Resources

Magic Oracle Changes

Magic 2011 to Scars of Mirrodin

"In addition to its other types"

Magic 2011Scars of Mirrodin
Copy ArtifactCopy Artifact

{1}{U}

Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment.

{1}{U}

Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Sakashima the ImpostorSakashima the Impostor

{2}{U}{U}

Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's still legendary, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

3/1

{2}{U}{U}

Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

3/1

"Tap enchanted creature"

Magic 2011Scars of Mirrodin
Krovikan PlagueKrovikan Plague

{2}{B}

Enchantment — Aura

Enchant non-Wall creature you control

When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player."

{2}{B}

Enchantment — Aura

Enchant non-Wall creature you control

When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.

Nature's ChosenNature's Chosen

{G}

Enchantment — Aura

Enchant creature you control

Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn."

As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn."

{G}

Enchantment — Aura

Enchant creature you control

{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.

Veteran's VoiceVeteran's Voice

{R}

Enchantment — Aura

Enchant creature you control

Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn."

{R}

Enchantment — Aura

Enchant creature you control

Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.

"This turn"

Magic 2011Scars of Mirrodin
War CadenceWar Cadence

{2}{R}

Enchantment

{X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls.

{2}{R}

Enchantment

{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.

War TaxWar Tax

{2}{U}

Enchantment

{X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls.

{2}{U}

Enchantment

{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls.

"You control target player"

Magic 2011Scars of Mirrodin
MindslaverMindslaver

{6}

Legendary Artifact

{4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player.)

{6}

Legendary Artifact

{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

Sorin MarkovSorin Markov

{3}{B}{B}{B}

Planeswalker — Sorin

+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.

-3: Target opponent's life total becomes 10.

-7: You control target player's next turn.

4 loyalty

{3}{B}{B}{B}

Planeswalker — Sorin

+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.

-3: Target opponent's life total becomes 10.

-7: You control target player during that player's next turn.

4 loyalty

General

Magic 2011Scars of Mirrodin
Caller of the HuntCaller of the Hunt

{2}{G}

Creature — Human

As Caller of the Hunt enters the battlefield, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

*/*

{2}{G}

Creature — Human

As an additional cost to cast Caller of the Hunt, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

*/*

Celestial SwordCelestial Sword

{6}

Artifact

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated.

{6}

Artifact

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Chaos LordChaos Lord

{4}{R}{R}{R}

Creature — Human

First strike, haste

At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord.

When Chaos Lord enters the battlefield, it loses haste until end of turn.

7/7

{4}{R}{R}{R}

Creature — Human

First strike

At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.

Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

7/7

GhostwayGhostway

{2}{W}

Instant

Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step.

{2}{W}

Instant

Exile each creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step.

Hollow WarriorHollow Warrior

{4}

Artifact Creature — Golem Warrior

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn.

4/4

{4}

Artifact Creature — Golem Warrior

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.

4/4

Karn, Silver GolemKarn, Silver Golem

{5}

Legendary Artifact Creature — Golem

Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.

{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)

4/4

{5}

Legendary Artifact Creature — Golem

Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.

{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

4/4

KismetKismet

{3}{W}

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

{3}{W}

Enchantment

Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.

LichLich

{B}{B}{B}{B}

Enchantment

As Lich enters the battlefield, your life total becomes 0.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many permanents.

When Lich leaves the battlefield, you lose the game.

{B}{B}{B}{B}

Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

Oathkeeper, Takeno's DaishoOathkeeper, Takeno's Daisho

{3}

Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai.

When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.

Equip {2}

{3}

Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai card.

When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.

Equip {2}

Transmute ArtifactTransmute Artifact

{U}{U}

Sorcery

As an additional cost to cast Transmute Artifact, sacrifice an artifact.

Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

{U}{U}

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. It it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

Uphill BattleUphill Battle

{2}{R}

Enchantment

Creatures your opponents play enter the battlefield tapped.

{2}{R}

Enchantment

Creatures played by your opponents enter the battlefield tapped.

Voodoo DollVoodoo Doll

{6}

Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll.

At the beginning of your end step, if Voodoo Doll is untapped, it deals damage to you equal to the number of pin counters on it. If Voodoo Doll deals damage to you this way, destroy it.

{X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll.

{6}

Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll.

At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.

{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.

Woolly RazorbackWoolly Razorback

{2}{W}{W}

Creature — Boar Beast

Woolly Razorback enters the battlefield with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented.

Whenever Woolly Razorback blocks, remove an ice counter from it.

7/7

{2}{W}{W}

Creature — Boar Beast

Woolly Razorback enters the battlefield with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.

7/7

Word of CommandWord of Command

{B}{B}

Instant

Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to spend mana in his or her mana pool and/or mana that can be produced by lands.

{B}{B}

Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

New Cards

Magic 2011Scars of Mirrodin
Abuna Acolyte

{1}{W}

Creature — Cat Cleric

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

1/1

Accorder's Shield

{0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.

Equip {3}

Acid Web Spider

{3}{G}{G}

Creature — Spider

Reach

When Acid Web Spider enters the battlefield, you may destroy target Equipment.

3/5

Alpha Tyrranax

{4}{G}{G}

Creature — Beast

6/5

Arc Trail

{1}{R}

Sorcery

Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

Argent Sphinx

{2}{U}{U}

Creature — Sphinx

Flying

Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

4/3

Argentum Armor

{6}

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}

Asceticism

{3}{G}{G}

Enchantment

Creatures you control can't be the targets of spells or abilities your opponents control.

{1}{G}: Regenerate target creature.

Assault Strobe

{R}

Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Auriok Edgewright

{W}{W}

Creature — Human Soldier

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

2/2

Auriok Replica

{3}

Artifact Creature — Cleric

{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

2/2

Auriok Sunchaser

{1}{W}

Creature — Human Soldier

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

1/1

Barbed Battlegear

{3}

Artifact — Equipment

Equipped creature gets +4/-1.

Equip {2}

Barrage Ogre

{3}{R}{R}

Creature — Ogre Warrior

{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.

3/3

Bellowing Tanglewurm

{3}{G}{G}

Creature — Wurm

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

4/4

Blackcleave Cliffs

Land

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R} to your mana pool.

Blackcleave Goblin

{3}{B}

Creature — Goblin Zombie

Haste

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2/1

Bladed Pinions

{2}

Artifact — Equipment

Equipped creature has flying and first strike.

Equip {2}

Blade-Tribe Berserkers

{3}{R}

Creature — Human Berserker

Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.

3/3

Bleak Coven Vampires

{3}{B}{B}

Creature — Vampire Warrior

Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.

4/3

Blight Mamba

{1}{G}

Creature — Snake

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{1}{G}: Regenerate Blight Mamba.

1/1

Blistergrub

{2}{B}

Creature — Horror

Swampwalk

When Blistergrub is put into a graveyard from the battlefield, each opponent loses 2 life.

2/2

Blunt the Assault

{3}{G}

Instant

You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.

Bonds of Quicksilver

{3}{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Carapace Forger

{1}{G}

Creature — Elf Artificer

Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.

2/2

Carnifex Demon

{4}{B}{B}

Creature — Demon

Flying

Carnifex Demon enters the battlefield with two -1/-1 counters on it.

{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

6/6

Carrion Call

{3}{G}

Instant

Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Cerebral Eruption

{2}{R}{R}

Sorcery

Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Chimeric Mass

{X}

Artifact

Chimeric Mass enters the battlefield with X charge counters on it.

{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

Chrome Steed

{4}

Artifact Creature — Horse

Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.

2/2

Clone Shell

{5}

Artifact Creature — Shapeshifter

Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When Clone Shell is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

2/2

Contagion Clasp

{2}

Artifact

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Contagion Engine

{6}

Artifact

When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

{4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)

Contagious Nim

{2}{B}

Creature — Zombie

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2/2

Copperhorn Scout

{G}

Creature — Elf Scout

Whenever Copperhorn Scout attacks, untap each other creature you control.

1/1

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {G} to your mana pool.

Corpse Cur

{4}

Artifact Creature — Hound

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.

2/2

Corrupted Harvester

{4}{B}{B}

Creature — Horror

{B}, Sacrifice a creature: Regenerate Corrupted Harvester.

6/3

Culling Dais

{2}

Artifact

{T}, Sacrifice a creature: Put a charge counter on Culling Dais.

{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

Cystbearer

{2}{G}

Creature — Beast

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2/3

Darkslick Drake

{2}{U}{U}

Creature — Drake

Flying

When Darkslick Drake is put into a graveyard from the battlefield, draw a card.

2/4

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B} to your mana pool.

Darksteel Axe

{1}

Artifact — Equipment

Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)

Equipped creature gets +2/+0.

Equip {2}

Darksteel Juggernaut

{5}

Artifact Creature — Juggernaut

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut is indestructible and attacks each turn if able.

*/*

Darksteel Myr

{3}

Artifact Creature — Myr

Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

0/1

Darksteel Sentinel

{6}

Artifact Creature — Golem

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

3/3

Dispense Justice

{2}{W}

Instant

Target player sacrifices an attacking creature.

Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.

Dissipation Field

{2}{U}{U}

Enchantment

Whenever a permanent deals damage to you, return it to its owner's hand.

Dross Hopper

{1}{B}

Creature — Insect Horror

Sacrifice a creature: Dross Hopper gains flying until end of turn.

2/1

Echo Circlet

{2}

Artifact — Equipment

Equipped creature can block an additional creature.

Equip {1}

Elspeth Tirel

{3}{W}{W}

Planeswalker — Elspeth

+2: You gain 1 life for each creature you control.

-2: Put three 1/1 white Soldier creature tokens onto the battlefield.

-5: Destroy all other permanents except

for lands and tokens.

4 loyalty

Embersmith

{1}{R}

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player.

2/1

Engulfing Slagwurm

{5}{G}{G}

Creature — Wurm

Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.

7/7

Etched Champion

{3}

Artifact Creature — Soldier

Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.

2/2

Exsanguinate

{X}{B}{B}

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

Ezuri, Renegade Leader

{1}{G}{G}

Legendary Creature — Elf Warrior

{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

2/2

Ezuri's Archers

{G}

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.

1/2

Ezuri's Brigade

{2}{G}{G}

Creature — Elf Warrior

Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.

4/4

Ferrovore

{2}{R}

Creature — Beast

{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.

2/2

Flameborn Hellion

{5}{R}

Creature — Hellion

Haste

Flameborn Hellion attacks each turn if able.

5/4

Flesh Allergy

{2}{B}{B}

Sorcery

As an additional cost to cast Flesh Allergy, sacrifice a creature.

Destroy target creature. Its controller loses life equal to the number of creatures put into all graveyards from the battlefield this turn.

Flight Spellbomb

{1}

Artifact

{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.

When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.

Fulgent Distraction

{2}{W}

Instant

Choose two target creatures. Tap those creatures, then unattach all Equipment from them.

Fume Spitter

{B}

Creature — Horror

Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.

1/1

Furnace Celebration

{1}{R}{R}

Enchantment

Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.

Galvanic Blast

{R}

Instant

Galvanic Blast deals 2 damage to target creature or player.

Metalcraft — Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.

Genesis Wave

{X}{G}{G}{G}

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Geth, Lord of the Vault

{4}{B}{B}

Legendary Creature — Zombie

Intimidate

{X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.

5/5

Ghalma's Warden

{3}{W}

Creature — Elephant Soldier

Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.

2/4

Glimmerpoint Stag

{2}{W}{W}

Creature — Elk

Vigilance

When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/3

Glimmerpost

Land — Locus

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

{T}: Add {1} to your mana pool.

Glint Hawk

{W}

Creature — Bird

Flying

When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.

2/2

Glint Hawk Idol

{2}

Artifact

Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.

{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.

Goblin Gaveleer

{R}

Creature — Goblin Warrior

Trample

Goblin Gaveleer gets +2/+0 for each Equipment attached to it.

1/1

Golden Urn

{1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Golden Urn.

{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.

Golem Artisan

{5}

Artifact Creature — Golem

{2}: Target artifact creature gets +1/+1 until end of turn.

{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.

3/3

Golem Foundry

{3}

Artifact

Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.

Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem's Heart

{2}

Artifact

Whenever a player casts an artifact spell, you may gain 1 life.

Grafted Exoskeleton

{4}

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip {2}

Grand Architect

{1}{U}{U}

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

1/3

Grasp of Darkness

{B}{B}

Instant

Target creature gets -4/-4 until end of turn.

Grindclock

{2}

Artifact

{T}: Put a charge counter on Grindclock.

{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.

Halt Order

{2}{U}

Instant

Counter target artifact spell.

Draw a card.

Hand of the Praetors

{3}{B}

Creature — Zombie

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Other creatures you control with infect get +1/+1.

Whenever you cast a creature spell with infect, target player gets a poison counter.

3/2

Heavy Arbalest

{3}

Artifact — Equipment

Equipped creature doesn't untap during its controller's untap step.

Equipped creature has "{T}: This creature deals 2 damage to target creature or player."

Equip {4}

Hoard-Smelter Dragon

{4}{R}{R}

Creature — Dragon

Flying

{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.

5/5

Horizon Spellbomb

{1}

Artifact

{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.

Ichorclaw Myr

{2}

Artifact Creature — Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.

1/1

Ichor Rats

{1}{B}{B}

Creature — Rat

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Ichor Rats enters the battlefield, each player gets a poison counter.

2/1

Indomitable Archangel

{2}{W}{W}

Creature — Angel

Flying

Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.

4/4

Inexorable Tide

{3}{U}{U}

Enchantment

Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Infiltration Lens

{1}

Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}

Instill Infection

{3}{B}

Instant

Put a -1/-1 counter on target creature.

Draw a card.

Kemba, Kha Regent

{1}{W}{W}

Legendary Creature — Cat Cleric

At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.

2/4

Kemba's Skyguard

{1}{W}{W}

Creature — Cat Knight

Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.

2/2

Koth of the Hammer

{2}{R}{R}

Planeswalker — Koth

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.

-2: Add {R} to your mana pool for each Mountain you control.

-5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'"

3 loyalty

Kuldotha Forgemaster

{5}

Artifact Creature — Construct

{T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.

3/5

Kuldotha Phoenix

{2}{R}{R}{R}

Creature — Phoenix

Flying, haste

Metalcraft — {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.

4/4

Kuldotha Rebirth

{R}

Sorcery

As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.

Put three 1/1 red Goblin creature tokens onto the battlefield.

Leonin Arbiter

{1}{W}

Creature — Cat Cleric

Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.

2/2

Liege of the Tangle

{6}{G}{G}

Creature — Elemental

Trample

Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.

8/8

Lifesmith

{1}{G}

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.

2/1

Liquimetal Coating

{2}

Artifact

{T}: Target permanent becomes an artifact in addition to its other types until end of turn.

Livewire Lash

{2}

Artifact — Equipment

Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player."

Equip {2}

Loxodon Wayfarer

{2}{W}

Creature — Elephant Monk

1/5

Lumengrid Drake

{3}{U}

Creature — Drake

Flying

Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.

2/2

Lux Cannon

{4}

Artifact

{T}: Put a charge counter on Lux Cannon.

{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.

Melt Terrain

{2}{R}{R}

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

Memnite

{0}

Artifact Creature — Construct

1/1

Memoricide

{3}{B}

Sorcery

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Mimic Vat

{3}

Artifact

Imprint — Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.

Molder Beast

{4}{G}

Creature — Beast

Trample

Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.

5/3

Molten Psyche

{1}{R}{R}

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Molten-Tail Masticore

{4}

Artifact Creature — Masticore

At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.

{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.

{2}: Regenerate Molten-Tail Masticore.

4/4

Moriok Reaver

{2}{B}

Creature — Human Warrior

3/2

Moriok Replica

{3}

Artifact Creature — Warrior

{1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life.

2/2

Mox Opal

{0}

Legendary Artifact

Metalcraft — {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

4/7

Myr Galvanizer

{3}

Artifact Creature — Myr

Other Myr creatures you control get +1/+1.

{1}, {T}: Untap each other Myr you control.

2/2

Myr Propagator

{3}

Artifact Creature — Myr

{3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield.

1/1

Myr Reservoir

{3}

Artifact

{T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.

{3}, {T}: Return target Myr card from your graveyard to your hand.

Myrsmith

{1}{W}

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.

2/1

Necrogen Censer

{3}

Artifact

Necrogen Censer enters the battlefield with two charge counters on it.

{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.

Necrogen Scudder

{2}{B}

Creature — Horror

Flying

When Necrogen Scudder enters the battlefield, you lose 3 life.

3/3

Necropede

{2}

Artifact Creature — Insect

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 counter on target creature.

1/1

Necrotic Ooze

{2}{B}{B}

Creature — Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

4/3

Neurok Invisimancer

{1}{U}{U}

Creature — Human Wizard

Neurok Invisimancer is unblockable.

When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn.

2/1

Neurok Replica

{3}

Artifact Creature — Wizard

{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.

1/4

Nihil Spellbomb

{1}

Artifact

{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.

Nim Deathmantle

{2}

Artifact — Equipment

Equipped creature gets +2/+2, has intimidate, and is a black Zombie.

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {4}

Ogre Geargrabber

{4}{R}{R}

Creature — Ogre Warrior

Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.

4/4

Origin Spellbomb

{1}

Artifact

{1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.

Oxidda Daredevil

{1}{R}

Creature — Goblin Artificer

Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.

2/1

Oxidda Scrapmelter

{3}{R}

Creature — Beast

When Oxidda Scrapmelter enters the battlefield, destroy target artifact.

3/3

Painful Quandary

{3}{B}{B}

Enchantment

Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.

Painsmith

{1}{B}

Creature — Human Artificer

Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.

2/1

Palladium Myr

{3}

Artifact Creature — Myr

{T}: Add {2} to your mana pool.

2/2

Panic Spellbomb

{1}

Artifact

{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn.

When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.

Perilous Myr

{2}

Artifact Creature — Myr

When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.

1/1

Plague Stinger

{1}{B}

Creature — Insect Horror

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

1/1

Plated Seastrider

{U}{U}

Creature — Beast

1/4

Platinum Emperion

{8}

Artifact Creature — Colossus

Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)

8/8

Precursor Golem

{5}

Artifact Creature — Golem

When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

3/3

Prototype Portal

{4}

Artifact

Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.

{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.

Psychic Miasma

{1}{B}

Sorcery

Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.

Putrefax

{3}{G}{G}

Creature — Horror

Trample, haste

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

At the beginning of the end step, sacrifice Putrefax.

5/3

Quicksilver Gargantuan

{5}{U}{U}

Creature — Shapeshifter

You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7.

7/7

Ratchet Bomb

{2}

Artifact

{T}: Put a charge counter on Ratchet Bomb.

{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

Razorfield Thresher

{7}

Artifact Creature — Construct

6/4

Razor Hippogriff

{3}{W}{W}

Creature — Hippogriff

Flying

When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.

3/3

Razorverge Thicket

Land

Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {W} to your mana pool.

Relic Putrescence

{2}{B}

Enchantment — Aura

Enchant artifact

Whenever enchanted artifact becomes tapped, its controller gets a poison counter.

Revoke Existence

{1}{W}

Sorcery

Exile target artifact or enchantment.

Riddlesmith

{1}{U}

Creature — Human Artificer

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

2/1

Rusted Relic

{4}

Artifact

Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.

Rust Tick

{3}

Artifact Creature — Insect

You may choose not to untap Rust Tick during your untap step.

{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.

1/3

Saberclaw Golem

{5}

Artifact Creature — Golem

{R}: Saberclaw Golem gains first strike until end of turn.

4/2

Salvage Scout

{W}

Creature — Human Scout

{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.

1/1

Scoria Elemental

{4}{R}

Creature — Elemental

6/1

Scrapdiver Serpent

{5}{U}{U}

Creature — Serpent

Scrapdiver Serpent is unblockable as long as defending player controls an artifact.

5/5

Screeching Silcaw

{1}{U}

Creature — Bird

Flying

Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.

1/2

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {U} to your mana pool.

Seize the Initiative

{W}

Instant

Target creature gets +1/+1 and gains first strike until end of turn.

Semblance Anvil

{3}

Artifact

Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost {2} less to cast.

Shape Anew

{3}{U}

Sorcery

The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.

Skinrender

{2}{B}{B}

Creature — Zombie

When Skinrender enters the battlefield, put three -1/-1 counters on target creature.

3/3

Skithiryx, the Blight Dragon

{3}{B}{B}

Legendary Creature — Dragon Skeleton

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{B}: Skithiryx, the Blight Dragon gains haste until end of turn.

{B}{B}: Regenerate Skithiryx.

4/4

Sky-Eel School

{3}{U}{U}

Creature — Fish

Flying

When Sky-Eel School enters the battlefield, draw a card, then discard a card.

3/3

Slice in Twain

{2}{G}{G}

Instant

Destroy target artifact or enchantment.

Draw a card.

Snapsail Glider

{3}

Artifact Creature — Construct

Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.

2/2

Soliton

{5}

Artifact Creature — Construct

{U}: Untap Soliton.

3/4

Soul Parry

{1}{W}

Instant

Prevent all damage one or two target creatures would deal this turn.

Spikeshot Elder

{R}

Creature — Goblin Shaman

{1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.

1/1

Steady Progress

{2}{U}

Instant

Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Draw a card.

Steel Hellkite

{6}

Artifact Creature — Dragon

Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

5/5

Stoic Rebuttal

{1}{U}{U}

Instant

Metalcraft — Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.

Counter target spell.

Strata Scythe

{3}

Artifact — Equipment

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip {3}

Strider Harness

{3}

Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

Equip {1}

Sunblast Angel

{4}{W}{W}

Creature — Angel

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

4/5

Sunspear Shikari

{1}{W}

Creature — Cat Soldier

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

2/2

Sword of Body and Mind

{3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.

Equip {2}

Sylvok Lifestaff

{1}

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature is put into a graveyard, you gain 3 life.

Equip {1}

Sylvok Replica

{3}

Artifact Creature — Shaman

{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.

1/3

Tainted Strike

{B}

Instant

Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Tangle Angler

{3}{G}

Creature — Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{G}: Target creature blocks Tangle Angler this turn if able.

1/5

Tel-Jilad Defiance

{1}{G}

Instant

Target creature gains protection from artifacts until end of turn.

Draw a card.

Tel-Jilad Fallen

{2}{G}{G}

Creature — Elf Warrior

Protection from artifacts

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

3/1

Tempered Steel

{1}{W}{W}

Enchantment

Artifact creatures you control get +2/+2.

Throne of Geth

{2}

Artifact

{T}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Thrummingbird

{1}{U}

Creature — Bird Horror

Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

1/1

Tower of Calamities

{4}

Artifact

{8}, {T}: Tower of Calamities deals 12 damage to target creature.

Trigon of Corruption

{4}

Artifact

Trigon of Corruption enters the battlefield with three charge counters on it.

{B}{B}, {T}: Put a charge counter on Trigon of Corruption.

{2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.

Trigon of Infestation

{4}

Artifact

Trigon of Infestation enters the battlefield with three charge counters on it.

{G}{G}, {T}: Put a charge counter on Trigon of Infestation.

{2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.

Trigon of Mending

{2}

Artifact

Trigon of Mending enters the battlefield with three charge counters on it.

{W}{W}, {T}: Put a charge counter on Trigon of Mending.

{2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.

Trigon of Rage

{2}

Artifact

Trigon of Rage enters the battlefield with three charge counters on it.

{R}{R}, {T}: Put a charge counter on Trigon of Rage.

{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.

Trigon of Thought

{5}

Artifact

Trigon of Thought enters the battlefield with three charge counters on it.

{U}{U}, {T}: Put a charge counter on Trigon of Thought.

{2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card.

True Conviction

{3}{W}{W}{W}

Enchantment

Creatures you control have double strike and lifelink.

Tumble Magnet

{3}

Artifact

Tumble Magnet enters the battlefield with three charge counters on it.

{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Tunnel Ignus

{1}{R}

Creature — Elemental

Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.

2/1

Turn Aside

{U}

Instant

Counter target spell that targets a permanent you control.

Turn to Slag

{3}{R}{R}

Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

Twisted Image

{U}

Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Untamed Might

{X}{G}

Instant

Target creature gets +X/+X until end of turn.

Vault Skyward

{U}

Instant

Target creature gains flying until end of turn. Untap it.

Vector Asp

{1}

Artifact Creature — Snake

{B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

1/1

Vedalken Certarch

{U}

Creature — Vedalken Wizard

Metalcraft — {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.

1/1

Venser's Journal

{5}

Artifact

You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.

Venser, the Sojourner

{3}{W}{U}

Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

-1: Creatures are unblockable this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."

3 loyalty

Vigil for the Lost

{3}{W}

Enchantment

Whenever a creature you control is put into a graveyard from the battlefield, you may pay {X}. If you do, you gain X life.

Viridian Revel

{1}{G}{G}

Enchantment

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Volition Reins

{3}{U}{U}{U}

Enchantment — Aura

Enchant permanent

When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.

You control enchanted permanent.

Vulshok Heartstoker

{2}{R}

Creature — Human Shaman

When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.

2/2

Vulshok Replica

{3}

Artifact Creature — Berserker

{1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.

3/1

Wall of Tanglecord

{2}

Artifact Creature — Wall

Defender

{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

0/6

Whitesun's Passage

{1}{W}

Instant

You gain 5 life.

Wing Puncture

{G}

Instant

Target creature you control deals damage equal to its power to target creature with flying.

Withstand Death

{G}

Instant

Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Wurmcoil Engine

{6}

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

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