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Magic Oracle Changes

Kaladesh to Commander (2016 Edition)

Cascade

KaladeshCommander (2016 Edition)
Ardent PleaArdent Plea

{1}{W}{U}

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

{1}{W}{U}

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Bituminous BlastBituminous Blast

{3}{B}{R}

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bituminous Blast deals 4 damage to target creature.

{3}{B}{R}

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Bituminous Blast deals 4 damage to target creature.

Bloodbraid ElfBloodbraid Elf

{2}{R}{G}

Creature — Elf Berserker

Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/2

{2}{R}{G}

Creature — Elf Berserker

Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/2

Captured SunlightCaptured Sunlight

{2}{G}{W}

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

You gain 4 life.

{2}{G}{W}

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

You gain 4 life.

Demonic DreadDemonic Dread

{1}{B}{R}

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Target creature can't block this turn.

{1}{B}{R}

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Target creature can't block this turn.

Deny RealityDeny Reality

{3}{U}{B}

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Return target permanent to its owner's hand.

{3}{U}{B}

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Return target permanent to its owner's hand.

Enigma SphinxEnigma Sphinx

{4}{W}{U}{B}

Artifact Creature — Sphinx

Flying

When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

5/4

{4}{W}{U}{B}

Artifact Creature — Sphinx

Flying

When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

5/4

Enlisted WurmEnlisted Wurm

{4}{G}{W}

Creature — Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

5/5

{4}{G}{W}

Creature — Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

5/5

Etherium-Horn SorcererEtherium-Horn Sorcerer

{4}{U}{R}

Artifact Creature — Minotaur Wizard

{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/6

{4}{U}{R}

Artifact Creature — Minotaur Wizard

{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/6

Kathari RemnantKathari Remnant

{2}{U}{B}

Creature — Bird Skeleton

Flying

{B}: Regenerate Kathari Remnant.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

0/1

{2}{U}{B}

Creature — Bird Skeleton

Flying

{B}: Regenerate Kathari Remnant.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

0/1

Maelstrom WandererMaelstrom Wanderer

{5}{U}{R}{G}

Legendary Creature — Elemental

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

7/5

{5}{U}{R}{G}

Legendary Creature — Elemental

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/5

Shardless AgentShardless Agent

{1}{G}{U}

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

2/2

{1}{G}{U}

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

2/2

Stormcaller's BoonStormcaller's Boon

{2}{W}{U}

Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

{2}{W}{U}

Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Violent OutburstViolent Outburst

{1}{R}{G}

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creatures you control get +1/+0 until end of turn.

{1}{R}{G}

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creatures you control get +1/+0 until end of turn.

Cast Spells

KaladeshCommander (2016 Edition)
OmniscienceOmniscience

{7}{U}{U}{U}

Enchantment

You may cast nonland cards from your hand without paying their mana costs.

{7}{U}{U}{U}

Enchantment

You may cast spells from your hand without paying their mana costs.

Tamiyo, Field ResearcherTamiyo, Field Researcher

{1}{G}{W}{U}

Planeswalker — Tamiyo

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

4 loyalty

{1}{G}{W}{U}

Planeswalker — Tamiyo

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

4 loyalty

Create Tokens

KaladeshCommander (2016 Edition)
Alive // WellAlive // Well

{3}{G} // {W}

Sorcery // Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

//

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

{3}{G} // {W}

Sorcery // Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

//

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Orochi EggwatcherOrochi Eggwatcher

{2}{G}

Creature — Snake Shaman

{2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.

[Flips into Shidako, Broodmistress.]

1/1

{2}{G}

Creature — Snake Shaman

{2}{G}, {T}: Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.

[Flips into Shidako, Broodmistress.]

1/1

Supply // DemandSupply // Demand

{X}{G}{W} // {1}{W}{U}

Sorcery // Sorcery

Put X 1/1 green Saproling creature tokens onto the battlefield.

//

Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.

{X}{G}{W} // {1}{W}{U}

Sorcery // Sorcery

Create X 1/1 green Saproling creature tokens.

//

Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.

Double Counters

KaladeshCommander (2016 Edition)
Gilder BairnGilder Bairn

{1}{(g/u)}{(g/u)}

Creature — Ouphe

{2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)

1/3

{1}{(g/u)}{(g/u)}

Creature — Ouphe

{2}{(g/u)}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)

1/3

Vorel of the Hull CladeVorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

{G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.

1/4

{1}{G}{U}

Legendary Creature — Human Merfolk

{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.

1/4

Remove Reminders

KaladeshCommander (2016 Edition)
Cranial PlatingCranial Plating

{2}

Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control.

{B}{B}: Attach Cranial Plating to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

{2}

Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control.

{B}{B}: Attach Cranial Plating to target creature you control.

Equip {1}

Darksteel CitadelDarksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

{T}: Add {C} to your mana pool.

Artifact Land

Indestructible

{T}: Add {C} to your mana pool.

Empyrial PlateEmpyrial Plate

{2}

Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

{2}

Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand.

Equip {2}

Horizon ChimeraHorizon Chimera

{2}{G}{U}

Creature — Chimera

Flash (You may cast this spell any time you could cast an instant.)

Flying, trample

Whenever you draw a card, you gain 1 life.

3/2

{2}{G}{U}

Creature — Chimera

Flash

Flying, trample

Whenever you draw a card, you gain 1 life.

3/2

Hushwing GryffHushwing Gryff

{2}{W}

Creature — Hippogriff

Flash (You may cast this spell any time you could cast an instant.)

Flying

Creatures entering the battlefield don't cause abilities to trigger.

2/1

{2}{W}

Creature — Hippogriff

Flash

Flying

Creatures entering the battlefield don't cause abilities to trigger.

2/1

Inspiring CallInspiring Call

{2}{G}

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

{2}{G}

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

Iroas, God of VictoryIroas, God of Victory

{2}{R}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Prevent all damage that would be dealt to attacking creatures you control.

7/4

{2}{R}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

7/4

Managorger HydraManagorger Hydra

{2}{G}

Creature — Hydra

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

1/1

{2}{G}

Creature — Hydra

Trample

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

1/1

Slobad, Goblin TinkererSlobad, Goblin Tinkerer

{1}{R}

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

1/2

{1}{R}

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

1/2

Target Creatures

KaladeshCommander (2016 Edition)
ConfoundConfound

{1}{U}

Instant

Counter target spell that targets one or more creatures.

Draw a card.

{1}{U}

Instant

Counter target spell that targets a creature.

Draw a card.

Hydromorph GuardianHydromorph Guardian

{2}{U}

Creature — Elemental

{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.

2/2

{2}{U}

Creature — Elemental

{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.

2/2

Hydromorph GullHydromorph Gull

{3}{U}{U}

Creature — Elemental Bird

Flying

{U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.

3/3

{3}{U}{U}

Creature — Elemental Bird

Flying

{U}, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.

3/3

General

KaladeshCommander (2016 Edition)
Liege of the HollowsLiege of the Hollows

{2}{G}{G}

Creature — Spirit

When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way creates that many 1/1 green Squirrel creature tokens.

3/4

{2}{G}{G}

Creature — Spirit

When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way.

3/4

Maelstrom NexusMaelstrom Nexus

{W}{U}{B}{R}{G}

Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

{W}{U}{B}{R}{G}

Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Wheel and DealWheel and Deal

{3}{U}

Instant

Any number of target opponents each discards his or her hand, then draws seven cards.

Draw a card.

{3}{U}

Instant

Any number of target opponents each discard their hands, then draw seven cards.

Draw a card.

New Cards

KaladeshCommander (2016 Edition)
Akiri, Line-Slinger

{R}{W}

Legendary Creature — Kor Soldier Ally

First strike, vigilance

Akiri, Line-Slinger gets +1/+0 for each artifact you control.

Partner (You can have two commanders if both have partner.)

0/3

Ancient Excavation

{2}{U}{B}

Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Armory Automaton

{3}

Artifact Creature — Construct

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

2/2

Ash Barrens

Land

{T}: Add {C} to your mana pool.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Atraxa, Praetors' Voice

{G}{W}{U}{B}

Legendary Creature — Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

4/4

Benefactor's Draught

{1}{G}

Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.

Draw a card.

Boompile

{4}

Artifact

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

Breya, Etherium Shaper

{W}{U}{B}{R}

Legendary Artifact Creature — Human

When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.

{2}, Sacrifice two artifacts: Choose one —

• Breya deals 3 damage to target player.

• Target creature gets -4/-4 until end of turn.

• You gain 5 life.

4/4

Bruse Tarl, Boorish Herder

{2}{R}{W}

Legendary Creature — Human Ally

Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.

Partner (You can have two commanders if both have partner.)

3/3

Charging Cinderhorn

{3}{R}

Creature — Elemental Ox

Haste

At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

4/2

Coastal Breach

{6}{U}

Sorcery

Undaunted (This spell costs {1} less to cast for each opponent.)

Return all nonland permanents to their owners' hands.

Conqueror's Flail

{2}

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip {2}

Cruel Entertainment

{6}{B}

Sorcery

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

Crystalline Crawler

{4}

Artifact Creature — Construct

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool.

{T}: Put a +1/+1 counter on Crystalline Crawler.

1/1

Curse of Vengeance

{B}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Curtains' Call

{5}{B}

Instant

Undaunted (This spell costs {1} less to cast for each opponent.)

Destroy two target creatures.

Deepglow Skate

{4}{U}

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

3/3

Divergent Transformations

{6}{R}

Instant

Undaunted (This spell costs {1} less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library.

Duelist's Heritage

{2}{W}

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Entrapment Maneuver

{3}{W}

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Evolutionary Escalation

{1}{G}

Enchantment

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Faerie Artisans

{3}{U}

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2

Frenzied Fugue

{3}{R}

Enchantment — Aura

Enchant permanent

When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Goblin Spymaster

{2}{R}

Creature — Goblin Rogue

First strike

At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."

2/1

Grave Upheaval

{4}{B}{R}

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. It gains haste.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Grip of Phyresis

{2}{U}

Instant

Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.

Ikra Shidiqi, the Usurper

{3}{B}{G}

Legendary Creature — Naga Wizard

Menace

Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.

Partner (You can have two commanders if both have partner.)

3/7

Ishai, Ojutai Dragonspeaker

{2}{W}{U}

Legendary Creature — Bird Monk

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.

Partner (You can have two commanders if both have partner.)

1/1

Kraum, Ludevic's Opus

{3}{U}{R}

Legendary Creature — Zombie Horror

Flying, haste

Whenever an opponent casts his or her second spell each turn, draw a card.

Partner (You can have two commanders if both have partner.)

4/4

Kydele, Chosen of Kruphix

{2}{G}{U}

Legendary Creature — Human Wizard

{T}: Add {C} to your mana pool for each card you've drawn this turn.

Partner (You can have two commanders if both have partner.)

2/3

Kynaios and Tiro of Meletis

{R}{G}{W}{U}

Legendary Creature — Human Soldier

At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card.

2/8

Ludevic, Necro-Alchemist

{1}{U}{R}

Legendary Creature — Human Wizard

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.

Partner (You can have two commanders if both have partner.)

1/4

Magus of the Will

{2}{B}

Creature — Human Wizard

{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

3/3

Manifold Insights

{2}{U}

Sorcery

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Migratory Route

{3}{W}{U}

Sorcery

Create four 1/1 white Bird creature tokens with flying.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Orzhov Advokist

{2}{W}

Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.

1/4

Parting Thoughts

{2}{B}

Sorcery

Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.

Primeval Protector

{10}{G}

Creature — Avatar

Primeval Protector costs {1} less to cast for each creature your opponents control.

When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.

10/10

Prismatic Geoscope

{5}

Artifact

Prismatic Geoscope enters the battlefield tapped.

Domain — {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control.

Ravos, Soultender

{3}{W}{B}

Legendary Creature — Human Cleric

Flying

Other creatures you control get +1/+1.

At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.

Partner (You can have two commanders if both have partner.)

2/2

Reyhan, Last of the Abzan

{1}{B}{G}

Legendary Creature — Human Warrior

Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.

Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.

Partner (You can have two commanders if both have partner.)

0/0

Runehorn Hellkite

{5}{R}

Creature — Dragon

Flying

{5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.

5/5

Saskia the Unyielding

{B}{R}{G}{W}

Legendary Creature — Human Soldier

Vigilance, haste

As Saskia the Unyielding enters the battlefield, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

3/4

Seeds of Renewal

{6}{G}

Sorcery

Undaunted (This spell costs {1} less to cast for each opponent.)

Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.

Selfless Squire

{3}{W}

Creature — Human Soldier

Flash

When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

1/1

Sidar Kondo of Jamuraa

{2}{G}{W}

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can't block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

2/5

Silas Renn, Seeker Adept

{1}{U}{B}

Legendary Artifact Creature — Human

Deathtouch

Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.

Partner (You can have two commanders if both have partner.)

2/2

Stonehoof Chieftain

{7}{G}

Creature — Centaur Warrior

Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

8/8

Sublime Exhalation

{6}{W}

Sorcery

Undaunted (This spell costs {1} less to cast for each opponent.)

Destroy all creatures.

Sylvan Reclamation

{3}{G}{W}

Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Tana, the Bloodsower

{2}{R}{G}

Legendary Creature — Elf Druid

Trample

Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Partner (You can have two commanders if both have partner.)

2/2

Thrasios, Triton Hero

{G}{U}

Legendary Creature — Merfolk Wizard

{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

1/3

Treacherous Terrain

{6}{R}{G}

Sorcery

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Tymna the Weaver

{1}{W}{B}

Legendary Creature — Human Cleric

Lifelink

At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

Partner (You can have two commanders if both have partner.)

2/2

Vial Smasher the Fierce

{1}{B}{R}

Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random.

Partner (You can have two commanders if both have partner.)

2/3

Yidris, Maelstrom Wielder

{U}{B}{R}{G}

Legendary Creature — Ogre Wizard

Trample

Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

5/4