Magic: The Gathering Oracle Changes
From the Vault: Dragons to Shards of Alara
- General changes
- Changes to ability order only
- Changes to reminder text only
- Changes to symbols only
- New cards
| Old card (From the Vault: Dragons) | New card (Shards of Alara) |
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| Acidic Dagger [Click to view this change only.] | |
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Acidic Dagger {4} Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before before blockers are declared. |
Acidic Dagger {4} Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before blockers are declared. |
| An-Havva Inn [Click to view this change only.] | |
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An-Havva Inn {1}{G}{G} Sorcery Gain X plus 1 life, where X is the number of green creatures in play. |
An-Havva Inn {1}{G}{G} Sorcery You gain X plus 1 life, where X is the number of green creatures in play. |
| Animate Land [Click to view this change only.] | |
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Animate Land {G} Instant Until end of turn, target land is a 3/3 creature that's still a land. |
Animate Land {G} Instant Until end of turn, target land becomes a 3/3 creature that's still a land. |
| Anvil of Bogardan [Click to view this change only.] | |
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Anvil of Bogardan {2} Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws a card, then discards a card. |
Anvil of Bogardan {2} Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. |
| Apocalypse Chime [Click to view this change only.] | |
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Apocalypse Chime {2} Artifact {2}, {T}, Sacrifice Apocalypse Chime: Destroy all cards from the Homelands expansion. They can't be regenerated. |
Apocalypse Chime {2} Artifact {2}, {T}: Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. |
| Aura Flux [Click to view this change only.] | |
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Aura Flux {2}{U} Enchantment All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." |
Aura Flux {2}{U} Enchantment Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." |
| Aurification [Click to view this change only.] | |
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Aurification {2}{W}{W} Enchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it has defender. (Those creatures can't attack.) When Aurification leaves play, remove all gold counters from all creatures. |
Aurification {2}{W}{W} Enchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves play, remove all gold counters from all creatures. |
| Auriok Steelshaper [Click to view this change only.] | |
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Auriok Steelshaper {1}{W} Creature — Human Soldier Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1. 1/1 |
Auriok Steelshaper {1}{W} Creature — Human Soldier Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. 1/1 |
| Call to Arms [Click to view this change only.] | |
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Call to Arms {1}{W} Enchantment As Call to Arms comes into play, choose a color and an opponent. White creatures get +1/+1. When the chosen color isn't the most common color among permanents the chosen opponent controls, sacrifice Call to Arms. |
Call to Arms {1}{W} Enchantment As Call to Arms comes into play, choose a color and an opponent. White creatures get +1/+1. When the chosen color isn't the most common color among permanents the chosen player controls, sacrifice Call to Arms. |
| Candles' Glow [Click to view this change only.] | |
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Candles' Glow {1}{W} Instant — Arcane Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way. Splice onto Arcane {1}{W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Candles' Glow {1}{W} Instant — Arcane Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Cauldron Dance [Click to view this change only.] | |
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Cauldron Dance {4}{B}{R} Instant Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. You may put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn. |
Cauldron Dance {4}{B}{R} Instant Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. You may put a creature card from your hand into play. That creature gains haste. Its controller sacrifices it at end of turn. |
| Chant of Vitu-Ghazi [Click to view this change only.] | |
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Chant of Vitu-Ghazi {6}{W}{W} Instant Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way. |
Chant of Vitu-Ghazi {6}{W}{W} Instant Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. |
| Charisma [Click to view this change only.] | |
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Charisma {U}{U}{U} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play. |
Charisma {U}{U}{U} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control that creature as long as Charisma remains in play. |
| City in a Bottle [Click to view this change only.] | |
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City in a Bottle {2} Artifact Whenever a permanent from the Arabian Nights expansion other than City in a Bottle is in play, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. |
City in a Bottle {2} Artifact Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is in play, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. |
| Clockwork Avian [Click to view this change only.] | |
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Clockwork Avian {5} Artifact Creature — Bird Flying Clockwork Avian comes into play with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than four. Play this ability only during your upkeep. 0/4 |
Clockwork Avian {5} Artifact Creature — Bird Flying Clockwork Avian comes into play with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Play this ability only during your upkeep. 0/4 |
| Counterintelligence [Click to view this change only.] | |
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Counterintelligence {2}{U}{U} Sorcery Return one or two target creatures to their owner's hand. |
Counterintelligence {2}{U}{U} Sorcery Return one or two target creatures to their owners' hands. |
| Cyclopean Tomb [Click to view this change only.] | |
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Cyclopean Tomb {4} Artifact {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from play, at the beginning of each of your upkeeps until the end of the game, remove a mire counter from a land that a mire counter was put onto with Cyclopean Tomb. |
Cyclopean Tomb {4} Artifact {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from play, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. |
| Diligent Farmhand [Click to view this change only.] | |
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Diligent Farmhand {G} Creature — Human Druid {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst. 1/1 |
Diligent Farmhand {G} Creature — Human Druid {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. 1/1 |
| Disharmony [Click to view this change only.] | |
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Disharmony {2}{R} Instant Play Disharmony only during combat before blockers are declared. Untap target attacking creature. Gain control of that creature until end of turn. |
Disharmony {2}{R} Instant Play Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. |
| Energy Field [Click to view this change only.] | |
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Energy Field {1}{U} Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard, sacrifice Energy Field. |
Energy Field {1}{U} Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. |
| Faces of the Past [Click to view this change only.] | |
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Faces of the Past {2}{U} Enchantment Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it. |
Faces of the Past {2}{U} Enchantment Whenever a creature is put into a graveyard from play, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. |
| Faith Healer [Click to view this change only.] | |
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Faith Healer {1}{W} Creature — Human Cleric Sacrifice an enchantment: You gain life equal to its converted mana cost. 1/1 |
Faith Healer {1}{W} Creature — Human Cleric Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. 1/1 |
| Fasting [Click to view this change only.] | |
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Fasting {W} Enchantment At the beginning of your upkeep, put a hunger counter on Fasting. If Fasting has five or more hunger counters on it, sacrifice it. Otherwise, you may choose to skip your draw step this turn and gain 2 life. When you draw a card, sacrifice Fasting. |
Fasting {W} Enchantment At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. |
| Forbidden Crypt [Click to view this change only.] | |
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Forbidden Crypt {3}{B}{B} Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. |
Forbidden Crypt {3}{B}{B} Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, remove that card from the game instead. |
| Freyalise's Winds [Click to view this change only.] | |
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Freyalise's Winds {2}{G}{G} Enchantment Whenever a permanent becomes tapped, put a wind counter on it. That permanent gains "This permanent doesn't untap during your untap step if it has a wind counter on it" and "At the beginning of your upkeep, remove a wind counter from this permanent." |
Freyalise's Winds {2}{G}{G} Enchantment Whenever a permanent becomes tapped, put a wind counter on it. Permanents with wind counters on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all wind counters from permanents that player controls. |
| Frozen Solid [Click to view this change only.] | |
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Frozen Solid {1}{U}{U} Enchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. When damage is dealt to enchanted creature, destroy it. |
Frozen Solid {1}{U}{U} Enchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. |
| Goblin Welder [Click to view this change only.] | |
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Goblin Welder {R} Creature — Goblin Artificer {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player sacrifices the artifact in play, then puts the other artifact from his or her graveyard into play. 1/1 |
Goblin Welder {R} Creature — Goblin Artificer {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to play. 1/1 |
| Golgothian Sylex [Click to view this change only.] | |
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Golgothian Sylex {4} Artifact {1}, {T}: Destroy all cards from the Antiquities expansion. |
Golgothian Sylex {4} Artifact {1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. |
| Grafted Skullcap [Click to view this change only.] | |
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Grafted Skullcap {4} Artifact At the beginning of your draw step, draw a card. At the end of your turn, discard your hand. |
Grafted Skullcap {4} Artifact At the beginning of your draw step, draw an additional card. At the end of your turn, discard your hand. |
| Harmonic Convergence [Click to view this change only.] | |
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Harmonic Convergence {2}{G} Instant Return all enchantments to top of their owners' libraries. |
Harmonic Convergence {2}{G} Instant Put all enchantments on top of their owners' libraries. |
| Heightened Awareness [Click to view this change only.] | |
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Heightened Awareness {3}{U}{U} Enchantment As Heightened Awareness comes into play, discard your hand. At the beginning of your draw step, draw a card. |
Heightened Awareness {3}{U}{U} Enchantment As Heightened Awareness comes into play, discard your hand. At the beginning of your draw step, draw an additional card. |
| Howling Mine [Click to view this change only.] | |
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Howling Mine {2} Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. |
Howling Mine {2} Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. |
| Hunting Pack [Click to view this change only.] | |
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Hunting Pack {5}{G}{G} Instant Put a 4/4 green Cat Beast creature token into play. Storm (When you play this spell, copy it for each spell played before it this turn.) |
Hunting Pack {5}{G}{G} Instant Put a 4/4 green Beast creature token into play. Storm (When you play this spell, copy it for each spell played before it this turn.) |
| Ice Cauldron [Click to view this change only.] | |
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Ice Cauldron {4} Artifact {X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add mana of Ice Cauldron's last noted type and amount to your mana pool. Spend this mana only to play the last card removed from the game with Ice Cauldron. |
Ice Cauldron {4} Artifact {X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to play the last card removed from the game with Ice Cauldron. |
| Iron Maiden [Click to view this change only.] | |
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Iron Maiden {3} Artifact At the beginning of each opponent's upkeep, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand. |
Iron Maiden {3} Artifact At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. |
| Island Fish Jasconius [Click to view this change only.] | |
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Island Fish Jasconius {4}{U}{U}{U} Creature — Fish Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Jasconius. When you control no Islands, sacrifice Jasconius. 6/8 |
Island Fish Jasconius {4}{U}{U}{U} Creature — Fish Island Fish Jasconius can't attack unless defending player controls an Island. Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. When you control no Islands, sacrifice Island Fish Jasconius. 6/8 |
| Jihad [Click to view this change only.] | |
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Jihad {W}{W}{W} Enchantment As Jihad comes into play, choose a color and an opponent. White creatures get +2/+1. When the chosen opponent controls no nontoken permanents of the chosen color, sacrifice Jihad. |
Jihad {W}{W}{W} Enchantment As Jihad comes into play, choose a color and an opponent. White creatures get +2/+1. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. |
| Kami of the Crescent Moon [Click to view this change only.] | |
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Kami of the Crescent Moon {U}{U} Legendary Creature — Spirit At the beginning of each player's draw step, that player draws a card. 1/3 |
Kami of the Crescent Moon {U}{U} Legendary Creature — Spirit At the beginning of each player's draw step, that player draws an additional card. 1/3 |
| Keldon Battlewagon [Click to view this change only.] | |
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Keldon Battlewagon {5} Artifact Creature — Juggernaut Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power. 0/3 |
Keldon Battlewagon {5} Artifact Creature — Juggernaut Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. 0/3 |
| Knowledge Vault [Click to view this change only.] | |
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Knowledge Vault {4} Artifact When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard at end of turn. {2}, {T}: Remove the top card of your library from the game face down. Sacrifice Knowledge Vault: Discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand. |
Knowledge Vault {4} Artifact {2}, {T}: Remove the top card of your library from the game face down. {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand. When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard. |
| Leeches [Click to view this change only.] | |
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Leeches {1}{W}{W} Sorcery Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed this way. |
Leeches {1}{W}{W} Sorcery Target player loses all poison counters. Leeches deals that much damage to that player. |
| Leyline of the Void [Click to view this change only.] | |
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Leyline of the Void {2}{B}{B} Enchantment If Leyline of the Void is in your opening hand, you may begin the game with it in play. If a card would be put into an opponent's graveyard, remove it from the game instead. |
Leyline of the Void {2}{B}{B} Enchantment If Leyline of the Void is in your opening hand, you may begin the game with it in play. If a card would be put into an opponent's graveyard from anywhere, remove it from the game instead. |
| Lovisa Coldeyes [Click to view this change only.] | |
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Lovisa Coldeyes {3}{R}{R} Legendary Creature — Human Barbarian Warrior, Berserker, and other Barbarian creatures get +2/+2 and have haste. 3/3 |
Lovisa Coldeyes {3}{R}{R} Legendary Creature — Human Barbarian Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste. 3/3 |
| Malignant Growth [Click to view this change only.] | |
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Malignant Growth {3}{G}{U} Enchantment Cumulative upkeep {1} At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each of your opponents' draw steps, that player draws a card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. |
Malignant Growth {3}{G}{U} Enchantment Cumulative upkeep {1} At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. |
| Nature's Blessing [Click to view this change only.] | |
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Nature's Blessing {2}{G}{W} Enchantment {G}{W}: Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect doesn't end at end of turn.) |
Nature's Blessing {2}{G}{W} Enchantment {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect doesn't end at end of turn.) |
| Nature's Chosen [Click to view this change only.] | |
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Nature's Chosen {G} Enchantment — Aura Enchant creature you control Enchanted creature has, "{0}: Untap this creature. Play this ability only during your turn and only once each turn." As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Play this ability only once each turn." |
Nature's Chosen {G} Enchantment — Aura Enchant creature you control Enchanted creature has "{0}: Untap this creature. Play this ability only during your turn and only once each turn." As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Play this ability only once each turn." |
| Oath of Lim-Dul [Click to view this change only.] | |
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Oath of Lim-Dul {3}{B} Enchantment Whenever you lose life, sacrifice a permanent other than Oath of Lim-Dul or discard a card for each 1 life you lost. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. |
Oath of Lim-Dul {3}{B} Enchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. |
| Omen [Click to view this change only.] | |
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Omen {1}{U} Sorcery Look at the top three cards of your library. You may put them back in any order or shuffle your library. Draw a card. |
Omen {1}{U} Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
| Overbeing of Myth [Click to view this change only.] | |
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Overbeing of Myth {(g/u)}{(g/u)}{(g/u)}{(g/u)}{(g/u)} Creature — Spirit Avatar Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw a card. */* |
Overbeing of Myth {(g/u)}{(g/u)}{(g/u)}{(g/u)}{(g/u)} Creature — Spirit Avatar Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */* |
| Pardic Firecat [Click to view this change only.] | |
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Pardic Firecat {3}{R} Creature — Elemental Cat Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a card named Flame Burst. 2/3 |
Pardic Firecat {3}{R} Creature — Elemental Cat Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. 2/3 |
| Pestilence Rats [Click to view this change only.] | |
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Pestilence Rats {2}{B} Creature — Rat Pestilence Rats's power is equal to the total number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.) */3 |
Pestilence Rats {2}{B} Creature — Rat Pestilence Rats's power is equal to the number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.) */3 |
| Phyrexian Negator [Click to view this change only.] | |
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Phyrexian Negator {2}{B} Creature — Horror Trample Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it. 5/5 |
Phyrexian Negator {2}{B} Creature — Horror Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. 5/5 |
| Phyrexian Portal [Click to view this change only.] | |
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Phyrexian Portal {3} Artifact {3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Remove one of those piles from the game. Search the other pile for a card and put it into your hand, then shuffle your library. Play this ability only if your library has ten or more cards in it. |
Phyrexian Portal {3} Artifact {3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Remove one of those piles from the game. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Play this ability only if your library has ten or more cards in it. |
| Plow Under [Click to view this change only.] | |
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Plow Under {3}{G}{G} Sorcery Put two target lands on top of their owner's library. |
Plow Under {3}{G}{G} Sorcery Put two target lands on top of their owners' libraries. |
| Raging River [Click to view this change only.] | |
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Raging River {R}{R} Enchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by flying creatures and creatures in a pile with the chosen label. |
Raging River {R}{R} Enchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. |
| Remove Enchantments [Click to view this change only.] | |
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Remove Enchantments {W} Instant Return all enchantments you own and control to your hand. Then destroy all Auras attached to permanents you control and/or attached to attacking creatures. |
Remove Enchantments {W} Instant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. |
| Rites of Flourishing [Click to view this change only.] | |
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Rites of Flourishing {2}{G} Enchantment At the beginning of each player's draw step, that player draws a card. Each player may play an additional land on each of his or her turns. |
Rites of Flourishing {2}{G} Enchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of his or her turns. |
| Sabertooth Cobra [Click to view this change only.] | |
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Sabertooth Cobra {2}{G} Creature — Snake Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn to prevent this effect. (A player with ten or more poison counters loses the game.) 2/2 |
Sabertooth Cobra {2}{G} Creature — Snake Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) 2/2 |
| Serra Avatar [Click to view this change only.] | |
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Serra Avatar {4}{W}{W}{W} Creature — Avatar Serra Avatar's power and toughness are each equal to your life total. If Serra Avatar would be put into a graveyard from anywhere, reveal Serra Avatar, then shuffle it into its owner's library instead. */* |
Serra Avatar {4}{W}{W}{W} Creature — Avatar Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. */* |
| Serra's Hymn [Click to view this change only.] | |
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Serra's Hymn {W} Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. |
Serra's Hymn {W} Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. |
| Slobad, Goblin Tinkerer [Click to view this change only.] | |
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Slobad, Goblin Tinkerer {1}{R} Legendary Creature — Goblin Artificer Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.) 1/2 |
Slobad, Goblin Tinkerer {1}{R} Legendary Creature — Goblin Artificer Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) 1/2 |
| Solfatara [Click to view this change only.] | |
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Solfatara {2}{R} Instant Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep. |
Solfatara {2}{R} Instant Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. |
| Spatial Binding [Click to view this change only.] | |
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Spatial Binding {U}{B} Enchantment Pay 1 life: Until your next upkeep step, target permanent can't phase out. |
Spatial Binding {U}{B} Enchantment Pay 1 life: Until your next upkeep, target permanent can't phase out. |
| Spiteful Visions [Click to view this change only.] | |
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Spiteful Visions {2}{(b/r)}{(b/r)} Enchantment At the beginning of each player's draw step, that player draws a card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. |
Spiteful Visions {2}{(b/r)}{(b/r)} Enchantment At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. |
| Sterling Grove [Click to view this change only.] | |
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Sterling Grove {G}{W} Enchantment All other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. |
Sterling Grove {G}{W} Enchantment Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. |
| Stronghold Taskmaster [Click to view this change only.] | |
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Stronghold Taskmaster {2}{B}{B} Creature — Giant Minion All other black creatures get -1/-1. 4/3 |
Stronghold Taskmaster {2}{B}{B} Creature — Giant Minion Other black creatures get -1/-1. 4/3 |
| Stuffy Doll [Click to view this change only.] | |
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Stuffy Doll {5} Artifact Creature — Construct As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible. Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself. 0/1 |
Stuffy Doll {5} Artifact Creature — Construct As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself. 0/1 |
| Sylvan Library [Click to view this change only.] | |
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Sylvan Library {1}{G} Enchantment At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. |
Sylvan Library {1}{G} Enchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. |
| Temporal Distortion [Click to view this change only.] | |
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Temporal Distortion {3}{U}{U} Enchantment Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with an hourglass counter on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. |
Temporal Distortion {3}{U}{U} Enchantment Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with hourglass counters on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. |
| Time Vault [Click to view this change only.] | |
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Time Vault {2} Artifact Time Vault comes into play tapped. If Time Vault would become untapped, instead choose one — untap Time Vault and you skip your next turn; or Time Vault remains tapped. {T}: Take an extra turn after this one. |
Time Vault {2} Artifact Time Vault comes into play tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one. |
| Triassic Egg [Click to view this change only.] | |
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Triassic Egg {4} Artifact {3}, {T}: Put an incubation counter on Triassic Egg. Remove two incubation counters from Triassic Egg, sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play. |
Triassic Egg {4} Artifact {3}, {T}: Put a hatchling counter on Triassic Egg. Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play. |
| Turnabout [Click to view this change only.] | |
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Turnabout {2}{U}{U} Instant Tap or untap all artifacts, creatures, or lands target player controls. |
Turnabout {2}{U}{U} Instant Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. |
| Urborg Shambler [Click to view this change only.] | |
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Urborg Shambler {2}{B}{B} Creature — Horror All other black creatures get -1/-1. 4/3 |
Urborg Shambler {2}{B}{B} Creature — Horror Other black creatures get -1/-1. 4/3 |
| Vampirism [Click to view this change only.] | |
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Vampirism {1}{B} Enchantment — Aura Enchant creature When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1. |
Vampirism {1}{B} Enchantment — Aura Enchant creature When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
| Void Maw [Click to view this change only.] | |
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Void Maw {4}{B}{B} Creature — Horror Trample If another creature would be put into a graveyard from play, remove it from the game instead. Put a card removed from the game with Void Maw it into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 |
Void Maw {4}{B}{B} Creature — Horror Trample If another creature would be put into a graveyard from play, remove it from the game instead. Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 |
| War Elemental [Click to view this change only.] | |
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War Elemental {R}{R}{R} Creature — Elemental When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental. 1/1 |
War Elemental {R}{R}{R} Creature — Elemental When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1 |
| Wheel of Torture [Click to view this change only.] | |
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Wheel of Torture {3} Artifact At the beginning of each opponent's upkeep, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand. |
Wheel of Torture {3} Artifact At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. |
| Zombie Master [Click to view this change only.] | |
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Zombie Master {1}{B}{B} Creature — Zombie Other Zombie creatures have swampwalk. All other Zombies have "{B}: Regenerate this permanent." 2/3 |
Zombie Master {1}{B}{B} Creature — Zombie Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." 2/3 |
| Old card (From the Vault: Dragons) | New card (Shards of Alara) |
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| Nature's Wrath [Click to view this change only.] | |
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Nature's Wrath {4}{G}{G} Enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent. Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent. |
Nature's Wrath {4}{G}{G} Enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent. |
| Old card (From the Vault: Dragons) | New card (Shards of Alara) |
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| Game Preserve [Click to view this change only.] | |
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Game Preserve {2}{G} Enchantment At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners' libraries.) |
Game Preserve {2}{G} Enchantment At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. |
| Goblin Mountaineer [Click to view this change only.] | |
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Goblin Mountaineer {R} Creature — Goblin Scout Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) 1/1 |
Goblin Mountaineer {R} Creature — Goblin Scout Mountainwalk 1/1 |
| Paroxysm [Click to view this change only.] | |
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Paroxysm {1}{R} Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. (Return the card to the top of the player's library, face down.) |
Paroxysm {1}{R} Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. |
| Old card (From the Vault: Dragons) | New card (Shards of Alara) |
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| Torrent of Lava [Click to view this change only.] | |
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Torrent of Lava {X}{R}{R} Sorcery Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "T: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." |
Torrent of Lava {X}{R}{R} Sorcery Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." |
| Old card (From the Vault: Dragons) | New card (Shards of Alara) |
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| Ad Nauseam [Click to view this change only.] | |
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Ad Nauseam {3}{B}{B} Instant Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. |
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| Agony Warp [Click to view this change only.] | |
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Agony Warp {U}{B} Instant Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. |
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| Ajani Vengeant [Click to view this change only.] | |
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Ajani Vengeant {2}{R}{W} Planeswalker — Ajani +1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls. 3 loyalty |
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| Akrasan Squire [Click to view this change only.] | |
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Akrasan Squire {W} Creature — Human Soldier Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/1 |
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| Algae Gharial [Click to view this change only.] | |
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Algae Gharial {3}{G} Creature — Crocodile Shroud Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial. 1/1 |
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| Angel's Herald [Click to view this change only.] | |
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Angel's Herald {W} Creature — Human Cleric {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library. 1/1 |
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| Angelic Benediction [Click to view this change only.] | |
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Angelic Benediction {3}{W} Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. |
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| Angelsong [Click to view this change only.] | |
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Angelsong {1}{W} Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
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| Arcane Sanctum [Click to view this change only.] | |
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Arcane Sanctum Land Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool. |
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| Archdemon of Unx [Click to view this change only.] | |
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Archdemon of Unx {5}{B}{B} Creature — Demon Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play. 6/6 |
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| Banewasp Affliction [Click to view this change only.] | |
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Banewasp Affliction {1}{B} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. |
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| Bant Battlemage [Click to view this change only.] | |
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Bant Battlemage {2}{W} Creature — Human Wizard {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. 2/2 |
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| Bant Charm [Click to view this change only.] | |
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Bant Charm {G}{W}{U} Instant Choose one — Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. |
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| Bant Panorama [Click to view this change only.] | |
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Bant Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library. |
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| Battlegrace Angel [Click to view this change only.] | |
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Battlegrace Angel {3}{W}{W} Creature — Angel Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. 4/4 |
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| Behemoth's Herald [Click to view this change only.] | |
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Behemoth's Herald {G} Creature — Elf Shaman {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library. 1/1 |
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| Blightning [Click to view this change only.] | |
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Blightning {1}{B}{R} Sorcery Blightning deals 3 damage to target player. That player discards two cards. |
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| Blister Beetle [Click to view this change only.] | |
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Blister Beetle {1}{B} Creature — Insect When Blister Beetle comes into play, target creature gets -1/-1 until end of turn. 1/1 |
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| Blood Cultist [Click to view this change only.] | |
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Blood Cultist {1}{B}{R} Creature — Human Wizard {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. 1/1 |
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| Bloodpyre Elemental [Click to view this change only.] | |
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Bloodpyre Elemental {4}{R} Creature — Elemental Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery. 4/1 |
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| Bloodthorn Taunter [Click to view this change only.] | |
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Bloodthorn Taunter {1}{R} Creature — Human Scout Haste {T}: Target creature with power 5 or greater gains haste until end of turn. 1/1 |
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| Bone Splinters [Click to view this change only.] | |
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Bone Splinters {B} Sorcery As an additional cost to play Bone Splinters, sacrifice a creature. Destroy target creature. |
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| Branching Bolt [Click to view this change only.] | |
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Branching Bolt {1}{R}{G} Instant Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. |
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| Brilliant Ultimatum [Click to view this change only.] | |
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Brilliant Ultimatum {W}{W}{U}{U}{U}{B}{B} Sorcery Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. |
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| Broodmate Dragon [Click to view this change only.] | |
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Broodmate Dragon {3}{B}{R}{G} Creature — Dragon Flying When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play. 4/4 |
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| Bull Cerodon [Click to view this change only.] | |
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Bull Cerodon {4}{R}{W} Creature — Beast Vigilance, haste 5/5 |
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| Caldera Hellion [Click to view this change only.] | |
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Caldera Hellion {3}{R}{R} Creature — Hellion Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Caldera Hellion comes into play, it deals 3 damage to each creature. 3/3 |
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| Call to Heel [Click to view this change only.] | |
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Call to Heel {1}{U} Instant Return target creature to its owner's hand. Its controller draws a card. |
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| Carrion Thrash [Click to view this change only.] | |
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Carrion Thrash {2}{B}{R}{G} Creature — Viashino Warrior When Carrion Thrash is put into a graveyard from play, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. 4/4 |
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| Cathartic Adept [Click to view this change only.] | |
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Cathartic Adept {U} Creature — Human Wizard {T}: Target player puts the top card of his or her library into his or her graveyard. 1/1 |
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| Cavern Thoctar [Click to view this change only.] | |
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Cavern Thoctar {5}{G} Creature — Beast {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. 5/5 |
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| Clarion Ultimatum [Click to view this change only.] | |
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Clarion Ultimatum {G}{G}{W}{W}{W}{U}{U} Sorcery Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library. |
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| Cloudheath Drake [Click to view this change only.] | |
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Cloudheath Drake {4}{U} Artifact Creature — Drake Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. 3/3 |
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| Coma Veil [Click to view this change only.] | |
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Coma Veil {4}{U} Enchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
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| Corpse Connoisseur [Click to view this change only.] | |
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Corpse Connoisseur {4}{B} Creature — Zombie Wizard When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 3/3 |
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| Courier's Capsule [Click to view this change only.] | |
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Courier's Capsule {1}{U} Artifact {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. |
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| Court Archers [Click to view this change only.] | |
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Court Archers {2}{G} Creature — Human Archer Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3 |
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| Covenant of Minds [Click to view this change only.] | |
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Covenant of Minds {4}{U} Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. |
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| Cradle of Vitality [Click to view this change only.] | |
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Cradle of Vitality {3}{W} Enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. |
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| Crucible of Fire [Click to view this change only.] | |
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Crucible of Fire {3}{R} Enchantment Dragon creatures you control get +3/+3. |
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| Cruel Ultimatum [Click to view this change only.] | |
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Cruel Ultimatum {U}{U}{B}{B}{B}{R}{R} Sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. |
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| Crumbling Necropolis [Click to view this change only.] | |
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Crumbling Necropolis Land Crumbling Necropolis comes into play tapped. {T}: Add {U}, {B}, or {R} to your mana pool. |
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| Cunning Lethemancer [Click to view this change only.] | |
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Cunning Lethemancer {2}{B} Creature — Human Wizard At the beginning of your upkeep, each player discards a card. 2/2 |
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| Cylian Elf [Click to view this change only.] | |
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Cylian Elf {1}{G} Creature — Elf Scout 2/2 |
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| Dawnray Archer [Click to view this change only.] | |
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Dawnray Archer {2}{U} Creature — Human Archer Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. 1/1 |
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| Death Baron [Click to view this change only.] | |
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Death Baron {1}{B}{B} Creature — Zombie Wizard Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. 2/2 |
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| Deathgreeter [Click to view this change only.] | |
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Deathgreeter {B} Creature — Human Shaman Whenever another creature is put into a graveyard from play, you may gain 1 life. 1/1 |
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| Deft Duelist [Click to view this change only.] | |
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Deft Duelist {W}{U} Creature — Human Rogue First strike Shroud (This creature can't be the target of spells or abilities.) 2/1 |
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| Demon's Herald [Click to view this change only.] | |
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Demon's Herald {B} Creature — Human Wizard {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library. 1/1 |
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| Dispeller's Capsule [Click to view this change only.] | |
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Dispeller's Capsule {W} Artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. |
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| Dragon Fodder [Click to view this change only.] | |
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Dragon Fodder {1}{R} Sorcery Put two 1/1 red Goblin creature tokens into play. |
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| Dragon's Herald [Click to view this change only.] | |
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Dragon's Herald {R} Creature — Goblin Shaman {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library. 1/1 |
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| Dreg Reaver [Click to view this change only.] | |
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Dreg Reaver {4}{B} Creature — Zombie Beast 4/3 |
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| Dregscape Zombie [Click to view this change only.] | |
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Dregscape Zombie {1}{B} Creature — Zombie Unearth {B} ({B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 2/1 |
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| Druid of the Anima [Click to view this change only.] | |
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Druid of the Anima {1}{G} Creature — Elf Druid {T}: Add {R}, {G}, or {W} to your mana pool. 1/1 |
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| Drumhunter [Click to view this change only.] | |
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Drumhunter {3}{G} Creature — Human Druid Warrior At the end of your turn, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {1} to your mana pool. 2/2 |
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| Elspeth, Knight-Errant [Click to view this change only.] | |
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Elspeth, Knight-Errant {2}{W}{W} Planeswalker — Elspeth +1: Put a 1/1 white Soldier creature token into play. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. 4 loyalty |
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| Elvish Visionary [Click to view this change only.] | |
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Elvish Visionary {1}{G} Creature — Elf Shaman When Elvish Visionary comes into play, draw a card. 1/1 |
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| Empyrial Archangel [Click to view this change only.] | |
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Empyrial Archangel {4}{G}{W}{W}{U} Creature — Angel Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. 5/8 |
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| Esper Battlemage [Click to view this change only.] | |
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Esper Battlemage {2}{U} Artifact Creature — Human Wizard {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. 2/2 |
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| Esper Charm [Click to view this change only.] | |
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Esper Charm {W}{U}{B} Instant Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards. |
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| Esper Panorama [Click to view this change only.] | |
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Esper Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library. |
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| Etherium Astrolabe [Click to view this change only.] | |
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Etherium Astrolabe {2}{U} Artifact Flash {B}, {T}, Sacrifice an artifact: Draw a card. |
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| Etherium Sculptor [Click to view this change only.] | |
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Etherium Sculptor {1}{U} Artifact Creature — Vedalken Artificer Artifact spells you play cost {1} less to play. 1/2 |
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| Ethersworn Canonist [Click to view this change only.] | |
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Ethersworn Canonist {1}{W} Artifact Creature — Human Cleric Each player who has played a nonartifact spell this turn can't play additional nonartifact spells. 2/2 |
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| Excommunicate [Click to view this change only.] | |
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Excommunicate {2}{W} Sorcery Put target creature on top of its owner's library. |
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| Executioner's Capsule [Click to view this change only.] | |
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Executioner's Capsule {B} Artifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. |
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| Exuberant Firestoker [Click to view this change only.] | |
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Exuberant Firestoker {2}{R} Creature — Human Druid Shaman At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. {T}: Add {1} to your mana pool. 1/1 |
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| Fatestitcher [Click to view this change only.] | |
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Fatestitcher {3}{U} Creature — Zombie Wizard {T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 1/2 |
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| Feral Hydra [Click to view this change only.] | |
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Feral Hydra {X}{G} Creature — Hydra Beast Feral Hydra comes into play with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability. 0/0 |
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| Filigree Sages [Click to view this change only.] | |
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Filigree Sages {3}{U} Artifact Creature — Vedalken Wizard {2}{U}: Untap target artifact. 2/3 |
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| Fire-Field Ogre [Click to view this change only.] | |
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Fire-Field Ogre {1}{U}{B}{R} Creature — Ogre Mutant First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 4/2 |
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| Flameblast Dragon [Click to view this change only.] | |
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Flameblast Dragon {4}{R}{R} Creature — Dragon Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. 5/5 |
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| Fleshbag Marauder [Click to view this change only.] | |
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Fleshbag Marauder {2}{B} Creature — Zombie Warrior When Fleshbag Marauder comes into play, each player sacrifices a creature. 3/1 |
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| Gather Specimens [Click to view this change only.] | |
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Gather Specimens {3}{U}{U}{U} Instant If a creature would come into play under an opponent's control this turn, it comes into play under your control instead. |
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| Gift of the Gargantuan [Click to view this change only.] | |
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Gift of the Gargantuan {2}{G} Sorcery Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. |
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| Glaze Fiend [Click to view this change only.] | |
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Glaze Fiend {1}{B} Artifact Creature — Illusion Flying Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn. 0/1 |
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| Goblin Assault [Click to view this change only.] | |
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Goblin Assault {2}{R} Enchantment At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play. Goblin creatures attack each turn if able. |
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| Goblin Deathraiders [Click to view this change only.] | |
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Goblin Deathraiders {B}{R} Creature — Goblin Warrior Trample 3/1 |
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| Godsire [Click to view this change only.] | |
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Godsire {4}{R}{G}{G}{W} Creature — Beast Vigilance {T}: Put an 8/8 Beast creature token into play that's red, green, and white. 8/8 |
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| Godtoucher [Click to view this change only.] | |
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Godtoucher {3}{G} Creature — Elf Cleric {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. 2/2 |
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| Grixis Battlemage [Click to view this change only.] | |
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Grixis Battlemage {2}{B} Creature — Human Wizard {U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. 2/2 |
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| Grixis Charm [Click to view this change only.] | |
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Grixis Charm {U}{B}{R} Instant Choose one — Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. |
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| Grixis Panorama [Click to view this change only.] | |
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Grixis Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library. |
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| Guardians of Akrasa [Click to view this change only.] | |
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Guardians of Akrasa {2}{W} Creature — Human Soldier Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 0/4 |
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| Gustrider Exuberant [Click to view this change only.] | |
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Gustrider Exuberant {2}{W} Creature — Human Wizard Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. 1/2 |
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| Hell's Thunder [Click to view this change only.] | |
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Hell's Thunder {1}{R}{R} Creature — Elemental Flying, haste At end of turn, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 4/4 |
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| Hindering Light [Click to view this change only.] | |
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Hindering Light {W}{U} Instant Counter target spell that targets you or a permanent you control. Draw a card. |
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| Hissing Iguanar [Click to view this change only.] | |
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Hissing Iguanar {2}{R} Creature — Lizard Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player. 3/1 |
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| Immortal Coil [Click to view this change only.] | |
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Immortal Coil {2}{B}{B} Artifact {T}, Remove two cards in your graveyard from the game: Draw a card. If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. |
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| Incurable Ogre [Click to view this change only.] | |
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Incurable Ogre {3}{R} Creature — Ogre Mutant 5/1 |
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| Invincible Hymn [Click to view this change only.] | |
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Invincible Hymn {6}{W}{W} Sorcery Count the number of cards in your library. Your life total becomes that number. |
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| Jhessian Infiltrator [Click to view this change only.] | |
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Jhessian Infiltrator {G}{U} Creature — Human Rogue Jhessian Infiltrator is unblockable. 2/2 |
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| Jhessian Lookout [Click to view this change only.] | |
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Jhessian Lookout {1}{U} Creature — Human Scout 2/1 |
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| Jund Battlemage [Click to view this change only.] | |
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Jund Battlemage {2}{R} Creature — Human Shaman {B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 green Saproling creature token into play. 2/2 |
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| Jund Charm [Click to view this change only.] | |
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Jund Charm {B}{R}{G} Instant Choose one — Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. |
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| Jund Panorama [Click to view this change only.] | |
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Jund Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library. |
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| Jungle Shrine [Click to view this change only.] | |
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Jungle Shrine Land Jungle Shrine comes into play tapped. {T}: Add {R}, {G}, or {W} to your mana pool. |
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| Jungle Weaver [Click to view this change only.] | |
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Jungle Weaver {5}{G}{G} Creature — Spider Reach (This can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.) 5/6 |
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| Kathari Screecher [Click to view this change only.] | |
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Kathari Screecher {2}{U} Creature — Bird Soldier Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 2/2 |
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| Kederekt Creeper [Click to view this change only.] | |
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Kederekt Creeper {U}{B}{R} Creature — Horror Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Kederekt Creeper can't be blocked except by two or more creatures. 2/3 |
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| Kederekt Leviathan [Click to view this change only.] | |
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Kederekt Leviathan {6}{U}{U} Creature — Leviathan When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) | |
