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Magic Oracle Changes

Eternal Masters to Eldritch Moon

New Cards

Eternal MastersEldritch Moon
Abandon Reason

{2}{R}

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Abolisher of Bloodlines

Creature — Eldrazi Vampire

Flying

When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.

[Back face. Transforms into Voldaren Pariah.]

6/5

Abundant Maw

{8}

Creature — Eldrazi Leech

Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

6/4

Advanced Stitchwing

{3}{U}{U}

Creature — Zombie Horror

Flying

{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

3/4

Alchemist's Greeting

{4}{R}

Sorcery

Alchemist's Greeting deals 4 damage to target creature.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Assembled Alphas

{5}{R}

Creature — Wolf

Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.

5/5

Aurora of Emrakul

Creature — Eldrazi Reflection

Flying, deathtouch

Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

[Back face. Transforms into Cryptolith Fragment.]

1/4

Backwoods Survivalists

{3}{G}

Creature — Human Warrior

Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

4/3

Bedlam Reveler

{6}{R}{R}

Creature — Devil Horror

Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

3/4

Blessed Alliance

{1}{W}

Instant

Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target player gains 4 life.

• Untap up to two target creatures.

• Target opponent sacrifices an attacking creature.

Bloodbriar

{2}{G}

Creature — Plant Elemental

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

2/3

Bloodhall Priest

{2}{B}{R}

Creature — Vampire Cleric

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4

Blood Mist

{3}{R}

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Bold Impaler

{R}

Creature — Vampire Knight

{2}{R}: Bold Impaler gets +2/+0 until end of turn.

1/2

Boon of Emrakul

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-3.

Borrowed Grace

{2}{W}

Instant

Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

Borrowed Hostility

{R}

Instant

Escalate {3} (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Target creature gets +3/+0 until end of turn.

• Target creature gains first strike until end of turn.

Borrowed Malevolence

{B}

Instant

Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Target creature gets -1/-1 until end of turn.

Brazen Wolves

{2}{R}

Creature — Wolf

Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

2/3

Brisela, Voice of Nightmares

Legendary Creature — Eldrazi Angel

Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

[Melds from Bruna, the Fading Light and Gisela, the Broken Blade.]

9/10

Bruna, the Fading Light

{5}{W}{W}

Legendary Creature — Angel Horror

When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance

(Melds with Gisela, the Broken Blade.)

[Melds with Gisela, the Broken Blade into Brisela, Voice of Nightmares.]

5/7

Campaign of Vengeance

{3}{W}{B}

Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

Cathar's Shield

{0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Cemetery Recruitment

{1}{B}

Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

Certain Death

{5}{B}

Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Chilling Grasp

{2}{U}

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Chittering Host

Creature — Eldrazi Horror

Haste

Menace (This creature can't be blocked except by two or more creatures.)

When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

[Melds from Graf Rats and Midnight Scavengers.]

5/6

Choking Restraints

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.

Clear Shot

{2}{G}

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Coax from the Blind Eternities

{2}{U}

Sorcery

You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.

Collective Brutality

{1}{B}

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Collective Defiance

{1}{R}{R}

Sorcery

Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target player discards all the cards in his or her hand, then draws that many cards.

• Collective Defiance deals 4 damage to target creature.

• Collective Defiance deals 3 damage to target opponent.

Collective Effort

{1}{W}{W}

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Conduit of Emrakul

Creature — Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn.

[Back face. Transforms into Conduit of Storms.]

5/4

Conduit of Storms

{2}{R}

Creature — Werewolf Horror

Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn.

{3}{R}{R}: Transform Conduit of Storms.

[Front face. Transforms into Conduit of Emrakul.]

2/3

Contingency Plan

{1}{U}

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Courageous Outrider

{3}{W}

Creature — Human Scout

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

3/4

Crop Sigil

{G}

Enchantment

At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

Crossroads Consecrator

{G}

Creature — Human Cleric

{G}, {T}: Target attacking Human gets +1/+1 until end of turn.

1/2

Cryptbreaker

{B}

Creature — Zombie

{1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

1/1

Cryptolith Fragment

{3}

Artifact

Cryptolith Fragment enters the battlefield tapped.

{T}: Add one mana of any color to your mana pool. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

[Front face. Transforms into Aurora of Emrakul.]

Cultist's Staff

{2}

Artifact — Equipment

Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Curious Homunculus

{1}{U}

Creature — Homunculus

{T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

[Front face. Transforms into Voracious Reader.]

1/1

Dark Salvation

{X}{X}{B}

Sorcery

Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Dawn Gryff

{2}{W}

Creature — Hippogriff

Flying

2/2

Decimator of the Provinces

{10}

Creature — Eldrazi Boar

Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

7/7

Deploy the Gatewatch

{4}{W}{W}

Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Deranged Whelp

{1}{R}

Creature — Wolf

Menace (This creature can't be blocked except by two or more creatures.)

2/1

Desperate Sentry

{2}{W}

Creature — Human Soldier

When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

1/2

Displace

{2}{U}

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Distemper of the Blood

{1}{R}

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Distended Mindbender

{8}

Creature — Eldrazi Insect

Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

5/5

Docent of Perfection

{3}{U}{U}

Creature — Insect Horror

Flying

Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

[Front face. Transforms into Final Iteration.]

5/4

Drag Under

{2}{U}

Sorcery

Return target creature to its owner's hand.

Draw a card.

Drogskol Shieldmate

{2}{W}

Creature — Spirit Soldier

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

2/3

Dronepack Kindred

Creature — Eldrazi Werewolf

Trample

{1}: Dronepack Kindred gets +1/+0 until end of turn.

[Back face. Transforms into Vildin-Pack Outcast.]

5/7

Drownyard Behemoth

{9}

Creature — Eldrazi Crab

Flash (You may cast this spell any time you could cast an instant.)

Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

5/7

Dusk Feaster

{5}{B}{B}

Creature — Vampire

Delirium — Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard.

Flying

4/5

Elder Deep-Fiend

{8}

Creature — Eldrazi Octopus

Flash

Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Elder Deep-Fiend, tap up to four target permanents.

5/6

Eldritch Evolution

{1}{G}{G}

Sorcery

As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

Emrakul's Evangel

{2}{G}

Creature — Human Horror

{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way.

3/2

Emrakul's Influence

{2}{G}{G}

Enchantment

Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.

Emrakul, the Promised End

{13}

Legendary Creature — Eldrazi

Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.

When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants

13/13

Enlightened Maniac

{3}{U}

Creature — Human

When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

0/2

Erupting Dreadwolf

Creature — Eldrazi Werewolf

Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.

[Back face. Transforms into Smoldering Werewolf.]

6/4

Eternal Scourge

{3}

Creature — Eldrazi Horror

You may cast Eternal Scourge from exile.

When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.

3/3

Extricator of Flesh

Creature — Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

[Back face. Transforms into Extricator of Sin.]

3/5

Extricator of Sin

{2}{W}

Creature — Human Cleric

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

[Front face. Transforms into Extricator of Flesh.]

0/3

Exultant Cultist

{2}{U}

Creature — Human Wizard

When Exultant Cultist dies, draw a card.

2/2

Faithbearer Paladin

{4}{W}

Creature — Human Knight

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

3/4

Faith Unbroken

{3}{W}

Enchantment — Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

Falkenrath Reaver

{1}{R}

Creature — Vampire

2/2

Fibrous Entangler

Creature — Eldrazi Werewolf

Vigilance

Fibrous Entangler must be blocked if able.

Fibrous Entangler can block an additional creature each combat.

[Back face. Transforms into Tangleclaw Werewolf.]

4/6

Field Creeper

{2}

Artifact Creature — Scarecrow

2/1

Fiend Binder

{3}{W}

Creature — Human Soldier

Whenever Fiend Binder attacks, tap target creature defending player controls.

3/2

Final Iteration

Creature — Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.

[Back face. Transforms into Docent of Perfection.]

6/5

Fogwalker

{1}{U}

Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

1/3

Fortune's Favor

{3}{U}

Instant

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Foul Emissary

{2}{G}

Creature — Human Horror

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

1/1

Furyblade Vampire

{1}{R}

Creature — Vampire Berserker

Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

1/2

Galvanic Bombardment

{R}

Instant

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

Gavony Unhallowed

{3}{B}

Creature — Zombie

Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.

2/4

Geier Reach Sanitarium

Legendary Land

{T}: Add {C} to your mana pool.

{2}, {T}: Each player draws a card, then discards a card.

Geist-Fueled Scarecrow

{4}

Artifact Creature — Scarecrow

Creature spells you cast cost {1} more to cast.

4/4

Geist of the Archives

{2}{U}

Creature — Spirit

Defender

At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

0/4

Geist of the Lonely Vigil

{1}{W}

Creature — Spirit Cleric

Defender, flying

Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

2/3

Gisa and Geralf

{2}{U}{B}

Legendary Creature — Human Wizard

When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.

During each of your turns, you may cast a Zombie creature card from your graveyard.

4/4

Gisela, the Broken Blade

{2}{W}{W}

Legendary Creature — Angel Horror

Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

[Melds with Bruna, the Fading Light into Brisela, Voice of Nightmares.]

4/3

Give No Ground

{3}{W}

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

Gnarlwood Dryad

{G}

Creature — Dryad Horror

Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

1/1

Graf Harvest

{B}

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.)

{3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.

Graf Rats

{1}{B}

Creature — Rat

At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

[Melds with Midnight Scavengers into Chittering Host.]

2/1

Grapple with the Past

{1}{G}

Instant

Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

Grim Flayer

{B}{G}

Creature — Human Warrior

Trample

Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

2/2

Grisly Anglerfish

Creature — Eldrazi Fish

{6}: Creatures your opponents control attack this turn if able.

[Back face. Transforms into Grizzled Angler.]

4/5

Grizzled Angler

{2}{U}

Creature — Human

{T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

[Front face. Transforms into Grisly Anglerfish.]

2/3

Guardian of Pilgrims

{1}{W}

Creature — Spirit Cleric

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

2/2

Hanweir Battlements

Land

{T}: Add {C} to your mana pool.

{R}, {T}: Target creature gains haste until end of turn.

{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

[Melds with Hanweir Garrison into Hanweir, the Writhing Township.]

Hanweir Garrison

{2}{R}

Creature — Human Soldier

Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.

(Melds with Hanweir Battlements.)

[Melds with Hanweir Battlements into Hanweir, the Writhing Township.]

2/3

Hanweir, the Writhing Township

Legendary Creature — Eldrazi Ooze

Trample, haste

Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

[Melds from Hanweir Battlements and Hanweir Garrison.]

7/4

Harmless Offering

{2}{R}

Sorcery

Target opponent gains control of target permanent you control.

Haunted Dead

{3}{B}

Creature — Zombie

When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

2/2

Heron's Grace Champion

{2}{G}{W}

Creature — Human Knight

Flash

Lifelink

When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

3/3

Howling Chorus

Creature — Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

[Back face. Transforms into Shrill Howler.]

3/5

Identity Thief

{2}{U}{U}

Creature — Shapeshifter

Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

0/3

Impetuous Devils

{2}{R}{R}

Creature — Devil

Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.

At the beginning of the end step, sacrifice Impetuous Devils.

6/1

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities.

Incendiary Flow

{1}{R}

Sorcery

Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Ingenious Skaab

{2}{U}

Creature — Zombie Horror

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.

2/3

Insatiable Gorgers

{2}{R}{R}

Creature — Vampire Berserker

Insatiable Gorgers attacks each combat if able.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5/3

Ironclad Slayer

{2}{W}

Creature — Human Warrior

When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

3/2

Ironwright's Cleansing

{2}{W}

Sorcery

Exile target artifact or enchantment.

Ishkanah, Grafwidow

{4}{G}

Legendary Creature — Spider

Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield.

{6}{B}: Target opponent loses 1 life for each Spider you control.

3/5

It of the Horrid Swarm

{8}

Creature — Eldrazi Insect

Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield.

4/4

It That Rides as One

Creature — Eldrazi Horror

First strike, trample, lifelink

[Back face. Transforms into Lone Rider.]

4/4

Kessig Prowler

{G}

Creature — Werewolf Horror

{4}{G}: Transform Kessig Prowler.

[Front face. Transforms into Sinuous Predator.]

2/1

Laboratory Brute

{3}{U}

Creature — Zombie Horror

When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.

3/3

Lashweed Lurker

{8}

Creature — Eldrazi Horror

Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.

5/4

Liliana's Elite

{2}{B}

Creature — Zombie

Liliana's Elite gets +1/+1 for each creature card in your graveyard.

1/1

Liliana, the Last Hope

{1}{B}{B}

Planeswalker — Liliana

+1: Up to one target creature gets -2/-1 until your next turn.

-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."

3 loyalty

Lone Rider

{1}{W}

Creature — Human Knight

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

[Front face. Transforms into It That Rides as One.]

1/1

Long Road Home

{1}{W}

Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Lunarch Mantle

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."

Lunar Force

{2}{U}

Enchantment

When an opponent casts a spell, sacrifice Lunar Force and counter that spell.

Lupine Prototype

{2}

Artifact Creature — Wolf Construct

Lupine Prototype can't attack or block unless a player has no cards in hand.

5/5

Make Mischief

{2}{R}

Sorcery

Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player."

Markov Crusader

{4}{B}

Creature — Vampire Knight

Lifelink

Markov Crusader has haste as long as you control another Vampire.

4/3

Mausoleum Wanderer

{U}

Creature — Spirit

Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.

1/1

Mercurial Geists

{2}{U}{R}

Creature — Spirit

Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

1/3

Midnight Scavengers

{4}{B}

Creature — Human Rogue

When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

[Melds with Graf Rats into Chittering Host.]

3/3

Mind's Dilation

{5}{U}{U}

Enchantment

Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.

Mirrorwing Dragon

{3}{R}{R}

Creature — Dragon

Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

4/5

Mockery of Nature

{9}

Creature — Eldrazi Beast

Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Mockery of Nature, you may destroy target artifact or enchantment.

6/5

Mournwillow

{1}{B}{G}

Creature — Plant Skeleton

Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

3/2

Nahiri's Wrath

{2}{R}

Sorcery

As an additional cost to cast Nahiri's Wrath, discard X cards.

Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.

Nebelgast Herald

{2}{U}

Creature — Spirit

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

2/1

Nephalia Academy

Land

If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

{T}: Add {C} to your mana pool.

Niblis of Frost

{2}{U}{U}

Creature — Spirit

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/3

Noose Constrictor

{1}{G}

Creature — Snake

Reach

Discard a card: Noose Constrictor gets +1/+1 until end of turn.

2/2

Noosegraf Mob

{4}{B}{B}

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.

0/0

Oath of Liliana

{2}{B}

Legendary Enchantment

When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield.

Olivia's Dragoon

{1}{B}

Creature — Vampire Berserker

Discard a card: Olivia's Dragoon gains flying until end of turn.

2/2

Otherworldly Outburst

{R}

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Permeating Mass

{G}

Creature — Spirit

Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.

1/3

Primal Druid

{1}{G}

Creature — Human Druid

When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

0/3

Prophetic Ravings

{R}

Enchantment — Aura

Enchant creature

Enchanted creature has haste and "{T}, Discard a card: Draw a card."

Providence

{5}{W}{W}

Sorcery

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.

Your life total becomes 26.

Prying Questions

{2}{B}

Sorcery

Target opponent loses 3 life and puts a card from his or her hand on top of his or her library.

Repel the Abominable

{1}{W}

Instant

Prevent all damage that would be dealt this turn by non-Human sources.

Ruthless Disposal

{4}{B}

Sorcery

As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.

Sanctifier of Souls

{3}{W}

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.

{2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

2/3

Savage Alliance

{2}{R}

Instant

Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.

Scour the Laboratory

{4}{U}{U}

Instant

Delirium — Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

2/1

Shreds of Sanity

{2}{R}

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

Shrill Howler

{2}{G}

Creature — Werewolf Horror

Creatures with power less than Shrill Howler's power can't block it.

{5}{G}: Transform Shrill Howler.

[Front face. Transforms into Howling Chorus.]

3/1

Sigarda's Aid

{W}

Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

Sigardian Priest

{1}{W}

Creature — Human Cleric

{1}, {T}: Tap target non-Human creature.

1/2

Sinuous Predator

Creature — Eldrazi Werewolf

Sinuous Predator can't be blocked by more than one creature.

[Back face. Transforms into Kessig Prowler.]

4/4

Skirsdag Supplicant

{2}{B}

Creature — Human Cleric

{B}, {T}, Discard a card: Each player loses 2 life.

2/3

Slayer's Cleaver

{3}

Artifact — Equipment

Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.

Equip {4}

Smoldering Werewolf

{2}{R}{R}

Creature — Werewolf Horror

When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

{4}{R}{R}: Transform Smoldering Werewolf.

[Front face. Transforms into Erupting Dreadwolf.]

3/2

Somberwald Stag

{3}{G}{G}

Creature — Elk

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

4/3

Soul Separator

{3}

Artifact

{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness.

Spectral Reserves

{3}{W}

Sorcery

Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life.

Spell Queller

{1}{W}{U}

Creature — Spirit

Flash

Flying

When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

2/3

Spirit of the Hunt

{1}{G}{G}

Creature — Wolf Spirit

Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

3/3

Splendid Reclamation

{3}{G}

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

Spontaneous Mutation

{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Spreading Flames

{6}{R}

Instant

Spreading Flames deals 6 damage divided as you choose among any number of target creatures.

Springsage Ritual

{3}{G}

Instant

Destroy target artifact or enchantment. You gain 4 life.

Steadfast Cathar

{1}{W}

Creature — Human Soldier

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

2/1

Stensia Banquet

{2}{R}

Sorcery

Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

Stensia Innkeeper

{3}{R}

Creature — Vampire

When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

3/3

Stitcher's Graft

{1}

Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.

Equip {2}

Strange Augmentation

{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Stromkirk Condemned

{B}{B}

Creature — Vampire Horror

Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.

2/2

Stromkirk Occultist

{2}{R}

Creature — Vampire Horror

Trample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/2

Subjugator Angel

{4}{W}{W}

Creature — Angel

Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

4/3

Succumb to Temptation

{1}{B}{B}

Instant

You draw two cards and you lose 2 life.

Summary Dismissal

{2}{U}{U}

Instant

Exile all other spells and counter all abilities.

Swift Spinner

{3}{G}

Creature — Spider

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

2/3

Take Inventory

{1}{U}

Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

Tamiyo, Field Researcher

{1}{G}{W}{U}

Planeswalker — Tamiyo

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

4 loyalty

Tangleclaw Werewolf

{2}{G}{G}

Creature — Werewolf Horror

Tangleclaw Werewolf can block an additional creature each combat.

{6}{G}: Transform Tangleclaw Werewolf.

[Front face. Transforms into Fibrous Entangler.]

2/4

Tattered Haunter

{1}{U}

Creature — Spirit

Flying

Tattered Haunter can block only creatures with flying.

2/1

Thalia, Heretic Cathar

{2}{W}

Legendary Creature — Human Soldier

First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

3/2

Thalia's Lancers

{3}{W}{W}

Creature — Human Knight

First strike

When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.

4/4

Thermo-Alchemist

{1}{R}

Creature — Human Shaman

Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

0/3

Thirsting Axe

{3}

Artifact — Equipment

Equipped creature gets +4/+0.

At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.

Equip {2}

Thraben Foulbloods

{2}{B}

Creature — Zombie Hound

Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

3/2

Thraben Standard Bearer

{W}

Creature — Human Soldier

{1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield.

1/1

Tree of Perdition

{3}{B}

Creature — Plant

Defender

{T}: Exchange target opponent's life total with Tree of Perdition's toughness.

0/13

Ulrich of the Krallenhorde

{3}{R}{G}

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

[Front face. Transforms into Ulrich, Uncontested Alpha.]

4/4

Ulrich, Uncontested Alpha

Legendary Creature — Werewolf

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

[Red/Green color indicator. Back face. Transforms into Ulrich of the Krallenhorde.]

6/6

Ulvenwald Abomination

Creature — Eldrazi Werewolf

{T}: Add {C}{C} to your mana pool.

[Back face. Transforms into Ulvenwald Captive.]

4/6

Ulvenwald Captive

{1}{G}

Creature — Werewolf Horror

Defender

{T}: Add {G} to your mana pool.

{5}{G}{G}: Transform Ulvenwald Captive.

[Front face. Transforms into Ulvenwald Abomination.]

1/2

Ulvenwald Observer

{4}{G}{G}

Creature — Treefolk

Whenever a creature you control with toughness 4 or greater dies, draw a card.

6/6

Unsubstantiate

{1}{U}

Instant

Return target spell or creature to its owner's hand.

Vampire Cutthroat

{B}

Creature — Vampire Rogue

Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1/1

Vexing Scuttler

{8}

Creature — Eldrazi Crab

Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.

4/5

Vildin-Pack Outcast

{4}{R}

Creature — Werewolf Horror

Trample

{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.

{5}{R}{R}: Transform Vildin-Pack Outcast.

[Front face. Transforms into Dronepack Kindred.]

4/4

Voldaren Pariah

{3}{B}{B}

Creature — Vampire Horror

Flying

Sacrifice three other creatures: Transform Voldaren Pariah.

Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

[Front face. Transforms into Abolisher of Bloodlines.]

3/3

Voracious Reader

Creature — Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.

[Back face. Transforms into Curious Homunculus.]

3/4

Wailing Ghoul

{1}{B}

Creature — Zombie

When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard.

1/3

Waxing Moon

{1}{G}

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

Weaver of Lightning

{2}{R}

Creature — Human Shaman

Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

1/4

Weirded Vampire

{3}{B}

Creature — Vampire Horror

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

Wharf Infiltrator

{1}{U}

Creature — Human Horror

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

1/1

Whispers of Emrakul

{1}{B}

Sorcery

Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

Wolfkin Bond

{4}{G}

Enchantment — Aura

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

Woodcutter's Grit

{2}{G}

Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Woodland Patrol

{2}{G}

Creature — Human Scout

Vigilance

3/2

Wretched Gryff

{7}

Creature — Eldrazi Hippogriff

Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Wretched Gryff, draw a card.

Flying

3/4