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Magic Oracle Changes

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Everbark ShamanEverbark Shaman

{4}{G}

Creature — Treefolk Shaman

{T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

3/5

{4}{G}

Creature — Treefolk Shaman

{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

3/5

Far WanderingsFar Wanderings

{2}{G}

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Threshold — If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.

{2}{G}

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.

Gifts UngivenGifts Ungiven

{3}{U}

Instant

Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

{3}{U}

Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Kodama's ReachKodama's Reach

{2}{G}

Sorcery — Arcane

Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

{2}{G}

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Natural BalanceNatural Balance

{2}{G}{G}

Sorcery

Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.

{2}{G}{G}

Sorcery

Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.

Primal GrowthPrimal Growth

{2}{G}

Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

{2}{G}

Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

Realms UnchartedRealms Uncharted

{2}{G}

Instant

Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

{2}{G}

Instant

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Rites of SpringRites of Spring

{1}{G}

Sorcery

Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.

{1}{G}

Sorcery

Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.

Multiple creature types

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Auriok SteelshaperAuriok Steelshaper

{1}{W}

Creature — Human Soldier

Equip costs you pay cost {1} less.

As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.

1/1

{1}{W}

Creature — Human Soldier

Equip costs you pay cost {1} less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

1/1

Howlpack AlphaHowlpack Alpha

Creature — Werewolf

Other Werewolf and Wolf creatures you control get +1/+1.

At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

[Green color indicator. Back face. Transforms into Mayor of Avabruck.]

3/3

Creature — Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

[Green color indicator. Back face. Transforms into Mayor of Avabruck.]

3/3

ImmerwolfImmerwolf

{1}{R}{G}

Creature — Wolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other Wolf and Werewolf creatures you control get +1/+1.

Non-Human Werewolves you control can't transform.

2/2

{1}{R}{G}

Creature — Wolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.

2/2

Pallid MycodermPallid Mycoderm

{3}{W}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.

2/4

{3}{W}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.

2/4

General

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Act of TreasonAct of Treason

{2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

{2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Cruel FateCruel Fate

{4}{U}

Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order.

{4}{U}

Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of his or her library in any order.

Darksteel IngotDarksteel Ingot

{3}

Artifact

Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

{T}: Add one mana of any color to your mana pool.

{3}

Artifact

Darksteel Ingot is indestructible. (Effects that say "destroy" don't destroy it.)

{T}: Add one mana of any color to your mana pool.

Hypersonic DragonHypersonic Dragon

{3}{U}{R}

Creature — Dragon

Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

4/4

{3}{U}{R}

Creature — Dragon

Flying, haste

You may cast sorcery cards as though they had flash. (You may cast them any time you could cast an instant.)

4/4

Ink-Treader NephilimInk-Treader Nephilim

{R}{G}{W}{U}

Creature — Nephilim

Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

3/3

{R}{G}{W}{U}

Creature — Nephilim

Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

3/3

Lovisa ColdeyesLovisa Coldeyes

{3}{R}{R}

Legendary Creature — Human Barbarian

Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.

3/3

{3}{R}{R}

Legendary Creature — Human

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

3/3

Vanish into MemoryVanish into Memory

{2}{W}{U}

Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness.

{2}{W}{U}

Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

New Cards

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Adaptive Snapjaw

{4}{G}

Creature — Lizard Beast

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

6/2

Aerial Maneuver

{1}{W}

Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

AEtherize

{3}{U}

Instant

Return all attacking creatures to their owner's hand.

Agoraphobia

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets -5/-0.

{2}{U}: Return Agoraphobia to its owner's hand.

Alms Beast

{2}{W}{B}

Creature — Beast

Creatures blocking or blocked by Alms Beast have lifelink.

6/6

Alpha Authority

{1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Angelic Edict

{4}{W}

Sorcery

Exile target creature or enchantment.

Angelic Skirmisher

{4}{W}{W}

Creature — Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

4/4

Armored Transport

{3}

Artifact Creature — Construct

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

2/1

Arrows of Justice

{2}{(r/w)}

Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Assemble the Legion

{3}{R}{W}

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

Aurelia's Fury

{X}{R}{W}

Instant

Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4

Balustrade Spy

{3}{B}

Creature — Vampire Rogue

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

2/3

Bane Alley Broker

{1}{U}{B}

Creature — Human Rogue

{T}: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with Bane Alley Broker.

{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.

0/3

Basilica Guards

{2}{W}

Creature — Human Soldier

Defender

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

1/4

Basilica Screecher

{1}{B}

Creature — Bat

Flying

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

1/2

Biomass Mutation

{X}{(g/u)}{(g/u)}

Instant

Creatures you control become X/X until end of turn.

Bioshift

{(g/u)}

Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

Biovisionary

{1}{G}{U}

Creature — Human Wizard

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

2/3

Blind Obedience

{1}{W}

Enchantment

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

Bomber Corps

{1}{R}

Creature — Human Soldier

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.

1/2

Borborygmos Enraged

{4}{R}{R}{G}{G}

Legendary Creature — Cyclops

Trample

Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.

7/6

Boros Charm

{R}{W}

Instant

Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.

Boros Elite

{W}

Creature — Human Soldier

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

1/1

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W} to your mana pool.

Boros Keyrune

{3}

Artifact

{T}: Add {R} or {W} to your mana pool.

{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Boros Reckoner

{(r/w)}{(r/w)}{(r/w)}

Creature — Minotaur Wizard

Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.

{(r/w)}: Boros Reckoner gains first strike until end of turn.

3/3

Burning-Tree Emissary

{(r/g)}{(r/g)}

Creature — Human Shaman

When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool.

2/2

Burst of Strength

{G}

Instant

Put a +1/+1 counter on target creature and untap it.

Call of the Nightwing

{2}{U}{B}

Sorcery

Put a 1/1 blue and black Horror creature token with flying onto the battlefield.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Cartel Aristocrat

{W}{B}

Creature — Human Advisor

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

2/2

Clan Defiance

{X}{R}{G}

Sorcery

Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.

Clinging Anemones

{3}{U}

Creature — Jellyfish

Defender

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1/4

Cloudfin Raptor

{U}

Creature — Bird Mutant

Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/1

Coerced Confession

{4}{(u/b)}

Sorcery

Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.

Consuming Aberration

{3}{U}{B}

Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

*/*

Corpse Blockade

{2}{B}

Creature — Zombie

Defender

Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.

1/4

Court Street Denizen

{2}{W}

Creature — Human Soldier

Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.

2/2

Crackling Perimeter

{1}{R}

Enchantment

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

Crocanura

{2}{G}

Creature — Crocodile Frog

Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1/3

Crowned Ceratok

{3}{G}

Creature — Rhino

Trample

Each creature you control with a +1/+1 counter on it has trample.

4/3

Crypt Ghast

{3}{B}

Creature — Spirit

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).

2/2

Daring Skyjek

{1}{W}

Creature — Human Knight

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

3/1

Deathcult Rogue

{1}{(u/b)}{(u/b)}

Creature — Human Rogue

Deathcult Rogue can't be blocked except by Rogues.

2/2

Deathpact Angel

{3}{W}{B}{B}

Creature — Angel

Flying

When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

5/5

Death's Approach

{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

Debtor's Pulpit

{4}{W}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Tap target creature."

Devour Flesh

{1}{B}

Instant

Target player sacrifices a creature, then gains life equal to that creature's toughness.

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.

5/5

Dimir Charm

{U}{B}

Instant

Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B} to your mana pool.

Dimir Keyrune

{3}

Artifact

{T}: Add {U} or {B} to your mana pool.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn.

Dinrova Horror

{4}{U}{B}

Creature — Horror

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

4/4

Disciple of the Old Ways

{1}{G}

Creature — Human Warrior

{R}: Disciple of the Old Ways gains first strike until end of turn.

2/2

Domri Rade

{1}{R}{G}

Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

3 loyalty

Drakewing Krasis

{1}{G}{U}

Creature — Lizard Drake

Flying, trample

3/1

Duskmantle Guildmage

{U}{B}

Creature — Human Wizard

{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

{2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard.

2/2

Duskmantle Seer

{2}{U}{B}

Creature — Vampire Wizard

Flying

At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

4/4

Dutiful Thrull

{W}

Creature — Thrull

{B}: Regenerate Dutiful Thrull.

1/1

Dying Wish

{1}{B}

Enchantment — Aura

Enchant creature you control

When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Elusive Krasis

{1}{G}{U}

Creature — Fish Mutant

Elusive Krasis is unblockable.

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/4

Enter the Infinite

{8}{U}{U}{U}{U}

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Executioner's Swing

{W}{B}

Instant

Target creature that dealt damage this turn gets -5/-5 until end of turn.

Experiment One

{G}

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

1/1

Fathom Mage

{2}{G}{U}

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

1/1

Firefist Striker

{1}{R}

Creature — Human Soldier

Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.

2/1

Firemane Avenger

{2}{R}{W}

Creature — Angel

Flying

Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.

3/3

Five-Alarm Fire

{1}{R}{R}

Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.

Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.

Forced Adaptation

{G}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Fortress Cyclops

{3}{R}{W}

Creature — Cyclops Soldier

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.

Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

3/3

Foundry Champion

{4}{R}{W}

Creature — Elemental Soldier

When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.

{R}: Foundry Champion gets +1/+0 until end of turn.

{W}: Foundry Champion gets +0/+1 until end of turn.

4/4

Foundry Street Denizen

{R}

Creature — Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

1/1

Frilled Oculus

{1}{U}

Creature — Homunculus

{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.

1/3

Frontline Medic

{2}{W}

Creature — Human Cleric

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.

3/3

Furious Resistance

{R}

Instant

Target blocking creature gets +3/+0 and gains first strike until end of turn.

Gateway Shade

{2}{B}

Creature — Shade

{B}: Gateway Shade gets +1/+1 until end of turn.

Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

1/1

Ghor-Clan Rampager

{2}{R}{G}

Creature — Beast

Trample

Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

4/4

Giant Adephage

{5}{G}{G}

Creature — Insect

Trample

Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage.

7/7

Gideon, Champion of Justice

{2}{W}{W}

Planeswalker — Gideon

+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-15: Exile all other permanents.

4 loyalty

Gift of Orzhova

{1}{(w/b)}{(w/b)}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.

Glaring Spotlight

{1}

Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.

Greenside Watcher

{1}{G}

Creature — Elf Druid

{T}: Untap target Gate.

2/1

Gridlock

{X}{U}

Instant

Tap X target nonland permanents.

Grisly Spectacle

{2}{B}{B}

Instant

Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.

Ground Assault

{R}{G}

Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

Gruul Charm

{R}{G}

Instant

Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.

Gruul Guildgate

Land — Gate

Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G} to your mana pool.

Gruul Keyrune

{3}

Artifact

{T}: Add {R} or {G} to your mana pool.

{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Gruul Ragebeast

{5}{R}{G}

Creature — Beast

Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.

6/6

Guardian of the Gateless

{4}{W}

Creature — Angel

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

3/3

Guildscorn Ward

{W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from multicolored.

Gutter Skulk

{1}{B}

Creature — Zombie Rat

2/2

Gyre Sage

{1}{G}

Creature — Elf Druid

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage.

1/2

Hands of Binding

{1}{U}

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Hellkite Tyrant

{4}{R}{R}

Creature — Dragon

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5

Hellraiser Goblin

{2}{R}

Creature — Goblin Berserker

Creatures you control have haste and attack each combat if able.

2/2

High Priest of Penance

{W}{B}

Creature — Human Cleric

Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

1/1

Hindervines

{2}{G}

Instant

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

Hold the Gates

{2}{W}

Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Holy Mantle

{2}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from creatures.

Homing Lightning

{2}{R}{R}

Instant

Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.

Horror of the Dim

{4}{B}

Creature — Horror

{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

3/4

Hydroform

{G}{U}

Instant

Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.

Illness in the Ranks

{B}

Enchantment

Creature tokens get -1/-1.

Illusionist's Bracers

{2}

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip {3}

Immortal Servitude

{X}{(w/b)}{(w/b)}{(w/b)}

Sorcery

Return each creature card with converted mana cost X from your graveyard to the battlefield.

Incursion Specialist

{1}{U}

Creature — Human Wizard

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn.

1/3

Ivy Lane Denizen

{3}{G}

Creature — Elf Warrior

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

2/3

Keymaster Rogue

{3}{U}

Creature — Human Rogue

Keymaster Rogue is unblockable.

When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.

3/2

Killing Glare

{X}{B}

Instant

Destroy target creature with power X or less.

Kingpin's Pet

{1}{W}{B}

Creature — Thrull

Flying

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

2/2

Knight of Obligation

{3}{W}

Creature — Human Knight

Vigilance

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

2/4

Knight Watch

{4}{W}

Sorcery

Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.

Last Thoughts

{3}{U}

Sorcery

Draw a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Lazav, Dimir Mastermind

{U}{U}{B}{B}

Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.

3/3

Legion Loyalist

{R}

Creature — Goblin Soldier

Haste

Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

1/1

Leyline Phantom

{4}{U}

Creature — Illusion

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

5/5

Lord of the Void

{4}{B}{B}{B}

Creature — Demon

Flying

Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

7/7

Luminate Primordial

{5}{W}{W}

Creature — Avatar

Vigilance

When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

4/7

Madcap Skills

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.

Mark for Death

{3}{R}

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Martial Glory

{R}{W}

Instant

Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.

Massive Raid

{1}{R}{R}

Instant

Massive Raid deals damage to target creature or player equal to the number of creatures you control.

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

2/4

Mental Vapors

{3}{B}

Sorcery

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Merciless Eviction

{4}{W}{B}

Sorcery

Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.

Merfolk of the Depths

{4}{(g/u)}{(g/u)}

Creature — Merfolk Soldier

Flash (You may cast this spell any time you could cast an instant.)

4/2

Metropolis Sprite

{1}{U}

Creature — Faerie Rogue

Flying

{U}: Metropolis Sprite gets +1/-1 until end of turn.

1/2

Midnight Recovery

{3}{B}

Sorcery

Return target creature card from your graveyard to your hand.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Millennial Gargoyle

{4}

Artifact Creature — Gargoyle

Flying

2/2

Miming Slime

{2}{G}

Sorcery

Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.

Mindeye Drake

{4}{U}

Creature — Drake

Flying

When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard.

2/5

Mind Grind

{X}{U}{B}

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.

Molten Primordial

{5}{R}{R}

Creature — Avatar

Haste

When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

6/4

Mortus Strider

{1}{U}{B}

Creature — Skeleton

When Mortus Strider dies, return it to its owner's hand.

1/1

Mugging

{R}

Sorcery

Mugging deals 2 damage to target creature. That creature can't block this turn.

Murder Investigation

{1}{W}

Enchantment — Aura

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

Mystic Genesis

{2}{G}{U}{U}

Instant

Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.

Nav Squad Commandos

{4}{W}

Creature — Human Soldier

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

3/5

Nightveil Specter

{(u/b)}{(u/b)}{(u/b)}

Creature — Specter

Flying

Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.

You may play cards exiled with Nightveil Specter.

2/3

Nimbus Swimmer

{X}{G}{U}

Creature — Leviathan

Flying

Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

0/0

Obzedat, Ghost Council

{1}{W}{W}{B}{B}

Legendary Creature — Spirit Advisor

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

5/5

Ogre Slumlord

{3}{B}{B}

Creature — Ogre Rogue

Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.

Rats you control have deathtouch.

3/3

One Thousand Lashes

{2}{W}{B}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Ooze Flux

{3}{G}

Enchantment

{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.

Ordruun Veteran

{2}{R}{W}

Creature — Minotaur Soldier

Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

3/1

Orzhov Charm

{W}{B}

Instant

Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B} to your mana pool.

Orzhov Keyrune

{3}

Artifact

{T}: Add {W} or {B} to your mana pool.

{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

Paranoid Delusions

{U}{B}

Sorcery

Target player puts the top three cards of his or her library into his or her graveyard.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Pit Fight

{1}{(r/g)}

Instant

Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

Predator's Rapport

{2}{G}

Instant

Choose target creature you control. You gain life equal to that creature's power plus its toughness.

Primal Visitation

{3}{R}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has haste.

Prime Speaker Zegana

{2}{G}{G}{U}{U}

Legendary Creature — Merfolk Wizard

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

1/1

Psychic Strike

{1}{U}{B}

Instant

Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

Purge the Profane

{2}{W}{B}

Sorcery

Target opponent discards two cards and you gain 2 life.

Rapid Hybridization

{U}

Instant

Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.

Razortip Whip

{2}

Artifact

{1}, {T}: Razortip Whip deals 1 damage to target opponent.

Realmwright

{U}

Creature — Vedalken Wizard

As Realmwright enters the battlefield, choose a basic land type.

Lands you control are the chosen type in addition to their other types.

1/1

Riot Gear

{2}

Artifact — Equipment

Equipped creature gets +1/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Ripscale Predator

{4}{R}{R}

Creature — Lizard

Ripscale Predator can't be blocked except by two or more creatures.

6/5

Rubblebelt Raiders

{1}{(r/g)}{(r/g)}{(r/g)}

Creature — Human Warrior

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

3/3

Rubblehulk

{4}{R}{G}

Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

*/*

Ruination Wurm

{4}{R}{G}

Creature — Wurm

7/6

Rust Scarab

{4}{G}

Creature — Insect

Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.

4/5

Sage's Row Denizen

{2}{U}

Creature — Vedalken Wizard

Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.

2/3

Sapphire Drake

{5}{U}

Creature — Drake

Flying

Each creature you control with a +1/+1 counter on it has flying.

4/4

Scab-Clan Charger

{3}{G}

Creature — Centaur Warrior

Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

2/4

Scatter Arc

{3}{U}

Instant

Counter target noncreature spell.

Draw a card.

Scorchwalker

{3}{R}

Creature — Elemental

Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

5/1

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

Intimidate

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

5/4

Serene Remembrance

{G}

Sorcery

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

Shadow Alley Denizen

{B}

Creature — Vampire Rogue

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1/1

Shadow Slice

{4}{B}

Sorcery

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Shambleshark

{G}{U}

Creature — Fish Crab

Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2/1

Shattering Blow

{1}{(r/w)}

Instant

Exile target artifact.

Shielded Passage

{W}

Instant

Prevent all damage that would be dealt to target creature this turn.

Signal the Clans

{R}{G}

Instant

Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

Simic Charm

{G}{U}

Instant

Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand.

Simic Fluxmage

{2}{U}

Creature — Merfolk Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.

1/2

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U} to your mana pool.

Simic Keyrune

{3}

Artifact

{T}: Add {G} or {U} to your mana pool.

{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Simic Manipulator

{1}{U}{U}

Creature — Mutant Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

0/1

Skarrg Goliath

{6}{G}{G}

Creature — Beast

Trample

Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

9/9

Skarrg Guildmage

{R}{G}

Creature — Human Shaman

{R}{G}: Creatures you control gain trample until end of turn.

{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

2/2

Skinbrand Goblin

{1}{R}

Creature — Goblin Warrior

Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

2/1

Skullcrack

{1}{R}

Instant

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.

Skyblinder Staff

{1}

Artifact — Equipment

Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Skygames

{1}{U}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."

Slate Street Ruffian

{2}{B}

Creature — Human Warrior

Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

2/2

Slaughterhorn

{2}{G}

Creature — Beast

Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

3/2

Smog Elemental

{4}{B}{B}

Creature — Elemental

Flying

Creatures with flying your opponents control get -1/-1.

3/3

Soul Ransom

{2}{U}{B}

Enchantment — Aura

Enchant creature

You control enchanted creature.

Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.

Spark Trooper

{1}{R}{R}{W}

Creature — Elemental Soldier

Trample, lifelink, haste

At the beginning of the end step, sacrifice Spark Trooper.

6/1

Spell Rupture

{1}{U}

Instant

Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.

Spire Tracer

{G}

Creature — Elf Scout

Spire Tracer can't be blocked except by creatures with flying or reach.

1/1

Stolen Identity

{4}{U}{U}

Sorcery

Put a token onto the battlefield that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Structural Collapse

{5}{R}

Sorcery

Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.

Sunhome Guildmage

{R}{W}

Creature — Human Wizard

{1}{R}{W}: Creatures you control get +1/+0 until end of turn.

{2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.

2/2

Sylvan Primordial

{5}{G}{G}

Creature — Avatar

Reach

When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

6/8

Syndicate Enforcer

{3}{B}

Creature — Human Rogue

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

3/2

Syndic of Tithes

{1}{W}

Creature — Human Cleric

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

2/2

Thespian's Stage

Land

{T}: Add {1} to your mana pool.

{2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.

Thrull Parasite

{B}

Creature — Thrull

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

{T}, Pay 2 life: Remove a counter from target nonland permanent.

1/1

Tin Street Market

{4}{R}

Enchantment — Aura

Enchant land

Enchanted land has "{T}, Discard a card: Draw a card."

Totally Lost

{4}{U}

Instant

Put target nonland permanent on top of its owner's library.

Tower Defense

{1}{G}

Instant

Creatures you control get +0/+5 and gain reach until end of turn.

Towering Thunderfist

{4}{R}

Creature — Giant Soldier

{W}: Towering Thunderfist gains vigilance until end of turn.

4/4

Treasury Thrull

{4}{W}{B}

Creature — Thrull

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

4/4

Truefire Paladin

{R}{W}

Creature — Human Knight

Vigilance

{R}{W}: Truefire Paladin gets +2/+0 until end of turn.

{R}{W}: Truefire Paladin gains first strike until end of turn.

2/2

Undercity Informer

{2}{B}

Creature — Human Rogue

{1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

2/3

Undercity Plague

{4}{B}{B}

Sorcery

Target player loses 1 life, discards a card, then sacrifices a permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Unexpected Results

{2}{G}{U}

Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

Urban Evolution

{3}{G}{U}

Sorcery

Draw three cards. You may play an additional land this turn.

Urbis Protector

{4}{W}{W}

Creature — Human Cleric

When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.

1/1

Verdant Haven

{2}{G}

Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Viashino Shanktail

{3}{R}

Creature — Viashino Warrior

First strike

Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

3/1

Vizkopa Confessor

{3}{W}{B}

Creature — Human Cleric

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.

1/3

Vizkopa Guildmage

{W}{B}

Creature — Human Wizard

{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.

2/2

Voidwalk

{3}{U}

Sorcery

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Warmind Infantry

{2}{R}

Creature — Elemental Soldier

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

2/3

Wasteland Viper

{G}

Creature — Snake

Deathtouch

Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

1/2

Way of the Thief

{3}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature is unblockable as long as you control a Gate.

Whispering Madness

{2}{U}{B}

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Wight of Precinct Six

{1}{B}

Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

1/1

Wildwood Rebirth

{1}{G}

Instant

Return target creature card from your graveyard to your hand.

Wojek Halberdiers

{R}{W}

Creature — Human Soldier

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

3/2

Wrecking Ogre

{4}{R}

Creature — Ogre Warrior

Double strike

Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

3/3

Zameck Guildmage

{G}{U}

Creature — Elf Wizard

{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

2/2

Zarichi Tiger

{3}{W}

Creature — Cat

{1}{W}, {T}: You gain 2 life.

2/3

Zhur-Taa Swine

{3}{R}{G}

Creature — Boar

Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

5/4