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Magic Oracle Changes

Commander (2015 Edition) to Oath of the Gatewatch

Blocking additional creatures

Commander (2015 Edition)Oath of the Gatewatch
Brave the SandsBrave the Sands

{1}{W}

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature.

{1}{W}

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Cenn's TacticianCenn's Tactician

{W}

Creature — Kithkin Soldier

{W}, {T}: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

1/1

{W}

Creature — Kithkin Soldier

{W}, {T}: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

1/1

Echo CircletEcho Circlet

{2}

Artifact — Equipment

Equipped creature can block an additional creature.

Equip {1}

{2}

Artifact — Equipment

Equipped creature can block an additional creature each combat.

Equip {1}

Foriysian BrigadeForiysian Brigade

{3}{W}

Creature — Human Soldier

Foriysian Brigade can block an additional creature.

2/4

{3}{W}

Creature — Human Soldier

Foriysian Brigade can block an additional creature each combat.

2/4

Foriysian InterceptorForiysian Interceptor

{3}{W}

Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.)

Defender

Foriysian Interceptor can block an additional creature.

0/5

{3}{W}

Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.)

Defender

Foriysian Interceptor can block an additional creature each combat.

0/5

Foriysian TotemForiysian Totem

{3}

Artifact

{T}: Add {R} to your mana pool.

{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.

As long as Foriysian Totem is a creature, it can block an additional creature.

{3}

Artifact

{T}: Add {R} to your mana pool.

{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.

As long as Foriysian Totem is a creature, it can block an additional creature each combat.

High GroundHigh Ground

{W}

Enchantment

Each creature you control can block an additional creature.

{W}

Enchantment

Each creature you control can block an additional creature each combat.

Kemba's LegionKemba's Legion

{5}{W}{W}

Creature — Cat Soldier

Vigilance

Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion.

4/6

{5}{W}{W}

Creature — Cat Soldier

Vigilance

Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.

4/6

Lairwatch GiantLairwatch Giant

{5}{W}

Creature — Giant Warrior

Lairwatch Giant can block an additional creature.

Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

5/3

{5}{W}

Creature — Giant Warrior

Lairwatch Giant can block an additional creature each combat.

Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

5/3

Selesnya SagittarsSelesnya Sagittars

{3}{G}{W}

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Selesnya Sagittars can block an additional creature.

2/5

{3}{G}{W}

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Selesnya Sagittars can block an additional creature each combat.

2/5

Two-Headed DragonTwo-Headed Dragon

{4}{R}{R}

Creature — Dragon

Flying

Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature.

{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.

4/4

{4}{R}{R}

Creature — Dragon

Flying

Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.

4/4

Two-Headed Giant of ForiysTwo-Headed Giant of Foriys

{4}{R}

Creature — Giant

Trample

Two-Headed Giant of Foriys can block an additional creature.

4/4

{4}{R}

Creature — Giant

Trample

Two-Headed Giant of Foriys can block an additional creature each combat.

4/4

Vanguard's ShieldVanguard's Shield

{2}

Artifact — Equipment

Equipped creature gets +0/+3 and can block an additional creature.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

{2}

Artifact — Equipment

Equipped creature gets +0/+3 and can block an additional creature each combat.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Colorless mana symbols

Commander (2015 Edition)Oath of the Gatewatch
Academy RuinsAcademy Ruins

Legendary Land

{T}: Add {1} to your mana pool.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Legendary Land

{T}: Add {C} to your mana pool.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Adarkar UnicornAdarkar Unicorn

{1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.

2/2

{1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {C}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.

2/2

Adarkar WastesAdarkar Wastes

Land

{T}: Add {1} to your mana pool.

{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

Adverse ConditionsAdverse Conditions

{3}{U}

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

{3}{U}

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Alchemist's RefugeAlchemist's Refuge

Land

{T}: Add {1} to your mana pool.

{G}{U}, {T}: You may cast nonland cards this turn as though they had flash.

Land

{T}: Add {C} to your mana pool.

{G}{U}, {T}: You may cast nonland cards this turn as though they had flash.

Ally EncampmentAlly Encampment

Land

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Land

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Ancient TombAncient Tomb

Land

{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.

Land

{T}: Add {C}{C} to your mana pool. Ancient Tomb deals 2 damage to you.

An-Havva TownshipAn-Havva Township

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add {G} to your mana pool.

{2}, {T}: Add {R} or {W} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Add {G} to your mana pool.

{2}, {T}: Add {R} or {W} to your mana pool.

Apprentice WizardApprentice Wizard

{1}{U}{U}

Creature — Human Wizard

{U}, {T}: Add {3} to your mana pool.

0/1

{1}{U}{U}

Creature — Human Wizard

{U}, {T}: Add {C}{C}{C} to your mana pool.

0/1

Arcane LighthouseArcane Lighthouse

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Archaeological DigArchaeological Dig

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Ashnod's AltarAshnod's Altar

{3}

Artifact

Sacrifice a creature: Add {2} to your mana pool.

{3}

Artifact

Sacrifice a creature: Add {C}{C} to your mana pool.

Awakening ZoneAwakening Zone

{2}{G}

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

{2}{G}

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Aysen AbbeyAysen Abbey

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add {W} to your mana pool.

{2}, {T}: Add {G} or {U} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Add {W} to your mana pool.

{2}, {T}: Add {G} or {U} to your mana pool.

Balduvian Trading PostBalduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {1}{R} to your mana pool.

{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{R} to your mana pool.

{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.

Bant PanoramaBant Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.

Land

{T}: Add {C} to your mana pool.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.

Basalt MonolithBasalt Monolith

{3}

Artifact

Basalt Monolith doesn't untap during your untap step.

{T}: Add {3} to your mana pool.

{3}: Untap Basalt Monolith.

{3}

Artifact

Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C} to your mana pool.

{3}: Untap Basalt Monolith.

Battlefield ForgeBattlefield Forge

Land

{T}: Add {1} to your mana pool.

{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Blasted LandscapeBlasted Landscape

Land

{T}: Add {1} to your mana pool.

Cycling {2} ({2}, Discard this card: Draw a card.)

Land

{T}: Add {C} to your mana pool.

Cycling {2} ({2}, Discard this card: Draw a card.)

Blighted CataractBlighted Cataract

Land

{T}: Add {1} to your mana pool.

{5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.

Land

{T}: Add {C} to your mana pool.

{5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.

Blighted FenBlighted Fen

Land

{T}: Add {1} to your mana pool.

{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.

Land

{T}: Add {C} to your mana pool.

{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.

Blighted GorgeBlighted Gorge

Land

{T}: Add {1} to your mana pool.

{4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

Land

{T}: Add {C} to your mana pool.

{4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

Blighted SteppeBlighted Steppe

Land

{T}: Add {1} to your mana pool.

{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Land

{T}: Add {C} to your mana pool.

{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Blighted WoodlandBlighted Woodland

Land

{T}: Add {1} to your mana pool.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Land

{T}: Add {C} to your mana pool.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Blight HerderBlight Herder

{5}

Creature — Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

4/5

{5}

Creature — Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

4/5

Blinkmoth NexusBlinkmoth Nexus

Land

{T}: Add {1} to your mana pool.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Land

{T}: Add {C} to your mana pool.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Blinkmoth UrnBlinkmoth Urn

{5}

Artifact

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.

{5}

Artifact

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} to his or her mana pool for each artifact he or she controls.

Blinkmoth WellBlinkmoth Well

Land

{T}: Add {1} to your mana pool.

{2}, {T}: Tap target noncreature artifact.

Land

{T}: Add {C} to your mana pool.

{2}, {T}: Tap target noncreature artifact.

BlisterpodBlisterpod

{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

1/1

{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

1/1

Boreal DruidBoreal Druid

{G}

Snow Creature — Elf Druid

{T}: Add {1} to your mana pool.

1/1

{G}

Snow Creature — Elf Druid

{T}: Add {C} to your mana pool.

1/1

Boseiju, Who Shelters AllBoseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Brood BirthingBrood Birthing

{1}{R}

Sorcery

If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.

{1}{R}

Sorcery

If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." Otherwise, put one of those tokens onto the battlefield.

Brood ButcherBrood Butcher

{3}{B}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

{B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

3/3

{3}{B}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

3/3

Brood MonitorBrood Monitor

{4}{G}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

3/3

{4}{G}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

3/3

BrushlandBrushland

Land

{T}: Add {1} to your mana pool.

{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.

Buried RuinBuried Ruin

Land

{T}: Add {1} to your mana pool.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land

{T}: Add {C} to your mana pool.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Calciform PoolsCalciform Pools

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Calciform Pools.

{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Put a storage counter on Calciform Pools.

{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.

Caldera LakeCaldera Lake

Land

Caldera Lake enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.

Land

Caldera Lake enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.

Call the ScionsCall the Scions

{2}{G}

Sorcery

Devoid (This card has no color.)

Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

{2}{G}

Sorcery

Devoid (This card has no color.)

Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

Carrier ThrallCarrier Thrall

{1}{B}

Creature — Vampire

When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/1

{1}{B}

Creature — Vampire

When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/1

Cascade BluffsCascade Bluffs

Land

{T}: Add {1} to your mana pool.

{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.

Castle SengirCastle Sengir

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add {B} to your mana pool.

{2}, {T}: Add {U} or {R} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Add {B} to your mana pool.

{2}, {T}: Add {U} or {R} to your mana pool.

Catacomb SifterCatacomb Sifter

{1}{B}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/3

{1}{B}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/3

Cathedral of WarCathedral of War

Land

Cathedral of War enters the battlefield tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {1} to your mana pool.

Land

Cathedral of War enters the battlefield tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {C} to your mana pool.

CathodionCathodion

{3}

Artifact Creature — Construct

When Cathodion dies, add {3} to your mana pool.

3/3

{3}

Artifact Creature — Construct

When Cathodion dies, add {C}{C}{C} to your mana pool.

3/3

Cavern of SoulsCavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land

As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Caves of KoilosCaves of Koilos

Land

{T}: Add {1} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

ChannelChannel

{G}{G}

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.

{G}{G}

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C} to your mana pool.

Cinder MarshCinder Marsh

Land

{T}: Add {1} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.

Circle of EldersCircle of Elders

{2}{G}{G}

Creature — Human Shaman

Vigilance

Formidable — {T}: Add {3} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater.

2/4

{2}{G}{G}

Creature — Human Shaman

Vigilance

Formidable — {T}: Add {C}{C}{C} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater.

2/4

City of ShadowsCity of Shadows

Land

{T}, Exile a creature you control: Put a storage counter on City of Shadows.

{T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.

Land

{T}, Exile a creature you control: Put a storage counter on City of Shadows.

{T}: Add {C} to your mana pool for each storage counter on City of Shadows.

City of TraitorsCity of Traitors

Land

When you play another land, sacrifice City of Traitors.

{T}: Add {2} to your mana pool.

Land

When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C} to your mana pool.

Cloudcrest LakeCloudcrest Lake

Land

{T}: Add {1} to your mana pool.

{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.

CloudpostCloudpost

Land — Locus

Cloudpost enters the battlefield tapped.

{T}: Add {1} to your mana pool for each Locus on the battlefield.

Land — Locus

Cloudpost enters the battlefield tapped.

{T}: Add {C} to your mana pool for each Locus on the battlefield.

Command BeaconCommand Beacon

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Contested CliffsContested Cliffs

Land

{T}: Add {1} to your mana pool.

{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Land

{T}: Add {C} to your mana pool.

{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Contested War ZoneContested War Zone

Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

{T}: Add {1} to your mana pool.

{1}, {T}: Attacking creatures get +1/+0 until end of turn.

Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

{T}: Add {C} to your mana pool.

{1}, {T}: Attacking creatures get +1/+0 until end of turn.

Coral AtollCoral Atoll

Land

Coral Atoll enters the battlefield tapped.

When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.

{T}: Add {1}{U} to your mana pool.

Land

Coral Atoll enters the battlefield tapped.

When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.

{T}: Add {C}{U} to your mana pool.

CorpsehatchCorpsehatch

{3}{B}{B}

Sorcery

Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

{3}{B}{B}

Sorcery

Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

Crucible of the Spirit DragonCrucible of the Spirit Dragon

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Crystal QuarryCrystal Quarry

Land

{T}: Add {1} to your mana pool.

{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.

Crystal VeinCrystal Vein

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice Crystal Vein: Add {C}{C} to your mana pool.

Darksteel CitadelDarksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

{T}: Add {1} to your mana pool.

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

{T}: Add {C} to your mana pool.

Daru EncampmentDaru Encampment

Land

{T}: Add {1} to your mana pool.

{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.

Land

{T}: Add {C} to your mana pool.

{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.

Deranged AssistantDeranged Assistant

{1}{U}

Creature — Human Wizard

{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.

1/1

{1}{U}

Creature — Human Wizard

{T}, Put the top card of your library into your graveyard: Add {C} to your mana pool.

1/1

DesertDesert

Land — Desert

{T}: Add {1} to your mana pool.

{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Land — Desert

{T}: Add {C} to your mana pool.

{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Deserted TempleDeserted Temple

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Untap target land.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Untap target land.

Desolate LighthouseDesolate Lighthouse

Land

{T}: Add {1} to your mana pool.

{1}{U}{R}, {T}: Draw a card, then discard a card.

Land

{T}: Add {C} to your mana pool.

{1}{U}{R}, {T}: Draw a card, then discard a card.

Dormant VolcanoDormant Volcano

Land

Dormant Volcano enters the battlefield tapped.

When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

{T}: Add {1}{R} to your mana pool.

Land

Dormant Volcano enters the battlefield tapped.

When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

{T}: Add {C}{R} to your mana pool.

Dread DroneDread Drone

{4}{B}

Creature — Eldrazi Drone

When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

4/1

{4}{B}

Creature — Eldrazi Drone

When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

4/1

Dreadship ReefDreadship Reef

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Dreadship Reef.

{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Put a storage counter on Dreadship Reef.

{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.

Dread StatuaryDread Statuary

Land

{T}: Add {1} to your mana pool.

{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Land

{T}: Add {C} to your mana pool.

{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Dreamstone HedronDreamstone Hedron

{6}

Artifact

{T}: Add {3} to your mana pool.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

{6}

Artifact

{T}: Add {C}{C}{C} to your mana pool.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Drowner of HopeDrowner of Hope

{5}{U}

Creature — Eldrazi

Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

Sacrifice an Eldrazi Scion: Tap target creature.

5/5

{5}{U}

Creature — Eldrazi

Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

Sacrifice an Eldrazi Scion: Tap target creature.

5/5

DrumhunterDrumhunter

{3}{G}

Creature — Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

{T}: Add {1} to your mana pool.

2/2

{3}{G}

Creature — Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

{T}: Add {C} to your mana pool.

2/2

Duskmantle, House of ShadowDuskmantle, House of Shadow

Land

{T}: Add {1} to your mana pool.

{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.

Land

{T}: Add {C} to your mana pool.

{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.

Dust BowlDust Bowl

Land

{T}: Add {1} to your mana pool.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Land

{T}: Add {C} to your mana pool.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Eldrazi SkyspawnerEldrazi Skyspawner

{2}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/1

{2}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/1

Eldrazi TempleEldrazi Temple

Land

{T}: Add {1} to your mana pool.

{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Land

{T}: Add {C} to your mana pool.

{T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Elephant GraveyardElephant Graveyard

Land

{T}: Add {1} to your mana pool.

{T}: Regenerate target Elephant.

Land

{T}: Add {C} to your mana pool.

{T}: Regenerate target Elephant.

Emrakul's HatcherEmrakul's Hatcher

{4}{R}

Creature — Eldrazi Drone

When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

3/3

{4}{R}

Creature — Eldrazi Drone

When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

3/3

Encroaching WastesEncroaching Wastes

Land

{T}: Add {1} to your mana pool.

{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Land

{T}: Add {C} to your mana pool.

{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Energy TapEnergy Tap

{U}

Sorcery

Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.

{U}

Sorcery

Tap target untapped creature you control. If you do, add an amount of {C} to your mana pool equal to that creature's converted mana cost.

Esper PanoramaEsper Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.

Land

{T}: Add {C} to your mana pool.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.

Essence FeedEssence Feed

{5}{B}

Sorcery

Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

{5}{B}

Sorcery

Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

Everflowing ChaliceEverflowing Chalice

{0}

Artifact

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.

{0}

Artifact

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} to your mana pool for each charge counter on Everflowing Chalice.

EvergladesEverglades

Land

Everglades enters the battlefield tapped.

When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

{T}: Add {1}{B} to your mana pool.

Land

Everglades enters the battlefield tapped.

When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

{T}: Add {C}{B} to your mana pool.

Exuberant FirestokerExuberant Firestoker

{2}{R}

Creature — Human Druid Shaman

At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.

{T}: Add {1} to your mana pool.

1/1

{2}{R}

Creature — Human Druid Shaman

At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.

{T}: Add {C} to your mana pool.

1/1

Eyeless WatcherEyeless Watcher

{3}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

1/1

{3}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

1/1

Fetid HeathFetid Heath

Land

{T}: Add {1} to your mana pool.

{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.

Fire-Lit ThicketFire-Lit Thicket

Land

{T}: Add {1} to your mana pool.

{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.

Flooded GroveFlooded Grove

Land

{T}: Add {1} to your mana pool.

{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.

Foundry of the ConsulsFoundry of the Consuls

Land

{T}: Add {1} to your mana pool.

{5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

Fractured PowerstoneFractured Powerstone

{2}

Artifact

{T}: Add {1} to your mana pool.

{T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.

{2}

Artifact

{T}: Add {C} to your mana pool.

{T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.

From BeyondFrom Beyond

{3}{G}

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

{3}{G}

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

Fungal ReachesFungal Reaches

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Fungal Reaches.

{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Put a storage counter on Fungal Reaches.

{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.

Gargoyle CastleGargoyle Castle

Land

{T}: Add {1} to your mana pool.

{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Gavony TownshipGavony Township

Land

{T}: Add {1} to your mana pool.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land

{T}: Add {C} to your mana pool.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Gemstone CavernsGemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Legendary Land

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Generator ServantGenerator Servant

{1}{R}

Creature — Elemental

{T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

2/1

{1}{R}

Creature — Elemental

{T}, Sacrifice Generator Servant: Add {C}{C} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

2/1

Ghost QuarterGhost Quarter

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Ghost TownGhost Town

Land

{T}: Add {1} to your mana pool.

{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.

Land

{T}: Add {C} to your mana pool.

{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.

GlimmerpostGlimmerpost

Land — Locus

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

{T}: Add {1} to your mana pool.

Land — Locus

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

{T}: Add {C} to your mana pool.

Goblin BurrowsGoblin Burrows

Land

{T}: Add {1} to your mana pool.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.

Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.

Gods' Eye, Gate to the ReikaiGods' Eye, Gate to the Reikai

Legendary Land

{T}: Add {1} to your mana pool.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.

Legendary Land

{T}: Add {C} to your mana pool.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.

Grand ArchitectGrand Architect

{1}{U}{U}

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

1/3

{1}{U}{U}

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

1/3

Grand ColiseumGrand Coliseum

Land

Grand Coliseum enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

Land

Grand Coliseum enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

Grave BirthingGrave Birthing

{2}{B}

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

Draw a card.

{2}{B}

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Draw a card.

Graven CairnsGraven Cairns

Land

{T}: Add {1} to your mana pool.

{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.

Griffin CanyonGriffin Canyon

Land

{T}: Add {1} to your mana pool.

{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

Land

{T}: Add {C} to your mana pool.

{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

Grim BackwoodsGrim Backwoods

Land

{T}: Add {1} to your mana pool.

{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Land

{T}: Add {C} to your mana pool.

{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Grim MonolithGrim Monolith

{2}

Artifact

Grim Monolith doesn't untap during your untap step.

{T}: Add {3} to your mana pool.

{4}: Untap Grim Monolith.

{2}

Artifact

Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C} to your mana pool.

{4}: Untap Grim Monolith.

Grinning IgnusGrinning Ignus

{2}{R}

Creature — Elemental

{R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.

2/2

{2}{R}

Creature — Elemental

{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.

2/2

Grixis PanoramaGrixis Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Land

{T}: Add {C} to your mana pool.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Grove of the BurnwillowsGrove of the Burnwillows

Land

{T}: Add {1} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.

Land

{T}: Add {C} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.

Grove of the GuardianGrove of the Guardian

Land

{T}: Add {1} to your mana pool.

{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.

Growth SpasmGrowth Spasm

{2}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

{2}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Guardian IdolGuardian Idol

{2}

Artifact

Guardian Idol enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

{2}

Artifact

Guardian Idol enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Hall of the Bandit LordHall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste.

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

{T}, Pay 3 life: Add {C} to your mana pool. If that mana is spent on a creature spell, it gains haste.

Haunted FengrafHaunted Fengraf

Land

{T}: Add {1} to your mana pool.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Land

{T}: Add {C} to your mana pool.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Haven of the Spirit DragonHaven of the Spirit Dragon

Land

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.

{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Land

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.

{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Hedron ArchiveHedron Archive

{4}

Artifact

{T}: Add {2} to your mana pool.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.

{4}

Artifact

{T}: Add {C}{C} to your mana pool.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.

Hellion CrucibleHellion Crucible

Land

{T}: Add {1} to your mana pool.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)

Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)

Henge of RamosHenge of Ramos

Land

{T}: Add {1} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.

Land

{T}: Add {C} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.

High MarketHigh Market

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice a creature: You gain 1 life.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice a creature: You gain 1 life.

Homeward PathHomeward Path

Land

{T}: Add {1} to your mana pool.

{T}: Each player gains control of all creatures he or she owns.

Land

{T}: Add {C} to your mana pool.

{T}: Each player gains control of all creatures he or she owns.

Honor-Worn ShakuHonor-Worn Shaku

{3}

Artifact

{T}: Add {1} to your mana pool.

Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

{3}

Artifact

{T}: Add {C} to your mana pool.

Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

IcebergIceberg

{X}{U}{U}

Enchantment

Iceberg enters the battlefield with X ice counters on it.

{3}: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add {1} to your mana pool.

{X}{U}{U}

Enchantment

Iceberg enters the battlefield with X ice counters on it.

{3}: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add {C} to your mana pool.

Incubator DroneIncubator Drone

{3}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/3

{3}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/3

Inkmoth NexusInkmoth Nexus

Land

{T}: Add {1} to your mana pool.

{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Land

{T}: Add {C} to your mana pool.

{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Jund PanoramaJund Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.

Land

{T}: Add {C} to your mana pool.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.

Jungle BasinJungle Basin

Land

Jungle Basin enters the battlefield tapped.

When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.

{T}: Add {1}{G} to your mana pool.

Land

Jungle Basin enters the battlefield tapped.

When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.

{T}: Add {C}{G} to your mana pool.

KarooKaroo

Land

Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {1}{W} to your mana pool.

Land

Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W} to your mana pool.

Karplusan ForestKarplusan Forest

Land

{T}: Add {1} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

Keldon NecropolisKeldon Necropolis

Legendary Land

{T}: Add {1} to your mana pool.

{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.

Legendary Land

{T}: Add {C} to your mana pool.

{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.

Kessig Wolf RunKessig Wolf Run

Land

{T}: Add {1} to your mana pool.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land

{T}: Add {C} to your mana pool.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Kher KeepKher Keep

Legendary Land

{T}: Add {1} to your mana pool.

{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.

Legendary Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.

Kor HavenKor Haven

Legendary Land

{T}: Add {1} to your mana pool.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Legendary Land

{T}: Add {C} to your mana pool.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Koskun KeepKoskun Keep

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add {R} to your mana pool.

{2}, {T}: Add {B} or {G} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Add {R} to your mana pool.

{2}, {T}: Add {B} or {G} to your mana pool.

Kozilek's ChannelerKozilek's Channeler

{5}

Creature — Eldrazi

{T}: Add {2} to your mana pool.

4/4

{5}

Creature — Eldrazi

{T}: Add {C}{C} to your mana pool.

4/4

Kozilek's PredatorKozilek's Predator

{3}{G}

Creature — Eldrazi Drone

When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

3/3

{3}{G}

Creature — Eldrazi Drone

When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

3/3

Krark-Clan IronworksKrark-Clan Ironworks

{4}

Artifact

Sacrifice an artifact: Add {2} to your mana pool.

{4}

Artifact

Sacrifice an artifact: Add {C}{C} to your mana pool.

Krosan VergeKrosan Verge

Land

Krosan Verge enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.

Land

Krosan Verge enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.

Kyren ToyKyren Toy

{3}

Artifact

{1}, {T}: Put a charge counter on Kyren Toy.

{T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.

{3}

Artifact

{1}, {T}: Put a charge counter on Kyren Toy.

{T}, Remove X charge counters from Kyren Toy: Add an amount of {C} to your mana pool equal to X plus one.

Lantern-Lit GraveyardLantern-Lit Graveyard

Land

{T}: Add {1} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.

Library of AlexandriaLibrary of Alexandria

Land

{T}: Add {1} to your mana pool.

{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.

Land

{T}: Add {C} to your mana pool.

{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.

Llanowar WastesLlanowar Wastes

Land

{T}: Add {1} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

Mage-Ring NetworkMage-Ring Network

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Mage-Ring Network.

{T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Put a storage counter on Mage-Ring Network.

{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} to your mana pool for each storage counter removed this way.

Magus of the LibraryMagus of the Library

{G}{G}

Creature — Human Wizard

{T}: Add {1} to your mana pool.

{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.

1/1

{G}{G}

Creature — Human Wizard

{T}: Add {C} to your mana pool.

{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.

1/1

Mana CacheMana Cache

{1}{R}{R}

Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

{1}{R}{R}

Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add {C} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

Mana CryptMana Crypt

{0}

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {2} to your mana pool.

{0}

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C} to your mana pool.

Mana DrainMana Drain

{U}{U}

Instant

Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.

{U}{U}

Instant

Counter target spell. At the beginning of your next main phase, add an amount of {C} to your mana pool equal to that spell's converted mana cost.

Mana EchoesMana Echoes

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it.

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, you may add an amount of {C} to your mana pool equal to the number of creatures you control that share a creature type with it.

ManakinManakin

{2}

Artifact Creature — Construct

{T}: Add {1} to your mana pool.

1/1

{2}

Artifact Creature — Construct

{T}: Add {C} to your mana pool.

1/1

Mana PrismMana Prism

{3}

Artifact

{T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

{3}

Artifact

{T}: Add {C} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Mana SeismMana Seism

{1}{R}

Sorcery

Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.

{1}{R}

Sorcery

Sacrifice any number of lands, then add that much {C} to your mana pool.

Mana VaultMana Vault

{1}

Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {3} to your mana pool.

{1}

Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C} to your mana pool.

Maze of ShadowsMaze of Shadows

Land

{T}: Add {1} to your mana pool.

{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land

{T}: Add {C} to your mana pool.

{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Maze's EndMaze's End

Land

Maze's End enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Land

Maze's End enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

MetalworkerMetalworker

{3}

Artifact Creature — Construct

{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.

1/2

{3}

Artifact Creature — Construct

{T}: Reveal any number of artifact cards in your hand. Add {C}{C} to your mana pool for each card revealed this way.

1/2

Mikokoro, Center of the SeaMikokoro, Center of the Sea

Legendary Land

{T}: Add {1} to your mana pool.

{2}, {T}: Each player draws a card.

Legendary Land

{T}: Add {C} to your mana pool.

{2}, {T}: Each player draws a card.

MillikinMillikin

{2}

Artifact Creature — Construct

{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.

0/1

{2}

Artifact Creature — Construct

{T}, Put the top card of your library into your graveyard: Add {C} to your mana pool.

0/1

Mind StoneMind Stone

{2}

Artifact

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Mind Stone: Draw a card.

{2}

Artifact

{T}: Add {C} to your mana pool.

{1}, {T}, Sacrifice Mind Stone: Draw a card.

Miren, the Moaning WellMiren, the Moaning Well

Legendary Land

{T}: Add {1} to your mana pool.

{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Legendary Land

{T}: Add {C} to your mana pool.

{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Mirrodin's CoreMirrodin's Core

Land

{T}: Add {1} to your mana pool.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

Land

{T}: Add {C} to your mana pool.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

Mishra's FactoryMishra's Factory

Land

{T}: Add {1} to your mana pool.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Land

{T}: Add {C} to your mana pool.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's WorkshopMishra's Workshop

Land

{T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.

Land

{T}: Add {C}{C}{C} to your mana pool. Spend this mana only to cast artifact spells.

Mogg HollowsMogg Hollows

Land

{T}: Add {1} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.

Molten SlagheapMolten Slagheap

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Molten Slagheap.

{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Put a storage counter on Molten Slagheap.

{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.

Moorland HauntMoorland Haunt

Land

{T}: Add {1} to your mana pool.

{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Mouth of RonomMouth of Ronom

Snow Land

{T}: Add {1} to your mana pool.

{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)

Snow Land

{T}: Add {C} to your mana pool.

{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)

MutavaultMutavault

Land

{T}: Add {1} to your mana pool.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land

{T}: Add {C} to your mana pool.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Myriad LandscapeMyriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Land

Myriad Landscape enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Myr MoonvesselMyr Moonvessel

{1}

Artifact Creature — Myr

When Myr Moonvessel dies, add {1} to your mana pool.

1/1

{1}

Artifact Creature — Myr

When Myr Moonvessel dies, add {C} to your mana pool.

1/1

Myr ReservoirMyr Reservoir

{3}

Artifact

{T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.

{3}, {T}: Return target Myr card from your graveyard to your hand.

{3}

Artifact

{T}: Add {C}{C} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.

{3}, {T}: Return target Myr card from your graveyard to your hand.

Mystic GateMystic Gate

Land

{T}: Add {1} to your mana pool.

{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.

Mystifying MazeMystifying Maze

Land

{T}: Add {1} to your mana pool.

{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Land

{T}: Add {C} to your mana pool.

{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Nantuko ElderNantuko Elder

{2}{G}

Creature — Insect Druid

{T}: Add {1}{G} to your mana pool.

1/2

{2}{G}

Creature — Insect Druid

{T}: Add {C}{G} to your mana pool.

1/2

Nantuko MonasteryNantuko Monastery

Land

{T}: Add {1} to your mana pool.

Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.

Land

{T}: Add {C} to your mana pool.

Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.

Naya PanoramaNaya Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.

Land

{T}: Add {C} to your mana pool.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.

Nephalia DrownyardNephalia Drownyard

Land

{T}: Add {1} to your mana pool.

{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.

Land

{T}: Add {C} to your mana pool.

{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.

Nest InvaderNest Invader

{1}{G}

Creature — Eldrazi Drone

When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/2

{1}{G}

Creature — Eldrazi Drone

When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/2

Nimbus MazeNimbus Maze

Land

{T}: Add {1} to your mana pool.

{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.

{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.

Land

{T}: Add {C} to your mana pool.

{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.

{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.

Nivix, Aerie of the FiremindNivix, Aerie of the Firemind

Land

{T}: Add {1} to your mana pool.

{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.

Land

{T}: Add {C} to your mana pool.

{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.

Novijen, Heart of ProgressNovijen, Heart of Progress

Land

{T}: Add {1} to your mana pool.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.

Land

{T}: Add {C} to your mana pool.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.

Nykthos, Shrine to NyxNykthos, Shrine to Nyx

Legendary Land

{T}: Add {1} to your mana pool.

{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Legendary Land

{T}: Add {C} to your mana pool.

{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Opal PalaceOpal Palace

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Orcish Squatters AvatarOrcish Squatters Avatar

Vanguard

At the beginning of your precombat main phase, add {X} to your mana pool, where X is the number of lands target opponent controls.

-1/-1

Vanguard

At the beginning of your precombat main phase, add {C} to your mana pool for each land target opponent controls.

-1/-1

Orzhova, the Church of DealsOrzhova, the Church of Deals

Land

{T}: Add {1} to your mana pool.

{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.

Land

{T}: Add {C} to your mana pool.

{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.

Palladium MyrPalladium Myr

{3}

Artifact Creature — Myr

{T}: Add {2} to your mana pool.

2/2

{3}

Artifact Creature — Myr

{T}: Add {C}{C} to your mana pool.

2/2

Pawn of UlamogPawn of Ulamog

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/2

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/2

Petrified FieldPetrified Field

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

Phyrexian TowerPhyrexian Tower

Legendary Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice a creature: Add {B}{B} to your mana pool.

Legendary Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice a creature: Add {B}{B} to your mana pool.

Phyrexia's CorePhyrexia's Core

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice an artifact: You gain 1 life.

Land

{T}: Add {C} to your mana pool.

{1}, {T}, Sacrifice an artifact: You gain 1 life.

Pine BarrensPine Barrens

Land

Pine Barrens enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.

Land

Pine Barrens enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.

Pinecrest RidgePinecrest Ridge

Land

{T}: Add {1} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.

Plague MyrPlague Myr

{2}

Artifact Creature — Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{T}: Add {1} to your mana pool.

1/1

{2}

Artifact Creature — Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{T}: Add {C} to your mana pool.

1/1

Prahv, Spires of OrderPrahv, Spires of Order

Land

{T}: Add {1} to your mana pool.

{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Land

{T}: Add {C} to your mana pool.

{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Primal BeyondPrimal Beyond

Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Prismatic LensPrismatic Lens

{2}

Artifact

{T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

{2}

Artifact

{T}: Add {C} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Pristine TalismanPristine Talisman

{3}

Artifact

{T}: Add {1} to your mana pool. You gain 1 life.

{3}

Artifact

{T}: Add {C} to your mana pool. You gain 1 life.

Pygmy HippoPygmy Hippo

{G}{U}

Creature — Hippo

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.

2/2

{G}{U}

Creature — Hippo

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} to your mana pool equal to the amount of mana emptied from that player's mana pool this way.

2/2

Qarsi DeceiverQarsi Deceiver

{1}{U}

Creature — Naga Wizard

{T}: Add {1} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)

0/4

{1}{U}

Creature — Naga Wizard

{T}: Add {C} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)

0/4

QuicksandQuicksand

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Radiant FountainRadiant Fountain

Land

When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {1} to your mana pool.

Land

When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {C} to your mana pool.

Rapacious OneRapacious One

{5}{R}

Creature — Eldrazi Drone

Trample

Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

5/4

{5}{R}

Creature — Eldrazi Drone

Trample

Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

5/4

Rasputin DreamweaverRasputin Dreamweaver

{4}{W}{U}

Legendary Creature — Human Wizard

Rasputin Dreamweaver enters the battlefield with seven dream counters on it.

Remove a dream counter from Rasputin: Add {1} to your mana pool.

Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.

At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.

Rasputin can't have more than seven dream counters on it.

4/1

{4}{W}{U}

Legendary Creature — Human Wizard

Rasputin Dreamweaver enters the battlefield with seven dream counters on it.

Remove a dream counter from Rasputin: Add {C} to your mana pool.

Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.

At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.

Rasputin can't have more than seven dream counters on it.

4/1

Rath's EdgeRath's Edge

Legendary Land

{T}: Add {1} to your mana pool.

{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.

Legendary Land

{T}: Add {C} to your mana pool.

{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.

Reliquary TowerReliquary Tower

Land

You have no maximum hand size.

{T}: Add {1} to your mana pool.

Land

You have no maximum hand size.

{T}: Add {C} to your mana pool.

Renowned WeaponsmithRenowned Weaponsmith

{1}{U}

Creature — Human Artificer

{T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

1/3

{1}{U}

Creature — Human Artificer

{T}: Add {C}{C} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

1/3

Riftstone PortalRiftstone Portal

Land

{T}: Add {1} to your mana pool.

As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."

Land

{T}: Add {C} to your mana pool.

As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."

Riptide LaboratoryRiptide Laboratory

Land

{T}: Add {1} to your mana pool.

{1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land

{T}: Add {C} to your mana pool.

{1}{U}, {T}: Return target Wizard you control to its owner's hand.

Rishadan PortRishadan Port

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Tap target land.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Tap target land.

Rix Maadi, Dungeon PalaceRix Maadi, Dungeon Palace

Land

{T}: Add {1} to your mana pool.

{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.

Land

{T}: Add {C} to your mana pool.

{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.

Rogue's PassageRogue's Passage

Land

{T}: Add {1} to your mana pool.

{4}, {T}: Target creature can't be blocked this turn.

Land

{T}: Add {C} to your mana pool.

{4}, {T}: Target creature can't be blocked this turn.

Rootwater DepthsRootwater Depths

Land

{T}: Add {1} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.

Rosheen MeandererRosheen Meanderer

{3}{(r/g)}

Legendary Creature — Giant Shaman

{T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.

4/4

{3}{(r/g)}

Legendary Creature — Giant Shaman

{T}: Add {C}{C}{C}{C} to your mana pool. Spend this mana only on costs that contain {X}.

4/4

Rugged PrairieRugged Prairie

Land

{T}: Add {1} to your mana pool.

{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.

Saltcrusted SteppeSaltcrusted Steppe

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.

Salt FlatsSalt Flats

Land

Salt Flats enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.

Land

Salt Flats enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.

Sanctum of UginSanctum of Ugin

Land

{T}: Add {1} to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Land

{T}: Add {C} to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

ScablandScabland

Land

Scabland enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.

Land

Scabland enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.

Scattering StrokeScattering Stroke

{2}{U}{U}

Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

{2}{U}{U}

Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} to your mana pool equal to that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

School of the UnseenSchool of the Unseen

Land

{T}: Add {1} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.

Land

{T}: Add {C} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.

Scorched RuinsScorched Ruins

Land

If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {4} to your mana pool.

Land

If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{C}{C}{C} to your mana pool.

Scrying SheetsScrying Sheets

Snow Land

{T}: Add {1} to your mana pool.

{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)

Snow Land

{T}: Add {C} to your mana pool.

{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)

Sea ScryerSea Scryer

{1}{U}

Creature — Merfolk Wizard

{T}: Add {1} to your mana pool.

{1}, {T}: Add {U} to your mana pool.

1/1

{1}{U}

Creature — Merfolk Wizard

{T}: Add {C} to your mana pool.

{1}, {T}: Add {U} to your mana pool.

1/1

Seaside HavenSeaside Haven

Land

{T}: Add {1} to your mana pool.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.

Land

{T}: Add {C} to your mana pool.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.

Seraph SanctuarySeraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {1} to your mana pool.

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C} to your mana pool.

Serum PowderSerum Powder

{3}

Artifact

{T}: Add {1} to your mana pool.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

{3}

Artifact

{T}: Add {C} to your mana pool.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Sheltered ValleySheltered Valley

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {1} to your mana pool.

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {C} to your mana pool.

Shimmering GrottoShimmering Grotto

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Shivan GorgeShivan Gorge

Legendary Land

{T}: Add {1} to your mana pool.

{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.

Legendary Land

{T}: Add {C} to your mana pool.

{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.

Shivan ReefShivan Reef

Land

{T}: Add {1} to your mana pool.

{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Shrine of Boundless GrowthShrine of Boundless Growth

{3}

Artifact

At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.

{T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth.

{3}

Artifact

At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.

{T}, Sacrifice Shrine of Boundless Growth: Add {C} to your mana pool for each charge counter on Shrine of Boundless Growth.

Shrine of the Forsaken GodsShrine of the Forsaken Gods

Land

{T}: Add {1} to your mana pool.

{T}: Add {2} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.

Land

{T}: Add {C} to your mana pool.

{T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.

Sisay's RingSisay's Ring

{4}

Artifact

{T}: Add {2} to your mana pool.

{4}

Artifact

{T}: Add {C}{C} to your mana pool.

Skarrg, the Rage PitsSkarrg, the Rage Pits

Land

{T}: Add {1} to your mana pool.

{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

Land

{T}: Add {C} to your mana pool.

{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

Skittering InvasionSkittering Invasion

{7}

Tribal Sorcery — Eldrazi

Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

{7}

Tribal Sorcery — Eldrazi

Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

Skyshroud ForestSkyshroud Forest

Land

Skyshroud Forest enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.

Land

Skyshroud Forest enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{T}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.

Slayers' StrongholdSlayers' Stronghold

Land

{T}: Add {1} to your mana pool.

{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land

{T}: Add {C} to your mana pool.

{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Sliver HiveSliver Hive

Land

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

{5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.

Land

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

{5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.

Soldevi ExcavationsSoldevi Excavations

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {1}{U} to your mana pool.

{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U} to your mana pool.

{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Soldevi MachinistSoldevi Machinist

{1}{U}

Creature — Human Wizard Artificer

{T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.

1/1

{1}{U}

Creature — Human Wizard Artificer

{T}: Add {C}{C} to your mana pool. Spend this mana only to activate abilities of artifacts.

1/1

Sol RingSol Ring

{1}

Artifact

{T}: Add {2} to your mana pool.

{1}

Artifact

{T}: Add {C}{C} to your mana pool.

Spawning BedSpawning Bed

Land

{T}: Add {1} to your mana pool.

{6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

Land

{T}: Add {C} to your mana pool.

{6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

Spawning BreathSpawning Breath

{1}{R}

Instant

Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

{1}{R}

Instant

Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Spawnsire of UlamogSpawnsire of Ulamog

{10}

Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.

7/11

{10}

Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.

7/11

Spoils of EvilSpoils of Evil

{2}{B}

Instant

For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.

{2}{B}

Instant

For each artifact or creature card in target opponent's graveyard, add {C} to your mana pool and you gain 1 life.

Springjack PastureSpringjack Pasture

Land

{T}: Add {1} to your mana pool.

{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.

{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.

Land

{T}: Add {C} to your mana pool.

{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.

{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.

Stalking StonesStalking Stones

Land

{T}: Add {1} to your mana pool.

{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Land

{T}: Add {C} to your mana pool.

{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Starlit SanctumStarlit Sanctum

Land

{T}: Add {1} to your mana pool.

{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Land

{T}: Add {C} to your mana pool.

{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Stensia BloodhallStensia Bloodhall

Land

{T}: Add {1} to your mana pool.

{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.

Land

{T}: Add {C} to your mana pool.

{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.

Strip MineStrip Mine

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Strip Mine: Destroy target land.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice Strip Mine: Destroy target land.

Su-ChiSu-Chi

{4}

Artifact Creature — Construct

When Su-Chi dies, add {4} to your mana pool.

4/4

{4}

Artifact Creature — Construct

When Su-Chi dies, add {C}{C}{C}{C} to your mana pool.

4/4

Sulfurous SpringsSulfurous Springs

Land

{T}: Add {1} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

Sunastian FalconerSunastian Falconer

{3}{R}{G}

Legendary Creature — Human Shaman

{T}: Add {2} to your mana pool.

4/4

{3}{R}{G}

Legendary Creature — Human Shaman

{T}: Add {C}{C} to your mana pool.

4/4

Sunhome, Fortress of the LegionSunhome, Fortress of the Legion

Land

{T}: Add {1} to your mana pool.

{2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Land

{T}: Add {C} to your mana pool.

{2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Sunken RuinsSunken Ruins

Land

{T}: Add {1} to your mana pool.

{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.

Sunseed NurturerSunseed Nurturer

{2}{W}

Creature — Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {1} to your mana pool.

1/1

{2}{W}

Creature — Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {C} to your mana pool.

1/1

Svogthos, the Restless TombSvogthos, the Restless Tomb

Land

{T}: Add {1} to your mana pool.

{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Land

{T}: Add {C} to your mana pool.

{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

SwarmyardSwarmyard

Land

{T}: Add {1} to your mana pool.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel.

Land

{T}: Add {C} to your mana pool.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel.

Tainted FieldTainted Field

Land

{T}: Add {1} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.

Land

{T}: Add {C} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.

Tainted IsleTainted Isle

Land

{T}: Add {1} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.

Land

{T}: Add {C} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.

Tainted PeakTainted Peak

Land

{T}: Add {1} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.

Land

{T}: Add {C} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.

Tainted WoodTainted Wood

Land

{T}: Add {1} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.

Land

{T}: Add {C} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.

Talisman of DominanceTalisman of Dominance

{2}

Artifact

{T}: Add {1} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.

{2}

Artifact

{T}: Add {C} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.

Talisman of ImpulseTalisman of Impulse

{2}

Artifact

{T}: Add {1} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.

{2}

Artifact

{T}: Add {C} to your mana pool.

{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.

Talisman of IndulgenceTalisman of Indulgence

{2}

Artifact

{T}: Add {1} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.

{2}

Artifact

{T}: Add {C} to your mana pool.

{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.

Talisman of ProgressTalisman of Progress

{2}

Artifact

{T}: Add {1} to your mana pool.

{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

{2}

Artifact

{T}: Add {C} to your mana pool.

{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

Talisman of UnityTalisman of Unity

{2}

Artifact

{T}: Add {1} to your mana pool.

{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.

{2}

Artifact

{T}: Add {C} to your mana pool.

{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.

Tarnished CitadelTarnished Citadel

Land

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

Tectonic EdgeTectonic Edge

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

Land

{T}: Add {C} to your mana pool.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

Temple of the False GodTemple of the False God

Land

{T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.

Land

{T}: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands.

Tendo Ice BridgeTendo Ice Bridge

Land

Tendo Ice Bridge enters the battlefield with a charge counter on it.

{T}: Add {1} to your mana pool.

{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.

Land

Tendo Ice Bridge enters the battlefield with a charge counter on it.

{T}: Add {C} to your mana pool.

{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.

Terminal MoraineTerminal Moraine

Land

{T}: Add {1} to your mana pool.

{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Land

{T}: Add {C} to your mana pool.

{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Terrain GeneratorTerrain Generator

Land

{T}: Add {1} to your mana pool.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Land

{T}: Add {C} to your mana pool.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Thalakos LowlandsThalakos Lowlands

Land

{T}: Add {1} to your mana pool.

{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.

Thespian's StageThespian's Stage

Land

{T}: Add {1} to your mana pool.

{2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.

Land

{T}: Add {C} to your mana pool.

{2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.

Thought VesselThought Vessel

{2}

Artifact

You have no maximum hand size.

{T}: Add {1} to your mana pool.

{2}

Artifact

You have no maximum hand size.

{T}: Add {C} to your mana pool.

Thran DynamoThran Dynamo

{4}

Artifact

{T}: Add {3} to your mana pool.

{4}

Artifact

{T}: Add {C}{C}{C} to your mana pool.

Thran TurbineThran Turbine

{1}

Artifact

At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells.

{1}

Artifact

At the beginning of your upkeep, you may add {C} or {C}{C} to your mana pool. You can't spend this mana to cast spells.

Tomb of the Spirit DragonTomb of the Spirit Dragon

Land

{T}: Add {1} to your mana pool.

{2}, {T}: You gain 1 life for each colorless creature you control.

Land

{T}: Add {C} to your mana pool.

{2}, {T}: You gain 1 life for each colorless creature you control.

Tower of the MagistrateTower of the Magistrate

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Target creature gains protection from artifacts until end of turn.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Target creature gains protection from artifacts until end of turn.

Tranquil GardenTranquil Garden

Land

{T}: Add {1} to your mana pool.

{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.

Twilight MireTwilight Mire

Land

{T}: Add {1} to your mana pool.

{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.

Underground RiverUnderground River

Land

{T}: Add {1} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Unholy GrottoUnholy Grotto

Land

{T}: Add {1} to your mana pool.

{B}, {T}: Put target Zombie card from your graveyard on top of your library.

Land

{T}: Add {C} to your mana pool.

{B}, {T}: Put target Zombie card from your graveyard on top of your library.

Unknown ShoresUnknown Shores

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Land

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

{1}, {T}: Add one mana of any color to your mana pool.

Unstable FrontierUnstable Frontier

Land

{T}: Add {1} to your mana pool.

{T}: Target land you control becomes the basic land type of your choice until end of turn.

Land

{T}: Add {C} to your mana pool.

{T}: Target land you control becomes the basic land type of your choice until end of turn.

Unstable ObeliskUnstable Obelisk

{3}

Artifact

{T}: Add {1} to your mana pool.

{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

{3}

Artifact

{T}: Add {C} to your mana pool.

{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Untaidake, the Cloud KeeperUntaidake, the Cloud Keeper

Legendary Land

Untaidake, the Cloud Keeper enters the battlefield tapped.

{T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells.

Legendary Land

Untaidake, the Cloud Keeper enters the battlefield tapped.

{T}, Pay 2 life: Add {C}{C} to your mana pool. Spend this mana only to cast legendary spells.

Ur-Golem's EyeUr-Golem's Eye

{4}

Artifact

{T}: Add {2} to your mana pool.

{4}

Artifact

{T}: Add {C}{C} to your mana pool.

Urza's FactoryUrza's Factory

Land — Urza's

{T}: Add {1} to your mana pool.

{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.

Land — Urza's

{T}: Add {C} to your mana pool.

{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.

Urza's MineUrza's Mine

Land — Urza's Mine

{T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.

Land — Urza's Mine

{T}: Add {C} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} to your mana pool instead.

Urza's Power PlantUrza's Power Plant

Land — Urza's Power-Plant

{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.

Land — Urza's Power-Plant

{T}: Add {C} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {C}{C} to your mana pool instead.

Urza's TowerUrza's Tower

Land — Urza's Tower

{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.

Land — Urza's Tower

{T}: Add {C} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} to your mana pool instead.

Vault of the ArchangelVault of the Archangel

Land

{T}: Add {1} to your mana pool.

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Land

{T}: Add {C} to your mana pool.

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Vec TownshipsVec Townships

Land

{T}: Add {1} to your mana pool.

{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.

Ventifact BottleVentifact Bottle

{3}

Artifact

{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.

At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.

{3}

Artifact

{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.

At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} to your mana pool for each charge counter removed this way.

Vitu-Ghazi, the City-TreeVitu-Ghazi, the City-Tree

Land

{T}: Add {1} to your mana pool.

{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.

Void AttendantVoid Attendant

{2}{G}

Creature — Eldrazi Processor

Devoid (This card has no color.)

{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/3

{2}{G}

Creature — Eldrazi Processor

Devoid (This card has no color.)

{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/3

Volrath's StrongholdVolrath's Stronghold

Legendary Land

{T}: Add {1} to your mana pool.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Legendary Land

{T}: Add {C} to your mana pool.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Warden of the WallWarden of the Wall

{3}

Artifact

Warden of the Wall enters the battlefield tapped.

{T}: Add {1} to your mana pool.

As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.

{3}

Artifact

Warden of the Wall enters the battlefield tapped.

{T}: Add {C} to your mana pool.

As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.

WastelandWasteland

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.

Land

{T}: Add {C} to your mana pool.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.

Waterveil CavernWaterveil Cavern

Land

{T}: Add {1} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.

Land

{T}: Add {C} to your mana pool.

{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.

Winding CanyonsWinding Canyons

Land

{T}: Add {1} to your mana pool.

{2}, {T}: Until end of turn, you may play creature cards as though they had flash.

Land

{T}: Add {C} to your mana pool.

{2}, {T}: Until end of turn, you may play creature cards as though they had flash.

Wintermoon MesaWintermoon Mesa

Land

Wintermoon Mesa enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.

Land

Wintermoon Mesa enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.

Wirewood LodgeWirewood Lodge

Land

{T}: Add {1} to your mana pool.

{G}, {T}: Untap target Elf.

Land

{T}: Add {C} to your mana pool.

{G}, {T}: Untap target Elf.

Wizards' SchoolWizards' School

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add {U} to your mana pool.

{2}, {T}: Add {W} or {B} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{1}, {T}: Add {U} to your mana pool.

{2}, {T}: Add {W} or {B} to your mana pool.

Wooded BastionWooded Bastion

Land

{T}: Add {1} to your mana pool.

{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.

Land

{T}: Add {C} to your mana pool.

{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.

WorkhorseWorkhorse

{6}

Artifact Creature — Horse

Workhorse enters the battlefield with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool.

0/0

{6}

Artifact Creature — Horse

Workhorse enters the battlefield with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add {C} to your mana pool.

0/0

Worn PowerstoneWorn Powerstone

{3}

Artifact

Worn Powerstone enters the battlefield tapped.

{T}: Add {2} to your mana pool.

{3}

Artifact

Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C} to your mana pool.

Yavimaya CoastYavimaya Coast

Land

{T}: Add {1} to your mana pool.

{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.

Land

{T}: Add {C} to your mana pool.

{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.

Yavimaya HollowYavimaya Hollow

Legendary Land

{T}: Add {1} to your mana pool.

{G}, {T}: Regenerate target creature.

Legendary Land

{T}: Add {C} to your mana pool.

{G}, {T}: Regenerate target creature.

Zoetic CavernZoetic Cavern

Land

{T}: Add {1} to your mana pool.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Land

{T}: Add {C} to your mana pool.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Trample reminder text

Commander (2015 Edition)Oath of the Gatewatch
Avatar of MightAvatar of Might

{6}{G}{G}

Creature — Avatar

If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

8/8

{6}{G}{G}

Creature — Avatar

If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

8/8

Ball LightningBall Lightning

{R}{R}{R}

Creature — Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

6/1

{R}{R}{R}

Creature — Elemental

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

6/1

Carnage WurmCarnage Wurm

{6}{G}

Creature — Wurm

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

6/6

{6}{G}

Creature — Wurm

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

6/6

Colossus of SardiaColossus of Sardia

{9}

Artifact Creature — Golem

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Colossus of Sardia doesn't untap during your untap step.

{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.

9/9

{9}

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Colossus of Sardia doesn't untap during your untap step.

{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.

9/9

Crumbling ColossusCrumbling Colossus

{5}

Artifact Creature — Golem

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

When Crumbling Colossus attacks, sacrifice it at end of combat.

7/4

{5}

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Crumbling Colossus attacks, sacrifice it at end of combat.

7/4

Duskdale WurmDuskdale Wurm

{5}{G}{G}

Creature — Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

7/7

{5}{G}{G}

Creature — Wurm

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

7/7

Force of NatureForce of Nature

{2}{G}{G}{G}{G}

Creature — Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

8/8

{2}{G}{G}{G}{G}

Creature — Elemental

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

8/8

Garruk's CompanionGarruk's Companion

{G}{G}

Creature — Beast

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

3/2

{G}{G}

Creature — Beast

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

3/2

Glacial CrasherGlacial Crasher

{4}{U}{U}

Creature — Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Glacial Crasher can't attack unless there is a Mountain on the battlefield.

5/5

{4}{U}{U}

Creature — Elemental

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Glacial Crasher can't attack unless there is a Mountain on the battlefield.

5/5

Molimo, Maro-SorcererMolimo, Maro-Sorcerer

{4}{G}{G}{G}

Legendary Creature — Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

*/*

{4}{G}{G}{G}

Legendary Creature — Elemental

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

*/*

Rootbreaker WurmRootbreaker Wurm

{5}{G}{G}

Creature — Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

6/6

{5}{G}{G}

Creature — Wurm

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

6/6

Siege WurmSiege Wurm

{5}{G}{G}

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

5/5

{5}{G}{G}

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

5/5

Spiked BalothSpiked Baloth

{3}{G}

Creature — Beast

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

4/2

{3}{G}

Creature — Beast

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

4/2

Stampeding RhinoStampeding Rhino

{4}{G}

Creature — Rhino

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

4/4

{4}{G}

Creature — Rhino

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

4/4

Stampeding WildebeestsStampeding Wildebeests

{2}{G}{G}

Creature — Antelope Beast

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

5/4

{2}{G}{G}

Creature — Antelope Beast

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

5/4

Terra StomperTerra Stomper

{3}{G}{G}{G}

Creature — Beast

Terra Stomper can't be countered.

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

8/8

{3}{G}{G}{G}

Creature — Beast

Terra Stomper can't be countered.

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

8/8

Yavimaya WurmYavimaya Wurm

{4}{G}{G}

Creature — Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

6/4

{4}{G}{G}

Creature — Wurm

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

6/4

General

Commander (2015 Edition)Oath of the Gatewatch
Erayo's EssenceErayo's Essence

{1}{U}

Legendary Enchantment

Whenever an opponent casts a spell for the first time in a turn, counter that spell.

[Flips from Erayo, Soratami Ascendant.]

{1}{U}

Legendary Enchantment

Whenever an opponent casts his or her first spell each turn, counter that spell.

[Flips from Erayo, Soratami Ascendant.]

Golgari Grave-TrollGolgari Grave-Troll

{4}{G}

Creature — Skeleton Troll

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

0/0

{4}{G}

Creature — Troll Skeleton

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

0/0

HomaridHomarid

{2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four tide counters on Homarid, remove all tide counters from it.

2/2

{2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

2/2

MarjhanMarjhan

{5}{U}{U}

Creature — Leviathan

Marjhan doesn't untap during your untap step.

{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

8/8

{5}{U}{U}

Creature — Serpent

Marjhan doesn't untap during your untap step.

{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

8/8

Mighty LeapMighty Leap

{1}{W}

Instant

Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

{1}{W}

Instant

Target creature gets +2/+2 and gains flying until end of turn.

Shadow RiderShadow Rider

{2}{B}{B}

Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

3/3

{2}{B}{B}

Creature — Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

3/3

Tidal InfluenceTidal Influence

{2}{U}

Enchantment

Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.

{2}{U}

Enchantment

Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

New Cards

Commander (2015 Edition)Oath of the Gatewatch
Abstruse Interference

{2}{U}

Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

Affa Protector

{2}{W}

Creature — Human Soldier Ally

Vigilance

1/4

Akoum Flameseeker

{2}{R}

Creature — Human Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.

3/2

Allied Reinforcements

{3}{W}

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

Ancient Crab

{1}{U}{U}

Creature — Crab

1/5

Ayli, Eternal Pilgrim

{W}{B}

Legendary Creature — Kor Cleric

Deathtouch

{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

2/3

Baloth Null

{4}{B}{G}

Creature — Zombie Beast

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

4/5

Baloth Pup

{1}{G}

Creature — Beast

Baloth Pup has trample as long as it has a +1/+1 counter on it.

3/1

Bearer of Silence

{1}{B}

Creature — Eldrazi

Devoid (This card has no color.)

When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.)

Flying

Bearer of Silence can't block.

2/1

Birthing Hulk

{6}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

{1}{C}: Regenerate Birthing Hulk.

5/4

Blinding Drone

{1}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}, {T}: Tap target creature. ({C} represents colorless mana.)

1/3

Bonds of Mortality

{1}{G}

Enchantment

When Bonds of Mortality enters the battlefield, draw a card.

{G}: Creatures your opponents control lose hexproof and indestructible until end of turn.

Boulder Salvo

{4}{R}

Sorcery

Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

Brute Strength

{1}{R}

Instant

Target creature gets +3/+1 and gains trample until end of turn.

Call the Gatewatch

{2}{W}

Sorcery

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.

Canopy Gorger

{4}{G}{G}

Creature — Wurm

6/5

Captain's Claws

{2}

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking.

Equip {1}

Chandra, Flamecaller

{4}{R}{R}

Planeswalker — Chandra

+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

4 loyalty

Chitinous Cloak

{3}

Artifact — Equipment

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip {3}

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R} to your mana pool.

Cinder Hellion

{4}{R}

Creature — Hellion

Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

4/4

Cliffhaven Vampire

{2}{W}{B}

Creature — Vampire Warrior Ally

Flying

Whenever you gain life, each opponent loses 1 life.

2/4

Comparative Analysis

{3}{U}

Instant

Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

Consuming Sinkhole

{3}{R}

Instant

Devoid (This card has no color.)

Choose one —

• Exile target land creature.

• Consuming Sinkhole deals 4 damage to target player.

Containment Membrane

{2}{U}

Enchantment — Aura

Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Corpse Churn

{1}{B}

Instant

Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

Corrupted Crossroads

Land

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

{T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.

Crumbling Vestige

Land

Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

Crush of Tentacles

{4}{U}{U}

Sorcery

Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield.

Cultivator Drone

{2}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.)

2/3

Cyclone Sire

{4}{U}

Creature — Elemental

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

3/4

Dazzling Reflection

{1}{W}

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

Deceiver of Form

{6}{C}

Creature — Eldrazi

({C} represents colorless mana.)

At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

8/8

Deepfathom Skulker

{5}{U}

Creature — Eldrazi

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

{3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.)

4/4

Devour in Flames

{2}{R}

Sorcery

As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

Dimensional Infiltrator

{1}{U}

Creature — Eldrazi

Devoid (This card has no color.)

Flash

Flying

{1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.)

2/1

Drana's Chosen

{3}{B}

Creature — Vampire Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped.

2/2

Dread Defiler

{6}{B}

Creature — Eldrazi

Devoid (This card has no color.)

{3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.)

6/8

Eldrazi Aggressor

{2}{R}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

2/3

Eldrazi Displacer

{2}{W}

Creature — Eldrazi

Devoid (This card has no color.)

{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)

3/3

Eldrazi Mimic

{2}

Creature — Eldrazi

Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.

2/1

Eldrazi Obligator

{2}{R}

Creature — Eldrazi

Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.)

Haste

3/1

Elemental Uprising

{1}{G}

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Embodiment of Fury

{3}{R}

Creature — Elemental

Trample

Land creatures you control have trample.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

4/3

Embodiment of Insight

{4}{G}

Creature — Elemental

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

4/4

Endbringer

{5}{C}

Creature — Eldrazi

Untap Endbringer during each other player's untap step.

{T}: Endbringer deals 1 damage to target creature or player.

{C}, {T}: Target creature can't attack or block this turn.

{C}{C}, {T}: Draw a card.

5/5

Essence Depleter

{2}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.)

2/3

Expedite

{R}

Instant

Target creature gains haste until end of turn.

Draw a card.

Expedition Raptor

{3}{W}{W}

Creature — Bird

Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2/2

Fall of the Titans

{X}{X}{R}

Instant

Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

Flayer Drone

{1}{B}{R}

Creature — Eldrazi Drone

Devoid (This card has no color.)

First strike

Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

3/1

Flaying Tendrils

{1}{B}{B}

Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

General Tazri

{4}{W}

Legendary Creature — Human Ally

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

3/4

Gift of Tusks

{U}

Instant

Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.

Gladehart Cavalry

{5}{G}{G}

Creature — Elf Knight

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

6/6

Goblin Dark-Dwellers

{3}{R}{R}

Creature — Goblin

Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

4/4

Goblin Freerunner

{3}{R}

Creature — Goblin Warrior Ally

Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Menace (This creature can't be blocked except by two or more creatures.)

3/2

Gravity Negator

{3}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.)

2/3

Grip of the Roil

{2}{U}

Instant

Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Harvester Troll

{3}{G}

Creature — Troll

When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.

2/3

Havoc Sower

{3}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.)

3/3

Hedron Alignment

{2}{U}

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.

Hedron Crawler

{2}

Artifact Creature — Construct

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

0/1

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G} to your mana pool.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Holdout Settlement

Land

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Immobilizer Eldrazi

{1}{R}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.)

2/1

Immolating Glare

{1}{W}

Instant

Destroy target attacking creature.

Inverter of Truth

{2}{B}{B}

Creature — Eldrazi

Devoid (This card has no color.)

Flying

When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.

6/6

Iona's Blessing

{3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature.

Isolation Zone

{2}{W}{W}

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

Joraga Auxiliary

{1}{G}{W}

Creature — Elf Soldier Ally

{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2/3

Jori En, Ruin Diver

{1}{U}{R}

Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card.

2/3

Jwar Isle Avenger

{4}{U}

Creature — Sphinx

Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

3/3

Kalitas, Traitor of Ghet

{2}{B}{B}

Legendary Creature — Vampire Warrior

Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield.

{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

3/4

Kazuul's Toll Collector

{2}{R}

Creature — Ogre Warrior

{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.

3/2

Kor Scythemaster

{2}{W}

Creature — Kor Soldier Ally

Kor Scythemaster has first strike as long as it's attacking.

3/1

Kor Sky Climber

{2}{W}

Creature — Kor Soldier Ally

{1}{W}: Kor Sky Climber gains flying until end of turn.

3/2

Kozilek's Pathfinder

{6}

Creature — Eldrazi

{C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.)

5/5

Kozilek's Return

{2}{R}

Instant

Devoid (This card has no color.)

Kozilek's Return deals 2 damage to each creature.

Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature.

Kozilek's Shrieker

{2}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.)

3/2

Kozilek's Translator

{4}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.)

3/5

Kozilek, the Great Distortion

{8}{C}{C}

Legendary Creature — Eldrazi

When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.

Menace

Discard a card with converted mana cost X: Counter target spell with converted mana cost X.

12/12

Lead by Example

{1}{G}

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Linvala, the Preserver

{4}{W}{W}

Legendary Creature — Angel

Flying

When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.

When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.

5/5

Loam Larva

{1}{G}

Creature — Insect

When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

1/3

Make a Stand

{2}{W}

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Makindi Aeronaut

{1}{W}

Creature — Kor Scout Ally

Flying

1/3

Malakir Soothsayer

{4}{B}

Creature — Vampire Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.

4/4

Matter Reshaper

{2}{C}

Creature — Eldrazi

({C} represents colorless mana.)

When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.

3/2

Maw of Kozilek

{3}{R}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.)

2/5

Meandering River

Land

Meandering River enters the battlefield tapped.

{T}: Add {W} or {U} to your mana pool.

Mina and Denn, Wildborn

{2}{R}{G}

Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

4/4

Mindmelter

{1}{U}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Mindmelter can't be blocked.

{3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.)

2/2

Mirrorpool

Land

Mirrorpool enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.

Munda's Vanguard

{4}{W}

Creature — Kor Knight Ally

Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.

3/3

Natural State

{G}

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

Needle Spires

Land

Needle Spires enters the battlefield tapped.

{T}: Add {R} or {W} to your mana pool.

{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Nissa's Judgment

{4}{G}

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Nissa, Voice of Zendikar

{1}{G}{G}

Planeswalker — Nissa

+1: Put a 0/1 green Plant creature token onto the battlefield.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.

3 loyalty

Null Caller

{3}{B}

Creature — Vampire Shaman

{3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped.

2/4

Oath of Chandra

{1}{R}

Legendary Enchantment

When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

Oath of Gideon

{2}{W}

Legendary Enchantment

When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

Oath of Jace

{2}{U}

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Oath of Nissa

{G}

Legendary Enchantment

When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

Oblivion Strike

{3}{B}

Sorcery

Devoid (This card has no color.)

Exile target creature.

Ondu War Cleric

{1}{W}

Creature — Human Cleric Ally

Cohort — {T}, Tap an untapped Ally you control: You gain 2 life.

2/2

Overwhelming Denial

{2}{U}{U}

Instant

Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Overwhelming Denial can't be countered by spells or abilities.

Counter target spell.

Press into Service

{4}{R}

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Prophet of Distortion

{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{3}{C}: Draw a card. ({C} represents colorless mana.)

1/2

Pulse of Murasa

{2}{G}

Instant

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

Pyromancer's Assault

{3}{R}

Enchantment

Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.

Reality Hemorrhage

{1}{R}

Instant

Devoid (This card has no color.)

Reality Hemorrhage deals 2 damage to target creature or player.

Reality Smasher

{4}{C}

Creature — Eldrazi

({C} represents colorless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

5/5

Reaver Drone

{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.

2/1

Reckless Bushwhacker

{2}{R}

Creature — Goblin Warrior Ally

Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

2/1

Reflector Mage

{1}{W}{U}

Creature — Human Wizard

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

2/3

Relentless Hunter

{1}{R}{G}

Creature — Human Warrior

{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.

3/3

Relief Captain

{2}{W}{W}

Creature — Kor Knight Ally

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

3/2

Remorseless Punishment

{3}{B}{B}

Sorcery

Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.

Roiling Waters

{5}{U}{U}

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

Ruin in Their Wake

{1}{G}

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped.

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Saddleback Lagac

{3}{G}

Creature — Lizard

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

3/1

Scion Summoner

{2}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

2/2

Sea Gate Wreckage

Land

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

{2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand.

Searing Light

{W}

Instant

Destroy target attacking or blocking creature with power 2 or less.

Seed Guardian

{2}{G}{G}

Creature — Elemental

Reach

When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard.

3/4

Seer's Lantern

{3}

Artifact

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Shoulder to Shoulder

{2}{W}

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

Sifter of Skulls

{3}{B}

Creature — Eldrazi

Devoid (This card has no color.)

Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

4/3

Sky Scourer

{1}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.

1/2

Slaughter Drone

{1}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)

2/2

Slip Through Space

{U}

Sorcery

Devoid (This card has no color.)

Target creature can't be blocked this turn.

Draw a card.

Sparkmage's Gambit

{1}{R}

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

Spatial Contortion

{1}{C}

Instant

({C} represents colorless mana.)

Target creature gets +3/-3 until end of turn.

Spawnbinder Mage

{3}{W}

Creature — Human Wizard Ally

Cohort — {T}, Tap an untapped Ally you control: Tap target creature.

2/4

Sphinx of the Final Word

{5}{U}{U}

Creature — Sphinx

Sphinx of the Final Word can't be countered.

Flying, hexproof

Instant and sorcery spells you control can't be countered by spells or abilities.

5/5

Stalking Drone

{1}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.)

2/2

Steppe Glider

{4}{W}

Creature — Elemental

Flying, vigilance

{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

2/4

Stoneforge Acolyte

{W}

Creature — Kor Artificer Ally

Cohort — {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/2

Stoneforge Masterwork

{1}

Artifact — Equipment

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}

Stone Haven Outfitter

{1}{W}

Creature — Kor Artificer Ally

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

2/2

Stormchaser Mage

{U}{R}

Creature — Human Wizard

Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/3

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B} to your mana pool.

Sweep Away

{2}{U}

Instant

Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

Sylvan Advocate

{1}{G}

Creature — Elf Druid Ally

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

2/3

Tajuru Pathwarden

{4}{G}

Creature — Elf Warrior Ally

Vigilance, trample

5/4

Tar Snare

{2}{B}

Instant

Target creature gets -3/-2 until end of turn.

Tears of Valakut

{1}{R}

Instant

Tears of Valakut can't be countered by spells or abilities.

Tears of Valakut deals 5 damage to target creature with flying.

Thought Harvester

{3}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

Whenever you cast a colorless spell, target opponent exiles the top card of his or her library.

2/4

Thought-Knot Seer

{3}{C}

Creature — Eldrazi

({C} represents colorless mana.)

When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

When Thought-Knot Seer leaves the battlefield, target opponent draws a card.

4/4

Timber Gorge

Land

Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G} to your mana pool.

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W} to your mana pool.

Tyrant of Valakut

{5}{R}{R}

Creature — Dragon

Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player.

5/4

Umara Entangler

{1}{U}

Creature — Merfolk Rogue Ally

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/1

Unity of Purpose

{3}{U}

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

Unnatural Endurance

{B}

Instant

Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.

Untamed Hunger

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Vampire Envoy

{2}{B}

Creature — Vampire Cleric Ally

Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

1/4

Vile Redeemer

{2}{G}

Creature — Eldrazi

Devoid (This card has no color.)

Flash

When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool."

3/3

Vines of the Recluse

{G}

Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

Visions of Brutality

{1}{B}

Enchantment — Aura

Devoid (This card has no color.)

Enchant creature

Enchanted creature can't block.

Whenever enchanted creature deals damage, its controller loses that much life.

Void Grafter

{1}{G}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)

When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.

2/4

Void Shatter

{1}{U}{U}

Instant

Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Walker of the Wastes

{4}{C}

Creature — Eldrazi

({C} represents colorless mana.)

Trample

Walker of the Wastes gets +1/+1 for each land you control named Wastes.

4/4

Wall of Resurgence

{2}{W}

Creature — Wall

Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

0/6

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R} to your mana pool.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.

Warden of Geometries

{4}

Creature — Eldrazi Drone

Vigilance

{T}: Add {C} to your mana pool. ({C} represents colorless mana.)

2/3

Warping Wail

{1}{C}

Instant

({C} represents colorless mana.)

Choose one —

• Exile target creature with power or toughness 1 or less.

• Counter target sorcery spell.

• Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Wastes

Basic Land

{T}: Add {C} to your mana pool.

Weapons Trainer

{R}{W}

Creature — Human Soldier Ally

Other creatures you control get +1/+0 as long as you control an Equipment.

3/2

Witness the End

{3}{B}

Sorcery

Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

World Breaker

{6}{G}

Creature — Eldrazi

Devoid (This card has no color.)

When you cast World Breaker, exile target artifact, enchantment, or land.

Reach

{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)

5/7

Zada's Commando

{1}{R}

Creature — Goblin Archer Ally

First strike

Cohort — {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.

2/1

Zendikar Resurgent

{5}{G}{G}

Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Zulaport Chainmage

{3}{B}

Creature — Human Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life.

4/2