Commander to Magic 2012
Commander | Magic 2012 |
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Priest of Yawgmoth | Priest of Yawgmoth |
{1}{B} Creature — Human Cleric {T}, Sacrifice an artifact: Add to your mana pool an amount of 1/2 | {1}{B} Creature — Human Cleric {T}, Sacrifice an artifact: Add to your mana pool an amount of {B} equal to the sacrificed artifact's converted mana cost. 1/2 |
Sacrifice | Sacrifice |
{B} Instant As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of | {B} Instant As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost. |
Soldevi Adnate | Soldevi Adnate |
{1}{B} Creature — Human Cleric {T}, Sacrifice a black or artifact creature: Add an amount of 1/2 | {1}{B} Creature — Human Cleric {T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost. 1/2 |
Viridian Joiner | Viridian Joiner |
{2}{G} Creature — Elf Druid {T}: Add 1/2 | {2}{G} Creature — Elf Druid {T}: Add to your mana pool an amount of {G} equal to Viridian Joiner's power. 1/2 |
Commander | Magic 2012 |
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Abduction | Abduction |
{2}{U}{U} Enchantment — Aura Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature | {2}{U}{U} Enchantment — Aura Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control. |
Absolver Thrull | Absolver Thrull |
{3}{W} Creature — Thrull Cleric Haunt (When this When Absolver Thrull enters the battlefield or the creature it haunts 2/3 | {3}{W} Creature — Thrull Cleric Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. 2/3 |
Abu Ja'far | Abu Ja'far |
{W} Creature — Human When Abu Ja'far 0/1 | {W} Creature — Human When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1 |
Abyssal Gatekeeper | Abyssal Gatekeeper |
{1}{B} Creature — Horror When Abyssal Gatekeeper 1/1 | {1}{B} Creature — Horror When Abyssal Gatekeeper dies, each player sacrifices a creature. 1/1 |
Academy Rector | Academy Rector |
{3}{W} Creature — Human Cleric When Academy Rector 1/2 | {3}{W} Creature — Human Cleric When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. 1/2 |
Adarkar Valkyrie | Adarkar Valkyrie |
{4}{W}{W} Snow Creature — Angel Flying, vigilance {T}: When target creature other than Adarkar Valkyrie 4/5 | {4}{W}{W} Snow Creature — Angel Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. 4/5 |
Aerie Ouphes | Aerie Ouphes |
{4}{G} Creature — Ouphe Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature 3/3 | {4}{G} Creature — Ouphe Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Agyrem | Agyrem |
Plane — Ravnica Whenever a white creature Whenever a nonwhite creature Whenever you roll {C}, creatures can't attack you until a player planeswalks. | Plane — Ravnica Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever you roll {C}, creatures can't attack you until a player planeswalks. |
Akki Blizzard-Herder | Akki Blizzard-Herder |
{1}{R} Creature — Goblin Shaman When Akki Blizzard-Herder 1/1 | {1}{R} Creature — Goblin Shaman When Akki Blizzard-Herder dies, each player sacrifices a land. 1/1 |
Alabaster Dragon | Alabaster Dragon |
{4}{W}{W} Creature — Dragon Flying When Alabaster Dragon 4/4 | {4}{W}{W} Creature — Dragon Flying When Alabaster Dragon dies, shuffle it into its owner's library. 4/4 |
Algae Gharial | Algae Gharial |
{3}{G} Creature — Crocodile Shroud Whenever another creature 1/1 | {3}{G} Creature — Crocodile Shroud Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. 1/1 |
Anodet Lurker | Anodet Lurker |
{5} Artifact Creature — Construct When Anodet Lurker 3/3 | {5} Artifact Creature — Construct When Anodet Lurker dies, you gain 3 life. 3/3 |
Antler Skulkin | Antler Skulkin |
{5} Artifact Creature — Scarecrow {2}: Target white creature gains persist until end of turn. (When 3/3 | {5} Artifact Creature — Scarecrow {2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Aphetto Vulture | Aphetto Vulture |
{4}{B}{B} Creature — Zombie Bird Flying When Aphetto Vulture 3/2 | {4}{B}{B} Creature — Zombie Bird Flying When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. 3/2 |
Arcbound Bruiser | Arcbound Bruiser |
{5} Artifact Creature — Golem Modular 3 (This enters the battlefield with three +1/+1 counters on it. When 0/0 | {5} Artifact Creature — Golem Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Crusher | Arcbound Crusher |
{4} Artifact Creature — Juggernaut Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When 0/0 | {4} Artifact Creature — Juggernaut Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Fiend | Arcbound Fiend |
{6} Artifact Creature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This enters the battlefield with three +1/+1 counters on it. When 0/0 | {6} Artifact Creature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Hybrid | Arcbound Hybrid |
{4} Artifact Creature — Beast Haste Modular 2 (This enters the battlefield with two +1/+1 counters on it. When 0/0 | {4} Artifact Creature — Beast Haste Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Lancer | Arcbound Lancer |
{7} Artifact Creature — Beast First strike Modular 4 (This enters the battlefield with four +1/+1 counters on it. When 0/0 | {7} Artifact Creature — Beast First strike Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Overseer | Arcbound Overseer |
{8} Artifact Creature — Golem At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When 0/0 | {8} Artifact Creature — Golem At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Ravager | Arcbound Ravager |
{2} Artifact Creature — Beast Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When 0/0 | {2} Artifact Creature — Beast Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Reclaimer | Arcbound Reclaimer |
{4} Artifact Creature — Golem Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When 0/0 | {4} Artifact Creature — Golem Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Slith | Arcbound Slith |
{2} Artifact Creature — Slith Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When 0/0 | {2} Artifact Creature — Slith Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Stinger | Arcbound Stinger |
{2} Artifact Creature — Insect Flying Modular 1 (This enters the battlefield with a +1/+1 counter on it. When 0/0 | {2} Artifact Creature — Insect Flying Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Wanderer | Arcbound Wanderer |
{6} Artifact Creature — Golem Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When 0/0 | {6} Artifact Creature — Golem Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Worker | Arcbound Worker |
{1} Artifact Creature — Construct Modular 1 (This enters the battlefield with a +1/+1 counter on it. When 0/0 | {1} Artifact Creature — Construct Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Archon of Justice | Archon of Justice |
{3}{W}{W} Creature — Archon Flying When Archon of Justice 4/4 | {3}{W}{W} Creature — Archon Flying When Archon of Justice dies, exile target permanent. 4/4 |
Arctic Nishoba | Arctic Nishoba |
{5}{G} Creature — Cat Warrior Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba 6/6 | {5}{G} Creature — Cat Warrior Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba dies, you gain 2 life for each age counter on it. 6/6 |
Ashen-Skin Zubera | Ashen-Skin Zubera |
{1}{B} Creature — Zubera Spirit When Ashen-Skin Zubera 1/2 | {1}{B} Creature — Zubera Spirit When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn. 1/2 |
Aura Thief | Aura Thief |
{3}{U} Creature — Illusion Flying When Aura Thief 2/2 | {3}{U} Creature — Illusion Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2 |
Auspicious Ancestor | Auspicious Ancestor |
{3}{W} Creature — Human Cleric When Auspicious Ancestor Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 2/3 | {3}{W} Creature — Human Cleric When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 2/3 |
Aven Fisher | Aven Fisher |
{3}{U} Creature — Bird Soldier Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher 2/2 | {3}{U} Creature — Bird Soldier Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card. 2/2 |
Avenging Angel | Avenging Angel |
{3}{W}{W} Creature — Angel Flying When Avenging Angel 3/3 | {3}{W}{W} Creature — Angel Flying When Avenging Angel dies, you may put it on top of its owner's library. 3/3 |
Axelrod Gunnarson | Axelrod Gunnarson |
{4}{B}{B}{R}{R} Legendary Creature — Giant Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn 5/5 | {4}{B}{B}{R}{R} Legendary Creature — Giant Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player. 5/5 |
Banewasp Affliction | Banewasp Affliction |
{1}{B} Enchantment — Aura Enchant creature When enchanted creature | {1}{B} Enchantment — Aura Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness. |
Bant Sojourners | Bant Sojourners |
{1}{G}{W}{U} Creature — Human Soldier When you cycle Bant Sojourners or Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) 2/4 | {1}{G}{W}{U} Creature — Human Soldier When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) 2/4 |
Barishi | Barishi |
{2}{G}{G} Creature — Elemental When Barishi 4/3 | {2}{G}{G} Creature — Elemental When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. 4/3 |
Baron Sengir | Baron Sengir |
{5}{B}{B}{B} Legendary Creature — Vampire Flying Whenever a creature dealt damage by Baron Sengir this turn {T}: Regenerate another target Vampire. 5/5 | {5}{B}{B}{B} Legendary Creature — Vampire Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. 5/5 |
Belfry Spirit | Belfry Spirit |
{3}{W}{W} Creature — Spirit Flying Haunt (When this When Belfry Spirit enters the battlefield or the creature it haunts 1/1 | {3}{W}{W} Creature — Spirit Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield. 1/1 |
Benediction of Moons | Benediction of Moons |
{W} Sorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts | {W} Sorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts dies, you gain 1 life for each player. |
Bequeathal | Bequeathal |
{G} Enchantment — Aura Enchant creature When enchanted creature | {G} Enchantment — Aura Enchant creature When enchanted creature dies, you draw two cards. |
Bereavement | Bereavement |
{1}{B} Enchantment Whenever a green creature | {1}{B} Enchantment Whenever a green creature dies, its controller discards a card. |
Black Market | Black Market |
{3}{B}{B} Enchantment Whenever a creature At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. | {3}{B}{B} Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. |
Blade of the Bloodchief | Blade of the Bloodchief |
{1} Artifact — Equipment Whenever a creature Equip {1} | {1} Artifact — Equipment Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} |
Blazing Effigy | Blazing Effigy |
{1}{R} Creature — Elemental When Blazing Effigy 0/3 | {1}{R} Creature — Elemental When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. 0/3 |
Blind Hunter | Blind Hunter |
{2}{W}{B} Creature — Bat Flying Haunt (When this When Blind Hunter enters the battlefield or the creature it haunts 2/2 | {2}{W}{B} Creature — Bat Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2 |
Blistergrub | Blistergrub |
{2}{B} Creature — Horror Swampwalk When Blistergrub 2/2 | {2}{B} Creature — Horror Swampwalk When Blistergrub dies, each opponent loses 2 life. 2/2 |
Blood Cultist | Blood Cultist |
{1}{B}{R} Creature — Human Wizard {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn 1/1 | {1}{B}{R} Creature — Human Wizard {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1 |
Blowfly Infestation | Blowfly Infestation |
{2}{B} Enchantment Whenever a creature | {2}{B} Enchantment Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. |
Body of Jukai | Body of Jukai |
{7}{G}{G} Creature — Spirit Trample Soulshift 8 (When this 8/5 | {7}{G}{G} Creature — Spirit Trample Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) 8/5 |
Body Snatcher | Body Snatcher |
{2}{B}{B} Creature — Minion When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher 2/2 | {2}{B}{B} Creature — Minion When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. 2/2 |
Bogardan Firefiend | Bogardan Firefiend |
{2}{R} Creature — Elemental Spirit When Bogardan Firefiend 2/1 | {2}{R} Creature — Elemental Spirit When Bogardan Firefiend dies, it deals 2 damage to target creature. 2/1 |
Bogardan Phoenix | Bogardan Phoenix |
{2}{R}{R}{R} Creature — Phoenix Flying When Bogardan Phoenix 3/3 | {2}{R}{R}{R} Creature — Phoenix Flying When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. 3/3 |
Boggart Shenanigans | Boggart Shenanigans |
{2}{R} Tribal Enchantment — Goblin Whenever another Goblin you control | {2}{R} Tribal Enchantment — Goblin Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. |
Brine Hag | Brine Hag |
{2}{U}{U} Creature — Hag When Brine Hag 2/2 | {2}{U}{U} Creature — Hag When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) 2/2 |
Burning-Eye Zubera | Burning-Eye Zubera |
{2}{R}{R} Creature — Zubera Spirit When Burning-Eye Zubera 3/3 | {2}{R}{R} Creature — Zubera Spirit When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. 3/3 |
Burning Sands | Burning Sands |
{3}{R}{R} Enchantment Whenever a creature | {3}{R}{R} Enchantment Whenever a creature dies, that creature's controller sacrifices a land. |
Burr Grafter | Burr Grafter |
{3}{G} Creature — Spirit Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this 2/2 | {3}{G} Creature — Spirit Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) 2/2 |
Bushi Tenderfoot | Bushi Tenderfoot |
{W} Creature — Human Soldier When a creature dealt damage by Bushi Tenderfoot this turn [Flips into Kenzo the Hardhearted.] 1/1 | {W} Creature — Human Soldier When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. [Flips into Kenzo the Hardhearted.] 1/1 |
Butcher of Malakir | Butcher of Malakir |
{5}{B}{B} Creature — Vampire Warrior Flying Whenever Butcher of Malakir or another creature you control 5/4 | {5}{B}{B} Creature — Vampire Warrior Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. 5/4 |
Carbonize | Carbonize |
{2}{R} Instant Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would | {2}{R} Instant Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. |
Carrion Thrash | Carrion Thrash |
{2}{B}{R}{G} Creature — Viashino Warrior When Carrion Thrash 4/4 | {2}{B}{R}{G} Creature — Viashino Warrior When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. 4/4 |
Casting of Bones | Casting of Bones |
{2}{B} Enchantment — Aura Enchant creature When enchanted creature | {2}{B} Enchantment — Aura Enchant creature When enchanted creature dies, draw three cards, then discard one of them. |
Cathedral Membrane | Cathedral Membrane |
{1}{(w/p)} Artifact Creature — Wall ({(w/p)} can be paid with either {W} or 2 life.) Defender When Cathedral Membrane 0/3 | {1}{(w/p)} Artifact Creature — Wall ({(w/p)} can be paid with either {W} or 2 life.) Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. 0/3 |
Cathodion | Cathodion |
{3} Artifact Creature — Construct When Cathodion 3/3 | {3} Artifact Creature — Construct When Cathodion dies, add {3} to your mana pool. 3/3 |
Cauldron Haze | Cauldron Haze |
{1}{(w/b)} Instant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When | {1}{(w/b)} Instant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
Cauldron of Souls | Cauldron of Souls |
{5} Artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When | {5} Artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
Caustic Hound | Caustic Hound |
{5}{B} Creature — Hound When Caustic Hound 4/4 | {5}{B} Creature — Hound When Caustic Hound dies, each player loses 4 life. 4/4 |
Celestial Gatekeeper | Celestial Gatekeeper |
{3}{W}{W} Creature — Bird Cleric Flying When Celestial Gatekeeper 2/2 | {3}{W}{W} Creature — Bird Cleric Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. 2/2 |
Cemetery Puca | Cemetery Puca |
{1}{(u/b)}{(u/b)} Creature — Shapeshifter Whenever a creature 1/2 | {1}{(u/b)}{(u/b)} Creature — Shapeshifter Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. 1/2 |
Centaur Safeguard | Centaur Safeguard |
{2}{(g/w)} Creature — Centaur Warrior ({(g/w)} can be paid with either {G} or {W}.) When Centaur Safeguard 3/1 | {2}{(g/w)} Creature — Centaur Warrior ({(g/w)} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1 |
Child of Alara | Child of Alara |
{W}{U}{B}{R}{G} Legendary Creature — Avatar Trample When Child of Alara 6/6 | {W}{U}{B}{R}{G} Legendary Creature — Avatar Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. 6/6 |
Chimney Imp | Chimney Imp |
{4}{B} Creature — Imp Flying When Chimney Imp 1/2 | {4}{B} Creature — Imp Flying When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library. 1/2 |
Chronozoa | Chronozoa |
{3}{U} Creature — Illusion Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa 3/3 | {3}{U} Creature — Illusion Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. 3/3 |
Cinder Cloud | Cinder Cloud |
{3}{R}{R} Instant Destroy target creature. If a white creature | {3}{R}{R} Instant Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. |
Clone Shell | Clone Shell |
{5} Artifact Creature — Shapeshifter Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell 2/2 | {5} Artifact Creature — Shapeshifter Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 2/2 |
Core Prowler | Core Prowler |
{4} Artifact Creature — Horror Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Core Prowler 2/2 | {4} Artifact Creature — Horror Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) 2/2 |
Corrupted Zendikon | Corrupted Zendikon |
{1}{B} Enchantment — Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land | {1}{B} Enchantment — Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Crawling Filth | Crawling Filth |
{5}{B} Creature — Spirit Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this 2/2 | {5}{B} Creature — Spirit Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) 2/2 |
Creature Bond | Creature Bond |
{1}{U} Enchantment — Aura Enchant creature When enchanted creature | {1}{U} Enchantment — Aura Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. |
Crusher Zendikon | Crusher Zendikon |
{2}{R} Enchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land | {2}{R} Enchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Cry of Contrition | Cry of Contrition |
{B} Sorcery Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts | {B} Sorcery Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts dies, target player discards a card. |
Cyclopean Giant | Cyclopean Giant |
{2}{B}{B} Creature — Zombie Giant When Cyclopean Giant 4/2 | {2}{B}{B} Creature — Zombie Giant When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. 4/2 |
Cyclopean Mummy | Cyclopean Mummy |
{1}{B} Creature — Zombie When Cyclopean Mummy 2/1 | {1}{B} Creature — Zombie When Cyclopean Mummy dies, exile it. 2/1 |
Darkslick Drake | Darkslick Drake |
{2}{U}{U} Creature — Drake Flying When Darkslick Drake 2/4 | {2}{U}{U} Creature — Drake Flying When Darkslick Drake dies, draw a card. 2/4 |
Dauthi Ghoul | Dauthi Ghoul |
{1}{B} Creature — Dauthi Zombie Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow 1/1 | {1}{B} Creature — Dauthi Zombie Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. 1/1 |
Deadly Grub | Deadly Grub |
{2}{B} Creature — Insect Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub 3/1 | {2}{B} Creature — Insect Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) 3/1 |
Deathbringer Thoctar | Deathbringer Thoctar |
{4}{B}{R} Creature — Zombie Beast Whenever another creature Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. 3/3 | {4}{B}{R} Creature — Zombie Beast Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. 3/3 |
Deathcurse Ogre | Deathcurse Ogre |
{5}{B} Creature — Ogre Warrior When Deathcurse Ogre 3/3 | {5}{B} Creature — Ogre Warrior When Deathcurse Ogre dies, each player loses 3 life. 3/3 |
Deathgreeter | Deathgreeter |
{B} Creature — Human Shaman Whenever another creature 1/1 | {B} Creature — Human Shaman Whenever another creature dies, you may gain 1 life. 1/1 |
Deathknell Kami | Deathknell Kami |
{1}{B} Creature — Spirit Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this 0/1 | {1}{B} Creature — Spirit Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) 0/1 |
Deathrender | Deathrender |
{4} Artifact — Equipment Equipped creature gets +2/+2. Whenever equipped creature Equip {2} | {4} Artifact — Equipment Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip {2} |
Death's-Head Buzzard | Death's-Head Buzzard |
{1}{B}{B} Creature — Bird Flying When Death's-Head Buzzard 2/1 | {1}{B}{B} Creature — Bird Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. 2/1 |
Death Watch | Death Watch |
{B} Enchantment — Aura Enchant creature When enchanted creature | {B} Enchantment — Aura Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness. |
Decomposition | Decomposition |
{1}{G} Enchantment — Aura Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) When enchanted creature | {1}{G} Enchantment — Aura Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life. |
Demonfire | Demonfire |
{X}{R} Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. | {X}{R} Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. |
Diabolic Servitude | Diabolic Servitude |
{3}{B} Enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. | {3}{B} Enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. |
Dingus Staff | Dingus Staff |
{4} Artifact Whenever a creature | {4} Artifact Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. |
Disease Carriers | Disease Carriers |
{2}{B}{B} Creature — Rat When Disease Carriers 2/2 | {2}{B}{B} Creature — Rat When Disease Carriers dies, target creature gets -2/-2 until end of turn. 2/2 |
Disintegrate | Disintegrate |
{X}{R} Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would | {X}{R} Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. |
Dripping-Tongue Zubera | Dripping-Tongue Zubera |
{1}{G} Creature — Zubera Spirit When Dripping-Tongue Zubera 1/2 | {1}{G} Creature — Zubera Spirit When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn. 1/2 |
Dross Harvester | Dross Harvester |
{1}{B}{B} Creature — Horror Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature 4/4 | {1}{B}{B} Creature — Horror Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4 |
Dross Scorpion | Dross Scorpion |
{4} Artifact Creature — Scorpion Whenever Dross Scorpion or another artifact creature 3/1 | {4} Artifact Creature — Scorpion Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. 3/1 |
Dusk Urchins | Dusk Urchins |
{2}{B} Creature — Ouphe Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins 4/3 | {2}{B} Creature — Ouphe Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it. 4/3 |
Dying Wail | Dying Wail |
{1}{B} Enchantment — Aura Enchant creature When enchanted creature | {1}{B} Enchantment — Aura Enchant creature When enchanted creature dies, target player discards two cards. |
Earthlink | Earthlink |
{3}{B}{R}{G} Enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature | {3}{B}{R}{G} Enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land. |
Elder Pine of Jukai | Elder Pine of Jukai |
{2}{G} Creature — Spirit Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this 2/1 | {2}{G} Creature — Spirit Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) 2/1 |
Elephant Guide | Elephant Guide |
{2}{G} Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature | {2}{G} Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. |
Elvish Soultiller | Elvish Soultiller |
{3}{G}{G} Creature — Elf Mutant When Elvish Soultiller 5/4 | {3}{G}{G} Creature — Elf Mutant When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. 5/4 |
Ember-Fist Zubera | Ember-Fist Zubera |
{1}{R} Creature — Zubera Spirit When Ember-Fist Zubera 1/2 | {1}{R} Creature — Zubera Spirit When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn. 1/2 |
Enatu Golem | Enatu Golem |
{6} Artifact Creature — Golem When Enatu Golem 3/5 | {6} Artifact Creature — Golem When Enatu Golem dies, you gain 4 life. 3/5 |
Endless Cockroaches | Endless Cockroaches |
{1}{B}{B} Creature — Insect When Endless Cockroaches 1/1 | {1}{B}{B} Creature — Insect When Endless Cockroaches dies, return it to its owner's hand. 1/1 |
Endless Whispers | Endless Whispers |
{2}{B}{B} Enchantment Each creature has "When this creature | {2}{B}{B} Enchantment Each creature has "When this creature dies, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." |
Epochrasite | Epochrasite |
{2} Artifact Creature — Construct Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite 1/1 | {2} Artifact Creature — Construct Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) 1/1 |
Esper Sojourners | Esper Sojourners |
{W}{U}{B} Artifact Creature — Vedalken Wizard When you cycle Esper Sojourners or Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) 2/3 | {W}{U}{B} Artifact Creature — Vedalken Wizard When you cycle Esper Sojourners or it dies, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) 2/3 |
Exhumer Thrull | Exhumer Thrull |
{5}{B} Creature — Thrull Haunt (When this When Exhumer Thrull enters the battlefield or the creature it haunts 3/3 | {5}{B} Creature — Thrull Haunt (When this creature dies, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. 3/3 |
Exiled Boggart | Exiled Boggart |
{1}{B} Creature — Goblin Rogue When Exiled Boggart 2/2 | {1}{B} Creature — Goblin Rogue When Exiled Boggart dies, discard a card. 2/2 |
Faces of the Past | Faces of the Past |
{2}{U} Enchantment Whenever a creature | {2}{U} Enchantment Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. |
Fallen Angel Avatar | Fallen Angel Avatar |
Vanguard Whenever a creature you control 0/-5 | Vanguard Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life. 0/-5 |
False Demise | False Demise |
{2}{U} Enchantment — Aura Enchant creature When enchanted creature | {2}{U} Enchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |
False Prophet | False Prophet |
{2}{W}{W} Creature — Human Cleric When False Prophet 2/2 | {2}{W}{W} Creature — Human Cleric When False Prophet dies, exile all creatures. 2/2 |
Fecundity | Fecundity |
{2}{G} Enchantment Whenever a creature | {2}{G} Enchantment Whenever a creature dies, that creature's controller may draw a card. |
Festering Goblin | Festering Goblin |
{B} Creature — Zombie Goblin When Festering Goblin 1/1 | {B} Creature — Zombie Goblin When Festering Goblin dies, target creature gets -1/-1 until end of turn. 1/1 |
Fire Snake | Fire Snake |
{4}{R} Creature — Snake When Fire Snake 3/1 | {4}{R} Creature — Snake When Fire Snake dies, destroy target land. 3/1 |
Firestorm Phoenix | Firestorm Phoenix |
{4}{R}{R} Creature — Phoenix Flying If Firestorm Phoenix would 3/2 | {4}{R}{R} Creature — Phoenix Flying If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. 3/2 |
Flesh Allergy | Flesh Allergy |
{2}{B}{B} Sorcery As an additional cost to cast Flesh Allergy, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures | {2}{B}{B} Sorcery As an additional cost to cast Flesh Allergy, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn. |
Floating-Dream Zubera | Floating-Dream Zubera |
{1}{U} Creature — Zubera Spirit When Floating-Dream Zubera 1/2 | {1}{U} Creature — Zubera Spirit When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn. 1/2 |
Fool's Demise | Fool's Demise |
{4}{U} Enchantment — Aura Enchant creature When enchanted creature When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. | {4}{U} Enchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. |
Forked-Branch Garami | Forked-Branch Garami |
{3}{G}{G} Creature — Spirit Soulshift 4, soulshift 4 (When this 4/4 | {3}{G}{G} Creature — Spirit Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) 4/4 |
Foster | Foster |
{2}{G}{G} Enchantment Whenever a creature you control | {2}{G}{G} Enchantment Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. |
Frostwielder | Frostwielder |
{2}{R}{R} Creature — Human Shaman {T}: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would 1/2 | {2}{R}{R} Creature — Human Shaman {T}: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would die, exile it instead. 1/2 |
Furystoke Giant | Furystoke Giant |
{3}{R}{R} Creature — Giant Warrior When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature 3/3 | {3}{R}{R} Creature — Giant Warrior When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Fyndhorn Druid | Fyndhorn Druid |
{2}{G} Creature — Elf Druid When Fyndhorn Druid 2/2 | {2}{G} Creature — Elf Druid When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. 2/2 |
Gamekeeper | Gamekeeper |
{3}{G} Creature — Elf When Gamekeeper 2/2 | {3}{G} Creature — Elf When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. 2/2 |
Garza Zol, Plague Queen | Garza Zol, Plague Queen |
{4}{U}{B}{R} Legendary Creature — Vampire Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn Whenever Garza Zol deals combat damage to a player, you may draw a card. 5/5 | {4}{U}{B}{R} Legendary Creature — Vampire Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. 5/5 |
Giant Albatross | Giant Albatross |
{1}{U} Creature — Bird Flying When Giant Albatross 1/1 | {1}{U} Creature — Bird Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. 1/1 |
Gibbering Kami | Gibbering Kami |
{3}{B} Creature — Spirit Flying Soulshift 3 (When this 2/2 | {3}{B} Creature — Spirit Flying Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) 2/2 |
Glen Elendra Archmage | Glen Elendra Archmage |
{3}{U} Creature — Faerie Wizard Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature 2/2 | {3}{U} Creature — Faerie Wizard Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Glissa, the Traitor | Glissa, the Traitor |
{B}{G}{G} Legendary Creature — Zombie Elf First strike, deathtouch Whenever a creature an opponent controls 3/3 | {B}{G}{G} Legendary Creature — Zombie Elf First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. 3/3 |
Glyph of Reincarnation | Glyph of Reincarnation |
{G} Instant Cast Glyph of Reincarnation only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature | {G} Instant Cast Glyph of Reincarnation only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. |
Goblin Arsonist | Goblin Arsonist |
{R} Creature — Goblin Shaman When Goblin Arsonist 1/1 | {R} Creature — Goblin Shaman When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. 1/1 |
Goblin Gardener | Goblin Gardener |
{3}{R} Creature — Goblin When Goblin Gardener 2/1 | {3}{R} Creature — Goblin When Goblin Gardener dies, destroy target land. 2/1 |
Goblin Marshal | Goblin Marshal |
{4}{R}{R} Creature — Goblin Warrior Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or 3/3 | {4}{R}{R} Creature — Goblin Warrior Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. 3/3 |
Goblin Masons | Goblin Masons |
{1}{R} Creature — Goblin When Goblin Masons 2/1 | {1}{R} Creature — Goblin When Goblin Masons dies, destroy target Wall. 2/1 |
Goblin Sharpshooter | Goblin Sharpshooter |
{2}{R} Creature — Goblin Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature {T}: Goblin Sharpshooter deals 1 damage to target creature or player. 1/1 | {2}{R} Creature — Goblin Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player. 1/1 |
Golgari Germination | Golgari Germination |
{1}{B}{G} Enchantment Whenever a nontoken creature you control | {1}{B}{G} Enchantment Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. |
Golgari Thug | Golgari Thug |
{1}{B} Creature — Human Warrior When Golgari Thug Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) 1/1 | {1}{B} Creature — Human Warrior When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) 1/1 |
Graceful Reprieve | Graceful Reprieve |
{1}{W} Instant When target creature | {1}{W} Instant When target creature dies this turn, return that card to the battlefield under its owner's control. |
Gravebane Zombie | Gravebane Zombie |
{3}{B} Creature — Zombie If Gravebane Zombie would 3/2 | {3}{B} Creature — Zombie If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead. 3/2 |
Gravelgill Axeshark | Gravelgill Axeshark |
{4}{(u/b)} Creature — Merfolk Soldier Persist (When this creature 3/3 | {4}{(u/b)} Creature — Merfolk Soldier Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Graven Dominator | Graven Dominator |
{4}{W}{W} Creature — Gargoyle Flying Haunt (When this When Graven Dominator enters the battlefield or the creature it haunts 4/4 | {4}{W}{W} Creature — Gargoyle Flying Haunt (When this creature dies, exile it haunting target creature.) When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn. 4/4 |
Grave Pact | Grave Pact |
{1}{B}{B}{B} Enchantment Whenever a creature you control | {1}{B}{B}{B} Enchantment Whenever a creature you control dies, each other player sacrifices a creature. |
Grazing Kelpie | Grazing Kelpie |
{3}{(g/u)} Creature — Beast {(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature 2/3 | {3}{(g/u)} Creature — Beast {(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3 |
Grief Tyrant | Grief Tyrant |
{5}{(b/r)} Creature — Horror Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant 8/8 | {5}{(b/r)} Creature — Horror Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. 8/8 |
Griffin Guide | Griffin Guide |
{2}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature | {2}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield. |
Grinning Demon Avatar | Grinning Demon Avatar |
Vanguard Whenever a nontoken creature you control -1/-2 | Vanguard Whenever a nontoken creature you control dies, target opponent discards a card. -1/-2 |
Gristle Grinner | Gristle Grinner |
{4}{B} Creature — Zombie Whenever a creature 3/3 | {4}{B} Creature — Zombie Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. 3/3 |
Grixis Sojourners | Grixis Sojourners |
{1}{U}{B}{R} Creature — Zombie Ogre When you cycle Grixis Sojourners or Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) 4/3 | {1}{U}{B}{R} Creature — Zombie Ogre When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard. Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) 4/3 |
Guardian Zendikon | Guardian Zendikon |
{2}{W} Enchantment — Aura Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land | {2}{W} Enchantment — Aura Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Haakon, Stromgald Scourge | Haakon, Stromgald Scourge |
{1}{B}{B} Legendary Creature — Zombie Knight You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon 3/3 | {1}{B}{B} Legendary Creature — Zombie Knight You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon dies, you lose 2 life. 3/3 |
Harbinger of Spring | Harbinger of Spring |
{4}{G} Creature — Spirit Protection from non-Spirit creatures Soulshift 4 (When this 2/1 | {4}{G} Creature — Spirit Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) 2/1 |
Haunted Angel | Haunted Angel |
{2}{W} Creature — Angel Flying When Haunted Angel 3/3 | {2}{W} Creature — Angel Flying When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. 3/3 |
Havoc Demon | Havoc Demon |
{5}{B}{B} Creature — Demon Flying When Havoc Demon 5/5 | {5}{B}{B} Creature — Demon Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn. 5/5 |
Heartmender | Heartmender |
{2}{(g/w)}{(g/w)} Creature — Elemental At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature 2/2 | {2}{(g/w)}{(g/w)} Creature — Elemental At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Hellfire | Hellfire |
{2}{B}{B}{B} Sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures | {2}{B}{B}{B} Sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way. |
He Who Hungers | He Who Hungers |
{4}{B} Legendary Creature — Spirit Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Soulshift 4 (When this 3/2 | {4}{B} Legendary Creature — Spirit Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) 3/2 |
Hissing Iguanar | Hissing Iguanar |
{2}{R} Creature — Lizard Whenever another creature 3/1 | {2}{R} Creature — Lizard Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. 3/1 |
Hoarding Dragon | Hoarding Dragon |
{3}{R}{R} Creature — Dragon Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. When Hoarding Dragon 4/4 | {3}{R}{R} Creature — Dragon Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. 4/4 |
Homura, Human Ascendant | Homura, Human Ascendant |
{4}{R}{R} Legendary Creature — Human Monk Homura, Human Ascendant can't block. When Homura [Flips into Homura's Essence.] 4/4 | {4}{R}{R} Legendary Creature — Human Monk Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped. [Flips into Homura's Essence.] 4/4 |
Hornet Harasser | Hornet Harasser |
{2}{B}{B} Creature — Goblin Shaman When Hornet Harasser 2/2 | {2}{B}{B} Creature — Goblin Shaman When Hornet Harasser dies, target creature gets -2/-2 until end of turn. 2/2 |
Hundred-Talon Kami | Hundred-Talon Kami |
{4}{W} Creature — Spirit Flying Soulshift 4 (When this 2/3 | {4}{W} Creature — Spirit Flying Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) 2/3 |
Hunting Moa | Hunting Moa |
{2}{G} Creature — Bird Beast Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or 3/2 | {2}{G} Creature — Bird Beast Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. 3/2 |
Hurloon Shaman | Hurloon Shaman |
{1}{R}{R} Creature — Minotaur Shaman When Hurloon Shaman 2/3 | {1}{R}{R} Creature — Minotaur Shaman When Hurloon Shaman dies, each player sacrifices a land. 2/3 |
Iname as One | Iname as One |
{8}{B}{B}{G}{G} Legendary Creature — Spirit When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. When Iname as One 8/8 | {8}{B}{B}{G}{G} Legendary Creature — Spirit When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. 8/8 |
Iname, Life Aspect | Iname, Life Aspect |
{4}{G}{G} Legendary Creature — Spirit When Iname, Life Aspect 4/4 | {4}{G}{G} Legendary Creature — Spirit When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. 4/4 |
Incendiary | Incendiary |
{R} Enchantment — Aura Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature | {R} Enchantment — Aura Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. |
Indebted Samurai | Indebted Samurai |
{3}{W} Creature — Human Samurai Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control 2/3 | {3}{W} Creature — Human Samurai Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. 2/3 |
Infectious Host | Infectious Host |
{2}{B} Creature — Zombie When Infectious Host 1/1 | {2}{B} Creature — Zombie When Infectious Host dies, target player loses 2 life. 1/1 |
Infectious Rage | Infectious Rage |
{1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/-1. When enchanted creature | {1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. |
Infinite Authority | Infinite Authority |
{W}{W}{W} Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature | {W}{W}{W} Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature died this way, put a +1/+1 counter on the first creature. |
Inheritance | Inheritance |
{W} Enchantment Whenever a creature | {W} Enchantment Whenever a creature dies, you may pay {3}. If you do, draw a card. |
Initiate of Blood | Initiate of Blood |
{3}{R} Creature — Ogre Shaman {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature [Flips into Goka the Unjust.] 2/2 | {3}{R} Creature — Ogre Shaman {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. [Flips into Goka the Unjust.] 2/2 |
Insidious Bookworms | Insidious Bookworms |
{B} Creature — Worm When Insidious Bookworms 1/1 | {B} Creature — Worm When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random. 1/1 |
Ivory Gargoyle | Ivory Gargoyle |
{4}{W} Creature — Gargoyle Flying When Ivory Gargoyle {4}{W}: Exile Ivory Gargoyle. 2/2 | {4}{W} Creature — Gargoyle Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle. 2/2 |
Jotun Owl Keeper | Jotun Owl Keeper |
{2}{W} Creature — Giant Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jotun Owl Keeper 3/3 | {2}{W} Creature — Giant Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. 3/3 |
Jugan, the Rising Star | Jugan, the Rising Star |
{3}{G}{G}{G} Legendary Creature — Dragon Spirit Flying When Jugan, the Rising Star 5/5 | {3}{G}{G}{G} Legendary Creature — Dragon Spirit Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures. 5/5 |
Jund Sojourners | Jund Sojourners |
{B}{R}{G} Creature — Viashino Shaman When you cycle Jund Sojourners or Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) 3/2 | {B}{R}{G} Creature — Viashino Shaman When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) 3/2 |
Junk Diver | Junk Diver |
{3} Artifact Creature — Bird Flying When Junk Diver 1/1 | {3} Artifact Creature — Bird Flying When Junk Diver dies, return another target artifact card from your graveyard to your hand. 1/1 |
Kaervek's Purge | Kaervek's Purge |
{X}{B}{R} Sorcery Destroy target creature with converted mana cost X. If that creature | {X}{B}{R} Sorcery Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. |
Kalastria Highborn | Kalastria Highborn |
{B}{B} Creature — Vampire Shaman Whenever Kalastria Highborn or another Vampire you control 2/2 | {B}{B} Creature — Vampire Shaman Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. 2/2 |
Kalitas, Bloodchief of Ghet | Kalitas, Bloodchief of Ghet |
{5}{B}{B} Legendary Creature — Vampire Warrior {B}{B}{B}, {T}: Destroy target creature. If that creature 5/5 | {5}{B}{B} Legendary Creature — Vampire Warrior {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5 |
Kami of Empty Graves | Kami of Empty Graves |
{3}{B} Creature — Spirit Soulshift 3 (When this 4/1 | {3}{B} Creature — Spirit Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) 4/1 |
Kami of Lunacy | Kami of Lunacy |
{4}{B}{B} Creature — Spirit Flying Soulshift 5 (When this 4/1 | {4}{B}{B} Creature — Spirit Flying Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) 4/1 |
Kami of the Honored Dead | Kami of the Honored Dead |
{5}{W}{W} Creature — Spirit Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this 3/5 | {5}{W}{W} Creature — Spirit Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) 3/5 |
Kami of the Palace Fields | Kami of the Palace Fields |
{5}{W} Creature — Spirit Flying, first strike Soulshift 5 (When this 3/2 | {5}{W} Creature — Spirit Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) 3/2 |
Kami of the Tended Garden | Kami of the Tended Garden |
{3}{G} Creature — Spirit At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this 4/4 | {3}{G} Creature — Spirit At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) 4/4 |
Keiga, the Tide Star | Keiga, the Tide Star |
{5}{U} Legendary Creature — Dragon Spirit Flying When Keiga, the Tide Star 5/5 | {5}{U} Legendary Creature — Dragon Spirit Flying When Keiga, the Tide Star dies, gain control of target creature. 5/5 |
Khabal Ghoul | Khabal Ghoul |
{2}{B} Creature — Zombie At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature 1/1 | {2}{B} Creature — Zombie At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature that died this turn. 1/1 |
Kingfisher | Kingfisher |
{3}{U} Creature — Bird Flying When Kingfisher 2/2 | {3}{U} Creature — Bird Flying When Kingfisher dies, draw a card. 2/2 |
Kinsbaile Borderguard | Kinsbaile Borderguard |
{1}{W}{W} Creature — Kithkin Soldier Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard 1/1 | {1}{W}{W} Creature — Kithkin Soldier Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. 1/1 |
Kitchen Finks | Kitchen Finks |
{1}{(g/w)}{(g/w)} Creature — Ouphe When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature 3/2 | {1}{(g/w)}{(g/w)} Creature — Ouphe When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
Kithkin Spellduster | Kithkin Spellduster |
{4}{W} Creature — Kithkin Wizard Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature 2/3 | {4}{W} Creature — Kithkin Wizard Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3 |
Knucklebone Witch | Knucklebone Witch |
{B} Creature — Goblin Shaman Whenever a Goblin you control 1/1 | {B} Creature — Goblin Shaman Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. 1/1 |
Kodama of the Center Tree | Kodama of the Center Tree |
{4}{G} Legendary Creature — Spirit Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this */* | {4}{G} Legendary Creature — Spirit Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) */* |
Kokusho, the Evening Star | Kokusho, the Evening Star |
{4}{B}{B} Legendary Creature — Dragon Spirit Flying When Kokusho, the Evening Star 5/5 | {4}{B}{B} Legendary Creature — Dragon Spirit Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. 5/5 |
Kresh the Bloodbraided | Kresh the Bloodbraided |
{2}{B}{R}{G} Legendary Creature — Human Warrior Whenever another creature 3/3 | {2}{B}{R}{G} Legendary Creature — Human Warrior Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. 3/3 |
Krovikan Vampire | Krovikan Vampire |
{3}{B}{B} Creature — Vampire At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn 3/3 | {3}{B}{B} Creature — Vampire At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. 3/3 |
Kumano, Master Yamabushi | Kumano, Master Yamabushi |
{3}{R}{R} Legendary Creature — Human Shaman {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would 4/4 | {3}{R}{R} Legendary Creature — Human Shaman {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would die, exile it instead. 4/4 |
Kumano's Blessing | Kumano's Blessing |
{2}{R} Enchantment — Aura Flash Enchant creature If a creature dealt damage by enchanted creature this turn would | {2}{R} Enchantment — Aura Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead. |
Kumano's Pupils | Kumano's Pupils |
{4}{R} Creature — Human Shaman If a creature dealt damage by Kumano's Pupils this turn would 3/3 | {4}{R} Creature — Human Shaman If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. 3/3 |
Kuon, Ogre Ascendant | Kuon, Ogre Ascendant |
{B}{B}{B} Legendary Creature — Ogre Monk At the beginning of the end step, if three or more creatures [Flips into Kuon's Essence.] 2/4 | {B}{B}{B} Legendary Creature — Ogre Monk At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant. [Flips into Kuon's Essence.] 2/4 |
Liege of the Hollows | Liege of the Hollows |
{2}{G}{G} Creature — Spirit When Liege of the Hollows 3/4 | {2}{G}{G} Creature — Spirit When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. 3/4 |
Lifeline | Lifeline |
{5} Artifact Whenever a creature | {5} Artifact Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. |
Lightning Coils | Lightning Coils |
{3} Artifact Whenever a nontoken creature you control At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. | {3} Artifact Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. |
Lim-Dul the Necromancer | Lim-Dul the Necromancer |
{5}{B}{B} Legendary Creature — Human Wizard Whenever a creature an opponent controls {1}{B}: Regenerate target Zombie. 4/4 | {5}{B}{B} Legendary Creature — Human Wizard Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie. 4/4 |
Lingering Tormentor | Lingering Tormentor |
{3}{B} Creature — Spirit Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature 2/2 | {3}{B} Creature — Spirit Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Lockjaw Snapper | Lockjaw Snapper |
{4} Artifact Creature — Scarecrow Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper 2/2 | {4} Artifact Creature — Scarecrow Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. 2/2 |
Lost Auramancers | Lost Auramancers |
{2}{W}{W} Creature — Human Wizard Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers 3/3 | {2}{W}{W} Creature — Human Wizard Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. 3/3 |
Magma Phoenix | Magma Phoenix |
{3}{R}{R} Creature — Phoenix Flying When Magma Phoenix {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. 3/3 | {3}{R}{R} Creature — Phoenix Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. 3/3 |
Magma Spray | Magma Spray |
{R} Instant Magma Spray deals 2 damage to target creature. If that creature would | {R} Instant Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
Marker Beetles | Marker Beetles |
{1}{G}{G} Creature — Insect When Marker Beetles {2}, Sacrifice Marker Beetles: Draw a card. 2/3 | {1}{G}{G} Creature — Insect When Marker Beetles dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice Marker Beetles: Draw a card. 2/3 |
Massacre Wurm | Massacre Wurm |
{3}{B}{B}{B} Creature — Wurm When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls 6/5 | {3}{B}{B}{B} Creature — Wurm When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. 6/5 |
Merfolk Seer | Merfolk Seer |
{2}{U} Creature — Merfolk Wizard When Merfolk Seer 2/2 | {2}{U} Creature — Merfolk Wizard When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. 2/2 |
Mimic Vat | Mimic Vat |
{3} Artifact Imprint — Whenever a nontoken creature {3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. | {3} Artifact Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. |
Mindslicer | Mindslicer |
{2}{B}{B} Creature — Horror When Mindslicer 4/3 | {2}{B}{B} Creature — Horror When Mindslicer dies, each player discards his or her hand. 4/3 |
Mistmoon Griffin | Mistmoon Griffin |
{3}{W} Creature — Griffin Flying When Mistmoon Griffin 2/2 | {3}{W} Creature — Griffin Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. 2/2 |
Mitotic Slime | Mitotic Slime |
{4}{G} Creature — Ooze When Mitotic Slime 4/4 | {4}{G} Creature — Ooze When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield." 4/4 |
Mogg Infestation | Mogg Infestation |
{3}{R}{R} Sorcery Destroy all creatures target player controls. For each creature | {3}{R}{R} Sorcery Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. |
Mogg War Marshal | Mogg War Marshal |
{1}{R} Creature — Goblin Warrior Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or 1/1 | {1}{R} Creature — Goblin Warrior Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield. 1/1 |
Molten Firebird | Molten Firebird |
{4}{R} Creature — Phoenix Flying When Molten Firebird {4}{R}: Exile Molten Firebird. 2/2 | {4}{R} Creature — Phoenix Flying When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{R}: Exile Molten Firebird. 2/2 |
Mongrel Pack | Mongrel Pack |
{3}{G} Creature — Hound When Mongrel Pack 4/1 | {3}{G} Creature — Hound When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield. 4/1 |
Moonlit Strider | Moonlit Strider |
{3}{W} Creature — Spirit Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this 1/4 | {3}{W} Creature — Spirit Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) 1/4 |
Moonlit Wake | Moonlit Wake |
{2}{W} Enchantment Whenever a creature | {2}{W} Enchantment Whenever a creature dies, you gain 1 life. |
Mortis Dogs | Mortis Dogs |
{3}{B} Creature — Hound Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs 2/2 | {3}{B} Creature — Hound Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs dies, target player loses life equal to its power. 2/2 |
Mudbutton Torchrunner | Mudbutton Torchrunner |
{2}{R} Creature — Goblin Warrior When Mudbutton Torchrunner 1/1 | {2}{R} Creature — Goblin Warrior When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. 1/1 |
Murderous Redcap | Murderous Redcap |
{2}{(b/r)}{(b/r)} Creature — Goblin Assassin When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. Persist (When this creature 2/2 | {2}{(b/r)}{(b/r)} Creature — Goblin Assassin When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Mycoid Shepherd | Mycoid Shepherd |
{1}{G}{G}{W} Creature — Fungus Whenever Mycoid Shepherd or another creature you control with power 5 or greater 5/4 | {1}{G}{G}{W} Creature — Fungus Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. 5/4 |
Myr Moonvessel | Myr Moonvessel |
{1} Artifact Creature — Myr When Myr Moonvessel 1/1 | {1} Artifact Creature — Myr When Myr Moonvessel dies, add {1} to your mana pool. 1/1 |
Myr Retriever | Myr Retriever |
{2} Artifact Creature — Myr When Myr Retriever 1/1 | {2} Artifact Creature — Myr When Myr Retriever dies, return another target artifact card from your graveyard to your hand. 1/1 |
Myr Sire | Myr Sire |
{2} Artifact Creature — Myr When Myr Sire 1/1 | {2} Artifact Creature — Myr When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield. 1/1 |
My Undead Horde Awakens | My Undead Horde Awakens |
Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme | Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme dies, abandon this scheme. |
Naya Sojourners | Naya Sojourners |
{2}{R}{G}{W} Creature — Elf Shaman When you cycle Naya Sojourners or Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) 5/3 | {2}{R}{G}{W} Creature — Elf Shaman When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) 5/3 |
Necromancer's Magemark | Necromancer's Magemark |
{2}{B} Enchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would | {2}{B} Enchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead. |
Necropede | Necropede |
{2} Artifact Creature — Insect Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Necropede 1/1 | {2} Artifact Creature — Insect Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Necropede dies, you may put a -1/-1 counter on target creature. 1/1 |
Necroskitter | Necroskitter |
{1}{B}{B} Creature — Elemental Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it 1/4 | {1}{B}{B} Creature — Elemental Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control. 1/4 |
Necrotic Plague | Necrotic Plague |
{2}{B}{B} Enchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature | {2}{B}{B} Enchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. |
Nightsoil Kami | Nightsoil Kami |
{4}{G}{G} Creature — Spirit Soulshift 5 (When this 6/4 | {4}{G}{G} Creature — Spirit Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) 6/4 |
Nine-Ringed Bo | Nine-Ringed Bo |
{3} Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would | {3} Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. |
Nissa's Chosen | Nissa's Chosen |
{G}{G} Creature — Elf Warrior If Nissa's Chosen would 2/3 | {G}{G} Creature — Elf Warrior If Nissa's Chosen would die, put it on the bottom of its owner's library instead. 2/3 |
Noble Benefactor | Noble Benefactor |
{2}{U} Creature — Human Cleric When Noble Benefactor 2/2 | {2}{U} Creature — Human Cleric When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. 2/2 |
Noxious Toad | Noxious Toad |
{2}{B} Creature — Frog When Noxious Toad 1/1 | {2}{B} Creature — Frog When Noxious Toad dies, each opponent discards a card. 1/1 |
Oathkeeper, Takeno's Daisho | Oathkeeper, Takeno's Daisho |
{3} Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2} | {3} Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2} |
Oculus | Oculus |
{1}{U} Creature — Homunculus When Oculus 1/1 | {1}{U} Creature — Homunculus When Oculus dies, you may draw a card. 1/1 |
Onulet | Onulet |
{3} Artifact Creature — Construct When Onulet 2/2 | {3} Artifact Creature — Construct When Onulet dies, you gain 2 life. 2/2 |
Orzhov Euthanist | Orzhov Euthanist |
{2}{B} Creature — Human Assassin Haunt (When this When Orzhov Euthanist enters the battlefield or the creature it haunts 2/2 | {2}{B} Creature — Human Assassin Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. 2/2 |
Orzhov Pontiff | Orzhov Pontiff |
{1}{W}{B} Creature — Human Cleric Haunt (When this When Orzhov Pontiff enters the battlefield or the creature it haunts 1/1 | {1}{W}{B} Creature — Human Cleric Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. 1/1 |
Osai Vultures | Osai Vultures |
{1}{W} Creature — Bird Flying At the beginning of each end step, if a creature Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1 | {1}{W} Creature — Bird Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1 |
Pattern of Rebirth | Pattern of Rebirth |
{3}{G} Enchantment — Aura Enchant creature When enchanted creature | {3}{G} Enchantment — Aura Enchant creature When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library. |
Pawn of Ulamog | Pawn of Ulamog |
{1}{B}{B} Creature — Vampire Shaman Whenever Pawn of Ulamog or another nontoken creature you control 2/2 | {1}{B}{B} Creature — Vampire Shaman Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." 2/2 |
Pelakka Wurm | Pelakka Wurm |
{4}{G}{G}{G} Creature — Wurm Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm 7/7 | {4}{G}{G}{G} Creature — Wurm Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. 7/7 |
Penumbra Bobcat | Penumbra Bobcat |
{2}{G} Creature — Cat When Penumbra Bobcat 2/1 | {2}{G} Creature — Cat When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. 2/1 |
Penumbra Kavu | Penumbra Kavu |
{4}{G} Creature — Kavu When Penumbra Kavu 3/3 | {4}{G} Creature — Kavu When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. 3/3 |
Penumbra Spider | Penumbra Spider |
{2}{G}{G} Creature — Spider Reach (This creature can block creatures with flying.) When Penumbra Spider 2/4 | {2}{G}{G} Creature — Spider Reach (This creature can block creatures with flying.) When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield. 2/4 |
Penumbra Wurm | Penumbra Wurm |
{5}{G}{G} Creature — Wurm Trample When Penumbra Wurm 6/6 | {5}{G}{G} Creature — Wurm Trample When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. 6/6 |
Perilous Myr | Perilous Myr |
{2} Artifact Creature — Myr When Perilous Myr 1/1 | {2} Artifact Creature — Myr When Perilous Myr dies, it deals 2 damage to target creature or player. 1/1 |
Personal Incarnation | Personal Incarnation |
{3}{W}{W}{W} Creature — Avatar Incarnation {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation 6/6 | {3}{W}{W}{W} Creature — Avatar Incarnation {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation dies, its owner loses half his or her life, rounded up. 6/6 |
Plague Dogs | Plague Dogs |
{4}{B} Creature — Zombie Hound When Plague Dogs {2}, Sacrifice Plague Dogs: Draw a card. 3/3 | {4}{B} Creature — Zombie Hound When Plague Dogs dies, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. 3/3 |
Plague Spitter | Plague Spitter |
{2}{B} Creature — Horror At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter 2/2 | {2}{B} Creature — Horror At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. 2/2 |
Private Research | Private Research |
{U} Enchantment — Aura Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature | {U} Enchantment — Aura Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research. |
Promised Kannushi | Promised Kannushi |
{G} Creature — Human Druid Soulshift 7 (When this 1/1 | {G} Creature — Human Druid Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) 1/1 |
Promise of Bunrei | Promise of Bunrei |
{2}{W} Enchantment When a creature you control | {2}{W} Enchantment When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. |
Proper Burial | Proper Burial |
{3}{W} Enchantment Whenever a creature you control | {3}{W} Enchantment Whenever a creature you control dies, you gain life equal to that creature's toughness. |
Protean Hulk | Protean Hulk |
{5}{G}{G} Creature — Beast When Protean Hulk 6/6 | {5}{G}{G} Creature — Beast When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. 6/6 |
Puppeteer Clique | Puppeteer Clique |
{3}{B}{B} Creature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. Persist (When this creature 3/2 | {3}{B}{B} Creature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
Puppet Master | Puppet Master |
{U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature | {U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand. |
Pus Kami | Pus Kami |
{5}{B}{B} Creature — Spirit {B}, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this 3/3 | {5}{B}{B} Creature — Spirit {B}, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) 3/3 |
Quest for the Gravelord | Quest for the Gravelord |
{B} Enchantment Whenever a creature Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. | {B} Enchantment Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. |
Rattleblaze Scarecrow | Rattleblaze Scarecrow |
{6} Artifact Creature — Scarecrow Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3 | {6} Artifact Creature — Scarecrow Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3 |
Reborn Hero | Reborn Hero |
{2}{W} Creature — Human Soldier Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero 2/2 | {2}{W} Creature — Human Soldier Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." 2/2 |
Red Sun's Zenith | Red Sun's Zenith |
{X}{R} Sorcery Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would | {X}{R} Sorcery Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. |
Reign of Terror | Reign of Terror |
{3}{B}{B} Sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for | {3}{B}{B} Sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for that died this way. |
Reincarnation | Reincarnation |
{1}{G}{G} Instant Choose target creature. When that creature | {1}{G}{G} Instant Choose target creature. When that creature dies this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner. |
Reins of the Vinesteed | Reins of the Vinesteed |
{3}{G} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature | {3}{G} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. |
Reliquary Monk | Reliquary Monk |
{2}{W} Creature — Human Monk Cleric When Reliquary Monk 2/2 | {2}{W} Creature — Human Monk Cleric When Reliquary Monk dies, destroy target artifact or enchantment. 2/2 |
Remembrance | Remembrance |
{3}{W} Enchantment Whenever a nontoken creature you control | {3}{W} Enchantment Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. |
Rendclaw Trow | Rendclaw Trow |
{2}{(b/g)} Creature — Troll Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature 2/2 | {2}{(b/g)} Creature — Troll Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Repentant Vampire | Repentant Vampire |
{3}{B}{B} Creature — Vampire Flying Whenever a creature dealt damage by Repentant Vampire this turn Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." 3/3 | {3}{B}{B} Creature — Vampire Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." 3/3 |
Restless Apparition | Restless Apparition |
{(w/b)}{(w/b)}{(w/b)} Creature — Spirit {(w/b)}{(w/b)}{(w/b)}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature 2/2 | {(w/b)}{(w/b)}{(w/b)} Creature — Spirit {(w/b)}{(w/b)}{(w/b)}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Ringskipper | Ringskipper |
{1}{U} Creature — Faerie Wizard Flying When Ringskipper 1/1 | {1}{U} Creature — Faerie Wizard Flying When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 1/1 |
Riptide Crab | Riptide Crab |
{1}{W}{U} Creature — Crab Vigilance When Riptide Crab 1/3 | {1}{W}{U} Creature — Crab Vigilance When Riptide Crab dies, draw a card. 1/3 |
River Kelpie | River Kelpie |
{3}{U}{U} Creature — Beast Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature 3/3 | {3}{U}{U} Creature — Beast Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Roc Egg | Roc Egg |
{2}{W} Creature — Bird Defender (This creature can't attack.) When Roc Egg 0/3 | {2}{W} Creature — Bird Defender (This creature can't attack.) When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield. 0/3 |
Rockslide Elemental | Rockslide Elemental |
{2}{R} Creature — Elemental First strike Whenever another creature 1/1 | {2}{R} Creature — Elemental First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. 1/1 |
Rofellos | Rofellos |
Vanguard Whenever a creature you control -2/+4 | Vanguard Whenever a creature you control dies, draw a card. -2/+4 |
Rooting Kavu | Rooting Kavu |
{2}{G}{G} Creature — Kavu When Rooting Kavu 4/3 | {2}{G}{G} Creature — Kavu When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. 4/3 |
Rootrunner | Rootrunner |
{2}{G}{G} Creature — Spirit {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this 3/3 | {2}{G}{G} Creature — Spirit {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) 3/3 |
Rotlung Reanimator | Rotlung Reanimator |
{2}{B} Creature — Zombie Cleric Whenever Rotlung Reanimator or another Cleric 2/2 | {2}{B} Creature — Zombie Cleric Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield. 2/2 |
Rot Wolf | Rot Wolf |
{2}{G} Creature — Wolf Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn 2/2 | {2}{G} Creature — Wolf Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card. 2/2 |
Rukh Egg | Rukh Egg |
{3}{R} Creature — Bird When Rukh Egg 0/3 | {3}{R} Creature — Bird When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. 0/3 |
Runed Servitor | Runed Servitor |
{2} Artifact Creature — Construct When Runed Servitor 2/2 | {2} Artifact Creature — Construct When Runed Servitor dies, each player draws a card. 2/2 |
Runesword | Runesword |
{6} Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would | {6} Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. |
Rushing-Tide Zubera | Rushing-Tide Zubera |
{2}{U}{U} Creature — Zubera Spirit When Rushing-Tide Zubera 3/3 | {2}{U}{U} Creature — Zubera Spirit When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. 3/3 |
Ryusei, the Falling Star | Ryusei, the Falling Star |
{5}{R} Legendary Creature — Dragon Spirit Flying When Ryusei, the Falling Star 5/5 | {5}{R} Legendary Creature — Dragon Spirit Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. 5/5 |
Sadistic Augermage | Sadistic Augermage |
{2}{B} Creature — Human Wizard When Sadistic Augermage 3/1 | {2}{B} Creature — Human Wizard When Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library. 3/1 |
Sadistic Glee | Sadistic Glee |
{B} Enchantment — Aura Enchant creature Whenever a creature | {B} Enchantment — Aura Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature. |
Safehold Elite | Safehold Elite |
{1}{(g/w)} Creature — Elf Scout Persist (When this creature 2/2 | {1}{(g/w)} Creature — Elf Scout Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Salvaging Station | Salvaging Station |
{6} Artifact {T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. Whenever a creature | {6} Artifact {T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. Whenever a creature dies, you may untap Salvaging Station. |
Sandals of Abdallah | Sandals of Abdallah |
{4} Artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature | {4} Artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. |
Sangromancer | Sangromancer |
{2}{B}{B} Creature — Vampire Shaman Flying Whenever a creature an opponent controls Whenever an opponent discards a card, you may gain 3 life. 3/3 | {2}{B}{B} Creature — Vampire Shaman Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3 |
Scavenger Drake | Scavenger Drake |
{3}{B} Creature — Drake Flying Whenever another creature 1/1 | {3}{B} Creature — Drake Flying Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. 1/1 |
Scavenging Ghoul | Scavenging Ghoul |
{3}{B} Creature — Zombie At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2 | {3}{B} Creature — Zombie At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2 |
Scorching Lava | Scorching Lava |
{1}{R} Instant Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would | {1}{R} Instant Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. |
Screams from Within | Screams from Within |
{1}{B}{B} Enchantment — Aura Enchant creature Enchanted creature gets -1/-1. When enchanted creature | {1}{B}{B} Enchantment — Aura Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. |
Screeching Buzzard | Screeching Buzzard |
{3}{B} Creature — Bird Flying When Screeching Buzzard 2/2 | {3}{B} Creature — Bird Flying When Screeching Buzzard dies, each opponent discards a card. 2/2 |
Scuttling Death | Scuttling Death |
{4}{B} Creature — Spirit Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this 4/2 | {4}{B} Creature — Spirit Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) 4/2 |
Scuzzback Marauders | Scuzzback Marauders |
{4}{(r/g)} Creature — Goblin Warrior Trample Persist (When this creature 5/2 | {4}{(r/g)} Creature — Goblin Warrior Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/2 |
Scythe of the Wretched | Scythe of the Wretched |
{2} Artifact — Equipment Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn Equip {4} | {2} Artifact — Equipment Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4} |
Seedguide Ash | Seedguide Ash |
{4}{G} Creature — Treefolk Druid When Seedguide Ash 4/4 | {4}{G} Creature — Treefolk Druid When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. 4/4 |
Seize the Soul | Seize the Soul |
{2}{B}{B} Instant Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Seize the Soul haunts | {2}{B}{B} Instant Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. |
Sek'Kuar, Deathkeeper | Sek'Kuar, Deathkeeper |
{2}{B}{R}{G} Legendary Creature — Orc Shaman Whenever another nontoken creature you control 4/3 | {2}{B}{R}{G} Legendary Creature — Orc Shaman Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. 4/3 |
Sell-Sword Brute | Sell-Sword Brute |
{1}{R} Creature — Human Mercenary When Sell-Sword Brute 2/2 | {1}{R} Creature — Human Mercenary When Sell-Sword Brute dies, it deals 2 damage to you. 2/2 |
Sengir Bats | Sengir Bats |
{1}{B}{B} Creature — Bat Flying Whenever a creature dealt damage by Sengir Bats this turn 1/2 | {1}{B}{B} Creature — Bat Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. 1/2 |
Sengir Vampire | Sengir Vampire |
{3}{B}{B} Creature — Vampire Flying Whenever a creature dealt damage by Sengir Vampire this turn 4/4 | {3}{B}{B} Creature — Vampire Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4 |
Seraph | Seraph |
{6}{W} Creature — Angel Flying Whenever a creature dealt damage by Seraph this turn 4/4 | {6}{W} Creature — Angel Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4 |
Serum Raker | Serum Raker |
{2}{U}{U} Creature — Drake Flying When Serum Raker 3/2 | {2}{U}{U} Creature — Drake Flying When Serum Raker dies, each player discards a card. 3/2 |
Shade's Form | Shade's Form |
{1}{B}{B} Enchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature | {1}{B}{B} Enchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control. |
Shambling Swarm | Shambling Swarm |
{1}{B}{B}{B} Creature — Horror When Shambling Swarm 3/3 | {1}{B}{B}{B} Creature — Horror When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. 3/3 |
Shivan Phoenix | Shivan Phoenix |
{4}{R}{R} Creature — Phoenix Flying When Shivan Phoenix 3/4 | {4}{R}{R} Creature — Phoenix Flying When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. 3/4 |
Shriveling Rot | Shriveling Rot |
{2}{B}{B} Instant Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature Entwine {2}{B} (Choose both if you pay the entwine cost.) | {2}{B}{B} Instant Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.) |
Silent-Chant Zubera | Silent-Chant Zubera |
{1}{W} Creature — Zubera Spirit When Silent-Chant Zubera 1/2 | {1}{W} Creature — Zubera Spirit When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn. 1/2 |
Skeletonize | Skeletonize |
{4}{R} Instant Skeletonize deals 3 damage to target creature. When a creature dealt damage this way | {4}{R} Instant Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." |
Skirk Drill Sergeant | Skirk Drill Sergeant |
{1}{R} Creature — Goblin Whenever Skirk Drill Sergeant or another Goblin 2/1 | {1}{R} Creature — Goblin Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. 2/1 |
Skirk Ridge Exhumer | Skirk Ridge Exhumer |
{1}{B} Creature — Zombie Spellshaper {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin 1/1 | {1}{B} Creature — Zombie Spellshaper {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." 1/1 |
Skullclamp | Skullclamp |
{1} Artifact — Equipment Equipped creature gets +1/-1.
Equip {1} | {1} Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} |
Slaughterhouse Bouncer | Slaughterhouse Bouncer |
{4}{B} Creature — Ogre Warrior Hellbent — When Slaughterhouse Bouncer 3/3 | {4}{B} Creature — Ogre Warrior Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. 3/3 |
Solemn Simulacrum | Solemn Simulacrum |
{4} Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land When Solemn Simulacrum 2/2 | {4} Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card. 2/2 |
Soulcatcher | Soulcatcher |
{1}{W} Creature — Bird Soldier Flying Whenever a creature with flying 1/1 | {1}{W} Creature — Bird Soldier Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. 1/1 |
Soul Collector | Soul Collector |
{3}{B}{B} Creature — Vampire Flying Whenever a creature dealt damage by Soul Collector this turn Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 | {3}{B}{B} Creature — Vampire Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Soul Net | Soul Net |
{1} Artifact Whenever a creature | {1} Artifact Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. |
Sporogenesis | Sporogenesis |
{3}{G} Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. | {3}{G} Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. |
Sprouting Thrinax | Sprouting Thrinax |
{B}{R}{G} Creature — Lizard When Sprouting Thrinax 3/3 | {B}{R}{G} Creature — Lizard When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. 3/3 |
Squee's Embrace | Squee's Embrace |
{R}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature | {R}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand. |
Stalking Vengeance | Stalking Vengeance |
{5}{R}{R} Creature — Avatar Haste Whenever another creature you control 5/5 | {5}{R}{R} Creature — Avatar Haste Whenever another creature you control dies, it deals damage equal to its power to target player. 5/5 |
Su-Chi | Su-Chi |
{4} Artifact Creature — Construct When Su-Chi 4/4 | {4} Artifact Creature — Construct When Su-Chi dies, add {4} to your mana pool. 4/4 |
Summoner's Egg | Summoner's Egg |
{4} Artifact Creature — Construct Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg 0/4 | {4} Artifact Creature — Construct Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 0/4 |
Surveilling Sprite | Surveilling Sprite |
{1}{U} Creature — Faerie Rogue Flying When Surveilling Sprite 1/1 | {1}{U} Creature — Faerie Rogue Flying When Surveilling Sprite dies, you may draw a card. 1/1 |
Sylvan Hierophant | Sylvan Hierophant |
{1}{G} Creature — Human Cleric When Sylvan Hierophant 1/2 | {1}{G} Creature — Human Cleric When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. 1/2 |
Sylvok Lifestaff | Sylvok Lifestaff |
{1} Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature Equip {1} | {1} Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1} |
Symbiotic Beast | Symbiotic Beast |
{4}{G}{G} Creature — Insect Beast When Symbiotic Beast 4/4 | {4}{G}{G} Creature — Insect Beast When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. 4/4 |
Symbiotic Elf | Symbiotic Elf |
{3}{G} Creature — Elf When Symbiotic Elf 2/2 | {3}{G} Creature — Elf When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. 2/2 |
Symbiotic Wurm | Symbiotic Wurm |
{5}{G}{G}{G} Creature — Wurm When Symbiotic Wurm 7/7 | {5}{G}{G}{G} Creature — Wurm When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. 7/7 |
Takklemaggot | Takklemaggot |
{2}{B}{B} Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature | {2}{B}{B} Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." |
Tarpan | Tarpan |
{G} Creature — Horse When Tarpan 1/1 | {G} Creature — Horse When Tarpan dies, you gain 1 life. 1/1 |
Tatsumasa, the Dragon's Fang | Tatsumasa, the Dragon's Fang |
{6} Legendary Artifact — Equipment Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token Equip {3} | {6} Legendary Artifact — Equipment Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip {3} |
Teysa, Orzhov Scion | Teysa, Orzhov Scion |
{1}{W}{B} Legendary Creature — Human Advisor Sacrifice three white creatures: Exile target creature. Whenever another black creature you control 2/3 | {1}{W}{B} Legendary Creature — Human Advisor Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 2/3 |
Teysa, Orzhov Scion Avatar | Teysa, Orzhov Scion Avatar |
Vanguard Whenever a nontoken creature 0/-2 | Vanguard Whenever a nontoken creature dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 0/-2 |
The Very Soil Shall Shake | The Very Soil Shall Shake |
Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control | Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme. |
Thief of Hope | Thief of Hope |
{2}{B} Creature — Spirit Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this 2/2 | {2}{B} Creature — Spirit Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) 2/2 |
Thornbite Staff | Thornbite Staff |
{2} Tribal Artifact — Shaman Equipment Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip {4} | {2} Tribal Artifact — Shaman Equipment Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip {4} |
Thousand-legged Kami | Thousand-legged Kami |
{6}{G}{G} Creature — Spirit Soulshift 7 (When this 6/6 | {6}{G}{G} Creature — Spirit Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) 6/6 |
Thunderblust | Thunderblust |
{2}{R}{R}{R} Creature — Elemental Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature 7/2 | {2}{R}{R}{R} Creature — Elemental Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 7/2 |
Torii Watchward | Torii Watchward |
{4}{W} Creature — Spirit Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this 3/3 | {4}{W} Creature — Spirit Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) 3/3 |
Toshiro Umezawa | Toshiro Umezawa |
{1}{B}{B} Legendary Creature — Human Samurai Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls 2/2 | {1}{B}{B} Legendary Creature — Human Samurai Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. 2/2 |
Trapjaw Kelpie | Trapjaw Kelpie |
{4}{(g/u)}{(g/u)} Creature — Beast Flash Persist (When this creature 3/3 | {4}{(g/u)}{(g/u)} Creature — Beast Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Treacherous Vampire | Treacherous Vampire |
{4}{B} Creature — Vampire Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire 4/4 | {4}{B} Creature — Vampire Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." 4/4 |
Treacherous Werewolf | Treacherous Werewolf |
{2}{B} Creature — Human Wolf Minion Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf 2/2 | {2}{B} Creature — Human Wolf Minion Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." 2/2 |
Trophy Hunter | Trophy Hunter |
{2}{G} Creature — Human Archer {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn 2/3 | {2}{G} Creature — Human Archer {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3 |
Tukatongue Thallid | Tukatongue Thallid |
{G} Creature — Fungus When Tukatongue Thallid 1/1 | {G} Creature — Fungus When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. 1/1 |
Tuktuk the Explorer | Tuktuk the Explorer |
{2}{R} Legendary Creature — Goblin Haste When Tuktuk the Explorer 1/1 | {2}{R} Legendary Creature — Goblin Haste When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. 1/1 |
Twilight Shepherd | Twilight Shepherd |
{3}{W}{W}{W} Creature — Angel Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature 5/5 | {3}{W}{W}{W} Creature — Angel Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5 |
Undying Beast | Undying Beast |
{3}{B} Creature — Beast When Undying Beast 3/2 | {3}{B} Creature — Beast When Undying Beast dies, put it on top of its owner's library. 3/2 |
Unscythe, Killer of Kings | Unscythe, Killer of Kings |
{U}{B}{B}{R} Legendary Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn Equip {2} | {U}{B}{B}{R} Legendary Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. Equip {2} |
Vampiric Dragon | Vampiric Dragon |
{6}{B}{R} Creature — Vampire Dragon Flying Whenever a creature dealt damage by Vampiric Dragon this turn {1}{R}: Vampiric Dragon deals 1 damage to target creature. 5/5 | {6}{B}{R} Creature — Vampire Dragon Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. 5/5 |
Vampiric Embrace | Vampiric Embrace |
{2}{B}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn | {2}{B}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. |
Vampiric Sliver | Vampiric Sliver |
{3}{B} Creature — Sliver All Sliver creatures have "Whenever a creature dealt damage by this creature this turn 3/3 | {3}{B} Creature — Sliver All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." 3/3 |
Vastwood Zendikon | Vastwood Zendikon |
{4}{G} Enchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land | {4}{G} Enchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Vein Drinker | Vein Drinker |
{4}{B}{B} Creature — Vampire Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn 4/4 | {4}{B}{B} Creature — Vampire Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker. 4/4 |
Venerable Kumo | Venerable Kumo |
{4}{G} Creature — Spirit Reach (This creature can block creatures with flying.) Soulshift 4 (When this 2/3 | {4}{G} Creature — Spirit Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) 2/3 |
Vengeful Dead | Vengeful Dead |
{3}{B} Creature — Zombie Whenever Vengeful Dead or another Zombie 3/2 | {3}{B} Creature — Zombie Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. 3/2 |
Verdant Succession | Verdant Succession |
{4}{G} Enchantment Whenever a green nontoken creature | {4}{G} Enchantment Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library. |
Veteran Explorer | Veteran Explorer |
{G} Creature — Human Soldier Scout When Veteran Explorer 1/1 | {G} Creature — Human Soldier Scout When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. 1/1 |
Vexing Sphinx | Vexing Sphinx |
{1}{U}{U} Creature — Sphinx Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx 4/4 | {1}{U}{U} Creature — Sphinx Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it. 4/4 |
Vicious Shadows | Vicious Shadows |
{6}{R} Enchantment Whenever a creature | {6}{R} Enchantment Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. |
Vigil for the Lost | Vigil for the Lost |
{3}{W} Enchantment Whenever a creature you control | {3}{W} Enchantment Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. |
Vine Kami | Vine Kami |
{6}{G} Creature — Spirit Vine Kami can't be blocked except by two or more creatures. Soulshift 6 (When this 4/4 | {6}{G} Creature — Spirit Vine Kami can't be blocked except by two or more creatures. Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) 4/4 |
Viridian Emissary | Viridian Emissary |
{1}{G} Creature — Elf Scout When Viridian Emissary 2/1 | {1}{G} Creature — Elf Scout When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 2/1 |
Virulent Wound | Virulent Wound |
{B} Instant Put a -1/-1 counter on target creature. When that creature | {B} Instant Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter. |
Vodalian War Machine | Vodalian War Machine |
{1}{U}{U} Creature — Wall Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine 0/4 | {1}{U}{U} Creature — Wall Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. 0/4 |
Void Maw | Void Maw |
{4}{B}{B} Creature — Horror Trample If another creature would Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 | {4}{B}{B} Creature — Horror Trample If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 |
Weatherseed Treefolk | Weatherseed Treefolk |
{2}{G}{G}{G} Creature — Treefolk Trample When Weatherseed Treefolk 5/3 | {2}{G}{G}{G} Creature — Treefolk Trample When Weatherseed Treefolk dies, return it to its owner's hand. 5/3 |
Welkin Hawk | Welkin Hawk |
{1}{W} Creature — Bird Flying When Welkin Hawk 1/1 | {1}{W} Creature — Bird Flying When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. 1/1 |
Whippoorwill | Whippoorwill |
{G} Creature — Bird {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature 1/1 | {G} Creature — Bird {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. 1/1 |
Whirlpool Drake | Whirlpool Drake |
{3}{U} Creature — Drake Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake 2/2 | {3}{U} Creature — Drake Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. 2/2 |
Wind Zendikon | Wind Zendikon |
{U} Enchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land | {U} Enchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Wingrattle Scarecrow | Wingrattle Scarecrow |
{3} Artifact Creature — Scarecrow Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature 2/2 | {3} Artifact Creature — Scarecrow Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Wirewood Herald | Wirewood Herald |
{1}{G} Creature — Elf When Wirewood Herald 1/1 | {1}{G} Creature — Elf When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. 1/1 |
Woodfall Primus | Woodfall Primus |
{5}{G}{G}{G} Creature — Treefolk Shaman Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature 6/6 | {5}{G}{G}{G} Creature — Treefolk Shaman Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 6/6 |
Wurmcoil Engine | Wurmcoil Engine |
{6} Artifact Creature — Wurm Deathtouch, lifelink When Wurmcoil Engine 6/6 | {6} Artifact Creature — Wurm Deathtouch, lifelink When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. 6/6 |
Yamabushi's Flame | Yamabushi's Flame |
{2}{R} Instant Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would | {2}{R} Instant Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. |
Yamabushi's Storm | Yamabushi's Storm |
{1}{R} Sorcery Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would | {1}{R} Sorcery Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. |
Yavimaya Elder | Yavimaya Elder |
{1}{G}{G} Creature — Human Druid When Yavimaya Elder {2}, Sacrifice Yavimaya Elder: Draw a card. 2/1 | {1}{G}{G} Creature — Human Druid When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card. 2/1 |
Yoke of the Damned | Yoke of the Damned |
{1}{B} Enchantment — Aura Enchant creature When a creature | {1}{B} Enchantment — Aura Enchant creature When a creature dies, destroy enchanted creature. |
Yosei, the Morning Star | Yosei, the Morning Star |
{4}{W}{W} Legendary Creature — Dragon Spirit Flying When Yosei, the Morning Star 5/5 | {4}{W}{W} Legendary Creature — Dragon Spirit Flying When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls. 5/5 |
Commander | Magic 2012 |
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Higure, the Still Wind | Higure, the Still Wind |
{3}{U}{U} Legendary Creature — Human Ninja Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever {2}: Target Ninja creature is unblockable this turn. 3/4 | {3}{U}{U} Legendary Creature — Human Ninja Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature is unblockable this turn. 3/4 |
Multani, Maro-Sorcerer | Multani, Maro-Sorcerer |
{4}{G}{G} Legendary Creature — Elemental Shroud (This permanent can't be the target of spells or abilities.)
*/* | {4}{G}{G} Legendary Creature — Elemental Shroud (This permanent can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. */* |
Rashka the Slayer | Rashka the Slayer |
{3}{W}{W} Legendary Creature — Human Archer Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 | {3}{W}{W} Legendary Creature — Human Archer Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
Commander | Magic 2012 |
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Flight | Flight |
{U} Enchantment — Aura Enchant creature Enchanted creature has flying. | {U} Enchantment — Aura Enchant creature Enchanted creature has flying. |
Goblin War Paint | Goblin War Paint |
{1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. | {1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. (It can attack and {T} no matter when it came under its controller's control.) |
Lure | Lure |
{1}{G}{G} Enchantment — Aura Enchant creature All creatures able to block enchanted creature do so. | {1}{G}{G} Enchantment — Aura Enchant creature All creatures able to block enchanted creature do so. |
Serra Angel | Serra Angel |
{3}{W}{W} Creature — Angel
4/4 | {3}{W}{W} Creature — Angel Flying Vigilance (Attacking doesn't cause this creature to tap.) 4/4 |
Slaughter Cry | Slaughter Cry |
{2}{R} Instant Target creature gets +3/+0 and gains first strike until end of turn. | {2}{R} Instant Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
Volcanic Dragon | Volcanic Dragon |
{4}{R}{R} Creature — Dragon
4/4 | {4}{R}{R} Creature — Dragon Flying Haste (This creature can attack and {T} as soon as it comes under your control.) 4/4 |
Worldslayer | Worldslayer |
{5} Artifact — Equipment Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a | {5} Artifact — Equipment Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |
Commander | Magic 2012 |
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Heartwood Dryad | Heartwood Dryad |
{1}{G} Creature — Dryad Heartwood Dryad can block creatures with shadow as though 2/1 | {1}{G} Creature — Dryad Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. 2/1 |
Wall of Diffusion | Wall of Diffusion |
{1}{R} Creature — Wall Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though 0/5 | {1}{R} Creature — Wall Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow. 0/5 |
Commander | Magic 2012 |
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Awakener Druid | Awakener Druid |
{2}{G} Creature — Human Druid When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid 1/1 | {2}{G} Creature — Human Druid When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. 1/1 |
Evaporate | Evaporate |
{2}{R} Sorcery Evaporate deals 1 damage to each | {2}{R} Sorcery Evaporate deals 1 damage to each white and/or blue creature. |
Ghostway | Ghostway |
{2}{W} Instant Exile each creature you control. Return those cards to the battlefield under their | {2}{W} Instant Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. |
Godo, Bandit Warlord | Godo, Bandit Warlord |
{5}{R} Legendary Creature — Human Barbarian When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, 3/3 | {5}{R} Legendary Creature — Human Barbarian When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. 3/3 |
Heart of Bogardan | Heart of Bogardan |
{2}{R}{R} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus | {2}{R}{R} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2. |
Irini Sengir | Irini Sengir |
{2}{B}{B} Legendary Creature — Vampire Dwarf
2/2 | {2}{B}{B} Legendary Creature — Vampire Dwarf Green enchantment spells and white enchantment spells cost {2} more to cast. 2/2 |
Island Fish Jasconius | Island Fish Jasconius |
{4}{U}{U}{U} Creature — Fish Island Fish Jasconius
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. When you control no Islands, sacrifice Island Fish Jasconius. 6/8 | {4}{U}{U}{U} Creature — Fish Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius. 6/8 |
Marjhan | Marjhan |
{5}{U}{U} Creature — Leviathan Marjhan doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. 8/8 | {5}{U}{U} Creature — Leviathan Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan. 8/8 |
Murderous Betrayal | Murderous Betrayal |
{B}{B}{B} Enchantment {B}{B}, Pay half your | {B}{B}{B} Enchantment {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. |
Putrid Warrior | Putrid Warrior |
{W}{B} Creature — Zombie Soldier Warrior Whenever Putrid Warrior deals damage, choose one — 2/2 | {W}{B} Creature — Zombie Soldier Warrior Whenever Putrid Warrior deals damage, choose one — Each player loses 1 life; or each player gains 1 life. 2/2 |
Pyramids | Pyramids |
{6} Artifact {2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage | {6} Artifact {2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. |
Rally the Horde | Rally the Horde |
{5}{R} Sorcery Exile the top | {5}{R} Sorcery Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. |
Rise from the Grave | Rise from the Grave |
{4}{B} Sorcery Put target creature card | {4}{B} Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
Serpent Generator | Serpent Generator |
{6} Artifact {4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. | {6} Artifact {4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) |
Shade's Breath | Shade's Breath |
{1}{B} Instant Until end of turn, each creature you control becomes | {1}{B} Instant Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn." |
Skyshroud Elf | Skyshroud Elf |
{1}{G} Creature — Elf Druid {T}: Add {G} to your mana pool. {1}: Add 1/1 | {1}{G} Creature — Elf Druid {T}: Add {G} to your mana pool. {1}: Add {R} or {W} to your mana pool. 1/1 |
Titania's Song | Titania's Song |
{3}{G} Enchantment Each noncreature artifact loses | {3}{G} Enchantment Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. |
Tithe | Tithe |
{W} Instant Search your library for a Plains card. If | {W} Instant Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. |
Commander | Magic 2012 |
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Adaptive Automaton | |
{3} Artifact Creature — Construct As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. 2/2 | |
Aegis Angel | |
{4}{W}{W} Creature — Angel Flying When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) 5/5 | |
Alabaster Mage | |
{1}{W} Creature — Human Wizard {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 2/1 | |
Amphin Cutthroat | |
{3}{U} Creature — Salamander Rogue 2/4 | |
Angelic Destiny | |
{2}{W}{W} Enchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. | |
Arachnus Spinner | |
{5}{G} Creature — Spider Reach (This creature can block creatures with flying.) Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. 5/7 | |
Arachnus Web | |
{2}{G} Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. | |
Arbalest Elite | |
{2}{W}{W} Creature — Human Archer {2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. 2/3 | |
Armored Warhorse | |
{W}{W} Creature — Horse 2/3 | |
Aven Fleetwing | |
{3}{U} Creature — Bird Soldier Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 | |
Azure Mage | |
{1}{U} Creature — Human Wizard {3}{U}: Draw a card. 2/1 | |
Benalish Veteran | |
{2}{W} Creature — Human Soldier Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2 | |
Bloodlord of Vaasgoth | |
{3}{B}{B} Creature — Vampire Warrior Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3 | |
Blood Ogre | |
{2}{R} Creature — Ogre Warrior Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.) 2/2 | |
Bloodrage Vampire | |
{2}{B} Creature — Vampire Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) 3/1 | |
Bonebreaker Giant | |
{4}{R} Creature — Giant 4/4 | |
Buried Ruin | |
Land {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. | |
Carnage Wurm | |
{6}{G} Creature — Wurm Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 6/6 | |
Chandra's Phoenix | |
{1}{R}{R} Creature — Phoenix Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. 2/2 | |
Chandra, the Firebrand | |
{3}{R} Planeswalker — Chandra +1: Chandra, the Firebrand deals 1 damage to target creature or player. -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players. 3 loyalty | |
Chasm Drake | |
{4}{U} Creature — Drake Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3 | |
Circle of Flame | |
{1}{R} Enchantment Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. | |
Crimson Mage | |
{1}{R} Creature — Human Shaman {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1 | |
Crown of Empires | |
{2} Artifact {3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. | |
Crumbling Colossus | |
{5} Artifact Creature — Golem Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) When Crumbling Colossus attacks, sacrifice it at end of combat. 7/4 | |
Dark Favor | |
{1}{B} Enchantment — Aura Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1. | |
Devouring Swarm | |
{1}{B}{B} Creature — Insect Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1 | |
Divine Favor | |
{1}{W} Enchantment — Aura Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. | |
Doubling Chant | |
{5}{G} Sorcery For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. | |
Drifting Shade | |
{3}{B} Creature — Shade Flying {B}: Drifting Shade gets +1/+1 until end of turn. 1/1 | |
Druidic Satchel | |
{3} Artifact {2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. | |
Dungrove Elder | |
{2}{G} Creature — Treefolk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control. */* | |
Duskhunter Bat | |
{1}{B} Creature — Bat Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying 1/1 | |
Frost Breath | |
{2}{U} Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | |
Furyborn Hellkite | |
{4}{R}{R}{R} Creature — Dragon Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying 6/6 | |
Garruk, Primal Hunter | |
{2}{G}{G}{G} Planeswalker — Garruk +1: Put a 3/3 green Beast creature token onto the battlefield. -3: Draw cards equal to the greatest power among creatures you control. -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. 3 loyalty | |
Garruk's Horde | |
{5}{G}{G} Creature — Beast Trample Play with the top card of your library revealed. You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) 7/7 | |
Gideon's Avenger | |
{1}{W}{W} Creature — Human Soldier Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. 2/2 | |
Gideon's Lawkeeper | |
{W} Creature — Human Soldier {W}, {T}: Tap target creature. 1/1 | |
Gladecover Scout | |
{G} Creature — Elf Scout Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1 | |
Goblin Bangchuckers | |
{2}{R}{R} Creature — Goblin Warrior {T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. 2/2 | |
Goblin Fireslinger | |
{R} Creature — Goblin Warrior {T}: Goblin Fireslinger deals 1 damage to target player. 1/1 | |
Gorehorn Minotaurs | |
{2}{R}{R} Creature — Minotaur Warrior Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) 3/3 | |
Grand Abolisher | |
{W}{W} Creature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2 | |
Greatsword | |
{3} Artifact — Equipment Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | |
Griffin Rider | |
{1}{W} Creature — Human Knight As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1 | |
Guardians' Pledge | |
{1}{W}{W} Instant White creatures you control get +2/+2 until end of turn. | |
Hideous Visage | |
{2}{B} Sorcery Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
Hunter's Insight | |
{2}{G} Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. | |
Jace, Memory Adept | |
{3}{U}{U} Planeswalker — Jace +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard. 0: Target player puts the top ten cards of his or her library into his or her graveyard. -7: Any number of target players each draw twenty cards. 4 loyalty | |
Jace's Archivist | |
{1}{U}{U} Creature — Vedalken Wizard {U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. 2/2 | |
Jade Mage | |
{1}{G} Creature — Human Shaman {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. 2/1 | |
Kite Shield | |
{0} Artifact — Equipment Equipped creature gets +0/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | |
Lord of the Unreal | |
{U}{U} Creature — Human Wizard Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 | |
Lurking Crocodile | |
{2}{G} Creature — Crocodile Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Islandwalk (This creature is unblockable as long as defending player controls an Island.) 2/2 | |
Manalith | |
{3} Artifact {T}: Add one mana of any color to your mana pool. | |
Master Thief | |
{2}{U}{U} Creature — Human Rogue When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. 2/2 | |
Merfolk Mesmerist | |
{1}{U} Creature — Merfolk Wizard {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. 1/2 | |
Mind Unbound | |
{4}{U}{U} Enchantment At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. | |
Monomania | |
{3}{B}{B} Sorcery Target player chooses a card in his or her hand and discards the rest. | |
Onyx Mage | |
{1}{B} Creature — Human Wizard {1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1 | |
Peregrine Griffin | |
{4}{W} Creature — Griffin Flying First strike (This creature deals combat damage before creatures without first strike.) 2/4 | |
Personal Sanctuary | |
{2}{W} Enchantment During your turn, prevent all damage that would be dealt to you. | |
Phantasmal Bear | |
{U} Creature — Bear Illusion When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. 2/2 | |
Phantasmal Dragon | |
{2}{U}{U} Creature — Dragon Illusion Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. 5/5 | |
Phantasmal Image | |
{1}{U} Creature — Illusion You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." 0/0 | |
Pride Guardian | |
{W} Creature — Cat Monk Defender (This creature can't attack.) Whenever Pride Guardian blocks, you gain 3 life. 0/3 | |
Primordial Hydra | |
{X}{G}{G} Creature — Hydra Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0 | |
Rune-Scarred Demon | |
{5}{B}{B} Creature — Demon Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. 6/6 | |
Rusted Sentinel | |
{4} Artifact Creature — Golem Rusted Sentinel enters the battlefield tapped. 3/4 | |
Scepter of Empires | |
{3} Artifact {T}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. | |
Scrambleverse | |
{6}{R}{R} Sorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. | |
Skinshifter | |
{1}{G} Creature — Human Shaman {G}: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn. 1/1 | |
Skywinder Drake | |
{2}{U} Creature — Drake Flying Skywinder Drake can block only creatures with flying. 3/1 | |
Sorin's Thirst | |
{B}{B} Instant Sorin's Thirst deals 2 damage to target creature and you gain 2 life. | |
Sorin's Vengeance | |
{4}{B}{B}{B} Sorcery Sorin's Vengeance deals 10 damage to target player and you gain 10 life. | |
Sphinx of Uthuun | |
{5}{U}{U} Creature — Sphinx Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6 | |
Spirit Mantle | |
{1}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.) | |
Stave Off | |
{W} Instant Target creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.) | |
Stingerfling Spider | |
{4}{G} Creature — Spider Reach (This creature can block creatures with flying.) When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. 2/5 | |
Stonehorn Dignitary | |
{3}{W} Creature — Rhino Soldier When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. 1/4 | |
Stormblood Berserker | |
{1}{R} Creature — Human Berserker Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Stormblood Berserker can't be blocked except by two or more creatures. 1/1 | |
Sundial of the Infinite | |
{2} Artifact {1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
Swiftfoot Boots | |
{2} Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and {T} as soon as it comes under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | |
Taste of Blood | |
{B} Sorcery Taste of Blood deals 1 damage to target player and you gain 1 life. | |
Tectonic Rift | |
{3}{R} Sorcery Destroy target land. Creatures without flying can't block this turn. | |
Throne of Empires | |
{4} Artifact {1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires. | |
Timely Reinforcements | |
{2}{W} Sorcery If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. | |
Titanic Growth | |
{1}{G} Instant Target creature gets +4/+4 until end of turn. | |
Tormented Soul | |
{B} Creature — Spirit Tormented Soul can't block and is unblockable. 1/1 | |
Trollhide | |
{2}{G} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Turn to Frog | |
{1}{U} Instant Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn. | |
Vampire Outcasts | |
{2}{B}{B} Creature — Vampire Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2 | |
Vengeful Pharaoh | |
{2}{B}{B}{B} Creature — Zombie Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. 5/4 | |
Visions of Beyond | |
{U} Instant Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. | |
Wall of Torches | |
{1}{R} Creature — Wall Defender (This creature can't attack.) 4/1 | |
Warstorm Surge | |
{5}{R} Enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. | |
Wring Flesh | |
{B} Instant Target creature gets -3/-1 until end of turn. |