Abandoned Outpost
Land
Abandoned Outpost comes into play tapped.
T Add W to your mana pool.
T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Aboshan, Cephalid Emperor
4UU
Legendary Creature - Cephalid
3/3
Tap an untapped Cephalid you control: Tap target permanent.
UUU: Tap all creatures without flying.

Aboshan's Desire
U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Absolver Thrull
3W
Creature - Thrull Cleric
2/3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.

Absorb
WUU
Instant
Counter target spell. You gain 3 life.

Abuna's Chant
3W
Instant
Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine 2 (Choose both if you pay the entwine cost.)

Abundance
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Abyssal Horror
4BB
Creature - Horror
2/2
Flying
When Abyssal Horror comes into play, target player discards two cards.

Abyssal Nocturnus
1BB
Creature - Horror
2/2
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.

Abyssal Specter
2BB
Creature - Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

Academy Researchers
1UU
Creature - Human Wizard
2/2
When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers.

Academy Ruins
Legendary Land
T Add 1 to your mana pool.
1U, T Put target artifact card in your graveyard on top of your library.

Accelerate
1R
Instant
Target creature gains haste until end of turn.
Draw a card.

Accelerated Mutation
3GG
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

Acceptable Losses
3R
Sorcery
As an additional cost to play Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.

Accursed Centaur
B
Creature - Zombie Centaur
2/2
When Accursed Centaur comes into play, sacrifice a creature.

Acorn Harvest
3G
Sorcery
Put two 1/1 green Squirrel creature tokens into play.
Flashback-1G, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Acquire
3UU
Sorcery
Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.

Adamaro, First to Desire
1RR
Legendary Creature - Spirit
*/*
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Adarkar Valkyrie
4WW
Snow Creature - Angel
4/5
Flying, vigilance
T When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.

Adarkar Wastes
Land
T Add 1 to your mana pool.
T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Adarkar Windform
4U
Snow Creature - Illusion
3/3
Flying
1oSi: Target creature loses flying until end of turn. (oSi can be paid with one mana from a snow permanent.)

Adder-Staff Boggart
1R
Creature - Goblin Warrior
2/1
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Addle
1B
Sorcery
Choose a color. Target player reveals his or her hand, then you choose a card of that color from it. That player discards that card.

Advanced Hoverguard
3U
Creature - Drone
2/2
Flying
U: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

Aegis of Honor
W
Enchantment
1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Aeon Chronicler
3UU
Creature - Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X-X3U. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card.

AEther Burst
1U
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst.

AEther Charge
4R
Enchantment
Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.

AEther Flash
2RR
Enchantment
Whenever a creature comes into play, AEther Flash deals 2 damage to it.

AEther Membrane
1RR
Creature - Wall
0/5
Defender, reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

AEther Mutation
3GU
Sorcery
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

AEther Rift
1RG
Enchantment
At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card.

AEther Shockwave
3W
Instant
Choose one - Tap all Spirits; or tap all non-Spirit creatures.

AEther Snap
3BB
Sorcery
Remove all counters from all permanents and remove all tokens from the game.

AEther Spellbomb
1
Artifact
U, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.
1, Sacrifice AEther Spellbomb: Draw a card.

AEther Web
1G
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

AEtherflame Wall
1R
Creature - Wall
0/4
Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
R: AEtherflame Wall gets +1/+0 until end of turn.

AEthermage's Touch
2WU
Instant
Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

AEtherplasm
2UU
Creature - Illusion
1/1
Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.

AEthersnipe
5U
Creature - Elemental
4/4
When AEthersnipe comes into play, return target nonland permanent to its owner's hand.
Evoke 1UU (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Afflict
2B
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.

Ageless Entity
3GG
Creature - Elemental
4/4
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Ageless Sentinels
3W
Creature - Wall
4/4
Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.)

Agent of Masks
3WB
Creature - Human Advisor
2/3
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Aggravated Assault
2R
Enchantment
3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

Aggressive Urge
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.

Agonizing Demise
3B
Instant
Kicker 1R (You may pay an additional 1R as you play this spell.)
Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller.

Agonizing Memories
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Agrus Kos, Wojek Veteran
3RW
Legendary Creature - Human Soldier
3/3
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Air Elemental
3UU
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)

Airborne Aid
3U
Sorcery
Draw a card for each Bird in play.

Airdrop Condor
4R
Creature - Bird
2/2
Flying
1R, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.

Ajani Goldmane
2WW
Planeswalker - Ajani
4
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."

Akki Avalanchers
R
Creature - Goblin Warrior
1/1
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.

Akki Blizzard-Herder
1R
Creature - Goblin Shaman
1/1
When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.

Akki Coalflinger
1RR
Creature - Goblin Shaman
2/2
First strike
R, T Attacking creatures gain first strike until end of turn.

Akki Drillmaster
2R
Creature - Goblin Shaman
2/2
T Target creature gains haste until end of turn.

Akki Lavarunner
3R
Creature - Goblin Warrior
1/1
Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
-----
Tok-Tok, Volcano Born
Legendary Creature - Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

Akki Raider
1R
Creature - Goblin Warrior
2/1
Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.

Akki Rockspeaker
1R
Creature - Goblin Shaman
1/1
When Akki Rockspeaker comes into play, add R to your mana pool.

Akki Underling
1R
Creature - Goblin Warrior
2/1
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

Akki Underminer
3R
Creature - Goblin Rogue Shaman
1/1
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

Akroma, Angel of Fury
5RRR
Legendary Creature - Angel
6/6
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white, protection from blue
R: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph 3RRR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Akroma, Angel of Wrath
5WWW
Legendary Creature - Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black, protection from red

Akroma's Blessing
2W
Instant
Creatures you control gain protection from the color of your choice until end of turn.
Cycling W (W, Discard this card: Draw a card.)

Akroma's Devoted
3W
Creature - Human Cleric
2/4
Cleric creatures have vigilance.

Akroma's Memorial
7
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red.

Akroma's Vengeance
4WW
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling 3 (3, Discard this card: Draw a card.)

Akuta, Born of Ash
2BB
Legendary Creature - Spirit
3/2
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.

Alabaster Leech
W
Creature - Leech
1/3
White spells you play cost W more to play.

Aladdin's Ring
8
Artifact
8, T Aladdin's Ring deals 4 damage to target creature or player.

All Suns' Dawn
4G
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.

Allied Strategies
4U
Sorcery
Target player draws a card for each basic land type among lands he or she controls.

Allosaurus Rider
5GG
Creature - Elf Warrior
1+*/1+*
You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Alloy Golem
6
Artifact Creature - Golem
4/4
As Alloy Golem comes into play, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)

Alpha Kavu
2G
Creature - Kavu
2/2
1G: Target Kavu creature gets -1/+1 until end of turn.

Alpha Myr
2
Artifact Creature - Myr
2/1

Alpha Status
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.

Altar of Shadows
7
Artifact
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows.
7, T Destroy target creature. Then put a charge counter on Altar of Shadows.

Altar's Light
2WW
Instant
Remove target artifact or enchantment from the game.

Alter Reality
1U
Instant
Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.)
Flashback 1U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ambassador Laquatus
1UU
Legendary Creature - Merfolk Wizard
1/3
3: Target player puts the top three cards of his or her library into his or her graveyard.

Ambition's Cost
3B
Sorcery
You draw three cards and you lose 3 life.

Ambush Commander
3GG
Creature - Elf
2/2
Forests you control are 1/1 green Elf creatures that are still lands.
1G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Amoeboid Changeling
1U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
T Target creature gains all creature types until end of turn.
T Target creature loses all creature types until end of turn.

Amphibious Kavu
2G
Creature - Kavu
2/2
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Amrou Scout
1W
Creature - Kithkin Rebel Scout
2/1
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Amrou Seekers
2W
Creature - Kithkin Rebel
2/2
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Amugaba
5UU
Creature - Illusion
6/6
Flying
2U, Discard a card: Return Amugaba to its owner's hand.

Ana Battlemage
2G
Creature - Human Wizard
2/2
Kicker 2U and/or 1B
When Ana Battlemage comes into play, if the 2U kicker cost was paid, target player discards three cards.
When Ana Battlemage comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller.

Ana Disciple
G
Creature - Human Wizard
1/1
U, T Target creature gains flying until end of turn.
B, T Target creature gets -2/-0 until end of turn.

Ana Sanctuary
2G
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Anaba Bodyguard
3R
Creature - Minotaur
2/3
First strike (This creature deals combat damage before creatures without first strike.)

Anaba Shaman
3R
Creature - Minotaur Shaman
2/2
R, T Anaba Shaman deals 1 damage to target creature or player.

Anaconda
3G
Creature - Snake
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Anarchist
4R
Creature - Human Wizard
2/2
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

Anavolver
3G
Creature - Volver
3/3
Kicker 1U and/or B
If the 1U kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying.
If the B kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Ancestor's Chosen
5WW
Creature - Human Cleric
4/4
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.

Ancestor's Prophet
4W
Creature - Human Cleric
1/5
Tap five untapped Clerics you control: You gain 10 life.

Ancestral Memories
2UUU
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Ancestral Tribute
5WW
Sorcery
You gain 2 life for each card in your graveyard.
Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ancestral Vision
Sorcery
Ancestral Vision is blue.
Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Target player draws three cards.

Ancient Amphitheater
Land
As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped.
T Add R or W to your mana pool.

Ancient Den
Artifact Land
(Ancient Den isn't a spell.)
T Add W to your mana pool.

Ancient Grudge
1R
Instant
Destroy target artifact.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ancient Kavu
3R
Creature - Kavu
3/3
2: Ancient Kavu becomes colorless until end of turn.

Ancient Ooze
5GG
Creature - Ooze
*/*
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.

Ancient Silverback
4GG
Creature - Ape
6/5
G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Ancient Spider
2GW
Creature - Spider
2/5
First strike, reach (This creature can block creatures with flying.)

Ancient Spring
Land
Ancient Spring comes into play tapped.
T Add U to your mana pool.
T, Sacrifice Ancient Spring: Add WB to your mana pool.

Andradite Leech
2B
Creature - Leech
2/2
Black spells you play cost B more to play.
B: Andradite Leech gets +1/+1 until end of turn.

Angel of Despair
3WWBB
Creature - Angel
5/5
Flying
When Angel of Despair comes into play, destroy target permanent.

Angel of Mercy
4W
Creature - Angel
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Angel of Mercy comes into play, you gain 3 life.

Angel of Retribution
6W
Creature - Angel
5/5
Flying, first strike

Angel of Salvation
6WW
Creature - Angel
5/5
Flash; convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Angelfire Crusader
3W
Creature - Human Soldier Knight
2/3
R: Angelfire Crusader gets +1/+0 until end of turn.

Angelic Blessing
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Angelic Chorus
3WW
Enchantment
Whenever a creature comes into play under your control, you gain life equal to its toughness.

Angelic Page
1W
Creature - Angel Spirit
1/1
Flying
T Target attacking or blocking creature gets +1/+1 until end of turn.

Angelic Shield
WU
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

Angelic Wall
1W
Creature - Wall
0/4
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Angel's Feather
2
Artifact
Whenever a player plays a white spell, you may gain 1 life.

Angel's Grace
W
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Anger
3R
Creature - Incarnation
2/2
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Animal Boneyard
2W
Enchantment - Aura
Enchant land
Enchanted land has "T, Sacrifice a creature: You gain life equal to that creature's toughness."

Animal Magnetism
4G
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.

Annex
2UU
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
You control enchanted land.

Annihilate
3BB
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.

Annul
U
Instant
Counter target artifact or enchantment spell.

Anodet Lurker
5
Artifact Creature - Construct
3/3
When Anodet Lurker is put into a graveyard from play, you gain 3 life.

Anthem of Rakdos
2BRR
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Anurid Barkripper
1GG
Creature - Frog Beast
2/2
Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

Anurid Brushhopper
1GW
Creature - Frog Beast
3/4
Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.

Anurid Murkdiver
4BB
Creature - Zombie Frog Beast
4/3
Swampwalk

Anurid Scavenger
2G
Creature - Frog Beast
3/3
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Anurid Swarmsnapper
2G
Creature - Frog Beast
1/4
Reach (This creature can block creatures with flying.)
1G: Anurid Swarmsnapper can block an additional creature this turn.

Aphetto Alchemist
1U
Creature - Human Wizard
1/2
T Untap target artifact or creature.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Aphetto Dredging
3B
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Aphetto Exterminator
2B
Creature - Human Wizard
3/1
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

Aphetto Grifter
2U
Creature - Human Wizard
1/1
Tap two untapped Wizards you control: Tap target permanent.

Aphetto Runecaster
3U
Creature - Human Wizard
2/3
Whenever a permanent is turned face up, you may draw a card.

Aphetto Vulture
4BB
Creature - Zombie Bird
3/2
Flying
When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.

Aquamoeba
1U
Creature - Beast
1/3
Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Aquamorph Entity
2UU
Creature - Shapeshifter
*/*
As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Aquastrand Spider
1G
Creature - Spider Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Aquitect's Will
U
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Araba Mothrider
1W
Creature - Human Samurai
1/1
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Arachnoid
6
Artifact Creature - Spider
2/6
Reach (This creature can block creatures with flying.)

Arashi, the Sky Asunder
3GG
Legendary Creature - Spirit
5/5
XG, T Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel - XGG, Discard Arashi: Arashi deals X damage to each creature with flying.

Arbiter of Knollridge
6W
Creature - Giant Wizard
5/5
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players.

Arc Blade
3RR
Sorcery
Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
Suspend 3-2R (Rather than play this card from your hand, you may pay 2R and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Arcane Laboratory
2U
Enchantment
Each player can't play more than one spell each turn.

Arcane Spyglass
4
Artifact
2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.

Arcane Teachings
2R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player."

Arcanis the Omnipotent
3UUU
Legendary Creature - Wizard
3/4
T Draw three cards.
2UU: Return Arcanis the Omnipotent to its owner's hand.

Arcanum Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap 2U (2U: Exchange this Aura with an Aura card in your hand.)

Arcbound Bruiser
5
Artifact Creature - Golem
0/0
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Crusher
4
Artifact Creature - Juggernaut
0/0
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Fiend
6
Artifact Creature - Horror
0/0
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Hybrid
4
Artifact Creature - Beast
0/0
Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Lancer
7
Artifact Creature - Beast
0/0
First strike
Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Overseer
8
Artifact Creature - Golem
0/0
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Ravager
2
Artifact Creature - Beast
0/0
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Reclaimer
4
Artifact Creature - Golem
0/0
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Slith
2
Artifact Creature - Slith
0/0
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Stinger
2
Artifact Creature - Insect
0/0
Flying
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Wanderer
6
Artifact Creature - Golem
0/0
Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Worker
1
Artifact Creature - Construct
0/0
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Archaeological Dig
Land
T Add 1 to your mana pool.
T, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Archivist
2UU
Creature - Human Wizard
1/1
T Draw a card.

Arc-Slogger
3RR
Creature - Beast
4/5
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.

Arctic Flats
Snow Land
Arctic Flats comes into play tapped.
T Add G or W to your mana pool.

Arctic Merfolk
1U
Creature - Merfolk
1/1
Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)
If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it.

Arctic Nishoba
5G
Creature - Cat Warrior
6/6
Trample
Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it.

Arcum Dagsson
3U
Legendary Creature - Human Artificer
2/2
T Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.

Ardent Militia
4W
Creature - Human Soldier
2/5
Vigilance

Ardent Soldier
1W
Creature - Human Soldier
1/2
Kicker 2 (You may pay an additional 2 as you play this spell.)
Vigilance
If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it.

Arena
Land
3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Ark of Blight
2
Artifact
3, T, Sacrifice Ark of Blight: Destroy target land.

Armadillo Cloak
1GW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

Armed Response
2W
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Armored Guardian
3WU
Creature - Cat Warrior
2/5
1WW: Target creature you control gains protection from the color of your choice until end of turn.
1UU: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Arrest
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.

Arrogant Wurm
3GG
Creature - Wurm
4/4
Trample
Madness 2G (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Artifact Mutation
RG
Instant
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Artificer's Intuition
1U
Enchantment
U, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Artificial Evolution
U
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.)

Ascendant Evincar
4BB
Legendary Creature - Vampire
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.

Ascending Aven
2UU
Creature - Bird Soldier
3/2
Flying
Ascending Aven can block only creatures with flying.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Ashcoat Bear
1G
Creature - Bear
2/2
Flash (You may play this spell any time you could play an instant.)

Ashen Firebeast
6RR
Creature - Elemental Beast
6/6
1R: Ashen Firebeast deals 1 damage to each creature without flying.

Ashen Monstrosity
5RR
Creature - Spirit
7/4
Haste
Ashen Monstrosity attacks each turn if able.

Ashen-Skin Zubera
1B
Creature - Zubera Spirit
1/2
When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.

Ashes of the Fallen
2
Artifact
As Ashes of the Fallen comes into play, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.

Ashling the Pilgrim
1R
Legendary Creature - Elemental Shaman
1/1
1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Ashling's Prerogative
1R
Enchantment
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value comes into play tapped.

Aspect of Mongoose
1G
Enchantment - Aura
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.

Assassinate
2B
Sorcery
Destroy target tapped creature.

Assault // Battery
R / 3G
Sorcery // Sorcery
Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token into play.

Assault Zeppelid
2GU
Creature - Beast
3/3
Flying, trample

Assembly-Worker
3
Artifact Creature - Assembly-Worker
2/2
T Target Assembly-Worker creature gets +1/+1 until end of turn.

Assert Authority
5UU
Instant
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Astral Slide
2W
Enchantment
Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn.

Astral Steel
2W
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Atalya, Samite Master
3WW
Legendary Creature - Human Cleric
2/3
X, T Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.

Atog
1R
Creature - Atog
1/2
Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Atogatog
WUBRG
Legendary Creature - Atog
5/5
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.

Augur il-Vec
1W
Creature - Human Cleric
1/3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.

Augur of Skulls
1B
Creature - Skeleton Wizard
1/1
1B: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.

Auntie's Hovel
Land
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
T Add B or R to your mana pool.

Aura Barbs
2R
Instant - Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Aura Blast
1W
Instant
Destroy target enchantment.
Draw a card.

Aura Extraction
1W
Instant
Put target enchantment on top of its owner's library.
Cycling 2 (2, Discard this card: Draw a card.)

Aura Graft
1U
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Aura Mutation
GW
Instant
Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Aura of Dominion
UU
Enchantment - Aura
Enchant creature
1, Tap an untapped creature you control: Untap enchanted creature.

Aura of Silence
1WW
Enchantment
Artifact and enchantment spells your opponents play cost 2 more to play.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Aura Shards
1GW
Enchantment
Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.

Auramancer
2W
Creature - Human Wizard
2/2
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.

Auramancer's Guise
2UU
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Auratog
1W
Creature - Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Auratouched Mage
5W
Creature - Human Wizard
3/3
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Aurification
2WW
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it has defender. (Those creatures can't attack.)
When Aurification leaves play, remove all gold counters from all creatures.

Auriok Bladewarden
1W
Creature - Human Soldier
1/1
T Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Auriok Champion
WW
Creature - Human Cleric
1/1
Protection from black and from red
Whenever another creature comes into play, you may gain 1 life.

Auriok Glaivemaster
W
Creature - Human Soldier
1/1
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Auriok Salvagers
3W
Creature - Human Soldier
2/4
1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Auriok Siege Sled
6
Artifact Creature - Juggernaut
3/5
1: Target artifact creature blocks Auriok Siege Sled this turn if able.
1: Target artifact creature can't block Auriok Siege Sled this turn.

Auriok Steelshaper
1W
Creature - Human Soldier
1/1
Equip costs you pay cost 1 less.
As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1.

Auriok Transfixer
W
Creature - Human Scout
1/1
W, T Tap target artifact.

Auriok Windwalker
3W
Creature - Human Wizard
2/3
Flying
T Attach target Equipment you control to target creature you control.

Aurochs Herd
5G
Creature - Aurochs
4/4
Trample
When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Aurora Eidolon
3W
Creature - Spirit
2/2
W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Aurora Griffin
3W
Creature - Griffin
2/2
Flying
W: Target permanent becomes white until end of turn.

Austere Command
4WW
Sorcery
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Autochthon Wurm
10GGGWW
Creature - Wurm
9/14
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Trample

Avalanche Riders
3R
Creature - Human Nomad
2/2
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders comes into play, destroy target land.

Avarax
3RR
Creature - Beast
3/3
Haste
When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
1R: Avarax gets +1/+0 until end of turn.

Avarice Totem
1
Artifact
5: Exchange control of Avarice Totem and target nonland permanent.

Avatar of Discord
(B / R) (B / R) (B / R)
Creature - Avatar
5/3
(o (b/r) can be paid with either B or R.)
Flying
When Avatar of Discord comes into play, sacrifice it unless you discard two cards.

Avatar of Hope
6WW
Creature - Avatar
4/9
If you have 3 life or less, Avatar of Hope costs 6 less to play.
Flying
Avatar of Hope can block any number of creatures.

Avatar of Might
6GG
Creature - Avatar
8/8
If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Avatar of Woe
6BB
Creature - Avatar
6/5
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.
Fear
T Destroy target creature. It can't be regenerated.

Aven Archer
3WW
Creature - Bird Soldier Archer
2/2
Flying
2W, T Aven Archer deals 2 damage to target attacking or blocking creature.

Aven Augur
3U
Creature - Bird Wizard
2/2
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep.

Aven Brigadier
3WWW
Creature - Bird Soldier
3/5
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.

Aven Cloudchaser
3W
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser comes into play, destroy target enchantment.

Aven Envoy
U
Creature - Bird Soldier
0/2
Flying

Aven Farseer
1W
Creature - Bird Soldier
1/1
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

Aven Fateshaper
6U
Creature - Bird Wizard
4/5
Flying
When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.
4U: Look at the top four cards of your library, then put them back in any order.

Aven Fisher
3U
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from play, you may draw a card.

Aven Flock
4W
Creature - Bird Soldier
2/3
Flying (This creature can't be blocked except by creatures with flying.)
W: Aven Flock gets +0/+1 until end of turn.

Aven Fogbringer
3U
Creature - Bird Wizard
2/1
Flying
When Aven Fogbringer comes into play, return target land to its owner's hand.

Aven Liberator
2WW
Creature - Bird Soldier
2/3
Flying
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Aven Mindcensor
2W
Creature - Bird Wizard
2/1
Flash (You may play this spell any time you could play an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Redeemer
3W
Creature - Bird Cleric
2/2
Flying
T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Aven Riftwatcher
2W
Creature - Bird Rebel Soldier
2/3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher comes into play or leaves play, you gain 2 life.

Aven Shrine
1WW
Enchantment
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Aven Smokeweaver
2UU
Creature - Bird Soldier
2/3
Flying, protection from red

Aven Soulgazer
3WW
Creature - Bird Cleric
3/3
Flying
2W: Look at target face-down creature.

Aven Trooper
3W
Creature - Bird Soldier
1/1
Flying
2W, Discard a card: Aven Trooper gets +1/+2 until end of turn.

Aven Warcraft
2W
Instant
Creatures you control get +0/+2 until end of turn.
Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.

Aven Warhawk
4W
Creature - Bird Soldier
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying

Aven Windreader
3UU
Creature - Bird Soldier Wizard
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
1U: Target player reveals the top card of his or her library.

Avian Changeling
2W
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Flying

Avoid Fate
G
Instant
Counter target instant or Aura spell that targets a permanent you control.

Awe Strike
W
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Axegrinder Giant
4RR
Creature - Giant Warrior
6/4

Ayumi, the Last Visitor
3GG
Legendary Creature - Spirit
7/3
Legendary landwalk

Azami, Lady of Scrolls
2UUU
Legendary Creature - Human Wizard
0/2
Tap an untapped Wizard you control: Draw a card.

Azorius AEthermage
1WU
Creature - Human Wizard
1/1
Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.

Azorius Chancery
Land
Azorius Chancery comes into play tapped.
When Azorius Chancery comes into play, return a land you control to its owner's hand.
T Add WU to your mana pool.

Azorius First-Wing
WU
Creature - Griffin
2/2
Flying, protection from enchantments

Azorius Guildmage
(W / U) (W / U)
Creature - Vedalken Wizard
2/2
(o (w/u) can be paid with either W or U.)
2W: Tap target creature.
2U: Counter target activated ability. (Mana abilities can't be targeted.)

Azorius Herald
2W
Creature - Spirit
2/1
Azorius Herald is unblockable.
When Azorius Herald comes into play, you gain 4 life.
When Azorius Herald comes into play, sacrifice it unless U was spent to play it.

Azorius Ploy
1WWU
Instant
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.

Azorius Signet
2
Artifact
1, T Add WU to your mana pool.

Azure Drake
3U
Creature - Drake
2/4
Flying (This creature can't be blocked except by creatures with flying.)

Azusa, Lost but Seeking
2G
Legendary Creature - Human Monk
1/2
You may play two additional lands on each of your turns.

Backlash
1BR
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.

Backslide
1U
Instant
Turn target creature with morph face down.
Cycling U (U, Discard this card: Draw a card.)

Bad Moon
1B
Enchantment
Black creatures get +1/+1.

Baku Altar
2
Artifact
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play.

Balance of Power
3UU
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.

Balancing Act
2WW
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Balduvian Barbarians
1RR
Creature - Human Barbarian
3/2

Balduvian Fallen
3B
Creature - Zombie
3/5
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each B or R spent this way.

Balduvian Frostwaker
2U
Creature - Human Wizard
1/1
U, T Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Balduvian Rage
XR
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Balduvian Warlord
3R
Creature - Human Barbarian
3/2
T Remove target blocking creature from combat. Creatures it blocked that no other creature blocked this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step.

Baleful Stare
2U
Sorcery
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

Ballista Squad
3W
Creature - Human Rebel
2/2
XW, T Ballista Squad deals X damage to target attacking or blocking creature.

Balshan Beguiler
2U
Creature - Human Wizard
1/1
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Balshan Collaborator
3U
Creature - Bird Soldier
2/2
Flying
B: Balshan Collaborator gets +1/+1 until end of turn.

Balshan Griffin
3UU
Creature - Griffin
3/2
Flying
1U, Discard a card: Return Balshan Griffin to its owner's hand.

Balthor the Defiled
2BB
Legendary Creature - Zombie Dwarf
2/2
Minion creatures get +1/+1.
BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.

Balthor the Stout
1RR
Legendary Creature - Dwarf Warrior
2/2
Barbarian creatures get +1/+1.
R: Target Barbarian creature gets +1/+0 until end of turn.

Bamboozle
2U
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Bandage
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.

Bane of the Living
2BB
Creature - Insect
4/3
Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Banshee's Blade
2
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Barbarian Bully
2R
Creature - Human Barbarian
2/2
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.

Barbarian Lunatic
2R
Creature - Human Barbarian
2/1
2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

Barbarian Outcast
1R
Creature - Human Barbarian Beast
2/2
When you control no Swamps, sacrifice Barbarian Outcast.

Barbarian Riftcutter
4R
Creature - Human Barbarian
3/3
R, Sacrifice Barbarian Riftcutter: Destroy target land.

Barbarian Ring
Land
T Add R to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold - R, T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard.

Barbed Lightning
2R
Instant
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine 2 (Choose both if you pay the entwine cost.)

Barbed Shocker
3R
Creature - Insect
2/2
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Barkhide Mauler
4G
Creature - Beast
4/4
Cycling 2 (2, Discard this card: Draw a card.)

Barrel Down Sokenzan
2R
Instant - Arcane
Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

Barren Glory
4WW
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Barren Moor
Land
Barren Moor comes into play tapped.
T Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)

Barrin's Spite
2UB
Sorcery
Choose a player and two target creatures that player controls. The player chooses and sacrifices one of them. Return the other to its owner's hand.

Barrin's Unmaking
1U
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or the color tied for most common.

Barter in Blood
2BB
Sorcery
Each player sacrifices two creatures.

Baru, Fist of Krosa
3GG
Legendary Creature - Human Druid
4/4
Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control.

Basal Sliver
2B
Creature - Sliver
2/2
All Slivers have "Sacrifice this permanent: Add BB to your mana pool."

Basalt Gargoyle
2R
Creature - Gargoyle
3/2
Flying
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R: Basalt Gargoyle gets +0/+1 until end of turn.

Bash to Bits
3R
Instant
Destroy target artifact.
Flashback 4RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Basking Rootwalla
G
Creature - Lizard
1/1
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Bathe in Light
1W
Instant
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Baton of Courage
3
Artifact
Flash
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Battered Golem
3
Artifact Creature - Golem
3/2
Battered Golem doesn't untap during your untap step.
Whenever an artifact comes into play, you may untap Battered Golem.

Battering Craghorn
2RR
Creature - Goat Beast
3/1
First strike
Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Battering Sliver
5R
Creature - Sliver
4/4
All Sliver creatures have trample.

Battering Wurm
6G
Creature - Wurm
4/3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.

Battle Mastery
2W
Enchantment - Aura
Enchant creature
Enchanted creature has double strike.

Battle of Wits
3UU
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Battle Screech
2WW
Sorcery
Put two 1/1 white Bird creature tokens with flying into play.
Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Battle Strain
1R
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Battlefield Forge
Land
T Add 1 to your mana pool.
T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Battlefield Medic
1W
Creature - Human Cleric
1/1
T Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.

Battlefield Scrounger
3GG
Creature - Centaur
3/3
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard.

Battlegrowth
G
Instant
Put a +1/+1 counter on target creature.

Battle-Mad Ronin
1R
Creature - Human Samurai
1/1
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.

Battlewand Oak
2G
Creature - Treefolk Warrior
1/3
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Battlewise Aven
3W
Creature - Bird Soldier
2/2
Flying
Threshold - Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard.

Beacon Hawk
1W
Creature - Bird
1/1
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
W: Beacon Hawk gets +0/+1 until end of turn.

Beacon of Creation
3G
Sorcery
Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Beacon of Destiny
1W
Creature - Human Cleric
1/3
T The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Beacon of Destruction
3RR
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

Beacon of Immortality
5W
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Beacon of Tomorrows
6UU
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Beacon of Unrest
3BB
Sorcery
Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.

Bearscape
1GG
Enchantment
1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.

Beast Attack
2GGG
Instant
Put a 4/4 green Beast creature token into play.
Flashback 2GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Beast of Burden
6
Artifact Creature - Golem
*/*
Beast of Burden's power and toughness are each equal to the number of creatures in play.

Beastmaster's Magemark
2G
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Bedlam
2RR
Enchantment
Creatures can't block.

Befoul
2BB
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.

Belfry Spirit
3WW
Creature - Spirit
1/1
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.

Bellowing Fiend
4B
Creature - Spirit
3/3
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Belltower Sphinx
4U
Creature - Sphinx
2/5
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Beloved Chaplain
1W
Creature - Human Cleric
1/1
Protection from creatures

Benalish Cavalry
1W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Benalish Commander
3W
Creature - Human Soldier
*/*
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X-XWW. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play.

Benalish Emissary
2W
Creature - Human Wizard
1/4
Kicker 1G (You may pay an additional 1G as you play this spell.)
When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land.

Benalish Heralds
3W
Creature - Human Soldier
2/4
3U, T Draw a card.

Benalish Knight
2W
Creature - Human Knight
2/2
Flash (You may play this spell any time you could play an instant.)
First strike (This creature deals combat damage before creatures without first strike.)

Benalish Lancer
2W
Creature - Human Knight
2/2
Kicker 2W (You may pay an additional 2W as you play this spell.)
If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike.

Benalish Trapper
1W
Creature - Human Soldier
1/2
W, T Tap target creature.

Ben-Ben, Akki Hermit
2RR
Legendary Creature - Goblin Shaman
1/1
T Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Bend or Break
3R
Sorcery
Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Benediction of Moons
W
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.

Benevolent Ancestor
2W
Creature - Spirit
0/4
Defender (This creature can't attack.)
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Benevolent Bodyguard
W
Creature - Human Cleric
1/1
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Benthic Behemoth
5UUU
Creature - Serpent
7/6
Islandwalk

Benthicore
6U
Creature - Elemental
5/5
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Bereavement
1B
Enchantment
Whenever a green creature is put into a graveyard from play, its controller discards a card.

Berserk Murlodont
4G
Creature - Beast
3/3
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Betrayal of Flesh
5B
Instant
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)

Bewilder
2U
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.

Big Game Hunter
1BB
Creature - Human Rebel Assassin
1/1
When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Bile Urchin
B
Creature - Spirit
1/1
Sacrifice Bile Urchin: Target player loses 1 life.

Bind
1G
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.

Biomantic Mastery
4 (G / U) (G / U) (G / U)
Sorcery
(o (g/u) can be paid with either G or U.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Bioplasm
3GG
Creature - Ooze
4/4
Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness.

Biorhythm
6GG
Sorcery
Each player's life total becomes the number of creatures he or she controls.

Birchlore Rangers
G
Creature - Elf Druid
1/1
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Birds of Paradise
G
Creature - Bird
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
T Add one mana of any color to your mana pool.

Bitter Ordeal
2B
Sorcery
Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Black Poplar Shaman
2B
Creature - Treefolk Shaman
1/3
2B: Regenerate target Treefolk.

Blackmail
B
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

Blade of the Sixth Pride
1W
Creature - Cat Rebel
3/1

Blade Sliver
2R
Creature - Sliver
2/2
All Sliver creatures get +1/+0.

Blademane Baku
1R
Creature - Spirit
1/1
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

Blades of Velis Vel
1R
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Bladewing the Risen
3BBRR
Legendary Creature - Zombie Dragon
4/4
Flying
When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play.
BR: Dragon creatures get +1/+1 until end of turn.

Bladewing's Thrall
2BB
Creature - Zombie
3/3
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.

Blanchwood Armor
2G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.

Blasting Station
3
Artifact
T, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature comes into play, you may untap Blasting Station.

Blatant Thievery
4UUU
Sorcery
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)

Blaze
XR
Sorcery
Blaze deals X damage to target creature or player.

Blazing Archon
6WWW
Creature - Archon
5/6
Flying
Creatures can't attack you.

Blazing Blade Askari
2R
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2: Blazing Blade Askari becomes colorless until end of turn.

Blazing Salvo
R
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.

Blazing Shoal
XRR
Instant - Arcane
You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.

Blazing Specter
2BR
Creature - Specter
2/2
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.

Blessed Breath
W
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Blessed Orator
3W
Creature - Human Cleric
1/4
Other creatures you control get +0/+1.

Blessed Reversal
1W
Instant
You gain 3 life for each creature attacking you.

Blessing of Leeches
2B
Enchantment - Aura
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
0: Regenerate enchanted creature.

Blessing of the Nephilim
W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.

Blightspeaker
1B
Creature - Human Rebel Cleric
1/1
T Target player loses 1 life.
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Blind Creeper
1B
Creature - Zombie Beast
3/3
Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.

Blind Hunter
2WB
Creature - Bat
2/2
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.

Blind Phantasm
2U
Creature - Illusion
2/3

Blind Seer
2UU
Legendary Creature - Human Wizard
3/3
1U: Target spell or permanent becomes the color of your choice until end of turn.

Blind with Anger
3R
Instant - Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.

Blinding Angel
3WW
Creature - Angel
2/4
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

Blinding Beam
2W
Instant
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine 1 (Choose both if you pay the entwine cost.)

Blinding Light
2W
Sorcery
Tap all nonwhite creatures.

Blinding Powder
1
Artifact - Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Blind-Spot Giant
2R
Creature - Giant Warrior
4/3
Blind-Spot Giant can't attack or block unless you control another Giant.

Blinking Spirit
3W
Creature - Spirit
2/2
0: Return Blinking Spirit to its owner's hand.

Blinkmoth Infusion
12UU
Instant
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Untap all artifacts.

Blinkmoth Nexus
Land
T Add 1 to your mana pool.
1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
1, T Target Blinkmoth creature gets +1/+1 until end of turn.

Blinkmoth Urn
5
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.

Blinkmoth Well
Land
T Add 1 to your mana pool.
2, T Tap target noncreature artifact.

Blistering Firecat
1RRR
Creature - Elemental Cat
7/1
Trample, haste
At end of turn, sacrifice Blistering Firecat.
Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Blizzard Specter
2UB
Snow Creature - Specter
2/3
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.

Blockbuster
3RR
Enchantment
1R, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.

Blood Celebrant
B
Creature - Human Cleric
1/1
B, Pay 1 life: Add one mana of any color to your mana pool.

Blood Clock
4
Artifact
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.

Blood Crypt
Land - Swamp Mountain
(T Add B or R to your mana pool.)
As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped.

Blood Funnel
1B
Enchantment
Noncreature spells you play cost 2 less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.

Blood Knight
RR
Creature - Human Knight
2/2
First strike, protection from white

Blood Moon
2R
Enchantment
Nonbasic lands are Mountains.

Blood Pet
B
Creature - Thrull
1/1
Sacrifice Blood Pet: Add B to your mana pool.

Blood Rites
3RR
Enchantment
1R, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.

Blood Speaker
3B
Creature - Ogre Shaman
3/2
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.
Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand.

Bloodbond March
2BG
Enchantment
Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.

Bloodcurdler
1B
Creature - Horror
1/1
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game."

Bloodfire Colossus
6RR
Creature - Giant
6/6
R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

Bloodfire Dwarf
R
Creature - Dwarf
1/1
R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.

Bloodfire Infusion
2R
Enchantment - Aura
Enchant creature you control
R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Bloodfire Kavu
2RR
Creature - Kavu
2/2
R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.

Bloodletter Quill
3
Artifact
2, T, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
UB: Remove a blood counter from Bloodletter Quill.

Bloodline Shaman
1G
Creature - Elf Wizard
1/1
T Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

Bloodrock Cyclops
2R
Creature - Cyclops
3/3
Bloodrock Cyclops attacks each turn if able.

Bloodscale Prowler
2R
Creature - Viashino Warrior
3/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)

Bloodscent
3G
Instant
All creatures able to block target creature this turn do so.

Bloodshot Cyclops
5R
Creature - Cyclops Giant
4/4
T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.

Bloodshot Trainee
3R
Creature - Goblin Warrior
2/3
T Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater.

Bloodstained Mire
Land
T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.

Bloodstoke Howler
5R
Creature - Beast
3/4
Morph 6R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.

Bloodstone Cameo
3
Artifact
T Add B or R to your mana pool.

Bloodthirsty Ogre
2B
Creature - Ogre Warrior Shaman
3/1
T Put a devotion counter on Bloodthirsty Ogre.
T Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon.

Blurred Mongoose
1G
Creature - Mongoose
2/1
Shroud (This permanent can't be the target of spells or abilities.)
Blurred Mongoose can't be countered.

Body Double
4U
Creature - Shapeshifter
0/0
As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.

Body of Jukai
7GG
Creature - Spirit
8/5
Trample
Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)

Bog Down
2B
Sorcery
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
Target player discards two cards. If the kicker cost was paid, that player discards three cards instead.

Bog Gnarr
4G
Creature - Beast
2/2
Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn.

Bog Hoodlums
5B
Creature - Goblin Warrior
4/1
Bog Hoodlums can't block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Bog Imp
1B
Creature - Imp
1/1
Flying (This creature can't be blocked except by creatures with flying.)

Bog Initiate
1B
Creature - Human Wizard
1/1
1: Add B to your mana pool.

Bog Serpent
5B
Creature - Serpent
5/5
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.

Bog Wraith
3B
Creature - Wraith
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Bog Wreckage
Land
Bog Wreckage comes into play tapped.
T Add B to your mana pool.
T, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.

Bogardan Firefiend
2R
Creature - Elemental Spirit
2/1
When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.

Bogardan Hellkite
6RR
Creature - Dragon
5/5
Flash (You may play this spell any time you could play an instant.)
Flying
When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Bogardan Lancer
1R
Creature - Human Knight
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Bogardan Rager
5R
Creature - Elemental
3/4
Flash (You may play this spell any time you could play an instant.)
When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.

Boggart Birth Rite
B
Tribal Sorcery - Goblin
Return target Goblin card from your graveyard to your hand.

Boggart Forager
R
Creature - Goblin Rogue
1/1
R, Sacrifice Boggart Forager: Target player shuffles his or her library.

Boggart Harbinger
2B
Creature - Goblin Shaman
2/1
When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.

Boggart Loggers
2B
Creature - Goblin Rogue
2/1
Forestwalk
2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.

Boggart Mob
3B
Creature - Goblin Warrior
5/5
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.

Boggart Shenanigans
2R
Tribal Enchantment - Goblin
Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.

Boggart Sprite-Chaser
1R
Creature - Goblin Warrior
1/2
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

Bog-Strider Ash
3G
Creature - Treefolk Shaman
2/4
Swampwalk
Whenever a player plays a Goblin spell, you may pay G. If you do, you gain 2 life.

Boil
3R
Instant
Destroy all Islands.

Boiling Seas
3R
Sorcery
Destroy all Islands.

Boldwyr Intimidator
5RR
Creature - Giant Warrior
5/5
Cowards can't block Warriors.
R: Target creature becomes a Coward until end of turn.
2R: Target creature becomes a Warrior until end of turn.

Bomb Squad
3R
Creature - Dwarf
1/1
T Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Bond of Agony
XB
Sorcery
As an additional cost to play Bond of Agony, pay X life.
Each other player loses X life.

Bonded Fetch
2U
Creature - Homunculus
0/2
Defender, haste
T Draw a card, then discard a card.

Boneknitter
1B
Creature - Zombie Cleric
1/1
1B: Regenerate target Zombie.
Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Boneshard Slasher
1B
Creature - Horror
1/1
Flying
Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

Bonesplitter
1
Artifact - Equipment
Equipped creature gets +2/+0.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Bonesplitter Sliver
3R
Creature - Sliver
2/2
All Sliver creatures get +2/+0.

Bonethorn Valesk
4R
Creature - Beast
4/2
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.

Booby Trap
6
Artifact
As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Book Burning
1R
Sorcery
Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.

Boom // Bust
1R / 5R
Sorcery // Sorcery
Destroy target land you control and target land you don't control.
//
Destroy all lands.

Boomerang
UU
Instant
Return target permanent to its owner's hand.

Borborygmos
3RRGG
Legendary Creature - Cyclops
6/7
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Border Patrol
4W
Creature - Human Nomad
1/6
Vigilance

Boreal Centaur
1G
Snow Creature - Centaur Warrior
2/2
oSi: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. (oSi can be paid with one mana from a snow permanent.)

Boreal Druid
G
Snow Creature - Elf Druid
1/1
T Add 1 to your mana pool.

Boreal Griffin
3WW
Snow Creature - Griffin
3/2
Flying
oSi: Boreal Griffin gains first strike until end of turn. (oSi can be paid with one mana from a snow permanent.)

Boreal Shelf
Snow Land
Boreal Shelf comes into play tapped.
T Add W or U to your mana pool.

Boros Fury-Shield
2W
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Boros Garrison
Land
Boros Garrison comes into play tapped.
When Boros Garrison comes into play, return a land you control to its owner's hand.
T Add RW to your mana pool.

Boros Guildmage
(R / W) (R / W)
Creature - Human Wizard
2/2
(o (r/w) can be paid with either R or W.)
1R: Target creature gains haste until end of turn.
1W: Target creature gains first strike until end of turn.

Boros Recruit
(R / W)
Creature - Goblin Soldier
1/1
(o (r/w) can be paid with either R or W.)
First strike

Boros Signet
2
Artifact
1, T Add RW to your mana pool.

Boros Swiftblade
RW
Creature - Human Soldier
1/2
Double strike

Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All comes into play tapped.
T, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Bosh, Iron Golem
8
Legendary Artifact Creature - Golem
6/7
Trample
3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.

Bottle Gnomes
3
Artifact Creature - Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.

Bottled Cloister
4
Artifact
At the beginning of each opponent's upkeep, remove your hand from the game face down.
At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card.

Bound // Determined
3BG / GU
Instant // Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game.
//
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.

Bound in Silence
2W
Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.

Bounteous Kirin
5GG
Legendary Creature - Kirin Spirit
4/4
Flying
Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.

Brace for Impact
4W
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Braid of Fire
1R
Enchantment
Cumulative upkeep-Add R to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Braids, Cabal Minion
2BB
Legendary Creature - Human Minion
2/2
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

Braids, Conjurer Adept
2UU
Legendary Creature - Human Wizard
2/2
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play.

Brain Freeze
1U
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Brain Gorgers
3B
Creature - Zombie
4/2
When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Brain Pry
1B
Sorcery
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.

Brainspoil
3BB
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Bramble Elemental
3GG
Creature - Elemental
4/4
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.

Branchsnap Lorian
1GG
Creature - Beast
4/1
Trample
Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Brass Gnat
1
Artifact Creature - Insect
1/1
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.

Brass Herald
6
Artifact Creature - Golem
2/2
As Brass Herald comes into play, choose a creature type.
When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.

Brawn
3G
Creature - Incarnation
3/3
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Break Asunder
2GG
Sorcery
Destroy target artifact or enchantment.
Cycling 2 (2, Discard this card: Draw a card.)

Break Open
1R
Instant
Turn target face-down creature an opponent controls face up.

Breaking Point
1RR
Sorcery
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.

Breaking Wave
2UU
Sorcery
You may play Breaking Wave any time you could play an instant if you pay 2 more to play it.
Simultaneously untap all tapped creatures and tap all untapped creatures.

Breakthrough
XU
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.

Breath of Darigaaz
1R
Sorcery
Kicker 2 (You may pay an additional 2 as you play this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If the kicker cost was paid, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead.

Breath of Fury
2RR
Enchantment - Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Breath of Life
3W
Sorcery
Return target creature card from your graveyard to play.

Breeding Pool
Land - Forest Island
(T Add G or U to your mana pool.)
As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped.

Briarhorn
3G
Creature - Elemental
3/3
Flash
When Briarhorn comes into play, target creature gets +3/+3 until end of turn.
Evoke 1G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Briarknit Kami
3GG
Creature - Spirit
3/3
Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature.

Bribery
3UU
Sorcery
Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library.

Bridge from Below
BBB
Enchantment
Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play.
When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game.

Brightflame
XRRWW
Sorcery
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

Brightstone Ritual
R
Instant
Add R to your mana pool for each Goblin in play.

Brigid, Hero of Kinsbaile
2WW
Legendary Creature - Kithkin Archer
2/3
First strike
T Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Brine Elemental
4UU
Creature - Elemental
5/4
Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.

Bringer of the Black Dawn
7BB
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

Bringer of the Blue Dawn
7UU
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.

Bringer of the Green Dawn
7GG
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.

Bringer of the Red Dawn
7RR
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Bringer of the White Dawn
7WW
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to play.

Brion Stoutarm
2RW
Legendary Creature - Giant Warrior
4/4
Lifelink (Whenever this creature deals damage, you gain that much life.)
R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.

Broken Ambitions
XU
Instant
Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Brontotherium
4GG
Creature - Beast
5/3
Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Bronze Bombshell
4
Artifact Creature - Construct
4/1
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.

Brood Sliver
4G
Creature - Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.

Broodhatch Nantuko
1G
Creature - Insect Druid
1/1
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Brooding Saurian
2GG
Creature - Lizard
4/4
At the end of each turn, each player gains control of all nontoken permanents he or she owns.

Broodstar
8UU
Creature - Beast
*/*
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.

Brothers Yamazaki
2R
Legendary Creature - Human Samurai
2/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

Browbeat
2R
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

Brown Ouphe
G
Creature - Ouphe
1/1
1G, T Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Brushland
Land
T Add 1 to your mana pool.
T Add G or W to your mana pool. Brushland deals 1 damage to you.

Brutal Deceiver
2R
Creature - Spirit
2/2
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn.

Brute Force
R
Instant
Target creature gets +3/+3 until end of turn.

Budoka Gardener
1G
Creature - Human Monk
2/1
T You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener.
-----
Dokai, Weaver of Life
Legendary Creature - Human Monk
3/3
4GG, T Put an X/X green Elemental creature token into play, where X is the number of lands you control.

Budoka Pupil
1GG
Creature - Human Monk
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it.
----
Ichiga, Who Topples Oaks
Legendary Creature - Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.

Bull Aurochs
1G
Creature - Aurochs
2/1
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Bull Hippo
3G
Creature - Hippo
3/3
Islandwalk

Burden of Greed
3B
Instant
Target player loses 1 life for each tapped artifact he or she controls.

Buried Alive
2B
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

Burning Sands
3RR
Enchantment
Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.

Burning Wish
1R
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.

Burning-Eye Zubera
2RR
Creature - Zubera Spirit
3/3
When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.

Burning-Tree Bloodscale
2RG
Creature - Viashino Berserker
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
2R: Target creature can't block Burning-Tree Bloodscale this turn.
2G: Target creature blocks Burning-Tree Bloodscale this turn if able.

Burning-Tree Shaman
1RG
Creature - Centaur Shaman
3/4
Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.

Burr Grafter
3G
Creature - Spirit
2/2
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Burrenton Forge-Tender
W
Creature - Kithkin Wizard
1/1
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

Bushi Tenderfoot
W
Creature - Human Soldier
1/1
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
-----
Kenzo the Hardhearted
Legendary Creature - Human Samurai
3/4
Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Butcher Orgg
4RRR
Creature - Orgg
6/6
You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.

Cabal Archon
2B
Creature - Human Cleric
2/2
B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

Cabal Coffers
Land
2, T Add B to your mana pool for each Swamp you control.

Cabal Conditioning
6B
Sorcery
Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control.

Cabal Executioner
2BB
Creature - Human Cleric
2/2
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Cabal Inquisitor
1B
Creature - Human Minion
1/1
Threshold - 1B, T, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard.

Cabal Interrogator
1B
Creature - Zombie Wizard
1/1
XB, T Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery.

Cabal Patriarch
3BBB
Legendary Creature - Human Wizard
5/5
2B, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
2B, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn.

Cabal Pit
Land
T Add B to your mana pool. Cabal Pit deals 1 damage to you.
Threshold - B, T, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard.

Cabal Ritual
1B
Instant
Add BBB to your mana pool.
Threshold - Add BBBBB to your mana pool instead if seven or more cards are in your graveyard.

Cabal Shrine
1BB
Enchantment
Whenever a player plays a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.

Cabal Slaver
2B
Creature - Human Cleric
2/1
Whenever a Goblin deals combat damage to a player, that player discards a card.

Cabal Surgeon
2BB
Creature - Human Minion
2/1
2BB, T, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand.

Cabal Therapy
B
Sorcery
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Cabal Torturer
1BB
Creature - Human Minion
1/1
B, T Target creature gets -1/-1 until end of turn.
Threshold - 3BB, T Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard.

Cabal Trainee
B
Creature - Human Minion
1/1
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

Cackling Flames
3R
Instant
Cackling Flames deals 3 damage to target creature or player.
Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.

Cackling Imp
2BB
Creature - Imp
2/2
Flying
T Target player loses 1 life.

Cage of Hands
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
1W: Return Cage of Hands to its owner's hand.

Cagemail
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.

Cairn Wanderer
4B
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Calciderm
2WW
Creature - Beast
5/5
Shroud (This permanent can't be the target of spells or abilities.)
Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Calciform Pools
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Calciform Pools.
1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool.

Caldera Kavu
2R
Creature - Kavu
2/2
1B: Caldera Kavu gets +1/+1 until end of turn.
G: Caldera Kavu becomes the color of your choice until end of turn.

Call for Blood
4B
Instant - Arcane
As an additional cost to play Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

Call of the Herd
2G
Sorcery
Put a 3/3 green Elephant creature token into play.
Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Call of the Wild
2GG
Enchantment
2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.

Call to Glory
1W
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Call to the Grave
4B
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At end of turn, if no creatures are in play, sacrifice Call to the Grave.

Call to the Netherworld
B
Sorcery
Return target black creature card from your graveyard to your hand.
Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Caller of the Claw
2G
Creature - Elf
2/2
Flash
When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.

Callous Deceiver
2U
Creature - Spirit
1/3
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn.

Callous Giant
4RR
Creature - Giant
4/4
If a source would deal 3 damage or less to Callous Giant, prevent that damage.

Callous Oppressor
1UU
Creature - Cephalid
1/2
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor comes into play, an opponent chooses a creature type.
T Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.

Callow Jushi
1UU
Creature - Human Wizard
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature - Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2.

Caltrops
3
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.

Cancel
1UU
Instant
Counter target spell.

Candles' Glow
1W
Instant - Arcane
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way.
Splice onto Arcane 1W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Candles of Leng
2
Artifact
4, T Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

Canopy Claws
G
Instant
Target creature loses flying until end of turn.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Canopy Crawler
3G
Creature - Beast
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
T Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.

Canopy Spider
1G
Creature - Spider
1/3
Reach (This creature can block creatures with flying.)

Canopy Surge
1G
Sorcery
Kicker 2 (You may pay an additional 2 as you play this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If the kicker cost was paid, Canopy Surge deals 4 damage to each creature with flying and each player instead.

Cantivore
1WW
Creature - Lhurgoyf
*/*
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.

Canyon Wildcat
1R
Creature - Cat
2/1
Mountainwalk

Capashen Unicorn
1W
Creature - Unicorn
1/2
1W, T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Captain Sisay
2GW
Legendary Creature - Human Warrior
2/2
T Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

Captain's Maneuver
XRW
Instant
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.

Captivating Glance
2U
Enchantment - Aura
Enchant creature
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Captive Flame
2R
Enchantment
R: Target creature gets +1/+0 until end of turn.

Carbonize
2R
Instant
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

Careful Consideration
2UU
Instant
Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.

Careful Study
U
Sorcery
Draw two cards, then discard two cards.

Caregiver
W
Creature - Human Cleric
1/1
W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Carom
1W
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.

Carrion Feeder
B
Creature - Zombie
1/1
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Carrion Howler
3B
Creature - Zombie Wolf
2/2
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

Carrion Rats
B
Creature - Rat
2/1
Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn.

Carrion Wall
1BB
Creature - Wall
3/2
Defender (This creature can't attack.)
1B: Regenerate Carrion Wall.

Carrion Wurm
3BB
Creature - Zombie Wurm
6/5
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.

Carry Away
UU
Enchantment - Aura
Enchant Equipment
When Carry Away comes into play, unattach enchanted Equipment.
You control enchanted Equipment.

Cartographer
2G
Creature - Human
2/2
When Cartographer comes into play, you may return target land card from your graveyard to your hand.

Carven Caryatid
1GG
Creature - Spirit
2/5
Defender (This creature can't attack.)
When Carven Caryatid comes into play, draw a card.

Castigate
WB
Sorcery
Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game.

Castle
3W
Enchantment
Untapped creatures you control get +0/+2.

Castle Raptors
4W
Creature - Bird Soldier
3/3
Flying
As long as Castle Raptors is untapped, it gets +0/+2.

Catalog
2U
Instant
Draw two cards, then discard a card.

Catalyst Stone
2
Artifact
Flashback costs you pay cost up to 2 less.
Flashback costs your opponents pay cost 2 more.

Catapult Master
3WW
Creature - Human Soldier
3/3
Tap five untapped Soldiers you control: Remove target creature from the game.

Catapult Squad
1W
Creature - Human Soldier
2/1
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Caterwauling Boggart
3R
Creature - Goblin Shaman
2/2
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.

Cathodion
3
Artifact Creature - Construct
3/3
When Cathodion is put into a graveyard from play, add 3 to your mana pool.

Cauldron Dance
4BR
Instant
Play Cauldron Dance only during combat.
Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn.
You may put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn.

Caustic Rain
2BB
Sorcery
Remove target land from the game.

Caustic Tar
4BB
Enchantment - Aura
Enchant land
Enchanted land has "T Target player loses 3 life."

Cautery Sliver
RW
Creature - Sliver
2/2
All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."

Cavalry Master
2WW
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Cavern Harpy
UB
Creature - Harpy Beast
2/1
Flying
When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.

Caves of Koilos
Land
T Add 1 to your mana pool.
T Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Cease-Fire
2W
Instant
Target player can't play creature spells this turn.
Draw a card.

Ceaseless Searblades
3R
Creature - Elemental Warrior
2/4
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Celestial Ancient
3WW
Creature - Elemental
3/3
Flying
Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control.

Celestial Crusader
2WW
Creature - Spirit
2/2
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

Celestial Dawn
1WW
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Celestial Gatekeeper
3WW
Creature - Bird Cleric
2/2
Flying
When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric permanent cards from your graveyard to play.

Celestial Kirin
2WW
Legendary Creature - Kirin Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.

Cenn's Heir
1W
Creature - Kithkin Soldier
1/1
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Centaur Chieftain
3G
Creature - Centaur
3/3
Haste
Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn."

Centaur Garden
Land
T Add G to your mana pool. Centaur Garden deals 1 damage to you.
Threshold - G, T, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Play this ability only if seven or more cards are in your graveyard.

Centaur Glade
3GG
Enchantment
2GG: Put a 3/3 green Centaur creature token into play.

Centaur Omenreader
3G
Snow Creature - Centaur Shaman
3/3
As long as Centaur Omenreader is tapped, creature spells you play cost 2 less to play.

Centaur Rootcaster
3G
Creature - Centaur Druid
2/2
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.

Centaur Safeguard
2 (G / W)
Creature - Centaur Warrior
3/1
(o (g/w) can be paid with either G or W.)
When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.

Centaur Veteran
5G
Creature - Centaur
3/3
Trample
G, Discard a card: Regenerate Centaur Veteran.

Cephalid Aristocrat
4U
Creature - Cephalid
3/3
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

Cephalid Broker
3U
Creature - Cephalid
2/2
T Target player draws two cards, then discards two cards.

Cephalid Coliseum
Land
T Add U to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold - U, T, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Play this ability only if seven or more cards are in your graveyard.

Cephalid Constable
1UU
Creature - Cephalid Wizard
1/1
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Cephalid Illusionist
1U
Creature - Cephalid Wizard
1/1
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
2U, T This turn prevent all combat damage that would be dealt to and dealt by target creature you control.

Cephalid Inkshrouder
2U
Creature - Cephalid
2/1
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)

Cephalid Looter
2U
Creature - Cephalid Rogue
2/1
T Target player draws a card, then discards a card.

Cephalid Pathmage
2U
Creature - Cephalid Wizard
1/2
Cephalid Pathmage is unblockable.
T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

Cephalid Retainer
2UU
Creature - Cephalid
2/3
UU: Tap target creature without flying.

Cephalid Sage
3U
Creature - Cephalid
2/3
Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage comes into play, draw three cards, then discard two cards."

Cephalid Scout
1U
Creature - Cephalid Wizard Scout
1/1
Flying
2U, Sacrifice a land: Draw a card.

Cephalid Shrine
1UU
Enchantment
Whenever a player plays a spell, counter that spell unless that player pays X, where X is the number of cards in all graveyards with the same name as the spell.

Cephalid Snitch
1U
Creature - Cephalid Wizard
1/1
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

Cephalid Vandal
1U
Creature - Cephalid Rogue
1/1
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.

Cerebral Vortex
1UR
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.

Cerulean Sphinx
4UU
Creature - Sphinx
5/5
Flying
U: Cerulean Sphinx's owner shuffles it into his or her library.

Ceta Disciple
U
Creature - Merfolk Wizard
1/1
R, T Target creature gets +2/+0 until end of turn.
G, T Add one mana of any color to your mana pool.

Ceta Sanctuary
2U
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Cetavolver
1U
Creature - Volver
1/1
Kicker 1R and/or G
If the 1R kicker cost was paid, Cetavolver comes into play with two +1/+1 counters on it and with first strike.
If the G kicker cost was paid, Cetavolver comes into play with a +1/+1 counter on it and with trample.

Chain of Acid
3G
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Chain of Plasma
1R
Instant
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.

Chain of Silence
1W
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Chain of Smog
1B
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Chain of Vapor
U
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Chainer, Dementia Master
3BB
Legendary Creature - Human Minion
3/3
Nightmare creatures get +1/+1.
BBB, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves play, remove all Nightmares from the game.

Chainer's Edict
1B
Sorcery
Target player sacrifices a creature.
Flashback 5BB (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Chainflinger
3R
Creature - Beast
2/2
1R, T Chainflinger deals 1 damage to target creature or player.
Threshold - 2R, T Chainflinger deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard.

Chalice of the Void
XX
Artifact
Chalice of the Void comes into play with X charge counters on it.
Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Chamber of Manipulation
2UU
Enchantment - Aura
Enchant land
Enchanted land has "T, Discard a card: Gain control of target creature until end of turn."

Chameleon Blur
3G
Instant
Prevent all damage that creatures would deal to players this turn.

Chance Encounter
2RR
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Chandra Nalaar
3RR
Planeswalker - Chandra
6
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

Changeling Berserker
3R
Creature - Shapeshifter
5/3
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

Changeling Hero
4W
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink (Whenever this creature deals damage, you gain that much life.)

Changeling Titan
4G
Creature - Shapeshifter
7/7
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

Channel the Suns
3G
Sorcery
Add WUBRG to your mana pool.

Chant of Vitu-Ghazi
6WW
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way.

Chaotic Strike
1R
Instant
Play Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.

Char
2R
Instant
Char deals 4 damage to target creature or player and 2 damage to you.

Charcoal Diamond
2
Artifact
Charcoal Diamond comes into play tapped.
T Add B to your mana pool.

Charge Across the Araba
4W
Instant - Arcane
Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Charging Slateback
4R
Creature - Beast
4/3
Charging Slateback can't block.
Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Charging Troll
2GW
Creature - Troll
3/3
Vigilance
G: Regenerate Charging Troll.

Charmed Pendant
4
Artifact
T, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is 3UUB, you add UUB to your mana pool.)

Char-Rumbler
2RR
Creature - Elemental
-1/3
Double strike
R: Char-Rumbler gets +1/+0 until end of turn.

Chartooth Cougar
5R
Creature - Cat Beast
4/4
R: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)

Chastise
3W
Instant
Destroy target attacking creature. You gain life equal to its power.

Chatter of the Squirrel
G
Sorcery
Put a 1/1 green Squirrel creature token into play.
Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Child of Thorns
G
Creature - Spirit
1/1
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.

Childhood Horror
3B
Creature - Horror
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.

Children of Korlis
W
Creature - Human Rebel Cleric
1/1
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Chill Haunting
1B
Instant
As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game.
Target creature gets -X/-X until end of turn.

Chill to the Bone
3B
Instant
Destroy target nonsnow creature.

Chilling Shade
2B
Snow Creature - Shade
1/1
Flying
oSi: Chilling Shade gets +1/+1 until end of turn. (oSi can be paid with one mana from a snow permanent.)

Chimeric Coils
1
Artifact
X1: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at end of turn.

Chimeric Egg
3
Artifact
Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.

Chimeric Staff
4
Artifact
X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Chimney Imp
4B
Creature - Imp
1/2
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.

Chisei, Heart of Oceans
2UU
Legendary Creature - Spirit
4/4
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

Chittering Rats
1BB
Creature - Rat
2/2
When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.

Chlorophant
GGG
Creature - Elemental
1/1
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

Choice of Damnations
5B
Sorcery - Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

Choke
2G
Enchantment
Islands don't untap during their controllers' untap steps.

Choking Tethers
3U
Instant
Tap up to four target creatures.
Cycling 1U (1U, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

Cho-Manno, Revolutionary
2WW
Legendary Creature - Human Rebel
2/2
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Chord of Calling
XGGG
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Chorus of the Conclave
4GGWW
Legendary Creature - Dryad
3/8
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.

Chromatic Sphere
1
Artifact
1, T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Chromatic Star
1
Artifact
1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.

Chrome Mox
0
Artifact
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.)
T Add one mana of any of the imprinted card's colors to your mana pool.

Chromescale Drake
6UUU
Creature - Drake
3/4
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying
When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

Chromeshell Crab
4U
Creature - Crab Beast
3/3
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

Chronatog Totem
3
Artifact
T Add U to your mana pool.
1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature.

Chronomantic Escape
4WW
Sorcery
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3-2W (Rather than play this card from your hand, you may pay 2W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Chronosavant
5W
Creature - Giant
5/5
1W: Return Chronosavant from your graveyard to play tapped. You skip your next turn.

Chronozoa
3U
Creature - Illusion
3/3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.

Churning Eddy
3U
Sorcery
Return target creature and target land to their owners' hands.

Cinder Shade
1BR
Creature - Shade
1/1
B: Cinder Shade gets +1/+1 until end of turn.
R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.

Cinder Wall
R
Creature - Wall
3/3
Defender (This creature can't attack.)
When Cinder Wall blocks, destroy it at end of combat.

Circle of Affliction
1B
Enchantment
As Circle of Affliction comes into play, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Circle of Protection: Artifacts
1W
Enchantment
2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Black
1W
Enchantment
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
1W
Enchantment
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
1W
Enchantment
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
1W
Enchantment
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
1W
Enchantment
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Circle of Solace
3W
Enchantment
As Circle of Solace comes into play, choose a creature type.
1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Circu, Dimir Lobotomist
2UB
Legendary Creature - Human Wizard
2/3
Whenever you play a blue spell, remove the top card of target library from the game.
Whenever you play a black spell, remove the top card of target library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.

Circular Logic
2U
Instant
Counter target spell unless its controller pays 1 for each card in your graveyard.
Madness U (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Citanul Flute
5
Artifact
X, T Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Citanul Woodreaders
2G
Creature - Human Druid
1/4
Kicker 2G (You may pay an additional 2G as you play this spell.)
When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.

City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
T Add one mana of any color to your mana pool.

Civic Wayfinder
2G
Creature - Elf Warrior Druid
2/2
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Clash of Realities
3R
Enchantment
All Spirits have "When this permanent comes into play, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit creature."

Claws of Gix
0
Artifact
1, Sacrifice a permanent: You gain 1 life.

Claws of Wirewood
3G
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling 2 (2, Discard this card: Draw a card.)

Cleanfall
2W
Sorcery - Arcane
Destroy all enchantments.

Cleansing Beam
4R
Instant
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Cleansing Meditation
1WW
Sorcery
Destroy all enchantments.
Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way.

Clearwater Goblet
5
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.

Clickslither
1RRR
Creature - Insect
3/3
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

Clinging Darkness
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.

Clock of Omens
4
Artifact
Tap two untapped artifacts you control: Untap target artifact.

Clockspinning
U
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Clockwork Beetle
1
Artifact Creature - Insect
0/0
Clockwork Beetle comes into play with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Clockwork Condor
4
Artifact Creature - Bird
0/0
Flying
Clockwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Clockwork Dragon
7
Artifact Creature - Dragon
0/0
Flying
Clockwork Dragon comes into play with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
3: Put a +1/+1 counter on Clockwork Dragon.

Clockwork Hydra
5
Artifact Creature - Hydra
0/0
Clockwork Hydra comes into play with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
T Put a +1/+1 counter on Clockwork Hydra.

Clockwork Vorrac
5
Artifact Creature - Boar Beast
0/0
Trample
Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
T Put a +1/+1 counter on Clockwork Vorrac.

Clone
3U
Creature - Shapeshifter
0/0
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Cloud Cover
2WU
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Cloud Elemental
2U
Creature - Elemental
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Elemental can block only creatures with flying.

Cloud Key
3
Artifact
As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery.
Spells you play of the chosen type cost 1 less to play.

Cloud Sprite
U
Creature - Faerie
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.

Cloudchaser Eagle
3W
Creature - Bird
2/2
Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.

Cloudchaser Kestrel
1WW
Creature - Bird
2/2
Flying
When Cloudchaser Kestrel comes into play, destroy target enchantment.
W: Target permanent becomes white until end of turn.

Cloudcrest Lake
Land
T Add 1 to your mana pool.
T Add W or U to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.

Cloudcrown Oak
2GG
Creature - Treefolk Warrior
3/4
Reach (This can block creatures with flying.)

Cloudgoat Ranger
3WW
Creature - Giant Warrior
3/3
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Cloudhoof Kirin
3UU
Legendary Creature - Kirin Spirit
4/4
Flying
Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.

Cloudpost
Land - Locus
Cloudpost comes into play tapped.
T Add 1 to your mana pool for each Locus in play.

Cloudreach Cavalry
1W
Creature - Human Soldier
1/1
Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.

Cloudseeder
1U
Creature - Faerie Spellshaper
1/1
Flying
U, T, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying."

Cloudstone Curio
3
Artifact
Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand.

Cloudthresher
2GGGG
Creature - Elemental
7/7
Flash
Reach (This can block creatures with flying.)
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke 2GG (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Clutch of the Undercity
1UUB
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Clutch of Undeath
3BB
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

Coal Stoker
3R
Creature - Elemental
3/3
When Coal Stoker comes into play, if you played it from your hand, add RRR to your mana pool.

Coalhauler Swine
4RR
Creature - Boar Beast
4/4
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Coalition Flag
W
Enchantment - Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.

Coalition Honor Guard
3W
Creature - Human Flagbearer
2/4
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.

Coalition Relic
3
Artifact
T Add one mana of any color to your mana pool.
T Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

Coalition Victory
3WUBRG
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.

Coast Watcher
1U
Creature - Bird Soldier
1/1
Flying, protection from green

Coastal Drake
2U
Creature - Drake
2/1
Flying
1U, T Return target Kavu to its owner's hand.

Coastal Hornclaw
4U
Creature - Bird
3/3
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Coastal Piracy
2UU
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Coastal Tower
Land
Coastal Tower comes into play tapped.
T Add W or U to your mana pool.

Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)

Cobalt Golem
4
Artifact Creature - Golem
2/3
1U: Cobalt Golem gains flying until end of turn.

Cockatrice
3GG
Creature - Cockatrice
2/4
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Coercion
2B
Sorcery
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.

Coffin Purge
B
Instant
Remove target card in a graveyard from the game.
Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Cognivore
6UU
Creature - Lhurgoyf
*/*
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

Coiling Oracle
GU
Creature - Snake Elf Druid
1/1
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.

Coldsteel Heart
2
Snow Artifact
Coldsteel Heart comes into play tapped.
As Coldsteel Heart comes into play, choose a color.
T Add one mana of the chosen color to your mana pool.

Colfenor's Plans
2BB
Enchantment
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed from the game with Colfenor's Plans.
Skip your draw step.
You can't play more than one spell each turn.

Colfenor's Urn
3
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.
At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control.

Collapsing Borders
3R
Enchantment
At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Collective Restraint
3U
Enchantment
Creatures can't attack you unless their controller pays X for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Collective Unconscious
4GG
Sorcery
Draw a card for each creature you control.

Colossus of Sardia
9
Artifact Creature - Golem
9/9
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Colossus of Sardia doesn't untap during your untap step.
9: Untap Colossus of Sardia. Play this ability only during your upkeep.

Commandeer
5UU
Instant
You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact or enchantment, the permanent comes into play under your control.)

Commander Eesha
2WW
Legendary Creature - Bird Soldier
2/4
Flying, protection from creatures

Commando Raid
2R
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

Commune with Nature
G
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Complicate
2U
Instant
Counter target spell unless its controller pays 3.
Cycling 2U (2U, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays 1.

Composite Golem
6
Artifact Creature - Golem
4/4
Sacrifice Composite Golem: Add WUBRG to your mana pool.

Compost
1G
Enchantment
Whenever a black card is put into an opponent's graveyard, you may draw a card.

Compulsion
1U
Enchantment
1U, Discard a card: Draw a card.
1U, Sacrifice Compulsion: Draw a card.

Compulsive Research
2U
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

Concentrate
2UU
Sorcery
Draw three cards.

Concerted Effort
2WW
Enchantment
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Conclave Equenaut
4WW
Creature - Human Soldier
3/3
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying

Conclave Phalanx
4W
Creature - Human Soldier
2/4
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control.

Conclave's Blessing
3W
Enchantment - Aura
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.

Condemn
W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Condescend
XU
Instant
Counter target spell unless its controller pays X.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Cone of Flame
3RR
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Confessor
W
Creature - Human Cleric
1/1
Whenever a player discards a card, you may gain 1 life.

Confiscate
4UU
Enchantment - Aura
Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.)
You control enchanted permanent.

Conflagrate
XXR
Sorcery
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback-RR, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Confound
1U
Instant
Counter target spell that targets one or more creatures.
Draw a card.

Confusion in the Ranks
3RR
Enchantment
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

Congregation at Dawn
GGW
Instant
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

Conjurer's Ban
WB
Sorcery
Name a card. Until your next turn, the named card can't be played.
Draw a card.

Conjurer's Bauble
1
Artifact
T, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

Consecrate Land
W
Enchantment - Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.

Conspiracy
3BB
Enchantment
As Conspiracy comes into play, choose a creature type.
Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.

Consult the Necrosages
1UB
Sorcery
Choose one - Target player draws two cards; or target player discards two cards.

Consume Spirit
X1B
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Consume Strength
1BG
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Consuming Bonfire
3RR
Tribal Sorcery - Elemental
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

Consuming Vortex
1U
Instant - Arcane
Return target creature to its owner's hand.
Splice onto Arcane 3U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Consumptive Goo
BB
Creature - Ooze
1/1
2BB: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.

Contaminated Bond
1B
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Contested Cliffs
Land
T Add 1 to your mana pool.
RG, T Choose target Beast creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.

Controvert
2UU
Instant
Counter target spell.
Recover 2UU (When a creature is put into your graveyard from play, you may pay 2UU. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Convalescent Care
1WW
Enchantment
At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.

Convolute
2U
Instant
Counter target spell unless its controller pays 4.

Copper Myr
2
Artifact Creature - Myr
1/1
T Add G to your mana pool.

Copperhoof Vorrac
3GG
Creature - Boar Beast
2/2
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

Copy Enchantment
2U
Enchantment
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.

Coral Eel
1U
Creature - Fish
2/1

Coral Merfolk
1U
Creature - Merfolk
2/1

Coral Net
U
Enchantment - Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Coral Trickster
1U
Creature - Merfolk Rogue
2/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

Coretapper
2
Artifact Creature - Myr
1/1
T Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.

Corpse Harvester
3BB
Creature - Zombie Wizard
3/3
1B, T, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.

Corpulent Corpse
5B
Creature - Zombie
3/3
Fear
Suspend 5-B (Rather than play this card from your hand, you may pay B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Corrupt
5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Cosmic Larva
1RR
Creature - Beast
7/6
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

Counsel of the Soratami
2U
Sorcery
Draw two cards.

Counterbalance
UU
Enchantment
Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

Counterspell
UU
Instant
Counter target spell.

Courier Hawk
1W
Creature - Bird
1/2
Flying, vigilance

Court Hussar
2U
Creature - Vedalken Knight
1/3
Vigilance
When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar comes into play, sacrifice it unless W was spent to play it.

Cover of Darkness
1B
Enchantment
As Cover of Darkness comes into play, choose a creature type.
Creatures of the chosen type have fear.

Cover of Winter
2W
Snow Enchantment
Cumulative upkeep oSi (oSi can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
oSi: Put an age counter on Cover of Winter.

Covert Operative
4U
Creature - Human Wizard
3/2
Covert Operative is unblockable.

Cowardice
3UU
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Cowed by Wisdom
W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in your hand.

Crack the Earth
R
Sorcery - Arcane
Each player sacrifices a permanent.

Crackling Club
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

Cradle to Grave
1B
Instant
Destroy target nonblack creature that came into play this turn.

Crafty Pathmage
2U
Creature - Human Wizard
1/1
T Target creature with power 2 or less is unblockable this turn.

Cranial Extraction
3B
Sorcery - Arcane
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.

Cranial Plating
2
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
BB: Attach Cranial Plating to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Crash Landing
2G
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

Crashing Centaur
4GG
Creature - Centaur
3/4
G, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Craw Giant
3GGGG
Creature - Giant
6/4
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Craw Wurm
4GG
Creature - Wurm
6/4

Crawling Filth
5B
Creature - Spirit
2/2
Fear
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Crazed Firecat
5RR
Creature - Elemental Cat
4/4
When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.

Crazed Goblin
R
Creature - Goblin Warrior
1/1
Crazed Goblin attacks each turn if able.

Creeping Mold
2GG
Sorcery
Destroy target artifact, enchantment, or land.

Cremate
B
Instant
Remove target card in a graveyard from the game.
Draw a card.

Crested Craghorn
4R
Creature - Goat Beast
4/1
Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Crib Swap
2W
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.

Crime // Punishment
3WB / XBG
Sorcery // Sorcery
Put target creature or enchantment card in an opponent's graveyard into play under your control.
//
Destroy each artifact, creature, and enchantment with converted mana cost X.

Crimson Acolyte
1W
Creature - Human Cleric
1/1
Protection from red
W: Target creature gains protection from red until end of turn.

Crimson Hellkite
6RRR
Creature - Dragon
6/6
Flying
X, T Crimson Hellkite deals X damage to target creature. Spend only red mana this way.

Crippling Fatigue
1BB
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback-1B, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Cromat
WUBRG
Legendary Creature - Illusion
5/5
WB: Destroy target creature blocking or blocked by Cromat.
UR: Cromat gains flying until end of turn.
BG: Regenerate Cromat.
RW: Cromat gets +1/+1 until end of turn.
GU: Put Cromat on top of its owner's library.

Crookclaw Elder
5U
Creature - Bird Wizard
3/2
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.

Crookclaw Transmuter
3U
Creature - Bird Wizard
3/1
Flash (You may play this spell any time you could play an instant.)
Flying
When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.

Crosis, the Purger
3UBR
Legendary Creature - Dragon
6/6
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color.

Crosis's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Crosis's Attendant: Add UBR to your mana pool.

Crosis's Catacombs
Land - Lair
When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add U, B, or R to your mana pool.

Crosis's Charm
UBR
Instant
Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.

Crossbow Infantry
1W
Creature - Human Soldier
1/1
T Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Crovax, Ascendant Hero
4WW
Legendary Creature - Human
4/4
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.

Crowd Favorites
6W
Creature - Human Soldier
4/4
3W: Tap target creature.
3W: Crowd Favorites gets +0/+5 until end of turn.

Crown of Ascension
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

Crown of Awe
1W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Crown of Convergence
2
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
GW: Put the top card of your library on the bottom of your library.

Crown of Flames
R
Enchantment - Aura
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Crown of Flames to its owner's hand.

Crown of Fury
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

Crown of Suspicion
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

Crown of Vigor
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

Crucible of Worlds
3
Artifact
You may play land cards from your graveyard.

Crude Rampart
3W
Creature - Wall
4/5
Defender (This creature can't attack.)
Morph 4W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Cruel Deceiver
1B
Creature - Spirit
2/1
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains deathtouch until end of turn. Play this ability only once each turn.

Cruel Edict
1B
Sorcery
Target opponent sacrifices a creature.

Cruel Revival
4B
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Crusading Knight
2WW
Creature - Human Knight
2/2
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.

Crush of Wurms
6GGG
Sorcery
Put three 6/6 green Wurm creature tokens into play.
Flashback 9GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Crush Underfoot
1R
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.

Crushing Pain
1R
Instant - Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.

Cry of Contrition
B
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.

Cryoclasm
2R
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Crypt Angel
4B
Creature - Angel
3/3
Flying, protection from white
When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand.

Crypt Champion
3B
Creature - Zombie
2/2
Double strike
When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.
When Crypt Champion comes into play, sacrifice it unless R was spent to play it.

Crypt Creeper
1B
Creature - Zombie
2/1
Sacrifice Crypt Creeper: Remove target card in a graveyard from the game.

Crypt Rats
2B
Creature - Rat
1/1
X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.

Crypt Sliver
1B
Creature - Sliver
1/1
All Slivers have "T Regenerate target Sliver."

Cryptic Annelid
3U
Creature - Beast
1/4
When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Cryptic Command
1UUU
Instant
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

Cryptic Gateway
5
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.

Cryptwailing
3B
Enchantment
1, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery.

Crystal Quarry
Land
T Add 1 to your mana pool.
5, T Add WUBRG to your mana pool.

Crystal Rod
1
Artifact
Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life.

Crystal Seer
4U
Creature - Vedalken Wizard
2/2
When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order.
4U: Return Crystal Seer to its owner's hand.

Crystal Shard
3
Artifact
3, T or U, T Return target creature to its owner's hand unless its controller pays 1.

Crystal Spray
2U
Instant
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.
Draw a card.

Culling Scales
3
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.)

Culling Sun
2WWB
Sorcery
Destroy each creature with converted mana cost 3 or less.

Cultural Exchange
4UU
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.)

Cunning Bandit
1RR
Creature - Human Warrior
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
----
Azamuki, Treachery Incarnate
Legendary Creature - Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

Cunning Wish
2U
Instant
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.

Curiosity
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Curse of the Cabal
9B
Sorcery
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2-2BB
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.

Cursed Flesh
B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear.

Cursed Monstrosity
4B
Creature - Horror
4/3
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.

Cursed Ronin
3B
Creature - Human Samurai
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
B: Cursed Ronin gets +1/+1 until end of turn.

Curtain of Light
1W
Instant
Target attacking unblocked creature becomes blocked.
Draw a card.

Custody Battle
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Cut the Earthly Bond
U
Instant - Arcane
Return target enchanted permanent to its owner's hand.

Cut the Tethers
2UU
Sorcery
For each Spirit, return it to its owner's hand unless that player pays 3.

Cutthroat il-Dal
3B
Creature - Human Rogue
4/1
Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

Cyclical Evolution
3GG
Sorcery
Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it.
Suspend 3-2G (Rather than play this card from your hand, you may pay 2G and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Cyclopean Giant
2BB
Creature - Zombie Giant
4/2
When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game.

Cyclopean Snare
2
Artifact
3, T Tap target creature, then return Cyclopean Snare to its owner's hand.

Cytoplast Manipulator
2UU
Creature - Human Wizard Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
U, T Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

Cytoplast Root-Kin
2GG
Creature - Elemental Mutant
0/0
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
2: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Cytoshape
1GU
Instant
Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn.

Cytospawn Shambler
6G
Creature - Elemental Mutant
0/0
Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
G: Target creature with a +1/+1 counter on it gains trample until end of turn.

Daggerclaw Imp
2B
Creature - Imp
3/1
Flying
Daggerclaw Imp can't block.

Dakmor Lancer
4BB
Creature - Human Knight
3/3
When Dakmor Lancer comes into play, destroy target nonblack creature.

Dakmor Salvage
Land
Dakmor Salvage comes into play tapped.
T Add B to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Damnation
2BB
Sorcery
Destroy all creatures. They can't be regenerated.

Dampen Thought
1U
Instant - Arcane
Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Damping Matrix
3
Artifact
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.

Dance of Shadows
3BB
Sorcery - Arcane
Creatures you control get +1/+0 and gain fear until end of turn.

Dancing Scimitar
4
Artifact Creature - Spirit
1/5
Flying (This creature can't be blocked except by creatures with flying.)

Dandan
UU
Creature - Fish
4/1
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.

Darien, King of Kjeldor
4WW
Legendary Creature - Human Soldier
3/3
Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.

Darigaaz, the Igniter
3BRG
Legendary Creature - Dragon
6/6
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color.

Darigaaz's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Darigaaz's Attendant: Add BRG to your mana pool.

Darigaaz's Caldera
Land - Lair
When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add B, R, or G to your mana pool.

Darigaaz's Charm
BRG
Instant
Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.

Daring Apprentice
1UU
Creature - Human Wizard
1/1
T, Sacrifice Daring Apprentice: Counter target spell.

Daring Leap
1WU
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.

Dark Banishing
2B
Instant
Destroy target nonblack creature. It can't be regenerated.

Dark Confidant
1B
Creature - Human Wizard
2/1
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Dark Depths
Legendary Snow Land
Dark Depths comes into play with ten ice counters on it.
3: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play.

Dark Heart of the Wood
BG
Enchantment
Sacrifice a Forest: You gain 3 life.

Dark Supplicant
B
Creature - Human Cleric
1/1
T, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.

Dark Suspicions
2BB
Enchantment
At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.

Dark Withering
4BB
Instant
Destroy target nonblack creature.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Darkblast
B
Instant
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Darkest Hour
B
Enchantment
All creatures are black.

Darkheart Sliver
BG
Creature - Sliver
2/2
All Slivers have "Sacrifice this permanent: You gain 3 life."

Darkness
B
Instant
Prevent all combat damage that would be dealt this turn.

Darksteel Brute
2
Artifact
Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
3: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Darksteel Citadel
Artifact Land
Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
T Add 1 to your mana pool.

Darksteel Colossus
11
Artifact Creature - Golem
11/11
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Darksteel Forge
9
Artifact
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)

Darksteel Gargoyle
7
Artifact Creature - Gargoyle
3/3
Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

Darksteel Garrison
2
Artifact - Fortification
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)

Darksteel Ingot
3
Artifact
Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
T Add one mana of any color to your mana pool.

Darksteel Pendant
2
Artifact
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
1, T Look at the top card of your library. You may put that card on the bottom of your library.

Darksteel Reactor
4
Artifact
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Darkwater Catacombs
Land
1, T Add UB to your mana pool.

Darkwater Egg
1
Artifact
2, T, Sacrifice Darkwater Egg: Add UB to your mana pool. Draw a card.

Daru Cavalier
3W
Creature - Human Soldier
2/2
First strike
When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Daru Encampment
Land
T Add 1 to your mana pool.
W, T Target Soldier creature gets +1/+1 until end of turn.

Daru Healer
2W
Creature - Human Cleric
1/2
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Daru Lancer
4WW
Creature - Human Soldier
3/4
First strike
Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Daru Mender
W
Creature - Human Cleric
1/1
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.

Daru Sanctifier
3W
Creature - Human Cleric
1/4
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.

Daru Spiritualist
1W
Creature - Human Cleric
1/1
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

Daru Stinger
3W
Creature - Human Soldier
1/1
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
T Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Daru Warchief
2WW
Creature - Human Soldier
1/1
Soldier spells you play cost 1 less to play.
Soldier creatures you control get +1/+2.

Dash Hopes
BB
Instant
When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.

Daunting Defender
4W
Creature - Human Cleric
3/3
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

Dauntless Dourbark
3G
Creature - Treefolk Warrior
*/*
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.

Dauthi Slayer
BB
Creature - Dauthi Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.

D'Avenant Healer
1WW
Creature - Human Cleric Archer
1/2
T D'Avenant Healer deals 1 damage to target attacking or blocking creature.
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Dawn Charm
1W
Instant
Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.

Dawn Elemental
WWWW
Creature - Elemental
3/3
Flying
Prevent all damage that would be dealt to Dawn Elemental.

Dawn of the Dead
2BBB
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.

Dawnfluke
3W
Creature - Elemental
0/3
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Dawning Purist
2W
Creature - Human Cleric
2/2
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Dawn's Reflection
3G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool.

Day of Destiny
3W
Legendary Enchantment
Legendary creatures you control get +2/+2.

Day of the Dragons
4UUU
Enchantment
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control.

Daybreak Coronet
WW
Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)

Dead // Gone
R / 2R
Instant // Instant
Dead deals 2 damage to target creature.
//
Return target creature you don't control to its owner's hand.

Dead Ringers
4B
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

Deadapult
2R
Enchantment
R, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.

Dead-Iron Sledge
1
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Deadly Grub
2B
Creature - Insect
3/1
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with shroud. (It can't be the target of spells or abilities.)

Deadwood Treefolk
5G
Creature - Treefolk
3/6
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand.

Death Bomb
3B
Instant
As an additional cost to play Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.

Death Cloud
XBBB
Sorcery
Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.

Death Denied
XBB
Instant - Arcane
Return X target creature cards from your graveyard to your hand.

Death Grasp
XWB
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.

Death Match
3B
Enchantment
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

Death Mutation
6BG
Sorcery
Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Death of a Thousand Stings
4B
Instant - Arcane
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

Death or Glory
4W
Sorcery
Separate all creature cards in your graveyard into two piles. Remove the pile of an opponent's choice from the game and return the other to play.

Death Pit Offering
2BB
Enchantment
When Death Pit Offering comes into play, sacrifice all creatures you control.
Creatures you control get +2/+2.

Death Pits of Rath
3BB
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Death Pulse
2BB
Instant
Target creature gets -4/-4 until end of turn.
Cycling 1BB (1BB, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

Death Rattle
5B
Instant
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
Destroy target nongreen creature. It can't be regenerated.

Death Wish
1BB
Sorcery
You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.

Deathcurse Ogre
5B
Creature - Ogre Warrior
3/3
When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life.

Deathgazer
3B
Creature - Lizard
2/2
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Deathknell Kami
1B
Creature - Spirit
0/1
Flying
2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn.
Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)

Deathmark
B
Sorcery
Destroy target green or white creature.

Deathmark Prelate
3B
Creature - Human Cleric
2/3
2B, T, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery.

Death-Mask Duplicant
7
Artifact Creature - Shapeshifter
5/5
Imprint - 1: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.)
As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

Deathmask Nezumi
2B
Creature - Rat Shaman
2/2
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear.

Deathrender
4
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it.
Equip 2

Death's-Head Buzzard
1BB
Creature - Bird
2/1
Flying
When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.

Deathspore Thallid
1B
Creature - Zombie Fungus
1/1
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

Debtors' Knell
4 (W / B) (W / B) (W / B)
Enchantment
(o (w/b) can be paid with either W or B.)
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.

Decaying Soil
1BB
Enchantment
At the beginning of your upkeep, remove a card in your graveyard from the game.
Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from play, you may pay 1. If you do, return that card to your hand."

Decimate
2RG
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.

Decompose
1B
Sorcery
Remove up to three target cards in a single graveyard from the game.

Deconstruct
2G
Sorcery
Destroy target artifact. Then add GGG to your mana pool.

Decree of Annihilation
8RR
Sorcery
Remove all artifacts, creatures, lands, graveyards, and hands from the game.
Cycling 5RR
When you cycle Decree of Annihilation, destroy all lands.

Decree of Justice
XX2WW
Sorcery
Put X 4/4 white Angel creature tokens with flying into play.
Cycling 2W
When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens into play.

Decree of Pain
6BB
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling 3BB
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Decree of Savagery
7GG
Instant
Put four +1/+1 counters on each creature you control.
Cycling 4GG
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

Decree of Silence
6UU
Enchantment
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling 4UU
When you cycle Decree of Silence, you may counter target spell.

Dedicated Martyr
W
Creature - Human Cleric
1/1
W, Sacrifice Dedicated Martyr: You gain 3 life.

Deep Analysis
3U
Sorcery
Target player draws two cards.
Flashback-1U, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Deep Reconnaissance
2G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Flashback 4G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Deepcavern Imp
2B
Creature - Imp Rebel
2/2
Flying, haste
Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Deepfire Elemental
4BR
Creature - Elemental
4/4
XX1: Destroy target artifact or creature with converted mana cost X.

Deep-Sea Kraken
7UUU
Creature - Kraken
6/6
Deep-Sea Kraken is unblockable.
Suspend 9-2U
Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Deeptread Merrow
1U
Creature - Merfolk Rogue
2/1
U: Deeptread Merrow gains islandwalk until end of turn.

Deepwood Ghoul
2B
Creature - Zombie
2/1
Pay 2 life: Regenerate Deepwood Ghoul.

Defender of the Order
3W
Creature - Human Cleric
2/4
Morph WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Defense Grid
2
Artifact
Each spell costs 3 more to play except during its controller's turn.

Defensive Maneuvers
3W
Instant
Creatures of the type of your choice get +0/+4 until end of turn.

Defiant Elf
G
Creature - Elf
1/1
Trample

Defiant Vanguard
2W
Creature - Human Rebel
2/2
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
5, T Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library.

Defiling Tears
2B
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains "B: Regenerate this creature."

Deflection
3U
Instant
Change the target of target spell with a single target.

Deftblade Elite
W
Creature - Human Soldier
1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Defy Gravity
U
Instant
Target creature gains flying until end of turn.
Flashback U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Dega Disciple
W
Creature - Human Wizard
1/1
B, T Target creature gets -2/-0 until end of turn.
R, T Target creature gets +2/+0 until end of turn.

Dega Sanctuary
2W
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Degavolver
1W
Creature - Volver
1/1
Kicker 1B and/or R
If the 1B kicker cost was paid, Degavolver comes into play with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If the R kicker cost was paid, Degavolver comes into play with a +1/+1 counter on it and with first strike.

Dehydration
3U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

Delay
1U
Instant
Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

Delaying Shield
3W
Enchantment
If you would be dealt damage, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1W.

Delirium Skeins
2B
Sorcery
Each player discards three cards.

Deluge
2U
Instant
Tap all creatures without flying.

Delusions of Mediocrity
3U
Enchantment
When Delusions of Mediocrity comes into play, you gain 10 life.
When Delusions of Mediocrity leaves play, you lose 10 life.

Dematerialize
3U
Sorcery
Return target permanent to its owner's hand.
Flashback 5UU (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Dementia Sliver
3UB
Creature - Sliver
3/3
All Slivers have "T Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn."

Demolish
3R
Sorcery
Destroy target artifact or land.

Demonfire
XR
Sorcery
Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.

Demonic Collusion
3BB
Sorcery
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.

Demon's Horn
2
Artifact
Whenever a player plays a black spell, you may gain 1 life.

Demon's Jester
3B
Creature - Imp
2/2
Flying
Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.

Demoralize
2R
Instant
Each creature can't be blocked this turn except by two or more creatures.
Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.

Demystify
W
Instant
Destroy target enchantment.

Denizen of the Deep
6UU
Creature - Serpent
11/11
When Denizen of the Deep comes into play, return each other creature you control to its owner's hand.

Dense Canopy
1G
Enchantment
Creatures with flying have "This creature can't block creatures without flying."

Dermoplasm
2U
Creature - Shapeshifter
1/1
Flying
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner's hand.

Descendant of Kiyomaro
1WW
Creature - Human Soldier
2/3
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

Descendant of Masumaro
2G
Creature - Human Monk
1/1
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

Descendant of Soramaro
3U
Creature - Human Wizard
2/3
1U: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

Desecration Elemental
3B
Creature - Elemental
8/8
Fear
Whenever a player plays a spell, sacrifice a creature.

Desert
Land - Desert
T Add 1 to your mana pool.
T Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.

Deserted Temple
Land
T Add 1 to your mana pool.
1, T Untap target land.

Desolation Angel
3BB
Creature - Angel
5/4
Kicker WW (You may pay an additional WW as you play this spell.)
Flying
When Desolation Angel comes into play, destroy all lands you control. If the kicker cost was paid, destroy all lands instead.

Desolation Giant
2RR
Creature - Giant
3/3
Kicker WW (You may pay an additional WW as you play this spell.)
When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.

Desperate Research
1B
Sorcery
Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game.

Desperate Ritual
1R
Instant - Arcane
Add RRR to your mana pool.
Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Destructive Flow
BRG
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Detainment Spell
W
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be played.
1W: Attach Detainment Spell to target creature.

Detonate
XR
Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Detritivore
2RR
Creature - Lhurgoyf
*/*
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X-X3R. X can't be 0.
Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land.

Devastating Dreams
RR
Sorcery
As an additional cost to play Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

Devoted Caretaker
W
Creature - Human Cleric
1/2
W, T Target permanent you control gains protection from instants and from sorceries until end of turn.

Devoted Retainer
W
Creature - Human Samurai
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Devour in Shadow
BB
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

Devouring Greed
2BB
Sorcery - Arcane
As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

Devouring Light
1WW
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game.

Devouring Rage
4R
Instant - Arcane
As an additional cost to play Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

Devouring Strossus
5BBB
Creature - Horror
9/9
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.

Diabolic Intent
1B
Sorcery
As an additional cost to play Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.

Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

Diamond Faerie
2GWU
Snow Creature - Faerie
3/3
Flying
1oSi: Snow creatures you control get +1/+1 until end of turn. (oSi can be paid with one mana from a snow permanent.)

Dichotomancy
7UU
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library.
Suspend 3-1UU

Diligent Farmhand
G
Creature - Human Druid
1/1
1G, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst.

Dimensional Breach
5WW
Sorcery
Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play.

Dimir Aqueduct
Land
Dimir Aqueduct comes into play tapped.
When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
T Add UB to your mana pool.

Dimir Cutpurse
1UB
Creature - Spirit
2/2
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

Dimir Doppelganger
1UB
Creature - Shapeshifter
0/2
1UB: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.

Dimir Guildmage
(U / B) (U / B)
Creature - Human Wizard
2/2
(o (u/b) can be paid with either U or B.)
3U: Target player draws a card. Play this ability only any time you could play a sorcery.
3B: Target player discards a card. Play this ability only any time you could play a sorcery.

Dimir House Guard
3B
Creature - Skeleton
2/3
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dimir Infiltrator
UB
Creature - Spirit
1/3
Dimir Infiltrator is unblockable.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dimir Machinations
2B
Sorcery
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dimir Signet
2
Artifact
1, T Add UB to your mana pool.

Dingus Egg
4
Artifact
Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.

Dirge of Dread
2B
Sorcery
All creatures gain fear until end of turn.
Cycling 1B (1B, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Dirty Wererat
3B
Creature - Human Rat Minion
2/3
B, Discard a card: Regenerate Dirty Wererat.
Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.

Disarm
U
Instant
Unattach all Equipment from target creature.

Disciple of Grace
1W
Creature - Human Cleric
1/2
Protection from black
Cycling 2 (2, Discard this card: Draw a card.)

Disciple of Kangee
2W
Creature - Human Wizard
2/2
U, T Target creature gains flying and becomes blue until end of turn.

Disciple of Malice
1B
Creature - Human Cleric
1/2
Protection from white
Cycling 2 (2, Discard this card: Draw a card.)

Disciple of Tevesh Szat
2BB
Creature - Human Cleric
3/1
T Target creature gets -1/-1 until end of turn.
4BB, T, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.

Discombobulate
2UU
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.

Disembowel
XB
Instant
Destroy target creature with converted mana cost X.

Disenchant
1W
Instant
Destroy target artifact or enchantment.

Disintegrate
XR
Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

Dismal Failure
2UU
Instant
Counter target spell. Its controller discards a card.

Dismantle
2R
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

Dismantling Blow
2W
Instant
Kicker 2U (You may pay an additional 2U as you play this spell.)
Destroy target artifact or enchantment.
If the kicker cost was paid, draw two cards.

Disorder
1R
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.

Dispersal Shield
1U
Instant
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.

Dispersing Orb
3UU
Enchantment
3U, Sacrifice a permanent: Return target permanent to its owner's hand.

Disrupt
U
Instant
Counter target instant or sorcery spell unless its controller pays 1.
Draw a card.

Disrupting Scepter
3
Artifact
3, T Target player discards a card. Play this ability only during your turn.

Disrupting Shoal
XUU
Instant - Arcane
You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.

Disruption Aura
2U
Enchantment - Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

Disruptive Pitmage
2U
Creature - Human Wizard
1/1
T Counter target spell unless its controller pays 1.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Distorting Lens
2
Artifact
T Target permanent becomes the color of your choice until end of turn.

Distorting Wake
XUUU
Sorcery
Return X target nonland permanents to their owners' hands.

Distress
BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Dive Bomber
3W
Creature - Bird Soldier
2/2
Flying
T, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.

Divebomber Griffin
3WW
Creature - Griffin
3/2
Flying
T, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.

Divergent Growth
G
Instant
Until end of turn, lands you control gain "T Add one mana of any color to your mana pool."

Diversionary Tactics
3W
Enchantment
Tap two untapped creatures you control: Tap target creature.

Divert
U
Instant
Change the target of target spell with a single target unless that spell's controller pays 2.

Divine Congregation
3W
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Divine Light
W
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.

Divine Presence
2W
Enchantment
If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead.

Divine Sacrament
1WW
Enchantment
White creatures get +1/+1.
Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Diving Griffin
1WW
Creature - Griffin
2/2
Flying, vigilance

Dizzy Spell
U
Instant
Target creature gets -3/-0 until end of turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Djinn Illuminatus
5 (U / R) (U / R)
Creature - Djinn
3/5
(o (u/r) can be paid with either U or R.)
Flying
Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Do or Die
1B
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Dodecapod
4
Artifact Creature - Golem
3/3
If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.

Dogged Hunter
2W
Creature - Human Nomad
1/1
T Destroy target creature token.

Dogpile
3R
Instant
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.

Dolmen Gate
2
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.

Dominaria's Judgment
2W
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Domineer
1UU
Enchantment - Aura
Enchant artifact creature
You control enchanted artifact creature.

Doom Cannon
6
Artifact
As Doom Cannon comes into play, choose a creature type.
3, T, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.

Doomed Necromancer
2B
Creature - Human Cleric Mercenary
2/2
B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.

Doomsday Specter
2UB
Creature - Specter
2/3
Flying
When Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

Door to Nothingness
5
Artifact
Door to Nothingness comes into play tapped.
WWUUBBRRGG, T, Sacrifice Door to Nothingness: Target player loses the game.

Doran, the Siege Tower
BGW
Legendary Creature - Treefolk Shaman
0/5
Each creature assigns combat damage equal to its toughness rather than its power.

Dormant Sliver
2GU
Creature - Sliver
2/2
All Sliver creatures have defender.
All Slivers have "When this permanent comes into play, draw a card."

Dosan the Falling Leaf
1GG
Legendary Creature - Human Monk
2/2
Players can play spells only during their own turns.

Dosan's Oldest Chant
4G
Sorcery
You gain 6 life.
Draw a card.

Doubling Cube
2
Artifact
3, T Double the amount of each type of mana in your mana pool.

Doubling Season
4G
Enchantment
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Doubtless One
3W
Creature - Cleric Avatar
*/*
Lifelink (Whenever this creature deals damage, you gain that much life.)
Doubtless One's power and toughness are each equal to the number of Clerics in play.

Douse in Gloom
2B
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Dovescape
3 (W / U) (W / U) (W / U)
Enchantment
(o (w/u) can be paid with either W or U.)
Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost.

Dowsing Shaman
4G
Creature - Centaur Shaman
3/4
2G, T Return target enchantment card from your graveyard to your hand.

Draco
16
Artifact Creature - Dragon
9/9
Draco costs 2 less to play for each basic land type among lands you control.
Flying
At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.

Dragon Arch
5
Artifact
2, T You may put a multicolored creature card from your hand into play.

Dragon Blood
3
Artifact
3, T Put a +1/+1 counter on target creature.

Dragon Breath
1R
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
R: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play attached to that creature.

Dragon Fangs
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play attached to that creature.

Dragon Mage
5RR
Creature - Dragon Wizard
5/5
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.

Dragon Roost
4RR
Enchantment
5RR: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)

Dragon Scales
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play attached to that creature.

Dragon Shadow
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play attached to that creature.

Dragon Tyrant
8RR
Creature - Dragon
6/6
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay RRRR.
R: Dragon Tyrant gets +1/+0 until end of turn.

Dragon Whelp
2RR
Creature - Dragon
2/3
Flying
R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.

Dragon Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Cycling 1U (1U, Discard this card: Draw a card.)
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play attached to that creature.

Dragon's Claw
2
Artifact
Whenever a player plays a red spell, you may gain 1 life.

Dragonspeaker Shaman
1RR
Creature - Human Barbarian Shaman
2/2
Dragon spells you play cost 2 less to play.

Dragonstalker
4W
Creature - Bird Soldier
3/3
Flying, protection from Dragons

Dragonstorm
8R
Sorcery
Search your library for a Dragon permanent card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Draining Whelk
4UU
Creature - Illusion
1/1
Flash (You may play this spell any time you could play an instant.)
Flying
When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

Drake Familiar
1U
Creature - Drake
2/1
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.

Drake-Skull Cameo
3
Artifact
T Add U or B to your mana pool.

Dralnu, Lich Lord
3UB
Legendary Creature - Zombie
3/3
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
T Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

Dralnu's Crusade
1BR
Enchantment
Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.

Dralnu's Pet
1UU
Creature - Shapeshifter
2/2
Kicker-2B, Discard a creature card. (You may pay 2B and discard a creature card in addition to any other costs as you play this spell.)
If the kicker cost was paid, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.

Dread
3BBB
Creature - Elemental Incarnation
6/6
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

Dread Return
2BB
Sorcery
Return target creature card from your graveyard to play.
Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Dread Slag
3BR
Creature - Horror
9/9
Trample
Dread Slag gets -4/-4 for each card in your hand.

Dreadship Reef
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Dreadship Reef.
1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool.

Dream Chisel
2
Artifact
Face-down creature spells you play cost 1 less to play.

Dream Leash
3UU
Enchantment - Aura
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.

Dream Prowler
2UU
Creature - Illusion
1/5
Dream Prowler is unblockable as long as it's attacking alone.

Dream Stalker
1U
Creature - Illusion
1/5
When Dream Stalker comes into play, return a permanent you control to its owner's hand.

Dream Thrush
1U
Creature - Bird
1/1
Flying
T Target land becomes the basic land type of your choice until end of turn.

Dreamborn Muse
2UU
Creature - Spirit
2/2
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

Dreamcatcher
U
Creature - Spirit
1/1
Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.

Dream's Grip
U
Instant
Choose one - Tap target permanent; or untap target permanent.
Entwine 1 (Choose both if you pay the entwine cost.)

Dreamscape Artist
1U
Creature - Human Spellshaper
1/1
2U, T, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Dreamspoiler Witches
3B
Creature - Faerie Wizard
2/2
Flying
Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

Dreamwinder
3U
Creature - Serpent
4/3
Dreamwinder can't attack unless defending player controls an Island.
U, Sacrifice an Island: Target land becomes an Island until end of turn.

Dredge
B
Instant
Sacrifice a creature or land.
Draw a card.

Dregs of Sorrow
X4B
Sorcery
Destroy X target nonblack creatures. Draw X cards.

Drekavac
1B
Creature - Beast
3/3
When Drekavac comes into play, sacrifice it unless you discard a noncreature card.

Drelnoch
4U
Creature - Yeti Mutant
3/3
Whenever Drelnoch becomes blocked, you may draw two cards.

Drift of Phantasms
2U
Creature - Spirit
0/5
Defender (This creature can't attack.)
Flying
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Drifter il-Dal
U
Creature - Human Wizard
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.

Drill-Skimmer
4
Artifact Creature - Thopter
2/1
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)

Drinker of Sorrow
2B
Creature - Horror
5/3
Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.

Dripping Dead
4BB
Creature - Zombie
4/1
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.

Dripping-Tongue Zubera
1G
Creature - Zubera Spirit
1/2
When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn.

Dromad Purebred
4W
Creature - Camel Beast
1/5
Whenever Dromad Purebred is dealt damage, you gain 1 life.

Dromar, the Banisher
3WUB
Legendary Creature - Dragon
6/6
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands.

Dromar's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Dromar's Attendant: Add WUB to your mana pool.

Dromar's Cavern
Land - Lair
When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add W, U, or B to your mana pool.

Dromar's Charm
WUB
Instant
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.

Droning Bureaucrats
3W
Creature - Human Advisor
1/4
X, T Each creature with converted mana cost X can't attack or block this turn.

Drooling Groodion
3BBG
Creature - Beast
4/3
2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Drooling Ogre
1R
Creature - Ogre
3/3
Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.)

Dross Crocodile
3B
Creature - Zombie Crocodile
5/1

Dross Golem
5
Artifact Creature - Golem
3/2
Affinity for Swamps (This spell costs 1 less to play for each Swamp you control.)
Fear

Dross Harvester
1BB
Creature - Horror
4/4
Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.

Dross Prowler
2B
Creature - Zombie
2/1
Fear

Dross Scorpion
4
Artifact Creature - Scorpion
3/1
Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact.

Drowned Rusalka
U
Creature - Spirit
1/1
U, Sacrifice a creature: Discard a card, then draw a card.

Drowner of Secrets
2U
Creature - Merfolk Wizard
1/3
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

Drudge Reavers
3B
Creature - Skeleton
2/1
Flash (You may play this spell any time you could play an instant.)
B: Regenerate Drudge Reavers.

Drudge Skeletons
1B
Creature - Skeleton
1/1
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Druid Lyrist
G
Creature - Human Druid
1/1
G, T, Sacrifice Druid Lyrist: Destroy target enchantment.

Druid's Call
1G
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.

Dryad Arbor
Land Creature - Forest Dryad
1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "T Add G to your mana pool.")
Dryad Arbor is green.

Dryad Sophisticate
1G
Creature - Dryad
2/1
Nonbasic landwalk

Dryad's Caress
4GG
Instant
You gain 1 life for each creature in play. If W was spent to play Dryad's Caress, untap all creatures you control.

Duct Crawler
R
Creature - Insect
1/1
1R: Target creature can't block Duct Crawler this turn.

Dueling Grounds
1GW
Enchantment
No more than one creature can attack each turn.
No more than one creature can block each turn.

Dune-Brood Nephilim
BRGW
Creature - Nephilim
3/3
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.

Dunerider Outlaw
BB
Creature - Human Rebel Rogue
1/1
Protection from green
At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Duplicant
6
Artifact Creature - Shapeshifter
2/4
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, Duplicant has the power, toughness, and creature types of the last creature card imprinted on it. It's still a Shapeshifter.

Duress
B
Sorcery
Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card.

Durkwood Baloth
4GG
Creature - Beast
5/5
Suspend 5-G (Rather than play this card from your hand, you may pay G and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Durkwood Tracker
4G
Creature - Giant
4/3
1G, T If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

Dusk Imp
2B
Creature - Imp
2/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Duskmantle, House of Shadow
Land
T Add 1 to your mana pool.
UB, T Target player puts the top card of his or her library into his or her graveyard.

Duskrider Peregrine
5W
Creature - Bird
3/3
Flying, protection from black
Suspend 3-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Duskwalker
B
Creature - Human Minion
1/1
Kicker 3B (You may pay an additional 3B as you play this spell.)
If the kicker cost was paid, Duskwalker comes into play with two +1/+1 counters on it and with fear.

Duskworker
4
Artifact Creature - Construct
2/2
Whenever Duskworker becomes blocked, regenerate it.
3: Duskworker gets +1/+0 until end of turn.

Dust Corona
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.

Dust Elemental
2WW
Creature - Elemental
6/6
Flash (You may play this spell any time you could play an instant.)
Flying, fear
When Dust Elemental comes into play, return three creatures you control to their owner's hand.

Dust of Moments
2W
Instant
Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.

Dwarven Blastminer
1R
Creature - Dwarf
1/1
2R, T Destroy target nonbasic land.
Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Dwarven Bloodboiler
RRR
Creature - Dwarf
2/2
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.

Dwarven Demolition Team
2R
Creature - Dwarf
1/1
T Destroy target Wall.

Dwarven Driller
3R
Creature - Dwarf
2/2
T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.

Dwarven Grunt
R
Creature - Dwarf
1/1
Mountainwalk

Dwarven Landslide
3R
Sorcery
Kicker-2R, Sacrifice a land. (You may pay 2R and sacrifice a land in addition to any other costs as you play this spell.)
Destroy target land. If the kicker cost was paid, destroy another target land.

Dwarven Patrol
2R
Creature - Dwarf
4/2
Dwarven Patrol doesn't untap during your untap step.
Whenever you play a nonred spell, untap Dwarven Patrol.

Dwarven Recruiter
2R
Creature - Dwarf
2/2
When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.

Dwarven Scorcher
R
Creature - Dwarf
1/1
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.

Dwarven Shrine
1RR
Enchantment
Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Dwarven Strike Force
4R
Creature - Dwarf Berserker
4/3
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

Dwell on the Past
G
Sorcery
Target player shuffles up to four target cards from his or her graveyard into his or her library.

Eager Cadet
W
Creature - Human Soldier
1/1

Early Frost
1U
Instant
Tap up to three target lands.

Early Harvest
1GG
Instant
Target player untaps all basic lands he or she controls.

Earnest Fellowship
1W
Enchantment
Each creature has protection from its colors.

Earsplitting Rats
3B
Creature - Rat
2/1
When Earsplitting Rats comes into play, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.

Earth Elemental
3RR
Creature - Elemental
4/5

Earth Rift
3R
Sorcery
Destroy target land.
Flashback 5RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Earth Surge
3G
Enchantment
Each land gets +2/+2 as long as it's a creature.

Earthblighter
1B
Creature - Human Cleric
1/1
2B, T, Sacrifice a Goblin: Destroy target land.

Earthen Goo
2R
Creature - Ooze
2/2
Trample
Cumulative upkeep R or G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.

Earthquake
XR
Sorcery
Earthquake deals X damage to each creature without flying and each player.

Earthshaker
4RR
Creature - Spirit
4/5
Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.

Eastern Paladin
2BB
Creature - Zombie Knight
3/3
BB, T Destroy target green creature.

Eater of Days
4
Artifact Creature - Leviathan
9/8
Flying, trample
When Eater of Days comes into play, you skip your next two turns.

Ebon Drake
2B
Creature - Drake
3/3
Flying
Whenever a player plays a spell, you lose 1 life.

Ebonblade Reaper
2B
Creature - Human Cleric
1/1
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Ebony Owl Netsuke
2
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.

Ebony Treefolk
1BG
Creature - Treefolk
3/3
BG: Ebony Treefolk gets +1/+1 until end of turn.

Echo Tracer
2U
Creature - Human Wizard
2/2
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.

Echoing Calm
1W
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.

Echoing Courage
1G
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Echoing Decay
1B
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

Echoing Ruin
1R
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.

Echoing Truth
1U
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Edge of Autumn
1G
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library.
Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Edgewalker
1WB
Creature - Human Cleric
2/2
Cleric spells you play cost WB less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost 1W, it costs 1 to play.)

Eerie Procession
2U
Sorcery - Arcane
Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.

Ego Erasure
2U
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.

Eiganjo Castle
Legendary Land
T Add W to your mana pool.
W, T Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Eiganjo Free-Riders
3W
Creature - Human Soldier
3/4
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.

Eight-and-a-Half-Tails
WW
Legendary Creature - Fox Cleric
2/2
1W: Target permanent you control gains protection from white until end of turn.
1: Target spell or permanent becomes white until end of turn.

Eladamri's Call
GW
Instant
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Elder Druid
3G
Creature - Elf Cleric Druid
2/2
3G, T You may tap or untap target artifact, creature, or land.

Elder Pine of Jukai
2G
Creature - Spirit
2/1
Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2

Electrolyze
1UR
Instant
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.

Electrostatic Bolt
R
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

Elemental Resonance
2GG
Enchantment - Aura
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Elephant Ambush
2GG
Instant
Put a 3/3 green Elephant creature token into play.
Flashback 6GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Elephant Guide
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play.

Elf Replica
3
Artifact Creature - Elf
2/2
1G, Sacrifice Elf Replica: Destroy target enchantment.

Elfhame Palace
Land
Elfhame Palace comes into play tapped.
T Add G or W to your mana pool.

Elfhame Sanctuary
1G
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.

Elite Archers
5W
Creature - Human Soldier Archer
3/3
T Elite Archers deals 3 damage to target attacking or blocking creature.

Elite Javelineer
2W
Creature - Human Soldier
2/2
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

Elven Riders
3GG
Creature - Elf
3/3
Elven Riders can't be blocked except by Walls and/or creatures with flying.

Elves of Deep Shadow
G
Creature - Elf Druid
1/1
T Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.

Elvish Aberration
5G
Creature - Elf Mutant
4/5
T Add GGG to your mana pool.
Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

Elvish Archers
1G
Creature - Elf Archer
2/1
First strike

Elvish Bard
3GG
Creature - Elf Shaman
2/4
All creatures able to block Elvish Bard do so.

Elvish Berserker
G
Creature - Elf Berserker
1/1
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Elvish Branchbender
2G
Creature - Elf Druid
2/2
T Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

Elvish Champion
1GG
Creature - Elf
2/2
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)

Elvish Eulogist
G
Creature - Elf Shaman
1/1
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

Elvish Guidance
2G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play.

Elvish Handservant
G
Creature - Elf Warrior
1/1
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

Elvish Harbinger
2G
Creature - Elf Druid
1/2
When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
T Add one mana of any color to your mana pool.

Elvish Lyrist
G
Creature - Elf
1/1
G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.

Elvish Pathcutter
3G
Creature - Elf Scout
1/2
2G: Target Elf creature gains forestwalk until end of turn.

Elvish Pioneer
G
Creature - Elf Druid
1/1
When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.

Elvish Piper
3G
Creature - Elf Shaman
1/1
G, T You may put a creature card from your hand into play.

Elvish Promenade
3G
Tribal Sorcery - Elf
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.

Elvish Scrapper
G
Creature - Elf
1/1
G, T, Sacrifice Elvish Scrapper: Destroy target artifact.

Elvish Skysweeper
G
Creature - Elf Warrior
1/1
4G, Sacrifice a creature: Destroy target creature with flying.

Elvish Soultiller
3GG
Creature - Elf Mutant
5/4
When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.

Elvish Vanguard
1G
Creature - Elf Warrior
1/1
Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.

Elvish Warrior
GG
Creature - Elf Warrior
2/3

Embalmed Brawler
2B
Creature - Zombie
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.

Ember Beast
2R
Creature - Beast
3/4
Ember Beast can't attack or block alone.

Ember Shot
6R
Instant
Ember Shot deals 3 damage to target creature or player.
Draw a card.

Ember-Fist Zubera
1R
Creature - Zubera Spirit
1/2
When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn.

Embermage Goblin
3R
Creature - Goblin Wizard
1/1
When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
T Embermage Goblin deals 1 damage to target creature or player.

Emberwilde Augur
1R
Creature - Goblin Shaman
2/1
Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep.

Emblazoned Golem
2
Artifact Creature - Golem
1/2
Kicker X (You may pay an additional X as you play this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If the kicker cost was paid, Emblazoned Golem comes into play with X +1/+1 counters on it.

Emblem of the Warmind
1R
Enchantment - Aura
Enchant creature you control
Creatures you control have haste.

Embolden
2W
Instant
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Emissary of Despair
1BB
Creature - Spirit
2/1
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.

Emissary of Hope
1WW
Creature - Spirit
2/1
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

Emperor Crocodile
3G
Creature - Crocodile
5/5
When you control no other creatures, sacrifice Emperor Crocodile.

Empress Galina
3UU
Legendary Creature - Merfolk
1/3
UU, T Gain control of target legendary permanent. (This effect doesn't end at end of turn.)

Empty the Catacombs
3B
Sorcery
Each player returns all creature cards from his or her graveyard to his or her hand.

Empty the Warrens
3R
Sorcery
Put two 1/1 red Goblin creature tokens into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Empty-Shrine Kannushi
W
Creature - Human Cleric
1/1
Empty-Shrine Kannushi has protection from the colors of permanents you control.

Empyrial Plate
2
Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Enchantress's Presence
2G
Enchantment
Whenever you play an enchantment spell, draw a card.

Endemic Plague
3B
Sorcery
As an additional cost to play Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

Endless Swarm
5GGG
Sorcery
Put a 1/1 green Snake creature token into play for each card in your hand.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Endless Whispers
2BB
Enchantment
Each creature has "When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn."

Endrek Sahr, Master Breeder
4B
Legendary Creature - Human Wizard
2/2
Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Enduring Ideal
5WW
Sorcery
Search your library for an enchantment card and put it into play. Then shuffle your library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Enduring Renewal
2WW
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand.

Enemy of the Guildpact
4B
Creature - Spirit
4/2
Protection from multicolored

Energy Chamber
2
Artifact
At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.

Enfeeblement
BB
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets -2/-2.

Engineered Explosives
X
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Engineered Plague
2B
Enchantment
As Engineered Plague comes into play, choose a creature type.
All creatures of the chosen type get -1/-1.

Engulfing Flames
R
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Enigma Eidolon
3U
Creature - Spirit
2/2
U, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

Enlistment Officer
3W
Creature - Human Soldier
2/3
First strike
When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.

Enormous Baloth
6G
Creature - Beast
7/7

Enrage
XR
Instant
Target creature gets +X/+0 until end of turn.

Enshrined Memories
XG
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Enslave
4BB
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Enslaved Dwarf
R
Creature - Dwarf
1/1
R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

Ensnaring Bridge
3
Artifact
Creatures with power greater than the number of cards in your hand can't attack.

Ensouled Scimitar
3
Artifact - Equipment
3: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Entangling Trap
1W
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Entrails Feaster
B
Creature - Zombie Cat
1/1
At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.

Entropic Eidolon
3B
Creature - Spirit
2/2
B, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

Envelop
U
Instant
Counter target sorcery spell.

Eon Hub
5
Artifact
Players skip their upkeep steps.

Epic Proportions
4GG
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

Epic Struggle
2GG
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Epicenter
4R
Sorcery
Target player sacrifices a land.
Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.

Epochrasite
2
Artifact Creature - Construct
1/1
Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand.
When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend.

Equal Treatment
1W
Instant
If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
Draw a card.

Equilibrium
1UU
Enchantment
Whenever you play a creature spell, you may pay 1. If you do, return target creature to its owner's hand.

Eradicate
2BB
Sorcery
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library.

Erayo, Soratami Ascendant
1U
Legendary Creature - Moonfolk Monk
1/1
Flying
Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant.
-----
Erayo's Essence
Legendary Enchantment
Whenever an opponent plays a spell for the first time in a turn, counter that spell.

Erhnam Djinn
3G
Creature - Djinn
4/5
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.

Eron the Relentless
3RR
Legendary Creature - Human Rogue
5/2
Haste
RRR: Regenerate Eron the Relentless.

Errant Doomsayers
1W
Creature - Human Rebel
1/1
T Tap target creature with toughness 2 or less.

Errant Ephemeron
6U
Creature - Illusion
4/4
Flying
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Erratic Explosion
2R
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.

Erratic Mutation
2U
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.

Ertai, the Corrupted
2WUB
Legendary Creature - Human Mutant Wizard
3/4
U, T, Sacrifice a creature or enchantment: Counter target spell.

Ertai's Trickery
U
Instant
Counter target spell if a kicker cost was paid for it.

Escape Artist
1U
Creature - Human Wizard
1/1
Escape Artist is unblockable.
U, Discard a card: Return Escape Artist to its owner's hand.

Escape Routes
2U
Enchantment
2U: Return target white or black creature you control to its owner's hand.

Essence Drain
4B
Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.

Essence Fracture
3UU
Sorcery
Return two target creatures to their owners' hands.
Cycling 2U (2U, Discard this card: Draw a card.)

Essence Leak
U
Enchantment - Aura
Enchant permanent
If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Essence Sliver
3W
Creature - Sliver
3/3
All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.)

Essence Warden
G
Creature - Elf Shaman
1/1
Whenever another creature comes into play, you gain 1 life.

Etched Oracle
4
Artifact Creature - Wizard
0/0
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
1, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

Eternal Dominion
7UUU
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Eternal Dragon
5WW
Creature - Dragon Spirit
5/5
Flying
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

Eternal Witness
1GG
Creature - Human Shaman
2/1
When Eternal Witness comes into play, you may return target card from your graveyard to your hand.

Eternity Snare
5U
Enchantment - Aura
Enchant creature
When Eternity Snare comes into play, draw a card.
Enchanted creature doesn't untap during its controller's untap step.

Ethereal Haze
W
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.

Ethereal Usher
5U
Creature - Spirit
2/3
U, T Target creature is unblockable this turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Ethereal Whiskergill
3U
Creature - Elemental
4/3
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

Evacuation
3UU
Instant
Return all creatures to their owners' hands.

Evangelize
4W
Sorcery
Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.

Evasive Action
1U
Instant
Counter target spell unless its controller pays 1 for each basic land type among lands you control.

Even the Odds
2W
Instant
Play Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens into play.

Everglove Courier
2G
Creature - Elf
2/1
You may choose not to untap Everglove Courier during your untap step.
2G, T As long as Everglove Courier remains tapped, target Elf creature gets +2/+2 and has trample.

Evermind
Instant - Arcane
(Nonexistent mana costs can't be paid.)
Draw a card.
Evermind is blue.
Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Evil Eye of Orms-by-Gore
4B
Creature - Eye
3/6
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Evil Eye of Urborg
4B
Creature - Eye
6/3
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

Evolution Charm
1G
Instant
Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.

Evolution Vat
3
Artifact
3, T Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "2GU: Double the number of +1/+1 counters on this creature."

Exalted Angel
4WW
Creature - Angel
4/5
Flying, lifelink (Whenever this creature deals damage, you gain that much life.)
Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Exclude
2U
Instant
Counter target creature spell.
Draw a card.

Excruciator
6RR
Creature - Avatar
7/7
Damage that would be dealt by Excruciator can't be prevented.

Execute
2B
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.

Exhaustion
2U
Sorcery
Creatures and lands target opponent controls don't untap during his or her next untap step.

Exhumer Thrull
5B
Creature - Thrull
3/3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.

Exile into Darkness
4B
Sorcery
Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

Exiled Boggart
1B
Creature - Goblin Rogue
2/2
When Exiled Boggart is put into a graveyard from play, discard a card.

Exiled Doomsayer
1W
Creature - Human Cleric
1/2
All morph costs cost 2 more. (This doesn't affect the cost to play creatures face down.)

Exoskeletal Armor
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Exotic Curse
2B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 for each basic land type among lands you control.

Exotic Disease
4B
Sorcery
Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

Experiment Kraj
2GGUU
Legendary Creature - Ooze Mutant
4/6
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
T Put a +1/+1 counter on target creature.

Explosive Growth
G
Instant
Kicker 5 (You may pay an additional 5 as you play this spell.)
Target creature gets +2/+2 until end of turn. If the kicker cost was paid, that creature gets +5/+5 until end of turn instead.

Explosive Vegetation
3G
Sorcery
Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library.

Extirpate
B
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.

Extra Arms
4R
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.

Extract
U
Sorcery
Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.

Extraplanar Lens
3
Artifact
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Eye of Nowhere
UU
Sorcery - Arcane
Return target permanent to its owner's hand.

Eye of the Storm
5UU
Enchantment
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.

Eyeblight's Ending
2B
Tribal Instant - Elf
Destroy target non-Elf creature.

Eyes of the Watcher
2U
Enchantment
Whenever you play an instant or sorcery spell, you may pay 1. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Eyes of the Wisent
1G
Tribal Enchantment - Elemental
Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.

Fa'adiyah Seer
1G
Creature - Human Shaman
1/1
T Draw a card and reveal it. If it isn't a land card, discard it.

Fabricate
2U
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Face of Fear
5B
Creature - Horror
3/4
2B, Discard a card: Face of Fear gains fear until end of turn.

Faceless Butcher
2BB
Creature - Nightmare Horror
2/3
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.

Faceless Devourer
2B
Creature - Nightmare Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer comes into play, remove another target creature with shadow from the game.
When Faceless Devourer leaves play, return the removed card to play under its owner's control.

Faces of the Past
2U
Enchantment
Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it.

Facevaulter
B
Creature - Goblin Warrior
1/1
B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Fact or Fiction
3U
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Fade from Memory
B
Instant
Remove target card in a graveyard from the game.
Cycling B (B, Discard this card: Draw a card.)

Faerie Conclave
Land
Faerie Conclave comes into play tapped.
T Add U to your mana pool.
1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

Faerie Harbinger
3U
Creature - Faerie Wizard
2/2
Flash
Flying
When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.

Faerie Squadron
U
Creature - Faerie
1/1
Kicker 3U (You may pay an additional 3U as you play this spell.)
If the kicker cost was paid, Faerie Squadron comes into play with two +1/+1 counters on it and with flying.

Faerie Tauntings
2B
Tribal Enchantment - Faerie
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.

Faerie Trickery
1UU
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Faithful Squire
1WW
Creature - Human Soldier
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it.
-----
Kaiso, Memory of Loyalty
Legendary Creature - Spirit
3/4
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.

Faith's Fetters
3W
Enchantment - Aura
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Fallen Angel
3BB
Creature - Angel
3/3
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Fallen Cleric
4B
Creature - Zombie Cleric
4/2
Protection from Clerics
Morph 4B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Fallen Ideal
2B
Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand.

Falling Timber
2G
Instant
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Prevent all combat damage target creature would deal this turn. If the kicker cost was paid, prevent all combat damage another target creature would deal this turn.

Fallowsage
3U
Creature - Merfolk Wizard
2/2
Whenever Fallowsage becomes tapped, you may draw a card.

False Cure
BB
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.

False Dawn
1W
Sorcery
Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.

False Memories
1U
Instant
Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game.

Familiar Ground
2G
Enchantment
Each creature you control can't be blocked by more than one creature.

Familiar's Ruse
UU
Instant
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.

Famished Ghoul
3B
Creature - Zombie
3/2
1B, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.

Fangren Firstborn
1GGG
Creature - Beast
4/2
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

Fangren Hunter
3GG
Creature - Beast
4/4
Trample

Fangren Pathcutter
4GG
Creature - Beast
4/6
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

Far Wanderings
2G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them into play tapped. Then shuffle your library.

Farseek
1G
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Farsight Mask
5
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

Fatal Attraction
2R
Enchantment - Aura
Enchant creature
When Fatal Attraction comes into play, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Fatal Frenzy
2R
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn.

Fatal Mutation
B
Enchantment - Aura
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.

Fatespinner
1UU
Creature - Human Wizard
1/2
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

Fathom Seer
1U
Creature - Illusion
1/3
Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

Fathom Trawl
3UU
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Faultgrinder
6R
Creature - Elemental
4/4
Trample
When Faultgrinder comes into play, destroy target land.
Evoke 4R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Favor of the Mighty
1W
Tribal Enchantment - Giant
Each creature with the highest converted mana cost has protection from all colors.

Fear
BB
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Feast of Flesh
B
Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

Feast of Worms
3GG
Sorcery - Arcane
Destroy target land. If that land is legendary, its controller sacrifices another land.

Fecundity
2G
Enchantment
Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.

Feebleness
1B
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets -2/-1.

Feedback Bolt
4R
Instant
Feedback Bolt deals damage to target player equal to the number of artifacts you control.

Feeding Frenzy
2B
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.

Feldon's Cane
1
Artifact
T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

Fellwar Stone
2
Artifact
T Add to your mana pool one mana of any color that a land an opponent controls could produce.

Femeref Archers
2G
Creature - Human Archer
2/2
T Femeref Archers deals 4 damage to target attacking creature with flying.

Fencer's Magemark
2R
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.

Feral Animist
1RG
Creature - Goblin Shaman
2/1
3: Feral Animist gets +X/+0 until end of turn, where X is its power.

Feral Deceiver
3G
Creature - Spirit
3/2
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn.

Feral Lightning
3RRR
Sorcery
Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

Feral Throwback
4GG
Creature - Beast
3/3
Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Ferocious Charge
2G
Instant
Target creature gets +4/+4 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Feroz's Ban
6
Artifact
Creature spells cost 2 more to play.

Ferropede
3
Artifact Creature - Insect
1/1
Ferropede is unblockable.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.

Fertile Ground
1G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.

Fertile Imagination
2GG
Sorcery
Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way.

Fervent Charge
1WBR
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Fervent Denial
3UU
Instant
Counter target spell.
Flashback 5UU (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Fervor
2R
Enchantment
Creatures you control have haste.

Festering Goblin
B
Creature - Zombie Goblin
1/1
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

Festering March
3BB
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it.
Suspend 3-2B (Rather than play this card from your hand, you may pay 2B and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Festival of the Guildpact
XW
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.

Fever Charm
R
Instant
Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.

Fiddlehead Kami
4G
Creature - Spirit
3/3
Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami.

Field Marshal
1WW
Creature - Human Soldier
2/2
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Field of Reality
2U
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by Spirits.
1U: Return Field of Reality to its owner's hand.

Fierce Empath
2G
Creature - Elf
1/1
When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

Fiery Conclusion
1R
Instant
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.

Fiery Gambit
2R
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Fiery Justice
RGW
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

Fiery Temper
1RR
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Fight or Flight
3W
Enchantment
At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

Fighting Drake
2UU
Creature - Drake
2/4
Flying

Fill with Fright
3B
Sorcery
Target player discards two cards.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Filth
3B
Creature - Incarnation
2/2
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

Filthy Cur
1B
Creature - Hound
2/2
Whenever Filthy Cur is dealt damage, you lose that much life.

Final Fortune
RR
Instant
Take an extra turn after this one. At the end of that turn, you lose the game.

Final Judgment
4WW
Sorcery
Remove all creatures from the game.

Final Punishment
3BB
Sorcery
Target player loses life equal to the damage already dealt to him or her this turn.

Final Revels
4B
Sorcery
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.

Fire // Ice
1R / 1U
Instant // Instant
Fire deals 2 damage divided as you choose among any number of target creatures and/or players.
//
Tap target permanent.
Draw a card.

Fire Diamond
2
Artifact
Fire Diamond comes into play tapped.
T Add R to your mana pool.

Fire Elemental
3RR
Creature - Elemental
5/4

Fire Whip
1R
Enchantment - Aura
Enchant creature you control
Enchanted creature has "T This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

Fireball
XR
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each target beyond the first.

Fire-Belly Changeling
1R
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
R: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Firebolt
R
Sorcery
Firebolt deals 2 damage to target creature or player.
Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Firebrand Ranger
1R
Creature - Human Soldier
2/1
G, T You may put a basic land card from your hand into play.

Firebreathing
R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
R: Enchanted creature gets +1/+0 until end of turn.

Firecat Blitz
XRR
Sorcery
Put X 1/1 red Elemental Cat creature tokens with haste into play. Remove them from the game at end of turn.
Flashback-RR, Sacrifice X Mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Firefright Mage
R
Creature - Goblin Spellshaper
1/1
1R, T, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.

Firemane Angel
3RWW
Creature - Angel
4/3
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.
6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.

Firemaw Kavu
5R
Creature - Kavu
4/2
Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu comes into play, it deals 2 damage to target creature.
When Firemaw Kavu leaves play, it deals 4 damage to target creature.

Fires of Yavimaya
1RG
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Firescreamer
3B
Creature - Kavu
2/2
R: Firescreamer gets +1/+0 until end of turn.

Fireshrieker
3
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Firewake Sliver
1RG
Creature - Sliver
1/1
All Sliver creatures have haste.
All Slivers have "1, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

First Volley
1R
Instant - Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.

Fishliver Oil
1U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)

Fist of Suns
3
Artifact
You may pay WUBRG rather than pay the mana cost for spells that you play.

Fistful of Force
1G
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Fists of Ironwood
1G
Enchantment - Aura
Enchant creature
When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play.
Enchanted creature has trample.

Fists of the Anvil
1R
Instant
Target creature gets +4/+0 until end of turn.

Flagstones of Trokair
Legendary Land
T Add W to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

Flame Burst
1R
Instant
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.

Flame Fusillade
3R
Sorcery
Until end of turn, permanents you control gain "T This permanent deals 1 damage to target creature or player."

Flame Wave
3RRRR
Sorcery
Flame Wave deals 4 damage to target player and each creature he or she controls.

Flamebreak
RRR
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

Flamecore Elemental
2RR
Creature - Elemental
5/4
Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Flamekin Bladewhirl
R
Creature - Elemental Warrior
2/1
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay 3.

Flamekin Brawler
R
Creature - Elemental Warrior
0/2
R: Flamekin Brawler gets +1/+0 until end of turn.

Flamekin Harbinger
R
Creature - Elemental Shaman
1/1
When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

Flamekin Spitfire
1R
Creature - Elemental Shaman
1/1
3R: Flamekin Spitfire deals 1 damage to target creature or player.

Flame-Kin War Scout
3R
Creature - Elemental Scout
2/4
When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

Flame-Kin Zealot
1RRW
Creature - Elemental Berserker
2/2
When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.

Flames of the Blood Hand
2R
Instant
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.

Flamestick Courier
2R
Creature - Goblin
2/1
You may choose not to untap Flamestick Courier during your untap step.
2R, T As long as Flamestick Courier remains tapped, target Goblin creature gets +2/+2 and has haste.

Flametongue Kavu
3R
Creature - Kavu
4/2
When Flametongue Kavu comes into play, it deals 4 damage to target creature.

Flamewave Invoker
2R
Creature - Goblin Mutant
2/2
7R: Flamewave Invoker deals 5 damage to target player.

Flaming Gambit
XR
Instant
Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback XRR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Flaring Flame-Kin
2R
Creature - Elemental Warrior
2/2
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "R: Flaring Flame-Kin gets +1/+0 until end of turn."

Flaring Pain
1R
Instant
Damage can't be prevented this turn.
Flashback R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Flash Conscription
5R
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If W was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.

Flash Counter
1U
Instant
Counter target instant spell.

Flash Foliage
2G
Instant
Play Flash Foliage only during combat after blockers are declared.
Put a 1/1 green Saproling creature token into play blocking target creature attacking you.
Draw a card.

Flash of Defiance
1R
Sorcery
Players can't block with green and/or white creatures this turn.
Flashback-1R, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Flash of Insight
X1U
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashback-1U, Remove X blue cards in your graveyard from the game. (You can't remove Flash of Insight to pay for its own flashback cost.)

Flashfires
3R
Sorcery
Destroy all Plains.

Flashfreeze
1U
Instant
Counter target red or green spell.

Flayed Nim
3B
Creature - Skeleton
2/2
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
2B: Regenerate Flayed Nim.

Fledgling Dragon
2RR
Creature - Dragon
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn."

Fledgling Imp
2B
Creature - Imp
2/2
B, Discard a card: Fledgling Imp gains flying until end of turn.

Fledgling Mawcor
3U
Creature - Beast
2/2
Flying
T Fledgling Mawcor deals 1 damage to target creature or player.
Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Fleetfoot Panther
1GW
Creature - Cat
3/4
Flash
When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.

Fleeting Aven
1UU
Creature - Bird Wizard
2/2
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.

Fleeting Image
2U
Creature - Illusion
2/1
Flying (This creature can't be blocked except by creatures with flying.)
1U: Return Fleeting Image to its owner's hand.

Fleshgrafter
2B
Creature - Human Warrior
2/2
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.

Fleshwrither
2BB
Creature - Horror
3/3
Transfigure 1BB (1BB, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.)

Flickerform
1W
Enchantment - Aura
Enchant creature
2WW: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.

Flickering Spirit
3W
Creature - Spirit
2/2
Flying
3W: Remove Flickering Spirit from the game, then return it to play under its owner's control.

Flight
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying.)

Flight of Fancy
3U
Enchantment - Aura
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.

Floating Shield
2W
Enchantment - Aura
Enchant creature
As Floating Shield comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Floating-Dream Zubera
1U
Creature - Zubera Spirit
1/2
When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn.

Floodbringer
1U
Creature - Moonfolk Wizard
1/2
Flying
2, Return a land you control to its owner's hand: Tap target land.

Flooded Strand
Land
T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library.

Flow of Ideas
5U
Sorcery
Draw a card for each Island you control.

Flowstone Channeler
2R
Creature - Human Spellshaper
2/2
1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

Flowstone Charger
2RW
Creature - Beast
2/5
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

Flowstone Crusher
3RR
Creature - Beast
4/4
R: Flowstone Crusher gets +1/-1 until end of turn.

Flowstone Embrace
1R
Enchantment - Aura
Enchant creature
T Enchanted creature gets +2/-2 until end of turn.

Flowstone Shambler
2R
Creature - Beast
2/2
R: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone Slide
X2RR
Sorcery
All creatures get +X/-X until end of turn.

Flying Carpet
4
Artifact
2, T Target creature gains flying until end of turn.

Flying Men
U
Creature - Human
1/1
Flying

Fodder Cannon
4
Artifact
4, T, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.

Fodder Launch
3B
Tribal Sorcery - Goblin
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Fog
G
Instant
Prevent all combat damage that would be dealt this turn.

Fog Elemental
2U
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Fold into AEther
2UU
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand into play.

Folk Medicine
2G
Instant
You gain 1 life for each creature you control.
Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Followed Footsteps
3UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a token into play that's a copy of enchanted creature.

Fomori Nomad
4R
Creature - Nomad Giant
4/4

Fool's Demise
4U
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to play under your control.
When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.

Foot Soldiers
3W
Creature - Human Soldier
2/4

Footbottom Feast
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

Foothill Guide
W
Creature - Human Cleric
1/1
Protection from Goblins
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Footsteps of the Goryo
2B
Sorcery - Arcane
Return target creature card from your graveyard to play. Sacrifice that creature at end of turn.

Foratog
2G
Creature - Atog
1/2
G, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.

Forbidden Orchard
Land
T Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent's control.

Forbidding Watchtower
Land
Forbidding Watchtower comes into play tapped.
T Add W to your mana pool.
1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Force Bubble
2WW
Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At end of turn, remove all depletion counters from Force Bubble.

Force of Nature
2GGGG
Creature - Elemental
8/8
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG.

Force of Savagery
2G
Creature - Elemental
8/0
Trample

Force Spike
U
Instant
Counter target spell unless its controller pays 1.

Forced Fruition
4UU
Enchantment
Whenever an opponent plays a spell, that player draws seven cards.

Forcemage Advocate
1G
Creature - Centaur
2/1
T Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.

Foresee
3U
Sorcery
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Forest
Basic Land - Forest

Forge Armor
4R
Instant
As an additional cost to play Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.

Forgotten Ancient
3G
Creature - Elemental
0/3
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Forgotten Cave
Land
Forgotten Cave comes into play tapped.
T Add R to your mana pool.
Cycling R (R, Discard this card: Draw a card.)

Foriysian Interceptor
3W
Creature - Human Soldier
0/5
Flash (You may play this spell any time you could play an instant.)
Defender
Foriysian Interceptor can block an additional creature.

Foriysian Totem
3
Artifact
T Add R to your mana pool.
4R: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.

Forked-Branch Garami
3GG
Creature - Spirit
4/4
Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)

Form of the Dragon
4RRR
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.

Forsaken City
Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City.
T Add one mana of any color to your mana pool.

Fortify
2W
Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.

Fortune Thief
4R
Creature - Human Rogue
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Foul Imp
BB
Creature - Imp
2/2
Flying (This creature can't be blocked except by creatures with flying.)
When Foul Imp comes into play, you lose 2 life.

Foul Presence
2B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has "T Target creature gets -1/-1 until end of turn."

Fountain of Youth
0
Artifact
2, T You gain 1 life.

Fractured Loyalty
1R
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect doesn't end at end of turn.)

Frantic Purification
2W
Instant
Destroy target enchantment.
Madness W (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Frazzle
3U
Instant
Counter target nonblue spell.

Freed from the Real
2U
Enchantment - Aura
Enchant creature
U: Tap enchanted creature.
U: Untap enchanted creature.

Freewind Equenaut
2W
Creature - Human Archer
2/2
Flying
As long as Freewind Equenaut is enchanted, it has "T Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Frenetic Ogre
4R
Creature - Ogre
2/3
R, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.

Frenetic Raptor
5R
Creature - Lizard Beast
6/6
Beasts can't block.

Frenetic Sliver
1UR
Creature - Sliver
2/2
All Slivers have "0: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it."

Frenzied Goblin
R
Creature - Goblin Berserker
1/1
Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.

Frenzied Tilling
3RG
Sorcery
Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Frenzy Sliver
1B
Creature - Sliver
1/1
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)

Freyalise's Radiance
1G
Enchantment
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.

Frightcrawler
1B
Creature - Horror
1/1
Fear
Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.

Frightshroud Courier
2B
Creature - Zombie
2/1
You may choose not to untap Frightshroud Courier during your untap step.
2B, T As long as Frightshroud Courier remains tapped, target Zombie creature gets +2/+2 and has fear.

Frogmite
4
Artifact Creature - Frog
2/2
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)

Frontline Strategist
W
Creature - Human Soldier
1/1
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

Frost Marsh
Snow Land
Frost Marsh comes into play tapped.
T Add U or B to your mana pool.

Frost Ogre
3RR
Creature - Ogre Warrior
5/3

Frost Raptor
2U
Snow Creature - Bird
2/2
Flying
oSioSi: Frost Raptor gains shroud until end of turn. (oSi can be paid with one mana from a snow permanent.)

Frostling
R
Creature - Spirit
1/1
Sacrifice Frostling: Frostling deals 1 damage to target creature.

Frostweb Spider
2G
Snow Creature - Spider
1/3
Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.

Frostwielder
2RR
Creature - Human Shaman
1/2
T Frostwielder deals 1 damage to target creature or player.
If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead.

Frozen AEther
3U
Enchantment
Artifacts, creatures, and lands your opponents control come into play tapped.

Frozen Solid
1UU
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When damage is dealt to enchanted creature, destroy it.

Fugitive Wizard
U
Creature - Human Wizard
1/1

Fugue
3BB
Sorcery
Target player discards three cards.

Fumiko the Lowblood
2RR
Legendary Creature - Human Samurai
3/2
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if able.

Funeral Charm
B
Instant
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.

Funeral Pyre
W
Instant
Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token with flying into play.

Fungal Behemoth
3G
Creature - Fungus
*/*
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X-XGG. X can't be 0.
Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.

Fungal Reaches
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Fungal Reaches.
1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool.

Fungal Shambler
4GUB
Creature - Fungus Beast
6/4
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.

Fungus Sliver
3G
Creature - Fungus Sliver
2/2
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)

Fungusaur
3G
Creature - Fungus
2/2
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Furnace Dragon
6RRR
Creature - Dragon
5/5
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying
When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.

Furnace of Rath
1RRR
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Furnace Whelp
2RR
Creature - Dragon
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
R: Furnace Whelp gets +1/+0 until end of turn.

Fury Charm
1R
Instant
Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.

Fury of the Horde
5RR
Sorcery
You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Fury Sliver
5R
Creature - Sliver
3/3
All Sliver creatures have double strike.

Future Sight
2UUU
Enchantment
Play with the top card of your library revealed.
You may play the top card of your library.

Fyndhorn Elder
2G
Creature - Elf Druid
1/1
T Add GG to your mana pool.

Gaddock Teeg
GW
Legendary Creature - Kithkin Advisor
2/2
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with X in their mana costs can't be played.

Gaea's Anthem
1GG
Enchantment
Creatures you control get +1/+1.

Gaea's Balance
3G
Sorcery
As an additional cost to play Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them into play. Then shuffle your library.

Gaea's Blessing
1G
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Herald
1G
Creature - Elf
1/1
Creature spells can't be countered.

Gaea's Liege
3GGG
Creature - Avatar
*/*
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
T Target land becomes a Forest until Gaea's Liege leaves play.

Gaea's Might
G
Instant
Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Gaea's Skyfolk
GU
Creature - Elf Merfolk
2/2
Flying

Gainsay
1U
Instant
Counter target blue spell.

Gale Force
4G
Sorcery
Gale Force deals 5 damage to each creature with flying.

Galepowder Mage
3W
Creature - Kithkin Wizard
3/3
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.

Galina's Knight
WU
Creature - Merfolk Knight
2/2
Protection from red

Gallantry
1W
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.

Galvanic Arc
2R
Enchantment - Aura
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.

Galvanic Key
2
Artifact
Flash
3, T Untap target artifact.

Gang of Elk
5G
Creature - Elk Beast
5/4
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Gangrenous Goliath
3BB
Creature - Zombie Giant
4/4
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.

Garruk Wildspeaker
2GG
Planeswalker - Garruk
3
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and gain trample until end of turn.

Garza Zol, Plague Queen
4UBR
Legendary Creature - Vampire
5/5
Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.

Garza's Assassin
BBB
Creature - Human Assassin
2/2
Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Gate Hound
2W
Creature - Hound
1/1
Creatures you control have vigilance as long as Gate Hound is enchanted.

Gate to the AEther
6
Artifact
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.

Gathan Raiders
3RR
Creature - Human Warrior
3/3
Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph-Discard a card. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Gather Courage
G
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.

Gatherer of Graces
1G
Creature - Human Druid
1/2
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.

Gauntlet of Power
5
Artifact
As Gauntlet of Power comes into play, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.

Gaze of Adamaro
2RR
Instant - Arcane
Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.

Gaze of Justice
W
Sorcery
As an additional cost to play Gaze of Justice, tap three untapped white creatures you control.
Remove target creature from the game.
Flashback 5W (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.)

Gaze of the Gorgon
3 (B / G)
Instant
(o (b/g) can be paid with either B or G.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.

Gelectrode
1UR
Creature - Weird
0/1
T Gelectrode deals 1 damage to target creature or player.
Whenever you play an instant or sorcery spell, you may untap Gelectrode.

Gelid Shackles
W
Snow Enchantment - Aura
Enchant creature
Enchanted creature can't block and its activated abilities can't be played.
oSi: Enchanted creature gains defender until end of turn. (oSi can be paid with one mana from a snow permanent.)

Gemhide Sliver
1G
Creature - Sliver
1/1
All Slivers have "T Add one mana of any color to your mana pool."

Gemini Engine
6
Artifact Creature - Construct
3/4
Whenever Gemini Engine attacks, put an attacking Construct artifact creature token named Twin into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.

Gempalm Avenger
5W
Creature - Human Soldier
3/5
Cycling 2W (2W, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.

Gempalm Incinerator
2R
Creature - Goblin
2/1
Cycling 1R (1R, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.

Gempalm Polluter
5B
Creature - Zombie
4/3
Cycling BB (BB, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play.

Gempalm Sorcerer
2U
Creature - Human Wizard
2/2
Cycling 2U (2U, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.

Gempalm Strider
1G
Creature - Elf
2/2
Cycling 2GG (2GG, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.

Gemstone Array
4
Artifact
2: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.

Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.
T Add 1 to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Gemstone Mine
Land
Gemstone Mine comes into play with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

General's Kabuto
4
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Genesis
4G
Creature - Incarnation
4/4
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.

Genesis Chamber
2
Artifact
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.

Genju of the Cedars
G
Enchantment - Aura
Enchant Forest
2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Genju of the Falls
U
Enchantment - Aura
Enchant Island
2: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Genju of the Fens
B
Enchantment - Aura
Enchant Swamp
2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Genju of the Fields
W
Enchantment - Aura
Enchant Plains
2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with lifelink. It's still a land. (Whenever it deals damage, its controller gains that much life.)
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Genju of the Realm
WUBRG
Legendary Enchantment - Aura
Enchant land
2: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Genju of the Spires
R
Enchantment - Aura
Enchant Mountain
2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Geothermal Crevice
Land
Geothermal Crevice comes into play tapped.
T Add R to your mana pool.
T, Sacrifice Geothermal Crevice: Add BG to your mana pool.

Gerrard Capashen
3WW
Legendary Creature - Human Soldier
3/4
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking.

Gerrard's Command
GW
Instant
Untap target creature. It gets +3/+3 until end of turn.

Gerrard's Verdict
WB
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.

Gerrard's Wisdom
2WW
Sorcery
You gain 2 life for each card in your hand.

Geth's Grimoire
4
Artifact
Whenever an opponent discards a card, you may draw a card.

Ghastly Demise
B
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

Ghastly Remains
BBB
Creature - Zombie
0/0
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand.

Ghitu Encampment
Land
Ghitu Encampment comes into play tapped.
T Add R to your mana pool.
1R: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Ghitu Fire
XR
Sorcery
You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it.
Ghitu Fire deals X damage to target creature or player.

Ghitu Firebreathing
1R
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Ghitu Firebreathing to its owner's hand.

Ghitu Fire-Eater
2R
Creature - Human Nomad
2/2
T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.

Ghor-Clan Bloodscale
3R
Creature - Viashino Warrior
2/1
First strike
3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.

Ghor-Clan Savage
3GG
Creature - Centaur Berserker
2/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)

Ghost Council of Orzhova
WWBB
Legendary Creature - Spirit
4/4
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.

Ghost Quarter
Land
T Add 1 to your mana pool.
T, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

Ghost Ship
2UU
Creature - Spirit
2/4
Flying
UUU: Regenerate Ghost Ship.

Ghost Tactician
4W
Creature - Spirit Spellshaper
2/5
W, T, Discard a card: Creatures you control get +1/+0 until end of turn.

Ghost Warden
1W
Creature - Spirit
1/1
T Target creature gets +1/+1 until end of turn.

Ghostfire
2R
Instant
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.

Ghostflame Sliver
BR
Creature - Sliver
2/2
All Slivers are colorless.

Ghosthelm Courier
2U
Creature - Human Wizard
2/1
You may choose not to untap Ghosthelm Courier during your untap step.
2U, T As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Ghost-Lit Nourisher
2G
Creature - Spirit
2/1
2G, T Target creature gets +2/+2 until end of turn.
Channel - 3G, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.

Ghost-Lit Raider
2R
Creature - Spirit
2/1
2R, T Ghost-Lit Raider deals 2 damage to target creature.
Channel - 3R, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.

Ghost-Lit Redeemer
W
Creature - Spirit
1/1
W, T You gain 2 life.
Channel - 1W, Discard Ghost-Lit Redeemer: You gain 4 life.

Ghost-Lit Stalker
B
Creature - Spirit
1/1
4B, T Target player discards two cards. Play this ability only any time you could play a sorcery.
Channel - 5BB, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.

Ghost-Lit Warder
1U
Creature - Spirit
1/1
3U, T Counter target spell unless its controller pays 2.
Channel - 3U, Discard Ghost-Lit Warder: Counter target spell unless its controller pays 4.

Ghostly Changeling
2B
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
1B: Ghostly Changeling gets +1/+1 until end of turn.

Ghostly Prison
2W
Enchantment
Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Ghostly Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.

Ghosts of the Innocent
5WW
Creature - Spirit
4/5
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.

Ghostway
2W
Instant
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.

Giant Badger
1GG
Creature - Badger
2/2
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.

Giant Cockroach
3B
Creature - Insect
4/2

Giant Dustwasp
3GG
Creature - Insect
3/3
Flying
Suspend 4-1G (Rather than play this card from your hand, you may pay 1G and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Giant Growth
G
Instant
Target creature gets +3/+3 until end of turn.

Giant Harbinger
4R
Creature - Giant Shaman
3/4
When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.

Giant Octopus
3U
Creature - Octopus
3/3

Giant Oyster
2UU
Creature - Oyster
0/3
You may choose not to untap Giant Oyster during your untap step.
T As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature.

Giant Solifuge
2 (R / G) (R / G)
Creature - Insect
4/1
(o (r/g) can be paid with either R or G.)
Trample, haste, shroud (This permanent can't be the target of spells or abilities.)

Giant Spider
3G
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)

Giant Warthog
5G
Creature - Boar Beast
5/5
Trample

Giant's Ire
3R
Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.

Gibbering Descent
4BB
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent - Skip your upkeep step if you have no cards in hand.
Madness 2BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Gibbering Kami
3B
Creature - Spirit
2/2
Flying
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Gift of Estates
1W
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Gift of Granite
W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +0/+2.

Gifts Ungiven
3U
Instant
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Gigadrowse
U
Instant
Replicate U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.

Gigapede
3GG
Creature - Insect
6/1
Shroud (This permanent can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

Gilded Light
1W
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling 2 (2, Discard this card: Draw a card.)

Gilded Lotus
5
Artifact
T Add three mana of any one color to your mana pool.

Gilt-Leaf Ambush
2G
Tribal Instant - Elf
Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.)

Gilt-Leaf Palace
Land
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped.
T Add B or G to your mana pool.

Gilt-Leaf Seer
2G
Creature - Elf Shaman
2/2
G, T Look at the top two cards of your library, then put them back in any order.

Glacial Plating
2WW
Snow Enchantment - Aura
Enchant creature
Cumulative upkeep oSi (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. oSi can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.

Glacial Ray
1R
Instant - Arcane
Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Glacial Wall
2U
Creature - Wall
0/7
Defender (This creature can't attack.)

Glade Gnarr
5G
Creature - Beast
4/4
Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn.

Glare of Subdual
2GW
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.

Glarecaster
4WW
Creature - Bird Cleric
3/3
Flying
5W: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.

Glarewielder
4R
Creature - Elemental Shaman
3/1
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke 1R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Glass Asp
1GG
Creature - Snake
2/1
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step.

Glass Golem
5
Artifact Creature - Golem
6/2

Gleancrawler
3 (B / G) (B / G) (B / G)
Creature - Insect Horror
6/6
(o (b/g) can be paid with either B or G.)
Trample
At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.

Glen Elendra Pranksters
3U
Creature - Faerie Wizard
1/3
Flying
Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand.

Glimmerdust Nap
2U
Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

Glimmering Angel
3W
Creature - Angel
2/2
Flying
U: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

Glimmervoid
Land
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
T Add one mana of any color to your mana pool.

Glimpse of Nature
G
Sorcery
Whenever you play a creature spell this turn, draw a card.

Glimpse the Unthinkable
UB
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard.

Glint-Eye Nephilim
UBRG
Creature - Nephilim
2/2
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
1, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

Glintwing Invoker
4U
Creature - Human Wizard Mutant
3/3
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.

Glissa Sunseeker
2GG
Legendary Creature - Elf
3/2
First strike
T Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.

Glitterfang
R
Creature - Spirit
1/1
Haste
At end of turn, return Glitterfang to its owner's hand.

Glittering Wish
GW
Sorcery
You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game.

Global Ruin
4W
Sorcery
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.

Gloomdrifter
3B
Creature - Zombie Minion
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn."

Glorious Anthem
1WW
Enchantment
Creatures you control get +1/+1.

Glory
3WW
Creature - Incarnation
3/3
Flying
2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.

Glory Seeker
1W
Creature - Human Soldier
2/2

Glowering Rogon
5G
Creature - Beast
4/4
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)

Glowrider
2W
Creature - Human Cleric
2/1
Noncreature spells cost 1 more to play.

Gluttonous Zombie
4B
Creature - Zombie
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Gnarled Mass
1GG
Creature - Spirit
3/3

Gnat Alley Creeper
2R
Creature - Human Rogue
3/1
Gnat Alley Creeper can't be blocked by creatures with flying.

Gnat Miser
B
Creature - Rat Shaman
1/1
Each opponent's maximum hand size is reduced by one.

Goatnapper
2R
Creature - Goblin Rogue
2/2
When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

Gobhobbler Rats
BR
Creature - Rat
2/2
Hellbent - Gobhobbler Rats gets +1/+0 and has "B: Regenerate Gobhobbler Rats" as long as you have no cards in hand.

Goblin Archaeologist
1R
Creature - Goblin Artificer
1/2
R, T Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.

Goblin Assassin
3RR
Creature - Goblin Assassin
2/2
Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.

Goblin Balloon Brigade
R
Creature - Goblin Warrior
1/1
R: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying.)

Goblin Brawler
2R
Creature - Goblin Warrior
2/2
First strike
Goblin Brawler can't be equipped.

Goblin Brigand
1R
Creature - Goblin Warrior
2/2
Goblin Brigand attacks each turn if able.

Goblin Burrows
Land
T Add 1 to your mana pool.
1R, T Target Goblin creature gets +2/+0 until end of turn.

Goblin Cannon
4
Artifact
2: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.

Goblin Charbelcher
4
Artifact
3, T Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Goblin Chariot
2R
Creature - Goblin Warrior
2/2
Haste (This creature can attack the turn it comes under your control.)

Goblin Clearcutter
3R
Creature - Goblin
3/3
T, Sacrifice a Forest: Add three mana in any combination of R and/or G to your mana pool.

Goblin Cohort
R
Creature - Goblin Warrior
2/2
Goblin Cohort can't attack unless you've played a creature spell this turn.

Goblin Digging Team
R
Creature - Goblin
1/1
T, Sacrifice Goblin Digging Team: Destroy target Wall.

Goblin Dirigible
6
Artifact Creature - Construct
4/4
Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible.

Goblin Dynamo
5RR
Creature - Goblin Mutant
4/4
T Goblin Dynamo deals 1 damage to target creature or player.
XR, T, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.

Goblin Elite Infantry
1R
Creature - Goblin Warrior
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Goblin Fire Fiend
3R
Creature - Goblin Berserker
1/1
Haste
Goblin Fire Fiend must be blocked if able.
R: Goblin Fire Fiend gets +1/+0 until end of turn.

Goblin Firebug
1R
Creature - Goblin
2/2
When Goblin Firebug leaves play, sacrifice a land.

Goblin Flectomancer
URR
Creature - Goblin Wizard
2/2
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.

Goblin Furrier
1R
Creature - Goblin Warrior
2/2
Prevent all damage that Goblin Furrier would deal to snow creatures.

Goblin Game
5RR
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.

Goblin Gardener
3R
Creature - Goblin
2/1
When Goblin Gardener is put into a graveyard from play, destroy target land.

Goblin Glider
1R
Creature - Goblin
1/1
Flying
Goblin Glider can't block.

Goblin Goon
3R
Creature - Goblin Mutant
6/6
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.

Goblin Grappler
R
Creature - Goblin
1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Goblin King
1RR
Creature - Goblin
2/2
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)

Goblin Legionnaire
RW
Creature - Goblin Soldier
2/2
R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Goblin Lookout
1R
Creature - Goblin
1/2
T, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.

Goblin Lore
1R
Sorcery
Draw four cards, then discard three cards at random.

Goblin Machinist
4R
Creature - Goblin
0/5
2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.

Goblin Matron
2R
Creature - Goblin
1/1
When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.

Goblin Mountaineer
R
Creature - Goblin Scout
1/1
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

Goblin Piker
1R
Creature - Goblin Warrior
2/1

Goblin Piledriver
1R
Creature - Goblin Warrior
1/2
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Goblin Psychopath
3R
Creature - Goblin Mutant
5/5
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

Goblin Pyromancer
3R
Creature - Goblin Wizard
2/2
When Goblin Pyromancer comes into play, Goblin creatures get +3/+0 until end of turn.
At end of turn, destroy all Goblins.

Goblin Raider
1R
Creature - Goblin Warrior
2/2
Goblin Raider can't block.

Goblin Replica
3
Artifact Creature - Goblin
2/2
3R, Sacrifice Goblin Replica: Destroy target artifact.

Goblin Rimerunner
2R
Snow Creature - Goblin Warrior
2/2
T Target creature can't block this turn.
oSi: Goblin Rimerunner gains haste until end of turn. (oSi can be paid with one mana from a snow permanent.)

Goblin Ringleader
3R
Creature - Goblin
2/2
Haste
When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.

Goblin Sharpshooter
2R
Creature - Goblin
1/1
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter.
T Goblin Sharpshooter deals 1 damage to target creature or player.

Goblin Sky Raider
2R
Creature - Goblin Warrior
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Goblin Skycutter
1R
Creature - Goblin Warrior
2/1
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Goblin Sledder
R
Creature - Goblin
1/1
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

Goblin Snowman
3R
Creature - Goblin
1/1
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
T Goblin Snowman deals 1 damage to target creature it's blocking.

Goblin Spelunkers
2R
Creature - Goblin Warrior
2/2
Mountainwalk

Goblin Spy
R
Creature - Goblin
1/1
Play with the top card of your library revealed.

Goblin Striker
1R
Creature - Goblin Berserker
1/1
First strike, haste

Goblin Taskmaster
R
Creature - Goblin
1/1
1R: Target Goblin creature gets +1/+0 until end of turn.
Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Goblin Trenches
1RW
Enchantment
2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.

Goblin Turncoat
1B
Creature - Goblin Mercenary
2/1
Sacrifice a Goblin: Regenerate Goblin Turncoat.

Goblin War Drums
2R
Enchantment
Each creature you control can't be blocked except by two or more creatures.

Goblin War Strike
R
Sorcery
Goblin War Strike deals damage equal to the number of Goblins you control to target player.

Goblin War Wagon
4
Artifact Creature - Juggernaut
3/3
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon.

Goblin Warchief
1RR
Creature - Goblin
2/2
Goblin spells you play cost 1 less to play.
Goblin creatures you control have haste.

Godless Shrine
Land - Plains Swamp
(T Add W or B to your mana pool.)
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped.

Godo, Bandit Warlord
5R
Legendary Creature - Human Barbarian
3/3
When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.

Godo's Irregulars
R
Creature - Human Warrior
1/1
R: Godo's Irregulars deals 1 damage to target creature blocking it.

Gods' Eye, Gate to the Reikai
Legendary Land
T Add 1 to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play.

Goham Djinn
5B
Creature - Djinn
5/5
1B: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

Gold Myr
2
Artifact Creature - Myr
1/1
T Add W to your mana pool.

Golden Wish
3WW
Sorcery
You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.

Goldmeadow Dodger
W
Creature - Kithkin Rogue
1/1
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

Goldmeadow Harrier
W
Creature - Kithkin Soldier
1/1
W, T Tap target creature.

Goldmeadow Lookout
3W
Creature - Kithkin Spellshaper
2/2
W, T, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "W, T Tap target creature."

Goldmeadow Stalwart
W
Creature - Kithkin Soldier
2/2
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay 3.

Golem-Skin Gauntlets
1
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Golgari Brownscale
1GG
Creature - Lizard
2/3
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Golgari Germination
1BG
Enchantment
Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

Golgari Grave-Troll
4G
Creature - Skeleton Troll
0/0
Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6

Golgari Guildmage
(B / G) (B / G)
Creature - Elf Shaman
2/2
(o (b/g) can be paid with either B or G.)
4B, Sacrifice a creature: Return target creature card from your graveyard to your hand.
4G: Put a +1/+1 counter on target creature.

Golgari Rot Farm
Land
Golgari Rot Farm comes into play tapped.
When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
T Add BG to your mana pool.

Golgari Rotwurm
3BG
Creature - Zombie Wurm
5/4
B, Sacrifice a creature: Target player loses 1 life.

Golgari Signet
2
Artifact
1, T Add BG to your mana pool.

Golgari Thug
1B
Creature - Human Warrior
1/1
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Goliath Spider
6GG
Creature - Spider
7/6
Reach (This creature can block creatures with flying.)

Goretusk Firebeast
5R
Creature - Elemental Boar Beast
2/2
When Goretusk Firebeast comes into play, it deals 4 damage to target player.

Gorgon Recluse
3BB
Creature - Gorgon
2/4
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Gorilla Chieftain
2GG
Creature - Ape
3/3
1G: Regenerate Gorilla Chieftain.

Gorilla Titan
3GG
Creature - Ape
4/4
Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

Goryo's Vengeance
1B
Instant - Arcane
Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn.
Splice onto Arcane 2B (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Gossamer Phantasm
1U
Creature - Illusion
2/1
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

Govern the Guildless
5U
Sorcery
Gain control of target monocolored creature.
Forecast - 1U, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)

Grab the Reins
3R
Instant
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine 2R (Choose both if you pay the entwine cost.)

Graceful Adept
2U
Creature - Human Wizard
1/3
You have no maximum hand size.

Graceful Antelope
2WW
Creature - Antelope
1/4
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves play.

Grafted Skullcap
4
Artifact
At the beginning of your draw step, draw a card.
At the end of your turn, discard your hand.

Grafted Wargear
3
Artifact - Equipment
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)

Grand Arbiter Augustin IV
2WU
Legendary Creature - Human Advisor
2/3
White spells you play cost 1 less to play.
Blue spells you play cost 1 less to play.
Spells your opponents play cost 1 more to play.

Grand Coliseum
Land
Grand Coliseum comes into play tapped.
T Add 1 to your mana pool.
T Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

Grand Melee
3R
Enchantment
All creatures attack each turn if able.
All creatures block each turn if able.

Granite Grip
2R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.

Granite Shard
3
Artifact
3, T or R, T Granite Shard deals 1 damage to target creature or player.

Granulate
2RR
Sorcery
Destroy each nonland artifact with converted mana cost 4 or less.

Grapeshot
1R
Sorcery
Grapeshot deals 1 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Grapeshot Catapult
4
Artifact Creature - Construct
2/3
T Grapeshot Catapult deals 1 damage to target creature with flying.

Grassland Crusader
5W
Creature - Human Cleric Soldier
2/4
T Target Elf or Soldier creature gets +2/+2 until end of turn.

Gratuitous Violence
2RRR
Enchantment
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Grave Consequences
1B
Instant
Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.

Grave Defiler
3B
Creature - Zombie
2/1
When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.
1B: Regenerate Grave Defiler.

Grave Pact
1BBB
Enchantment
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.

Grave Peril
1B
Enchantment
When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature.

Grave Scrabbler
3B
Creature - Zombie
2/2
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand.

Graveborn Muse
2BB
Creature - Zombie Spirit
3/3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Gravedigger
3B
Creature - Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Gravegouger
2B
Creature - Nightmare Horror
2/2
When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game.
When Gravegouger leaves play, return the removed cards to their owner's graveyard.

Gravel Slinger
3W
Creature - Human Soldier
1/3
T Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Graven Cairns
Land
T Add 1 to your mana pool.
o (b/r), T Add BB, BR, or RR to your mana pool.

Graven Dominator
4WW
Creature - Gargoyle
4/4
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.

Grave-Shell Scarab
2BGG
Creature - Insect
4/4
1, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Gravespawn Sovereign
4BB
Creature - Zombie
3/3
Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.

Gravestorm
BBB
Enchantment
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.

Graxiplon
5U
Creature - Beast
3/4
Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.

Grayscaled Gharial
U
Creature - Crocodile
1/1
Islandwalk

Great Furnace
Artifact Land
(Great Furnace isn't a spell.)
T Add R to your mana pool.

Greater Forgeling
3RR
Creature - Elemental
3/4
1R: Greater Forgeling gets +3/-3 until end of turn.

Greater Gargadon
9R
Creature - Beast
9/7
Suspend 10-R
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.

Greater Good
2GG
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Greater Harvester
2BBB
Creature - Horror
5/6
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.

Greater Mossdog
3G
Creature - Fungus Hound
3/3
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Greater Stone Spirit
4RR
Creature - Elemental Spirit
4/4
Greater Stone Spirit can't be blocked by creatures with flying.
2R: Until end of turn, target creature gets +0/+2 and gains "R: This creature gets +1/+0 until end of turn."

Greed
3B
Enchantment
B, Pay 2 life: Draw a card.

Greenseeker
G
Creature - Elf Spellshaper
1/1
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Grid Monitor
4
Artifact Creature - Construct
4/6
You can't play creature spells.

Griffin Guide
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.

Grifter's Blade
3
Artifact - Equipment
Flash
As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature.
Equipped creature gets +1/+1.
Equip 1

Grim Harvest
1B
Instant
Return target creature card from your graveyard to your hand.
Recover 2B (When a creature is put into your graveyard from play, you may pay 2B. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Grim Lavamancer
R
Creature - Human Wizard
1/1
R, T, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.

Grim Reminder
2B
Instant
Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library.
BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

Grimclaw Bats
1B
Creature - Bat
1/1
Flying
B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

Grinding Station
2
Artifact
T, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact comes into play, you may untap Grinding Station.

Grinning Demon
2BB
Creature - Demon
6/6
At the beginning of your upkeep, you lose 2 life.
Morph 2BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Grinning Ignus
2R
Creature - Elemental
2/2
R, Return Grinning Ignus to its owner's hand: Add 2R to your mana pool. Play this ability only any time you could play a sorcery.

Grinning Totem
4
Artifact
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Grip of Amnesia
1U
Instant
Counter target spell unless its controller removes his or her graveyard from the game.
Draw a card.

Grip of Chaos
4RR
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Gristle Grinner
4B
Creature - Zombie
3/3
Whenever a creature is put into a graveyard from play, Gristle Grinner gets +2/+2 until end of turn.

Gristleback
2G
Creature - Boar Beast
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.

Grizzly Bears
1G
Creature - Bear
2/2

Grizzly Fate
3GG
Sorcery
Put two 2/2 green Bear creature tokens into play.
Threshold - Put four 2/2 green Bear creature tokens into play instead if seven or more cards are in your graveyard.
Flashback 5GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Groffskithur
5G
Creature - Beast
3/3
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

Grotesque Hybrid
4B
Creature - Zombie
3/3
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

Ground Rift
R
Sorcery
Target creature without flying can't block this turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Ground Seal
1G
Enchantment
When Ground Seal comes into play, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

Groundbreaker
GGG
Creature - Elemental
6/1
Trample, haste
At end of turn, sacrifice Groundbreaker.

Groundskeeper
G
Creature - Human Druid
1/1
1G: Return target basic land card from your graveyard to your hand.

Grove of the Burnwillows
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Each opponent gains 1 life.

Grozoth
6UUU
Creature - Leviathan
9/9
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
4: Grozoth loses defender until end of turn.
Transmute 1UU

Gruul Guildmage
(R / G) (R / G)
Creature - Human Shaman
2/2
(o (r/g) can be paid with either R or G.)
3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
3G: Target creature gets +2/+2 until end of turn.

Gruul Nodorog
4GG
Creature - Beast
4/4
R: Gruul Nodorog can't be blocked this turn except by two or more creatures.

Gruul Scrapper
3G
Creature - Human Berserker
3/2
When Gruul Scrapper comes into play, if R was spent to play Gruul Scrapper, it gains haste until end of turn.

Gruul Signet
2
Artifact
1, T Add RG to your mana pool.

Gruul Turf
Land
Gruul Turf comes into play tapped.
When Gruul Turf comes into play, return a land you control to its owner's hand.
T Add RG to your mana pool.

Gruul War Plow
4
Artifact
Creatures you control have trample.
1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.

Guard Dogs
3W
Creature - Hound
2/2
2W, T Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.

Guardian Idol
2
Artifact
Guardian Idol comes into play tapped.
T Add 1 to your mana pool.
2: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Guardian of Cloverdell
5GG
Creature - Treefolk Shaman
4/5
When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
G, Sacrifice a Kithkin: You gain 1 life.

Guardian of Solitude
1U
Creature - Spirit
1/2
Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn.

Guardian of the Guildpact
3W
Creature - Spirit
2/3
Protection from monocolored

Guardian of Vitu-Ghazi
6GW
Creature - Elemental
4/7
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Vigilance

Guardian's Magemark
2W
Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.

Guerrilla Tactics
1R
Instant
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.

Guided Passage
URG
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.

Guided Strike
1W
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

Guile
3UUU
Creature - Elemental Incarnation
6/6
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Guiltfeeder
3BB
Creature - Horror
0/4
Fear
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.

Guilty Conscience
W
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Gurzigost
3GG
Creature - Beast
6/8
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
GG, Discard a card: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.

Gustcloak Cavalier
3WW
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Gustcloak Harrier
1WW
Creature - Bird Soldier
2/2
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

Gustcloak Runner
W
Creature - Human Soldier
1/1
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.

Gustcloak Savior
4W
Creature - Bird Soldier
3/4
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

Gustcloak Sentinel
2WW
Creature - Human Soldier
3/3
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.

Gustcloak Skirmisher
3W
Creature - Bird Soldier
2/3
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

Gutless Ghoul
2B
Snow Creature - Zombie
2/2
1, Sacrifice a creature: You gain 2 life.

Gutwrencher Oni
3BB
Creature - Demon Spirit
5/4
Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.

Haakon, Stromgald Scourge
1BB
Legendary Creature - Zombie Knight
3/3
You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is in play, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from play, you lose 2 life.

Haazda Exonerator
W
Creature - Human Cleric
1/1
T, Sacrifice Haazda Exonerator: Destroy target Aura.

Haazda Shield Mate
2W
Creature - Human Soldier
1/1
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WW.
W: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Hail of Arrows
XW
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Hail Storm
1GG
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

Hair-Strung Koto
6
Artifact
Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.

Halam Djinn
5R
Creature - Djinn
6/5
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

Halberdier
3R
Creature - Human Barbarian
3/1
First strike

Halcyon Glaze
1UU
Enchantment
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.

Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord comes into play tapped.
T, Pay 3 life: Add 1 to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Hallow
W
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

Hallowed Fountain
Land - Plains Island
(T Add W or U to your mana pool.)
As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped.

Hallowed Healer
2W
Creature - Human Cleric
1/1
T Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold - T Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard.

Hamletback Goliath
6R
Creature - Giant Warrior
6/6
Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

Hammer of Bogardan
1RR
Sorcery
Hammer of Bogardan deals 3 damage to target creature or player.
2RRR: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep.

Hammerfist Giant
4RR
Creature - Giant Warrior
5/4
T Hammerfist Giant deals 4 damage to each creature without flying and each player.

Hammerheim Deadeye
3R
Creature - Giant Warrior
3/3
Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye comes into play, destroy target creature with flying.

Hana Kami
G
Creature - Spirit
1/1
1G, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

Hanabi Blast
1RR
Instant
Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.

Hand of Cruelty
BB
Creature - Human Samurai
2/2
Protection from white
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Hand of Honor
WW
Creature - Human Samurai
2/2
Protection from black
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Hankyu
1
Artifact - Equipment
Equipped creature has "T Put an aim counter on Hankyu" and "T, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed."
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Hanna, Ship's Navigator
1WU
Legendary Creature - Human Artificer
1/2
1WU, T Return target artifact or enchantment card from your graveyard to your hand.

Hapless Researcher
U
Creature - Human Wizard
1/1
Sacrifice Hapless Researcher: Draw a card, then discard a card.

Harbinger of Spring
4G
Creature - Spirit
2/1
Protection from non-Spirit creatures
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Harmonic Sliver
1GW
Creature - Sliver
1/1
All Slivers have "When this permanent comes into play, destroy target artifact or enchantment."

Harmonize
2GG
Sorcery
Draw three cards.

Harpoon Sniper
2W
Creature - Merfolk Archer
2/2
W, T Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Harrier Griffin
5W
Creature - Griffin
3/3
Flying
At the beginning of your upkeep, tap target creature.

Harrow
2G
Instant
As an additional cost to play Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Harsh Deceiver
3W
Creature - Spirit
1/4
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn.

Harsh Judgment
2WW
Enchantment
As Harsh Judgment comes into play, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

Harsh Mercy
2W
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Haru-Onna
3G
Creature - Spirit
2/1
When Haru-Onna comes into play, draw a card.
Whenever you play a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

Harvester Druid
1G
Creature - Human Druid
1/1
T Add to your mana pool one mana of any color that a land you control could produce.

Hatching Plans
1U
Enchantment
When Hatching Plans is put into a graveyard from play, draw three cards.

Hate Weaver
1B
Creature - Zombie Wizard
2/1
2: Target blue or red creature gets +1/+0 until end of turn.

Haunted Angel
2W
Creature - Angel
3/3
Flying
When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play.

Haunted Cadaver
3B
Creature - Zombie
2/2
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph 1B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Haunting Echoes
3BB
Sorcery
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way and remove them from the game. Then that player shuffles his or her library.

Haunting Hymn
4BB
Instant
Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.

Havenwood Wurm
6G
Creature - Wurm
5/6
Flash (You may play this spell any time you could play an instant.)
Trample

Havoc Demon
5BB
Creature - Demon
5/5
Flying
When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn.

Haze of Rage
1R
Sorcery
Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)

He Who Hungers
4B
Legendary Creature - Spirit
3/2
Flying
1, Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
Soulshift 4

Head Games
3BB
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Headhunter
1B
Creature - Human Cleric
1/1
Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Heal the Scars
3G
Instant
Regenerate target creature. You gain life equal to that creature's toughness.

Healer's Headdress
2
Artifact - Equipment
Equipped creature gets +0/+2 and has "T Prevent the next 1 damage that would be dealt to target creature or player this turn."
WW: Attach Healer's Headdress to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Healing Leaves
G
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Healing Salve
W
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Heart of Light
2W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.

Heartbeat of Spring
2G
Enchantment
Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool.

Hearth Kami
1R
Creature - Spirit
2/1
X, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.

Hearthcage Giant
6RR
Creature - Giant Warrior
5/5
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

Heartless Hidetsugu
3RR
Legendary Creature - Ogre Shaman
4/3
T Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Heartseeker
4
Artifact - Equipment
Equipped creature gets +2/+1 and has "T, Unattach Heartseeker: Destroy target creature."
Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Heartwood Shard
3
Artifact
3, T or G, T Target creature gains trample until end of turn.

Heartwood Storyteller
1GG
Creature - Treefolk
2/3
Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.

Heat Shimmer
2R
Sorcery
Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."

Heavy Ballista
3W
Creature - Human Soldier
2/3
T Heavy Ballista deals 2 damage to target attacking or blocking creature.

Hedge Troll
2G
Creature - Troll Cleric
2/2
Hedge Troll gets +1/+1 as long as you control a Plains.
W: Regenerate Hedge Troll.

Heed the Mists
3UU
Sorcery - Arcane
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.

Heedless One
3G
Creature - Elf Avatar
*/*
Trample
Heedless One's power and toughness are each equal to the number of Elves in play.

Heidar, Rimewind Master
4U
Legendary Creature - Human Wizard
3/3
2, T Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.

Helionaut
2W
Creature - Human Soldier
1/2
Flying
1, T Add one mana of any color to your mana pool.

Heliophial
5
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
2, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.

Helium Squirter
4U
Creature - Beast Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1: Target creature with a +1/+1 counter on it gains flying until end of turn.

Hell-Bent Raider
1RR
Creature - Human Barbarian
2/2
First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.

Helldozer
3BBB
Creature - Zombie Giant
6/5
BBB, T Destroy target land. If that land is nonbasic, untap Helldozer.

Hellhole Rats
2BR
Creature - Rat
2/2
Haste
When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.

Hell's Caretaker
3B
Creature - Horror
1/1
T, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.

Helm of Kaldra
3
Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste.
1: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra into play and attach those Equipment to it.
Equip 2

Hematite Golem
4
Artifact Creature - Golem
1/4
1R: Hematite Golem gets +2/+0 until end of turn.

Henchfiend of Ukor
3R
Creature - Ogre
3/2
Haste
Echo 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
o (b/r): Henchfiend of Ukor gets +1/+0 until end of turn.

Herald of Leshrac
6B
Creature - Avatar
2/4
Flying
Cumulative upkeep-Gain control of a land you don't control.
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves play, each player gains control of each land he or she owns that you control.

Herbal Poultice
0
Artifact
3, Sacrifice Herbal Poultice: Regenerate target creature.

Herd Gnarr
3G
Creature - Beast
2/2
Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.

Heroes Remembered
6WWW
Sorcery
You gain 20 life.
Suspend 10-W (Rather than play this card from your hand, you may pay W and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Heroes' Reunion
GW
Instant
Target player gains 7 life.

Heroic Defiance
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

Hero's Demise
1B
Instant
Destroy target legendary creature.

Hex
4BB
Sorcery
Destroy six target creatures.

Hibernation
2U
Instant
Return all green permanents to their owners' hands.

Hibernation's End
4G
Enchantment
Cumulative upkeep 1
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library.

Hidden Horror
1BB
Creature - Horror
4/4
When Hidden Horror comes into play, sacrifice it unless you discard a creature card.

Hide // Seek
RW / WB
Instant // Instant
Put target artifact or enchantment on the bottom of its owner's library.
//
Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library.

Hideous Laughter
2BB
Instant - Arcane
All creatures get -2/-2 until end of turn.
Splice onto Arcane 3BB (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Hidetsugu's Second Rite
3R
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.

High Ground
W
Enchantment
Each creature you control can block an additional creature.

Highland Weald
Snow Land
Highland Weald comes into play tapped.
T Add R or G to your mana pool.

Highway Robber
2BB
Creature - Human Rogue Mercenary
2/2
When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life.

Higure, the Still Wind
3UU
Legendary Creature - Human Ninja
3/4
Ninjutsu 2UU (2UU, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
2: Target Ninja creature is unblockable this turn.

Hikari, Twilight Guardian
3WW
Legendary Creature - Spirit
4/4
Flying
Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner's control at end of turn.

Hill Giant
3R
Creature - Giant
3/3

Hillcomber Giant
2WW
Creature - Giant Scout
3/3
Mountainwalk

Hinder
1UU
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

Hindering Touch
3U
Instant
Counter target spell unless its controller pays 2.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Hint of Insanity
2B
Sorcery
Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.

Hired Muscle
1BB
Creature - Human Warrior
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it.
----
Scarmaker
Legendary Creature - Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.

Hisoka, Minamo Sensei
2UU
Legendary Creature - Human Wizard
1/3
2U, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.

Hisoka's Defiance
1U
Instant
Counter target Spirit or Arcane spell.

Hisoka's Guard
1U
Creature - Human Wizard
1/1
You may choose not to untap Hisoka's Guard during your untap step.
1U, T As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard has shroud. (It can't be the target of spells or abilities.)

Hissing Miasma
1BB
Enchantment
Whenever a creature attacks you, its controller loses 1 life.

Hit // Run
1BR / 3RG
Instant // Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
//
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

Hivestone
2
Artifact
Creatures you control are Slivers in addition to their other creature types.

Hoarder's Greed
3B
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Hobble
2W
Enchantment - Aura
Enchant creature
When Hobble comes into play, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.

Hokori, Dust Drinker
2WW
Legendary Creature - Spirit
2/2
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.

Hold the Line
1WW
Instant
Blocking creatures get +7/+7 until end of turn.

Holistic Wisdom
1GG
Enchantment
2, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way.

Hollow Dogs
4B
Creature - Zombie Hound
3/3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

Hollow Specter
1BB
Creature - Specter
2/2
Flying
Whenever Hollow Specter deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.

Holy Day
W
Instant
Prevent all combat damage that would be dealt this turn.

Holy Strength
W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+2.

Homing Sliver
2R
Creature - Sliver
2/2
Each Sliver card in each player's hand has slivercycling 3.
Slivercycling 3 (3, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)

Homura, Human Ascendant
4RR
Legendary Creature - Human Monk
4/4
Homura, Human Ascendant can't block.
When Homura is put into a graveyard from play, return it to play flipped.
-----
Homura's Essence
Legendary Enchantment
Creatures you control get +2/+2 and have flying and "R: This creature gets +1/+0 until end of turn."

Honden of Cleansing Fire
3W
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Honden of Infinite Rage
2R
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.

Honden of Life's Web
4G
Legendary Enchantment - Shrine
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control.

Honden of Night's Reach
3B
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Honden of Seeing Winds
4U
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.

Honor Guard
W
Creature - Human Soldier
1/1
W: Honor Guard gets +0/+1 until end of turn.

Honorable Passage
1W
Instant
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller.

Honorable Scout
W
Creature - Human Soldier Scout
1/1
When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.

Honor-Worn Shaku
3
Artifact
T Add 1 to your mana pool.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

Hooded Kavu
2R
Creature - Kavu
2/2
B: Hooded Kavu gains fear until end of turn.

Hoofprints of the Stag
1W
Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
2W, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.

Horde of Notions
WUBRG
Legendary Creature - Elemental
5/5
Vigilance, trample, haste
WUBRG: You may play target Elemental card from your graveyard without paying its mana cost.

Horizon Canopy
Land
T, Pay 1 life: Add G or W to your mana pool.
1, T, Sacrifice Horizon Canopy: Draw a card.

Horizon Seed
4W
Creature - Spirit
2/1
Whenever you play a Spirit or Arcane spell, regenerate target creature.

Horned Cheetah
2GW
Creature - Cat
2/2
Lifelink (Whenever this creature deals damage, you gain that much life.)

Horned Helm
2
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.
GG: Attach Horned Helm to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Horned Kavu
RG
Creature - Kavu
3/4
When Horned Kavu comes into play, return a red or green creature you control to its owner's hand.

Horned Troll
2G
Creature - Troll
2/2
G: Regenerate Horned Troll.

Horned Turtle
2U
Creature - Turtle
1/4

Hornet Harasser
2BB
Creature - Goblin Shaman
2/2
When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.

Horobi, Death's Wail
2BB
Legendary Creature - Spirit
4/4
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.

Horobi's Whisper
1BB
Instant - Arcane
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane-Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Horror of Horrors
3BB
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Horseshoe Crab
2U
Creature - Crab
1/3
U: Untap Horseshoe Crab.

Hostility
3RRR
Creature - Elemental Incarnation
6/6
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Hour of Reckoning
4WWW
Sorcery
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy all nontoken creatures.

Hoverguard Observer
2UU
Creature - Drone
3/3
Flying
Hoverguard Observer can block only creatures with flying.

Hoverguard Sweepers
6UU
Creature - Drone
5/6
Flying
When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands.

Howl from Beyond
XB
Instant
Target creature gets +X/+0 until end of turn.

Howling Gale
1G
Instant
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Howling Mine
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Howltooth Hollow
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add B to your mana pool.
B, T You may play the removed card without paying its mana cost if each player has no cards in hand.

Hulking Cyclops
3RR
Creature - Cyclops
5/5
Hulking Cyclops can't block.

Hull Breach
RG
Sorcery
Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.

Hum of the Radix
2GG
Enchantment
Each artifact spell costs 1 more to play for each artifact its controller controls.

Humble Budoka
1G
Creature - Human Monk
2/2
Shroud (This permanent can't be the target of spells or abilities.)

Hundred-Talon Kami
4W
Creature - Spirit
2/3
Flying
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Hundred-Talon Strike
W
Instant - Arcane
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane-Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Hundroog
6G
Creature - Beast
4/7
Cycling 3 (3, Discard this card: Draw a card.)

Hunger of the Nim
1B
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.

Hunt Down
G
Sorcery
Target creature blocks target creature this turn if able.

Hunted Dragon
3RR
Creature - Dragon
6/6
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.

Hunted Horror
BB
Creature - Horror
7/7
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.

Hunted Lammasu
2WW
Creature - Lammasu
5/5
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.

Hunted Phantasm
1UU
Creature - Spirit
4/6
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.

Hunted Troll
2GG
Creature - Troll Warrior
8/4
When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
G: Regenerate Hunted Troll.

Hunted Wumpus
3G
Creature - Beast
6/6
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.

Hunter of Eyeblights
3BB
Creature - Elf Assassin
3/3
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
2B, T Destroy target creature with a counter on it.

Hunter Sliver
1R
Creature - Sliver
1/1
All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)

Hunting Drake
4U
Creature - Drake
2/2
Flying
When Hunting Drake comes into play, put target red or green creature on top of its owner's library.

Hunting Grounds
GW
Enchantment
Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play."

Hunting Kavu
1RG
Creature - Kavu
2/3
1RG, T Remove from the game Hunting Kavu and target creature without flying that's attacking you.

Hunting Moa
2G
Creature - Bird Beast
3/2
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.

Hunting Pack
5GG
Instant
Put a 4/4 green Cat Beast creature token into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Hunting Wilds
3G
Sorcery
Kicker 3G (You may pay an additional 3G as you play this spell.)
Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.

Hurkyl's Recall
1U
Instant
Return all artifacts target player owns to his or her hand.

Hurly-Burly
1R
Sorcery
Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.

Hurricane
XG
Sorcery
Hurricane deals X damage to each creature with flying and each player.

Hydromorph Guardian
2U
Creature - Elemental
2/2
U, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.

Hydromorph Gull
3UU
Creature - Elemental Bird
3/3
Flying
U, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.

Hypergenesis
Sorcery
Hypergenesis is green.
Suspend 3-1GG
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.

Hypervolt Grasp
2R
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."
1U: Return Hypervolt Grasp to its owner's hand.

Hypnotic Cloud
1B
Sorcery
Kicker 4 (You may pay an additional 4 as you play this spell.)
Target player discards a card. If the kicker cost was paid, that player discards three cards instead.

Hypnotic Specter
1BB
Creature - Specter
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Hypnox
8BBB
Creature - Nightmare Horror
8/8
Flying
When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game.
When Hypnox leaves play, return the removed cards to their owner's hand.

Hypochondria
1W
Enchantment
W, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Hystrodon
4G
Creature - Beast
3/4
Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Ib Halfheart, Goblin Tactician
3R
Legendary Creature - Goblin Advisor
3/2
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.

Icatian Crier
2W
Creature - Human Spellshaper
1/1
1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play.

Icatian Javelineers
W
Creature - Human Soldier
1/1
Icatian Javelineers comes into play with a javelin counter on it.
T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

Icatian Priest
W
Creature - Human Cleric
1/1
1WW: Target creature gets +1/+1 until end of turn.

Ice Cave
3UU
Enchantment
Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Icefall
2RR
Sorcery
Destroy target artifact or land.
Recover RR (When a creature is put into your graveyard from play, you may pay RR. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Ichor Slick
2B
Sorcery
Target creature gets -3/-3 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)
Madness 3B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Ichorid
3B
Creature - Horror
3/1
Haste
At end of turn, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play.

Icy Manipulator
4
Artifact
1, T Tap target artifact, creature, or land.

Ideas Unbound
UU
Sorcery - Arcane
Draw three cards. Discard three cards at end of turn.

Ignite Memories
4R
Sorcery
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Ignorant Bliss
1R
Instant
Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card.

Iizuka the Ruthless
3RR
Legendary Creature - Human Samurai
3/3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
2R, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.

Illuminate
XR
Sorcery
Kicker 2R and/or 3U (You may pay an additional 2R and/or 3U as you play this spell.)
Illuminate deals X damage to target creature. If the 2R kicker cost was paid, Illuminate deals X damage to that creature's controller. If the 3U kicker cost was paid, you draw X cards.

Illusion // Reality
U / 2G
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.
//
Destroy target artifact.

Imagecrafter
U
Creature - Human Wizard
1/1
T Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Imaginary Pet
1U
Creature - Illusion
4/4
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

Imi Statue
3
Artifact
Players can't untap more than one artifact during their untap steps.

Immaculate Magistrate
3G
Creature - Elf Shaman
2/2
T Put a +1/+1 counter on target creature for each Elf you control.

Immobilizing Ink
1U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "1, Discard a card: Untap this creature."

Impatience
2R
Enchantment
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.

Imperial Hellkite
5RR
Creature - Dragon
6/6
Flying
Morph 6RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.

Imperial Mask
4W
Enchantment
When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask.
You can't be the target of spells or abilities your opponents control.

Imperiosaur
2GG
Creature - Lizard
5/5
Spend only mana produced by basic lands to play Imperiosaur.

Imperious Perfect
2G
Creature - Elf Warrior
2/2
Other Elf creatures you control get +1/+1.
G, T Put a 1/1 green Elf Warrior creature token into play.

Implode
4R
Sorcery
Destroy target land.
Draw a card.

Improvised Armor
3W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling 3 (3, Discard this card: Draw a card.)

Imp's Mischief
1B
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

Impulsive Maneuvers
2RR
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

In the Web of War
3RR
Enchantment
Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.

Iname as One
8BBGG
Legendary Creature - Spirit
8/8
When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library.
When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play.

Iname, Death Aspect
4BB
Legendary Creature - Spirit
4/4
When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.

Iname, Life Aspect
4GG
Legendary Creature - Spirit
4/4
When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand.

Incandescent Soulstoke
2R
Creature - Elemental Shaman
2/2
Other Elemental creatures you control get +1/+1.
1R, T You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

Incendiary Command
3RR
Sorcery
Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

Incinerate
1R
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

Incite Hysteria
2R
Sorcery
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

Incite War
2R
Instant
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine 2 (Choose both if you pay the entwine cost.)

Incremental Growth
3GG
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

Indebted Samurai
3W
Creature - Human Samurai
2/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai.

Indentured Oaf
3R
Creature - Ogre Warrior
4/3
Prevent all damage that Indentured Oaf would deal to red creatures.

Index
U
Sorcery
Look at the top five cards of your library, then put them back in any order.

Indomitable Will
1W
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.

Indrik Stomphowler
4G
Creature - Beast
4/4
When Indrik Stomphowler comes into play, destroy target artifact or enchantment.

Induce Paranoia
2UU
Instant
Counter target spell. If B was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.

Inertia Bubble
1U
Enchantment - Aura
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.

Infantry Veteran
W
Creature - Human Soldier
1/1
T Target attacking creature gets +1/+1 until end of turn.

Infected Vermin
2B
Creature - Rat
1/1
2B: Infected Vermin deals 1 damage to each creature and each player.
Threshold - 3B: Infected Vermin deals 3 damage to each creature and each player. Play this ability only if seven or more cards are in your graveyard.

Infectious Host
2B
Creature - Zombie
1/1
When Infectious Host is put into a graveyard from play, target player loses 2 life.

Infectious Rage
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play attached to that creature.

Infernal Caretaker
3B
Creature - Human Cleric
2/2
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.

Infernal Contract
BBB
Sorcery
Draw four cards. You lose half your life, rounded up.

Infernal Kirin
2BB
Legendary Creature - Kirin Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.

Infernal Tutor
1B
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.

Inferno
5RR
Instant
Inferno deals 6 damage to each creature and each player.

Infest
1BB
Sorcery
All creatures get -2/-2 until end of turn.

Infested Roothold
4G
Creature - Wall
0/3
Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.

Infiltrator il-Kor
4U
Creature - Kor Rogue
3/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Infiltrator's Magemark
2U
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Inflame
R
Instant
Inflame deals 2 damage to each creature dealt damage this turn.

Information Dealer
1U
Creature - Human Wizard
1/1
T Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.

Infused Arrows
4
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
T, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

Ingot Chewer
4R
Creature - Elemental
3/3
When Ingot Chewer comes into play, destroy target artifact.
Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Initiate of Blood
3R
Creature - Ogre Shaman
2/2
T Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood.
-----
Goka the Unjust
Legendary Creature - Ogre Shaman
4/4
T Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.

Ink-Eyes, Servant of Oni
4BB
Legendary Creature - Rat Ninja
5/4
Ninjutsu 3BB (3BB, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
1B: Regenerate Ink-Eyes.

Inkfathom Divers
3UU
Creature - Merfolk Soldier
3/3
Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.

Ink-Treader Nephilim
RGWU
Creature - Nephilim
3/3
Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

Inner Calm, Outer Strength
2G
Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Inner Fire
3R
Sorcery
Add R to your mana pool for each card in your hand.

Inner-Chamber Guard
1W
Creature - Human Samurai
0/2
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Inner-Flame Acolyte
1RR
Creature - Elemental Shaman
2/2
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Inner-Flame Igniter
2R
Creature - Elemental Warrior
2/2
2R: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Innocence Kami
3WW
Creature - Spirit
2/3
W, T Tap target creature.
Whenever you play a Spirit or Arcane spell, untap Innocence Kami.

Innocent Blood
B
Sorcery
Each player sacrifices a creature.

Insidious Dreams
3B
Instant
As an additional cost to play Insidious Dreams, discard X cards.
Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.

Insist
G
Sorcery
The next creature spell you play this turn can't be countered by spells or abilities.
Draw a card.

Insolence
2R
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.

Inspiration
3U
Instant
Target player draws two cards.

Inspirit
2W
Instant
Untap target creature. It gets +2/+4 until end of turn.

Instill Furor
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn."

Insurrection
5RRR
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Intervention Pact
0
Instant
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay 1WW. If you don't, you lose the game.

Intet, the Dreamer
3URG
Legendary Creature - Dragon
6/6
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2U. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.

Into the Fray
R
Instant - Arcane
Target creature attacks this turn if able.
Splice onto Arcane R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Into the North
1G
Sorcery
Search your library for a snow land card and put it into play tapped. Then shuffle your library.

Into Thin Air
5U
Instant
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Return target artifact to its owner's hand.

Intrepid Hero
2W
Creature - Human Soldier
1/1
T Destroy target creature with power 4 or greater.

Intruder Alarm
2U
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature comes into play, untap all creatures.

Invigorating Boon
1G
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

Invigorating Falls
2GG
Sorcery
You gain life equal to the number of creature cards in all graveyards.

Invisibility
UU
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.

Invoke the Firemind
XUUR
Sorcery
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.

Ion Storm
2R
Enchantment
1R, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.

Ire of Kaminari
3R
Instant - Arcane
Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.

Iridescent Angel
5WU
Creature - Angel
4/4
Flying, protection from all colors

Iron Myr
2
Artifact Creature - Myr
1/1
T Add R to your mana pool.

Iron Star
1
Artifact
Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life.

Iron-Barb Hellion
5R
Creature - Hellion Beast
5/4
Haste
Iron-Barb Hellion can't block.

Ironclaw Buzzardiers
2R
Creature - Orc Scout
2/2
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
R: Ironclaw Buzzardiers gains flying until end of turn.

Ironfist Crusher
4W
Creature - Human Soldier
2/4
Ironfist Crusher can block any number of creatures.
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Ironshell Beetle
1G
Creature - Insect
1/1
When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.

Irradiate
3B
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.

Irrigation Ditch
Land
Irrigation Ditch comes into play tapped.
T Add W to your mana pool.
T, Sacrifice Irrigation Ditch: Add GU to your mana pool.

Isamaru, Hound of Konda
W
Legendary Creature - Hound
2/2

Isao, Enlightened Bushi
2G
Legendary Creature - Human Samurai
2/1
Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
2: Regenerate target Samurai.

Ishi-Ishi, Akki Crackshot
1R
Legendary Creature - Goblin Warrior
1/1
Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.

Island
Basic Land - Island

Isochron Scepter
2
Artifact
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
2, T You may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.

Isperia the Inscrutable
1WWUU
Legendary Creature - Sphinx
3/6
Flying
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

Ith, High Arcanist
5WU
Legendary Creature - Human Wizard
3/5
Vigilance
T Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4-WU

Ivory Crane Netsuke
2
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.

Ivory Cup
1
Artifact
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.

Ivory Giant
5WW
Creature - Giant
3/4
When Ivory Giant comes into play, tap all nonwhite creatures.
Suspend 5-W (Rather than play this card from your hand, you may pay W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Ivory Mask
2WW
Enchantment
You have shroud. (You can't be the target of spells or abilities.)

Ivy Dancer
2G
Creature - Dryad Shaman
1/2
T Target creature gains forestwalk until end of turn.

Ivy Elemental
XG
Creature - Elemental
0/0
Ivy Elemental comes into play with X +1/+1 counters on it.

Iwamori of the Open Fist
2GG
Legendary Creature - Human Monk
5/5
Trample
When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play.

Ixidor, Reality Sculptor
3UU
Legendary Creature - Human Wizard
3/4
Face-down creatures get +1/+1.
2U: Turn target face-down creature face up.

Ixidor's Will
2U
Instant
Counter target spell unless its controller pays 2 for each Wizard in play.

Ixidron
3UU
Creature - Illusion
*/*
As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures.
Ixidron's power and toughness are each equal to the number of face-down creatures in play.

Izzet Boilerworks
Land
Izzet Boilerworks comes into play tapped.
When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
T Add UR to your mana pool.

Izzet Chronarch
3UR
Creature - Human Wizard
2/2
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.

Izzet Guildmage
(U / R) (U / R)
Creature - Human Wizard
2/2
(o (u/r) can be paid with either U or R.)
2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.

Izzet Signet
2
Artifact
1, T Add UR to your mana pool.

Jace Beleren
1UU
Planeswalker - Jace
3
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.

Jade Idol
4
Artifact
Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.

Jade Leech
2GG
Creature - Leech
5/5
Green spells you play cost G more to play.

Jade Statue
4
Artifact
2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Play this ability only during combat.

Jaded Response
1U
Instant
Counter target spell if it shares a color with a creature you control.

Jagged Poppet
1BR
Creature - Ogre Warrior
3/4
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.

Jagged-Scar Archers
1GG
Creature - Elf Archer
*/*
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
T Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Jalum Tome
3
Artifact
2, T Draw a card, then discard a card.

Jandor's Saddlebags
2
Artifact
3, T Untap target creature.

Jareth, Leonine Titan
3WWW
Legendary Creature - Cat Giant
4/7
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
W: Jareth gains protection from the color of your choice until end of turn.

Jasmine Boreal
3GW
Legendary Creature - Human
4/5

Jaya Ballard, Task Mage
1RR
Legendary Creature - Human Spellshaper
2/2
R, T, Discard a card: Destroy target blue permanent.
1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Jayemdae Tome
4
Artifact
4, T Draw a card.

Jedit Ojanen of Efrava
3GGG
Legendary Creature - Cat Warrior
5/5
Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play.

Jedit's Dragoons
5W
Creature - Cat Soldier
2/5
Vigilance
When Jedit's Dragoons comes into play, you gain 4 life.

Jeska, Warrior Adept
2RR
Legendary Creature - Human Barbarian
3/1
First strike, haste
T Jeska, Warrior Adept deals 1 damage to target creature or player.

Jester's Cap
4
Artifact
2, T, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library.

Jester's Scepter
3
Artifact
When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game.
2, T, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.

Jetting Glasskite
4UU
Creature - Spirit
4/4
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

Jhoira of the Ghitu
1UR
Legendary Creature - Human Wizard
2/2
2, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.)

Jhoira's Timebug
2
Artifact Creature - Insect
1/2
T Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

Jilt
1U
Instant
Kicker 1R (You may pay an additional 1R as you play this spell.)
Return target creature to its owner's hand. If the kicker cost was paid, Jilt deals 2 damage to another target creature.

Jinxed Choker
3
Artifact
At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
3: Put a charge counter on Jinxed Choker or remove one from it.

Jiwari, the Earth Aflame
3RR
Legendary Creature - Spirit
3/3
XR, T Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel - XRRR, Discard Jiwari: Jiwari deals X damage to each creature without flying.

Jodah's Avenger
5U
Creature - Shapeshifter
4/4
0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)

Joiner Adept
1G
Creature - Elf Druid
2/1
Lands you control have "T Add one mana of any color to your mana pool."

Jokulmorder
4UUU
Creature - Leviathan
12/12
Trample
Jokulmorder comes into play tapped.
When Jokulmorder comes into play, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.

Jolrael, Empress of Beasts
3GG
Legendary Creature - Human Spellshaper
3/3
2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.

Jotun Grunt
1W
Creature - Giant Soldier
4/4
Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Jotun Owl Keeper
2W
Creature - Giant
3/3
Cumulative upkeep W or U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jotun Owl Keeper is put into a graveyard from play, put a 1/1 white Bird creature token with flying into play for each age counter on it.

Journey of Discovery
2G
Sorcery
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine 2G (Choose both if you pay the entwine cost.)

Journeyer's Kite
2
Artifact
3, T Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Joyous Respite
3G
Sorcery - Arcane
You gain 1 life for each land you control.

Judge of Currents
1W
Creature - Merfolk Wizard
1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Judge Unworthy
1W
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Jugan, the Rising Star
3GGG
Legendary Creature - Dragon Spirit
5/5
Flying
When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures.

Juggernaut
4
Artifact Creature - Juggernaut
5/3
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.

Jukai Messenger
G
Creature - Human Monk
1/1
Forestwalk

Jungle Barrier
2GU
Creature - Plant Wall
2/6
Defender (This creature can't attack.)
When Jungle Barrier comes into play, draw a card.

Juniper Order Ranger
3GW
Creature - Human Knight
2/4
Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Junk Golem
4
Artifact Creature - Golem
0/0
Junk Golem comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
1, Discard a card: Put a +1/+1 counter on Junk Golem.

Junktroller
4
Artifact Creature - Golem
0/6
Defender (This creature can't attack.)
T Put target card in a graveyard on the bottom of its owner's library.

Junkyo Bell
4
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at end of turn.

Juntu Stakes
2
Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.

Jushi Apprentice
1U
Creature - Human Wizard
1/2
2U, T Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
-----
Tomoya the Revealer
Legendary Creature - Human Wizard
2/3
3UU, T Target player draws X cards, where X is the number of cards in your hand.

Kaboom!
4R
Sorcery
Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.

Kabuto Moth
2W
Creature - Spirit
1/2
Flying
T Target creature gets +1/+2 until end of turn.

Kaervek the Merciless
5BR
Legendary Creature - Human Shaman
5/4
Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.

Kagemaro, First to Suffer
3BB
Legendary Creature - Demon Spirit
*/*
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
B, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

Kagemaro's Clutch
3B
Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.

Kaho, Minamo Historian
2UU
Legendary Creature - Human Wizard
2/2
When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library.
X, T You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost.

Kaijin of the Vanishing Touch
1U
Creature - Spirit
0/3
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)

Kamahl, Fist of Krosa
4GG
Legendary Creature - Human Druid
4/3
G: Target land becomes a 1/1 creature until end of turn. It's still a land.
2GGG: Creatures you control get +3/+3 and gain trample until end of turn.

Kamahl, Pit Fighter
4RR
Legendary Creature - Human Barbarian
6/1
Haste (This creature can attack and T as soon as it comes under your control.)
T Kamahl, Pit Fighter deals 3 damage to target creature or player.

Kamahl's Desire
1R
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Kamahl's Sledge
5RR
Sorcery
Kamahl's Sledge deals 4 damage to target creature.
Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.

Kamahl's Summons
3G
Sorcery
Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way.

Kami of Ancient Law
1W
Creature - Spirit
2/2
Sacrifice Kami of Ancient Law: Destroy target enchantment.

Kami of Empty Graves
3B
Creature - Spirit
4/1
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Kami of False Hope
W
Creature - Spirit
1/1
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.

Kami of Fire's Roar
3R
Creature - Spirit
2/3
Whenever you play a Spirit or Arcane spell, target creature can't block this turn.

Kami of Lunacy
4BB
Creature - Spirit
4/1
Flying
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Kami of Old Stone
3W
Creature - Spirit
1/7

Kami of Tattered Shoji
4W
Creature - Spirit
2/5
Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.

Kami of the Crescent Moon
UU
Legendary Creature - Spirit
1/3
At the beginning of each player's draw step, that player draws a card.

Kami of the Honored Dead
5WW
Creature - Spirit
3/5
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

Kami of the Hunt
2G
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.

Kami of the Painted Road
4W
Creature - Spirit
3/3
Whenever you play a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.

Kami of the Palace Fields
5W
Creature - Spirit
3/2
Flying, first strike
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Kami of the Tended Garden
3G
Creature - Spirit
4/4
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay G.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Kami of the Waning Moon
2B
Creature - Spirit
1/1
Flying
Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn.

Kami of Twisted Reflection
1UU
Creature - Spirit
2/2
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.

Kangee, Aerie Keeper
2WU
Legendary Creature - Bird Soldier
2/2
Kicker 2X (You may pay an additional 2X as you play this spell.)
Flying
When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.

Karma
2WW
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.

Karmic Justice
2W
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Karona, False God
1WUBRG
Legendary Creature - Avatar
5/5
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn.

Karona's Zealot
4W
Creature - Human Cleric
2/5
Morph 3WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.

Karplusan Forest
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.

Karplusan Minotaur
2RR
Creature - Minotaur Warrior
3/3
Cumulative upkeep-Flip a coin.
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.

Karplusan Strider
3G
Creature - Yeti
3/4
Karplusan Strider can't be the target of blue or black spells.

Karplusan Wolverine
R
Snow Creature - Wolverine Beast
1/1
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.

Karplusan Yeti
3RR
Creature - Yeti
3/3
T Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

Karstoderm
2GG
Creature - Beast
0/0
Karstoderm comes into play with five +1/+1 counters on it.
Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.

Kashi-Tribe Elite
1GG
Creature - Snake Warrior
2/3
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Kashi-Tribe Reaver
3G
Creature - Snake Warrior
3/2
Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1G: Regenerate Kashi-Tribe Reaver.

Kashi-Tribe Warriors
3GG
Creature - Snake Warrior
2/4
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Kataki, War's Wage
1W
Legendary Creature - Spirit
2/1
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1."

Kavu Aggressor
2R
Creature - Kavu
3/2
Kicker 4 (You may pay an additional 4 as you play this spell.)
Kavu Aggressor can't block.
If the kicker cost was paid, Kavu Aggressor comes into play with a +1/+1 counter on it.

Kavu Chameleon
3GG
Creature - Kavu
4/4
Kavu Chameleon can't be countered.
G: Kavu Chameleon becomes the color of your choice until end of turn.

Kavu Climber
3GG
Creature - Kavu
3/3
When Kavu Climber comes into play, draw a card.

Kavu Glider
2R
Creature - Kavu
2/1
W: Kavu Glider gets +0/+1 until end of turn.
U: Kavu Glider gains flying until end of turn.

Kavu Howler
4GG
Creature - Kavu
4/5
When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.

Kavu Lair
2G
Enchantment
Whenever a creature with power 4 or greater comes into play, its controller draws a card.

Kavu Mauler
4GG
Creature - Kavu
4/4
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

Kavu Monarch
2RR
Creature - Kavu
3/3
Kavu creatures have trample.
Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch.

Kavu Predator
1G
Creature - Kavu
2/2
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.

Kavu Primarch
3G
Creature - Kavu
3/3
Convoke (Each creature you tap while playing this spell reduces its total cost by 1 or by one mana of that creature's color.)
Kicker 4 (You may pay an additional 4 as you play this spell.)
If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it.

Kavu Recluse
2R
Creature - Kavu
2/2
T Target land becomes a Forest until end of turn.

Kavu Runner
3R
Creature - Kavu
3/3
Kavu Runner has haste as long as no opponent controls a white or blue creature.

Kavu Scout
2R
Creature - Kavu Scout
0/2
Kavu Scout gets +1/+0 for each basic land type among lands you control.

Kavu Titan
1G
Creature - Kavu
2/2
Kicker 2G (You may pay an additional 2G as you play this spell.)
If the kicker cost was paid, Kavu Titan comes into play with three +1/+1 counters on it and with trample.

Keen Sense
G
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Keeneye Aven
3U
Creature - Bird Soldier
2/3
Flying
Cycling 2 (2, Discard this card: Draw a card.)

Keening Banshee
2BB
Creature - Spirit
2/2
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.

Keep Watch
2U
Instant
Draw a card for each attacking creature.

Keeper of the Nine Gales
2U
Creature - Bird Wizard
1/2
Flying
T, Tap two untapped Birds you control: Return target permanent to its owner's hand.

Keiga, the Tide Star
5U
Legendary Creature - Dragon Spirit
5/5
Flying
When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature.

Keldon Halberdier
4R
Creature - Human Warrior
4/1
First strike
Suspend 4-R (Rather than play this card from your hand, you may pay R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Keldon Mantle
1R
Enchantment - Aura
Enchant creature
B: Regenerate enchanted creature.
R: Enchanted creature gets +1/+0 until end of turn.
G: Enchanted creature gains trample until end of turn.

Keldon Marauders
1R
Creature - Human Warrior
3/3
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player.

Keldon Megaliths
Land
Keldon Megaliths comes into play tapped.
T Add R to your mana pool.
Hellbent - 1R, T Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand.

Keldon Necropolis
Legendary Land
T Add 1 to your mana pool.
4R, T, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.

Keldon Twilight
1BR
Enchantment
At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn.

Kemuri-Onna
4B
Creature - Spirit
3/3
When Kemuri-Onna comes into play, target player discards a card.
Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.

Kentaro, the Smiling Cat
1W
Legendary Creature - Human Samurai
2/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay X rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.

Kher Keep
Legendary Land
T Add 1 to your mana pool.
1R, T Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.

Kiki-Jiki, Mirror Breaker
2RRR
Legendary Creature - Goblin Shaman
2/2
Haste
T Put a token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn.

Kiku, Night's Flower
BB
Legendary Creature - Human Assassin
1/1
2BB, T Target creature deals damage to itself equal to its power.

Kiku's Shadow
BB
Sorcery
Target creature deals damage to itself equal to its power.

Killer Instinct
4RG
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

Kill-Suit Cultist
R
Creature - Goblin Berserker
1/1
Kill-Suit Cultist attacks each turn if able.
B, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.

Kilnmouth Dragon
5RR
Creature - Dragon
5/5
Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
T Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.

Kindle the Carnage
1RR
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.

King Cheetah
3G
Creature - Cat
3/2
Flash

Kinsbaile Balloonist
3W
Creature - Kithkin Soldier
2/2
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

Kinsbaile Skirmisher
1W
Creature - Kithkin Soldier
2/2
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.

Kira, Great Glass-Spinner
1UU
Legendary Creature - Spirit
2/2
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

Kird Ape
R
Creature - Ape
1/1
Kird Ape gets +1/+2 as long as you control a Forest.

Kiri-Onna
4U
Creature - Spirit
2/2
When Kiri-Onna comes into play, return target creature to its owner's hand.
Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.

Kirtar's Desire
W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.

Kirtar's Wrath
4WW
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated.

Kithkin Daggerdare
1G
Creature - Kithkin Soldier
1/1
G, T Target attacking creature gets +2/+2 until end of turn.

Kithkin Greatheart
1W
Creature - Kithkin Soldier
2/1
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Kithkin Harbinger
2W
Creature - Kithkin Wizard
1/3
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.

Kithkin Healer
2W
Creature - Kithkin Cleric
2/2
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Kithkin Mourncaller
2G
Creature - Kithkin Scout
2/2
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.

Kitsune Blademaster
2W
Creature - Fox Samurai
2/2
First strike
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Kitsune Bonesetter
2W
Creature - Fox Cleric
0/1
T Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.

Kitsune Dawnblade
4W
Creature - Fox Samurai
2/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade comes into play, you may tap target creature.

Kitsune Diviner
W
Creature - Fox Cleric
0/1
T Tap target Spirit.

Kitsune Healer
3W
Creature - Fox Cleric
2/2
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
T Prevent all damage that would be dealt to target legendary creature this turn.

Kitsune Loreweaver
1W
Creature - Fox Cleric
2/1
1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.

Kitsune Mystic
3W
Creature - Fox Wizard
2/3
At end of turn, if Kitsune Mystic is enchanted by two or more Auras, flip it.
-----
Autumn-Tail, Kitsune Sage
Legendary Creature - Fox Wizard
4/5
1: Attach target Aura attached to a creature to another creature.

Kitsune Palliator
2W
Creature - Fox Cleric
0/2
T Prevent the next 1 damage that would be dealt to each creature and each player this turn.

Kitsune Riftwalker
1WW
Creature - Fox Wizard
2/1
Protection from Spirits and from Arcane

Kiyomaro, First to Stand
3WW
Legendary Creature - Spirit
*/*
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

Kjeldoran Gargoyle
5W
Creature - Gargoyle
3/3
Flying, first strike, lifelink (Whenever this creature deals damage, you gain that much life.)

Kjeldoran Javelineer
W
Creature - Human Soldier
1/2
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
T Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.

Kjeldoran Outrider
1W
Creature - Human Soldier
2/2
W: Kjeldoran Outrider gets +0/+1 until end of turn.

Kjeldoran Royal Guard
3WW
Creature - Human Soldier
2/5
T All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Kjeldoran War Cry
1W
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.

Knight Errant
1W
Creature - Human Knight
2/2

Knight of Dusk
1BB
Creature - Human Knight
2/2
BB: Destroy target creature blocking Knight of Dusk.

Knight of Meadowgrain
WW
Creature - Kithkin Knight
2/2
First strike
Lifelink (Whenever this creature deals damage, you gain that much life.)

Knight of Sursi
3W
Creature - Human Knight
2/2
Flying, flanking
Suspend 3-W (Rather than play this card from your hand, you may pay W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Knight of the Holy Nimbus
WW
Creature - Human Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.

Knighthood
2W
Enchantment
Creatures you control have first strike.

Knucklebone Witch
B
Creature - Goblin Shaman
1/1
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.

Kobold Taskmaster
1R
Creature - Kobold
1/2
Other Kobold creatures you control get +1/+0.

Kodama of the Center Tree
4G
Legendary Creature - Spirit
*/*
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.

Kodama of the North Tree
2GGG
Legendary Creature - Spirit
6/4
Trample, shroud (This permanent can't be the target of spells or abilities.)

Kodama of the South Tree
2GG
Legendary Creature - Spirit
4/4
Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Kodama's Might
G
Instant - Arcane
Target creature gets +2/+2 until end of turn.
Splice onto Arcane G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Kodama's Reach
2G
Sorcery - Arcane
Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library.

Kokusho, the Evening Star
4BB
Legendary Creature - Dragon Spirit
5/5
Flying
When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.

Konda, Lord of Eiganjo
5WW
Legendary Creature - Human Samurai
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
Konda, Lord of Eiganjo is indestructible.

Konda's Banner
2
Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip 2

Konda's Hatamoto
1W
Creature - Human Samurai
1/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

Kor Dirge
2B
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Korlash, Heir to Blackblade
2BB
Legendary Creature - Zombie Warrior
*/*
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
1B: Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.

Kraken's Eye
2
Artifact
Whenever a player plays a blue spell, you may gain 1 life.

Krark-Clan Engineers
3R
Creature - Goblin Artificer
2/2
R, Sacrifice two artifacts: Destroy target artifact.

Krark-Clan Grunt
2R
Creature - Goblin Warrior
2/2
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

Krark-Clan Ironworks
4
Artifact
Sacrifice an artifact: Add 2 to your mana pool.

Krark-Clan Ogre
3RR
Creature - Ogre
3/3
R, Sacrifice an artifact: Target creature can't block this turn.

Krark-Clan Shaman
R
Creature - Goblin Shaman
1/1
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.

Krark-Clan Stoker
2R
Creature - Goblin Shaman
2/2
T, Sacrifice an artifact: Add RR to your mana pool.

Krark's Thumb
2
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.

Krosan Archer
3G
Creature - Centaur Archer
2/3
Reach (This creature can block creatures with flying.)
G, Discard a card: Krosan Archer gets +0/+2 until end of turn.

Krosan Avenger
2G
Creature - Human Druid
3/1
Trample
Threshold - 1G: Regenerate Krosan Avenger. Play this ability only if seven or more cards are in your graveyard.

Krosan Beast
3G
Creature - Squirrel Beast
1/1
Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.

Krosan Cloudscraper
7GGG
Creature - Beast Mutant
13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG.
Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Krosan Colossus
6GGG
Creature - Beast
9/9
Morph 6GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Krosan Constrictor
3G
Creature - Snake
2/2
Swampwalk
T Target black creature gets -2/-0 until end of turn.

Krosan Drover
3G
Creature - Elf
2/2
Creature spells you play with converted mana cost 6 or more cost 2 less to play.

Krosan Grip
2G
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Destroy target artifact or enchantment.

Krosan Groundshaker
4GGG
Creature - Beast
6/6
G: Target Beast creature gains trample until end of turn.

Krosan Reclamation
1G
Instant
Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Krosan Restorer
2G
Creature - Human Druid
1/2
T Untap target land.
Threshold - T Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard.

Krosan Tusker
5GG
Creature - Boar Beast
6/5
Cycling 2G (2G, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library.

Krosan Verge
Land
Krosan Verge comes into play tapped.
T Add 1 to your mana pool.
2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.

Krosan Vorine
3G
Creature - Cat Beast
3/2
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.

Krosan Warchief
2G
Creature - Beast
2/2
Beast spells you play cost 1 less to play.
1G: Regenerate target Beast.

Krosan Wayfarer
G
Creature - Human Druid
1/1
Sacrifice Krosan Wayfarer: You may put a land card from your hand into play.

Krovikan Mist
1U
Creature - Illusion
*/*
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions in play.

Krovikan Rot
2B
Instant
Destroy target creature with power 2 or less.
Recover 1BB (When a creature is put into your graveyard from play, you may pay 1BB. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Krovikan Scoundrel
1B
Creature - Human Rogue
2/1

Krovikan Whispers
3U
Enchantment - Aura
Enchant creature
Cumulative upkeep U or B
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from play, you lose 2 life for each age counter on it.

Kumano, Master Yamabushi
3RR
Legendary Creature - Human Shaman
4/4
1R: Kumano, Master Yamabushi deals 1 damage to target creature or player.
If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead.

Kumano's Blessing
2R
Enchantment - Aura
Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead.

Kumano's Pupils
4R
Creature - Human Shaman
3/3
If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, remove it from the game instead.

Kuon, Ogre Ascendant
BBB
Legendary Creature - Ogre Monk
2/4
At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant.
-----
Kuon's Essence
Legendary Enchantment
At the beginning of each player's upkeep, that player sacrifices a creature.

Kurgadon
4G
Creature - Beast
3/3
Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.

Kuro, Pitlord
6BBB
Legendary Creature - Demon Spirit
9/9
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay BBBB.
Pay 1 life: Target creature gets -1/-1 until end of turn.

Kuro's Taken
1B
Creature - Rat Samurai
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
1B: Regenerate Kuro's Taken.

Kusari-Gama
3
Artifact - Equipment
Equipped creature has "2: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Kyoki, Sanity's Eclipse
4BB
Legendary Creature - Demon Spirit
6/4
Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game.

Lace with Moonglove
2G
Instant
Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Draw a card.

Lairwatch Giant
5W
Creature - Giant Warrior
5/3
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

Lammastide Weave
1G
Instant
Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.

Lantern Kami
W
Creature - Spirit
1/1
Flying

Lantern of Insight
1
Artifact
Each player plays with the top card of his or her library revealed.
T, Sacrifice Lantern of Insight: Target player shuffles his or her library.

Lantern-Lit Graveyard
Land
T Add 1 to your mana pool.
T Add B or R to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.

Laquatus's Champion
4BB
Creature - Nightmare Horror
6/3
When Laquatus's Champion comes into play, target player loses 6 life.
When Laquatus's Champion leaves play, that player gains 6 life.
B: Regenerate Laquatus's Champion.

Laquatus's Creativity
4U
Sorcery
Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.

Laquatus's Disdain
1U
Instant
Counter target spell played from a graveyard.
Draw a card.

Larceny
3BB
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.

Lash Out
1R
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Lashknife Barrier
2W
Enchantment
When Lashknife Barrier comes into play, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Last Caress
2B
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.

Last Gasp
1B
Instant
Target creature gets -3/-3 until end of turn.

Last Laugh
2BB
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player.
When no creatures are in play, sacrifice Last Laugh.

Last Rites
2B
Sorcery
Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

Last Stand
WUBRG
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Last Word
2UU
Instant
Last Word can't be countered by spells or abilities.
Counter target spell.

Lava Axe
4R
Sorcery
Lava Axe deals 5 damage to target player.

Lava Blister
1R
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.

Lava Dart
R
Instant
Lava Dart deals 1 damage to target creature or player.
Flashback-Sacrifice a Mountain. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Lava Hounds
2RR
Creature - Hound
4/4
Haste
When Lava Hounds comes into play, it deals 4 damage to you.

Lava Spike
R
Sorcery - Arcane
Lava Spike deals 3 damage to target player.

Lava Zombie
1BR
Creature - Zombie
4/3
When Lava Zombie comes into play, return a black or red creature you control to its owner's hand.
2: Lava Zombie gets +1/+0 until end of turn.

Lavaborn Muse
3R
Creature - Spirit
3/3
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.

Lavacore Elemental
2R
Creature - Elemental
5/3
Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.

Lavamancer's Skill
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature."
If enchanted creature is a Wizard, it has "T This creature deals 2 damage to target creature."

Lay of the Land
G
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Lay Waste
3R
Sorcery
Destroy target land.
Cycling 2 (2, Discard this card: Draw a card.)

Lead Astray
1W
Instant
Tap up to two target creatures.

Leaden Fists
2U
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Leaden Myr
2
Artifact Creature - Myr
1/1
T Add B to your mana pool.

Leaf Dancer
1GG
Creature - Centaur
2/2
Forestwalk

Leaf Gilder
1G
Creature - Elf Druid
2/1
T Add G to your mana pool.

Leafdrake Roost
3GU
Enchantment - Aura
Enchant land
Enchanted land has "GU, T Put a 2/2 green and blue Drake creature token with flying into play."

Leap of Flame
UR
Instant
Replicate UR (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.

Leashling
6
Artifact Creature - Hound
3/3
Put a card in your hand on top of your library: Return Leashling to its owner's hand.

Leave No Trace
1W
Instant
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.

Leery Fogbeast
2G
Creature - Beast
4/2
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.

Legacy Weapon
7
Legendary Artifact
WUBRG: Remove target permanent from the game.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Leonin Abunas
3W
Creature - Cat Cleric
2/5
Artifacts you control can't be the targets of spells or abilities your opponents control.

Leonin Battlemage
3W
Creature - Cat Wizard
2/3
T Target creature gets +1/+1 until end of turn.
Whenever you play a spell, you may untap Leonin Battlemage.

Leonin Bladetrap
3
Artifact
Flash
2, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

Leonin Bola
1
Artifact - Equipment
Equipped creature has "T, Unattach Leonin Bola: Tap target creature."
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Leonin Den-Guard
1W
Creature - Cat Soldier
1/3
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.

Leonin Elder
W
Creature - Cat Cleric
1/1
Whenever an artifact comes into play, you may gain 1 life.

Leonin Scimitar
1
Artifact - Equipment
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Leonin Shikari
1W
Creature - Cat Soldier
2/2
You may play equip abilities any time you could play an instant.

Leonin Skyhunter
WW
Creature - Cat Knight
2/2
Flying (This creature can't be blocked except by creatures with flying.)

Leonin Squire
1W
Creature - Cat Soldier
2/2
When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Leonin Sun Standard
2
Artifact
1W: Creatures you control get +1/+1 until end of turn.

Leshrac's Rite
B
Enchantment - Aura
Enchant creature
Enchanted creature has swampwalk.

Lesser Gargadon
2RR
Creature - Beast
6/4
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

Lethal Vapors
2BB
Enchantment
Whenever a creature comes into play, destroy it.
0: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability.

Leveler
5
Artifact Creature - Juggernaut
10/10
When Leveler comes into play, remove your library from the game.

Leviathan
5UUUU
Creature - Leviathan
10/10
Trample
Leviathan comes into play tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.

Levitation
2UU
Enchantment
Creatures you control have flying. (They can't be blocked except by creatures with flying.)

Ley Druid
2G
Creature - Human Druid
1/1
T Untap target land.

Leyline of Lifeforce
2GG
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
Creature spells can't be countered.

Leyline of Lightning
2RR
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player.

Leyline of Singularity
2UU
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
All nonland permanents are legendary.

Leyline of the Meek
2WW
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.

Leyline of the Void
2BB
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard, remove it from the game instead.

Lhurgoyf
2GG
Creature - Lhurgoyf
*/1+*
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

Liar's Pendulum
1
Artifact
2, T Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Liberate
1W
Instant
Remove target creature you control from the game. At end of turn, return that card to play under its owner's control.

Liberated Dwarf
R
Creature - Dwarf
1/1
R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.

Lich's Tomb
4
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)

Liege of the Axe
3W
Creature - Human Soldier
2/3
Vigilance
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.

Liege of the Pit
5BBB
Creature - Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph BBBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Lieutenant Kirtar
1WW
Legendary Creature - Bird Soldier
2/2
Flying
1W, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.

Life // Death
G / 1B
Sorcery // Sorcery
Until end of turn, all lands you control are 1/1 creatures that are still lands.
//
Return target creature card from your graveyard to play. You lose life equal to its converted mana cost.

Life and Limb
3G
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.

Life Burst
1W
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

Life from the Loam
1G
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Lifegift
2G
Enchantment
Whenever a land comes into play, you may gain 1 life.

Lifespark Spellbomb
1
Artifact
G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
1, Sacrifice Lifespark Spellbomb: Draw a card.

Lifespinner
3G
Creature - Spirit
3/3
T, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it into play. Then shuffle your library.

Lifted by Clouds
2U
Instant - Arcane
Target creature gains flying until end of turn.
Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Light of Sanction
1WW
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.

Lightning Angel
1RWU
Creature - Angel
3/4
Flying, vigilance, haste

Lightning Axe
R
Instant
As an additional cost to play Lightning Axe, discard a card or pay 5.
Lightning Axe deals 5 damage to target creature.

Lightning Blast
3R
Instant
Lightning Blast deals 4 damage to target creature or player.

Lightning Coils
3
Artifact
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

Lightning Dart
1R
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.

Lightning Elemental
3R
Creature - Elemental
4/1
Haste (This creature can attack and T as soon as it comes under your control.)

Lightning Greaves
2
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Lightning Helix
RW
Instant
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Lightning Rift
1R
Enchantment
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.

Lightning Serpent
XR
Creature - Elemental Serpent
2/1
Trample, haste
Lightning Serpent comes into play with X +1/+0 counters on it.
At end of turn, sacrifice Lightning Serpent.

Lightning Storm
1RR
Instant
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.

Lightning Surge
3RR
Sorcery
Lightning Surge deals 4 damage to target creature or player.
Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback 5RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Lignify
1G
Tribal Enchantment - Treefolk Aura
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.

Liliana Vess
3BB
Planeswalker - Liliana
5
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards into play under your control.

Lim-Dul the Necromancer
5BB
Legendary Creature - Human Wizard
4/4
Whenever a creature an opponent controls is put into a graveyard from play, you may pay 1B. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.
1B: Regenerate target Zombie.

Limestone Golem
6
Artifact Creature - Golem
3/4
2, Sacrifice Limestone Golem: Target player draws a card.

Linessa, Zephyr Mage
3U
Legendary Creature - Human Wizard
3/3
XUU, T Return target creature with converted mana cost X to its owner's hand.
Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

Lingering Death
1B
Enchantment - Aura
Enchant creature
At the end of enchanted creature's controller's turn, that player sacrifices that creature.

Lionheart Maverick
W
Creature - Human Knight
1/1
Vigilance
4W: Lionheart Maverick gets +1/+2 until end of turn.

Liquid Fire
4RR
Sorcery
Liquid Fire deals 5 damage divided as you choose between target creature and that creature's controller.

Liquify
2U
Instant
Counter target spell with converted mana cost 3 or less. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Lithatog
1RG
Creature - Atog
1/2
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.

Living Airship
3U
Creature - Metathran
2/3
Flying
2G: Regenerate Living Airship.

Living End
Sorcery
Living End is black.
Suspend 3-2BB
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.

Living Hive
6GG
Creature - Elemental
6/6
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.

Living Inferno
6RR
Creature - Elemental
8/5
T Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.

Living Terrain
2GG
Enchantment - Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.

Living Wish
1G
Sorcery
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.

Llanowar Augur
G
Creature - Elf Shaman
0/3
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep.

Llanowar Behemoth
3GG
Creature - Elemental
4/4
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

Llanowar Cavalry
2G
Creature - Human Soldier
1/4
W: Llanowar Cavalry gains vigilance until end of turn.

Llanowar Dead
BG
Creature - Zombie Elf
2/2
T Add B to your mana pool.

Llanowar Elite
G
Creature - Elf
1/1
Kicker 8 (You may pay an additional 8 as you play this spell.)
Trample
If the kicker cost was paid, Llanowar Elite comes into play with five +1/+1 counters on it.

Llanowar Elves
G
Creature - Elf Druid
1/1
T Add G to your mana pool.

Llanowar Empath
3G
Creature - Elf Shaman
2/2
When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Llanowar Knight
GW
Creature - Elf Knight
2/2
Protection from black

Llanowar Mentor
G
Creature - Elf Spellshaper
1/1
G, T, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "T Add G to your mana pool."

Llanowar Reborn
Land
Llanowar Reborn comes into play tapped.
T Add G to your mana pool.
Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)

Llanowar Sentinel
2G
Creature - Elf
2/3
When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library.

Llanowar Vanguard
2G
Creature - Dryad
1/1
T Llanowar Vanguard gets +0/+4 until end of turn.

Llanowar Wastes
Land
T Add 1 to your mana pool.
T Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

Llawan, Cephalid Empress
3U
Legendary Creature - Cephalid
2/3
When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands.
Your opponents can't play blue creature spells.

Loafing Giant
4R
Creature - Giant
4/6
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.

Loam Dweller
1G
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped.

Loaming Shaman
2G
Creature - Centaur Shaman
3/2
When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.

Lobotomy
2UB
Sorcery
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library.

Locket of Yesterdays
1
Artifact
Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard.

Locust Miser
2BB
Creature - Rat Shaman
2/2
Each opponent's maximum hand size is reduced by two.

Lodestone Myr
4
Artifact Creature - Myr
2/2
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

Logic Knot
XUU
Instant
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
Counter target spell unless its controller pays X.

Lone Wolf
2G
Creature - Wolf
2/2
You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked.

Lonely Sandbar
Land
Lonely Sandbar comes into play tapped.
T Add U to your mana pool.
Cycling U (U, Discard this card: Draw a card.)

Longbow Archer
WW
Creature - Human Soldier Archer
2/2
First strike, reach (This creature can block creatures with flying.)

Long-Forgotten Gohei
3
Artifact
Arcane spells you play cost 1 less to play.
Spirit creatures you control get +1/+1.

Longhorn Firebeast
2R
Creature - Elemental Ox Beast
3/2
When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.

Long-Term Plans
2U
Instant
Search your library for a card, shuffle your library, then put that card third from the top.

Looming Hoverguard
4UU
Creature - Drone
3/3
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.

Looming Shade
2B
Creature - Shade
1/1
B: Looming Shade gets +1/+1 until end of turn.

Looter il-Kor
1U
Creature - Kor Rogue
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Lord of Atlantis
UU
Creature - Merfolk
2/2
Other Merfolk creatures get +1/+1 and have islandwalk.

Lord of the Pit
4BBB
Creature - Demon
7/7
Flying, trample (This creature can't be blocked except by creatures with flying or reach. If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Lord of the Undead
1BB
Creature - Zombie
2/2
Other Zombie creatures get +1/+1.
1B, T Return target Zombie card from your graveyard to your hand.

Lore Broker
1U
Creature - Human Rogue
1/2
T Each player draws a card, then discards a card.

Lose Hope
B
Instant
Target creature gets -1/-1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Lost Auramancers
2WW
Creature - Human Wizard
3/3
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.

Lost Hours
1B
Sorcery
Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library third from the top.

Lost in Thought
1U
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn.

Lotus Bloom
Artifact
Suspend 3-0 (Rather than play this card from your hand, pay 0 and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
T, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

Lotus Guardian
7
Artifact Creature - Dragon
4/4
Flying
T Add one mana of any color to your mana pool.

Lovisa Coldeyes
3RR
Legendary Creature - Human Barbarian
3/3
Warrior, Beserker, and other Barbarian creatures get +2/+2 and have haste.

Lowland Oaf
3R
Creature - Giant Warrior
3/3
T Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn.

Lowland Tracker
4W
Creature - Human Soldier
2/2
First strike
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Loxodon Anchorite
2WW
Creature - Elephant Cleric
2/3
T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Loxodon Gatekeeper
2WW
Creature - Elephant Soldier
2/3
Artifacts, creatures, and lands your opponents control come into play tapped.

Loxodon Hierarch
2GW
Creature - Elephant Cleric
4/4
When Loxodon Hierarch comes into play, you gain 4 life.
GW, Sacrifice Loxodon Hierarch: Regenerate each creature you control.

Loxodon Mender
5W
Creature - Elephant Cleric
3/3
W, T Regenerate target artifact.

Loxodon Mystic
3WW
Creature - Elephant Cleric
3/3
W, T Tap target creature.

Loxodon Peacekeeper
1W
Creature - Elephant Soldier
4/4
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

Loxodon Punisher
3W
Creature - Elephant Soldier
2/2
Loxodon Punisher gets +2/+2 for each Equipment attached to it.

Loxodon Stalwart
3WW
Creature - Elephant Soldier
3/3
Vigilance
W: Loxodon Stalwart gets +0/+1 until end of turn.

Loxodon Warhammer
3
Artifact - Equipment
Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Loyal Sentry
W
Creature - Human Soldier
1/1
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

Lucent Liminid
3WW
Enchantment Creature - Elemental
3/3
Flying

Lumengrid Augur
3U
Creature - Vedalken Wizard
2/2
1, T Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.

Lumengrid Sentinel
2U
Creature - Human Wizard
1/2
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.

Lumengrid Warden
1U
Creature - Human Wizard
1/3

Luminesce
W
Instant
Prevent all damage that black sources and red sources would deal this turn.

Luminous Angel
4WWW
Creature - Angel
4/4
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.

Luminous Guardian
3W
Creature - Human Nomad
1/4
W: Luminous Guardian gets +0/+1 until end of turn.
2: Luminous Guardian can block an additional creature this turn.

Lumithread Field
1W
Enchantment
Creatures you control get +0/+1.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Lunar Avenger
7
Artifact Creature - Golem
2/2
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

Lure
1GG
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All creatures able to block enchanted creature do so.

Lurking Informant
1 (U / B)
Creature - Human Rogue
1/2
(o (u/b) can be paid with either U or B.)
2, T Look at the top card of target player's library. You may put that card into that player's graveyard.

Lymph Sliver
4W
Creature - Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Lys Alana Huntmaster
2GG
Creature - Elf Warrior
3/3
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.

Lys Alana Scarblade
2B
Creature - Elf Assassin
1/1
T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

Lyzolda, the Blood Witch
1BR
Legendary Creature - Human Cleric
3/1
2, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.

Macabre Waltz
1B
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.

Macetail Hystrodon
6R
Creature - Beast
4/4
First strike, haste
Cycling 3 (3, Discard this card: Draw a card.)

Machinate
1UU
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Mad Auntie
2B
Creature - Goblin Shaman
2/2
Other Goblin creatures you control get +1/+1.
T Regenerate another target Goblin.

Mad Dog
1R
Creature - Hound
2/2
At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.

Maelstrom Djinn
7U
Creature - Djinn
5/6
Flying
Morph 2U
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Maga, Traitor to Mortals
XBBB
Legendary Creature - Human Wizard
0/0
Maga, Traitor to Mortals comes into play with X +1/+1 counters on it.
When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it.

Mages' Contest
1RR
Instant
You and target spell's controller bid life. You start the bidding with a high bid of 1. In turn order, each player may top the high bid. The bidding ends when the high bid stands. The highest bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Mage's Guile
1U
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling U (U, Discard this card: Draw a card.)

Magewright's Stone
2
Artifact
1, T Untap target creature that has an activated ability with T in its cost.

Maggot Carrier
B
Creature - Zombie
1/1
When Maggot Carrier comes into play, each player loses 1 life.

Magma Burst
3R
Instant
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
Magma Burst deals 3 damage to target creature or player. If the kicker cost was paid, Magma Burst deals 3 damage to another target creature or player.

Magma Giant
5RR
Creature - Giant
5/5
When Magma Giant comes into play, it deals 2 damage to each creature and each player.

Magma Jet
1R
Instant
Magma Jet deals 2 damage to target creature or player.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Magma Sliver
3R
Creature - Sliver
3/3
All Slivers have "T Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers in play."

Magma Vein
2R
Enchantment
R, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Magmatic Core
2RR
Enchantment
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

Magnetic Flux
2U
Instant
Artifact creatures you control gain flying until end of turn.

Magnetic Theft
R
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Magnigoth Treefolk
4G
Creature - Treefolk
2/6
For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.

Magnivore
2RR
Creature - Lhurgoyf
*/*
Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

Magus of the Abyss
3B
Creature - Human Wizard
4/3
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.

Magus of the Arena
4RR
Creature - Human Wizard
5/5
3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Magus of the Bazaar
1U
Creature - Human Wizard
0/1
T Draw two cards, then discard three cards.

Magus of the Candelabra
G
Creature - Human Wizard
1/2
X, T Untap X target lands.

Magus of the Coffers
4B
Creature - Human Wizard
4/4
2, T Add B to your mana pool for each Swamp you control.

Magus of the Disk
2WW
Creature - Human Wizard
2/4
Magus of the Disk comes into play tapped.
1, T Destroy all artifacts, creatures, and enchantments.

Magus of the Future
2UUU
Creature - Human Wizard
2/3
Play with the top card of your library revealed.
You may play the top card of your library.

Magus of the Jar
3UU
Creature - Human Wizard
3/3
T, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Magus of the Library
GG
Creature - Human Wizard
1/1
T Add 1 to your mana pool.
T Draw a card. Play this ability only if you have exactly seven cards in hand.

Magus of the Mirror
4BB
Creature - Human Wizard
4/2
T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep.

Magus of the Moat
2WW
Creature - Human Wizard
0/3
Creatures without flying can't attack.

Magus of the Moon
2R
Creature - Human Wizard
2/2
Nonbasic lands are Mountains.

Magus of the Scroll
R
Creature - Human Wizard
1/1
3, T Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.

Magus of the Tabernacle
3W
Creature - Human Wizard
2/6
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1."

Magus of the Vineyard
G
Creature - Human Wizard
1/1
At the beginning of each player's precombat main phase, add GG to that player's mana pool.

Mahamoti Djinn
4UU
Creature - Djinn
5/6
Flying (This creature can't be blocked except by creatures with flying or reach.)

Major Teroh
3W
Legendary Creature - Bird Soldier
2/3
Flying
3WW, Sacrifice Major Teroh: Remove all black creatures from the game.

Makeshift Mannequin
3B
Instant
Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Malach of the Dawn
2WW
Creature - Angel
2/4
Flying
WWW: Regenerate Malach of the Dawn.

Malachite Golem
6
Artifact Creature - Golem
5/3
1G: Malachite Golem gains trample until end of turn.

Malevolent Awakening
1BB
Enchantment
1BB, Sacrifice a creature: Return target creature card from your graveyard to your hand.

Malicious Advice
XUB
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.

Mana Breach
2U
Enchantment
Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.

Mana Clash
R
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Mana Cylix
1
Artifact
1, T Add one mana of any color to your mana pool.

Mana Echoes
2RR
Enchantment
Whenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it.

Mana Geyser
3RR
Sorcery
Add R to your mana pool for each tapped land your opponents control.

Mana Leak
1U
Instant
Counter target spell unless its controller pays 3.

Mana Maze
1U
Enchantment
Players can't play spells that share a color with the spell last played this turn.

Mana Seism
1R
Sorcery
Sacrifice any number of lands. Add 1 to your mana pool for each land sacrificed this way.

Mana Short
2U
Instant
Tap all lands target player controls and empty his or her mana pool.

Mana Skimmer
3B
Creature - Leech
2/2
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

Mana Tithe
W
Instant
Counter target spell unless its controller pays 1.

Manabarbs
3R
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Manacles of Decay
1W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
B: Enchanted creature gets -1/-1 until end of turn.
R: Enchanted creature can't block this turn.

Mangara of Corondor
1WW
Legendary Creature - Human Wizard
1/1
T Remove Mangara of Corondor and target permanent from the game.

Maniacal Rage
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.

Manipulate Fate
1U
Sorcery
Search your library for three cards, remove them from the game, then shuffle your library.
Draw a card.

Mannichi, the Fevered Dream
2R
Legendary Creature - Spirit
1/2
1R: Switch each creature's power and toughness until end of turn.

Manriki-Gusari
2
Artifact - Equipment
Equipped creature gets +1/+2 and has "T Destroy target Equipment."
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Mantis Engine
5
Artifact Creature - Insect
3/3
2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Mantle of Leadership
1W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn.

Marauding Knight
2BB
Creature - Zombie Knight
2/2
Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.

Marble Diamond
2
Artifact
Marble Diamond comes into play tapped.
T Add W to your mana pool.

Marble Titan
3W
Creature - Giant
3/3
Creatures with power 3 or greater don't untap during their controllers' untap steps.

March of Souls
4W
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play.

March of the Machines
3U
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Mark of Eviction
U
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Mark of Sakiko
1G
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end."

Mark of the Oni
2B
Enchantment - Aura
Enchant creature
You control enchanted creature.
At end of turn, if you control no Demons, sacrifice Mark of the Oni.

Maro
2GG
Creature - Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.

Marrow-Gnawer
3BB
Legendary Creature - Rat Rogue
2/3
Rat creatures have fear.
T, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control.

Marsh Crocodile
2UB
Creature - Crocodile
4/4
When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile comes into play, each player discards a card.

Marsh Flitter
3B
Creature - Faerie Rogue
1/1
Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

Marshaling Cry
1WW
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)
Flashback 3W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Martyr of Ashes
R
Creature - Human Shaman
1/1
2, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.

Martyr of Bones
B
Creature - Human Wizard
1/1
1, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Remove up to X target cards in a single graveyard from the game.

Martyr of Frost
U
Creature - Human Wizard
1/1
2, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays X.

Martyr of Sands
W
Creature - Human Cleric
1/1
1, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.

Martyr of Spores
G
Creature - Human Shaman
1/1
1, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

Martyred Rusalka
W
Creature - Spirit
1/1
W, Sacrifice a creature: Target creature can't attack this turn.

Martyrs' Tomb
2WB
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Masako the Humorless
2W
Legendary Creature - Human Advisor
2/1
Flash
Tapped creatures you control can block as though they were untapped.

Mask of Intolerance
2
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.

Mask of Memory
2
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Masked Admirers
2GG
Creature - Elf Shaman
3/2
When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell, you may pay GG. If you do, return Masked Admirers from your graveyard to your hand.

Masked Gorgon
4B
Creature - Gorgon
5/5
Green creatures and white creatures have protection from Gorgons.
Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.

Mass Hysteria
R
Enchantment
All creatures have haste.

Mass of Ghouls
3BB
Creature - Zombie Warrior
5/3

Master Apothecary
WWW
Creature - Human Cleric
2/2
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Master Decoy
1W
Creature - Human Soldier
1/2
W, T Tap target creature.

Master Healer
4W
Creature - Human Cleric
1/4
T Prevent the next 4 damage that would be dealt to target creature or player this turn.

Master of the Veil
2UU
Creature - Human Wizard
2/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Master of the Veil is turned face up, you may turn target creature with morph face down.

Master Warcraft
2 (R / W) (R / W)
Instant
(o (r/w) can be paid with either R or W.)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.

Masumaro, First to Live
3GGG
Legendary Creature - Spirit
*/*
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.

Matsu-Tribe Birdstalker
2GG
Creature - Snake Warrior Archer
2/2
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
G: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)

Matsu-Tribe Decoy
2G
Creature - Snake Warrior
1/3
2G: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Matsu-Tribe Sniper
1G
Creature - Snake Warrior Archer
1/1
T Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Mausoleum Turnkey
3B
Creature - Ogre Rogue
3/2
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.

Mawcor
3UU
Creature - Beast
3/3
Flying
T Mawcor deals 1 damage to target creature or player.

Measure of Wickedness
3B
Enchantment
At the end of your turn, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.

Meddle
1U
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.

Meddling Mage
WU
Creature - Human Wizard
2/2
As Meddling Mage comes into play, name a nonland card.
The named card can't be played.

Meekstone
1
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.

Megatog
4RR
Creature - Atog
3/4
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.

Megrim
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Meishin, the Mind Cage
4UUU
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.

Melancholy
2B
Enchantment - Aura
Enchant creature
When Melancholy comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay B.

Meloku the Clouded Mirror
4U
Legendary Creature - Moonfolk Wizard
2/4
Flying
1, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying into play.

Memnarch
7
Legendary Artifact Creature - Wizard
4/5
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
3U: Gain control of target artifact. (This effect doesn't end at end of turn.)

Memory Lapse
1U
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Menacing Ogre
3RR
Creature - Ogre
3/3
Trample, haste
When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.

Mending Hands
W
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.

Mental Note
U
Instant
Put the top two cards of your library into your graveyard.
Draw a card.

Mephidross Vampire
4BB
Creature - Vampire
3/4
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Mephitic Ooze
4B
Creature - Ooze
0/5
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

Merchant of Secrets
2U
Creature - Human Wizard
1/1
When Merchant of Secrets comes into play, draw a card.

Merchant Scroll
1U
Sorcery
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Mercurial Kite
3U
Creature - Bird
2/2
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

Merfolk Assassin
UU
Creature - Merfolk Assassin
1/2
T Destroy target creature with islandwalk.

Merfolk Looter
1U
Creature - Merfolk Rogue
1/1
T Draw a card, then discard a card.

Merfolk of the Pearl Trident
U
Creature - Merfolk
1/1

Merfolk Thaumaturgist
2U
Creature - Merfolk Wizard
1/2
T Switch target creature's power and toughness until end of turn.

Merieke Ri Berit
WUB
Legendary Creature - Human
1/1
Merieke Ri Berit doesn't untap during your untap step.
T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.

Merrow Commerce
1U
Tribal Enchantment - Merfolk
At the end of your turn, untap all Merfolk you control.

Merrow Harbinger
3U
Creature - Merfolk Wizard
2/3
Islandwalk
When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Merrow Reejerey
2U
Creature - Merfolk Soldier
2/2
Other Merfolk creatures you control get +1/+1.
Whenever you play a Merfolk spell, you may tap or untap target permanent.

Mesa Enchantress
1WW
Creature - Human Druid
0/2
Whenever you play an enchantment spell, you may draw a card.

Mesmeric Fiend
1B
Creature - Nightmare Horror
1/1
When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Mesmeric Fiend leaves play, return the removed card to its owner's hand.

Mesmeric Orb
2
Artifact
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.

Mesmeric Sliver
3U
Creature - Sliver
2/2
All Slivers have "When this permanent comes into play, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)

Metal Fatigue
2W
Instant
Tap all artifacts.

Metamorphic Wurm
3GG
Creature - Elephant Wurm
3/3
Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.

Metamorphose
1U
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play.

Metathran Aerostat
2UU
Creature - Metathran
2/2
Flying
XU: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand.

Metathran Transport
1UU
Creature - Metathran
1/3
Flying
Metathran Transport can't be blocked by blue creatures.
U: Target creature becomes blue until end of turn.

Metathran Zombie
1U
Creature - Metathran Zombie
1/1
B: Regenerate Metathran Zombie.

Meteor Crater
Land
T Choose a color of a permanent you control. Add one mana of that color to your mana pool.

Meteor Storm
RG
Enchantment
2RG, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.

Michiko Konda, Truth Seeker
3W
Legendary Creature - Human Advisor
2/2
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.

Midnight Charm
B
Instant
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.

Midnight Covenant
1B
Enchantment - Aura
Enchant creature
Enchanted creature has "B: This creature gets +1/+1 until end of turn."

Midnight Ritual
X2B
Sorcery
Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play.

Might of Oaks
3G
Instant
Target creature gets +7/+7 until end of turn.

Might of Old Krosa
G
Instant
Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Might of the Nephilim
1G
Instant
Target creature gets +2/+2 until end of turn for each of its colors.

Might Sliver
4G
Creature - Sliver
2/2
All Sliver creatures get +2/+2.

Might Weaver
1G
Creature - Human Wizard
2/1
2: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Mikokoro, Center of the Sea
Legendary Land
T Add 1 to your mana pool.
2, T Each player draws a card.

Militant Monk
1WW
Creature - Human Monk Cleric
2/1
Vigilance
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Militia's Pride
1W
Tribal Enchantment - Kithkin
Whenever a nontoken creature you control attacks, you may pay W. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.

Millikin
2
Artifact Creature - Construct
0/1
T, Put the top card of your library into your graveyard: Add 1 to your mana pool.

Millstone
2
Artifact
2, T Target player puts the top two cards of his or her library into his or her graveyard.

Mimeofacture
3U
Sorcery
Replicate 3U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.

Minamo Scrollkeeper
1U
Creature - Human Wizard
2/3
Defender (This creature can't attack.)
Your maximum hand size is increased by one.

Minamo Sightbender
1U
Creature - Human Wizard
1/2
X, T Target creature with power X or less is unblockable this turn.

Minamo, School at Water's Edge
Legendary Land
T Add U to your mana pool.
U, T Untap target legendary permanent.

Minamo's Meddling
2UU
Instant
Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.

Mind Bend
U
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)

Mind Burst
1B
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.

Mind Extraction
2B
Sorcery
As an additional cost to play Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.

Mind Rot
2B
Sorcery
Target player discards two cards.

Mind Slash
1BB
Enchantment
B, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Mind Sludge
4B
Sorcery
Target player discards a card for each Swamp you control.

Mind Stone
2
Artifact
T Add 1 to your mana pool.
1, T, Sacrifice Mind Stone: Draw a card.

Mindblaze
5R
Sorcery
Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.

Mindlash Sliver
B
Creature - Sliver
1/1
All Slivers have "1, Sacrifice this permanent: Each player discards a card."

Mindleech Mass
5UBB
Creature - Horror
6/6
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.

Mindless Automaton
4
Artifact Creature - Construct
0/0
Mindless Automaton comes into play with two +1/+1 counters on it.
1, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Mindmoil
4R
Enchantment
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Mind's Desire
4UU
Sorcery
Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you play this spell, copy it for each spell played before it this turn.)

Mind's Eye
5
Artifact
Whenever an opponent draws a card, you may pay 1. If you do, draw a card.

Mindslaver
6
Legendary Artifact
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)

Mindslicer
2BB
Creature - Horror
4/3
When Mindslicer is put into a graveyard from play, each player discards his or her hand.

Mindstab
5B
Sorcery
Target player discards three cards.
Suspend 4-B (Rather than play this card from your hand, you may pay B and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Mindstorm Crown
3
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.

Mine Layer
3R
Creature - Dwarf
1/1
1R, T Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves play, remove all mine counters from all lands.

Minions' Murmurs
2BB
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.

Minister of Impediments
2 (W / U)
Creature - Human Advisor
1/1
(o (w/u) can be paid with either W or U.)
T Tap target creature.

Minotaur Explorer
1R
Creature - Minotaur Scout
3/3
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random.

Minotaur Illusionist
3UR
Creature - Minotaur Wizard
3/4
1U: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.

Minotaur Tactician
3R
Creature - Minotaur
1/1
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.

Mirari
5
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy.

Mirari's Wake
3GW
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Mire Boa
1G
Creature - Snake
2/1
Swampwalk
G: Regenerate Mire Boa.

Mire Kavu
3R
Creature - Kavu
3/2
Mire Kavu gets +1/+1 as long as you control a Swamp.

Miren, the Moaning Well
Legendary Land
T Add 1 to your mana pool.
3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Mirri the Cursed
2BB
Legendary Creature - Vampire Cat
3/2
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.

Mirri, Cat Warrior
1GG
Legendary Creature - Cat Warrior
2/3
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

Mirrodin's Core
Land
T Add 1 to your mana pool.
T Put a charge counter on Mirrodin's Core.
T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

Mirror Entity
2W
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
X: Creatures you control become X/X and gain all creature types until end of turn.

Mirror Gallery
5
Artifact
The "legend rule" doesn't apply.

Mirror Golem
6
Artifact Creature - Golem
3/4
Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
Mirror Golem has protection from each of the imprinted card's card types.

Mirror Wall
3U
Creature - Wall
3/4
Defender (This creature can't attack.)
W: Mirror Wall can attack this turn as though it didn't have defender.

Mirrorwood Treefolk
3G
Creature - Treefolk
2/4
2RW: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.

Mischievous Quanar
4U
Creature - Beast
3/3
3UU: Turn Mischievous Quanar face down.
Morph 1UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.

Misery Charm
B
Instant
Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.

Misguided Rage
2R
Sorcery
Target player sacrifices a permanent.

Mishra, Artificer Prodigy
1UBR
Legendary Creature - Human Artificer
4/4
Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.

Mishra's Bauble
0
Artifact
T, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Mist of Stagnation
3UU
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.

Mistbind Clique
3U
Creature - Faerie Wizard
4/4
Flash
Flying
Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

Mistblade Shinobi
2U
Creature - Human Ninja
1/1
Ninjutsu U (U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

Mistform Dreamer
2U
Creature - Illusion
2/1
Flying
1: Mistform Dreamer becomes the creature type of your choice until end of turn.

Mistform Mask
1U
Enchantment - Aura
Enchant creature
1: Enchanted creature becomes the creature type of your choice until end of turn.

Mistform Mutant
4UU
Creature - Illusion Mutant
3/4
1U: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Mistform Seaswift
3U
Creature - Illusion
3/1
Flying
1: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Mistform Shrieker
3UU
Creature - Illusion
3/3
Flying
1: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph 3UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Mistform Skyreaver
5UU
Creature - Illusion
6/6
Flying
1: Mistform Skyreaver becomes the creature type of your choice until end of turn.

Mistform Sliver
1U
Creature - Illusion Sliver
1/1
All Slivers have "1: This permanent becomes the creature type of your choice in addition to its other types until end of turn."

Mistform Stalker
1U
Creature - Illusion
1/1
1: Mistform Stalker becomes the creature type of your choice until end of turn.
2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn.

Mistform Ultimus
3U
Legendary Creature - Illusion
3/3
Mistform Ultimus is every creature type (even if this card isn't in play).

Mistform Wakecaster
4U
Creature - Illusion
2/3
Flying
1: Mistform Wakecaster becomes the creature type of your choice until end of turn.
2UU, T Choose a creature type. Each creature you control becomes that type until end of turn.

Mistform Wall
2U
Creature - Illusion Wall
1/4
Mistform Wall has defender as long as it's a Wall.
1: Mistform Wall becomes the creature type of your choice until end of turn.

Mistform Warchief
2U
Creature - Illusion
1/3
Creature spells you play that share a creature type with Mistform Warchief cost 1 less to play.
T Mistform Warchief becomes the creature type of your choice until end of turn.

Mistmeadow Skulk
1W
Creature - Kithkin Rogue
1/1
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)

Mistral Charger
1W
Creature - Pegasus
2/1
Flying

Mizzium Transreliquat
3
Artifact
3: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
1UR: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.

Mnemonic Nexus
3U
Instant
Each player shuffles his or her graveyard into his or her library.

Mobilization
2W
Enchantment
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
2W: Put a 1/1 white Soldier creature token into play.

Mogg Fanatic
R
Creature - Goblin
1/1
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

Mogg Jailer
1R
Creature - Goblin
2/2
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.

Mogg Sentry
R
Creature - Goblin Warrior
1/1
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.

Mogg War Marshal
1R
Creature - Goblin Warrior
1/1
Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.

Molder
XG
Instant
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.

Molder Slug
3GG
Creature - Slug Beast
4/6
At the beginning of each player's upkeep, that player sacrifices an artifact.

Moldervine Cloak
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Molimo, Maro-Sorcerer
4GGG
Legendary Creature - Elemental
*/*
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Molten Disaster
XRR
Sorcery
Kicker R (You may pay an additional R as you play this spell.)
If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.

Molten Firebird
4R
Creature - Phoenix
2/2
Flying
When Molten Firebird is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step.
4R: Remove Molten Firebird from the game.

Molten Influence
1R
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.

Molten Rain
1RR
Sorcery
Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller.

Molten Sentry
3R
Creature - Elemental
*/*
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.

Molten Slagheap
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Molten Slagheap.
1, Remove X storage counters from Molten Slagheap: Add X mana in any combination of B and/or R to your mana pool.

Molting Skin
2G
Enchantment
Return Molting Skin to its owner's hand: Regenerate target creature.

Momentary Blink
1W
Instant
Remove target creature you control from the game, then return it to play under its owner's control.
Flashback 3U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Moment's Peace
1G
Instant
Prevent all combat damage that would be dealt this turn.
Flashback 2G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Momir Vig, Simic Visionary
3GU
Legendary Creature - Elf Wizard
2/2
Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Monstrous Growth
1G
Sorcery
Target creature gets +4/+4 until end of turn.

Moonbow Illusionist
2U
Creature - Moonfolk Wizard
2/1
Flying
2, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.

Moonglove Extract
3
Artifact
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.

Moonglove Winnower
3B
Creature - Elf Rogue
2/3
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Moonlace
U
Instant
Target spell or permanent becomes colorless.

Moonlight Bargain
3BB
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Moonlit Strider
3W
Creature - Spirit
1/4
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Moonring Mirror
5
Artifact
Whenever you draw a card, remove the top card of your library from the game face down.
At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror.

Moonwing Moth
1WW
Creature - Insect
2/1
Flying
W: Moonwing Moth gets +0/+1 until end of turn.

Moorish Cavalry
2WW
Creature - Human Knight
3/3
Trample

Morality Shift
5BB
Sorcery
Exchange your graveyard and library. Then shuffle your library.

Moratorium Stone
1
Artifact
2, T Remove target card in a graveyard from the game.
2WB, T, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.

Morbid Hunger
4BB
Sorcery
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback 7BB (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Morgue Theft
1B
Sorcery
Return target creature card from your graveyard to your hand.
Flashback 4B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Morgue Toad
2B
Creature - Frog
2/2
Sacrifice Morgue Toad: Add UR to your mana pool.

Moriok Rigger
2B
Creature - Human Rogue Rigger
2/2
Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger.

Moriok Scavenger
3B
Creature - Human Rogue
2/3
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.

Morningtide
1W
Sorcery
Remove all cards in all graveyards from the game.

Moroii
2UB
Creature - Vampire
4/4
Flying
At the beginning of your upkeep, you lose 1 life.

Mortal Combat
2BB
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Mortify
1WB
Instant
Destroy target creature or enchantment.

Mortipede
3B
Creature - Insect
4/1
2G: All creatures able to block Mortipede this turn do so.

Mortiphobia
1BB
Enchantment
1B, Discard a card: Remove target card in a graveyard from the game.
1B, Sacrifice Mortiphobia: Remove target card in a graveyard from the game.

Mortivore
2BB
Creature - Lhurgoyf
*/*
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Moss Diamond
2
Artifact
Moss Diamond comes into play tapped.
T Add G to your mana pool.

Moss Kami
5G
Creature - Spirit
5/5
Trample

Moss Monster
3GG
Creature - Fungus
3/6

Mossfire Egg
1
Artifact
2, T, Sacrifice Mossfire Egg: Add RG to your mana pool. Draw a card.

Mossfire Valley
Land
1, T Add RG to your mana pool.

Mosswort Bridge
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add G to your mana pool.
G, T You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.

Mothrider Samurai
3W
Creature - Human Samurai
2/2
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Mountain
Basic Land - Mountain

Mourner's Shield
4
Artifact
Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
2, T Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.

Mournful Zombie
2B
Creature - Zombie
2/1
W, T Target player gains 1 life.

Mourning
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
B: Return Mourning to its owner's hand.

Mourning Thrull
1 (W / B)
Creature - Thrull
1/1
(o (w/b) can be paid with either W or B.)
Flying, lifelink (Whenever this creature deals damage, you gain that much life.)

Mournwhelk
6B
Creature - Elemental
3/3
When Mournwhelk comes into play, target player discards two cards.
Evoke 3B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Mouth of Ronom
Snow Land
T Add 1 to your mana pool.
4oSi, T, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. (oSi can be paid with one mana from a snow permanent.)

Muck Drubb
3BB
Creature - Beast
3/3
Flash (You may play this spell any time you could play an instant.)
When Muck Drubb comes into play, change the target of target spell that targets only a single creature to Muck Drubb.
Madness 2B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Mudbutton Torchrunner
2R
Creature - Goblin Warrior
1/1
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.

Muddle the Mixture
UU
Instant
Counter target instant or sorcery spell.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Mudhole
2R
Instant
Target player removes all land cards in his or her graveyard from the game.

Mulldrifter
4U
Creature - Elemental
2/2
Flying
When Mulldrifter comes into play, draw two cards.
Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Multani's Harmony
G
Enchantment - Aura
Enchant creature
Enchanted creature has "T Add one mana of any color to your mana pool."

Muraganda Petroglyphs
3G
Enchantment
Creatures with no abilities get +2/+2.

Murderous Betrayal
BBB
Enchantment
BB, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.

Murderous Spoils
5B
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect doesn't end at end of turn.)

Murmurs from Beyond
2U
Instant - Arcane
Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand.

Muscle Burst
1G
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

Muse Vessel
4
Artifact
3, T Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery.
1: Choose a card removed from the game with Muse Vessel. You may play that card this turn.

Mutilate
2BB
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.

Mwonvuli Acid-Moss
2GG
Sorcery
Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

Mycologist
1W
Creature - Human Druid
0/2
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: You gain 2 life.

Mycosynth Golem
11
Artifact Creature - Golem
4/5
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Artifact creature spells you play have affinity for artifacts. (They cost 1 less to play for each artifact you control.)

Mycosynth Lattice
6
Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.

Myojin of Cleansing Fire
5WWW
Legendary Creature - Spirit
4/6
Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand.
Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.

Myojin of Infinite Rage
7RRR
Legendary Creature - Spirit
7/4
Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand.
Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Myojin of Life's Web
6GGG
Legendary Creature - Spirit
8/8
Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand.
Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play.

Myojin of Night's Reach
5BBB
Legendary Creature - Spirit
5/2
Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

Myojin of Seeing Winds
7UUU
Legendary Creature - Spirit
3/3
Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand.
Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Myr Adapter
3
Artifact Creature - Myr
1/1
Myr Adapter gets +1/+1 for each Equipment attached to it.

Myr Enforcer
7
Artifact Creature - Myr
4/4
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)

Myr Incubator
6
Artifact
6, T, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.

Myr Landshaper
3
Artifact Creature - Myr
1/1
T Target land becomes an artifact in addition to its other types until end of turn.

Myr Matrix
5
Artifact
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Myr creaures get +1/+1.
5: Put a 1/1 Myr artifact creature token into play.

Myr Mindservant
1
Artifact Creature - Myr
1/1
2, T Shuffle your library.

Myr Moonvessel
1
Artifact Creature - Myr
1/1
When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.

Myr Prototype
5
Artifact Creature - Myr
2/2
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.

Myr Quadropod
4
Artifact Creature - Myr
1/4
3: Switch Myr Quadropod's power and toughness until end of turn.

Myr Retriever
2
Artifact Creature - Myr
1/1
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

Myr Servitor
1
Artifact Creature - Myr
1/1
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.

Mystic Crusader
1WW
Creature - Human Nomad Mystic
2/1
Protection from black and from red
Threshold - Mystic Crusader gets +1/+1 and has flying as long as seven or more cards are in your graveyard.

Mystic Enforcer
2GW
Creature - Human Nomad Mystic
3/3
Protection from black
Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.

Mystic Familiar
1W
Creature - Bird
1/2
Flying
Threshold - Mystic Familiar gets +1/+1 and has protection from black as long as seven or more cards are in your graveyard.

Mystic Melting
3G
Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.

Mystic Penitent
W
Creature - Human Nomad Mystic
1/1
Vigilance
Threshold - Mystic Penitent gets +1/+1 and has flying as long as seven or more cards are in your graveyard.

Mystic Restraints
2UU
Enchantment - Aura
Flash
Enchant creature
When Mystic Restraints comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Mystic Snake
1GUU
Creature - Snake
2/2
Flash (You may play this spell any time you could play an instant.)
When Mystic Snake comes into play, counter target spell.

Mystic Speculation
U
Sorcery
Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mystic Visionary
1W
Creature - Human Nomad Mystic
2/1
Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.

Mystic Zealot
3W
Creature - Human Nomad Mystic
2/4
Threshold - Mystic Zealot gets +1/+1 and has flying as long as seven or more cards are in your graveyard.

Mystical Teachings
3U
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 5B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Mythic Proportions
4GGG
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.

Nacatl War-Pride
3GGG
Creature - Cat Warrior
3/3
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens into play tapped and attacking that are copies of Nacatl War-Pride, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn.

Nagao, Bound by Honor
3W
Legendary Creature - Human Samurai
3/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Nameless Inversion
1B
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.

Nameless One
3U
Creature - Wizard Avatar
*/*
Nameless One's power and toughness are each equal to the number of Wizards in play.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Nantuko Blightcutter
2G
Creature - Insect Druid
2/2
Protection from black
Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

Nantuko Calmer
2GG
Creature - Insect Druid
2/3
G, T, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

Nantuko Cultivator
3G
Creature - Insect Druid
2/2
When Nantuko Cultivator comes into play, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Nantuko Disciple
3G
Creature - Insect Druid
2/2
G, T Target creature gets +2/+2 until end of turn.

Nantuko Elder
2G
Creature - Insect Druid
1/2
T Add 1G to your mana pool.

Nantuko Husk
2B
Creature - Zombie Insect
2/2
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Nantuko Mentor
2G
Creature - Insect Druid
1/1
2G, T Target creature gets +X/+X until end of turn, where X is that creature's power.

Nantuko Monastery
Land
T Add 1 to your mana pool.
Threshold - GW: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Play this ability only if seven or more cards are in your graveyard.

Nantuko Shade
BB
Creature - Insect Shade
2/1
B: Nantuko Shade gets +1/+1 until end of turn.

Nantuko Shaman
2G
Creature - Insect Shaman
3/2
When Nantuko Shaman comes into play, if you control no tapped lands, draw a card.
Suspend 1-2GG (Rather than play this card from your hand, you may pay 2GG and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Nantuko Shrine
1GG
Enchantment
Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell.

Nantuko Tracer
1G
Creature - Insect Druid
2/1
When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.

Nantuko Vigilante
3G
Creature - Insect Druid Mutant
3/2
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

Narcissism
2G
Enchantment
G, Discard a card: Target creature gets +2/+2 until end of turn.
G, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Narcomoeba
1U
Creature - Illusion
1/1
Flying
When Narcomoeba is put into your graveyard from your library, you may put it into play.

Nath of the Gilt-Leaf
3BG
Legendary Creature - Elf Warrior
4/4
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.

Nath's Buffoon
1B
Creature - Goblin Rogue
1/1
Protection from Elves

Nath's Elite
4G
Creature - Elf Warrior
4/2
All creatures able to block Nath's Elite do so.
When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Natural Affinity
2G
Instant
Until end of turn, all lands become 2/2 creatures that are still lands.

Natural Emergence
2RG
Enchantment
When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

Natural Spring
3GG
Sorcery
Target player gains 8 life.

Naturalize
1G
Instant
Destroy target artifact or enchantment.

Nature's Resurgence
2GG
Sorcery
Each player draws a card for each creature card in his or her graveyard.

Nature's Revolt
3GG
Enchantment
All lands are 2/2 creatures that are still lands.

Nature's Will
2GG
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Nausea
1B
Sorcery
All creatures get -1/-1 until end of turn.

Neck Snap
3W
Instant
Destroy target attacking or blocking creature.

Necra Disciple
B
Creature - Human Wizard
1/1
G, T Add one mana of any color to your mana pool.
W, T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Necra Sanctuary
2B
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Necravolver
2B
Creature - Volver
2/2
Kicker 1G and/or W
If the 1G kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample.
If the W kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)

Necrogen Mists
2B
Enchantment
At the beginning of each player's upkeep, that player discards a card.

Necrogen Spellbomb
1
Artifact
B, Sacrifice Necrogen Spellbomb: Target player discards a card.
1, Sacrifice Necrogen Spellbomb: Draw a card.

Necrologia
3BB
Instant
Play Necrologia only during your end of turn step.
As an additional cost to play Necrologia, pay any amount of life.
Draw cards equal to the life paid this way.

Necromancer's Magemark
2B
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.

Necromantic Thirst
2BB
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Necroplasm
1BB
Creature - Ooze
1/1
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2

Necrotic Sliver
1WB
Creature - Sliver
2/2
All Slivers have "3, Sacrifice this permanent: Destroy target permanent."

Nectar Faerie
1B
Creature - Faerie Wizard
1/1
Flying
B, T Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)

Need for Speed
R
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.

Needle Drop
R
Instant
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.

Needle Storm
2G
Sorcery
Needle Storm deals 4 damage to each creature with flying.

Needlebug
4
Artifact Creature - Insect
2/2
Flash
Protection from artifacts

Needlepeak Spider
3R
Creature - Spider
4/2
Reach (This creature can block creatures with flying.)

Needleshot Gourna
4GG
Creature - Beast
3/6
Reach (This creature can block creatures with flying.)

Nefarious Lich
BBBB
Enchantment
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves play, you lose the game.

Nefashu
4BB
Creature - Zombie Mutant
5/3
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

Neko-Te
3
Artifact - Equipment
Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip 2

Nekrataal
2BB
Creature - Human Assassin
2/1
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Nemata, Grove Guardian
4GG
Legendary Creature - Treefolk
4/5
2G: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Nemesis Mask
3
Artifact - Equipment
All creatures able to block equipped creature do so.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Nessian Courser
2G
Creature - Centaur Warrior
3/3

Nether Traitor
BB
Creature - Spirit
1/1
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay B. If you do, return Nether Traitor from your graveyard to play.

Netherborn Phalanx
5B
Creature - Horror
2/4
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Nettlevine Blight
4BB
Enchantment - Aura
Enchant creature or land
Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Nettling Curse
2B
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
1R: Enchanted creature attacks this turn if able.

Neurok Familiar
1U
Creature - Bird
1/1
Flying
When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

Neurok Hoversail
1
Artifact - Equipment
Equipped creature has flying.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Neurok Prodigy
2U
Creature - Human Wizard
2/1
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.

Neurok Spy
2U
Creature - Human Rogue
2/2
Neurok Spy is unblockable as long as defending player controls an artifact.

Neurok Stealthsuit
2
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
UU: Attach Neurok Stealthsuit to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Neurok Transmuter
2U
Creature - Human Wizard
2/2
U: Target creature becomes an artifact in addition to its other types until end of turn.
U: Until end of turn, target artifact creature becomes blue and isn't an artifact.

Neverending Torment
4BB
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

New Benalia
Land
New Benalia comes into play tapped.
When New Benalia comes into play, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)
T Add W to your mana pool.

New Frontiers
XG
Sorcery
Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it.

Nezumi Bone-Reader
1B
Creature - Rat Shaman
1/1
B, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery.

Nezumi Cutthroat
1B
Creature - Rat Warrior
2/1
Fear
Nezumi Cutthroat can't block.

Nezumi Graverobber
1B
Creature - Rat Rogue
2/1
1B: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber.
-----
Nighteyes the Desecrator
Legendary Creature - Rat Wizard
4/2
4B: Put target creature card in a graveyard into play under your control.

Nezumi Ronin
2B
Creature - Rat Samurai
3/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Nezumi Shadow-Watcher
B
Creature - Rat Warrior
1/1
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.

Nezumi Shortfang
1B
Creature - Rat Rogue
1/1
1B, T Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
-----
Stabwhisker the Odious
Legendary Creature - Rat Shaman
3/3
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.

Nicol Bolas
2UUBBRR
Legendary Creature - Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.

Night // Day
B / 2W
Instant // Instant
Target creature gets -1/-1 until end of turn.
//
Creatures target player controls get +1/+1 until end of turn.

Night Dealings
2BB
Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
2BB, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.

Night of Souls' Betrayal
2BB
Legendary Enchantment
All creatures get -1/-1.

Nightcreep
BB
Instant
Until end of turn, all creatures become black and all lands become Swamps.

Nightguard Patrol
2W
Creature - Human Soldier
2/1
First strike, vigilance

Nightmare
5B
Creature - Nightmare Horse
*/*
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.

Nightmare Lash
4
Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Nightmare Void
3B
Sorcery
Target player reveals his or her hand. Choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Night's Whisper
1B
Sorcery
You draw two cards and you lose 2 life.

Nightscape Apprentice
B
Creature - Zombie Wizard
1/1
U, T Put target creature you control on top of its owner's library.
R, T Target creature gains first strike until end of turn.

Nightscape Battlemage
2B
Creature - Zombie Wizard
2/2
Kicker 2U and/or 2R
When Nightscape Battlemage comes into play, if the 2U kicker cost was paid, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage comes into play, if the 2R kicker cost was paid, destroy target land.

Nightscape Familiar
1B
Creature - Zombie
1/1
Blue spells and red spells you play cost 1 less to play.
1B: Regenerate Nightscape Familiar.

Nightscape Master
2BB
Creature - Zombie Wizard
2/2
UU, T Return target creature to its owner's hand.
RR, T Nightscape Master deals 2 damage to target creature.

Nightshade Assassin
2BB
Creature - Human Assassin
2/1
First strike
When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Nightshade Stinger
B
Creature - Faerie Rogue
1/1
Flying
Nightshade Stinger can't block.

Nightsoil Kami
4GG
Creature - Spirit
6/4
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Nihilistic Glee
2BB
Enchantment
2B, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent - 1, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand.

Nihilith
4BB
Creature - Horror
4/4
Fear
Suspend 7-1B
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.

Nikko-Onna
2W
Creature - Spirit
2/2
When Nikko-Onna comes into play, destroy target enchantment.
Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.

Nim Abomination
2B
Creature - Zombie
3/4
At the end of your turn, if Nim Abomination is untapped, you lose 3 life.

Nim Devourer
3BB
Creature - Zombie
4/1
Nim Devourer gets +1/+0 for each artifact you control.
BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.

Nim Grotesque
6B
Creature - Zombie
3/6
Nim Grotesque gets +1/+0 for each artifact you control.

Nim Lasher
2B
Creature - Zombie
1/1
Nim Lasher gets +1/+0 for each artifact you control.

Nim Replica
3
Artifact Creature - Zombie
3/1
2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.

Nim Shambler
2BB
Creature - Zombie
2/1
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.

Nim Shrieker
3B
Creature - Zombie
0/1
Flying
Nim Shrieker gets +1/+0 for each artifact you control.

Nimble Mongoose
G
Creature - Mongoose
1/1
Shroud (This permanent can't be the target of spells or abilities.)
Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Nimbus Maze
Land
T Add 1 to your mana pool.
T Add W to your mana pool. Play this ability only if you control an Island.
T Add U to your mana pool. Play this ability only if you control a Plains.

Nine-Ringed Bo
3
Artifact
T Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

Ninja of the Deep Hours
3U
Creature - Human Ninja
2/2
Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Nivix, Aerie of the Firemind
Land
T Add 1 to your mana pool.
2UR, T Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.

Niv-Mizzet, the Firemind
2UURR
Legendary Creature - Dragon Wizard
4/4
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
T Draw a card.

Nix
U
Instant
Counter target spell if no mana was spent to play it.

No Rest for the Wicked
1B
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn.

Noble Panther
1GW
Creature - Cat
3/3
1: Noble Panther gains first strike until end of turn.

Noble Purpose
3WW
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.

Noble Templar
5W
Creature - Human Cleric Soldier
3/6
Vigilance
Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

Nocturnal Raid
2BB
Instant
Black creatures get +2/+0 until end of turn.

No-Dachi
2
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Nomad Decoy
2W
Creature - Human Nomad
1/2
W, T Tap target creature.
Threshold - WW, T Tap two target creatures. Play this ability only if seven or more cards are in your graveyard.

Nomad Mythmaker
2W
Creature - Human Nomad Cleric
2/2
W, T Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)

Nomad Stadium
Land
T Add W to your mana pool. Nomad Stadium deals 1 damage to you.
Threshold - W, T, Sacrifice Nomad Stadium: You gain 4 life. Play this ability only if seven or more cards are in your graveyard.

Nomadic Elf
1G
Creature - Elf Nomad
2/2
1G: Add one mana of any color to your mana pool.

Norin the Wary
R
Legendary Creature - Human Warrior
2/1
When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.

Northern Paladin
2WW
Creature - Human Knight
3/3
WW, T Destroy target black permanent.

Norwood Ranger
G
Creature - Elf Scout
1/2

Nostalgic Dreams
GG
Sorcery
As an additional cost to play Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game.

Nosy Goblin
2R
Creature - Goblin
2/1
T, Sacrifice Nosy Goblin: Destroy target face-down creature.

Nourish
GG
Instant
You gain 6 life.

Nourishing Shoal
XGG
Instant - Arcane
You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost.
You gain X life.

Nova Chaser
3R
Creature - Elemental Warrior
10/2
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)

Nova Cleric
W
Creature - Human Cleric
1/2
2W, T, Sacrifice Nova Cleric: Destroy all enchantments.

Novijen Sages
4UU
Creature - Human Advisor Mutant
0/0
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1, Remove two +1/+1 counters from among creatures you control: Draw a card.

Novijen, Heart of Progress
Land
T Add 1 to your mana pool.
GU, T Put a +1/+1 counter on each creature that came into play this turn.

Noxious Ghoul
3BB
Creature - Zombie
3/3
Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn.

Noxious Vapors
1BB
Sorcery
Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.

Nuisance Engine
3
Artifact
2, T Put a 0/1 Pest artifact creature token into play.

Null Profusion
4BB
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.

Nullmage Advocate
2G
Creature - Insect Druid
2/3
T Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.

Nullmage Shepherd
3G
Creature - Elf Shaman
2/4
Tap four untapped creatures you control: Destroy target artifact or enchantment.

Nullstone Gargoyle
9
Artifact Creature - Gargoyle
4/5
Flying
Whenever the first noncreature spell of a turn is played, counter that spell.

Numai Outcast
3B
Creature - Human Samurai
1/1
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
B, Pay 5 life: Regenerate Numai Outcast.

Numot, the Devastator
3RWU
Legendary Creature - Dragon
6/6
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay 2R. If you do, destroy up to two target lands.

Nut Collector
5G
Creature - Human Druid
1/1
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play.
Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

Oaken Brawler
3W
Creature - Treefolk Warrior
2/4
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Oakgnarl Warrior
5GG
Creature - Treefolk Warrior
5/7
Vigilance, trample

Oathkeeper, Takeno's Daisho
3
Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it's a Samurai.
When Oathkeeper, Takeno's Daisho is put into a graveyard from play, remove equipped creature from the game.
Equip 2

Oathsworn Giant
4WW
Creature - Giant Soldier
3/4
Vigilance
Other creatures you control get +0/+2 and have vigilance.

Oblation
2W
Instant
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

Obliterate
6RR
Sorcery
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.

Oblivion Crown
1B
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Oblivion Ring
2W
Enchantment
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.

Oblivion Stone
3
Artifact
4, T Put a fate counter on target permanent.
5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Oboro Breezecaller
1U
Creature - Moonfolk Wizard
1/1
Flying
2, Return a land you control to its owner's hand: Untap target land.

Oboro Envoy
3U
Creature - Moonfolk Wizard
1/3
Flying
2, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.

Oboro, Palace in the Clouds
Legendary Land
T Add U to your mana pool.
1: Return Oboro, Palace in the Clouds to its owner's hand.

Obsessive Search
U
Instant
Draw a card.
Madness U (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Obsidian Acolyte
1W
Creature - Human Cleric
1/1
Protection from black
W: Target creature gains protection from black until end of turn.

Obstinate Familiar
R
Creature - Lizard
1/1
If you would draw a card, you may skip that draw instead.

Ocular Halo
3U
Enchantment - Aura
Enchant creature
Enchanted creature has "T Draw a card."
W: Enchanted creature gains vigilance until end of turn.

Odds // Ends
UR / 3RW
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
//
Target player sacrifices two attacking creatures.

Ogre Gatecrasher
3R
Creature - Ogre Rogue
3/3
When Ogre Gatecrasher comes into play, destroy target creature with defender.

Ogre Leadfoot
4R
Creature - Ogre
3/3
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.

Ogre Marauder
1BB
Creature - Ogre Warrior
3/1
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.

Ogre Recluse
3R
Creature - Ogre Warrior
5/4
Whenever a player plays a spell, tap Ogre Recluse.

Ogre Savant
4R
Creature - Ogre Wizard
3/2
When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner's hand.

Ogre Taskmaster
3R
Creature - Ogre
4/3
Ogre Taskmaster can't block.

Ohran Viper
1GG
Snow Creature - Snake
1/3
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.

Ohran Yeti
3R
Snow Creature - Yeti
3/3
2oSi: Target snow creature gains first strike until end of turn. (oSi can be paid with one mana from a snow permanent.)

Okiba-Gang Shinobi
3BB
Creature - Rat Ninja
3/2
Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.

Okina Nightwatch
4G
Creature - Human Monk
4/3
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.

Okina, Temple to the Grandfathers
Legendary Land
T Add G to your mana pool.
G, T Target legendary creature gets +1/+1 until end of turn.

Okk
1R
Creature - Goblin
4/4
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.

Omega Myr
2
Artifact Creature - Myr
1/2

Omnibian
1GGU
Creature - Frog
3/3
T Target creature becomes a 3/3 Frog until end of turn.

O-Naginata
1
Artifact - Equipment
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

One Dozen Eyes
5G
Sorcery
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine GGG (Choose both if you pay the entwine cost.)

One with Nature
G
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library.

One with Nothing
B
Instant
Discard your hand.

Oni of Wild Places
5R
Creature - Demon Spirit
6/5
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.

Oni Possession
2B
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.

Oona's Prowler
1B
Creature - Faerie Rogue
3/1
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.

Opal Guardian
WWW
Enchantment
When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

Opal-Eye, Konda's Yojimbo
1WW
Legendary Creature - Fox Samurai
1/4
Bushido 1; defender (This creature can't attack.)
T The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

Opaline Bracers
4
Artifact - Equipment
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Opaline Sliver
1WU
Creature - Sliver
2/2
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."

Ophidian Eye
2U
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Opportunity
4UU
Instant
Target player draws four cards.

Opposition
2UU
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.

Oppression
1BB
Enchantment
Whenever a player plays a spell, that player discards a card.

Oppressive Will
2U
Instant
Counter target spell unless its controller pays 1 for each card in your hand.

Opt
U
Instant
Look at the top card of your library. You may put that card on the bottom of your library.
Draw a card.

Oracle's Attendants
3W
Creature - Human Soldier
1/5
T All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

Orb of Dreams
3
Artifact
Permanents come into play tapped.

Orbweaver Kumo
4GG
Creature - Spirit
3/4
Reach (This creature can block creatures with flying.)
Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.

Orcish Artillery
1RR
Creature - Orc Warrior
1/3
T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

Orcish Bloodpainter
2R
Creature - Orc Shaman
2/1
T, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.

Orcish Cannonade
1RR
Instant
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.

Orcish Librarian
1R
Creature - Orc
1/1
R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.

Orcish Oriflamme
3R
Enchantment
Attacking creatures you control get +1/+0.

Orcish Spy
R
Creature - Orc
1/1
T Look at the top three cards of target player's library.

Order // Chaos
3W / 2R
Instant // Instant
Remove target attacking creature from the game.
//
Creatures can't block this turn.

Order of the Sacred Bell
3G
Creature - Human Monk
4/3

Order of the Stars
W
Creature - Human Cleric
0/1
Defender (This creature can't attack.)
As Order of the Stars comes into play, choose a color.
Order of the Stars has protection from the chosen color.

Ordered Migration
3WU
Sorcery
Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.

Ordruun Commando
3R
Creature - Minotaur Soldier
4/1
W: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.

Ore Gorger
3RR
Creature - Spirit
3/1
Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land.

Organ Grinder
2B
Creature - Zombie
3/1
T, Remove three cards in your graveyard from the game: Target player loses 3 life.

Orgg
3RR
Creature - Orgg
6/6
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.

Orim's Chant
W
Instant
Kicker W (You may pay an additional W as you play this spell.)
Target player can't play spells this turn.
If the kicker cost was paid, creatures can't attack this turn.

Orim's Thunder
2W
Instant
Kicker R (You may pay an additional R as you play this spell.)
Destroy target artifact or enchantment. If the kicker cost was paid, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.

Orim's Touch
W
Instant
Kicker 1 (You may pay an additional 1 as you play this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If the kicker cost was paid, prevent the next 4 damage that would be dealt to that creature or player this turn instead.

Oriss, Samite Guardian
1WW
Legendary Creature - Human Cleric
1/3
T Prevent all damage that would be dealt to target creature this turn.
Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn.

Ornate Kanzashi
5
Artifact
2, T Target opponent removes the top card of his or her library from the game. You may play that card this turn.

Ornithopter
0
Artifact Creature - Thopter
0/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Orochi Eggwatcher
2G
Creature - Snake Shaman
1/1
2G, T Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher.
-----
Shidako, Broodmistress
Legendary Creature - Snake Shaman
3/3
G, Sacrifice a creature: Target creature gets +3/+3 until end of turn.

Orochi Hatchery
XX
Artifact
Orochi Hatchery comes into play with X charge counters on it.
5, T Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.

Orochi Leafcaller
G
Creature - Snake Shaman
1/1
G: Add one mana of any color to your mana pool.

Orochi Ranger
1G
Creature - Snake Warrior
2/1
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Orochi Sustainer
1G
Creature - Snake Shaman
1/2
T Add G to your mana pool.

Oros, the Avenger
3WBR
Legendary Creature - Dragon
6/6
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay 2W. If you do, Oros deals 3 damage to each nonwhite creature.

Orzhov Basilica
Land
Orzhov Basilica comes into play tapped.
When Orzhov Basilica comes into play, return a land you control to its owner's hand.
T Add WB to your mana pool.

Orzhov Euthanist
2B
Creature - Human Assassin
2/2
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.

Orzhov Guildmage
(W / B) (W / B)
Creature - Human Wizard
2/2
(o (w/b) can be paid with either W or B.)
2W: Target player gains 1 life.
2B: Each player loses 1 life.

Orzhov Pontiff
1WB
Creature - Human Cleric
1/1
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.

Orzhov Signet
2
Artifact
1, T Add WB to your mana pool.

Orzhova, the Church of Deals
Land
T Add 1 to your mana pool.
3WB, T Target player loses 1 life and you gain 1 life.

Ostiary Thrull
3B
Creature - Thrull
2/2
W, T Tap target creature.

Ostracize
B
Sorcery
Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card.

Otarian Juggernaut
4
Artifact Creature - Juggernaut
2/3
Otarian Juggernaut can't be blocked by Walls.
Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.

Otherworldly Journey
1W
Instant - Arcane
Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it.

Ouphe Vandals
2G
Creature - Ouphe Rogue
2/2
G, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.)

Outrider en-Kor
2W
Creature - Kor Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

Overabundance
1RG
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of the same type, and Overabundance deals 1 damage to him or her.

Overblaze
3R
Instant - Arcane
Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane 2RR (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Overeager Apprentice
2B
Creature - Human Minion
1/2
Discard a card, Sacrifice Overeager Apprentice: Add BBB to your mana pool.

Overgrown Estate
BGW
Enchantment
Sacrifice a land: You gain 3 life.

Overgrown Tomb
Land - Swamp Forest
(T Add B or G to your mana pool.)
As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.

Overgrowth
2G
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool.

Overload
R
Instant
Kicker 2 (You may pay an additional 2 as you play this spell.)
Destroy target artifact if its converted mana cost is 2 or less. If the kicker cost was paid, destroy that artifact if its converted mana cost is 5 or less instead.

Overmaster
R
Sorcery
The next instant or sorcery spell you play this turn can't be countered by spells or abilities.
Draw a card.

Override
2U
Instant
Counter target spell unless its controller pays 1 for each artifact you control.

Overrule
XWU
Instant
Counter target spell unless its controller pays X. You gain X life.

Overrun
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Oversold Cemetery
1B
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Overwhelm
5GG
Sorcery
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

Overwhelming Instinct
2G
Enchantment
Whenever you attack with three or more creatures, draw a card.

Overwhelming Intellect
4UU
Instant
Counter target creature spell. Draw cards equal to that spell's converted mana cost.

Ovinize
1U
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.

Ovinomancer
2U
Creature - Human Wizard
0/1
When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.

Oxidda Golem
6
Artifact Creature - Golem
3/2
Affinity for Mountains (This spell costs 1 less to play for each Mountain you control.)
Haste

Oxidize
G
Instant
Destroy target artifact. It can't be regenerated.

Oyobi, Who Split the Heavens
6W
Legendary Creature - Spirit
3/6
Flying
Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play.

Pacifism
1W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

Pact of Negation
0
Instant
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game.

Pact of the Titan
0
Instant
Pact of the Titan is red.
Put a 4/4 red Giant creature token into play.
At the beginning of your next upkeep, pay 4R. If you don't, you lose the game.

Pain // Suffering
B / 3R
Sorcery // Sorcery
Target player discards a card.
//
Destroy target land.

Pain Kami
2R
Creature - Spirit
2/2
XR, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.

Pain Magnification
1BR
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

Painbringer
2BB
Creature - Human Minion
1/1
T, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way.

Pain's Reward
2B
Sorcery
You bid any amount of life. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

Painwracker Oni
3BB
Creature - Demon Spirit
5/4
Fear
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.

Paladin en-Vec
1WW
Creature - Human Knight
2/2
First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Paladin of Prahv
4WW
Creature - Human Knight
3/4
Lifelink (Whenever this creature deals damage, you gain that much life.)
Forecast - 1W, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)

Palliation Accord
3WU
Enchantment
Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.

Pallid Mycoderm
3W
Creature - Fungus
2/4
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Each Fungus creature and each Saproling creature you control gets +1/+1 until end of turn.

Pandemonium
3R
Enchantment
Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Panglacial Wurm
5GG
Creature - Wurm
9/5
Trample
While you're searching your library, you may play Panglacial Wurm from your library.

Panic Attack
2R
Sorcery
Up to three target creatures can't block this turn.

Panoptic Mirror
5
Artifact
Imprint - X, T You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy an imprinted instant or sorcery card. If you do, you may play the copy without paying its mana cost.

Paperfin Rascal
2U
Creature - Merfolk Rogue
2/2
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Paradise Mantle
0
Artifact - Equipment
Equipped creature has "T Add one mana of any color to your mana pool."
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Paradise Plume
4
Artifact
As Paradise Plume comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may gain 1 life.
T Add one mana of the chosen color to your mana pool.

Paradox Haze
2U
Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Parallectric Feedback
3R
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.

Parallel Evolution
3GG
Sorcery
For each token creature, its controller puts a token into play that's a copy of that token creature.
Flashback 4GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Parallel Thoughts
3UU
Enchantment
When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you removed into your hand.

Pardic Arsonist
2RR
Creature - Human Barbarian
3/3
Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist comes into play, it deals 3 damage to target creature or player."

Pardic Collaborator
3R
Creature - Human Barbarian
2/2
First strike
B: Pardic Collaborator gets +1/+1 until end of turn.

Pardic Dragon
4RR
Creature - Dragon
4/4
Flying
R: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2-RR
Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

Pardic Firecat
3R
Creature - Elemental Cat
2/3
Haste
If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a card named Flame Burst.

Pardic Lancer
4R
Creature - Human Barbarian
3/2
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

Pardic Miner
1R
Creature - Dwarf
1/1
Sacrifice Pardic Miner: Target player can't play lands this turn.

Pardic Swordsmith
2R
Creature - Dwarf
1/1
R, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.

Pariah
2W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.

Pariah's Shield
5
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip 3

Part the Veil
3U
Instant - Arcane
Return all creatures you control to their owner's hand.

Patagia Golem
4
Artifact Creature - Golem
2/3
3: Patagia Golem gains flying until end of turn.

Patagia Viper
3G
Creature - Snake
2/1
Flying
When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play.
When Patagia Viper comes into play, sacrifice it unless U was spent to play it.

Patchwork Gnomes
3
Artifact Creature - Gnome
2/1
Discard a card: Regenerate Patchwork Gnomes.

Path of Anger's Flame
2R
Instant - Arcane
Creatures you control get +2/+0 until end of turn.

Patriarch's Bidding
3BB
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.

Patriarch's Desire
3B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

Patrician's Scorn
3W
Instant
If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost.
Destroy all enchantments.

Patrol Hound
1W
Creature - Hound
2/2
Discard a card: Patrol Hound gains first strike until end of turn.

Patron of the Akki
4RR
Legendary Creature - Spirit
5/5
Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.

Patron of the Kitsune
4WW
Legendary Creature - Spirit
5/6
Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.

Patron of the Moon
5UU
Legendary Creature - Spirit
5/4
Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
1: Put up to two land cards from your hand into play tapped.

Patron of the Nezumi
5BB
Legendary Creature - Spirit
6/6
Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.

Patron of the Orochi
6GG
Legendary Creature - Spirit
7/7
Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
T Untap all Forests and all green creatures. Play this ability only once each turn.

Patron of the Wild
G
Creature - Elf
1/1
Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.

Patron Wizard
UUU
Creature - Human Wizard
2/2
Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.

Pay No Heed
W
Instant
Prevent all damage a source of your choice would deal this turn.

Peace of Mind
1W
Enchantment
W, Discard a card: You gain 3 life.

Peach Garden Oath
W
Sorcery
You gain 2 life for each creature you control.

Pearl Shard
3
Artifact
3, T or W, T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Pearlspear Courier
2W
Creature - Human Soldier
2/1
You may choose not to untap Pearlspear Courier during your untap step.
2W, T As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance.

Pedantic Learning
UU
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay 1. If you do, draw a card.

Peek
U
Instant
Look at target player's hand.
Draw a card.

Peel from Reality
1U
Instant
Return target creature you control and target creature you don't control to their owners' hands.

Peer Pressure
3U
Sorcery
Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)

Peer Through Depths
1U
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Pegasus Charger
2W
Creature - Pegasus
2/1
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)

Pemmin's Aura
1UU
Enchantment - Aura
Enchant creature
U: Untap enchanted creature.
U: Enchanted creature gains flying until end of turn.
U: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
1: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Pendelhaven
Legendary Land
T Add G to your mana pool.
T Target 1/1 creature gets +1/+2 until end of turn.

Pendelhaven Elder
1G
Creature - Elf Shaman
1/1
T Each 1/1 creature you control gets +1/+2 until end of turn.

Pentad Prism
2
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

Pentarch Paladin
2WWW
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin comes into play, choose a color.
WW, T Destroy target permanent of the chosen color.

Pentarch Ward
2W
Enchantment - Aura
Enchant creature
As Pentarch Ward comes into play, choose a color.
When Pentarch Ward comes into play, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Pentavus
7
Artifact Creature - Construct
0/0
Pentavus comes into play with five +1/+1 counters on it.
1, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

Penumbra Bobcat
2G
Creature - Cat
2/1
When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play.

Penumbra Kavu
4G
Creature - Kavu
3/3
When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play.

Penumbra Spider
2GG
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)
When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token with reach into play.

Penumbra Wurm
5GG
Creature - Wurm
6/6
Trample
When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.

Peppersmoke
B
Tribal Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Peregrine Mask
1
Artifact - Equipment
Equipped creature has defender, flying, and first strike.
Equip 2

Perilous Forays
3GG
Enchantment
1, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

Perilous Research
1U
Instant
Draw two cards, then sacrifice a permanent.

Pernicious Deed
1BG
Enchantment
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

Perplex
1UB
Instant
Counter target spell unless its controller discards his or her hand.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Persecute
2BB
Sorcery
Choose a color. Target player reveals his or her hand and discards all cards of that color.

Persuasion
3UU
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
You control enchanted creature.

Pestermite
2U
Creature - Faerie Rogue
2/1
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.

Petalmane Baku
1G
Creature - Spirit
1/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
1, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.

Petals of Insight
4U
Sorcery - Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.

Petradon
6RR
Creature - Nightmare Beast
5/6
When Petradon comes into play, remove two target lands from the game.
When Petradon leaves play, return the removed cards to play under their owners' control.
R: Petradon gets +1/+0 until end of turn.

Petrahydrox
3 (U / R)
Creature - Weird
3/3
(o (u/r) can be paid with either U or R.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.

Petravark
3R
Creature - Nightmare Beast
2/2
When Petravark comes into play, remove target land from the game.
When Petravark leaves play, return the removed card to play under its owner's control.

Petrified Field
Land
T Add 1 to your mana pool.
T, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

Petrified Plating
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Petrified Wood-Kin
6G
Creature - Elemental Warrior
3/3
Petrified Wood-Kin can't be countered.
Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants

Pewter Golem
5
Artifact Creature - Golem
4/2
1B: Regenerate Pewter Golem.

Phage the Untouchable
3BBBB
Legendary Creature - Minion
4/4
When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.

Phantasmagorian
5BB
Creature - Horror
6/6
When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.

Phantasmal Terrain
UU
Enchantment - Aura
Enchant land
As Phantasmal Terrain comes into play, choose a basic land type.
Enchanted land is the chosen type.

Phantatog
1WU
Creature - Atog
1/2
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.

Phantom Centaur
2GG
Creature - Centaur Spirit
2/0
Protection from black
Phantom Centaur comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Phantom Flock
3WW
Creature - Bird Soldier Spirit
0/0
Flying
Phantom Flock comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Phantom Nantuko
2G
Creature - Insect Spirit
0/0
Trample
Phantom Nantuko comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
T Put a +1/+1 counter on Phantom Nantuko.

Phantom Nishoba
5GW
Creature - Cat Beast Spirit
0/0
Trample, lifelink (Whenever this creature deals damage, you gain that much life.)
Phantom Nishoba comes into play with seven +1/+1 counters on it.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Phantom Nomad
1W
Creature - Spirit Nomad
0/0
Phantom Nomad comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

Phantom Tiger
2G
Creature - Cat Spirit
1/0
Phantom Tiger comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

Phantom Warrior
1UU
Creature - Illusion Warrior
2/2
Phantom Warrior is unblockable.

Phantom Whelp
1U
Creature - Illusion Hound
2/2
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.

Phantom Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.

Phantom Wurm
4GG
Creature - Wurm Spirit
2/0
Phantom Wurm comes into play with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.

Phobian Phantasm
1BB
Creature - Illusion
3/3
Flying, fear
Cumulative upkeep B (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Phosphorescent Feast
2GGG
Sorcery
Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Phthisis
3BBBB
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5-1B (Rather than play this card from your hand, you may pay 1B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Phyrexian Altar
3
Artifact
Sacrifice a creature: Add one mana of any color to your mana pool.

Phyrexian Arena
1BB
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.

Phyrexian Battleflies
B
Creature - Insect
0/1
Flying
B: Phyrexian Battleflies gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Phyrexian Bloodstock
4B
Creature - Zombie
3/3
When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated.

Phyrexian Colossus
7
Artifact Creature - Golem
8/8
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.

Phyrexian Delver
3BB
Creature - Zombie
3/2
When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.

Phyrexian Etchings
BBB
Enchantment
Cumulative upkeep B (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from play, you lose 2 life for each age counter on it.

Phyrexian Gargantua
4BB
Creature - Horror
4/4
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.

Phyrexian Hulk
6
Artifact Creature - Golem
5/4

Phyrexian Infiltrator
2B
Creature - Minion
2/2
2UU: Exchange control of Phyrexian Infiltrator and target creature. (This effect doesn't end at end of turn.)

Phyrexian Ironfoot
3
Snow Artifact Creature - Construct
3/4
Phyrexian Ironfoot doesn't untap during your untap step.
1oSi: Untap Phyrexian Ironfoot. (oSi can be paid with one mana from a snow permanent.)

Phyrexian Lens
3
Artifact
T, Pay 1 life: Add one mana of any color to your mana pool.

Phyrexian Plaguelord
3BB
Creature - Carrier
4/4
T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Phyrexian Rager
2B
Creature - Horror
2/2
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.

Phyrexian Reaper
4B
Creature - Zombie
3/3
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.

Phyrexian Scuta
3B
Creature - Zombie
3/3
Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.)
If the kicker cost was paid, Phyrexian Scuta comes into play with two +1/+1 counters on it.

Phyrexian Slayer
3B
Creature - Minion
2/2
Flying
Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.

Phyrexian Snowcrusher
6
Snow Artifact Creature - Juggernaut
6/5
Phyrexian Snowcrusher attacks each turn if able.
1oSi: Phyrexian Snowcrusher gets +1/+0 until end of turn. (oSi can be paid with one mana from a snow permanent.)

Phyrexian Soulgorger
3
Snow Artifact Creature - Construct
8/8
Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Phyrexian Totem
3
Artifact
T Add B to your mana pool.
2B: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.

Phyrexian Tyranny
UBR
Enchantment
Whenever a player draws a card, that player loses 2 life unless he or she pays 2.

Phyrexian Vault
3
Artifact
2, T, Sacrifice a creature: Draw a card.

Phytohydra
2GWW
Creature - Plant Hydra
1/1
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

Pianna, Nomad Captain
1WW
Legendary Creature - Human Nomad Soldier
2/2
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Piety Charm
W
Instant
Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.

Pilgrim of Justice
2W
Creature - Human Cleric
1/3
Protection from red
W, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

Pilgrim of Virtue
2W
Creature - Human Cleric
1/3
Protection from black
W, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

Pillage
1RR
Sorcery
Destroy target artifact or land. It can't be regenerated.

Pillar of the Paruns
Land
T Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell.

Pillory of the Sleepless
1WB
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

Pincer Spider
2G
Creature - Spider
2/3
Kicker 3 (You may pay an additional 3 as you play this spell.)
Reach (This creature can block creatures with flying.)
If the kicker cost was paid, Pincer Spider comes into play with a +1/+1 counter on it.

Pincher Beetles
2G
Creature - Insect
3/1
Shroud (This creature can't be the target of spells or abilities.)

Pinecrest Ridge
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.

Pinpoint Avalanche
3RR
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.

Pious Kitsune
2W
Creature - Fox Cleric
1/2
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune.
T, Remove a devotion counter from Pious Kitsune: You gain 1 life.

Piper's Melody
G
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.

Piracy Charm
U
Instant
Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.

Pirate Ship
4U
Creature - Human Pirate
4/3
Pirate Ship can't attack unless defending player controls an Island.
T Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.

Pit Keeper
1B
Creature - Human Wizard
2/1
When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Pit Trap
2
Artifact
2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Pitchstone Wall
2R
Creature - Wall
2/5
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.

Pithing Needle
1
Artifact
As Pithing Needle comes into play, name a card.
Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Plagiarize
3U
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

Plague Beetle
B
Creature - Insect
1/1
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Plague Boiler
3
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
1BG: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

Plague Sliver
2BB
Creature - Sliver
5/5
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."

Plague Spitter
2B
Creature - Horror
2/2
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.

Plague Spores
4BR
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.

Plague Wind
7BB
Sorcery
Destroy all creatures you don't control. They can't be regenerated.

Plagued Rusalka
B
Creature - Spirit
1/1
B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Plains
Basic Land - Plains

Planar Chaos
2R
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Planar Despair
3BB
Sorcery
All creatures get -1/-1 until end of turn for each basic land type among lands you control.

Planar Guide
W
Creature - Human Cleric
1/1
3W, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control.

Planar Overlay
2U
Sorcery
Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.

Planar Portal
6
Artifact
6, T Search your library for a card and put that card into your hand. Then shuffle your library.

Planeswalker's Favor
2G
Enchantment
3G: Target opponent reveals a card at random in his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.

Planeswalker's Fury
2R
Enchantment
3R: Target opponent reveals a card at random in his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.

Planeswalker's Mirth
2W
Enchantment
3W: Target opponent reveals a card at random in his or her hand. You gain life equal to that card's converted mana cost.

Planeswalker's Mischief
2U
Enchantment
3U: Target opponent reveals a card at random in his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) At end of turn, if you haven't played it, return it to its owner's hand. Play this ability only any time you could play a sorcery.

Planeswalker's Scorn
2B
Enchantment
3B: Target opponent reveals a card at random in his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery.

Plasma Elemental
5U
Creature - Elemental
4/1
Plasma Elemental is unblockable.

Plated Pegasus
2W
Creature - Pegasus
1/2
Flash (You may play this spell any time you could play an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.

Plated Slagwurm
4GGG
Creature - Wurm
8/8
Plated Slagwurm can't be the target of spells or abilities your opponents control.

Plated Sliver
W
Creature - Sliver
1/1
All Sliver creatures get +0/+1.

Platinum Angel
7
Artifact Creature - Angel
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
You can't lose the game and your opponents can't win the game.

Plaxcaster Frogling
1GU
Creature - Frog Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
2: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

Plaxmanta
1U
Creature - Beast
2/2
Flash
When Plaxmanta comes into play, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta comes into play, sacrifice it unless G was spent to play it.

Pledge of Loyalty
1W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

Plover Knights
3WW
Creature - Kithkin Knight
3/3
Flying, first strike

Plow Through Reito
1W
Instant - Arcane
Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.

Plow Under
3GG
Sorcery
Put two target lands on top of their owner's library.

Plumes of Peace
1WU
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast - WU, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.)

Plunder
4R
Sorcery
Destroy target artifact or land.
Suspend 4-1R (Rather than play this card from your hand, you may pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Plunge into Darkness
1B
Instant
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game.
Entwine B (Choose both if you pay the entwine cost.)

Poisonbelly Ogre
4B
Creature - Ogre Warrior
3/3
Whenever another creature comes into play, its controller loses 1 life.

Pollen Lullaby
1W
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Pollen Remedy
W
Instant
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If the kicker cost was paid, prevent the next 6 damage this way instead.

Pollenbright Wings
4GW
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.

Polluted Delta
Land
T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.

Polymorph
3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library.

Ponder
U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.

Pongify
U
Instant
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.

Pooling Venom
1B
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
3B: Destroy enchanted land.

Porphyry Nodes
W
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures in play, sacrifice Porphyry Nodes.

Possessed Aven
2UU
Creature - Bird Soldier Horror
3/3
Flying
Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "2B, T Destroy target blue creature."

Possessed Barbarian
2RR
Creature - Human Barbarian Horror
3/3
First strike
Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "2B, T Destroy target red creature."

Possessed Centaur
2GG
Creature - Centaur Horror
3/3
Trample
Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "2B, T Destroy target green creature."

Possessed Nomad
2WW
Creature - Human Nomad Horror
3/3
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "2B, T Destroy target white creature."

Possessed Portal
8
Artifact
If a player would draw a card, that player skips that draw instead.
At the end of each turn, each player sacrifices a permanent unless he or she discards a card.

Poultice Sliver
2W
Creature - Sliver
2/2
All Slivers have "2, T Regenerate target Sliver."

Pouncing Kavu
1R
Creature - Kavu
1/1
Kicker 2R (You may pay an additional 2R as you play this spell.)
First strike
If the kicker cost was paid, Pouncing Kavu comes into play with two +1/+1 counters on it and with haste.

Pouncing Wurm
3G
Creature - Wurm
3/3
Kicker 2G (You may pay an additional 2G as you play this spell.)
If the kicker cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on it and with haste.

Power Armor
4
Artifact
3, T Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Power Conduit
2
Artifact
T, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

Powerstone Minefield
2RW
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

Prahv, Spires of Order
Land
T Add 1 to your mana pool.
4WU, T Prevent all damage a source of your choice would deal this turn.

Predator's Strike
1G
Instant
Target creature gets +3/+3 and gains trample until end of turn.

Predatory Focus
3GG
Sorcery
You may have creatures you control deal their combat damage to defending player this turn as though they weren't blocked.

Predict
1U
Instant
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

Premature Burial
1B
Sorcery
Destroy target nonblack creature that came into play since your last turn ended.

Presence of the Wise
2WW
Sorcery
You gain 2 life for each card in your hand.

Price of Glory
2R
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

Pride of Lions
3GG
Creature - Cat
4/4
You may have Pride of Lions deal its combat damage to defending player as though it weren't blocked.

Pride of the Clouds
WU
Creature - Elemental Cat
1/1
Flying
Pride of the Clouds gets +1/+1 for each other creature in play with flying.
Forecast - 2WU, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)

Primal Boost
2G
Instant
Target creature gets +4/+4 until end of turn.
Cycling 2G (2G, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

Primal Command
3GG
Sorcery
Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Primal Forcemage
2G
Creature - Elf Shaman
2/2
Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.

Primal Frenzy
G
Enchantment - Aura
Enchant creature
Enchanted creature has trample.

Primal Growth
2G
Sorcery
Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you play this spell.)
Search your library for a basic land card, put that card into play, then shuffle your library. If the kicker cost was paid, instead search your library for two basic land cards, put them into play, then shuffle your library.

Primal Plasma
3U
Creature - Elemental Shapeshifter
*/*
As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Primal Rage
1G
Enchantment
Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Primal Whisperer
4G
Creature - Elf Soldier
2/2
Primal Whisperer gets +2/+2 for each face-down creature in play.
Morph 3G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Primeval Force
2GGG
Creature - Elemental
8/8
When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests.

Primeval Light
3G
Sorcery
Destroy all enchantments target player controls.

Primeval Shambler
4B
Creature - Horror Mercenary
3/3
B: Primeval Shambler gets +1/+1 until end of turn.

Primitive Etchings
2GG
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Primoc Escapee
6U
Creature - Bird Beast
4/4
Flying
Cycling 2 (2, Discard this card: Draw a card.)

Primordial Sage
4GG
Creature - Spirit
4/5
Whenever you play a creature spell, you may draw a card.

Prismatic Lens
2
Artifact
T Add 1 to your mana pool.
1, T Add one mana of any color to your mana pool.

Prismatic Strands
2W
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback-Tap an untapped white creature you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Prison Barricade
1W
Creature - Wall
1/3
Defender (This creature can't attack.)
Kicker 1W (You may pay an additional 1W as you play this spell.)
If the kicker cost was paid, Prison Barricade comes into play with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."

Pristine Angel
4WW
Creature - Angel
4/4
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you play a spell, you may untap Pristine Angel.

Privileged Position
2 (G / W) (G / W) (G / W)
Enchantment
(o (g/w) can be paid with either G or W.)
Other permanents you control can't be the targets of spells or abilities your opponents control.

Probe
2U
Sorcery
Kicker 1B (You may pay an additional 1B as you play this spell.)
Draw three cards, then discard two cards.
If the kicker cost was paid, target player discards two cards.

Proclamation of Rebirth
2W
Sorcery
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.
Forecast - 5W, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)

Prodigal Pyromancer
2R
Creature - Human Wizard
1/1
T Prodigal Pyromancer deals 1 damage to target creature or player.

Prodigal Sorcerer
2U
Creature - Human Wizard
1/1
T Prodigal Sorcerer deals 1 damage to target creature or player.

Profane Command
XBB
Sorcery
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.

Profane Prayers
2BB
Sorcery
Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.

Prohibit
1U
Instant
Kicker 2 (You may pay an additional 2 as you play this spell.)
Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead.

Promise of Bunrei
2W
Enchantment
Whenever a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play.

Promise of Power
2BBB
Sorcery
Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine 4 (Choose both if you pay the entwine cost.)

Promised Kannushi
G
Creature - Human Druid
1/1
Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

Proper Burial
3W
Enchantment
Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness.

Prophetic Bolt
3UR
Instant
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.

Protean Hulk
5GG
Creature - Beast
6/6
When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.

Protective Bubble
3U
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

Protective Sphere
2W
Enchantment
1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Proteus Machine
3
Artifact Creature - Shapeshifter
2/2
Morph 0 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect doesn't end at end of turn.)

Proteus Staff
3
Artifact
2U, T Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery.

Prowess of the Fair
1B
Tribal Enchantment - Elf
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.

Prowling Pangolin
3BB
Creature - Anteater Beast
6/5
When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

Psionic Blast
2U
Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.

Psionic Gift
1U
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."

Psionic Sliver
4U
Creature - Sliver
2/2
All Sliver creatures have "T This creature deals 2 damage to target creature or player and 3 damage to itself."

Psychatog
1UB
Creature - Atog
1/2
Discard a card: Psychatog gets +1/+1 until end of turn.
Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.

Psychic Battle
3UU
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.

Psychic Drain
XUB
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.

Psychic Membrane
2U
Creature - Wall
0/3
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.

Psychic Overload
3U
Enchantment - Aura
Enchant permanent
When Psychic Overload comes into play, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."

Psychic Possession
2UU
Enchantment - Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.

Psychic Puppetry
1U
Instant - Arcane
You may tap or untap target permanent.
Splice onto Arcane U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Psychic Spear
B
Sorcery
Target player reveals his or her hand. Choose a Spirit or Arcane card from it. That player discards that card.

Psychic Trance
2UU
Instant
Until end of turn, Wizards you control gain "T Counter target spell."

Psychogenic Probe
2
Artifact
Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.

Psychotic Episode
1BB
Sorcery
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Psychotic Fury
1R
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.

Psychotic Haze
2BB
Instant
Psychotic Haze deals 1 damage to each creature and each player.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Psychotrope Thallid
2G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.
1, Sacrifice a Saproling: Draw a card.

Pteron Ghost
1W
Creature - Spirit
1/1
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.

Pull from Eternity
W
Instant
Put target face-up card that's removed from the game into its owner's graveyard.

Pull Under
5B
Instant - Arcane
Target creature gets -5/-5 until end of turn.

Pulmonic Sliver
3WW
Creature - Sliver
3/3
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

Pulsating Illusion
4U
Creature - Illusion
0/1
Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn.

Pulse of Llanowar
3G
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Pulse of the Dross
1BB
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

Pulse of the Fields
1WW
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

Pulse of the Forge
1RR
Instant
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.

Pulse of the Grid
1UU
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

Pulse of the Tangle
1GG
Sorcery
Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Pulsemage Advocate
2W
Creature - Human Cleric
1/3
T Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play.

Puppeteer
2U
Creature - Human Wizard
1/2
U, T You may tap or untap target creature.

Pure // Simple
1RG / 1GW
Sorcery // Sorcery
Destroy target multicolored permanent.
//
Destroy all Auras and Equipment.

Pure Intentions
W
Instant - Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at end of turn.

Pure Reflection
2W
Enchantment
Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell.

Purge
1W
Instant
Destroy target artifact creature or black creature. It can't be regenerated.

Purify
3WW
Sorcery
Destroy all artifacts and enchantments.

Purity
3WWW
Creature - Elemental Incarnation
6/6
Flying
If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

Pus Kami
5BB
Creature - Spirit
3/3
B, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

Putrefy
1BG
Instant
Destroy target artifact or creature. It can't be regenerated.

Putrid Cyclops
2B
Creature - Zombie Cyclops
3/3
When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Putrid Imp
B
Creature - Zombie Imp
1/1
Discard a card: Putrid Imp gains flying until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Putrid Raptor
4BB
Creature - Zombie Lizard Beast
4/4
Morph-Discard a Zombie card. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Putrid Warrior
WB
Creature - Soldier Zombie
2/2
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.

Pygmy Kavu
3G
Creature - Kavu
1/2
When Pygmy Kavu comes into play, draw a card for each black creature your opponents control.

Pygmy Pyrosaur
1R
Creature - Lizard
1/1
Pygmy Pyrosaur can't block.
R: Pygmy Pyrosaur gets +1/+0 until end of turn.

Pyre Zombie
1BR
Creature - Zombie
2/1
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.
1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.

Pyrite Spellbomb
1
Artifact
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.

Pyroclasm
1R
Sorcery
Pyroclasm deals 2 damage to each creature.

Pyrohemia
2RR
Enchantment
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
R: Pyrohemia deals 1 damage to each creature and each player.

Pyromancer's Swath
2R
Enchantment
If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At end of turn, discard your hand.

Pyromania
2R
Enchantment
1R, Discard a card at random: Pyromania deals 1 damage to target creature or player.
1R, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.

Pyromatics
1R
Instant
Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.

Pyrostatic Pillar
1R
Enchantment
Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.

Pyrotechnics
4R
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

Quagmire Druid
2B
Creature - Zombie Druid
2/2
G, T, Sacrifice a creature: Destroy target enchantment.

Quagnoth
5G
Creature - Beast
4/5
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.

Quash
2UU
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.

Questing Phelddagrif
1GWU
Creature - Phelddagrif
4/4
G: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.
W: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
U: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.

Quick Sliver
1G
Creature - Sliver
1/1
Flash
Any player may play Sliver cards as though they had flash.

Quickchange
1U
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.

Quicken
U
Instant
The next sorcery card you play this turn can be played as though it had flash.
Draw a card.

Quicksand
Land
T Add 1 to your mana pool.
T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Quicksilver Behemoth
6U
Creature - Beast
4/5
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.)

Quicksilver Dagger
1UR
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target player. You draw a card."

Quicksilver Dragon
4UU
Creature - Dragon
5/5
Flying
U: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Quicksilver Elemental
3UU
Creature - Elemental
3/4
U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.

Quicksilver Fountain
3
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.
At end of turn, if all lands in play are Islands, remove all flood counters from them.

Quiet Disrepair
1G
Enchantment - Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.

Quiet Purity
W
Instant - Arcane
Destroy target enchantment.

Quiet Speculation
1U
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.

Quilled Sliver
1W
Creature - Sliver
1/1
All Slivers have "T This permanent deals 1 damage to target attacking or blocking creature."

Quillmane Baku
4U
Creature - Spirit
3/3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
1, T, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.

Quill-Slinger Boggart
3B
Creature - Goblin Warrior
3/2
Whenever a player plays a Kithkin spell, you may have target player lose 1 life.

Quirion Dryad
1G
Creature - Dryad
1/1
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.

Quirion Elves
1G
Creature - Elf Druid
1/1
As Quirion Elves comes into play, choose a color.
T Add G to your mana pool.
T Add one mana of the chosen color to your mana pool.

Quirion Explorer
1G
Creature - Elf Druid Scout
1/1
T Add to your mana pool one mana of any color that a land an opponent controls could produce.

Quirion Sentinel
1G
Creature - Elf Druid
2/1
When Quirion Sentinel comes into play, add one mana of any color to your mana pool.

Quirion Trailblazer
3G
Creature - Elf Scout
1/2
When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.

Qumulox
6UU
Creature - Beast
5/4
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying

Rabble-Rouser
3R
Creature - Goblin Shaman
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
R, T Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.

Rabid Elephant
4G
Creature - Elephant
3/4
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Radha, Heir to Keld
RG
Legendary Creature - Elf Warrior
2/2
Whenever Radha, Heir to Keld attacks, you may add RR to your mana pool.
T Add G to your mana pool.

Radiant Kavu
RGW
Creature - Kavu
3/3
RGW: Prevent all combat damage blue creatures and black creatures would deal this turn.

Radiate
3RR
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

Rag Dealer
B
Creature - Human Rogue
1/1
2B, T Remove up to three target cards in a single graveyard from the game.

Rag Man
2BB
Creature - Human Minion
2/1
BBB, T Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn.

Ragamuffyn
2B
Creature - Zombie Cleric
2/2
Hellbent - T, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand.

Rage Weaver
1R
Creature - Human Wizard
2/1
2: Target black or green creature gains haste until end of turn. (It can attack and T this turn.)

Ragged Veins
1B
Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.

Raging Goblin
R
Creature - Goblin Berserker
1/1
Haste (This creature can attack and T as soon as it comes under your control.)

Raging Kavu
1RG
Creature - Kavu
3/1
Flash
Haste

Rain of Blades
W
Instant
Rain of Blades deals 1 damage to each attacking creature.

Rain of Embers
1R
Sorcery
Rain of Embers deals 1 damage to each creature and each player.

Rain of Gore
BR
Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.

Rain of Rust
3RR
Instant
Choose one - Destroy target artifact; or destroy target land.
Entwine 3R (Choose both if you pay the entwine cost.)

Rain of Tears
1BB
Sorcery
Destroy target land.

Rainbow Crow
3U
Creature - Bird
2/2
Flying
1: Rainbow Crow becomes the color of your choice until end of turn.

Raise Dead
B
Sorcery
Return target creature card from your graveyard to your hand.

Raise the Alarm
1W
Instant
Put two 1/1 white Soldier creature tokens into play.

Raka Disciple
R
Creature - Minotaur Wizard
1/1
W, T Prevent the next 1 damage that would be dealt to target creature or player this turn.
U, T Target creature gains flying until end of turn.

Raka Sanctuary
2R
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.

Rakavolver
2R
Creature - Volver
2/2
Kicker 1W and/or U
If the 1W kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)
If the U kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying.

Rakdos Augermage
BBR
Creature - Human Wizard
3/2
First strike
T Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.

Rakdos Carnarium
Land
Rakdos Carnarium comes into play tapped.
When Rakdos Carnarium comes into play, return a land you control to its owner's hand.
T Add BR to your mana pool.

Rakdos Guildmage
(B / R) (B / R)
Creature - Zombie Shaman
2/2
(o (b/r) can be paid with either B or R.)
3B, Discard a card: Target creature gets -2/-2 until end of turn.
3R: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.

Rakdos Ickspitter
1BR
Creature - Thrull
1/1
T Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.

Rakdos Pit Dragon
2RR
Creature - Dragon
3/3
RR: Rakdos Pit Dragon gains flying until end of turn.
R: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.

Rakdos Riteknife
2
Artifact - Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "T, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
BR, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip 2

Rakdos Signet
2
Artifact
1, T Add BR to your mana pool.

Rakdos the Defiler
2BBRR
Legendary Creature - Demon
7/6
Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.

Raksha Golden Cub
5WW
Legendary Creature - Cat Soldier
3/4
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Rally the Horde
5R
Sorcery
Remove the top three cards of your library from the game. If the last card removed isn't a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way.

Rally the Righteous
1RW
Instant
Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

Ramosian Revivalist
3W
Creature - Human Rebel Cleric
2/2
6, T Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play.

Rampant Elephant
3W
Creature - Elephant
2/2
G: Target creature blocks Rampant Elephant this turn if able.

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Rancid Earth
1BB
Sorcery
Destroy target land.
Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

Ratcatcher
4BB
Creature - Ogre Rogue
4/4
Fear
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.

Rathi Dragon
2RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying.)
When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.

Rathi Trapper
1B
Creature - Human Rebel Rogue
1/2
B, T Tap target creature.

Rats' Feast
XB
Sorcery
Remove X target cards in a single graveyard from the game.

Ravaged Highlands
Land
Ravaged Highlands comes into play tapped.
T Add R to your mana pool.
T, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.

Ravaging Riftwurm
1GG
Creature - Wurm
6/6
Kicker 4 (You may pay an additional 4 as you play this spell.)
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it.

Raven Guild Initiate
2U
Creature - Human Wizard
1/4
Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Raven Guild Master
1UU
Creature - Human Wizard Mutant
1/1
Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Ravenous Baloth
2GG
Creature - Beast
4/4
Sacrifice a Beast: You gain 4 life.

Ravenous Rats
1B
Creature - Rat
1/1
When Ravenous Rats comes into play, target opponent discards a card.

Raving Oni-Slave
1B
Creature - Ogre Warrior
3/3
When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon.
When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon.

Ray of Distortion
3W
Instant
Destroy target artifact or enchantment.
Flashback 4WW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ray of Revelation
1W
Instant
Destroy target enchantment.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Razia, Boros Archangel
4RRWW
Legendary Creature - Angel
6/3
Flying, vigilance, haste
T The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

Razia's Purification
4RW
Sorcery
Each player chooses three permanents he or she controls, then sacrifices the rest.

Razing Snidd
4BR
Creature - Beast
3/3
When Razing Snidd comes into play, return a black or red creature you control to its owner's hand.
When Razing Snidd comes into play, each player sacrifices a land.

Razor Barrier
1W
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

Razor Golem
6
Artifact Creature - Golem
3/4
Affinity for Plains (This spell costs 1 less to play for each Plains you control.)
Vigilance

Razorfin Hunter
UR
Creature - Merfolk Goblin
1/1
T Razorfin Hunter deals 1 damage to target creature or player.

Razorfoot Griffin
3W
Creature - Griffin
2/2
Flying, first strike

Razorgrass Screen
1
Artifact Creature - Wall
2/1
Defender (This creature can't attack.)
Razorgrass Screen blocks each turn if able.

Razorjaw Oni
3B
Creature - Demon Spirit
4/5
Black creatures can't block.

Razormane Masticore
5
Artifact Creature - Masticore
5/5
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

Razortooth Rats
2B
Creature - Rat
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Reach Through Mists
U
Instant - Arcane
Draw a card.

Read the Runes
XU
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

Reality Acid
2U
Enchantment - Aura
Enchant permanent
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves play, enchanted permanent's controller sacrifices it.

Reality Strobe
4UU
Sorcery
Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it.
Suspend 3-2U (Rather than play this card from your hand, you may pay 2U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Reap and Sow
3G
Sorcery
Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library.
Entwine 1G (Choose both if you pay the entwine cost.)

Reaping the Graves
2B
Instant
Return target creature card from your graveyard to your hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Rebellion of the Flamekin
3R
Tribal Enchantment - Elemental
Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Reborn Hero
2W
Creature - Human Soldier
2/2
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from play, you may pay WW. If you do, return Reborn Hero to play under your control."

Rebuff the Wicked
W
Instant
Counter target spell that targets a permanent you control.

Rebuking Ceremony
3GG
Sorcery
Put two target artifacts on top of their owners' libraries.

Reciprocate
W
Instant
Remove from the game target creature that dealt damage to you this turn.

Reckless Assault
2BR
Enchantment
1, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.

Reckless Charge
R
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Reckless Embermage
3R
Creature - Human Wizard
2/2
1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.

Reckless One
3R
Creature - Goblin Avatar
*/*
Haste
Reckless One's power and toughness are each equal to the number of Goblins in play.

Reckless Spite
1BB
Instant
Destroy two target nonblack creatures. You lose 5 life.

Reckless Wurm
3RR
Creature - Wurm
4/4
Trample
Madness 2R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Reclaim
G
Instant
Put target card from your graveyard on top of your library.

Recoil
1UB
Instant
Return target permanent to its owner's hand. Then that player discards a card.

Recollect
2G
Sorcery
Return target card from your graveyard to your hand.

Recoup
1R
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. If you play that card this turn, its flashback cost becomes equal to its mana cost as you play it. (Mana cost includes color.)
Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Recover
2B
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.

Recuperate
3W
Instant
Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.

Redeem
1W
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.

Reduce to Dreams
3UU
Sorcery
Return all artifacts and enchantments to their owners' hands.

Redwood Treefolk
4G
Creature - Treefolk
3/6

Reef Shaman
U
Creature - Merfolk Shaman
0/2
T Target land becomes the basic land type of your choice until end of turn.

Reflex Sliver
3G
Creature - Sliver
2/2
All Sliver creatures have haste.

Reflexes
R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

Refresh
2G
Instant
Regenerate target creature.
Draw a card.

Regeneration
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Regress
2U
Instant
Return target permanent to its owner's hand.

Reiterate
1RR
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.

Reito Lantern
2
Artifact
3: Put target card in a graveyard on the bottom of its owner's library.

Reiver Demon
4BBBB
Creature - Demon
6/6
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

Reki, the History of Kamigawa
2G
Legendary Creature - Human Shaman
1/2
Whenever you play a legendary spell, draw a card.

Relentless Assault
2RR
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Relentless Rats
1BB
Creature - Rat
2/2
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

Relic Bane
1BB
Enchantment - Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

Relic Barrier
2
Artifact
T Tap target artifact.

Remand
1U
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.

Reminisce
2U
Sorcery
Target player shuffles his or her graveyard into his or her library.

Remove Soul
1U
Instant
Counter target creature spell.

Rend Flesh
2B
Instant - Arcane
Destroy target non-Spirit creature.

Rend Spirit
2B
Instant
Destroy target Spirit.

Rending Vines
1GG
Instant - Arcane
Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
Draw a card.

Renewed Faith
2W
Instant
You gain 6 life.
Cycling 1W (1W, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

Repeal
XU
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.

Repel
3U
Instant
Put target creature on top of its owner's library.

Repentant Vampire
3BB
Creature - Vampire
3/3
Flying
Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.
Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "T Destroy target black creature."

Reprisal
1W
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.

Reprocess
2BB
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

Repulse
2U
Instant
Return target creature to its owner's hand.
Draw a card.

Reroute
1R
Instant
Change the target of target activated ability with a single target.
Draw a card.

Research // Development
GU / 3UR
Instant // Instant
Choose up to four cards you own from outside the game and shuffle them into your library.
//
Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times.

Reshape
XUU
Sorcery
As an additional cost to play Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.

Resilient Wanderer
2WW
Creature - Human Nomad
2/3
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

Resize
1G
Instant
Target creature gets +3/+3 until end of turn.
Recover 1G (When a creature is put into your graveyard from play, you may pay 1G. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Restless Bones
2B
Creature - Skeleton
1/1
3B, T Target creature gains swampwalk until end of turn.
1B: Regenerate Restless Bones.

Restless Dreams
B
Sorcery
As an additional cost to play Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.

Restock
3GG
Sorcery
Return two target cards from your graveyard to your hand. Remove Restock from the game.

Restore Balance
Sorcery
Restore Balance is white.
Suspend 6-W
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Restrain
2W
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.

Resurrection
2WW
Sorcery
Return target creature card from your graveyard to play.

Retaliate
2WW
Instant
Destroy all creatures that dealt damage to you this turn.

Retether
3W
Sorcery
Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)

Retraced Image
U
Sorcery
Reveal a card in your hand, then put that card into play if it has the same name as a permanent.

Retract
U
Instant
Return all artifacts you control to their owner's hand.

Return to Dust
2WW
Instant
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.

Revenant
4B
Creature - Spirit
*/*
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

Revenant Patriarch
4B
Creature - Spirit
4/3
When Revenant Patriarch comes into play, if W was spent to play Revenant Patriarch, target player skips his or her next combat phase.
Revenant Patriarch can't block.

Revered Dead
1W
Creature - Spirit Soldier
1/1
W: Regenerate Revered Dead.

Reverence
2WW
Enchantment
Creatures with power 2 or less can't attack you.

Reversal of Fortune
4RR
Sorcery
Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may play the copy without paying its mana cost.

Reverse Damage
1WW
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Reverse the Sands
6WW
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)

Revive
1G
Sorcery
Return target green card from your graveyard to your hand.

Reviving Dose
2W
Instant
You gain 3 life.
Draw a card.

Reviving Vapors
2WU
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put the other cards revealed this way into your graveyard.

Reward the Faithful
W
Instant
Any number of target players each gains life equal to the highest converted mana cost among permanents you control.

Rewards of Diversity
2W
Enchantment
Whenever an opponent plays a multicolored spell, you gain 4 life.

Reweave
5U
Instant - Arcane
Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a card that shares a card type with the sacrificed permanent, puts that card into play, then shuffles his or her library.
Splice onto Arcane 2UU

Rewind
2UU
Instant
Counter target spell, then untap up to four lands.

Reya Dawnbringer
6WWW
Legendary Creature - Angel
4/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your upkeep, you may return target creature card from your graveyard to play.

Rhox
4GG
Creature - Rhino Beast
5/5
You may have Rhox deal its combat damage to defending player as though it weren't blocked.
2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Ribbons of Night
4B
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If U was spent to play Ribbons of Night, draw a card.

Ribbons of the Reikai
4U
Sorcery - Arcane
Draw a card for each Spirit you control.

Riddle of Lightning
3RR
Instant
Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Ridged Kusite
B
Creature - Horror Spellshaper
1/1
1B, T, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.

Ridgeline Rager
2R
Creature - Beast
1/2
R: Ridgeline Rager gets +1/+0 until end of turn.

Ridgetop Raptor
3R
Creature - Lizard Beast
2/1
Double strike (This creature deals both first-strike and regular combat damage.)

Rift Bolt
2R
Sorcery
Rift Bolt deals 3 damage to target creature or player.
Suspend 1-R (Rather than play this card from your hand, you may pay R and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Rift Elemental
R
Creature - Elemental
1/1
1R, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

Riftmarked Knight
1WW
Creature - Human Rebel Knight
2/2
Flanking, protection from black
Suspend 3-1WW
When the last time counter is removed from Riftmarked Knight while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play.

Riftstone Portal
Land
T Add 1 to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "T Add G or W to your mana pool."

Riftsweeper
1G
Creature - Elf Shaman
2/2
When Riftsweeper comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.

Riftwing Cloudskate
3UU
Creature - Illusion
2/2
Flying
When Riftwing Cloudskate comes into play, return target permanent to its owner's hand.
Suspend 3-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Righteous Cause
3WW
Enchantment
Whenever a creature attacks, you gain 1 life.

Righteousness
W
Instant
Target blocking creature gets +7/+7 until end of turn.

Rime Transfusion
1B
Snow Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "oSi: This creature can't be blocked this turn except by snow creatures." (oSi can be paid with one mana from a snow permanent.)

Rimebound Dead
B
Snow Creature - Skeleton
1/1
oSi: Regenerate Rimebound Dead. (oSi can be paid with one mana from a snow permanent.)

Rimefeather Owl
5UU
Snow Creature - Bird
*/*
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents in play.
1oSi: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.

Rimehorn Aurochs
4G
Snow Creature - Aurochs
3/3
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2oSi: Target creature blocks target creature this turn if able. (oSi can be paid with one mana from a snow permanent.)

Rimescale Dragon
5RR
Snow Creature - Dragon
5/5
Flying
2oSi: Tap target creature and put an ice counter on it. (oSi can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.

Rimewind Cryomancer
3U
Creature - Human Wizard
2/3
1, T Counter target activated ability. Play this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)

Rimewind Taskmage
1U
Creature - Human Wizard
1/2
1, T You may tap or untap target permanent. Play this ability only if you control four or more snow permanents.

Rings of Brighthearth
3
Artifact
Whenever you play an activated ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.

Ringskipper
1U
Creature - Faerie Wizard
1/1
Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Riot Spikes
(B / R)
Enchantment - Aura
(o (b/r) can be paid with either B or R.)
Enchant creature
Enchanted creature gets +2/-1.

Riptide Biologist
1U
Creature - Human Wizard
1/2
Protection from Beasts
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Riptide Chronologist
3UU
Creature - Human Wizard
1/3
U, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.

Riptide Crab
1WU
Creature - Crab
1/3
Vigilance
When Riptide Crab is put into a graveyard from play, draw a card.

Riptide Director
2UU
Creature - Human Wizard
2/3
2UU, T Draw a card for each Wizard you control.

Riptide Entrancer
1UU
Creature - Human Wizard
1/1
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.)
Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Riptide Laboratory
Land
T Add 1 to your mana pool.
1U, T Return target Wizard you control to its owner's hand.

Riptide Mangler
1U
Creature - Beast
0/3
1U: Change Riptide Mangler's power to target creature's power. (It doesn't change back at end of turn.)

Riptide Pilferer
1U
Creature - Merfolk Rogue
1/1
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Riptide Replicator
X4
Artifact
As Riptide Replicator comes into play, choose a color and a creature type.
Riptide Replicator comes into play with X charge counters on it.
4, T Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.

Riptide Shapeshifter
3UU
Creature - Shapeshifter
3/3
2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.

Riptide Survivor
2U
Creature - Human Wizard
2/1
Morph 1UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.

Rise // Fall
UB / BR
Sorcery // Sorcery
Return target creature card in a graveyard and target creature in play to their owners' hands.
//
Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.

Risky Move
3RRR
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Rite of Flame
R
Sorcery
Add RR to your mana pool, then add R to your mana pool for each card named Rite of Flame in each graveyard.

Rite of Passage
2G
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)

Rites of Flourishing
2G
Enchantment
At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of his or her turns.

Rites of Initiation
R
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Rites of Refusal
1U
Instant
Discard any number of cards. Counter target spell unless its controller pays 3 for each card discarded this way.

Rites of Spring
1G
Sorcery
Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.

Rith, the Awakener
3RGW
Legendary Creature - Dragon
6/6
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay 2G. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.

Rith's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Rith's Attendant: Add RGW to your mana pool.

Rith's Charm
RGW
Instant
Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn.

Rith's Grove
Land - Lair
When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add R, G, or W to your mana pool.

Ritual of Restoration
W
Sorcery
Return target artifact card from your graveyard to your hand.

River Bear
3G
Creature - Bear
3/3
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

River Kaijin
2U
Creature - Spirit
1/4

River of Tears
Land
T Add U to your mana pool. If you played a land this turn, add B to your mana pool instead.

Rix Maadi, Dungeon Palace
Land
T Add 1 to your mana pool.
1BR, T Each player discards a card. Play this ability only any time you could play a sorcery.

Roar of Jukai
2G
Instant - Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane-An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Roar of Reclamation
5WW
Sorcery
Each player returns all artifact cards from his or her graveyard to play.

Roar of the Kha
1W
Instant
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
Entwine 1W (Choose both if you pay the entwine cost.)

Roar of the Wurm
6G
Sorcery
Put a 6/6 green Wurm creature token into play.
Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Roaring Slagwurm
5GG
Creature - Wurm
6/4
Whenever Roaring Slagwurm attacks, tap all artifacts.

Robe of Mirrors
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Rock Badger
4R
Creature - Badger Beast
3/3
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

Rock Jockey
2R
Creature - Goblin
3/3
You can't play Rock Jockey if you played a land this turn.
You can't play lands if you played Rock Jockey this turn.

Rockshard Elemental
5RR
Creature - Elemental
4/3
Double strike (This creature deals both first-strike and regular combat damage.)
Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Rod of Ruin
4
Artifact
3, T Rod of Ruin deals 1 damage to target creature or player.

Rogue Kavu
1R
Creature - Kavu
1/1
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Roiling Horror
3BB
Creature - Horror
*/*
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X-XBBB. X can't be 0.
Whenever a time counter is removed from Roiling Horror while it's removed from the game, target player loses 1 life and you gain 1 life.

Rolling Spoil
2GG
Sorcery
Destroy target land. If B was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.

Rolling Stones
1W
Enchantment
Wall creatures can attack as though they didn't have defender.

Ronin Cavekeeper
5R
Creature - Human Samurai
4/3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Ronin Cliffrider
3RR
Creature - Human Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

Ronin Houndmaster
2R
Creature - Human Samurai
2/2
Haste
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Ronin Warclub
3
Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature comes into play under your control, attach Ronin Warclub to that creature.
Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)

Ronom Hulk
4G
Creature - Beast
5/6
Protection from snow
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Ronom Serpent
5U
Snow Creature - Serpent
5/6
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.

Ronom Unicorn
1W
Creature - Unicorn
2/2
Sacrifice Ronom Unicorn: Destroy target enchantment.

Roofstalker Wight
1B
Creature - Zombie
2/1
1U: Roofstalker Wight gains flying until end of turn.

Root Elemental
4GG
Creature - Elemental
6/5
Morph 5GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand into play.

Root Greevil
3G
Creature - Beast
2/3
2G, T, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.

Root Maze
G
Enchantment
Artifacts and lands come into play tapped.

Root Sliver
3G
Creature - Sliver
2/2
Root Sliver can't be countered.
Sliver spells can't be countered.

Rootbreaker Wurm
5GG
Creature - Wurm
6/6
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Rootgrapple
4G
Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Rooting Kavu
2GG
Creature - Kavu
4/3
When Rooting Kavu is put into a graveyard from play, you may remove Rooting Kavu from the game. If you do, shuffle all creature cards from your graveyard into your library.

Root-Kin Ally
4GG
Creature - Elemental Warrior
3/3
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

Rootrunner
2GG
Creature - Spirit
3/3
GG, Sacrifice Rootrunner: Put target land on the top of its owner's library.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Rootwalla
2G
Creature - Lizard
2/2
1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.

Rootwater Commando
2U
Creature - Merfolk
2/2
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Rootwater Matriarch
2UU
Creature - Merfolk
2/3
T Gain control of target creature as long as that creature is enchanted.

Rorix Bladewing
3RRR
Legendary Creature - Dragon
6/5
Flying, haste

Rotlung Reanimator
2B
Creature - Zombie Cleric
2/2
Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.

Rotting Giant
1B
Creature - Zombie Giant
3/3
Whenever Rotting Giant attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.

Rough // Tumble
1R / 5R
Sorcery // Sorcery
Rough deals 2 damage to each creature without flying.
//
Tumble deals 6 damage to each creature with flying.

Rout
3WW
Sorcery
You may play Rout any time you could play an instant if you pay 2 more to play it.
Destroy all creatures. They can't be regenerated.

Rowen
2GG
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Royal Assassin
1BB
Creature - Human Assassin
1/1
T Destroy target tapped creature.

Ruby Leech
1R
Creature - Leech
2/2
First strike
Red spells you play cost R more to play.

Rude Awakening
4G
Sorcery
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine 2G (Choose both if you pay the entwine cost.)

Ruham Djinn
5W
Creature - Djinn
5/5
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

Rukh Egg
3R
Creature - Egg
0/3
When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn.

Rule of Law
2W
Enchantment
Each player can't play more than one spell each turn.

Rumbling Slum
1RGG
Creature - Elemental
5/5
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.

Rummaging Wizard
3U
Creature - Human Wizard
2/2
2U: Look at the top card of your library. You may put that card into your graveyard.

Run Wild
G
Instant
Until end of turn, target creature gains trample and "G: Regenerate this creature."

Rune Snag
1U
Instant
Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard.

Runeboggle
2U
Instant
Counter target spell unless its controller pays 1.
Draw a card.

Runed Stalactite
1
Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip 2

Rune-Tail, Kitsune Ascendant
2W
Legendary Creature - Fox Monk
2/2
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
-----
Rune-Tail's Essence
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.

Rush of Knowledge
4U
Sorcery
Draw cards equal to the highest converted mana cost among permanents you control.

Rushing River
2U
Instant
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Return target nonland permanent to its owner's hand. If the kicker cost was paid, return another target nonland permanent to its owner's hand.

Rushing-Tide Zubera
2UU
Creature - Zubera Spirit
3/3
When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards.

Rushwood Dryad
1G
Creature - Dryad
2/1
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

Rust Elemental
4
Artifact Creature - Elemental
4/4
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.

Rustmouth Ogre
4RR
Creature - Ogre
5/4
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.

Rustspore Ram
4
Artifact Creature - Sheep
1/3
When Rustspore Ram comes into play, destroy target Equipment.

Ryusei, the Falling Star
5R
Legendary Creature - Dragon Spirit
5/5
Flying
When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.

Sabertooth Alley Cat
1RR
Creature - Cat
2/1
Sabertooth Alley Cat attacks each turn if able.
1R: Creatures without defender can't block Sabertooth Alley Cat this turn.

Sabertooth Nishoba
4GW
Creature - Cat Beast Warrior
5/5
Trample, protection from blue, protection from red

Sabretooth Tiger
2R
Creature - Cat
2/1
First strike

Sachi, Daughter of Seshiro
2GG
Legendary Creature - Snake Shaman
1/3
Other Snake creatures you control get +0/+1.
Shamans you control have "T Add GG to your mana pool."

Sacred Foundry
Land - Mountain Plains
(T Add R or W to your mana pool.)
As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.

Sacred Ground
1W
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play.

Sacred Mesa
2W
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
1W: Put a 1/1 white Pegasus creature token with flying into play.

Sacred Nectar
1W
Sorcery
You gain 4 life.

Sacred Rites
W
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Sadistic Augermage
2B
Creature - Human Wizard
3/1
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.

Sadistic Hypnotist
3BB
Creature - Human Minion
2/2
Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery.

Safe Haven
Land
2, T Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.

Saffi Eriksdotter
GW
Legendary Creature - Human Scout
2/2
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.

Sage Aven
3U
Creature - Bird Wizard
1/3
Flying (This creature can't be blocked except by creatures with flying.)
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

Sage of Epityr
U
Creature - Human Wizard
1/1
When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.

Sage of Lat-Nam
1U
Creature - Human Artificer
1/2
T, Sacrifice an artifact: Draw a card.

Sage Owl
1U
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

Sakashima the Impostor
2UU
Legendary Creature - Human Rogue
3/1
As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "2UU: Return Sakashima the Impostor to its owner's hand at end of turn."

Sakiko, Mother of Summer
4GG
Legendary Creature - Snake Shaman
3/3
Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.

Sakura-Tribe Elder
1G
Creature - Snake Shaman
1/1
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library.

Sakura-Tribe Scout
G
Creature - Snake Shaman Scout
1/1
T You may put a land card from your hand into play.

Sakura-Tribe Springcaller
3G
Creature - Snake Shaman
2/4
At the beginning of your upkeep, add G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.

Salt Marsh
Land
Salt Marsh comes into play tapped.
T Add U or B to your mana pool.

Saltblast
3WW
Sorcery
Destroy target nonwhite permanent.

Saltcrusted Steppe
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Saltcrusted Steppe.
1, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of G and/or W to your mana pool.

Saltfield Recluse
2W
Creature - Human Rebel Cleric
1/2
T Target creature gets -2/-0 until end of turn.

Saltskitter
3W
Creature - Wurm
3/4
Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn.

Salvaging Station
6
Artifact
T Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to play.
Whenever a creature is put into a graveyard from play, you may untap Salvaging Station.

Samite Archer
1WU
Creature - Human Cleric Archer
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
T Samite Archer deals 1 damage to target creature or player.

Samite Censer-Bearer
W
Creature - Human Rebel Cleric
1/1
W, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Samite Elder
2W
Creature - Human Cleric
1/2
T Creatures you control gain protection from the colors of target permanent you control until end of turn.

Samite Healer
1W
Creature - Human Cleric
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Samite Ministration
1W
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage.

Samite Pilgrim
1W
Creature - Human Cleric
1/1
T Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Samurai Enforcers
4WW
Creature - Human Samurai
4/4
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Samurai of the Pale Curtain
WW
Creature - Fox Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, remove it from the game instead.

Sanctimony
1W
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Sanctum Guardian
1WW
Creature - Human Cleric
1/4
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Sandskin
2W
Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Sandsower
3W
Creature - Spirit
1/3
Tap three untapped creatures you control: Tap target creature.

Sandstone Deadfall
3
Artifact
T, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.

Sandstone Warrior
2RR
Creature - Human Soldier
1/3
First strike (This creature deals combat damage before creatures without first strike.)
R: Sandstone Warrior gets +1/+0 until end of turn.

Sandstorm Eidolon
3R
Creature - Spirit
2/2
R, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.

Sangrophage
BB
Creature - Zombie
3/3
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

Sanguine Praetor
6BB
Creature - Avatar
7/5
B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.

Sapphire Leech
1U
Creature - Leech
2/2
Flying
Blue spells you play cost U more to play.

Saproling Infestation
1G
Enchantment
Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play.

Saproling Symbiosis
3G
Sorcery
You may play Saproling Symbiosis any time you could play an instant if you pay 2 more to play it.
Put a 1/1 green Saproling creature token into play for each creature you control.

Sarcatog
1BR
Creature - Atog
1/2
Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.

Sarcomite Myr
2U
Artifact Creature - Myr
2/1
2: Sarcomite Myr gains flying until end of turn.
2, Sacrifice Sarcomite Myr: Draw a card.

Sarpadian Empires, Vol. VII
3
Artifact
As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
3, T Put a 1/1 creature token of the chosen color and type into play.

Sasaya, Orochi Ascendant
1GG
Legendary Creature - Snake Monk
2/3
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
-----
Sasaya's Essence
Legendary Enchantment
Whenever a land you control is tapped for mana, add one mana of that type to your mana pool for each other land you control with the same name.

Savage Beating
3RR
Instant
Play Savage Beating only during your turn and only during combat.
Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine 1R

Savage Firecat
3RR
Creature - Elemental Cat
0/0
Trample
Savage Firecat comes into play with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.

Savage Gorilla
4G
Creature - Ape
3/3
UB, T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

Savage Offensive
1R
Sorcery
Kicker G (You may pay an additional G as you play this spell.)
Creatures you control gain first strike until end of turn. If the kicker cost was paid, they get +1/+1 until end of turn.

Savage Thallid
3GG
Creature - Fungus
5/2
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Regenerate target Fungus.

Savage Twister
XRG
Sorcery
Savage Twister deals X damage to each creature.

Savannah Lions
W
Creature - Cat
2/1

Savra, Queen of the Golgari
2BG
Legendary Creature - Elf Shaman
2/2
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.

Sawtooth Loon
2WU
Creature - Bird
2/2
Flying
When Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.

Sawtooth Thresher
6
Artifact Creature - Construct
1/1
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.

Scab-Clan Mauler
RG
Creature - Human Berserker
1/1
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.)
Trample

Scale of Chiss-Goria
3
Artifact
Flash
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
T Target creature gets +0/+1 until end of turn.

Scaled Hulk
5G
Creature - Spirit
4/4
Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.

Scaled Wurm
7G
Creature - Wurm
7/6

Scalpelexis
4U
Creature - Beast
1/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.

Scarred Puma
R
Creature - Cat
2/1
Scarred Puma can't attack unless a black or green creature also attacks.

Scarred Vinebreeder
1B
Creature - Elf Shaman
1/1
2B, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.

Scarwood Treefolk
3G
Creature - Treefolk
3/5
Scarwood Treefolk comes into play tapped.

Scathe Zombies
2B
Creature - Zombie
2/2

Scatter the Seeds
3GG
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens into play.

Scattering Stroke
2UU
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Scattershot
2R
Instant
Scattershot deals 1 damage to target creature.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Scavenged Weaponry
2B
Enchantment - Aura
Enchant creature
When Scavenged Weaponry comes into play, draw a card.
Enchanted creature gets +1/+1.

Scavenger Folk
G
Creature - Human
1/1
G, T, Sacrifice Scavenger Folk: Destroy target artifact.

Scavenging Scarab
3B
Creature - Insect
3/3
Scavenging Scarab can't block.

Schismotivate
1UR
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

Scion of Darkness
5BBB
Creature - Avatar
6/6
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
Cycling 3 (3, Discard this card: Draw a card.)

Scion of Oona
2U
Creature - Faerie Soldier
1/1
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Scion of the Ur-Dragon
WUBRG
Legendary Creature - Dragon Avatar
4/4
Flying
2: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

Scion of the Wild
1GG
Creature - Avatar
*/*
Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Scorched Rusalka
R
Creature - Spirit
1/1
R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.

Scorching Lava
1R
Instant
Kicker R (You may pay an additional R as you play this spell.)
Scorching Lava deals 2 damage to target creature or player. If the kicker cost was paid, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead.

Scorching Missile
3R
Sorcery
Scorching Missile deals 4 damage to target player.
Flashback 9R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Scoria Wurm
4R
Creature - Wurm
7/7
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Scornful Egotist
7U
Creature - Human Wizard
1/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Scour
2WW
Instant
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.

Scourge of Kher Ridges
6RR
Creature - Dragon
6/6
Flying
1R: Scourge of Kher Ridges deals 2 damage to each creature without flying.
5R: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Scourge of Numai
3B
Creature - Demon Spirit
4/4
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.

Scouting Trek
1G
Sorcery
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.

Scout's Warning
W
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.

Scrabbling Claws
1
Artifact
T Target player removes a card in his or her graveyard from the game.
1, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.

Scragnoth
4G
Creature - Beast
3/4
Scragnoth can't be countered.
Protection from blue

Screaming Fury
2R
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.

Screaming Seahawk
4U
Creature - Bird
2/2
Flying
When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Screams from Within
1BB
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play.

Screams of the Damned
3BB
Enchantment
1B, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player.

Screeching Buzzard
3B
Creature - Bird
2/2
Flying
When Screeching Buzzard is put into a graveyard from play, each opponent discards a card.

Screeching Griffin
3W
Creature - Griffin
2/2
Flying
R: Target creature can't block Screeching Griffin this turn.

Screeching Sliver
U
Creature - Sliver
1/1
All Slivers have "T Target player puts the top card of his or her library into his or her graveyard."

Scrivener
4U
Creature - Human Wizard
2/2
When Scrivener comes into play, you may return target instant card from your graveyard to your hand.

Scroll of Origins
2
Artifact
2, T Draw a card if you have seven or more cards in hand.

Scrounge
2B
Sorcery
Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control.

Scryb Ranger
1G
Creature - Faerie
1/1
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Scrying Sheets
Snow Land
T Add 1 to your mana pool.
1oSi, T Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (oSi can be paid with one mana from a snow permanent.)

Sculpting Steel
3
Artifact
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.

Scuttling Death
4B
Creature - Spirit
4/2
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Scythe of the Wretched
2
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature.
Equip 4

Sea Eagle
1U
Creature - Bird
1/1
Flying

Sea Monster
4UU
Creature - Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.

Sea Snidd
4U
Creature - Beast
3/3
T Target land becomes the basic land type of your choice until end of turn.

Seafloor Debris
Land
Seafloor Debris comes into play tapped.
T Add U to your mana pool.
T, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.

Seal of Doom
2B
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Seal of Fire
R
Enchantment
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

Seal of Primordium
1G
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Search for Tomorrow
2G
Sorcery
Search your library for a basic land card and put it into play. Then shuffle your library.
Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Searing Flesh
6R
Sorcery
Searing Flesh deals 7 damage to target opponent.

Searing Meditation
1RW
Enchantment
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.

Searing Rays
2R
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Searing Wind
8R
Instant
Searing Wind deals 10 damage to target creature or player.

Sea's Claim
U
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Enchanted land is an Island.

Seashell Cameo
3
Artifact
T Add W or U to your mana pool.

Seaside Haven
Land
T Add 1 to your mana pool.
WU, T, Sacrifice a Bird: Draw a card.

Seasoned Marshal
2WW
Creature - Human Soldier
2/2
Whenever Seasoned Marshal attacks, you may tap target creature.

Seat of the Synod
Artifact Land
(Seat of the Synod isn't a spell.)
T Add U to your mana pool.

Secluded Glen
Land
As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped.
T Add U or B to your mana pool.

Secluded Steppe
Land
Secluded Steppe comes into play tapped.
T Add W to your mana pool.
Cycling W (W, Discard this card: Draw a card.)

Second Sight
2U
Instant
Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
Entwine U (Choose both if you pay the entwine cost.)

Second Sunrise
1WW
Instant
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.

Second Thoughts
4W
Instant
Remove target attacking creature from the game.
Draw a card.

Second Wind
2U
Enchantment - Aura
Enchant creature
T Tap enchanted creature.
T Untap enchanted creature.

Secretkeeper
3U
Creature - Spirit
2/2
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

Sedge Sliver
2R
Creature - Sliver
2/2
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "B: Regenerate this permanent."

Seed Spark
3W
Instant
Destroy target artifact or enchantment. If G was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.

Seed the Land
2GG
Enchantment
Whenever a land comes into play, its controller puts a 1/1 green Snake creature token into play.

Seedborn Muse
3GG
Creature - Spirit
2/4
Untap all permanents you control during each other player's untap step.

Seedguide Ash
4G
Creature - Treefolk Druid
4/4
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.

Seeds of Strength
GW
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

Seedtime
1G
Instant
Play Seedtime only during your turn.
Take an extra turn after this one if an opponent played a blue spell this turn.

Seek the Horizon
3G
Sorcery
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Seeker of Skybreak
1G
Creature - Elf
2/1
T Untap target creature.

Seer's Vision
2UB
Enchantment
All opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Seething Song
2R
Instant
Add RRRRR to your mana pool.

Seht's Tiger
2WW
Creature - Cat
3/3
Flash (You may play this spell any time you could play an instant.)
When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

Seismic Assault
RRR
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.

Seismic Spike
2RR
Sorcery
Destroy target land. Add RR to your mana pool.

Seizan, Perverter of Truth
3BB
Legendary Creature - Demon Spirit
6/5
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

Seize the Day
3R
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Seize the Soul
2BB
Instant
Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Haunt
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Sekki, Seasons' Guide
5GGG
Legendary Creature - Spirit
0/0
Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.
Sacrifice eight Spirits: Return Sekki from your graveyard to play.

Sek'Kuar, Deathkeeper
2BRG
Legendary Creature - Orc Shaman
4/3
Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play.

Selesnya Evangel
GW
Creature - Elf Shaman
1/2
1, T, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.

Selesnya Guildmage
(G / W) (G / W)
Creature - Elf Wizard
2/2
(o (g/w) can be paid with either G or W.)
3G: Put a 1/1 green Saproling creature token into play.
3W: Creatures you control get +1/+1 until end of turn.

Selesnya Sagittars
3GW
Creature - Elf Archer
2/5
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature.

Selesnya Sanctuary
Land
Selesnya Sanctuary comes into play tapped.
When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
T Add GW to your mana pool.

Selesnya Signet
2
Artifact
1, T Add GW to your mana pool.

Selfless Exorcist
3WW
Creature - Human Cleric
3/4
T Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist.

Sell-Sword Brute
1R
Creature - Human Mercenary
2/2
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.

Sengir Autocrat
3B
Creature - Human
2/2
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from the game.

Sengir Nosferatu
3BB
Creature - Vampire
4/4
Flying
1B, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "1B, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."

Sengir Vampire
3BB
Creature - Vampire
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.

Sensei Golden-Tail
1W
Legendary Creature - Fox Samurai
2/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
1W, T Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.

Sensei's Divining Top
1
Artifact
1: Look at the top three cards of your library, then put them back in any order.
T Draw a card, then put Sensei's Divining Top on top of its owner's library.

Sentinels of Glen Elendra
3U
Creature - Faerie Soldier
2/3
Flash
Flying

Sentry Oak
4W
Creature - Treefolk Warrior
3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Serendib Sorcerer
1UU
Creature - Human Wizard
1/1
T Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

Serene Sunset
XG
Instant
Prevent all combat damage X target creatures would deal this turn.

Serpent Skin
2G
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
G: Regenerate enchanted creature.

Serpent Warrior
2B
Creature - Snake Warrior
3/3
When Serpent Warrior comes into play, you lose 3 life.

Serpentine Basilisk
2GG
Creature - Basilisk
2/3
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Serpentine Kavu
4G
Creature - Kavu
4/4
R: Serpentine Kavu gains haste until end of turn.

Serra Advocate
3W
Creature - Angel
2/2
Flying
T Target attacking or blocking creature gets +2/+2 until end of turn.

Serra Angel
3WW
Creature - Angel
4/4
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Serra Avenger
WW
Creature - Angel
3/3
You can't play Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance

Serra Sphinx
3UU
Creature - Sphinx
4/4
Flying, vigilance

Serra's Blessing
1W
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Serra's Boon
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

Serra's Embrace
2WW
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.)

Serrated Arrows
4
Artifact
Serrated Arrows comes into play with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Serum Powder
3
Artifact
T Add 1 to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may remove all the cards in your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.)

Serum Tank
3
Artifact
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank.
3, T, Remove a charge counter from Serum Tank: Draw a card.

Serum Visions
U
Sorcery
Draw a card.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Seshiro the Anointed
4GG
Legendary Creature - Snake Monk
3/4
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.

Seton, Krosan Protector
GGG
Legendary Creature - Centaur Druid
2/2
Tap an untapped Druid you control: Add G to your mana pool.

Seton's Desire
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Seton's Scout
1G
Creature - Centaur Druid Scout Archer
2/1
Reach (This creature can block creatures with flying.)
Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

Sever Soul
3BB
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

Severed Legion
1BB
Creature - Zombie
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sewerdreg
3BB
Creature - Spirit
3/3
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.

Shackles
2W
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
W: Return Shackles to its owner's hand.

Shade of Trokair
3W
Creature - Shade
1/2
W: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3-W (Rather than play this card from your hand, you may pay W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Shade's Breath
1B
Instant
Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "B: This creature gets +1/+1 until end of turn."

Shade's Form
1BB
Enchantment - Aura
Enchant creature
Enchanted creature has "B: This creature gets +1/+1 until end of turn."
When enchanted creature is put into a graveyard, return that card to play under your control.

Shadow Guildmage
B
Creature - Human Wizard
1/1
U, T Put target creature you control on top of its owner's library.
R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.

Shadow Lance
W
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
1B: Enchanted creature gets +2/+2 until end of turn.

Shadow of Doubt
(U / B) (U / B)
Instant
(o (u/b) can be paid with either U or B.)
Players can't search libraries this turn.
Draw a card.

Shadow Sliver
2U
Creature - Sliver
1/1
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

Shadowblood Egg
1
Artifact
2, T, Sacrifice Shadowblood Egg: Add BR to your mana pool. Draw a card.

Shadowblood Ridge
Land
1, T Add BR to your mana pool.

Shadowmage Infiltrator
1UB
Creature - Human Wizard
1/3
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Shah of Naar Isle
3R
Creature - Efreet
6/6
Trample
Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.

Shaleskin Bruiser
6R
Creature - Beast
4/4
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.

Shaleskin Plower
3R
Creature - Beast
3/2
Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.

Shaman's Trance
2R
Instant
Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.

Shambling Shell
1BG
Creature - Plant Zombie
3/1
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Shambling Swarm
1BBB
Creature - Horror
3/3
When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn.

Shanodin Dryads
G
Creature - Dryad
1/1
Forestwalk

Shape of the Wiitigo
3GGG
Enchantment - Aura
Enchant creature
When Shape of the Wiitigo comes into play, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Shape Stealer
UU
Creature - Shapeshifter Spirit
1/1
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.

Shaper Parasite
1UU
Creature - Illusion
2/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

Shapesharer
1U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
2U: Target Shapeshifter becomes a copy of target creature until your next turn.

Shapeshifter's Marrow
2UU
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Shard Phoenix
4R
Creature - Phoenix
2/2
Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.

Shared Fate
4U
Enchantment
If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead.
Each player may look at and play cards he or she removed from the game with Shared Fate.

Shared Triumph
1W
Enchantment
As Shared Triumph comes into play, choose a creature type.
Creatures of the chosen type get +1/+1.

Shatter
1R
Instant
Destroy target artifact.

Shattered Dreams
B
Sorcery
Target opponent reveals his or her hand. Choose an artifact card from it. That player discards that card.

Shattering Spree
R
Sorcery
Replicate R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.

Shatterstorm
2RR
Sorcery
Destroy all artifacts. They can't be regenerated.

Shell of the Last Kappa
3
Legendary Artifact
3, T Remove from the game target instant or sorcery spell that targets you. (The spell has no effect.)
3, T, Sacrifice Shell of the Last Kappa: You may play a card removed from the game with Shell of the Last Kappa without paying its mana cost.

Shelldock Isle
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add U to your mana pool.
U, T You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.

Shelter
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

Sheltering Ancient
1G
Creature - Treefolk
5/5
Trample
Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Shepherd of Rot
1B
Creature - Zombie Cleric
1/1
T Each player loses 1 life for each Zombie in play.

Shield of Duty and Reason
W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from green and from blue.

Shield of Kaldra
4
Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip 4

Shield Wall
1W
Instant
Creatures you control get +0/+2 until end of turn.

Shielding Plax
2 (G / U)
Enchantment - Aura
(o (g/u) can be paid with either G or U.)
Enchant creature
When Shielding Plax comes into play, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.

Shieldmage Advocate
2W
Creature - Human Cleric
1/3
T Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.

Shieldmage Elder
5W
Creature - Human Cleric Wizard
2/3
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

Shields of Velis Vel
W
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Shifting Borders
3U
Instant - Arcane
Exchange control of two target lands.
Splice onto Arcane 3U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Shifting Sky
2U
Enchantment
As Shifting Sky comes into play, choose a color.
All nonland permanents are the chosen color.

Shifting Sliver
3U
Creature - Sliver
2/2
Slivers can't be blocked except by Slivers.

Shifty Doppelganger
2U
Creature - Shapeshifter
1/1
3U, Remove Shifty Doppelganger from the game: You may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.

Shimatsu the Bloodcloaked
3R
Legendary Creature - Demon Spirit
0/0
As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it.

Shimian Specter
2BB
Creature - Specter
2/2
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.

Shimmering Glasskite
3U
Creature - Spirit
2/3
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

Shimmering Grotto
Land
T Add 1 to your mana pool.
1, T Add one mana of any color to your mana pool.

Shimmering Mirage
1U
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.

Shimmering Wings
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
U: Return Shimmering Wings to its owner's hand.

Shinen of Fear's Chill
4B
Creature - Spirit
3/2
Shinen of Fear's Chill can't block.
Channel - 1B, Discard Shinen of Fear's Chill: Target creature can't block this turn.

Shinen of Flight's Wings
4U
Creature - Spirit
3/3
Flying
Channel - U, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.

Shinen of Fury's Fire
2R
Creature - Spirit
2/1
Haste
Channel - R, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.

Shinen of Life's Roar
1G
Creature - Spirit
1/2
All creatures able to block Shinen of Life's Roar do so.
Channel - 2GG, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

Shinen of Stars' Light
2W
Creature - Spirit
2/1
First strike
Channel - 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

Shining Shoal
XWW
Instant - Arcane
You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.

Shinka Gatekeeper
2R
Creature - Ogre Warrior
3/2
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.

Shinka, the Bloodsoaked Keep
Legendary Land
T Add R to your mana pool.
R, T Target legendary creature gains first strike until end of turn.

Shirei, Shizo's Caretaker
4B
Legendary Creature - Spirit
2/2
Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play.

Shisato, Whispering Hunter
3G
Legendary Creature - Snake Warrior
2/2
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.

Shivan Dragon
4RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
R: Shivan Dragon gets +1/+0 until end of turn.

Shivan Emissary
2R
Creature - Human Wizard
1/1
Kicker 1B (You may pay an additional 1B as you play this spell.)
When Shivan Emissary comes into play, if the kicker cost was paid, destroy target nonblack creature. It can't be regenerated.

Shivan Harvest
1R
Enchantment
1R, Sacrifice a creature: Destroy target nonbasic land.

Shivan Hellkite
5RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
1R: Shivan Hellkite deals 1 damage to target creature or player.

Shivan Meteor
3RR
Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2-1RR (Rather than play this card from your hand, you may pay 1RR and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Shivan Oasis
Land
Shivan Oasis comes into play tapped.
T Add R or G to your mana pool.

Shivan Reef
Land
T Add 1 to your mana pool.
T Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

Shivan Sand-Mage
2RR
Creature - Viashino Shaman
3/2
When Shivan Sand-Mage comes into play, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4-R

Shivan Wumpus
3R
Creature - Beast
6/6
Trample
When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.

Shivan Wurm
3RG
Creature - Wurm
7/7
Trample
When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.

Shivan Zombie
BR
Creature - Barbarian Zombie
2/2
Protection from white

Shizo, Death's Storehouse
Legendary Land
T Add B to your mana pool.
B, T Target legendary creature gains fear until end of turn.

Shizuko, Caller of Autumn
1GG
Legendary Creature - Snake Shaman
2/3
At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end.

Shock
R
Instant
Shock deals 2 damage to target creature or player.

Shock Troops
3R
Creature - Human Soldier
2/2
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.

Shoreline Raider
2U
Creature - Merfolk
2/2
Protection from Kavu

Shoreline Ranger
5U
Creature - Bird Soldier
3/4
Flying
Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)

Shower of Coals
3RR
Sorcery
Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.

Shrapnel Blast
1R
Instant
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.

Shred Memory
1B
Instant
Remove up to four target cards in a single graveyard from the game.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Shriek of Dread
1B
Instant
Target creature gains fear until end of turn.

Shrieking Grotesque
2W
Creature - Gargoyle
2/1
Flying
When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card.

Shriekmaw
4B
Creature - Elemental
3/2
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke 1B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Shriveling Rot
2BB
Instant
Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness.
Entwine 2B (Choose both if you pay the entwine cost.)

Shrouded Lore
B
Sorcery
Target opponent chooses a card in your graveyard. You may pay B. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Shuko
1
Artifact - Equipment
Equipped creature gets +1/+0.
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)

Shunt
1RR
Instant
Change the target of target spell with a single target.

Shuriken
1
Artifact - Equipment
Equipped creature has "T, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Sickening Dreams
1B
Sorcery
As an additional cost to play Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.

Sickening Shoal
XBB
Instant - Arcane
You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.

Sideswipe
1R
Instant
You may change any targets of target Arcane spell.

Sidewinder Sliver
W
Creature - Sliver
1/1
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Siege of Towers
1R
Sorcery
Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.

Siege Wurm
5GG
Creature - Wurm
5/5
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Trample

Siege-Gang Commander
3RR
Creature - Goblin
2/2
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Sift
3U
Sorcery
Draw three cards, then discard a card.

Sift Through Sands
1UU
Instant - Arcane
Draw two cards, then discard a card.
If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library.

Sigil of the New Dawn
3W
Enchantment
Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand.

Silent Arbiter
4
Artifact Creature - Golem
1/5
No more than one creature can attack each combat.
No more than one creature can block each combat.

Silent Specter
4BB
Creature - Specter
4/4
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Silent-Chant Zubera
1W
Creature - Zubera Spirit
1/2
When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn.

Silhana Ledgewalker
1G
Creature - Elf Rogue
1/1
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.

Silhana Starfletcher
2G
Creature - Elf Druid Archer
1/3
Reach (This creature can block creatures with flying.)
As Silhana Starfletcher comes into play, choose a color.
T Add one mana of the chosen color to your mana pool.

Silklash Spider
3GG
Creature - Spider
2/7
Reach (This creature can block creatures with flying.)
XGG: Silklash Spider deals X damage to each creature with flying.

Silkwing Scout
2U
Creature - Faerie Scout
2/1
Flying
G, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Silver Drake
1WU
Creature - Drake
3/3
Flying
When Silver Drake comes into play, return a white or blue creature you control to its owner's hand.

Silver Knight
WW
Creature - Human Knight
2/2
First strike, protection from red

Silver Myr
2
Artifact Creature - Myr
1/1
T Add U to your mana pool.

Silver Seraph
5WWW
Creature - Angel
6/6
Flying
Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

Silverback Ape
3GG
Creature - Ape
5/5

Silvergill Adept
1U
Creature - Merfolk Wizard
2/1
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3.
When Silvergill Adept comes into play, draw a card.

Silvergill Douser
1U
Creature - Merfolk Wizard
1/1
T Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

Silverstorm Samurai
4WW
Creature - Fox Samurai
3/3
Flash
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Silvos, Rogue Elemental
3GGG
Legendary Creature - Elemental
8/5
Trample
G: Regenerate Silvos, Rogue Elemental.

Simian Brawler
3G
Creature - Ape Warrior
3/3
Discard a land card: Simian Brawler gets +1/+1 until end of turn.

Simian Spirit Guide
2R
Creature - Ape Spirit
2/2
Remove Simian Spirit Guide in your hand from the game: Add R to your mana pool.

Simic Basilisk
4GG
Creature - Basilisk Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1G: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."

Simic Growth Chamber
Land
Simic Growth Chamber comes into play tapped.
When Simic Growth Chamber comes into play, return a land you control to its owner's hand.
T Add GU to your mana pool.

Simic Guildmage
(G / U) (G / U)
Creature - Elf Wizard
2/2
(o (g/u) can be paid with either G or U.)
1G: Move a +1/+1 counter from target creature onto another target creature with the same controller.
1U: Attach target Aura enchanting a permanent to another permanent with the same controller.

Simic Initiate
G
Creature - Human Mutant
0/0
Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)

Simic Ragworm
3G
Creature - Worm
3/3
U: Untap Simic Ragworm.

Simic Signet
2
Artifact
1, T Add GU to your mana pool.

Simic Sky Swallower
5GU
Creature - Leviathan
6/6
Flying, trample, shroud (This permanent can't be the target of spells or abilities.)

Simoon
RG
Instant
Simoon deals 1 damage to each creature target opponent controls.

Simplify
G
Sorcery
Each player sacrifices an enchantment.

Sindbad
1U
Creature - Human
1/1
T Draw a card and reveal it. If it isn't a land card, discard it.

Sinew Sliver
1W
Creature - Sliver
1/1
All Sliver creatures get +1/+1.

Singe
R
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.

Sinister Strength
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.

Sink into Takenuma
3B
Sorcery - Arcane
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.

Sins of the Past
4BB
Sorcery
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.

Sinstriker's Will
3W
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals damage equal to its power to target attacking or blocking creature."

Sire of the Storm
4UU
Creature - Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, you may draw a card.

Sisay's Ingenuity
U
Enchantment - Aura
Enchant creature
When Sisay's Ingenuity comes into play, draw a card.
Enchanted creature has "2U: Target creature becomes the color of your choice until end of turn."

Sisay's Ring
4
Artifact
T Add 2 to your mana pool.

Sisters of Stone Death
4BBGG
Legendary Creature - Gorgon
7/5
G: Target creature blocks Sisters of Stone Death this turn if able.
BG: Remove from the game target creature blocking or blocked by Sisters of Stone Death.
2B: Put a creature card removed from the game with Sisters of Stone Death into play under your control.

Sizzle
2R
Sorcery
Sizzle deals 3 damage to each opponent.

Skarrg, the Rage Pits
Land
T Add 1 to your mana pool.
RG, T Target creature gets +1/+1 and gains trample until end of turn.

Skarrgan Firebird
4RR
Creature - Phoenix
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Flying
RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.

Skarrgan Pit-Skulk
G
Creature - Human Warrior
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.

Skarrgan Skybreaker
4RRG
Creature - Giant Shaman
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.

Skeletal Changeling
1B
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
1B: Regenerate Skeletal Changeling.

Skeletal Scrying
XB
Instant
As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game.
You draw X cards and you lose X life.

Skeletal Vampire
4BB
Creature - Vampire Skeleton
3/3
Flying
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
3BB, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
Sacrifice a Bat: Regenerate Skeletal Vampire.

Skeleton Shard
3
Artifact
3, T or B, T Return target artifact creature card from your graveyard to your hand.

Skinthinner
1B
Creature - Zombie
2/1
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.

Skirk Alarmist
1R
Creature - Human Wizard
1/2
Haste
T Turn target face-down creature you control face up. At end of turn, sacrifice it.

Skirk Commando
1RR
Creature - Goblin
2/1
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Skirk Drill Sergeant
1R
Creature - Goblin
2/1
Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay 2R. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it into play. Otherwise, put it into your graveyard.

Skirk Fire Marshal
3RR
Creature - Goblin
2/2
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

Skirk Marauder
1R
Creature - Goblin
2/1
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.

Skirk Outrider
3R
Creature - Goblin
2/2
Skirk Outrider gets +2/+2 and has trample as long as you control a Beast.

Skirk Prospector
R
Creature - Goblin
1/1
Sacrifice a Goblin: Add R to your mana pool.

Skirk Ridge Exhumer
1B
Creature - Zombie Spellshaper
1/1
B, T, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn."

Skirk Shaman
1RR
Creature - Goblin Shaman
2/2
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.

Skirk Volcanist
3R
Creature - Goblin
3/1
Morph-Sacrifice two Mountains. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.

Skittering Monstrosity
3BB
Creature - Horror
5/5
When you play a creature spell, sacrifice Skittering Monstrosity.

Skittish Kavu
1R
Creature - Kavu
1/1
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.

Skittish Valesk
6R
Creature - Beast
5/5
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph 5R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Skizzik
3R
Creature - Elemental
5/3
Kicker R (You may pay an additional R as you play this spell.)
Trample, haste
At end of turn, sacrifice Skizzik unless the kicker cost was paid.

Skizzik Surger
4RR
Creature - Elemental
6/4
Haste
Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Skred
R
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.

Skulking Knight
2B
Creature - Zombie Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Skull Collector
1BB
Creature - Ogre Warrior
3/3
At the beginning of your upkeep, return a black creature you control to its owner's hand.
1B: Regenerate Skull Collector.

Skull Fracture
B
Sorcery
Target player discards a card.
Flashback 3B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Skull of Orm
3
Artifact
5, T Return target enchantment card from your graveyard to your hand.

Skullcage
4
Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.

Skullmane Baku
3BB
Creature - Spirit
2/1
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
1, T, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.

Skullmead Cauldron
4
Artifact
T You gain 1 life.
T, Discard a card: You gain 3 life.

Skullscorch
RR
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.

Skullsnatcher
1B
Creature - Rat Ninja
2/1
Ninjutsu B (B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.

Skulltap
1B
Sorcery
As an additional cost to play Skulltap, sacrifice a creature.
Draw two cards.

Sky Diamond
2
Artifact
Sky Diamond comes into play tapped.
T Add U to your mana pool.

Sky Hussar
3WU
Creature - Human Knight
4/3
Flying
When Sky Hussar comes into play, untap all creatures you control.
Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)

Sky Swallower
3UU
Creature - Leviathan
8/8
Flying
When Sky Swallower comes into play, target opponent gains control of all other permanents you control.

Sky Weaver
1U
Creature - Metathran Wizard
2/1
2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Skycloud Egg
1
Artifact
2, T, Sacrifice Skycloud Egg: Add WU to your mana pool. Draw a card.

Skycloud Expanse
Land
1, T Add WU to your mana pool.

Skyfire Kirin
2RR
Legendary Creature - Kirin Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.

Skyhunter Cub
2W
Creature - Cat Knight
2/2
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Skyhunter Patrol
2WW
Creature - Cat Knight
2/3
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Skyhunter Prowler
2W
Creature - Cat Knight
1/3
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Skyhunter Skirmisher
1WW
Creature - Cat Knight
1/1
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)

Skyknight Legionnaire
1RW
Creature - Human Knight
2/2
Flying, haste

Skyreach Manta
5
Artifact Creature - Fish
0/0
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Flying

Skyrider Trainee
4W
Creature - Human Soldier
3/3
As long as Skyrider Trainee is enchanted, it has flying.

Skyscribing
XUU
Sorcery
Each player draws X cards.
Forecast - 2U, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.)

Skyship Weatherlight
4
Legendary Artifact
When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library.
4, T Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into its owner's hand.

Skyshooter
1G
Creature - Centaur Archer
1/2
Reach (This creature can block creatures with flying.)
T, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.

Skyshroud Blessing
1G
Instant
Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.

Skyshroud Falcon
1W
Creature - Bird
1/1
Flying, vigilance

Skyshroud Ranger
G
Creature - Elf
1/1
T You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.

Skywing Aven
2U
Creature - Bird Soldier
2/1
Flying
Discard a card: Return Skywing Aven to its owner's hand.

Slagwurm Armor
1
Artifact - Equipment
Equipped creature gets +0/+6.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Slate of Ancestry
4
Artifact
4, T, Discard your hand: Draw a card for each creature you control.

Slaughter Pact
0
Instant
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay 2B. If you don't, you lose the game.

Slaughterhouse Bouncer
4B
Creature - Ogre Warrior
3/3
Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn.

Slay
2B
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.

Sleeper Agent
B
Creature - Minion
3/3
When Sleeper Agent comes into play, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Sleeper's Robe
UB
Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Sleeping Potion
1U
Enchantment - Aura
Enchant creature
When Sleeping Potion comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

Sleight of Hand
U
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Slice and Dice
4RR
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling 2R (2R, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Slimy Kavu
2R
Creature - Kavu
2/2
T Target land becomes a Swamp until end of turn.

Slingshot Goblin
2R
Creature - Goblin
2/2
R, T Slingshot Goblin deals 2 damage to target blue creature.

Slinking Serpent
2UB
Creature - Serpent
2/3
Forestwalk

Slipstream Eel
5UU
Creature - Fish Beast
6/6
Slipstream Eel can't attack unless defending player controls an Island.
Cycling 1U (1U, Discard this card: Draw a card.)

Slipstream Serpent
7U
Creature - Serpent
6/6
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph 5U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Slith Ascendant
1WW
Creature - Slith
1/1
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Slith Bloodletter
BB
Creature - Slith
1/1
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
1B: Regenerate Slith Bloodletter.

Slith Firewalker
RR
Creature - Slith
1/1
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

Slith Predator
GG
Creature - Slith
1/1
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.

Slith Strider
1UU
Creature - Slith
1/1
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

Slithering Shade
B
Creature - Shade
0/1
Defender (This creature can't attack.)
B: Slithering Shade gets +1/+1 until end of turn.
Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

Slithery Stalker
1BB
Creature - Nightmare Horror
1/1
Swampwalk
When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game.
When Slithery Stalker leaves play, return the removed card to play under its owner's control.

Sliver Legion
WUBRG
Legendary Creature - Sliver
7/7
All Sliver creatures get +1/+1 for each other Sliver in play.

Sliver Overlord
WUBRG
Legendary Creature - Sliver Mutant
7/7
3: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
3: Gain control of target Sliver. (This effect doesn't end at end of turn.)

Sliversmith
2
Artifact Creature - Spellshaper
1/1
1, T, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play.

Slobad, Goblin Tinkerer
1R
Legendary Creature - Goblin Artificer
1/2
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)

Slumbering Tora
3
Artifact
2, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.

Smallpox
BB
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Smash
2R
Instant
Destroy target artifact.
Draw a card.

Smogsteed Rider
2BB
Creature - Human Wizard
2/2
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.

Smokebraider
1R
Creature - Elemental Shaman
1/1
T Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Smokespew Invoker
2B
Creature - Zombie Mutant
3/1
7B: Target creature gets -3/-3 until end of turn.

Smoldering Tar
2BR
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Play this ability only any time you could play a sorcery.

Smother
1B
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

Snake Cult Initiation
3B
Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Snapback
1U
Instant
You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.
Return target creature to its owner's hand.

Snapping Drake
3U
Creature - Drake
3/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Snapping Thragg
4R
Creature - Beast
3/3
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Snarling Undorak
2GG
Creature - Beast
3/3
2G: Target Beast creature gets +1/+1 until end of turn.
Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Sneaky Homunculus
1U
Creature - Homunculus Illusion
1/1
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Snow-Covered Forest
Basic Snow Land - Forest

Snow-Covered Island
Basic Snow Land - Island

Snow-Covered Mountain
Basic Snow Land - Mountain

Snow-Covered Plains
Basic Snow Land - Plains

Snow-Covered Swamp
Basic Snow Land - Swamp

Soaring Hope
4W
Enchantment - Aura
Enchant creature
When Soaring Hope comes into play, you gain 3 life.
Enchanted creature has flying.
W: Put Soaring Hope on top of its owner's library.

Soilshaper
1G
Creature - Spirit
1/1
Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

Sokenzan Bruiser
4R
Creature - Ogre Warrior
3/3
Mountainwalk

Sokenzan Renegade
2R
Creature - Ogre Samurai Mercenary
3/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.

Sokenzan Spellblade
4R
Creature - Ogre Samurai Shaman
2/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
1R: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

Solar Blast
3R
Instant
Solar Blast deals 3 damage to target creature or player.
Cycling 1RR (1RR, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.

Solar Tide
4WW
Sorcery
Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)

Solarion
7
Artifact Creature - Construct
0/0
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
T Double the number of +1/+1 counters on Solarion.

Soldier Replica
3
Artifact Creature - Soldier
1/3
1W, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.

Solemn Simulacrum
4
Artifact Creature - Golem
2/2
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from play, you may draw a card.

Solidarity
3W
Instant
Creatures you control get +0/+5 until end of turn.

Solitary Confinement
2W
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.

Sol'kanar the Swamp King
2UBR
Legendary Creature - Demon
5/5
Swampwalk
Whenever a player plays a black spell, you gain 1 life.

Soltari Priest
WW
Creature - Soltari Cleric
2/1
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Somber Hoverguard
5U
Creature - Drone
3/2
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying

Sonic Seizure
R
Instant
As an additional cost to play Sonic Seizure, discard a card at random.
Sonic Seizure deals 3 damage to target creature or player.

Sootfeather Flock
4B
Creature - Bird
3/2
Flying
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Sophic Centaur
3G
Creature - Centaur Spellshaper
1/1
2GG, T, Discard a card: You gain 2 life for each card in your hand.

Soramaro, First to Dream
4UU
Legendary Creature - Spirit
*/*
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
4, Return a land you control to its owner's hand: Draw a card.

Soratami Cloud Chariot
5
Artifact
2: Target creature you control gains flying until end of turn.
2: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Soratami Cloudskater
1U
Creature - Moonfolk Rogue
1/1
Flying
2, Return a land you control to its owner's hand: Draw a card, then discard a card.

Soratami Mindsweeper
3U
Creature - Moonfolk Wizard
1/4
Flying
2, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.

Soratami Mirror-Guard
3U
Creature - Moonfolk Wizard
3/1
Flying
2, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.

Soratami Mirror-Mage
3U
Creature - Moonfolk Wizard
2/1
Flying
3, Return three lands you control to their owner's hand: Return target creature to its owner's hand.

Soratami Rainshaper
2U
Creature - Moonfolk Wizard
2/1
Flying
3, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Soratami Savant
2UU
Creature - Moonfolk Wizard
2/2
Flying
3, Return a land you control to its owner's hand: Counter target spell unless its controller pays 3.

Soratami Seer
4U
Creature - Moonfolk Wizard
2/3
Flying
4, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.

Sosuke, Son of Seshiro
2GG
Legendary Creature - Snake Warrior
3/4
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

Sosuke's Summons
2G
Sorcery
Put two 1/1 green Snake creature tokens into play.
Whenever a nontoken Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand.

Soul Burn
X2B
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of B spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.

Soul Collector
3BB
Creature - Vampire
3/4
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Soul Feast
3BB
Sorcery
Target player loses 4 life and you gain 4 life.

Soul Foundry
4
Artifact
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.)
X, T Put a token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.

Soul Link
1WB
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.

Soul Net
1
Artifact
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life.

Soul Nova
3WW
Instant
Remove target attacking creature and all Equipment attached to it from the game.

Soul of Magma
3RR
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.

Soul Scourge
4B
Creature - Nightmare Horror
3/2
Flying
When Soul Scourge comes into play, target player loses 3 life.
When Soul Scourge leaves play, that player gains 3 life.

Soul Spike
5BB
Instant
You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.

Soul Warden
W
Creature - Human Cleric
1/1
Whenever another creature comes into play, you gain 1 life.

Soulblast
3RRR
Instant
As an additional cost to play Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.

Soulbright Flamekin
1R
Creature - Elemental Shaman
2/1
2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add RRRRRRRR to your mana pool.

Soulcatcher
1W
Creature - Bird Soldier
1/1
Flying
Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.

Soulcatchers' Aerie
1W
Enchantment
Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

Soulgorger Orgg
3RR
Creature - Nightmare Orgg
6/6
Trample
When Soulgorger Orgg comes into play, you lose all but 1 life.
When Soulgorger Orgg leaves play, you gain life equal to the life you lost when it came into play.

Soulless One
3B
Creature - Zombie Avatar
*/*
Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.

Soulless Revival
1B
Instant - Arcane
Return target creature card from your graveyard to your hand.
Splice onto Arcane 1B (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Souls of the Faultless
WBB
Creature - Spirit
0/4
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.

Soulscour
7WWW
Sorcery
Destroy all nonartifact permanents.

Soulsworn Jury
2W
Creature - Spirit
1/4
Defender (This creature can't attack.)
1U, Sacrifice Soulsworn Jury: Counter target creature spell.

Soultether Golem
2
Artifact Creature - Golem
3/3
Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature comes into play under your control, put a time counter on Soultether Golem.

Sound the Call
2G
Sorcery
Put a 1/1 green Wolf creature token into play with "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

Southern Paladin
2WW
Creature - Human Knight
3/3
WW, T Destroy target red permanent.

Sower of Temptation
2UU
Creature - Faerie Wizard
2/2
Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.

Sowing Salt
2RR
Sorcery
Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library.

Spark Elemental
R
Creature - Elemental
3/1
Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and T as soon as it comes under your control.)
At end of turn, sacrifice Spark Elemental.

Spark Mage
R
Creature - Dwarf Wizard
1/1
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.

Spark Spray
R
Instant
Spark Spray deals 1 damage to target creature or player.
Cycling R (R, Discard this card: Draw a card.)

Sparkcaster
2RG
Creature - Kavu
5/3
When Sparkcaster comes into play, return a red or green creature you control to its owner's hand.
When Sparkcaster comes into play, it deals 1 damage to target player.

Sparkmage Apprentice
1R
Creature - Human Wizard
1/1
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.

Sparksmith
1R
Creature - Goblin
1/1
T Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.

Sparkspitter
2R
Creature - Elemental Spellshaper
1/3
R, T, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental."

Sparring Collar
2
Artifact - Equipment
Equipped creature has first strike.
RR: Attach Sparring Collar to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Sparring Golem
3
Artifact Creature - Golem
2/2
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Spawnbroker
2U
Creature - Human Wizard
1/1
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

Spawning Pit
2
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.
1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.

Spawning Pool
Land
Spawning Pool comes into play tapped.
T Add B to your mana pool.
1B: Spawning Pool becomes a 1/1 black Skeleton creature with "B: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Specter's Shroud
2
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Spectral Force
3GG
Creature - Elemental Spirit
8/8
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

Spectral Lynx
1W
Creature - Cat
2/1
Protection from green
B: Regenerate Spectral Lynx.

Spectral Searchlight
3
Artifact
T Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.

Spectral Shift
1U
Instant
Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects don't end at end of turn.)
Entwine 2

Spectral Sliver
2B
Creature - Sliver Spirit
2/2
All Sliver creatures have "2: This creature gets +1/+1 until end of turn."

Spell Burst
XU
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.

Spell Snare
U
Instant
Counter target spell with converted mana cost 2.

Spellbane Centaur
2G
Creature - Centaur
3/2
Creatures you control can't be the targets of blue spells or abilities from blue sources.

Spellbinder
3
Artifact - Equipment
Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.
Equip 4

Spellbook
0
Artifact
You have no maximum hand size.

Spellgorger Barbarian
3R
Creature - Human Nightmare Barbarian
3/1
When Spellgorger Barbarian comes into play, discard a card at random.
When Spellgorger Barbarian leaves play, draw a card.

Spelljack
3UUU
Instant
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.)

Spellshift
3U
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library.

Spellstutter Sprite
1U
Creature - Faerie Wizard
1/1
Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Spelltithe Enforcer
3WW
Creature - Elephant Wizard
3/3
Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1.

Spellweaver Helix
3
Artifact
Imprint - When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.)
Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other. If you do, you may play the copy without paying its mana cost.

Spellweaver Volute
3UU
Enchantment - Aura
Enchant instant card in a graveyard
Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.

Spellwild Ouphe
1G
Creature - Ouphe
1/3
Spells that target Spellwild Ouphe cost 2 less to play.

Sphere of Duty
3W
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.

Sphere of Grace
3W
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.

Sphere of Law
3W
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.

Sphere of Purity
3W
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.

Sphere of Reason
3W
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.

Sphere of Truth
3W
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.

Spiderwig Boggart
2B
Creature - Goblin Shaman
2/2
When Spiderwig Boggart comes into play, target creature gains fear until end of turn.

Spike Feeder
1GG
Creature - Spike
0/0
Spike Feeder comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Spike Tiller
3GG
Creature - Spike
0/0
Spike Tiller comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

Spikeshot Goblin
2R
Creature - Goblin Shaman
1/2
R, T Spikeshot Goblin deals damage equal to its power to target creature or player.

Spiketail Drakeling
1UU
Creature - Drake
2/2
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.

Spiketail Hatchling
1U
Creature - Drake
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

Spin into Myth
4U
Instant
Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Spinal Embrace
3UUB
Instant
Play Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness.

Spinal Parasite
5
Artifact Creature - Insect
-1/-1
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.

Spincrusher
2
Artifact Creature - Construct
0/2
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.

Spined Basher
2B
Creature - Zombie Beast
3/1
Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Spined Sliver
RG
Creature - Sliver
2/2
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Spined Wurm
4G
Creature - Wurm
5/4

Spineless Thug
1B
Creature - Zombie Mercenary
2/2
Spineless Thug can't block.

Spinerock Knoll
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add R to your mana pool.
R, T You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Spinneret Sliver
1G
Creature - Sliver
2/2
All Sliver creatures have reach. (They can block creatures with flying.)

Spiraling Embers
3R
Sorcery - Arcane
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.

Spire Golem
6
Artifact Creature - Golem
2/4
Affinity for Islands (This spell costs 1 less to play for each Island you control.)
Flying

Spirit Cairn
2W
Enchantment
Whenever a player discards a card, you may pay W. If you do, put a 1/1 white Spirit creature token with flying into play.

Spirit en-Dal
2W
Creature - Spirit
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast - 1W, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.)

Spirit Flare
3W
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback-1W, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Spirit Link
W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Spirit Loop
1W
Enchantment - Aura
Enchant creature you control
Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.)
When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.

Spirit of Resistance
2W
Enchantment
If you control a permanent of each color, prevent all damage that would be dealt to you.

Spirit Weaver
1W
Creature - Human Wizard
2/1
2: Target green or blue creature gets +0/+1 until end of turn.

Spiritmonger
3BG
Creature - Beast
6/6
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
B: Regenerate Spiritmonger.
G: Spiritmonger becomes the color of your choice until end of turn.

Spiritual Visit
W
Instant - Arcane
Put a 1/1 colorless Spirit creature token into play.
Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Spiritualize
2W
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.

Spite // Malice
3U / 3B
Instant // Instant
Counter target noncreature spell.
//
Destroy target nonblack creature. It can't be regenerated.

Spitfire Handler
1R
Creature - Goblin
1/1
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
R: Spitfire Handler gets +1/+0 until end of turn.

Spitting Earth
1R
Sorcery
Spitting Earth deals damage equal to the number of Mountains you control to target creature.

Spitting Gourna
3GG
Creature - Beast
3/4
Reach (This creature can block creatures with flying.)
Morph 4G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Spitting Sliver
4B
Creature - Sliver
3/3
All Sliver creatures have first strike.

Spitting Slug
1GG
Creature - Slug
2/4
Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

Spitting Spider
3GG
Creature - Spider
3/5
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

Splinter
2GG
Sorcery
Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library.

Split-Tail Miko
1W
Creature - Fox Cleric
1/1
W, T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Spoils of the Vault
B
Instant
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

Sporeback Troll
3G
Creature - Troll Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1G: Regenerate target creature with a +1/+1 counter on it.

Sporesower Thallid
2GG
Creature - Fungus
4/4
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.

Sporoloth Ancient
3GG
Creature - Fungus
4/4
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play."

Spreading Algae
G
Enchantment - Aura
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.

Spreading Plague
4B
Enchantment
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.

Spring Cleaning
1G
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Springing Tiger
3G
Creature - Cat
3/3
Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.

Springjack Knight
2W
Creature - Kithkin Knight
2/1
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Springleaf Drum
1
Artifact
T, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Sprite Noble
1UU
Creature - Faerie
2/2
Flying
Other creatures you control with flying get +0/+1.
T Other creatures you control with flying get +1/+0 until end of turn.

Sprout
G
Instant
Put a 1/1 green Saproling creature token into play.

Sprout Swarm
1G
Instant
Convoke (Each creature you tap while playing this spell reduces its total cost by 1 or by one mana of that creature's color.)
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token into play.

Sprouting Phytohydra
4G
Creature - Plant Hydra
0/2
Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra.

Sprouting Vines
2G
Instant
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Spurnmage Advocate
W
Creature - Human Nomad
1/1
T Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.

Spurred Wolverine
4R
Creature - Wolverine Beast
3/2
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

Spy Network
U
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.

Squall
2G
Sorcery
Squall deals 2 damage to each creature with flying.

Squall Drifter
1W
Snow Creature - Elemental
1/1
Flying
W, T Tap target creature.

Squall Line
XGG
Instant
Squall Line deals X damage to each creature with flying and each player.

Squeaking Pie Sneak
1B
Creature - Goblin Rogue
2/2
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay 3.
Fear

Squealing Devil
1R
Creature - Devil
2/1
Fear
When Squealing Devil comes into play, you may pay X. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil comes into play, sacrifice it unless B was spent to play it.

Squee, Goblin Nabob
2R
Legendary Creature - Goblin
1/1
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Squee's Embrace
RW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, return that card to its owner's hand.

Squee's Revenge
1UR
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Squelch
1U
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.

Squire
1W
Creature - Human Soldier
1/2

Squirrel Mob
1GG
Creature - Squirrel
2/2
Squirrel Mob gets +1/+1 for each other Squirrel in play.

Squirrel Nest
1GG
Enchantment - Aura
Enchant land
Enchanted land has "T Put a 1/1 green Squirrel creature token into play."

Stabilizer
2
Artifact
Players can't cycle cards.

Staff of Domination
3
Artifact
1: Untap Staff of Domination.
2, T You gain 1 life.
3, T Untap target creature.
4, T Tap target creature.
5, T Draw a card.

Stag Beetle
3GG
Creature - Insect
0/0
Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.

Stalking Assassin
1UB
Creature - Human Assassin
1/1
3U, T Tap target creature.
3B, T Destroy target tapped creature.

Stalking Bloodsucker
4BB
Creature - Vampire
4/4
Flying
1B, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.

Stalking Stones
Land
T Add 1 to your mana pool.
6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)

Stalking Tiger
3G
Creature - Cat
3/3
Stalking Tiger can't be blocked by more than one creature.

Stalking Vengeance
5RR
Creature - Avatar
5/5
Haste
Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player.

Stalking Yeti
2RR
Snow Creature - Yeti
3/3
When Stalking Yeti comes into play, if it's in play, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
2oSi: Return Stalking Yeti to its owner's hand. Play this ability only any time you could play a sorcery. (oSi can be paid with one mana from a snow permanent.)

Stampeding Serow
2GG
Creature - Antelope Beast
5/4
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.

Stampeding Wildebeests
2GG
Creature - Antelope Beast
5/4
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.

Stand // Deliver
W / 2U
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
//
Return target permanent to its owner's hand.

Stand Firm
W
Instant
Target creature gets +1/+1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Stand or Fall
3R
Enchantment
At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

Stand Together
3GG
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Standard Bearer
1W
Creature - Human Flagbearer
1/1
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.

Standardize
UU
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.

Standing Troops
2W
Creature - Human Soldier
1/4
Vigilance

Standstill
1U
Enchantment
When a player plays a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Star Compass
2
Artifact
Star Compass comes into play tapped.
T Add to your mana pool one mana of any color a basic land you control could produce.

Starlight
1W
Sorcery
You gain 3 life for each black creature target opponent controls.

Starlight Invoker
1W
Creature - Human Cleric Mutant
1/3
7W: You gain 5 life.

Starlit Sanctum
Land
T Add 1 to your mana pool.
W, T, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
B, T, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Starstorm
XRR
Instant
Starstorm deals X damage to each creature.
Cycling 3 (3, Discard this card: Draw a card.)

Starved Rusalka
G
Creature - Spirit
1/1
G, Sacrifice a creature: You gain 1 life.

Stasis Cell
4U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
3U: Attach Stasis Cell to target creature.

Stasis Cocoon
1W
Enchantment - Aura
Enchant artifact
Enchanted artifact's activated abilities can't be played.
If enchanted artifact is a creature, it can't attack or block.

Static Orb
3
Artifact
If Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Staunch Defenders
3WW
Creature - Human Soldier
3/4
When Staunch Defenders comes into play, you gain 4 life.

Steadfast Guard
WW
Creature - Human Rebel
2/2
Vigilance (Attacking doesn't cause this creature to tap.)

Steal Artifact
2UU
Enchantment - Aura
Enchant artifact
You control enchanted artifact.

Steam Spitter
4G
Creature - Spider
1/5
Reach (This creature can block creatures with flying.)
R: Steam Spitter gets +1/+0 until end of turn.

Steam Vents
Land - Island Mountain
(T Add U or R to your mana pool.)
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped.

Steam Vines
1RR
Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.

Steamclaw
2
Artifact
3, T Remove target card in a graveyard from the game.
1, Sacrifice Steamclaw: Remove target card in a graveyard from the game.

Steamcore Weird
3U
Creature - Weird
1/3
When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player.

Steamflogger Boss
3R
Creature - Goblin Rigger
3/3
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Steel Golem
3
Artifact Creature - Golem
3/4
You can't play creature spells.

Steel Leaf Paladin
4GW
Creature - Elf Knight
4/4
First strike
When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand.

Steel Wall
1
Artifact Creature - Wall
0/4
Defender (This creature can't attack.)

Steeling Stance
1WW
Instant
Creatures you control get +1/+1 until end of turn.
Forecast - W, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)

Steelshaper Apprentice
2WW
Creature - Human Soldier
1/3
W, T, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Steelshaper's Gift
W
Sorcery
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Steely Resolve
1G
Enchantment
As Steely Resolve comes into play, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Sterling Grove
GW
Enchantment
All other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Stern Judge
2W
Creature - Human Cleric
2/2
T Each player loses 1 life for each Swamp he or she controls.

Stifle
U
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Still Life
1GG
Enchantment
GG: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.

Stingscourger
1R
Creature - Goblin Warrior
2/2
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger comes into play, return target creature an opponent controls to its owner's hand.

Stinkdrinker Daredevil
2R
Creature - Goblin Rogue
1/3
Giant spells you play cost 2 less to play.

Stinkweed Imp
2B
Creature - Imp
1/2
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Stir the Grave
XB
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to play.

Stir the Pride
4W
Instant
Choose one - Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. (Whenever a creature with lifelink deals damage, its controller gains that much life.)
Entwine 1W (Choose both if you pay the entwine cost.)

Stitch in Time
1UR
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.

Stitch Together
BB
Sorcery
Return target creature card from your graveyard to your hand.
Threshold - Return that card from your graveyard to play instead if seven or more cards are in your graveyard.

Stoic Champion
WW
Creature - Human Soldier
2/2
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

Stoic Ephemera
2W
Creature - Spirit
5/5
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.

Stomp and Howl
2G
Sorcery
Destroy target artifact and target enchantment.

Stomping Ground
Land - Mountain Forest
(T Add R or G to your mana pool.)
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped.

Stone Kavu
4G
Creature - Kavu
3/3
R: Stone Kavu gets +1/+0 until end of turn.
W: Stone Kavu gets +0/+1 until end of turn.

Stone Rain
2R
Sorcery
Destroy target land.

Stonebrow, Krosan Hero
3RG
Legendary Creature - Centaur Warrior
4/4
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Stonecloaker
2W
Creature - Gargoyle
3/2
Flash (You may play this spell any time you could play an instant.)
Flying
When Stonecloaker comes into play, return a creature you control to its owner's hand.
When Stonecloaker comes into play, remove target card in a graveyard from the game.

Stone-Seeder Hierophant
2GG
Creature - Human Druid
1/1
Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
T Untap target land.

Stoneshaker Shaman
2R
Creature - Human Shaman
1/1
At the end of each player's turn, that player sacrifices an untapped land.

Stone-Tongue Basilisk
4GGG
Creature - Basilisk
4/5
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.

Stonewood Invocation
3G
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)

Stonewood Invoker
1G
Creature - Elf Mutant
2/2
7G: Stonewood Invoker gets +5/+5 until end of turn.

Stonybrook Angler
1U
Creature - Merfolk Wizard
1/2
1U, T You may tap or untap target creature.

Storage Matrix
3
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.

Storm Cauldron
5
Artifact
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.

Storm Crow
1U
Creature - Bird
1/2
Flying (This creature can't be blocked except by creatures with flying.)

Storm Entity
1R
Creature - Elemental
1/1
Haste
Storm Entity comes into play with a +1/+1 counter on it for each other spell played this turn.

Storm Herd
8WW
Sorcery
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.

Storm Shaman
2R
Creature - Human Cleric
0/4
R: Storm Shaman gets +1/+0 until end of turn.

Stormbind
1RG
Enchantment
2, Discard a card at random: Stormbind deals 2 damage to target creature or player.

Stormcloud Djinn
4U
Creature - Djinn
3/3
Flying
Stormcloud Djinn can block only creatures with flying.
RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

Stormfront Riders
4W
Creature - Human Soldier
4/3
Flying
When Stormfront Riders comes into play, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play.

Stormscale Anarch
2RR
Creature - Viashino Shaman
2/2
2R, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.

Stormscape Apprentice
U
Creature - Human Wizard
1/1
W, T Tap target creature.
B, T Target player loses 1 life.

Stormscape Battlemage
2U
Creature - Metathran Wizard
2/2
Kicker W and/or 2B
When Stormscape Battlemage comes into play, if the W kicker cost was paid, you gain 3 life.
When Stormscape Battlemage comes into play, if the 2B kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated.

Stormscape Familiar
1U
Creature - Bird
1/1
Flying
White spells and black spells you play cost 1 less to play.

Stormscape Master
2UU
Creature - Human Wizard
2/2
WW, T Target creature gains protection from the color of your choice until end of turn.
BB, T Target player loses 2 life and you gain 2 life.

Story Circle
1WW
Enchantment
As Story Circle comes into play, choose a color.
W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Strafe
R
Sorcery
Strafe deals 3 damage to target nonred creature.

Strands of Night
2BB
Enchantment
BB, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play.

Strands of Undeath
3B
Enchantment - Aura
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
B: Regenerate enchanted creature.

Strange Inversion
2R
Instant - Arcane
Switch target creature's power and toughness until end of turn.
Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Strangling Soot
2B
Instant
Destroy target creature with toughness 3 or less.
Flashback 5R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Stratadon
10
Artifact Creature - Beast
5/5
Stratadon costs 1 less to play for each basic land type among lands you control.
Trample

Stratozeppelid
4U
Creature - Beast
4/4
Flying
Stratozeppelid can block only creatures with flying.

Stream of Consciousness
1U
Instant - Arcane
Target player shuffles up to four target cards from his or her graveyard into his or her library.

Stream of Life
XG
Sorcery
Target player gains X life.

Streambed Aquitects
1UU
Creature - Merfolk Scout
2/3
T Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
T Target land becomes an Island until end of turn.

Street Savvy
G
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Street Wraith
3BB
Creature - Wraith
3/4
Swampwalk
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Streetbreaker Wurm
3RG
Creature - Wurm
6/4

Strength in Numbers
1G
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Strength of Cedars
4G
Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.

Strength of Isolation
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness W (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Strength of Lunacy
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Strength of Night
2G
Instant
Kicker B (You may pay an additional B as you play this spell.)
Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombie creatures you control get an additional +2/+2 until end of turn.

Strength of Unity
3W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each basic land type among lands you control.

Stromgald Crusader
BB
Creature - Zombie Knight
2/1
Protection from white
B: Stromgald Crusader gains flying until end of turn.
BB: Stromgald Crusader gets +1/+0 until end of turn.

Strongarm Tactics
1B
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.

Stronghold Assassin
1BB
Creature - Zombie Assassin
2/1
T, Sacrifice a creature: Destroy target nonblack creature.

Stronghold Discipline
2BB
Sorcery
Each player loses 1 life for each creature he or she controls.

Stronghold Overseer
3BBB
Creature - Demon
5/5
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Stronghold Rats
2B
Creature - Rat
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

Struggle for Sanity
2BB
Sorcery
Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard.

Student of Elements
1U
Creature - Human Wizard
1/1
When Student of Elements has flying, flip it.
-----
Tobita, Master of Winds
Legendary Creature - Human Wizard
3/3
Creatures you control have flying.

Stuffy Doll
5
Artifact Creature - Construct
0/1
As Stuffy Doll comes into play, choose a player.
Stuffy Doll is indestructible.
Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.
T Stuffy Doll deals 1 damage to itself.

Stun
1R
Instant
Target creature can't block this turn.
Draw a card.

Stupefying Touch
1U
Enchantment - Aura
Enchant creature
When Stupefying Touch comes into play, draw a card.
Enchanted creature's activated abilities can't be played.

Stupor
2B
Sorcery
Target opponent discards a card at random, then discards a card.

Subterranean Shambler
3R
Creature - Elemental
2/3
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying.

Sudden Death
1BB
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.

Sudden Impact
3R
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

Sudden Shock
1R
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.

Sudden Spoiling
1BB
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.

Sudden Strength
3G
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.

Suffocating Blast
1UUR
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.

Sulam Djinn
5G
Creature - Djinn
6/6
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Sulfur Elemental
2R
Creature - Elemental
3/2
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
White creatures get +1/-1.

Sulfur Vent
Land
Sulfur Vent comes into play tapped.
T Add B to your mana pool.
T, Sacrifice Sulfur Vent: Add UR to your mana pool.

Sulfuric Vortex
1RR
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.

Sulfurous Blast
2RR
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

Sulfurous Springs
Land
T Add 1 to your mana pool.
T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

Summer Bloom
1G
Sorcery
You may play up to three additional lands this turn.

Summon the School
3W
Tribal Sorcery - Merfolk
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Summoner's Egg
4
Artifact Creature - Egg
0/4
Imprint - When Summoner's Egg comes into play, you may remove a card in your hand from the game face down.
When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control.

Summoner's Pact
0
Instant
Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game.

Summoning Station
7
Artifact
T Put a 2/2 colorless Pincher creature token into play.
Whenever an artifact is put into a graveyard from play, you may untap Summoning Station.

Sun Droplet
2
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Sunbeam Spellbomb
1
Artifact
W, Sacrifice Sunbeam Spellbomb: You gain 5 life.
1, Sacrifice Sunbeam Spellbomb: Draw a card.

Suncrusher
9
Artifact Creature - Construct
3/3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
4, T, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
2, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

Sunder from Within
2RR
Sorcery - Arcane
Destroy target artifact or land.

Sundering Titan
8
Artifact Creature - Golem
7/10
When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands.
When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.

Sundering Vitae
2G
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy target artifact or enchantment.

Sunfire Balm
2W
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling 1W (1W, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.

Sunforger
3
Artifact - Equipment
Equipped creature gets +4/+0.
RW, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip 3

Sungrass Egg
1
Artifact
2, T, Sacrifice Sungrass Egg: Add GW to your mana pool. Draw a card.

Sungrass Prairie
Land
1, T Add GW to your mana pool.

Sunhome Enforcer
2RW
Creature - Giant Soldier
2/4
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
1R: Sunhome Enforcer gets +1/+0 until end of turn.

Sunhome, Fortress of the Legion
Land
T Add 1 to your mana pool.
2RW, T Target creature gains double strike until end of turn.

Sunken Hope
3UU
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

Sunlance
W
Sorcery
Sunlance deals 3 damage to target nonwhite creature.

Sunrise Sovereign
5R
Creature - Giant Warrior
5/5
Other Giant creatures you control get +2/+2 and have trample.

Sun's Bounty
1W
Instant
You gain 4 life.
Recover 1W (When a creature is put into your graveyard from play, you may pay 1W. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Sunscape Apprentice
W
Creature - Human Wizard
1/1
G, T Target creature gets +1/+1 until end of turn.
U, T Put target creature you control on top of its owner's library.

Sunscape Battlemage
2W
Creature - Human Wizard
2/2
Kicker 1G and/or 2U
When Sunscape Battlemage comes into play, if the 1G kicker cost was paid, destroy target creature with flying.
When Sunscape Battlemage comes into play, if the 2U kicker cost was paid, draw two cards.

Sunscape Familiar
1W
Creature - Wall
0/3
Defender (This creature can't attack.)
Green spells and blue spells you play cost 1 less to play.

Sunscape Master
2WW
Creature - Human Wizard
2/2
GG, T Creatures you control get +2/+2 until end of turn.
UU, T Return target creature to its owner's hand.

Sunscour
5WW
Sorcery
You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.
Destroy all creatures.

Sunstrike Legionnaire
1W
Creature - Human Soldier
1/2
Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature comes into play, untap Sunstrike Legionnaire.
T Tap target creature with converted mana cost 3 or less.

Suntail Hawk
W
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Suntouched Myr
3
Artifact Creature - Myr
0/0
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

Sunweb
3W
Creature - Wall
5/6
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.

Supply // Demand
XGW / 1WU
Sorcery // Sorcery
Put X 1/1 green Saproling creature tokens into play.
//
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.

Suppress
2B
Sorcery
Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.

Suppression Field
1W
Enchantment
Activated abilities cost 2 more to play unless they're mana abilities.

Supreme Inquisitor
3UU
Creature - Human Wizard
1/3
Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.

Suq'Ata Lancer
2R
Creature - Human Knight
2/2
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Surestrike Trident
2
Artifact - Equipment
Equipped creature has first strike and "T, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Surge of Thoughtweft
1W
Tribal Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Surge of Zeal
R
Instant
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.

Surgespanner
2UU
Creature - Merfolk Wizard
2/2
Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target permanent to its owner's hand.

Surging AEther
3U
Instant
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.

Surging Dementia
1B
Sorcery
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.

Surging Flame
1R
Instant
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.

Surging Might
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Surging Sentinels
2W
Creature - Human Soldier
2/1
First strike
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Surprise Deployment
3W
Instant
Play Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.)

Surveilling Sprite
1U
Creature - Faerie Rogue
1/1
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.

Survivor of the Unseen
2U
Creature - Human Wizard
2/1
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
T Draw two cards, then put a card from your hand on top of your library.

Sustainer of the Realm
2WW
Creature - Angel
2/3
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

Sutured Ghoul
4BBB
Creature - Zombie
*/*
Trample
As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game.
Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.

Svogthos, the Restless Tomb
Land
T Add 1 to your mana pool.
3BG: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Swallowing Plague
XBB
Sorcery - Arcane
Swallowing Plague deals X damage to target creature and you gain X life.

Swamp
Basic Land - Swamp

Swamp Mosquito
1B
Creature - Insect
0/1
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Swarm of Rats
1B
Creature - Rat
*/1
Swarm of Rats's power is equal to the number of Rats you control.

Swarmyard
Land
T Add 1 to your mana pool.
T Regenerate target Insect, Rat, Spider, or Squirrel.

Swat
1BB
Instant
Destroy target creature with power 2 or less.
Cycling 2 (2, Discard this card: Draw a card.)

Sway of Illusion
1U
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.

Sway of the Stars
8UU
Sorcery
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.

Swelter
3R
Sorcery
Swelter deals 2 damage to each of two target creatures.

Swift Maneuver
1W
Instant
Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.

Swift Silence
2WUU
Instant
Counter all other spells. Draw a card for each spell countered this way.

Swirl the Mists
2UU
Enchantment
As Swirl the Mists comes into play, choose a color word.
All instances of color words on spells and permanents become the chosen color word.

Swirling Sandstorm
3R
Sorcery
Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.

Swooping Talon
4WW
Creature - Bird Soldier
2/6
Flying
1: Swooping Talon loses flying until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Sword Dancer
1W
Creature - Human Rebel
1/2
WW: Target attacking creature gets -1/-0 until end of turn.

Sword of Fire and Ice
3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip 2

Sword of Kaldra
4
Legendary Artifact - Equipment
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, remove that creature from the game.
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Sword of Light and Shadow
3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip 2

Sword of the Meek
2
Artifact - Equipment
Equipped creature gets +1/+2.
Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

Sword of the Paruns
4
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
3: You may tap or untap equipped creature.
Equip 3

Sygg, River Guide
WU
Legendary Creature - Merfolk Wizard
2/2
Islandwalk
1W: Target Merfolk you control gains protection from the color of your choice until end of turn.

Sylvan Basilisk
3GG
Creature - Basilisk
2/4
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

Sylvan Echoes
G
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

Sylvan Messenger
3G
Creature - Elf
2/2
Trample
When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.

Sylvan Might
1G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback 2GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Sylvan Safekeeper
G
Creature - Human Wizard
1/1
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Sylvan Scrying
1G
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Sylvok Explorer
1G
Creature - Human Druid
1/1
T Add to your mana pool one mana of any color that a land an opponent controls could produce.

Symbiotic Beast
4GG
Creature - Insect Beast
4/4
When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.

Symbiotic Deployment
2G
Enchantment
Skip your draw step.
1, Tap two untapped creatures you control: Draw a card.

Symbiotic Elf
3G
Creature - Elf
2/2
When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.

Symbiotic Wurm
5GGG
Creature - Wurm
7/7
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.

Synapse Sliver
4U
Creature - Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Synchronous Sliver
4U
Creature - Sliver
3/3
All Sliver creatures have vigilance.

Syncopate
XU
Instant
Counter target spell unless its controller pays X. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Synod Artificer
2U
Creature - Vedalken Artificer
1/2
X, T Tap X target noncreature artifacts.
X, T Untap X target noncreature artifacts.

Synod Centurion
4
Artifact Creature - Construct
4/4
When you control no other artifacts, sacrifice Synod Centurion.

Synod Sanctum
1
Artifact
2, T Remove target permanent you control from the game.
2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.

Syphon Mind
3B
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.

Syphon Soul
2B
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Szadek, Lord of Secrets
3UUBB
Legendary Creature - Vampire
5/5
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.

Tahngarth, Talruum Hero
3RR
Legendary Creature - Minotaur Warrior
4/4
Vigilance
1R, T Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

Tahngarth's Glare
R
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.

Tainted AEther
2BB
Enchantment
Whenever a creature comes into play, its controller sacrifices a creature or land.

Tainted Field
Land
T Add 1 to your mana pool.
T Add W or B to your mana pool. Play this ability only if you control a Swamp.

Tainted Isle
Land
T Add 1 to your mana pool.
T Add U or B to your mana pool. Play this ability only if you control a Swamp.

Tainted Pact
1B
Instant
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Tainted Peak
Land
T Add 1 to your mana pool.
T Add B or R to your mana pool. Play this ability only if you control a Swamp.

Tainted Well
2B
Enchantment - Aura
Enchant land
When Tainted Well comes into play, draw a card.
Enchanted land is a Swamp.

Tainted Wood
Land
T Add 1 to your mana pool.
T Add B or G to your mana pool. Play this ability only if you control a Swamp.

Taj-Nar Swordsmith
3W
Creature - Cat Soldier
2/3
When Taj-Nar Swordsmith comes into play, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.

Take Possession
5UU
Enchantment - Aura
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.

Takeno, Samurai General
5W
Legendary Creature - Human Samurai
3/3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

Takeno's Cavalry
3W
Creature - Human Samurai Archer
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
T Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

Takenuma Bleeder
2B
Creature - Ogre Shaman
3/3
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.

Talisman of Dominance
2
Artifact
T Add 1 to your mana pool.
T Add U or B to your mana pool. Talisman of Dominance deals 1 damage to you.

Talisman of Impulse
2
Artifact
T Add 1 to your mana pool.
T Add R or G to your mana pool. Talisman of Impulse deals 1 damage to you.

Talisman of Indulgence
2
Artifact
T Add 1 to your mana pool.
T Add B or R to your mana pool. Talisman of Indulgence deals 1 damage to you.

Talisman of Progress
2
Artifact
T Add 1 to your mana pool.
T Add W or U to your mana pool. Talisman of Progress deals 1 damage to you.

Talisman of Unity
2
Artifact
T Add 1 to your mana pool.
T Add G or W to your mana pool. Talisman of Unity deals 1 damage to you.

Tallowisp
1W
Creature - Spirit
1/3
Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.

Talon of Pain
4
Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
X, T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.

Tamanoa
RGW
Creature - Spirit
2/4
Whenever a noncreature source you control deals damage, you gain that much life.

Tangle
1G
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.

Tangle Asp
1G
Creature - Snake
1/2
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

Tangle Golem
7
Artifact Creature - Golem
5/4
Affinity for Forests (This spell costs 1 less to play for each Forest you control.)

Tangle Spider
4GG
Creature - Spider
3/4
Flash (You may play this spell any time you could play an instant.)
Reach (This creature can block creatures with flying.)

Tanglebloom
1
Artifact
1, T You gain 1 life.

Tangleroot
3
Artifact
Whenever a player plays a creature spell, that player adds G to his or her mana pool.

Tanglewalker
2G
Creature - Dryad
2/2
Creatures you control are unblockable as long as defending player controls an artifact land.

Tar Pitcher
3R
Creature - Goblin Shaman
2/2
T, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.

Tarfire
R
Tribal Instant - Goblin
Tarfire deals 2 damage to target creature or player.

Tarmogoyf
1G
Creature - Lhurgoyf
*/1+*
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Tarnished Citadel
Land
T Add 1 to your mana pool.
T Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

Tarox Bladewing
2RRR
Legendary Creature - Dragon
4/3
Flying, haste
Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.

Taste for Mayhem
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

Tatsumasa, the Dragon's Fang
6
Legendary Artifact - Equipment
Equipped creature gets +5/+5.
6, Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard.
Equip 3

Tattered Drake
4U
Creature - Zombie Drake
2/2
Flying
B: Regenerate Tattered Drake.

Tattoo Ward
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.

Taunting Elf
G
Creature - Elf
0/1
All creatures able to block Taunting Elf do so.

Teardrop Kami
U
Creature - Spirit
1/1
Sacrifice Teardrop Kami: You may tap or untap target creature.

Tears of Rage
2RR
Instant
Play Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.

Tectonic Fiend
4RR
Creature - Elemental
7/7
Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.

Tectonic Instability
2R
Enchantment
Whenever a land comes into play, tap all lands its controller controls.

Teferi, Mage of Zhalfir
2UUU
Legendary Creature - Human Wizard
3/4
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.

Teferi's Care
2W
Enchantment
W, Sacrifice an enchantment: Destroy target enchantment.
3UU: Counter target enchantment spell.

Teferi's Moat
3WU
Enchantment
As Teferi's Moat comes into play, choose a color.
Creatures of the chosen color without flying can't attack you.

Teferi's Puzzle Box
4
Artifact
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Teferi's Response
1U
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.

Tek
5
Artifact Creature - Dragon
2/2
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

Telekinetic Bonds
2UUU
Enchantment
Whenever a player discards a card, you may pay 1U. If you do, you may tap or untap target permanent.

Telekinetic Sliver
2UU
Creature - Sliver
2/2
All Slivers have "T Tap target permanent."

Telepathic Spies
2U
Creature - Human Wizard
2/2
When Telepathic Spies comes into play, look at target opponent's hand.

Telepathy
U
Enchantment
Your opponents play with their hands revealed.

Tel-Jilad Archers
4G
Creature - Elf Archer
2/4
Protection from artifacts, reach (This creature can block creatures with flying.)

Tel-Jilad Chosen
1G
Creature - Elf Warrior
2/1
Protection from artifacts

Tel-Jilad Exile
3G
Creature - Troll Warrior
2/3
1G: Regenerate Tel-Jilad Exile.

Tel-Jilad Justice
1G
Instant
Destroy target artifact.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Tel-Jilad Lifebreather
4G
Creature - Troll Shaman
3/2
G, T, Sacrifice a Forest: Regenerate target creature.

Tel-Jilad Outrider
3G
Creature - Elf Warrior
3/1
Protection from artifacts

Tel-Jilad Stylus
1
Artifact
T Put target permanent you own on the bottom of your library.

Tel-Jilad Wolf
2G
Creature - Wolf
2/2
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Teller of Tales
3UU
Creature - Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, you may tap or untap target creature.

Telling Time
1U
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Tempest of Light
2W
Instant
Destroy all enchantments.

Temple Garden
Land - Forest Plains
(T Add G or W to your mana pool.)
As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.

Temple of the False God
Land
T Add 2 to your mana pool. Play this ability only if you control five or more lands.

Temporal Adept
1UU
Creature - Human Wizard
1/1
UUU, T Return target permanent to its owner's hand.

Temporal Cascade
5UU
Sorcery
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine 2 (Choose both if you pay the entwine cost.)

Temporal Distortion
3UU
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Permanents with an hourglass counter on them don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Temporal Eddy
2UU
Sorcery
Put target creature or land on top of its owner's library.

Temporal Extortion
BBBB
Sorcery
When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.

Temporal Fissure
4U
Sorcery
Return target permanent to its owner's hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Temporal Isolation
1W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.

Temporal Spring
1GU
Sorcery
Put target permanent on top of its owner's library.

Temporary Insanity
3R
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Tempting Wurm
1G
Creature - Wurm
5/5
When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.

Tendo Ice Bridge
Land
Tendo Ice Bridge comes into play with a charge counter on it.
T Add 1 to your mana pool.
T, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.

Tendrils of Agony
2BB
Sorcery
Target player loses 2 life and you gain 2 life.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Tendrils of Corruption
3B
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Teneb, the Harvester
3BGW
Legendary Creature - Dragon
6/6
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2B. If you do, put target creature card in a graveyard into play under your control.

Tenza, Godo's Maul
3
Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Tephraderm
4R
Creature - Beast
4/5
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.

Terashi's Cry
3W
Sorcery - Arcane
Tap up to three target creatures.

Terashi's Grasp
2W
Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

Terashi's Verdict
1W
Instant - Arcane
Destroy target attacking creature with power 3 or less.

Terminal Moraine
Land
T Add 1 to your mana pool.
2, T, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Terminate
BR
Instant
Destroy target creature. It can't be regenerated.

Teroh's Faithful
3W
Creature - Human Cleric
1/4
When Teroh's Faithful comes into play, you gain 4 life.

Teroh's Vanguard
3W
Creature - Human Nomad
2/3
Flash
Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn."

Terraformer
2U
Creature - Human Wizard
2/2
1: Choose a basic land type. Each land you control becomes that type until end of turn.

Terramorphic Expanse
Land
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.

Terrarion
1
Artifact
Terrarion comes into play tapped.
2, T, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.

Terravore
1GG
Creature - Lhurgoyf
*/*
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.

Terror
1B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Test of Endurance
2WW
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.

Test of Faith
1W
Instant
Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.

Testament of Faith
W
Enchantment
X: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.

Teysa, Orzhov Scion
1WB
Legendary Creature - Human Advisor
2/3
Sacrifice three white creatures: Remove target creature from the game.
Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.

Thallid
G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play.

Thallid Germinator
2G
Creature - Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Thallid Shell-Dweller
1G
Creature - Fungus
0/5
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.

That Which Was Taken
5
Legendary Artifact
4, T Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.

Thaumatog
1GW
Creature - Atog
1/2
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.

The Hive
5
Artifact
5, T Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.)

The Rack
1
Artifact
As The Rack comes into play, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

The Unspeakable
6UUU
Legendary Creature - Spirit
6/7
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Thelon of Havenwood
GG
Legendary Creature - Elf Druid
2/2
Each Fungus creature gets +1/+1 for each spore counter on it.
BG, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.

Thelonite Hermit
3G
Creature - Elf Shaman
1/1
Saproling creatures get +1/+1.
Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play.

Thermal Blast
4R
Instant
Thermal Blast deals 3 damage to target creature.
Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.

Thermal Flux
U
Instant
Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Thermal Navigator
3
Artifact Creature - Construct
2/2
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

Thermopod
4R
Snow Creature - Slug
4/3
oSi: Thermopod gains haste until end of turn. (oSi can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add R to your mana pool.

Thicket Elemental
3GG
Creature - Elemental
4/4
Kicker 1G (You may pay an additional 1G as you play this spell.)
When Thicket Elemental comes into play, if the kicker cost was paid, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library.

Thick-Skinned Goblin
1R
Creature - Goblin Shaman
2/1
You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.

Thief of Hope
2B
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

Thieves' Auction
4RRR
Sorcery
Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen.

Thieving Magpie
2UU
Creature - Bird
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Thieving Sprite
2B
Creature - Faerie Rogue
1/1
Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

Think Tank
2U
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Think Twice
1U
Instant
Draw a card.
Flashback 2U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Thirst for Knowledge
2U
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.

Thorn Elemental
5GG
Creature - Elemental
7/7
You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked.

Thorn of Amethyst
2
Artifact
Noncreature spells cost 1 more to play.

Thornscape Apprentice
G
Creature - Human Wizard
1/1
W, T Tap target creature.
R, T Target creature gains first strike until end of turn.

Thornscape Battlemage
2G
Creature - Elf Wizard
2/2
Kicker R and/or W
When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player.
When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact.

Thornscape Familiar
1G
Creature - Insect
2/1
Red spells and white spells you play cost 1 less to play.

Thornscape Master
2GG
Creature - Human Wizard
2/2
RR, T Thornscape Master deals 2 damage to target creature.
WW, T Target creature gains protection from the color of your choice until end of turn.

Thorntooth Witch
5B
Creature - Treefolk Shaman
3/4
Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn.

Thornweald Archer
1G
Creature - Elf Archer
2/1
Reach (This creature can block creatures with flying.)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Thought Courier
1U
Creature - Human Wizard
1/1
T Draw a card, then discard a card.

Thought Devourer
2UU
Creature - Beast
4/4
Flying
Your maximum hand size is reduced by four.

Thought Dissector
4
Artifact
X, T Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.

Thought Eater
1U
Creature - Beast
2/2
Flying
Your maximum hand size is reduced by three.

Thought Nibbler
U
Creature - Beast
1/1
Flying
Your maximum hand size is reduced by two.

Thought Prison
5
Artifact
Imprint - When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player.

Thoughtbind
2U
Instant
Counter target spell with converted mana cost 4 or less.

Thoughtbound Primoc
2R
Creature - Bird Beast
2/3
Flying
At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.

Thoughtcast
4U
Sorcery
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Draw two cards.

Thoughtleech
GG
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

Thoughtpicker Witch
B
Creature - Human Wizard
1/1
1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.

Thoughts of Ruin
2RR
Sorcery
Each player sacrifices a land for each card in your hand.

Thoughtseize
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Thoughtweft Trio
2WW
Creature - Kithkin Soldier
5/5
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.

Thousand-legged Kami
6GG
Creature - Spirit
6/6
Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

Thousand-Year Elixir
3
Artifact
You may play the activated abilities of creatures you control as though those creatures had haste.
1, T Untap target creature.

Thran Golem
5
Artifact Creature - Golem
3/3
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Thrashing Mudspawn
3BB
Creature - Beast
4/4
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph 1BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Threads of Disloyalty
1UU
Enchantment - Aura
Enchant creature with converted mana cost 2 or less
You control enchanted creature.

Threaten
2R
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.)

Three Dreams
4W
Sorcery
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

Three Tragedies
3BB
Sorcery - Arcane
Target player discards three cards.

Thrill of the Hunt
G
Instant
Target creature gets +1/+2 until end of turn.
Flashback W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Thriss, Nantuko Primus
5GG
Legendary Creature - Insect Druid
5/5
G, T Target creature gets +5/+5 until end of turn.

Thrive
XG
Sorcery
Put a +1/+1 counter on each of X target creatures.

Throat Slitter
4B
Creature - Rat Ninja
2/2
Ninjutsu 2B (2B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.

Throne of Bone
1
Artifact
Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life.

Through the Breach
4R
Instant - Arcane
You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn.
Splice onto Arcane 2RR (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Thrull Surgeon
1B
Creature - Thrull
1/1
1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Thrumming Stone
5
Legendary Artifact
Spells you control have ripple 4. (Whenever you play a spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)

Thunder of Hooves
3R
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.

Thunder Totem
3
Artifact
T Add W to your mana pool.
1WW: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Thunderblade Charge
1RR
Sorcery
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay 2RRR. If you do, you may play it without paying its mana cost.

Thundercloud Elemental
5UU
Creature - Elemental
3/4
Flying
3U: Tap all creatures with toughness 2 or less.
3U: All other creatures lose flying until end of turn.

Thundercloud Shaman
3RR
Creature - Giant Shaman
4/4
When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.

Thunderheads
2U
Instant
Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost.)
Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.

Thundering Giant
3RR
Creature - Giant
4/3
Haste (This creature can attack and T as soon as it comes under your control.)

Thundermare
5R
Creature - Elemental Horse
5/5
Haste (This creature can attack the turn it comes under your control.)
When Thundermare comes into play, tap all other creatures.

Thunderscape Apprentice
R
Creature - Human Wizard
1/1
B, T Target player loses 1 life.
G, T Target creature gets +1/+1 until end of turn.

Thunderscape Battlemage
2R
Creature - Human Wizard
2/2
Kicker 1B and/or G
When Thunderscape Battlemage comes into play, if the 1B kicker cost was paid, target player discards two cards.
When Thunderscape Battlemage comes into play, if the G kicker cost was paid, destroy target enchantment.

Thunderscape Familiar
1R
Creature - Kavu
1/1
First strike
Black spells and green spells you play cost 1 less to play.

Thunderscape Master
2RR
Creature - Human Wizard
2/2
BB, T Target player loses 2 life and you gain 2 life.
GG, T Creatures you control get +2/+2 until end of turn.

Thundersong Trumpeter
RW
Creature - Human Soldier
2/1
T Target creature can't attack or block this turn.

Thunderstaff
3
Artifact
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
2, T Attacking creatures get +1/+0 until end of turn.

Tibor and Lumia
2UR
Legendary Creature - Human Wizard
3/3
Whenever you play a blue spell, target creature gains flying until end of turn.
Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Tidal Courier
3U
Creature - Merfolk
1/2
When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library.
3U: Tidal Courier gains flying until end of turn.

Tidal Kraken
5UUU
Creature - Kraken
6/6
Tidal Kraken is unblockable.

Tidal Visionary
U
Creature - Merfolk Wizard
1/1
T Target creature becomes the color of your choice until end of turn.

Tide of War
4RR
Enchantment
Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller.

Tideshaper Mystic
U
Creature - Merfolk Wizard
1/1
T Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn.

Tidespout Tyrant
5UUU
Creature - Djinn
5/5
Flying
Whenever you play a spell, return target permanent to its owner's hand.

Tidewalker
2U
Creature - Elemental
*/*
Tidewalker comes into play with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.

Tidewater Minion
3UU
Creature - Elemental Minion
4/4
Defender (This creature can't attack.)
4: Tidewater Minion loses defender until end of turn.
T Untap target permanent.

Tidings
3UU
Sorcery
Draw four cards.

Tigereye Cameo
3
Artifact
T Add G or W to your mana pool.

Timber Protector
4G
Creature - Treefolk Warrior
4/6
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.

Timberland Ruins
Land
Timberland Ruins comes into play tapped.
T Add G to your mana pool.
T, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.

Timbermare
3G
Creature - Elemental Horse
5/5
Haste
Echo 5G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare comes into play, tap all other creatures.

Timberwatch Elf
2G
Creature - Elf
1/2
T Target creature gets +X/+X until end of turn, where X is the number of Elves in play.

Time Ebb
2U
Sorcery
Put target creature on top of its owner's library.

Time of Need
1G
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.

Time Stop
4UU
Instant
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Time Stretch
8UU
Sorcery
Target player takes two extra turns after this one.

Timebender
U
Creature - Human Wizard
1/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.

Timecrafting
XR
Instant
Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.

Timesifter
5
Artifact
At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

Tin Street Hooligan
1R
Creature - Goblin Rogue
2/1
When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.

Tinder Farm
Land
Tinder Farm comes into play tapped.
T Add G to your mana pool.
T, Sacrifice Tinder Farm: Add RW to your mana pool.

Tireless Tribe
W
Creature - Human Nomad
1/1
Discard a card: Tireless Tribe gets +0/+4 until end of turn.

Titanic Bulvox
6GG
Creature - Beast
7/4
Trample
Morph 4GGG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Titanium Golem
5
Artifact Creature - Golem
3/3
1W: Titanium Golem gains first strike until end of turn.

Tivadar of Thorn
1WW
Legendary Creature - Human Knight
2/2
First strike, protection from red
When Tivadar of Thorn comes into play, destroy target Goblin.

To Arms!
1W
Instant
Untap all creatures you control.
Draw a card.

Toils of Night and Day
2U
Instant - Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.

Tolaria West
Land
Tolaria West comes into play tapped.
T Add U to your mana pool.
Transmute 1UU (1UU, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Tolarian Emissary
2U
Creature - Human Wizard
1/2
Kicker 1W (You may pay an additional 1W as you play this spell.)
Flying
When Tolarian Emissary comes into play, if the kicker cost was paid, destroy target enchantment.

Tolarian Sentinel
3U
Creature - Human Spellshaper
1/3
Flying
U, T, Discard a card: Return target permanent you control to its owner's hand.

Tolarian Winds
1U
Instant
Discard all the cards in your hand, then draw that many cards.

Tolsimir Wolfblood
4GW
Legendary Creature - Elf Warrior
3/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
T Put a legendary 2/2 green and white Wolf creature token named Voja into play.

Tomb of Urami
Legendary Land
T Add B to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
2BB, T, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play.

Tombfire
B
Sorcery
Target player removes all cards with flashback in his or her graveyard from the game.

Tombstalker
6BB
Creature - Demon
5/5
Flying
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)

Tomorrow, Azami's Familiar
5U
Legendary Creature - Spirit
1/5
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Tooth and Nail
5GG
Sorcery
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine 2 (Choose both if you pay the entwine cost.)

Tooth of Chiss-Goria
3
Artifact
Flash
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
T Target creature gets +1/+0 until end of turn.

Torch Drake
3U
Creature - Drake
2/2
Flying
1R: Torch Drake gets +1/+0 until end of turn.

Torchling
3RR
Creature - Shapeshifter
3/3
R: Untap Torchling.
R: Target creature blocks Torchling this turn if able.
R: Change the target of target spell that targets only Torchling.
1: Torchling gets +1/-1 until end of turn.
1: Torchling gets -1/+1 until end of turn.

Torii Watchward
4W
Creature - Spirit
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Tormod's Crypt
0
Artifact
T, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.

Tornado Elemental
5GG
Creature - Elemental
6/6
When Tornado Elemental comes into play, it deals 6 damage to each creature with flying.
You may have Tornado Elemental deal its combat damage to defending player as though it weren't blocked.

Torpid Moloch
R
Creature - Lizard
3/2
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.

Torrent of Fire
3RR
Sorcery
Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.

Torrent of Stone
3R
Instant - Arcane
Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane-Sacrifice two mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Toshiro Umezawa
1BB
Legendary Creature - Human Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.

Totem Speaker
4G
Creature - Elf Druid
3/3
Whenever a Beast comes into play, you may gain 3 life.

Touch of Invisibility
3U
Sorcery
Target creature is unblockable this turn.
Draw a card.

Tower Drake
2U
Creature - Drake
2/1
Flying
W: Tower Drake gets +0/+1 until end of turn.

Tower of Champions
4
Artifact
8, T Target creature gets +6/+6 until end of turn.

Tower of Eons
4
Artifact
8, T You gain 10 life.

Tower of Fortunes
4
Artifact
8, T Draw four cards.

Tower of Murmurs
4
Artifact
8, T Target player puts the top eight cards of his or her library into his or her graveyard.

Towering Baloth
6GG
Creature - Beast
7/6
Morph 6G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Toxic Stench
1B
Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.

Toxin Sliver
3B
Creature - Sliver
3/3
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.

Trade Routes
1U
Enchantment
1: Return target land you control to its owner's hand.
1, Discard a land card: Draw a card.

Trade Secrets
1UU
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.

Train of Thought
1U
Sorcery
Replicate 1U (When you play this spell, copy it for each time you paid its replicate cost.)
Draw a card.

Trained Armodon
1GG
Creature - Elephant
3/3

Trained Orgg
6R
Creature - Orgg Beast
6/6

Trained Pronghorn
1W
Creature - Antelope
1/1
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

Traitor's Clutch
4B
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback 1B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Tranquil Garden
Land
T Add 1 to your mana pool.
T Add G or W to your mana pool. Tranquil Garden doesn't untap during your next untap step.

Tranquil Path
4G
Sorcery
Destroy all enchantments.
Draw a card.

Tranquil Thicket
Land
Tranquil Thicket comes into play tapped.
T Add G to your mana pool.
Cycling G (G, Discard this card: Draw a card.)

Tranquility
2G
Sorcery
Destroy all enchantments.

Transcendence
3WWW
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Transguild Courier
4
Artifact Creature - Golem
3/3
Transguild Courier is all colors (even if this card isn't in play).

Transluminant
1G
Creature - Dryad Shaman
2/2
W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.

Trap Digger
3W
Creature - Human Soldier
1/3
2W, T Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.

Traproot Kami
G
Creature - Spirit
0/*
Defender, reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests in play.

Trash for Treasure
2R
Sorcery
As an additional cost to play Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to play.

Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Traveler's Cloak
2U
Enchantment - Aura
Enchant creature
As Traveler's Cloak comes into play, choose a land type.
Enchanted creature has landwalk of the chosen type.
When Traveler's Cloak comes into play, draw a card.

Traveling Plague
3BB
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play.

Treacherous Urge
4B
Instant
Target opponent reveals his or her hand. You may put a creature card from it into play under your control. That creature has haste. Sacrifice it at end of turn.

Treacherous Vampire
4B
Creature - Vampire
4/4
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."

Treacherous Werewolf
2B
Creature - Human Wolf Minion
2/2
Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."

Treasure Hunter
2W
Creature - Human
2/2
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.

Treasure Trove
2UU
Enchantment
2UU: Draw a card.

Tree Monkey
G
Creature - Ape
1/1
Reach (This creature can block creatures with flying.)

Tree of Tales
Artifact Land
(Tree of Tales isn't a spell.)
T Add G to your mana pool.

Treefolk Harbinger
G
Creature - Treefolk Druid
0/3
When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

Treefolk Healer
4G
Creature - Treefolk Cleric
2/3
2W, T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Treefolk Seedlings
2G
Creature - Treefolk
2/*
Treefolk Seedlings's toughness is equal to the number of Forests you control.

Treespring Lorian
5G
Creature - Beast
5/4
Morph 5G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Treetop Bracers
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Treetop Scout
G
Creature - Elf Scout
1/1
Treetop Scout can't be blocked except by creatures with flying.

Treetop Sentinel
2UU
Creature - Bird Soldier
2/3
Flying, protection from green

Treetop Village
Land
Treetop Village comes into play tapped.
T Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Tremble
1R
Sorcery
Each player sacrifices a land.

Tremor
R
Sorcery
Tremor deals 1 damage to each creature without flying.

Trench Wurm
3B
Creature - Wurm
3/3
2R, T Destroy target nonbasic land.

Trespasser il-Vec
2B
Creature - Human Rogue
3/1
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Tresserhorn Sinks
Snow Land
Tresserhorn Sinks comes into play tapped.
T Add B or R to your mana pool.

Tresserhorn Skyknight
5BB
Creature - Zombie Knight
5/3
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

Treva, the Renewer
3GWU
Legendary Creature - Dragon
6/6
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay 2W. If you do, choose a color. You gain 1 life for each permanent of that color.

Treva's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Treva's Attendant: Add GWU to your mana pool.

Treva's Charm
GWU
Instant
Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card.

Treva's Ruins
Land - Lair
When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add G, W, or U to your mana pool.

Trial // Error
WU / UB
Instant // Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
//
Counter target multicolored spell.

Tribal Flames
1R
Sorcery
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

Tribal Forcemage
1G
Creature - Elf Wizard
1/1
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn.

Tribal Golem
6
Artifact Creature - Golem
4/4
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie.

Tribal Unity
X2G
Instant
Creatures of the type of your choice get +X/+X until end of turn.

Trickbind
1U
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)

Trickery Charm
U
Instant
Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.

Triclopean Sight
1W
Enchantment - Aura
Flash
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

Trinisphere
3
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1B to play costs 2B to play instead.)

Trinket Mage
2U
Creature - Human Wizard
2/2
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

Triskelavus
7
Artifact Creature - Construct
1/1
Flying
Triskelavus comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Triskelion
6
Artifact Creature - Construct
1/1
Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

Troll Ascetic
1GG
Creature - Troll Shaman
3/2
Troll Ascetic can't be the target of spells or abilities your opponents control.
1G: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Troll-Horn Cameo
3
Artifact
T Add R or G to your mana pool.

Trolls of Tel-Jilad
5GG
Creature - Troll Shaman
5/6
1G: Regenerate target green creature.

Tromp the Domains
5G
Sorcery
Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Trophy Hunter
2G
Creature - Human Archer
2/3
1G: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.

True Believer
WW
Creature - Human Cleric
2/2
You have shroud. (You can't be the target of spells or abilities.)

Trusted Advisor
U
Creature - Human Advisor
1/2
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.

Truth or Tale
1U
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Trygon Predator
1GU
Creature - Beast
2/3
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Tsabo Tavoc
5BR
Legendary Creature - Zombie
7/4
First strike, protection from legendary creatures
BB, T Destroy target legendary creature. It can't be regenerated.

Tsabo's Assassin
2BB
Creature - Zombie Assassin
1/1
T Destroy target creature if it shares a color with the most common color among all permanents or the color tied for most common. A creature destroyed this way can't be regenerated.

Tsabo's Decree
5B
Instant
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

Tsabo's Web
2
Artifact
When Tsabo's Web comes into play, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.

Tundra Kavu
2R
Creature - Kavu
2/2
T Target land becomes a Plains or an Island until end of turn.

Tundra Wolves
W
Creature - Wolf
1/1
First strike (This creature deals combat damage before creatures without first strike.)

Tunnel Vision
5U
Sorcery
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Tunneler Wurm
6GG
Creature - Wurm
6/6
Discard a card: Regenerate Tunneler Wurm.

Turbulent Dreams
UU
Sorcery
As an additional cost to play Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.

Turf Wound
2R
Instant
Target player can't play land cards this turn.
Draw a card.

Turn the Tables
3WW
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

Turn to Dust
G
Instant
Destroy target Equipment. Then add G to your mana pool.

Turtleshell Changeling
3U
Creature - Shapeshifter
1/4
Changeling (This card is every creature type at all times.)
1U: Switch Turtleshell Changeling's power and toughness until end of turn.

Twiddle
U
Instant
You may tap or untap target artifact, creature, or land.

Twigwalker
2G
Creature - Insect
2/2
1G, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.

Twilight Drover
2W
Creature - Spirit
1/1
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.

Twilight's Call
4BB
Sorcery
You may play Twilight's Call any time you could play an instant if you pay 2 more to play it.
Each player returns all creature cards from his or her graveyard to play.

Twincast
UU
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

Twinning Glass
4
Artifact
1, T You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn.

Twinstrike
3BR
Instant
Twinstrike deals 2 damage to each of two target creatures.
Hellbent - Destroy those creatures instead if you have no cards in hand.

Twist Allegiance
6R
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.

Twisted Abomination
5B
Creature - Zombie Mutant
5/3
B: Regenerate Twisted Abomination.
Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Twisted Justice
4UB
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.

Twitch
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.

Two-Headed Dragon
4RR
Creature - Dragon
4/4
Flying
1R: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.

Two-Headed Sliver
1R
Creature - Sliver
1/1
All Sliver creatures have "This creature can't be blocked except by two or more creatures."

Tyrranax
4GG
Creature - Beast
5/4
1G: Tyrranax gets -1/+1 until end of turn.

Uba Mask
4
Artifact
If a player would draw a card, that player removes that card from the game face up instead.
Each player may play cards he or she removed from the game with Uba Mask this turn.

Uktabi Drake
G
Creature - Drake
2/1
Flying, haste
Echo 1GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Uktabi Wildcats
4G
Creature - Cat
*/*
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
G, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Ulasht, the Hate Seed
2RG
Legendary Creature - Hellion Hydra
0/0
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
1, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.

Umezawa's Jitte
2
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip 2

Unblinking Bleb
3U
Creature - Illusion
1/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Unburden
1BB
Sorcery
Target player discards two cards.
Cycling 2 (2, Discard this card: Draw a card.)

Unchecked Growth
2G
Instant - Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.

Uncle Istvan
1BBB
Creature - Human
1/3
Prevent all damage that would be dealt to Uncle Istvan by creatures.

Uncontrollable Anger
2RR
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.

Uncontrolled Infestation
1R
Enchantment - Aura
Enchant nonbasic land
When enchanted land becomes tapped, destroy it.

Undead Gladiator
1BB
Creature - Zombie Barbarian
3/1
1B, Discard a card: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep.
Cycling 1B (1B, Discard this card: Draw a card.)

Undead Warchief
2BB
Creature - Zombie
1/1
Zombie spells you play cost 1 less to play.
Zombie creatures you control get +2/+1.

Undercity Shade
4B
Creature - Shade
1/1
Fear
B: Undercity Shade gets +1/+1 until end of turn.

Underground River
Land
T Add 1 to your mana pool.
T Add U or B to your mana pool. Underground River deals 1 damage to you.

Undermine
UUB
Instant
Counter target spell. Its controller loses 3 life.

Undertaker
1B
Creature - Human Spellshaper
1/1
B, T, Discard a card: Return target creature card from your graveyard to your hand.

Underworld Dreams
BBB
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Undying Flames
4RR
Sorcery
Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Undying Rage
2R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand.

Unearthly Blizzard
2R
Sorcery - Arcane
Up to three target creatures can't block this turn.

Unforge
2R
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.

Unhinge
2B
Sorcery
Target player discards a card.
Draw a card.

Unholy Grotto
Land
T Add 1 to your mana pool.
B, T Put target Zombie card from your graveyard on top of your library.

Unholy Strength
B
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+1.

Unified Strike
W
Instant
Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.

Unifying Theory
1U
Enchantment
Whenever a player plays a spell, that player may pay 2. If the player does, he or she draws a card.

Unliving Psychopath
2BB
Creature - Zombie Assassin
0/4
B: Unliving Psychopath gets +1/-1 until end of turn.
B, T Destroy target creature with power less than Unliving Psychopath's power.

Unnatural Selection
1U
Enchantment
1: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Unnatural Speed
R
Instant - Arcane
Target creature gains haste until end of turn.

Unquestioned Authority
2W
Enchantment - Aura
Enchant creature
When Unquestioned Authority comes into play, draw a card.
Enchanted creature has protection from creatures.

Unspeakable Symbol
1BB
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.

Unstable Hulk
1RR
Creature - Goblin Mutant
2/2
Morph 3RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.

Unstable Mutation
U
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Unsummon
U
Instant
Return target creature to its owner's hand.

Untaidake, the Cloud Keeper
Legendary Land
Untaidake, the Cloud Keeper comes into play tapped.
T, Pay 2 life: Add 2 to your mana pool. Spend this mana only to play legendary spells.

Untamed Wilds
2G
Sorcery
Search your library for a basic land card and put that card into play. Then shuffle your library.

Unyaro Bees
GGG
Creature - Insect
0/1
Flying
G: Unyaro Bees gets +1/+1 until end of turn.
3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.

Upheaval
4UU
Sorcery
Return all permanents to their owners' hands.

Uproot
3G
Sorcery - Arcane
Put target land on top of its owner's library.

Upwelling
3G
Enchantment
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)

Urborg Drake
1UB
Creature - Drake
2/3
Flying
Urborg Drake attacks each turn if able.

Urborg Elf
1G
Creature - Elf Druid
1/1
T Add G, U, or B to your mana pool.

Urborg Emissary
2B
Creature - Human Wizard
3/1
Kicker 1U (You may pay an additional 1U as you play this spell.)
When Urborg Emissary comes into play, if the kicker cost was paid, return target permanent to its owner's hand.

Urborg Phantom
2B
Creature - Spirit Minion
3/1
Urborg Phantom can't block.
U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.

Urborg Shambler
2BB
Creature - Horror
4/3
All other black creatures get -1/-1.

Urborg Skeleton
B
Creature - Skeleton
0/1
Kicker 3 (You may pay an additional 3 as you play this spell.)
B: Regenerate Urborg Skeleton.
If the kicker cost was paid, Urborg Skeleton comes into play with a +1/+1 counter on it.

Urborg Syphon-Mage
2B
Creature - Human Spellshaper
2/2
2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

Urborg Uprising
4B
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.

Urborg Volcano
Land
Urborg Volcano comes into play tapped.
T Add B or R to your mana pool.

Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.

Ur-Golem's Eye
4
Artifact
T Add 2 to your mana pool.

Ursapine
3GG
Creature - Beast
3/3
G: Target creature gets +1/+1 until end of turn.

Ursine Fylgja
4W
Creature - Spirit Bear
3/3
Ursine Fylgja comes into play with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
2W: Put a healing counter on Ursine Fylgja.

Urza's Armor
6
Artifact
If a source would deal damage to you, prevent 1 of that damage.

Urza's Factory
Land - Urza's
T Add 1 to your mana pool.
7, T Put a 2/2 Assembly-Worker artifact creature token into play.

Urza's Filter
4
Artifact
Multicolored spells cost up to 2 less to play.

Urza's Guilt
2UB
Sorcery
Each player draws two cards, then discards three cards, then loses 4 life.

Urza's Mine
Land - Urza's Mine
T Add 1 to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 to your mana pool instead.

Urza's Power Plant
Land - Urza's Power-Plant
T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 to your mana pool instead.

Urza's Rage
2R
Instant
Kicker 8R (You may pay an additional 8R as you play this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If the kicker cost was paid, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.

Urza's Tower
Land - Urza's Tower
T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 to your mana pool instead.

Uthden Troll
2R
Creature - Troll
2/2
R: Regenerate Uthden Troll.

Utopia Mycon
G
Creature - Fungus
0/2
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Add one mana of any color to your mana pool.

Utopia Sprawl
G
Enchantment - Aura
Enchant Forest
As Utopia Sprawl comes into play, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

Utopia Tree
1G
Creature - Plant
0/2
T Add one mana of any color to your mana pool.

Utopia Vow
1G
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "T Add one mana of any color to your mana pool."

Utvara Scalper
1R
Creature - Goblin Scout
1/2
Flying
Utvara Scalper attacks each turn if able.

Uyo, Silent Prophet
4UU
Legendary Creature - Moonfolk Wizard
4/4
Flying
2, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.

Vacuumelt
2U
Sorcery
Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.

Valor
3W
Creature - Incarnation
2/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

Valor Made Real
W
Instant
Target creature can block any number of creatures this turn.

Vampire Bats
B
Creature - Bat
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Vampiric Dragon
6BR
Creature - Vampire Dragon
5/5
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.
1R: Vampiric Dragon deals 1 damage to target creature.

Vampiric Link
B
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.

Vampiric Sliver
3B
Creature - Sliver
3/3
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."

Vampiric Spirit
2BB
Creature - Spirit
4/3
Flying
When Vampiric Spirit comes into play, you lose 4 life.

Vanish into Memory
2WU
Instant
Remove target creature from the game. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to play under its owner's control. If you do, discard cards equal to its toughness.

Vanquish
2W
Instant
Destroy target blocking creature.

Vassal's Duty
3W
Enchantment
1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

Vault of Whispers
Artifact Land
(Vault of Whispers isn't a spell.)
T Add B to your mana pool.

Vedalken AEthermage
1U
Creature - Vedalken Wizard
1/2
Flash (You may play this spell any time you could play an instant.)
When Vedalken AEthermage comes into play, return target Sliver to its owner's hand.
Wizardcycling 3 (3, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)

Vedalken Archmage
2UU
Creature - Vedalken Wizard
0/2
Whenever you play an artifact spell, draw a card.

Vedalken Dismisser
5U
Creature - Vedalken Wizard
2/2
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.

Vedalken Engineer
1U
Creature - Vedalken Artificer
1/1
T Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.

Vedalken Entrancer
3U
Creature - Vedalken Wizard
1/4
U, T Target player puts the top two cards of his or her library into his or her graveyard.

Vedalken Mastermind
UU
Creature - Vedalken Wizard
1/2
U, T Return target permanent you control to its owner's hand.

Vedalken Orrery
4
Artifact
You may play nonland cards as though they had flash.

Vedalken Plotter
2U
Creature - Vedalken Wizard
1/1
When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.

Vedalken Shackles
3
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
2, T Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.

Veil of Secrecy
1U
Instant - Arcane
Target creature gains shroud until end of turn and is unblockable this turn.
Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Veiling Oddity
3U
Creature - Illusion
2/3
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn.

Veilstone Amulet
3
Artifact
Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Venarian Glimmer
XU
Instant
Target player reveals his or her hand. Choose a nonland card with converted mana cost X or less from it. That player discards that card.

Venerable Kumo
4G
Creature - Spirit
2/3
Reach (This creature can block creatures with flying.)
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Venerable Monk
2W
Creature - Human Monk Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.

Vengeance
3W
Sorcery
Destroy target tapped creature.

Vengeful Dead
3B
Creature - Zombie
3/2
Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.

Vengeful Dreams
WW
Instant
As an additional cost to play Vengeful Dreams, discard X cards.
Remove X target attacking creatures from the game.

Venomous Vines
2GG
Sorcery
Destroy target enchanted permanent.

Venomspout Brackus
6G
Creature - Beast
5/5
1G, T Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Venser, Shaper Savant
2UU
Legendary Creature - Human Wizard
2/2
Flash (You may play this spell any time you could play an instant.)
When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.

Venser's Diffusion
2U
Instant
Return target nonland permanent or suspended card to its owner's hand.

Venser's Sliver
5
Artifact Creature - Sliver
3/3

Verdant Eidolon
3G
Creature - Spirit
2/2
G, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.

Verdant Embrace
3GG
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."

Verdant Force
5GGG
Creature - Elemental
7/7
At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.

Verdant Succession
4G
Enchantment
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.

Verdeloth the Ancient
4GG
Legendary Creature - Treefolk
4/7
Kicker X (You may pay an additional X as you play this spell.)
Other Treefolk creatures and Saproling creatures get +1/+1.
When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

Verduran Emissary
2G
Creature - Human Wizard
2/3
Kicker 1R (You may pay an additional 1R as you play this spell.)
When Verduran Emissary comes into play, if the kicker cost was paid, destroy target artifact. It can't be regenerated.

Verduran Enchantress
1GG
Creature - Human Druid
0/2
Whenever you play an enchantment spell, you may draw a card.

Vermiculos
4B
Creature - Horror
1/1
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.

Vernal Bloom
3G
Enchantment
Whenever a Forest is tapped for mana, its controller adds G to his or her mana pool.

Vertigo Spawn
1U
Creature - Illusion
0/3
Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.

Vesper Ghoul
2B
Creature - Zombie Druid
1/1
T, Pay 1 life: Add one mana of any color to your mana pool.

Vesuva
Land
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.

Vesuvan Shapeshifter
3UU
Creature - Shapeshifter
0/0
As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph 1U

Veteran Armorer
1W
Creature - Human Soldier
2/2
Other creatures you control get +0/+1.

Veteran Cavalier
WW
Creature - Human Knight
2/2
Vigilance (Attacking doesn't cause this creature to tap.)

Veteran of the Depths
3W
Creature - Merfolk Soldier
2/2
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

Vex
2U
Instant
Counter target spell. That spell's controller may draw a card.

Vexing Arcanix
4
Artifact
3, T Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.

Vexing Beetle
4G
Creature - Insect
3/3
Vexing Beetle can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.

Vexing Sphinx
1UU
Creature - Sphinx
4/4
Flying
Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx is put into a graveyard from play, draw a card for each age counter on it.

Vhati il-Dal
2BG
Legendary Creature - Human Warrior
3/3
T Target creature's power or toughness becomes 1 until end of turn.

Viashino Bladescout
1RR
Creature - Viashino Scout
2/1
Flash (You may play this spell any time you could play an instant.)
When Viashino Bladescout comes into play, target creature gains first strike until end of turn.

Viashino Fangtail
2RR
Creature - Viashino Warrior
3/3
T Viashino Fangtail deals 1 damage to target creature or player.

Viashino Grappler
2R
Creature - Viashino
3/1
G: Viashino Grappler gains trample until end of turn.

Viashino Runner
3R
Creature - Viashino
3/2
Viashino Runner can't be blocked except by two or more creatures.

Viashino Sandscout
1R
Creature - Viashino Scout
2/1
Haste (This creature can attack and T as soon as it comes under your control.)
At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.)

Viashino Sandstalker
1RR
Creature - Viashino Warrior
4/2
Haste (This creature can attack the turn it comes under your control.)
At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)

Viashino Slasher
1R
Creature - Viashino Warrior
1/2
R: Viashino Slasher gets +1/-1 until end of turn.

Vicious Betrayal
3BB
Sorcery
As an additional cost to play Vicious Betrayal, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.

Vicious Hunger
BB
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.

Vicious Kavu
1BR
Creature - Kavu
2/2
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.

Vigean Graftmage
2U
Creature - Vedalken Wizard Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1U: Untap target creature with a +1/+1 counter on it.

Vigean Hydropon
1GU
Creature - Plant Mutant
0/0
Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.

Vigean Intuition
3GU
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Vigilance
W
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

Vigilant Drake
4U
Creature - Drake
3/3
Flying
2U: Untap Vigilant Drake.

Vigilant Sentry
1WW
Creature - Human Nomad
2/2
Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "T Target attacking or blocking creature gets +3/+3 until end of turn."

Vigor
3GGG
Creature - Elemental Incarnation
6/6
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Vigor Mortis
2BB
Sorcery
Return target creature card from your graveyard to play. If G was spent to play Vigor Mortis, that creature comes into play with a +1/+1 counter on it.

Vigorous Charge
G
Instant
Kicker W (You may pay an additional W as you play this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if the kicker cost was paid, you gain life equal to that damage.

Vile Consumption
1UB
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

Vile Deacon
2BB
Creature - Human Cleric
2/2
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play.

Villainous Ogre
2B
Creature - Ogre Warrior
3/2
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "B: Regenerate Villainous Ogre."

Vindicate
1WB
Sorcery
Destroy target permanent.

Vindictive Mob
4BB
Creature - Human Berserker
5/5
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.

Vine Kami
6G
Creature - Spirit
4/4
Vine Kami can't be blocked except by two or more creatures.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

Vine Trellis
1G
Creature - Plant Wall
0/4
Defender (This creature can't attack.)
T Add G to your mana pool.

Vinelasher Kudzu
1G
Creature - Plant
1/1
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.

Violent Eruption
1RRR
Instant
Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness 1RR (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Viridian Acolyte
G
Creature - Elf Shaman
1/1
1, T Add one mana of any color to your mana pool.

Viridian Joiner
2G
Creature - Elf Druid
1/2
T Add an amount of G to your mana pool equal to Viridian Joiner's power.

Viridian Longbow
1
Artifact - Equipment
Equipped creature has "T This creature deals 1 damage to target creature or player."
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Viridian Lorebearers
3G
Creature - Elf Shaman
3/3
3G, T Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.

Viridian Scout
3G
Creature - Elf Warrior Scout
1/2
2G, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.

Viridian Shaman
2G
Creature - Elf Shaman
2/2
When Viridian Shaman comes into play, destroy target artifact.

Viridian Zealot
GG
Creature - Elf Warrior
2/1
1G, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

Virulent Sliver
G
Creature - Sliver
1/1
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

Visara the Dreadful
3BBB
Legendary Creature - Gorgon
5/5
Flying
T Destroy target creature. It can't be regenerated.

Viscerid Deepwalker
4U
Creature - Homarid Warrior
2/3
U: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4-U (Rather than play this card from your hand, you may pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Viscid Lemures
4B
Creature - Spirit
4/3
0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.

Vision Skeins
1U
Instant
Each player draws two cards.

Vital Surge
1G
Instant - Arcane
You gain 3 life.
Splice onto Arcane 1G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Vitality Charm
G
Instant
Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.

Vitaspore Thallid
1G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gains haste until end of turn.

Vitu-Ghazi, the City-Tree
Land
T Add 1 to your mana pool.
2GW, T Put a 1/1 green Saproling creature token into play.

Vivid Crag
Land
Vivid Crag comes into play tapped with two charge counters on it.
T Add R to your mana pool.
T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.

Vivid Creek
Land
Vivid Creek comes into play tapped with two charge counters on it.
T Add U to your mana pool.
T, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

Vivid Grove
Land
Vivid Grove comes into play tapped with two charge counters on it.
T Add G to your mana pool.
T, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Vivid Marsh
Land
Vivid Marsh comes into play tapped with two charge counters on it.
T Add B to your mana pool.
T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Vivid Meadow
Land
Vivid Meadow comes into play tapped with two charge counters on it.
T Add W to your mana pool.
T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

Vivify
2G
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.

Vizzerdrix
6U
Creature - Beast
6/6

Vodalian Hypnotist
1U
Creature - Merfolk Wizard
1/1
2B, T Target player discards a card. Play this ability only any time you could play a sorcery.

Vodalian Merchant
1U
Creature - Merfolk
1/2
When Vodalian Merchant comes into play, draw a card, then discard a card.

Vodalian Mystic
1U
Creature - Merfolk Wizard
1/1
T Target instant or sorcery spell becomes the color of your choice.

Vodalian Serpent
3U
Creature - Serpent
2/2
Kicker 2 (You may pay an additional 2 as you play this spell.)
Vodalian Serpent can't attack unless defending player controls an Island.
If the kicker cost was paid, Vodalian Serpent comes into play with four +1/+1 counters on it.

Vodalian Zombie
UB
Creature - Merfolk Zombie
2/2
Protection from green

Voice of All
2WW
Creature - Angel
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
As Voice of All comes into play, choose a color.
Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)

Voice of the Woods
3GG
Creature - Elf
2/2
Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.

Void
3BR
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

Void Maw
4BB
Creature - Horror
4/5
Trample
If another creature would be put into a graveyard from play, remove it from the game with a corpse counter on it instead.
Put a card removed from the game with a corpse counter on it into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Voidmage Apprentice
1U
Creature - Human Wizard
1/1
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.

Voidmage Husher
3U
Creature - Human Wizard
2/2
Flash (You may play this spell any time you could play an instant.)
When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you play a spell, you may return Voidmage Husher to its owner's hand.

Voidmage Prodigy
UU
Creature - Human Wizard
2/1
UU, Sacrifice a Wizard: Counter target spell.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Voidslime
GUU
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Voidstone Gargoyle
3WW
Creature - Gargoyle
3/3
Flying
As Voidstone Gargoyle comes into play, name a nonland card.
The named card can't be played.
Activated abilities of sources with the chosen name can't be played.

Volcanic Awakening
4RR
Sorcery
Destroy target land.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Volcanic Hammer
1R
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.

Volcanic Spray
1R
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback 1R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Volcano Hellion
2RR
Creature - Hellion
6/5
Volcano Hellion has echo X, where X is your life total.
When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

Volcano Imp
3B
Creature - Imp
2/2
Flying
1R: Volcano Imp gains first strike until end of turn.

Volley of Boulders
8R
Sorcery
Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback RRRRRR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Voltaic Construct
4
Artifact Creature - Golem
2/2
2: Untap target artifact creature.

Voracious Cobra
2RG
Creature - Snake
2/2
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.

Vorosh, the Hunter
3GUB
Legendary Creature - Dragon
6/6
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2G. If you do, put six +1/+1 counters on Vorosh.

Vorrac Battlehorns
2
Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Votary of the Conclave
W
Creature - Human Soldier
1/1
2G: Regenerate Votary of the Conclave.

Voyager Staff
1
Artifact
2, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn.

Vulshok Battlegear
3
Artifact - Equipment
Equipped creature gets +3/+3.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Vulshok Battlemaster
4R
Creature - Human Warrior
2/2
Haste
When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)

Vulshok Berserker
3R
Creature - Human Berserker
3/2
Haste

Vulshok Gauntlets
2
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Vulshok Morningstar
2
Artifact - Equipment
Equipped creature gets +2/+2.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Vulshok Sorcerer
1RR
Creature - Human Shaman
1/1
Haste
T Vulshok Sorcerer deals 1 damage to target creature or player.

Vulshok War Boar
2RR
Creature - Boar Beast
5/5
When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact.

Vulturous Zombie
3BG
Creature - Plant Zombie
3/3
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Wail of the Nim
2B
Instant
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine B (Choose both if you pay the entwine cost.)

Wakestone Gargoyle
3W
Creature - Gargoyle
3/4
Defender (This creature can't attack.)
Flying
1W: Creatures you control with defender can attack this turn as though they didn't have defender.

Waking Nightmare
2B
Sorcery - Arcane
Target player discards two cards.

Walk the Aeons
4UU
Sorcery
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.

Walker of Secret Ways
2U
Creature - Human Ninja
1/2
Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
1U: Return target Ninja you control to its owner's hand. Play this ability only during your turn.

Walking Archive
3
Artifact Creature - Golem
1/1
Defender (This creature can't attack.)
Walking Archive comes into play with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
2WU: Put a +1/+1 counter on Walking Archive.

Walking Desecration
2B
Creature - Zombie
1/1
B, T Creatures of the type of your choice attack this turn if able.

Wall of Air
1UU
Creature - Wall
1/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Wall of Blood
2B
Creature - Wall
0/2
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Wall of Bone
2B
Creature - Wall
1/4
Defender (This creature can't attack.)
B: Regenerate Wall of Bone.

Wall of Deceit
1U
Creature - Wall
0/5
Defender (This creature can't attack.)
3: Turn Wall of Deceit face down.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Wall of Fire
1RR
Creature - Wall
0/5
Defender (This creature can't attack.)
R: Wall of Fire gets +1/+0 until end of turn.

Wall of Hope
W
Creature - Wall
0/3
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.

Wall of Mulch
1G
Creature - Wall
0/4
Defender (This creature can't attack.)
G, Sacrifice a Wall: Draw a card.

Wall of Roots
1G
Creature - Plant Wall
0/5
Defender
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn.

Wall of Shards
1W
Snow Creature - Wall
1/8
Defender, flying
Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Wall of Spears
3
Artifact Creature - Wall
2/3
Defender (This creature can't attack.)
First strike

Wall of Stone
1RR
Creature - Wall
0/8
Defender (This creature can't attack.)

Wall of Swords
3W
Creature - Wall
3/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Wall of Wonder
2UU
Creature - Wall
1/5
Defender (This creature can't attack.)
2UU: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

Wall of Wood
G
Creature - Wall
0/3
Defender (This creature can't attack.)

Wallop
1G
Sorcery
Destroy target blue or black creature with flying.

Wand of the Elements
4
Artifact
T, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play.
T, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play.

Wanderer's Twig
1
Artifact
1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Wanderguard Sentry
4U
Creature - Drone
3/3
When Wanderguard Sentry comes into play, look at target opponent's hand.

Wandering Ones
U
Creature - Spirit
1/1

Wandering Stream
2G
Sorcery
You gain 2 life for each basic land type among lands you control.

Wanderwine Hub
Land
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped.
T Add W or U to your mana pool.

Wanderwine Prophets
4UU
Creature - Merfolk Wizard
4/4
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Waning Wurm
3B
Creature - Zombie Wurm
7/6
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

War Barge
4
Artifact
3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.

War Elemental
RRR
Creature - Elemental
1/1
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn.
Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.

Warbreak Trumpeter
R
Creature - Goblin
1/1
Morph XXR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play.

Ward of Piety
1W
Enchantment - Aura
Enchant creature
1W: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.

Ward Sliver
4W
Creature - Sliver
2/2
As Ward Sliver comes into play, choose a color.
All Slivers have protection from the chosen color.

Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

Warped Devotion
2B
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.

Warped Researcher
4U
Creature - Human Wizard Mutant
3/4
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)

Warren Pilferers
4B
Creature - Goblin Rogue
3/3
When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

Warren-Scourge Elf
1G
Creature - Elf Warrior
1/1
Protection from Goblins

Warrior's Honor
2W
Instant
Creatures you control get +1/+1 until end of turn.

War's Toll
3R
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

War-Torch Goblin
R
Creature - Goblin Warrior
1/1
R, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.

Wash Out
3U
Sorcery
Return all permanents of the color of your choice to their owners' hands.

Waste Away
4B
Instant
As an additional cost to play Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.

Watcher Sliver
3W
Creature - Sliver
2/2
All Sliver creatures get +0/+2.

Watchwolf
GW
Creature - Wolf
3/3

Waterspout Elemental
3UU
Creature - Elemental
3/4
Kicker U (You may pay an additional U as you play this spell.)
Flying
When Waterspout Elemental comes into play, if the kicker cost was paid, return all other creatures to their owners' hands and you skip your next turn.

Waterveil Cavern
Land
T Add 1 to your mana pool.
T Add U or B to your mana pool. Waterveil Cavern doesn't untap during your next untap step.

Watery Grave
Land - Island Swamp
(T Add U or B to your mana pool.)
As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.

Wave of Indifference
XR
Sorcery
X target creatures can't block this turn.

Wax // Wane
G / W
Instant // Instant
Target creature gets +2/+2 until end of turn.
//
Destroy target enchantment.

Waxmane Baku
2W
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
1, Remove X ki counters from Waxmane Baku: Tap X target creatures.

Wayfarer's Bauble
1
Artifact
2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Wayfaring Giant
5W
Creature - Giant
1/3
Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Wayward Angel
4WW
Creature - Angel Horror
4/4
Flying, vigilance
Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

Wear Away
GG
Instant - Arcane
Destroy target artifact or enchantment.
Splice onto Arcane 3G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Weathered Bodyguards
5W
Creature - Human Soldier
2/5
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Weathered Wayfarer
W
Creature - Human Nomad Cleric
1/1
W, T Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

Weatherseed Totem
3
Artifact
T Add G to your mana pool.
2GGG: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand.

Weaver of Lies
5UU
Creature - Beast
4/4
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.

Web
G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Web of Inertia
2U
Enchantment
At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.

Wee Dragonauts
1UR
Creature - Faerie Wizard
1/3
Flying
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Weed Strangle
3BB
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Weight of Spires
R
Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.

Weird Harvest
XGG
Sorcery
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

Welding Jar
0
Artifact
Sacrifice Welding Jar: Regenerate target artifact.

Well of Lost Dreams
4
Artifact
Whenever you gain life, you may pay X, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Wellgabber Apothecary
4W
Creature - Merfolk Cleric
2/3
1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

Well-Laid Plans
2U
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.

Wellwisher
1G
Creature - Elf
1/1
T You gain 1 life for each Elf in play.

Werebear
1G
Creature - Human Bear Druid
1/1
T Add G to your mana pool.
Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Western Paladin
2BB
Creature - Zombie Knight
3/3
BB, T Destroy target white creature.

Wheel and Deal
3U
Instant
Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.

Wheel of Fate
Sorcery
Wheel of Fate is red.
Suspend 4-1R (Rather than play this card from your hand, pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.

Whetwheel
4
Artifact
XX, T Target player puts the top X cards of his or her library into his or her graveyard.
Morph 3 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whip Sergeant
2R
Creature - Human Soldier
2/1
R: Target creature gains haste until end of turn. (It can attack this turn.)

Whip Silk
G
Enchantment - Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
G: Return Whip Silk to its owner's hand.

Whipcorder
WW
Creature - Human Soldier Rebel
2/2
W, T Tap target creature.
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whipgrass Entangler
2W
Creature - Human Cleric
1/3
1W: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric in play."

Whipkeeper
2RR
Creature - Dwarf
1/1
T Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.

Whip-Spine Drake
3UU
Creature - Drake
3/3
Flying
Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whiptail Moloch
4R
Creature - Lizard
6/3
When Whiptail Moloch comes into play, it deals 3 damage to target creature you control.

Whirling Dervish
GG
Creature - Human Monk
1/1
Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Whirlpool Drake
3U
Creature - Drake
2/2
Flying
When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.

Whirlpool Rider
1U
Creature - Merfolk
1/1
When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.

Whirlpool Warrior
2U
Creature - Merfolk Warrior
2/2
When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.
R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Whirlpool Whelm
1U
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Whispering Shade
3B
Creature - Shade
1/1
Swampwalk
B: Whispering Shade gets +1/+1 until end of turn.

Whispers of the Muse
U
Instant
Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

Whispersilk Cloak
3
Artifact - Equipment
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

White Knight
WW
Creature - Human Knight
2/2
First strike, protection from black

White Shield Crusader
WW
Creature - Human Knight
2/1
Protection from black
W: White Shield Crusader gains flying until end of turn.
WW: White Shield Crusader gets +1/+0 until end of turn.

Whitemane Lion
1W
Creature - Cat
2/2
Flash (You may play this spell any time you could play an instant.)
When Whitemane Lion comes into play, return a creature you control to its owner's hand.

Wicked Akuba
BB
Creature - Spirit
2/2
B: Target player dealt damage by Wicked Akuba this turn loses 1 life.

Wild Cantor
(R / G)
Creature - Human Druid
1/1
(o (r/g) can be paid with either R or G.)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

Wild Griffin
2W
Creature - Griffin
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Wild Growth
G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool.

Wild Mongrel
1G
Creature - Hound
2/2
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Wild Pair
4GG
Enchantment
Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness and put it into play. If you do, shuffle your library.

Wild Research
2R
Enchantment
1W: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
1U: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Wild Ricochet
2RR
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Wilderness Elemental
1RG
Creature - Elemental
*/3
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

Wildfire
4RR
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Wildfire Emissary
3R
Creature - Efreet
2/4
Protection from white
1R: Wildfire Emissary gets +1/+0 until end of turn.

Wildsize
2G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.

Willbender
1U
Creature - Human Wizard
1/2
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

Will-o'-the-Wisp
B
Creature - Spirit
0/1
Flying (This creature can't be blocked except by creatures with flying.)
B: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Wind Dancer
1U
Creature - Faerie
1/1
Flying
T Target creature gains flying until end of turn.

Wind Drake
2U
Creature - Drake
2/2
Flying (This creature can't be blocked except by creatures with flying.)

Windborn Muse
3W
Creature - Spirit
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Windbrisk Heights
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add W to your mana pool.
W, T You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.

Windreaver
3WU
Creature - Elemental
1/3
Flying
W: Windreaver gains vigilance until end of turn.
W: Windreaver gets +0/+1 until end of turn.
U: Switch Windreaver's power and toughness until end of turn.
U: Return Windreaver to its owner's hand.

Windswept Heath
Land
T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.

Wine of Blood and Iron
3
Artifact
4: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at end of turn.

Wing Shards
1WW
Instant
Target player sacrifices an attacking creature.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Wing Snare
2G
Sorcery
Destroy target creature with flying.

Wingbeat Warrior
2W
Creature - Bird Soldier
2/1
Flying
Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.

Wings of Hope
WU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.

Wings of Velis Vel
1U
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.

Winnow
1W
Instant
Destroy target nonland permanent if another permanent with the same name is in play.
Draw a card.

Wipe Away
1UU
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Return target permanent to its owner's hand.

Wipe Clean
1W
Instant
Remove target enchantment from the game.
Cycling 3 (3, Discard this card: Draw a card.)

Wirefly Hive
3
Artifact
3, T Flip a coin. If you win the flip, put a 2/2 Insect artifact creature token with flying named Wirefly into play. If you lose the flip, destroy all permanents named Wirefly.

Wirewood Channeler
3G
Creature - Elf Druid
2/2
T Add X mana of any one color to your mana pool, where X is the number of Elves in play.

Wirewood Elf
1G
Creature - Elf Druid
1/2
T Add G to your mana pool.

Wirewood Guardian
5GG
Creature - Elf Mutant
6/6
Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

Wirewood Herald
1G
Creature - Elf
1/1
When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card, and put it into your hand. If you do, shuffle your library.

Wirewood Hivemaster
1G
Creature - Elf
1/1
Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play.

Wirewood Lodge
Land
T Add 1 to your mana pool.
G, T Untap target Elf.

Wirewood Pride
G
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.

Wirewood Savage
2G
Creature - Elf
2/2
Whenever a Beast comes into play, you may draw a card.

Wirewood Symbiote
G
Creature - Insect
1/1
Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Wispmare
2W
Creature - Elemental
1/3
Flying
When Wispmare comes into play, destroy target enchantment.
Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Wistful Thinking
2U
Sorcery
Target player draws two cards, then discards four cards.

Witch Hunter
2WW
Creature - Human Cleric
1/1
T Witch Hunter deals 1 damage to target player.
1WW, T Return target creature an opponent controls to its owner's hand.

Witch-Maw Nephilim
GWUB
Creature - Nephilim
1/1
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Witch's Mist
2B
Enchantment
2B, T Destroy target creature that was dealt damage this turn.

Withered Wretch
BB
Creature - Zombie Cleric
2/2
1: Remove target card in a graveyard from the game.

Withering Gaze
2U
Sorcery
Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.

Withering Hex
B
Enchantment - Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Withstand
2W
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.

Wit's End
5BB
Sorcery
Target player discards his or her hand.

Wizard Replica
3
Artifact Creature - Wizard
1/3
Flying
U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.

Wizened Cenn
WW
Creature - Kithkin Cleric
2/2
Other Kithkin creatures you control get +1/+1.

Wizened Snitches
3U
Creature - Faerie Rogue
1/3
Flying
Players play with the top card of their libraries revealed.

Woebearer
4B
Creature - Zombie
2/3
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Woebringer Demon
3BB
Creature - Demon
4/4
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.

Wojek Apothecary
2WW
Creature - Human Cleric
1/1
Radiance - T Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

Wojek Embermage
3R
Creature - Human Wizard
1/2
Radiance - T Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

Wojek Siren
W
Instant
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

Wonder
3U
Creature - Incarnation
2/2
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Wood Elves
2G
Creature - Elf Scout
1/1
When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.

Woodcloaker
5G
Creature - Elf
3/3
Morph 2GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.

Wooded Foothills
Land
T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.

Wooden Sphere
1
Artifact
Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life.

Woodland Changeling
1G
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)

Woodland Druid
G
Creature - Human Druid
1/2

Woodland Guidance
3G
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Remove Woodland Guidance from the game.

Woodwraith Corrupter
3BBG
Creature - Elemental Horror
3/6
1BG, T Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

Woodwraith Strangler
2BG
Creature - Plant Zombie
2/2
Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.

Woolly Razorback
2WW
Creature - Boar Beast
7/7
Woolly Razorback comes into play with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented.
Whenever Woolly Razorback blocks, remove an ice counter from it.

Word of Seizing
3RR
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Words of War
2R
Enchantment
1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

Words of Waste
2B
Enchantment
1: The next time you would draw a card this turn, each opponent discards a card instead.

Words of Wilding
2G
Enchantment
1: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead.

Words of Wind
2U
Enchantment
1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

Words of Wisdom
1U
Instant
You draw two cards, then each other player draws a card.

Words of Worship
2W
Enchantment
1: The next time you would draw a card this turn, you gain 5 life instead.

Worldgorger Dragon
3RRR
Creature - Nightmare Dragon
7/7
Flying, trample
When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control.

Worldly Counsel
1U
Instant
Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library.

Worldslayer
5
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Wormfang Behemoth
3UU
Creature - Nightmare Fish Beast
5/5
When Wormfang Behemoth comes into play, remove all cards in your hand from the game.
When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.

Wormfang Crab
3U
Creature - Nightmare Crab
3/6
Wormfang Crab is unblockable.
When Wormfang Crab comes into play, an opponent chooses a permanent you control other than Wormfang Crab and removes it from the game.
When Wormfang Crab leaves play, return the removed card to play under its owner's control.

Wormfang Drake
2U
Creature - Nightmare Drake
3/4
Flying
When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
When Wormfang Drake leaves play, return the removed card to play under its owner's control.

Wormfang Manta
5UU
Creature - Nightmare Fish Beast
6/1
Flying
When Wormfang Manta comes into play, you skip your next turn.
When Wormfang Manta leaves play, you take an extra turn after this one.

Wormfang Newt
1U
Creature - Nightmare Lizard Beast
2/2
When Wormfang Newt comes into play, remove a land you control from the game.
When Wormfang Newt leaves play, return the removed card to play under its owner's control.

Wormfang Turtle
2U
Creature - Nightmare Turtle Beast
2/4
When Wormfang Turtle comes into play, remove a land you control from the game.
When Wormfang Turtle leaves play, return the removed card to play under its owner's control.

Wormwood Dryad
2G
Creature - Dryad
3/1
G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.

Worship
3W
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Wort, Boggart Auntie
2BR
Legendary Creature - Goblin Shaman
3/3
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Wrap in Vigor
1G
Instant
Regenerate each creature you control.

Wrath of God
2WW
Sorcery
Destroy all creatures. They can't be regenerated.

Wrath of Marit Lage
3UU
Enchantment
When Wrath of Marit Lage comes into play, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.

Wreak Havoc
2RG
Sorcery
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.

Wrecking Ball
2BR
Instant
Destroy target creature or land.

Wrench Mind
BB
Sorcery
Target player discards two cards unless he or she discards an artifact card.

Wren's Run Packmaster
3G
Creature - Elf Warrior
5/5
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
2G: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)

Wren's Run Vanquisher
1G
Creature - Elf Warrior
3/3
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Wretched Anurid
1B
Creature - Zombie Frog Beast
3/3
Whenever another creature comes into play, you lose 1 life.

Writ of Passage
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.
Forecast - 1U, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.)

Wurmcalling
XG
Sorcery
Buyback 2G (You may pay an additional 2G as you play this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token into play.

Wurm's Tooth
2
Artifact
Whenever a player plays a green spell, you may gain 1 life.

Wurmskin Forger
5GG
Creature - Elf Warrior
2/2
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.

Wurmweaver Coil
4GG
Enchantment - Aura
Enchant green creature
Enchanted creature gets +6/+6.
GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.

Wydwen, the Biting Gale
2UB
Legendary Creature - Faerie Wizard
3/3
Flash
Flying
UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

Xantid Swarm
G
Creature - Insect
0/1
Flying
Whenever Xantid Swarm attacks, defending player can't play spells this turn.

Yamabushi's Flame
2R
Instant
Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.

Yamabushi's Storm
1R
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.

Yavimaya Barbarian
RG
Creature - Elf Barbarian
2/2
Protection from blue

Yavimaya Coast
Land
T Add 1 to your mana pool.
T Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

Yavimaya Dryad
1GG
Creature - Dryad
2/1
Forestwalk
When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.

Yavimaya Enchantress
2G
Creature - Human Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Yavimaya Kavu
2RG
Creature - Kavu
*/*
Yavimaya Kavu's power is equal to the number of red creatures in play.
Yavimaya Kavu's toughness is equal to the number of green creatures in play.

Yavimaya's Embrace
5GUU
Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.

Yawgmoth Demon
4BB
Creature - Demon
6/6
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

Yawgmoth's Agenda
3BB
Enchantment
Play no more than one spell each turn.
You may play cards in your graveyard.
If a card would be put into your graveyard from anywhere, remove it from the game instead.

Yawgmoth's Edict
1B
Enchantment
Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.

Yixlid Jailer
1B
Creature - Zombie Wizard
2/1
Cards in graveyards lose all abilities.

Yomiji, Who Bars the Way
5WW
Legendary Creature - Spirit
4/4
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand.

Yore-Tiller Nephilim
WUBR
Creature - Nephilim
2/2
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.

Yosei, the Morning Star
4WW
Legendary Creature - Dragon Spirit
5/5
Flying
When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.

Yotian Soldier
3
Artifact Creature - Soldier
1/4
Vigilance

Youthful Knight
1W
Creature - Human Knight
2/1
First strike (This creature deals combat damage before creatures without first strike.)

Yuki-Onna
3R
Creature - Spirit
3/1
When Yuki-Onna comes into play, destroy target artifact.
Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.

Yukora, the Prisoner
2BB
Legendary Creature - Demon Spirit
5/5
When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control.

Zanam Djinn
5U
Creature - Djinn
5/6
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

Zap
2R
Instant
Zap deals 1 damage to target creature or player.
Draw a card.

Zealot il-Vec
2W
Creature - Human Rebel
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Zealous Inquisitor
2W
Creature - Human Cleric
2/2
1W: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Zephyr Net
1U
Enchantment - Aura
Enchant creature
Enchanted creature has defender and flying.

Zephyr Spirit
5U
Creature - Spirit
0/6
When Zephyr Spirit blocks, return it to its owner's hand.

Zhalfirin Commander
2W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight creature gets +1/+1 until end of turn.

Zodiac Monkey
1G
Creature - Ape
2/1
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

Zoetic Cavern
Land
T Add 1 to your mana pool.
Morph 2 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Zombie Assassin
4B
Creature - Zombie Assassin
3/2
T, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated.

Zombie Boa
4B
Creature - Zombie Snake
3/3
1B: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery.

Zombie Brute
6B
Creature - Zombie
5/4
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample

Zombie Cannibal
B
Creature - Zombie
1/1
Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.

Zombie Cutthroat
3BB
Creature - Zombie
3/4
Morph-Pay 5 life. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Zombie Infestation
1B
Enchantment
Discard two cards: Put a 2/2 black Zombie creature token into play.

Zombie Musher
3B
Snow Creature - Zombie
2/3
Snow landwalk
oSi: Regenerate Zombie Musher. (oSi can be paid with one mana from a snow permanent.)

Zombie Trailblazer
BBB
Creature - Zombie Scout
2/2
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.

Zombify
3B
Sorcery
Return target creature card from your graveyard to play.

Zoologist
3G
Creature - Human Druid
1/2
3G, T Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.

Zo-Zu the Punisher
1RR
Legendary Creature - Goblin Warrior
2/2
Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land's controller.

Zur the Enchanter
1WUB
Legendary Creature - Human Wizard
1/4
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. If you do, shuffle your library.

Zur's Weirding
3U
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

