Resources

Magic: The Gathering Oracle Changes

Conflux to Alara Reborn

General changes

Old card (Conflux) New card (Alara Reborn)

Addle

{1}{B}

Sorcery

Choose a color. Target player reveals his or her hand, then you choose a card of that color from it. That player discards that card.

Addle

{1}{B}

Sorcery

Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

Balduvian Warlord

{3}{R}

Creature — Human Barbarian

{T}: Remove target blocking creature from combat. Creatures it blocked that no other creature blocked this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step.

3/2

Balduvian Warlord

{3}{R}

Creature — Human Barbarian

{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step.

3/2

Callous Giant

{4}{R}{R}

Creature — Giant

If a source would deal 3 damage or less to Callous Giant, prevent that damage.

4/4

Callous Giant

{4}{R}{R}

Creature — Giant

If a source would deal 3 or less damage to Callous Giant, prevent that damage.

4/4

Chaosphere

{2}{R}

World Enchantment

Creatures with flying have "This creature can't block creatures without flying."

Creatures without flying have reach. (They can block creatures with flying.)

Chaosphere

{2}{R}

World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

Chaotic Goo

{2}{R}{R}

Creature — Ooze

Chaotic Goo comes into play with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

0/0

Chaotic Goo

{2}{R}{R}

Creature — Ooze

Chaotic Goo comes into play with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

0/0

Darkpact

{B}{B}{B}

Sorcery

Remove Darkpact from your deck before playing if you're not playing for ante.

You own target card in the ante. Exchange that card with the top of your library.

Darkpact

{B}{B}{B}

Sorcery

Remove Darkpact from your deck before playing if you're not playing for ante.

You own target card in the ante. Exchange that card with the top card of your library.

Decree of Annihilation

{8}{R}{R}

Sorcery

Remove all artifacts, creatures, lands, graveyards, and hands from the game.

Cycling {5}{R}{R}

When you cycle Decree of Annihilation, destroy all lands.

Decree of Annihilation

{8}{R}{R}

Sorcery

Remove all artifacts, creatures, lands, cards in graveyards, and cards in hands from the game.

Cycling {5}{R}{R}

When you cycle Decree of Annihilation, destroy all lands.

Dense Canopy

{1}{G}

Enchantment

Creatures with flying have "This creature can't block creatures without flying."

Dense Canopy

{1}{G}

Enchantment

Creatures with flying can block only creatures with flying.

Divine Presence

{2}{W}

Enchantment

If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead.

Divine Presence

{2}{W}

Enchantment

If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.

Dralnu, Lich Lord

{3}{U}{B}

Legendary Creature — Zombie

If damage would be dealt to Dralnu, sacrifice that many permanents instead.

{T}: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

3/3

Dralnu, Lich Lord

{3}{U}{B}

Legendary Creature — Zombie

If damage would be dealt to Dralnu, sacrifice that many permanents instead.

{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

3/3

Endless Cockroaches

{1}{B}{B}

Creature — Insect

When Endless Cockroaches is put into to a graveyard from play, return Endless Cockroaches to its owner's hand.

1/1

Endless Cockroaches

{1}{B}{B}

Creature — Insect

When Endless Cockroaches is put into a graveyard from play, return Endless Cockroaches to its owner's hand.

1/1

Exploration

{G}

Enchantment

You may play an additional land each of your turns.

Exploration

{G}

Enchantment

You may play an additional land on each of your turns.

False Orders

{R}

Instant

Play False Orders only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it blocked that no other creature blocked this combat become unblocked. You may have it block an attacking creature of your choice.

False Orders

{R}

Instant

Play False Orders only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice.

Fastbond

{G}

Enchantment

You may play as many lands as you choose on your turn.

Whenever you play a land other than the first land of the turn, Fastbond deals 1 damage to you.

Fastbond

{G}

Enchantment

You may play any number of additional lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Flooded Woodlands

{2}{U}{B}

Enchantment

Green creatures have "This creature can't attack unless you sacrifice a land."

Flooded Woodlands

{2}{U}{B}

Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.

Fluctuator

{2}

Artifact

Cycling costs you up to {2} less to play.

Fluctuator

{2}

Artifact

Cycling costs you pay cost up to {2} less.

Fork

{R}{R}

Instant

Copy target instant or sorcery spell, except that it copies Fork's color. You may choose new targets for the copy.

Fork

{R}{R}

Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Frenetic Efreet

{1}{U}{R}

Creature — Efreet

Flying

{0}: If Frenetic Efreet is in play, flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.

2/1

Frenetic Efreet

{1}{U}{R}

Creature — Efreet

Flying

{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.

2/1

Heartstone

{3}

Artifact

Activated abilities of creatures cost {1} less to play. This effect can't reduce the amount of mana an ability costs to play to less than 1 mana.

Heartstone

{3}

Artifact

Activated abilities of creatures cost {1} less to play. This effect can't reduce the amount of mana an ability costs to play to less than one mana.

Hull Breach

{R}{G}

Sorcery

Choose one or both — Destroy target artifact; or destroy target enchantment.

Hull Breach

{R}{G}

Sorcery

Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.

Indestructible Aura

{W}

Instant

Until end of turn, prevent all damage that would be dealt to target creature.

Indestructible Aura

{W}

Instant

Prevent all damage that would be dealt to target creature this turn.

Infernal Denizen

{7}{B}

Creature — Demon

At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play.

{T}: Gain control of target creature as long as Infernal Denizen remains in play.

5/7

Infernal Denizen

{7}{B}

Creature — Demon

At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice as long as Infernal Denizen remains in play.

{T}: Gain control of target creature as long as Infernal Denizen remains in play.

5/7

Liquid Fire

{4}{R}{R}

Sorcery

Liquid Fire deals 5 damage divided as you choose between target creature and that creature's controller.

Liquid Fire

{4}{R}{R}

Sorcery

As an additional cost to play Liquid Fire, choose a number between 0 and 5.

Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.

Ma Chao, Western Warrior

{3}{R}{R}

Legendary Creature — Human Soldier Warrior

Horsemanship

Whenever Ma Chao, Western Warrior attacks alone, it is unblockable this combat.

3/3

Ma Chao, Western Warrior

{3}{R}{R}

Legendary Creature — Human Soldier Warrior

Horsemanship

Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat.

3/3

Mana Web

{3}

Artifact

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.

Mana Web

{3}

Artifact

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.

Ogre Enforcer

{3}{R}{R}

Creature — Ogre

If Ogre Enforcer would be dealt nonlethal damage by a single source, prevent that damage.

4/4

Ogre Enforcer

{3}{R}{R}

Creature — Ogre

Ogre Enforcer can't be destroyed by lethal damage unless it's been dealt lethal damage by a single source.

4/4

Power Artifact

{U}{U}

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost up to {2} less to play. If this would make an ability cost 0 or less mana to play, it costs {1}, plus any nonmana costs.

Power Artifact

{U}{U}

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost {2} less to play. This effect can't reduce the amount of mana an ability costs to play to less than one mana.

Reclamation

{2}{G}{W}

Enchantment

Black creatures have "This creature can't attack unless you sacrifice a land."

Reclamation

{2}{G}{W}

Enchantment

Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.

Recoup

{1}{R}

Sorcery

Target sorcery card in your graveyard gains flashback until end of turn. If you play that card this turn, its flashback cost becomes equal to its mana cost as you play it. (Mana cost includes color.)

Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Recoup

{1}{R}

Sorcery

Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)

Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Research // Development

{G}{U} // {3}{U}{R}

Instant // Instant

Choose up to four cards you own from outside the game and shuffle them into your library. // Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times.

Research // Development

{G}{U} // {3}{U}{R}

Instant // Instant

Choose up to four cards you own from outside the game and shuffle them into your library. // Put a 3/1 red Elemental creature token into play unless any opponent has you draw a card. Repeat this process two more times.

Scarwood Bandits

{2}{G}{G}

Creature — Human Rogue

Forestwalk

{2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact as long as Scarwood Bandits is in play.

2/2

Scarwood Bandits

{2}{G}{G}

Creature — Human Rogue

Forestwalk

{2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact as long as Scarwood Bandits remains in play.

2/2

Seize the Soul

{2}{B}{B}

Instant

Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Haunt

When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Seize the Soul

{2}{B}{B}

Instant

Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Haunt

When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Sirocco

{1}{R}

Instant

Target player reveals his or her hand. For each blue instant card revealed, he or she pays 4 life or discards that card.

Sirocco

{1}{R}

Instant

Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.

Soltari Guerrillas

{2}{W}{R}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

{0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.

3/2

Soltari Guerrillas

{2}{W}{R}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3/2

Spoils of Evil

{2}{B}

Instant

For each artifact or creature card in an opponent's graveyard, add {1} to your mana pool and you gain 1 life.

Spoils of Evil

{2}{B}

Instant

For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.

Transmute Artifact

{U}{U}

Sorcery

As an additional cost to play Transmute Artifact, sacrifice an artifact.

Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it into play. If it's greater, you may pay the cost difference. If you do, put it into play. If you don't, put it into its owner's graveyard. Then shuffle your library.

Transmute Artifact

{U}{U}

Sorcery

As an additional cost to play Transmute Artifact, sacrifice an artifact.

Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it into play. If it's greater, you may pay {X}, where X is the difference. If you do, put it into play. If you don't, put it into its owner's graveyard. Then shuffle your library.

Two-Headed Dragon

{4}{R}{R}

Creature — Dragon

Flying

{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.

Two-Headed Dragon can't be blocked except by two or more creatures.

Two-Headed Dragon may block an additional creature.

4/4

Two-Headed Dragon

{4}{R}{R}

Creature — Dragon

Flying

{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.

Two-Headed Dragon can't be blocked except by two or more creatures.

Two-Headed Dragon can block an additional creature.

4/4

Verdant Force

{5}{G}{G}{G}

Creature — Elemental

At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.

7/7

Verdant Force

{5}{G}{G}{G}

Creature — Elemental

At the beginning of each upkeep, put a 1/1 green Saproling creature token into play.

7/7

Volrath's Laboratory

{5}

Artifact

As Volrath's Laboratory comes into play, choose a color and a creature type.

{5}, {T}: Put a 2/2 creature token of the chosen color and type into play .

Volrath's Laboratory

{5}

Artifact

As Volrath's Laboratory comes into play, choose a color and a creature type.

{5}, {T}: Put a 2/2 creature token of the chosen color and type into play.

Changes from "as a copy" to "that's a copy"

Old card (Conflux) New card (Alara Reborn)

Dance of Many

{U}{U}

Enchantment

When Dance of Many comes into play, put a token into play as a copy of target nontoken creature.

When Dance of Many leaves play, remove the creature token from the game.

When the creature token leaves play, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Dance of Many

{U}{U}

Enchantment

When Dance of Many comes into play, put a token into play that's a copy of target nontoken creature.

When Dance of Many leaves play, remove the creature token from the game.

When the creature token leaves play, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Dual Nature

{4}{G}{G}

Enchantment

Whenever a nontoken creature comes into play, its controller puts a token into play as a copy of that creature.

Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game.

When Dual Nature leaves play, remove all tokens put into play with Dual Nature from the game.

Dual Nature

{4}{G}{G}

Enchantment

Whenever a nontoken creature comes into play, its controller puts a token into play that's a copy of that creature.

Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game.

When Dual Nature leaves play, remove all tokens put into play with Dual Nature from the game.

Echo Chamber

{4}

Artifact

{4}, {T}: An opponent chooses target creature he or she controls. Put a token into play as a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery.

Echo Chamber

{4}

Artifact

{4}, {T}: An opponent chooses target creature he or she controls. Put a token into play that's a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery.

Changes from "deal" to "assign"

Old card (Conflux) New card (Alara Reborn)

Bone Dancer

{1}{B}{B}

Creature — Zombie

Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, Bone Dancer deals no combat damage this turn.

2/2

Bone Dancer

{1}{B}{B}

Creature — Zombie

Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, Bone Dancer assigns no combat damage this turn.

2/2

Carrion Rats

{B}

Creature — Rat

Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn.

2/1

Carrion Rats

{B}

Creature — Rat

Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats assigns no combat damage this turn.

2/1

Carrion Wurm

{3}{B}{B}

Creature — Zombie Wurm

Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.

6/5

Carrion Wurm

{3}{B}{B}

Creature — Zombie Wurm

Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm assigns no combat damage this turn.

6/5

Cloak of Confusion

{1}{B}

Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random.

Cloak of Confusion

{1}{B}

Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Delif's Cone

{0}

Artifact

{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it deals no combat damage this turn.

Delif's Cone

{0}

Artifact

{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

Delif's Cube

{1}

Artifact

{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it deals no combat damage this turn and you put a cube counter on Delif's Cube.

{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.

Delif's Cube

{1}

Artifact

{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.

Dwarven Vigilantes

{2}{R}

Creature — Dwarf

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes deals no combat damage this turn.

2/2

Dwarven Vigilantes

{2}{R}

Creature — Dwarf

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.

2/2

Farrel's Mantle

{2}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature deals no combat damage this turn.

Farrel's Mantle

{2}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.

Farrel's Zealot

{1}{W}{W}

Creature — Human

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn.

2/2

Farrel's Zealot

{1}{W}{W}

Creature — Human

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

2/2

Floral Spuzzem

{3}{G}

Creature — Elemental

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem deals no combat damage this turn.

2/2

Floral Spuzzem

{3}{G}

Creature — Elemental

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.

2/2

Gaze of Pain

{1}{B}

Sorcery

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it deals no combat damage this turn.

Gaze of Pain

{1}{B}

Sorcery

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

Goblin Vandal

{R}

Creature — Goblin Rogue

Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal deals no combat damage this turn.

1/1

Goblin Vandal

{R}

Creature — Goblin Rogue

Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.

1/1

Keeper of Tresserhorn

{5}{B}

Creature — Avatar

Whenever Keeper of Tresserhorn attacks and isn't blocked, it deals no combat damage this turn and defending player loses 2 life.

6/6

Keeper of Tresserhorn

{5}{B}

Creature — Avatar

Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.

6/6

Kukemssa Pirates

{3}{U}

Creature — Human Pirate

Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn.

2/2

Kukemssa Pirates

{3}{U}

Creature — Human Pirate

Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.

2/2

Laccolith Grunt

{2}{R}

Creature — Beast

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn.

2/2

Laccolith Grunt

{2}{R}

Creature — Beast

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

2/2

Laccolith Rig

{R}

Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature deals no combat damage this turn.

Laccolith Rig

{R}

Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.

Laccolith Titan

{5}{R}{R}

Creature — Beast

Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn.

6/6

Laccolith Titan

{5}{R}{R}

Creature — Beast

Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.

6/6

Laccolith Warrior

{2}{R}{R}

Creature — Beast Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn.

3/3

Laccolith Warrior

{2}{R}{R}

Creature — Beast Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

3/3

Laccolith Whelp

{R}

Creature — Beast

Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn.

1/1

Laccolith Whelp

{R}

Creature — Beast

Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.

1/1

Lim-Dul's Paladin

{2}{B}{R}

Creature — Human Knight

Trample

At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card.

Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.

Whenever Lim-Dul's Paladin attacks and isn't blocked, it deals no combat damage this turn and defending player loses 4 life.

0/3

Lim-Dul's Paladin

{2}{B}{R}

Creature — Human Knight

Trample

At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card.

Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.

Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

0/3

Ophidian

{2}{U}

Creature — Snake

Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian deals no combat damage this turn.

1/3

Ophidian

{2}{U}

Creature — Snake

Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.

1/3

Orcish Squatters

{4}{R}

Creature — Orc

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn.

2/3

Orcish Squatters

{4}{R}

Creature — Orc

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

2/3

Pygmy Hippo

{G}{U}

Creature — Hippo

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo deals no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is equal to the amount of mana emptied from defending player's mana pool this way.

2/2

Pygmy Hippo

{G}{U}

Creature — Hippo

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is equal to the amount of mana emptied from defending player's mana pool this way.

2/2

Rysorian Badger

{2}{G}

Creature — Badger

Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger deals no combat damage this turn.

2/2

Rysorian Badger

{2}{G}

Creature — Badger

Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger assigns no combat damage this turn.

2/2

Stromgald Spy

{3}{B}

Creature — Human Rogue

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy deals no combat damage this turn.

2/4

Stromgald Spy

{3}{B}

Creature — Human Rogue

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy assigns no combat damage this turn.

2/4

Changes from "life or less" to "or less life"

Old card (Conflux) New card (Alara Reborn)

Avatar of Hope

{6}{W}{W}

Creature — Avatar

If you have 3 life or less, Avatar of Hope costs {6} less to play.

Flying

Avatar of Hope can block any number of creatures.

4/9

Avatar of Hope

{6}{W}{W}

Creature — Avatar

If you have 3 or less life, Avatar of Hope costs {6} less to play.

Flying

Avatar of Hope can block any number of creatures.

4/9

Convalescence

{1}{W}

Enchantment

At the beginning of your upkeep, if you have 10 life or less, you gain 1 life.

Convalescence

{1}{W}

Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Convalescent Care

{1}{W}{W}

Enchantment

At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.

Convalescent Care

{1}{W}{W}

Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Lurking Jackals

{B}

Enchantment

When an opponent has 10 life or less, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.

Lurking Jackals

{B}

Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.

Opal Avenger

{2}{W}

Enchantment

When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.

Opal Avenger

{2}{W}

Enchantment

When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.

Razor Pendulum

{4}

Artifact

At the end of each player's turn, if that player has 5 life or less, Razor Pendulum deals 2 damage to him or her.

Razor Pendulum

{4}

Artifact

At the end of each player's turn, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.

Second Chance

{2}{U}

Enchantment

At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance. If you do, take an extra turn after this one.

Second Chance

{2}{U}

Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one.

Changes from "type" to "creature type"

Old card (Conflux) New card (Alara Reborn)

Defensive Maneuvers

{3}{W}

Instant

Creatures of the type of your choice get +0/+4 until end of turn.

Defensive Maneuvers

{3}{W}

Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Karona, False God

{1}{W}{U}{B}{R}{G}

Legendary Creature — Avatar

Haste

At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.

Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn.

5/5

Karona, False God

{1}{W}{U}{B}{R}{G}

Legendary Creature — Avatar

Haste

At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.

Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.

5/5

Riptide Chronologist

{3}{U}{U}

Creature — Human Wizard

{U}, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.

1/3

Riptide Chronologist

{3}{U}{U}

Creature — Human Wizard

{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.

1/3

Tribal Forcemage

{1}{G}

Creature — Elf Wizard

Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn.

1/1

Tribal Forcemage

{1}{G}

Creature — Elf Wizard

Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.

1/1

Tribal Unity

{X}{2}{G}

Instant

Creatures of the type of your choice get +X/+X until end of turn.

Tribal Unity

{X}{2}{G}

Instant

Creatures of the creature type of your choice get +X/+X until end of turn.

Walking Desecration

{2}{B}

Creature — Zombie

{B}, {T}: Creatures of the type of your choice attack this turn if able.

1/1

Walking Desecration

{2}{B}

Creature — Zombie

{B}, {T}: Creatures of the creature type of your choice attack this turn if able.

1/1

Changes involving shuffling

Old card (Conflux) New card (Alara Reborn)

Fierce Empath

{2}{G}

Creature — Elf

When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

1/1

Fierce Empath

{2}{G}

Creature — Elf

When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.

1/1

Hunting Cheetah

{2}{G}

Creature — Cat

Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.

2/3

Hunting Cheetah

{2}{G}

Creature — Cat

Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.

2/3

Krosan Tusker

{5}{G}{G}

Creature — Boar Beast

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library.

6/5

Krosan Tusker

{5}{G}{G}

Creature — Boar Beast

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.

6/5

One with Nature

{G}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library.

One with Nature

{G}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card into play tapped, then shuffle your library.

Welkin Hawk

{1}{W}

Creature — Bird

Flying

When Welkin Hawk is put into a graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card, and put it into your hand. If you do, shuffle your library.

1/1

Welkin Hawk

{1}{W}

Creature — Bird

Flying

When Welkin Hawk is put into a graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.

1/1

Wirewood Herald

{1}{G}

Creature — Elf

When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card, and put it into your hand. If you do, shuffle your library.

1/1

Wirewood Herald

{1}{G}

Creature — Elf

When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.

1/1

Yavimaya Granger

{2}{G}

Creature — Elf

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Yavimaya Granger comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.

2/2

Yavimaya Granger

{2}{G}

Creature — Elf

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Yavimaya Granger comes into play, you may search your library for a basic land card, put that card into play tapped, then shuffle your library.

2/2

Changes to ability order only

Old card (Conflux) New card (Alara Reborn)

Blurred Mongoose

{1}{G}

Creature — Mongoose

Shroud (This permanent can't be the target of spells or abilities.)

Blurred Mongoose can't be countered.

2/1

Blurred Mongoose

{1}{G}

Creature — Mongoose

Blurred Mongoose can't be countered.

Shroud (This permanent can't be the target of spells or abilities.)

2/1

Changes to reminder text only

Old card (Conflux) New card (Alara Reborn)

Angel of Mercy

{4}{W}

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Angel of Mercy comes into play, you gain 3 life.

3/3

Angel of Mercy

{4}{W}

Creature — Angel

Flying

When Angel of Mercy comes into play, you gain 3 life.

3/3

Dusk Imp

{2}{B}

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

2/1

Dusk Imp

{2}{B}

Creature — Imp

Flying

2/1

Foul Imp

{B}{B}

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Foul Imp comes into play, you lose 2 life.

2/2

Foul Imp

{B}{B}

Creature — Imp

Flying

When Foul Imp comes into play, you lose 2 life.

2/2

Lord of the Pit

{4}{B}{B}{B}

Creature — Demon

Flying, trample (This creature can't be blocked except by creatures with flying or reach. If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

7/7

Lord of the Pit

{4}{B}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

7/7

Pacifism

{1}{W}

Enchantment — Aura

Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)

Enchanted creature can't attack or block.

Pacifism

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Reya Dawnbringer

{6}{W}{W}{W}

Legendary Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

At the beginning of your upkeep, you may return target creature card from your graveyard to play.

4/6

Reya Dawnbringer

{6}{W}{W}{W}

Legendary Creature — Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to play.

4/6

Serra Angel

{3}{W}{W}

Creature — Angel

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

4/4

Serra Angel

{3}{W}{W}

Creature — Angel

Flying, vigilance

4/4

Serra's Embrace

{2}{W}{W}

Enchantment — Aura

Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)

Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.)

Serra's Embrace

{2}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

Unholy Strength

{B}

Enchantment — Aura

Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)

Enchanted creature gets +2/+1.

Unholy Strength

{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Changes to sunburst reminder text only

Old card (Conflux) New card (Alara Reborn)

Arcbound Wanderer

{6}

Artifact Creature — Golem

Modular—Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound Wanderer

{6}

Artifact Creature — Golem

Modular—Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

0/0

Baton of Courage

{3}

Artifact

Flash

Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Baton of Courage

{3}

Artifact

Flash

Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Clearwater Goblet

{5}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)

At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.

Clearwater Goblet

{5}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)

At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.

Engineered Explosives

{X}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)

{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Engineered Explosives

{X}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)

{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Etched Oracle

{4}

Artifact Creature — Wizard

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

0/0

Etched Oracle

{4}

Artifact Creature — Wizard

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)

{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

0/0

Heliophial

{5}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)

{2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.

Heliophial

{5}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)

{2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.

Infused Arrows

{4}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)

{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

Infused Arrows

{4}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)

{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

Lunar Avenger

{7}

Artifact Creature — Golem

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

2/2

Lunar Avenger

{7}

Artifact Creature — Golem

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)

Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

2/2

Opaline Bracers

{4}

Artifact — Equipment

Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Opaline Bracers

{4}

Artifact — Equipment

Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Pentad Prism

{2}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)

Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

Pentad Prism

{2}

Artifact

Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)

Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

Sawtooth Thresher

{6}

Artifact Creature — Construct

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.

1/1

Sawtooth Thresher

{6}

Artifact Creature — Construct

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)

Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.

1/1

Skyreach Manta

{5}

Artifact Creature — Fish

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

Flying

0/0

Skyreach Manta

{5}

Artifact Creature — Fish

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)

Flying

0/0

Solarion

{7}

Artifact Creature — Construct

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

{T}: Double the number of +1/+1 counters on Solarion.

0/0

Solarion

{7}

Artifact Creature — Construct

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)

{T}: Double the number of +1/+1 counters on Solarion.

0/0

Spinal Parasite

{5}

Artifact Creature — Insect

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.

-1/-1

Spinal Parasite

{5}

Artifact Creature — Insect

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)

Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.

-1/-1

Suncrusher

{9}

Artifact Creature — Construct

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.

{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

3/3

Suncrusher

{9}

Artifact Creature — Construct

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)

{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.

{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

3/3

Suntouched Myr

{3}

Artifact Creature — Myr

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

0/0

Suntouched Myr

{3}

Artifact Creature — Myr

Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)

0/0

New cards

Old card (Conflux) New card (Alara Reborn)

Anathemancer

{1}{B}{R}

Creature — Zombie Wizard

When Anathemancer comes into play, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

2/2

Architects of Will

{2}{U}{B}

Artifact Creature — Human Wizard

When Architects of Will comes into play, look at the top three cards of target player's library, then put them back in any order.

Cycling {u/b} ({u/b}, Discard this card: Draw a card.)

3/3

Ardent Plea

{1}{W}{U}

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

Arsenal Thresher

{2}{w/b}{U}

Artifact Creature — Construct

As Arsenal Thresher comes into play, you may reveal any number of other artifact cards from your hand. Arsenal Thresher comes into play with a +1/+1 counter on it for each card revealed this way.

2/2

Aven Mimeomancer

{1}{W}{U}

Creature — Bird Wizard

Flying

At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying as long as it has a feather counter on it.

3/1

Bant Sojourners

{1}{G}{W}{U}

Creature — Human Soldier

When you cycle Bant Sojourners or it's put into a graveyard from play, you may put a 1/1 white Soldier creature token into play.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

2/4

Bant Sureblade

{g/u}{W}

Creature — Human Soldier

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

2/1

Behemoth Sledge

{1}{G}{W}

Artifact — Equipment

Equipped creature gets +2/+2 and has lifelink and trample.

Equip {3}

Bituminous Blast

{3}{B}{R}

Instant

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

Bituminous Blast deals 4 damage to target creature.

Blitz Hellion

{3}{R}{G}

Creature — Hellion

Trample, haste

At end of turn, Blitz Hellion's owner shuffles it into his or her library.

7/7

Bloodbraid Elf

{2}{R}{G}

Creature — Elf Berserker

Haste

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

3/2

Brainbite

{2}{U}{B}

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

Draw a card.

Breath of Malfegor

{3}{B}{R}

Instant

Breath of Malfegor deals 5 damage to each opponent.

Captured Sunlight

{2}{G}{W}

Sorcery

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

You gain 4 life.

Cerodon Yearling

{R}{W}

Creature — Beast

Vigilance, haste

2/2

Cloven Casting

{5}{U}{R}

Enchantment

Whenever you play a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.

Colossal Might

{R}{G}

Instant

Target creature gets +4/+2 and gains trample until end of turn.

Crystallization

{g/u}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, remove that creature from the game.

Dauntless Escort

{1}{G}{W}

Creature — Rhino Soldier

Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.

3/3

Deadshot Minotaur

{3}{R}{G}

Creature — Minotaur

When Deadshot Minotaur comes into play, it deals 3 damage to target creature with flying.

Cycling {r/g} ({r/g}, Discard this card: Draw a card.)

3/4

Deathbringer Thoctar

{4}{B}{R}

Creature — Zombie Beast

Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Deathbringer Thoctar.

Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.

3/3

Defiler of Souls

{3}{B}{B}{R}

Creature — Demon

Flying

At the beginning of each player's upkeep, that player sacrifices a monocolored creature.

5/5

Demon

Creature — Demon

Flying

*/*

Demonic Dread

{1}{B}{R}

Sorcery

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

Target creature can't block this turn.

Demonspine Whip

{B}{R}

Artifact — Equipment

{X}: Equipped creature gets +X/+0 until end of turn.

Equip {1}

Deny Reality

{3}{U}{B}

Sorcery

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

Return target permanent to its owner's hand.

Double Negative

{U}{U}{R}

Instant

Counter up to two target spells.

Dragon Appeasement

{3}{B}{R}{G}

Enchantment

Skip your draw step.

Whenever you sacrifice a creature, you may draw a card.

Dragon Broodmother

{2}{R}{R}{R}{G}

Creature — Dragon

Flying

At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 into play. (As the token comes into play, you may sacrifice any number of creatures. It comes into play with twice that many +1/+1 counters on it.)

4/4

Drastic Revelation

{2}{U}{B}{R}

Sorcery

Discard your hand. Draw seven cards, then discard three cards at random.

Elemental Shaman

Creature — Elemental Shaman

3/1

Elf Warrior

Creature — Elf Warrior

1/1

Enigma Sphinx

{4}{W}{U}{B}

Artifact Creature — Sphinx

Flying

When Enigma Sphinx is put into your graveyard from play, put it into your library third from the top.

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

5/4

Enlisted Wurm

{4}{G}{W}

Creature — Wurm

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

5/5

Esper Sojourners

{W}{U}{B}

Artifact Creature — Vedalken Wizard

When you cycle Esper Sojourners or it's put into a graveyard from play, you may tap or untap target permanent.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

2/3

Esper Stormblade

{w/b}{U}

Artifact Creature — Vedalken Wizard

As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.

2/1

Ethercaste Knight

{W}{U}

Artifact Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

1/3

Etherium Abomination

{3}{U}{B}

Artifact Creature — Horror

Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

4/3

Ethersworn Shieldmage

{1}{W}{U}

Artifact Creature — Vedalken Wizard

Flash

When Ethersworn Shieldmage comes into play, prevent all damage that would be dealt to artifact creatures this turn.

2/2

Etherwrought Page

{1}{W}{U}{B}

Artifact

At the beginning of your upkeep, choose one — You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.

Fieldmist Borderpost

{1}{W}{U}

Artifact

You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.

Fieldmist Borderpost comes into play tapped.

{T}: Add {W} or {U} to your mana pool.

Fight to the Death

{R}{W}

Instant

Destroy all blocking creatures and all blocked creatures.

Filigree Angel

{5}{W}{W}{U}

Artifact Creature — Angel

Flying

When Filigree Angel comes into play, you gain 3 life for each artifact you control.

4/4

Finest Hour

{2}{G}{W}{U}

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Firewild Borderpost

{1}{R}{G}

Artifact

You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.

Firewild Borderpost comes into play tapped.

{T}: Add {R} or {G} to your mana pool.

Flurry of Wings

{G}{W}{U}

Instant

Put X 1/1 white Bird Soldier creature tokens with flying into play, where X is the number of attacking creatures.

Giant Ambush Beetle

{3}{b/g}{R}

Creature — Insect

Haste

When Giant Ambush Beetle comes into play, you may have target creature block it this turn if able.

4/3

Glassdust Hulk

{3}{W}{U}

Artifact Creature — Golem

Whenever another artifact comes into play under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.

Cycling {w/u} ({w/u}, Discard this card: Draw a card.)

3/4

Glory of Warfare

{2}{R}{W}

Enchantment

As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.

Gloryscale Viashino

{1}{R}{G}{W}

Creature — Viashino Soldier

Whenever you play a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.

3/3

Goblin

Creature — Goblin

1/1

Goblin token card

Godtracker of Jund

{1}{R}{G}

Creature — Elf Shaman

Whenever a creature with power 5 or greater comes into play under your control, you may put a +1/+1 counter on Godtracker of Jund.

2/2

Gorger Wurm

{3}{R}{G}

Creature — Wurm

Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

5/5

Grixis Grimblade

{u/r}{B}

Creature — Zombie Warrior

As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)

2/1

Grixis Sojourners

{1}{U}{B}{R}

Creature — Zombie Ogre

When you cycle Grixis Sojourners or it's put into a graveyard from play, you may remove target card in a graveyard from the game.

Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)

4/3

Grizzled Leotau

{G}{W}

Creature — Cat

1/5

Identity Crisis

{2}{W}{W}{B}{B}

Sorcery

Remove all cards in target player's hand and graveyard from the game.

Igneous Pouncer

{4}{B}{R}

Creature — Elemental

Haste

Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)

5/1

Illusory Demon

{1}{U}{B}

Creature — Demon Illusion

Flying

When you play a spell, sacrifice Illusory Demon.

4/3

Intimidation Bolt

{1}{R}{W}

Instant

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

Jenara, Asura of War

{G}{W}{U}

Legendary Creature — Angel

Flying

{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.

3/3

Jhessian Zombies

{4}{U}{B}

Creature — Zombie

Fear

Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

2/4

Jund Hackblade

{b/g}{R}

Creature — Goblin Berserker

As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.

2/1

Jund Sojourners

{B}{R}{G}

Creature — Viashino Shaman

When you cycle Jund Sojourners or it's put into a graveyard from play, you may have it deal 1 damage to target creature or player.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

3/2

Karrthus, Tyrant of Jund

{4}{B}{R}{G}

Legendary Creature — Dragon

Flying, haste

When Karrthus, Tyrant of Jund comes into play, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.

7/7

Kathari Bomber

{1}{B}{R}

Creature — Bird Shaman

Flying

When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens into play and sacrifice Kathari Bomber.

Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

2/2

Kathari Remnant

{2}{U}{B}

Creature — Bird Skeleton

Flying

{B}: Regenerate Kathari Remnant.

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

0/1

Knight of New Alara

{2}{G}{W}

Creature — Human Knight

Each other multicolored creature you control gets +1/+1 for each of its colors.

2/2

Knotvine Paladin

{G}{W}

Creature — Human Knight

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

2/2

Lavalanche

{X}{B}{R}{G}

Sorcery

Lavalanche deals X damage to target player and each creature he or she controls.

Leonin Armorguard

{2}{G}{W}

Creature — Cat Soldier

When Leonin Armorguard comes into play, creatures you control get +1/+1 until end of turn.

3/3

Lich Lord of Unx

{1}{U}{B}

Creature — Zombie Wizard

{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token into play.

{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.

2/2

Lightning Reaver

{3}{B}{R}

Creature — Zombie Beast

Fear, haste

Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.

At the end of your turn, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.

3/3

Lord of Extinction

{3}{B}{G}

Creature — Elemental

Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

*/*

Lorescale Coatl

{1}{G}{U}

Creature — Snake

Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.

2/2

Madrush Cyclops

{1}{B}{R}{G}

Creature — Cyclops Warrior

Creatures you control have haste.

3/4

Maelstrom Nexus

{W}{U}{B}{R}{G}

Enchantment

The first spell you play each turn has cascade. (When you play your first spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

Maelstrom Pulse

{1}{B}{G}

Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Mage Slayer

{1}{R}{G}

Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to defending player.

Equip {3}

Magefire Wings

{U}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has flying.

Marisi's Twinclaws

{2}{r/w}{G}

Creature — Cat Warrior

Double strike

2/4

Marrow Chomper

{3}{B}{G}

Creature — Zombie Lizard

Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

When Marrow Chomper comes into play, you gain 2 life for each creature it devoured.

3/3

Mask of Riddles

{U}{B}

Artifact — Equipment

Equipped creature has fear.

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2}

Mayael's Aria

{R}{G}{W}

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Messenger Falcons

{2}{g/u}{W}

Creature — Bird

Flying

When Messenger Falcons comes into play, draw a card.

2/2

Mind Funeral

{1}{U}{B}

Sorcery

Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.

Mistvein Borderpost

{1}{U}{B}

Artifact

You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.

Mistvein Borderpost comes into play tapped.

{T}: Add {U} or {B} to your mana pool.

Monstrous Carabid

{3}{B}{R}

Creature — Insect

Monstrous Carabid attacks each turn if able.

Cycling {b/r} ({b/r}, Discard this card: Draw a card.)

4/4

Morbid Bloom

{4}{B}{G}

Sorcery

Remove target creature card in a graveyard from the game, then put X 1/1 green Saproling creature tokens into play, where X is the removed card's toughness.

Mycoid Shepherd

{1}{G}{G}{W}

Creature — Fungus

Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from play, you may gain 5 life.

5/4

Naya Hushblade

{r/w}{G}

Creature — Elf Rogue

As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

2/1

Naya Sojourners

{2}{R}{G}{W}

Creature — Elf Shaman

When you cycle Naya Sojourners or it's put into a graveyard from play, you may put a +1/+1 counter on target creature.

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

5/3

Necromancer's Covenant

{3}{W}{B}{B}

Enchantment

When Necromancer's Covenant comes into play, remove all creature cards in target player's graveyard from the game, then put a 2/2 black Zombie creature token into play for each card removed this way.

Zombies you control have lifelink.

Nemesis of Reason

{3}{U}{B}

Creature — Leviathan Horror

Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.

3/7

Nulltread Gargantuan

{1}{G}{U}

Creature — Beast

When Nulltread Gargantuan comes into play, put a creature you control on top of its owner's library.

5/6

Offering to Asha

{2}{W}{U}

Instant

Counter target spell unless its controller pays {4}. You gain 4 life.

Pale Recluse

{4}{G}{W}

Creature — Spider

Reach (This can block creatures with flying.)

Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)

4/5

Pegasus token card

Predatory Advantage

{3}{R}{G}

Enchantment

At the end of each opponent's turn, if that player didn't play a creature spell this turn, put a 2/2 green Lizard creature token into play.

Putrid Leech

{B}{G}

Creature — Zombie Leech

Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Play this ability only once each turn.

2/2

Qasali Pridemage

{G}{W}

Creature — Cat Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

2/2

Reborn Hope

{G}{W}

Sorcery

Return target multicolored card from your graveyard to your hand.

Retaliator Griffin

{1}{R}{G}{W}

Creature — Griffin

Flying

Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.

2/2

Rhox Brute

{2}{R}{G}

Creature — Rhino Warrior

4/4

Sages of the Anima

{3}{G}{U}

Creature — Elf Wizard

If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

3/4

Sanctum Plowbeast

{4}{W}{U}

Artifact Creature — Beast

Defender

Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)

3/6

Sangrite Backlash

{b/g}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-3.

Sanity Gnawers

{1}{B}{R}

Creature — Rat

When Sanity Gnawers comes into play, target player discards a card at random.

1/1

Sen Triplets

{2}{W}{U}{B}

Legendary Artifact Creature — Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't play spells or activated abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.

3/3

Sewn-Eye Drake

{2}{u/r}{B}

Creature — Zombie Drake

Flying, haste

3/1

Sheep token card

Shield of the Righteous

{W}{U}

Artifact — Equipment

Equipped creature gets +0/+2 and has vigilance.

Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Equip {2}

Sigil Captain

{1}{G}{W}{W}

Creature — Rhino Soldier

Whenever a creature comes into play under your control, if that creature is 1/1, put two +1/+1 counters on it.

3/3

Sigil of the Nayan Gods

{1}{G}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

Cycling {g/w} ({g/w}, Discard this card: Draw a card.)

Sigiled Behemoth

{4}{G}{W}

Creature — Beast

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5/4

Singe-Mind Ogre

{2}{B}{R}

Creature — Ogre Mutant

When Singe-Mind Ogre comes into play, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.

3/2

Skyclaw Thrash

{3}{U}{R}

Artifact Creature — Viashino Warrior

Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.

4/4

Slave of Bolas

{3}{u/r}{B}

Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at end of turn.

Soldier token card

Soul Manipulation

{1}{U}{B}

Instant

Choose one or both — Counter target creature spell; and/or return target creature card in your graveyard to your hand.

Soulquake

{3}{U}{U}{B}{B}

Sorcery

Return all creatures in play and all creature cards in graveyards to their owners' hands.

Sovereigns of Lost Alara

{4}{W}{U}

Creature — Spirit

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it into play attached to that creature, then shuffle your library.

4/5

Spellbound Dragon

{3}{U}{R}

Creature — Dragon

Flying

Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.

3/5

Spellbreaker Behemoth

{1}{R}{G}{G}

Creature — Beast

Spellbreaker Behemoth can't be countered.

Creature spells you control with power 5 or greater can't be countered.

5/5

Sphinx of the Steel Wind

{5}{W}{U}{B}

Artifact Creature — Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green

6/6

Spirit

Creature — Spirit

Flying

1/1

Squirrel token card

Stormcaller's Boon

{2}{W}{U}

Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

Stun Sniper

{R}{W}

Creature — Human Archer

{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.

1/1

Tainted Sigil

{1}{W}{B}

Artifact

{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)

Talon Trooper

{1}{W}{U}

Creature — Bird Scout

Flying

2/3

Thopter Foundry

{w/b}{U}

Artifact

{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying into play. You gain 1 life.

Thought Hemorrhage

{2}{B}{R}

Sorcery

Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.

Thraximundar

{4}{U}{B}{R}

Legendary Creature — Zombie Assassin

Haste

Whenever Thraximundar attacks, defending player sacrifices a creature.

Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

6/6

Thrull

Creature — Thrull

0/1

Time Sieve

{U}{B}

Artifact

{T}, Sacrifice five artifacts: Take an extra turn after this one.

Trace of Abundance

{r/w}{G}

Enchantment — Aura

Enchant land

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Unbender Tine

{2}{W}{U}

Artifact

{T}: Untap another target permanent.

Unscythe, Killer of Kings

{U}{B}{B}{R}

Legendary Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may remove that card from the game. If you do, put a 2/2 black Zombie creature token into play.

Equip {2}

Uril, the Miststalker

{2}{R}{G}{W}

Legendary Creature — Beast

Uril, the Miststalker can't be the target of spells or abilities your opponents control.

Uril gets +2/+2 for each Aura attached to it.

5/5

Valley Rannet

{4}{R}{G}

Creature — Beast

Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)

6/3

Vectis Dominator

{1}{W}{B}

Artifact Creature — Human Wizard

{T}: Tap target creature unless its controller pays 2 life.

0/2

Vedalken Ghoul

{U}{B}

Creature — Vedalken Zombie

Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.

1/1

Vedalken Heretic

{G}{U}

Creature — Vedalken Rogue

Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.

1/1

Veinfire Borderpost

{1}{B}{R}

Artifact

You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.

Veinfire Borderpost comes into play tapped.

{T}: Add {B} or {R} to your mana pool.

Vengeful Rebirth

{4}{R}{G}

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.

Remove Vengeful Rebirth from the game.

Violent Outburst

{1}{R}{G}

Instant

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)

Creatures you control get +1/+0 until end of turn.

Vithian Renegades

{1}{R}{G}

Creature — Human Shaman

When Vithian Renegades comes into play, destroy target artifact.

3/2

Wall of Denial

{1}{W}{U}

Creature — Wall

Defender, flying, shroud

0/8

Wargate

{X}{G}{W}{U}

Sorcery

Search your library for a permanent card with converted mana cost X or less, put it into play, then shuffle your library.

Wildfield Borderpost

{1}{G}{W}

Artifact

You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.

Wildfield Borderpost comes into play tapped.

{T}: Add {G} or {W} to your mana pool.

Winged Coatl

{1}{G}{U}

Creature — Snake

Flash

Flying

Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

1/1

Zealous Persecution

{W}{B}

Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Zombie token card