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Magic Oracle Changes

Magic 2013 to Return to Ravnica

Color word or basic land type

Magic 2013Return to Ravnica
Crystal SprayCrystal Spray

{2}{U}

Instant

Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.

Draw a card.

{2}{U}

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.

Whim of VolrathWhim of Volrath

{U}

Instant

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

{U}

Instant

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

It

Magic 2013Return to Ravnica
Revenant PatriarchRevenant Patriarch

{4}{B}

Creature — Spirit

When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase.

Revenant Patriarch can't block.

4/3

{4}{B}

Creature — Spirit

When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips his or her next combat phase.

Revenant Patriarch can't block.

4/3

Shrieking GrotesqueShrieking Grotesque

{2}{W}

Creature — Gargoyle

Flying

When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card.

2/1

{2}{W}

Creature — Gargoyle

Flying

When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.

2/1

Who mills whom?

Magic 2013Return to Ravnica
Book BurningBook Burning

{1}{R}

Sorcery

Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.

{1}{R}

Sorcery

Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.

Cloudhoof KirinCloudhoof Kirin

{3}{U}{U}

Legendary Creature — Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.

4/4

{3}{U}{U}

Legendary Creature — Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.

4/4

ForeshadowForeshadow

{1}{U}

Instant

Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card.

Draw a card at the beginning of the next turn's upkeep.

{1}{U}

Instant

Name a card, then target opponent puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw a card.

Draw a card at the beginning of the next turn's upkeep.

GrindstoneGrindstone

{1}

Artifact

{3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.

{1}

Artifact

{3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.

PredictPredict

{1}{U}

Instant

Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

{1}{U}

Instant

Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

General

Magic 2013Return to Ravnica
Bramble ElementalBramble Elemental

{3}{G}{G}

Creature — Elemental

Whenever an Aura becomes attached to Bramble Elemental or enters the battlefield attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.

4/4

{3}{G}{G}

Creature — Elemental

Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.

4/4

Breaking PointBreaking Point

{1}{R}{R}

Sorcery

Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.

{1}{R}{R}

Sorcery

Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

Death CloudDeath Cloud

{X}{B}{B}{B}

Sorcery

Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.

{X}{B}{B}{B}

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

IntuitionIntuition

{2}{U}

Instant

Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.

{2}{U}

Instant

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.

Invoke PrejudiceInvoke Prejudice

{U}{U}{U}{U}

Enchantment

Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.

{U}{U}{U}{U}

Enchantment

Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its converted mana cost.

Roots of LifeRoots of Life

{1}{G}{G}

Enchantment

As Roots of Life enters the battlefield, choose Islands or Swamps.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

{1}{G}{G}

Enchantment

As Roots of Life enters the battlefield, choose Island or Swamp.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

Seeds of InnocenceSeeds of Innocence

{1}{G}{G}

Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.

{1}{G}{G}

Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.

New Cards

Magic 2013Return to Ravnica
Abrupt Decay

{B}{G}

Instant

Abrupt Decay can't be countered by spells or abilities.

Destroy target nonland permanent with converted mana cost 3 or less.

Aerial Predation

{2}{G}

Instant

Destroy target creature with flying. You gain 2 life.

Angel of Serenity

{4}{W}{W}{W}

Creature — Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

5/6

Annihilating Fire

{1}{R}{R}

Instant

Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Aquus Steed

{3}{U}

Creature — Beast

{2}{U}, {T}: Target creature gets -2/-0 until end of turn.

1/3

Archon of the Triumvirate

{5}{W}{U}

Creature — Archon

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

4/5

Archweaver

{5}{G}{G}

Creature — Spider

Reach, trample

5/5

Armada Wurm

{2}{G}{G}{W}{W}

Creature — Wurm

Trample

When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.

5/5

Armory Guard

{3}{W}

Creature — Giant Soldier

Armory Guard has vigilance as long as you control a Gate.

2/5

Ash Zealot

{R}{R}

Creature — Human Warrior

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

2/2

Assassin's Strike

{4}{B}{B}

Sorcery

Destroy target creature. Its controller discards a card.

Auger Spree

{1}{B}{R}

Instant

Target creature gets +4/-4 until end of turn.

Avenging Arrow

{2}{W}

Instant

Destroy target creature that dealt damage this turn.

Axebane Guardian

{2}{G}

Creature — Human Druid

Defender

{T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.

0/3

Axebane Stag

{6}{G}

Creature — Elk

6/7

Azorius Arrester

{1}{W}

Creature — Human Soldier

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2/1

Azorius Charm

{W}{U}

Instant

Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U} to your mana pool.

Azorius Justiciar

{2}{W}{W}

Creature — Human Wizard

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

2/2

Azorius Keyrune

{3}

Artifact

{T}: Add {W} or {U} to your mana pool.

{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Azor's Elocutors

{3}{(w/u)}{(w/u)}

Creature — Human Advisor

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

3/5

Batterhorn

{4}{R}

Creature — Beast

When Batterhorn enters the battlefield, you may destroy target artifact.

4/3

Bazaar Krovod

{4}{W}

Creature — Beast

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

2/5

Bellows Lizard

{R}

Creature — Lizard

{1}{R}: Bellows Lizard gets +1/+0 until end of turn.

1/1

Blistercoil Weird

{(u/r)}

Creature — Weird

Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.

1/1

Bloodfray Giant

{2}{R}{R}

Creature — Giant

Trample

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

4/3

Blustersquall

{U}

Instant

Tap target creature you don't control.

Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Brushstrider

{1}{G}

Creature — Beast

Vigilance

3/1

Call of the Conclave

{G}{W}

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Carnival Hellsteed

{4}{B}{R}

Creature — Nightmare Horse

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

5/4

Catacomb Slug

{4}{B}

Creature — Slug

2/6

Centaur Healer

{1}{G}{W}

Creature — Centaur Cleric

When Centaur Healer enters the battlefield, you gain 3 life.

3/3

Centaur's Herald

{G}

Creature — Elf Scout

{2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.

0/1

Chaos Imps

{4}{R}{R}

Creature — Imp

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

6/5

Chemister's Trick

{U}{R}

Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Chorus of Might

{3}{G}

Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Chromatic Lantern

{3}

Artifact

Lands you control have "{T}: Add one mana of any color to your mana pool."

{T}: Add one mana of any color to your mana pool.

Chronic Flooding

{1}{U}

Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.

Civic Saber

{1}

Artifact — Equipment

Equipped creature gets +1/+0 for each of its colors.

Equip {1}

Cobblebrute

{3}{R}

Creature — Elemental

5/2

Codex Shredder

{1}

Artifact

{T}: Target player puts the top card of his or her library into his or her graveyard.

{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Collective Blessing

{3}{G}{G}{W}

Enchantment

Creatures you control get +3/+3.

Common Bond

{1}{G}{W}

Instant

Put a +1/+1 counter on target creature.

Put a +1/+1 counter on target creature.

Concordia Pegasus

{1}{W}

Creature — Pegasus

Flying

1/3

Conjured Currency

{5}{U}

Enchantment

At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.

Corpsejack Menace

{2}{B}{G}

Creature — Fungus

If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.

4/4

Counterflux

{U}{U}{R}

Instant

Counterflux can't be countered by spells or abilities.

Counter target spell you don't control.

Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Coursers' Accord

{4}{G}{W}

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Crosstown Courier

{1}{U}

Creature — Vedalken

Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.

2/1

Cryptborn Horror

{1}{(b/r)}{(b/r)}

Creature — Horror

Trample

Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.

0/0

Cyclonic Rift

{1}{U}

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Daggerdrome Imp

{1}{B}

Creature — Imp

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1/1

Dark Revenant

{3}{B}

Creature — Spirit

Flying

When Dark Revenant dies, put it on top of its owner's library.

2/2

Deadbridge Goliath

{2}{G}{G}

Creature — Insect

Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

5/5

Dead Reveler

{2}{B}

Creature — Zombie

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

2/3

Deathrite Shaman

{(b/g)}

Creature — Elf Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

1/2

Death's Presence

{5}{G}

Enchantment

Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

Desecration Demon

{2}{B}{B}

Creature — Demon

Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

6/6

Destroy the Evidence

{4}{B}

Sorcery

Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Detention Sphere

{1}{W}{U}

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Deviant Glee

{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."

Doorkeeper

{1}{U}

Creature — Homunculus

Defender

{2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.

0/4

Downsize

{U}

Instant

Target creature you don't control gets -4/-0 until end of turn.

Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Drainpipe Vermin

{B}

Creature — Rat

When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.

1/1

Dramatic Rescue

{W}{U}

Instant

Return target creature to its owner's hand. You gain 2 life.

Dreadbore

{B}{R}

Sorcery

Destroy target creature or planeswalker.

Dreg Mangler

{1}{B}{G}

Creature — Plant Zombie

Haste

Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

3/3

Drudge Beetle

{1}{G}

Creature — Insect

Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2/2

Druid's Deliverance

{1}{G}

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Dryad Militant

{(g/w)}

Creature — Dryad Soldier

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

2/1

Dynacharge

{R}

Instant

Target creature you control gets +2/+0 until end of turn.

Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Electrickery

{R}

Instant

Electrickery deals 1 damage to target creature you don't control.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Epic Experiment

{X}{U}{R}

Sorcery

Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

Essence Backlash

{2}{U}{R}

Instant

Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.

Ethereal Armor

{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Explosive Impact

{5}{R}

Instant

Explosive Impact deals 5 damage to target creature or player.

Eyes in the Skies

{3}{W}

Instant

Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Faerie Impostor

{U}

Creature — Faerie Rogue

Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

2/1

Fall of the Gavel

{3}{W}{U}

Instant

Counter target spell. You gain 5 life.

Fencing Ace

{1}{W}

Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

1/1

Firemind's Foresight

{5}{U}{R}

Instant

Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.

Frostburn Weird

{(u/r)}{(u/r)}

Creature — Weird

{(u/r)}: Frostburn Weird gets +1/-1 until end of turn.

1/4

Gatecreeper Vine

{1}{G}

Creature — Plant

Defender

When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.

0/2

Gobbling Ooze

{4}{G}

Creature — Ooze

{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.

3/3

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Instant and sorcery spells you cast cost {1} less to cast.

2/2

Goblin Rally

{3}{R}{R}

Sorcery

Put four 1/1 red Goblin creature tokens onto the battlefield.

Golgari Charm

{B}{G}

Instant

Choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.

Golgari Decoy

{3}{G}

Creature — Elf Rogue

All creatures able to block Golgari Decoy do so.

Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2/2

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G} to your mana pool.

Golgari Keyrune

{3}

Artifact

{T}: Add {B} or {G} to your mana pool.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.

Golgari Longlegs

{3}{(b/g)}{(b/g)}

Creature — Insect

5/4

Gore-House Chainwalker

{1}{R}

Creature — Human Warrior

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

2/1

Grave Betrayal

{5}{B}{B}

Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Grim Roustabout

{1}{B}

Creature — Skeleton Warrior

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

{1}{B}: Regenerate Grim Roustabout.

1/1

Grisly Salvage

{B}{G}

Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Grove of the Guardian

Land

{T}: Add {1} to your mana pool.

{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.

Growing Ranks

{2}{(g/w)}{(g/w)}

Enchantment

At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Guild Feud

{5}{R}

Enchantment

At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

2/2

Havoc Festival

{4}{B}{R}

Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses half his or her life, rounded up.

Hellhole Flailer

{1}{B}{R}

Creature — Ogre Warrior

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.

3/2

Horncaller's Chant

{7}{G}

Sorcery

Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Hover Barrier

{2}{U}

Creature — Illusion Wall

Defender, flying

0/6

Hussar Patrol

{2}{W}{U}

Creature — Human Knight

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

2/4

Hypersonic Dragon

{3}{U}{R}

Creature — Dragon

Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

4/4

Inaction Injunction

{1}{U}

Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

Isperia's Skywatch

{5}{U}

Creature — Vedalken Knight

Flying

When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

3/3

Isperia, Supreme Judge

{2}{W}{W}{U}{U}

Legendary Creature — Sphinx

Flying

Whenever a creature attacks you or a planeswalker you control, you may draw a card.

6/4

Izzet Charm

{U}{R}

Instant

Choose one — Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R} to your mana pool.

Izzet Keyrune

{3}

Artifact

{T}: Add {U} or {R} to your mana pool.

{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.

Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.

Izzet Staticaster

{1}{U}{R}

Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

Haste

{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

0/3

Jace, Architect of Thought

{2}{U}{U}

Planeswalker — Jace

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.

4 loyalty

Jarad, Golgari Lich Lord

{B}{B}{G}{G}

Legendary Creature — Zombie Elf

Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.

{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.

Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.

2/2

Jarad's Orders

{2}{B}{G}

Sorcery

Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

Judge's Familiar

{(w/u)}

Creature — Bird

Flying

Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.

1/1

Keening Apparition

{1}{W}

Creature — Spirit

Sacrifice Keening Apparition: Destroy target enchantment.

2/2

Knightly Valor

{4}{W}

Enchantment — Aura

Enchant creature

When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Enchanted creature gets +2/+2 and has vigilance.

Korozda Guildmage

{B}{G}

Creature — Elf Shaman

{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.

{2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.

2/2

Korozda Monitor

{2}{G}{G}

Creature — Lizard

Trample

Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

3/3

Launch Party

{3}{B}

Instant

As an additional cost to cast Launch Party, sacrifice a creature.

Destroy target creature. Its controller loses 2 life.

Lobber Crew

{2}{R}

Creature — Goblin Warrior

Defender

{T}: Lobber Crew deals 1 damage to each opponent.

Whenever you cast a multicolored spell, untap Lobber Crew.

0/4

Lotleth Troll

{B}{G}

Creature — Zombie Troll

Trample

Discard a creature card: Put a +1/+1 counter on Lotleth Troll.

{B}: Regenerate Lotleth Troll.

2/1

Loxodon Smiter

{1}{G}{W}

Creature — Elephant Soldier

Loxodon Smiter can't be countered.

If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.

4/4

Lyev Skyknight

{1}{W}{U}

Creature — Human Knight

Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

3/1

Mana Bloom

{X}{G}

Enchantment

Mana Bloom enters the battlefield with X charge counters on it.

Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.

At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

Martial Law

{2}{W}{W}

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Mercurial Chemister

{3}{U}{R}

Creature — Human Wizard

{U}, {T}: Draw two cards.

{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.

2/3

Minotaur Aggressor

{6}{R}

Creature — Minotaur Berserker

First strike, haste

6/2

Mizzium Mortars

{1}{R}

Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mizzium Skin

{U}

Instant

Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Necropolis Regent

{3}{B}{B}{B}

Creature — Vampire

Flying

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

6/5

New Prahv Guildmage

{W}{U}

Creature — Human Wizard

{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

2/2

Nivix Guildmage

{U}{R}

Creature — Human Wizard

{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

2/2

Nivmagus Elemental

{(u/r)}

Creature — Elemental

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)

1/2

Niv-Mizzet, Dracogenius

{2}{U}{U}{R}{R}

Legendary Creature — Dragon Wizard

Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.

5/5

Oak Street Innkeeper

{2}{G}

Creature — Elf

As long as it's not your turn, tapped creatures you control have hexproof.

1/2

Ogre Jailbreaker

{3}{B}

Creature — Ogre Rogue

Defender

Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.

4/4

Pack Rat

{1}{B}

Creature — Rat

Pack Rat's power and toughness are each equal to the number of Rats you control.

{2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.

*/*

Palisade Giant

{4}{W}{W}

Creature — Giant Soldier

All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.

2/7

Perilous Shadow

{2}{B}{B}

Creature — Insect Shade

{1}{B}: Perilous Shadow gets +2/+2 until end of turn.

0/4

Phantom General

{3}{W}

Creature — Spirit Soldier

Creature tokens you control get +1/+1.

2/3

Precinct Captain

{W}{W}

Creature — Human Soldier

First strike

Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.

2/2

Psychic Spiral

{4}{U}

Instant

Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.

Pursuit of Flight

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."

Pyroconvergence

{4}{R}

Enchantment

Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player.

Racecourse Fury

{R}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Target creature gains haste until end of turn."

Rakdos Cackler

{(b/r)}

Creature — Devil

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

1/1

Rakdos Charm

{B}{R}

Instant

Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.

Rakdos Guildgate

Land — Gate

Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R} to your mana pool.

Rakdos Keyrune

{3}

Artifact

{T}: Add {B} or {R} to your mana pool.

{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.

Rakdos, Lord of Riots

{B}{B}{R}{R}

Legendary Creature — Demon

You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.

Flying, trample

Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.

6/6

Rakdos Ragemutt

{3}{B}{R}

Creature — Elemental Hound

Lifelink, haste

3/3

Rakdos Ringleader

{4}{B}{R}

Creature — Skeleton Warrior

First strike

Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.

{B}: Regenerate Rakdos Ringleader.

3/1

Rakdos Shred-Freak

{(b/r)}{(b/r)}

Creature — Human Berserker

Haste

2/1

Rakdos's Return

{X}{B}{R}

Sorcery

Rakdos's Return deals X damage to target opponent. That player discards X cards.

Rest in Peace

{1}{W}

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Righteous Authority

{3}{W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in its controller's hand.

At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Risen Sanctuary

{5}{G}{W}

Creature — Elemental

Vigilance

8/8

Rites of Reaping

{4}{B}{G}

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

Rix Maadi Guildmage

{B}{R}

Creature — Human Shaman

{B}{R}: Target blocking creature gets -1/-1 until end of turn.

{B}{R}: Target player who lost life this turn loses 1 life.

2/2

Rogue's Passage

Land

{T}: Add {1} to your mana pool.

{4}, {T}: Target creature is unblockable this turn.

Rootborn Defenses

{2}{W}

Instant

Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)

Rubbleback Rhino

{4}{G}

Creature — Rhino

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

3/4

Runewing

{3}{U}

Creature — Bird

Flying

When Runewing dies, draw a card.

2/2

Savage Surge

{1}{G}

Instant

Target creature gets +2/+2 until end of turn. Untap that creature.

Search the City

{4}{U}

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Search Warrant

{W}{U}

Sorcery

Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.

Security Blockade

{2}{W}

Enchantment — Aura

Enchant land

When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."

Selesnya Charm

{G}{W}

Instant

Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W} to your mana pool.

Selesnya Keyrune

{3}

Artifact

{T}: Add {G} or {W} to your mana pool.

{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.

Selesnya Sentry

{2}{W}

Creature — Elephant Soldier

{5}{G}: Regenerate Selesnya Sentry.

3/2

Seller of Songbirds

{2}{W}

Creature — Human

When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.

1/2

Sewer Shambler

{2}{B}

Creature — Zombie

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2/1

Shrieking Affliction

{B}

Enchantment

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.

Skull Rend

{3}{B}{R}

Sorcery

Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.

Skyline Predator

{4}{U}{U}

Creature — Drake

Flash (You may cast this spell any time you could cast an instant.)

Flying

3/4

Skymark Roc

{2}{W}{U}

Creature — Bird

Flying

Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

3/3

Slaughter Games

{2}{B}{R}

Sorcery

Slaughter Games can't be countered by spells or abilities.

Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Slime Molding

{X}{G}

Sorcery

Put an X/X green Ooze creature token onto the battlefield.

Slitherhead

{(b/g)}

Creature — Plant Zombie

Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

1/1

Sluiceway Scorpion

{2}{B}{G}

Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2/2

Slum Reaper

{3}{B}

Creature — Horror

When Slum Reaper enters the battlefield, each player sacrifices a creature.

4/2

Soulsworn Spirit

{3}{U}

Creature — Spirit

Soulsworn Spirit is unblockable.

When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2/1

Soul Tithe

{1}{W}

Enchantment — Aura

Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.

Spawn of Rix Maadi

{3}{B}{R}

Creature — Horror

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

5/3

Sphere of Safety

{4}{W}

Enchantment

Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Sphinx of the Chimes

{4}{U}{U}

Creature — Sphinx

Flying

Discard two nonland cards with the same name: Draw four cards.

5/6

Sphinx's Revelation

{X}{W}{U}{U}

Instant

You gain X life and draw X cards.

Splatter Thug

{2}{R}

Creature — Human Warrior

First strike

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

2/2

Stab Wound

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Stealer of Secrets

{2}{U}

Creature — Human Rogue

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

2/2

Stonefare Crocodile

{2}{G}

Creature — Crocodile

{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

3/2

Street Spasm

{X}{R}

Instant

Street Spasm deals X damage to target creature without flying you don't control.

Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Street Sweeper

{6}

Artifact Creature — Construct

Whenever Street Sweeper attacks, destroy all Auras attached to target land.

4/6

Sundering Growth

{(g/w)}{(g/w)}

Instant

Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Sunspire Griffin

{1}{W}{W}

Creature — Griffin

Flying

2/3

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Supreme Verdict can't be countered.

Destroy all creatures.

Survey the Wreckage

{4}{R}

Sorcery

Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.

Swift Justice

{W}

Instant

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

Tablet of the Guilds

{2}

Artifact

As Tablet of the Guilds enters the battlefield, choose two colors.

Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.

Tavern Swindler

{1}{B}

Creature — Human Rogue

{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

2/2

Teleportal

{U}{R}

Sorcery

Target creature you control gets +1/+0 until end of turn and is unblockable this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Tenement Crasher

{5}{R}

Creature — Beast

Haste

5/4

Terrus Wurm

{6}{B}

Creature — Zombie Wurm

Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

5/5

Thoughtflare

{3}{U}{R}

Instant

Draw four cards, then discard two cards.

Thrill-Kill Assassin

{1}{B}

Creature — Human Assassin

Deathtouch

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

1/2

Towering Indrik

{3}{G}

Creature — Beast

Reach (This creature can block creatures with flying.)

2/4

Trained Caracal

{W}

Creature — Cat

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1/1

Transguild Promenade

Land

Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color to your mana pool.

Treasured Find

{B}{G}

Sorcery

Return target card from your graveyard to your hand. Exile Treasured Find.

Trestle Troll

{1}{B}{G}

Creature — Troll

Defender

Reach (This creature can block creatures with flying.)

{1}{B}{G}: Regenerate Trestle Troll.

1/4

Trostani, Selesnya's Voice

{G}{G}{W}{W}

Legendary Creature — Dryad

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

{1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

2/5

Trostani's Judgment

{5}{W}

Instant

Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Ultimate Price

{1}{B}

Instant

Destroy target monocolored creature.

Underworld Connections

{1}{B}{B}

Enchantment — Aura

Enchant land

Enchanted land has "{T}, Pay 1 life: Draw a card."

Urban Burgeoning

{G}

Enchantment — Aura

Enchant land

Enchanted land has "Untap this land during each other player's untap step."

Utvara Hellkite

{6}{R}{R}

Creature — Dragon

Flying

Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.

6/6

Vandalblast

{R}

Sorcery

Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Vassal Soul

{1}{(w/u)}{(w/u)}

Creature — Spirit

Flying

2/2

Viashino Racketeer

{2}{R}

Creature — Viashino Rogue

When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.

2/1

Vitu-Ghazi Guildmage

{G}{W}

Creature — Dryad Shaman

{4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield.

{2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

2/2

Voidwielder

{4}{U}

Creature — Human Wizard

When Voidwielder enters the battlefield, you may return target creature to its owner's hand.

1/4

Volatile Rig

{4}

Artifact Creature — Construct

Trample

Volatile Rig attacks each turn if able.

Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.

When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.

4/4

Vraska the Unseen

{3}{B}{G}

Planeswalker — Vraska

+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

-3: Destroy target nonland permanent.

-7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."

5 loyalty

Wayfaring Temple

{1}{G}{W}

Creature — Elemental

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.

Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

*/*

Wild Beastmaster

{2}{G}

Creature — Human Shaman

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

1/1

Worldspine Wurm

{8}{G}{G}{G}

Creature — Wurm

Trample

When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

15/15

Zanikev Locust

{5}{B}

Creature — Insect

Flying

Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

3/3