Resources

Magic Oracle Changes

Innistrad to Dark Ascension

Cast a spell

InnistradDark Ascension
Ancient ZigguratAncient Ziggurat

Land

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.

Land

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.

Pillar of the ParunsPillar of the Paruns

Land

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast multicolored spells.

Land

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell.

Primal BeyondPrimal Beyond

Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Destroyed

InnistradDark Ascension
Builder's BaneBuilder's Bane

{X}{X}{R}

Sorcery

Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.

{X}{X}{R}

Sorcery

Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way.

Infinite AuthorityInfinite Authority

{W}{W}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature died this way, put a +1/+1 counter on the first creature.

{W}{W}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.

Stench of EvilStench of Evil

{2}{B}{B}

Sorcery

Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.

{2}{B}{B}

Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.

Volcanic EruptionVolcanic Eruption

{X}{U}{U}{U}

Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.

{X}{U}{U}{U}

Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

Enchanted land has

InnistradDark Ascension
EarthloreEarthlore

{G}

Enchantment — Aura

Enchant land you control

Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."

{G}

Enchantment — Aura

Enchant land you control

Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.

Tourach's GateTourach's Gate

{1}{B}{B}

Enchantment — Aura

Enchant land you control

Sacrifice a Thrull: Put three time counters on Tourach's Gate.

At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.

Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."

{1}{B}{B}

Enchantment — Aura

Enchant land you control

Sacrifice a Thrull: Put three time counters on Tourach's Gate.

At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.

Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.

Hand damage

InnistradDark Ascension
Gaze of AdamaroGaze of Adamaro

{2}{R}{R}

Instant — Arcane

Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.

{2}{R}{R}

Instant — Arcane

Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.

Storm SeekerStorm Seeker

{3}{G}

Instant

Storm Seeker deals damage equal to the number of cards in target player's hand to that player.

{3}{G}

Instant

Storm Seeker deals damage to target player equal to the number of cards in that player's hand.

Sudden ImpactSudden Impact

{3}{R}

Instant

Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

{3}{R}

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

If you do

InnistradDark Ascension
HesitationHesitation

{1}{U}

Enchantment

When a player casts a spell, sacrifice Hesitation. If you do, counter that spell.

{1}{U}

Enchantment

When a player casts a spell, sacrifice Hesitation and counter that spell.

Mogg BombersMogg Bombers

{3}{R}

Creature — Goblin

When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.

3/4

{3}{R}

Creature — Goblin

When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player.

3/4

That graveyard

InnistradDark Ascension
Endless WhispersEndless Whispers

{2}{B}{B}

Enchantment

Each creature has "When this creature dies, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step."

{2}{B}{B}

Enchantment

Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step."

ReincarnationReincarnation

{1}{G}{G}

Instant

Choose target creature. When that creature dies this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner.

{1}{G}{G}

Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

Which creatures block

InnistradDark Ascension
Master WarcraftMaster Warcraft

{2}{(r/w)}{(r/w)}

Instant

Cast Master Warcraft only before attackers are declared.

You choose which creatures attack this turn. You choose how each creature blocks this turn.

{2}{(r/w)}{(r/w)}

Instant

Cast Master Warcraft only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.

MeleeMelee

{4}{R}

Instant

Cast Melee only during your turn and only during combat before blockers are declared.

Instead of defending player, you choose how each creature blocks this turn.

Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.

{4}{R}

Instant

Cast Melee only during your turn and only during combat before blockers are declared.

You choose which creatures block this combat and how those creatures block.

Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.

General

InnistradDark Ascension
Acidic DaggerAcidic Dagger

{4}

Artifact

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared.

{4}

Artifact

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.

Adarkar UnicornAdarkar Unicorn

{1}{W}{W}

Creature — Unicorn

{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.

2/2

{1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.

2/2

Argothian TreefolkArgothian Treefolk

{3}{G}{G}

Creature — Treefolk

Prevent all damage that would be dealt to Argothian Treefolk by artifacts.

3/5

{3}{G}{G}

Creature — Treefolk

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

3/5

Blaze of GloryBlaze of Glory

{W}

Instant

Cast Blaze of Glory only during the declare attackers step.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

{W}

Instant

Cast Blaze of Glory only during combat before blockers are declared.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

CamelCamel

{W}

Creature — Camel

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts.

0/1

{W}

Creature — Camel

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

0/1

Chromatic ArmorChromatic Armor

{1}{W}{U}

Enchantment — Aura

Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.

{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

{1}{W}{U}

Enchantment — Aura

Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Farrel's MantleFarrel's Mantle

{2}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.

{2}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

HeroismHeroism

{2}{W}

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}.

{2}{W}

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

Ivory TowerIvory Tower

{1}

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.

{1}

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

LeashlingLeashling

{6}

Artifact Creature — Hound

Put a card in your hand on top of your library: Return Leashling to its owner's hand.

3/3

{6}

Artifact Creature — Hound

Put a card from your hand on top of your library: Return Leashling to its owner's hand.

3/3

Marsh ViperMarsh Viper

{3}{G}

Creature — Snake

Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

1/2

{3}{G}

Creature — Snake

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

1/2

MerseineMerseine

{2}{U}{U}

Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.

{2}{U}{U}

Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.

Minion of the WastesMinion of the Wastes

{3}{B}{B}{B}

Creature — Minion

As an additional cost to cast Minion of the Wastes, pay any amount of life.

Trample

Minion of the Wastes's power and toughness are each equal to the life paid as it was cast.

*/*

{3}{B}{B}{B}

Creature — Minion

Trample

As Minion of the Wastes enters the battlefield, pay any amount of life.

Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.

*/*

Orcish MineOrcish Mine

{1}{R}{R}

Enchantment — Aura

Enchant land

Orcish Mine enters the battlefield with three ore counters on it.

At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller.

{1}{R}{R}

Enchantment — Aura

Enchant land

Orcish Mine enters the battlefield with three ore counters on it.

At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.

When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to its controller.

Phyrexian PortalPhyrexian Portal

{3}

Artifact

{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it.

{3}

Artifact

{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.

Puppet MasterPuppet Master

{U}{U}{U}

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.

{U}{U}{U}

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.

Rage ExtractorRage Extractor

{4}{(r/p)}

Artifact

({(r/p)} can be paid with either {R} or 2 life.)

Whenever you cast a spell with p in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player.

{4}{(r/p)}

Artifact

({(r/p)} can be paid with either {R} or 2 life.)

Whenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player.

Shaman en-KorShaman en-Kor

{1}{W}

Creature — Kor Shaman Cleric

{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2

{1}{W}

Creature — Kor Cleric Shaman

{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2

Sword of the AgesSword of the Ages

{6}

Artifact

Sword of the Ages enters the battlefield tapped.

{T}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way.

{6}

Artifact

Sword of the Ages enters the battlefield tapped.

{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Treacherous UrgeTreacherous Urge

{4}{B}

Instant

Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature has haste. Sacrifice it at the beginning of the next end step.

{4}{B}

Instant

Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.

Winter's ChillWinter's Chill

{X}{U}

Instant

Cast Winter's Chill only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.

{X}{U}

Instant

Cast Winter's Chill only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.

New Cards

InnistradDark Ascension
Afflicted Deserter

{3}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

[Front face. Transforms into Werewolf Ransacker.]

3/2

Alpha Brawl

{6}{R}{R}

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Altar of the Lost

{3}

Artifact

Altar of the Lost enters the battlefield tapped.

{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.

Archangel's Light

{7}{W}

Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Archdemon of Greed

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

[Black color indicator. Back face. Transforms into Ravenous Demon.]

9/9

Artful Dodge

{U}

Sorcery

Target creature is unblockable this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Avacyn's Collar

{1}

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip {2}

Bar the Door

{2}{W}

Instant

Creatures you control get +0/+4 until end of turn.

Beguiler of Wills

{3}{U}{U}

Creature — Human Wizard

{T}: Gain control of target creature with power less than or equal to the number of creatures you control.

1/1

Black Cat

{1}{B}

Creature — Zombie Cat

When Black Cat dies, target opponent discards a card at random.

1/1

Blood Feud

{4}{R}{R}

Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Bone to Ash

{2}{U}{U}

Instant

Counter target creature spell.

Draw a card.

Break of Day

{1}{W}

Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.)

Briarpack Alpha

{3}{G}

Creature — Wolf

Flash (You may cast this spell any time you could cast an instant.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

3/3

Burden of Guilt

{W}

Enchantment — Aura

Enchant creature

{1}: Tap enchanted creature.

Burning Oil

{1}{R}

Instant

Burning Oil deals 3 damage to target attacking or blocking creature.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Call to the Kindred

{3}{U}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Chalice of Death

Artifact

{T}: Target player loses 5 life.

[Back face. Transforms into Chalice of Life.]

Chalice of Life

{3}

Artifact

{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

[Front face. Transforms into Chalice of Death.]

Chant of the Skifsang

{2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets -13/-0.

Chill of Foreboding

{2}{U}

Sorcery

Each player puts the top five cards of his or her library into his or her graveyard.

Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Chosen of Markov

{2}{B}

Creature — Human

{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.

[Front face. Transforms into Markov's Servant.]

2/2

Clinging Mists

{2}{G}

Instant

Prevent all combat damage that would be dealt this turn.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Counterlash

{4}{U}{U}

Instant

Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.

Crushing Vines

{2}{G}

Instant

Choose one — Destroy target creature with flying; or destroy target artifact.

Curse of Bloodletting

{3}{R}{R}

Enchantment — Aura Curse

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Curse of Echoes

{4}{U}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.

Curse of Exhaustion

{2}{W}{W}

Enchantment — Aura Curse

Enchant player

Enchanted player can't cast more than one spell each turn.

Curse of Misfortunes

{4}{B}

Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.

Curse of Thirst

{4}{B}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.

Dawntreader Elk

{1}{G}

Creature — Elk

{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

2/2

Deadly Allure

{B}

Sorcery

Target creature gains deathtouch until end of turn and must be blocked this turn if able.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Death's Caress

{3}{B}{B}

Sorcery

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

Deranged Outcast

{1}{G}

Creature — Human Rogue

{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.

2/1

Diregraf Captain

{1}{U}{B}

Creature — Zombie Soldier

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.

2/2

Drogskol Captain

{1}{W}{U}

Creature — Spirit Soldier

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

2/2

Drogskol Reaver

{5}{W}{U}

Creature — Spirit

Flying, double strike, lifelink

Whenever you gain life, draw a card.

3/5

Dungeon Geists

{2}{U}{U}

Creature — Spirit

Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

3/3

Elbrus, the Binding Blade

{7}

Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}

[Front face. Transforms into Withengar Unbound.]

Elgaud Inquisitor

{3}{W}

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

2/2

Erdwal Ripper

{1}{R}{R}

Creature — Vampire

Haste

Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

2/1

Executioner's Hood

{2}

Artifact — Equipment

Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Faithless Looting

{R}

Sorcery

Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Faith's Shield

{W}

Instant

Target permanent you control gains protection from the color of your choice until end of turn.

Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Falkenrath Aristocrat

{2}{B}{R}

Creature — Vampire

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

4/1

Falkenrath Torturer

{2}{B}

Creature — Vampire

Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.

2/1

Farbog Boneflinger

{4}{B}

Creature — Zombie

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

2/2

Favor of the Woods

{2}{G}

Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks, you gain 3 life.

Feed the Pack

{5}{G}

Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.

Fiend of the Shadows

{3}{B}{B}

Creature — Vampire Wizard

Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.

3/3

Fires of Undeath

{2}{R}

Instant

Fires of Undeath deals 2 damage to target creature or player.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Flayer of the Hatebound

{5}{R}

Creature — Devil

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.

4/2

Forge Devil

{R}

Creature — Devil

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

1/1

Gather the Townsfolk

{1}{W}

Sorcery

Put two 1/1 white Human creature tokens onto the battlefield.

Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.

Gavony Ironwright

{2}{W}

Creature — Human Soldier

Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.

1/4

Geralf's Messenger

{B}{B}{B}

Creature — Zombie

Geralf's Messenger enters the battlefield tapped.

When Geralf's Messenger enters the battlefield, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

3/2

Geralf's Mindcrusher

{4}{U}{U}

Creature — Zombie Horror

When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

Ghastly Haunting

Enchantment — Aura

Enchant creature

You control enchanted creature.

[Blue color indicator. Back face. Transforms into Soul Seizer.]

Ghoultree

{7}{G}

Creature — Zombie Treefolk

Ghoultree costs {1} less to cast for each creature card in your graveyard.

10/10

Grafdigger's Cage

{1}

Artifact

Creature cards can't enter the battlefield from graveyards or libraries.

Players can't cast cards in graveyards or libraries.

Gravecrawler

{B}

Creature — Zombie

Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.

2/1

Gravepurge

{2}{B}

Instant

Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

Gravetiller Wurm

{5}{G}

Creature — Wurm

Trample

Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.

4/4

Grim Backwoods

Land

{T}: Add {1} to your mana pool.

{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Grim Flowering

{5}{G}

Sorcery

Draw a card for each creature card in your graveyard.

Griptide

{3}{U}

Instant

Put target creature on top of its owner's library.

Gruesome Discovery

{2}{B}{B}

Sorcery

Target player discards two cards.

Morbid — If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.

Harrowing Journey

{4}{B}

Sorcery

Target player draws three cards and loses 3 life.

Haunted Fengraf

Land

{T}: Add {1} to your mana pool.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Havengul Lich

{3}{U}{B}

Creature — Zombie Wizard

{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

4/4

Havengul Runebinder

{2}{U}{U}

Creature — Human Wizard

{2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.

2/2

Headless Skaab

{2}{U}

Creature — Zombie Warrior

As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.

Headless Skaab enters the battlefield tapped.

3/6

Heavy Mattock

{3}

Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it gets an additional +1/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Heckling Fiends

{2}{R}

Creature — Devil

{2}{R}: Target creature attacks this turn if able.

2/2

Hellrider

{2}{R}{R}

Creature — Devil

Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.

3/3

Helvault

{3}

Legendary Artifact

{1}, {T}: Exile target creature you control.

{7}, {T}: Exile target creature you don't control.

When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Highborn Ghoul

{B}{B}

Creature — Zombie

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2/1

Hinterland Hermit

{1}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

[Front face. Transforms into Hinterland Scourge.]

2/1

Hinterland Scourge

Creature — Werewolf

Hinterland Scourge must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

[Red color indicator. Back face. Transforms into Hinterland Hermit.]

3/2

Hollowhenge Beast

{3}{G}{G}

Creature — Beast

5/5

Hollowhenge Spirit

{3}{W}

Creature — Spirit

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

2/2

Hunger of the Howlpack

{G}

Instant

Put a +1/+1 counter on target creature.

Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

Huntmaster of the Fells

{2}{R}{G}

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

[Front face. Transforms into Ravager of the Fells.]

2/2

Immerwolf

{1}{R}{G}

Creature — Wolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other Wolf and Werewolf creatures you control get +1/+1.

Non-Human Werewolves you control can't transform.

2/2

Increasing Ambition

{4}{B}

Sorcery

Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.

Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Confusion

{X}{U}

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Devotion

{3}{W}{W}

Sorcery

Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Savagery

{2}{G}{G}

Sorcery

Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Vengeance

{R}{R}

Instant

Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Jar of Eyeballs

{3}

Artifact

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.

{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

Kessig Recluse

{2}{G}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2/3

Krallenhorde Killer

Creature — Werewolf

{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

[Green color indicator. Back face. Transforms into Wolfbitten Captive.]

2/2

Lambholt Elder

{2}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

[Front face. Transforms into Silverpelt Werewolf.]

1/2

Lingering Souls

{2}{W}

Sorcery

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Lost in the Woods

{3}{G}{G}

Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Loyal Cathar

{W}{W}

Creature — Human Soldier

Vigilance

When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.

[Front face. Transforms into Unhallowed Cathar.]

2/2

Markov Blademaster

{1}{R}{R}

Creature — Vampire Warrior

Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

1/1

Markov's Servant

Creature — Vampire

[Black color indicator. Back face. Transforms into Chosen of Markov.]

4/4

Markov Warlord

{5}{R}

Creature — Vampire Warrior

Haste

When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.

4/4

Midnight Guard

{2}{W}

Creature — Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

2/3

Mikaeus, the Unhallowed

{3}{B}{B}{B}

Legendary Creature — Zombie Cleric

Intimidate

Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

Mondronen Shaman

{3}{R}

Creature — Human Werewolf Shaman

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

[Front face. Transforms into Tovolar's Magehunter.]

3/2

Moonscarred Werewolf

Creature — Werewolf

Vigilance

{T}: Add {G}{G} to your mana pool.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

[Green color indicator. Back face. Transforms into Scorned Villager.]

2/2

Moonveil Dragon

{3}{R}{R}{R}

Creature — Dragon

Flying

{R}: Each creature you control gets +1/+0 until end of turn.

5/5

Mystic Retrieval

{3}{U}

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nearheath Stalker

{4}{R}

Creature — Vampire Rogue

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4/1

Nephalia Seakite

{3}{U}

Creature — Bird

Flash (You may cast this spell any time you could cast an instant.)

Flying

2/3

Niblis of the Breath

{2}{U}

Creature — Spirit

Flying

{U}, {T}: You may tap or untap target creature.

2/1

Niblis of the Mist

{2}{W}

Creature — Spirit

Flying

When Niblis of the Mist enters the battlefield, you may tap target creature.

2/1

Niblis of the Urn

{1}{W}

Creature — Spirit

Flying

Whenever Niblis of the Urn attacks, you may tap target creature.

1/1

Predator Ooze

{G}{G}{G}

Creature — Ooze

Predator Ooze is indestructible.

Whenever Predator Ooze attacks, put a +1/+1 counter on it.

Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.

1/1

Pyreheart Wolf

{2}{R}

Creature — Wolf

Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1

Ravager of the Fells

Creature — Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

[Red/Green color indicator. Back face. Transforms into Huntmaster of the Fells.]

4/4

Ravenous Demon

{3}{B}{B}

Creature — Demon

Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.

[Front face. Transforms into Archdemon of Greed.]

4/4

Reap the Seagraf

{2}{B}

Sorcery

Put a 2/2 black Zombie creature token onto the battlefield.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Relentless Skaabs

{3}{U}{U}

Creature — Zombie

As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4/4

Requiem Angel

{5}{W}

Creature — Angel

Flying

Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

5/5

Russet Wolves

{3}{R}

Creature — Wolf

3/3

Sanctuary Cat

{W}

Creature — Cat

1/2

Saving Grasp

{U}

Instant

Return target creature you own to your hand.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Scorch the Fields

{4}{R}

Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

Scorned Villager

{1}{G}

Creature — Human Werewolf

{T}: Add {G} to your mana pool.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

[Front face. Transforms into Moonscarred Werewolf.]

1/1

Screeching Skaab

{1}{U}

Creature — Zombie

When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

2/1

Seance

{2}{W}{W}

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Secrets of the Dead

{2}{U}

Enchantment

Whenever you cast a spell from your graveyard, draw a card.

Shattered Perception

{2}{R}

Sorcery

Discard all the cards in your hand, then draw that many cards.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shriekgeist

{1}{U}

Creature — Spirit

Flying

Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.

1/1

Sightless Ghoul

{3}{B}

Creature — Zombie Soldier

Sightless Ghoul can't block.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/2

Silverclaw Griffin

{3}{W}{W}

Creature — Griffin

Flying, first strike

3/2

Silverpelt Werewolf

Creature — Werewolf

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.

[Green color indicator. Back face. Transforms into Lambholt Elder.]

4/5

Skillful Lunge

{1}{W}

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Skirsdag Flayer

{1}{B}

Creature — Human Cleric

{3}{B}, {T}, Sacrifice a Human: Destroy target creature.

1/1

Somberwald Dryad

{1}{G}

Creature — Dryad

Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

2/2

Sorin, Lord of Innistrad

{2}{W}{B}

Planeswalker — Sorin

+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.

-2: You get an emblem with "Creatures you control get +1/+0."

-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

3 loyalty

Soul Seizer

{3}{U}{U}

Creature — Spirit

Flying

When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

[Front face. Transforms into Ghastly Haunting.]

1/3

Spiteful Shadows

{1}{B}

Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

Stormbound Geist

{1}{U}{U}

Creature — Spirit

Flying

Stormbound Geist can block only creatures with flying.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/2

Strangleroot Geist

{G}{G}

Creature — Spirit

Haste

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/1

Stromkirk Captain

{1}{B}{R}

Creature — Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

2/2

Sudden Disappearance

{5}{W}

Sorcery

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Talons of Falkenrath

{1}{R}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."

Thalia, Guardian of Thraben

{1}{W}

Legendary Creature — Human Soldier

First strike

Noncreature spells cost {1} more to cast.

2/1

Thought Scour

{U}

Instant

Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

Thraben Doomsayer

{1}{W}{W}

Creature — Human Cleric

{T}: Put a 1/1 white Human creature token onto the battlefield.

Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

2/2

Thraben Heretic

{1}{W}

Creature — Human Wizard

{T}: Exile target creature card from a graveyard.

2/2

Torch Fiend

{1}{R}

Creature — Devil

{R}, Sacrifice Torch Fiend: Destroy target artifact.

2/1

Tovolar's Magehunter

Creature — Werewolf

Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.

[Red color indicator. Back face. Transforms into Mondronen Shaman.]

5/5

Tower Geist

{3}{U}

Creature — Spirit

Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

2/2

Tracker's Instincts

{1}{G}

Sorcery

Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Tragic Slip

{B}

Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Ulvenwald Bear

{2}{G}

Creature — Bear

Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.

2/2

Undying Evil

{B}

Instant

Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Unhallowed Cathar

Creature — Zombie Soldier

Unhallowed Cathar can't block.

[Black color indicator. Back face. Transforms into Loyal Cathar.]

2/1

Vault of the Archangel

Land

{T}: Add {1} to your mana pool.

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Vengeful Vampire

{4}{B}{B}

Creature — Vampire

Flying

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

3/2

Village Survivors

{4}{G}

Creature — Human

Vigilance

Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

4/5

Vorapede

{2}{G}{G}{G}

Creature — Insect

Vigilance, trample

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/4

Wakedancer

{2}{B}

Creature — Human Shaman

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.

2/2

Warden of the Wall

{3}

Artifact

Warden of the Wall enters the battlefield tapped.

{T}: Add {1} to your mana pool.

As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.

Werewolf Ransacker

Creature — Werewolf

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

[Red color indicator. Back face. Transforms into Afflicted Deserter.]

5/4

Wild Hunger

{2}{G}

Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Withengar Unbound

Legendary Creature — Demon

Flying, intimidate, trample

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

[Black color indicator. Back face. Transforms into Elbrus, the Binding Blade.]

13/13

Wolfbitten Captive

{G}

Creature — Human Werewolf

{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

[Front face. Transforms into Krallenhorde Killer.]

1/1

Wolfhunter's Quiver

{1}

Artifact — Equipment

Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature."

Equip {5}

Wrack with Madness

{3}{R}

Sorcery

Target creature deals damage to itself equal to its power.

Young Wolf

{G}

Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1

Zombie Apocalypse

{3}{B}{B}{B}

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.