Resources

Magic Oracle Changes

Commander to Magic 2012

Amount of mana

CommanderMagic 2012
Priest of YawgmothPriest of Yawgmoth

{1}{B}

Creature — Human Cleric

{T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost.

1/2

{1}{B}

Creature — Human Cleric

{T}, Sacrifice an artifact: Add to your mana pool an amount of {B} equal to the sacrificed artifact's converted mana cost.

1/2

SacrificeSacrifice

{B}

Instant

As an additional cost to cast Sacrifice, sacrifice a creature.

Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.

{B}

Instant

As an additional cost to cast Sacrifice, sacrifice a creature.

Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.

Soldevi AdnateSoldevi Adnate

{1}{B}

Creature — Human Cleric

{T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.

1/2

{1}{B}

Creature — Human Cleric

{T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.

1/2

Viridian JoinerViridian Joiner

{2}{G}

Creature — Elf Druid

{T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.

1/2

{2}{G}

Creature — Elf Druid

{T}: Add to your mana pool an amount of {G} equal to Viridian Joiner's power.

1/2

Die

CommanderMagic 2012
AbductionAbduction

{2}{U}{U}

Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.

{2}{U}{U}

Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Absolver ThrullAbsolver Thrull

{3}{W}

Creature — Thrull Cleric

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment.

2/3

{3}{W}

Creature — Thrull Cleric

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

2/3

Abu Ja'farAbu Ja'far

{W}

Creature — Human

When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated.

0/1

{W}

Creature — Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

0/1

Abyssal GatekeeperAbyssal Gatekeeper

{1}{B}

Creature — Horror

When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature.

1/1

{1}{B}

Creature — Horror

When Abyssal Gatekeeper dies, each player sacrifices a creature.

1/1

Academy RectorAcademy Rector

{3}{W}

Creature — Human Cleric

When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

1/2

{3}{W}

Creature — Human Cleric

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

1/2

Adarkar ValkyrieAdarkar Valkyrie

{4}{W}{W}

Snow Creature — Angel

Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.

4/5

{4}{W}{W}

Snow Creature — Angel

Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

4/5

Aerie OuphesAerie Ouphes

{4}{G}

Creature — Ouphe

Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

{4}{G}

Creature — Ouphe

Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

AgyremAgyrem

Plane — Ravnica

Whenever a white creature is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step.

Whenever a nonwhite creature is put into a graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step.

Whenever you roll {C}, creatures can't attack you until a player planeswalks.

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.

Whenever you roll {C}, creatures can't attack you until a player planeswalks.

Akki Blizzard-HerderAkki Blizzard-Herder

{1}{R}

Creature — Goblin Shaman

When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land.

1/1

{1}{R}

Creature — Goblin Shaman

When Akki Blizzard-Herder dies, each player sacrifices a land.

1/1

Alabaster DragonAlabaster Dragon

{4}{W}{W}

Creature — Dragon

Flying

When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library.

4/4

{4}{W}{W}

Creature — Dragon

Flying

When Alabaster Dragon dies, shuffle it into its owner's library.

4/4

Algae GharialAlgae Gharial

{3}{G}

Creature — Crocodile

Shroud

Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.

1/1

{3}{G}

Creature — Crocodile

Shroud

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

1/1

Anodet LurkerAnodet Lurker

{5}

Artifact Creature — Construct

When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life.

3/3

{5}

Artifact Creature — Construct

When Anodet Lurker dies, you gain 3 life.

3/3

Antler SkulkinAntler Skulkin

{5}

Artifact Creature — Scarecrow

{2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

{5}

Artifact Creature — Scarecrow

{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

Aphetto VultureAphetto Vulture

{4}{B}{B}

Creature — Zombie Bird

Flying

When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library.

3/2

{4}{B}{B}

Creature — Zombie Bird

Flying

When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.

3/2

Arcbound BruiserArcbound Bruiser

{5}

Artifact Creature — Golem

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{5}

Artifact Creature — Golem

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound CrusherArcbound Crusher

{4}

Artifact Creature — Juggernaut

Trample

Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{4}

Artifact Creature — Juggernaut

Trample

Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound FiendArcbound Fiend

{6}

Artifact Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{6}

Artifact Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound HybridArcbound Hybrid

{4}

Artifact Creature — Beast

Haste

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{4}

Artifact Creature — Beast

Haste

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound LancerArcbound Lancer

{7}

Artifact Creature — Beast

First strike

Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{7}

Artifact Creature — Beast

First strike

Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound OverseerArcbound Overseer

{8}

Artifact Creature — Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{8}

Artifact Creature — Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound RavagerArcbound Ravager

{2}

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{2}

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound ReclaimerArcbound Reclaimer

{4}

Artifact Creature — Golem

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{4}

Artifact Creature — Golem

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound SlithArcbound Slith

{2}

Artifact Creature — Slith

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{2}

Artifact Creature — Slith

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound StingerArcbound Stinger

{2}

Artifact Creature — Insect

Flying

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{2}

Artifact Creature — Insect

Flying

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound WandererArcbound Wanderer

{6}

Artifact Creature — Golem

Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{6}

Artifact Creature — Golem

Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound WorkerArcbound Worker

{1}

Artifact Creature — Construct

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

{1}

Artifact Creature — Construct

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Archon of JusticeArchon of Justice

{3}{W}{W}

Creature — Archon

Flying

When Archon of Justice is put into a graveyard from the battlefield, exile target permanent.

4/4

{3}{W}{W}

Creature — Archon

Flying

When Archon of Justice dies, exile target permanent.

4/4

Arctic NishobaArctic Nishoba

{5}{G}

Creature — Cat Warrior

Trample

Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it.

6/6

{5}{G}

Creature — Cat Warrior

Trample

Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba dies, you gain 2 life for each age counter on it.

6/6

Ashen-Skin ZuberaAshen-Skin Zubera

{1}{B}

Creature — Zubera Spirit

When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.

1/2

{1}{B}

Creature — Zubera Spirit

When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.

1/2

Aura ThiefAura Thief

{3}{U}

Creature — Illusion

Flying

When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.)

2/2

{3}{U}

Creature — Illusion

Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

2/2

Auspicious AncestorAuspicious Ancestor

{3}{W}

Creature — Human Cleric

When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life.

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

2/3

{3}{W}

Creature — Human Cleric

When Auspicious Ancestor dies, you gain 3 life.

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

2/3

Aven FisherAven Fisher

{3}{U}

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher is put into a graveyard from the battlefield, you may draw a card.

2/2

{3}{U}

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

2/2

Avenging AngelAvenging Angel

{3}{W}{W}

Creature — Angel

Flying

When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library.

3/3

{3}{W}{W}

Creature — Angel

Flying

When Avenging Angel dies, you may put it on top of its owner's library.

3/3

Axelrod GunnarsonAxelrod Gunnarson

{4}{B}{B}{R}{R}

Legendary Creature — Giant

Trample

Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.

5/5

{4}{B}{B}{R}{R}

Legendary Creature — Giant

Trample

Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.

5/5

Banewasp AfflictionBanewasp Affliction

{1}{B}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.

{1}{B}

Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

Bant SojournersBant Sojourners

{1}{G}{W}{U}

Creature — Human Soldier

When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

2/4

{1}{G}{W}{U}

Creature — Human Soldier

When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

2/4

BarishiBarishi

{2}{G}{G}

Creature — Elemental

When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library.

4/3

{2}{G}{G}

Creature — Elemental

When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.

4/3

Baron SengirBaron Sengir

{5}{B}{B}{B}

Legendary Creature — Vampire

Flying

Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir.

{T}: Regenerate another target Vampire.

5/5

{5}{B}{B}{B}

Legendary Creature — Vampire

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

{T}: Regenerate another target Vampire.

5/5

Belfry SpiritBelfry Spirit

{3}{W}{W}

Creature — Spirit

Flying

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying onto the battlefield.

1/1

{3}{W}{W}

Creature — Spirit

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.

1/1

Benediction of MoonsBenediction of Moons

{W}

Sorcery

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.

{W}

Sorcery

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

BequeathalBequeathal

{G}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, you draw two cards.

{G}

Enchantment — Aura

Enchant creature

When enchanted creature dies, you draw two cards.

BereavementBereavement

{1}{B}

Enchantment

Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card.

{1}{B}

Enchantment

Whenever a green creature dies, its controller discards a card.

Black MarketBlack Market

{3}{B}{B}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.

{3}{B}{B}

Enchantment

Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.

Blade of the BloodchiefBlade of the Bloodchief

{1}

Artifact — Equipment

Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}

{1}

Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}

Blazing EffigyBlazing Effigy

{1}{R}

Creature — Elemental

When Blazing Effigy is put into a graveyard from the battlefield, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

0/3

{1}{R}

Creature — Elemental

When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

0/3

Blind HunterBlind Hunter

{2}{W}{B}

Creature — Bat

Flying

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)

When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.

2/2

{2}{W}{B}

Creature — Bat

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

2/2

BlistergrubBlistergrub

{2}{B}

Creature — Horror

Swampwalk

When Blistergrub is put into a graveyard from the battlefield, each opponent loses 2 life.

2/2

{2}{B}

Creature — Horror

Swampwalk

When Blistergrub dies, each opponent loses 2 life.

2/2

Blood CultistBlood Cultist

{1}{B}{R}

Creature — Human Wizard

{T}: Blood Cultist deals 1 damage to target creature.

Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.

1/1

{1}{B}{R}

Creature — Human Wizard

{T}: Blood Cultist deals 1 damage to target creature.

Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.

1/1

Blowfly InfestationBlowfly Infestation

{2}{B}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

{2}{B}

Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Body of JukaiBody of Jukai

{7}{G}{G}

Creature — Spirit

Trample

Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)

8/5

{7}{G}{G}

Creature — Spirit

Trample

Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)

8/5

Body SnatcherBody Snatcher

{2}{B}{B}

Creature — Minion

When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

2/2

{2}{B}{B}

Creature — Minion

When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

2/2

Bogardan FirefiendBogardan Firefiend

{2}{R}

Creature — Elemental Spirit

When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature.

2/1

{2}{R}

Creature — Elemental Spirit

When Bogardan Firefiend dies, it deals 2 damage to target creature.

2/1

Bogardan PhoenixBogardan Phoenix

{2}{R}{R}{R}

Creature — Phoenix

Flying

When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.

3/3

{2}{R}{R}{R}

Creature — Phoenix

Flying

When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.

3/3

Boggart ShenanigansBoggart Shenanigans

{2}{R}

Tribal Enchantment — Goblin

Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.

{2}{R}

Tribal Enchantment — Goblin

Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.

Brine HagBrine Hag

{2}{U}{U}

Creature — Hag

When Brine Hag is put into a graveyard from the battlefield, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)

2/2

{2}{U}{U}

Creature — Hag

When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)

2/2

Burning-Eye ZuberaBurning-Eye Zubera

{2}{R}{R}

Creature — Zubera Spirit

When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.

3/3

{2}{R}{R}

Creature — Zubera Spirit

When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.

3/3

Burning SandsBurning Sands

{3}{R}{R}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.

{3}{R}{R}

Enchantment

Whenever a creature dies, that creature's controller sacrifices a land.

Burr GrafterBurr Grafter

{3}{G}

Creature — Spirit

Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

2/2

{3}{G}

Creature — Spirit

Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

2/2

Bushi TenderfootBushi Tenderfoot

{W}

Creature — Human Soldier

When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.

[Flips into Kenzo the Hardhearted.]

1/1

{W}

Creature — Human Soldier

When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.

[Flips into Kenzo the Hardhearted.]

1/1

Butcher of MalakirButcher of Malakir

{5}{B}{B}

Creature — Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.

5/4

{5}{B}{B}

Creature — Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

5/4

CarbonizeCarbonize

{2}{R}

Instant

Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.

{2}{R}

Instant

Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.

Carrion ThrashCarrion Thrash

{2}{B}{R}{G}

Creature — Viashino Warrior

When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.

4/4

{2}{B}{R}{G}

Creature — Viashino Warrior

When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.

4/4

Casting of BonesCasting of Bones

{2}{B}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, draw three cards, then discard one of them.

{2}{B}

Enchantment — Aura

Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.

Cathedral MembraneCathedral Membrane

{1}{(w/p)}

Artifact Creature — Wall

({(w/p)} can be paid with either {W} or 2 life.)

Defender

When Cathedral Membrane is put into a graveyard from the battlefield during combat, it deals 6 damage to each creature it blocked this combat.

0/3

{1}{(w/p)}

Artifact Creature — Wall

({(w/p)} can be paid with either {W} or 2 life.)

Defender

When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

0/3

CathodionCathodion

{3}

Artifact Creature — Construct

When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool.

3/3

{3}

Artifact Creature — Construct

When Cathodion dies, add {3} to your mana pool.

3/3

Cauldron HazeCauldron Haze

{1}{(w/b)}

Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

{1}{(w/b)}

Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Cauldron of SoulsCauldron of Souls

{5}

Artifact

{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

{5}

Artifact

{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Caustic HoundCaustic Hound

{5}{B}

Creature — Hound

When Caustic Hound is put into a graveyard from the battlefield, each player loses 4 life.

4/4

{5}{B}

Creature — Hound

When Caustic Hound dies, each player loses 4 life.

4/4

Celestial GatekeeperCelestial Gatekeeper

{3}{W}{W}

Creature — Bird Cleric

Flying

When Celestial Gatekeeper is put into a graveyard from the battlefield, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

2/2

{3}{W}{W}

Creature — Bird Cleric

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

2/2

Cemetery PucaCemetery Puca

{1}{(u/b)}{(u/b)}

Creature — Shapeshifter

Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

1/2

{1}{(u/b)}{(u/b)}

Creature — Shapeshifter

Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

1/2

Centaur SafeguardCentaur Safeguard

{2}{(g/w)}

Creature — Centaur Warrior

({(g/w)} can be paid with either {G} or {W}.)

When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life.

3/1

{2}{(g/w)}

Creature — Centaur Warrior

({(g/w)} can be paid with either {G} or {W}.)

When Centaur Safeguard dies, you may gain 3 life.

3/1

Child of AlaraChild of Alara

{W}{U}{B}{R}{G}

Legendary Creature — Avatar

Trample

When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated.

6/6

{W}{U}{B}{R}{G}

Legendary Creature — Avatar

Trample

When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

6/6

Chimney ImpChimney Imp

{4}{B}

Creature — Imp

Flying

When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library.

1/2

{4}{B}

Creature — Imp

Flying

When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.

1/2

ChronozoaChronozoa

{3}{U}

Creature — Illusion

Flying

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.

3/3

{3}{U}

Creature — Illusion

Flying

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.

3/3

Cinder CloudCinder Cloud

{3}{R}{R}

Instant

Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

{3}{R}{R}

Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Clone ShellClone Shell

{5}

Artifact Creature — Shapeshifter

Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When Clone Shell is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

2/2

{5}

Artifact Creature — Shapeshifter

Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

2/2

Core ProwlerCore Prowler

{4}

Artifact Creature — Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Core Prowler is put into a graveyard from the battlefield, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

2/2

{4}

Artifact Creature — Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

2/2

Corrupted ZendikonCorrupted Zendikon

{1}{B}

Enchantment — Aura

Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land is put into a graveyard, return that card to its owner's hand.

{1}{B}

Enchantment — Aura

Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Crawling FilthCrawling Filth

{5}{B}

Creature — Spirit

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

2/2

{5}{B}

Creature — Spirit

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

2/2

Creature BondCreature Bond

{1}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

{1}{U}

Enchantment — Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Crusher ZendikonCrusher Zendikon

{2}{R}

Enchantment — Aura

Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It's still a land.

When enchanted land is put into a graveyard, return that card to its owner's hand.

{2}{R}

Enchantment — Aura

Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Cry of ContritionCry of Contrition

{B}

Sorcery

Target player discards a card.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.

{B}

Sorcery

Target player discards a card.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Cry of Contrition haunts dies, target player discards a card.

Cyclopean GiantCyclopean Giant

{2}{B}{B}

Creature — Zombie Giant

When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant.

4/2

{2}{B}{B}

Creature — Zombie Giant

When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.

4/2

Cyclopean MummyCyclopean Mummy

{1}{B}

Creature — Zombie

When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy.

2/1

{1}{B}

Creature — Zombie

When Cyclopean Mummy dies, exile it.

2/1

Darkslick DrakeDarkslick Drake

{2}{U}{U}

Creature — Drake

Flying

When Darkslick Drake is put into a graveyard from the battlefield, draw a card.

2/4

{2}{U}{U}

Creature — Drake

Flying

When Darkslick Drake dies, draw a card.

2/4

Dauthi GhoulDauthi Ghoul

{1}{B}

Creature — Dauthi Zombie

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul.

1/1

{1}{B}

Creature — Dauthi Zombie

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

1/1

Deadly GrubDeadly Grub

{2}{B}

Creature — Insect

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)

3/1

{2}{B}

Creature — Insect

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)

3/1

Deathbringer ThoctarDeathbringer Thoctar

{4}{B}{R}

Creature — Zombie Beast

Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.

Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.

3/3

{4}{B}{R}

Creature — Zombie Beast

Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.

Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.

3/3

Deathcurse OgreDeathcurse Ogre

{5}{B}

Creature — Ogre Warrior

When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life.

3/3

{5}{B}

Creature — Ogre Warrior

When Deathcurse Ogre dies, each player loses 3 life.

3/3

DeathgreeterDeathgreeter

{B}

Creature — Human Shaman

Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.

1/1

{B}

Creature — Human Shaman

Whenever another creature dies, you may gain 1 life.

1/1

Deathknell KamiDeathknell Kami

{1}{B}

Creature — Spirit

Flying

{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.

Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)

0/1

{1}{B}

Creature — Spirit

Flying

{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.

Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)

0/1

DeathrenderDeathrender

{4}

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}

{4}

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}

Death's-Head BuzzardDeath's-Head Buzzard

{1}{B}{B}

Creature — Bird

Flying

When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn.

2/1

{1}{B}{B}

Creature — Bird

Flying

When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.

2/1

Death WatchDeath Watch

{B}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.

{B}

Enchantment — Aura

Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

DecompositionDecomposition

{1}{G}

Enchantment — Aura

Enchant black creature

Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

When enchanted creature is put into a graveyard, its controller loses 2 life.

{1}{G}

Enchantment — Aura

Enchant black creature

Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

When enchanted creature dies, its controller loses 2 life.

DemonfireDemonfire

{X}{R}

Sorcery

Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.

Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.

{X}{R}

Sorcery

Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.

Diabolic ServitudeDiabolic Servitude

{3}{B}

Enchantment

When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude is put into a graveyard, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

{3}{B}

Enchantment

When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

Dingus StaffDingus Staff

{4}

Artifact

Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller.

{4}

Artifact

Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.

Disease CarriersDisease Carriers

{2}{B}{B}

Creature — Rat

When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.

2/2

{2}{B}{B}

Creature — Rat

When Disease Carriers dies, target creature gets -2/-2 until end of turn.

2/2

DisintegrateDisintegrate

{X}{R}

Sorcery

Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.

{X}{R}

Sorcery

Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.

Dripping-Tongue ZuberaDripping-Tongue Zubera

{1}{G}

Creature — Zubera Spirit

When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.

1/2

{1}{G}

Creature — Zubera Spirit

When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn.

1/2

Dross HarvesterDross Harvester

{1}{B}{B}

Creature — Horror

Protection from white

At the beginning of your end step, you lose 4 life.

Whenever a creature is put into a graveyard from the battlefield, you gain 2 life.

4/4

{1}{B}{B}

Creature — Horror

Protection from white

At the beginning of your end step, you lose 4 life.

Whenever a creature dies, you gain 2 life.

4/4

Dross ScorpionDross Scorpion

{4}

Artifact Creature — Scorpion

Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact.

3/1

{4}

Artifact Creature — Scorpion

Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.

3/1

Dusk UrchinsDusk Urchins

{2}{B}

Creature — Ouphe

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it.

4/3

{2}{B}

Creature — Ouphe

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins dies, draw a card for each -1/-1 counter on it.

4/3

Dying WailDying Wail

{1}{B}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, target player discards two cards.

{1}{B}

Enchantment — Aura

Enchant creature

When enchanted creature dies, target player discards two cards.

{3}{B}{R}{G}

Enchantment

At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.

Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.

{3}{B}{R}{G}

Enchantment

At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.

Whenever a creature dies, that creature's controller sacrifices a land.

Elder Pine of JukaiElder Pine of Jukai

{2}{G}

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

2/1

{2}{G}

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

2/1

Elephant GuideElephant Guide

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield.

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Elvish SoultillerElvish Soultiller

{3}{G}{G}

Creature — Elf Mutant

When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.

5/4

{3}{G}{G}

Creature — Elf Mutant

When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.

5/4

Ember-Fist ZuberaEmber-Fist Zubera

{1}{R}

Creature — Zubera Spirit

When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.

1/2

{1}{R}

Creature — Zubera Spirit

When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn.

1/2

Enatu GolemEnatu Golem

{6}

Artifact Creature — Golem

When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.

3/5

{6}

Artifact Creature — Golem

When Enatu Golem dies, you gain 4 life.

3/5

Endless CockroachesEndless Cockroaches

{1}{B}{B}

Creature — Insect

When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand.

1/1

{1}{B}{B}

Creature — Insect

When Endless Cockroaches dies, return it to its owner's hand.

1/1

Endless WhispersEndless Whispers

{2}{B}{B}

Enchantment

Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step."

{2}{B}{B}

Enchantment

Each creature has "When this creature dies, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step."

EpochrasiteEpochrasite

{2}

Artifact Creature — Construct

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.

When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

1/1

{2}

Artifact Creature — Construct

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.

When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

1/1

Esper SojournersEsper Sojourners

{W}{U}{B}

Artifact Creature — Vedalken Wizard

When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

2/3

{W}{U}{B}

Artifact Creature — Vedalken Wizard

When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

2/3

Exhumer ThrullExhumer Thrull

{5}{B}

Creature — Thrull

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)

When Exhumer Thrull enters the battlefield or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.

3/3

{5}{B}

Creature — Thrull

Haunt (When this creature dies, exile it haunting target creature.)

When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.

3/3

Exiled BoggartExiled Boggart

{1}{B}

Creature — Goblin Rogue

When Exiled Boggart is put into a graveyard from the battlefield, discard a card.

2/2

{1}{B}

Creature — Goblin Rogue

When Exiled Boggart dies, discard a card.

2/2

Faces of the PastFaces of the Past

{2}{U}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

{2}{U}

Enchantment

Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

Fallen Angel AvatarFallen Angel Avatar

Vanguard

Whenever a creature you control is put into a graveyard from the battlefield, target opponent loses 1 life and you gain 1 life.

0/-5

Vanguard

Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.

0/-5

False DemiseFalse Demise

{2}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, return that card to the battlefield under your control.

{2}{U}

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

False ProphetFalse Prophet

{2}{W}{W}

Creature — Human Cleric

When False Prophet is put into a graveyard from the battlefield, exile all creatures.

2/2

{2}{W}{W}

Creature — Human Cleric

When False Prophet dies, exile all creatures.

2/2

FecundityFecundity

{2}{G}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.

{2}{G}

Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Festering GoblinFestering Goblin

{B}

Creature — Zombie Goblin

When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn.

1/1

{B}

Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

1/1

Fire SnakeFire Snake

{4}{R}

Creature — Snake

When Fire Snake is put into a graveyard from the battlefield, destroy target land.

3/1

{4}{R}

Creature — Snake

When Fire Snake dies, destroy target land.

3/1

Firestorm PhoenixFirestorm Phoenix

{4}{R}{R}

Creature — Phoenix

Flying

If Firestorm Phoenix would be put into a graveyard from the battlefield, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.

3/2

{4}{R}{R}

Creature — Phoenix

Flying

If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.

3/2

Flesh AllergyFlesh Allergy

{2}{B}{B}

Sorcery

As an additional cost to cast Flesh Allergy, sacrifice a creature.

Destroy target creature. Its controller loses life equal to the number of creatures put into all graveyards from the battlefield this turn.

{2}{B}{B}

Sorcery

As an additional cost to cast Flesh Allergy, sacrifice a creature.

Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.

Floating-Dream ZuberaFloating-Dream Zubera

{1}{U}

Creature — Zubera Spirit

When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn.

1/2

{1}{U}

Creature — Zubera Spirit

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

1/2

Fool's DemiseFool's Demise

{4}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, return that card to the battlefield under your control.

When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

{4}{U}

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

Forked-Branch GaramiForked-Branch Garami

{3}{G}{G}

Creature — Spirit

Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)

4/4

{3}{G}{G}

Creature — Spirit

Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)

4/4

FosterFoster

{2}{G}{G}

Enchantment

Whenever a creature you control is put into a graveyard from the battlefield, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

{2}{G}{G}

Enchantment

Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

FrostwielderFrostwielder

{2}{R}{R}

Creature — Human Shaman

{T}: Frostwielder deals 1 damage to target creature or player.

If a creature dealt damage by Frostwielder this turn would be put into a graveyard, exile it instead.

1/2

{2}{R}{R}

Creature — Human Shaman

{T}: Frostwielder deals 1 damage to target creature or player.

If a creature dealt damage by Frostwielder this turn would die, exile it instead.

1/2

Furystoke GiantFurystoke Giant

{3}{R}{R}

Creature — Giant Warrior

When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

{3}{R}{R}

Creature — Giant Warrior

When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

Fyndhorn DruidFyndhorn Druid

{2}{G}

Creature — Elf Druid

When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.

2/2

{2}{G}

Creature — Elf Druid

When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.

2/2

GamekeeperGamekeeper

{3}{G}

Creature — Elf

When Gamekeeper is put into a graveyard from the battlefield, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

2/2

{3}{G}

Creature — Elf

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

2/2

Garza Zol, Plague QueenGarza Zol, Plague Queen

{4}{U}{B}{R}

Legendary Creature — Vampire

Flying, haste

Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.

Whenever Garza Zol deals combat damage to a player, you may draw a card.

5/5

{4}{U}{B}{R}

Legendary Creature — Vampire

Flying, haste

Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.

Whenever Garza Zol deals combat damage to a player, you may draw a card.

5/5

Giant AlbatrossGiant Albatross

{1}{U}

Creature — Bird

Flying

When Giant Albatross is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

1/1

{1}{U}

Creature — Bird

Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

1/1

Gibbering KamiGibbering Kami

{3}{B}

Creature — Spirit

Flying

Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

2/2

{3}{B}

Creature — Spirit

Flying

Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

2/2

Glen Elendra ArchmageGlen Elendra Archmage

{3}{U}

Creature — Faerie Wizard

Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

{3}{U}

Creature — Faerie Wizard

Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Glissa, the TraitorGlissa, the Traitor

{B}{G}{G}

Legendary Creature — Zombie Elf

First strike, deathtouch

Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may return target artifact card from your graveyard to your hand.

3/3

{B}{G}{G}

Legendary Creature — Zombie Elf

First strike, deathtouch

Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.

3/3

Glyph of ReincarnationGlyph of Reincarnation

{G}

Instant

Cast Glyph of Reincarnation only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

{G}

Instant

Cast Glyph of Reincarnation only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

Goblin ArsonistGoblin Arsonist

{R}

Creature — Goblin Shaman

When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.

1/1

{R}

Creature — Goblin Shaman

When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.

1/1

Goblin GardenerGoblin Gardener

{3}{R}

Creature — Goblin

When Goblin Gardener is put into a graveyard from the battlefield, destroy target land.

2/1

{3}{R}

Creature — Goblin

When Goblin Gardener dies, destroy target land.

2/1

Goblin MarshalGoblin Marshal

{4}{R}{R}

Creature — Goblin Warrior

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Goblin Marshal enters the battlefield or is put into a graveyard from the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

3/3

{4}{R}{R}

Creature — Goblin Warrior

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield.

3/3

Goblin MasonsGoblin Masons

{1}{R}

Creature — Goblin

When Goblin Masons is put into a graveyard from the battlefield, destroy target Wall.

2/1

{1}{R}

Creature — Goblin

When Goblin Masons dies, destroy target Wall.

2/1

Goblin SharpshooterGoblin Sharpshooter

{2}{R}

Creature — Goblin

Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to target creature or player.

1/1

{2}{R}

Creature — Goblin

Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to target creature or player.

1/1

Golgari GerminationGolgari Germination

{1}{B}{G}

Enchantment

Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.

{1}{B}{G}

Enchantment

Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.

Golgari ThugGolgari Thug

{1}{B}

Creature — Human Warrior

When Golgari Thug is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

1/1

{1}{B}

Creature — Human Warrior

When Golgari Thug dies, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

1/1

Graceful ReprieveGraceful Reprieve

{1}{W}

Instant

When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control.

{1}{W}

Instant

When target creature dies this turn, return that card to the battlefield under its owner's control.

Gravebane ZombieGravebane Zombie

{3}{B}

Creature — Zombie

If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead.

3/2

{3}{B}

Creature — Zombie

If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.

3/2

Gravelgill AxesharkGravelgill Axeshark

{4}{(u/b)}

Creature — Merfolk Soldier

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

{4}{(u/b)}

Creature — Merfolk Soldier

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

Graven DominatorGraven Dominator

{4}{W}{W}

Creature — Gargoyle

Flying

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)

When Graven Dominator enters the battlefield or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.

4/4

{4}{W}{W}

Creature — Gargoyle

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn.

4/4

Grave PactGrave Pact

{1}{B}{B}{B}

Enchantment

Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature.

{1}{B}{B}{B}

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

Grazing KelpieGrazing Kelpie

{3}{(g/u)}

Creature — Beast

{(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/3

{3}{(g/u)}

Creature — Beast

{(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/3

Grief TyrantGrief Tyrant

{5}{(b/r)}

Creature — Horror

Grief Tyrant enters the battlefield with four -1/-1 counters on it.

When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.

8/8

{5}{(b/r)}

Creature — Horror

Grief Tyrant enters the battlefield with four -1/-1 counters on it.

When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.

8/8

Griffin GuideGriffin Guide

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield.

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.

Grinning Demon AvatarGrinning Demon Avatar

Vanguard

Whenever a nontoken creature you control is put into a graveyard from the battlefield, target opponent discards a card.

-1/-2

Vanguard

Whenever a nontoken creature you control dies, target opponent discards a card.

-1/-2

Gristle GrinnerGristle Grinner

{4}{B}

Creature — Zombie

Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn.

3/3

{4}{B}

Creature — Zombie

Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.

3/3

Grixis SojournersGrixis Sojourners

{1}{U}{B}{R}

Creature — Zombie Ogre

When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard.

Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)

4/3

{1}{U}{B}{R}

Creature — Zombie Ogre

When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.

Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)

4/3

Guardian ZendikonGuardian Zendikon

{2}{W}

Enchantment — Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land is put into a graveyard, return that card to its owner's hand.

{2}{W}

Enchantment — Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Haakon, Stromgald ScourgeHaakon, Stromgald Scourge

{1}{B}{B}

Legendary Creature — Zombie Knight

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.

When Haakon is put into a graveyard from the battlefield, you lose 2 life.

3/3

{1}{B}{B}

Legendary Creature — Zombie Knight

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.

When Haakon dies, you lose 2 life.

3/3

Harbinger of SpringHarbinger of Spring

{4}{G}

Creature — Spirit

Protection from non-Spirit creatures

Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

2/1

{4}{G}

Creature — Spirit

Protection from non-Spirit creatures

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

2/1

Haunted AngelHaunted Angel

{2}{W}

Creature — Angel

Flying

When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.

3/3

{2}{W}

Creature — Angel

Flying

When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.

3/3

Havoc DemonHavoc Demon

{5}{B}{B}

Creature — Demon

Flying

When Havoc Demon is put into a graveyard from the battlefield, all creatures get -5/-5 until end of turn.

5/5

{5}{B}{B}

Creature — Demon

Flying

When Havoc Demon dies, all creatures get -5/-5 until end of turn.

5/5

HeartmenderHeartmender

{2}{(g/w)}{(g/w)}

Creature — Elemental

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

{2}{(g/w)}{(g/w)}

Creature — Elemental

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

HellfireHellfire

{2}{B}{B}{B}

Sorcery

Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.

{2}{B}{B}{B}

Sorcery

Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.

He Who HungersHe Who Hungers

{4}{B}

Legendary Creature — Spirit

Flying

{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

3/2

{4}{B}

Legendary Creature — Spirit

Flying

{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

3/2

Hissing IguanarHissing Iguanar

{2}{R}

Creature — Lizard

Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player.

3/1

{2}{R}

Creature — Lizard

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.

3/1

Hoarding DragonHoarding Dragon

{3}{R}{R}

Creature — Dragon

Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.

4/4

{3}{R}{R}

Creature — Dragon

Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

4/4

Homura, Human AscendantHomura, Human Ascendant

{4}{R}{R}

Legendary Creature — Human Monk

Homura, Human Ascendant can't block.

When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped.

[Flips into Homura's Essence.]

4/4

{4}{R}{R}

Legendary Creature — Human Monk

Homura, Human Ascendant can't block.

When Homura dies, return it to the battlefield flipped.

[Flips into Homura's Essence.]

4/4

Hornet HarasserHornet Harasser

{2}{B}{B}

Creature — Goblin Shaman

When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.

2/2

{2}{B}{B}

Creature — Goblin Shaman

When Hornet Harasser dies, target creature gets -2/-2 until end of turn.

2/2

Hundred-Talon KamiHundred-Talon Kami

{4}{W}

Creature — Spirit

Flying

Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

2/3

{4}{W}

Creature — Spirit

Flying

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

2/3

Hunting MoaHunting Moa

{2}{G}

Creature — Bird Beast

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.

3/2

{2}{G}

Creature — Bird Beast

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.

3/2

Hurloon ShamanHurloon Shaman

{1}{R}{R}

Creature — Minotaur Shaman

When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land.

2/3

{1}{R}{R}

Creature — Minotaur Shaman

When Hurloon Shaman dies, each player sacrifices a land.

2/3

Iname as OneIname as One

{8}{B}{B}{G}{G}

Legendary Creature — Spirit

When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.

When Iname as One is put into a graveyard from the battlefield, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.

8/8

{8}{B}{B}{G}{G}

Legendary Creature — Spirit

When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.

When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.

8/8

Iname, Life AspectIname, Life Aspect

{4}{G}{G}

Legendary Creature — Spirit

When Iname, Life Aspect is put into a graveyard from the battlefield, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.

4/4

{4}{G}{G}

Legendary Creature — Spirit

When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.

4/4

IncendiaryIncendiary

{R}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a fuse counter on Incendiary.

When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.

{R}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a fuse counter on Incendiary.

When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.

Indebted SamuraiIndebted Samurai

{3}{W}

Creature — Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a Samurai you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Indebted Samurai.

2/3

{3}{W}

Creature — Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.

2/3

Infectious HostInfectious Host

{2}{B}

Creature — Zombie

When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life.

1/1

{2}{B}

Creature — Zombie

When Infectious Host dies, target player loses 2 life.

1/1

Infectious RageInfectious Rage

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Infinite AuthorityInfinite Authority

{W}{W}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature.

{W}{W}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature died this way, put a +1/+1 counter on the first creature.

InheritanceInheritance

{W}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card.

{W}

Enchantment

Whenever a creature dies, you may pay {3}. If you do, draw a card.

Initiate of BloodInitiate of Blood

{3}{R}

Creature — Ogre Shaman

{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood.

[Flips into Goka the Unjust.]

2/2

{3}{R}

Creature — Ogre Shaman

{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.

[Flips into Goka the Unjust.]

2/2

Insidious BookwormsInsidious Bookworms

{B}

Creature — Worm

When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random.

1/1

{B}

Creature — Worm

When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.

1/1

Ivory GargoyleIvory Gargoyle

{4}{W}

Creature — Gargoyle

Flying

When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

{4}{W}: Exile Ivory Gargoyle.

2/2

{4}{W}

Creature — Gargoyle

Flying

When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

{4}{W}: Exile Ivory Gargoyle.

2/2

Jotun Owl KeeperJotun Owl Keeper

{2}{W}

Creature — Giant

Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Jotun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.

3/3

{2}{W}

Creature — Giant

Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.

3/3

Jugan, the Rising StarJugan, the Rising Star

{3}{G}{G}{G}

Legendary Creature — Dragon Spirit

Flying

When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures.

5/5

{3}{G}{G}{G}

Legendary Creature — Dragon Spirit

Flying

When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

5/5

Jund SojournersJund Sojourners

{B}{R}{G}

Creature — Viashino Shaman

When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

3/2

{B}{R}{G}

Creature — Viashino Shaman

When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

3/2

Junk DiverJunk Diver

{3}

Artifact Creature — Bird

Flying

When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.

1/1

{3}

Artifact Creature — Bird

Flying

When Junk Diver dies, return another target artifact card from your graveyard to your hand.

1/1

Kaervek's PurgeKaervek's Purge

{X}{B}{R}

Sorcery

Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.

{X}{B}{R}

Sorcery

Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.

Kalastria HighbornKalastria Highborn

{B}{B}

Creature — Vampire Shaman

Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.

2/2

{B}{B}

Creature — Vampire Shaman

Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.

2/2

Kalitas, Bloodchief of GhetKalitas, Bloodchief of Ghet

{5}{B}{B}

Legendary Creature — Vampire Warrior

{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

5/5

{5}{B}{B}

Legendary Creature — Vampire Warrior

{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

5/5

Kami of Empty GravesKami of Empty Graves

{3}{B}

Creature — Spirit

Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

4/1

{3}{B}

Creature — Spirit

Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

4/1

Kami of LunacyKami of Lunacy

{4}{B}{B}

Creature — Spirit

Flying

Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

4/1

{4}{B}{B}

Creature — Spirit

Flying

Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

4/1

Kami of the Honored DeadKami of the Honored Dead

{5}{W}{W}

Creature — Spirit

Flying

Whenever Kami of the Honored Dead is dealt damage, you gain that much life.

Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

3/5

{5}{W}{W}

Creature — Spirit

Flying

Whenever Kami of the Honored Dead is dealt damage, you gain that much life.

Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

3/5

Kami of the Palace FieldsKami of the Palace Fields

{5}{W}

Creature — Spirit

Flying, first strike

Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

3/2

{5}{W}

Creature — Spirit

Flying, first strike

Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

3/2

Kami of the Tended GardenKami of the Tended Garden

{3}{G}

Creature — Spirit

At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.

Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

4/4

{3}{G}

Creature — Spirit

At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.

Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

4/4

Keiga, the Tide StarKeiga, the Tide Star

{5}{U}

Legendary Creature — Dragon Spirit

Flying

When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature.

5/5

{5}{U}

Legendary Creature — Dragon Spirit

Flying

When Keiga, the Tide Star dies, gain control of target creature.

5/5

Khabal GhoulKhabal Ghoul

{2}{B}

Creature — Zombie

At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn.

1/1

{2}{B}

Creature — Zombie

At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature that died this turn.

1/1

KingfisherKingfisher

{3}{U}

Creature — Bird

Flying

When Kingfisher is put into a graveyard from the battlefield, draw a card.

2/2

{3}{U}

Creature — Bird

Flying

When Kingfisher dies, draw a card.

2/2

Kinsbaile BorderguardKinsbaile Borderguard

{1}{W}{W}

Creature — Kithkin Soldier

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.

1/1

{1}{W}{W}

Creature — Kithkin Soldier

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.

1/1

Kitchen FinksKitchen Finks

{1}{(g/w)}{(g/w)}

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

{1}{(g/w)}{(g/w)}

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

Kithkin SpelldusterKithkin Spellduster

{4}{W}

Creature — Kithkin Wizard

Flying

{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/3

{4}{W}

Creature — Kithkin Wizard

Flying

{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/3

Knucklebone WitchKnucklebone Witch

{B}

Creature — Goblin Shaman

Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.

1/1

{B}

Creature — Goblin Shaman

Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch.

1/1

Kodama of the Center TreeKodama of the Center Tree

{4}{G}

Legendary Creature — Spirit

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)

*/*

{4}{G}

Legendary Creature — Spirit

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)

*/*

Kokusho, the Evening StarKokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

Flying

When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.

5/5

{4}{B}{B}

Legendary Creature — Dragon Spirit

Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

5/5

Kresh the BloodbraidedKresh the Bloodbraided

{2}{B}{R}{G}

Legendary Creature — Human Warrior

Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

3/3

{2}{B}{R}{G}

Legendary Creature — Human Warrior

Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

3/3

Krovikan VampireKrovikan Vampire

{3}{B}{B}

Creature — Vampire

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

3/3

{3}{B}{B}

Creature — Vampire

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

3/3

Kumano, Master YamabushiKumano, Master Yamabushi

{3}{R}{R}

Legendary Creature — Human Shaman

{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.

If a creature dealt damage by Kumano this turn would be put into a graveyard, exile it instead.

4/4

{3}{R}{R}

Legendary Creature — Human Shaman

{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.

If a creature dealt damage by Kumano this turn would die, exile it instead.

4/4

Kumano's BlessingKumano's Blessing

{2}{R}

Enchantment — Aura

Flash

Enchant creature

If a creature dealt damage by enchanted creature this turn would be put into a graveyard, exile it instead.

{2}{R}

Enchantment — Aura

Flash

Enchant creature

If a creature dealt damage by enchanted creature this turn would die, exile it instead.

Kumano's PupilsKumano's Pupils

{4}{R}

Creature — Human Shaman

If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, exile it instead.

3/3

{4}{R}

Creature — Human Shaman

If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.

3/3

Kuon, Ogre AscendantKuon, Ogre Ascendant

{B}{B}{B}

Legendary Creature — Ogre Monk

At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant.

[Flips into Kuon's Essence.]

2/4

{B}{B}{B}

Legendary Creature — Ogre Monk

At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.

[Flips into Kuon's Essence.]

2/4

Liege of the HollowsLiege of the Hollows

{2}{G}{G}

Creature — Spirit

When Liege of the Hollows is put into a graveyard from the battlefield, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.

3/4

{2}{G}{G}

Creature — Spirit

When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.

3/4

LifelineLifeline

{5}

Artifact

Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.

{5}

Artifact

Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.

Lightning CoilsLightning Coils

{3}

Artifact

Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

{3}

Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

Lim-Dul the NecromancerLim-Dul the Necromancer

{5}{B}{B}

Legendary Creature — Human Wizard

Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.

{1}{B}: Regenerate target Zombie.

4/4

{5}{B}{B}

Legendary Creature — Human Wizard

Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.

{1}{B}: Regenerate target Zombie.

4/4

Lingering TormentorLingering Tormentor

{3}{B}

Creature — Spirit

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

{3}{B}

Creature — Spirit

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Lockjaw SnapperLockjaw Snapper

{4}

Artifact Creature — Scarecrow

Wither (This deals damage to creatures in the form of -1/-1 counters.)

When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it.

2/2

{4}

Artifact Creature — Scarecrow

Wither (This deals damage to creatures in the form of -1/-1 counters.)

When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.

2/2

Lost AuramancersLost Auramancers

{2}{W}{W}

Creature — Human Wizard

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers is put into a graveyard from the battlefield, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

3/3

{2}{W}{W}

Creature — Human Wizard

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

3/3

Magma PhoenixMagma Phoenix

{3}{R}{R}

Creature — Phoenix

Flying

When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.

{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.

3/3

{3}{R}{R}

Creature — Phoenix

Flying

When Magma Phoenix dies, it deals 3 damage to each creature and each player.

{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.

3/3

Magma SprayMagma Spray

{R}

Instant

Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead.

{R}

Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Marker BeetlesMarker Beetles

{1}{G}{G}

Creature — Insect

When Marker Beetles is put into a graveyard from the battlefield, target creature gets +1/+1 until end of turn.

{2}, Sacrifice Marker Beetles: Draw a card.

2/3

{1}{G}{G}

Creature — Insect

When Marker Beetles dies, target creature gets +1/+1 until end of turn.

{2}, Sacrifice Marker Beetles: Draw a card.

2/3

Massacre WurmMassacre Wurm

{3}{B}{B}{B}

Creature — Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.

6/5

{3}{B}{B}{B}

Creature — Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

6/5

Merfolk SeerMerfolk Seer

{2}{U}

Creature — Merfolk Wizard

When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card.

2/2

{2}{U}

Creature — Merfolk Wizard

When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.

2/2

Mimic VatMimic Vat

{3}

Artifact

Imprint — Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.

{3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.

MindslicerMindslicer

{2}{B}{B}

Creature — Horror

When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand.

4/3

{2}{B}{B}

Creature — Horror

When Mindslicer dies, each player discards his or her hand.

4/3

Mistmoon GriffinMistmoon Griffin

{3}{W}

Creature — Griffin

Flying

When Mistmoon Griffin is put into a graveyard from the battlefield, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.

2/2

{3}{W}

Creature — Griffin

Flying

When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.

2/2

Mitotic SlimeMitotic Slime

{4}{G}

Creature — Ooze

When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."

4/4

{4}{G}

Creature — Ooze

When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."

4/4

Mogg InfestationMogg Infestation

{3}{R}{R}

Sorcery

Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.

{3}{R}{R}

Sorcery

Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.

Mogg War MarshalMogg War Marshal

{1}{R}

Creature — Goblin Warrior

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.

1/1

{1}{R}

Creature — Goblin Warrior

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.

1/1

Molten FirebirdMolten Firebird

{4}{R}

Creature — Phoenix

Flying

When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

{4}{R}: Exile Molten Firebird.

2/2

{4}{R}

Creature — Phoenix

Flying

When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

{4}{R}: Exile Molten Firebird.

2/2

Mongrel PackMongrel Pack

{3}{G}

Creature — Hound

When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield.

4/1

{3}{G}

Creature — Hound

When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.

4/1

Moonlit StriderMoonlit Strider

{3}{W}

Creature — Spirit

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.

Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

1/4

{3}{W}

Creature — Spirit

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

1/4

Moonlit WakeMoonlit Wake

{2}{W}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, you gain 1 life.

{2}{W}

Enchantment

Whenever a creature dies, you gain 1 life.

Mortis DogsMortis Dogs

{3}{B}

Creature — Hound

Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.

When Mortis Dogs is put into a graveyard from the battlefield, target player loses life equal to its power.

2/2

{3}{B}

Creature — Hound

Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.

When Mortis Dogs dies, target player loses life equal to its power.

2/2

Mudbutton TorchrunnerMudbutton Torchrunner

{2}{R}

Creature — Goblin Warrior

When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.

1/1

{2}{R}

Creature — Goblin Warrior

When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.

1/1

Murderous RedcapMurderous Redcap

{2}{(b/r)}{(b/r)}

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

{2}{(b/r)}{(b/r)}

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Mycoid ShepherdMycoid Shepherd

{1}{G}{G}{W}

Creature — Fungus

Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life.

5/4

{1}{G}{G}{W}

Creature — Fungus

Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.

5/4

Myr MoonvesselMyr Moonvessel

{1}

Artifact Creature — Myr

When Myr Moonvessel is put into a graveyard from the battlefield, add {1} to your mana pool.

1/1

{1}

Artifact Creature — Myr

When Myr Moonvessel dies, add {1} to your mana pool.

1/1

Myr RetrieverMyr Retriever

{2}

Artifact Creature — Myr

When Myr Retriever is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.

1/1

{2}

Artifact Creature — Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

1/1

Myr SireMyr Sire

{2}

Artifact Creature — Myr

When Myr Sire is put into a graveyard from the battlefield, put a 1/1 colorless Myr artifact creature token onto the battlefield.

1/1

{2}

Artifact Creature — Myr

When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.

1/1

My Undead Horde AwakensMy Undead Horde Awakens

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.

When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme.

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.

When a creature put onto the battlefield with this scheme dies, abandon this scheme.

Naya SojournersNaya Sojourners

{2}{R}{G}{W}

Creature — Elf Shaman

When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature.

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

5/3

{2}{R}{G}{W}

Creature — Elf Shaman

When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

5/3

Necromancer's MagemarkNecromancer's Magemark

{2}{B}

Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.

{2}{B}

Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

NecropedeNecropede

{2}

Artifact Creature — Insect

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 counter on target creature.

1/1

{2}

Artifact Creature — Insect

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Necropede dies, you may put a -1/-1 counter on target creature.

1/1

NecroskitterNecroskitter

{1}{B}{B}

Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control.

1/4

{1}{B}{B}

Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

1/4

Necrotic PlagueNecrotic Plague

{2}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

{2}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Nightsoil KamiNightsoil Kami

{4}{G}{G}

Creature — Spirit

Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

6/4

{4}{G}{G}

Creature — Spirit

Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

6/4

Nine-Ringed BoNine-Ringed Bo

{3}

Artifact

{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, exile it instead.

{3}

Artifact

{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.

Nissa's ChosenNissa's Chosen

{G}{G}

Creature — Elf Warrior

If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.

2/3

{G}{G}

Creature — Elf Warrior

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

2/3

Noble BenefactorNoble Benefactor

{2}{U}

Creature — Human Cleric

When Noble Benefactor is put into a graveyard from the battlefield, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.

2/2

{2}{U}

Creature — Human Cleric

When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.

2/2

Noxious ToadNoxious Toad

{2}{B}

Creature — Frog

When Noxious Toad is put into a graveyard from the battlefield, each opponent discards a card.

1/1

{2}{B}

Creature — Frog

When Noxious Toad dies, each opponent discards a card.

1/1

Oathkeeper, Takeno's DaishoOathkeeper, Takeno's Daisho

{3}

Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai card.

When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.

Equip {2}

{3}

Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.

When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.

Equip {2}

OculusOculus

{1}{U}

Creature — Homunculus

When Oculus is put into a graveyard from the battlefield, you may draw a card.

1/1

{1}{U}

Creature — Homunculus

When Oculus dies, you may draw a card.

1/1

OnuletOnulet

{3}

Artifact Creature — Construct

When Onulet is put into a graveyard from the battlefield, you gain 2 life.

2/2

{3}

Artifact Creature — Construct

When Onulet dies, you gain 2 life.

2/2

Orzhov EuthanistOrzhov Euthanist

{2}{B}

Creature — Human Assassin

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)

When Orzhov Euthanist enters the battlefield or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.

2/2

{2}{B}

Creature — Human Assassin

Haunt (When this creature dies, exile it haunting target creature.)

When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.

2/2

Orzhov PontiffOrzhov Pontiff

{1}{W}{B}

Creature — Human Cleric

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)

When Orzhov Pontiff enters the battlefield or the creature it haunts is put into a graveyard, choose one — creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.

1/1

{1}{W}{B}

Creature — Human Cleric

Haunt (When this creature dies, exile it haunting target creature.)

When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.

1/1

Osai VulturesOsai Vultures

{1}{W}

Creature — Bird

Flying

At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

1/1

{1}{W}

Creature — Bird

Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

1/1

Pattern of RebirthPattern of Rebirth

{3}{G}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.

{3}{G}

Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.

Pawn of UlamogPawn of Ulamog

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/2

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/2

Pelakka WurmPelakka Wurm

{4}{G}{G}{G}

Creature — Wurm

Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.

7/7

{4}{G}{G}{G}

Creature — Wurm

Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.

7/7

Penumbra BobcatPenumbra Bobcat

{2}{G}

Creature — Cat

When Penumbra Bobcat is put into a graveyard from the battlefield, put a 2/1 black Cat creature token onto the battlefield.

2/1

{2}{G}

Creature — Cat

When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield.

2/1

Penumbra KavuPenumbra Kavu

{4}{G}

Creature — Kavu

When Penumbra Kavu is put into a graveyard from the battlefield, put a 3/3 black Kavu creature token onto the battlefield.

3/3

{4}{G}

Creature — Kavu

When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield.

3/3

Penumbra SpiderPenumbra Spider

{2}{G}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

When Penumbra Spider is put into a graveyard from the battlefield, put a 2/4 black Spider creature token with reach onto the battlefield.

2/4

{2}{G}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.

2/4

Penumbra WurmPenumbra Wurm

{5}{G}{G}

Creature — Wurm

Trample

When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black Wurm creature token with trample onto the battlefield.

6/6

{5}{G}{G}

Creature — Wurm

Trample

When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.

6/6

Perilous MyrPerilous Myr

{2}

Artifact Creature — Myr

When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.

1/1

{2}

Artifact Creature — Myr

When Perilous Myr dies, it deals 2 damage to target creature or player.

1/1

Personal IncarnationPersonal Incarnation

{3}{W}{W}{W}

Creature — Avatar Incarnation

{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.

When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up.

6/6

{3}{W}{W}{W}

Creature — Avatar Incarnation

{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.

When Personal Incarnation dies, its owner loses half his or her life, rounded up.

6/6

Plague DogsPlague Dogs

{4}{B}

Creature — Zombie Hound

When Plague Dogs is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn.

{2}, Sacrifice Plague Dogs: Draw a card.

3/3

{4}{B}

Creature — Zombie Hound

When Plague Dogs dies, all creatures get -1/-1 until end of turn.

{2}, Sacrifice Plague Dogs: Draw a card.

3/3

Plague SpitterPlague Spitter

{2}{B}

Creature — Horror

At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.

When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter deals 1 damage to each creature and each player.

2/2

{2}{B}

Creature — Horror

At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.

When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.

2/2

Private ResearchPrivate Research

{U}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.

{U}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.

Promised KannushiPromised Kannushi

{G}

Creature — Human Druid

Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

1/1

{G}

Creature — Human Druid

Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

1/1

Promise of BunreiPromise of Bunrei

{2}{W}

Enchantment

When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.

{2}{W}

Enchantment

When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.

Proper BurialProper Burial

{3}{W}

Enchantment

Whenever a creature you control is put into a graveyard from the battlefield, you gain life equal to that creature's toughness.

{3}{W}

Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Protean HulkProtean Hulk

{5}{G}{G}

Creature — Beast

When Protean Hulk is put into a graveyard from the battlefield, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.

6/6

{5}{G}{G}

Creature — Beast

When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.

6/6

Puppeteer CliquePuppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

{3}{B}{B}

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

Puppet MasterPuppet Master

{U}{U}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.

{U}{U}{U}

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.

Pus KamiPus Kami

{5}{B}{B}

Creature — Spirit

{B}, Sacrifice Pus Kami: Destroy target nonblack creature.

Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

3/3

{5}{B}{B}

Creature — Spirit

{B}, Sacrifice Pus Kami: Destroy target nonblack creature.

Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

3/3

Quest for the GravelordQuest for the Gravelord

{B}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.

{B}

Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.

Rattleblaze ScarecrowRattleblaze Scarecrow

{6}

Artifact Creature — Scarecrow

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Rattleblaze Scarecrow has haste as long as you control a red creature.

5/3

{6}

Artifact Creature — Scarecrow

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Rattleblaze Scarecrow has haste as long as you control a red creature.

5/3

Reborn HeroReborn Hero

{2}{W}

Creature — Human Soldier

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."

2/2

{2}{W}

Creature — Human Soldier

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."

2/2

Red Sun's ZenithRed Sun's Zenith

{X}{R}

Sorcery

Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

{X}{R}

Sorcery

Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Reign of TerrorReign of Terror

{3}{B}{B}

Sorcery

Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.

{3}{B}{B}

Sorcery

Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for that died this way.

ReincarnationReincarnation

{1}{G}{G}

Instant

Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner.

{1}{G}{G}

Instant

Choose target creature. When that creature dies this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner.

Reins of the VinesteedReins of the Vinesteed

{3}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

{3}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Reliquary MonkReliquary Monk

{2}{W}

Creature — Human Monk Cleric

When Reliquary Monk is put into a graveyard from the battlefield, destroy target artifact or enchantment.

2/2

{2}{W}

Creature — Human Monk Cleric

When Reliquary Monk dies, destroy target artifact or enchantment.

2/2

RemembranceRemembrance

{3}{W}

Enchantment

Whenever a nontoken creature you control is put into a graveyard from the battlefield, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.

{3}{W}

Enchantment

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.

Rendclaw TrowRendclaw Trow

{2}{(b/g)}

Creature — Troll

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

{2}{(b/g)}

Creature — Troll

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Repentant VampireRepentant Vampire

{3}{B}{B}

Creature — Vampire

Flying

Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.

Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."

3/3

{3}{B}{B}

Creature — Vampire

Flying

Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.

Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."

3/3

Restless ApparitionRestless Apparition

{(w/b)}{(w/b)}{(w/b)}

Creature — Spirit

{(w/b)}{(w/b)}{(w/b)}: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

{(w/b)}{(w/b)}{(w/b)}

Creature — Spirit

{(w/b)}{(w/b)}{(w/b)}: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

RingskipperRingskipper

{1}{U}

Creature — Faerie Wizard

Flying

When Ringskipper is put into a graveyard from the battlefield, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

1/1

{1}{U}

Creature — Faerie Wizard

Flying

When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

1/1

Riptide CrabRiptide Crab

{1}{W}{U}

Creature — Crab

Vigilance

When Riptide Crab is put into a graveyard from the battlefield, draw a card.

1/3

{1}{W}{U}

Creature — Crab

Vigilance

When Riptide Crab dies, draw a card.

1/3

River KelpieRiver Kelpie

{3}{U}{U}

Creature — Beast

Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

{3}{U}{U}

Creature — Beast

Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

Roc EggRoc Egg

{2}{W}

Creature — Bird

Defender (This creature can't attack.)

When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.

0/3

{2}{W}

Creature — Bird

Defender (This creature can't attack.)

When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.

0/3

Rockslide ElementalRockslide Elemental

{2}{R}

Creature — Elemental

First strike

Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental.

1/1

{2}{R}

Creature — Elemental

First strike

Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.

1/1

RofellosRofellos

Vanguard

Whenever a creature you control is put into a graveyard from the battlefield, draw a card.

-2/+4

Vanguard

Whenever a creature you control dies, draw a card.

-2/+4

Rooting KavuRooting Kavu

{2}{G}{G}

Creature — Kavu

When Rooting Kavu is put into a graveyard from the battlefield, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

4/3

{2}{G}{G}

Creature — Kavu

When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

4/3

RootrunnerRootrunner

{2}{G}{G}

Creature — Spirit

{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.

Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

3/3

{2}{G}{G}

Creature — Spirit

{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.

Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

3/3

Rotlung ReanimatorRotlung Reanimator

{2}{B}

Creature — Zombie Cleric

Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield.

2/2

{2}{B}

Creature — Zombie Cleric

Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield.

2/2

Rot WolfRot Wolf

{2}{G}

Creature — Wolf

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card.

2/2

{2}{G}

Creature — Wolf

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.

2/2

Rukh EggRukh Egg

{3}{R}

Creature — Bird

When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.

0/3

{3}{R}

Creature — Bird

When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.

0/3

Runed ServitorRuned Servitor

{2}

Artifact Creature — Construct

When Runed Servitor is put into a graveyard from the battlefield, each player draws a card.

2/2

{2}

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

2/2

RuneswordRunesword

{6}

Artifact

{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, exile that creature instead.

{6}

Artifact

{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Rushing-Tide ZuberaRushing-Tide Zubera

{2}{U}{U}

Creature — Zubera Spirit

When Rushing-Tide Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, draw three cards.

3/3

{2}{U}{U}

Creature — Zubera Spirit

When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.

3/3

Ryusei, the Falling StarRyusei, the Falling Star

{5}{R}

Legendary Creature — Dragon Spirit

Flying

When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying.

5/5

{5}{R}

Legendary Creature — Dragon Spirit

Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

5/5

Sadistic AugermageSadistic Augermage

{2}{B}

Creature — Human Wizard

When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library.

3/1

{2}{B}

Creature — Human Wizard

When Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library.

3/1

Sadistic GleeSadistic Glee

{B}

Enchantment — Aura

Enchant creature

Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on enchanted creature.

{B}

Enchantment — Aura

Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.

Safehold EliteSafehold Elite

{1}{(g/w)}

Creature — Elf Scout

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

{1}{(g/w)}

Creature — Elf Scout

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Salvaging StationSalvaging Station

{6}

Artifact

{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.

Whenever a creature is put into a graveyard from the battlefield, you may untap Salvaging Station.

{6}

Artifact

{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.

Whenever a creature dies, you may untap Salvaging Station.

Sandals of AbdallahSandals of Abdallah

{4}

Artifact

{2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from the battlefield this turn, destroy Sandals of Abdallah.

{4}

Artifact

{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.

SangromancerSangromancer

{2}{B}{B}

Creature — Vampire Shaman

Flying

Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

3/3

{2}{B}{B}

Creature — Vampire Shaman

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

3/3

Scavenger DrakeScavenger Drake

{3}{B}

Creature — Drake

Flying

Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake.

1/1

{3}{B}

Creature — Drake

Flying

Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.

1/1

Scavenging GhoulScavenging Ghoul

{3}{B}

Creature — Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

2/2

{3}{B}

Creature — Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

2/2

Scorching LavaScorching Lava

{1}{R}

Instant

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, exile it instead.

{1}{R}

Instant

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.

Screams from WithinScreams from Within

{1}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to the battlefield.

{1}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.

Screeching BuzzardScreeching Buzzard

{3}{B}

Creature — Bird

Flying

When Screeching Buzzard is put into a graveyard from the battlefield, each opponent discards a card.

2/2

{3}{B}

Creature — Bird

Flying

When Screeching Buzzard dies, each opponent discards a card.

2/2

Scuttling DeathScuttling Death

{4}{B}

Creature — Spirit

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

4/2

{4}{B}

Creature — Spirit

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

4/2

Scuzzback MaraudersScuzzback Marauders

{4}{(r/g)}

Creature — Goblin Warrior

Trample

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/2

{4}{(r/g)}

Creature — Goblin Warrior

Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/2

Scythe of the WretchedScythe of the Wretched

{2}

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip {4}

{2}

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip {4}

Seedguide AshSeedguide Ash

{4}{G}

Creature — Treefolk Druid

When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.

4/4

{4}{G}

Creature — Treefolk Druid

When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.

4/4

Seize the SoulSeize the Soul

{2}{B}{B}

Instant

Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.

{2}{B}{B}

Instant

Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Sek'Kuar, DeathkeeperSek'Kuar, Deathkeeper

{2}{B}{R}{G}

Legendary Creature — Orc Shaman

Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.

4/3

{2}{B}{R}{G}

Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.

4/3

Sell-Sword BruteSell-Sword Brute

{1}{R}

Creature — Human Mercenary

When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you.

2/2

{1}{R}

Creature — Human Mercenary

When Sell-Sword Brute dies, it deals 2 damage to you.

2/2

Sengir BatsSengir Bats

{1}{B}{B}

Creature — Bat

Flying

Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats.

1/2

{1}{B}{B}

Creature — Bat

Flying

Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

1/2

Sengir VampireSengir Vampire

{3}{B}{B}

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.

4/4

{3}{B}{B}

Creature — Vampire

Flying

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

SeraphSeraph

{6}{W}

Creature — Angel

Flying

Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

4/4

{6}{W}

Creature — Angel

Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

4/4

Serum RakerSerum Raker

{2}{U}{U}

Creature — Drake

Flying

When Serum Raker is put into a graveyard from the battlefield, each player discards a card.

3/2

{2}{U}{U}

Creature — Drake

Flying

When Serum Raker dies, each player discards a card.

3/2

Shade's FormShade's Form

{1}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."

When enchanted creature is put into a graveyard, return that card to the battlefield under your control.

{1}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Shambling SwarmShambling Swarm

{1}{B}{B}{B}

Creature — Horror

When Shambling Swarm is put into a graveyard from the battlefield, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

3/3

{1}{B}{B}{B}

Creature — Horror

When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

3/3

Shivan PhoenixShivan Phoenix

{4}{R}{R}

Creature — Phoenix

Flying

When Shivan Phoenix is put into a graveyard from the battlefield, return Shivan Phoenix to its owner's hand.

3/4

{4}{R}{R}

Creature — Phoenix

Flying

When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.

3/4

Shriveling RotShriveling Rot

{2}{B}{B}

Instant

Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from the battlefield, that creature's controller loses life equal to its toughness.

Entwine {2}{B} (Choose both if you pay the entwine cost.)

{2}{B}{B}

Instant

Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.

Entwine {2}{B} (Choose both if you pay the entwine cost.)

Silent-Chant ZuberaSilent-Chant Zubera

{1}{W}

Creature — Zubera Spirit

When Silent-Chant Zubera is put into a graveyard from the battlefield, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn.

1/2

{1}{W}

Creature — Zubera Spirit

When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.

1/2

SkeletonizeSkeletonize

{4}{R}

Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."

{4}{R}

Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."

Skirk Drill SergeantSkirk Drill Sergeant

{1}{R}

Creature — Goblin

Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.

2/1

{1}{R}

Creature — Goblin

Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.

2/1

Skirk Ridge ExhumerSkirk Ridge Exhumer

{1}{B}

Creature — Zombie Spellshaper

{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn."

1/1

{1}{B}

Creature — Zombie Spellshaper

{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."

1/1

SkullclampSkullclamp

{1}

Artifact — Equipment

Equipped creature gets +1/-1.

When equipped creature is put into a graveyard, draw two cards.

Equip {1}

{1}

Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}

Slaughterhouse BouncerSlaughterhouse Bouncer

{4}{B}

Creature — Ogre Warrior

Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.

3/3

{4}{B}

Creature — Ogre Warrior

Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.

3/3

Solemn SimulacrumSolemn Simulacrum

{4}

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

When Solemn Simulacrum is put into a graveyard from the battlefield, you may draw a card.

2/2

{4}

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

2/2

SoulcatcherSoulcatcher

{1}{W}

Creature — Bird Soldier

Flying

Whenever a creature with flying is put into a graveyard from the battlefield, put a +1/+1 counter on Soulcatcher.

1/1

{1}{W}

Creature — Bird Soldier

Flying

Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

1/1

Soul CollectorSoul Collector

{3}{B}{B}

Creature — Vampire

Flying

Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control.

Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

{3}{B}{B}

Creature — Vampire

Flying

Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.

Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Soul NetSoul Net

{1}

Artifact

Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.

{1}

Artifact

Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.

SporogenesisSporogenesis

{3}{G}

Enchantment

At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.

{3}{G}

Enchantment

At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.

Sprouting ThrinaxSprouting Thrinax

{B}{R}{G}

Creature — Lizard

When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.

3/3

{B}{R}{G}

Creature — Lizard

When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.

3/3

Squee's EmbraceSquee's Embrace

{R}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature is put into a graveyard, return that card to its owner's hand.

{R}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Stalking VengeanceStalking Vengeance

{5}{R}{R}

Creature — Avatar

Haste

Whenever another creature you control is put into a graveyard from the battlefield, it deals damage equal to its power to target player.

5/5

{5}{R}{R}

Creature — Avatar

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player.

5/5

Su-ChiSu-Chi

{4}

Artifact Creature — Construct

When Su-Chi is put into a graveyard from the battlefield, add {4} to your mana pool.

4/4

{4}

Artifact Creature — Construct

When Su-Chi dies, add {4} to your mana pool.

4/4

Summoner's EggSummoner's Egg

{4}

Artifact Creature — Construct

Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

0/4

{4}

Artifact Creature — Construct

Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

0/4

Surveilling SpriteSurveilling Sprite

{1}{U}

Creature — Faerie Rogue

Flying

When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card.

1/1

{1}{U}

Creature — Faerie Rogue

Flying

When Surveilling Sprite dies, you may draw a card.

1/1

Sylvan HierophantSylvan Hierophant

{1}{G}

Creature — Human Cleric

When Sylvan Hierophant is put into a graveyard from the battlefield, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.

1/2

{1}{G}

Creature — Human Cleric

When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.

1/2

Sylvok LifestaffSylvok Lifestaff

{1}

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature is put into a graveyard, you gain 3 life.

Equip {1}

{1}

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature dies, you gain 3 life.

Equip {1}

Symbiotic BeastSymbiotic Beast

{4}{G}{G}

Creature — Insect Beast

When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.

4/4

{4}{G}{G}

Creature — Insect Beast

When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield.

4/4

Symbiotic ElfSymbiotic Elf

{3}{G}

Creature — Elf

When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield.

2/2

{3}{G}

Creature — Elf

When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.

2/2

Symbiotic WurmSymbiotic Wurm

{5}{G}{G}{G}

Creature — Wurm

When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield.

7/7

{5}{G}{G}{G}

Creature — Wurm

When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.

7/7

TakklemaggotTakklemaggot

{2}{B}{B}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."

{2}{B}{B}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."

TarpanTarpan

{G}

Creature — Horse

When Tarpan is put into a graveyard from the battlefield, you gain 1 life.

1/1

{G}

Creature — Horse

When Tarpan dies, you gain 1 life.

1/1

Tatsumasa, the Dragon's FangTatsumasa, the Dragon's Fang

{6}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token is put into a graveyard.

Equip {3}

{6}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}

Teysa, Orzhov ScionTeysa, Orzhov Scion

{1}{W}{B}

Legendary Creature — Human Advisor

Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

2/3

{1}{W}{B}

Legendary Creature — Human Advisor

Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

2/3

Teysa, Orzhov Scion AvatarTeysa, Orzhov Scion Avatar

Vanguard

Whenever a nontoken creature is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

0/-2

Vanguard

Whenever a nontoken creature dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

0/-2

The Very Soil Shall ShakeThe Very Soil Shall Shake

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Creatures you control get +2/+2 and have trample.

When a creature you control is put into a graveyard from the battlefield, abandon this scheme.

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Creatures you control get +2/+2 and have trample.

When a creature you control dies, abandon this scheme.

Thief of HopeThief of Hope

{2}{B}

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.

Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

2/2

{2}{B}

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.

Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

2/2

Thornbite StaffThornbite Staff

{2}

Tribal Artifact — Shaman Equipment

Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature."

Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.

Equip {4}

{2}

Tribal Artifact — Shaman Equipment

Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature."

Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.

Equip {4}

Thousand-legged KamiThousand-legged Kami

{6}{G}{G}

Creature — Spirit

Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

6/6

{6}{G}{G}

Creature — Spirit

Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

6/6

ThunderblustThunderblust

{2}{R}{R}{R}

Creature — Elemental

Haste

Thunderblust has trample as long as it has a -1/-1 counter on it.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

7/2

{2}{R}{R}{R}

Creature — Elemental

Haste

Thunderblust has trample as long as it has a -1/-1 counter on it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

7/2

Torii WatchwardTorii Watchward

{4}{W}

Creature — Spirit

Vigilance (Attacking doesn't cause this creature to tap.)

Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

3/3

{4}{W}

Creature — Spirit

Vigilance (Attacking doesn't cause this creature to tap.)

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

3/3

Toshiro UmezawaToshiro Umezawa

{1}{B}{B}

Legendary Creature — Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.

2/2

{1}{B}{B}

Legendary Creature — Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.

2/2

Trapjaw KelpieTrapjaw Kelpie

{4}{(g/u)}{(g/u)}

Creature — Beast

Flash

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

{4}{(g/u)}{(g/u)}

Creature — Beast

Flash

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

Treacherous VampireTreacherous Vampire

{4}{B}

Creature — Vampire

Flying

Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life."

4/4

{4}{B}

Creature — Vampire

Flying

Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

4/4

Treacherous WerewolfTreacherous Werewolf

{2}{B}

Creature — Human Wolf Minion

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from the battlefield, you lose 4 life."

2/2

{2}{B}

Creature — Human Wolf Minion

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

2/2

Trophy HunterTrophy Hunter

{2}{G}

Creature — Human Archer

{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.

Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.

2/3

{2}{G}

Creature — Human Archer

{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.

Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.

2/3

Tukatongue ThallidTukatongue Thallid

{G}

Creature — Fungus

When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.

1/1

{G}

Creature — Fungus

When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.

1/1

Tuktuk the ExplorerTuktuk the Explorer

{2}{R}

Legendary Creature — Goblin

Haste

When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

1/1

{2}{R}

Legendary Creature — Goblin

Haste

When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

1/1

Twilight ShepherdTwilight Shepherd

{3}{W}{W}{W}

Creature — Angel

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/5

{3}{W}{W}{W}

Creature — Angel

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/5

Undying BeastUndying Beast

{3}{B}

Creature — Beast

When Undying Beast is put into a graveyard from the battlefield, put Undying Beast on top of its owner's library.

3/2

{3}{B}

Creature — Beast

When Undying Beast dies, put it on top of its owner's library.

3/2

Unscythe, Killer of KingsUnscythe, Killer of Kings

{U}{B}{B}{R}

Legendary Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.

Equip {2}

{U}{B}{B}{R}

Legendary Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.

Equip {2}

Vampiric DragonVampiric Dragon

{6}{B}{R}

Creature — Vampire Dragon

Flying

Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.

{1}{R}: Vampiric Dragon deals 1 damage to target creature.

5/5

{6}{B}{R}

Creature — Vampire Dragon

Flying

Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.

{1}{R}: Vampiric Dragon deals 1 damage to target creature.

5/5

Vampiric EmbraceVampiric Embrace

{2}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature.

{2}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

Vampiric SliverVampiric Sliver

{3}{B}

Creature — Sliver

All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."

3/3

{3}{B}

Creature — Sliver

All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."

3/3

Vastwood ZendikonVastwood Zendikon

{4}{G}

Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land is put into a graveyard, return that card to its owner's hand.

{4}{G}

Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Vein DrinkerVein Drinker

{4}{B}{B}

Creature — Vampire

Flying

{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.

Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.

4/4

{4}{B}{B}

Creature — Vampire

Flying

{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.

Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.

4/4

Venerable KumoVenerable Kumo

{4}{G}

Creature — Spirit

Reach (This creature can block creatures with flying.)

Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

2/3

{4}{G}

Creature — Spirit

Reach (This creature can block creatures with flying.)

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

2/3

Vengeful DeadVengeful Dead

{3}{B}

Creature — Zombie

Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life.

3/2

{3}{B}

Creature — Zombie

Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.

3/2

Verdant SuccessionVerdant Succession

{4}{G}

Enchantment

Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.

{4}{G}

Enchantment

Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.

Veteran ExplorerVeteran Explorer

{G}

Creature — Human Soldier Scout

When Veteran Explorer is put into a graveyard from the battlefield, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.

1/1

{G}

Creature — Human Soldier Scout

When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.

1/1

Vexing SphinxVexing Sphinx

{1}{U}{U}

Creature — Sphinx

Flying

Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for each age counter on it.

4/4

{1}{U}{U}

Creature — Sphinx

Flying

Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Vexing Sphinx dies, draw a card for each age counter on it.

4/4

Vicious ShadowsVicious Shadows

{6}{R}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

{6}{R}

Enchantment

Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

Vigil for the LostVigil for the Lost

{3}{W}

Enchantment

Whenever a creature you control is put into a graveyard from the battlefield, you may pay {X}. If you do, you gain X life.

{3}{W}

Enchantment

Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.

Vine KamiVine Kami

{6}{G}

Creature — Spirit

Vine Kami can't be blocked except by two or more creatures.

Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

4/4

{6}{G}

Creature — Spirit

Vine Kami can't be blocked except by two or more creatures.

Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

4/4

Viridian EmissaryViridian Emissary

{1}{G}

Creature — Elf Scout

When Viridian Emissary is put into a graveyard from the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

2/1

{1}{G}

Creature — Elf Scout

When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

2/1

Virulent WoundVirulent Wound

{B}

Instant

Put a -1/-1 counter on target creature. When that creature is put into a graveyard this turn, its controller gets a poison counter.

{B}

Instant

Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.

Vodalian War MachineVodalian War Machine

{1}{U}{U}

Creature — Wall

Defender (This creature can't attack.)

Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.

Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.

When Vodalian War Machine is put into a graveyard from the battlefield, destroy all Merfolk tapped this turn to pay for its abilities.

0/4

{1}{U}{U}

Creature — Wall

Defender (This creature can't attack.)

Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.

Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.

When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

0/4

Void MawVoid Maw

{4}{B}{B}

Creature — Horror

Trample

If another creature would be put into a graveyard from the battlefield, exile it instead.

Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

4/5

{4}{B}{B}

Creature — Horror

Trample

If another creature would die, exile it instead.

Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

4/5

Weatherseed TreefolkWeatherseed Treefolk

{2}{G}{G}{G}

Creature — Treefolk

Trample

When Weatherseed Treefolk is put into a graveyard from the battlefield, return Weatherseed Treefolk to its owner's hand.

5/3

{2}{G}{G}{G}

Creature — Treefolk

Trample

When Weatherseed Treefolk dies, return it to its owner's hand.

5/3

Welkin HawkWelkin Hawk

{1}{W}

Creature — Bird

Flying

When Welkin Hawk is put into a graveyard from the battlefield, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.

1/1

{1}{W}

Creature — Bird

Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.

1/1

WhippoorwillWhippoorwill

{G}

Creature — Bird

{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, exile the creature.

1/1

{G}

Creature — Bird

{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.

1/1

Whirlpool DrakeWhirlpool Drake

{3}{U}

Creature — Drake

Flying

When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

2/2

{3}{U}

Creature — Drake

Flying

When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.

2/2

Wind ZendikonWind Zendikon

{U}

Enchantment — Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land is put into a graveyard, return that card to its owner's hand.

{U}

Enchantment — Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Wingrattle ScarecrowWingrattle Scarecrow

{3}

Artifact Creature — Scarecrow

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

{3}

Artifact Creature — Scarecrow

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Wirewood HeraldWirewood Herald

{1}{G}

Creature — Elf

When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.

1/1

{1}{G}

Creature — Elf

When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.

1/1

Woodfall PrimusWoodfall Primus

{5}{G}{G}{G}

Creature — Treefolk Shaman

Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6/6

{5}{G}{G}{G}

Creature — Treefolk Shaman

Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6/6

Wurmcoil EngineWurmcoil Engine

{6}

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

6/6

{6}

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

6/6

Yamabushi's FlameYamabushi's Flame

{2}{R}

Instant

Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.

{2}{R}

Instant

Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Yamabushi's StormYamabushi's Storm

{1}{R}

Sorcery

Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.

{1}{R}

Sorcery

Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Yavimaya ElderYavimaya Elder

{1}{G}{G}

Creature — Human Druid

When Yavimaya Elder is put into a graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

{2}, Sacrifice Yavimaya Elder: Draw a card.

2/1

{1}{G}{G}

Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

{2}, Sacrifice Yavimaya Elder: Draw a card.

2/1

Yoke of the DamnedYoke of the Damned

{1}{B}

Enchantment — Aura

Enchant creature

When a creature is put into a graveyard from the battlefield, destroy enchanted creature.

{1}{B}

Enchantment — Aura

Enchant creature

When a creature dies, destroy enchanted creature.

Yosei, the Morning StarYosei, the Morning Star

{4}{W}{W}

Legendary Creature — Dragon Spirit

Flying

When Yosei, the Morning Star is put into a graveyard from the battlefield, target player skips his or her next untap step. Tap up to five target permanents that player controls.

5/5

{4}{W}{W}

Legendary Creature — Dragon Spirit

Flying

When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls.

5/5

Legendary names

CommanderMagic 2012
Higure, the Still WindHigure, the Still Wind

{3}{U}{U}

Legendary Creature — Human Ninja

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

{2}: Target Ninja creature is unblockable this turn.

3/4

{3}{U}{U}

Legendary Creature — Human Ninja

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

{2}: Target Ninja creature is unblockable this turn.

3/4

Multani, Maro-SorcererMultani, Maro-Sorcerer

{4}{G}{G}

Legendary Creature — Elemental

Shroud (This permanent can't be the target of spells or abilities.)

Multani's power and toughness are each equal to the total number of cards in all players' hands.

*/*

{4}{G}{G}

Legendary Creature — Elemental

Shroud (This permanent can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.

*/*

Rashka the SlayerRashka the Slayer

{3}{W}{W}

Legendary Creature — Human Archer

Reach (This creature can block creatures with flying.)

Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

3/3

{3}{W}{W}

Legendary Creature — Human Archer

Reach (This creature can block creatures with flying.)

Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

3/3

Reminder text

CommanderMagic 2012
FlightFlight

{U}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

{U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Goblin War PaintGoblin War Paint

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste. (It can attack and {T} no matter when it came under its controller's control.)

LureLure

{1}{G}{G}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All creatures able to block enchanted creature do so.

{1}{G}{G}

Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Serra AngelSerra Angel

{3}{W}{W}

Creature — Angel

Flying, vigilance

4/4

{3}{W}{W}

Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

4/4

Slaughter CrySlaughter Cry

{2}{R}

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

{2}{R}

Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Volcanic DragonVolcanic Dragon

{4}{R}{R}

Creature — Dragon

Flying, haste

4/4

{4}{R}{R}

Creature — Dragon

Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

4/4

WorldslayerWorldslayer

{5}

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

{5}

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Shadow blocking

CommanderMagic 2012
Heartwood DryadHeartwood Dryad

{1}{G}

Creature — Dryad

Heartwood Dryad can block creatures with shadow as though they didn't have shadow.

2/1

{1}{G}

Creature — Dryad

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

2/1

Wall of DiffusionWall of Diffusion

{1}{R}

Creature — Wall

Defender (This creature can't attack.)

Wall of Diffusion can block creatures with shadow as though they didn't have shadow.

0/5

{1}{R}

Creature — Wall

Defender (This creature can't attack.)

Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

0/5

General

CommanderMagic 2012
Awakener DruidAwakener Druid

{2}{G}

Creature — Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.

1/1

{2}{G}

Creature — Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

1/1

EvaporateEvaporate

{2}{R}

Sorcery

Evaporate deals 1 damage to each creature that's white or blue.

{2}{R}

Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

GhostwayGhostway

{2}{W}

Instant

Exile each creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step.

{2}{W}

Instant

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Godo, Bandit WarlordGodo, Bandit Warlord

{5}{R}

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.

3/3

{5}{R}

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3

Heart of BogardanHeart of Bogardan

{2}{R}{R}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two.

{2}{R}{R}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.

Irini SengirIrini Sengir

{2}{B}{B}

Legendary Creature — Vampire Dwarf

White enchantment spells and green enchantment spells cost {2} more to cast.

2/2

{2}{B}{B}

Legendary Creature — Vampire Dwarf

Green enchantment spells and white enchantment spells cost {2} more to cast.

2/2

Island Fish JasconiusIsland Fish Jasconius

{4}{U}{U}{U}

Creature — Fish

Island Fish Jasconius can't attack unless defending player controls an Island.

Island Fish Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.

When you control no Islands, sacrifice Island Fish Jasconius.

6/8

{4}{U}{U}{U}

Creature — Fish

Island Fish Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.

Island Fish Jasconius can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Island Fish Jasconius.

6/8

MarjhanMarjhan

{5}{U}{U}

Creature — Leviathan

Marjhan doesn't untap during your untap step.

Marjhan can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Marjhan.

{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.

{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

8/8

{5}{U}{U}

Creature — Leviathan

Marjhan doesn't untap during your untap step.

{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

8/8

Murderous BetrayalMurderous Betrayal

{B}{B}{B}

Enchantment

{B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.

{B}{B}{B}

Enchantment

{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Putrid WarriorPutrid Warrior

{W}{B}

Creature — Zombie Soldier Warrior

Whenever Putrid Warrior deals damage, choose one — each player loses 1 life; or each player gains 1 life.

2/2

{W}{B}

Creature — Zombie Soldier Warrior

Whenever Putrid Warrior deals damage, choose one — Each player loses 1 life; or each player gains 1 life.

2/2

PyramidsPyramids

{6}

Artifact

{2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead.

{6}

Artifact

{2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead.

Rally the HordeRally the Horde

{5}{R}

Sorcery

Exile the top three cards of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.

{5}{R}

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.

Rise from the GraveRise from the Grave

{4}{B}

Sorcery

Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

{4}{B}

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Serpent GeneratorSerpent Generator

{6}

Artifact

{4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

{6}

Artifact

{4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

Shade's BreathShade's Breath

{1}{B}

Instant

Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn."

{1}{B}

Instant

Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."

Skyshroud ElfSkyshroud Elf

{1}{G}

Creature — Elf Druid

{T}: Add {G} to your mana pool.

{1}: Add {W} or {R} to your mana pool.

1/1

{1}{G}

Creature — Elf Druid

{T}: Add {G} to your mana pool.

{1}: Add {R} or {W} to your mana pool.

1/1

Titania's SongTitania's Song

{3}{G}

Enchantment

Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.

{3}{G}

Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.

TitheTithe

{W}

Instant

Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.

{W}

Instant

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.

New Cards

CommanderMagic 2012
Adaptive Automaton

{3}

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

2/2

Aegis Angel

{4}{W}{W}

Creature — Angel

Flying

When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)

5/5

Alabaster Mage

{1}{W}

Creature — Human Wizard

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

2/1

Amphin Cutthroat

{3}{U}

Creature — Salamander Rogue

2/4

Angelic Destiny

{2}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Arachnus Spinner

{5}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.

5/7

Arachnus Web

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Arbalest Elite

{2}{W}{W}

Creature — Human Archer

{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

2/3

Armored Warhorse

{W}{W}

Creature — Horse

2/3

Aven Fleetwing

{3}{U}

Creature — Bird Soldier

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

2/2

Azure Mage

{1}{U}

Creature — Human Wizard

{3}{U}: Draw a card.

2/1

Benalish Veteran

{2}{W}

Creature — Human Soldier

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

2/2

Bloodlord of Vaasgoth

{3}{B}{B}

Creature — Vampire Warrior

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Flying

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

3/3

Blood Ogre

{2}{R}

Creature — Ogre Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)

2/2

Bloodrage Vampire

{2}{B}

Creature — Vampire

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

3/1

Bonebreaker Giant

{4}{R}

Creature — Giant

4/4

Buried Ruin

Land

{T}: Add {1} to your mana pool.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Carnage Wurm

{6}{G}

Creature — Wurm

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

6/6

Chandra's Phoenix

{1}{R}{R}

Creature — Phoenix

Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

2/2

Chandra, the Firebrand

{3}{R}

Planeswalker — Chandra

+1: Chandra, the Firebrand deals 1 damage to target creature or player.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.

3 loyalty

Chasm Drake

{4}{U}

Creature — Drake

Flying

Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

3/3

Circle of Flame

{1}{R}

Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Crimson Mage

{1}{R}

Creature — Human Shaman

{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)

2/1

Crown of Empires

{2}

Artifact

{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

Crumbling Colossus

{5}

Artifact Creature — Golem

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

When Crumbling Colossus attacks, sacrifice it at end of combat.

7/4

Dark Favor

{1}{B}

Enchantment — Aura

Enchant creature

When Dark Favor enters the battlefield, you lose 1 life.

Enchanted creature gets +3/+1.

Devouring Swarm

{1}{B}{B}

Creature — Insect

Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

2/1

Divine Favor

{1}{W}

Enchantment — Aura

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

Doubling Chant

{5}{G}

Sorcery

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.

Drifting Shade

{3}{B}

Creature — Shade

Flying

{B}: Drifting Shade gets +1/+1 until end of turn.

1/1

Druidic Satchel

{3}

Artifact

{2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Dungrove Elder

{2}{G}

Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

*/*

Duskhunter Bat

{1}{B}

Creature — Bat

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Flying

1/1

Frost Breath

{2}{U}

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Furyborn Hellkite

{4}{R}{R}{R}

Creature — Dragon

Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)

Flying

6/6

Garruk, Primal Hunter

{2}{G}{G}{G}

Planeswalker — Garruk

+1: Put a 3/3 green Beast creature token onto the battlefield.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.

3 loyalty

Garruk's Horde

{5}{G}{G}

Creature — Beast

Trample

Play with the top card of your library revealed.

You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)

7/7

Gideon's Avenger

{1}{W}{W}

Creature — Human Soldier

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

2/2

Gideon's Lawkeeper

{W}

Creature — Human Soldier

{W}, {T}: Tap target creature.

1/1

Gladecover Scout

{G}

Creature — Elf Scout

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1/1

Goblin Bangchuckers

{2}{R}{R}

Creature — Goblin Warrior

{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

2/2

Goblin Fireslinger

{R}

Creature — Goblin Warrior

{T}: Goblin Fireslinger deals 1 damage to target player.

1/1

Gorehorn Minotaurs

{2}{R}{R}

Creature — Minotaur Warrior

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

3/3

Grand Abolisher

{W}{W}

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

2/2

Greatsword

{3}

Artifact — Equipment

Equipped creature gets +3/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Griffin Rider

{1}{W}

Creature — Human Knight

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

1/1

Guardians' Pledge

{1}{W}{W}

Instant

White creatures you control get +2/+2 until end of turn.

Hideous Visage

{2}{B}

Sorcery

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Hunter's Insight

{2}{G}

Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Jace, Memory Adept

{3}{U}{U}

Planeswalker — Jace

+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.

0: Target player puts the top ten cards of his or her library into his or her graveyard.

-7: Any number of target players each draw twenty cards.

4 loyalty

Jace's Archivist

{1}{U}{U}

Creature — Vedalken Wizard

{U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

2/2

Jade Mage

{1}{G}

Creature — Human Shaman

{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.

2/1

Kite Shield

{0}

Artifact — Equipment

Equipped creature gets +0/+3.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Lord of the Unreal

{U}{U}

Creature — Human Wizard

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

2/2

Lurking Crocodile

{2}{G}

Creature — Crocodile

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

2/2

Manalith

{3}

Artifact

{T}: Add one mana of any color to your mana pool.

Master Thief

{2}{U}{U}

Creature — Human Rogue

When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.

2/2

Merfolk Mesmerist

{1}{U}

Creature — Merfolk Wizard

{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.

1/2

Mind Unbound

{4}{U}{U}

Enchantment

At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

Monomania

{3}{B}{B}

Sorcery

Target player chooses a card in his or her hand and discards the rest.

Onyx Mage

{1}{B}

Creature — Human Wizard

{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

2/1

Peregrine Griffin

{4}{W}

Creature — Griffin

Flying

First strike (This creature deals combat damage before creatures without first strike.)

2/4

Personal Sanctuary

{2}{W}

Enchantment

During your turn, prevent all damage that would be dealt to you.

Phantasmal Bear

{U}

Creature — Bear Illusion

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

2/2

Phantasmal Dragon

{2}{U}{U}

Creature — Dragon Illusion

Flying

When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

5/5

Phantasmal Image

{1}{U}

Creature — Illusion

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."

0/0

Pride Guardian

{W}

Creature — Cat Monk

Defender (This creature can't attack.)

Whenever Pride Guardian blocks, you gain 3 life.

0/3

Primordial Hydra

{X}{G}{G}

Creature — Hydra

Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

0/0

Rune-Scarred Demon

{5}{B}{B}

Creature — Demon

Flying

When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.

6/6

Rusted Sentinel

{4}

Artifact Creature — Golem

Rusted Sentinel enters the battlefield tapped.

3/4

Scepter of Empires

{3}

Artifact

{T}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.

Scrambleverse

{6}{R}{R}

Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.

Skinshifter

{1}{G}

Creature — Human Shaman

{G}: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.

1/1

Skywinder Drake

{2}{U}

Creature — Drake

Flying

Skywinder Drake can block only creatures with flying.

3/1

Sorin's Thirst

{B}{B}

Instant

Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

Sorin's Vengeance

{4}{B}{B}{B}

Sorcery

Sorin's Vengeance deals 10 damage to target player and you gain 10 life.

Sphinx of Uthuun

{5}{U}{U}

Creature — Sphinx

Flying

When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6

Spirit Mantle

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.)

Stave Off

{W}

Instant

Target creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)

Stingerfling Spider

{4}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

2/5

Stonehorn Dignitary

{3}{W}

Creature — Rhino Soldier

When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase.

1/4

Stormblood Berserker

{1}{R}

Creature — Human Berserker

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Stormblood Berserker can't be blocked except by two or more creatures.

1/1

Sundial of the Infinite

{2}

Artifact

{1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Swiftfoot Boots

{2}

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and {T} as soon as it comes under your control.)

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Taste of Blood

{B}

Sorcery

Taste of Blood deals 1 damage to target player and you gain 1 life.

Tectonic Rift

{3}{R}

Sorcery

Destroy target land. Creatures without flying can't block this turn.

Throne of Empires

{4}

Artifact

{1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.

Timely Reinforcements

{2}{W}

Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

Titanic Growth

{1}{G}

Instant

Target creature gets +4/+4 until end of turn.

Tormented Soul

{B}

Creature — Spirit

Tormented Soul can't block and is unblockable.

1/1

Trollhide

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Turn to Frog

{1}{U}

Instant

Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.

Vampire Outcasts

{2}{B}{B}

Creature — Vampire

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/2

Vengeful Pharaoh

{2}{B}{B}{B}

Creature — Zombie

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

5/4

Visions of Beyond

{U}

Instant

Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Wall of Torches

{1}{R}

Creature — Wall

Defender (This creature can't attack.)

4/1

Warstorm Surge

{5}{R}

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.

Wring Flesh

{B}

Instant

Target creature gets -3/-1 until end of turn.