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Magic Oracle Changes

Scars of Mirrodin to Mirrodin Besieged

"Bottom of your library in any order"

Scars of MirrodinMirrodin Besieged
Enlistment OfficerEnlistment Officer

{3}{W}

Creature — Human Soldier

First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.

2/3

{3}{W}

Creature — Human Soldier

First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/3

Flash of InsightFlash of Insight

{X}{1}{U}

Instant

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.

Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)

{X}{1}{U}

Instant

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)

ImpulseImpulse

{1}{U}

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.

{1}{U}

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Kavu HowlerKavu Howler

{4}{G}{G}

Creature — Kavu

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.

4/5

{4}{G}{G}

Creature — Kavu

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

4/5

Prophetic BoltProphetic Bolt

{3}{U}{R}

Instant

Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.

{3}{U}{R}

Instant

Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Sylvan MessengerSylvan Messenger

{3}{G}

Creature — Elf

Trample

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.

2/2

{3}{G}

Creature — Elf

Trample

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

Tidal CourierTidal Courier

{3}{U}

Creature — Merfolk

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library.

{3}{U}: Tidal Courier gains flying until end of turn.

1/2

{3}{U}

Creature — Merfolk

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

{3}{U}: Tidal Courier gains flying until end of turn.

1/2

"Converted mana cost 6 or greater"

Scars of MirrodinMirrodin Besieged
Dragon BreathDragon Breath

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has haste.

{R}: Enchanted creature gets +1/+0 until end of turn.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has haste.

{R}: Enchanted creature gets +1/+0 until end of turn.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Dragon FangsDragon Fangs

{1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

{1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

Dragon ScalesDragon Scales

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

Dragon ShadowDragon Shadow

{1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

{1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

Dragon WingsDragon Wings

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.

Fierce EmpathFierce Empath

{2}{G}

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.

1/1

{2}{G}

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

1/1

Krosan DroverKrosan Drover

{3}{G}

Creature — Elf

Creature spells you cast with converted mana cost 6 or more cost {2} less to cast.

2/2

{3}{G}

Creature — Elf

Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast.

2/2

KurgadonKurgadon

{4}{G}

Creature — Beast

Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.

3/3

{4}{G}

Creature — Beast

Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon.

3/3

"Counters removed this way"

Scars of MirrodinMirrodin Besieged
Coalition RelicCoalition Relic

{3}

Artifact

{T}: Add one mana of any color to your mana pool.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

{3}

Artifact

{T}: Add one mana of any color to your mana pool.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.

HankyuHankyu

{1}

Artifact — Equipment

Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

{1}

Artifact — Equipment

Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Molten HydraMolten Hydra

{1}{R}

Creature — Hydra

{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.

{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of counters removed this way.

1/1

{1}{R}

Creature — Hydra

{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.

{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way.

1/1

"If you don't, sacrifice"

Scars of MirrodinMirrodin Besieged
Gargantuan GorillaGargantuan Gorilla

{4}{G}{G}{G}

Creature — Ape

At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn.

{T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

7/7

{4}{G}{G}{G}

Creature — Ape

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.

{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

7/7

Lim-Dul's PaladinLim-Dul's Paladin

{2}{B}{R}

Creature — Human Knight

Trample

At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card.

Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.

Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

0/3

{2}{B}{R}

Creature — Human Knight

Trample

At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card.

Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.

Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.

0/3

MagmasaurMagmasaur

{3}{R}{R}

Creature — Elemental Lizard

Magmasaur enters the battlefield with five +1/+1 counters on it.

At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

0/0

{3}{R}{R}

Creature — Elemental Lizard

Magmasaur enters the battlefield with five +1/+1 counters on it.

At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

0/0

"Nonartifact, nonblack"

Scars of MirrodinMirrodin Besieged
Feast or FamineFeast or Famine

{3}{B}

Instant

Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.

{3}{B}

Instant

Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.

Ritual of the MachineRitual of the Machine

{2}{B}{B}

Sorcery

As an additional cost to cast Ritual of the Machine, sacrifice a creature.

Gain control of target nonblack, nonartifact creature.

{2}{B}{B}

Sorcery

As an additional cost to cast Ritual of the Machine, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

"Rather than pay CARDNAME's mana cost"

Scars of MirrodinMirrodin Besieged
InvigorateInvigorate

{2}{G}

Instant

If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost.

Target creature gets +4/+4 until end of turn.

{2}{G}

Instant

If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Reverent SilenceReverent Silence

{3}{G}

Sorcery

If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost.

Destroy all enchantments.

{3}{G}

Sorcery

If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Skyshroud CutterSkyshroud Cutter

{3}{G}

Creature — Beast

If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost.

2/2

{3}{G}

Creature — Beast

If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.

2/2

"That player"

Scars of MirrodinMirrodin Besieged
Sokenzan RenegadeSokenzan Renegade

{2}{R}

Creature — Ogre Samurai Mercenary

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade.

3/3

{2}{R}

Creature — Ogre Samurai Mercenary

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

3/3

Thoughtbound PrimocThoughtbound Primoc

{2}{R}

Creature — Bird Beast

Flying

At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc.

2/3

{2}{R}

Creature — Bird Beast

Flying

At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.

2/3

Subject-verb agreement

Scars of MirrodinMirrodin Besieged
Cabal ConditioningCabal Conditioning

{6}{B}

Sorcery

Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control.

{6}{B}

Sorcery

Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.

Reward the FaithfulReward the Faithful

{W}

Instant

Any number of target players each gains life equal to the highest converted mana cost among permanents you control.

{W}

Instant

Any number of target players each gain life equal to the highest converted mana cost among permanents you control.

Tide of WarTide of War

{4}{R}{R}

Enchantment

Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

{4}{R}{R}

Enchantment

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

General

Scars of MirrodinMirrodin Besieged
Basalt MonolithBasalt Monolith

{3}

Artifact

Basalt Monolith doesn't untap during your untap step.

{T}: Add {3} to your mana pool.{3}: Untap Basalt Monolith.

{3}

Artifact

Basalt Monolith doesn't untap during your untap step.

{T}: Add {3} to your mana pool.

{3}: Untap Basalt Monolith.

Bramble ElementalBramble Elemental

{3}{G}{G}

Creature — Elemental

Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.

4/4

{3}{G}{G}

Creature — Elemental

Whenever an Aura becomes attached to Bramble Elemental or enters the battlefield attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.

4/4

DegavolverDegavolver

{1}{W}

Creature — Volver

Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)

If Degavolver was kicked with its {1}{B} kicker, Degavolver enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."

If Degavolver was kicked with its {R} kicker, Degavolver enters the battlefield with a +1/+1 counter on it and with first strike.

1/1

{1}{W}

Creature — Volver

Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)

If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."

If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.

1/1

Discordant SpiritDiscordant Spirit

{2}{B}{R}

Creature — Spirit

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.

At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit.

2/2

{2}{B}{R}

Creature — Spirit

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.

At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

2/2

Elixir of ImmortalityElixir of Immortality

{1}

Artifact

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.

{1}

Artifact

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Elspeth TirelElspeth Tirel

{3}{W}{W}

Planeswalker — Elspeth

+2: You gain 1 life for each creature you control.

-2: Put three 1/1 white Soldier creature tokens onto the battlefield.

-5: Destroy all other permanents except

for lands and tokens.

4 loyalty

{3}{W}{W}

Planeswalker — Elspeth

+2: You gain 1 life for each creature you control.

-2: Put three 1/1 white Soldier creature tokens onto the battlefield.

-5: Destroy all other permanents except for lands and tokens.

4 loyalty

Ersatz GnomesErsatz Gnomes

{3}

Artifact Creature — Gnome

{T}: Target spell is colorless.

{T}: Target permanent becomes colorless until end of turn.

1/1

{3}

Artifact Creature — Gnome

{T}: Target spell becomes colorless.

{T}: Target permanent becomes colorless until end of turn.

1/1

Greater WerewolfGreater Werewolf

{4}{B}

Creature — Human Wolf

At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf.

2/4

{4}{B}

Creature — Human Wolf

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

2/4

ImprisonImprison

{B}

Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't pay {1}, destroy Imprison.

{B}

Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.

Last-Ditch EffortLast-Ditch Effort

{R}

Instant

Sacrifice any number of creatures. Last-Ditch Effort deals damage to target creature or player equal to the number of creatures sacrificed this way.

{R}

Instant

Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player.

Leonin SkyhunterLeonin Skyhunter

{W}{W}

Creature — Cat Knight

Flying (This creature can't be blocked except by creatures with flying or reach.)

2/2

{W}{W}

Creature — Cat Knight

Flying

2/2

Phyrexian GremlinsPhyrexian Gremlins

{2}{B}

Creature — Ouphe

You may choose not to untap Phyrexian Gremlins during your untap step.

{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.

1/1

{2}{B}

Creature — Gremlin

You may choose not to untap Phyrexian Gremlins during your untap step.

{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.

1/1

Platinum EmperionPlatinum Emperion

{8}

Artifact Creature — Colossus

Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)

8/8

{8}

Artifact Creature — Golem

Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)

8/8

Pyre ZombiePyre Zombie

{1}{B}{R}

Creature — Zombie

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand.

{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.

2/1

{1}{B}{R}

Creature — Zombie

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.

{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.

2/1

Rise from the GraveRise from the Grave

{4}{B}

Sorcery

Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

{4}{B}

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

SkullclampSkullclamp

{1}

Artifact — Equipment

Equipped creature gets +1/-1.

When equipped creature is put into a graveyard, draw two cards.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

{1}

Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature is put into a graveyard, draw two cards.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Transmute ArtifactTransmute Artifact

{U}{U}

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. It it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

{U}{U}

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

Venarian GoldVenarian Gold

{X}{U}{U}

Enchantment — Aura

Enchant creature

Venarian Gold enters the battlefield with X sleep counters on it.

When Venarian Gold enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold.

{X}{U}{U}

Enchantment — Aura

Enchant creature

When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

New Cards

Scars of MirrodinMirrodin Besieged
Accorder Paladin

{1}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

3/1

Ardent Recruit

{W}

Creature — Human Soldier

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

1/1

Banishment Decree

{3}{W}{W}

Instant

Put target artifact, creature, or enchantment on top of its owner's library.

Black Sun's Zenith

{X}{B}{B}

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Bladed Sentinel

{4}

Artifact Creature — Construct

{W}: Bladed Sentinel gains vigilance until end of turn.

2/4

Blightsteel Colossus

{12}

Artifact Creature — Golem

Trample, infect

Blightsteel Colossus is indestructible.

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

11/11

Blightwidow

{3}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2/4

Blisterstick Shaman

{2}{R}

Creature — Goblin Shaman

When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.

2/1

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Bonehoard

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip {2}

Brass Squire

{3}

Artifact Creature — Myr

{T}: Attach target Equipment you control to target creature you control.

1/3

Burn the Impure

{1}{R}

Instant

Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.

Caustic Hound

{5}{B}

Creature — Hound

When Caustic Hound is put into a graveyard from the battlefield, each player loses 4 life.

4/4

Choking Fumes

{2}{W}

Instant

Put a -1/-1 counter on each attacking creature.

Concussive Bolt

{3}{R}{R}

Sorcery

Concussive Bolt deals 4 damage to target player.

Metalcraft — If you control three or more artifacts, creatures that player controls can't block this turn.

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

4/6

Contested War Zone

Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

{T}: Add {1} to your mana pool.

{1}, {T}: Attacking creatures get +1/+0 until end of turn.

Copper Carapace

{1}

Artifact — Equipment

Equipped creature gets +2/+2 and can't block.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Core Prowler

{4}

Artifact Creature — Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Core Prowler is put into a graveyard from the battlefield, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

2/2

Corrupted Conscience

{3}{U}{U}

Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Creeping Corrosion

{2}{G}{G}

Sorcery

Destroy all artifacts.

Crush

{R}

Instant

Destroy target noncreature artifact.

Cryptoplasm

{1}{U}{U}

Creature — Shapeshifter

At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.

2/2

Darksteel Plate

{3}

Artifact — Equipment

Darksteel Plate is indestructible.

Equipped creature is indestructible.

Equip {2}

Decimator Web

{4}

Artifact

{4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.

Distant Memories

{2}{U}{U}

Sorcery

Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

Dross Ripper

{4}

Artifact Creature — Hound

{2}{B}: Dross Ripper gets +1/+1 until end of turn.

3/3

Fangren Marauder

{5}{G}

Creature — Beast

Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.

5/5

Flayer Husk

{1}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Flensermite

{1}{B}

Creature — Gremlin

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1/1

Flesh-Eater Imp

{3}{B}

Creature — Imp

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.

2/2

Frantic Salvage

{3}{W}

Instant

Put any number of target artifact cards from your graveyard on top of your library.

Draw a card.

Fuel for the Cause

{2}{U}{U}

Instant

Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Galvanoth

{3}{R}{R}

Creature — Beast

At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.

3/3

Glissa's Courier

{1}{G}{G}

Creature — Horror

Mountainwalk

2/3

Glissa, the Traitor

{B}{G}{G}

Legendary Creature — Zombie Elf

First strike, deathtouch

Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may return target artifact card from your graveyard to your hand.

3/3

Gnathosaur

{4}{R}{R}

Creature — Lizard

Sacrifice an artifact: Gnathosaur gains trample until end of turn.

5/4

Goblin Wardriver

{R}{R}

Creature — Goblin Warrior

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

2/2

Go for the Throat

{1}{B}

Instant

Destroy target nonartifact creature.

Gore Vassal

{2}{W}

Creature — Hound

Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.

2/1

Green Sun's Zenith

{X}{G}

Sorcery

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Gruesome Encore

{2}{B}

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Gust-Skimmer

{2}

Artifact Creature — Insect

{U}: Gust-Skimmer gains flying until end of turn.

2/1

Hellkite Igniter

{5}{R}{R}

Creature — Dragon

Flying, haste

{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.

5/5

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.

3/4

Hero of Oxid Ridge

{2}{R}{R}

Creature — Human Knight

Haste

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.

4/2

Hexplate Golem

{7}

Artifact Creature — Golem

5/7

Horrifying Revelation

{B}

Sorcery

Target player discards a card, then puts the top card of his or her library into his or her graveyard.

Ichor Wellspring

{2}

Artifact

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

Inkmoth Nexus

Land

{T}: Add {1} to your mana pool.

{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Into the Core

{2}{R}{R}

Instant

Exile two target artifacts.

Kemba's Legion

{5}{W}{W}

Creature — Cat Soldier

Vigilance

Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion.

4/6

Knowledge Pool

{6}

Artifact

Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.

Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.

Koth's Courier

{1}{R}{R}

Creature — Human Rogue

Forestwalk

2/3

Kuldotha Flamefiend

{4}{R}{R}

Creature — Elemental

When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players.

4/4

Kuldotha Ringleader

{4}{R}

Creature — Giant Berserker

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Kuldotha Ringleader attacks each turn if able.

4/4

Lead the Stampede

{2}{G}

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Leonin Relic-Warder

{W}{W}

Creature — Cat Cleric

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.

When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/2

Loxodon Partisan

{4}{W}

Creature — Elephant Soldier

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

3/4

Lumengrid Gargoyle

{6}

Artifact Creature — Gargoyle

Flying

4/4

Magnetic Mine

{4}

Artifact

Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.

Massacre Wurm

{3}{B}{B}{B}

Creature — Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.

6/5

Master's Call

{2}{W}

Instant

Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.

Melira's Keepers

{4}{G}

Creature — Human Warrior

Melira's Keepers can't have counters placed on it.

4/4

Metallic Mastery

{2}{R}

Sorcery

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

Mirran Crusader

{1}{W}{W}

Creature — Human Knight

Double strike, protection from black and from green

2/2

Mirran Mettle

{G}

Instant

Target creature gets +2/+2 until end of turn.

Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.

Mirran Spy

{2}{U}

Creature — Drone

Flying

Whenever you cast an artifact spell, you may untap target creature.

1/3

Mirrorworks

{5}

Artifact

Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.

Mitotic Manipulation

{1}{U}{U}

Sorcery

Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.

Morbid Plunder

{1}{B}{B}

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Mortarpod

{2}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Equip {2}

Myr Sire

{2}

Artifact Creature — Myr

When Myr Sire is put into a graveyard from the battlefield, put a 1/1 colorless Myr artifact creature token onto the battlefield.

1/1

Myr Turbine

{5}

Artifact

{T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.

Myr Welder

{3}

Artifact Creature — Myr

Imprint — {T}: Exile target artifact card from a graveyard.

Myr Welder has all activated abilities of all cards exiled with it.

1/4

Nested Ghoul

{3}{B}{B}

Creature — Zombie Warrior

Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield.

4/2

Neurok Commando

{1}{U}{U}

Creature — Human Rogue

Shroud

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

2/1

Oculus

{1}{U}

Creature — Homunculus

When Oculus is put into a graveyard from the battlefield, you may draw a card.

1/1

Ogre Resister

{2}{R}{R}

Creature — Ogre

4/3

Peace Strider

{4}

Artifact Creature — Construct

When Peace Strider enters the battlefield, you gain 3 life.

3/3

Phyresis

{1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Phyrexian Crusader

{1}{B}{B}

Creature — Zombie Knight

First strike, protection from red and from white

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2/2

Phyrexian Digester

{3}

Artifact Creature — Construct

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2/1

Phyrexian Hydra

{3}{G}{G}

Creature — Hydra

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.

7/7

Phyrexian Juggernaut

{6}

Artifact Creature — Juggernaut

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Phyrexian Juggernaut attacks each turn if able.

5/5

Phyrexian Rebirth

{4}{W}{W}

Sorcery

Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.

Phyrexian Revoker

{2}

Artifact Creature — Horror

As Phyrexian Revoker enters the battlefield, name a nonland card.

Activated abilities of sources with the chosen name can't be activated.

2/1

Phyrexian Vatmother

{2}{B}{B}

Creature — Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

At the beginning of your upkeep, you get a poison counter.

4/5

Pierce Strider

{4}

Artifact Creature — Construct

When Pierce Strider enters the battlefield, target opponent loses 3 life.

3/3

Piston Sledge

{3}

Artifact — Equipment

When Piston Sledge enters the battlefield, attach it to target creature you control.

Equipped creature gets +3/+1.

Equip—Sacrifice an artifact.

Pistus Strike

{2}{G}

Instant

Destroy target creature with flying. Its controller gets a poison counter.

Plaguemaw Beast

{3}{G}{G}

Creature — Beast

{T}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

4/3

Plague Myr

{2}

Artifact Creature — Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{T}: Add {1} to your mana pool.

1/1

Praetor's Counsel

{5}{G}{G}{G}

Sorcery

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

Priests of Norn

{2}{W}

Creature — Cleric

Vigilance

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

1/4

Psychosis Crawler

{5}

Artifact Creature — Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

*/*

Quicksilver Geyser

{4}{U}

Instant

Return up to two target nonland permanents to their owners' hands.

Quilled Slagwurm

{4}{G}{G}{G}

Creature — Wurm

8/8

Rally the Forces

{2}{R}

Instant

Attacking creatures get +1/+0 and gain first strike until end of turn.

Razorfield Rhino

{6}

Artifact Creature — Rhino

Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.

4/4

Red Sun's Zenith

{X}{R}

Sorcery

Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Rot Wolf

{2}{G}

Creature — Wolf

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card.

2/2

Rusted Slasher

{4}

Artifact Creature — Horror

Sacrifice an artifact: Regenerate Rusted Slasher.

4/1

Sangromancer

{2}{B}{B}

Creature — Vampire Shaman

Flying

Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

3/3

Scourge Servant

{4}{B}

Creature — Zombie

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

3/3

Septic Rats

{1}{B}{B}

Creature — Rat

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.

2/2

Serum Raker

{2}{U}{U}

Creature — Drake

Flying

When Serum Raker is put into a graveyard from the battlefield, each player discards a card.

3/2

Shimmer Myr

{3}

Artifact Creature — Myr

Flash

You may cast artifact cards as though they had flash.

2/2

Shriekhorn

{1}

Artifact

Shriekhorn enters the battlefield with three charge counters on it.

{T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.

Signal Pest

{1}

Artifact Creature — Pest

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Signal Pest can't be blocked except by creatures with flying or reach.

0/1

Silverskin Armor

{2}

Artifact — Equipment

Equipped creature gets +1/+1 and is an artifact in addition to its other types.

Equip {2}

Skinwing

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +2/+2 and has flying.

Equip {6}

Slagstorm

{1}{R}{R}

Sorcery

Choose one — Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.

Sphere of the Suns

{2}

Artifact

Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.

Spin Engine

{3}

Artifact Creature — Construct

{R}: Target creature can't block Spin Engine this turn.

3/1

Spine of Ish Sah

{7}

Artifact

When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

Spiraling Duelist

{2}{R}{R}

Creature — Human Berserker

Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.

3/1

Spire Serpent

{4}{U}

Creature — Serpent

Defender

Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.

3/5

Spread the Sickness

{4}{B}

Sorcery

Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Steel Sabotage

{U}

Instant

Choose one — Counter target artifact spell; or return target artifact to its owner's hand.

Strandwalker

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +2/+4 and has reach.

Equip {4}

Sword of Feast and Famine

{3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}

Tangle Hulk

{5}

Artifact Creature — Beast

{2}{G}: Regenerate Tangle Hulk.

5/3

Tangle Mantis

{2}{G}{G}

Creature — Insect

Trample

3/4

Tezzeret, Agent of Bolas

{2}{U}{B}

Planeswalker — Tezzeret

+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-1: Target artifact becomes a 5/5 artifact creature.

-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.

3 loyalty

Thopter Assembly

{6}

Artifact Creature — Thopter

Flying

At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

5/5

Thrun, the Last Troll

{2}{G}{G}

Legendary Creature — Troll Shaman

Thrun, the Last Troll can't be countered.

Thrun can't be the target of spells or abilities your opponents control.

{1}{G}: Regenerate Thrun.

4/4

Tine Shrike

{3}{W}

Creature — Bird

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2/1

Titan Forge

{3}

Artifact

{3}, {T}: Put a charge counter on Titan Forge.

{T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield.

Training Drone

{3}

Artifact Creature — Drone

Training Drone can't attack or block unless it's equipped.

4/4

Treasure Mage

{2}{U}

Creature — Human Wizard

When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.

2/2

Turn the Tide

{1}{U}

Instant

Creatures your opponents control get -2/-0 until end of turn.

Unnatural Predation

{G}

Instant

Target creature gets +1/+1 and gains trample until end of turn.

Vedalken Anatomist

{2}{U}

Creature — Vedalken Wizard

{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.

1/2

Vedalken Infuser

{3}{U}

Creature — Vedalken Wizard

At the beginning of your upkeep, you may put a charge counter on target artifact.

1/4

Victory's Herald

{3}{W}{W}{W}

Creature — Angel

Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.

4/4

Viridian Claw

{2}

Artifact — Equipment

Equipped creature gets +1/+0 and has first strike.

Equip {1}

Viridian Corrupter

{1}{G}{G}

Creature — Elf Shaman

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Viridian Corrupter enters the battlefield, destroy target artifact.

2/2

Viridian Emissary

{1}{G}

Creature — Elf Scout

When Viridian Emissary is put into a graveyard from the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

2/1

Virulent Wound

{B}

Instant

Put a -1/-1 counter on target creature. When that creature is put into a graveyard this turn, its controller gets a poison counter.

Vivisection

{3}{U}

Sorcery

As an additional cost to cast Vivisection, sacrifice a creature.

Draw three cards.

White Sun's Zenith

{X}{W}{W}{W}

Instant

Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.