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Magic Oracle Changes

New Phyrexia to Commander

Hexproof

New PhyrexiaCommander
AsceticismAsceticism

{3}{G}{G}

Enchantment

Creatures you control can't be the targets of spells or abilities your opponents control.

{1}{G}: Regenerate target creature.

{3}{G}{G}

Enchantment

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.

Drove of ElvesDrove of Elves

{3}{G}

Creature — Elf

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

Drove of Elves can't be the target of spells or abilities your opponents control.

*/*

{3}{G}

Creature — Elf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

*/*

ErtaiErtai

Vanguard

Creatures you control can't be the targets of spells or abilities your opponents control.

-1/+4

Vanguard

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

-1/+4

Imperial MaskImperial Mask

{4}{W}

Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.

You can't be the target of spells or abilities your opponents control.

{4}{W}

Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Leonin AbunasLeonin Abunas

{3}{W}

Creature — Cat Cleric

Artifacts you control can't be the targets of spells or abilities your opponents control.

2/5

{3}{W}

Creature — Cat Cleric

Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

2/5

Leyline of SanctityLeyline of Sanctity

{2}{W}{W}

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You can't be the target of spells or abilities your opponents control.

{2}{W}{W}

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Plated SlagwurmPlated Slagwurm

{4}{G}{G}{G}

Creature — Wurm

Plated Slagwurm can't be the target of spells or abilities your opponents control.

8/8

{4}{G}{G}{G}

Creature — Wurm

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

8/8

Privileged PositionPrivileged Position

{2}{(g/w)}{(g/w)}{(g/w)}

Enchantment

({(g/w)} can be paid with either {G} or {W}.)

Other permanents you control can't be the targets of spells or abilities your opponents control.

{2}{(g/w)}{(g/w)}{(g/w)}

Enchantment

({(g/w)} can be paid with either {G} or {W}.)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Sacred WolfSacred Wolf

{2}{G}

Creature — Wolf

Sacred Wolf can't be the target of spells or abilities your opponents control.

3/1

{2}{G}

Creature — Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

3/1

Silhana LedgewalkerSilhana Ledgewalker

{1}{G}

Creature — Elf Rogue

Silhana Ledgewalker can't be blocked except by creatures with flying.

Silhana Ledgewalker can't be the target of spells or abilities your opponents control.

1/1

{1}{G}

Creature — Elf Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Silhana Ledgewalker can't be blocked except by creatures with flying.

1/1

Slippery BogleSlippery Bogle

{(g/u)}

Creature — Beast

Slippery Bogle can't be the target of spells or abilities your opponents control.

1/1

{(g/u)}

Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1/1

Spirit of the HearthSpirit of the Hearth

{4}{W}{W}

Creature — Cat Spirit

Flying

You can't be the target of spells or abilities your opponents control.

4/5

{4}{W}{W}

Creature — Cat Spirit

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

4/5

Taoist HermitTaoist Hermit

{2}{G}

Creature — Human Mystic

Taoist Hermit can't be the target of spells or abilities your opponents control.

2/2

{2}{G}

Creature — Human Mystic

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

2/2

Thrun, the Last TrollThrun, the Last Troll

{2}{G}{G}

Legendary Creature — Troll Shaman

Thrun, the Last Troll can't be countered.

Thrun can't be the target of spells or abilities your opponents control.

{1}{G}: Regenerate Thrun.

4/4

{2}{G}{G}

Legendary Creature — Troll Shaman

Thrun, the Last Troll can't be countered.

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{1}{G}: Regenerate Thrun.

4/4

Troll AsceticTroll Ascetic

{1}{G}{G}

Creature — Troll Shaman

Troll Ascetic can't be the target of spells or abilities your opponents control.

{1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3/2

{1}{G}{G}

Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{1}{G}: Regenerate Troll Ascetic.

3/2

Uril, the MiststalkerUril, the Miststalker

{2}{R}{G}{W}

Legendary Creature — Beast

Uril, the Miststalker can't be the target of spells or abilities your opponents control.

Uril gets +2/+2 for each Aura attached to it.

5/5

{2}{R}{G}{W}

Legendary Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Uril, the Miststalker gets +2/+2 for each Aura attached to it.

5/5

Zuo Ci, the Mocking SageZuo Ci, the Mocking Sage

{1}{G}{G}

Legendary Creature — Human Advisor

Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.

Zuo Ci can't be the target of spells or abilities your opponents control.

1/2

{1}{G}{G}

Legendary Creature — Human Advisor

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.

1/2

Praetors

New PhyrexiaCommander
Ebon PraetorEbon Praetor

{4}{B}{B}

Creature — Praetor

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

5/5

{4}{B}{B}

Creature — Avatar Praetor

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

5/5

Sanguine PraetorSanguine Praetor

{6}{B}{B}

Creature — Praetor

{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.

7/5

{6}{B}{B}

Creature — Avatar Praetor

{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.

7/5

Removed reminder text

New PhyrexiaCommander
Azorius GuildmageAzorius Guildmage

{(w/u)}{(w/u)}

Creature — Vedalken Wizard

({(w/u)} can be paid with either {W} or {U}.)

{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)

2/2

{(w/u)}{(w/u)}

Creature — Vedalken Wizard

{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)

2/2

Boros GuildmageBoros Guildmage

{(r/w)}{(r/w)}

Creature — Human Wizard

({(r/w)} can be paid with either {R} or {W}.)

{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.

2/2

{(r/w)}{(r/w)}

Creature — Human Wizard

{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.

2/2

Brion StoutarmBrion Stoutarm

{2}{R}{W}

Legendary Creature — Giant Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.

4/4

{2}{R}{W}

Legendary Creature — Giant Warrior

Lifelink

{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.

4/4

Fog BankFog Bank

{1}{U}

Creature — Wall

Defender (This creature can't attack.)

Flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2

{1}{U}

Creature — Wall

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2

Furnace WhelpFurnace Whelp

{2}{R}{R}

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Furnace Whelp gets +1/+0 until end of turn.

2/2

{2}{R}{R}

Creature — Dragon

Flying

{R}: Furnace Whelp gets +1/+0 until end of turn.

2/2

Golgari GuildmageGolgari Guildmage

{(b/g)}{(b/g)}

Creature — Elf Shaman

({(b/g)} can be paid with either {B} or {G}.)

{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

{4}{G}: Put a +1/+1 counter on target creature.

2/2

{(b/g)}{(b/g)}

Creature — Elf Shaman

{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

{4}{G}: Put a +1/+1 counter on target creature.

2/2

Lightning GreavesLightning Greaves

{2}

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

{2}

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}

Master WarcraftMaster Warcraft

{2}{(r/w)}{(r/w)}

Instant

({(r/w)} can be paid with either {R} or {W}.)

Cast Master Warcraft only before attackers are declared.

You choose which creatures attack this turn. You choose how each creature blocks this turn.

{2}{(r/w)}{(r/w)}

Instant

Cast Master Warcraft only before attackers are declared.

You choose which creatures attack this turn. You choose how each creature blocks this turn.

MortivoreMortivore

{2}{B}{B}

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

{B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

*/*

{2}{B}{B}

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

{B}: Regenerate Mortivore.

*/*

Orzhov GuildmageOrzhov Guildmage

{(w/b)}{(w/b)}

Creature — Human Wizard

({(w/b)} can be paid with either {W} or {B}.)

{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.

2/2

{(w/b)}{(w/b)}

Creature — Human Wizard

{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.

2/2

Selesnya GuildmageSelesnya Guildmage

{(g/w)}{(g/w)}

Creature — Elf Wizard

({(g/w)} can be paid with either {G} or {W}.)

{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.

{3}{W}: Creatures you control get +1/+1 until end of turn.

2/2

{(g/w)}{(g/w)}

Creature — Elf Wizard

{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.

{3}{W}: Creatures you control get +1/+1 until end of turn.

2/2

Serra AngelSerra Angel

{3}{W}{W}

Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

4/4

{3}{W}{W}

Creature — Angel

Flying, vigilance

4/4

SkullclampSkullclamp

{1}

Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature is put into a graveyard, draw two cards.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

{1}

Artifact — Equipment

Equipped creature gets +1/-1.

When equipped creature is put into a graveyard, draw two cards.

Equip {1}

Voice of AllVoice of All

{2}{W}{W}

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)

2/2

{2}{W}{W}

Creature — Angel

Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.

2/2

Windborn MuseWindborn Muse

{3}{W}

Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.

2/3

{3}{W}

Creature — Spirit

Flying

Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.

2/3

General

New PhyrexiaCommander
PlumeveilPlumeveil

{(w/u)}{(w/u)}{(w/u)}

Creature — Elemental

Flash

Defender, flying

4/4

{(w/u)}{(w/u)}{(w/u)}

Creature — Elemental

Flash (You may cast this spell any time you could cast an instant.)

Defender, flying

4/4

Rise from the GraveRise from the Grave

{4}{B}

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

{4}{B}

Sorcery

Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Simic Sky SwallowerSimic Sky Swallower

{5}{G}{U}

Creature — Leviathan

Flying; trample; shroud (This permanent can't be the target of spells or abilities.)

6/6

{5}{G}{U}

Creature — Leviathan

Flying, trample

Shroud (This creature can't be the target of spells or abilities.)

6/6

Wall of DenialWall of Denial

{1}{W}{U}

Creature — Wall

Defender, flying, shroud

0/8

{1}{W}{U}

Creature — Wall

Defender, flying

Shroud (This creature can't be the target of spells or abilities.)

0/8

New Cards

New PhyrexiaCommander
Acorn Catapult

{4}

Artifact

{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.

Alliance of Arms

{W}

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.

Animar, Soul of Elements

{U}{R}{G}

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

1/1

Archangel of Strife

{5}{W}{W}

Creature — Angel

Flying

As Archangel of Strife enters the battlefield, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

6/6

Avatar of Slaughter

{6}{R}{R}

Creature — Avatar

All creatures have double strike and attack each turn if able.

8/8

Basandra, Battle Seraph

{3}{R}{W}

Legendary Creature — Angel

Flying

Players can't cast spells during combat.

{R}: Target creature attacks this turn if able.

4/4

Celestial Force

{5}{W}{W}{W}

Creature — Elemental

At the beginning of each upkeep, you gain 3 life.

7/7

Champion's Helm

{3}

Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {1}

Chaos Warp

{2}{R}

Instant

The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Collective Voyage

{G}

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.

Command Tower

Land

{T}: Add to your mana pool one mana of any color in your commander's color identity.

Crescendo of War

{3}{W}

Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.

Attacking creatures get +1/+0 for each strife counter on Crescendo of War.

Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

Damia, Sage of Stone

{4}{G}{U}{B}

Legendary Creature — Gorgon Wizard

Deathtouch

Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

4/4

Death by Dragons

{4}{R}{R}

Sorcery

Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

Dread Cacodemon

{7}{B}{B}{B}

Creature — Demon

When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.

8/8

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

2/2

Flusterstorm

{U}

Instant

Counter target instant or sorcery spell unless its controller pays {1}.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Ghave, Guru of Spores

{2}{B}{G}{W}

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

{1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield.

{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.

0/0

Homeward Path

Land

{T}: Add {1} to your mana pool.

{T}: Each player gains control of all creatures he or she owns.

Hornet Queen

{4}{G}{G}{G}

Creature — Insect

Flying, deathtouch

When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

2/2

Hydra Omnivore

{4}{G}{G}

Creature — Hydra

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

8/8

Kaalia of the Vast

{1}{W}{B}{R}

Legendary Creature — Human Cleric

Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

2/2

Karador, Ghost Chieftain

{5}{B}{G}{W}

Legendary Creature — Centaur Spirit

Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.

During each of your turns, you may cast one creature card from your graveyard.

3/4

Magmatic Force

{5}{R}{R}{R}

Creature — Elemental

At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.

7/7

Mana-Charged Dragon

{4}{R}{R}

Creature — Dragon

Flying, trample

Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

5/5

Martyr's Bond

{4}{W}{W}

Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

Minds Aglow

{U}

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Nin, the Pain Artist

{U}{R}

Legendary Creature — Vedalken Wizard

{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.

1/1

Riddlekeeper

{2}{U}

Creature — Homunculus

Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.

1/4

Riku of Two Reflections

{2}{U}{R}{G}

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield.

2/2

Ruhan of the Fomori

{1}{R}{W}{U}

Legendary Creature — Giant Warrior

At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.

7/7

Scavenging Ooze

{1}{G}

Creature — Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

2/2

Scythe Specter

{4}{B}{B}

Creature — Specter

Flying

Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.

4/4

Sewer Nemesis

{3}{B}

Creature — Horror

As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.

*/*

Shared Trauma

{B}

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.

Skullbriar, the Walking Grave

{B}{G}

Legendary Creature — Zombie Elemental

Haste

Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.

Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

1/1

Soul Snare

{W}

Enchantment

{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

Spell Crumple

{1}{U}{U}

Instant

Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.

Stranglehold

{3}{R}

Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

Syphon Flesh

{4}{B}

Sorcery

Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.

Tariel, Reckoner of Souls

{4}{W}{B}{R}

Legendary Creature — Angel

Flying, vigilance

{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

4/7

The Mimeoplasm

{2}{G}{U}{B}

Legendary Creature — Ooze

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

0/0

Trench Gorger

{6}{U}{U}

Creature — Leviathan

Trample

When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way.

6/6

Tribute to the Wild

{1}{G}

Instant

Each opponent sacrifices an artifact or enchantment.

Vish Kal, Blood Arbiter

{4}{W}{B}{B}

Legendary Creature — Vampire

Flying, lifelink

Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.

Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.

5/5

Vow of Duty

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.

Vow of Flight

{2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.

Vow of Lightning

{2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.

Vow of Malice

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.

Vow of Wildness

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.

Zedruu the Greathearted

{1}{R}{W}{U}

Legendary Creature — Minotaur Monk

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.

{R}{W}{U}: Target opponent gains control of target permanent you control.

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