Resources

Magic Oracle Changes

Oath of the Gatewatch to Shadows over Innistrad

Changeling reminder text

Oath of the GatewatchShadows over Innistrad
Chameleon ColossusChameleon Colossus

{2}{G}{G}

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

Protection from black

{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

4/4

{2}{G}{G}

Creature — Shapeshifter

Changeling (This card is every creature type.)

Protection from black

{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

4/4

Crib SwapCrib Swap

{2}{W}

Tribal Instant — Shapeshifter

Changeling (This card is every creature type at all times.)

Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.

{2}{W}

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.

Taurean MaulerTaurean Mauler

{2}{R}

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

2/2

{2}{R}

Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

2/2

Madness reminder text

Oath of the GatewatchShadows over Innistrad
Arrogant WurmArrogant Wurm

{3}{G}{G}

Creature — Wurm

Trample

Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

4/4

{3}{G}{G}

Creature — Wurm

Trample

Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4

Basking RootwallaBasking Rootwalla

{G}

Creature — Lizard

{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

1/1

{G}

Creature — Lizard

{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

Big Game HunterBig Game Hunter

{1}{B}{B}

Creature — Human Rebel Assassin

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

1/1

{1}{B}{B}

Creature — Human Rebel Assassin

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

Brain GorgersBrain Gorgers

{3}{B}

Creature — Zombie

When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.

Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

4/2

{3}{B}

Creature — Zombie

When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/2

Call to the NetherworldCall to the Netherworld

{B}

Sorcery

Return target black creature card from your graveyard to your hand.

Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{B}

Sorcery

Return target black creature card from your graveyard to your hand.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Circular LogicCircular Logic

{2}{U}

Instant

Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{2}{U}

Instant

Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Dark WitheringDark Withering

{4}{B}{B}

Instant

Destroy target nonblack creature.

Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{4}{B}{B}

Instant

Destroy target nonblack creature.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Fiery TemperFiery Temper

{1}{R}{R}

Instant

Fiery Temper deals 3 damage to target creature or player.

Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{1}{R}{R}

Instant

Fiery Temper deals 3 damage to target creature or player.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Frantic PurificationFrantic Purification

{2}{W}

Instant

Destroy target enchantment.

Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{2}{W}

Instant

Destroy target enchantment.

Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gibbering DescentGibbering Descent

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card.

Hellbent — Skip your upkeep step if you have no cards in hand.

Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card.

Hellbent — Skip your upkeep step if you have no cards in hand.

Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gorgon RecluseGorgon Recluse

{3}{B}{B}

Creature — Gorgon

Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

2/4

{3}{B}{B}

Creature — Gorgon

Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/4

Grave ScrabblerGrave Scrabbler

{3}{B}

Creature — Zombie

Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.

2/2

{3}{B}

Creature — Zombie

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.

2/2

Ichor SlickIchor Slick

{2}{B}

Sorcery

Target creature gets -3/-3 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{2}{B}

Sorcery

Target creature gets -3/-3 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Muck DrubbMuck Drubb

{3}{B}{B}

Creature — Beast

Flash (You may cast this spell any time you could cast an instant.)

When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.

Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

3/3

{3}{B}{B}

Creature — Beast

Flash (You may cast this spell any time you could cast an instant.)

When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

Nightshade AssassinNightshade Assassin

{2}{B}{B}

Creature — Human Assassin

First strike

When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.

Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

2/1

{2}{B}{B}

Creature — Human Assassin

First strike

When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1

{U}

Instant

Draw a card.

Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{U}

Instant

Draw a card.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Psychotic EpisodePsychotic Episode

{1}{B}{B}

Sorcery

Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.

Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{1}{B}{B}

Sorcery

Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Psychotic HazePsychotic Haze

{2}{B}{B}

Instant

Psychotic Haze deals 1 damage to each creature and each player.

Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{2}{B}{B}

Instant

Psychotic Haze deals 1 damage to each creature and each player.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Reckless WurmReckless Wurm

{3}{R}{R}

Creature — Wurm

Trample

Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

4/4

{3}{R}{R}

Creature — Wurm

Trample

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4

Strength of IsolationStrength of Isolation

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Strength of LunacyStrength of Lunacy

{1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Violent EruptionViolent Eruption

{1}{R}{R}{R}

Instant

Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.

Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

{1}{R}{R}{R}

Instant

Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.

Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Vanishing reminder text

Oath of the GatewatchShadows over Innistrad
Aven RiftwatcherAven Riftwatcher

{2}{W}

Creature — Bird Rebel Soldier

Flying

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

2/3

{2}{W}

Creature — Bird Rebel Soldier

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

2/3

CalcidermCalciderm

{2}{W}{W}

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5

{2}{W}{W}

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5

ChronozoaChronozoa

{3}{U}

Creature — Illusion

Flying

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.

3/3

{3}{U}

Creature — Illusion

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.

3/3

Deadly GrubDeadly Grub

{2}{B}

Creature — Insect

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)

3/1

{2}{B}

Creature — Insect

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)

3/1

Deadwood TreefolkDeadwood Treefolk

{5}{G}

Creature — Treefolk

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6

{5}{G}

Creature — Treefolk

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6

Keldon MaraudersKeldon Marauders

{1}{R}

Creature — Human Warrior

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.

3/3

{1}{R}

Creature — Human Warrior

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.

3/3

Lavacore ElementalLavacore Elemental

{2}{R}

Creature — Elemental

Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.

5/3

{2}{R}

Creature — Elemental

Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.

5/3

Lost AuramancersLost Auramancers

{2}{W}{W}

Creature — Human Wizard

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

3/3

{2}{W}{W}

Creature — Human Wizard

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

3/3

Ravaging RiftwurmRavaging Riftwurm

{1}{G}{G}

Creature — Wurm

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.

6/6

{1}{G}{G}

Creature — Wurm

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.

6/6

Reality AcidReality Acid

{2}{U}

Enchantment — Aura

Enchant permanent

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

{2}{U}

Enchantment — Aura

Enchant permanent

Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

Soultether GolemSoultether Golem

{2}

Artifact Creature — Golem

Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.

3/3

{2}

Artifact Creature — Golem

Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.

3/3

TidewalkerTidewalker

{2}{U}

Creature — Elemental

Tidewalker enters the battlefield with a time counter on it for each Island you control.

Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)

Tidewalker's power and toughness are each equal to the number of time counters on it.

*/*

{2}{U}

Creature — Elemental

Tidewalker enters the battlefield with a time counter on it for each Island you control.

Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)

Tidewalker's power and toughness are each equal to the number of time counters on it.

*/*

Waning WurmWaning Wurm

{3}{B}

Creature — Zombie Wurm

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

7/6

{3}{B}

Creature — Zombie Wurm

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

7/6

General

Oath of the GatewatchShadows over Innistrad
Anafenza, the ForemostAnafenza, the Foremost

{W}{B}{G}

Legendary Creature — Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

4/4

{W}{B}{G}

Legendary Creature — Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

4/4

CocoonCocoon

{G}

Enchantment — Aura

Enchant creature you control

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)

{G}

Enchantment — Aura

Enchant creature you control

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

Mondronen ShamanMondronen Shaman

{3}{R}

Creature — Human Werewolf Shaman

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

[Front face. Transforms into Tovolar's Magehunter.]

3/2

{3}{R}

Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

[Front face. Transforms into Tovolar's Magehunter.]

3/2

Nivix, Aerie of the FiremindNivix, Aerie of the Firemind

Land

{T}: Add {C} to your mana pool.

{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.

Land

{T}: Add {C} to your mana pool.

{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery card.

New Cards

Oath of the GatewatchShadows over Innistrad
Aberrant Researcher

{3}{U}

Creature — Human Insect

Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

[Front face. Transforms into Perfected Form.]

3/2

Accursed Witch

{3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

[Front face. Transforms into Infectious Curse.]

4/2

Aim High

{1}{G}

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

Alms of the Vein

{2}{B}

Sorcery

Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Altered Ego

{X}{2}{G}{U}

Creature — Shapeshifter

Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

0/0

Always Watching

{1}{W}{W}

Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

Ancient of the Equinox

Creature — Treefolk

Trample, hexproof

[Green color indicator. Back face. Transforms into Autumnal Gloom.]

4/4

Angelic Purge

{2}{W}

Sorcery

As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

Angel of Deliverance

{6}{W}{W}

Creature — Angel

Flying

Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

6/6

Anguished Unmaking

{1}{W}{B}

Instant

Exile target nonland permanent. You lose 3 life.

Apothecary Geist

{3}{W}

Creature — Spirit

Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

2/3

Archangel Avacyn

{3}{W}{W}

Legendary Creature — Angel

Flash

Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

[Front face. Transforms into Avacyn, the Purifier.]

4/4

Arlinn, Embraced by the Moon

Planeswalker — Arlinn

+1: Creatures you control get +1/+1 and gain trample until end of turn.

-1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.

-6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to target creature or player.'"

[Red/Green color indicator. Back face. Transforms into Arlinn Kord.]

Arlinn Kord

{2}{R}{G}

Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.

[Front face. Transforms into Arlinn, Embraced by the Moon.]

3 loyalty

Ashmouth Blade

Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}

[Back face. Transforms into Neglected Heirloom.]

Asylum Visitor

{1}{B}

Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/1

Autumnal Gloom

{2}{G}

Enchantment

{B}: Put the top card of your library into your graveyard.

Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

[Front face. Transforms into Ancient of the Equinox.]

Avacynian Missionaries

{3}{W}

Creature — Human Cleric

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

[Front face. Transforms into Lunarch Inquisitors.]

3/3

Avacyn's Judgment

{1}{R}

Sorcery

Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

Avacyn, the Purifier

Legendary Creature — Angel

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

[Red color indicator. Back face. Transforms into Archangel Avacyn.]

6/5

Awoken Horror

Creature — Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

[Blue color indicator. Back face. Transforms into Thing in the Ice.]

7/8

Bearer of Overwhelming Truths

Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

[Blue color indicator. Back face. Transforms into Daring Sleuth.]

3/2

Behind the Scenes

{2}{B}

Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

{4}{W}: Creatures you control get +1/+1 until end of turn.

Behold the Beyond

{5}{B}{B}

Sorcery

Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.

Biting Rain

{2}{B}{B}

Sorcery

All creatures get -2/-2 until end of turn.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Bloodmad Vampire

{2}{R}

Creature — Vampire Berserker

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/1

Bound by Moonsilver

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

Brain in a Jar

{2}

Artifact

{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.

Branded Howler

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

[Red color indicator. Back face. Transforms into Convicted Killer.]

4/4

Breakneck Rider

{1}{R}{R}

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

[Front face. Transforms into Neck Breaker.]

3/3

Briarbridge Patrol

{3}{G}

Creature — Human Warrior

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

3/3

Broken Concentration

{1}{U}{U}

Instant

Counter target spell.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Burn from Within

{X}{R}

Sorcery

Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Bygone Bishop

{2}{W}

Creature — Spirit Cleric

Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

2/3

Byway Courier

{2}{G}

Creature — Human Scout

When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

3/2

Call the Bloodline

{1}{B}

Enchantment

{1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn.

Cathar's Companion

{2}{W}

Creature — Hound

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3/1

Chaplain's Blessing

{W}

Sorcery

You gain 5 life.

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B} to your mana pool.

Clip Wings

{1}{G}

Instant

Each opponent sacrifices a creature with flying.

Compelling Deterrence

{1}{U}

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

Confirm Suspicions

{3}{U}{U}

Instant

Counter target spell.

Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Confront the Unknown

{G}

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Convicted Killer

{2}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

[Front face. Transforms into Branded Howler.]

2/2

Corrupted Grafstone

{2}

Artifact

Corrupted Grafstone enters the battlefield tapped.

{T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool.

Crawling Sensation

{2}{G}

Enchantment

At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.

Creeping Dread

{3}{B}

Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

Crow of Dark Tidings

{2}{B}

Creature — Zombie Bird

Flying

When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

2/1

Cryptolith Rite

{1}{G}

Enchantment

Creatures you control have "{T}: Add one mana of any color to your mana pool."

Cult of the Waxing Moon

{4}{G}

Creature — Human Shaman

Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield.

5/4

Dance with Devils

{3}{R}

Instant

Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

Daring Sleuth

{1}{U}

Creature — Human Rogue

When you sacrifice a Clue, transform Daring Sleuth.

[Front face. Transforms into Bearer of Overwhelming Truths.]

2/1

Dauntless Cathar

{2}{W}

Creature — Human Soldier

{1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

3/2

Deathcap Cultivator

{1}{G}

Creature — Human Druid

{T}: Add {B} or {G} to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

2/1

Declaration in Stone

{1}{W}

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Demon-Possessed Witch

Creature — Human Shaman

When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

[Black color indicator. Back face. Transforms into Kindly Stranger.]

4/3

Deny Existence

{2}{U}

Instant

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Descend upon the Sinful

{4}{W}{W}

Sorcery

Exile all creatures.

Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.

Devils' Playground

{4}{R}{R}

Sorcery

Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

Devilthorn Fox

{1}{W}

Creature — Fox

3/1

Diregraf Colossus

{2}{B}

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.

2/2

Dissension in the Ranks

{3}{R}{R}

Instant

Target blocking creature fights another target blocking creature.

Drogskol Cavalry

{5}{W}{W}

Creature — Spirit Knight

Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

{3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield.

4/4

Drownyard Explorers

{3}{U}

Creature — Human Wizard

When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

2/4

Drownyard Temple

Land

{T}: Add {C} to your mana pool.

{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.

Drunau Corpse Trawler

{3}{U}

Creature — Zombie

When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.

{2}{B}: Target Zombie gains deathtouch until end of turn.

1/1

Dual Shot

{R}

Instant

Dual Shot deals 1 damage to each of up to two target creatures.

Duskwatch Recruiter

{1}{G}

Creature — Human Warrior Werewolf

{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

[Front face. Transforms into Krallenhorde Howler.]

2/2

Eerie Interlude

{2}{W}

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Elusive Tormentor

{2}{B}{B}

Creature — Vampire Wizard

{1}, Discard a card: Transform Elusive Tormentor.

[Front face. Transforms into Insidious Mist.]

4/4

Ember-Eye Wolf

{1}{R}

Creature — Wolf

Haste

{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.

1/2

Emissary of the Sleepless

{4}{W}

Creature — Spirit

Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.

2/4

Engulf the Shore

{3}{U}

Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Epiphany at the Drownyard

{X}{U}

Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Epitaph Golem

{5}

Artifact Creature — Golem

{2}: Put target card from your graveyard on the bottom of your library.

3/5

Equestrian Skill

{3}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

Erdwal Illuminator

{1}{U}

Creature — Spirit

Flying

Whenever you investigate for the first time each turn, investigate an additional time.

1/3

Essence Flux

{U}

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Ethereal Guidance

{2}{W}

Sorcery

Creatures you control get +2/+1 until end of turn.

Ever After

{4}{B}{B}

Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

Explosive Apparatus

{1}

Artifact

{3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.

Expose Evil

{1}{W}

Instant

Tap up to two target creatures.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Falkenrath Gorger

{R}

Creature — Vampire Berserker

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1

Farbog Revenant

{2}{B}

Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1/3

Fevered Visions

{1}{U}{R}

Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.

Flameblade Angel

{4}{R}{R}

Creature — Angel

Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

4/4

Flameheart Werewolf

Creature — Werewolf

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

[Red color indicator. Back face. Transforms into Kessig Forgemaster.]

3/2

Fleeting Memories

{2}{U}

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R} to your mana pool.

Forgotten Creation

{3}{U}

Creature — Zombie Horror

Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

3/3

Fork in the Road

{1}{G}

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B} to your mana pool.

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W} to your mana pool.

Foul Orchard

Land

Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G} to your mana pool.

From Under the Floorboards

{3}{B}{B}

Sorcery

Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life.

Furtive Homunculus

{1}{U}

Creature — Homunculus

Skulk (This creature can't be blocked by creatures with greater power.)

2/1

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G} to your mana pool.

Gatstaf Arsonists

{4}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

[Front face. Transforms into Gatstaf Ravagers.]

5/4

Gatstaf Ravagers

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

[Red color indicator. Back face. Transforms into Gatstaf Arsonists.]

6/5

Geier Reach Bandit

{2}{R}

Creature — Human Rogue Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

[Front face. Transforms into Vildin-Pack Alpha.]

3/2

Geistblast

{2}{R}

Instant

Geistblast deals 2 damage to target creature or player.

{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Geralf's Masterpiece

{3}{U}{U}

Creature — Zombie Horror

Flying

Geralf's Masterpiece gets -1/-1 for each card in your hand.

{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.

7/7

Ghoulcaller's Accomplice

{1}{B}

Creature — Human Rogue

{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.

2/2

Ghoulsteed

{4}{B}

Creature — Zombie Horse

{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

4/4

Gibbering Fiend

{1}{R}

Creature — Devil

When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

2/1

Gisa's Bidding

{2}{B}{B}

Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Goldnight Castigator

{2}{R}{R}

Creature — Angel

Flying, haste

If a source would deal damage to you, it deals double that damage to you instead.

If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

4/9

Gone Missing

{4}{U}

Sorcery

Put target permanent on top of its owner's library.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Graf Mole

{2}{G}

Creature — Mole Beast

Whenever you sacrifice a Clue, you gain 3 life.

2/4

Grotesque Mutation

{1}{B}

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Gryff's Boon

{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.

Hanweir Militia Captain

{1}{W}

Creature — Human Soldier

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

[Front face. Transforms into Westvale Cult Leader.]

2/2

Harness the Storm

{2}{R}

Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

Harvest Hand

{3}

Artifact Creature — Scarecrow

When Harvest Hand dies, return it to the battlefield transformed under your control.

[Front face. Transforms into Scrounged Scythe.]

2/2

Haunted Cloak

{3}

Artifact — Equipment

Equipped creature has vigilance, trample, and haste.

Equip {1}

Heir of Falkenrath

{1}{B}

Creature — Vampire

Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.

[Front face. Transforms into Heir to the Night.]

2/1

Heir to the Night

Creature — Vampire Berserker

Flying

[Black color indicator. Back face. Transforms into Heir of Falkenrath.]

3/2

Hermit of the Natterknolls

{2}{G}

Creature — Human Werewolf

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

[Front face. Transforms into Lone Wolf of the Natterknolls.]

2/3

Highland Lake

Land

Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R} to your mana pool.

Hinterland Logger

{1}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

[Front face. Transforms into Timber Shredder.]

2/1

Hope Against Hope

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

Hound of the Farbogs

{4}{B}

Creature — Zombie Hound

Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

5/3

Howlpack Resurgence

{2}{G}

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

Howlpack Wolf

{2}{R}

Creature — Wolf

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

3/3

Hulking Devil

{3}{R}

Creature — Devil

5/2

Humble the Brute

{4}{W}

Instant

Destroy target creature with power 4 or greater.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Incited Rabble

Creature — Human

Incited Rabble attacks each combat if able.

{2}: Incited Rabble gets +1/+0 until end of turn.

[Red color indicator. Back face. Transforms into Town Gossipmonger.]

2/3

Incorrigible Youths

{3}{R}{R}

Creature — Vampire

Haste

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/3

Indulgent Aristocrat

{B}

Creature — Vampire

Lifelink

{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

1/1

Inexorable Blob

{2}{G}

Creature — Ooze

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.

3/3

Infectious Curse

Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

[Black color indicator. Back face. Transforms into Accursed Witch.]

Inner Struggle

{3}{R}

Instant

Target creature deals damage to itself equal to its power.

Inquisitor's Ox

{3}{W}

Creature — Ox

Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

2/5

Insidious Mist

Creature — Elemental

Hexproof, indestructible

Insidious Mist can't block and can't be blocked.

Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.

[Blue color indicator. Back face. Transforms into Elusive Tormentor.]

0/1

Insolent Neonate

{R}

Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

1/1

Inspiring Captain

{3}{W}

Creature — Human Knight

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

3/3

Intrepid Provisioner

{3}{G}

Creature — Human Scout

Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

3/3

Invasive Surgery

{U}

Instant

Counter target sorcery spell.

Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

Invocation of Saint Traft

{1}{W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat."

Jace's Scrutiny

{1}{U}

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Jace, Unraveler of Secrets

{3}{U}{U}

Planeswalker — Jace

+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

5 loyalty

Just the Wind

{1}{U}

Instant

Return target creature to its owner's hand.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Kessig Dire Swine

{4}{G}{G}

Creature — Boar Horror

Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.

6/6

Kessig Forgemaster

{1}{R}

Creature — Human Shaman Werewolf

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

[Front face. Transforms into Flameheart Werewolf.]

2/1

Kindly Stranger

{2}{B}

Creature — Human

Delirium — {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.

[Front face. Transforms into Demon-Possessed Witch.]

2/3

Krallenhorde Howler

Creature — Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

[Green color indicator. Back face. Transforms into Duskwatch Recruiter.]

3/3

Lambholt Butcher

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.

[Green color indicator. Back face. Transforms into Lambholt Pacifist.]

4/4

Lambholt Pacifist

{1}{G}

Creature — Human Shaman Werewolf

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

[Front face. Transforms into Lambholt Butcher.]

3/3

Lamplighter of Selhoff

{4}{U}

Creature — Zombie Horror

When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.

3/5

Liliana's Indignation

{X}{B}

Sorcery

Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.

Loam Dryad

{G}

Creature — Dryad Horror

{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.

1/2

Lone Wolf of the Natterknolls

Creature — Werewolf

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

[Green color indicator. Back face. Transforms into Hermit of the Natterknolls.]

3/5

Lunarch Inquisitors

Creature — Human Cleric

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

[White color indicator. Back face. Transforms into Avacynian Missionaries.]

4/4

Magnifying Glass

{3}

Artifact

{T}: Add {C} to your mana pool.

{4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Malevolent Whispers

{3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Manic Scribe

{1}{U}

Creature — Human Wizard

When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.

0/3

Markov Dreadknight

{3}{B}{B}

Creature — Vampire Knight

Flying

{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

3/3

Merciless Resolve

{2}{B}

Instant

As an additional cost to cast Merciless Resolve, sacrifice a creature or land.

Draw two cards.

Might Beyond Reason

{3}{G}

Instant

Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

Militant Inquisitor

{2}{W}

Creature — Human Cleric

Militant Inquisitor gets +1/+0 for each Equipment you control.

2/3

Mindwrack Demon

{2}{B}{B}

Creature — Demon

Flying, trample

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.

Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4/5

Moldgraf Scavenger

{1}{G}

Creature — Fungus

Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.

0/4

Moonlight Hunt

{1}{G}

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Moonrise Intruder

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

[Red color indicator. Back face. Transforms into Village Messenger.]

2/2

Moorland Drifter

{1}{W}

Creature — Spirit

Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.

2/2

Morkrut Necropod

{5}{B}

Creature — Slug Horror

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

7/7

Murderer's Axe

{4}

Artifact — Equipment

Equipped creature gets +2/+2.

Equip—Discard a card.

Murderous Compulsion

{1}{B}

Sorcery

Destroy target tapped creature.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Nagging Thoughts

{1}{U}

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Nahiri's Machinations

{1}{W}

Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.

Nahiri, the Harbinger

{2}{R}{W}

Planeswalker — Nahiri

+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

4 loyalty

Nearheath Chaplain

{3}{W}

Creature — Human Cleric

Lifelink

{2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

3/1

Neck Breaker

Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

[Red color indicator. Back face. Transforms into Breakneck Rider.]

4/3

Neglected Heirloom

{1}

Artifact — Equipment

Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}

[Front face. Transforms into Ashmouth Blade.]

Nephalia Moondrakes

{5}{U}{U}

Creature — Drake

Flying

When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.

{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

5/5

Niblis of Dusk

{2}{U}

Creature — Spirit

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/1

Not Forgotten

{1}{W}

Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Obsessive Skinner

{1}{G}

Creature — Human Rogue

When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

1/1

Odric, Lunarch Marshal

{3}{W}

Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3

Olivia, Mobilized for War

{1}{B}{R}

Legendary Creature — Vampire Knight

Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

3/3

Olivia's Bloodsworn

{1}{B}

Creature — Vampire Soldier

Flying

Olivia's Bloodsworn can't block.

{R}: Target Vampire gains haste until end of turn.

2/1

One of the Pack

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.

[Green color indicator. Back face. Transforms into Solitary Hunter.]

5/6

Ongoing Investigation

{1}{U}

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Open the Armory

{1}{W}

Sorcery

Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

Ormendahl, Profane Prince

Legendary Creature — Demon

Flying, lifelink, indestructible, haste

[Black color indicator. Back face. Transforms into Westvale Abbey.]

9/7

Pack Guardian

{2}{G}{G}

Creature — Wolf Spirit

Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.

4/3

Pale Rider of Trostad

{1}{B}

Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.)

When Pale Rider of Trostad enters the battlefield, discard a card.

3/3

Paranoid Parish-Blade

{2}{W}

Creature — Human Soldier

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

3/2

Perfected Form

Creature — Insect Horror

Flying

[Blue color indicator. Back face. Transforms into Aberrant Researcher.]

5/4

Persistent Nightmare

Creature — Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)

When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

[Blue color indicator. Back face. Transforms into Startled Awake.]

1/1

Pick the Brain

{2}{B}

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.

Pieces of the Puzzle

{2}{U}

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

Pious Evangel

{2}{W}

Creature — Human Cleric

Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.

[Front face. Transforms into Wayward Disciple.]

2/2

Pore Over the Pages

{3}{U}{U}

Sorcery

Draw three cards, untap up to two lands, then discard a card.

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U} to your mana pool.

Press for Answers

{1}{U}

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Prized Amalgam

{1}{U}{B}

Creature — Zombie

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

3/3

Pyre Hound

{3}{R}

Creature — Elemental Hound

Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

2/3

Quilled Wolf

{1}{G}

Creature — Wolf

{5}{G}: Quilled Wolf gets +4/+4 until end of turn.

2/2

Rabid Bite

{1}{G}

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

Rancid Rats

{1}{B}

Creature — Zombie Rat

Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/1

Rattlechains

{1}{U}

Creature — Spirit

Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

2/1

Ravenous Bloodseeker

{1}{R}

Creature — Vampire Berserker

Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

1/3

Reaper of Flight Moonsilver

{3}{W}{W}

Creature — Angel

Flying

Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

3/3

Reduce to Ashes

{4}{R}

Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Relentless Dead

{B}{B}

Creature — Zombie

Menace (This creature can't be blocked except by two or more creatures.)

When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.

When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.

2/2

Rise from the Tides

{5}{U}

Sorcery

Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard.

Root Out

{2}{G}

Sorcery

Destroy target artifact or enchantment.

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Rottenheart Ghoul

{3}{B}

Creature — Zombie

When Rottenheart Ghoul dies, target player discards a card.

2/4

Runaway Carriage

{4}

Artifact Creature — Construct

Trample

When Runaway Carriage attacks or blocks, sacrifice it at end of combat.

5/6

Rush of Adrenaline

{R}

Instant

Target creature gets +2/+1 and gains trample until end of turn.

Sage of Ancient Lore

{4}{G}

Creature — Human Shaman Werewolf

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

[Front face. Transforms into Werewolf of Ancient Hunger.]

*/*

Sanguinary Mage

{1}{R}

Creature — Vampire Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/3

Sanitarium Skeleton

{B}

Creature — Skeleton

{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.

1/2

Scourge Wolf

{R}{R}

Creature — Wolf Horror

First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

2/2

Scrounged Scythe

Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2}

[Back face. Transforms into Harvest Hand.]

Seagraf Skaab

{1}{U}

Creature — Zombie

1/3

Seasons Past

{4}{G}{G}

Sorcery

Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

Second Harvest

{2}{G}{G}

Instant

For each token you control, put a token onto the battlefield that's a copy of that permanent.

Senseless Rage

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shamble Back

{B}

Sorcery

Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life.

Shard of Broken Glass

{1}

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Sigarda, Heron's Grace

{3}{G}{W}

Legendary Creature — Angel

Flying

You and Humans you control have hexproof.

{2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield.

4/5

Silburlind Snapper

{5}{U}

Creature — Turtle

Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.

6/6

Silent Observer

{3}{U}

Creature — Spirit

Flying

1/5

Silverfur Partisan

{2}{G}

Creature — Wolf Warrior

Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.

2/2

Silverstrike

{3}{W}

Instant

Destroy target attacking creature. You gain 3 life.

Sinister Concoction

{B}

Enchantment

{B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.

Sin Prodder

{2}{R}

Creature — Devil

Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

3/2

Skeleton Key

{1}

Artifact — Equipment

Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip {2}

Skin Invasion

{R}

Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

[Front face. Transforms into Skin Shedder.]

Skin Shedder

Creature — Insect Horror

[Red color indicator. Back face. Transforms into Skin Invasion.]

3/4

Slayer's Plate

{3}

Artifact — Equipment

Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip {3}

Sleep Paralysis

{3}{U}

Enchantment — Aura

Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Solitary Hunter

{3}{G}

Creature — Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

[Front face. Transforms into One of the Pack.]

3/4

Sorin, Grim Nemesis

{4}{W}{B}

Planeswalker — Sorin

+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.

6 loyalty

Soul Swallower

{2}{G}{G}

Creature — Wurm

Trample

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.

3/3

Spectral Shepherd

{2}{W}

Creature — Spirit

Flying

{1}{U}: Return target Spirit you control to its owner's hand.

2/2

Spiteful Motives

{3}{R}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

Stallion of Ashmouth

{3}{B}

Creature — Nightmare Horse

Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

3/3

Startled Awake

{2}{U}{U}

Sorcery

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.

[Front face. Transforms into Persistent Nightmare.]

Stensia Masquerade

{2}{R}

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Stern Constable

{W}

Creature — Human Soldier

{T}, Discard a card: Tap target creature.

1/1

Stitched Mangler

{2}{U}

Creature — Zombie Horror

Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2/3

Stitchwing Skaab

{3}{U}

Creature — Zombie Horror

Flying

{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

3/1

Stoic Builder

{2}{G}

Creature — Human

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

2/3

Stone Quarry

Land

Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W} to your mana pool.

Stonewing Antagonizer

Artifact Creature — Gargoyle Horror

Flying

[Back face. Transforms into Thraben Gargoyle.]

4/2

Stormrider Spirit

{4}{U}

Creature — Spirit

Flash (You may cast this spell any time you could cast an instant.)

Flying

3/3

Strength of Arms

{W}

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

Stromkirk Mentor

{3}{B}

Creature — Vampire Soldier

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

4/2

Structural Distortion

{3}{R}

Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

Survive the Night

{2}{W}

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Tamiyo's Journal

{5}

Legendary Artifact

At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

Tenacity

{3}{W}

Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

Thalia's Lieutenant

{1}{W}

Creature — Human Soldier

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

1/1

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

6/6

Thing in the Ice

{1}{U}

Creature — Horror

Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

[Front face. Transforms into Awoken Horror.]

0/4

Thornhide Wolves

{4}{G}

Creature — Wolf

4/5

Thraben Gargoyle

{1}

Artifact Creature — Gargoyle

Defender

{6}: Transform Thraben Gargoyle.

[Front face. Transforms into Stonewing Antagonizer.]

2/2

Thraben Inspector

{W}

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

1/2

Timber Shredder

Creature — Werewolf

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

[Green color indicator. Back face. Transforms into Hinterland Logger.]

4/2

Tireless Tracker

{2}{G}

Creature — Human Scout

Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

Tooth Collector

{2}{B}

Creature — Human Rogue

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

3/2

Topplegeist

{W}

Creature — Spirit

Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

1/1

To the Slaughter

{2}{B}

Instant

Target player sacrifices a creature or planeswalker.

Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.

Town Gossipmonger

{W}

Creature — Human

{T}, Tap an untapped creature you control: Transform Town Gossipmonger.

[Front face. Transforms into Incited Rabble.]

1/1

Trail of Evidence

{2}{U}

Enchantment

Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Traverse the Ulvenwald

{G}

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.

Triskaidekaphobia

{3}{B}

Enchantment

At the beginning of your upkeep, choose one —

• Each player with exactly 13 life loses the game, then each player gains 1 life.

• Each player with exactly 13 life loses the game, then each player loses 1 life.

True-Faith Censer

{2}

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Twins of Maurer Estate

{4}{B}

Creature — Vampire

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/5

Ulrich's Kindred

{2}{R}

Creature — Wolf

Trample

{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.

3/2

Ulvenwald Hydra

{4}{G}{G}

Creature — Hydra

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

*/*

Ulvenwald Mysteries

{2}{G}

Enchantment

Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.

Uncaged Fury

{2}{R}

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Unimpeded Trespasser

Creature — Spirit

Unimpeded Trespasser can't be blocked.

[Blue color indicator. Back face. Transforms into Uninvited Geist.]

3/3

Uninvited Geist

{2}{U}

Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.)

When Uninvited Geist deals combat damage to a player, transform it.

[Front face. Transforms into Unimpeded Trespasser.]

2/2

Vampire Noble

{2}{B}

Creature — Vampire

3/2

Vessel of Ephemera

{1}{W}

Enchantment

{2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Vessel of Malignity

{1}{B}

Enchantment

{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.

Vessel of Nascency

{G}

Enchantment

{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Vessel of Paramnesia

{1}{U}

Enchantment

{U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.

Vessel of Volatility

{1}{R}

Enchantment

{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool.

Veteran Cathar

{1}{G}

Creature — Human Soldier

{3}{W}: Target Human gains double strike until end of turn.

2/2

Vildin-Pack Alpha

Creature — Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

[Red color indicator. Back face. Transforms into Geier Reach Bandit.]

4/3

Village Messenger

{R}

Creature — Human Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

[Front face. Transforms into Moonrise Intruder.]

1/1

Voldaren Duelist

{3}{R}

Creature — Vampire Warrior

Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.

3/2

Warped Landscape

Land

{T}: Add {C} to your mana pool.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Watcher in the Web

{4}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Watcher in the Web can block an additional seven creatures each combat.

2/5

Wayward Disciple

Creature — Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

[Black color indicator. Back face. Transforms into Pious Evangel.]

2/4

Weirding Wood

{2}{G}

Enchantment — Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Enchanted land has "{T}: Add two mana of any one color to your mana pool."

Welcome to the Fold

{2}{U}{U}

Sorcery

Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

Werewolf of Ancient Hunger

Creature — Werewolf

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

[Green color indicator. Back face. Transforms into Sage of Ancient Lore.]

*/*

Westvale Abbey

Land

{T}: Add {C} to your mana pool.

{5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

[Front face. Transforms into Ormendahl, Profane Prince.]

Westvale Cult Leader

Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.

[White color indicator. Back face. Transforms into Hanweir Militia Captain.]

*/*

Wicker Witch

{3}

Artifact Creature — Scarecrow

3/1

Wild-Field Scarecrow

{3}

Artifact Creature — Scarecrow

Defender

{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

1/4

Wolf of Devil's Breach

{3}{R}{R}

Creature — Elemental Wolf

Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.

5/5

Woodland Stream

Land

Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U} to your mana pool.