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Magic: The Gathering Oracle Changes

From the Vault: Dragons to Shards of Alara

General changes

Old card (From the Vault: Dragons) New card (Shards of Alara)

Acidic Dagger

{4}

Artifact

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before before blockers are declared.

Acidic Dagger

{4}

Artifact

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before blockers are declared.

An-Havva Inn

{1}{G}{G}

Sorcery

Gain X plus 1 life, where X is the number of green creatures in play.

An-Havva Inn

{1}{G}{G}

Sorcery

You gain X plus 1 life, where X is the number of green creatures in play.

Animate Land

{G}

Instant

Until end of turn, target land is a 3/3 creature that's still a land.

Animate Land

{G}

Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Anvil of Bogardan

{2}

Artifact

Players have no maximum hand size.

At the beginning of each player's draw step, that player draws a card, then discards a card.

Anvil of Bogardan

{2}

Artifact

Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Apocalypse Chime

{2}

Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all cards from the Homelands expansion. They can't be regenerated.

Apocalypse Chime

{2}

Artifact

{2}, {T}: Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.

Aura Flux

{2}{U}

Enchantment

All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."

Aura Flux

{2}{U}

Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."

Aurification

{2}{W}{W}

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it has defender. (Those creatures can't attack.)

When Aurification leaves play, remove all gold counters from all creatures.

Aurification

{2}{W}{W}

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves play, remove all gold counters from all creatures.

Auriok Steelshaper

{1}{W}

Creature — Human Soldier

Equip costs you pay cost {1} less.

As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1.

1/1

Auriok Steelshaper

{1}{W}

Creature — Human Soldier

Equip costs you pay cost {1} less.

As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.

1/1

Call to Arms

{1}{W}

Enchantment

As Call to Arms comes into play, choose a color and an opponent.

White creatures get +1/+1.

When the chosen color isn't the most common color among permanents the chosen opponent controls, sacrifice Call to Arms.

Call to Arms

{1}{W}

Enchantment

As Call to Arms comes into play, choose a color and an opponent.

White creatures get +1/+1.

When the chosen color isn't the most common color among permanents the chosen player controls, sacrifice Call to Arms.

Candles' Glow

{1}{W}

Instant — Arcane

Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way.

Splice onto Arcane {1}{W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Candles' Glow

{1}{W}

Instant — Arcane

Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.

Splice onto Arcane {1}{W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Cauldron Dance

{4}{B}{R}

Instant

Play Cauldron Dance only during combat.

Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn.

You may put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn.

Cauldron Dance

{4}{B}{R}

Instant

Play Cauldron Dance only during combat.

Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn.

You may put a creature card from your hand into play. That creature gains haste. Its controller sacrifices it at end of turn.

Chant of Vitu-Ghazi

{6}{W}{W}

Instant

Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way.

Chant of Vitu-Ghazi

{6}{W}{W}

Instant

Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Charisma

{U}{U}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play.

Charisma

{U}{U}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control that creature as long as Charisma remains in play.

City in a Bottle

{2}

Artifact

Whenever a permanent from the Arabian Nights expansion other than City in a Bottle is in play, its controller sacrifices it.

Players can't play cards from the Arabian Nights expansion.

City in a Bottle

{2}

Artifact

Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is in play, its controller sacrifices it.

Players can't play cards from the Arabian Nights expansion.

Clockwork Avian

{5}

Artifact Creature — Bird

Flying

Clockwork Avian comes into play with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than four. Play this ability only during your upkeep.

0/4

Clockwork Avian

{5}

Artifact Creature — Bird

Flying

Clockwork Avian comes into play with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Play this ability only during your upkeep.

0/4

Counterintelligence

{2}{U}{U}

Sorcery

Return one or two target creatures to their owner's hand.

Counterintelligence

{2}{U}{U}

Sorcery

Return one or two target creatures to their owners' hands.

Cyclopean Tomb

{4}

Artifact

{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep.

When Cyclopean Tomb is put into a graveyard from play, at the beginning of each of your upkeeps until the end of the game, remove a mire counter from a land that a mire counter was put onto with Cyclopean Tomb.

Cyclopean Tomb

{4}

Artifact

{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep.

When Cyclopean Tomb is put into a graveyard from play, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Diligent Farmhand

{G}

Creature — Human Druid

{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst.

1/1

Diligent Farmhand

{G}

Creature — Human Druid

{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.

1/1

Disharmony

{2}{R}

Instant

Play Disharmony only during combat before blockers are declared.

Untap target attacking creature. Gain control of that creature until end of turn.

Disharmony

{2}{R}

Instant

Play Disharmony only during combat before blockers are declared.

Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Energy Field

{1}{U}

Enchantment

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard, sacrifice Energy Field.

Energy Field

{1}{U}

Enchantment

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Faces of the Past

{2}{U}

Enchantment

Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it.

Faces of the Past

{2}{U}

Enchantment

Whenever a creature is put into a graveyard from play, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

Faith Healer

{1}{W}

Creature — Human Cleric

Sacrifice an enchantment: You gain life equal to its converted mana cost.

1/1

Faith Healer

{1}{W}

Creature — Human Cleric

Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.

1/1

Fasting

{W}

Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. If Fasting has five or more hunger counters on it, sacrifice it. Otherwise, you may choose to skip your draw step this turn and gain 2 life.

When you draw a card, sacrifice Fasting.

Fasting

{W}

Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.

Forbidden Crypt

{3}{B}{B}

Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard, remove that card from the game instead.

Forbidden Crypt

{3}{B}{B}

Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, remove that card from the game instead.

Freyalise's Winds

{2}{G}{G}

Enchantment

Whenever a permanent becomes tapped, put a wind counter on it. That permanent gains "This permanent doesn't untap during your untap step if it has a wind counter on it" and "At the beginning of your upkeep, remove a wind counter from this permanent."

Freyalise's Winds

{2}{G}{G}

Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.

Permanents with wind counters on them don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, remove all wind counters from permanents that player controls.

Frozen Solid

{1}{U}{U}

Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When damage is dealt to enchanted creature, destroy it.

Frozen Solid

{1}{U}{U}

Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature is dealt damage, destroy it.

Goblin Welder

{R}

Creature — Goblin Artificer

{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player sacrifices the artifact in play, then puts the other artifact from his or her graveyard into play.

1/1

Goblin Welder

{R}

Creature — Goblin Artificer

{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to play.

1/1

Golgothian Sylex

{4}

Artifact

{1}, {T}: Destroy all cards from the Antiquities expansion.

Golgothian Sylex

{4}

Artifact

{1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.

Grafted Skullcap

{4}

Artifact

At the beginning of your draw step, draw a card.

At the end of your turn, discard your hand.

Grafted Skullcap

{4}

Artifact

At the beginning of your draw step, draw an additional card.

At the end of your turn, discard your hand.

Harmonic Convergence

{2}{G}

Instant

Return all enchantments to top of their owners' libraries.

Harmonic Convergence

{2}{G}

Instant

Put all enchantments on top of their owners' libraries.

Heightened Awareness

{3}{U}{U}

Enchantment

As Heightened Awareness comes into play, discard your hand.

At the beginning of your draw step, draw a card.

Heightened Awareness

{3}{U}{U}

Enchantment

As Heightened Awareness comes into play, discard your hand.

At the beginning of your draw step, draw an additional card.

Howling Mine

{2}

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Howling Mine

{2}

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Hunting Pack

{5}{G}{G}

Instant

Put a 4/4 green Cat Beast creature token into play.

Storm (When you play this spell, copy it for each spell played before it this turn.)

Hunting Pack

{5}{G}{G}

Instant

Put a 4/4 green Beast creature token into play.

Storm (When you play this spell, copy it for each spell played before it this turn.)

Ice Cauldron

{4}

Artifact

{X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron.

{T}, Remove a charge counter from Ice Cauldron: Add mana of Ice Cauldron's last noted type and amount to your mana pool. Spend this mana only to play the last card removed from the game with Ice Cauldron.

Ice Cauldron

{4}

Artifact

{X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron.

{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to play the last card removed from the game with Ice Cauldron.

Iron Maiden

{3}

Artifact

At the beginning of each opponent's upkeep, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand.

Iron Maiden

{3}

Artifact

At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.

Island Fish Jasconius

{4}{U}{U}{U}

Creature — Fish

Island Fish Jasconius can't attack unless defending player controls an Island.

Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Jasconius.

When you control no Islands, sacrifice Jasconius.

6/8

Island Fish Jasconius

{4}{U}{U}{U}

Creature — Fish

Island Fish Jasconius can't attack unless defending player controls an Island.

Island Fish Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.

When you control no Islands, sacrifice Island Fish Jasconius.

6/8

Jihad

{W}{W}{W}

Enchantment

As Jihad comes into play, choose a color and an opponent.

White creatures get +2/+1.

When the chosen opponent controls no nontoken permanents of the chosen color, sacrifice Jihad.

Jihad

{W}{W}{W}

Enchantment

As Jihad comes into play, choose a color and an opponent.

White creatures get +2/+1.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

At the beginning of each player's draw step, that player draws a card.

1/3

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

At the beginning of each player's draw step, that player draws an additional card.

1/3

Keldon Battlewagon

{5}

Artifact Creature — Juggernaut

Trample

Keldon Battlewagon can't block.

When Keldon Battlewagon attacks, sacrifice it at end of combat.

Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power.

0/3

Keldon Battlewagon

{5}

Artifact Creature — Juggernaut

Trample

Keldon Battlewagon can't block.

When Keldon Battlewagon attacks, sacrifice it at end of combat.

Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

0/3

Knowledge Vault

{4}

Artifact

When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard at end of turn.

{2}, {T}: Remove the top card of your library from the game face down.

Sacrifice Knowledge Vault: Discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand.

Knowledge Vault

{4}

Artifact

{2}, {T}: Remove the top card of your library from the game face down.

{0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand.

When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard.

Leeches

{1}{W}{W}

Sorcery

Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed this way.

Leeches

{1}{W}{W}

Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

Leyline of the Void

{2}{B}{B}

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it in play.

If a card would be put into an opponent's graveyard, remove it from the game instead.

Leyline of the Void

{2}{B}{B}

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it in play.

If a card would be put into an opponent's graveyard from anywhere, remove it from the game instead.

Lovisa Coldeyes

{3}{R}{R}

Legendary Creature — Human Barbarian

Warrior, Berserker, and other Barbarian creatures get +2/+2 and have haste.

3/3

Lovisa Coldeyes

{3}{R}{R}

Legendary Creature — Human Barbarian

Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.

3/3

Malignant Growth

{3}{G}{U}

Enchantment

Cumulative upkeep {1}

At the beginning of your upkeep, put a growth counter on Malignant Growth.

At the beginning of each of your opponents' draw steps, that player draws a card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.

Malignant Growth

{3}{G}{U}

Enchantment

Cumulative upkeep {1}

At the beginning of your upkeep, put a growth counter on Malignant Growth.

At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.

Nature's Blessing

{2}{G}{W}

Enchantment

{G}{W}: Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect doesn't end at end of turn.)

Nature's Blessing

{2}{G}{W}

Enchantment

{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect doesn't end at end of turn.)

Nature's Chosen

{G}

Enchantment — Aura

Enchant creature you control

Enchanted creature has, "{0}: Untap this creature. Play this ability only during your turn and only once each turn."

As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Play this ability only once each turn."

Nature's Chosen

{G}

Enchantment — Aura

Enchant creature you control

Enchanted creature has "{0}: Untap this creature. Play this ability only during your turn and only once each turn."

As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Play this ability only once each turn."

Oath of Lim-Dul

{3}{B}

Enchantment

Whenever you lose life, sacrifice a permanent other than Oath of Lim-Dul or discard a card for each 1 life you lost. (Damage dealt to you causes you to lose life.)

{B}{B}: Draw a card.

Oath of Lim-Dul

{3}{B}

Enchantment

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.)

{B}{B}: Draw a card.

Omen

{1}{U}

Sorcery

Look at the top three cards of your library. You may put them back in any order or shuffle your library.

Draw a card.

Omen

{1}{U}

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

Overbeing of Myth

{(g/u)}{(g/u)}{(g/u)}{(g/u)}{(g/u)}

Creature — Spirit Avatar

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw a card.

*/*

Overbeing of Myth

{(g/u)}{(g/u)}{(g/u)}{(g/u)}{(g/u)}

Creature — Spirit Avatar

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw an additional card.

*/*

Pardic Firecat

{3}{R}

Creature — Elemental Cat

Haste

If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a card named Flame Burst.

2/3

Pardic Firecat

{3}{R}

Creature — Elemental Cat

Haste

If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.

2/3

Pestilence Rats

{2}{B}

Creature — Rat

Pestilence Rats's power is equal to the total number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.)

*/3

Pestilence Rats

{2}{B}

Creature — Rat

Pestilence Rats's power is equal to the number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.)

*/3

Phyrexian Negator

{2}{B}

Creature — Horror

Trample

Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.

5/5

Phyrexian Negator

{2}{B}

Creature — Horror

Trample

Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.

5/5

Phyrexian Portal

{3}

Artifact

{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Remove one of those piles from the game. Search the other pile for a card and put it into your hand, then shuffle your library. Play this ability only if your library has ten or more cards in it.

Phyrexian Portal

{3}

Artifact

{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Remove one of those piles from the game. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Play this ability only if your library has ten or more cards in it.

Plow Under

{3}{G}{G}

Sorcery

Put two target lands on top of their owner's library.

Plow Under

{3}{G}{G}

Sorcery

Put two target lands on top of their owners' libraries.

Raging River

{R}{R}

Enchantment

Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by flying creatures and creatures in a pile with the chosen label.

Raging River

{R}{R}

Enchantment

Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

Remove Enchantments

{W}

Instant

Return all enchantments you own and control to your hand. Then destroy all Auras attached to permanents you control and/or attached to attacking creatures.

Remove Enchantments

{W}

Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

Rites of Flourishing

{2}{G}

Enchantment

At the beginning of each player's draw step, that player draws a card.

Each player may play an additional land on each of his or her turns.

Rites of Flourishing

{2}{G}

Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of his or her turns.

Sabertooth Cobra

{2}{G}

Creature — Snake

Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn to prevent this effect. (A player with ten or more poison counters loses the game.)

2/2

Sabertooth Cobra

{2}{G}

Creature — Snake

Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)

2/2

Serra Avatar

{4}{W}{W}{W}

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

If Serra Avatar would be put into a graveyard from anywhere, reveal Serra Avatar, then shuffle it into its owner's library instead.

*/*

Serra Avatar

{4}{W}{W}{W}

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

*/*

Serra's Hymn

{W}

Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.

Serra's Hymn

{W}

Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.

Slobad, Goblin Tinkerer

{1}{R}

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)

1/2

Slobad, Goblin Tinkerer

{1}{R}

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)

1/2

Solfatara

{2}{R}

Instant

Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.

Solfatara

{2}{R}

Instant

Target player can't play land cards this turn.

Draw a card at the beginning of the next turn's upkeep.

Spatial Binding

{U}{B}

Enchantment

Pay 1 life: Until your next upkeep step, target permanent can't phase out.

Spatial Binding

{U}{B}

Enchantment

Pay 1 life: Until your next upkeep, target permanent can't phase out.

Spiteful Visions

{2}{(b/r)}{(b/r)}

Enchantment

At the beginning of each player's draw step, that player draws a card.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Spiteful Visions

{2}{(b/r)}{(b/r)}

Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Sterling Grove

{G}{W}

Enchantment

All other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Sterling Grove

{G}{W}

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Stronghold Taskmaster

{2}{B}{B}

Creature — Giant Minion

All other black creatures get -1/-1.

4/3

Stronghold Taskmaster

{2}{B}{B}

Creature — Giant Minion

Other black creatures get -1/-1.

4/3

Stuffy Doll

{5}

Artifact Creature — Construct

As Stuffy Doll comes into play, choose a player.

Stuffy Doll is indestructible.

Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.

{T}: Stuffy Doll deals 1 damage to itself.

0/1

Stuffy Doll

{5}

Artifact Creature — Construct

As Stuffy Doll comes into play, choose a player.

Stuffy Doll is indestructible.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

{T}: Stuffy Doll deals 1 damage to itself.

0/1

Sylvan Library

{1}{G}

Enchantment

At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Sylvan Library

{1}{G}

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Temporal Distortion

{3}{U}{U}

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Permanents with an hourglass counter on them don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Temporal Distortion

{3}{U}{U}

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Permanents with hourglass counters on them don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Time Vault

{2}

Artifact

Time Vault comes into play tapped.

If Time Vault would become untapped, instead choose one — untap Time Vault and you skip your next turn; or Time Vault remains tapped.

{T}: Take an extra turn after this one.

Time Vault

{2}

Artifact

Time Vault comes into play tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

{T}: Take an extra turn after this one.

Triassic Egg

{4}

Artifact

{3}, {T}: Put an incubation counter on Triassic Egg.

Remove two incubation counters from Triassic Egg, sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play.

Triassic Egg

{4}

Artifact

{3}, {T}: Put a hatchling counter on Triassic Egg.

Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play.

Turnabout

{2}{U}{U}

Instant

Tap or untap all artifacts, creatures, or lands target player controls.

Turnabout

{2}{U}{U}

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Urborg Shambler

{2}{B}{B}

Creature — Horror

All other black creatures get -1/-1.

4/3

Urborg Shambler

{2}{B}{B}

Creature — Horror

Other black creatures get -1/-1.

4/3

Vampirism

{1}{B}

Enchantment — Aura

Enchant creature

When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1 for each other creature you control.

All other creatures you control get -1/-1.

Vampirism

{1}{B}

Enchantment — Aura

Enchant creature

When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1 for each other creature you control.

Other creatures you control get -1/-1.

Void Maw

{4}{B}{B}

Creature — Horror

Trample

If another creature would be put into a graveyard from play, remove it from the game instead.

Put a card removed from the game with Void Maw it into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

4/5

Void Maw

{4}{B}{B}

Creature — Horror

Trample

If another creature would be put into a graveyard from play, remove it from the game instead.

Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

4/5

War Elemental

{R}{R}{R}

Creature — Elemental

When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn.

Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.

1/1

War Elemental

{R}{R}{R}

Creature — Elemental

When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

1/1

Wheel of Torture

{3}

Artifact

At the beginning of each opponent's upkeep, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand.

Wheel of Torture

{3}

Artifact

At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

Zombie Master

{1}{B}{B}

Creature — Zombie

Other Zombie creatures have swampwalk.

All other Zombies have "{B}: Regenerate this permanent."

2/3

Zombie Master

{1}{B}{B}

Creature — Zombie

Other Zombie creatures have swampwalk.

Other Zombies have "{B}: Regenerate this permanent."

2/3

Changes to ability order only

Old card (From the Vault: Dragons) New card (Shards of Alara)

Nature's Wrath

{4}{G}{G}

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.

Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent.

Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent.

Nature's Wrath

{4}{G}{G}

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.

Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent.

Changes to reminder text only

Old card (From the Vault: Dragons) New card (Shards of Alara)

Game Preserve

{2}{G}

Enchantment

At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners' libraries.)

Game Preserve

{2}{G}

Enchantment

At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control.

Goblin Mountaineer

{R}

Creature — Goblin Scout

Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

1/1

Goblin Mountaineer

{R}

Creature — Goblin Scout

Mountainwalk

1/1

Paroxysm

{1}{R}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. (Return the card to the top of the player's library, face down.)

Paroxysm

{1}{R}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

Changes to symbols only

Old card (From the Vault: Dragons) New card (Shards of Alara)

Torrent of Lava

{X}{R}{R}

Sorcery

Torrent of Lava deals X damage to each creature without flying.

As long as Torrent of Lava is on the stack, each creature has "T: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."

Torrent of Lava

{X}{R}{R}

Sorcery

Torrent of Lava deals X damage to each creature without flying.

As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."

New cards

Old card (From the Vault: Dragons) New card (Shards of Alara)

Ad Nauseam

{3}{B}{B}

Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Agony Warp

{U}{B}

Instant

Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.

Ajani Vengeant

{2}{R}{W}

Planeswalker — Ajani

+1: Target permanent doesn't untap during its controller's next untap step.

-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.

-7: Destroy all lands target player controls.

3 loyalty

Akrasan Squire

{W}

Creature — Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

1/1

Algae Gharial

{3}{G}

Creature — Crocodile

Shroud

Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial.

1/1

Angel's Herald

{W}

Creature — Human Cleric

{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library.

1/1

Angelic Benediction

{3}{W}

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.

Angelsong

{1}{W}

Instant

Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Arcane Sanctum

Land

Arcane Sanctum comes into play tapped.

{T}: Add {W}, {U}, or {B} to your mana pool.

Archdemon of Unx

{5}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play.

6/6

Banewasp Affliction

{1}{B}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.

Bant Battlemage

{2}{W}

Creature — Human Wizard

{G}, {T}: Target creature gains trample until end of turn.

{U}, {T}: Target creature gains flying until end of turn.

2/2

Bant Charm

{G}{W}{U}

Instant

Choose one — Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.

Bant Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.

Battlegrace Angel

{3}{W}{W}

Creature — Angel

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.

4/4

Behemoth's Herald

{G}

Creature — Elf Shaman

{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library.

1/1

Blightning

{1}{B}{R}

Sorcery

Blightning deals 3 damage to target player. That player discards two cards.

Blister Beetle

{1}{B}

Creature — Insect

When Blister Beetle comes into play, target creature gets -1/-1 until end of turn.

1/1

Blood Cultist

{1}{B}{R}

Creature — Human Wizard

{T}: Blood Cultist deals 1 damage to target creature.

Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.

1/1

Bloodpyre Elemental

{4}{R}

Creature — Elemental

Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery.

4/1

Bloodthorn Taunter

{1}{R}

Creature — Human Scout

Haste

{T}: Target creature with power 5 or greater gains haste until end of turn.

1/1

Bone Splinters

{B}

Sorcery

As an additional cost to play Bone Splinters, sacrifice a creature.

Destroy target creature.

Branching Bolt

{1}{R}{G}

Instant

Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.

Brilliant Ultimatum

{W}{W}{U}{U}{U}{B}{B}

Sorcery

Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.

Broodmate Dragon

{3}{B}{R}{G}

Creature — Dragon

Flying

When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.

4/4

Bull Cerodon

{4}{R}{W}

Creature — Beast

Vigilance, haste

5/5

Caldera Hellion

{3}{R}{R}

Creature — Hellion

Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

When Caldera Hellion comes into play, it deals 3 damage to each creature.

3/3

Call to Heel

{1}{U}

Instant

Return target creature to its owner's hand. Its controller draws a card.

Carrion Thrash

{2}{B}{R}{G}

Creature — Viashino Warrior

When Carrion Thrash is put into a graveyard from play, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.

4/4

Cathartic Adept

{U}

Creature — Human Wizard

{T}: Target player puts the top card of his or her library into his or her graveyard.

1/1

Cavern Thoctar

{5}{G}

Creature — Beast

{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.

5/5

Clarion Ultimatum

{G}{G}{W}{W}{W}{U}{U}

Sorcery

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.

Cloudheath Drake

{4}{U}

Artifact Creature — Drake

Flying

{1}{W}: Cloudheath Drake gains vigilance until end of turn.

3/3

Coma Veil

{4}{U}

Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

Corpse Connoisseur

{4}{B}

Creature — Zombie Wizard

When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

3/3

Courier's Capsule

{1}{U}

Artifact

{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.

Court Archers

{2}{G}

Creature — Human Archer

Reach (This can block creatures with flying.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

1/3

Covenant of Minds

{4}{U}

Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Cradle of Vitality

{3}{W}

Enchantment

Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Crucible of Fire

{3}{R}

Enchantment

Dragon creatures you control get +3/+3.

Cruel Ultimatum

{U}{U}{B}{B}{B}{R}{R}

Sorcery

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

Crumbling Necropolis

Land

Crumbling Necropolis comes into play tapped.

{T}: Add {U}, {B}, or {R} to your mana pool.

Cunning Lethemancer

{2}{B}

Creature — Human Wizard

At the beginning of your upkeep, each player discards a card.

2/2

Cylian Elf

{1}{G}

Creature — Elf Scout

2/2

Dawnray Archer

{2}{U}

Creature — Human Archer

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.

1/1

Death Baron

{1}{B}{B}

Creature — Zombie Wizard

Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.

2/2

Deathgreeter

{B}

Creature — Human Shaman

Whenever another creature is put into a graveyard from play, you may gain 1 life.

1/1

Deft Duelist

{W}{U}

Creature — Human Rogue

First strike

Shroud (This creature can't be the target of spells or abilities.)

2/1

Demon's Herald

{B}

Creature — Human Wizard

{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library.

1/1

Dispeller's Capsule

{W}

Artifact

{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Dragon Fodder

{1}{R}

Sorcery

Put two 1/1 red Goblin creature tokens into play.

Dragon's Herald

{R}

Creature — Goblin Shaman

{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library.

1/1

Dreg Reaver

{4}{B}

Creature — Zombie Beast

4/3

Dregscape Zombie

{1}{B}

Creature — Zombie

Unearth {B} ({B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

2/1

Druid of the Anima

{1}{G}

Creature — Elf Druid

{T}: Add {R}, {G}, or {W} to your mana pool.

1/1

Drumhunter

{3}{G}

Creature — Human Druid Warrior

At the end of your turn, if you control a creature with power 5 or greater, you may draw a card.

{T}: Add {1} to your mana pool.

2/2

Elspeth, Knight-Errant

{2}{W}{W}

Planeswalker — Elspeth

+1: Put a 1/1 white Soldier creature token into play.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.

4 loyalty

Elvish Visionary

{1}{G}

Creature — Elf Shaman

When Elvish Visionary comes into play, draw a card.

1/1

Empyrial Archangel

{4}{G}{W}{W}{U}

Creature — Angel

Flying, shroud

All damage that would be dealt to you is dealt to Empyrial Archangel instead.

5/8

Esper Battlemage

{2}{U}

Artifact Creature — Human Wizard

{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.

{B}, {T}: Target creature gets -1/-1 until end of turn.

2/2

Esper Charm

{W}{U}{B}

Instant

Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards.

Esper Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.

Etherium Astrolabe

{2}{U}

Artifact

Flash

{B}, {T}, Sacrifice an artifact: Draw a card.

Etherium Sculptor

{1}{U}

Artifact Creature — Vedalken Artificer

Artifact spells you play cost {1} less to play.

1/2

Ethersworn Canonist

{1}{W}

Artifact Creature — Human Cleric

Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.

2/2

Excommunicate

{2}{W}

Sorcery

Put target creature on top of its owner's library.

Executioner's Capsule

{B}

Artifact

{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Exuberant Firestoker

{2}{R}

Creature — Human Druid Shaman

At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.

{T}: Add {1} to your mana pool.

1/1

Fatestitcher

{3}{U}

Creature — Zombie Wizard

{T}: You may tap or untap another target permanent.

Unearth {U} ({U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

1/2

Feral Hydra

{X}{G}

Creature — Hydra Beast

Feral Hydra comes into play with X +1/+1 counters on it.

{3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.

0/0

Filigree Sages

{3}{U}

Artifact Creature — Vedalken Wizard

{2}{U}: Untap target artifact.

2/3

Fire-Field Ogre

{1}{U}{B}{R}

Creature — Ogre Mutant

First strike

Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

4/2

Flameblast Dragon

{4}{R}{R}

Creature — Dragon

Flying

Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.

5/5

Fleshbag Marauder

{2}{B}

Creature — Zombie Warrior

When Fleshbag Marauder comes into play, each player sacrifices a creature.

3/1

Gather Specimens

{3}{U}{U}{U}

Instant

If a creature would come into play under an opponent's control this turn, it comes into play under your control instead.

Gift of the Gargantuan

{2}{G}

Sorcery

Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Glaze Fiend

{1}{B}

Artifact Creature — Illusion

Flying

Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.

0/1

Goblin Assault

{2}{R}

Enchantment

At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play.

Goblin creatures attack each turn if able.

Goblin Deathraiders

{B}{R}

Creature — Goblin Warrior

Trample

3/1

Godsire

{4}{R}{G}{G}{W}

Creature — Beast

Vigilance

{T}: Put an 8/8 Beast creature token into play that's red, green, and white.

8/8

Godtoucher

{3}{G}

Creature — Elf Cleric

{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.

2/2

Grixis Battlemage

{2}{B}

Creature — Human Wizard

{U}, {T}: Draw a card, then discard a card.

{R}, {T}: Target creature can't block this turn.

2/2

Grixis Charm

{U}{B}{R}

Instant

Choose one — Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.

Grixis Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Guardians of Akrasa

{2}{W}

Creature — Human Soldier

Defender

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

0/4

Gustrider Exuberant

{2}{W}

Creature — Human Wizard

Flying

Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

1/2

Hell's Thunder

{1}{R}{R}

Creature — Elemental

Flying, haste

At end of turn, sacrifice Hell's Thunder.

Unearth {4}{R} ({4}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

4/4

Hindering Light

{W}{U}

Instant

Counter target spell that targets you or a permanent you control.

Draw a card.

Hissing Iguanar

{2}{R}

Creature — Lizard

Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player.

3/1

Immortal Coil

{2}{B}{B}

Artifact

{T}, Remove two cards in your graveyard from the game: Draw a card.

If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.

Incurable Ogre

{3}{R}

Creature — Ogre Mutant

5/1

Invincible Hymn

{6}{W}{W}

Sorcery

Count the number of cards in your library. Your life total becomes that number.

Jhessian Infiltrator

{G}{U}

Creature — Human Rogue

Jhessian Infiltrator is unblockable.

2/2

Jhessian Lookout

{1}{U}

Creature — Human Scout

2/1

Jund Battlemage

{2}{R}

Creature — Human Shaman

{B}, {T}: Target player loses 1 life.

{G}, {T}: Put a 1/1 green Saproling creature token into play.

2/2

Jund Charm

{B}{R}{G}

Instant

Choose one — Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

Jund Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.

Jungle Shrine

Land

Jungle Shrine comes into play tapped.

{T}: Add {R}, {G}, or {W} to your mana pool.

Jungle Weaver

{5}{G}{G}

Creature — Spider

Reach (This can block creatures with flying.)

Cycling {2} ({2}, Discard this card: Draw a card.)

5/6

Kathari Screecher

{2}{U}

Creature — Bird Soldier

Flying

Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

2/2

Kederekt Creeper

{U}{B}{R}

Creature — Horror

Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Kederekt Creeper can't be blocked except by two or more creatures.

2/3

Kederekt Leviathan

{6}{U}{U}

Creature — Leviathan

When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands.

Unearth {6}{U} ({6}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

5/5

Keeper of Progenitus

{3}{G}

Creature — Elf Druid

Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.

1/3

Kiss of the Amesha

{4}{W}{U}

Sorcery

Target player gains 7 life and draws two cards.

Knight of the Skyward Eye

{1}{W}

Creature — Human Knight

{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn.

2/2

Knight of the White Orchid

{W}{W}

Creature — Human Knight

First strike

When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.

2/2

Knight-Captain of Eos

{4}{W}

Creature — Human Knight

When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play.

{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

2/2

Kresh the Bloodbraided

{2}{B}{R}{G}

Legendary Creature — Human Warrior

Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

3/3

Lich's Mirror

{5}

Artifact

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

Lightning Talons

{2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

Lush Growth

{G}

Enchantment — Aura

Enchant land

Enchanted land is a Mountain, Forest, and Plains.

Magma Spray

{R}

Instant

Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

Manaplasm

{2}{G}

Creature — Ooze

Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.

1/1

Marble Chalice

{2}{W}

Artifact

{T}: You gain 1 life.

Master of Etherium

{2}{U}

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

*/*

Mayael the Anima

{R}{G}{W}

Legendary Creature — Elf Shaman

{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.

2/3

Memory Erosion

{1}{U}{U}

Enchantment

Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.

Metallurgeon

{1}{W}

Artifact Creature — Human Artificer

{W}, {T}: Regenerate target artifact.

1/2

Mighty Emergence

{2}{G}

Enchantment

Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it.

Mindlock Orb

{3}{U}

Artifact

Players can't search libraries.

Minion Reflector

{5}

Artifact

Whenever a nontoken creature comes into play under your control, you may pay {2}. If you do, put a token into play that's a copy of that creature. That token has haste and "At end of turn, sacrifice this permanent."

Mosstodon

{4}{G}

Creature — Plant Elephant

{1}: Target creature with power 5 or greater gains trample until end of turn.

5/3

Mycoloth

{3}{G}{G}

Creature — Fungus

Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.

4/4

Naya Battlemage

{2}{G}

Creature — Human Shaman

{R}, {T}: Target creature gets +2/+0 until end of turn.

{W}, {T}: Tap target creature.

2/2

Naya Charm

{R}{G}{W}

Instant

Choose one — Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.

Naya Panorama

Land

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.

Necrogenesis

{B}{G}

Enchantment

{2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.

Obelisk of Bant

{3}

Artifact

{T}: Add {G}, {W}, or {U} to your mana pool.

Obelisk of Esper

{3}

Artifact

{T}: Add {W}, {U}, or {B} to your mana pool.

Obelisk of Grixis

{3}

Artifact

{T}: Add {U}, {B}, or {R} to your mana pool.

Obelisk of Jund

{3}

Artifact

{T}: Add {B}, {R}, or {G} to your mana pool.

Obelisk of Naya

{3}

Artifact

{T}: Add {R}, {G}, or {W} to your mana pool.

Onyx Goblet

{2}{B}

Artifact

{T}: Target player loses 1 life.

Ooze Garden

{1}{G}

Enchantment

{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery.

Outrider of Jhess

{3}{U}

Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/2

Predator Dragon

{3}{R}{R}{R}

Creature — Dragon

Flying, haste

Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

4/4

Prince of Thralls

{4}{U}{B}{B}{R}

Creature — Demon

Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life.

7/7

Protomatter Powder

{2}{U}

Artifact

{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play.

Punish Ignorance

{W}{U}{U}{B}

Instant

Counter target spell. Its controller loses 3 life and you gain 3 life.

Puppet Conjurer

{1}{B}

Artifact Creature — Human Wizard

{U}, {T}: Put a 0/1 blue Homunculus artifact creature token into play.

At the beginning of your upkeep, sacrifice a Homunculus.

1/2

Qasali Ambusher

{1}{G}{W}

Creature — Cat Warrior

Reach

If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.

2/3

Quietus Spike

{3}

Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.

Equip {3}

Rafiq of the Many

{1}{G}{W}{U}

Legendary Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.

3/3

Rakeclaw Gargantuan

{2}{R}{G}{W}

Creature — Beast

{1}: Target creature with power 5 or greater gains first strike until end of turn.

5/3

Ranger of Eos

{3}{W}

Creature — Human Soldier

When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.

3/2

Realm Razer

{3}{R}{G}{W}

Creature — Beast

When Realm Razer comes into play, remove all lands from the game.

When Realm Razer leaves play, return the removed cards to play tapped under their owners' control.

4/2

Relic of Progenitus

{1}

Artifact

{T}: Target player removes a card in his or her graveyard from the game.

{1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

Resounding Roar

{1}{G}

Instant

Target creature gets +3/+3 until end of turn.

Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)

When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.

Resounding Scream

{2}{B}

Sorcery

Target player discards a card at random.

Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)

When you cycle Resounding Scream, target player discards two cards at random.

Resounding Silence

{3}{W}

Instant

Remove target attacking creature from the game.

Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)

When you cycle Resounding Silence, remove up to two target attacking creatures from the game.

Resounding Thunder

{2}{R}

Instant

Resounding Thunder deals 3 damage to target creature or player.

Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)

When you cycle Resounding Thunder, it deals 6 damage to target creature or player.

Resounding Wave

{2}{U}

Instant

Return target permanent to its owner's hand.

Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)

When you cycle Resounding Wave, return two target permanents to their owners' hands.

Rhox Charger

{3}{G}

Creature — Rhino Soldier

Trample

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

3/3

Rhox War Monk

{G}{W}{U}

Creature — Rhino Monk

Lifelink

3/4

Ridge Rannet

{5}{R}{R}

Creature — Beast

Cycling {2} ({2}, Discard this card: Draw a card.)

6/4

Rip-Clan Crasher

{R}{G}

Creature — Human Warrior

Haste

2/2

Rockcaster Platoon

{5}{W}{W}

Creature — Rhino Soldier

{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

5/7

Rockslide Elemental

{2}{R}

Creature — Elemental

First strike

Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental.

1/1

Sacellum Godspeaker

{2}{G}

Creature — Elf Druid

{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.

2/2

Salvage Titan

{4}{B}{B}

Artifact Creature — Golem

You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.

Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand.

6/4

Sanctum Gargoyle

{3}{W}

Artifact Creature — Gargoyle

Flying

When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand.

2/3

Sangrite Surge

{4}{R}{G}

Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Sarkhan Vol

{2}{R}{G}

Planeswalker — Sarkhan

+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Put five 4/4 red Dragon creature tokens with flying into play.

4 loyalty

Savage Hunger

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has trample.

Cycling {2} ({2}, Discard this card: Draw a card.)

Savage Lands

Land

Savage Lands comes into play tapped.

{T}: Add {B}, {R}, or {G} to your mana pool.

Scavenger Drake

{3}{B}

Creature — Drake

Flying

Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.

1/1

Scourge Devil

{4}{R}

Creature — Devil

When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn.

Unearth {2}{R} ({2}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

3/3

Scourglass

{3}{W}{W}

Artifact

{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.

Seaside Citadel

Land

Seaside Citadel comes into play tapped.

{T}: Add {G}, {W}, or {U} to your mana pool.

Sedraxis Specter

{U}{B}{R}

Creature — Specter

Flying

Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

3/2

Sedris, the Traitor King

{3}{U}{B}{R}

Legendary Creature — Zombie Warrior

Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

5/5

Shadowfeed

{B}

Instant

Remove target card in a graveyard from the game. You gain 3 life.

Sharding Sphinx

{4}{U}{U}

Artifact Creature — Sphinx

Flying

Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.

4/4

Sharuum the Hegemon

{3}{W}{U}{B}

Legendary Artifact Creature — Sphinx

Flying

When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play.

5/5

Shore Snapper

{2}{B}

Creature — Beast

{U}: Shore Snapper gains islandwalk until end of turn.

2/2

Sighted-Caste Sorcerer

{1}{W}

Creature — Human Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)

1/1

Sigil Blessing

{G}{W}

Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

Sigil of Distinction

{X}

Artifact — Equipment

Sigil of Distinction comes into play with X charge counters on it.

Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.

Equip—Remove a charge counter from Sigil of Distinction.

Sigiled Paladin

{W}{W}

Creature — Human Knight

First strike

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/2

Skeletal Kathari

{4}{B}

Creature — Bird Skeleton

Flying

{B}, Sacrifice a creature: Regenerate Skeletal Kathari.

3/2

Skeletonize

{4}{R}

Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with "{B}: Regenerate this creature."

Skill Borrower

{2}{U}

Artifact Creature — Human Wizard

Play with the top card of your library revealed.

As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)

1/3

Skullmulcher

{4}{G}

Creature — Elemental

Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

When Skullmulcher comes into play, draw a card for each creature it devoured.

3/3

Soul's Fire

{2}{R}

Instant

Target creature you control in play deals damage equal to its power to target creature or player.

Soul's Grace

{1}{W}

Instant

You gain life equal to target creature's power.

Soul's Might

{4}{G}

Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

Spearbreaker Behemoth

{5}{G}{G}

Creature — Beast

Spearbreaker Behemoth is indestructible.

{1}: Target creature with power 5 or greater is indestructible this turn.

5/5

Spell Snip

{2}{U}

Instant

Counter target spell unless its controller pays {1}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Sphinx Sovereign

{4}{W}{U}{U}{B}

Artifact Creature — Sphinx

Flying

At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.

6/6

Sphinx's Herald

{U}

Artifact Creature — Vedalken Wizard

{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library.

1/1

Sprouting Thrinax

{B}{R}{G}

Creature — Lizard

When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play.

3/3

Steelclad Serpent

{5}{U}

Artifact Creature — Serpent

Steelclad Serpent can't attack unless you control another artifact.

4/5

Steward of Valeron

{G}{W}

Creature — Human Druid Knight

Vigilance

{T}: Add {G} to your mana pool.

2/2

Stoic Angel

{1}{G}{W}{U}

Creature — Angel

Flying, vigilance

Players can't untap more than one creature during their untap steps.

3/4

Sunseed Nurturer

{2}{W}

Creature — Human Druid Wizard

At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {1} to your mana pool.

1/1

Swerve

{U}{R}

Instant

Change the target of target spell with a single target.

Tar Fiend

{5}{B}

Creature — Elemental

Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

When Tar Fiend comes into play, target player discards a card for each creature it devoured.

4/4

Tezzeret the Seeker

{3}{U}{U}

Planeswalker — Tezzeret

+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.

-5: Artifacts you control become 5/5 artifact creatures until end of turn.

4 loyalty

Thorn-Thrash Viashino

{3}{R}

Creature — Viashino Warrior

Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

{G}: Thorn-Thrash Viashino gains trample until end of turn.

2/2

Thoughtcutter Agent

{U}{B}

Artifact Creature — Human Rogue

{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.

1/1

Thunder-Thrash Elder

{2}{R}

Creature — Viashino Warrior

Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.)

1/1

Tidehollow Sculler

{W}{B}

Artifact Creature — Zombie

When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.

When Tidehollow Sculler leaves play, return the removed card to its owner's hand.

2/2

Tidehollow Strix

{U}{B}

Artifact Creature — Bird

Flying

Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

2/1

Titanic Ultimatum

{R}{R}{G}{G}{G}{W}{W}

Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.

Topan Ascetic

{2}{G}

Creature — Human Monk

Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.

2/2

Tortoise Formation

{3}{U}

Instant

Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Tower Gargoyle

{1}{W}{U}{B}

Artifact Creature — Gargoyle

Flying

4/4

Undead Leotau

{5}{B}

Creature — Zombie Cat

{R}: Undead Leotau gets +1/-1 until end of turn.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

3/4

Vectis Silencers

{2}{U}

Artifact Creature — Human Rogue

{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)

1/2

Vein Drinker

{4}{B}{B}

Creature — Vampire

Flying

{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.

Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.

4/4

Viashino Skeleton

{3}{R}

Creature — Viashino Skeleton

{1}{B}, Discard a card: Regenerate Viashino Skeleton.

2/1

Vicious Shadows

{6}{R}

Enchantment

Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

Violent Ultimatum

{B}{B}{R}{R}{R}{G}{G}

Sorcery

Destroy three target permanents.

Viscera Dragger

{3}{B}

Creature — Zombie Ogre Warrior

Cycling {2} ({2}, Discard this card: Draw a card.)

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

3/3

Vithian Stinger

{2}{R}

Creature — Human Shaman

{T}: Vithian Stinger deals 1 damage to target creature or player.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

0/1

Volcanic Submersion

{4}{R}

Sorcery

Destroy target artifact or land.

Cycling {2} ({2}, Discard this card: Draw a card.)

Waveskimmer Aven

{2}{G}{W}{U}

Creature — Bird Soldier

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/4

Welkin Guide

{4}{W}

Creature — Bird Cleric

Flying

When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn.

2/2

Where Ancients Tread

{4}{R}

Enchantment

Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.

Wild Nacatl

{G}

Creature — Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

1/1

Windwright Mage

{W}{U}{B}

Artifact Creature — Human Wizard

Lifelink (Whenever this creature deals damage, you gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

2/2

Woolly Thoctar

{R}{G}{W}

Creature — Beast

5/4

Yoked Plowbeast

{5}{W}{W}

Creature — Beast

Cycling {2} ({2}, Discard this card: Draw a card.)

5/5