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Magic Oracle Changes

Commander (2014 Edition) to Fate Reforged

General

Commander (2014 Edition)Fate Reforged
Aegis AngelAegis Angel

{4}{W}{W}

Creature — Angel

Flying

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5

{4}{W}{W}

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5

Ashcloud PhoenixAshcloud Phoenix

{2}{R}{R}

Creature — Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

4/1

{2}{R}{R}

Creature — Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down under your control.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

4/1

Atalya, Samite MasterAtalya, Samite Master

{3}{W}{W}

Legendary Creature — Human Cleric

{X}, {T}: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana this way.

• You gain X life. Spend only white mana this way.

2/3

{3}{W}{W}

Legendary Creature — Human Cleric

{X}, {T}: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

2/3

Beasts of BogardanBeasts of Bogardan

{4}{R}

Creature — Beast

Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.

3/3

{4}{R}

Creature — Beast

Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

3/3

Blizzard SpecterBlizzard Specter

{2}{U}{B}

Snow Creature — Specter

Flying

Whenever Blizzard Specter deals combat damage to a player, choose one —

• That player returns a permanent he or she controls to its owner's hand

• That player discards a card.

2/3

{2}{U}{B}

Snow Creature — Specter

Flying

Whenever Blizzard Specter deals combat damage to a player, choose one —

• That player returns a permanent he or she controls to its owner's hand.

• That player discards a card.

2/3

Breaking WaveBreaking Wave

{2}{U}{U}

Sorcery

You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it.

Simultaneously untap all tapped creatures and tap all untapped creatures.

{2}{U}{U}

Sorcery

You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Simultaneously untap all tapped creatures and tap all untapped creatures.

Cloudcrown OakCloudcrown Oak

{2}{G}{G}

Creature — Treefolk Warrior

Reach (This can block creatures with flying.)

3/4

{2}{G}{G}

Creature — Treefolk Warrior

Reach (This creature can block creatures with flying.)

3/4

CloudthresherCloudthresher

{2}{G}{G}{G}{G}

Creature — Elemental

Flash

Reach (This can block creatures with flying.)

When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.

Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

7/7

{2}{G}{G}{G}{G}

Creature — Elemental

Flash

Reach (This creature can block creatures with flying.)

When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.

Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

7/7

Court ArchersCourt Archers

{2}{G}

Creature — Human Archer

Reach (This can block creatures with flying.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

1/3

{2}{G}

Creature — Human Archer

Reach (This creature can block creatures with flying.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

1/3

Crimson HellkiteCrimson Hellkite

{6}{R}{R}{R}

Creature — Dragon

Flying

{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.

6/6

{6}{R}{R}{R}

Creature — Dragon

Flying

{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

6/6

Crypt RatsCrypt Rats

{2}{B}

Creature — Rat

{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.

1/1

{2}{B}

Creature — Rat

{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

1/1

Daru StingerDaru Stinger

{3}{W}

Creature — Human Soldier

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)

{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

1/1

{3}{W}

Creature — Soldier

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)

{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

1/1

Ember WeaverEmber Weaver

{2}{G}

Creature — Spider

Reach (This can block creatures with flying.)

As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

2/3

{2}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

2/3

Faith's FettersFaith's Fetters

{3}{W}

Enchantment — Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

{3}{W}

Enchantment — Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Fight or FlightFight or Flight

{3}{W}

Enchantment

At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

{3}{W}

Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

Furnace WhelpFurnace Whelp

{2}{R}{R}

Creature — Dragon

Flying

{R}: Furnace Whelp gets +1/+0 until end of turn.

2/2

{2}{R}{R}

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Furnace Whelp gets +1/+0 until end of turn.

2/2

Ghitu FireGhitu Fire

{X}{R}

Sorcery

You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it.

Ghitu Fire deals X damage to target creature or player.

{X}{R}

Sorcery

You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Ghitu Fire deals X damage to target creature or player.

Jungle WeaverJungle Weaver

{5}{G}{G}

Creature — Spider

Reach (This can block creatures with flying.)

Cycling {2} ({2}, Discard this card: Draw a card.)

5/6

{5}{G}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Cycling {2} ({2}, Discard this card: Draw a card.)

5/6

Juvenile GloomwidowJuvenile Gloomwidow

{G}{G}

Creature — Spider

Reach (This can block creatures with flying.)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1/3

{G}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1/3

Land's EdgeLand's Edge

{1}{R}{R}

World Enchantment

Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.

{1}{R}{R}

World Enchantment

Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.

Lys Alana BowmasterLys Alana Bowmaster

{2}{G}

Creature — Elf Archer

Reach (This can block creatures with flying.)

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

2/2

{2}{G}

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

2/2

Mirror EntityMirror Entity

{2}{W}

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

{X}: Creatures you control become X/X and gain all creature types until end of turn.

1/1

{2}{W}

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

1/1

NightmareNightmare

{5}{B}

Creature — Nightmare Horse

Flying

Nightmare's power and toughness are each equal to the number of Swamps you control.

*/*

{5}{B}

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

*/*

Pale ReclusePale Recluse

{4}{G}{W}

Creature — Spider

Reach (This can block creatures with flying.)

Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)

4/5

{4}{G}{W}

Creature — Spider

Reach (This creature can block creatures with flying.)

Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)

4/5

Phantasmal SpherePhantasmal Sphere

{1}{U}

Creature — Illusion

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent puts a blue Orb creature token with flying onto the battlefield. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.

0/1

{1}{U}

Creature — Illusion

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent puts an X/X blue Orb creature token with flying onto the battlefield, where X is the number of +1/+1 counters on Phantasmal Sphere.

0/1

Promise of PowerPromise of Power

{2}{B}{B}{B}

Sorcery

Choose one —

• You draw five cards and you lose 5 life.

• Put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.

Entwine {4} (Choose both if you pay the entwine cost.)

{2}{B}{B}{B}

Sorcery

Choose one —

• You draw five cards and you lose 5 life.

• Put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand.

Entwine {4} (Choose both if you pay the entwine cost.)

Prowling PangolinProwling Pangolin

{3}{B}{B}

Creature — Anteater Beast

When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

6/5

{3}{B}{B}

Creature — Beast

When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

6/5

Renegade WarlordRenegade Warlord

{4}{R}

Creature — Human Warrior

First strike

Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.

3/3

{4}{R}

Creature — Human Soldier

First strike

Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.

3/3

RoutRout

{3}{W}{W}

Sorcery

You may cast Rout any time you could cast an instant if you pay {2} more to cast it.

Destroy all creatures. They can't be regenerated.

{3}{W}{W}

Sorcery

You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.

Saproling SymbiosisSaproling Symbiosis

{3}{G}

Sorcery

You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.

Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.

{3}{G}

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.

Sengir VampireSengir Vampire

{3}{B}{B}

Creature — Vampire

Flying

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

{3}{B}{B}

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

Serra AngelSerra Angel

{3}{W}{W}

Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

4/4

{3}{W}{W}

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

4/4

Shivan DragonShivan Dragon

{4}{R}{R}

Creature — Dragon

Flying

{R}: Shivan Dragon gets +1/+0 until end of turn.

5/5

{4}{R}{R}

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.

5/5

Soltari ChampionSoltari Champion

{2}{W}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.

2/2

{2}{W}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

2/2

Stasis CocoonStasis Cocoon

{1}{W}

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.

{1}{W}

Enchantment — Aura

Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Terra StomperTerra Stomper

{3}{G}{G}{G}

Creature — Beast

Terra Stomper can't be countered.

Trample

8/8

{3}{G}{G}{G}

Creature — Beast

Terra Stomper can't be countered.

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

8/8

Thalakos DriftersThalakos Drifters

{2}{U}{U}

Creature — Thalakos

Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)

3/3

{2}{U}{U}

Creature — Thalakos

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

3/3

Thalakos SentryThalakos Sentry

{1}{U}

Creature — Thalakos Soldier

Shadow (This creature can block or be blocked by only creatures with shadow)

1/2

{1}{U}

Creature — Thalakos Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

1/2

Twilight's CallTwilight's Call

{4}{B}{B}

Sorcery

You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.

Each player returns all creature cards from his or her graveyard to the battlefield.

{4}{B}{B}

Sorcery

You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Each player returns all creature cards from his or her graveyard to the battlefield.

Web of InertiaWeb of Inertia

{2}{U}

Enchantment

At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

{2}{U}

Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

New Cards

Commander (2014 Edition)Fate Reforged
Abzan Advantage

{1}{W}

Instant

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Abzan Beastmaster

{2}{G}

Creature — Hound Shaman

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

2/1

Abzan Kin-Guard

{3}{G}

Creature — Human Warrior

Abzan Kin-Guard has lifelink as long as you control a white or black permanent.

3/3

Abzan Runemark

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Abzan Skycaptain

{3}{W}

Creature — Bird Soldier

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2/2

Ainok Guide

{1}{G}

Creature — Hound Scout

When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.

• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

1/1

Alesha's Vanguard

{3}{B}

Creature — Orc Warrior

Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3

Alesha, Who Smiles at Death

{2}{R}

Legendary Creature — Human Warrior

First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay {(w/b)}{(w/b)}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

3/2

Ambush Krotiq

{5}{G}

Creature — Insect

Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

5/5

Ancestral Vengeance

{B}{B}

Enchantment — Aura

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

Arashin Cleric

{1}{W}

Creature — Human Cleric

When Arashin Cleric enters the battlefield, you gain 3 life.

1/3

Arashin War Beast

{5}{G}{G}

Creature — Beast

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

6/6

Arcbond

{2}{R}

Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Archers of Qarsi

{3}{G}

Creature — Naga Archer

Defender

Reach (This creature can block creatures with flying.)

5/2

Archfiend of Depravity

{3}{B}{B}

Creature — Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

5/4

Atarka, World Render

{5}{R}{G}

Legendary Creature — Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

6/4

Aven Skirmisher

{W}

Creature — Bird Warrior

Flying

1/1

Aven Surveyor

{3}{U}{U}

Creature — Bird Scout

Flying

When Aven Surveyor enters the battlefield, choose one —

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.

2/2

Bathe in Dragonfire

{2}{R}

Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

Battle Brawler

{1}{B}

Creature — Orc Warrior

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

2/2

Battlefront Krushok

{4}{G}

Creature — Beast

Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

3/4

Bloodfire Enforcers

{3}{R}

Creature — Human Monk

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

5/2

Break Through the Line

{1}{R}

Enchantment

{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Brutal Hordechief

{3}{B}

Creature — Orc Warrior

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

{3}{(r/w)}{(r/w)}: Creatures your opponents control block this turn if able, and you choose how those creatures block.

3/3

Cached Defenses

{2}{G}

Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Channel Harm

{5}{W}

Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Citadel Siege

{2}{W}{W}

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Cloudform

{1}{U}{U}

Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.

Collateral Damage

{R}

Instant

As an additional cost to cast Collateral Damage, sacrifice a creature.

Collateral Damage deals 3 damage to target creature or player.

Crucible of the Spirit Dragon

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Crux of Fate

{3}{B}{B}

Sorcery

Choose one —

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.

Cunning Strike

{3}{U}{R}

Instant

Cunning Strike deals 2 damage to target creature and 2 damage to target player.

Draw a card.

Daghatar the Adamant

{3}{W}

Legendary Creature — Human Warrior

Vigilance

Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.

{1}{(b/g)}{(b/g)}: Move a +1/+1 counter from target creature onto a second target creature.

0/0

Dark Deal

{2}{B}

Sorcery

Each player discards all the cards in his or her hand, then draws that many cards minus one.

Defiant Ogre

{5}{R}

Creature — Ogre Warrior

When Defiant Ogre enters the battlefield, choose one —

• Put a +1/+1 counter on Defiant Ogre.

• Destroy target artifact.

3/5

Destructor Dragon

{4}{G}{G}

Creature — Dragon

Flying

When Destructor Dragon dies, destroy target noncreature permanent.

4/4

Diplomacy of the Wastes

{2}{B}

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

Dragon Bell Monk

{2}{W}

Creature — Human Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/2

Dragonrage

{2}{R}

Instant

Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."

Dragonscale General

{3}{W}

Creature — Human Warrior

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

2/3

Dromoka, the Eternal

{3}{G}{W}

Legendary Creature — Dragon

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

5/5

Elite Scaleguard

{4}{W}

Creature — Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3

Enhanced Awareness

{4}{U}

Instant

Draw three cards, then discard a card.

Ethereal Ambush

{3}{G}{U}

Instant

Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fascination

{X}{U}{U}

Sorcery

Choose one —

• Each player draws X cards.

• Each player puts the top X cards of his or her library into his or her graveyard.

Fearsome Awakening

{4}{B}

Sorcery

Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

Feral Krushok

{4}{G}

Creature — Beast

5/4

Fierce Invocation

{4}{R}

Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Flamerush Rider

{4}{R}

Creature — Human Warrior

Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.

Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3

Flamewake Phoenix

{1}{R}{R}

Creature — Phoenix

Flying, haste

Flamewake Phoenix attacks each turn if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

2/2

Formless Nurturing

{3}{G}

Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Friendly Fire

{3}{R}

Instant

Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.

Frontier Mastodon

{2}{G}

Creature — Elephant

Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.

3/2

Frontier Siege

{3}{G}

Enchantment

As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool.

• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

Frost Walker

{1}{U}

Creature — Elemental

When Frost Walker becomes the target of a spell or ability, sacrifice it.

4/1

Fruit of the First Tree

{3}{G}

Enchantment — Aura

Enchant creature

When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

Ghastly Conscription

{5}{B}{B}

Sorcery

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Goblin Boom Keg

{4}

Artifact

At the beginning of your upkeep, sacrifice Goblin Boom Keg.

When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.

Goblin Heelcutter

{3}{R}

Creature — Goblin Berserker

Whenever Goblin Heelcutter attacks, target creature can't block this turn.

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/2

Gore Swine

{2}{R}

Creature — Boar

4/1

Grave Strength

{1}{B}

Sorcery

Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.

Great-Horn Krushok

{4}{W}

Creature — Beast

3/5

Grim Contest

{1}{B}{G}

Instant

Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Gurmag Angler

{6}{B}

Creature — Zombie Fish

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

5/5

Harsh Sustenance

{1}{W}{B}

Instant

Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control.

Hero's Blade

{2}

Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip {4}

Hewed Stone Retainers

{3}

Artifact Creature — Golem

Cast Hewed Stone Retainers only if you've cast another spell this turn.

4/4

Honor's Reward

{2}{W}

Instant

You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Hooded Assassin

{2}{B}

Creature — Human Assassin

When Hooded Assassin enters the battlefield, choose one —

• Put a +1/+1 counter on Hooded Assassin.

• Destroy target creature that was dealt damage this turn.

1/2

Humble Defector

{1}{R}

Creature — Human Rogue

{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.

2/1

Hungering Yeti

{4}{R}

Creature — Yeti

As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)

4/4

Jeskai Barricade

{1}{W}

Creature — Wall

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

0/4

Jeskai Infiltrator

{2}{U}

Creature — Human Monk

Jeskai Infiltrator can't be blocked as long as you control no other creatures.

When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2/3

Jeskai Runemark

{2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has flying as long as you control a red or white permanent.

Jeskai Sage

{1}{U}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.

1/1

Kolaghan, the Storm's Fury

{3}{B}{R}

Legendary Creature — Dragon

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

4/5

Lightform

{1}{W}{W}

Enchantment

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and lifelink.

Lightning Shrieker

{4}{R}

Creature — Dragon

Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library.

5/5

Lotus-Eye Mystics

{3}{W}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

3/2

Lotus Path Djinn

{3}{U}

Creature — Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/3

Map the Wastes

{2}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Marang River Prowler

{2}{U}

Creature — Human Rogue

Marang River Prowler can't block and can't be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

2/1

Mardu Runemark

{2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.

Mardu Scout

{R}{R}

Creature — Goblin Scout

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/1

Mardu Shadowspear

{B}

Creature — Human Warrior

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

1/1

Mardu Strike Leader

{2}{B}

Creature — Human Warrior

Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/2

Mardu Woe-Reaper

{W}

Creature — Human Warrior

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

2/1

Mastery of the Unseen

{1}{W}

Enchantment

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Merciless Executioner

{2}{B}

Creature — Orc Warrior

When Merciless Executioner enters the battlefield, each player sacrifices a creature.

3/1

Mindscour Dragon

{4}{U}{U}

Creature — Dragon

Flying

Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of his or her library into his or her graveyard.

4/4

Mistfire Adept

{3}{U}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, target creature gains flying until end of turn.

3/3

Mob Rule

{4}{R}{R}

Sorcery

Choose one —

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Monastery Mentor

{2}{W}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

2/2

Monastery Siege

{2}{U}

Enchantment

As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Neutralizing Blast

{1}{U}

Instant

Counter target multicolored spell.

Noxious Dragon

{4}{B}{B}

Creature — Dragon

Flying

When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.

4/4

Ojutai, Soul of Winter

{5}{W}{U}

Legendary Creature — Dragon

Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.

5/6

Orc Sureshot

{3}{B}

Creature — Orc Archer

Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.

4/2

Outpost Siege

{3}{R}

Enchantment

As Outpost Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.

Palace Siege

{3}{B}{B}

Enchantment

As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Pilgrim of the Fires

{7}

Artifact Creature — Golem

First strike, trample

6/4

Pressure Point

{1}{W}

Instant

Tap target creature.

Draw a card.

Qarsi High Priest

{B}

Creature — Human Cleric

{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

0/2

Rageform

{2}{R}{R}

Enchantment

When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Rakshasa's Disdain

{2}{U}

Instant

Counter target spell unless its controller pays {1} for each card in your graveyard.

Rally the Ancestors

{X}{W}{W}

Instant

Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Reach of Shadows

{4}{B}

Instant

Destroy target creature that's one or more colors.

Reality Shift

{1}{U}

Instant

Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Refocus

{1}{U}

Instant

Untap target creature.

Draw a card.

Renowned Weaponsmith

{1}{U}

Creature — Human Artificer

{T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

1/3

Return to the Earth

{3}{G}

Instant

Destroy target artifact, enchantment, or creature with flying.

Rite of Undoing

{4}{U}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

Ruthless Instincts

{2}{G}

Instant

Choose one —

• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.

• Target attacking creature gets +2/+2 and gains trample until end of turn.

Sage-Eye Avengers

{4}{U}{U}

Creature — Djinn Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.

4/5

Sage's Reverie

{3}{W}

Enchantment — Aura

Enchant creature

When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Sandblast

{2}{W}

Instant

Sandblast deals 5 damage to target attacking or blocking creature.

Sandsteppe Mastodon

{5}{G}{G}

Creature — Elephant

Reach

When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)

5/5

Sandsteppe Outcast

{2}{W}

Creature — Human Warrior

When Sandsteppe Outcast enters the battlefield, choose one —

• Put a +1/+1 counter on Sandsteppe Outcast.

• Put a 1/1 white Spirit creature token with flying onto the battlefield.

2/1

Scroll of the Masters

{2}

Artifact

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

Shamanic Revelation

{3}{G}{G}

Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Shaman of the Great Hunt

{3}{R}

Creature — Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious — {2}{(g/u)}{(g/u)}: Draw a card for each creature you control with power 4 or greater.

4/2

Shifting Loyalties

{5}{U}

Sorcery

Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

Shockmaw Dragon

{4}{R}{R}

Creature — Dragon

Flying

Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.

4/4

Shu Yun, the Silent Tempest

{2}{U}

Legendary Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, you may pay {(r/w)}{(r/w)}. If you do, target creature gains double strike until end of turn.

3/2

Sibsig Host

{4}{B}

Creature — Zombie

When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.

2/6

Sibsig Muckdraggers

{8}{B}

Creature — Zombie

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.

3/6

Silumgar, the Drifting Death

{4}{U}{B}

Legendary Creature — Dragon

Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

3/7

Smoldering Efreet

{1}{R}

Creature — Efreet Monk

When Smoldering Efreet dies, it deals 2 damage to you.

2/2

Soulfire Grand Master

{1}{W}

Creature — Human Monk

Lifelink

Instant and sorcery spells you control have lifelink.

{2}{(u/r)}{(u/r)}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

2/2

Soulflayer

{4}{B}{B}

Creature — Demon

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

4/4

Soul Summons

{1}{W}

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sudden Reclamation

{3}{G}

Instant

Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.

Sultai Emissary

{1}{B}

Creature — Zombie Warrior

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

1/1

Sultai Runemark

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Sultai Skullkeeper

{1}{U}

Creature — Naga Shaman

When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.

2/1

Supplant Form

{4}{U}{U}

Instant

Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature.

Tasigur's Cruelty

{5}{B}

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Each opponent discards two cards.

Tasigur, the Golden Fang

{5}{B}

Legendary Creature — Human Shaman

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

{2}{(g/u)}{(g/u)}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.

4/5

Temporal Trespass

{8}{U}{U}{U}

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Take an extra turn after this one. Exile Temporal Trespass.

Temur Battle Rage

{1}{R}

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Temur Runemark

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Temur Sabertooth

{2}{G}{G}

Creature — Cat

{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

4/3

Temur War Shaman

{4}{G}{G}

Creature — Human Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

4/5

Torrent Elemental

{4}{U}

Creature — Elemental

Flying

Whenever Torrent Elemental attacks, tap all creatures defending player controls.

{3}{(b/g)}{(b/g)}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery.

3/5

Ugin's Construct

{4}

Artifact Creature — Construct

When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.

4/5

Ugin, the Spirit Dragon

{8}

Planeswalker — Ugin

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.

-X: Exile each permanent with converted mana cost X or less that's one or more colors.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

7 loyalty

Valorous Stance

{1}{W}

Instant

Choose one —

• Target creature gains indestructible until end of turn.

• Destroy target creature with toughness 4 or greater.

Vaultbreaker

{3}{R}

Creature — Orc Rogue

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

4/2

Wandering Champion

{1}{W}

Creature — Human Monk

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

3/1

Warden of the First Tree

{G}

Creature — Human

{1}{(w/b)}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

{2}{(w/b)}{(w/b)}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

{3}{(w/b)}{(w/b)}{(w/b)}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

1/1

Wardscale Dragon

{4}{W}{W}

Creature — Dragon

Flying

As long as Wardscale Dragon is attacking, defending player can't cast spells.

4/4

War Flare

{2}{R}{W}

Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

Whisk Away

{2}{U}

Instant

Put target attacking or blocking creature on top of its owner's library.

Whisperer of the Wilds

{1}{G}

Creature — Human Shaman

{T}: Add {G} to your mana pool.

Ferocious — {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater.

0/2

Whisperwood Elemental

{3}{G}{G}

Creature — Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

4/4

Wildcall

{X}{G}{G}

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Wild Slash

{R}

Instant

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to target creature or player.

Will of the Naga

{4}{U}{U}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Winds of Qal Sisma

{1}{G}

Instant

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Write into Being

{2}{U}

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Yasova Dragonclaw

{2}{G}

Legendary Creature — Human Warrior

Trample

At the beginning of combat on your turn, you may pay {1}{(u/r)}{(u/r)}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

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