Resources

Magic Oracle Changes

Planechase to Zendikar

"Choose target opponent"

PlanechaseZendikar
Keeper of the BeastsKeeper of the Beasts

{G}{G}

Creature — Human Wizard

{G}, {T}: Put a 2/2 green Beast creature token onto the battlefield. Activate this ability only if an opponent controls more creatures than you.

1/2

{G}{G}

Creature — Human Wizard

{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield.

1/2

Keeper of the DeadKeeper of the Dead

{B}{B}

Creature — Human Wizard

{B}, {T}: Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you.

1/2

{B}{B}

Creature — Human Wizard

{B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls.

1/2

Keeper of the FlameKeeper of the Flame

{R}{R}

Creature — Human Wizard

{R}, {T}: Keeper of the Flame deals 2 damage to target opponent with more life than you.

1/2

{R}{R}

Creature — Human Wizard

{R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her.

1/2

Keeper of the LightKeeper of the Light

{W}{W}

Creature — Human Wizard

{W}, {T}: You gain 3 life. Activate this ability only if you have less life than an opponent.

1/2

{W}{W}

Creature — Human Wizard

{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.

1/2

Keeper of the MindKeeper of the Mind

{U}{U}

Creature — Human Wizard

{U}, {T}: Draw a card. Activate this ability only if an opponent has at least two more cards in hand than you.

1/2

{U}{U}

Creature — Human Wizard

{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.

1/2

Soldevi SentrySoldevi Sentry

{1}

Artifact Creature — Soldier

{1}: Regenerate Soldevi Sentry. Target opponent may draw a card.

1/1

{1}

Artifact Creature — Soldier

{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

1/1

"Damage equal to"

PlanechaseZendikar
FloodgateFloodgate

{3}{U}

Creature — Wall

Defender (This creature can't attack.)

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals 1 damage for each two Islands you control to each nonblue creature without flying.

0/5

{3}{U}

Creature — Wall

Defender (This creature can't attack.)

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

0/5

Price of ProgressPrice of Progress

{1}{R}

Instant

Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.

{1}{R}

Instant

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

"Prevent X of that damage"

PlanechaseZendikar
Errant MinionErrant Minion

{2}{U}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1} or {2}. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way.

{2}{U}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Power LeakPower Leak

{1}{U}

Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her.

{1}{U}

Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Flagbearers

PlanechaseZendikar
Coalition FlagCoalition Flag

{W}

Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer.

{W}

Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Coalition Honor GuardCoalition Honor Guard

{3}{W}

Creature — Human Flagbearer

Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer.

2/4

{3}{W}

Creature — Human Flagbearer

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

2/4

Standard BearerStandard Bearer

{1}{W}

Creature — Human Flagbearer

Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer.

1/1

{1}{W}

Creature — Human Flagbearer

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

1/1

Instantments

PlanechaseZendikar
Armor of ThornsArmor of Thorns

{1}{G}

Enchantment — Aura

You may cast Armor of Thorns any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

{1}{G}

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Grave ServitudeGrave Servitude

{1}{B}

Enchantment — Aura

You may cast Grave Servitude any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +3/-1 and is black.

{1}{B}

Enchantment — Aura

You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +3/-1 and is black.

Lightning ReflexesLightning Reflexes

{1}{R}

Enchantment — Aura

You may cast Lightning Reflexes any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

{1}{R}

Enchantment — Aura

You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Mystic VeilMystic Veil

{1}{U}

Enchantment — Aura

You may cast Mystic Veil any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

{1}{U}

Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

NecromancyNecromancy

{2}{B}

Enchantment

You may cast Necromancy any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

{2}{B}

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

ParapetParapet

{1}{W}

Enchantment

You may cast Parapet any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

Creatures you control get +0/+1.

{1}{W}

Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Creatures you control get +0/+1.

Relic WardRelic Ward

{1}{W}

Enchantment — Aura

You may cast Relic Ward any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

{1}{W}

Enchantment — Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

SoarSoar

{1}{U}

Enchantment — Aura

You may cast Soar any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

{1}{U}

Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

Spider ClimbSpider Climb

{G}

Enchantment — Aura

You may cast Spider Climb any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

{G}

Enchantment — Aura

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Ward of LightsWard of Lights

{W}{W}

Enchantment — Aura

You may cast Ward of Lights any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

{W}{W}

Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

Invasion Dragons

PlanechaseZendikar
Crosis, the PurgerCrosis, the Purger

{3}{U}{B}{R}

Legendary Creature — Dragon

Flying

Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color. That player reveals his or her hand and discards all cards of that color.

6/6

{3}{U}{B}{R}

Legendary Creature — Dragon

Flying

Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.

6/6

Darigaaz, the IgniterDarigaaz, the Igniter

{3}{B}{R}{G}

Legendary Creature — Dragon

Flying

Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color.

6/6

{3}{B}{R}{G}

Legendary Creature — Dragon

Flying

Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

6/6

Dromar, the BanisherDromar, the Banisher

{3}{W}{U}{B}

Legendary Creature — Dragon

Flying

Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color. Return all creatures of that color to their owners' hands.

6/6

{3}{W}{U}{B}

Legendary Creature — Dragon

Flying

Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.

6/6

Rith, the AwakenerRith, the Awakener

{3}{R}{G}{W}

Legendary Creature — Dragon

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color. Put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.

6/6

{3}{R}{G}{W}

Legendary Creature — Dragon

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.

6/6

Treva, the RenewerTreva, the Renewer

{3}{G}{W}{U}

Legendary Creature — Dragon

Flying

Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color. You gain 1 life for each permanent of that color.

6/6

{3}{G}{W}{U}

Legendary Creature — Dragon

Flying

Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.

6/6

Mana ability reminder text

PlanechaseZendikar
Ayesha TanakaAyesha Tanaka

{W}{W}{U}{U}

Legendary Creature — Human Artificer

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}.

2/2

{W}{W}{U}{U}

Legendary Creature — Human Artificer

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)

2/2

RerouteReroute

{1}{R}

Instant

Change the target of target activated ability with a single target.

Draw a card.

{1}{R}

Instant

Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)

Draw a card.

RustRust

{G}

Instant

Counter target activated ability from an artifact source.

{G}

Instant

Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Oaths

PlanechaseZendikar
Oath of DruidsOath of Druids

{1}{G}

Enchantment

At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

{1}{G}

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and puts all other cards revealed this way into his or her graveyard.

Oath of GhoulsOath of Ghouls

{1}{B}

Enchantment

At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in any of his or her opponents' graveyards, the player may return target creature card of his or her choice from his or her graveyard to his or her hand.

{1}{B}

Enchantment

At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.

Oath of LiegesOath of Lieges

{1}{W}

Enchantment

At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.

{1}{W}

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.

Oath of ScholarsOath of Scholars

{3}{U}

Enchantment

At the beginning of each player's upkeep, if that player has fewer cards in hand than any of his or her opponents, the player may discard his or her hand and draw three cards.

{3}{U}

Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards.

Parallax enchantments

PlanechaseZendikar
Parallax NexusParallax Nexus

{2}{B}

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand if Parallax Nexus is on the battlefield. Activate this ability only any time you could cast a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.

{2}{B}

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.

Parallax TideParallax Tide

{2}{U}{U}

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land if Parallax Tide is on the battlefield.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.

{2}{U}{U}

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.

Parallax WaveParallax Wave

{2}{W}{W}

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature if Parallax Wave is on the battlefield.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards other than Parallax Wave he or she owns exiled with Parallax Wave.

{2}{W}{W}

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.

Unblocking

PlanechaseZendikar
False OrdersFalse Orders

{R}

Instant

Cast False Orders only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice.

{R}

Instant

Cast False Orders only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

ImprisonImprison

{B}

Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. If you don't pay {1}, destroy Imprison.

{B}

Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't pay {1}, destroy Imprison.

Ydwen EfreetYdwen Efreet

{R}{R}{R}

Creature — Efreet

Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked.

3/6

{R}{R}{R}

Creature — Efreet

Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.

3/6

General

PlanechaseZendikar
Avenging DruidAvenging Druid

{2}{G}

Creature — Human Druid

Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

1/3

{2}{G}

Creature — Human Druid

Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

1/3

Barreling AttackBarreling Attack

{2}{R}{R}

Instant

Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn.

{2}{R}{R}

Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

Bounty of the HuntBounty of the Hunt

{3}{G}{G}

Instant

You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.

Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1.

{3}{G}{G}

Instant

You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.

Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

CharismaCharisma

{U}{U}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of that creature for as long as Charisma remains on the battlefield.

{U}{U}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the second creature for as long as Charisma remains on the battlefield.

CunningCunning

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next end step.

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

Debt of LoyaltyDebt of Loyalty

{1}{W}{W}

Instant

Regenerate target creature. You gain control of that creature if it regenerates this way this turn.

{1}{W}{W}

Instant

Regenerate target creature. You gain control of that creature if it regenerates this way.

Dralnu, Lich LordDralnu, Lich Lord

{3}{U}{B}

Legendary Creature — Zombie

If damage would be dealt to Dralnu, sacrifice that many permanents instead.

{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

3/3

{3}{U}{B}

Legendary Creature — Zombie Wizard

If damage would be dealt to Dralnu, sacrifice that many permanents instead.

{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

3/3

EquipoiseEquipoise

{2}{W}

Enchantment

At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step. )

{2}{W}

Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step. )

Fade AwayFade Away

{2}{U}

Sorcery

For each creature, that creature's controller pays {1} or sacrifices a permanent.

{2}{U}

Sorcery

For each creature, its controller sacrifices a permanent unless he or she pays {1}.

Flash of DefianceFlash of Defiance

{1}{R}

Sorcery

Players can't block with green and/or white creatures this turn.

Flashback—{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{1}{R}

Sorcery

Green creatures and white creatures can't block this turn.

Flashback—{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Flowstone FloodFlowstone Flood

{3}{R}

Sorcery

Buyback—Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target land.

{3}{R}

Sorcery

Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target land.

FluctuatorFluctuator

{2}

Artifact

Cycling costs you pay cost up to {2} less.

{2}

Artifact

Cycling abilities you activate cost you up to {2} less to activate.

Illusionary MaskIllusionary Mask

{2}

Artifact

{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves is face down and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up then assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.

{2}

Artifact

{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.

Invoke PrejudiceInvoke Prejudice

{U}{U}{U}{U}

Enchantment

Whenever an opponent casts a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.

{U}{U}{U}{U}

Enchantment

Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.

Limited ResourcesLimited Resources

{W}

Enchantment

When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.

Players can't play lands if there are ten or more lands on the battlefield.

{W}

Enchantment

When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.

Players can't play lands as long as ten or more lands are on the battlefield.

Master of the HuntMaster of the Hunt

{2}{G}{G}

Creature — Human

{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other Wolves." (Any Wolves can attack in a band as long as at least one has "bands with other Wolves." Bands are blocked as a group. If at least two Wolves you control, one of which has "bands with other Wolves," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2

{2}{G}{G}

Creature — Human

{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2

Memory CrystalMemory Crystal

{3}

Artifact

Buyback costs are reduced by {2}.

{3}

Artifact

Buyback costs cost {2} less.

Mogg AssassinMogg Assassin

{2}{R}

Creature — Goblin Assassin

{T}: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

2/1

{2}{R}

Creature — Goblin Assassin

{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. Otherwise, destroy the creature your opponent chose.

2/1

NecrologiaNecrologia

{3}{B}{B}

Instant

Cast Necrologia only during your end step.

As an additional cost to cast Necrologia, pay any amount of life.

Draw cards equal to the life paid this way.

{3}{B}{B}

Instant

Cast Necrologia only during your end step.

As an additional cost to cast Necrologia, pay X life.

Draw X cards.

Oath of MagesOath of Mages

{1}{R}

Enchantment

At the beginning of each player's upkeep, that player may have Oath of Mages deal 1 damage to target player of his or her choice who has more life than he or she does and who is his or her opponent.

{1}{R}

Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player.

ParoxysmParoxysm

{1}{R}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

{1}{R}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

PenancePenance

{2}{W}

Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

{2}{W}

Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

ReconnaissanceReconnaissance

{W}

Enchantment

{0}: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

{W}

Enchantment

{0}: Remove target attacking creature you control from combat and untap it.

Song of SerenitySong of Serenity

{1}{G}

Enchantment

Enchanted creatures can't attack or block.

{1}{G}

Enchantment

Creatures that are enchanted can't attack or block.

The MaelstromThe Maelstrom

Plane — Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, put that card on the bottom of your library.

Whenever you roll {C}, return target permanent card from your graveyard to the battlefield.

Plane — Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

Whenever you roll {C}, return target permanent card from your graveyard to the battlefield.

Wall of NetsWall of Nets

{1}{W}{W}

Creature — Wall

Defender (This creature can't attack.)

At end of combat, exile all creatures Wall of Nets blocked this combat.

When Wall of Nets leaves the battlefield, return all creature cards exiled with Wall of Nets to the battlefield under their owners' control.

0/7

{1}{W}{W}

Creature — Wall

Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.

0/7

New Cards

PlanechaseZendikar
Adventuring Gear

{1}

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

AEther Figment

{1}{U}

Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

AEther Figment is unblockable.

If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R} to your mana pool.

Archive Trap

{3}{U}{U}

Instant — Trap

If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Archmage Ascension

{2}{U}

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Arid Mesa

Land

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Armament Master

{W}{W}

Creature — Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

2/2

Arrow Volley Trap

{3}{W}{W}

Instant — Trap

If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Bala Ged Thief

{3}{B}

Creature — Human Rogue Ally

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.

2/2

Baloth Cage Trap

{3}{G}{G}

Instant — Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.

Put a 4/4 green Beast creature token onto the battlefield.

Baloth Woodcrasher

{4}{G}{G}

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

4/4

Beastmaster Ascension

{2}{G}

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Blade of the Bloodchief

{1}

Artifact — Equipment

Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}

Bladetusk Boar

{3}{R}

Creature — Boar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3/2

Blazing Torch

{1}

Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."

Equip {1}

Bloodchief Ascension

{B}

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Bloodghast

{B}{B}

Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

2/1

Blood Seeker

{1}{B}

Creature — Vampire Shaman

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

1/1

Blood Tribute

{4}{B}{B}

Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Bog Tatters

{4}{B}

Creature — Wraith

Swampwalk

4/2

Bold Defense

{2}{W}

Instant

Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Brave the Elements

{W}

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Burst Lightning

{R}

Instant

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.

Caller of Gales

{U}

Creature — Merfolk Wizard

{1}{U}, {T}: Target creature gains flying until end of turn.

1/1

Caravan Hurda

{4}{W}

Creature — Giant

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1/5

Carnage Altar

{2}

Artifact

{3}, Sacrifice a creature: Draw a card.

Celestial Mantle

{3}{W}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Chandra Ablaze

{4}{R}{R}

Planeswalker — Chandra

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.

-2: Each player discards his or her hand, then draws three cards.

-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

5 loyalty

Cliff Threader

{1}{W}

Creature — Kor Scout

Mountainwalk

2/1

Cobra Trap

{4}{G}{G}

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.

Put four 1/1 green Snake creature tokens onto the battlefield.

Conqueror's Pledge

{2}{W}{W}{W}

Sorcery

Kicker {6} (You may pay an additional {6} as you cast this spell.)

Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.

Cosi's Trickster

{U}

Creature — Merfolk Wizard

Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.

1/1

Crypt of Agadeem

Land

Crypt of Agadeem enters the battlefield tapped.

{T}: Add {B} to your mana pool.

{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.

Crypt Ripper

{2}{B}{B}

Creature — Shade

Haste

{B}: Crypt Ripper gets +1/+1 until end of turn.

2/2

Day of Judgment

{2}{W}{W}

Sorcery

Destroy all creatures.

Desecrated Earth

{4}{B}

Sorcery

Destroy target land. Its controller discards a card.

Devout Lightcaster

{W}{W}{W}

Creature — Kor Cleric

Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.

2/2

Disfigure

{B}

Instant

Target creature gets -2/-2 until end of turn.

Eldrazi Monument

{5}

Artifact

Creatures you control get +1/+1, have flying, and are indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Electropotence

{2}{R}

Enchantment

Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.

Elemental Appeal

{R}{R}{R}{R}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

Emeria Angel

{2}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.

3/3

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W} to your mana pool.

Eternity Vessel

{6}

Artifact

Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.

Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

Expedition Map

{1}

Artifact

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Explorer's Scope

{1}

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Feast of Blood

{1}{B}

Sorcery

Cast Feast of Blood only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

Felidar Sovereign

{4}{W}{W}

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

4/6

Frontier Guide

{1}{G}

Creature — Elf Scout

{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

1/1

Gatekeeper of Malakir

{B}{B}

Creature — Vampire Warrior

Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

2/2

Geyser Glider

{3}{R}{R}

Creature — Elemental Beast

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

4/4

Giant Scorpion

{2}{B}

Creature — Scorpion

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

1/3

Gigantiform

{3}{G}{G}

Enchantment — Aura

Kicker {4}

Enchant creature

Enchanted creature is 8/8 and has trample.

When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.

Goblin Bushwhacker

{R}

Creature — Goblin Warrior

Kicker {R} (You may pay an additional {R} as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

1/1

Goblin Guide

{R}

Creature — Goblin Scout

Haste

Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

2/2

Goblin Ruinblaster

{2}{R}

Creature — Goblin Shaman

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Haste

When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

2/1

Goblin Shortcutter

{1}{R}

Creature — Goblin Scout

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

2/1

Goblin War Paint

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

Gomazoa

{2}{U}

Creature — Jellyfish

Defender, flying

{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.

0/3

Grappling Hook

{4}

Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip {4}

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W} to your mana pool.

Grazing Gladehart

{2}{G}

Creature — Antelope

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

2/2

Greenweaver Druid

{2}{G}

Creature — Elf Druid

{T}: Add {G}{G} to your mana pool.

1/1

Grim Discovery

{1}{B}

Sorcery

Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.

Guul Draz Specter

{2}{B}{B}

Creature — Specter

Flying

Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.

Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

2/2

Guul Draz Vampire

{B}

Creature — Vampire Rogue

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1/1

Hagra Crocodile

{3}{B}

Creature — Crocodile

Hagra Crocodile can't block.

Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.

3/1

Hagra Diabolist

{4}{B}

Creature — Ogre Shaman Ally

Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.

3/2

Halo Hunter

{2}{B}{B}{B}

Creature — Demon

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Halo Hunter enters the battlefield, destroy target Angel.

6/3

Heartstabber Mosquito

{3}{B}

Creature — Insect

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Flying

When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.

2/2

Hedron Crab

{U}

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

0/2

Hedron Scrabbler

{2}

Artifact Creature — Construct

Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.

1/1

Hellfire Mongrel

{2}{R}

Creature — Elemental Hound

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.

2/2

Hellkite Charger

{4}{R}{R}

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5

Highland Berserker

{1}{R}

Creature — Human Berserker Ally

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

2/1

Inferno Trap

{3}{R}

Instant — Trap

If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.

Inferno Trap deals 4 damage to target creature.

Into the Roil

{1}{U}

Instant

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

Iona, Shield of Emeria

{6}{W}{W}{W}

Legendary Creature — Angel

Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.

7/7

Ior Ruin Expedition

{1}{U}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Joraga Bard

{3}{G}

Creature — Elf Rogue Ally

Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

1/4

Journey to Nowhere

{1}{W}

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B} to your mana pool.

Kabira Crossroads

Land

Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

{T}: Add {W} to your mana pool.

Kabira Evangel

{2}{W}

Creature — Human Cleric Ally

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

2/3

Kalitas, Bloodchief of Ghet

{5}{B}{B}

Legendary Creature — Vampire Warrior

{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

5/5

Kazandu Blademaster

{W}{W}

Creature — Human Soldier Ally

First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

1/1

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G} to your mana pool.

Kazuul Warlord

{4}{R}

Creature — Minotaur Warrior Ally

Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.

3/3

Khalni Gem

{4}

Artifact

When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.

{T}: Add two mana of any one color to your mana pool.

Khalni Heart Expedition

{1}{G}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Kor Aeronaut

{W}{W}

Creature — Kor Soldier

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

2/2

Kor Cartographer

{3}{W}

Creature — Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

2/2

Kor Duelist

{W}

Creature — Kor Soldier

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

1/1

Kor Hookmaster

{2}{W}

Creature — Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2/2

Kor Outfitter

{W}{W}

Creature — Kor Soldier

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

2/2

Kor Skyfisher

{1}{W}

Creature — Kor Soldier

Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

2/3

Kraken Hatchling

{U}

Creature — Kraken

0/4

Landbind Ritual

{3}{W}{W}

Sorcery

You gain 2 life for each Plains you control.

Lavaball Trap

{6}{R}{R}

Instant — Trap

If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.

Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

Lethargy Trap

{3}{U}

Instant — Trap

If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.

Attacking creatures get -3/-0 until end of turn.

Living Tsunami

{2}{U}{U}

Creature — Elemental

Flying

At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

4/4

Lorthos, the Tidemaker

{5}{U}{U}{U}

Legendary Creature — Octopus

Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

8/8

Lotus Cobra

{1}{G}

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

2/1

Lullmage Mentor

{1}{U}{U}

Creature — Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.

Tap seven untapped Merfolk you control: Counter target spell.

2/2

Luminarch Ascension

{1}{W}

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Magma Rift

{2}{R}

Sorcery

As an additional cost to cast Magma Rift, sacrifice a land.

Magma Rift deals 5 damage to target creature.

Magosi, the Waterveil

Land

Magosi, the Waterveil enters the battlefield tapped.

{T}: Add {U} to your mana pool.

{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Makindi Shieldmate

{2}{W}

Creature — Kor Soldier Ally

Defender

Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

0/3

Malakir Bloodwitch

{3}{B}{B}

Creature — Vampire Shaman

Flying, protection from white

When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

4/4

Mark of Mutiny

{2}{R}

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.

Marsh Casualties

{B}{B}

Sorcery

Kicker {3} (You may pay an additional {3} as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.

Marsh Flats

Land

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Merfolk Seastalkers

{3}{U}

Creature — Merfolk Scout

Islandwalk

{2}{U}: Tap target creature without flying.

2/3

Merfolk Wayfinder

{2}{U}

Creature — Merfolk Scout

Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

1/2

Mindbreak Trap

{2}{U}{U}

Instant — Trap

If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.

Exile any number of target spells.

Mindless Null

{2}{B}

Creature — Zombie

Mindless Null can't block unless you control a Vampire.

2/2

Mire Blight

{B}

Enchantment — Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

Misty Rainforest

Land

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.

Mold Shambler

{3}{G}

Creature — Fungus Beast

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

3/3

Molten Ravager

{2}{R}

Creature — Elemental

{R}: Molten Ravager gets +1/+0 until end of turn.

0/4

Murasa Pyromancer

{4}{R}{R}

Creature — Human Shaman Ally

Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.

3/2

Narrow Escape

{2}{W}

Instant

Return target permanent you control to its owner's hand. You gain 4 life.

Needlebite Trap

{5}{B}{B}

Instant — Trap

If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.

Target player loses 5 life and you gain 5 life.

Nimana Sell-Sword

{3}{B}

Creature — Human Warrior Ally

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

2/2

Nimbus Wings

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

Nissa Revane

{2}{G}{G}

Planeswalker — Nissa

+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.

+1: You gain 2 life for each Elf you control.

-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.

2 loyalty

Nissa's Chosen

{G}{G}

Creature — Elf Warrior

If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.

2/3

Noble Vestige

{2}{W}

Creature — Spirit

Flying

{T}: Prevent the next 1 damage that would be dealt to target player this turn.

1/2

Ob Nixilis, the Fallen

{3}{B}{B}

Legendary Creature — Demon

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

3/3

Obsidian Fireheart

{1}{R}{R}{R}

Creature — Elemental

{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

4/4

Ondu Cleric

{1}{W}

Creature — Kor Cleric Ally

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

1/1

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

2/2

Oran-Rief Recluse

{2}{G}

Creature — Spider

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

Reach (This creature can block creatures with flying.)

When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.

1/3

Oran-Rief Survivalist

{1}{G}

Creature — Human Warrior Ally

Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.

1/1

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G} to your mana pool.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Paralyzing Grasp

{2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Pillarfield Ox

{3}{W}

Creature — Ox

2/4

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

{T}: Add {B} to your mana pool.

Pitfall Trap

{2}{W}

Instant — Trap

If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.

Destroy target attacking creature without flying.

Plated Geopede

{1}{R}

Creature — Insect

First strike

Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

1/1

Predatory Urge

{3}{G}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

Primal Bellow

{G}

Instant

Target creature gets +1/+1 until end of turn for each Forest you control.

Punishing Fire

{1}{R}

Instant

Punishing Fire deals 2 damage to target creature or player.

Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.

Pyromancer Ascension

{1}{R}

Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Quest for Ancient Secrets

{U}

Enchantment

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.

Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.

Quest for Pure Flame

{R}

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.

Quest for the Gemblades

{1}{G}

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Quest for the Gravelord

{B}

Enchantment

Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.

Quest for the Holy Relic

{W}

Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

6/6

Ravenous Trap

{2}{B}{B}

Instant — Trap

If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.

Exile all cards from target player's graveyard.

Reckless Scholar

{2}{U}

Creature — Human Wizard

{T}: Target player draws a card, then discards a card.

2/1

Relic Crush

{4}{G}

Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

Rite of Replication

{2}{U}{U}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

Flying

Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.

3/2

Ruinous Minotaur

{1}{R}{R}

Creature — Minotaur Warrior

Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.

5/2

Runeflare Trap

{4}{R}{R}

Instant — Trap

If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.

Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Sadistic Sacrament

{B}{B}{B}

Sorcery

Kicker {7} (You may pay an additional {7} as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.

Savage Silhouette

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."

Scalding Tarn

Land

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.

Scute Mob

{G}

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

1/1

Scythe Tiger

{G}

Creature — Cat

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

3/2

Sea Gate Loremaster

{4}{U}

Creature — Merfolk Wizard Ally

{T}: Draw a card for each Ally you control.

1/3

Seascape Aerialist

{4}{U}

Creature — Merfolk Wizard Ally

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

2/3

Seismic Shudder

{1}{R}

Instant

Seismic Shudder deals 1 damage to each creature without flying.

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U} to your mana pool.

Shatterskull Giant

{2}{R}{R}

Creature — Giant Warrior

4/3

Shepherd of the Lost

{4}{W}

Creature — Angel

Flying, first strike, vigilance

3/3

Shieldmate's Blessing

{W}

Instant

Prevent the next 3 damage that would be dealt to target creature or player this turn.

Shoal Serpent

{5}{U}

Creature — Serpent

Defender

Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

5/5

Sky Ruin Drake

{4}{U}

Creature — Drake

Flying

2/5

Slaughter Cry

{2}{R}

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

Soaring Seacliff

Land

Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

{T}: Add {U} to your mana pool.

Sorin Markov

{3}{B}{B}{B}

Planeswalker — Sorin

+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.

-3: Target opponent's life total becomes 10.

-7: You control target player's next turn.

4 loyalty

Soul Stair Expedition

{B}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Spell Pierce

{U}

Instant

Counter target noncreature spell unless its controller pays {2}.

Sphinx of Jwar Isle

{4}{U}{U}

Creature — Sphinx

Flying, shroud

You may look at the top card of your library. (You may do this at any time.)

5/5

Sphinx of Lost Truths

{3}{U}{U}

Creature — Sphinx

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Flying

When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

3/5

Spidersilk Net

{0}

Artifact — Equipment

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Spire Barrage

{4}{R}

Sorcery

Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.

Spreading Seas

{1}{U}

Enchantment — Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Steppe Lynx

{W}

Creature — Cat

Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

0/1

Stonework Puma

{3}

Artifact Creature — Cat Ally

2/2

Summoner's Bane

{2}{U}{U}

Instant

Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.

Summoning Trap

{4}{G}{G}

Instant — Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Sunspring Expedition

{W}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Surrakar Marauder

{1}{B}

Creature — Surrakar

Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2/1

Tajuru Archer

{2}{G}

Creature — Elf Archer Ally

Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.

1/2

Tanglesap

{1}{G}

Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

Teetering Peaks

Land

Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R} to your mana pool.

Tempest Owl

{1}{U}

Creature — Bird

Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)

Flying

When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

1/2

Terra Stomper

{3}{G}{G}{G}

Creature — Beast

Terra Stomper can't be countered.

Trample

8/8

Territorial Baloth

{4}{G}

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

4/4

Timbermaw Larva

{3}{G}

Creature — Beast

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

2/2

Torch Slinger

{2}{R}

Creature — Goblin Shaman

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

2/2

Trailblazer's Boots

{2}

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)

Equip {2}

Trapfinder's Trick

{1}{U}

Sorcery

Target player reveals his or her hand and discards all Trap cards.

Trapmaker's Snare

{1}{U}

Instant

Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.

Trusty Machete

{1}

Artifact — Equipment

Equipped creature gets +2/+1.

Equip {2}

Tuktuk Grunts

{4}{R}

Creature — Goblin Warrior Ally

Haste

Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

2/2

Turntimber Basilisk

{1}{G}{G}

Creature — Basilisk

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

2/1

Turntimber Grove

Land

Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

{T}: Add {G} to your mana pool.

Turntimber Ranger

{3}{G}{G}

Creature — Elf Scout Ally

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.

2/2

Umara Raptor

{2}{U}

Creature — Bird Ally

Flying

Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.

1/1

Unstable Footing

{R}

Instant

Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)

Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.

Valakut, the Molten Pinnacle

Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.

{T}: Add {R} to your mana pool.

Vampire Hexmage

{B}{B}

Creature — Vampire Shaman

First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

2/1

Vampire Lacerator

{B}

Creature — Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

2/2

Vampire Nighthawk

{1}{B}{B}

Creature — Vampire Shaman

Flying

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/3

Vampire's Bite

{B}

Instant

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Vastwood Gorger

{5}{G}

Creature — Wurm

5/6

Verdant Catacombs

Land

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

Vines of Vastwood

{G}

Instant

Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

Warren Instigator

{R}{R}

Creature — Goblin Berserker

Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

1/1

Welkin Tern

{1}{U}

Creature — Bird

Flying

Welkin Tern can block only creatures with flying.

2/1

Windborne Charge

{2}{W}{W}

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Windrider Eel

{3}{U}

Creature — Fish

Flying

Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

2/2

World Queller

{3}{W}{W}

Creature — Avatar

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

4/4

Zektar Shrine Expedition

{1}{R}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.

Zendikar Farguide

{4}{G}

Creature — Elemental

Forestwalk

3/3