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Magic Oracle Changes

Conspiracy: Take the Crown to Kaladesh

Aether

Conspiracy: Take the CrownKaladesh
AEther AdeptAEther Adept

{1}{U}{U}

Creature — Human Wizard

When AEther Adept enters the battlefield, return target creature to its owner's hand.

2/2

{1}{U}{U}

Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner's hand.

2/2

AEther BurstAEther Burst

{1}{U}

Instant

Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst.

{1}{U}

Instant

Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst.

AEther FigmentAEther Figment

{1}{U}

Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

AEther Figment can't be blocked.

If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

{1}{U}

Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

AEtherflame WallAEtherflame Wall

{1}{R}

Creature — Wall

Defender

AEtherflame Wall can block creatures with shadow as though they didn't have shadow.

{R}: AEtherflame Wall gets +1/+0 until end of turn.

0/4

{1}{R}

Creature — Wall

Defender

Aetherflame Wall can block creatures with shadow as though they didn't have shadow.

{R}: Aetherflame Wall gets +1/+0 until end of turn.

0/4

AEther FlashAEther Flash

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it.

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

AEtherlingAEtherling

{4}{U}{U}

Creature — Shapeshifter

{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: AEtherling can't be blocked this turn.

{1}: AEtherling gets +1/-1 until end of turn.

{1}: AEtherling gets -1/+1 until end of turn.

4/5

{4}{U}{U}

Creature — Shapeshifter

{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.

4/5

AEther MembraneAEther Membrane

{1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

{1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

AEtherplasmAEtherplasm

{2}{U}{U}

Creature — Illusion

Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

1/1

{2}{U}{U}

Creature — Illusion

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

1/1

AEther SearcherAEther Searcher

{7}

Artifact Creature — Construct

Reveal AEther Searcher as you draft it. Reveal the next card you draft and note its name.

When AEther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named AEther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

6/4

{7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

6/4

AEthersnipeAEthersnipe

{5}{U}

Creature — Elemental

When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

{5}{U}

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

AEther SpellbombAEther Spellbomb

{1}

Artifact

{U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice AEther Spellbomb: Draw a card.

{1}

Artifact

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.

AEther StingAEther Sting

{3}{R}

Enchantment

Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player.

{3}{R}

Enchantment

Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.

AEther StormAEther Storm

{3}{U}

Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability.

{3}{U}

Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

AEther TideAEther Tide

{X}{U}

Sorcery

As an additional cost to cast AEther Tide, discard X creature cards.

Return X target creatures to their owners' hands.

{X}{U}

Sorcery

As an additional cost to cast Aether Tide, discard X creature cards.

Return X target creatures to their owners' hands.

AEther VialAEther Vial

{1}

Artifact

At the beginning of your upkeep, you may put a charge counter on AEther Vial.

{T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield.

{1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Chaotic AEtherChaotic AEther

Phenomenon

When you encounter Chaotic AEther, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Phenomenon

When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Ghirapur AEther GridGhirapur AEther Grid

{2}{R}

Enchantment

Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player.

{2}{R}

Enchantment

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.

Obscuring AEtherObscuring AEther

{G}

Enchantment

Face-down creature spells you cast cost {1} less to cast.

{1}{G}: Turn Obscuring AEther face down. (It becomes a 2/2 creature.)

{G}

Enchantment

Face-down creature spells you cast cost {1} less to cast.

{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)

Scornful AEther-LichScornful AEther-Lich

{3}{U}

Artifact Creature — Zombie Wizard

{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

2/4

{3}{U}

Artifact Creature — Zombie Wizard

{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

2/4

The AEther FluesThe AEther Flues

Plane — Iquatana

When you planeswalk to The AEther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever you roll CHAOS, you may put a creature card from your hand onto the battlefield.

Plane — Iquatana

When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever you roll CHAOS, you may put a creature card from your hand onto the battlefield.

Vedalken AEthermageVedalken AEthermage

{1}{U}

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)

1/2

{1}{U}

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)

1/2

Cast Spells

Conspiracy: Take the CrownKaladesh
AlurenAluren

{2}{G}{G}

Enchantment

Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.

{2}{G}{G}

Enchantment

Any player may cast creature spells with converted mana cost 3 or less without paying their mana cost and as though they had flash.

Quick SliverQuick Sliver

{1}{G}

Creature — Sliver

Flash

Any player may play Sliver cards as though they had flash.

1/1

{1}{G}

Creature — Sliver

Flash

Any player may cast Sliver spells as though they had flash.

1/1

Winding CanyonsWinding Canyons

Land

{T}: Add {C} to your mana pool.

{2}, {T}: Until end of turn, you may play creature cards as though they had flash.

Land

{T}: Add {C} to your mana pool.

{2}, {T}: Until end of turn, you may cast creature spells as though they had flash.

Copy, Except

Conspiracy: Take the CrownKaladesh
Dack's DuplicateDack's Duplicate

{2}{U}{R}

Creature — Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0/0

{2}{U}{R}

Creature — Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0/0

Evil TwinEvil Twin

{2}{U}{B}

Creature — Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."

0/0

{2}{U}{B}

Creature — Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."

0/0

Felhide SpiritbinderFelhide Spiritbinder

{3}{R}

Creature — Minotaur Shaman

Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.

3/4

{3}{R}

Creature — Minotaur Shaman

Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.

3/4

GigantoplasmGigantoplasm

{3}{U}

Creature — Shapeshifter

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X."

0/0

{3}{U}

Creature — Shapeshifter

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it gains "{X}: This creature has base power and toughness X/X."

0/0

Lazav, Dimir MastermindLazav, Dimir Mastermind

{U}{U}{B}{B}

Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.

3/3

{U}{U}{B}{B}

Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.

3/3

Mercurial PretenderMercurial Pretender

{4}{U}

Creature — Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand."

0/0

{4}{U}

Creature — Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of any creature you control, except it gains "{2}{U}{U}: Return this creature to its owner's hand."

0/0

Progenitor MimicProgenitor Mimic

{4}{G}{U}

Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."

0/0

{4}{G}{U}

Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it gains "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

0/0

SeanceSeance

{2}{W}{W}

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

{2}{W}{W}

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Soul SeparatorSoul Separator

{3}

Artifact

{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness.

{3}

Artifact

{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Vesuvan DoppelgangerVesuvan Doppelganger

{3}{U}{U}

Creature — Shapeshifter

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."

0/0

{3}{U}{U}

Creature — Shapeshifter

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."

0/0

Create Tokens

Conspiracy: Take the CrownKaladesh
Abhorrent OverlordAbhorrent Overlord

{5}{B}{B}

Creature — Demon

Flying

When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

6/6

{5}{B}{B}

Creature — Demon

Flying

When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

6/6

Abstruse InterferenceAbstruse Interference

{2}{U}

Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

{2}{U}

Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

Abzan AscendancyAbzan Ascendancy

{W}{B}{G}

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

{W}{B}{G}

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Acorn CatapultAcorn Catapult

{4}

Artifact

{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.

{4}

Artifact

{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player creates a 1/1 green Squirrel creature token.

Acorn HarvestAcorn Harvest

{3}{G}

Sorcery

Put two 1/1 green Squirrel creature tokens onto the battlefield.

Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{3}{G}

Sorcery

Create two 1/1 green Squirrel creature tokens.

Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Advent of the WurmAdvent of the Wurm

{1}{G}{G}{W}

Instant

Put a 5/5 green Wurm creature token with trample onto the battlefield.

{1}{G}{G}{W}

Instant

Create a 5/5 green Wurm creature token with trample.

Adverse ConditionsAdverse Conditions

{3}{U}

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{3}{U}

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

Aerie WorshippersAerie Worshippers

{3}{U}

Creature — Human Cleric

Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield.

2/4

{3}{U}

Creature — Human Cleric

Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.

2/4

AEther MutationAEther Mutation

{3}{G}{U}

Sorcery

Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.

{3}{G}{U}

Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.

AfterlifeAfterlife

{2}{W}

Instant

Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

{2}{W}

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Ajani, Caller of the PrideAjani, Caller of the Pride

{1}{W}{W}

Planeswalker — Ajani

+1: Put a +1/+1 counter on up to one target creature.

-3: Target creature gains flying and double strike until end of turn.

-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.

4 loyalty

{1}{W}{W}

Planeswalker — Ajani

+1: Put a +1/+1 counter on up to one target creature.

-3: Target creature gains flying and double strike until end of turn.

-8: Create X 2/2 white Cat creature tokens, where X is your life total.

4 loyalty

Ajani GoldmaneAjani Goldmane

{2}{W}{W}

Planeswalker — Ajani

+1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."

4 loyalty

{2}{W}{W}

Planeswalker — Ajani

+1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

4 loyalty

Ajani's ChosenAjani's Chosen

{2}{W}{W}

Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

3/3

{2}{W}{W}

Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

3/3

Akoum StonewakerAkoum Stonewaker

{1}{R}

Creature — Human Shaman

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.

2/1

{1}{R}

Creature — Human Shaman

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

2/1

Akroan CrusaderAkroan Crusader

{R}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.

1/1

{R}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.

1/1

Akroan HorseAkroan Horse

{4}

Artifact Creature — Horse

Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield.

0/4

{4}

Artifact Creature — Horse

Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

0/4

Alliance of ArmsAlliance of Arms

{W}

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.

{W}

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Allied ReinforcementsAllied Reinforcements

{3}{W}

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

{3}{W}

Sorcery

Create two 2/2 white Knight Ally creature tokens.

Ambassador OakAmbassador Oak

{3}{G}

Creature — Treefolk Warrior

When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.

3/3

{3}{G}

Creature — Treefolk Warrior

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

3/3

Angelic AccordAngelic Accord

{3}{W}

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

{3}{W}

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Angelic FavorAngelic Favor

{3}{W}

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

{3}{W}

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Ant QueenAnt Queen

{3}{G}{G}

Creature — Insect

{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.

5/5

{3}{G}{G}

Creature — Insect

{1}{G}: Create a 1/1 green Insect creature token.

5/5

ArachnogenesisArachnogenesis

{2}{G}

Instant

Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

{2}{G}

Instant

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Archdemon of UnxArchdemon of Unx

{5}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.

6/6

{5}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.

6/6

Arlinn KordArlinn Kord

{2}{R}{G}

Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.

[Front face. Transforms into Arlinn, Embraced by the Moon.]

3 loyalty

{2}{R}{G}

Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

[Front face. Transforms into Arlinn, Embraced by the Moon.]

3 loyalty

Armada WurmArmada Wurm

{2}{G}{G}{W}{W}

Creature — Wurm

Trample

When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.

5/5

{2}{G}{G}{W}{W}

Creature — Wurm

Trample

When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

5/5

Army of the DamnedArmy of the Damned

{5}{B}{B}{B}

Sorcery

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{5}{B}{B}{B}

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Artifact MutationArtifact Mutation

{R}{G}

Instant

Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.

{R}{G}

Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.

Aspiring AeronautAspiring Aeronaut

{3}{U}

Creature — Human Artificer

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

1/2

{3}{U}

Creature — Human Artificer

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

1/2

Assault // BatteryAssault // Battery

{R} // {3}{G}

Sorcery // Sorcery

Assault deals 2 damage to target creature or player.

//

Put a 3/3 green Elephant creature token onto the battlefield.

{R} // {3}{G}

Sorcery // Sorcery

Assault deals 2 damage to target creature or player.

//

Create a 3/3 green Elephant creature token.

Assemble the LegionAssemble the Legion

{3}{R}{W}

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

{3}{R}{W}

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Assemble the Rank and VileAssemble the Rank and Vile

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Attended KnightAttended Knight

{2}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.

2/2

{2}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

2/2

Aura MutationAura Mutation

{G}{W}

Instant

Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.

{G}{W}

Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.

Avacyn's CollarAvacyn's Collar

{1}

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip {2}

{1}

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {2}

Avenger of ZendikarAvenger of Zendikar

{5}{G}{G}

Creature — Elemental

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

{5}{G}{G}

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

Awakening ZoneAwakening Zone

{2}{G}

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{2}{G}

Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

Awaken the Sky TyrantAwaken the Sky Tyrant

{3}{R}

Enchantment

When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.

{3}{R}

Enchantment

When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.

Back from the BrinkBack from the Brink

{4}{U}{U}

Enchantment

Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.

{4}{U}{U}

Enchantment

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate this ability only any time you could cast a sorcery.

Baku AltarBaku Altar

{2}

Artifact

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.

{2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.

{2}

Artifact

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.

{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.

Balduvian DeadBalduvian Dead

{3}{B}

Creature — Zombie

{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.

2/3

{3}{B}

Creature — Zombie

{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

2/3

Baloth Cage TrapBaloth Cage Trap

{3}{G}{G}

Instant — Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.

Put a 4/4 green Beast creature token onto the battlefield.

{3}{G}{G}

Instant — Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.

Create a 4/4 green Beast creature token.

Banshee of the Dread ChoirBanshee of the Dread Choir

{3}{B}{B}

Creature — Spirit

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

4/4

{3}{B}{B}

Creature — Spirit

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

4/4

Bant SojournersBant Sojourners

{1}{G}{W}{U}

Creature — Human Soldier

When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

2/4

{1}{G}{W}{U}

Creature — Human Soldier

When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

2/4

Baru, Fist of KrosaBaru, Fist of Krosa

{3}{G}{G}

Legendary Creature — Human Druid

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.

Grandeur — Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.

4/4

{3}{G}{G}

Legendary Creature — Human Druid

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.

Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

4/4

Basalt GolemBasalt Golem

{5}

Artifact Creature — Golem

Basalt Golem can't be blocked by artifact creatures.

Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.

2/4

{5}

Artifact Creature — Golem

Basalt Golem can't be blocked by artifact creatures.

Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she creates a 0/2 colorless Wall artifact creature token with defender.

2/4

BatterskullBatterskull

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}

Battle ScreechBattle Screech

{2}{W}{W}

Sorcery

Put two 1/1 white Bird creature tokens with flying onto the battlefield.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{W}{W}

Sorcery

Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Beacon of CreationBeacon of Creation

{3}{G}

Sorcery

Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.

{3}{G}

Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Bearer of Overwhelming TruthsBearer of Overwhelming Truths

Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

[Blue color indicator. Back face. Transforms into Daring Sleuth.]

3/2

Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

[Blue color indicator. Back face. Transforms into Daring Sleuth.]

3/2

BearscapeBearscape

{1}{G}{G}

Enchantment

{1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.

{1}{G}{G}

Enchantment

{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.

Bear's CompanionBear's Companion

{2}{G}{U}{R}

Creature — Human Warrior

When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.

2/2

{2}{G}{U}{R}

Creature — Human Warrior

When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.

2/2

Beast AttackBeast Attack

{2}{G}{G}{G}

Instant

Put a 4/4 green Beast creature token onto the battlefield.

Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{G}{G}{G}

Instant

Create a 4/4 green Beast creature token.

Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Beast WithinBeast Within

{2}{G}

Instant

Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

{2}{G}

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beck // CallBeck // Call

{G}{U} // {4}{W}{U}

Sorcery // Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

//

Put four 1/1 white Bird creature tokens with flying onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

{G}{U} // {4}{W}{U}

Sorcery // Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

//

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Beckon ApparitionBeckon Apparition

{(w/b)}

Instant

Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

{(w/b)}

Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Beetleback ChiefBeetleback Chief

{2}{R}{R}

Creature — Goblin Warrior

When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

2/2

{2}{R}{R}

Creature — Goblin Warrior

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

2/2

Belfry SpiritBelfry Spirit

{3}{W}{W}

Creature — Spirit

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.

1/1

{3}{W}{W}

Creature — Spirit

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

1/1

Benalish CommanderBenalish Commander

{3}{W}

Creature — Human Soldier

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.

*/*

{3}{W}

Creature — Human Soldier

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

*/*

Benevolent OfferingBenevolent Offering

{3}{W}

Instant

Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield.

Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.

{3}{W}

Instant

Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.

Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.

BenthicoreBenthicore

{6}{U}

Creature — Elemental

When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

5/5

{6}{U}

Creature — Elemental

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

5/5

Bestial MenaceBestial Menace

{3}{G}{G}

Sorcery

Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.

{3}{G}{G}

Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

Birthing HulkBirthing Hulk

{6}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

{1}{C}: Regenerate Birthing Hulk.

5/4

{6}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

{1}{C}: Regenerate Birthing Hulk.

5/4

BitterblossomBitterblossom

{1}{B}

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

{1}{B}

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Blade of SelvesBlade of Selves

{2}

Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Equip {4}

{2}

Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Equip {4}

Blade SplicerBlade Splicer

{2}{W}

Creature — Human Artificer

When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have first strike.

1/1

{2}{W}

Creature — Human Artificer

When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control have first strike.

1/1

Blaze CommandoBlaze Commando

{3}{R}{W}

Creature — Minotaur Soldier

Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.

5/3

{3}{R}{W}

Creature — Minotaur Soldier

Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

5/3

Blight HerderBlight Herder

{5}

Creature — Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

4/5

{5}

Creature — Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

4/5

BlisterpodBlisterpod

{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

1/1

{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

1/1

Bloodline KeeperBloodline Keeper

{2}{B}{B}

Creature — Vampire

Flying

{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.

{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

[Front face. Transforms into Lord of Lineage.]

3/3

{2}{B}{B}

Creature — Vampire

Flying

{T}: Create a 2/2 black Vampire creature token with flying.

{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

[Front face. Transforms into Lord of Lineage.]

3/3

Boggart MobBoggart Mob

{3}{B}

Creature — Goblin Warrior

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.

5/5

{3}{B}

Creature — Goblin Warrior

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.

5/5

BonehoardBonehoard

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip {2}

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip {2}

Boris DevilboonBoris Devilboon

{3}{B}{R}

Legendary Creature — Zombie Wizard

{2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.

2/2

{3}{B}{R}

Legendary Creature — Zombie Wizard

{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.

2/2

Bottle of SuleimanBottle of Suleiman

{4}

Artifact

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

{4}

Artifact

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Bramble ElementalBramble Elemental

{3}{G}{G}

Creature — Elemental

Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.

4/4

{3}{G}{G}

Creature — Elemental

Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.

4/4

Breeding PitBreeding Pit

{3}{B}

Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.

At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.

{3}{B}

Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.

At the beginning of your end step, create a 0/1 black Thrull creature token.

Briarbridge PatrolBriarbridge Patrol

{3}{G}

Creature — Human Warrior

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

3/3

{3}{G}

Creature — Human Warrior

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

3/3

Bridge from BelowBridge from Below

{B}{B}{B}

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.

When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

{B}{B}{B}

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Brimaz, King of OreskosBrimaz, King of Oreskos

{1}{W}{W}

Legendary Creature — Cat Soldier

Vigilance

Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking.

Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.

3/4

{1}{W}{W}

Legendary Creature — Cat Soldier

Vigilance

Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.

Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.

3/4

Brindle ShoatBrindle Shoat

{1}{G}

Creature — Boar

When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.

1/1

{1}{G}

Creature — Boar

When Brindle Shoat dies, create a 3/3 green Boar creature token.

1/1

Bringer of the Green DawnBringer of the Green Dawn

{7}{G}{G}

Creature — Bringer

You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.

Trample

At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.

5/5

{7}{G}{G}

Creature — Bringer

You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.

Trample

At the beginning of your upkeep, you may create a 3/3 green Beast creature token.

5/5

Broken VisageBroken Visage

{4}{B}

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.

{4}{B}

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

Brood BirthingBrood Birthing

{1}{R}

Sorcery

If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." Otherwise, put one of those tokens onto the battlefield.

{1}{R}

Sorcery

If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." Otherwise, create one of those tokens.

Broodbirth ViperBroodbirth Viper

{4}{U}

Creature — Snake

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

3/3

{4}{U}

Creature — Snake

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

3/3

Brood ButcherBrood Butcher

{3}{B}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

3/3

{3}{B}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

{B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

3/3

Broodhatch NantukoBroodhatch Nantuko

{1}{G}

Creature — Insect Druid

Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.

Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{1}{G}

Creature — Insect Druid

Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.

Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Brood KeeperBrood Keeper

{3}{R}

Creature — Human Shaman

Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."

2/3

{3}{R}

Creature — Human Shaman

Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."

2/3

Broodmate DragonBroodmate Dragon

{3}{B}{R}{G}

Creature — Dragon

Flying

When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.

4/4

{3}{B}{R}{G}

Creature — Dragon

Flying

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.

4/4

Brood MonitorBrood Monitor

{4}{G}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

3/3

{4}{G}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

3/3

Brood SliverBrood Sliver

{4}{G}

Creature — Sliver

Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.

3/3

{4}{G}

Creature — Sliver

Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.

3/3

Bygone BishopBygone Bishop

{2}{W}

Creature — Spirit Cleric

Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

2/3

{2}{W}

Creature — Spirit Cleric

Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

2/3

Byway CourierByway Courier

{2}{G}

Creature — Human Scout

When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

3/2

{2}{G}

Creature — Human Scout

When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

3/2

Cackling CounterpartCackling Counterpart

{1}{U}{U}

Instant

Put a token onto the battlefield that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{1}{U}{U}

Instant

Create a token that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Caller of the ClawCaller of the Claw

{2}{G}

Creature — Elf

Flash

When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.

2/2

{2}{G}

Creature — Elf

Flash

When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.

2/2

Caller of the PackCaller of the Pack

{5}{G}{G}

Creature — Beast

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

8/6

{5}{G}{G}

Creature — Beast

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

8/6

Caller of the UntamedCaller of the Untamed

{3}{G}

Creature — Elf Shaman

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

{X}, {T}: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

2/4

{3}{G}

Creature — Elf Shaman

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

{X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

2/4

Call of the ConclaveCall of the Conclave

{G}{W}

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

{G}{W}

Sorcery

Create a 3/3 green Centaur creature token.

Call of the HerdCall of the Herd

{2}{G}

Sorcery

Put a 3/3 green Elephant creature token onto the battlefield.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Call of the NightwingCall of the Nightwing

{2}{U}{B}

Sorcery

Put a 1/1 blue and black Horror creature token with flying onto the battlefield.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

{2}{U}{B}

Sorcery

Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Call the BloodlineCall the Bloodline

{1}{B}

Enchantment

{1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn.

{1}{B}

Enchantment

{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.

Call the ScionsCall the Scions

{2}{G}

Sorcery

Devoid (This card has no color.)

Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

{2}{G}

Sorcery

Devoid (This card has no color.)

Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

Call the SkybreakerCall the Skybreaker

{5}{(u/r)}{(u/r)}

Sorcery

Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

{5}{(u/r)}{(u/r)}

Sorcery

Create a 5/5 blue and red Elemental creature token with flying.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Captain of the WatchCaptain of the Watch

{4}{W}{W}

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.

3/3

{4}{W}{W}

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

Captain's CallCaptain's Call

{3}{W}

Sorcery

Put three 1/1 white Soldier creature tokens onto the battlefield.

{3}{W}

Sorcery

Create three 1/1 white Soldier creature tokens.

Captain's ClawsCaptain's Claws

{2}

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking.

Equip {1}

{2}

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.

Equip {1}

Caribou RangeCaribou Range

{2}{W}{W}

Enchantment — Aura

Enchant land you control

Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."

Sacrifice a Caribou token: You gain 1 life.

{2}{W}{W}

Enchantment — Aura

Enchant land you control

Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.

Carrier ThrallCarrier Thrall

{1}{B}

Creature — Vampire

When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/1

{1}{B}

Creature — Vampire

When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

2/1

CarrionCarrion

{1}{B}{B}

Instant

As an additional cost to cast Carrion, sacrifice a creature.

Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.

{1}{B}{B}

Instant

As an additional cost to cast Carrion, sacrifice a creature.

Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.

Carrion CallCarrion Call

{3}{G}

Instant

Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{3}{G}

Instant

Create two 1/1 green Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Catacomb SifterCatacomb Sifter

{1}{B}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/3

{1}{B}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/3

Cellar DoorCellar Door

{2}

Artifact

{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

{2}

Artifact

{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

Cemetery ReaperCemetery Reaper

{1}{B}{B}

Creature — Zombie

Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

2/2

{1}{B}{B}

Creature — Zombie

Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

2/2

Cenn's EnlistmentCenn's Enlistment

{3}{W}

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

{3}{W}

Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Centaur GladeCentaur Glade

{3}{G}{G}

Enchantment

{2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.

{3}{G}{G}

Enchantment

{2}{G}{G}: Create a 3/3 green Centaur creature token.

Centaur's HeraldCentaur's Herald

{G}

Creature — Elf Scout

{2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.

0/1

{G}

Creature — Elf Scout

{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.

0/1

Chancellor of the ForgeChancellor of the Forge

{4}{R}{R}{R}

Creature — Giant

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.

When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.

5/5

{4}{R}{R}{R}

Creature — Giant

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Goblin creature token with haste.

When Chancellor of the Forge enters the battlefield, create X 1/1 red Goblin creature tokens with haste, where X is the number of creatures you control.

5/5

Chandra, FlamecallerChandra, Flamecaller

{4}{R}{R}

Planeswalker — Chandra

+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

4 loyalty

{4}{R}{R}

Planeswalker — Chandra

+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

4 loyalty

Chasm SkulkerChasm Skulker

{2}{U}

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

{2}{U}

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

Chatter of the SquirrelChatter of the Squirrel

{G}

Sorcery

Put a 1/1 green Squirrel creature token onto the battlefield.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{G}

Sorcery

Create a 1/1 green Squirrel creature token.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ChronozoaChronozoa

{3}{U}

Creature — Illusion

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.

3/3

{3}{U}

Creature — Illusion

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.

3/3

Clone LegionClone Legion

{7}{U}{U}

Sorcery

For each creature target player controls, put a token onto the battlefield that's a copy of that creature.

{7}{U}{U}

Sorcery

For each creature target player controls, create a token that's a copy of that creature.

Cloudgoat RangerCloudgoat Ranger

{3}{W}{W}

Creature — Giant Warrior

When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

3/3

{3}{W}{W}

Creature — Giant Warrior

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

3/3

CloudseederCloudseeder

{1}{U}

Creature — Faerie Spellshaper

Flying

{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."

1/1

{1}{U}

Creature — Faerie Spellshaper

Flying

{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."

1/1

Cobra TrapCobra Trap

{4}{G}{G}

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.

Put four 1/1 green Snake creature tokens onto the battlefield.

{4}{G}{G}

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.

Create four 1/1 green Snake creature tokens.

Commander's AuthorityCommander's Authority

{4}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."

{4}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."

Confirm SuspicionsConfirm Suspicions

{3}{U}{U}

Instant

Counter target spell.

Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{3}{U}{U}

Instant

Counter target spell.

Investigate three times. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Confront the UnknownConfront the Unknown

{G}

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{G}

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Conqueror's PledgeConqueror's Pledge

{2}{W}{W}{W}

Sorcery

Kicker {6} (You may pay an additional {6} as you cast this spell.)

Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.

{2}{W}{W}{W}

Sorcery

Kicker {6} (You may pay an additional {6} as you cast this spell.)

Create six 1/1 white Kor Soldier creature tokens. If Conqueror's Pledge was kicked, create twelve of those tokens instead.

Conversion ChamberConversion Chamber

{3}

Artifact

{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.

{2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.

{3}

Artifact

{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.

{2}, {T}, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Golem artifact creature token.

Coral BarrierCoral Barrier

{2}{U}

Creature — Wall

Defender (This creature can't attack.)

When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.)

1/3

{2}{U}

Creature — Wall

Defender (This creature can't attack.)

When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

1/3

CorpsehatchCorpsehatch

{3}{B}{B}

Sorcery

Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

{3}{B}{B}

Sorcery

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

CorpseweftCorpseweft

{2}{B}

Enchantment

{1}{B}, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way.

{2}{B}

Enchantment

{1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.

Coursers' AccordCoursers' Accord

{4}{G}{W}

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{4}{G}{W}

Sorcery

Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)

Crawling SensationCrawling Sensation

{2}{G}

Enchantment

At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.

{2}{G}

Enchantment

At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

Creakwood LiegeCreakwood Liege

{1}{(b/g)}{(b/g)}{(b/g)}

Creature — Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

2/2

{1}{(b/g)}{(b/g)}{(b/g)}

Creature — Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

2/2

Crib SwapCrib Swap

{2}{W}

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.

{2}{W}

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Crush of TentaclesCrush of Tentacles

{4}{U}{U}

Sorcery

Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield.

{4}{U}{U}

Sorcery

Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token.

Crush of WurmsCrush of Wurms

{6}{G}{G}{G}

Sorcery

Put three 6/6 green Wurm creature tokens onto the battlefield.

Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{6}{G}{G}{G}

Sorcery

Create three 6/6 green Wurm creature tokens.

Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

CryptbreakerCryptbreaker

{B}

Creature — Zombie

{1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

1/1

{B}

Creature — Zombie

{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

1/1

Cult of the Waxing MoonCult of the Waxing Moon

{4}{G}

Creature — Human Shaman

Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield.

5/4

{4}{G}

Creature — Human Shaman

Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.

5/4

Curse of Shallow GravesCurse of Shallow Graves

{2}{B}

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.

{2}{B}

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

Curse of the SwineCurse of the Swine

{X}{U}{U}

Sorcery

Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.

{X}{U}{U}

Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Custodi SoulbindersCustodi Soulbinders

{3}{W}

Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.

0/0

{3}{W}

Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

0/0

Dance of ManyDance of Many

{U}{U}

Enchantment

When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

{U}{U}

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Dance with DevilsDance with Devils

{3}{R}

Instant

Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

{3}{R}

Instant

Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."

Daretti, Ingenious IconoclastDaretti, Ingenious Iconoclast

{1}{B}{R}

Planeswalker — Daretti

+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.

-6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield.

3 loyalty

{1}{B}{R}

Planeswalker — Daretti

+1: Create a 1/1 colorless Construct artifact creature token with defender.

-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.

-6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.

3 loyalty

Darien, King of KjeldorDarien, King of Kjeldor

{4}{W}{W}

Legendary Creature — Human Soldier

Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.

3/3

{4}{W}{W}

Legendary Creature — Human Soldier

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

3/3

Dark DepthsDark Depths

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage onto the battlefield.

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage.

Dark SalvationDark Salvation

{X}{X}{B}

Sorcery

Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

{X}{X}{B}

Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Dauntless CatharDauntless Cathar

{2}{W}

Creature — Human Soldier

{1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

3/2

{2}{W}

Creature — Human Soldier

{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.

3/2

Daxos the ReturnedDaxos the Returned

{1}{W}{B}

Legendary Creature — Zombie Soldier

Whenever you cast an enchantment spell, you get an experience counter.

{1}{W}{B}: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have."

2/2

{1}{W}{B}

Legendary Creature — Zombie Soldier

Whenever you cast an enchantment spell, you get an experience counter.

{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."

2/2

Day of the DragonsDay of the Dragons

{4}{U}{U}{U}

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

{4}{U}{U}{U}

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Deadly GrubDeadly Grub

{2}{B}

Creature — Insect

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)

3/1

{2}{B}

Creature — Insect

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)

3/1

Death by DragonsDeath by Dragons

{4}{R}{R}

Sorcery

Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

{4}{R}{R}

Sorcery

Each player other than target player creates a 5/5 red Dragon creature token with flying.

Death MutationDeath Mutation

{6}{B}{G}

Sorcery

Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.

{6}{B}{G}

Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.

Deathpact AngelDeathpact Angel

{3}{W}{B}{B}

Creature — Angel

Flying

When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

5/5

{3}{W}{B}{B}

Creature — Angel

Flying

When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

5/5

Deathspore ThallidDeathspore Thallid

{1}{B}

Creature — Zombie Fungus

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.

Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

1/1

{1}{B}

Creature — Zombie Fungus

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.

Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

1/1

Decree of JusticeDecree of Justice

{X}{X}{2}{W}{W}

Sorcery

Put X 4/4 white Angel creature tokens with flying onto the battlefield.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.

{X}{X}{2}{W}{W}

Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Demonic RisingDemonic Rising

{3}{B}{B}

Enchantment

At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.

{3}{B}{B}

Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

Deploy to the FrontDeploy to the Front

{5}{W}{W}

Sorcery

Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.

{5}{W}{W}

Sorcery

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

Deranged HermitDeranged Hermit

{3}{G}{G}

Creature — Elf

Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.

Squirrel creatures get +1/+1.

1/1

{3}{G}{G}

Creature — Elf

Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrel creatures get +1/+1.

1/1

Descend upon the SinfulDescend upon the Sinful

{4}{W}{W}

Sorcery

Exile all creatures.

DeliriumPut a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.

{4}{W}{W}

Sorcery

Exile all creatures.

DeliriumCreate a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Descent of the DragonsDescent of the Dragons

{4}{R}{R}

Sorcery

Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.

{4}{R}{R}

Sorcery

Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.

Desolation TwinDesolation Twin

{10}

Creature — Eldrazi

When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.

10/10

{10}

Creature — Eldrazi

When you cast Desolation Twin, create a 10/10 colorless Eldrazi creature token.

10/10

Desperate SentryDesperate Sentry

{2}{W}

Creature — Human Soldier

When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

1/2

{2}{W}

Creature — Human Soldier

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

1/2

Devastating SummonsDevastating Summons

{R}

Sorcery

As an additional cost to cast Devastating Summons, sacrifice X lands.

Put two X/X red Elemental creature tokens onto the battlefield.

{R}

Sorcery

As an additional cost to cast Devastating Summons, sacrifice X lands.

Create two X/X red Elemental creature tokens.

Devils' PlaygroundDevils' Playground

{4}{R}{R}

Sorcery

Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

{4}{R}{R}

Sorcery

Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."

Devout InvocationDevout Invocation

{6}{W}

Sorcery

Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

{6}{W}

Sorcery

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.

Diamond KaleidoscopeDiamond Kaleidoscope

{4}

Artifact

{3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.

Sacrifice a Prism token: Add one mana of any color to your mana pool.

{4}

Artifact

{3}, {T}: Create a 0/1 colorless Prism artifact creature token.

Sacrifice a Prism token: Add one mana of any color to your mana pool.

Din of the FireherdDin of the Fireherd

{5}{(b/r)}{(b/r)}{(b/r)}

Sorcery

Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

{5}{(b/r)}{(b/r)}{(b/r)}

Sorcery

Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Diregraf ColossusDiregraf Colossus

{2}{B}

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.

2/2

{2}{B}

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

2/2

Docent of PerfectionDocent of Perfection

{3}{U}{U}

Creature — Insect Horror

Flying

Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

[Front face. Transforms into Final Iteration.]

5/4

{3}{U}{U}

Creature — Insect Horror

Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

[Front face. Transforms into Final Iteration.]

5/4

Dokai, Weaver of LifeDokai, Weaver of Life

{1}{G}

Legendary Creature — Human Monk

{4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.

[Flips from Budoka Gardener.]

3/3

{1}{G}

Legendary Creature — Human Monk

{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.

[Flips from Budoka Gardener.]

3/3

Doomed TravelerDoomed Traveler

{W}

Creature — Human Soldier

When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

1/1

{W}

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

1/1

Doubling SeasonDoubling Season

{4}{G}

Enchantment

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.

If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

{4}{G}

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

DovescapeDovescape

{3}{(w/u)}{(w/u)}{(w/u)}

Enchantment

({(w/u)} can be paid with either {W} or {U}.)

Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.

{3}{(w/u)}{(w/u)}{(w/u)}

Enchantment

({(w/u)} can be paid with either {W} or {U}.)

Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's converted mana cost.

Dragon BroodmotherDragon Broodmother

{2}{R}{R}{R}{G}

Creature — Dragon

Flying

At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

4/4

{2}{R}{R}{R}{G}

Creature — Dragon

Flying

At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

4/4

Dragon EggDragon Egg

{2}{R}

Creature — Dragon

Defender (This creature can't attack.)

When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."

0/2

{2}{R}

Creature — Dragon

Defender (This creature can't attack.)

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."

0/2

Dragon FodderDragon Fodder

{1}{R}

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

{1}{R}

Sorcery

Create two 1/1 red Goblin creature tokens.

Dragonlair SpiderDragonlair Spider

{2}{R}{R}{G}{G}

Creature — Spider

Reach

Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.

5/6

{2}{R}{R}{G}{G}

Creature — Spider

Reach

Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

5/6

Dragonmaster OutcastDragonmaster Outcast

{R}

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

1/1

{R}

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

1/1

Dragon RoostDragon Roost

{4}{R}{R}

Enchantment

{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)

{4}{R}{R}

Enchantment

{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

Dragon WhispererDragon Whisperer

{R}{R}

Creature — Human Shaman

{R}: Dragon Whisperer gains flying until end of turn.

{1}{R}: Dragon Whisperer gets +1/+0 until end of turn.

Formidable — {4}{R}{R}: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater.

2/2

{R}{R}

Creature — Human Shaman

{R}: Dragon Whisperer gains flying until end of turn.

{1}{R}: Dragon Whisperer gets +1/+0 until end of turn.

Formidable — {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate this ability only if creatures you control have total power 8 or greater.

2/2

Drana's ChosenDrana's Chosen

{3}{B}

Creature — Vampire Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped.

2/2

{3}{B}

Creature — Vampire Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.

2/2

Dread DroneDread Drone

{4}{B}

Creature — Eldrazi Drone

When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

4/1

{4}{B}

Creature — Eldrazi Drone

When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

4/1

Dread SummonsDread Summons

{X}{B}{B}

Sorcery

Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.

{X}{B}{B}

Sorcery

Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.

Dreampod DruidDreampod Druid

{1}{G}

Creature — Human Druid

At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.

2/2

{1}{G}

Creature — Human Druid

At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.

2/2

Dripping-Tongue ZuberaDripping-Tongue Zubera

{1}{G}

Creature — Zubera Spirit

When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn.

1/2

{1}{G}

Creature — Zubera Spirit

When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.

1/2

Drogskol CavalryDrogskol Cavalry

{5}{W}{W}

Creature — Spirit Knight

Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

{3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield.

4/4

{5}{W}{W}

Creature — Spirit Knight

Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

{3}{W}: Create a 1/1 white Spirit creature token with flying.

4/4

Drowner of HopeDrowner of Hope

{5}{U}

Creature — Eldrazi

Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

Sacrifice an Eldrazi Scion: Tap target creature.

5/5

{5}{U}

Creature — Eldrazi

Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

Sacrifice an Eldrazi Scion: Tap target creature.

5/5

Drownyard ExplorersDrownyard Explorers

{3}{U}

Creature — Human Wizard

When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

2/4

{3}{U}

Creature — Human Wizard

When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

2/4

Drudge SpellDrudge Spell

{B}{B}

Enchantment

{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

{B}{B}

Enchantment

{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Druidic SatchelDruidic Satchel

{3}

Artifact

{2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

{3}

Artifact

{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Druid's CallDruid's Call

{1}{G}

Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.

{1}{G}

Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Druid's DeliveranceDruid's Deliverance

{1}{G}

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{1}{G}

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

Drunau Corpse TrawlerDrunau Corpse Trawler

{3}{U}

Creature — Zombie

When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.

{2}{B}: Target Zombie gains deathtouch until end of turn.

1/1

{3}{U}

Creature — Zombie

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

{2}{B}: Target Zombie gains deathtouch until end of turn.

1/1

Dual NatureDual Nature

{4}{G}{G}

Enchantment

Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.

{4}{G}{G}

Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

Dune-Brood NephilimDune-Brood Nephilim

{B}{R}{G}{W}

Creature — Nephilim

Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.

3/3

{B}{R}{G}{W}

Creature — Nephilim

Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.

3/3

Dwynen's EliteDwynen's Elite

{1}{G}

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield.

2/2

{1}{G}

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

2/2

Echo ChamberEcho Chamber

{4}

Artifact

{4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.

{4}

Artifact

{4}, {T}: An opponent chooses target creature he or she controls. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.

Eldrazi SkyspawnerEldrazi Skyspawner

{2}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/1

{2}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

2/1

Elemental AppealElemental Appeal

{R}{R}{R}{R}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

{R}{R}{R}{R}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

Elemental MasteryElemental Mastery

{3}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."

{3}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Elephant AmbushElephant Ambush

{2}{G}{G}

Instant

Put a 3/3 green Elephant creature token onto the battlefield.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{G}{G}

Instant

Create a 3/3 green Elephant creature token.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Elephant GuideElephant Guide

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.

Elephant ResurgenceElephant Resurgence

{1}{G}

Sorcery

Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

{1}{G}

Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Elgaud InquisitorElgaud Inquisitor

{3}{W}

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

2/2

{3}{W}

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

2/2

Elspeth, Knight-ErrantElspeth, Knight-Errant

{2}{W}{W}

Planeswalker — Elspeth

+1: Put a 1/1 white Soldier creature token onto the battlefield.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

4 loyalty

{2}{W}{W}

Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

4 loyalty

Elspeth, Sun's ChampionElspeth, Sun's Champion

{4}{W}{W}

Planeswalker — Elspeth

+1: Put three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

4 loyalty

{4}{W}{W}

Planeswalker — Elspeth

+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

4 loyalty

Elspeth TirelElspeth Tirel

{3}{W}{W}

Planeswalker — Elspeth

+2: You gain 1 life for each creature you control.

-2: Put three 1/1 white Soldier creature tokens onto the battlefield.

-5: Destroy all other permanents except for lands and tokens.

4 loyalty

{3}{W}{W}

Planeswalker — Elspeth

+2: You gain 1 life for each creature you control.

-2: Create three 1/1 white Soldier creature tokens.

-5: Destroy all other permanents except for lands and tokens.

4 loyalty

Elvish FarmerElvish Farmer

{1}{G}

Creature — Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: You gain 2 life.

0/2

{1}{G}

Creature — Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

0/2

Elvish PromenadeElvish Promenade

{3}{G}

Tribal Sorcery — Elf

Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.

{3}{G}

Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Emeria AngelEmeria Angel

{2}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.

3/3

{2}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

3/3

Emissary of the SleeplessEmissary of the Sleepless

{4}{W}

Creature — Spirit

Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.

2/4

{4}{W}

Creature — Spirit

Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

2/4

Empty the PitsEmpty the Pits

{X}{X}{B}{B}{B}{B}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Put X 2/2 black Zombie creature tokens onto the battlefield tapped.

{X}{X}{B}{B}{B}{B}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Create X tapped 2/2 black Zombie creature tokens.

Empty the WarrensEmpty the Warrens

{3}{R}

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

{3}{R}

Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Emrakul's EvangelEmrakul's Evangel

{2}{G}

Creature — Human Horror

{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way.

3/2

{2}{G}

Creature — Human Horror

{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

3/2

Emrakul's HatcherEmrakul's Hatcher

{4}{R}

Creature — Eldrazi Drone

When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

3/3

{4}{R}

Creature — Eldrazi Drone

When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

3/3

Endless Ranks of the DeadEndless Ranks of the Dead

{2}{B}{B}

Enchantment

At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.

{2}{B}{B}

Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

Endless SwarmEndless Swarm

{5}{G}{G}{G}

Sorcery

Put a 1/1 green Snake creature token onto the battlefield for each card in your hand.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

{5}{G}{G}{G}

Sorcery

Create a 1/1 green Snake creature token for each card in your hand.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Endrek Sahr, Master BreederEndrek Sahr, Master Breeder

{4}{B}

Legendary Creature — Human Wizard

Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.

When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

2/2

{4}{B}

Legendary Creature — Human Wizard

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's converted mana cost.

When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

2/2

Enlightened ManiacEnlightened Maniac

{3}{U}

Creature — Human

When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

0/2

{3}{U}

Creature — Human

When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.

0/2

Entreat the AngelsEntreat the Angels

{X}{X}{W}{W}{W}

Sorcery

Put X 4/4 white Angel creature tokens with flying onto the battlefield.

Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

{X}{X}{W}{W}{W}

Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Erhnam Djinn AvatarErhnam Djinn Avatar

Vanguard

Whenever you cast a creature spell, put a 1/1 green Saproling creature token onto the battlefield.

0/+3

Vanguard

Whenever you cast a creature spell, create a 1/1 green Saproling creature token.

0/+3

Errand of DutyErrand of Duty

{1}{W}

Instant

Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{1}{W}

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Essence FeedEssence Feed

{5}{B}

Sorcery

Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

{5}{B}

Sorcery

Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

Evangel of HeliodEvangel of Heliod

{4}{W}{W}

Creature — Human Cleric

When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

1/3

{4}{W}{W}

Creature — Human Cleric

When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

1/3

Even the OddsEven the Odds

{2}{W}

Instant

Cast Even the Odds only if you control fewer creatures than each opponent.

Put three 1/1 white Soldier creature tokens onto the battlefield.

{2}{W}

Instant

Cast Even the Odds only if you control fewer creatures than each opponent.

Create three 1/1 white Soldier creature tokens.

Evil Comes to FruitionEvil Comes to Fruition

Scheme

When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.

Scheme

When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.

Expose EvilExpose Evil

{1}{W}

Instant

Tap up to two target creatures.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{1}{W}

Instant

Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Extricator of FleshExtricator of Flesh

Creature — Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

[Back face. Transforms into Extricator of Sin.]

3/5

Creature — Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

[Back face. Transforms into Extricator of Sin.]

3/5

Extricator of SinExtricator of Sin

{2}{W}

Creature — Human Cleric

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

[Front face. Transforms into Extricator of Flesh.]

0/3

{2}{W}

Creature — Human Cleric

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

[Front face. Transforms into Extricator of Flesh.]

0/3

Eyeless WatcherEyeless Watcher

{3}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

1/1

{3}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

1/1

Eyes in the SkiesEyes in the Skies

{3}{W}

Instant

Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{3}{W}

Instant

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Eyes of the WisentEyes of the Wisent

{1}{G}

Tribal Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.

{1}{G}

Tribal Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Ezuri's PredationEzuri's Predation

{5}{G}{G}{G}

Sorcery

For each creature your opponents control, put a 4/4 green Beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.

{5}{G}{G}{G}

Sorcery

For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.

Fable of Wolf and OwlFable of Wolf and Owl

{3}{(g/u)}{(g/u)}{(g/u)}

Enchantment

Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.

Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.

{3}{(g/u)}{(g/u)}{(g/u)}

Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

Fated InfatuationFated Infatuation

{U}{U}{U}

Instant

Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{U}{U}{U}

Instant

Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fated InterventionFated Intervention

{2}{G}{G}{G}

Instant

Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{G}{G}{G}

Instant

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Feast or FamineFeast or Famine

{3}{B}

Instant

Choose one —

Put a 2/2 black Zombie creature token onto the battlefield.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.

{3}{B}

Instant

Choose one —

Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.

Feed the PackFeed the Pack

{5}{G}

Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.

{5}{G}

Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

Feldon of the Third PathFeldon of the Third Path

{1}{R}{R}

Legendary Creature — Human Artificer

{2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

2/3

{1}{R}{R}

Legendary Creature — Human Artificer

{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

2/3

Feral IncarnationFeral Incarnation

{8}{G}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 3/3 green Beast creature tokens onto the battlefield.

{8}{G}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 3/3 green Beast creature tokens.

Feral LightningFeral Lightning

{3}{R}{R}{R}

Sorcery

Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

{3}{R}{R}{R}

Sorcery

Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Fertile ImaginationFertile Imagination

{2}{G}{G}

Sorcery

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

{2}{G}{G}

Sorcery

Choose a card type. Target opponent reveals his or her hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Feudkiller's VerdictFeudkiller's Verdict

{4}{W}{W}

Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.

{4}{W}{W}

Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

Field of SoulsField of Souls

{2}{W}{W}

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

{2}{W}{W}

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

Final IterationFinal Iteration

Creature — Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.

[Back face. Transforms into Docent of Perfection.]

6/5

Creature — Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

[Back face. Transforms into Docent of Perfection.]

6/5

Firecat BlitzFirecat Blitz

{X}{R}{R}

Sorcery

Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{X}{R}{R}

Sorcery

Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.

Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

First ResponseFirst Response

{3}{W}

Enchantment

At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.

{3}{W}

Enchantment

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

Fists of IronwoodFists of Ironwood

{1}{G}

Enchantment — Aura

Enchant creature

When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.

Enchanted creature has trample.

{1}{G}

Enchantment — Aura

Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.

Flamerush RiderFlamerush Rider

{4}{R}

Creature — Human Warrior

Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.

Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3

{4}{R}

Creature — Human Warrior

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.

Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3

Flameshadow ConjuringFlameshadow Conjuring

{3}{R}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

{3}{R}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

FlamewrightFlamewright

{R}{W}

Creature — Human Artificer

{1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.

1/1

{R}{W}

Creature — Human Artificer

{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender.

{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.

1/1

Flash FoliageFlash Foliage

{2}{G}

Instant

Cast Flash Foliage only during combat after blockers are declared.

Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.

Draw a card.

{2}{G}

Instant

Cast Flash Foliage only during combat after blockers are declared.

Create a 1/1 green Saproling creature token that's blocking target creature attacking you.

Draw a card.

Flayer HuskFlayer Husk

{1}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}

{1}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}

Fleeting MemoriesFleeting Memories

{2}{U}

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

{2}{U}

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

Flesh CarverFlesh Carver

{2}{B}

Creature — Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.

When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.

2/2

{2}{B}

Creature — Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.

When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.

2/2

Flourishing DefensesFlourishing Defenses

{4}{G}

Enchantment

Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

{4}{G}

Enchantment

Whenever a -1/-1 counter is placed on a creature, you may create a 1/1 green Elf Warrior creature token.

Flurry of HornsFlurry of Horns

{4}{R}

Sorcery

Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.

{4}{R}

Sorcery

Create two 2/3 red Minotaur creature tokens with haste.

Flurry of WingsFlurry of Wings

{G}{W}{U}

Instant

Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.

{G}{W}{U}

Instant

Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.

Followed FootstepsFollowed Footsteps

{3}{U}{U}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.

{3}{U}{U}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Forbidden OrchardForbidden Orchard

Land

{T}: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield.

Land

{T}: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Forlorn PseudammaForlorn Pseudamma

{3}{B}

Creature — Zombie

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield.

2/1

{3}{B}

Creature — Zombie

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token.

2/1

Foul EmissaryFoul Emissary

{2}{G}

Creature — Human Horror

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

1/1

{2}{G}

Creature — Human Horror

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

1/1

Foundry of the ConsulsFoundry of the Consuls

Land

{T}: Add {C} to your mana pool.

{5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

Fresh MeatFresh Meat

{3}{G}

Instant

Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.

{3}{G}

Instant

Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.

Freyalise, Llanowar's FuryFreyalise, Llanowar's Fury

{3}{G}{G}

Planeswalker — Freyalise

+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool."

-2: Destroy target artifact or enchantment.

-6: Draw a card for each green creature you control.

Freyalise, Llanowar's Fury can be your commander.

3 loyalty

{3}{G}{G}

Planeswalker — Freyalise

+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G} to your mana pool."

-2: Destroy target artifact or enchantment.

-6: Draw a card for each green creature you control.

Freyalise, Llanowar's Fury can be your commander.

3 loyalty

From BeyondFrom Beyond

{3}{G}

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

{3}{G}

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

From Under the FloorboardsFrom Under the Floorboards

{3}{B}{B}

Sorcery

Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life.

{3}{B}{B}

Sorcery

Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

Funeral PyreFuneral Pyre

{W}

Instant

Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.

{W}

Instant

Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.

Fungal SproutingFungal Sprouting

{3}{G}

Sorcery

Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.

{3}{G}

Sorcery

Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.

Gallows at Willow HillGallows at Willow Hill

{3}

Artifact

{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

{3}

Artifact

{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.

Gargoyle CastleGargoyle Castle

Land

{T}: Add {C} to your mana pool.

{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Garruk, Apex PredatorGarruk, Apex Predator

{5}{B}{G}

Planeswalker — Garruk

+1: Destroy another target planeswalker.

+1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield.

-3: Destroy target creature. You gain life equal to its toughness.

-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."

5 loyalty

{5}{B}{G}

Planeswalker — Garruk

+1: Destroy another target planeswalker.

+1: Create a 3/3 black Beast creature token with deathtouch.

-3: Destroy target creature. You gain life equal to its toughness.

-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."

5 loyalty

Garruk, Primal HunterGarruk, Primal Hunter

{2}{G}{G}{G}

Planeswalker — Garruk

+1: Put a 3/3 green Beast creature token onto the battlefield.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.

3 loyalty

{2}{G}{G}{G}

Planeswalker — Garruk

+1: Create a 3/3 green Beast creature token.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Create a 6/6 green Wurm creature token for each land you control.

3 loyalty

Garruk RelentlessGarruk Relentless

{3}{G}

Planeswalker — Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Put a 2/2 green Wolf creature token onto the battlefield.

[Front face. Transforms into Garruk, the Veil-Cursed.]

3 loyalty

{3}{G}

Planeswalker — Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.

[Front face. Transforms into Garruk, the Veil-Cursed.]

3 loyalty

Garruk, the Veil-CursedGarruk, the Veil-Cursed

Planeswalker — Garruk

+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

[Black/Green color indicator. Back face. Transforms into Garruk Relentless.]

Planeswalker — Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

[Black/Green color indicator. Back face. Transforms into Garruk Relentless.]

Garruk WildspeakerGarruk Wildspeaker

{2}{G}{G}

Planeswalker — Garruk

+1: Untap two target lands.

-1: Put a 3/3 green Beast creature token onto the battlefield.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

3 loyalty

{2}{G}{G}

Planeswalker — Garruk

+1: Untap two target lands.

-1: Create a 3/3 green Beast creature token.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

3 loyalty

Gather the TownsfolkGather the Townsfolk

{1}{W}

Sorcery

Put two 1/1 white Human creature tokens onto the battlefield.

Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.

{1}{W}

Sorcery

Create two 1/1 white Human creature tokens.

Fateful hour — If you have 5 or less life, create five of those tokens instead.

Geist-Honored MonkGeist-Honored Monk

{3}{W}{W}

Creature — Human Monk

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

*/*

{3}{W}{W}

Creature — Human Monk

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

*/*

Geist of Saint TraftGeist of Saint Traft

{1}{W}{U}

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

2/2

{1}{W}{U}

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2

Geist SnatchGeist Snatch

{2}{U}{U}

Instant

Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.

{2}{U}{U}

Instant

Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.

Gelatinous GenesisGelatinous Genesis

{X}{X}{G}

Sorcery

Put X X/X green Ooze creature tokens onto the battlefield.

{X}{X}{G}

Sorcery

Create X X/X green Ooze creature tokens.

Gemini EngineGemini Engine

{6}

Artifact Creature — Construct

Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.

3/4

{6}

Artifact Creature — Construct

Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.

3/4

Genesis ChamberGenesis Chamber

{2}

Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield.

{2}

Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

Ghave, Guru of SporesGhave, Guru of Spores

{2}{B}{G}{W}

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

{1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield.

{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.

0/0

{2}{B}{G}{W}

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.

{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.

0/0

Ghirapur GearcrafterGhirapur Gearcrafter

{2}{R}

Creature — Human Artificer

When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.)

2/1

{2}{R}

Creature — Human Artificer

When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)

2/1

Ghoulcaller GisaGhoulcaller Gisa

{3}{B}{B}

Legendary Creature — Human Wizard

{B}, {T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power.

3/4

{3}{B}{B}

Legendary Creature — Human Wizard

{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

3/4

Ghoulcaller's AccompliceGhoulcaller's Accomplice

{1}{B}

Creature — Human Rogue

{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.

2/2

{1}{B}

Creature — Human Rogue

{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

2/2

Giant AdephageGiant Adephage

{5}{G}{G}

Creature — Insect

Trample

Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage.

7/7

{5}{G}{G}

Creature — Insect

Trample

Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.

7/7

GiantbaitingGiantbaiting

{2}{(r/g)}

Sorcery

Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

{2}{(r/g)}

Sorcery

Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Giant CaterpillarGiant Caterpillar

{3}{G}

Creature — Insect

{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.

3/3

{3}{G}

Creature — Insect

{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.

3/3

Gideon, Ally of ZendikarGideon, Ally of Zendikar

{2}{W}{W}

Planeswalker — Gideon

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Put a 2/2 white Knight Ally creature token onto the battlefield.

-4: You get an emblem with "Creatures you control get +1/+1."

4 loyalty

{2}{W}{W}

Planeswalker — Gideon

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.

-4: You get an emblem with "Creatures you control get +1/+1."

4 loyalty

Gideon's PhalanxGideon's Phalanx

{5}{W}{W}

Instant

Put four 2/2 white Knight creature tokens with vigilance onto the battlefield.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

{5}{W}{W}

Instant

Create four 2/2 white Knight creature tokens with vigilance.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

GildGild

{3}{B}

Sorcery

Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

{3}{B}

Sorcery

Exile target creature. Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

Gilt-Leaf AmbushGilt-Leaf Ambush

{2}{G}

Tribal Instant — Elf

Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

{2}{G}

Tribal Instant — Elf

Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Gisa's BiddingGisa's Bidding

{2}{B}{B}

Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

{2}{B}{B}

Sorcery

Create two 2/2 black Zombie creature tokens.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Glimmervoid BasinGlimmervoid Basin

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll CHAOS, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield.

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll CHAOS, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

Gloomwidow's FeastGloomwidow's Feast

{3}{G}

Instant

Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)

{3}{G}

Instant

Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)

Goblin AssaultGoblin Assault

{2}{R}

Enchantment

At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.

Goblin creatures attack each turn if able.

{2}{R}

Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each turn if able.

Goblin KaboomistGoblin Kaboomist

{1}{R}

Creature — Goblin Warrior

At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.

1/2

{1}{R}

Creature — Goblin Warrior

At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.

1/2

Goblin MarshalGoblin Marshal

{4}{R}{R}

Creature — Goblin Warrior

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield.

3/3

{4}{R}{R}

Creature — Goblin Warrior

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.

3/3

Goblin OffensiveGoblin Offensive

{X}{1}{R}{R}

Sorcery

Put X 1/1 red Goblin creature tokens onto the battlefield.

{X}{1}{R}{R}

Sorcery

Create X 1/1 red Goblin creature tokens.

Goblin RabblemasterGoblin Rabblemaster

{2}{R}

Creature — Goblin Warrior

Other Goblin creatures you control attack each turn if able.

At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2

{2}{R}

Creature — Goblin Warrior

Other Goblin creatures you control attack each turn if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2

Goblin RallyGoblin Rally

{3}{R}{R}

Sorcery

Put four 1/1 red Goblin creature tokens onto the battlefield.

{3}{R}{R}

Sorcery

Create four 1/1 red Goblin creature tokens.

Goblin ScoutsGoblin Scouts

{3}{R}{R}

Sorcery

Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. (They can't be blocked as long as defending player controls a Mountain.)

{3}{R}{R}

Sorcery

Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

GoblinslideGoblinslide

{2}{R}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield.

{2}{R}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.

Goblin TrenchesGoblin Trenches

{1}{R}{W}

Enchantment

{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.

{1}{R}{W}

Enchantment

{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

Goblin WarrensGoblin Warrens

{2}{R}

Enchantment

{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.

{2}{R}

Enchantment

{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

God-Favored GeneralGod-Favored General

{1}{W}

Creature — Human Soldier

Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield.

1/1

{1}{W}

Creature — Human Soldier

Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.

1/1

Gods' Eye, Gate to the ReikaiGods' Eye, Gate to the Reikai

Legendary Land

{T}: Add {C} to your mana pool.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.

Legendary Land

{T}: Add {C} to your mana pool.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.

GodsireGodsire

{4}{R}{G}{G}{W}

Creature — Beast

Vigilance

{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.

8/8

{4}{R}{G}{G}{W}

Creature — Beast

Vigilance

{T}: Create an 8/8 Beast creature token that's red, green, and white.

8/8

GoldmeadowGoldmeadow

Plane — Lorwyn

Whenever a land enters the battlefield, that land's controller puts three 0/1 white Goat creature tokens onto the battlefield.

Whenever you roll CHAOS, put a 0/1 white Goat creature token onto the battlefield.

Plane — Lorwyn

Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever you roll CHAOS, create a 0/1 white Goat creature token.

Goldmeadow LookoutGoldmeadow Lookout

{3}{W}

Creature — Kithkin Spellshaper

{W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature."

2/2

{3}{W}

Creature — Kithkin Spellshaper

{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."

2/2

Golem FoundryGolem Foundry

{3}

Artifact

Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.

Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.

{3}

Artifact

Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.

Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.

Golgari GerminationGolgari Germination

{1}{B}{G}

Enchantment

Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.

{1}{B}{G}

Enchantment

Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

Gone MissingGone Missing

{4}{U}

Sorcery

Put target permanent on top of its owner's library.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{4}{U}

Sorcery

Put target permanent on top of its owner's library.

Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Graf HarvestGraf Harvest

{B}

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.)

{3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.

{B}

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.)

{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

Grand OssuaryGrand Ossuary

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll CHAOS, each player exiles all creatures he or she controls and puts X 1/1 green Saproling creature tokens onto the battlefield, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll CHAOS, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

Grave BirthingGrave Birthing

{2}{B}

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Draw a card.

{2}{B}

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

Draw a card.

Grave TitanGrave Titan

{4}{B}{B}

Creature — Giant

Deathtouch

Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

6/6

{4}{B}{B}

Creature — Giant

Deathtouch

Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

6/6

Greener PasturesGreener Pastures

{2}{G}

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.

{2}{G}

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.

Grenzo's RebuttalGrenzo's Rebuttal

{4}{R}{R}

Sorcery

Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

{4}{R}{R}

Sorcery

Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

Griffin GuideGriffin Guide

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Grixis SlavedriverGrixis Slavedriver

{5}{B}

Creature — Zombie Giant

When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

{5}{B}

Creature — Zombie Giant

When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

Grizzly FateGrizzly Fate

{3}{G}{G}

Sorcery

Put two 2/2 green Bear creature tokens onto the battlefield.

ThresholdPut four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{3}{G}{G}

Sorcery

Create two 2/2 green Bear creature tokens.

ThresholdCreate four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Grove of the GuardianGrove of the Guardian

Land

{T}: Add {C} to your mana pool.

{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.

Grovetender DruidsGrovetender Druids

{2}{G}{W}

Creature — Elf Druid Ally

Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield.

3/3

{2}{G}{W}

Creature — Elf Druid Ally

Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 green Plant creature token.

3/3

Growing RanksGrowing Ranks

{2}{(g/w)}{(g/w)}

Enchantment

At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{2}{(g/w)}{(g/w)}

Enchantment

At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

Growth SpasmGrowth Spasm

{2}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{2}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

Guardian of CloverdellGuardian of Cloverdell

{5}{G}{G}

Creature — Treefolk Shaman

When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.

{G}, Sacrifice a Kithkin: You gain 1 life.

4/5

{5}{G}{G}

Creature — Treefolk Shaman

When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

{G}, Sacrifice a Kithkin: You gain 1 life.

4/5

Gutter GrimeGutter Grime

{4}{G}

Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

{4}{G}

Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

Gwyllion Hedge-MageGwyllion Hedge-Mage

{2}{(w/b)}

Creature — Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

2/2

{2}{(w/b)}

Creature — Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

2/2

Hallowed SpiritkeeperHallowed Spiritkeeper

{1}{W}{W}

Creature — Avatar

Vigilance

When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.

3/2

{1}{W}{W}

Creature — Avatar

Vigilance

When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

3/2

Hammer of PurphorosHammer of Purphoros

{1}{R}{R}

Legendary Enchantment Artifact

Creatures you control have haste.

{2}{R}, {T}, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.

{1}{R}{R}

Legendary Enchantment Artifact

Creatures you control have haste.

{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.

Hangarback WalkerHangarback Walker

{X}{X}

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.

{1}, {T}: Put a +1/+1 counter on Hangarback Walker.

0/0

{X}{X}

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

{1}, {T}: Put a +1/+1 counter on Hangarback Walker.

0/0

Hanweir GarrisonHanweir Garrison

{2}{R}

Creature — Human Soldier

Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.

(Melds with Hanweir Battlements.)

[Melds with Hanweir Battlements into Hanweir, the Writhing Township.]

2/3

{2}{R}

Creature — Human Soldier

Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

[Melds with Hanweir Battlements into Hanweir, the Writhing Township.]

2/3

Hanweir, the Writhing TownshipHanweir, the Writhing Township

Legendary Creature — Eldrazi Ooze

Trample, haste

Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

[Melds from Hanweir Battlements and Hanweir Garrison.]

7/4

Legendary Creature — Eldrazi Ooze

Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

[Melds from Hanweir Battlements and Hanweir Garrison.]

7/4

Haunted AngelHaunted Angel

{2}{W}

Creature — Angel

Flying

When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.

3/3

{2}{W}

Creature — Angel

Flying

When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.

3/3

Haunted DeadHaunted Dead

{3}{B}

Creature — Zombie

When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

2/2

{3}{B}

Creature — Zombie

When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.

{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

2/2

Havengul RunebinderHavengul Runebinder

{2}{U}{U}

Creature — Human Wizard

{2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.

2/2

{2}{U}{U}

Creature — Human Wizard

{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

2/2

Hazezon TamarHazezon Tamar

{4}{R}{G}{W}

Legendary Creature — Human Warrior

When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.

2/4

{4}{R}{G}{W}

Legendary Creature — Human Warrior

When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.

2/4

Hearthcage GiantHearthcage Giant

{6}{R}{R}

Creature — Giant Warrior

When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.

Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

5/5

{6}{R}{R}

Creature — Giant Warrior

When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.

Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

5/5

Heat ShimmerHeat Shimmer

{2}{R}

Sorcery

Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."

{2}{R}

Sorcery

Create a token that's a copy of target creature. That token has haste and "At the beginning of the end step, exile this permanent."

Hedron Fields of AgadeemHedron Fields of Agadeem

Plane — Zendikar

Creatures with power 7 or greater can't attack or block.

Whenever you roll CHAOS, put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. (Whenever it attacks, defending player sacrifices a permanent.)

Plane — Zendikar

Creatures with power 7 or greater can't attack or block.

Whenever you roll CHAOS, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)

Heliod, God of the SunHeliod, God of the Sun

{3}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

5/6

{3}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

5/6

Hellion CrucibleHellion Crucible

Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)

Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)

Hellion EruptionHellion Eruption

{5}{R}

Sorcery

Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.

{5}{R}

Sorcery

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Helm of KaldraHelm of Kaldra

{3}

Legendary Artifact — Equipment

Equipped creature has first strike, trample, and haste.

{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.

Equip {2}

{3}

Legendary Artifact — Equipment

Equipped creature has first strike, trample, and haste.

{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create a legendary 4/4 colorless Avatar creature token named Kaldra and attach those Equipment to it.

Equip {2}

Herald of AnafenzaHerald of Anafenza

{W}

Creature — Human Soldier

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.

1/2

{W}

Creature — Human Soldier

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.

1/2

Herald of the HostHerald of the Host

{3}{W}{W}

Creature — Angel

Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

4/4

{3}{W}{W}

Creature — Angel

Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

4/4

Hero of BladeholdHero of Bladehold

{2}{W}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.

3/4

{2}{W}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

3/4

Hive StirringsHive Stirrings

{2}{W}

Sorcery

Put two 1/1 colorless Sliver creature tokens onto the battlefield.

{2}{W}

Sorcery

Create two 1/1 colorless Sliver creature tokens.

Hold the PerimeterHold the Perimeter

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield.

At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block."

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.

At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."

Homarid Spawning BedHomarid Spawning Bed

{U}{U}

Enchantment

{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.

{U}{U}

Enchantment

{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's converted mana cost.

Honden of Life's WebHonden of Life's Web

{4}{G}

Legendary Enchantment — Shrine

At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.

{4}{G}

Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Hooded HydraHooded Hydra

{X}{G}{G}

Creature — Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

0/0

{X}{G}{G}

Creature — Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

0/0

Hoofprints of the StagHoofprints of the Stag

{1}{W}

Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.

{1}{W}

Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.

Hordeling OutburstHordeling Outburst

{1}{R}{R}

Sorcery

Put three 1/1 red Goblin creature tokens onto the battlefield.

{1}{R}{R}

Sorcery

Create three 1/1 red Goblin creature tokens.

Horncaller's ChantHorncaller's Chant

{7}{G}

Sorcery

Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{7}{G}

Sorcery

Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)

Hornet CannonHornet Cannon

{4}

Artifact

{3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.

{4}

Artifact

{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.

Hornet NestHornet Nest

{2}{G}

Creature — Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2

{2}{G}

Creature — Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2

Hornet QueenHornet Queen

{4}{G}{G}{G}

Creature — Insect

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

2/2

{4}{G}{G}{G}

Creature — Insect

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

HostilityHostility

{3}{R}{R}{R}

Creature — Elemental Incarnation

Haste

If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.

When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

{3}{R}{R}{R}

Creature — Elemental Incarnation

Haste

If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.

When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

Hour of NeedHour of Need

{2}{U}

Instant

Strive — Hour of Need costs {1}{U} more to cast for each target beyond the first.

Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield.

{2}{U}

Instant

Strive — Hour of Need costs {1}{U} more to cast for each target beyond the first.

Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

Howling ChorusHowling Chorus

Creature — Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

[Back face. Transforms into Shrill Howler.]

3/5

Creature — Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

[Back face. Transforms into Shrill Howler.]

3/5

Howl of the Night PackHowl of the Night Pack

{6}{G}

Sorcery

Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.

{6}{G}

Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

Howlpack AlphaHowlpack Alpha

Creature — Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

[Green color indicator. Back face. Transforms into Mayor of Avabruck.]

3/3

Creature — Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

[Green color indicator. Back face. Transforms into Mayor of Avabruck.]

3/3

Humble the BruteHumble the Brute

{4}{W}

Instant

Destroy target creature with power 4 or greater.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{4}{W}

Instant

Destroy target creature with power 4 or greater.

Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Hunted DragonHunted Dragon

{3}{R}{R}

Creature — Dragon

Flying, haste

When Hunted Dragon enters the battlefield, target opponent puts three 2/2 white Knight creature tokens with first strike onto the battlefield.

6/6

{3}{R}{R}

Creature — Dragon

Flying, haste

When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.

6/6

Hunted HorrorHunted Horror

{B}{B}

Creature — Horror

Trample

When Hunted Horror enters the battlefield, target opponent puts two 3/3 green Centaur creature tokens with protection from black onto the battlefield.

7/7

{B}{B}

Creature — Horror

Trample

When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.

7/7

Hunted LammasuHunted Lammasu

{2}{W}{W}

Creature — Lammasu

Flying

When Hunted Lammasu enters the battlefield, target opponent puts a 4/4 black Horror creature token onto the battlefield.

5/5

{2}{W}{W}

Creature — Lammasu

Flying

When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.

5/5

Hunted PhantasmHunted Phantasm

{1}{U}{U}

Creature — Spirit

Hunted Phantasm can't be blocked.

When Hunted Phantasm enters the battlefield, target opponent puts five 1/1 red Goblin creature tokens onto the battlefield.

4/6

{1}{U}{U}

Creature — Spirit

Hunted Phantasm can't be blocked.

When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.

4/6

Hunted TrollHunted Troll

{2}{G}{G}

Creature — Troll Warrior

When Hunted Troll enters the battlefield, target opponent puts four 1/1 blue Faerie creature tokens with flying onto the battlefield.

{G}: Regenerate Hunted Troll.

8/4

{2}{G}{G}

Creature — Troll Warrior

When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.

{G}: Regenerate Hunted Troll.

8/4

Hunting PackHunting Pack

{5}{G}{G}

Instant

Put a 4/4 green Beast creature token onto the battlefield.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

{5}{G}{G}

Instant

Create a 4/4 green Beast creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Hunting TriadHunting Triad

{3}{G}

Tribal Sorcery — Elf

Put three 1/1 green Elf Warrior creature tokens onto the battlefield.

Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)

{3}{G}

Tribal Sorcery — Elf

Create three 1/1 green Elf Warrior creature tokens.

Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)

Huntmaster of the FellsHuntmaster of the Fells

{2}{R}{G}

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

[Front face. Transforms into Ravager of the Fells.]

2/2

{2}{R}{G}

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

[Front face. Transforms into Ravager of the Fells.]

2/2

Hydra BroodmasterHydra Broodmaster

{4}{G}{G}

Creature — Hydra

{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield.

7/7

{4}{G}{G}

Creature — Hydra

{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.

7/7

Ib Halfheart, Goblin TacticianIb Halfheart, Goblin Tactician

{3}{R}

Legendary Creature — Goblin Advisor

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.

Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.

3/2

{3}{R}

Legendary Creature — Goblin Advisor

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.

Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.

3/2

Icatian CrierIcatian Crier

{2}{W}

Creature — Human Spellshaper

{1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.

1/1

{2}{W}

Creature — Human Spellshaper

{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.

1/1

Icatian TownIcatian Town

{5}{W}

Sorcery

Put four 1/1 white Citizen creature tokens onto the battlefield.

{5}{W}

Sorcery

Create four 1/1 white Citizen creature tokens.

Ignite the Cloneforge!Ignite the Cloneforge!

Scheme

When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.

Scheme

When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

Imperial MaskImperial Mask

{4}{W}

Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

{4}{W}

Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Imperious PerfectImperious Perfect

{2}{G}

Creature — Elf Warrior

Other Elf creatures you control get +1/+1.

{G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.

2/2

{2}{G}

Creature — Elf Warrior

Other Elf creatures you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.

2/2

Increasing DevotionIncreasing Devotion

{3}{W}{W}

Sorcery

Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{3}{W}{W}

Sorcery

Create five 1/1 white Human creature tokens. If Increasing Devotion was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Incubator DroneIncubator Drone

{3}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/3

{3}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

2/3

Inexorable BlobInexorable Blob

{2}{G}

Creature — Ooze

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.

3/3

{2}{G}

Creature — Ooze

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.

3/3

Infernal GenesisInfernal Genesis

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she creates X 1/1 black Minion creature tokens, where X is that card's converted mana cost.

Infested RootholdInfested Roothold

{4}{G}

Creature — Wall

Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.

0/3

{4}{G}

Creature — Wall

Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.

0/3

Invocation of Saint TraftInvocation of Saint Traft

{1}{W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat."

{1}{W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Ishkanah, GrafwidowIshkanah, Grafwidow

{4}{G}

Legendary Creature — Spider

Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield.

{6}{B}: Target opponent loses 1 life for each Spider you control.

3/5

{4}{G}

Legendary Creature — Spider

Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

{6}{B}: Target opponent loses 1 life for each Spider you control.

3/5

Isle of VesuvaIsle of Vesuva

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature.

Whenever you roll CHAOS, destroy target creature and all other creatures with the same name as that creature.

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever you roll CHAOS, destroy target creature and all other creatures with the same name as that creature.

It of the Horrid SwarmIt of the Horrid Swarm

{8}

Creature — Eldrazi Insect

Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield.

4/4

{8}

Creature — Eldrazi Insect

Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens.

4/4

Jace's ScrutinyJace's Scrutiny

{1}{U}

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{1}{U}

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Jade MageJade Mage

{1}{G}

Creature — Human Shaman

{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.

2/1

{1}{G}

Creature — Human Shaman

{2}{G}: Create a 1/1 green Saproling creature token.

2/1

Jedit Ojanen of EfravaJedit Ojanen of Efrava

{3}{G}{G}{G}

Legendary Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.

5/5

{3}{G}{G}{G}

Legendary Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.

5/5

Join the RanksJoin the Ranks

{3}{W}

Instant

Put two 1/1 white Soldier Ally creature tokens onto the battlefield.

{3}{W}

Instant

Create two 1/1 white Soldier Ally creature tokens.

Jotun Owl KeeperJotun Owl Keeper

{2}{W}

Creature — Giant

Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.

3/3

{2}{W}

Creature — Giant

Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Jotun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.

3/3

JundJund

Plane — Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever you roll CHAOS, put two 1/1 red Goblin creature tokens onto the battlefield.

Plane — Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever you roll CHAOS, create two 1/1 red Goblin creature tokens.

Jund BattlemageJund Battlemage

{2}{R}

Creature — Human Shaman

{B}, {T}: Target player loses 1 life.

{G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.

2/2

{2}{R}

Creature — Human Shaman

{B}, {T}: Target player loses 1 life.

{G}, {T}: Create a 1/1 green Saproling creature token.

2/2

Jungle PatrolJungle Patrol

{3}{G}

Creature — Human Soldier

{1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.

Sacrifice a token named Wood: Add {R} to your mana pool.

3/2

{3}{G}

Creature — Human Soldier

{1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood.

Sacrifice a token named Wood: Add {R} to your mana pool.

3/2

Kalitas, Bloodchief of GhetKalitas, Bloodchief of Ghet

{5}{B}{B}

Legendary Creature — Vampire Warrior

{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

5/5

{5}{B}{B}

Legendary Creature — Vampire Warrior

{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

5/5

Kalitas, Traitor of GhetKalitas, Traitor of Ghet

{2}{B}{B}

Legendary Creature — Vampire Warrior

Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield.

{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

3/4

{2}{B}{B}

Legendary Creature — Vampire Warrior

Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.

{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

3/4

Kalonian TwingroveKalonian Twingrove

{5}{G}

Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."

*/*

{5}{G}

Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."

*/*

Kamahl's SummonsKamahl's Summons

{3}{G}

Sorcery

Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way.

{3}{G}

Sorcery

Each player may reveal any number of creature cards from his or her hand. Then each player creates a 2/2 green Bear creature token for each card he or she revealed this way.

Kathari BomberKathari Bomber

{1}{B}{R}

Creature — Bird Shaman

Flying

When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.

Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

{1}{B}{R}

Creature — Bird Shaman

Flying

When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.

Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

Kazandu TuskcallerKazandu Tuskcaller

{1}{G}

Creature — Human Shaman

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 2-5} 1/1 {T}: Put a 3/3 green Elephant creature token onto the battlefield.

{LEVEL 6+} 1/1 {T}: Put two 3/3 green Elephant creature tokens onto the battlefield.

1/1

{1}{G}

Creature — Human Shaman

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 2-5} 1/1 {T}: Create a 3/3 green Elephant creature token.

{LEVEL 6+} 1/1 {T}: Create two 3/3 green Elephant creature tokens.

1/1

Kazuul, Tyrant of the CliffsKazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.

5/4

{3}{R}{R}

Legendary Creature — Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

5/4

Keeper of the BeastsKeeper of the Beasts

{G}{G}

Creature — Human Wizard

{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield.

1/2

{G}{G}

Creature — Human Wizard

{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token.

1/2

Kemba, Kha RegentKemba, Kha Regent

{1}{W}{W}

Legendary Creature — Cat Cleric

At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.

2/4

{1}{W}{W}

Legendary Creature — Cat Cleric

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

2/4

Kessig CagebreakersKessig Cagebreakers

{4}{G}

Creature — Human Rogue

Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.

3/4

{4}{G}

Creature — Human Rogue

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

3/4

Khalni GardenKhalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.

{T}: Add {G} to your mana pool.

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G} to your mana pool.

Kharasha FoothillsKharasha Foothills

Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll CHAOS, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll CHAOS, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Kher KeepKher Keep

Legendary Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.

Legendary Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker

{2}{R}{R}{R}

Legendary Creature — Goblin Shaman

Haste

{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

2/2

{2}{R}{R}{R}

Legendary Creature — Goblin Shaman

Haste

{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.

2/2

King Macar, the Gold-CursedKing Macar, the Gold-Cursed

{2}{B}{B}

Legendary Creature — Human

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

2/3

{2}{B}{B}

Legendary Creature — Human

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

2/3

Kinsbaile BorderguardKinsbaile Borderguard

{1}{W}{W}

Creature — Kithkin Soldier

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.

1/1

{1}{W}{W}

Creature — Kithkin Soldier

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.

1/1

Kin-Tree InvocationKin-Tree Invocation

{B}{G}

Sorcery

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

{B}{G}

Sorcery

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

Kiora, Master of the DepthsKiora, Master of the Depths

{2}{G}{U}

Planeswalker — Kiora

+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield.

4 loyalty

{2}{G}{U}

Planeswalker — Kiora

+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.

4 loyalty

Kiora, the Crashing WaveKiora, the Crashing Wave

{2}{G}{U}

Planeswalker — Kiora

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield."

2 loyalty

{2}{G}{U}

Planeswalker — Kiora

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."

2 loyalty

Kirtar's WrathKirtar's Wrath

{4}{W}{W}

Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.

{4}{W}{W}

Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Kjeldoran Home GuardKjeldoran Home Guard

{3}{W}

Creature — Human Soldier

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.

1/6

{3}{W}

Creature — Human Soldier

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

1/6

Kjeldoran OutpostKjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {W} to your mana pool.

{1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {W} to your mana pool.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.

Knight-Captain of EosKnight-Captain of Eos

{4}{W}

Creature — Human Knight

When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.

{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

2/2

{4}{W}

Creature — Human Knight

When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.

{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

2/2

Knightly ValorKnightly Valor

{4}{W}

Enchantment — Aura

Enchant creature

When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

{4}{W}

Enchantment — Aura

Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Knight WatchKnight Watch

{4}{W}

Sorcery

Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.

{4}{W}

Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Korozda GuildmageKorozda Guildmage

{B}{G}

Creature — Elf Shaman

{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.

2/2

{B}{G}

Creature — Elf Shaman

{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

2/2

Kozilek's PredatorKozilek's Predator

{3}{G}

Creature — Eldrazi Drone

When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

3/3

{3}{G}

Creature — Eldrazi Drone

When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

3/3

Krenko, Mob BossKrenko, Mob Boss

{2}{R}{R}

Legendary Creature — Goblin Warrior

{T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.

3/3

{2}{R}{R}

Legendary Creature — Goblin Warrior

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

3/3

Krenko's CommandKrenko's Command

{1}{R}

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

{1}{R}

Sorcery

Create two 1/1 red Goblin creature tokens.

Kresh the Bloodbraided AvatarKresh the Bloodbraided Avatar

Vanguard

Whenever a creature you control is devoured, put an X/X green Ooze creature token onto the battlefield, where X is the devoured creature's power.

+1/-3

Vanguard

Whenever a creature you control is devoured, create an X/X green Ooze creature token, where X is the devoured creature's power.

+1/-3

Kuldotha RebirthKuldotha Rebirth

{R}

Sorcery

As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.

Put three 1/1 red Goblin creature tokens onto the battlefield.

{R}

Sorcery

As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.

Create three 1/1 red Goblin creature tokens.

Lab RatsLab Rats

{B}

Sorcery

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 black Rat creature token onto the battlefield.

{B}

Sorcery

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.

Lair of the Ashen IdolLair of the Ashen Idol

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll CHAOS, any number of target players each put a 2/2 black Zombie creature token onto the battlefield.

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll CHAOS, any number of target players each create a 2/2 black Zombie creature token.

LashwritheLashwrithe

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +1/+1 for each Swamp you control.

Equip {(b/p)}{(b/p)} ({(b/p)} can be paid with either {B} or 2 life.)

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each Swamp you control.

Equip {(b/p)}{(b/p)} ({(b/p)} can be paid with either {B} or 2 life.)

Last StandLast Stand

{W}{U}{B}{R}{G}

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

{W}{U}{B}{R}{G}

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Launch the FleetLaunch the Fleet

{W}

Sorcery

Strive — Launch the Fleet costs {1} more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."

{W}

Sorcery

Strive — Launch the Fleet costs {1} more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Leafdrake RoostLeafdrake Roost

{3}{G}{U}

Enchantment — Aura

Enchant land

Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."

{3}{G}{U}

Enchantment — Aura

Enchant land

Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."

Lich Lord of UnxLich Lord of Unx

{1}{U}{B}

Creature — Zombie Wizard

{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.

{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.

2/2

{1}{U}{B}

Creature — Zombie Wizard

{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.

{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.

2/2

Liege of the HollowsLiege of the Hollows

{2}{G}{G}

Creature — Spirit

When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.

3/4

{2}{G}{G}

Creature — Spirit

When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way creates that many 1/1 green Squirrel creature tokens.

3/4

Lieutenants of the GuardLieutenants of the Guard

{4}{W}

Creature — Human Soldier

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.

2/2

{4}{W}

Creature — Human Soldier

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

2/2

Lightning CoilsLightning Coils

{3}

Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

{3}

Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Liliana, Heretical HealerLiliana, Heretical Healer

{1}{B}{B}

Legendary Creature — Human Cleric

Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.

[Front face. Transforms into Liliana, Defiant Necromancer.]

2/3

{1}{B}{B}

Legendary Creature — Human Cleric

Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.

[Front face. Transforms into Liliana, Defiant Necromancer.]

2/3

Liliana's ReaverLiliana's Reaver

{2}{B}{B}

Creature — Zombie

Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.

4/3

{2}{B}{B}

Creature — Zombie

Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

4/3

Liliana, the Last HopeLiliana, the Last Hope

{1}{B}{B}

Planeswalker — Liliana

+1: Up to one target creature gets -2/-1 until your next turn.

-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."

3 loyalty

{1}{B}{B}

Planeswalker — Liliana

+1: Up to one target creature gets -2/-1 until your next turn.

-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

3 loyalty

Lingering SoulsLingering Souls

{2}{W}

Sorcery

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{W}

Sorcery

Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Linvala, the PreserverLinvala, the Preserver

{4}{W}{W}

Legendary Creature — Angel

Flying

When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.

When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.

5/5

{4}{W}{W}

Legendary Creature — Angel

Flying

When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.

When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

5/5

Living HiveLiving Hive

{6}{G}{G}

Creature — Elemental Insect

Trample

Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.

6/6

{6}{G}{G}

Creature — Elemental Insect

Trample

Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.

6/6

Llanowar MentorLlanowar Mentor

{G}

Creature — Elf Spellshaper

{G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool."

1/1

{G}

Creature — Elf Spellshaper

{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G} to your mana pool."

1/1

Look Skyward and DespairLook Skyward and Despair

Scheme

When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.

Scheme

When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.

Lord of LineageLord of Lineage

Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.

[Black color indicator. Back face. Transforms into Bloodline Keeper.]

5/5

Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

{T}: Create a 2/2 black Vampire creature token with flying.

[Black color indicator. Back face. Transforms into Bloodline Keeper.]

5/5

Lullmage MentorLullmage Mentor

{1}{U}{U}

Creature — Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.

Tap seven untapped Merfolk you control: Counter target spell.

2/2

{1}{U}{U}

Creature — Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.

Tap seven untapped Merfolk you control: Counter target spell.

2/2

Luminarch AscensionLuminarch Ascension

{1}{W}

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

{1}{W}

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Luminous AngelLuminous Angel

{4}{W}{W}{W}

Creature — Angel

Flying

At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.

4/4

{4}{W}{W}{W}

Creature — Angel

Flying

At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

4/4

Lys Alana HuntmasterLys Alana Huntmaster

{2}{G}{G}

Creature — Elf Warrior

Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

3/3

{2}{G}{G}

Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

3/3

Maalfeld TwinsMaalfeld Twins

{5}{B}

Creature — Zombie

When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.

4/4

{5}{B}

Creature — Zombie

When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.

4/4

Maelstrom Archangel AvatarMaelstrom Archangel Avatar

Vanguard

At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.

0/+5

Vanguard

At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.

0/+5

Magnifying GlassMagnifying Glass

{3}

Artifact

{T}: Add {C} to your mana pool.

{4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{3}

Artifact

{T}: Add {C} to your mana pool.

{4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Make MischiefMake Mischief

{2}{R}

Sorcery

Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player."

{2}{R}

Sorcery

Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."

Marath, Will of the WildMarath, Will of the Wild

{R}{G}{W}

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

{X}, Remove X +1/+1 counters from Marath: Choose one —

• Put X +1/+1 counters on target creature. X can't be 0.

• Marath deals X damage to target creature or player. X can't be 0.

Put an X/X green Elemental creature token onto the battlefield. X can't be 0.

0/0

{R}{G}{W}

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

{X}, Remove X +1/+1 counters from Marath: Choose one —

• Put X +1/+1 counters on target creature. X can't be 0.

• Marath deals X damage to target creature or player. X can't be 0.

Create an X/X green Elemental creature token. X can't be 0.

0/0

March of SoulsMarch of Souls

{4}{W}

Sorcery

Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

{4}{W}

Sorcery

Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.

Mardu AscendancyMardu Ascendancy

{R}{W}{B}

Enchantment

Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

{R}{W}{B}

Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Mardu CharmMardu Charm

{R}{W}{B}

Instant

Choose one —

• Mardu Charm deals 4 damage to target creature.

Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

{R}{W}{B}

Instant

Choose one —

• Mardu Charm deals 4 damage to target creature.

Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Mardu HordechiefMardu Hordechief

{2}{W}

Creature — Human Warrior

Raid — When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.

2/3

{2}{W}

Creature — Human Warrior

Raid — When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, create a 1/1 white Warrior creature token.

2/3

Mardu Strike LeaderMardu Strike Leader

{2}{B}

Creature — Human Warrior

Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/2

{2}{B}

Creature — Human Warrior

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/2

Marrow-GnawerMarrow-Gnawer

{3}{B}{B}

Legendary Creature — Rat Rogue

Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

{T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.

2/3

{3}{B}{B}

Legendary Creature — Rat Rogue

Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

2/3

Marsh FlitterMarsh Flitter

{3}{B}

Creature — Faerie Rogue

Flying

When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

1/1

{3}{B}

Creature — Faerie Rogue

Flying

When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

1/1

Martial CoupMartial Coup

{X}{W}{W}

Sorcery

Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.

{X}{W}{W}

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Master of the HuntMaster of the Hunt

{2}{G}{G}

Creature — Human

{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2

{2}{G}{G}

Creature — Human

{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2

Master of the Wild HuntMaster of the Wild Hunt

{2}{G}{G}

Creature — Human Shaman

At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.

{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3

{2}{G}{G}

Creature — Human Shaman

At the beginning of your upkeep, create a 2/2 green Wolf creature token.

{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3

Master of the Wild Hunt AvatarMaster of the Wild Hunt Avatar

Vanguard

{2}{G}: Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 green Rhino with trample, chosen at random.

+1/+3

Vanguard

{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.

+1/+3

Master of WavesMaster of Waves

{3}{U}

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

2/1

{3}{U}

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

2/1

Master's CallMaster's Call

{2}{W}

Instant

Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.

{2}{W}

Instant

Create two 1/1 colorless Myr artifact creature tokens.

Master SplicerMaster Splicer

{3}{W}

Creature — Human Artificer

When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control get +1/+1.

1/1

{3}{W}

Creature — Human Artificer

When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control get +1/+1.

1/1

Maul SplicerMaul Splicer

{6}{G}

Creature — Human Artificer

When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.

Golem creatures you control have trample.

1/1

{6}{G}

Creature — Human Artificer

When Maul Splicer enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.

Golem creatures you control have trample.

1/1

Mausoleum GuardMausoleum Guard

{3}{W}

Creature — Human Scout

When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

2/2

{3}{W}

Creature — Human Scout

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

2/2

Meloku the Clouded MirrorMeloku the Clouded Mirror

{4}{U}

Legendary Creature — Moonfolk Wizard

Flying

{1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.

2/4

{4}{U}

Legendary Creature — Moonfolk Wizard

Flying

{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

2/4

Mercy KillingMercy Killing

{2}{(g/w)}

Instant

Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.

{2}{(g/w)}

Instant

Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.

MetrognomeMetrognome

{4}

Artifact

When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield.

{4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield.

{4}

Artifact

When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.

{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.

Midnight HauntingMidnight Haunting

{2}{W}

Instant

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

{2}{W}

Instant

Create two 1/1 white Spirit creature tokens with flying.

Midnight RitualMidnight Ritual

{X}{2}{B}

Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.

{X}{2}{B}

Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Midsummer RevelMidsummer Revel

{3}{G}{G}

Enchantment

At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.

{G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.

{3}{G}{G}

Enchantment

At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.

{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.

Militia's PrideMilitia's Pride

{1}{W}

Tribal Enchantment — Kithkin

Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.

{1}{W}

Tribal Enchantment — Kithkin

Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

Mimic VatMimic Vat

{3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Put a token onto the battlefield that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

{3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

Miming SlimeMiming Slime

{2}{G}

Sorcery

Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.

{2}{G}

Sorcery

Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

Minion ReflectorMinion Reflector

{5}

Artifact

Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."

{5}

Artifact

Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature. That token has haste and "At the beginning of the end step, sacrifice this permanent."

Mirror MatchMirror Match

{4}{U}{U}

Instant

Cast Mirror Match only during the declare blockers step.

For each creature attacking you or a planeswalker you control, put a token that's a copy of that creature onto the battlefield blocking that creature. Exile those tokens at end of combat.

{4}{U}{U}

Instant

Cast Mirror Match only during the declare blockers step.

For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.

Mirror MockeryMirror Mockery

{1}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at end of combat.

{1}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.

MirrorpoolMirrorpool

Land

Mirrorpool enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.

Land

Mirrorpool enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.

Mirror-Sigil SergeantMirror-Sigil Sergeant

{5}{W}

Creature — Rhino Soldier

Trample

At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.

4/4

{5}{W}

Creature — Rhino Soldier

Trample

At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.

4/4

MirrorworksMirrorworks

{5}

Artifact

Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.

{5}

Artifact

Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.

Mitotic SlimeMitotic Slime

{4}{G}

Creature — Ooze

When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."

4/4

{4}{G}

Creature — Ooze

When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."

4/4

Moan of the UnhallowedMoan of the Unhallowed

{2}{B}{B}

Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{B}{B}

Sorcery

Create two 2/2 black Zombie creature tokens.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

MobilizationMobilization

{2}{W}

Enchantment

Soldier creatures have vigilance.

{2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.

{2}{W}

Enchantment

Soldier creatures have vigilance.

{2}{W}: Create a 1/1 white Soldier creature token.

Mogg AlarmMogg Alarm

{1}{R}{R}

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

{1}{R}{R}

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Create two 1/1 red Goblin creature tokens.

Mogg InfestationMogg Infestation

{3}{R}{R}

Sorcery

Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.

{3}{R}{R}

Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Mogg War MarshalMogg War Marshal

{1}{R}

Creature — Goblin Warrior

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.

1/1

{1}{R}

Creature — Goblin Warrior

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

1/1

Molten BirthMolten Birth

{1}{R}{R}

Sorcery

Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

{1}{R}{R}

Sorcery

Create two 1/1 red Elemental creature tokens. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

Momir Vig, Simic Visionary AvatarMomir Vig, Simic Visionary Avatar

Vanguard

{X}, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn.

0/+4

Vanguard

{X}, Discard a card: Create a token that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn.

0/+4

Monastery MentorMonastery Mentor

{2}{W}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

2/2

{2}{W}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

2/2

Mongrel PackMongrel Pack

{3}{G}

Creature — Hound

When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.

4/1

{3}{G}

Creature — Hound

When Mongrel Pack dies during combat, create four 1/1 green Hound creature tokens.

4/1

Moonsilver SpearMoonsilver Spear

{4}

Artifact — Equipment

Equipped creature has first strike.

Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.

Equip {4}

{4}

Artifact — Equipment

Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip {4}

Moorland HauntMoorland Haunt

Land

{T}: Add {C} to your mana pool.

{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Morbid BloomMorbid Bloom

{4}{B}{G}

Sorcery

Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.

{4}{B}{G}

Sorcery

Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.

MortarpodMortarpod

{2}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Equip {2}

{2}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Equip {2}

Murder InvestigationMurder Investigation

{1}{W}

Enchantment — Aura

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

{1}{W}

Enchantment — Aura

Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

MycologistMycologist

{1}{W}

Creature — Human Druid

At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: You gain 2 life.

0/2

{1}{W}

Creature — Human Druid

At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

0/2

MycolothMycoloth

{3}{G}{G}

Creature — Fungus

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.

4/4

{3}{G}{G}

Creature — Fungus

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

4/4

Myr BattlesphereMyr Battlesphere

{7}

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

4/7

{7}

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

4/7

Myr IncubatorMyr Incubator

{6}

Artifact

{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.

{6}

Artifact

{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.

Myr MatrixMyr Matrix

{5}

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Myr creatures get +1/+1.

{5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

{5}

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Myr creatures get +1/+1.

{5}: Create a 1/1 colorless Myr artifact creature token.

Myr PropagatorMyr Propagator

{3}

Artifact Creature — Myr

{3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield.

1/1

{3}

Artifact Creature — Myr

{3}, {T}: Create a token that's a copy of Myr Propagator.

1/1

Myr SireMyr Sire

{2}

Artifact Creature — Myr

When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.

1/1

{2}

Artifact Creature — Myr

When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.

1/1

MyrsmithMyrsmith

{1}{W}

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.

2/1

{1}{W}

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.

2/1

Myr TurbineMyr Turbine

{5}

Artifact

{T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.

{5}

Artifact

{T}: Create a 1/1 colorless Myr artifact creature token.

{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.

Mystic GenesisMystic Genesis

{2}{G}{U}{U}

Instant

Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.

{2}{G}{U}{U}

Instant

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's converted mana cost.

Nacatl War-PrideNacatl War-Pride

{3}{G}{G}{G}

Creature — Cat Warrior

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

3/3

{3}{G}{G}{G}

Creature — Cat Warrior

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

3/3

Nahiri, the LithomancerNahiri, the Lithomancer

{3}{W}{W}

Planeswalker — Nahiri

+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.

-2: You may put an Equipment card from your hand or graveyard onto the battlefield.

-10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.

Nahiri, the Lithomancer can be your commander.

3 loyalty

{3}{W}{W}

Planeswalker — Nahiri

+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.

-2: You may put an Equipment card from your hand or graveyard onto the battlefield.

-10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.

Nahiri, the Lithomancer can be your commander.

3 loyalty

Nantuko ShrineNantuko Shrine

{1}{G}{G}

Enchantment

Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.

{1}{G}{G}

Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

Nath of the Gilt-LeafNath of the Gilt-Leaf

{3}{B}{G}

Legendary Creature — Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

4/4

{3}{B}{G}

Legendary Creature — Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

4/4

Nature Shields Its OwnNature Shields Its Own

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature.

When four or more creatures attack you, abandon this scheme at end of combat.

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.

When four or more creatures attack you, abandon this scheme at end of combat.

Nearheath ChaplainNearheath Chaplain

{3}{W}

Creature — Human Cleric

Lifelink

{2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

3/1

{3}{W}

Creature — Human Cleric

Lifelink

{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate this ability only any time you could cast a sorcery.

3/1

NecrogenesisNecrogenesis

{B}{G}

Enchantment

{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.

{B}{G}

Enchantment

{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

Necromancer's CovenantNecromancer's Covenant

{3}{W}{B}{B}

Enchantment

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.

Zombies you control have lifelink.

{3}{W}{B}{B}

Enchantment

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.

Necromancer's StockpileNecromancer's Stockpile

{1}{B}

Enchantment

{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

{1}{B}

Enchantment

{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.

Necromaster DragonNecromaster Dragon

{3}{U}{B}

Creature — Dragon

Flying

Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard.

4/4

{3}{U}{B}

Creature — Dragon

Flying

Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent puts the top two cards of his or her library into his or her graveyard.

4/4

NecropouncerNecropouncer

{6}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +3/+1 and has haste.

Equip {2}

{6}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +3/+1 and has haste.

Equip {2}

Nemata, Grove GuardianNemata, Grove Guardian

{4}{G}{G}

Legendary Creature — Treefolk

{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

4/5

{4}{G}{G}

Legendary Creature — Treefolk

{2}{G}: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

4/5

Nemesis TrapNemesis Trap

{4}{B}{B}

Instant — Trap

If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.

Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.

{4}{B}{B}

Instant — Trap

If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.

Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

Nested GhoulNested Ghoul

{3}{B}{B}

Creature — Zombie Warrior

Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield.

4/2

{3}{B}{B}

Creature — Zombie Warrior

Whenever a source deals damage to Nested Ghoul, create a 2/2 black Zombie creature token.

4/2

Nest InvaderNest Invader

{1}{G}

Creature — Eldrazi Drone

When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/2

{1}{G}

Creature — Eldrazi Drone

When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

2/2

Night SoilNight Soil

{G}{G}

Enchantment

{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.

{G}{G}

Enchantment

{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Nissa, Sage AnimistNissa, Sage Animist

Planeswalker — Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

[Green color indicator. Back face. Transforms into Nissa, Vastwood Seer.]

3 loyalty

Planeswalker — Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

[Green color indicator. Back face. Transforms into Nissa, Vastwood Seer.]

3 loyalty

Nissa, Voice of ZendikarNissa, Voice of Zendikar

{1}{G}{G}

Planeswalker — Nissa

+1: Put a 0/1 green Plant creature token onto the battlefield.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.

3 loyalty

{1}{G}{G}

Planeswalker — Nissa

+1: Create a 0/1 green Plant creature token.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.

3 loyalty

Nomads' AssemblyNomads' Assembly

{4}{W}{W}

Sorcery

Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

{4}{W}{W}

Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Noosegraf MobNoosegraf Mob

{4}{B}{B}

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.

0/0

{4}{B}{B}

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

0/0

Not ForgottenNot Forgotten

{1}{W}

Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.

{1}{W}

Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Notorious ThrongNotorious Throng

{3}{U}

Tribal Sorcery — Rogue

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

{3}{U}

Tribal Sorcery — Rogue

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Nuisance EngineNuisance Engine

{3}

Artifact

{2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.

{3}

Artifact

{2}, {T}: Create a 0/1 colorless Pest artifact creature token.

Null CallerNull Caller

{3}{B}

Creature — Vampire Shaman

{3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped.

2/4

{3}{B}

Creature — Vampire Shaman

{3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

2/4

Nut CollectorNut Collector

{5}{G}

Creature — Human Druid

At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.

Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

1/1

{5}{G}

Creature — Human Druid

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.

Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

1/1

Oath of GideonOath of Gideon

{2}{W}

Legendary Enchantment

When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

{2}{W}

Legendary Enchantment

When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

Oath of LilianaOath of Liliana

{2}{B}

Legendary Enchantment

When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield.

{2}{B}

Legendary Enchantment

When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

Ob Nixilis of the Black OathOb Nixilis of the Black Oath

{3}{B}{B}

Planeswalker — Nixilis

+2: Each opponent loses 1 life. You gain life equal to the life lost this way.

-2: Put a 5/5 black Demon creature token with flying onto the battlefield. You lose 2 life.

-8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."

Ob Nixilis of the Black Oath can be your commander.

3 loyalty

{3}{B}{B}

Planeswalker — Nixilis

+2: Each opponent loses 1 life. You gain life equal to the life lost this way.

-2: Create a 5/5 black Demon creature token with flying. You lose 2 life.

-8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."

Ob Nixilis of the Black Oath can be your commander.

3 loyalty

Ogre SlumlordOgre Slumlord

{3}{B}{B}

Creature — Ogre Rogue

Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.

Rats you control have deathtouch.

3/3

{3}{B}{B}

Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

3/3

Ojutai's SummonsOjutai's Summons

{3}{U}{U}

Sorcery

Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

{3}{U}{U}

Sorcery

Create a 2/2 blue Djinn Monk creature token with flying.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Omnath, Locus of RageOmnath, Locus of Rage

{3}{R}{R}{G}{G}

Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

5/5

{3}{R}{R}{G}{G}

Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

5/5

One Dozen EyesOne Dozen Eyes

{5}{G}

Sorcery

Choose one —

Put a 5/5 green Beast creature token onto the battlefield.

Put five 1/1 green Insect creature tokens onto the battlefield.

Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

{5}{G}

Sorcery

Choose one —

Create a 5/5 green Beast creature token.

Create five 1/1 green Insect creature tokens.

Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

Ongoing InvestigationOngoing Investigation

{1}{U}

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.

{1}{U}

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Oona, Queen of the FaeOona, Queen of the Fae

{3}{(u/b)}{(u/b)}{(u/b)}

Legendary Creature — Faerie Wizard

Flying

{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.

5/5

{3}{(u/b)}{(u/b)}{(u/b)}

Legendary Creature — Faerie Wizard

Flying

{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

5/5

Ooze FluxOoze Flux

{3}{G}

Enchantment

{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.

{3}{G}

Enchantment

{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

Ooze GardenOoze Garden

{1}{G}

Enchantment

{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.

{1}{G}

Enchantment

{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.

OphiomancerOphiomancer

{2}{B}

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.

2/2

{2}{B}

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

2/2

Ordered MigrationOrdered Migration

{3}{W}{U}

Sorcery

DomainPut a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.

{3}{W}{U}

Sorcery

DomainCreate a 1/1 blue Bird creature token with flying for each basic land type among lands you control.

Origin SpellbombOrigin Spellbomb

{1}

Artifact

{1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.

{1}

Artifact

{1}, {T}, Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token.

When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.

OrnitharchOrnitharch

{3}{W}{W}

Creature — Archon

Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)

When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield.

3/3

{3}{W}{W}

Creature — Archon

Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)

When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.

3/3

Orochi HatcheryOrochi Hatchery

{X}{X}

Artifact

Orochi Hatchery enters the battlefield with X charge counters on it.

{5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.

{X}{X}

Artifact

Orochi Hatchery enters the battlefield with X charge counters on it.

{5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.

Otherworldly OutburstOtherworldly Outburst

{R}

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

{R}

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

Overseer of the DamnedOverseer of the Damned

{5}{B}{B}

Creature — Demon

Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.

5/5

{5}{B}{B}

Creature — Demon

Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

5/5

OvinomancerOvinomancer

{2}{U}

Creature — Human Wizard

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.

{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.

0/1

{2}{U}

Creature — Human Wizard

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.

{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

0/1

Oyobi, Who Split the HeavensOyobi, Who Split the Heavens

{6}{W}

Legendary Creature — Spirit

Flying

Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.

3/6

{6}{W}

Legendary Creature — Spirit

Flying

Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.

3/6

Pack GuardianPack Guardian

{2}{G}{G}

Creature — Wolf Spirit

Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.

4/3

{2}{G}{G}

Creature — Wolf Spirit

Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

4/3

Pack RatPack Rat

{1}{B}

Creature — Rat

Pack Rat's power and toughness are each equal to the number of Rats you control.

{2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.

*/*

{1}{B}

Creature — Rat

Pack Rat's power and toughness are each equal to the number of Rats you control.

{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.

*/*

Pact of the TitanPact of the Titan

{0}

Instant

Put a 4/4 red Giant creature token onto the battlefield.

At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.

[Red color indicator.]

{0}

Instant

Create a 4/4 red Giant creature token.

At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.

[Red color indicator.]

Pallid MycodermPallid Mycoderm

{3}{W}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.

2/4

{3}{W}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.

2/4

Parallel EvolutionParallel Evolution

{3}{G}{G}

Sorcery

For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.

Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{3}{G}{G}

Sorcery

For each creature token on the battlefield, its controller creates a token that's a copy of that creature.

Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Parallel LivesParallel Lives

{3}{G}

Enchantment

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.

{3}{G}

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Parasitic ImplantParasitic Implant

{3}{B}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield.

{3}{B}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

Patagia ViperPatagia Viper

{3}{G}

Creature — Snake

Flying

When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.

When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.

2/1

{3}{G}

Creature — Snake

Flying

When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.

When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.

2/1

Patrol SignalerPatrol Signaler

{1}{W}

Creature — Kithkin Soldier

{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)

1/1

{1}{W}

Creature — Kithkin Soldier

{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)

1/1

Pawn of UlamogPawn of Ulamog

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/2

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

2/2

Peacekeeper AvatarPeacekeeper Avatar

Vanguard

{3}: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.

0/+9

Vanguard

{3}: For each opponent who controls a creature, create a token that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.

0/+9

Pegasus RefugePegasus Refuge

{3}{W}

Enchantment

{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.

{3}{W}

Enchantment

{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.

Pegasus StampedePegasus Stampede

{1}{W}

Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 white Pegasus creature token with flying onto the battlefield.

{1}{W}

Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Pegasus creature token with flying.

PentavusPentavus

{7}

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.

{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

0/0

{7}

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.

{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

0/0

Penumbra BobcatPenumbra Bobcat

{2}{G}

Creature — Cat

When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield.

2/1

{2}{G}

Creature — Cat

When Penumbra Bobcat dies, create a 2/1 black Cat creature token.

2/1

Penumbra KavuPenumbra Kavu

{4}{G}

Creature — Kavu

When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield.

3/3

{4}{G}

Creature — Kavu

When Penumbra Kavu dies, create a 3/3 black Kavu creature token.

3/3

Penumbra SpiderPenumbra Spider

{2}{G}{G}

Creature — Spider

Reach

When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.

2/4

{2}{G}{G}

Creature — Spider

Reach

When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

2/4

Penumbra WurmPenumbra Wurm

{5}{G}{G}

Creature — Wurm

Trample

When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.

6/6

{5}{G}{G}

Creature — Wurm

Trample

When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

6/6

Phantasmal SpherePhantasmal Sphere

{1}{U}

Creature — Illusion

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent puts an X/X blue Orb creature token with flying onto the battlefield, where X is the number of +1/+1 counters on Phantasmal Sphere.

0/1

{1}{U}

Creature — Illusion

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.

0/1

Pharika, God of AfflictionPharika, God of Affliction

{1}{B}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black and green is less than seven, Pharika isn't a creature.

{B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield.

5/5

{1}{B}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black and green is less than seven, Pharika isn't a creature.

{B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.

5/5

PhelddagrifPhelddagrif

{1}{G}{W}{U}

Legendary Creature — Phelddagrif

{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

4/4

{1}{G}{W}{U}

Legendary Creature — Phelddagrif

{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

4/4

Pheres-Band RaidersPheres-Band Raiders

{5}{G}

Creature — Centaur Warrior

Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, put a 3/3 green Centaur enchantment creature token onto the battlefield.

5/5

{5}{G}

Creature — Centaur Warrior

Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.

5/5

Phyrexian ProcessorPhyrexian Processor

{4}

Artifact

As Phyrexian Processor enters the battlefield, pay any amount of life.

{4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.

{4}

Artifact

As Phyrexian Processor enters the battlefield, pay any amount of life.

{4}, {T}: Create an X/X black Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.

Phyrexian RebirthPhyrexian Rebirth

{4}{W}{W}

Sorcery

Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.

{4}{W}{W}

Sorcery

Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way.

Phyrexian SwarmlordPhyrexian Swarmlord

{4}{G}{G}

Creature — Insect Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have.

4/4

{4}{G}{G}

Creature — Insect Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

At the beginning of your upkeep, create a 1/1 green Insect creature token with infect for each poison counter your opponents have.

4/4

Pia and Kiran NalaarPia and Kiran Nalaar

{2}{R}{R}

Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

2/2

{2}{R}{R}

Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

2/2

Plague of VerminPlague of Vermin

{6}{B}

Sorcery

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.

{6}{B}

Sorcery

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life he or she paid this way.

Pollenbright WingsPollenbright Wings

{4}{G}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.

{4}{G}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

PongifyPongify

{U}

Instant

Destroy target creature. It can't be regenerated. Its controller puts a 3/3 green Ape creature token onto the battlefield.

{U}

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Ponyback BrigadePonyback Brigade

{3}{R}{W}{B}

Creature — Goblin Warrior

When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.

Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

{3}{R}{W}{B}

Creature — Goblin Warrior

When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.

Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

Precinct CaptainPrecinct Captain

{W}{W}

Creature — Human Soldier

First strike

Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.

2/2

{W}{W}

Creature — Human Soldier

First strike

Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

2/2

Precursor GolemPrecursor Golem

{5}

Artifact Creature — Golem

When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

3/3

{5}

Artifact Creature — Golem

When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

3/3

Predator's HowlPredator's Howl

{3}{G}

Instant

Put a 2/2 green Wolf creature token onto the battlefield.

MorbidPut three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.

{3}{G}

Instant

Create a 2/2 green Wolf creature token.

MorbidCreate three 2/2 green Wolf creature tokens instead if a creature died this turn.

Predatory AdvantagePredatory Advantage

{3}{R}{G}

Enchantment

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.

{3}{R}{G}

Enchantment

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

Presence of GondPresence of Gond

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

Press for AnswersPress for Answers

{1}{U}

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{1}{U}

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Pride of the CloudsPride of the Clouds

{W}{U}

Creature — Elemental Cat

Flying

Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.

Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)

1/1

{W}{U}

Creature — Elemental Cat

Flying

Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.

Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.)

1/1

Priest of the Blood RitePriest of the Blood Rite

{3}{B}{B}

Creature — Human Cleric

When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.

At the beginning of your upkeep, you lose 2 life.

2/2

{3}{B}{B}

Creature — Human Cleric

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

2/2

Primal VigorPrimal Vigor

{4}{G}

Enchantment

If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

{4}{G}

Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

Primeval BountyPrimeval Bounty

{5}{G}

Enchantment

Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Whenever a land enters the battlefield under your control, you gain 3 life.

{5}{G}

Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Whenever a land enters the battlefield under your control, you gain 3 life.

Promise of BunreiPromise of Bunrei

{2}{W}

Enchantment

When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.

{2}{W}

Enchantment

When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.

Promise of PowerPromise of Power

{2}{B}{B}{B}

Sorcery

Choose one —

• You draw five cards and you lose 5 life.

Put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand.

Entwine {4} (Choose both if you pay the entwine cost.)

{2}{B}{B}{B}

Sorcery

Choose one —

• You draw five cards and you lose 5 life.

Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.

Entwine {4} (Choose both if you pay the entwine cost.)

Prossh, Skyraider of KherProssh, Skyraider of Kher

{3}{B}{R}{G}

Legendary Creature — Dragon

Flying

When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.

Sacrifice another creature: Prossh gets +1/+0 until end of turn.

5/5

{3}{B}{R}{G}

Legendary Creature — Dragon

Flying

When you cast Prossh, Skyraider of Kher, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh.

Sacrifice another creature: Prossh gets +1/+0 until end of turn.

5/5

Prototype PortalPrototype Portal

{4}

Artifact

Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.

{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.

{4}

Artifact

Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.

{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.

Prowess of the FairProwess of the Fair

{1}{B}

Tribal Enchantment — Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

{1}{B}

Tribal Enchantment — Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

Psychotrope ThallidPsychotrope Thallid

{2}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.

Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

{1}, Sacrifice a Saproling: Draw a card.

1/1

{2}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.

Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token.

{1}, Sacrifice a Saproling: Draw a card.

1/1

Pulse of the TanglePulse of the Tangle

{1}{G}{G}

Sorcery

Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

{1}{G}{G}

Sorcery

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Puppet ConjurerPuppet Conjurer

{1}{B}

Artifact Creature — Human Wizard

{U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.

At the beginning of your upkeep, sacrifice a Homunculus.

1/2

{1}{B}

Artifact Creature — Human Wizard

{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.

At the beginning of your upkeep, sacrifice a Homunculus.

1/2

Pure ReflectionPure Reflection

{2}{W}

Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.

{2}{W}

Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the converted mana cost of that spell.

Queen MarchesaQueen Marchesa

{1}{R}{W}{B}

Legendary Creature — Human Assassin

Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.

3/3

{1}{R}{W}{B}

Legendary Creature — Human Assassin

Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

3/3

Quest for the GravelordQuest for the Gravelord

{B}

Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.

{B}

Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Questing PhelddagrifQuesting Phelddagrif

{1}{G}{W}{U}

Creature — Phelddagrif

{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.

{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.

{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.

4/4

{1}{G}{W}{U}

Creature — Phelddagrif

{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.

{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.

4/4

Raised by WolvesRaised by Wolves

{3}{G}{G}

Enchantment — Aura

Enchant creature

When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield.

Enchanted creature gets +1/+1 for each Wolf you control.

{3}{G}{G}

Enchantment — Aura

Enchant creature

When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens.

Enchanted creature gets +1/+1 for each Wolf you control.

Raise the AlarmRaise the Alarm

{1}{W}

Instant

Put two 1/1 white Soldier creature tokens onto the battlefield.

{1}{W}

Instant

Create two 1/1 white Soldier creature tokens.

Rakdos GuildmageRakdos Guildmage

{(b/r)}{(b/r)}

Creature — Zombie Shaman

({(b/r)} can be paid with either {B} or {R}.)

{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.

{3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.

2/2

{(b/r)}{(b/r)}

Creature — Zombie Shaman

({(b/r)} can be paid with either {B} or {R}.)

{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.

{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.

2/2

Rakka MarRakka Mar

{2}{R}{R}

Legendary Creature — Human Shaman

Haste

{R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.

2/2

{2}{R}{R}

Legendary Creature — Human Shaman

Haste

{R}, {T}: Create a 3/1 red Elemental creature token with haste.

2/2

Rakshasa GravecallerRakshasa Gravecaller

{4}{B}

Creature — Cat Demon

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Rakshasa Gravecaller exploits a creature, put two 2/2 black Zombie creature tokens onto the battlefield.

3/6

{4}{B}

Creature — Cat Demon

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.

3/6

Rally the HordeRally the Horde

{5}{R}

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.

{5}{R}

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

Rampaging BalothsRampaging Baloths

{4}{G}{G}

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

6/6

{4}{G}{G}

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

6/6

Rapacious OneRapacious One

{5}{R}

Creature — Eldrazi Drone

Trample

Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

5/4

{5}{R}

Creature — Eldrazi Drone

Trample

Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

5/4

Rapid HybridizationRapid Hybridization

{U}

Instant

Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.

{U}

Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Reach of BranchesReach of Branches

{4}{G}

Tribal Instant — Treefolk

Put a 2/5 green Treefolk Shaman creature token onto the battlefield.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

{4}{G}

Tribal Instant — Treefolk

Create a 2/5 green Treefolk Shaman creature token.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Reap the SeagrafReap the Seagraf

{2}{B}

Sorcery

Put a 2/2 black Zombie creature token onto the battlefield.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{B}

Sorcery

Create a 2/2 black Zombie creature token.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rebellion of the FlamekinRebellion of the Flamekin

{3}{R}

Tribal Enchantment — Elemental

Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

{3}{R}

Tribal Enchantment — Elemental

Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Reef WormReef Worm

{3}{U}

Creature — Worm

When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with 'When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"

0/1

{3}{U}

Creature — Worm

When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"

0/1

Reign of the PitReign of the Pit

{4}{B}{B}

Sorcery

Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.

{4}{B}{B}

Sorcery

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

Renowned WeaverRenowned Weaver

{G}

Creature — Human Shaman

{1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.)

1/1

{G}

Creature — Human Shaman

{1}{G}, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)

1/1

Repel IntrudersRepel Intruders

{3}{(w/u)}

Instant

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)

{3}{(w/u)}

Instant

Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)

Requiem AngelRequiem Angel

{5}{W}

Creature — Angel

Flying

Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

5/5

{5}{W}

Creature — Angel

Flying

Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

5/5

Research // DevelopmentResearch // Development

{G}{U} // {3}{U}{R}

Instant // Instant

Choose up to four cards you own from outside the game and shuffle them into your library.

//

Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.

{G}{U} // {3}{U}{R}

Instant // Instant

Choose up to four cards you own from outside the game and shuffle them into your library.

//

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Retreat to EmeriaRetreat to Emeria

{3}{W}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

Put a 1/1 white Kor Ally creature token onto the battlefield.

• Creatures you control get +1/+1 until end of turn.

{3}{W}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.

Revel of the Fallen GodRevel of the Fallen God

{3}{R}{R}{G}{G}

Sorcery

Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.

{3}{R}{R}{G}{G}

Sorcery

Create four 2/2 red and green Satyr creature tokens with haste.

Rhys the RedeemedRhys the Redeemed

{(g/w)}

Legendary Creature — Elf Warrior

{2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.

{4}{(g/w)}{(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.

1/1

{(g/w)}

Legendary Creature — Elf Warrior

{2}{(g/w)}, {T}: Create a 1/1 green and white Elf Warrior creature token.

{4}{(g/w)}{(g/w)}, {T}: For each creature token you control, create a token that's a copy of that creature.

1/1

Riftmarked KnightRiftmarked Knight

{1}{W}{W}

Creature — Human Rebel Knight

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.

2/2

{1}{W}{W}

Creature — Human Rebel Knight

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

2/2

Righteous ConfluenceRighteous Confluence

{3}{W}{W}

Sorcery

Choose three. You may choose the same mode more than once.

Put a 2/2 white Knight creature token with vigilance onto the battlefield.

• Exile target enchantment.

• You gain 5 life.

{3}{W}{W}

Sorcery

Choose three. You may choose the same mode more than once.

Create a 2/2 white Knight creature token with vigilance.

• Exile target enchantment.

• You gain 5 life.

Riku of Two ReflectionsRiku of Two Reflections

{2}{U}{R}{G}

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield.

2/2

{2}{U}{R}{G}

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.

2/2

Riptide ReplicatorRiptide Replicator

{X}{4}

Artifact

As Riptide Replicator enters the battlefield, choose a color and a creature type.

Riptide Replicator enters the battlefield with X charge counters on it.

{4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.

{X}{4}

Artifact

As Riptide Replicator enters the battlefield, choose a color and a creature type.

Riptide Replicator enters the battlefield with X charge counters on it.

{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.

Rise from the TidesRise from the Tides

{5}{U}

Sorcery

Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard.

{5}{U}

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

Rise of EaglesRise of Eagles

{4}{U}{U}

Sorcery

Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{4}{U}{U}

Sorcery

Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Rise of the HobgoblinsRise of the Hobgoblins

{(r/w)}{(r/w)}

Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.

{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.

{(r/w)}{(r/w)}

Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.

Rite of ReplicationRite of Replication

{2}{U}{U}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

{2}{U}{U}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a token that's a copy of target creature. If Rite of Replication was kicked, create five of those tokens instead.

Rite of the Raging StormRite of the Raging Storm

{3}{R}{R}

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

{3}{R}{R}

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

Rite of the SerpentRite of the Serpent

{4}{B}{B}

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.

{4}{B}{B}

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

Rith's CharmRith's Charm

{R}{G}{W}

Instant

Choose one —

• Destroy target nonbasic land.

Put three 1/1 green Saproling creature tokens onto the battlefield.

• Prevent all damage a source of your choice would deal this turn.

{R}{G}{W}

Instant

Choose one —

• Destroy target nonbasic land.

Create three 1/1 green Saproling creature tokens.

• Prevent all damage a source of your choice would deal this turn.

Rith, the AwakenerRith, the Awakener

{3}{R}{G}{W}

Legendary Creature — Dragon

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.

6/6

{3}{R}{G}{W}

Legendary Creature — Dragon

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

6/6

Rith, the Awakener AvatarRith, the Awakener Avatar

Vanguard

Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.

0/+6

Vanguard

Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying.

0/+6

Ritual of the ReturnedRitual of the Returned

{3}{B}

Instant

Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.

{3}{B}

Instant

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

Roar of the WurmRoar of the Wurm

{6}{G}

Sorcery

Put a 6/6 green Wurm creature token onto the battlefield.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{6}{G}

Sorcery

Create a 6/6 green Wurm creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Roc EggRoc Egg

{2}{W}

Creature — Bird

Defender (This creature can't attack.)

When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.

0/3

{2}{W}

Creature — Bird

Defender (This creature can't attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.

0/3

Rootborn DefensesRootborn Defenses

{2}{W}

Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy creatures with indestructible.)

{2}{W}

Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy creatures with indestructible.)

Root OutRoot Out

{2}{G}

Sorcery

Destroy target artifact or enchantment.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{2}{G}

Sorcery

Destroy target artifact or enchantment.

Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Roots of All EvilRoots of All Evil

Scheme

When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield.

Scheme

When you set this scheme in motion, create five 1/1 green Saproling creature tokens.

Rotlung ReanimatorRotlung Reanimator

{2}{B}

Creature — Zombie Cleric

Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield.

2/2

{2}{B}

Creature — Zombie Cleric

Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.

2/2

Rotted Ones, Lay SiegeRotted Ones, Lay Siege

Scheme

When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.

Scheme

When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.

Rousing of SoulsRousing of Souls

{2}{W}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

{2}{W}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

Rukh EggRukh Egg

{3}{R}

Creature — Bird

When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.

0/3

{3}{R}

Creature — Bird

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

0/3

Saber AntsSaber Ants

{3}{G}

Creature — Insect

Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.

2/3

{3}{G}

Creature — Insect

Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.

2/3

Sacred MesaSacred Mesa

{2}{W}

Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

{1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.

{2}{W}

Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

{1}{W}: Create a 1/1 white Pegasus creature token with flying.

Sanctifier of SoulsSanctifier of Souls

{3}{W}

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.

{2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

2/3

{3}{W}

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.

{2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

2/3

Sandsteppe OutcastSandsteppe Outcast

{2}{W}

Creature — Human Warrior

When Sandsteppe Outcast enters the battlefield, choose one —

• Put a +1/+1 counter on Sandsteppe Outcast.

Put a 1/1 white Spirit creature token with flying onto the battlefield.

2/1

{2}{W}

Creature — Human Warrior

When Sandsteppe Outcast enters the battlefield, choose one —

• Put a +1/+1 counter on Sandsteppe Outcast.

Create a 1/1 white Spirit creature token with flying.

2/1

Saproling BurstSaproling Burst

{4}{G}

Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.

{4}{G}

Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

Saproling ClusterSaproling Cluster

{1}{G}

Enchantment

{1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.

{1}{G}

Enchantment

{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

Saproling InfestationSaproling Infestation

{1}{G}

Enchantment

Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.

{1}{G}

Enchantment

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.

Saproling SymbiosisSaproling Symbiosis

{3}{G}

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.

{3}{G}

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Create a 1/1 green Saproling creature token for each creature you control.

SarcomancySarcomancy

{B}

Enchantment

When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

{B}

Enchantment

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

Sarkhan the MadSarkhan the Mad

{3}{B}{R}

Planeswalker — Sarkhan

0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.

-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.

-4: Each Dragon creature you control deals damage equal to its power to target player.

7 loyalty

{3}{B}{R}

Planeswalker — Sarkhan

0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.

-2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.

-4: Each Dragon creature you control deals damage equal to its power to target player.

7 loyalty

Sarkhan UnbrokenSarkhan Unbroken

{2}{G}{U}{R}

Planeswalker — Sarkhan

+1: Draw a card, then add one mana of any color to your mana pool.

-2: Put a 4/4 red Dragon creature token with flying onto the battlefield.

-8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.

4 loyalty

{2}{G}{U}{R}

Planeswalker — Sarkhan

+1: Draw a card, then add one mana of any color to your mana pool.

-2: Create a 4/4 red Dragon creature token with flying.

-8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.

4 loyalty

Sarkhan VolSarkhan Vol

{2}{R}{G}

Planeswalker — Sarkhan

+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.

4 loyalty

{2}{R}{G}

Planeswalker — Sarkhan

+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Create five 4/4 red Dragon creature tokens with flying.

4 loyalty

Sarpadian Empires, Vol. VIISarpadian Empires, Vol. VII

{3}

Artifact

As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.

{3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.

{3}

Artifact

As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.

{3}, {T}: Create a 1/1 creature token of the chosen color and type.

Satyr Nyx-SmithSatyr Nyx-Smith

{2}{R}

Creature — Satyr Shaman

Haste

Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield.

2/1

{2}{R}

Creature — Satyr Shaman

Haste

Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.

2/1

Savage ConceptionSavage Conception

{3}{G}{G}

Sorcery

Put a 3/3 green Beast creature token onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

{3}{G}{G}

Sorcery

Create a 3/3 green Beast creature token.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Savage ThallidSavage Thallid

{3}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Savage Thallid.

Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Regenerate target Fungus.

5/2

{3}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Savage Thallid.

Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Regenerate target Fungus.

5/2

Scatter the SeedsScatter the Seeds

{3}{G}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 1/1 green Saproling creature tokens onto the battlefield.

{3}{G}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.

Scion of Vitu-GhaziScion of Vitu-Ghazi

{3}{W}{W}

Creature — Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

4/4

{3}{W}{W}

Creature — Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

4/4

Scion SummonerScion Summoner

{2}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

2/2

{2}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

2/2

ScytheclawScytheclaw

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.

Equip {3}

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.

Equip {3}

Second HarvestSecond Harvest

{2}{G}{G}

Instant

For each token you control, put a token onto the battlefield that's a copy of that permanent.

{2}{G}{G}

Instant

For each token you control, create a token that's a copy of that permanent.

Secure the WastesSecure the Wastes

{X}{W}

Instant

Put X 1/1 white Warrior creature tokens onto the battlefield.

{X}{W}

Instant

Create X 1/1 white Warrior creature tokens.

Security BlockadeSecurity Blockade

{2}{W}

Enchantment — Aura

Enchant land

When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."

{2}{W}

Enchantment — Aura

Enchant land

When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."

Security DetailSecurity Detail

{3}{W}

Enchantment

{W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.

{3}{W}

Enchantment

{W}{W}: Create a 1/1 white Soldier creature token. Activate this ability only if you control no creatures and only once each turn.

Seed GuardianSeed Guardian

{2}{G}{G}

Creature — Elemental

Reach

When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard.

3/4

{2}{G}{G}

Creature — Elemental

Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

3/4

Seed SparkSeed Spark

{3}{W}

Instant

Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield.

{3}{W}

Instant

Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, create two 1/1 green Saproling creature tokens.

Seed the LandSeed the Land

{2}{G}{G}

Enchantment

Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.

{2}{G}{G}

Enchantment

Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.

Seize the SoulSeize the Soul

{2}{B}{B}

Instant

Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.

{2}{B}{B}

Instant

Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

Sekki, Seasons' GuideSekki, Seasons' Guide

{5}{G}{G}{G}

Legendary Creature — Spirit

Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield.

Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.

0/0

{5}{G}{G}{G}

Legendary Creature — Spirit

Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.

Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.

0/0

Sek'Kuar, DeathkeeperSek'Kuar, Deathkeeper

{2}{B}{R}{G}

Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.

4/3

{2}{B}{R}{G}

Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

4/3

Selesnya CharmSelesnya Charm

{G}{W}

Instant

Choose one —

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

Put a 2/2 white Knight creature token with vigilance onto the battlefield.

{G}{W}

Instant

Choose one —

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

Create a 2/2 white Knight creature token with vigilance.

Selesnya EvangelSelesnya Evangel

{G}{W}

Creature — Elf Shaman

{1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.

1/2

{G}{W}

Creature — Elf Shaman

{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

1/2

Selesnya GuildmageSelesnya Guildmage

{(g/w)}{(g/w)}

Creature — Elf Wizard

{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.

{3}{W}: Creatures you control get +1/+1 until end of turn.

2/2

{(g/w)}{(g/w)}

Creature — Elf Wizard

{3}{G}: Create a 1/1 green Saproling creature token.

{3}{W}: Creatures you control get +1/+1 until end of turn.

2/2

Selesnya Loft GardensSelesnya Loft Gardens

Plane — Ravnica

If an effect would put one or more tokens onto the battlefield, it puts twice that many of those tokens onto the battlefield instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll CHAOS, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll CHAOS, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Seller of SongbirdsSeller of Songbirds

{2}{W}

Creature — Human

When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.

1/2

{2}{W}

Creature — Human

When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.

1/2

Selvala's ChargeSelvala's Charge

{4}{G}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

{4}{G}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

Sengir AutocratSengir Autocrat

{3}{B}

Creature — Human

When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

2/2

{3}{B}

Creature — Human

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

2/2

Sengir NosferatuSengir Nosferatu

{3}{B}{B}

Creature — Vampire

Flying

{1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

4/4

{3}{B}{B}

Creature — Vampire

Flying

{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

4/4

Sensor SplicerSensor Splicer

{4}{W}

Creature — Artificer

When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have vigilance.

1/1

{4}{W}

Creature — Artificer

When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control have vigilance.

1/1

Sentinel DispatchSentinel Dispatch

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Serpent GeneratorSerpent Generator

{6}

Artifact

{4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

{6}

Artifact

{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

Shamble BackShamble Back

{B}

Sorcery

Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life.

{B}

Sorcery

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.

Sharding SphinxSharding Sphinx

{4}{U}{U}

Artifact Creature — Sphinx

Flying

Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.

4/4

{4}{U}{U}

Artifact Creature — Sphinx

Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

4/4

ShivShiv

Plane — Dominaria

All creatures have "{R}: This creature gets +1/+0 until end of turn."

Whenever you roll CHAOS, put a 5/5 red Dragon creature token with flying onto the battlefield.

Plane — Dominaria

All creatures have "{R}: This creature gets +1/+0 until end of turn."

Whenever you roll CHAOS, create a 5/5 red Dragon creature token with flying.

Shrine of Loyal LegionsShrine of Loyal Legions

{2}

Artifact

At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.

{3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions.

{2}

Artifact

At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.

{3}, {T}, Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Myr artifact creature token for each charge counter on Shrine of Loyal Legions.

SickleslicerSickleslicer

{3}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +2/+2.

Equip {4}

{3}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +2/+2.

Equip {4}

Sidisi, Brood TyrantSidisi, Brood Tyrant

{1}{B}{G}{U}

Legendary Creature — Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.

Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.

3/3

{1}{B}{G}{U}

Legendary Creature — Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.

Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

3/3

Siege-Gang CommanderSiege-Gang Commander

{3}{R}{R}

Creature — Goblin

When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

2/2

{3}{R}{R}

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

2/2

Sifter of SkullsSifter of Skulls

{3}{B}

Creature — Eldrazi

Devoid (This card has no color.)

Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

4/3

{3}{B}

Creature — Eldrazi

Devoid (This card has no color.)

Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

4/3

Sigarda, Heron's GraceSigarda, Heron's Grace

{3}{G}{W}

Legendary Creature — Angel

Flying

You and Humans you control have hexproof.

{2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield.

4/5

{3}{G}{W}

Legendary Creature — Angel

Flying

You and Humans you control have hexproof.

{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

4/5

Sigil of the Empty ThroneSigil of the Empty Throne

{3}{W}{W}

Enchantment

Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.

{3}{W}{W}

Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Silverfur PartisanSilverfur Partisan

{2}{G}

Creature — Wolf Warrior

Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.

2/2

{2}{G}

Creature — Wolf Warrior

Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

2/2

Skeletal VampireSkeletal Vampire

{4}{B}{B}

Creature — Vampire Skeleton

Flying

When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.

{3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.

Sacrifice a Bat: Regenerate Skeletal Vampire.

3/3

{4}{B}{B}

Creature — Vampire Skeleton

Flying

When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.

{3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.

Sacrifice a Bat: Regenerate Skeletal Vampire.

3/3

SkeletonizeSkeletonize

{4}{R}

Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."

{4}{R}

Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."

SkinwingSkinwing

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +2/+2 and has flying.

Equip {6}

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +2/+2 and has flying.

Equip {6}

Skirk Ridge ExhumerSkirk Ridge Exhumer

{1}{B}

Creature — Zombie Spellshaper

{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."

1/1

{1}{B}

Creature — Zombie Spellshaper

{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."

1/1

Skirsdag High PriestSkirsdag High Priest

{1}{B}

Creature — Human Cleric

Morbid — {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.

1/2

{1}{B}

Creature — Human Cleric

Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate this ability only if a creature died this turn.

1/2

Skittering InvasionSkittering Invasion

{7}

Tribal Sorcery — Eldrazi

Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

{7}

Tribal Sorcery — Eldrazi

Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

Skyline DespotSkyline Despot

{5}{R}{R}

Creature — Dragon

Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.

5/5

{5}{R}{R}

Creature — Dragon

Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

5/5

Skywise TeachingsSkywise Teachings

{3}{U}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield.

{3}{U}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.

Slayer's PlateSlayer's Plate

{3}

Artifact — Equipment

Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip {3}

{3}

Artifact — Equipment

Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {3}

Slime MoldingSlime Molding

{X}{G}

Sorcery

Put an X/X green Ooze creature token onto the battlefield.

{X}{G}

Sorcery

Create an X/X green Ooze creature token.

Sliver HiveSliver Hive

Land

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

{5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.

Land

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate this ability only if you control a Sliver.

Sliver QueenSliver Queen

{W}{U}{B}{R}{G}

Legendary Creature — Sliver

{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.

7/7

{W}{U}{B}{R}{G}

Legendary Creature — Sliver

{2}: Create a 1/1 colorless Sliver creature token.

7/7

Sliver Queen AvatarSliver Queen Avatar

Vanguard

Whenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell.

0/+7

Vanguard

Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell.

0/+7

Sliver Queen, Brood MotherSliver Queen, Brood Mother

Vanguard

{3}: Put a 1/1 colorless Sliver creature token onto the battlefield.

0/+8

Vanguard

{3}: Create a 1/1 colorless Sliver creature token.

0/+8

SliversmithSliversmith

{2}

Artifact Creature — Spellshaper

{1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.

1/1

{2}

Artifact Creature — Spellshaper

{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.

1/1

Snake BasketSnake Basket

{4}

Artifact

{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.

{4}

Artifact

{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery.

Snake PitSnake Pit

{3}{G}

Enchantment

Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.

{3}{G}

Enchantment

Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.

Sorin, Grim NemesisSorin, Grim Nemesis

{4}{W}{B}

Planeswalker — Sorin

+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.

6 loyalty

{4}{W}{B}

Planeswalker — Sorin

+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

-9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

6 loyalty

Sorin, Lord of InnistradSorin, Lord of Innistrad

{2}{W}{B}

Planeswalker — Sorin

+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.

-2: You get an emblem with "Creatures you control get +1/+0."

-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

3 loyalty

{2}{W}{B}

Planeswalker — Sorin

+1: Create a 1/1 black Vampire creature token with lifelink.

-2: You get an emblem with "Creatures you control get +1/+0."

-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

3 loyalty

Sorin, Solemn VisitorSorin, Solemn Visitor

{2}{W}{B}

Planeswalker — Sorin

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

-2: Put a 2/2 black Vampire creature token with flying onto the battlefield.

-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

4 loyalty

{2}{W}{B}

Planeswalker — Sorin

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

-2: Create a 2/2 black Vampire creature token with flying.

-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

4 loyalty

Sosuke's SummonsSosuke's Summons

{2}{G}

Sorcery

Put two 1/1 green Snake creature tokens onto the battlefield.

Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.

{2}{G}

Sorcery

Create two 1/1 green Snake creature tokens.

Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.

Soul FoundrySoul Foundry

{4}

Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.

{4}

Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.

Soul of ZendikarSoul of Zendikar

{4}{G}{G}

Creature — Avatar

Reach

{3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield.

{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.

6/6

{4}{G}{G}

Creature — Avatar

Reach

{3}{G}{G}: Create a 3/3 green Beast creature token.

{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.

6/6

Sound the CallSound the Call

{2}{G}

Sorcery

Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

{2}{G}

Sorcery

Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

SparkspitterSparkspitter

{2}{R}

Creature — Elemental Spellshaper

{R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."

1/3

{2}{R}

Creature — Elemental Spellshaper

{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."

1/3

Spawning BedSpawning Bed

Land

{T}: Add {C} to your mana pool.

{6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

Land

{T}: Add {C} to your mana pool.

{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

Spawning BreathSpawning Breath

{1}{R}

Instant

Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{1}{R}

Instant

Spawning Breath deals 1 damage to target creature or player. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

Spawning GroundsSpawning Grounds

{6}{G}{G}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield."

{6}{G}{G}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."

Spawning PitSpawning Pit

{2}

Artifact

Sacrifice a creature: Put a charge counter on Spawning Pit.

{1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.

{2}

Artifact

Sacrifice a creature: Put a charge counter on Spawning Pit.

{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.

Spawnsire of UlamogSpawnsire of Ulamog

{10}

Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.

7/11

{10}

Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.

7/11

SpawnwritheSpawnwrithe

{2}{G}

Creature — Elemental

Trample

Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.

2/2

{2}{G}

Creature — Elemental

Trample

Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.

2/2

Spectral ProcessionSpectral Procession

{(2/w)}{(2/w)}{(2/w)}

Sorcery

Put three 1/1 white Spirit creature tokens with flying onto the battlefield.

{(2/w)}{(2/w)}{(2/w)}

Sorcery

Create three 1/1 white Spirit creature tokens with flying.

Spectral ReservesSpectral Reserves

{3}{W}

Sorcery

Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life.

{3}{W}

Sorcery

Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

Spider SpawningSpider Spawning

{4}{G}

Sorcery

Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{4}{G}

Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spike BreederSpike Breeder

{3}{G}

Creature — Spike

Spike Breeder enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.

{2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.

0/0

{3}{G}

Creature — Spike

Spike Breeder enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.

{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

0/0

Spiny StarfishSpiny Starfish

{2}{U}

Creature — Starfish

{U}: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.

0/1

{2}{U}

Creature — Starfish

{U}: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

0/1

Spirit BondsSpirit Bonds

{1}{W}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.

{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

{1}{W}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Spirit CairnSpirit Cairn

{2}{W}

Enchantment

Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.

{2}{W}

Enchantment

Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

Spirit MirrorSpirit Mirror

{2}{W}{W}

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.

{0}: Destroy target Reflection.

{2}{W}{W}

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.

Spiritual VisitSpiritual Visit

{W}

Instant — Arcane

Put a 1/1 colorless Spirit creature token onto the battlefield.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

{W}

Instant — Arcane

Create a 1/1 colorless Spirit creature token.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Spitting ImageSpitting Image

{4}{(g/u)}{(g/u)}

Sorcery

Put a token that's a copy of target creature onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

{4}{(g/u)}{(g/u)}

Sorcery

Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Splintering WindSplintering Wind

{2}{G}{G}

Enchantment

{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

{2}{G}{G}

Enchantment

{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Splinter TwinSplinter Twin

{2}{R}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."

{2}{R}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Create a token that's a copy of this creature. That token has haste. Exile it at the beginning of the next end step."

Splitting SlimeSplitting Slime

{3}{G}{G}

Creature — Ooze

{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

3/3

{3}{G}{G}

Creature — Ooze

{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

3/3

Spoils of BloodSpoils of Blood

{B}

Instant

Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn.

{B}

Instant

Create an X/X black Horror creature token, where X is the number of creatures that died this turn.

Spontaneous GenerationSpontaneous Generation

{3}{G}

Sorcery

Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.

{3}{G}

Sorcery

Create a 1/1 green Saproling creature token for each card in your hand.

Spore BurstSpore Burst

{3}{G}

Sorcery

DomainPut a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.

{3}{G}

Sorcery

DomainCreate a 1/1 green Saproling creature token for each basic land type among lands you control.

SporemoundSporemound

{3}{G}{G}

Creature — Fungus

Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.

3/3

{3}{G}{G}

Creature — Fungus

Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

3/3

Sporesower ThallidSporesower Thallid

{2}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on each Fungus you control.

Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

4/4

{2}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on each Fungus you control.

Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.

4/4

SporogenesisSporogenesis

{3}{G}

Enchantment

At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.

{3}{G}

Enchantment

At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.

Sporoloth AncientSporoloth Ancient

{3}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.

Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."

4/4

{3}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.

Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."

4/4

Springjack PastureSpringjack Pasture

Land

{T}: Add {C} to your mana pool.

{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.

{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.

Land

{T}: Add {C} to your mana pool.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.

Springjack ShepherdSpringjack Shepherd

{3}{W}

Creature — Kithkin Wizard

Chroma — When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.

1/2

{3}{W}

Creature — Kithkin Wizard

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

1/2

SproutSprout

{G}

Instant

Put a 1/1 green Saproling creature token onto the battlefield.

{G}

Instant

Create a 1/1 green Saproling creature token.

Sprouting PhytohydraSprouting Phytohydra

{4}{G}

Creature — Plant Hydra

Defender (This creature can't attack.)

Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.

0/2

{4}{G}

Creature — Plant Hydra

Defender (This creature can't attack.)

Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.

0/2

Sprouting ThrinaxSprouting Thrinax

{B}{R}{G}

Creature — Lizard

When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.

3/3

{B}{R}{G}

Creature — Lizard

When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.

3/3

Sprout SwarmSprout Swarm

{1}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 green Saproling creature token onto the battlefield.

{1}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.

Squirrel NestSquirrel Nest

{1}{G}{G}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."

{1}{G}{G}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Squirrel WranglerSquirrel Wrangler

{2}{G}{G}

Creature — Human Druid

{1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.

{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

2/2

{2}{G}{G}

Creature — Human Druid

{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

2/2

StanggStangg

{4}{R}{G}

Legendary Creature — Human Warrior

When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.

3/4

{4}{R}{G}

Legendary Creature — Human Warrior

When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.

3/4

Stitcher GeralfStitcher Geralf

{3}{U}{U}

Legendary Creature — Human Wizard

{2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.

3/4

{3}{U}{U}

Legendary Creature — Human Wizard

{2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

3/4

Stitcher's ApprenticeStitcher's Apprentice

{1}{U}

Creature — Homunculus

{1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.

1/2

{1}{U}

Creature — Homunculus

{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

1/2

Stolen IdentityStolen Identity

{4}{U}{U}

Sorcery

Put a token onto the battlefield that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

{4}{U}{U}

Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Stonehewer Giant AvatarStonehewer Giant Avatar

Vanguard

Whenever a creature enters the battlefield under your control, put a token onto the battlefield that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature.

+1/-5

Vanguard

Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature.

+1/-5

Stone Idol TrapStone Idol Trap

{5}{R}

Instant — Trap

Stone Idol Trap costs {1} less to cast for each attacking creature.

Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.

{5}{R}

Instant — Trap

Stone Idol Trap costs {1} less to cast for each attacking creature.

Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.

Stonybrook SchoolmasterStonybrook Schoolmaster

{2}{W}

Creature — Merfolk Wizard

Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.

1/2

{2}{W}

Creature — Merfolk Wizard

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

1/2

Stormfront RidersStormfront Riders

{4}{W}

Creature — Human Soldier

Flying

When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.

Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.

4/3

{4}{W}

Creature — Human Soldier

Flying

When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.

Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.

4/3

Storm HerdStorm Herd

{8}{W}{W}

Sorcery

Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.

{8}{W}{W}

Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

StrandwalkerStrandwalker

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +2/+4 and has reach.

Equip {4}

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +2/+4 and has reach.

Equip {4}

Strength of ArmsStrength of Arms

{W}

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

{W}

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Subterranean TremorsSubterranean Tremors

{X}{R}

Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield.

{X}{R}

Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

Summoner's BaneSummoner's Bane

{2}{U}{U}

Instant

Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.

{2}{U}{U}

Instant

Counter target creature spell. Create a 2/2 blue Illusion creature token.

Summoning StationSummoning Station

{7}

Artifact

{T}: Put a 2/2 colorless Pincher creature token onto the battlefield.

Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.

{7}

Artifact

{T}: Create a 2/2 colorless Pincher creature token.

Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.

Summon the SchoolSummon the School

{3}{W}

Tribal Sorcery — Merfolk

Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

{3}{W}

Tribal Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Sundering GrowthSundering Growth

{(g/w)}{(g/w)}

Instant

Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{(g/w)}{(g/w)}

Instant

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Sunhome GuildmageSunhome Guildmage

{R}{W}

Creature — Human Wizard

{1}{R}{W}: Creatures you control get +1/+0 until end of turn.

{2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.

2/2

{R}{W}

Creature — Human Wizard

{1}{R}{W}: Creatures you control get +1/+0 until end of turn.

{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.

2/2

Sunspire GatekeepersSunspire Gatekeepers

{3}{W}

Creature — Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.

2/4

{3}{W}

Creature — Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

2/4

Supplant FormSupplant Form

{4}{U}{U}

Instant

Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature.

{4}{U}{U}

Instant

Return target creature to its owner's hand. You create a token that's a copy of that creature.

Survey the WreckageSurvey the Wreckage

{4}{R}

Sorcery

Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.

{4}{R}

Sorcery

Destroy target land. Create a 1/1 red Goblin creature token.

Survive the NightSurvive the Night

{2}{W}

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{2}{W}

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Swan SongSwan Song

{U}

Instant

Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.

{U}

Instant

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Sword of Body and MindSword of Body and Mind

{3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.

Equip {2}

{3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of his or her library into his or her graveyard.

Equip {2}

Sylvan OfferingSylvan Offering

{X}{G}

Sorcery

Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.

Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.

{X}{G}

Sorcery

Choose an opponent. You and that player each create an X/X green Treefolk creature token.

Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.

Symbiotic BeastSymbiotic Beast

{4}{G}{G}

Creature — Insect Beast

When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield.

4/4

{4}{G}{G}

Creature — Insect Beast

When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.

4/4

Symbiotic ElfSymbiotic Elf

{3}{G}

Creature — Elf

When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.

2/2

{3}{G}

Creature — Elf

When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.

2/2

Symbiotic WurmSymbiotic Wurm

{5}{G}{G}{G}

Creature — Wurm

When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.

7/7

{5}{G}{G}{G}

Creature — Wurm

When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.

7/7

Syphon FleshSyphon Flesh

{4}{B}

Sorcery

Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.

{4}{B}

Sorcery

Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

Take Up ArmsTake Up Arms

{4}{W}

Instant

Put three 1/1 white Warrior creature tokens onto the battlefield.

{4}{W}

Instant

Create three 1/1 white Warrior creature tokens.

Talrand's InvocationTalrand's Invocation

{2}{U}{U}

Sorcery

Put two 2/2 blue Drake creature tokens with flying onto the battlefield.

{2}{U}{U}

Sorcery

Create two 2/2 blue Drake creature tokens with flying.

Talrand, Sky SummonerTalrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.

2/2

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

2/2

Tamiyo's JournalTamiyo's Journal

{5}

Legendary Artifact

At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

{5}

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

Tatsumasa, the Dragon's FangTatsumasa, the Dragon's Fang

{6}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}

{6}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}

Tempt with ReflectionsTempt with Reflections

{3}{U}

Sorcery

Tempting offer — Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.

{3}{U}

Sorcery

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Tempt with VengeanceTempt with Vengeance

{X}{R}

Sorcery

Tempting offerPut X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.

{X}{R}

Sorcery

Tempting offerCreate X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each player who does, create X 1/1 red Elemental creature tokens with haste.

TerastodonTerastodon

{6}{G}{G}

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

9/9

{6}{G}{G}

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9

TetravusTetravus

{6}

Artifact Creature — Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1

{6}

Artifact Creature — Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1

Teysa, Envoy of GhostsTeysa, Envoy of Ghosts

{5}{W}{B}

Legendary Creature — Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

4/4

{5}{W}{B}

Legendary Creature — Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

4/4

Teysa, Orzhov ScionTeysa, Orzhov Scion

{1}{W}{B}

Legendary Creature — Human Advisor

Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

2/3

{1}{W}{B}

Legendary Creature — Human Advisor

Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.

2/3

Teysa, Orzhov Scion AvatarTeysa, Orzhov Scion Avatar

Vanguard

Whenever a nontoken creature dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

0/-2

Vanguard

Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.

0/-2

ThallidThallid

{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

1/1

{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

1/1

Thallid DevourerThallid Devourer

{1}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

2/2

{1}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

2/2

Thallid GerminatorThallid Germinator

{2}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

2/2

{2}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

2/2

Thallid Shell-DwellerThallid Shell-Dweller

{1}{G}

Creature — Fungus

Defender

At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.

Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.

0/5

{1}{G}

Creature — Fungus

Defender

At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.

Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

0/5

Thatcher RevoltThatcher Revolt

{2}{R}

Sorcery

Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.

{2}{R}

Sorcery

Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.

The Fourth SphereThe Fourth Sphere

Plane — Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever you roll CHAOS, put a 2/2 black Zombie creature token onto the battlefield.

Plane — Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever you roll CHAOS, create a 2/2 black Zombie creature token.

The HiveThe Hive

{5}

Artifact

{5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)

{5}

Artifact

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

The Iron Guardian StirsThe Iron Guardian Stirs

Scheme

When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield.

Scheme

When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.

Thelonite HermitThelonite Hermit

{3}{G}

Creature — Elf Shaman

Saproling creatures get +1/+1.

Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.

1/1

{3}{G}

Creature — Elf Shaman

Saproling creatures get +1/+1.

Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

1/1

Thopter AssemblyThopter Assembly

{6}

Artifact Creature — Thopter

Flying

At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

5/5

{6}

Artifact Creature — Thopter

Flying

At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

5/5

Thopter EngineerThopter Engineer

{2}{R}

Creature — Human Artificer

When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

1/3

{2}{R}

Creature — Human Artificer

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

1/3

Thopter FoundryThopter Foundry

{(w/b)}{U}

Artifact

{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.

{(w/b)}{U}

Artifact

{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

Thopter Spy NetworkThopter Spy Network

{2}{U}{U}

Enchantment

At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

{2}{U}{U}

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Thopter SquadronThopter Squadron

{5}

Artifact Creature — Thopter

Flying

Thopter Squadron enters the battlefield with three +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.

0/0

{5}

Artifact Creature — Thopter

Flying

Thopter Squadron enters the battlefield with three +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate this ability only any time you could cast a sorcery.

{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.

0/0

Thraben DoomsayerThraben Doomsayer

{1}{W}{W}

Creature — Human Cleric

{T}: Put a 1/1 white Human creature token onto the battlefield.

Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

2/2

{1}{W}{W}

Creature — Human Cleric

{T}: Create a 1/1 white Human creature token.

Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

2/2

Thraben InspectorThraben Inspector

{W}

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

1/2

{W}

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

1/2

Thraben Standard BearerThraben Standard Bearer

{W}

Creature — Human Soldier

{1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield.

1/1

{W}

Creature — Human Soldier

{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.

1/1

ThragtuskThragtusk

{4}{G}

Creature — Beast

When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.

5/3

{4}{G}

Creature — Beast

When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

5/3

Throne of EmpiresThrone of Empires

{4}

Artifact

{1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.

{4}

Artifact

{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.

ThunderheadsThunderheads

{2}{U}

Instant

Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)

Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.

{2}{U}

Instant

Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)

Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

Tidal WaveTidal Wave

{2}{U}

Instant

Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.

{2}{U}

Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

Timely ReinforcementsTimely Reinforcements

{2}{W}

Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

{2}{W}

Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Tireless TrackerTireless Tracker

{2}{G}

Creature — Human Scout

Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

{2}{G}

Creature — Human Scout

Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

Titan ForgeTitan Forge

{3}

Artifact

{3}, {T}: Put a charge counter on Titan Forge.

{T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield.

{3}

Artifact

{3}, {T}: Put a charge counter on Titan Forge.

{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.

Titania, Protector of ArgothTitania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.

5/3

{3}{G}{G}

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3

Tolsimir WolfbloodTolsimir Wolfblood

{4}{G}{W}

Legendary Creature — Elf Warrior

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

{T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.

3/4

{4}{G}{W}

Legendary Creature — Elf Warrior

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

{T}: Create a legendary 2/2 green and white Wolf creature token named Voja.

3/4

Tomb of UramiTomb of Urami

Legendary Land

{T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.

{2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.

Legendary Land

{T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.

{2}{B}{B}, {T}, Sacrifice all lands you control: Create a legendary 5/5 black Demon Spirit creature token with flying named Urami.

Tombstone StairwellTombstone Stairwell

{2}{B}{B}

World Enchantment

Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.

At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.

{2}{B}{B}

World Enchantment

Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard.

At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.

Tooth and ClawTooth and Claw

{3}{R}

Enchantment

Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.

{3}{R}

Enchantment

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

Trading PostTrading Post

{4}

Artifact

{1}, {T}, Discard a card: You gain 4 life.

{1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.

{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.

{1}, {T}, Sacrifice an artifact: Draw a card.

{4}

Artifact

{1}, {T}, Discard a card: You gain 4 life.

{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.

{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.

{1}, {T}, Sacrifice an artifact: Draw a card.

Trail of EvidenceTrail of Evidence

{2}{U}

Enchantment

Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{2}{U}

Enchantment

Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

TransluminantTransluminant

{1}{G}

Creature — Dryad Shaman

{W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step.

2/2

{1}{G}

Creature — Dryad Shaman

{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.

2/2

Trigon of InfestationTrigon of Infestation

{4}

Artifact

Trigon of Infestation enters the battlefield with three charge counters on it.

{G}{G}, {T}: Put a charge counter on Trigon of Infestation.

{2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.

{4}

Artifact

Trigon of Infestation enters the battlefield with three charge counters on it.

{G}{G}, {T}: Put a charge counter on Trigon of Infestation.

{2}, {T}, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Insect creature token with infect.

Triplicate SpiritsTriplicate Spirits

{4}{W}{W}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.)

{4}{W}{W}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)

TriskelavusTriskelavus

{7}

Artifact Creature — Construct

Flying

Triskelavus enters the battlefield with three +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

1/1

{7}

Artifact Creature — Construct

Flying

Triskelavus enters the battlefield with three +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

1/1

Trostani, Selesnya's VoiceTrostani, Selesnya's Voice

{G}{G}{W}{W}

Legendary Creature — Dryad

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

{1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

2/5

{G}{G}{W}{W}

Legendary Creature — Dryad

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)

2/5

Trostani's JudgmentTrostani's Judgment

{5}{W}

Instant

Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{5}{W}

Instant

Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)

Trostani's SummonerTrostani's Summoner

{5}{G}{W}

Creature — Elf Shaman

When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.

1/1

{5}{G}{W}

Creature — Elf Shaman

When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

1/1

Tukatongue ThallidTukatongue Thallid

{G}

Creature — Fungus

When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.

1/1

{G}

Creature — Fungus

When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.

1/1

Tuktuk the ExplorerTuktuk the Explorer

{2}{R}

Legendary Creature — Goblin

Haste

When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

1/1

{2}{R}

Legendary Creature — Goblin

Haste

When Tuktuk the Explorer dies, create a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned.

1/1

Turntimber RangerTurntimber Ranger

{3}{G}{G}

Creature — Elf Scout Ally

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.

2/2

{3}{G}{G}

Creature — Elf Scout Ally

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

2/2

Twilight DroverTwilight Drover

{2}{W}

Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

1/1

{2}{W}

Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

1/1

TwinflameTwinflame

{1}{R}

Sorcery

Strive — Twinflame costs {2}{R} more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

{1}{R}

Sorcery

Strive — Twinflame costs {2}{R} more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature. Those tokens have haste. Exile them at the beginning of the next end step.

Ulasht, the Hate SeedUlasht, the Hate Seed

{2}{R}{G}

Legendary Creature — Hellion Hydra

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.

{1}, Remove a +1/+1 counter from Ulasht: Choose one —

• Ulasht deals 1 damage to target creature.

Put a 1/1 green Saproling creature token onto the battlefield.

0/0

{2}{R}{G}

Legendary Creature — Hellion Hydra

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.

{1}, Remove a +1/+1 counter from Ulasht: Choose one —

• Ulasht deals 1 damage to target creature.

Create a 1/1 green Saproling creature token.

0/0

Ulvenwald MysteriesUlvenwald Mysteries

{2}{G}

Enchantment

Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.

{2}{G}

Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Undead AlchemistUndead Alchemist

{3}{U}

Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

4/2

{3}{U}

Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and create a 2/2 black Zombie creature token.

4/2

Undead ServantUndead Servant

{3}{B}

Creature — Zombie

When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard.

3/2

{3}{B}

Creature — Zombie

When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.

3/2

Unified FrontUnified Front

{3}{W}

Sorcery

ConvergePut a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.

{3}{W}

Sorcery

ConvergeCreate a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.

Unscythe, Killer of KingsUnscythe, Killer of Kings

{U}{B}{B}{R}

Legendary Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.

Equip {2}

{U}{B}{B}{R}

Legendary Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.

Equip {2}

Urbis ProtectorUrbis Protector

{4}{W}{W}

Creature — Human Cleric

When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.

1/1

{4}{W}{W}

Creature — Human Cleric

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

1/1

Urza's FactoryUrza's Factory

Land — Urza's

{T}: Add {C} to your mana pool.

{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.

Land — Urza's

{T}: Add {C} to your mana pool.

{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.

Utopia MyconUtopia Mycon

{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Utopia Mycon.

Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Add one mana of any color to your mana pool.

0/2

{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Utopia Mycon.

Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Add one mana of any color to your mana pool.

0/2

Utvara HellkiteUtvara Hellkite

{6}{R}{R}

Creature — Dragon

Flying

Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.

6/6

{6}{R}{R}

Creature — Dragon

Flying

Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.

6/6

Vanguard of BrimazVanguard of Brimaz

{W}{W}

Creature — Cat Soldier

Vigilance

Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield.

2/2

{W}{W}

Creature — Cat Soldier

Vigilance

Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.

2/2

Varchild's War-RidersVarchild's War-Riders

{1}{R}

Creature — Human Warrior

Cumulative upkeep—Have an opponent put a 1/1 red Survivor creature token onto the battlefield. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

{1}{R}

Creature — Human Warrior

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

Verdant EmbraceVerdant Embrace

{3}{G}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."

{3}{G}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Verdant ForceVerdant Force

{5}{G}{G}{G}

Creature — Elemental

At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.

7/7

{5}{G}{G}{G}

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

7/7

Verdeloth the AncientVerdeloth the Ancient

{4}{G}{G}

Legendary Creature — Treefolk

Kicker {X} (You may pay an additional {X} as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.

4/7

{4}{G}{G}

Legendary Creature — Treefolk

Kicker {X} (You may pay an additional {X} as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

4/7

Vessel of EphemeraVessel of Ephemera

{1}{W}

Enchantment

{2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

{1}{W}

Enchantment

{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.

Vile RebirthVile Rebirth

{B}

Instant

Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

{B}

Instant

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Vile RedeemerVile Redeemer

{2}{G}

Creature — Eldrazi

Devoid (This card has no color.)

Flash

When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool."

3/3

{2}{G}

Creature — Eldrazi

Devoid (This card has no color.)

Flash

When you cast Vile Redeemer, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool."

3/3

Violet PallViolet Pall

{4}{B}

Tribal Instant — Faerie

Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

{4}{B}

Tribal Instant — Faerie

Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.

Vitality CharmVitality Charm

{G}

Instant

Choose one —

Put a 1/1 green Insect creature token onto the battlefield.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.

{G}

Instant

Choose one —

Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.

Vital SplicerVital Splicer

{3}{G}

Creature — Human Artificer

When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

{1}: Regenerate target Golem you control.

1/1

{3}{G}

Creature — Human Artificer

When Vital Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

{1}: Regenerate target Golem you control.

1/1

Vitaspore ThallidVitaspore Thallid

{1}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.

Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Target creature gains haste until end of turn.

1/1

{1}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.

Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gains haste until end of turn.

1/1

Vitu-Ghazi GuildmageVitu-Ghazi Guildmage

{G}{W}

Creature — Dryad Shaman

{4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield.

{2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

2/2

{G}{W}

Creature — Dryad Shaman

{4}{G}{W}: Create a 3/3 green Centaur creature token.

{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)

2/2

Vitu-Ghazi, the City-TreeVitu-Ghazi, the City-Tree

Land

{T}: Add {C} to your mana pool.

{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.

Land

{T}: Add {C} to your mana pool.

{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.

Voice of ResurgenceVoice of Resurgence

{G}{W}

Creature — Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

2/2

{G}{W}

Creature — Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

2/2

Voice of the ProvincesVoice of the Provinces

{4}{W}{W}

Creature — Angel

Flying

When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.

3/3

{4}{W}{W}

Creature — Angel

Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

3/3

Voice of the WoodsVoice of the Woods

{3}{G}{G}

Creature — Elf

Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.

2/2

{3}{G}{G}

Creature — Elf

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.

2/2

Void AttendantVoid Attendant

{2}{G}

Creature — Eldrazi Processor

Devoid (This card has no color.)

{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/3

{2}{G}

Creature — Eldrazi Processor

Devoid (This card has no color.)

{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

2/3

Volrath's LaboratoryVolrath's Laboratory

{5}

Artifact

As Volrath's Laboratory enters the battlefield, choose a color and a creature type.

{5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield.

{5}

Artifact

As Volrath's Laboratory enters the battlefield, choose a color and a creature type.

{5}, {T}: Create a 2/2 creature token of the chosen color and type.

Vraska the UnseenVraska the Unseen

{3}{B}{G}

Planeswalker — Vraska

+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

-3: Destroy target nonland permanent.

-7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."

5 loyalty

{3}{B}{G}

Planeswalker — Vraska

+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

-3: Destroy target nonland permanent.

-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."

5 loyalty

Waiting in the WeedsWaiting in the Weeds

{1}{G}{G}

Sorcery

Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.

{1}{G}{G}

Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest he or she controls.

WakedancerWakedancer

{2}{B}

Creature — Human Shaman

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.

2/2

{2}{B}

Creature — Human Shaman

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

2/2

Wake the ReflectionsWake the Reflections

{W}

Sorcery

Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{W}

Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

Walker of the GroveWalker of the Grove

{6}{G}{G}

Creature — Elemental

When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.

Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

7/7

{6}{G}{G}

Creature — Elemental

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

7/7

Wall of KelpWall of Kelp

{U}{U}

Creature — Plant Wall

Defender (This creature can't attack.)

{U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.

0/3

{U}{U}

Creature — Plant Wall

Defender (This creature can't attack.)

{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

0/3

Wand of the ElementsWand of the Elements

{4}

Artifact

{T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield.

{T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.

{4}

Artifact

{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.

{T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

Warbreak TrumpeterWarbreak Trumpeter

{R}

Creature — Goblin

Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.

1/1

{R}

Creature — Goblin

Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.

1/1

Warchief GiantWarchief Giant

{3}{R}{R}

Creature — Giant Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

5/3

{3}{R}{R}

Creature — Giant Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

5/3

Warping WailWarping Wail

{1}{C}

Instant

({C} represents colorless mana.)

Choose one —

• Exile target creature with power or toughness 1 or less.

• Counter target sorcery spell.

Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{1}{C}

Instant

({C} represents colorless mana.)

Choose one —

• Exile target creature with power or toughness 1 or less.

• Counter target sorcery spell.

Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

Warren WeirdingWarren Weirding

{1}{B}

Tribal Sorcery — Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.

{1}{B}

Tribal Sorcery — Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

Waste NotWaste Not

{1}{B}

Enchantment

Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.

Whenever an opponent discards a land card, add {B}{B} to your mana pool.

Whenever an opponent discards a noncreature, nonland card, draw a card.

{1}{B}

Enchantment

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add {B}{B} to your mana pool.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Wayfaring TempleWayfaring Temple

{1}{G}{W}

Creature — Elemental

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.

Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

*/*

{1}{G}{W}

Creature — Elemental

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.

Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

*/*

WaylayWaylay

{2}{W}

Instant

Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.

{2}{W}

Instant

Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.

Weirding ShamanWeirding Shaman

{1}{B}

Creature — Goblin Shaman

{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.

2/1

{1}{B}

Creature — Goblin Shaman

{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.

2/1

Weirding WoodWeirding Wood

{2}{G}

Enchantment — Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Enchanted land has "{T}: Add two mana of any one color to your mana pool."

{2}{G}

Enchantment — Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Enchanted land has "{T}: Add two mana of any one color to your mana pool."

Westvale AbbeyWestvale Abbey

Land

{T}: Add {C} to your mana pool.

{5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

[Front face. Transforms into Ormendahl, Profane Prince.]

Land

{T}: Add {C} to your mana pool.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

[Front face. Transforms into Ormendahl, Profane Prince.]

Westvale Cult LeaderWestvale Cult Leader

Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.

[White color indicator. Back face. Transforms into Hanweir Militia Captain.]

*/*

Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

[White color indicator. Back face. Transforms into Hanweir Militia Captain.]

*/*

Wharf InfiltratorWharf Infiltrator

{1}{U}

Creature — Human Horror

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

1/1

{1}{U}

Creature — Human Horror

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.

1/1

Whirler RogueWhirler Rogue

{2}{U}{U}

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

{2}{U}{U}

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

White Sun's ZenithWhite Sun's Zenith

{X}{W}{W}{W}

Instant

Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.

{X}{W}{W}{W}

Instant

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

Wingmate RocWingmate Roc

{3}{W}{W}

Creature — Bird

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

3/4

{3}{W}{W}

Creature — Bird

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

3/4

Wing SplicerWing Splicer

{3}{U}

Creature — Human Artificer

When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have flying.

1/1

{3}{U}

Creature — Human Artificer

When Wing Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control have flying.

1/1

Wirefly HiveWirefly Hive

{3}

Artifact

{3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.

{3}

Artifact

{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

Wirewood HivemasterWirewood Hivemaster

{1}{G}

Creature — Elf

Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.

1/1

{1}{G}

Creature — Elf

Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.

1/1

Wolfbriar ElementalWolfbriar Elemental

{2}{G}{G}

Creature — Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

4/4

{2}{G}{G}

Creature — Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

4/4

Wolfcaller's HowlWolfcaller's Howl

{3}{G}

Enchantment

At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.

{3}{G}

Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

Wolfkin BondWolfkin Bond

{4}{G}

Enchantment — Aura

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

{4}{G}

Enchantment — Aura

Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.

Wolf-Skull ShamanWolf-Skull Shaman

{1}{G}

Creature — Elf Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.

2/2

{1}{G}

Creature — Elf Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.

2/2

Words of WildingWords of Wilding

{2}{G}

Enchantment

{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.

{2}{G}

Enchantment

{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

Worldspine WurmWorldspine Wurm

{8}{G}{G}{G}

Creature — Wurm

Trample

When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

15/15

{8}{G}{G}{G}

Creature — Wurm

Trample

When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

15/15

Worm HarvestWorm Harvest

{2}{(b/g)}{(b/g)}{(b/g)}

Sorcery

Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

{2}{(b/g)}{(b/g)}{(b/g)}

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Wort, the RaidmotherWort, the Raidmother

{4}{(r/g)}{(r/g)}

Legendary Creature — Goblin Shaman

When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/3

{4}{(r/g)}{(r/g)}

Legendary Creature — Goblin Shaman

When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/3

Wren's Run PackmasterWren's Run Packmaster

{3}{G}

Creature — Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.

Wolves you control have deathtouch.

5/5

{3}{G}

Creature — Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

5/5

WurmcallingWurmcalling

{X}{G}

Sorcery

Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put an X/X green Wurm creature token onto the battlefield.

{X}{G}

Sorcery

Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create an X/X green Wurm creature token.

Wurmcoil EngineWurmcoil Engine

{6}

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

6/6

{6}

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.

6/6

Wurmweaver CoilWurmweaver Coil

{4}{G}{G}

Enchantment — Aura

Enchant green creature

Enchanted creature gets +6/+6.

{G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.

{4}{G}{G}

Enchantment — Aura

Enchant green creature

Enchanted creature gets +6/+6.

{G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.

Xathrid NecromancerXathrid Necromancer

{2}{B}

Creature — Human Wizard

Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.

2/2

{2}{B}

Creature — Human Wizard

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

2/2

Xenagos, the RevelerXenagos, the Reveler

{2}{R}{G}

Planeswalker — Xenagos

+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control.

0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.

-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

3 loyalty

{2}{R}{G}

Planeswalker — Xenagos

+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control.

0: Create a 2/2 red and green Satyr creature token with haste.

-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

3 loyalty

Young PyromancerYoung Pyromancer

{1}{R}

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.

2/1

{1}{R}

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

2/1

Zektar Shrine ExpeditionZektar Shrine Expedition

{1}{R}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.

{1}{R}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Zendikar's RoilZendikar's Roil

{3}{G}{G}

Enchantment

Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.

{3}{G}{G}

Enchantment

Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

Zombie InfestationZombie Infestation

{1}{B}

Enchantment

Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.

{1}{B}

Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

Monkeys

Conspiracy: Take the CrownKaladesh
Monkey CageMonkey Cage

{5}

Artifact

When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.

{5}

Artifact

When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's converted mana cost.

Ravenous BaboonsRavenous Baboons

{3}{R}

Creature — Ape

When Ravenous Baboons enters the battlefield, destroy target nonbasic land.

2/2

{3}{R}

Creature — Monkey

When Ravenous Baboons enters the battlefield, destroy target nonbasic land.

2/2

Tree MonkeyTree Monkey

{G}

Creature — Ape

Reach (This creature can block creatures with flying.)

1/1

{G}

Creature — Monkey

Reach (This creature can block creatures with flying.)

1/1

Zodiac MonkeyZodiac Monkey

{1}{G}

Creature — Ape

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2/1

{1}{G}

Creature — Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2/1

General

Conspiracy: Take the CrownKaladesh
Avarice AmuletAvarice Amulet

{4}

Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

When equipped creature dies, target opponent gains control of Avarice Amulet.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

{4}

Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

Whenever equipped creature dies, target opponent gains control of Avarice Amulet.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Energy VortexEnergy Vortex

{3}{U}{U}

Enchantment

As Energy Vortex enters the battlefield, choose an opponent.

At the beginning of your upkeep, remove all energy counters from Energy Vortex.

At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.

{X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.

{3}{U}{U}

Enchantment

As Energy Vortex enters the battlefield, choose an opponent.

At the beginning of your upkeep, remove all vortex counters from Energy Vortex.

At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each vortex counter on Energy Vortex.

{X}: Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep.

FluctuatorFluctuator

{2}

Artifact

Cycling abilities you activate cost you up to {2} less to activate.

{2}

Artifact

Cycling abilities you activate cost up to {2} less to activate.

Lion's Eye DiamondLion's Eye Diamond

{0}

Artifact

Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.

{0}

Artifact

Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.

Nightscape BattlemageNightscape Battlemage

{2}{B}

Creature — Zombie Wizard

Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U}and/or {2}{R} as you cast this spell.)

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.

2/2

{2}{B}

Creature — Zombie Wizard

Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.

2/2

New Cards

Conspiracy: Take the CrownKaladesh
Accomplished Automaton

{7}

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

5/7

Acrobatic Maneuver

{2}{W}

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

Aerial Responder

{1}{W}{W}

Creature — Dwarf Soldier

Flying, vigilance, lifelink

2/3

Aetherborn Marauder

{3}{B}

Creature — Aetherborn Rogue

Flying, lifelink

When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

2/2

Aetherflux Reservoir

{4}

Artifact

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player.

Aether Hub

Land

When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C} to your mana pool.

{T}, Pay {E}: Add one mana of any color to your mana pool.

Aether Meltdown

{1}{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).

Enchanted permanent gets -4/-0.

Aethersquall Ancient

{5}{U}{U}

Creature — Leviathan

Flying

At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

6/6

Aetherstorm Roc

{2}{W}{W}

Creature — Bird

Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).

Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

3/3

Aether Theorist

{1}{U}

Creature — Vedalken Rogue

When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).

{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1/3

Aethertorch Renegade

{2}{R}

Creature — Human Rogue

When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

{T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature.

{T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player.

1/2

Aetherworks Marvel

{4}

Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Ambitious Aetherborn

{4}{B}

Creature — Aetherborn Artificer

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

4/3

Angel of Invention

{3}{W}{W}

Creature — Angel

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

2/1

Animation Module

{1}

Artifact

Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.

{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Appetite for the Unnatural

{2}{G}

Instant

Destroy target artifact or enchantment. You gain 2 life.

Aradara Express

{5}

Artifact — Vehicle

Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

8/6

Arborback Stomper

{3}{G}{G}

Creature — Beast

Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

5/4

Architect of the Untamed

{2}{G}

Creature — Elf Artificer Druid

Whenever a land enters the battlefield under your control, you get {E} (an energy counter).

Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.

2/3

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

3/3

Attune with Aether

{G}

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters).

Authority of the Consuls

{W}

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Aviary Mechanic

{1}{W}

Creature — Dwarf Artificer

When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.

2/2

Ballista Charger

{5}

Artifact — Vehicle

Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6

Bastion Mastodon

{5}

Artifact Creature — Elephant

{W}: Bastion Mastodon gains vigilance until end of turn.

4/5

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G} to your mana pool.

Blossoming Defense

{G}

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Bomat Bazaar Barge

{4}

Artifact — Vehicle

When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

Bomat Courier

{1}

Artifact Creature — Construct

Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)

{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

1/1

Botanical Sanctum

Land

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U} to your mana pool.

Brazen Scourge

{1}{R}{R}

Creature — Gremlin

Haste

3/3

Bristling Hydra

{2}{G}{G}

Creature — Hydra

When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4/3

Built to Last

{W}

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Built to Smash

{R}

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Captured by the Consulate

{3}{W}

Enchantment — Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

Cataclysmic Gearhulk

{3}{W}{W}

Artifact Creature — Construct

Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

4/5

Cathartic Reunion

{1}{R}

Sorcery

As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

Ceremonious Rejection

{U}

Instant

Counter target colorless spell.

Chandra, Pyrogenius

{4}{R}{R}

Planeswalker — Chandra

+2: Chandra, Pyrogenius deals 2 damage to each opponent.

-3: Chandra, Pyrogenius deals 4 damage to target creature.

-10: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls.

5 loyalty

Chandra's Pyrohelix

{1}{R}

Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players.

Chandra, Torch of Defiance

{2}{R}{R}

Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add {R}{R} to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

4 loyalty

Cloudblazer

{3}{W}{U}

Creature — Human Scout

Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

2/2

Cogworker's Puzzleknot

{2}

Artifact

When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.

{1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.

Combustible Gearhulk

{4}{R}{R}

Artifact Creature — Construct

First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

6/6

Commencement of Festivities

{1}{G}

Instant

Prevent all combat damage that would be dealt to players this turn.

Concealed Courtyard

Land

Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B} to your mana pool.

Confiscation Coup

{3}{U}{U}

Sorcery

Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it.

Consulate Skygate

{2}

Artifact Creature — Wall

Defender

Reach (This creature can block creatures with flying.)

0/4

Consulate Surveillance

{3}{W}

Enchantment

When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.

Consul's Shieldguard

{3}{W}

Creature — Dwarf Soldier

When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.

3/4

Contraband Kingpin

{U}{B}

Creature — Aetherborn Rogue

Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

1/4

Cowl Prowler

{4}{G}{G}

Creature — Wurm

6/6

Cultivator of Blades

{3}{G}{G}

Creature — Elf Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

1/1

Cultivator's Caravan

{3}

Artifact — Vehicle

{T}: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

Curio Vendor

{1}{U}

Creature — Vedalken

2/1

Deadlock Trap

{3}

Artifact

Deadlock Trap enters the battlefield tapped.

When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.

Decoction Module

{2}

Artifact

Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).

{4}, {T}: Return target creature you control to its owner's hand.

Demolition Stomper

{6}

Artifact — Vehicle

Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

10/7

Demon of Dark Schemes

{3}{B}{B}{B}

Creature — Demon

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get {E} (an energy counter).

{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.

5/5

Depala, Pilot Exemplar

{1}{R}{W}

Legendary Creature — Dwarf Pilot

Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.

Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

3/3

Dhund Operative

{1}{B}

Creature — Human Rogue

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

2/2

Die Young

{1}{B}

Sorcery

Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.

Disappearing Act

{1}{U}{U}

Instant

As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

Dovin Baan

{2}{W}{U}

Planeswalker — Dovin

+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.

-1: You gain 2 life and draw a card.

-7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."

3 loyalty

Dramatic Reversal

{1}{U}

Instant

Untap all nonland permanents you control.

Dubious Challenge

{3}{G}

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

Dukhara Peafowl

{4}

Artifact Creature — Bird

{U}: Dukhara Peafowl gains flying until end of turn.

2/4

Dukhara Scavenger

{5}{B}

Creature — Crocodile

When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.

4/6

Durable Handicraft

{1}{G}

Enchantment

Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.

{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

Dynavolt Tower

{3}

Artifact

Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player.

Eager Construct

{2}

Artifact Creature — Construct

When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

2/2

Eddytrail Hawk

{1}{W}

Creature — Bird

Flying

When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters).

Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.

1/2

Electrostatic Pummeler

{3}

Artifact Creature — Construct

When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

1/1

Elegant Edgecrafters

{4}{G}{G}

Creature — Elf Artificer

Elegant Edgecrafters can't be blocked by creatures with power 2 or less.

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

3/4

Eliminate the Competition

{4}{B}

Sorcery

As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

Embraal Bruiser

{1}{B}

Creature — Human Warrior

Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

3/1

Empyreal Voyager

{1}{G}{U}

Creature — Vedalken Scout

Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters).

2/3

Engineered Might

{3}{G}{W}

Sorcery

Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.

Era of Innovation

{1}{U}

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).

Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.

Essence Extraction

{1}{B}{B}

Instant

Essence Extraction deals 3 damage to target creature and you gain 3 life.

Experimental Aviator

{3}{U}{U}

Creature — Human Artificer

Flying

When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

0/3

Fabrication Module

{3}

Artifact

Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.

{4}, {T}: You get {E}.

Failed Inspection

{2}{U}{U}

Instant

Counter target spell. Draw a card, then discard a card.

Fairgrounds Trumpeter

{2}{G}

Creature — Elephant

At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

2/2

Fairgrounds Warden

{2}{W}

Creature — Dwarf Soldier

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

1/3

Fateful Showdown

{2}{R}{R}

Instant

Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Filigree Familiar

{3}

Artifact Creature — Fox

When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

2/2

Fireforger's Puzzleknot

{2}

Artifact

When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player.

{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player.

Flame Lash

{3}{R}

Instant

Flame Lash deals 4 damage to target creature or player.

Fleetwheel Cruiser

{4}

Artifact — Vehicle

Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

5/3

Fortuitous Find

{2}{B}

Sorcery

Choose one or both —

• Return target artifact card from your graveyard to your hand.

• Return target creature card from your graveyard to your hand.

Foundry Inspector

{3}

Artifact Creature — Construct

Artifact spells you cast cost {1} less to cast.

3/2

Foundry Screecher

{2}{B}

Creature — Bat

Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

2/1

Fragmentize

{W}

Sorcery

Destroy target artifact or enchantment with converted mana cost 4 or less.

Fretwork Colony

{1}{B}

Creature — Insect

Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

1/1

Fumigate

{3}{W}{W}

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Furious Reprisal

{3}{R}

Sorcery

Furious Reprisal deals 2 damage to each of two target creatures and/or players.

Gearseeker Serpent

{5}{U}{U}

Creature — Serpent

Gearseeker Serpent costs {1} less to cast for each artifact you control.

{5}{U}: Gearseeker Serpent can't be blocked this turn.

5/6

Gearshift Ace

{1}{W}

Creature — Dwarf Pilot

First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

2/1

Ghirapur Guide

{2}{G}

Creature — Elf Scout

{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.

3/2

Ghirapur Orrery

{4}

Artifact

Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Giant Spectacle

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Glassblower's Puzzleknot

{2}

Artifact

When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.

Glimmer of Genius

{3}{U}

Instant

Scry 2, then draw two cards. You get {E}{E} (two energy counters).

Glint-Nest Crane

{1}{U}

Creature — Bird

Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3

Glint-Sleeve Artisan

{2}{W}

Creature — Dwarf Artificer

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

2/2

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.

2/3

Guardian of the Great Conduit

{3}{G}

Creature — Elemental

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

2/4

Harnessed Lightning

{1}{R}

Instant

Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.

Harsh Scrutiny

{B}

Sorcery

Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

Hazardous Conditions

{2}{B}{G}

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

Herald of the Fair

{2}{W}

Creature — Human

When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.

3/2

Highspire Artisan

{2}{G}

Creature — Elf Artificer

Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

0/3

Hightide Hermit

{4}{U}

Creature — Crab

Defender

When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.

4/4

Hijack

{1}{R}{R}

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

Impeccable Timing

{1}{W}

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

Incendiary Sabotage

{2}{R}{R}

Instant

As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

Insidious Will

{2}{U}{U}

Instant

Choose one —

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

Inspiring Vantage

Land

Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {W} to your mana pool.

Inventor's Apprentice

{R}

Creature — Human Artificer

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

1/2

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

{T}: Add {C} to your mana pool.

{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

Inventor's Goggles

{1}

Artifact — Equipment

Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Iron League Steed

{4}

Artifact Creature — Construct

Haste

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

2/2

Janjeet Sentry

{2}{U}

Creature — Vedalken Soldier

When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}: You may tap or untap target artifact or creature.

2/3

Kambal, Consul of Allocation

{1}{W}{B}

Legendary Creature — Human Advisor

Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

2/3

Key to the City

{2}

Artifact

{T}, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.

Kujar Seedsculptor

{1}{G}

Creature — Elf Druid

When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.

1/2

Larger Than Life

{1}{G}

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

Lathnu Hellion

{2}{R}

Creature — Hellion

Haste

When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).

At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.

4/4

Lawless Broker

{2}{B}

Creature — Aetherborn Rogue

When Lawless Broker dies, put a +1/+1 counter on target creature you control.

3/2

Liberating Combustion

{4}{R}

Sorcery

Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Live Fast

{2}{B}

Sorcery

You draw two cards, lose 2 life, and get {E}{E} (two energy counters).

Long-Finned Skywhale

{2}{U}{U}

Creature — Whale

Flying

Long-Finned Skywhale can block only creatures with flying.

4/3

Longtusk Cub

{1}{G}

Creature — Cat

Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).

Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.

2/2

Lost Legacy

{1}{B}{B}

Sorcery

Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

Madcap Experiment

{3}{R}

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

Make Obsolete

{2}{B}

Instant

Creatures your opponents control get -1/-1 until end of turn.

Malfunction

{3}{U}

Enchantment — Aura

Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Marionette Master

{4}{B}{B}

Creature — Human Artificer

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

1/3

Master Trinketeer

{2}{W}

Creature — Dwarf Artificer

Servos and Thopters you control get +1/+1.

{3}{W}: Create a 1/1 colorless Servo artifact creature token.

3/2

Maulfist Doorbuster

{3}{R}

Creature — Human Warrior

When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).

Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.

4/2

Maulfist Squad

{3}{B}

Creature — Human Artificer

Menace

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

3/1

Metallurgic Summonings

{3}{U}{U}

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

Metalspinner's Puzzleknot

{2}

Artifact

When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.

{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.

Metalwork Colossus

{11}

Artifact Creature — Construct

Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

10/10

Midnight Oil

{2}{B}{B}

Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.

Your maximum hand size is equal to the number of hour counters on Midnight Oil.

Whenever you discard a card, you lose 1 life.

Minister of Inquiries

{U}

Creature — Vedalken Advisor

When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard.

1/2

Morbid Curiosity

{1}{B}{B}

Sorcery

As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature.

Draw cards equal to the converted mana cost of the sacrificed permanent.

Multiform Wonder

{5}

Artifact Creature — Construct

When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.

Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

3/3

Narnam Cobra

{2}

Artifact Creature — Snake

{G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

2/1

Nature's Way

{1}{G}

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Night Market Lookout

{B}

Creature — Human Rogue

Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.

1/1

Nimble Innovator

{3}{U}

Creature — Vedalken Artificer

When Nimble Innovator enters the battlefield, draw a card.

2/2

Ninth Bridge Patrol

{1}{W}

Creature — Dwarf Soldier

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

1/1

Nissa, Nature's Artisan

{4}{G}{G}

Planeswalker — Nissa

+3: You gain 3 life.

-4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.

-12: Creatures you control get +5/+5 and gain trample until end of turn.

5 loyalty

Nissa, Vital Force

{3}{G}{G}

Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

5 loyalty

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

5/4

Ornamental Courage

{G}

Instant

Untap target creature. It gets +1/+3 until end of turn.

Ovalchase Daredevil

{3}{B}

Creature — Human Pilot

Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.

4/2

Ovalchase Dragster

{4}

Artifact — Vehicle

Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

6/1

Oviya Pashiri, Sage Lifecrafter

{G}

Legendary Creature — Human Artificer

{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token.

{4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

1/2

Padeem, Consul of Innovation

{3}{U}

Legendary Creature — Vedalken Artificer

Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.

1/4

Panharmonicon

{4}

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Paradoxical Outcome

{3}{U}

Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

Peema Outrider

{2}{G}{G}

Creature — Elf Artificer

Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

3/3

Perpetual Timepiece

{2}

Artifact

{T}: Put the top two cards of your library into your graveyard.

{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.

Pia Nalaar

{2}{R}

Legendary Creature — Human Artificer

When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

{1}{R}: Target artifact creature gets +1/+0 until end of turn.

{1}, Sacrifice an artifact: Target creature can't block this turn.

2/2

Prakhata Club Security

{3}{B}

Creature — Aetherborn Warrior

3/4

Prakhata Pillar-Bug

{3}

Artifact Creature — Insect

{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

2/3

Propeller Pioneer

{3}{W}

Creature — Human Artificer

Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

2/1

Quicksmith Genius

{2}{R}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

3/2

Rashmi, Eternities Crafter

{2}{G}{U}

Legendary Creature — Elf Druid

Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.

2/3

Reckless Fireweaver

{1}{R}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.

1/3

Refurbish

{3}{W}

Sorcery

Return target artifact card from your graveyard to the battlefield.

Renegade Firebrand

{2}{R}

Creature — Human Warrior

As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)

3/2

Renegade Freighter

{3}

Artifact — Vehicle

Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/3

Renegade Tactics

{R}

Sorcery

Target creature can't block this turn.

Draw a card.

Restoration Gearsmith

{2}{W}{B}

Creature — Human Artificer

When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.

3/3

Revoke Privileges

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

Revolutionary Rebuff

{1}{U}

Instant

Counter target nonartifact spell unless its controller pays {2}.

Riparian Tiger

{3}{G}{G}

Creature — Cat

Trample

When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).

Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.

4/4

Ruinous Gremlin

{R}

Creature — Gremlin

{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.

1/1

Rush of Vitality

{1}{B}

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Sage of Shaila's Claim

{1}{G}

Creature — Elf Druid

When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters).

2/1

Saheeli Rai

{1}{U}{R}

Planeswalker — Saheeli

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

3 loyalty

Saheeli's Artistry

{4}{U}{U}

Sorcery

Choose one or both —

• Create a token that's a copy of target artifact.

• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

Salivating Gremlins

{2}{R}

Creature — Gremlin

Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.

2/3

Scrapheap Scrounger

{2}

Artifact Creature — Construct

Scrapheap Scrounger can't block.

{1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

3/2

Select for Inspection

{U}

Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Self-Assembler

{5}

Artifact Creature — Assembly-Worker

When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.

4/4

Sequestered Stash

Land

{T}: Add {C} to your mana pool.

{4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.

Servant of the Conduit

{1}{G}

Creature — Elf Druid

When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color to your mana pool.

2/2

Servo Exhibition

{1}{W}

Sorcery

Create two 1/1 colorless Servo artifact creature tokens.

Shrewd Negotiation

{4}{U}

Sorcery

Exchange control of target artifact you control and target artifact or creature you don't control.

Skyship Stalker

{2}{R}{R}

Creature — Dragon

Flying

{R}: Skyship Stalker gets +1/+0 until end of turn.

{R}: Skyship Stalker gains first strike until end of turn.

{R}: Skyship Stalker gains haste until end of turn.

3/3

Sky Skiff

{2}

Artifact — Vehicle

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

2/3

Skysovereign, Consul Flagship

{5}

Legendary Artifact — Vehicle

Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/5

Skyswirl Harrier

{4}{W}

Creature — Bird

Flying

3/4

Skywhaler's Shot

{2}{W}

Instant

Destroy target creature with power 3 or greater. Scry 1.

Smuggler's Copter

{2}

Artifact — Vehicle

Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3

Snare Thopter

{4}

Artifact Creature — Thopter

Flying, haste

3/2

Spark of Creativity

{R}

Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

Speedway Fanatic

{1}{R}

Creature — Human Pilot

Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

2/1

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {R} to your mana pool.

Spireside Infiltrator

{2}{R}

Creature — Human Rogue

Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.

3/2

Spontaneous Artist

{3}{R}

Creature — Human Rogue

When Spontaneous Artist enters the battlefield, you get {E} (an energy counter).

Pay {E}: Target creature gains haste until end of turn.

3/3

Start Your Engines

{3}{R}

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Subtle Strike

{1}{B}

Instant

Choose one or both —

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.

Syndicate Trafficker

{1}{B}

Creature — Aetherborn Rogue

{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.

3/1

Take Down

{G}

Sorcery

Choose one —

• Take Down deals 4 damage to target creature with flying.

• Take Down deals 1 damage to each creature with flying.

Tasseled Dromedary

{W}

Creature — Camel

0/4

Terrain Elemental

{1}{G}

Creature — Elemental

3/2

Territorial Gorger

{3}{R}

Creature — Gremlin

Trample

Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn.

2/2

Terror of the Fairgrounds

{3}{R}

Creature — Gremlin

5/2

Tezzeret's Ambition

{3}{U}{U}

Sorcery

Draw three cards. If you control no artifacts, discard a card.

Thriving Grubs

{1}{R}

Creature — Gremlin

When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

2/1

Thriving Ibex

{3}{W}

Creature — Goat

When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

2/4

Thriving Rats

{1}{B}

Creature — Rat

When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

1/2

Thriving Rhino

{2}{G}

Creature — Rhino

When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

2/3

Thriving Turtle

{U}

Creature — Turtle

When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

0/3

Tidy Conclusion

{3}{B}{B}

Instant

Destroy target creature. You gain 1 life for each artifact you control.

Toolcraft Exemplar

{W}

Creature — Dwarf Artificer

At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.

1/1

Torch Gauntlet

{2}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Torrential Gearhulk

{4}{U}{U}

Artifact Creature — Construct

Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

5/6

Trusty Companion

{1}{W}

Creature — Hyena

Vigilance

Trusty Companion can't attack alone.

3/2

Underhanded Designs

{1}{B}

Enchantment

Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.

{1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

Unlicensed Disintegration

{1}{B}{R}

Instant

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

Vedalken Blademaster

{2}{U}

Creature — Vedalken Soldier

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/3

Verdant Crescendo

{3}{G}

Sorcery

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.

Verdurous Gearhulk

{3}{G}{G}

Artifact Creature — Construct

Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

4/4

Veteran Motorist

{R}{W}

Creature — Dwarf Pilot

When Veteran Motorist enters the battlefield, scry 2.

Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

3/1

Visionary Augmenter

{2}{W}{W}

Creature — Dwarf Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

2/1

Voltaic Brawler

{R}{G}

Creature — Human Warrior

When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).

Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.

3/2

Wayward Giant

{4}{R}

Creature — Giant

Menace

4/5

Weaponcraft Enthusiast

{2}{B}

Creature — Aetherborn Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

0/1

Weldfast Monitor

{3}

Artifact Creature — Lizard

{R}: Weldfast Monitor gains menace until end of turn.

3/2

Weldfast Wingsmith

{3}{U}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

3/3

Welding Sparks

{2}{R}

Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Whirlermaker

{3}

Artifact

{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.

Whirler Virtuoso

{1}{U}{R}

Creature — Vedalken Artificer

When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.

2/3

Wildest Dreams

{X}{X}{G}

Sorcery

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

Wild Wanderer

{3}{G}

Creature — Elf Druid

When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

3/2

Wily Bandar

{G}

Creature — Cat Monkey

{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

1/1

Wispweaver Angel

{4}{W}{W}

Creature — Angel

Flying

When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

4/4

Woodweaver's Puzzleknot

{2}

Artifact

When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).

{2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}.

Workshop Assistant

{3}

Artifact Creature — Construct

When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.

1/2