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Magic Oracle Changes

Dragon's Maze to Magic 2014

Convoke

Dragon's MazeMagic 2014
Angel of SalvationAngel of Salvation

{6}{W}{W}

Creature — Angel

Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

5/5

{6}{W}{W}

Creature — Angel

Flash; convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

5/5

Autochthon WurmAutochthon Wurm

{10}{G}{G}{G}{W}{W}

Creature — Wurm

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Trample

9/14

{10}{G}{G}{G}{W}{W}

Creature — Wurm

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample

9/14

Chant of Vitu-GhaziChant of Vitu-Ghazi

{6}{W}{W}

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

{6}{W}{W}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Chord of CallingChord of Calling

{X}{G}{G}{G}

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

{X}{G}{G}{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Conclave EquenautConclave Equenaut

{4}{W}{W}

Creature — Human Soldier

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Flying

3/3

{4}{W}{W}

Creature — Human Soldier

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

3/3

Conclave PhalanxConclave Phalanx

{4}{W}

Creature — Human Soldier

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

2/4

{4}{W}

Creature — Human Soldier

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

2/4

Conclave's BlessingConclave's Blessing

{3}{W}

Enchantment — Aura

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

{3}{W}

Enchantment — Aura

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

Devouring LightDevouring Light

{1}{W}{W}

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Exile target attacking or blocking creature.

{1}{W}{W}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.

Gather CourageGather Courage

{G}

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Target creature gets +2/+2 until end of turn.

{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +2/+2 until end of turn.

Guardian of Vitu-GhaziGuardian of Vitu-Ghazi

{6}{G}{W}

Creature — Elemental

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Vigilance

4/7

{6}{G}{W}

Creature — Elemental

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance

4/7

Hour of ReckoningHour of Reckoning

{4}{W}{W}{W}

Sorcery

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Destroy all nontoken creatures.

{4}{W}{W}{W}

Sorcery

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.

Kavu PrimarchKavu Primarch

{3}{G}

Creature — Kavu

Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)

Kicker {4} (You may pay an additional {4} as you cast this spell.)

If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

3/3

{3}{G}

Creature — Kavu

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

3/3

OverwhelmOverwhelm

{5}{G}{G}

Sorcery

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

{5}{G}{G}

Sorcery

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

Root-Kin AllyRoot-Kin Ally

{4}{G}{G}

Creature — Elemental Warrior

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

3/3

{4}{G}{G}

Creature — Elemental Warrior

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

3/3

Scatter the SeedsScatter the Seeds

{3}{G}{G}

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Put three 1/1 green Saproling creature tokens onto the battlefield.

{3}{G}{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 1/1 green Saproling creature tokens onto the battlefield.

Siege WurmSiege Wurm

{5}{G}{G}

Creature — Wurm

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Trample

5/5

{5}{G}{G}

Creature — Wurm

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample

5/5

Sprout SwarmSprout Swarm

{1}{G}

Instant

Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 green Saproling creature token onto the battlefield.

{1}{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 green Saproling creature token onto the battlefield.

Sundering VitaeSundering Vitae

{2}{G}

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Destroy target artifact or enchantment.

{2}{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target artifact or enchantment.

Delve

Dragon's MazeMagic 2014
Death RattleDeath Rattle

{5}{B}

Instant

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Destroy target nongreen creature. It can't be regenerated.

{5}{B}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target nongreen creature. It can't be regenerated.

Logic KnotLogic Knot

{X}{U}{U}

Instant

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Counter target spell unless its controller pays {X}.

{X}{U}{U}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Counter target spell unless its controller pays {X}.

TombstalkerTombstalker

{6}{B}{B}

Creature — Demon

Flying

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

5/5

{6}{B}{B}

Creature — Demon

Flying

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

5/5

Indestructible

Dragon's MazeMagic 2014
Aegis AngelAegis Angel

{4}{W}{W}

Creature — Angel

Flying

When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)

5/5

{4}{W}{W}

Creature — Angel

Flying

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5

Angelic OverseerAngelic Overseer

{3}{W}{W}

Creature — Angel

Flying

As long as you control a Human, Angelic Overseer has hexproof and is indestructible.

5/3

{3}{W}{W}

Creature — Angel

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

5/3

Avacyn, Angel of HopeAvacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Flying, vigilance

Avacyn, Angel of Hope and other permanents you control are indestructible.

8/8

{5}{W}{W}{W}

Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

8/8

BantBant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll {C}, put a divinity counter on target green, white, or blue creature. That creature is indestructible as long as it has a divinity counter on it.

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll {C}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Blightsteel ColossusBlightsteel Colossus

{12}

Artifact Creature — Golem

Trample, infect

Blightsteel Colossus is indestructible.

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

11/11

{12}

Artifact Creature — Golem

Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

11/11

Boros CharmBoros Charm

{R}{W}

Instant

Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.

{R}{W}

Instant

Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn.

Break of DayBreak of Day

{1}{W}

Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.)

{1}{W}

Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Consecrate LandConsecrate Land

{W}

Enchantment — Aura

Enchant land

Enchanted land is indestructible and can't be enchanted by other Auras.

{W}

Enchantment — Aura

Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.

Creepy DollCreepy Doll

{5}

Artifact Creature — Construct

Creepy Doll is indestructible.

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

1/1

{5}

Artifact Creature — Construct

Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

1/1

Dark DepthsDark Depths

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage onto the battlefield.

Darksteel AxeDarksteel Axe

{1}

Artifact — Equipment

Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)

Equipped creature gets +2/+0.

Equip {2}

{1}

Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}

Darksteel BruteDarksteel Brute

{2}

Artifact

Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

{2}

Artifact

Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)

{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Darksteel CitadelDarksteel Citadel

Artifact Land

Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

{T}: Add {1} to your mana pool.

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this permanent.)

{T}: Add {1} to your mana pool.

Darksteel ColossusDarksteel Colossus

{11}

Artifact Creature — Golem

Trample

Darksteel Colossus is indestructible.

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

11/11

{11}

Artifact Creature — Golem

Trample, indestructible

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

11/11

Darksteel ForgeDarksteel Forge

{9}

Artifact

Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)

{9}

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Darksteel GargoyleDarksteel Gargoyle

{7}

Artifact Creature — Gargoyle

Flying

Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

3/3

{7}

Artifact Creature — Gargoyle

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

3/3

Darksteel GarrisonDarksteel Garrison

{2}

Artifact — Fortification

Fortified land is indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

{2}

Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Darksteel IngotDarksteel Ingot

{3}

Artifact

Darksteel Ingot is indestructible. (Effects that say "destroy" don't destroy it.)

{T}: Add one mana of any color to your mana pool.

{3}

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

{T}: Add one mana of any color to your mana pool.

Darksteel JuggernautDarksteel Juggernaut

{5}

Artifact Creature — Juggernaut

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut is indestructible and attacks each turn if able.

*/*

{5}

Artifact Creature — Juggernaut

Indestructible

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut attacks each turn if able.

*/*

Darksteel MyrDarksteel Myr

{3}

Artifact Creature — Myr

Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

0/1

{3}

Artifact Creature — Myr

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

0/1

Darksteel PendantDarksteel Pendant

{2}

Artifact

Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.

{2}

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.

Darksteel PlateDarksteel Plate

{3}

Artifact — Equipment

Darksteel Plate is indestructible.

Equipped creature is indestructible.

Equip {2}

{3}

Artifact — Equipment

Indestructible

Equipped creature has indestructible.

Equip {2}

Darksteel ReactorDarksteel Reactor

{4}

Artifact

Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

{4}

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Darksteel RelicDarksteel Relic

{0}

Artifact

Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)

{0}

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Darksteel SentinelDarksteel Sentinel

{6}

Artifact Creature — Golem

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

3/3

{6}

Artifact Creature — Golem

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

3/3

Dauntless EscortDauntless Escort

{1}{G}{W}

Creature — Rhino Soldier

Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.

3/3

{1}{G}{W}

Creature — Rhino Soldier

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

3/3

Deathless AngelDeathless Angel

{4}{W}{W}

Creature — Angel

Flying

{W}{W}: Target creature is indestructible this turn.

5/7

{4}{W}{W}

Creature — Angel

Flying

{W}{W}: Target creature gains indestructible until end of turn.

5/7

Eldrazi MonumentEldrazi Monument

{5}

Artifact

Creatures you control get +1/+1, have flying, and are indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

{5}

Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Elspeth, Knight-ErrantElspeth, Knight-Errant

{2}{W}{W}

Planeswalker — Elspeth

+1: Put a 1/1 white Soldier creature token onto the battlefield.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."

4 loyalty

{2}{W}{W}

Planeswalker — Elspeth

+1: Put a 1/1 white Soldier creature token onto the battlefield.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

4 loyalty

Falkenrath AristocratFalkenrath Aristocrat

{2}{B}{R}

Creature — Vampire

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

4/1

{2}{B}{R}

Creature — Vampire

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

4/1

Frontline MedicFrontline Medic

{2}{W}

Creature — Human Cleric

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.

3/3

{2}{W}

Creature — Human Cleric

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.

3/3

GavonyGavony

Plane — Innistrad

All creatures have vigilance.

Whenever you roll chaos, creatures you control are indestructible this turn.

Plane — Innistrad

All creatures have vigilance.

Whenever you roll chaos, creatures you control gain indestructible until end of turn.

Gideon, Champion of JusticeGideon, Champion of Justice

{2}{W}{W}

Planeswalker — Gideon

+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-15: Exile all other permanents.

4 loyalty

{2}{W}{W}

Planeswalker — Gideon

+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-15: Exile all other permanents.

4 loyalty

Guardian BeastGuardian Beast

{3}{B}

Creature — Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

2/4

{3}{B}

Creature — Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

2/4

IndestructibilityIndestructibility

{3}{W}

Enchantment — Aura

Enchant permanent

Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)

{3}{W}

Enchantment — Aura

Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

Knight ExemplarKnight Exemplar

{1}{W}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)

2/2

{1}{W}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

2/2

Konda, Lord of EiganjoKonda, Lord of Eiganjo

{5}{W}{W}

Legendary Creature — Human Samurai

Vigilance (Attacking doesn't cause this creature to tap.)

Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)

Konda, Lord of Eiganjo is indestructible.

3/3

{5}{W}{W}

Legendary Creature — Human Samurai

Indestructible

Vigilance (Attacking doesn't cause this creature to tap.)

Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)

3/3

Manor GargoyleManor Gargoyle

{5}

Artifact Creature — Gargoyle

Defender

Manor Gargoyle is indestructible as long as it has defender.

{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.

4/4

{5}

Artifact Creature — Gargoyle

Defender

Manor Gargoyle has indestructible as long as it has defender.

{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.

4/4

Myojin of Cleansing FireMyojin of Cleansing Fire

{5}{W}{W}{W}

Legendary Creature — Spirit

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

4/6

{5}{W}{W}{W}

Legendary Creature — Spirit

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

4/6

Myojin of Infinite RageMyojin of Infinite Rage

{7}{R}{R}{R}

Legendary Creature — Spirit

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

7/4

{7}{R}{R}{R}

Legendary Creature — Spirit

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

7/4

Myojin of Life's WebMyojin of Life's Web

{6}{G}{G}{G}

Legendary Creature — Spirit

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

8/8

{6}{G}{G}{G}

Legendary Creature — Spirit

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

8/8

Myojin of Night's ReachMyojin of Night's Reach

{5}{B}{B}{B}

Legendary Creature — Spirit

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

5/2

{5}{B}{B}{B}

Legendary Creature — Spirit

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

5/2

Myojin of Seeing WindsMyojin of Seeing Winds

{7}{U}{U}{U}

Legendary Creature — Spirit

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

3/3

{7}{U}{U}{U}

Legendary Creature — Spirit

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

3/3

Myr MatrixMyr Matrix

{5}

Artifact

Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

Myr creatures get +1/+1.

{5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

{5}

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Myr creatures get +1/+1.

{5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

Phylactery LichPhylactery Lich

{B}{B}{B}

Creature — Zombie

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

Phylactery Lich is indestructible.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

5/5

{B}{B}{B}

Creature — Zombie

Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

5/5

Predator OozePredator Ooze

{G}{G}{G}

Creature — Ooze

Predator Ooze is indestructible.

Whenever Predator Ooze attacks, put a +1/+1 counter on it.

Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.

1/1

{G}{G}{G}

Creature — Ooze

Indestructible

Whenever Predator Ooze attacks, put a +1/+1 counter on it.

Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.

1/1

Ready // WillingReady // Willing

{1}{G}{W} // {1}{W}{B}

Instant // Instant

Creatures you control are indestructible this turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

//

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

{1}{G}{W} // {1}{W}{B}

Instant // Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

//

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Rootborn DefensesRootborn Defenses

{2}{W}

Instant

Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)

{2}{W}

Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy creatures with indestructible.)

Sapling of ColfenorSapling of Colfenor

{3}{(b/g)}{(b/g)}

Legendary Creature — Treefolk Shaman

Sapling of Colfenor is indestructible.

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

2/5

{3}{(b/g)}{(b/g)}

Legendary Creature — Treefolk Shaman

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

2/5

Shield of KaldraShield of Kaldra

{4}

Legendary Artifact — Equipment

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.

Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

Equip {4}

{4}

Legendary Artifact — Equipment

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.

Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Equip {4}

Shield of the OversoulShield of the Oversoul

{2}{(g/w)}

Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

{2}{(g/w)}

Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Slobad, Goblin TinkererSlobad, Goblin Tinkerer

{1}{R}

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)

1/2

{1}{R}

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

1/2

Spearbreaker BehemothSpearbreaker Behemoth

{5}{G}{G}

Creature — Beast

Spearbreaker Behemoth is indestructible.

{1}: Target creature with power 5 or greater is indestructible this turn.

5/5

{5}{G}{G}

Creature — Beast

Indestructible

{1}: Target creature with power 5 or greater gains indestructible until end of turn.

5/5

Stuffy DollStuffy Doll

{5}

Artifact Creature — Construct

As Stuffy Doll enters the battlefield, choose a player.

Stuffy Doll is indestructible.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

{T}: Stuffy Doll deals 1 damage to itself.

0/1

{5}

Artifact Creature — Construct

Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

{T}: Stuffy Doll deals 1 damage to itself.

0/1

Tajic, Blade of the LegionTajic, Blade of the Legion

{2}{R}{W}

Legendary Creature — Human Soldier

Tajic, Blade of the Legion is indestructible.

Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

2/2

{2}{R}{W}

Legendary Creature — Human Soldier

Indestructible

Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

2/2

Terra EternalTerra Eternal

{2}{W}

Enchantment

All lands are indestructible.

{2}{W}

Enchantment

All lands have indestructible.

That Which Was TakenThat Which Was Taken

{5}

Legendary Artifact

{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.

Each permanent with a divinity counter on it is indestructible.

{5}

Legendary Artifact

{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.

Each permanent with a divinity counter on it has indestructible.

ThornlingThornling

{3}{G}{G}

Creature — Elemental Shapeshifter

{G}: Thornling gains haste until end of turn.

{G}: Thornling gains trample until end of turn.

{G}: Thornling is indestructible this turn.

{1}: Thornling gets +1/-1 until end of turn.

{1}: Thornling gets -1/+1 until end of turn.

4/4

{3}{G}{G}

Creature — Elemental Shapeshifter

{G}: Thornling gains haste until end of turn.

{G}: Thornling gains trample until end of turn.

{G}: Thornling gains indestructible until end of turn.

{1}: Thornling gets +1/-1 until end of turn.

{1}: Thornling gets -1/+1 until end of turn.

4/4

Timber ProtectorTimber Protector

{4}{G}

Creature — Treefolk Warrior

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control are indestructible.

4/6

{4}{G}

Creature — Treefolk Warrior

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

4/6

Transcendent MasterTranscendent Master

{1}{W}{W}

Creature — Human Cleric Avatar

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 6-11} 6/6. Lifelink

{LEVEL 12+} 9/9. Lifelink

Transcendent Master is indestructible.

3/3

{1}{W}{W}

Creature — Human Cleric Avatar

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 6-11} 6/6. Lifelink

{LEVEL 12+} 9/9. Lifelink, indestructible

3/3

Ulamog, the Infinite GyreUlamog, the Infinite Gyre

{11}

Legendary Creature — Eldrazi

When you cast Ulamog, the Infinite Gyre, destroy target permanent.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

Ulamog is indestructible.

When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

10/10

{11}

Legendary Creature — Eldrazi

When you cast Ulamog, the Infinite Gyre, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

10/10

Withstand DeathWithstand Death

{G}

Instant

Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

{G}

Instant

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Opponent's control

Dragon's MazeMagic 2014
Forbidden OrchardForbidden Orchard

Land

{T}: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.

Land

{T}: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield.

Hunted DragonHunted Dragon

{3}{R}{R}

Creature — Dragon

Flying, haste

When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.

6/6

{3}{R}{R}

Creature — Dragon

Flying, haste

When Hunted Dragon enters the battlefield, target opponent puts three 2/2 white Knight creature tokens with first strike onto the battlefield.

6/6

Hunted HorrorHunted Horror

{B}{B}

Creature — Horror

Trample

When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.

7/7

{B}{B}

Creature — Horror

Trample

When Hunted Horror enters the battlefield, target opponent puts two 3/3 green Centaur creature tokens with protection from black onto the battlefield.

7/7

Hunted LammasuHunted Lammasu

{2}{W}{W}

Creature — Lammasu

Flying

When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.

5/5

{2}{W}{W}

Creature — Lammasu

Flying

When Hunted Lammasu enters the battlefield, target opponent puts a 4/4 black Horror creature token onto the battlefield.

5/5

Hunted PhantasmHunted Phantasm

{1}{U}{U}

Creature — Spirit

Hunted Phantasm is unblockable.

When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.

4/6

{1}{U}{U}

Creature — Spirit

Hunted Phantasm can't be blocked.

When Hunted Phantasm enters the battlefield, target opponent puts five 1/1 red Goblin creature tokens onto the battlefield.

4/6

Hunted TrollHunted Troll

{2}{G}{G}

Creature — Troll Warrior

When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control.

{G}: Regenerate Hunted Troll.

8/4

{2}{G}{G}

Creature — Troll Warrior

When Hunted Troll enters the battlefield, target opponent puts four 1/1 blue Faerie creature tokens with flying onto the battlefield.

{G}: Regenerate Hunted Troll.

8/4

Varchild's War-RidersVarchild's War-Riders

{1}{R}

Creature — Human Warrior

Cumulative upkeep—Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

{1}{R}

Creature — Human Warrior

Cumulative upkeep—Have an opponent put a 1/1 red Survivor creature token onto the battlefield. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

Unblockable

Dragon's MazeMagic 2014
AEther FigmentAEther Figment

{1}{U}

Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

AEther Figment is unblockable.

If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

{1}{U}

Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

AEther Figment can't be blocked.

If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

AEtherlingAEtherling

{4}{U}{U}

Creature — Shapeshifter

{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: AEtherling is unblockable this turn.

{1}: AEtherling gets +1/-1 until end of turn.

{1}: AEtherling gets -1/+1 until end of turn.

4/5

{4}{U}{U}

Creature — Shapeshifter

{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: AEtherling can't be blocked this turn.

{1}: AEtherling gets +1/-1 until end of turn.

{1}: AEtherling gets -1/+1 until end of turn.

4/5

AnacondaAnaconda

{3}{G}

Creature — Snake

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

3/3

{3}{G}

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3/3

Artful DodgeArtful Dodge

{U}

Sorcery

Target creature is unblockable this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{U}

Sorcery

Target creature can't be blocked this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Azorius HeraldAzorius Herald

{2}{W}

Creature — Spirit

Azorius Herald is unblockable.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.

2/1

{2}{W}

Creature — Spirit

Azorius Herald can't be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.

2/1

Blighted AgentBlighted Agent

{1}{U}

Creature — Human Rogue

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Blighted Agent is unblockable.

1/1

{1}{U}

Creature — Human Rogue

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Blighted Agent can't be blocked.

1/1

Blockade RunnerBlockade Runner

{3}{U}

Creature — Merfolk

{U}: Blockade Runner is unblockable this turn.

2/2

{3}{U}

Creature — Merfolk

{U}: Blockade Runner can't be blocked this turn.

2/2

Bog RaidersBog Raiders

{2}{B}

Creature — Zombie

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

2/2

{2}{B}

Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

2/2

Bog WraithBog Wraith

{3}{B}

Creature — Wraith

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

3/3

{3}{B}

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3/3

Bouncing BeeblesBouncing Beebles

{2}{U}

Creature — Beeble

Bouncing Beebles is unblockable as long as defending player controls an artifact.

2/2

{2}{U}

Creature — Beeble

Bouncing Beebles can't be blocked as long as defending player controls an artifact.

2/2

Bubbling BeeblesBubbling Beebles

{4}{U}

Creature — Beeble

Bubbling Beebles is unblockable as long as defending player controls an enchantment.

3/3

{4}{U}

Creature — Beeble

Bubbling Beebles can't be blocked as long as defending player controls an enchantment.

3/3

Cephalid InkshrouderCephalid Inkshrouder

{2}{U}

Creature — Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)

2/1

{2}{U}

Creature — Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A permanent with shroud can't be the target of spells or abilities.)

2/1

Cephalid PathmageCephalid Pathmage

{2}{U}

Creature — Cephalid Wizard

Cephalid Pathmage is unblockable.

{T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

1/2

{2}{U}

Creature — Cephalid Wizard

Cephalid Pathmage can't be blocked.

{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.

1/2

Choking VinesChoking Vines

{X}{G}

Instant

Cast Choking Vines only during the declare blockers step.

X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)

{X}{G}

Instant

Cast Choking Vines only during the declare blockers step.

X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)

Cloak of MistsCloak of Mists

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature is unblockable.

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Covert OperativeCovert Operative

{4}{U}

Creature — Human Wizard

Covert Operative is unblockable.

3/2

{4}{U}

Creature — Human Wizard

Covert Operative can't be blocked.

3/2

Crafty PathmageCrafty Pathmage

{2}{U}

Creature — Human Wizard

{T}: Target creature with power 2 or less is unblockable this turn.

1/1

{2}{U}

Creature — Human Wizard

{T}: Target creature with power 2 or less can't be blocked this turn.

1/1

Creeping Tar PitCreeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B} to your mana pool.

{1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Land

Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B} to your mana pool.

{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Curtain of LightCurtain of Light

{1}{W}

Instant

Cast Curtain of Light only during combat after blockers are declared.

Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)

Draw a card.

{1}{W}

Instant

Cast Curtain of Light only during combat after blockers are declared.

Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)

Draw a card.

Dazzling BeautyDazzling Beauty

{2}{W}

Instant

Cast Dazzling Beauty only during the declare blockers step.

Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)

Draw a card at the beginning of the next turn's upkeep.

{2}{W}

Instant

Cast Dazzling Beauty only during the declare blockers step.

Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)

Draw a card at the beginning of the next turn's upkeep.

Deepchannel MentorDeepchannel Mentor

{5}{U}

Creature — Merfolk Rogue

Blue creatures you control are unblockable.

2/2

{5}{U}

Creature — Merfolk Rogue

Blue creatures you control can't be blocked.

2/2

Deep-Sea KrakenDeep-Sea Kraken

{7}{U}{U}{U}

Creature — Kraken

Deep-Sea Kraken is unblockable.

Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

6/6

{7}{U}{U}{U}

Creature — Kraken

Deep-Sea Kraken can't be blocked.

Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

6/6

Dimir InfiltratorDimir Infiltrator

{U}{B}

Creature — Spirit

Dimir Infiltrator is unblockable.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

1/3

{U}{B}

Creature — Spirit

Dimir Infiltrator can't be blocked.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

1/3

Dimir KeyruneDimir Keyrune

{3}

Artifact

{T}: Add {U} or {B} to your mana pool.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn.

{3}

Artifact

{T}: Add {U} or {B} to your mana pool.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Distortion StrikeDistortion Strike

{U}

Sorcery

Target creature gets +1/+0 until end of turn and is unblockable this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

{U}

Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dream ProwlerDream Prowler

{2}{U}{U}

Creature — Illusion

Dream Prowler is unblockable as long as it's attacking alone.

1/5

{2}{U}{U}

Creature — Illusion

Dream Prowler can't be blocked as long as it's attacking alone.

1/5

Dryad's FavorDryad's Favor

{G}

Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)

{G}

Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Dwarven NomadDwarven Nomad

{2}{R}

Creature — Dwarf Nomad

{T}: Target creature with power 2 or less is unblockable this turn.

1/1

{2}{R}

Creature — Dwarf Nomad

{T}: Target creature with power 2 or less can't be blocked this turn.

1/1

Dwarven WarriorsDwarven Warriors

{2}{R}

Creature — Dwarf Warrior

{T}: Target creature with power 2 or less is unblockable this turn.

1/1

{2}{R}

Creature — Dwarf Warrior

{T}: Target creature with power 2 or less can't be blocked this turn.

1/1

Elusive KrasisElusive Krasis

{1}{G}{U}

Creature — Fish Mutant

Elusive Krasis is unblockable.

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/4

{1}{G}{U}

Creature — Fish Mutant

Elusive Krasis can't be blocked.

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/4

Elvish ChampionElvish Champion

{1}{G}{G}

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)

2/2

{1}{G}{G}

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

2/2

Emerald OryxEmerald Oryx

{3}{G}

Creature — Antelope

Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

2/3

{3}{G}

Creature — Antelope

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2/3

Escape ArtistEscape Artist

{1}{U}

Creature — Human Wizard

Escape Artist is unblockable.

{U}, Discard a card: Return Escape Artist to its owner's hand.

1/1

{1}{U}

Creature — Human Wizard

Escape Artist can't be blocked.

{U}, Discard a card: Return Escape Artist to its owner's hand.

1/1

Ethereal UsherEthereal Usher

{5}{U}

Creature — Spirit

{U}, {T}: Target creature is unblockable this turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

2/3

{5}{U}

Creature — Spirit

{U}, {T}: Target creature can't be blocked this turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

2/3

Farbog ExplorerFarbog Explorer

{2}{W}

Creature — Human Scout

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

2/3

{2}{W}

Creature — Human Scout

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

2/3

FerropedeFerropede

{3}

Artifact Creature — Insect

Ferropede is unblockable.

Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.

1/1

{3}

Artifact Creature — Insect

Ferropede can't be blocked.

Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.

1/1

Fishliver OilFishliver Oil

{1}{U}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)

{1}{U}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Fog PatchFog Patch

{1}{G}

Instant

Cast Fog Patch only during the declare blockers step.

Attacking creatures become blocked. (This spell works on unblockable creatures.)

{1}{G}

Instant

Cast Fog Patch only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)

Ghastlord of FugueGhastlord of Fugue

{(u/b)}{(u/b)}{(u/b)}{(u/b)}{(u/b)}

Creature — Spirit Avatar

Ghastlord of Fugue is unblockable.

Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.

4/4

{(u/b)}{(u/b)}{(u/b)}{(u/b)}{(u/b)}

Creature — Spirit Avatar

Ghastlord of Fugue can't be blocked.

Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.

4/4

GhostformGhostform

{1}{U}

Sorcery

Up to two target creatures are unblockable this turn.

{1}{U}

Sorcery

Up to two target creatures can't be blocked this turn.

Glaring SpotlightGlaring Spotlight

{1}

Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.

{1}

Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Glassdust HulkGlassdust Hulk

{3}{W}{U}

Artifact Creature — Golem

Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.

Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)

3/4

{3}{W}{U}

Artifact Creature — Golem

Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.

Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)

3/4

Goblin KingGoblin King

{1}{R}{R}

Creature — Goblin

Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)

2/2

{1}{R}{R}

Creature — Goblin

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

2/2

Goblin SappersGoblin Sappers

{1}{R}

Creature — Goblin

{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.

{R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.

1/1

{1}{R}

Creature — Goblin

{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.

{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.

1/1

Goblin TunnelerGoblin Tunneler

{1}{R}

Creature — Goblin Rogue

{T}: Target creature with power 2 or less is unblockable this turn.

1/1

{1}{R}

Creature — Goblin Rogue

{T}: Target creature with power 2 or less can't be blocked this turn.

1/1

GraxiplonGraxiplon

{5}{U}

Creature — Beast

Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.

3/4

{5}{U}

Creature — Beast

Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.

3/4

Hada Spy PatrolHada Spy Patrol

{1}{U}

Creature — Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 2/2. Hada Spy Patrol is unblockable.

{LEVEL 3+} 3/3. Shroud

Hada Spy Patrol is unblockable.

1/1

{1}{U}

Creature — Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 2/2. Hada Spy Patrol can't be blocked.

{LEVEL 3+} 3/3. Shroud

Hada Spy Patrol can't be blocked.

1/1

Harbor BanditHarbor Bandit

{2}{B}

Creature — Human Rogue

Harbor Bandit gets +1/+1 as long as you control an Island.

{1}{U}: Harbor Bandit is unblockable this turn.

2/2

{2}{B}

Creature — Human Rogue

Harbor Bandit gets +1/+1 as long as you control an Island.

{1}{U}: Harbor Bandit can't be blocked this turn.

2/2

Harbor SerpentHarbor Serpent

{4}{U}{U}

Creature — Serpent

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

5/5

{4}{U}{U}

Creature — Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

5/5

Hazy HomunculusHazy Homunculus

{1}{U}

Creature — Homunculus Illusion

Hazy Homunculus is unblockable as long as defending player controls an untapped land.

1/1

{1}{U}

Creature — Homunculus Illusion

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

1/1

Hearth CharmHearth Charm

{R}

Instant

Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.

{R}

Instant

Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn.

Higure, the Still WindHigure, the Still Wind

{3}{U}{U}

Legendary Creature — Human Ninja

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

{2}: Target Ninja creature is unblockable this turn.

3/4

{3}{U}{U}

Legendary Creature — Human Ninja

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

{2}: Target Ninja creature can't be blocked this turn.

3/4

Incursion SpecialistIncursion Specialist

{1}{U}

Creature — Human Wizard

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn.

1/3

{1}{U}

Creature — Human Wizard

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

1/3

InfiltrateInfiltrate

{U}

Instant

Target creature is unblockable this turn.

{U}

Instant

Target creature can't be blocked this turn.

Inkfathom InfiltratorInkfathom Infiltrator

{(u/b)}{(u/b)}

Creature — Merfolk Rogue

Inkfathom Infiltrator can't block and is unblockable.

2/1

{(u/b)}{(u/b)}

Creature — Merfolk Rogue

Inkfathom Infiltrator can't block and can't be blocked.

2/1

Invisible StalkerInvisible Stalker

{1}{U}

Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker is unblockable.

1/1

{1}{U}

Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

1/1

Jhessian BalmgiverJhessian Balmgiver

{1}{W}{U}

Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

{T}: Target creature is unblockable this turn.

1/1

{1}{W}{U}

Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

{T}: Target creature can't be blocked this turn.

1/1

Jhessian InfiltratorJhessian Infiltrator

{G}{U}

Creature — Human Rogue

Jhessian Infiltrator is unblockable.

2/2

{G}{U}

Creature — Human Rogue

Jhessian Infiltrator can't be blocked.

2/2

Keymaster RogueKeymaster Rogue

{3}{U}

Creature — Human Rogue

Keymaster Rogue is unblockable.

When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.

3/2

{3}{U}

Creature — Human Rogue

Keymaster Rogue can't be blocked.

When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.

3/2

Latch SeekerLatch Seeker

{1}{U}{U}

Creature — Spirit

Latch Seeker is unblockable.

3/1

{1}{U}{U}

Creature — Spirit

Latch Seeker can't be blocked.

3/1

Lurking CrocodileLurking Crocodile

{2}{G}

Creature — Crocodile

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

2/2

{2}{G}

Creature — Crocodile

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2/2

Ma Chao, Western WarriorMa Chao, Western Warrior

{3}{R}{R}

Legendary Creature — Human Soldier Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat.

3/3

{3}{R}{R}

Legendary Creature — Human Soldier Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.

3/3

Master of the Pearl TridentMaster of the Pearl Trident

{U}{U}

Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.)

2/2

{U}{U}

Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

2/2

Merfolk SovereignMerfolk Sovereign

{1}{U}{U}

Creature — Merfolk

Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature is unblockable this turn.

2/2

{1}{U}{U}

Creature — Merfolk

Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.

2/2

Merfolk SpyMerfolk Spy

{U}

Creature — Merfolk Rogue

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.

1/1

{U}

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.

1/1

Metathran EliteMetathran Elite

{1}{U}{U}

Creature — Metathran Soldier

Metathran Elite is unblockable as long as it's enchanted.

2/3

{1}{U}{U}

Creature — Metathran Soldier

Metathran Elite can't be blocked as long as it's enchanted.

2/3

Metathran SoldierMetathran Soldier

{1}{U}

Creature — Metathran Soldier

Metathran Soldier is unblockable.

1/1

{1}{U}

Creature — Metathran Soldier

Metathran Soldier can't be blocked.

1/1

Minamo SightbenderMinamo Sightbender

{1}{U}

Creature — Human Wizard

{X}, {T}: Target creature with power X or less is unblockable this turn.

1/2

{1}{U}

Creature — Human Wizard

{X}, {T}: Target creature with power X or less can't be blocked this turn.

1/2

Mirri, Cat WarriorMirri, Cat Warrior

{1}{G}{G}

Legendary Creature — Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

2/3

{1}{G}{G}

Legendary Creature — Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

2/3

Neurok InvisimancerNeurok Invisimancer

{1}{U}{U}

Creature — Human Wizard

Neurok Invisimancer is unblockable.

When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn.

2/1

{1}{U}{U}

Creature — Human Wizard

Neurok Invisimancer can't be blocked.

When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.

2/1

Neurok SpyNeurok Spy

{2}{U}

Creature — Human Rogue

Neurok Spy is unblockable as long as defending player controls an artifact.

2/2

{2}{U}

Creature — Human Rogue

Neurok Spy can't be blocked as long as defending player controls an artifact.

2/2

Ogre MarauderOgre Marauder

{1}{B}{B}

Creature — Ogre Warrior

Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature.

3/1

{1}{B}{B}

Creature — Ogre Warrior

Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.

3/1

Orochi ColonyOrochi Colony

Plane — Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Whenever you roll chaos, target creature is unblockable this turn.

Plane — Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Whenever you roll chaos, target creature can't be blocked this turn.

Phantom WarriorPhantom Warrior

{1}{U}{U}

Creature — Illusion Warrior

Phantom Warrior is unblockable.

2/2

{1}{U}{U}

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

2/2

Plague BeetlePlague Beetle

{B}

Creature — Insect

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

1/1

{B}

Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

1/1

Plasma ElementalPlasma Elemental

{5}{U}

Creature — Elemental

Plasma Elemental is unblockable.

4/1

{5}{U}

Creature — Elemental

Plasma Elemental can't be blocked.

4/1

Protective BubbleProtective Bubble

{3}{U}

Enchantment — Aura

Enchant creature

Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

{3}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

River BearRiver Bear

{3}{G}

Creature — Bear

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

3/3

{3}{G}

Creature — Bear

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

3/3

Riverfall MimicRiverfall Mimic

{1}{(u/r)}

Creature — Shapeshifter

Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.

2/1

{1}{(u/r)}

Creature — Shapeshifter

Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 until end of turn and can't be blocked this turn.

2/1

Rock BadgerRock Badger

{4}{R}

Creature — Badger Beast

Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

3/3

{4}{R}

Creature — Badger Beast

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

3/3

Rogue's PassageRogue's Passage

Land

{T}: Add {1} to your mana pool.

{4}, {T}: Target creature is unblockable this turn.

Land

{T}: Add {1} to your mana pool.

{4}, {T}: Target creature can't be blocked this turn.

Rootwater CommandoRootwater Commando

{2}{U}

Creature — Merfolk

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

2/2

{2}{U}

Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2/2

Runed ArchRuned Arch

{3}

Artifact

Runed Arch enters the battlefield tapped.

{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.

{3}

Artifact

Runed Arch enters the battlefield tapped.

{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.

Rushwood DryadRushwood Dryad

{1}{G}

Creature — Dryad

Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

2/1

{1}{G}

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2/1

Saprazzan BreakerSaprazzan Breaker

{4}{U}

Creature — Beast

{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.

3/3

{4}{U}

Creature — Beast

{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker can't be blocked this turn.

3/3

Scrapdiver SerpentScrapdiver Serpent

{5}{U}{U}

Creature — Serpent

Scrapdiver Serpent is unblockable as long as defending player controls an artifact.

5/5

{5}{U}{U}

Creature — Serpent

Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.

5/5

Sewer ShamblerSewer Shambler

{2}{B}

Creature — Zombie

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2/1

{2}{B}

Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2/1

Sewers of EstarkSewers of Estark

{2}{B}{B}

Instant

Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.

{2}{B}{B}

Instant

Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.

Shrouded SerpentShrouded Serpent

{4}{U}{U}{U}

Creature — Serpent

Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn.

4/4

{4}{U}{U}{U}

Creature — Serpent

Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent can't be blocked this turn.

4/4

Somberwald DryadSomberwald Dryad

{1}{G}

Creature — Dryad

Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

2/2

{1}{G}

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2/2

Soratami Mirror-GuardSoratami Mirror-Guard

{3}{U}

Creature — Moonfolk Wizard

Flying

{2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.

3/1

{3}{U}

Creature — Moonfolk Wizard

Flying

{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

3/1

Soulsworn SpiritSoulsworn Spirit

{3}{U}

Creature — Spirit

Soulsworn Spirit is unblockable.

When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2/1

{3}{U}

Creature — Spirit

Soulsworn Spirit can't be blocked.

When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2/1

SpincrusherSpincrusher

{2}

Artifact Creature — Construct

Whenever Spincrusher blocks, put a +1/+1 counter on it.

Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.

0/2

{2}

Artifact Creature — Construct

Whenever Spincrusher blocks, put a +1/+1 counter on it.

Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.

0/2

Steel of the GodheadSteel of the Godhead

{2}{(w/u)}

Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

{2}{(w/u)}

Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Stormtide LeviathanStormtide Leviathan

{5}{U}{U}{U}

Creature — Leviathan

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

8/8

{5}{U}{U}{U}

Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

8/8

Talas WarriorTalas Warrior

{1}{U}{U}

Creature — Human Pirate Warrior

Talas Warrior is unblockable.

2/2

{1}{U}{U}

Creature — Human Pirate Warrior

Talas Warrior can't be blocked.

2/2

TanglewalkerTanglewalker

{2}{G}

Creature — Dryad

Each creature you control is unblockable as long as defending player controls an artifact land.

2/2

{2}{G}

Creature — Dryad

Each creature you control can't be blocked as long as defending player controls an artifact land.

2/2

Tawnos's WandTawnos's Wand

{4}

Artifact

{2}, {T}: Target creature with power 2 or less is unblockable this turn.

{4}

Artifact

{2}, {T}: Target creature with power 2 or less can't be blocked this turn.

TeleportTeleport

{U}{U}{U}

Instant

Cast Teleport only during the declare attackers step.

Target creature is unblockable this turn.

{U}{U}{U}

Instant

Cast Teleport only during the declare attackers step.

Target creature can't be blocked this turn.

TeleportalTeleportal

{U}{R}

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

{U}{R}

Sorcery

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Tidal KrakenTidal Kraken

{5}{U}{U}{U}

Creature — Kraken

Tidal Kraken is unblockable.

6/6

{5}{U}{U}{U}

Creature — Kraken

Tidal Kraken can't be blocked.

6/6

Tormented SoulTormented Soul

{B}

Creature — Spirit

Tormented Soul can't block and is unblockable.

1/1

{B}

Creature — Spirit

Tormented Soul can't block and can't be blocked.

1/1

Touch of InvisibilityTouch of Invisibility

{3}{U}

Sorcery

Target creature is unblockable this turn.

Draw a card.

{3}{U}

Sorcery

Target creature can't be blocked this turn.

Draw a card.

TrailblazerTrailblazer

{2}{G}{G}

Instant

Target creature is unblockable this turn.

{2}{G}{G}

Instant

Target creature can't be blocked this turn.

Trailblazer's BootsTrailblazer's Boots

{2}

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)

Equip {2}

{2}

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip {2}

Trap RunnerTrap Runner

{2}{W}{W}

Creature — Human Soldier

{T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)

2/3

{2}{W}{W}

Creature — Human Soldier

{T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)

2/3

Trespassing SouleaterTrespassing Souleater

{3}

Artifact Creature — Construct

{(u/p)}: Trespassing Souleater is unblockable this turn. ({(u/p)} can be paid with either {U} or 2 life.)

2/2

{3}

Artifact Creature — Construct

{(u/p)}: Trespassing Souleater can't be blocked this turn. ({(u/p)} can be paid with either {U} or 2 life.)

2/2

Tricks of the TradeTricks of the Trade

{3}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and is unblockable.

{3}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and can't be blocked.

Vectis AgentsVectis Agents

{3}{U}{B}

Artifact Creature — Human Rogue

{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.

4/3

{3}{U}{B}

Artifact Creature — Human Rogue

{U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.

4/3

Veiling OddityVeiling Oddity

{3}{U}

Creature — Illusion

Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn.

2/3

{3}{U}

Creature — Illusion

Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.

2/3

Veil of SecrecyVeil of Secrecy

{1}{U}

Instant — Arcane

Target creature gains shroud until end of turn and is unblockable this turn.

Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

{1}{U}

Instant — Arcane

Target creature gains shroud until end of turn and can't be blocked this turn.

Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Venser, the SojournerVenser, the Sojourner

{3}{W}{U}

Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

-1: Creatures are unblockable this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."

3 loyalty

{3}{W}{U}

Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

-1: Creatures can't be blocked this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."

3 loyalty

Volcanic StrengthVolcanic Strength

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Walking DreamWalking Dream

{3}{U}

Creature — Illusion

Walking Dream is unblockable.

Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.

3/3

{3}{U}

Creature — Illusion

Walking Dream can't be blocked.

Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.

3/3

Way of the ThiefWay of the Thief

{3}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature is unblockable as long as you control a Gate.

{3}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature can't be blocked as long as you control a Gate.

Whispersilk CloakWhispersilk Cloak

{3}

Artifact — Equipment

Equipped creature is unblockable and has shroud.

Equip {2}

{3}

Artifact — Equipment

Equipped creature can't be blocked and has shroud.

Equip {2}

Wormfang CrabWormfang Crab

{3}{U}

Creature — Nightmare Crab

Wormfang Crab is unblockable.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3/6

{3}{U}

Creature — Nightmare Crab

Wormfang Crab can't be blocked.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3/6

Writ of PassageWrit of Passage

{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.

Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)

{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.)

Yuan Shao's InfantryYuan Shao's Infantry

{3}{R}

Creature — Human Soldier

Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat.

2/2

{3}{R}

Creature — Human Soldier

Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.

2/2

Zhuge Jin, Wu StrategistZhuge Jin, Wu Strategist

{1}{U}{U}

Legendary Creature — Human Advisor

{T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared.

1/1

{1}{U}{U}

Legendary Creature — Human Advisor

{T}: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared.

1/1

Zodiac MonkeyZodiac Monkey

{1}{G}

Creature — Ape

Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

2/1

{1}{G}

Creature — Ape

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2/1

General

Dragon's MazeMagic 2014
Accorder's ShieldAccorder's Shield

{0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.

Equip {3}

{0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Act of TreasonAct of Treason

{2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

{2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Angelic WallAngelic Wall

{1}{W}

Creature — Wall

Defender, flying

0/4

{1}{W}

Creature — Wall

Defender (This creature can't attack.)

Flying

0/4

Anti-Magic AuraAnti-Magic Aura

{2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.

{2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

BonesplitterBonesplitter

{1}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

{1}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {1}

Brave the ElementsBrave the Elements

{W}

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

{W}

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)

Breaking // EnteringBreaking // Entering

{U}{B} // {4}{U}{B}

Sorcery // Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

//

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

{U}{B} // {4}{B}{R}

Sorcery // Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

//

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Capashen KnightCapashen Knight

{1}{W}

Creature — Human Knight

First strike

{1}{W}: Capashen Knight gets +1/+0 until end of turn.

1/1

{1}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.

1/1

Chaos OrbChaos Orb

{2}

Artifact

{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.

{2}

Artifact

{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Contested CliffsContested Cliffs

Land

{T}: Add {1} to your mana pool.

{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Land

{T}: Add {1} to your mana pool.

{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Dread ChargeDread Charge

{3}{B}

Sorcery

Until end of turn, black creatures you control can be blocked only by black creatures.

{3}{B}

Sorcery

Black creatures you control can't be blocked this turn except by black creatures.

DuplicantDuplicant

{6}

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.

2/4

{6}

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

2/4

EvangelizeEvangelize

{4}{W}

Sorcery

Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)

Gain control of target creature of an opponent's choice that he or she controls.

{4}{W}

Sorcery

Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)

Gain control of target creature of an opponent's choice he or she controls.

Exalted DragonExalted Dragon

{4}{W}{W}

Creature — Dragon

Flying

Exalted Dragon can't attack unless you sacrifice a land.

5/5

{4}{W}{W}

Creature — Dragon

Flying

Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)

5/5

Fire DragonFire Dragon

{6}{R}{R}{R}

Creature — Dragon

Flying

When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.

6/6

{6}{R}{R}{R}

Creature — Dragon

Flying

When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

6/6

FireshriekerFireshrieker

{3}

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

{3}

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Flooded WoodlandsFlooded Woodlands

{2}{U}{B}

Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.

{2}{U}{B}

Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. (This cost is paid as attackers are declared.)

Gaea's TouchGaea's Touch

{G}{G}

Enchantment

You may play an additional land during your turn if that land is a basic Forest.

Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.

{G}{G}

Enchantment

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.

Greater GargadonGreater Gargadon

{9}{R}

Creature — Beast

Suspend 10—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.

9/7

{9}{R}

Creature — Beast

Suspend 10—{R}

Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.

9/7

Hollow WarriorHollow Warrior

{4}

Artifact Creature — Golem Warrior

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.

4/4

{4}

Artifact Creature — Golem Warrior

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

4/4

Knucklebone WitchKnucklebone Witch

{B}

Creature — Goblin Shaman

Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch.

1/1

{B}

Creature — Goblin Shaman

Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.

1/1

Lay of the LandLay of the Land

{G}

Sorcery

Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

{G}

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

LeviathanLeviathan

{5}{U}{U}{U}{U}

Creature — Leviathan

Trample

Leviathan enters the battlefield tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands.

10/10

{5}{U}{U}{U}{U}

Creature — Leviathan

Trample

Leviathan enters the battlefield tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10

Lightning TalonsLightning Talons

{2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

{2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

O-NaginataO-Naginata

{1}

Artifact — Equipment

O-Naginata can be attached only to a creature with 3 or more power.

Equipped creature gets +3/+0 and has trample.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

{1}

Artifact — Equipment

O-Naginata can be attached only to a creature with power 3 or greater.

Equipped creature gets +3/+0 and has trample.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

OublietteOubliette

{1}{B}{B}

Enchantment

When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.

When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.

{1}{B}{B}

Enchantment

When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.

When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

Paradise MantleParadise Mantle

{0}

Artifact — Equipment

Equipped creature has "{T}: Add one mana of any color to your mana pool."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

{0}

Artifact — Equipment

Equipped creature has "{T}: Add one mana of any color to your mana pool."

Equip {1}

Pardic DragonPardic Dragon

{4}{R}{R}

Creature — Dragon

Flying

{R}: Pardic Dragon gets +1/+0 until end of turn.

Suspend 2—{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

4/4

{4}{R}{R}

Creature — Dragon

Flying

{R}: Pardic Dragon gets +1/+0 until end of turn.

Suspend 2—{R}{R}

Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

4/4

PlumeveilPlumeveil

{(w/u)}{(w/u)}{(w/u)}

Creature — Elemental

Flash (You may cast this spell any time you could cast an instant.)

Defender, flying

4/4

{(w/u)}{(w/u)}{(w/u)}

Creature — Elemental

Flash

Defender, flying

4/4

PreacherPreacher

{1}{W}{W}

Creature — Human Cleric

You may choose not to untap Preacher during your untap step.

{T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.

1/1

{1}{W}{W}

Creature — Human Cleric

You may choose not to untap Preacher during your untap step.

{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice he or she controls.

1/1

QuickenQuicken

{U}

Instant

The next sorcery card you cast this turn can be cast as though it had flash.

Draw a card.

{U}

Instant

The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)

Draw a card.

ReclamationReclamation

{2}{G}{W}

Enchantment

Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.

{2}{G}{W}

Enchantment

Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. (This cost is paid as attackers are declared.)

Sabertooth CobraSabertooth Cobra

{2}{G}

Creature — Snake

Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)

2/2

{2}{G}

Creature — Snake

Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that step. (A player with ten or more poison counters loses the game.)

2/2

Scion of OonaScion of Oona

{2}{U}

Creature — Faerie Soldier

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

1/1

{2}{U}

Creature — Faerie Soldier

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud.

1/1

Soltari GuerrillasSoltari Guerrillas

{2}{W}{R}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3/2

{2}{R}{W}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3/2

Spell BlastSpell Blast

{X}{U}

Instant

Counter target spell with converted mana cost X.

{X}{U}

Instant

Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Suntail HawkSuntail Hawk

{W}

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

1/1

{W}

Creature — Bird

Flying

1/1

TarmogoyfTarmogoyf

{1}{G}

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

*/1+*

{1}{G}

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

*/1+*

Tawnos's CoffinTawnos's Coffin

{4}

Artifact

You may choose not to untap Tawnos's Coffin during your untap step.

{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.

{4}

Artifact

You may choose not to untap Tawnos's Coffin during your untap step.

{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

Temporal DistortionTemporal Distortion

{3}{U}{U}

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Each permanent with an hourglass counters on it doesn't untap during its controller's untap step.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

{3}{U}{U}

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Thundering GiantThundering Giant

{3}{R}{R}

Creature — Giant

Haste (This creature can attack and {T} as soon as it comes under your control.)

4/3

{3}{R}{R}

Creature — Giant

Haste

4/3

Triangle of WarTriangle of War

{1}

Artifact

{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

{1}

Artifact

{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Venarian GoldVenarian Gold

{X}{U}{U}

Enchantment — Aura

Enchant creature

When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

{X}{U}{U}

Enchantment — Aura

Enchant creature

When Venarian Gold enters the battlefield, tap enchanted creature and put a number of sleep counters on it equal to the value of X as you cast Venarian Gold.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

Wall of FrostWall of Frost

{1}{U}{U}

Creature — Wall

Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

0/7

{1}{U}{U}

Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

0/7

Wall of SwordsWall of Swords

{3}{W}

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

3/5

{3}{W}

Creature — Wall

Defender (This creature can't attack)

Flying

3/5

New Cards

Dragon's MazeMagic 2014
Academy Raider

{2}{R}

Creature — Human Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Accursed Spirit

{3}{B}

Creature — Spirit

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3/2

Advocate of the Beast

{2}{G}

Creature — Elf Shaman

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

2/3

Ajani's Chosen

{2}{W}{W}

Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

3/3

Angelic Accord

{3}{W}

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

Archangel of Thune

{3}{W}{W}

Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

3/4

Artificer's Hex

{B}

Enchantment — Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Awaken the Ancient

{1}{R}{R}{R}

Enchantment — Aura

Enchant Mountain

Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Banisher Priest

{1}{W}{W}

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

2/2

Barrage of Expendables

{R}

Enchantment

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.

Battle Sliver

{4}{R}

Creature — Sliver

Sliver creatures you control get +2/+0.

3/3

Blightcaster

{3}{B}

Creature — Human Wizard

Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

2/3

Blood Bairn

{2}{B}

Creature — Vampire

Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.

2/2

Blur Sliver

{2}{R}

Creature — Sliver

Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

2/2

Bogbrew Witch

{3}{B}

Creature — Human Wizard

{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

1/3

Bonescythe Sliver

{3}{W}

Creature — Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

2/2

Bubbling Cauldron

{2}

Artifact

{1}, {T}, Sacrifice a creature: You gain 4 life.

{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Burning Earth

{3}{R}

Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Celestial Flare

{W}{W}

Instant

Target player sacrifices an attacking or blocking creature.

Chandra, Pyromaster

{2}{R}{R}

Planeswalker — Chandra

+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

4 loyalty

Charging Griffin

{3}{W}

Creature — Griffin

Flying

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

2/2

Colossal Whale

{5}{U}{U}

Creature — Whale

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

5/5

Corpse Hauler

{1}{B}

Creature — Human Rogue

{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.

2/1

Cyclops Tyrant

{5}{R}

Creature — Cyclops

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Cyclops Tyrant can't block creatures with power 2 or less.

3/4

Dark Prophecy

{B}{B}{B}

Enchantment

Whenever a creature you control dies, you draw a card and lose 1 life.

Dawnstrike Paladin

{3}{W}{W}

Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/4

Deathgaze Cockatrice

{2}{B}{B}

Creature — Cockatrice

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2/2

Devout Invocation

{6}{W}

Sorcery

Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

Dismiss into Dream

{6}{U}

Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Dragon Egg

{2}{R}

Creature — Dragon

Defender (This creature can't attack.)

When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."

0/2

Elite Arcanist

{3}{U}

Creature — Human Wizard

When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.

{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.

1/1

Elvish Mystic

{G}

Creature — Elf Druid

{T}: Add {G} to your mana pool.

1/1

Encroaching Wastes

Land

{T}: Add {1} to your mana pool.

{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Enlarge

{3}{G}{G}

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Festering Newt

{B}

Creature — Salamander

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

1/1

Fiendslayer Paladin

{1}{W}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

2/2

Fleshpulper Giant

{5}{R}{R}

Creature — Giant

When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.

4/4

Galerider Sliver

{U}

Creature — Sliver

Sliver creatures you control have flying.

1/1

Garruk, Caller of Beasts

{4}{G}{G}

Planeswalker — Garruk

+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

-3: You may put a green creature card from your hand onto the battlefield.

-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

4 loyalty

Glimpse the Future

{2}{U}

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Gnawing Zombie

{1}{B}

Creature — Zombie

{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

1/3

Goblin Diplomats

{1}{R}

Creature — Goblin

{T}: Each creature attacks this turn if able.

2/1

Grim Return

{2}{B}

Instant

Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.

Groundshaker Sliver

{6}{G}

Creature — Sliver

Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

5/5

Guardian of the Ages

{7}

Artifact Creature — Golem

Defender (This creature can't attack.)

When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

7/7

Haunted Plate Mail

{4}

Artifact — Equipment

Equipped creature gets +4/+4.

{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Hive Stirrings

{2}{W}

Sorcery

Put two 1/1 colorless Sliver creature tokens onto the battlefield.

Hunt the Weak

{3}{G}

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Illusionary Armor

{4}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4.

When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

Imposing Sovereign

{1}{W}

Creature — Human

Creatures your opponents control enter the battlefield tapped.

2/1

Into the Wilds

{3}{G}

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Jace's Mindseeker

{4}{U}{U}

Creature — Fish Illusion

Flying

When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.

4/4

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

0/0

Kalonian Tusker

{G}{G}

Creature — Beast

3/3

Lifebane Zombie

{1}{B}{B}

Creature — Zombie Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.

3/1

Liliana's Reaver

{2}{B}{B}

Creature — Zombie

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.

4/3

Liturgy of Blood

{3}{B}{B}

Sorcery

Destroy target creature. Add {B}{B}{B} to your mana pool.

Manaweft Sliver

{1}{G}

Creature — Sliver

Sliver creatures you control have "{T}: Add one mana of any color to your mana pool."

1/1

Marauding Maulhorn

{2}{R}{R}

Creature — Beast

Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.

5/3

Master of Diversion

{2}{W}

Creature — Human Scout

Whenever Master of Diversion attacks, tap target creature defending player controls.

2/2

Megantic Sliver

{5}{G}

Creature — Sliver

Sliver creatures you control get +3/+3.

3/3

Messenger Drake

{3}{U}{U}

Creature — Drake

Flying

When Messenger Drake dies, draw a card.

3/3

Mindsparker

{1}{R}{R}

Creature — Elemental

First strike (This creature deals combat damage before creatures without first strike.)

Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.

3/2

Minotaur Abomination

{4}{B}{B}

Creature — Zombie Minotaur

4/6

Molten Birth

{1}{R}{R}

Sorcery

Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

Oath of the Ancient Wood

{2}{G}

Enchantment

Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.

Ogre Battledriver

{2}{R}{R}

Creature — Ogre Warrior

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)

3/3

Path of Bravery

{2}{W}

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Predatory Sliver

{1}{G}

Creature — Sliver

Sliver creatures you control get +1/+1.

1/1

Primeval Bounty

{5}{G}

Enchantment

Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Whenever a land enters the battlefield under your control, you gain 3 life.

Pyromancer's Gauntlet

{5}

Artifact

If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

Regathan Firecat

{2}{R}

Creature — Elemental Cat

4/1

Ring of Three Wishes

{5}

Artifact

Ring of Three Wishes enters the battlefield with three wish counters on it.

{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.

Rise of the Dark Realms

{7}{B}{B}

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

Rumbling Baloth

{2}{G}{G}

Creature — Beast

4/4

Savage Summoning

{G}

Instant

Savage Summoning can't be countered.

The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

Scourge of Valkas

{2}{R}{R}{R}

Creature — Dragon

Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

{R}: Scourge of Valkas gets +1/+0 until end of turn.

4/4

Seacoast Drake

{1}{U}

Creature — Drake

Flying

1/3

Seismic Stomp

{1}{R}

Sorcery

Creatures without flying can't block this turn.

Sentinel Sliver

{1}{W}

Creature — Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

2/2

Seraph of the Sword

{3}{W}

Creature — Angel

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

3/3

Shadowborn Apostle

{B}

Creature — Human Cleric

A deck can have any number of cards named Shadowborn Apostle.

{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.

1/1

Shadowborn Demon

{3}{B}{B}

Creature — Demon

Flying

When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.

At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

5/6

Sliver Construct

{3}

Artifact Creature — Sliver Construct

2/2

Soulmender

{W}

Creature — Human Cleric

{T}: You gain 1 life.

1/1

Sporemound

{3}{G}{G}

Creature — Fungus

Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.

3/3

Staff of the Death Magus

{3}

Artifact

Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

Staff of the Flame Magus

{3}

Artifact

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

Staff of the Mind Magus

{3}

Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

Staff of the Sun Magus

{3}

Artifact

Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

Staff of the Wild Magus

{3}

Artifact

Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.

Steelform Sliver

{2}{W}

Creature — Sliver

Sliver creatures you control get +0/+1.

2/2

Stonehorn Chanter

{5}{W}

Creature — Rhino Cleric

{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

4/4

Striking Sliver

{R}

Creature — Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

1/1

Strionic Resonator

{2}

Artifact

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Syphon Sliver

{2}{B}

Creature — Sliver

Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

2/2

Tenacious Dead

{B}

Creature — Skeleton Warrior

When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.

1/1

Thorncaster Sliver

{4}{R}

Creature — Sliver

Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player."

2/2

Tidebinder Mage

{U}{U}

Creature — Merfolk Wizard

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

2/2

Trained Condor

{2}{U}

Creature — Bird

Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

2/1

Undead Minotaur

{2}{B}

Creature — Zombie Minotaur

2/3

Vampire Warlord

{4}{B}

Creature — Vampire Warrior

Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4/2

Vastwood Hydra

{X}{G}{G}

Creature — Hydra

Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

0/0

Vial of Poison

{1}

Artifact

{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Voracious Wurm

{1}{G}

Creature — Wurm

Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.

2/2

Warden of Evos Isle

{2}{U}

Creature — Bird Wizard

Flying

Creature spells with flying you cast cost {1} less to cast.

2/2

Windreader Sphinx

{5}{U}{U}

Creature — Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

3/7

Witchstalker

{1}{G}{G}

Creature — Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.

3/3

Woodborn Behemoth

{3}{G}{G}

Creature — Elemental

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

4/4

Xathrid Necromancer

{2}{B}

Creature — Human Wizard

Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.

2/2

Young Pyromancer

{1}{R}

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.

2/1

Zephyr Charge

{1}{U}

Enchantment

{1}{U}: Target creature gains flying until end of turn.