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Magic: The Gathering Oracle Changes

Shards of Alara to Conflux

General changes

Old card (Shards of Alara) New card (Conflux)

Abeyance

{1}{W}

Instant

Until end of turn, target player can't play instants, sorceries, or activated abilities that aren't mana abilities.

Draw a card.

Abeyance

{1}{W}

Instant

Until end of turn, target player can't play instant spells, sorcery spells, or activated abilities that aren't mana abilities.

Draw a card.

Adarkar Unicorn

{1}{W}{W}

Creature — Unicorn

{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only for cumulative upkeep abilities.

2/2

Adarkar Unicorn

{1}{W}{W}

Creature — Unicorn

{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.

2/2

Apocalypse Chime

{2}

Artifact

{2}, {T}: Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.

Apocalypse Chime

{2}

Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.

Awakening

{2}{G}{G}

Enchantment

At the beginning of each upkeep, all players untap all creatures and lands they control.

Awakening

{2}{G}{G}

Enchantment

At the beginning of each upkeep, untap all creatures and lands.

Balance

{1}{W}

Sorcery

Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players discard cards the same way, then sacrifice creatures the same way.

Balance

{1}{W}

Sorcery

Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Channel

{G}{G}

Sorcery

Until end of turn, any time you could play a mana ability you may pay 1 life. If you do, add {1} to your mana pool.

Channel

{G}{G}

Sorcery

Until end of turn, any time you could play a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.

Charisma

{U}{U}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control that creature as long as Charisma remains in play.

Charisma

{U}{U}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of that creature as long as Charisma remains in play.

Dreams of the Dead

{3}{U}

Enchantment

{1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead.

Dreams of the Dead

{3}{U}

Enchantment

{1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead of putting it anywhere else.

Dystopia

{1}{B}{B}

Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a white or green permanent.

Dystopia

{1}{B}{B}

Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

Eye for an Eye

{W}{W}

Instant

Eye for an Eye deals X damage to the controller of the source of your choice that dealt damage to you this turn, where X is the damage dealt to you by that source this turn.

Eye for an Eye

{W}{W}

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Freyalise's Winds

{2}{G}{G}

Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.

Permanents with wind counters on them don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, remove all wind counters from permanents that player controls.

Freyalise's Winds

{2}{G}{G}

Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.

If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Gilded Drake

{1}{U}

Creature — Drake

Flying

When Gilded Drake comes into play, choose one — sacrifice Gilded Drake; or exchange control of Gilded Drake and target creature an opponent controls. If you can't make the exchange, sacrifice Gilded Drake. This ability can't be countered. (This effect doesn't end at end of turn.)

3/3

Gilded Drake

{1}{U}

Creature — Drake

Flying

When Gilded Drake comes into play, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect doesn't end at end of turn.)

3/3

Guardian Beast

{3}{B}

Creature — Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them.

2/4

Guardian Beast

{3}{B}

Creature — Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

2/4

Hand to Hand

{2}{R}

Enchantment

Instants and activated abilities that aren't mana abilities can't be played during the combat phase.

Hand to Hand

{2}{R}

Enchantment

Instant spells and activated abilities that aren't mana abilities can't be played during the combat phase.

Hanna's Custody

{2}{W}

Enchantment

Artifacts have shroud. (They can't be the targets of spells or abilities.)

Hanna's Custody

{2}{W}

Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

Heartstone

{3}

Artifact

Creatures' activated abilities cost {1} less to play. If this would make an ability cost 0 or less mana to play, it costs {1}, plus any nonmana costs.

Heartstone

{3}

Artifact

Activated abilities of creatures cost {1} less to play. This effect can't reduce the amount of mana an ability costs to play to less than 1 mana.

Hull Breach

{R}{G}

Sorcery

Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.

Hull Breach

{R}{G}

Sorcery

Choose one or both — Destroy target artifact; or destroy target enchantment.

Invasion Plans

{2}{R}

Enchantment

All creatures block each turn if able.

Instead of the defending player, the attacking player chooses how each creature blocks.

Invasion Plans

{2}{R}

Enchantment

All creatures block each turn if able.

The attacking player chooses how each creature blocks each turn.

Lost Order of Jarkeld

{2}{W}{W}

Creature — Human Knight

As Lost Order of Jarkeld comes into play, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls.

1+*/1+*

Lost Order of Jarkeld

{2}{W}{W}

Creature — Human Knight

As Lost Order of Jarkeld comes into play, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

1+*/1+*

Magnetic Web

{2}

Artifact

If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able.

Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.

{1}, {T}: Put a magnet counter on target creature.

Magnetic Web

{2}

Artifact

If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.

Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.

{1}, {T}: Put a magnet counter on target creature.

Mesa Pegasus

{1}{W}

Creature — Pegasus

Flying, banding

1/1

Mesa Pegasus

{1}{W}

Creature — Pegasus

Banding, flying

1/1

Nalathni Dragon

{2}{R}{R}

Creature — Dragon

Flying, banding

{R}: Nalathni Dragon gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Nalathni Dragon.

1/1

Nalathni Dragon

{2}{R}{R}

Creature — Dragon

Banding, flying

{R}: Nalathni Dragon gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Nalathni Dragon.

1/1

Oona's Gatewarden

{(u/b)}

Creature — Faerie Soldier

Flying, defender

Wither (This deals damage to creatures in the form of -1/-1 counters.)

2/1

Oona's Gatewarden

{(u/b)}

Creature — Faerie Soldier

Defender, flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

2/1

Pallid Mycoderm

{3}{W}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: Each Fungus creature and each Saproling creature you control gets +1/+1 until end of turn.

2/4

Pallid Mycoderm

{3}{W}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.

2/4

Pillar of the Paruns

Land

{T}: Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell.

Pillar of the Paruns

Land

{T}: Add one mana of any color to your mana pool. Spend this mana only to play multicolored spells.

Plumeveil

{(w/u)}{(w/u)}{(w/u)}

Creature — Elemental

Flash

Flying, defender

4/4

Plumeveil

{(w/u)}{(w/u)}{(w/u)}

Creature — Elemental

Flash

Defender, flying

4/4

Promise of Bunrei

{2}{W}

Enchantment

Whenever a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play.

Promise of Bunrei

{2}{W}

Enchantment

When a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play.

Putrefaction

{4}{B}

Enchantment

Whenever a player plays a white spell or green spell, that player discards a card.

Putrefaction

{4}{B}

Enchantment

Whenever a player plays a green or white spell, that player discards a card.

Pyramids

{6}

Artifact

{2}: Destroy target Aura attached to a land.

{2}: Regenerate target land.

Pyramids

{6}

Artifact

{2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead.

Rebound

{1}{U}

Instant

Change the target of target spell with a single target if that target is a player. The new target must be a player.

Rebound

{1}{U}

Instant

Change the target of target spell that targets only a player. The new target must be a player.

Reign of Terror

{3}{B}{B}

Sorcery

Destroy all white creatures or all green creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.

Reign of Terror

{3}{B}{B}

Sorcery

Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.

Seize the Soul

{2}{B}{B}

Instant

Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Haunt

When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Seize the Soul

{2}{B}{B}

Instant

Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Haunt

When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Shaman en-Kor

{1}{W}

Creature — Kor Shaman Cleric

{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2

Shaman en-Kor

{1}{W}

Creature — Kor Shaman Cleric

{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2

Silver Wyvern

{3}{U}{U}

Creature — Drake

Flying

{U}: Change the target of target spell or ability with a single target if that target is Silver Wyvern. The new target must be a creature.

4/3

Silver Wyvern

{3}{U}{U}

Creature — Drake

Flying

{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.

4/3

Snow Hound

{2}{W}

Creature — Hound

{1}, {T}: Return Snow Hound and target blue or green creature you control to their owner's hand.

1/1

Snow Hound

{2}{W}

Creature — Hound

{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.

1/1

Snowfall

{2}{U}

Enchantment

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep.

Snowfall

{2}{U}

Enchantment

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.

Sorrow's Path

Land

{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Sorrow's Path deals 2 damage to you and 2 damage to each creature you control.

Sorrow's Path

Land

{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

Tainted Specter

{3}{B}

Creature — Specter

Flying

{1}{B}{B}, {T}: Target player puts a card from his or her hand into his or her graveyard or on top of his or her library. If the card is put into that player's graveyard, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery.

2/2

Tainted Specter

{3}{B}

Creature — Specter

Flying

{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery.

2/2

Temporal Aperture

{2}

Artifact

{5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Temporal Aperture

{2}

Artifact

{5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Thalakos Deceiver

{3}{U}

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.)

When Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.)

1/1

Thalakos Deceiver

{3}{U}

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.)

1/1

Unstable Shapeshifter

{3}{U}

Creature — Shapeshifter

Whenever a creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability.

0/1

Unstable Shapeshifter

{3}{U}

Creature — Shapeshifter

Whenever another creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability.

0/1

Volrath's Laboratory

{5}

Artifact

As Volrath's Laboratory comes into play, choose a color and creature type.

{5}, {T}: Put into play a 2/2 creature token of the chosen color and type.

Volrath's Laboratory

{5}

Artifact

As Volrath's Laboratory comes into play, choose a color and a creature type.

{5}, {T}: Put a 2/2 creature token of the chosen color and type into play .

Volrath's Shapeshifter

{1}{U}{U}

Creature — Shapeshifter

As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.)

{2}: Discard a card.

0/1

Volrath's Shapeshifter

{1}{U}{U}

Creature — Shapeshifter

As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)

{2}: Discard a card.

0/1

Yawgmoth's Agenda

{3}{B}{B}

Enchantment

Play no more than one spell each turn.

You may play cards in your graveyard.

If a card would be put into your graveyard from anywhere, remove it from the game instead.

Yawgmoth's Agenda

{3}{B}{B}

Enchantment

You can't play more than one spell each turn.

You may play cards in your graveyard.

If a card would be put into your graveyard from anywhere, remove it from the game instead.

Changes involving "all cards in" a zone

Old card (Shards of Alara) New card (Conflux)

Bottled Cloister

{4}

Artifact

At the beginning of each opponent's upkeep, remove your hand from the game face down.

At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card.

Bottled Cloister

{4}

Artifact

At the beginning of each opponent's upkeep, remove all cards in your hand from the game face down.

At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card.

Duplicity

{3}{U}{U}

Enchantment

When Duplicity comes into play, remove the top five cards of your library from the game face down.

At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity.

At the end of your turn, discard a card.

When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards.

Duplicity

{3}{U}{U}

Enchantment

When Duplicity comes into play, remove the top five cards of your library from the game face down.

At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity.

At the end of your turn, discard a card.

When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards.

Grip of Amnesia

{1}{U}

Instant

Counter target spell unless its controller removes his or her graveyard from the game.

Draw a card.

Grip of Amnesia

{1}{U}

Instant

Counter target spell unless its controller removes all cards in his or her graveyard from the game.

Draw a card.

Jund Charm

{B}{R}{G}

Instant

Choose one — Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

Jund Charm

{B}{R}{G}

Instant

Choose one — Remove all cards in target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

Leveler

{5}

Artifact Creature — Juggernaut

When Leveler comes into play, remove your library from the game.

10/10

Leveler

{5}

Artifact Creature — Juggernaut

When Leveler comes into play, remove all cards in your library from the game.

10/10

Magus of the Jar

{3}{U}{U}

Creature — Human Wizard

{T}, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

3/3

Magus of the Jar

{3}{U}{U}

Creature — Human Wizard

{T}, Sacrifice Magus of the Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

3/3

Memory Jar

{5}

Artifact

{T}, Sacrifice Memory Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Memory Jar

{5}

Artifact

{T}, Sacrifice Memory Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Moonring Mirror

{5}

Artifact

Whenever you draw a card, remove the top card of your library from the game face down.

At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror.

Moonring Mirror

{5}

Artifact

Whenever you draw a card, remove the top card of your library from the game face down.

At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror.

Relic of Progenitus

{1}

Artifact

{T}: Target player removes a card in his or her graveyard from the game.

{1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

Relic of Progenitus

{1}

Artifact

{T}: Target player removes a card in his or her graveyard from the game.

{1}, Remove Relic of Progenitus from the game: Remove all cards in all graveyards from the game. Draw a card.

Thought Lash

{2}{U}{U}

Enchantment

Cumulative upkeep—Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Thought Lash's cumulative upkeep isn't paid, remove your library from the game.

Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn.

Thought Lash

{2}{U}{U}

Enchantment

Cumulative upkeep—Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Thought Lash's cumulative upkeep isn't paid, remove all cards in your library from the game.

Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn.

Tormod's Crypt

{0}

Artifact

{T}, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.

Tormod's Crypt

{0}

Artifact

{T}, Sacrifice Tormod's Crypt: Remove all cards in target player's graveyard from the game.

Changes involving "protection"

Old card (Shards of Alara) New card (Conflux)

Akroma's Memorial

{7}

Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red.

Akroma's Memorial

{7}

Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Akroma, Angel of Fury

{5}{R}{R}{R}

Legendary Creature — Angel

Akroma, Angel of Fury can't be countered.

Flying, trample, protection from white, protection from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Akroma, Angel of Fury

{5}{R}{R}{R}

Legendary Creature — Angel

Akroma, Angel of Fury can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Akroma, Angel of Wrath

{5}{W}{W}{W}

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black, protection from red

6/6

Akroma, Angel of Wrath

{5}{W}{W}{W}

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

6/6

Mask of Law and Grace

{W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black and protection from red.

Mask of Law and Grace

{W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black and from red.

Paladin en-Vec

{1}{W}{W}

Creature — Human Knight

First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2

Paladin en-Vec

{1}{W}{W}

Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2

Sabertooth Nishoba

{4}{G}{W}

Creature — Cat Beast Warrior

Trample, protection from blue, protection from red

5/5

Sabertooth Nishoba

{4}{G}{W}

Creature — Cat Beast Warrior

Trample, protection from blue and from red

5/5

Changes involving "you choose"

Old card (Shards of Alara) New card (Conflux)

Castigate

{W}{B}

Sorcery

Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game.

Castigate

{W}{B}

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it and remove that card from the game.

Coercion

{2}{B}

Sorcery

Target opponent reveals his or her hand. Choose a card from it. That player discards that card.

Coercion

{2}{B}

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

Duress

{B}

Sorcery

Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card.

Duress

{B}

Sorcery

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Encroach

{B}

Sorcery

Target player reveals his or her hand. Choose a nonbasic land card from it. That player discards that card.

Encroach

{B}

Sorcery

Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.

Ghastlord of Fugue

{(u/b)}{(u/b)}{(u/b)}{(u/b)}{(u/b)}

Creature — Spirit Avatar

Ghastlord of Fugue is unblockable.

Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.

4/4

Ghastlord of Fugue

{(u/b)}{(u/b)}{(u/b)}{(u/b)}{(u/b)}

Creature — Spirit Avatar

Ghastlord of Fugue is unblockable.

Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player removes that card from the game.

4/4

He Who Hungers

{4}{B}

Legendary Creature — Spirit

Flying

{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Soulshift 4

3/2

He Who Hungers

{4}{B}

Legendary Creature — Spirit

Flying

{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Soulshift 4

3/2

Lost Hours

{1}{B}

Sorcery

Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library third from the top.

Lost Hours

{1}{B}

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.

Mind Slash

{1}{B}{B}

Enchantment

{B}, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Mind Slash

{1}{B}{B}

Enchantment

{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Nightmare Void

{3}{B}

Sorcery

Target player reveals his or her hand. Choose a card from it. That player discards that card.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Nightmare Void

{3}{B}

Sorcery

Target player reveals his or her hand. You choose a card from it. That player discards that card.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Ostracize

{B}

Sorcery

Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card.

Ostracize

{B}

Sorcery

Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.

Psychic Spear

{B}

Sorcery

Target player reveals his or her hand. Choose a Spirit or Arcane card from it. That player discards that card.

Psychic Spear

{B}

Sorcery

Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.

Psychic Theft

{1}{U}

Sorcery

Target player reveals his or her hand. Choose an instant or sorcery card from it, and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand.

Psychic Theft

{1}{U}

Sorcery

Target player reveals his or her hand. You choose an instant or sorcery card from it and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand.

Shattered Dreams

{B}

Sorcery

Target opponent reveals his or her hand. Choose an artifact card from it. That player discards that card.

Shattered Dreams

{B}

Sorcery

Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.

Shimian Specter

{2}{B}{B}

Creature — Specter

Flying

Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.

2/2

Shimian Specter

{2}{B}{B}

Creature — Specter

Flying

Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.

2/2

Talara's Bane

{1}{B}

Sorcery

Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.

Talara's Bane

{1}{B}

Sorcery

Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.

Unmask

{3}{B}

Sorcery

You may remove a black card in your hand from the game rather than pay Unmask's mana cost.

Target player reveals his or her hand. Choose a nonland card from it. That player discards that card.

Unmask

{3}{B}

Sorcery

You may remove a black card in your hand from the game rather than pay Unmask's mana cost.

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Venarian Glimmer

{X}{U}

Instant

Target player reveals his or her hand. Choose a nonland card with converted mana cost X or less from it. That player discards that card.

Venarian Glimmer

{X}{U}

Instant

Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.

Changes to ability words

Old card (Shards of Alara) New card (Conflux)

Allied Strategies

{4}{U}

Sorcery

Target player draws a card for each basic land type among lands he or she controls.

Allied Strategies

{4}{U}

Sorcery

Domain — Target player draws a card for each basic land type among lands he or she controls.

Collapsing Borders

{3}{R}

Enchantment

At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Collapsing Borders

{3}{R}

Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Collective Restraint

{3}{U}

Enchantment

Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Collective Restraint

{3}{U}

Enchantment

Domain — Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Draco

{16}

Artifact Creature — Dragon

Draco costs {2} less to play for each basic land type among lands you control.

Flying

At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.

9/9

Draco

{16}

Artifact Creature — Dragon

Domain — Draco costs {2} less to play for each basic land type among lands you control.

Flying

Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.

9/9

Evasive Action

{1}{U}

Instant

Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Evasive Action

{1}{U}

Instant

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Exotic Curse

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 for each basic land type among lands you control.

Exotic Curse

{2}{B}

Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

Exotic Disease

{4}{B}

Sorcery

Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

Exotic Disease

{4}{B}

Sorcery

Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

Gaea's Might

{G}

Instant

Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Gaea's Might

{G}

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Kavu Scout

{2}{R}

Creature — Kavu Scout

Kavu Scout gets +1/+0 for each basic land type among lands you control.

0/2

Kavu Scout

{2}{R}

Creature — Kavu Scout

Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.

0/2

Magnigoth Treefolk

{4}{G}

Creature — Treefolk

For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.

2/6

Magnigoth Treefolk

{4}{G}

Creature — Treefolk

Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.

2/6

Ordered Migration

{3}{W}{U}

Sorcery

Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.

Ordered Migration

{3}{W}{U}

Sorcery

Domain — Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.

Planar Despair

{3}{B}{B}

Sorcery

All creatures get -1/-1 until end of turn for each basic land type among lands you control.

Planar Despair

{3}{B}{B}

Sorcery

Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.

Power Armor

{4}

Artifact

{3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Power Armor

{4}

Artifact

Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Samite Pilgrim

{1}{W}

Creature — Human Cleric

{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

1/1

Samite Pilgrim

{1}{W}

Creature — Human Cleric

Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

1/1

Stratadon

{10}

Artifact Creature — Beast

Stratadon costs {1} less to play for each basic land type among lands you control.

Trample

5/5

Stratadon

{10}

Artifact Creature — Beast

Domain — Stratadon costs {1} less to play for each basic land type among lands you control.

Trample

5/5

Strength of Unity

{3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each basic land type among lands you control.

Strength of Unity

{3}{W}

Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Tribal Flames

{1}{R}

Sorcery

Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

Tribal Flames

{1}{R}

Sorcery

Domain — Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

Tromp the Domains

{5}{G}

Sorcery

Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Tromp the Domains

{5}{G}

Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Wandering Stream

{2}{G}

Sorcery

You gain 2 life for each basic land type among lands you control.

Wandering Stream

{2}{G}

Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

Wayfaring Giant

{5}{W}

Creature — Giant

Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

1/3

Wayfaring Giant

{5}{W}

Creature — Giant

Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

1/3

Worldly Counsel

{1}{U}

Instant

Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library.

Worldly Counsel

{1}{U}

Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Changes to keyword ability punctuation

Old card (Shards of Alara) New card (Conflux)

AEther Membrane

{1}{R}{R}

Creature — Wall

Defender, reach (This creature can block creatures with flying.)

Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

AEther Membrane

{1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

Ancient Spider

{2}{G}{W}

Creature — Spider

First strike, reach (This creature can block creatures with flying.)

2/5

Ancient Spider

{2}{G}{W}

Creature — Spider

First strike; reach (This creature can block creatures with flying.)

2/5

Exalted Angel

{4}{W}{W}

Creature — Angel

Flying, lifelink (Whenever this creature deals damage, you gain that much life.)

Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/5

Exalted Angel

{4}{W}{W}

Creature — Angel

Flying; lifelink (Whenever this creature deals damage, you gain that much life.)

Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/5

Giant Solifuge

{2}{(r/g)}{(r/g)}

Creature — Insect

({(r/g)} can be paid with either {R} or {G}.)

Trample, haste, shroud (This permanent can't be the target of spells or abilities.)

4/1

Giant Solifuge

{2}{(r/g)}{(r/g)}

Creature — Insect

({(r/g)} can be paid with either {R} or {G}.)

Trample; haste; shroud (This permanent can't be the target of spells or abilities.)

4/1

Hawkeater Moth

{3}{G}

Creature — Insect

Flying, shroud (This permanent can't be the target of spells or abilities.)

1/2

Hawkeater Moth

{3}{G}

Creature — Insect

Flying; shroud (This permanent can't be the target of spells or abilities.)

1/2

Kjeldoran Gargoyle

{5}{W}

Creature — Gargoyle

Flying, first strike, lifelink (Whenever this creature deals damage, you gain that much life.)

3/3

Kjeldoran Gargoyle

{5}{W}

Creature — Gargoyle

Flying; first strike; lifelink (Whenever this creature deals damage, you gain that much life.)

3/3

Kodama of the North Tree

{2}{G}{G}{G}

Legendary Creature — Spirit

Trample, shroud (This permanent can't be the target of spells or abilities.)

6/4

Kodama of the North Tree

{2}{G}{G}{G}

Legendary Creature — Spirit

Trample; shroud (This permanent can't be the target of spells or abilities.)

6/4

Longbow Archer

{W}{W}

Creature — Human Soldier Archer

First strike, reach (This creature can block creatures with flying.)

2/2

Longbow Archer

{W}{W}

Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

2/2

Mourning Thrull

{1}{(w/b)}

Creature — Thrull

({(w/b)} can be paid with either {W} or {B}.)

Flying, lifelink (Whenever this creature deals damage, you gain that much life.)

1/1

Mourning Thrull

{1}{(w/b)}

Creature — Thrull

({(w/b)} can be paid with either {W} or {B}.)

Flying; lifelink (Whenever this creature deals damage, you gain that much life.)

1/1

Phantom Nishoba

{5}{G}{W}

Creature — Cat Beast Spirit

Trample, lifelink (Whenever this creature deals damage, you gain that much life.)

Phantom Nishoba comes into play with seven +1/+1 counters on it.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

0/0

Phantom Nishoba

{5}{G}{W}

Creature — Cat Beast Spirit

Trample; lifelink (Whenever this creature deals damage, you gain that much life.)

Phantom Nishoba comes into play with seven +1/+1 counters on it.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

0/0

Simic Sky Swallower

{5}{G}{U}

Creature — Leviathan

Flying, trample, shroud (This permanent can't be the target of spells or abilities.)

6/6

Simic Sky Swallower

{5}{G}{U}

Creature — Leviathan

Flying; trample; shroud (This permanent can't be the target of spells or abilities.)

6/6

Tel-Jilad Archers

{4}{G}

Creature — Elf Archer

Protection from artifacts, reach (This creature can block creatures with flying.)

2/4

Tel-Jilad Archers

{4}{G}

Creature — Elf Archer

Protection from artifacts; reach (This creature can block creatures with flying.)

2/4

Traproot Kami

{G}

Creature — Spirit

Defender, reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests in play.

0/*

Traproot Kami

{G}

Creature — Spirit

Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests in play.

0/*

Warrior Angel

{4}{W}{W}

Creature — Angel Warrior

Flying, lifelink (Whenever this creature deals damage, you gain that much life.)

3/4

Warrior Angel

{4}{W}{W}

Creature — Angel Warrior

Flying; lifelink (Whenever this creature deals damage, you gain that much life.)

3/4

Whip Vine

{2}{G}

Creature — Plant Wall

Defender, reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step.

1/4

Whip Vine

{2}{G}

Creature — Plant Wall

Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step.

1/4

Zephid

{4}{U}{U}

Creature — Illusion

Flying, shroud (This permanent can't be the target of spells or abilities.)

3/4

Zephid

{4}{U}{U}

Creature — Illusion

Flying; shroud (This permanent can't be the target of spells or abilities.)

3/4

Changes to reminder text only

Old card (Shards of Alara) New card (Conflux)

Bubbling Muck

{B}

Sorcery

Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool.

Bubbling Muck

{B}

Sorcery

Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).

Chaos Moon

{3}{R}

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Chaos Moon

{3}{R}

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Dawn's Reflection

{3}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool.

Dawn's Reflection

{3}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Elvish Guidance

{2}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play.

Elvish Guidance

{2}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play (in addition to the mana the land produces).

Essence Sliver

{3}{W}

Creature — Sliver

All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.)

3/3

Essence Sliver

{3}{W}

Creature — Sliver

All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gains that much life.)

3/3

Fertile Ground

{1}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.

Fertile Ground

{1}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Gauntlet of Might

{4}

Artifact

Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool.

Gauntlet of Might

{4}

Artifact

Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).

Gauntlet of Power

{5}

Artifact

As Gauntlet of Power comes into play, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.

Gauntlet of Power

{5}

Artifact

As Gauntlet of Power comes into play, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).

High Tide

{U}

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool.

High Tide

{U}

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).

Overgrowth

{2}{G}

Enchantment — Aura

Enchant land (Target a land as you play this. This card comes into play attached to that land.)

Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool.

Overgrowth

{2}{G}

Enchantment — Aura

Enchant land (Target a land as you play this. This card comes into play attached to that land.)

Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).

Utopia Sprawl

{G}

Enchantment — Aura

Enchant Forest

As Utopia Sprawl comes into play, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

Utopia Sprawl

{G}

Enchantment — Aura

Enchant Forest

As Utopia Sprawl comes into play, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).

Vernal Bloom

{3}{G}

Enchantment

Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool.

Vernal Bloom

{3}{G}

Enchantment

Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).

Wild Growth

{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool.

Wild Growth

{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).

New cards

Old card (Shards of Alara) New card (Conflux)

Absorb Vis

{6}{B}

Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Aerie Mystics

{4}{W}

Creature — Bird Wizard

Flying

{1}{G}{U}: Creatures you control gain shroud until end of turn.

3/3

Ancient Ziggurat

Land

{T}: Add one mana of any color to your mana pool. Spend this mana only to play creature spells.

Apocalypse Hydra

{X}{R}{G}

Creature — Hydra

Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.

{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

0/0

Armillary Sphere

{2}

Artifact

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Asha's Favor

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

Aven Squire

{1}{W}

Creature — Bird Soldier

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

1/1

Aven Trailblazer

{2}{W}

Creature — Bird Soldier

Flying

Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

2/*

Banefire

{X}{R}

Sorcery

Banefire deals X damage to target creature or player.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Beacon Behemoth

{3}{G}{G}

Creature — Beast

{1}: Target creature with power 5 or greater gains vigilance until end of turn.

5/3

Blood Tyrant

{4}{U}{B}{R}

Creature — Vampire

Flying, trample

At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.

Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

5/5

Bloodhall Ooze

{R}

Creature — Ooze

At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.

At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

1/1

Bone Saw

{0}

Artifact — Equipment

Equipped creature gets +1/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Brackwater Elemental

{2}{U}

Creature — Elemental

When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.

Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

4/4

Canyon Minotaur

{3}{R}

Creature — Minotaur Warrior

3/3

Celestial Purge

{1}{W}

Instant

Remove target black or red permanent from the game.

Charnelhoard Wurm

{4}{B}{R}{G}

Creature — Wurm

Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

6/6

Child of Alara

{W}{U}{B}{R}{G}

Legendary Creature — Avatar

Trample

When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.

6/6

Cliffrunner Behemoth

{3}{G}

Creature — Rhino Beast

Cliffrunner Behemoth has haste as long as you control a red permanent.

Cliffrunner Behemoth has lifelink as long as you control a white permanent.

5/3

Conflux

{3}{W}{U}{B}{R}{G}

Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

Constricting Tendrils

{U}

Instant

Target creature gets -3/-0 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Controlled Instincts

{U}

Enchantment — Aura

Enchant red or green creature

Enchanted creature doesn't untap during its controller's untap step.

Corrupted Roots

{B}

Enchantment — Aura

Enchant Forest or Plains

Whenever enchanted land becomes tapped, its controller loses 2 life.

Countersquall

{U}{B}

Instant

Counter target noncreature spell. Its controller loses 2 life.

Court Homunculus

{W}

Artifact Creature — Homunculus

Court Homunculus gets +1/+1 as long as you control another artifact.

1/1

Cumber Stone

{3}{U}

Artifact

Creatures your opponents control get -1/-0.

Cylian Sunsinger

{1}{G}

Creature — Elf Shaman

{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

2/2

Dark Temper

{2}{R}

Instant

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Darklit Gargoyle

{1}{W}

Artifact Creature — Gargoyle

Flying

{B}: Darklit Gargoyle gets +2/-1 until end of turn.

1/2

Drag Down

{2}{B}

Instant

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

Dragonsoul Knight

{2}{R}

Creature — Human Knight

First strike

{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

2/2

Dreadwing

{B}

Creature — Zombie

{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.

1/1

Elder Mastery

{3}{U}{B}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Whenever enchanted creature deals damage to a player, that player discards two cards.

Ember Weaver

{2}{G}

Creature — Spider

Reach (This can block creatures with flying.)

As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

2/3

Esper Cormorants

{2}{W}{U}

Artifact Creature — Bird

Flying

3/3

Esperzoa

{2}{U}

Artifact Creature — Jellyfish

Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

4/3

Ethersworn Adjudicator

{4}{U}

Artifact Creature — Vedalken Knight

Flying

{1}{W}{B}, {T}: Destroy target creature or enchantment.

{2}{U}: Untap Ethersworn Adjudicator.

4/4

Exotic Orchard

Land

{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Exploding Borders

{2}{R}{G}

Sorcery

Domain — Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Extractor Demon

{4}{B}{B}

Creature — Demon

Flying

Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

5/5

Faerie Mechanist

{3}{U}

Artifact Creature — Faerie Artificer

Flying

When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2

Fiery Fall

{5}{R}

Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Filigree Fracture

{2}{G}

Instant

Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Fleshformer

{2}{B}

Creature — Human Wizard

{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.

2/2

Font of Mythos

{4}

Artifact

At the beginning of each player's draw step, that player draws two additional cards.

Frontline Sage

{2}{U}

Creature — Human Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{U}, {T}: Draw a card, then discard a card.

0/1

Fusion Elemental

{W}{U}{B}{R}{G}

Creature — Elemental

8/8

Giltspire Avenger

{G}{W}{U}

Creature — Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Destroy target creature that dealt damage to you this turn.

2/2

Gleam of Resistance

{4}{W}

Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures.

Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Gluttonous Slime

{2}{G}

Creature — Ooze

Flash

Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

2/2

Goblin Outlander

{B}{R}

Creature — Goblin Scout

Protection from white

2/2

Goblin Razerunners

{2}{R}{R}

Creature — Goblin Warrior

{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.

At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.

3/4

Grixis Illusionist

{U}

Creature — Human Wizard

{T}: Target land you control becomes the basic land type of your choice until end of turn.

1/1

Grixis Slavedriver

{5}{B}

Creature — Zombie Giant

When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

4/4

Gwafa Hazid, Profiteer

{1}{W}{U}

Legendary Creature — Human Rogue

{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

2/2

Hellkite Hatchling

{2}{R}{G}

Creature — Dragon

Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

Hellkite Hatchling has flying and trample if it devoured a creature.

2/2

Hellspark Elemental

{1}{R}

Creature — Elemental

Trample, haste

At end of turn, sacrifice Hellspark Elemental.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

3/1

Ignite Disorder

{1}{R}

Instant

Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

Infectious Horror

{3}{B}

Creature — Zombie Horror

Whenever Infectious Horror attacks, each opponent loses 2 life.

2/2

Inkwell Leviathan

{7}{U}{U}

Artifact Creature — Leviathan

Islandwalk, trample, shroud

7/11

Jhessian Balmgiver

{1}{W}{U}

Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

{T}: Target creature is unblockable this turn.

1/1

Kaleidostone

{2}

Artifact

When Kaleidostone comes into play, draw a card.

{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.

Kederekt Parasite

{B}

Creature — Horror

Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

1/1

Knight of the Reliquary

{1}{G}{W}

Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.

2/2

Knotvine Mystic

{R}{G}{W}

Creature — Elf Druid

{1}, {T}: Add {R}{G}{W} to your mana pool.

2/2

Kranioceros

{4}{R}

Creature — Beast

{1}{W}: Kranioceros gets +0/+3 until end of turn.

5/2

Lapse of Certainty

{2}{W}

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Maelstrom Archangel

{W}{U}{B}{R}{G}

Creature — Angel

Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.

5/5

Magister Sphinx

{4}{W}{U}{B}

Artifact Creature — Sphinx

Flying

When Magister Sphinx comes into play, target player's life total becomes 10.

5/5

Malfegor

{2}{B}{B}{R}{R}

Legendary Creature — Demon Dragon

Flying

When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

6/6

Manaforce Mace

{4}

Artifact — Equipment

Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.

Equip {3}

Mark of Asylum

{1}{W}

Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

Martial Coup

{X}{W}{W}

Sorcery

Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.

Master Transmuter

{3}{U}

Artifact Creature — Human Artificer

{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play.

1/2

Matca Rioters

{2}{G}

Creature — Human Warrior

Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

*/*

Meglonoth

{3}{R}{G}{W}

Creature — Beast

Vigilance, trample

Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

6/6

Might of Alara

{G}

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Mirror-Sigil Sergeant

{5}{W}

Creature — Rhino Soldier

Trample

At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.

4/4

Molten Frame

{1}{R}

Instant

Destroy target artifact creature.

Cycling {2} ({2}, Discard this card: Draw a card.)

Nacatl Hunt-Pride

{5}{W}

Creature — Cat Warrior

Vigilance

{R}, {T}: Target creature can't block this turn.

{G}, {T}: Target creature blocks this turn if able.

5/4

Nacatl Outlander

{R}{G}

Creature — Cat Scout

Protection from blue

2/2

Nacatl Savage

{1}{G}

Creature — Cat Warrior

Protection from artifacts

2/1

Nicol Bolas, Planeswalker

{4}{U}{B}{B}{R}

Planeswalker — Bolas

+3: Destroy target noncreature permanent.

-2: Gain control of target creature.

-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.

5 loyalty

Noble Hierarch

{G}

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U} to your mana pool.

0/1

Nyxathid

{1}{B}{B}

Creature — Elemental

As Nyxathid comes into play, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

7/7

Obelisk of Alara

{6}

Artifact

{1}{W}, {T}: You gain 5 life.

{1}{U}, {T}: Draw a card, then discard a card.

{1}{B}, {T}: Target creature gets -2/-2 until end of turn.

{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.

{1}{G}, {T}: Target creature gets +4/+4 until end of turn.

Paleoloth

{4}{G}{G}

Creature — Beast

Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.

5/5

Paragon of the Amesha

{2}{W}

Creature — Human Knight

First strike

{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

2/2

Parasitic Strix

{2}{U}

Artifact Creature — Bird

Flying

When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.

2/2

Path to Exile

{W}

Instant

Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.

Pestilent Kathari

{2}{B}

Creature — Bird Warrior

Flying

Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

{2}{R}: Pestilent Kathari gains first strike until end of turn.

1/1

Progenitus

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature — Hydra Avatar

Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

10/10

Quenchable Fire

{3}{R}

Sorcery

Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.

Rakka Mar

{2}{R}{R}

Legendary Creature — Human Shaman

Haste

{R}, {T}: Put a 3/1 red Elemental creature token with haste into play.

2/2

Reliquary Tower

Land

You have no maximum hand size.

{T}: Add {1} to your mana pool.

Rhox Bodyguard

{3}{G}{W}

Creature — Rhino Monk Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

When Rhox Bodyguard comes into play, you gain 3 life.

2/3

Rhox Meditant

{3}{W}

Creature — Rhino Monk

When Rhox Meditant comes into play, if you control a green permanent, draw a card.

2/4

Rotting Rats

{1}{B}

Creature — Zombie Rat

When Rotting Rats comes into play, each player discards a card.

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

1/1

Rupture Spire

Land

Rupture Spire comes into play tapped.

When Rupture Spire comes into play, sacrifice it unless you pay {1}.

{T}: Add one mana of any color to your mana pool.

Sacellum Archers

{2}{G}

Creature — Elf Archer

{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.

2/3

Salvage Slasher

{1}{B}

Artifact Creature — Human Rogue

Salvage Slasher gets +1/+0 for each artifact card in your graveyard.

1/1

Scarland Thrinax

{B}{R}{G}

Creature — Lizard

Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

2/2

Scattershot Archer

{G}

Creature — Elf Archer

{T}: Scattershot Archer deals 1 damage to each creature with flying.

1/2

Scepter of Dominance

{1}{W}{W}

Artifact

{W}, {T}: Tap target permanent.

Scepter of Fugue

{B}{B}

Artifact

{1}{B}, {T}: Target player discards a card. Play this ability only during your turn.

Scepter of Insight

{1}{U}{U}

Artifact

{3}{U}, {T}: Draw a card.

Scornful AEther-Lich

{3}{U}

Artifact Creature — Zombie Wizard

{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn.

2/4

Sedraxis Alchemist

{2}{B}

Creature — Zombie Wizard

When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand.

2/2

Shambling Remains

{1}{B}{R}

Creature — Zombie Horror

Shambling Remains can't block.

Unearth {B}{R} ({B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

4/3

Shard Convergence

{3}{G}

Sorcery

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.

Skyward Eye Prophets

{3}{G}{W}{U}

Creature — Human Wizard

Vigilance

{T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.

3/3

Sludge Strider

{1}{W}{U}{B}

Artifact Creature — Insect

Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.

3/3

Soul's Majesty

{4}{G}

Sorcery

Draw cards equal to the power of target creature you control.

Sphinx Summoner

{3}{U}{B}

Artifact Creature — Sphinx

Flying

When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.

3/3

Spore Burst

{3}{G}

Sorcery

Domain — Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.

Suicidal Charge

{3}{B}{R}

Enchantment

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

Sylvan Bounty

{5}{G}

Instant

Target player gains 8 life.

Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Telemin Performance

{3}{U}{U}

Sorcery

Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control.

Thornling

{3}{G}{G}

Creature — Elemental Shapeshifter

{G}: Thornling gains haste until end of turn.

{G}: Thornling gains trample until end of turn.

{G}: Thornling is indestructible this turn.

{1}: Thornling gets +1/-1 until end of turn.

{1}: Thornling gets -1/+1 until end of turn.

4/4

Toxic Iguanar

{R}

Creature — Lizard

Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.)

1/1

Traumatic Visions

{3}{U}{U}

Instant

Counter target spell.

Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Tukatongue Thallid

{G}

Creature — Fungus

When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

1/1

Unstable Frontier

Land

{T}: Add {1} to your mana pool.

{T}: Target land you control becomes the basic land type of your choice until end of turn.

Vagrant Plowbeasts

{5}{G}{W}

Creature — Beast

{1}: Regenerate target creature with power 5 or greater.

6/6

Valeron Outlander

{G}{W}

Creature — Human Scout

Protection from black

2/2

Valiant Guard

{W}

Creature — Human Soldier

0/3

Vectis Agents

{3}{U}{B}

Artifact Creature — Human Rogue

{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.

4/3

Vedalken Outlander

{W}{U}

Artifact Creature — Vedalken Scout

Protection from red

2/2

Viashino Slaughtermaster

{1}{R}

Creature — Viashino Warrior

Double strike

{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.

1/1

View from Above

{1}{U}

Instant

Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

Voices from the Void

{4}{B}

Sorcery

Domain — Target player discards a card for each basic land type among lands you control.

Volcanic Fallout

{1}{R}{R}

Instant

Volcanic Fallout can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

Voracious Dragon

{3}{R}{R}

Creature — Dragon

Flying

Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.

4/4

Wall of Reverence

{3}{W}

Creature — Spirit Wall

Defender, flying

At the end of your turn, you may gain life equal to the power of target creature you control.

1/6

Wandering Goblins

{2}{R}

Creature — Goblin Warrior

Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

0/3

Wild Leotau

{2}{G}{G}

Creature — Cat

At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.

5/4

Worldheart Phoenix

{3}{R}

Creature — Phoenix

Flying

You may play Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.

2/2

Wretched Banquet

{B}

Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures in play.

Yoke of the Damned

{1}{B}

Enchantment — Aura

Enchant creature

When a creature is put into a graveyard from play, destroy enchanted creature.

Zombie Outlander

{U}{B}

Creature — Zombie Scout

Protection from green

2/2

Un- set cards

Old card (Shards of Alara) New card (Conflux)

Fascist Art Director

{1}{W}{W}

Creature — Human Horror

{W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn..

2/2

Fascist Art Director

{1}{W}{W}

Creature — Human Horror

{W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.

2/2