AEther Adept
1UU
Creature -- Human Wizard
2/2
When AEther Adept enters the battlefield, return target creature to its owner's hand.
M11-C

AEther Figment
1U
Creature -- Illusion
1/1
Kicker {3} (You may pay an additional {3} as you cast this spell.)
AEther Figment is unblockable.
If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
ZEN-U

AEther Membrane
1RR
Creature -- Wall
0/5
Defender; reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.
PLC-U

AEther Tradewinds
2U
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
WWK-C

AEther Web
1G
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
TSP-C

AEtherflame Wall
1R
Creature -- Wall
0/4
Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: AEtherflame Wall gets +1/+0 until end of turn.
TSP-C

AEthersnipe
5U
Creature -- Elemental
4/4
When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

AEthertow
3(w/u)
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Absorb Vis
6B
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Abundance
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
10E-R, US-R

Abyssal Persecutor
2BB
Creature -- Demon
6/6
Flying, trample
You can't win the game and your opponents can't lose the game.
WWK-M

Academy Researchers
1UU
Creature -- Human Wizard
2/2
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
10E-U, US-U

Academy Ruins
Legendary Land
{T}: Add {1} to your mana pool.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
TSP-R

Acidic Slime
3GG
Creature -- Ooze
2/2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
M10-U, M11-U

Acolyte of Xathrid
B
Creature -- Human Cleric
0/1
{1}{B}, {T}: Target player loses 1 life.
M10-C

Act of Treason
2R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
M10-U, M11-C

Ad Nauseam
3BB
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
ALA-R

Adarkar Wastes
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Adder-Staff Boggart
1R
Creature -- Goblin Warrior
2/1
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Admonition Angel
3WWW
Creature -- Angel
6/6
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
WWK-M

Adventuring Gear
1
Artifact -- Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Advice from the Fae
(2/u)(2/u)(2/u)
Sorcery
({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
SHM-U

Aeon Chronicler
3UU
Creature -- Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X--{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
PLC-R

Aerie Mystics
4W
Creature -- Bird Wizard
3/3
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
CON-U

Aerie Ouphes
4G
Creature -- Ouphe
3/3
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Affa Guard Hound
2W
Creature -- Hound
2/2
Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
ROE-U

Afflict
2B
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
10E-C, OD-C

Agadeem Occultist
2B
Creature -- Human Shaman Ally
0/2
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
WWK-R

Aggressive Urge
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
10E-C, IN-C

Agonizing Memories
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
6E-U, 7E-U, 10E-U, WL-U

Agony Warp
UB
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
ALA-C, ARC-C

Air Elemental
3UU
Creature -- Elemental
4/4
Flying
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P2-U, S99-U

Air Servant
4U
Creature -- Elemental
4/3
Flying
{2}{U}: Tap target creature with flying.
M11-U

Ajani Goldmane
2WW
Planeswalker -- Ajani
4
{+1}: You gain 2 life.
{-1}: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{-6}: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
M10-M, LRW-R, M11-M

Ajani Vengeant
2RW
Planeswalker -- Ajani
3
{+1}: Target permanent doesn't untap during its controller's next untap step.
{-2}: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
{-7}: Destroy all lands target player controls.
ALA-M

Ajani's Mantra
1W
Enchantment
At the beginning of your upkeep, you may gain 1 life.
M11-C

Ajani's Pridemate
1W
Creature -- Cat Soldier
2/2
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)
M11-U

Akoum Battlesinger
1R
Creature -- Human Berserker Ally
1/1
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
WWK-C

Akoum Boulderfoot
4RR
Creature -- Giant Warrior
4/5
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
ROE-U

Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
ZEN-U

Akrasan Squire
W
Creature -- Human Soldier
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Akroma's Memorial
7
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
FUT-R

Akroma, Angel of Fury
5RRR
Legendary Creature -- Angel
6/6
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PLC-R

Akroma, Angel of Wrath
5WWW
Legendary Creature -- Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black and from red
LGN-R, TSP-S

Algae Gharial
3G
Creature -- Crocodile
1/1
Shroud
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.
ALA-U

All Is Dust
7
Tribal Sorcery -- Eldrazi
Each player sacrifices all colored permanents he or she controls.
ROE-M

Alluring Siren
1U
Creature -- Siren
1/1
{T}: Target creature an opponent controls attacks you this turn if able.
M10-U, M11-U

Altar Golem
7
Artifact Creature -- Golem
*/*
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
EVE-R

Ambassador Laquatus
1UU
Legendary Creature -- Merfolk Wizard
1/3
{3}: Target player puts the top three cards of his or her library into his or her graveyard.
10E-R, TOR-R

Ambassador Oak
3G
Creature -- Treefolk Warrior
3/3
When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
MOR-C

Amoeboid Changeling
1U
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
LRW-C

Amrou Scout
1W
Creature -- Kithkin Rebel Scout
2/1
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
TSP-C

Amrou Seekers
2W
Creature -- Kithkin Rebel
2/2
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
TSP-C

Amulet of Vigor
1
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
WWK-R

Ana Battlemage
2G
Creature -- Human Wizard
2/2
Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
PLC-U

Anaba Bodyguard
3R
Creature -- Minotaur
2/3
First strike (This creature deals combat damage before creatures without first strike.)
6E-C, 10E-C, HL-C

Anathemancer
1BR
Creature -- Zombie Wizard
2/2
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-U

Ancestor's Chosen
5WW
Creature -- Human Cleric
4/4
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
10E-U, JUD-U

Ancestral Vision
Sorcery
Ancestral Vision is blue.
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
TSP-R

Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
LRW-R

Ancient Grudge
1R
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C

Ancient Hellkite
4RRR
Creature -- Dragon
6/6
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
M11-R

Ancient Stirrings
G
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
ROE-C

Ancient Ziggurat
Land
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
CON-U

Angel of Mercy
4W
Creature -- Angel
3/3
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
8ED-U, 9ED-U, 10E-U, P2-U, S99-U, IN-U

Angel of Salvation
6WW
Creature -- Angel
5/5
Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
FUT-R

Angel's Feather
2
Artifact
Whenever a player casts a white spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Angel's Grace
W
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
TSP-R

Angel's Herald
W
Creature -- Human Cleric
1/1
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
ALA-U

Angel's Mercy
2WW
Instant
You gain 7 life.
M10-C

Angelheart Vial
5
Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
ROE-R

Angelic Arbiter
5WW
Creature -- Angel
5/6
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
M11-R

Angelic Benediction
3W
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
ALA-U

Angelic Blessing
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
9ED-C, 10E-C, P1-C, P2-C, S99-C, S00-C, EX-C

Angelic Chorus
3WW
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
10E-R, US-R

Angelic Wall
1W
Creature -- Wall
0/4
Defender, flying (This creature can't attack, and it can block creatures with flying.)
10E-C, P2-C, OD-C

Angelsong
1W
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Anowon, the Ruin Sage
3BB
Legendary Creature -- Vampire Shaman
4/3
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
WWK-R

Ant Queen
3GG
Creature -- Insect
5/5
{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
M10-R

Antler Skulkin
5
Artifact Creature -- Scarecrow
3/3
{2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Apex Hawks
2W
Creature -- Bird
2/2
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Aphotic Wisps
B
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
SHM-C

Apocalypse Hydra
XRG
Creature -- Hydra
0/0
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
CON-M

Apothecary Initiate
W
Creature -- Kithkin Cleric
1/1
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
SHM-C

Aquamorph Entity
2UU
Creature -- Shapeshifter
*/*
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PLC-C

Aquitect's Will
U
Tribal Sorcery -- Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
LRW-C

Arbiter of Knollridge
6W
Creature -- Giant Wizard
5/5
Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
LRW-R

Arbor Elf
G
Creature -- Elf Druid
1/1
{T}: Untap target Forest.
WWK-C

Arc Blade
3RR
Sorcery
Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
Suspend 3--{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Arc Runner
2R
Creature -- Elemental Ox
5/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
M11-C

Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-U

Arcane Teachings
2R
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
10E-U, JUD-C

Arcanis the Omnipotent
3UUU
Legendary Creature -- Wizard
3/4
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
10E-R, ONS-R

Arcanum Wings
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
FUT-U

Archdemon of Unx
5BB
Creature -- Demon
6/6
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
ALA-R

Architects of Will
2UB
Artifact Creature -- Human Wizard
3/3
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
ARB-C, ARC-C

Archive Trap
3UU
Instant -- Trap
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
ZEN-R

Archmage Ascension
2U
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
ZEN-R

Archon of Justice
3WW
Creature -- Archon
4/4
Flying
When Archon of Justice is put into a graveyard from the battlefield, exile target permanent.
EVE-R

Archon of Redemption
3WW
Creature -- Archon
3/4
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
WWK-R

Ardent Plea
1WU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Arena
Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
TSP-S, PROMO-S

Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Armament Master
WW
Creature -- Kor Soldier
2/2
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
ZEN-R

Armillary Sphere
2
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
CON-C

Armored Ascension
3W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
M10-U, SHM-U, M11-U

Armored Cancrix
4U
Creature -- Crab
2/5
M11-C

Arrogant Bloodlord
1BB
Creature -- Vampire Knight
4/4
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
ROE-U

Arrow Volley Trap
3WW
Instant -- Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
ZEN-U

Arsenal Thresher
2(w/b)U
Artifact Creature -- Construct
2/2
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
ARB-C, HOP-C

Artisan of Kozilek
9
Creature -- Eldrazi
10/9
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
ROE-U, ARC-U

Ascendant Evincar
4BB
Legendary Creature -- Vampire
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1. 
Nonblack creatures get -1/-1.
10E-R, NE-R, HOP-R

Asha's Favor
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
CON-C

Ashcoat Bear
1G
Creature -- Bear
2/2
Flash (You may cast this spell any time you could cast an instant.)
TSP-C

Ashenmoor Cohort
5B
Creature -- Elemental Warrior
4/3
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
SHM-C

Ashenmoor Gouger
(b/r)(b/r)(b/r)
Creature -- Elemental Warrior
4/4
Ashenmoor Gouger can't block.
SHM-U

Ashenmoor Liege
1(b/r)(b/r)(b/r)
Creature -- Elemental Knight
4/1
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
SHM-R

Ashling the Pilgrim
1R
Legendary Creature -- Elemental Shaman
1/1
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
LRW-R

Ashling's Prerogative
1R
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value enters the battlefield tapped.
LRW-R

Ashling, the Extinguisher
2BB
Legendary Creature -- Elemental Shaman
4/4
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
EVE-R

Aspect of Mongoose
1G
Enchantment -- Aura
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
TSP-U

Assassinate
2B
Sorcery
Destroy target tapped creature.
10E-C, M10-C, TSP-C, M11-C

Assault
R
Sorcery
Assault deals 2 damage to target creature or player. [This is half of the split card Assault // Battery.]
IN-U, TSP-S, HOP-U

Assault // Battery
R // 3G
Sorcery // Sorcery
Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token onto the battlefield.
IN-U, TSP-S, HOP-U

Assault Griffin
3W
Creature -- Griffin
3/2
Flying
M11-C

Assembly-Worker
3
Artifact Creature -- Assembly-Worker
2/2
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
TSP-U

Augur il-Vec
1W
Creature -- Human Cleric
1/3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
FUT-C

Augur of Skulls
1B
Creature -- Skeleton Wizard
1/1
{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.
FUT-C

Augury Adept
1(w/u)(w/u)
Creature -- Kithkin Wizard
2/2
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
SHM-R

Augury Owl
1U
Creature -- Bird
1/1
Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11-C

Auntie's Hovel
Land
As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
LRW-R

Auntie's Snitch
2B
Creature -- Goblin Rogue
3/1
Auntie's Snitch can't block.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
MOR-R

Aura Finesse
U
Instant
Attach target Aura you control to target creature.
Draw a card.
ROE-C

Aura Gnarlid
2G
Creature -- Beast
2/2
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
ROE-C

Aura Graft
1U
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
10E-U, OD-U

Aura of Silence
1WW
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
10E-U, WL-U

Auramancer's Guise
2UU
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
PLC-U

Auratog
1W
Creature -- Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
TE-R, TSP-S

Austere Command
4WW
Sorcery
Choose two -- Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
LRW-R

Autumn's Veil
G
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
M11-U

Avalanche Riders
3R
Creature -- Human Nomad
2/2
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
UL-U, TSP-S

Avatar of Might
6GG
Creature -- Avatar
8/8
If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
10E-R, PR-R

Avatar of Woe
6BB
Creature -- Avatar
6/5
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.
PR-R, TSP-S

Aven Augur
3U
Creature -- Bird Wizard
2/2
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
FUT-C

Aven Cloudchaser
3W
Creature -- Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.) 
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
8ED-C, 9ED-C, 10E-C, OD-C

Aven Fisher
3U
Creature -- Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.) 
When Aven Fisher is put into a graveyard from the battlefield, you may draw a card.
8ED-C, 9ED-C, 10E-C, OD-C

Aven Mimeomancer
1WU
Creature -- Bird Wizard
3/1
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
ARB-R

Aven Mindcensor
2W
Creature -- Bird Wizard
2/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
FUT-U

Aven Riftwatcher
2W
Creature -- Bird Rebel Soldier
2/3
Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
PLC-C

Aven Squire
1W
Creature -- Bird Soldier
1/1
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
CON-C

Aven Trailblazer
2W
Creature -- Bird Soldier
2/*
Flying
Domain -- Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
CON-C

Aven Windreader
3UU
Creature -- Bird Soldier Wizard
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Target player reveals the top card of his or her library.
9ED-C, 10E-C, OD-C

Avenger of Zendikar
5GG
Creature -- Elemental
5/5
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
WWK-M

Avian Changeling
2W
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Flying
LRW-C

Avoid Fate
G
Instant
Counter target instant or Aura spell that targets a permanent you control.
LE-C, TSP-S

Awakener Druid
2G
Creature -- Human Druid
1/1
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
M10-U, M11-U

Awakening Zone
2G
Enchantment
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-R

Axegrinder Giant
4RR
Creature -- Giant Warrior
6/4
LRW-C

Azure Drake
3U
Creature -- Drake
2/4
Flying
CH-U, 5E-U, 9ED-U, LE-U, M11-C

Back to Nature
1G
Instant
Destroy all enchantments.
M11-U

Bad Moon
1B
Enchantment
Black creatures get +1/+1.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S

Bala Ged Scorpion
3B
Creature -- Scorpion
2/3
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
ROE-C

Bala Ged Thief
3B
Creature -- Human Rogue Ally
2/2
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
ZEN-R

Balefire Liege
2(r/w)(r/w)(r/w)
Creature -- Spirit Horror
2/4
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.
Whenever you cast a white spell, you gain 3 life.
EVE-R, HOP-R

Ball Lightning
RRR
Creature -- Elemental
6/1
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
4E-R, 5E-R, M10-R, DK-R

Ballista Squad
3W
Creature -- Human Rebel
2/2
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
9ED-U, 10E-U, MM-U

Ballynock Cohort
2W
Creature -- Kithkin Soldier
2/2
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
SHM-C

Ballynock Trapper
3W
Creature -- Kithkin Soldier
2/2
{T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
EVE-C

Ballyrush Banneret
1W
Creature -- Kithkin Soldier
2/1
Kithkin spells and Soldier spells you cast cost {1} less to cast.
MOR-C

Baloth Cage Trap
3GG
Instant -- Trap
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.
ZEN-U

Baloth Woodcrasher
4GG
Creature -- Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
ZEN-U

Bandage
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
10E-C, ST-C

Banefire
XR
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
CON-R

Baneful Omen
4BBB
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
ROE-R

Baneslayer Angel
3WW
Creature -- Angel
5/5
Flying, first strike, lifelink, protection from Demons and from Dragons
M10-M, M11-M

Banewasp Affliction
1B
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
ALA-C

Banishing Knack
U
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
EVE-C

Bant Battlemage
2W
Creature -- Human Wizard
2/2
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
ALA-U

Bant Charm
GWU
Instant
Choose one -- Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
ALA-U

Bant Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Bant Sojourners
1GWU
Creature -- Human Soldier
2/4
When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
ARB-C

Bant Sureblade
(g/u)W
Creature -- Human Soldier
2/1
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
ARB-C

Barbed Shocker
3R
Creature -- Insect
2/2
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
TSP-U

Barkshell Blessing
(g/w)
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Barony Vampire
2B
Creature -- Vampire
3/2
M11-C

Barren Glory
4WW
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
FUT-R

Barrenton Cragtreads
2(w/u)(w/u)
Creature -- Kithkin Scout
3/3
Barrenton Cragtreads can't be blocked by red creatures.
SHM-C

Barrenton Medic
4W
Creature -- Kithkin Cleric
0/4
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
SHM-C

Baru, Fist of Krosa
3GG
Legendary Creature -- Human Druid
4/4
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur -- Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.
FUT-R

Basal Sliver
2B
Creature -- Sliver
2/2
All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
TSP-C

Basalt Gargoyle
2R
Creature -- Gargoyle
3/2
Flying
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
TSP-U

Basilisk Collar
1
Artifact -- Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
WWK-R

Battering Sliver
5R
Creature -- Sliver
4/4
All Sliver creatures have trample.
PLC-C

Battery
3G
Sorcery
Put a 3/3 green Elephant creature token onto the battlefield. [This is half of the split card Assault // Battery.]
IN-U, TSP-S, HOP-U

Battle Hurda
4W
Creature -- Giant
3/3
First strike
WWK-C

Battle Mastery
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has double strike.
LRW-U

Battle Rampart
2R
Creature -- Wall
1/3
Defender
{T}: Target creature gains haste until end of turn.
MM-C, ROE-C

Battle-Rattle Shaman
3R
Creature -- Goblin Shaman
2/2
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
ROE-C

Battlefield Forge
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
9ED-R, 10E-R, AP-R

Battlegate Mimic
1(r/w)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
EVE-C, HOP-C

Battlegrace Angel
3WW
Creature -- Angel
4/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
ALA-R

Battletide Alchemist
3WW
Creature -- Kithkin Cleric
3/4
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
MOR-R

Battlewand Oak
2G
Creature -- Treefolk Warrior
1/3
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
LRW-C

Batwing Brume
1(w/b)
Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)
EVE-U, ARC-U

Bazaar Trader
1R
Creature -- Goblin
1/1
{T}: Target player gains control of target artifact, creature, or land you control.
WWK-R

Beacon Behemoth
3GG
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
CON-C

Beacon of Destruction
3RR
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
10E-R, 5DN-R

Beacon of Immortality
5W
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
10E-R, 5DN-R

Beacon of Unrest
3BB
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
10E-R, 5DN-R, HOP-R

Bear Umbra
2GG
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-R

Beast Hunt
3G
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
ZEN-C, HOP-C

Beastbreaker of Bala Ged
1G
Creature -- Human Warrior
2/2
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 4/4.
{LEVEL 4+} 6/6. Trample
ROE-U

Beastmaster Ascension
2G
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
ZEN-R

Beckon Apparition
(w/b)
Instant
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
EVE-C

Behemoth Sledge
1GW
Artifact -- Equipment
Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}
ARB-U

Behemoth's Herald
G
Creature -- Elf Shaman
1/1
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
ALA-U

Belligerent Hatchling
3(r/w)
Creature -- Elemental
6/6
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
EVE-U

Benalish Cavalry
1W
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
TSP-C

Benalish Commander
3W
Creature -- Human Soldier
*/*
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X--{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.
PLC-R

Benalish Knight
2W
Creature -- Human Knight
2/2
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
10E-C, WL-C

Benthicore
6U
Creature -- Elemental
5/5
When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
LRW-U

Berserkers of Blood Ridge
4R
Creature -- Human Berserker
4/4
Berserkers of Blood Ridge attacks each turn if able.
M10-C, M11-C

Beseech the Queen
(2/b)(2/b)(2/b)
Sorcery
({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
SHM-U, HOP-U

Bestial Menace
3GG
Sorcery
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
WWK-U

Bewilder
2U
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
TSP-C

Big Game Hunter
1BB
Creature -- Human Rebel Assassin
1/1
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
PLC-U

Birds of Paradise
G
Creature -- Bird
0/1
Flying
{T}: Add one mana of any color to your mana pool.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 10E-R, M10-R, RAV-R, M11-R

Biting Tether
4U
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
SHM-U

Bitter Ordeal
2B
Sorcery
Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
FUT-R

Bitterblossom
1B
Tribal Enchantment -- Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
MOR-R

Bituminous Blast
3BR
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
ARB-U, ARC-U

Black Knight
BB
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, M11-U

Black Poplar Shaman
2B
Creature -- Treefolk Shaman
1/3
{2}{B}: Regenerate target Treefolk.
LRW-C

Blade of the Bloodchief
1
Artifact -- Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
ZEN-R

Blade of the Sixth Pride
1W
Creature -- Cat Rebel
3/1
FUT-C

Blades of Velis Vel
1R
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
LRW-C

Bladetusk Boar
3R
Creature -- Boar
3/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Blanchwood Armor
2G
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
7E-U, 8ED-U, 9ED-U, 10E-U, US-U

Blaze
XR
Sorcery
Blaze deals X damage to target creature or player.
6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, P1-U, P2-U, P3K-U, HOP-U

Blazethorn Scarecrow
5
Artifact Creature -- Scarecrow
3/3
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Blazing Blade Askari
2R
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.
TSP-C

Blazing Torch
1
Artifact -- Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1}
ZEN-U

Blight Sickle
2
Artifact -- Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
SHM-C

Blightning
1BR
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
ALA-C

Blightsoil Druid
1B
Creature -- Elf Druid
1/2
{T}, Pay 1 life: Add {G} to your mana pool.
MOR-C

Blightspeaker
1B
Creature -- Human Rebel Cleric
1/1
{T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
PLC-C

Blind Phantasm
2U
Creature -- Illusion
2/3
FUT-C

Blind-Spot Giant
2R
Creature -- Giant Warrior
4/3
Blind-Spot Giant can't attack or block unless you control another Giant.
LRW-C

Blinding Mage
1W
Creature -- Human Wizard
1/2
{W}, {T}: Tap target creature.
M10-C, M11-C

Blister Beetle
1B
Creature -- Insect
1/1
When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
ALA-C

Blistering Dieflyn
3R
Creature -- Imp
0/1
Flying
{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
SHM-C

Blitz Hellion
3RG
Creature -- Hellion
7/7
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
ARB-R

Blood Cultist
1BR
Creature -- Human Wizard
1/1
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
ALA-U

Blood Knight
RR
Creature -- Human Knight
2/2
First strike, protection from white
PLC-U

Blood Seeker
1B
Creature -- Vampire Shaman
1/1
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
ZEN-C

Blood Tithe
3B
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
M11-C

Blood Tribute
4BB
Sorcery
Kicker--Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
ZEN-R

Blood Tyrant
4UBR
Creature -- Vampire
5/5
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
CON-R

Bloodbraid Elf
2RG
Creature -- Elf Berserker
3/2
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Bloodchief Ascension
B
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
ZEN-R

Bloodcrazed Goblin
R
Creature -- Goblin Berserker
2/2
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
M11-C

Bloodfire Colossus
6RR
Creature -- Giant
6/6
{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
9ED-R, 10E-R, AP-R

Bloodghast
BB
Creature -- Vampire Spirit
2/1
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
ZEN-R

Bloodhall Ooze
R
Creature -- Ooze
1/1
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
CON-R

Bloodhusk Ritualist
2B
Creature -- Vampire Shaman
2/2
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
WWK-U

Bloodied Ghost
1(w/b)(w/b)
Creature -- Spirit
3/3
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
EVE-U

Bloodmark Mentor
1R
Creature -- Goblin Warrior
1/1
Red creatures you control have first strike.
SHM-U

Bloodpyre Elemental
4R
Creature -- Elemental
4/1
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
ALA-C

Bloodrite Invoker
2B
Creature -- Vampire Shaman
3/1
{8}: Target player loses 3 life and you gain 3 life.
ROE-C

Bloodrock Cyclops
2R
Creature -- Cyclops
3/3
Bloodrock Cyclops attacks each turn if able.
10E-C, WL-C

Bloodshed Fever
R
Enchantment -- Aura
Enchant creature
Enchanted creature attacks each turn if able.
SHM-C

Bloodshot Trainee
3R
Creature -- Goblin Warrior
2/3
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
FUT-U

Bloodthorn Taunter
1R
Creature -- Human Scout
1/1
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
ALA-C

Bloodthrone Vampire
1B
Creature -- Vampire
1/1
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
ROE-C, M11-C

Bloom Tender
1G
Creature -- Elf Druid
1/1
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
EVE-R

Blowfly Infestation
2B
Enchantment
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
SHM-U

Boar Umbra
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Boartusk Liege
1(r/g)(r/g)(r/g)
Creature -- Goblin Knight
3/4
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
SHM-R

Body Double
4U
Creature -- Shapeshifter
0/0
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
PLC-R

Bog Hoodlums
5B
Creature -- Goblin Warrior
4/1
Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Bog Raiders
2B
Creature -- Zombie
2/2
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
P1-C, S99-C, US-C, M11-C

Bog Serpent
5B
Creature -- Serpent
5/5
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
PLC-C

Bog Tatters
4B
Creature -- Wraith
4/2
Swampwalk
ZEN-C

Bog Wraith
3B
Creature -- Wraith
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-U, S99-U

Bog-Strider Ash
3G
Creature -- Treefolk Shaman
2/4
Swampwalk
Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
LRW-C

Bogardan Firefiend
2R
Creature -- Elemental Spirit
2/1
When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature.
10E-C, WL-C, HOP-C

Bogardan Hellkite
6RR
Creature -- Dragon
5/5
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
M10-M, TSP-R

Bogardan Lancer
1R
Creature -- Human Knight
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
FUT-C

Bogardan Rager
5R
Creature -- Elemental
3/4
Flash (You may cast this spell any time you could cast an instant.)
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
TSP-C, HOP-C

Boggart Arsonists
2R
Creature -- Goblin Rogue
2/1
Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
SHM-C

Boggart Birth Rite
B
Tribal Sorcery -- Goblin
Return target Goblin card from your graveyard to your hand.
LRW-C

Boggart Forager
R
Creature -- Goblin Rogue
1/1
{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
LRW-C

Boggart Harbinger
2B
Creature -- Goblin Shaman
2/1
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Boggart Loggers
2B
Creature -- Goblin Rogue
2/1
Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
LRW-C

Boggart Mob
3B
Creature -- Goblin Warrior
5/5
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.
LRW-R

Boggart Ram-Gang
(r/g)(r/g)(r/g)
Creature -- Goblin Warrior
3/3
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-U

Boggart Shenanigans
2R
Tribal Enchantment -- Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
LRW-U

Boggart Sprite-Chaser
1R
Creature -- Goblin Warrior
1/2
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
LRW-C

Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B} to your mana pool.
WWK-C

Bojuka Brigand
1B
Creature -- Human Warrior Ally
1/1
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
WWK-C

Bold Defense
2W
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
ZEN-C

Boldwyr Heavyweights
2RR
Creature -- Giant Warrior
8/8
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
MOR-R

Boldwyr Intimidator
5RR
Creature -- Giant Warrior
5/5
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
FUT-U, MOR-U

Bonded Fetch
2U
Creature -- Homunculus
0/2
Defender, haste
{T}: Draw a card, then discard a card.
FUT-U

Bone Saw
0
Artifact -- Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
CON-C

Bone Splinters
B
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
ALA-C

Bonesplitter Sliver
3R
Creature -- Sliver
2/2
All Sliver creatures get +2/+0.
TSP-C

Boom
1R
Sorcery
Destroy target land you control and target land you don't control. [This is half of the split card Boom // Bust.]
PLC-R

Boom // Bust
1R // 5R
Sorcery // Sorcery
Destroy target land you control and target land you don't control. // Destroy all lands.
PLC-R

Boomerang
UU
Instant
Return target permanent to its owner's hand.
CH-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, LE-C, MI-C

Boon Reflection
4W
Enchantment
If you would gain life, you gain twice that much life instead.
SHM-R

Borderland Behemoth
5RR
Creature -- Giant Warrior
4/4
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
MOR-R

Borderland Ranger
2G
Creature -- Human Scout
2/2
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
M10-C

Bosk Banneret
1G
Creature -- Treefolk Shaman
1/3
Treefolk spells and Shaman spells you cast cost {1} less to cast.
MOR-C

Bottle Gnomes
3
Artifact Creature -- Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.
9ED-U, 10E-U, TE-U, MRD-U

Bound in Silence
2W
Tribal Enchantment -- Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
FUT-U

Bountiful Harvest
4G
Sorcery
You gain 1 life for each land you control.
M10-C

Brackwater Elemental
2U
Creature -- Elemental
4/4
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C

Braids, Conjurer Adept
2UU
Legendary Creature -- Human Wizard
2/2
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
PLC-R

Brain Gorgers
3B
Creature -- Zombie
4/2
When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
PLC-C

Brainbite
2UB
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
ARB-C

Bramble Creeper
4G
Creature -- Elemental
0/3
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
M10-C

Bramblesnap
1G
Creature -- Elemental
1/1
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
ROE-U

Bramblewood Paragon
1G
Creature -- Elf Warrior
2/2
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
MOR-U

Branching Bolt
1RG
Instant
Choose one or both -- Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
ALA-C, ARC-C, HOP-C

Brass Gnat
1
Artifact Creature -- Insect
1/1
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
TSP-C

Brave the Elements
W
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
ZEN-U

Breath of Malfegor
3BR
Instant
Breath of Malfegor deals 5 damage to each opponent.
ARB-C

Briarberry Cohort
1U
Creature -- Faerie Soldier
1/1
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
SHM-C

Briarhorn
3G
Creature -- Elemental
3/3
Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-U, HOP-U

Bridge from Below
BBB
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
FUT-R

Brighthearth Banneret
1R
Creature -- Elemental Warrior
1/1
Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1--{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-C

Brigid, Hero of Kinsbaile
2WW
Legendary Creature -- Kithkin Archer
2/3
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
LRW-R

Brilliant Ultimatum
WWUUUBB
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
ALA-R

Brimstone Mage
2R
Creature -- Human Shaman
2/2
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/3. {T}: Brimstone Mage deals 1 damage to target creature or player.
{LEVEL 3+} 2/4. {T}: Brimstone Mage deals 3 damage to target creature or player.
ROE-U

Brindle Boar
2G
Creature -- Boar
2/2
Sacrifice Brindle Boar: You gain 4 life.
M11-C

Brine Elemental
4UU
Creature -- Elemental
5/4
Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.
TSP-U

Brink of Disaster
2BB
Enchantment -- Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
WWK-C

Brion Stoutarm
2RW
Legendary Creature -- Giant Warrior
4/4
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
LRW-R

Brittle Effigy
1
Artifact
{4}, {T}, Exile Brittle Effigy: Exile target creature.
M11-R

Broken Ambitions
XU
Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Brood Birthing
1R
Sorcery
If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.
ROE-C

Broodmate Dragon
3BRG
Creature -- Dragon
4/4
Flying
When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
ALA-R

Broodwarden
3GG
Creature -- Eldrazi Drone
4/4
Eldrazi Spawn creatures you control get +2/+1.
ROE-U

Browbeat
2R
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
JUD-U, TSP-S, HOP-U

Brushland
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Brute Force
R
Instant
Target creature gets +3/+3 until end of turn.
PLC-C

Bull Cerodon
4RW
Creature -- Beast
5/5
Vigilance, haste
ALA-U, HOP-U

Bull Rush
R
Instant
Target creature gets +2/+0 until end of turn.
WWK-C

Burn Trail
3R
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Burning Inquiry
R
Sorcery
Each player draws three cards, then discards three cards at random.
M10-C

Burrenton Bombardier
2W
Creature -- Kithkin Soldier
2/2
Flying
Reinforce 2--{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
MOR-C

Burrenton Forge-Tender
W
Creature -- Kithkin Wizard
1/1
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
LRW-U

Burrenton Shield-Bearers
4W
Creature -- Kithkin Soldier
3/3
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
MOR-C

Burst Lightning
R
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
ZEN-C

Burst of Speed
R
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
M10-C

Bust
5R
Sorcery
Destroy all lands. [This is half of the split card Boom // Bust.]
PLC-R

Butcher of Malakir
5BB
Creature -- Vampire Warrior
5/4
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
WWK-R

Cache Raiders
3UU
Creature -- Merfolk Rogue
4/4
At the beginning of your upkeep, return a permanent you control to its owner's hand.
EVE-U

Cadaver Imp
1BB
Creature -- Imp
1/1
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
ROE-C

Cairn Wanderer
4B
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
LRW-R

Calciderm
2WW
Creature -- Beast
5/5
Shroud (This permanent can't be the target of spells or abilities.)
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
PLC-U

Calciform Pools
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.
TSP-U

Calcite Snapper
1UU
Creature -- Turtle
1/4
Shroud (This creature can't be the target of spells or abilities.)
Landfall -- Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
WWK-C

Caldera Hellion
3RR
Creature -- Hellion
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
ALA-R

Call of the Herd
2G
Sorcery
Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-R, TSP-S

Call the Skybreaker
5(u/r)(u/r)
Sorcery
Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Call to Heel
1U
Instant
Return target creature to its owner's hand. Its controller draws a card.
ALA-C

Call to Mind
2U
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
M11-U

Call to the Netherworld
B
Sorcery
Return target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP-C

Caller of Gales
U
Creature -- Merfolk Wizard
1/1
{1}{U}, {T}: Target creature gains flying until end of turn.
ZEN-C

Cancel
1UU
Instant
Counter target spell.
10E-C, M10-C, TSP-C, ALA-C, ZEN-C, M11-C

Candles of Leng
2
Artifact
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
TSP-R

Canker Abomination
2(b/g)(b/g)
Creature -- Treefolk Horror
6/6
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
EVE-U

Cankerous Thirst
3(b/g)
Instant
If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
EVE-U

Canopy Cover
1G
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
WWK-U

Canopy Spider
1G
Creature -- Spider
1/3
Reach (This creature can block creatures with flying.)
7E-C, 8ED-C, 10E-C, TE-C

Canyon Minotaur
3R
Creature -- Minotaur Warrior
3/3
M10-C, CON-C, M11-C

Capricious Efreet
4RR
Creature -- Efreet
6/4
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
M10-R

Captain of the Watch
4WW
Creature -- Human Soldier
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
M10-R

Captivating Glance
2U
Enchantment -- Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Captivating Vampire
1BB
Creature -- Vampire
2/2
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
M11-R

Captured Sunlight
2GW
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
ARB-C

Caravan Escort
W
Creature -- Human Knight
1/1
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 2/2.
{LEVEL 5+} 5/5. First strike
ROE-C

Caravan Hurda
4W
Creature -- Giant
1/5
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ZEN-C

Careful Consideration
2UU
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
TSP-U

Carnage Altar
2
Artifact
{3}, Sacrifice a creature: Draw a card.
ZEN-U

Carrion Thrash
2BRG
Creature -- Viashino Warrior
4/4
When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
ALA-C

Cascade Bluffs
Land
{T}: Add {1} to your mana pool.
{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
EVE-R

Cast Through Time
4UUU
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
ROE-M

Castle Raptors
4W
Creature -- Bird Soldier
3/3
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
TSP-C

Caterwauling Boggart
3R
Creature -- Goblin Shaman
2/2
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
LRW-C

Cathartic Adept
U
Creature -- Human Wizard
1/1
{T}: Target player puts the top card of his or her library into his or her graveyard.
ALA-C

Cauldron Haze
1(w/b)
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-U

Cauldron of Souls
5
Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Caustic Crawler
3BB
Creature -- Insect
4/3
Landfall -- Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
WWK-U

Cautery Sliver
RW
Creature -- Sliver
2/2
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."
PLC-U

Cavalry Master
2WW
Creature -- Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
TSP-U

Cavern Thoctar
5G
Creature -- Beast
5/5
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
ALA-C

Caves of Koilos
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
9ED-R, 10E-R, AP-R

Ceaseless Searblades
3R
Creature -- Elemental Warrior
2/4
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
LRW-U

Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
WWK-R

Celestial Crusader
2WW
Creature -- Spirit
2/2
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
TSP-U

Celestial Dawn
1WW
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
6E-R, MI-R, TSP-S

Celestial Mantle
3WWW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
ZEN-R

Celestial Purge
1W
Instant
Exile target black or red permanent.
M10-U, CON-U, M11-U

Cemetery Puca
1(u/b)(u/b)
Creature -- Shapeshifter
1/2
Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
SHM-R

Cemetery Reaper
1BB
Creature -- Zombie
2/2
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
M10-R

Cenn's Enlistment
3W
Sorcery
Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Cenn's Heir
1W
Creature -- Kithkin Soldier
1/1
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
LRW-C

Cenn's Tactician
W
Creature -- Kithkin Soldier
1/1
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
MOR-U

Centaur Courser
2G
Creature -- Centaur Warrior
3/3
M10-C

Centaur Omenreader
3G
Snow Creature -- Centaur Shaman
3/3
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
FUT-U

Cephalid Constable
1UU
Creature -- Cephalid Wizard
1/1
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
10E-R, JUD-R

Cerodon Yearling
RW
Creature -- Beast
2/2
Vigilance, haste
ARB-C, HOP-C

Cerulean Wisps
U
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
SHM-C

Chain Reaction
2RR
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
WWK-R

Chainbreaker
2
Artifact Creature -- Scarecrow
3/3
Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
SHM-C

Chameleon Blur
3G
Instant
Prevent all damage that creatures would deal to players this turn.
TSP-C

Chameleon Colossus
2GG
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
MOR-R

Champion's Drake
1U
Creature -- Drake
1/1
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
ROE-C

Chandra Ablaze
4RR
Planeswalker -- Chandra
5
{+1}: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
{-2}: Each player discards his or her hand, then draws three cards.
{-7}: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
ZEN-M

Chandra Nalaar
3RR
Planeswalker -- Chandra
6
{+1}: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
{-8}: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
M10-M, LRW-R, M11-M

Chandra's Outrage
2RR
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
M11-C, ARC-C

Chandra's Spitfire
2R
Creature -- Elemental
1/3
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
M11-U

Changeling Berserker
3R
Creature -- Shapeshifter
5/3
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW-U

Changeling Hero
4W
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
LRW-U

Changeling Sentinel
3W
Creature -- Shapeshifter
3/2
Changeling (This card is every creature type at all times.)
Vigilance
MOR-C

Changeling Titan
4G
Creature -- Shapeshifter
7/7
Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW-U

Chaotic Backlash
4R
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
EVE-U

Char-Rumbler
2RR
Creature -- Elemental
-1/3
Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.
FUT-U

Charnelhoard Wurm
4BRG
Creature -- Wurm
6/6
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
CON-R

Child of Alara
WUBRG
Legendary Creature -- Avatar
6/6
Trample
When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated.
CON-M

Child of Night
1B
Creature -- Vampire
2/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M10-C, M11-C

Children of Korlis
W
Creature -- Human Rebel Cleric
1/1
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
TSP-C

Chimeric Staff
4
Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
10E-R, US-R

Cho-Manno, Revolutionary
2WW
Legendary Creature -- Human Rebel
2/2
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
10E-R, MM-R

Chromatic Star
1
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
10E-U, TSP-C

Chronatog Totem
3
Artifact
{T}: Add {U} to your mana pool.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.
TSP-U

Chronomantic Escape
4WW
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3--{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Chronosavant
5W
Creature -- Giant
5/5
{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
TSP-R

Chronozoa
3U
Creature -- Illusion
3/3
Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
PLC-R

Cinder Pyromancer
2R
Creature -- Elemental Shaman
0/1
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
EVE-C

Cinderbones
2B
Creature -- Elemental Skeleton
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Regenerate Cinderbones.
SHM-C

Cinderhaze Wretch
4B
Creature -- Elemental Shaman
3/2
{T}: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
SHM-C

Circle of Affliction
1B
Enchantment
As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
PLC-U

Citanul Flute
5
Artifact
{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
10E-R, US-R

Citanul Woodreaders
2G
Creature -- Human Druid
1/4
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
PLC-C

Civic Wayfinder
2G
Creature -- Elf Warrior Druid
2/2
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
10E-C, RAV-C

Clarion Ultimatum
GGWWWUU
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
ALA-R

Claws of Gix
0
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
US-U, TSP-S

Claws of Valakut
1RR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
WWK-C

Cliff Threader
1W
Creature -- Kor Scout
2/1
Mountainwalk
ZEN-C

Cliffrunner Behemoth
3G
Creature -- Rhino Beast
5/3
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
CON-R

Cloak and Dagger
2
Tribal Artifact -- Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}
MOR-U

Clockspinning
U
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
TSP-C

Clockwork Hydra
5
Artifact Creature -- Hydra
0/0
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{T}: Put a +1/+1 counter on Clockwork Hydra.
TSP-U

Clone
3U
Creature -- Shapeshifter
0/0
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
A-U, B-U, U-U, RV-U, 9ED-R, 10E-R, M10-R, ONS-R, M11-R

Cloud Crusader
2WW
Creature -- Human Knight
2/3
Flying
First strike (This creature deals combat damage before creatures without first strike.)
M11-C

Cloud Elemental
2U
Creature -- Elemental
2/3
Flying
Cloud Elemental can block only creatures with flying.
10E-C, VI-C, M11-C

Cloud Key
3
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
FUT-R

Cloud Sprite
U
Creature -- Faerie
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
10E-C, MM-C

Cloudchaser Kestrel
1WW
Creature -- Bird
2/2
Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
TSP-C

Cloudcrown Oak
2GG
Creature -- Treefolk Warrior
3/4
Reach (This can block creatures with flying.)
LRW-C

Cloudgoat Ranger
3WW
Creature -- Giant Warrior
3/3
When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
LRW-U

Cloudheath Drake
4U
Artifact Creature -- Drake
3/3
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
ALA-C

Cloudseeder
1U
Creature -- Faerie Spellshaper
1/1
Flying
{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."
FUT-U

Cloudthresher
2GGGG
Creature -- Elemental
7/7
Flash
Reach (This can block creatures with flying.)
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-R

Clout of the Dominus
(u/r)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
EVE-C

Cloven Casting
5UR
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
ARB-R

Coal Stoker
3R
Creature -- Elemental
3/3
When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
TSP-C

Coalition Relic
3
Artifact
{T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.
FUT-R

Coalition Victory
3WUBRG
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
IN-R, TSP-S

Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, EX-R

Cobra Trap
4GG
Instant -- Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
ZEN-U

Cockatrice
3GG
Creature -- Cockatrice
2/4
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S

Cold-Eyed Selkie
1(g/u)(g/u)
Creature -- Merfolk Rogue
1/1
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
EVE-R

Colfenor's Plans
2BB
Enchantment
When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at and play cards exiled with Colfenor's Plans.
Skip your draw step.
You can't cast more than one spell each turn.
LRW-R

Colfenor's Urn
3
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
LRW-R

Colossal Might
RG
Instant
Target creature gets +4/+2 and gains trample until end of turn.
ARB-C, ARC-C

Colossus of Sardia
9
Artifact Creature -- Golem
9/9
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.
4E-R, 5E-R, 10E-R, AQ-R

Coma Veil
4U
Enchantment -- Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
ALA-C

Combust
1R
Instant
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
M11-U

Comet Storm
XRR
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
WWK-M

Commune with Nature
G
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
10E-C, CHK-C

Composite Golem
6
Artifact Creature -- Golem
4/4
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
10E-U, 5DN-U

Condemn
W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
10E-U, DIS-U, M11-U

Cone of Flame
3RR
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
10E-U, WL-U, HOP-U

Conflagrate
XXR
Sorcery
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback--{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-U

Conflux
3WUBRG
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-M

Conquering Manticore
4RR
Creature -- Manticore
5/5
Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
ROE-R

Conqueror's Pledge
2WWW
Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
ZEN-R

Consecrate Land
W
Enchantment -- Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.
A-U, B-U, U-U, TSP-S

Consign to Dream
2U
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
SHM-C

Conspiracy
3BB
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
MM-R, TSP-S

Constricting Tendrils
U
Instant
Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Consume Spirit
X1B
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
9ED-U, 10E-U, M10-U, MRD-C, HOP-U

Consume the Meek
3BB
Instant
Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
ROE-R

Consuming Bonfire
3RR
Tribal Sorcery -- Elemental
Choose one -- Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
LRW-C

Consuming Vapors
3B
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Contaminated Bond
1B
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
9ED-C, 10E-C, MRD-C

Contaminated Ground
1B
Enchantment -- Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
ROE-C

Controlled Instincts
U
Enchantment -- Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
CON-U

Conundrum Sphinx
2UU
Creature -- Sphinx
4/4
Flying
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
M11-R

Convincing Mirage
1U
Enchantment -- Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
M10-C

Coordinated Barrage
W
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
MOR-C

Coral Merfolk
1U
Creature -- Merfolk
2/1
7E-C, M10-C, US-C

Coral Trickster
1U
Creature -- Merfolk Rogue
2/1
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
TSP-C

Coralhelm Commander
UU
Creature -- Merfolk Soldier
2/2
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 3/3. Flying
{LEVEL 4+} 4/4. Flying
Other Merfolk creatures you control get +1/+1.
ROE-R

Corpse Connoisseur
4B
Creature -- Zombie Wizard
3/3
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U, ARC-U

Corpsehatch
3BB
Sorcery
Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Corpulent Corpse
5B
Creature -- Zombie
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Corrosive Mentor
2B
Creature -- Elemental Rogue
1/3
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
SHM-U

Corrupt
5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
7E-C, US-C, SHM-U, M11-U

Corrupted Roots
B
Enchantment -- Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
CON-U

Corrupted Zendikon
1B
Enchantment -- Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Cosi's Ravager
3R
Creature -- Elemental
2/2
Landfall -- Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
WWK-C

Cosi's Trickster
U
Creature -- Merfolk Wizard
1/1
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
ZEN-R

Counsel of the Soratami
2U
Sorcery
Draw two cards.
9ED-C, 10E-C, CHK-C

Counterbore
3UU
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
SHM-R

Countersquall
UB
Instant
Counter target noncreature spell. Its controller loses 2 life.
CON-U

Countryside Crusher
1RR
Creature -- Giant Warrior
3/3
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
MOR-R

Courier's Capsule
1U
Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
ALA-C

Court Archers
2G
Creature -- Human Archer
1/3
Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Court Homunculus
W
Artifact Creature -- Homunculus
1/1
Court Homunculus gets +1/+1 as long as you control another artifact.
CON-C

Covenant of Minds
4U
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
ALA-R

Crab Umbra
U
Enchantment -- Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Crabapple Cohort
4G
Creature -- Treefolk Warrior
4/4
Crabapple Cohort gets +1/+1 as long as you control another green creature.
SHM-C

Crackleburr
1(u/r)(u/r)
Creature -- Elemental
2/2
{(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
EVE-R

Cradle of Vitality
3W
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
ALA-R

Cradle to Grave
1B
Instant
Destroy target nonblack creature that entered the battlefield this turn.
PLC-C

Crafty Pathmage
2U
Creature -- Human Wizard
1/1
{T}: Target creature with power 2 or less is unblockable this turn.
9ED-C, 10E-C, ONS-C

Crag Puca
(u/r)(u/r)(u/r)
Creature -- Shapeshifter
2/4
{(u/r)}: Switch Crag Puca's power and toughness until end of turn.
EVE-U

Cragganwick Cremator
2RR
Creature -- Giant Shaman
5/4
When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
SHM-R

Craw Giant
3GGGG
Creature -- Giant
6/4
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
CH-U, 5E-U, LE-U, TSP-S

Craw Wurm
4GG
Creature -- Wurm
6/4
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 8ED-C, 9ED-C, 10E-C, M10-C

Creakwood Ghoul
4B
Creature -- Plant Zombie
3/3
{(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life.
EVE-U

Creakwood Liege
1(b/g)(b/g)(b/g)
Creature -- Horror
2/2
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
EVE-R

Cream of the Crop
1G
Enchantment
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
MOR-R

Creeping Mold
2GG
Sorcery
Destroy target artifact, enchantment, or land.
6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, VI-U, MRD-U

Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
{1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
WWK-R

Crib Swap
2W
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.
LRW-U

Crimson Wisps
R
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
SHM-C

Crookclaw Transmuter
3U
Creature -- Bird Wizard
3/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
TSP-C

Crovax, Ascendant Hero
4WW
Legendary Creature -- Human
4/4
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
PLC-R

Crowd of Cinders
3B
Creature -- Elemental
*/*
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
SHM-U

Crucible of Fire
3R
Enchantment
Dragon creatures you control get +3/+3.
ALA-R

Crucible of Worlds
3
Artifact
You may play land cards from your graveyard.
10E-R, 5DN-R

Cruel Edict
1B
Sorcery
Target opponent sacrifices a creature.
9ED-U, 10E-U, P2-C

Cruel Ultimatum
UUBBBRR
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
ALA-R

Crumbling Ashes
1B
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
EVE-U

Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-U

Crush Underfoot
1R
Tribal Instant -- Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
LRW-U

Crusher Zendikon
2R
Enchantment -- Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Cryoclasm
2R
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
10E-U, CSP-U

Crypt Ripper
2BB
Creature -- Shade
2/2
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
ZEN-C

Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
ZEN-R

Cryptic Annelid
3U
Creature -- Worm Beast
1/4
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-U

Cryptic Command
1UUU
Instant
Choose two -- Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
LRW-R

Crystal Ball
3
Artifact
{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11-U

Crystallization
(g/u)W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
ARB-C

Cudgel Troll
2GG
Creature -- Troll
4/3
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10-U, M11-U

Cultbrand Cinder
4(b/r)
Creature -- Elemental Shaman
3/3
When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
SHM-C

Cultivate
2G
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
M11-C

Cumber Stone
3U
Artifact
Creatures your opponents control get -1/-0.
CON-U

Cunning Lethemancer
2B
Creature -- Human Wizard
2/2
At the beginning of your upkeep, each player discards a card.
ALA-R

Cunning Sparkmage
2R
Creature -- Human Shaman
0/1
Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
WWK-U

Curse of Chains
1(w/u)
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
SHM-C

Curse of Wizardry
2BB
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
ROE-U

Curse of the Cabal
9B
Sorcery
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2--{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
TSP-R

Cursecatcher
U
Creature -- Merfolk Wizard
1/1
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
SHM-U

Cutthroat il-Dal
3B
Creature -- Human Rogue
4/1
Hellbent -- Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
FUT-C

Cyclical Evolution
3GG
Sorcery
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3--{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Cyclopean Giant
2BB
Creature -- Zombie Giant
4/2
When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant.
TSP-C

Cyclops Gladiator
1RRR
Creature -- Cyclops Warrior
4/4
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
M11-R

Cylian Elf
1G
Creature -- Elf Scout
2/2
ALA-C

Cylian Sunsinger
1G
Creature -- Elf Shaman
2/2
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
CON-R

D'Avenant Healer
1WW
Creature -- Human Cleric Archer
1/2
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
TSP-C

Daggerback Basilisk
2G
Creature -- Basilisk
2/2
Deathtouch
ROE-C

Daily Regimen
W
Enchantment -- Aura
Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
MOR-U

Dakmor Salvage
Land
Dakmor Salvage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
FUT-U

Damnation
2BB
Sorcery
Destroy all creatures. They can't be regenerated.
PLC-R

Dandan
UU
Creature -- Fish
4/1
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.
CH-C, 5E-C, AN-C, TSP-S

Dark Temper
2R
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
CON-C

Dark Tutelage
2B
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
M11-R

Dark Withering
4BB
Instant
Destroy target nonblack creature.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP-C

Darkheart Sliver
BG
Creature -- Sliver
2/2
All Slivers have "Sacrifice this permanent: You gain 3 life."
PLC-U

Darklit Gargoyle
1W
Artifact Creature -- Gargoyle
1/2
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
CON-C

Darkness
B
Instant
Prevent all combat damage that would be dealt this turn.
LE-C, TSP-S

Darksteel Colossus
11
Artifact Creature -- Golem
11/11
Trample
Darksteel Colossus is indestructible.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
M10-M, DST-R

Darksteel Garrison
2
Artifact -- Fortification
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
FUT-R

Dash Hopes
BB
Instant
When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. 
Counter target spell.
PLC-C

Dauntless Dourbark
3G
Creature -- Treefolk Warrior
*/*
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
LRW-R

Dauntless Escort
1GW
Creature -- Rhino Soldier
3/3
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
ARB-R

Dauthi Slayer
BB
Creature -- Dauthi Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
TE-C, TSP-S

Dawn Charm
1W
Instant
Choose one -- Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
PLC-C

Dawnfluke
3W
Creature -- Elemental
0/3
Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Dawnglare Invoker
2W
Creature -- Kor Wizard
2/1
Flying
{8}: Tap all creatures target player controls.
ROE-C

Dawnglow Infusion
X(g/w)
Sorcery
You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)
SHM-U

Dawnray Archer
2U
Creature -- Human Archer
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
ALA-U

Day of Judgment
2WW
Sorcery
Destroy all creatures.
ZEN-R, M11-R

Daybreak Coronet
WW
Enchantment -- Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
FUT-R

Dead
R
Instant
Dead deals 2 damage to target creature. [This is half of the split card Dead // Gone.]
PLC-C

Dead // Gone
R // 2R
Instant // Instant
Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand.
PLC-C

Dead Reckoning
1BB
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
WWK-C

Deadly Grub
2B
Creature -- Insect
3/1
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
PLC-C

Deadly Recluse
1G
Creature -- Spider
1/2
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M10-C

Deadshot Minotaur
3RG
Creature -- Minotaur
3/4
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
ARB-C

Deadwood Treefolk
5G
Creature -- Treefolk
3/6
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
PLC-U

Death Baron
1BB
Creature -- Zombie Wizard
2/2
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
ALA-R, HOP-R

Death Cultist
B
Creature -- Human Wizard
1/1
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
ROE-C

Death Rattle
5B
Instant
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Destroy target nongreen creature. It can't be regenerated.
FUT-C

Death's Shadow
B
Creature -- Avatar
13/13
Death's Shadow gets -X/-X, where X is your life total.
WWK-R

Deathbringer Liege
2(w/b)(w/b)(w/b)
Creature -- Horror
3/4
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
EVE-R

Deathbringer Thoctar
4BR
Creature -- Zombie Beast
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
ARB-R

Deathforge Shaman
4R
Creature -- Ogre Shaman
4/3
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
WWK-U

Deathgreeter
B
Creature -- Human Shaman
1/1
Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.
ALA-C

Deathless Angel
4WW
Creature -- Angel
5/7
Flying
{W}{W}: Target creature is indestructible this turn.
ROE-R

Deathmark
B
Sorcery
Destroy target green or white creature.
10E-U, M10-U, CSP-U, M11-U

Deathrender
4
Artifact -- Equipment
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
LRW-R

Deathspore Thallid
1B
Creature -- Zombie Fungus
1/1
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
TSP-C

Declaration of Naught
UU
Enchantment
As Declaration of Naught enters the battlefield, name a card.
{U}: Counter target spell with the chosen name.
MOR-R

Deep-Sea Kraken
7UUU
Creature -- Kraken
6/6
Deep-Sea Kraken is unblockable.
Suspend 9--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
TSP-R

Deep-Slumber Titan
2RR
Creature -- Giant Warrior
7/7
Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
SHM-R

Deepcavern Imp
2B
Creature -- Imp Rebel
2/2
Flying, haste
Echo--Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
FUT-C

Deepchannel Mentor
5U
Creature -- Merfolk Rogue
2/2
Blue creatures you control are unblockable.
SHM-U

Deeptread Merrow
1U
Creature -- Merfolk Rogue
2/1
{U}: Deeptread Merrow gains islandwalk until end of turn.
LRW-C

Defiant Vanguard
2W
Creature -- Human Rebel
2/2
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
NE-U, TSP-S

Defiler of Souls
3BBR
Creature -- Demon
5/5
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
ARB-M

Deft Duelist
WU
Creature -- Human Rogue
2/1
First strike
Shroud (This creature can't be the target of spells or abilities.)
ALA-C

Deglamer
1G
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
MOR-C

Dehydration
3U
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
8ED-C, 9ED-C, 10E-C, MM-C

Deity of Scars
(b/g)(b/g)(b/g)(b/g)(b/g)
Creature -- Spirit Avatar
7/7
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
EVE-R

Delay
1U
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
FUT-U

Deluge
2U
Instant
Tap all creatures without flying.
10E-U, OD-U

Dementia Sliver
3UB
Creature -- Sliver
3/3
All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."
TSP-U

Demigod of Revenge
(b/r)(b/r)(b/r)(b/r)(b/r)
Creature -- Spirit Avatar
5/4
Flying, haste
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
SHM-R

Demolish
3R
Sorcery
Destroy target artifact or land.
8ED-U, 9ED-U, 10E-C, OD-U, ZEN-C, M11-C

Demon of Death's Gate
6BBB
Creature -- Demon
9/9
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample
M11-M

Demon's Herald
B
Creature -- Human Wizard
1/1
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
ALA-U

Demon's Horn
2
Artifact
Whenever a player casts a black spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Demonic Appetite
B
Enchantment -- Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
ROE-C

Demonic Collusion
3BB
Sorcery
Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.
TSP-R

Demonic Dread
1BR
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
ARB-C

Demonspine Whip
BR
Artifact -- Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
ARB-U

Demystify
W
Instant
Destroy target enchantment.
8ED-C, 9ED-C, 10E-C, ONS-C, ROE-C

Denizen of the Deep
6UU
Creature -- Serpent
11/11
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
10E-R, P2-R, S99-R

Deny Reality
3UB
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
ARB-C

Deprive
UU
Instant
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
ROE-C

Desecrated Earth
4B
Sorcery
Destroy target land. Its controller discards a card.
ZEN-C

Desecrator Hag
2(b/g)(b/g)
Creature -- Hag
2/2
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
EVE-C

Desert
Land -- Desert
{T}: Add {1} to your mana pool.
{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
AN-C, TSP-S

Desolation Giant
2RR
Creature -- Giant
3/3
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
AP-R, TSP-S

Destructive Force
5RR
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
M11-R

Detainment Spell
W
Enchantment -- Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
TSP-C

Detritivore
2RR
Creature -- Lhurgoyf
*/*
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X--{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.
PLC-R

Deus of Calamity
(r/g)(r/g)(r/g)(r/g)(r/g)
Creature -- Spirit Avatar
6/6
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
SHM-R

Devastating Summons
R
Sorcery
As an additional cost to cast Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
ROE-R

Devoted Druid
1G
Creature -- Elf Druid
0/2
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
SHM-C

Devout Lightcaster
WWW
Creature -- Kor Cleric
2/2
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
ZEN-R

Dewdrop Spy
1UU
Creature -- Faerie Rogue
2/2
Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
MOR-C

Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
8ED-U, 9ED-U, 10E-U, M10-U, OD-U, M11-U

Dichotomancy
7UU
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
Suspend 3--{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
PLC-R

Diminish
U
Instant
Target creature becomes 1/1 until end of turn.
M11-C

Din of the Fireherd
5(b/r)(b/r)(b/r)
Sorcery
Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
SHM-R

Dire Undercurrents
3(u/b)(u/b)
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
SHM-R

Disaster Radius
5RR
Sorcery
As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.
ROE-R

Discombobulate
2UU
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
10E-U, ONS-U

Disenchant
1W
Instant
Destroy target artifact or enchantment.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, S00-C, IA-C, MI-C, TE-C, US-C, MM-C, TSP-S

Disentomb
B
Sorcery
Return target creature card from your graveyard to your hand.
M10-C, M11-C

Disfigure
B
Instant
Target creature gets -2/-2 until end of turn.
ZEN-C

Disintegrate
XR
Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, TSP-S

Dismal Failure
2UU
Instant
Counter target spell. Its controller discards a card.
PLC-U

Disorient
3U
Instant
Target creature gets -7/-0 until end of turn.
M10-C

Dispel
U
Instant
Counter target instant spell.
WWK-C

Dispeller's Capsule
W
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
ALA-C

Disperse
1U
Instant
Return target nonland permanent to its owner's hand.
MOR-C

Distant Melody
3U
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
MOR-C

Distortion Strike
U
Sorcery
Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-C

Distress
BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
10E-C, CHK-C

Disturbing Plot
1B
Sorcery
Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Divination
2U
Sorcery
Draw two cards.
M10-C

Divine Congregation
3W
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C

Divine Verdict
3W
Instant
Destroy target attacking or blocking creature.
M10-C

Diviner's Wand
3
Tribal Artifact -- Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
MOR-U

Divinity of Pride
(w/b)(w/b)(w/b)(w/b)(w/b)
Creature -- Spirit Avatar
4/4
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
EVE-R

Djinn of Wishes
3UU
Creature -- Djinn
4/4
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
M10-R

Dodecapod
4
Artifact Creature -- Golem
3/3
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
AP-U, TSP-S

Dolmen Gate
2
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
LRW-R

Domestication
2UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
ROE-U

Dominus of Fealty
(u/r)(u/r)(u/r)(u/r)(u/r)
Creature -- Spirit Avatar
4/4
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
EVE-R

Doom Blade
1B
Instant
Destroy target nonblack creature.
M10-C, M11-C

Doomed Necromancer
2B
Creature -- Human Cleric Mercenary
2/2
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
10E-R, ONS-R

Doomgape
4(b/g)(b/g)(b/g)
Creature -- Elemental
10/10
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
EVE-R

Door of Destinies
4
Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
MOR-R

Doran, the Siege Tower
BGW
Legendary Creature -- Treefolk Shaman
0/5
Each creature assigns combat damage equal to its toughness rather than its power.
LRW-R

Dormant Gomazoa
1UU
Creature -- Jellyfish
5/5
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
ROE-R

Dormant Sliver
2GU
Creature -- Sliver
2/2
All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
PLC-U

Double Cleave
1(r/w)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
EVE-C, HOP-C

Double Negative
UUR
Instant
Counter up to two target spells.
ARB-U

Doubling Cube
2
Artifact
{3}, {T}: Double the amount of each type of mana in your mana pool.
10E-R, 5DN-R

Drag Down
2B
Instant
Domain -- Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
CON-C

Dragon Appeasement
3BRG
Enchantment
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
ARB-U

Dragon Broodmother
2RRRG
Creature -- Dragon
4/4
Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
ARB-M

Dragon Fodder
1R
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
ALA-C, ARC-C

Dragon Roost
4RR
Enchantment
{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
10E-R, ONS-R

Dragon Whelp
2RR
Creature -- Dragon
2/3
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
A-U, B-U, U-U, RV-U, 4E-U, M10-U, TSP-S, ARC-U

Dragon's Claw
2
Artifact
Whenever a player casts a red spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Dragon's Herald
R
Creature -- Goblin Shaman
1/1
{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
ALA-U

Dragonmaster Outcast
R
Creature -- Human Shaman
1/1
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
WWK-M

Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.
M10-R, M11-R

Dragonsoul Knight
2R
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
CON-U

Dragonstorm
8R
Sorcery
Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG-R, TSP-S

Drain the Well
2(b/g)(b/g)
Sorcery
Destroy target land. You gain 2 life.
EVE-C

Draining Whelk
4UU
Creature -- Illusion
1/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
TSP-R

Drake Umbra
4U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Dralnu, Lich Lord
3UB
Legendary Creature -- Zombie Wizard
3/3
If damage would be dealt to Dralnu, sacrifice that many permanents instead. 
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
TSP-R

Dramatic Entrance
3GG
Instant
You may put a green creature card from your hand onto the battlefield.
SHM-R

Drana, Kalastria Bloodchief
3BB
Legendary Creature -- Vampire Shaman
4/4
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
ROE-R

Drastic Revelation
2UBR
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
ARB-U

Dread
3BBB
Creature -- Elemental Incarnation
6/6
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Dread Drone
4B
Creature -- Eldrazi Drone
4/1
When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Dread Return
2BB
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback--Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-U

Dread Statuary
Land
{T}: Add {1} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
WWK-U

Dread Warlock
1BB
Creature -- Human Wizard
2/2
Dread Warlock can't be blocked except by black creatures.
M10-C

Dreadship Reef
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
TSP-U

Dreadwing
B
Creature -- Zombie
1/1
{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
CON-U

Dream Fracture
1UU
Instant
Counter target spell. Its controller draws a card.
Draw a card.
EVE-U

Dream Salvage
(u/b)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
SHM-U

Dream Stalker
1U
Creature -- Illusion
1/5
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
TSP-C

Dream Thief
2U
Creature -- Faerie Rogue
2/1
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
EVE-C

Dreamborn Muse
2UU
Creature -- Spirit
2/2
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
10E-R, LGN-R

Dreamscape Artist
1U
Creature -- Human Spellshaper
1/1
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
PLC-C

Dreamspoiler Witches
3B
Creature -- Faerie Wizard
2/2
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
LRW-C

Dreamstone Hedron
6
Artifact
{T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
ROE-U, ARC-U

Dreg Reaver
4B
Creature -- Zombie Beast
4/3
ALA-C

Dregscape Zombie
1B
Creature -- Zombie
2/1
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C, ARC-C, HOP-C

Drifter il-Dal
U
Creature -- Human Wizard
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
TSP-C

Dross Crocodile
3B
Creature -- Zombie Crocodile
5/1
10E-C, 5DN-C

Drove of Elves
3G
Creature -- Elf
*/*
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
SHM-U

Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.
M10-R, M11-R

Drowner Initiate
U
Creature -- Merfolk Wizard
1/1
Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
SHM-C

Drowner of Secrets
2U
Creature -- Merfolk Wizard
1/3
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
LRW-U

Drudge Reavers
3B
Creature -- Skeleton
2/1
Flash (You may cast this spell any time you could cast an instant.)
{B}: Regenerate Drudge Reavers.
TSP-C

Drudge Skeletons
1B
Creature -- Skeleton
1/1
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-U, 10E-U, M10-C, S00-C

Druid of the Anima
1G
Creature -- Elf Druid
1/1
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Drumhunter
3G
Creature -- Human Druid Warrior
2/2
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
ALA-U

Dryad Arbor
Land Creature -- Forest Dryad
1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
Dryad Arbor is green.
FUT-U

Dryad's Favor
G
Enchantment -- Aura
Enchant creature
Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)
M11-C

Duct Crawler
R
Creature -- Insect
1/1
{1}{R}: Target creature can't block Duct Crawler this turn.
10E-C, ST-C

Duergar Assailant
(r/w)
Creature -- Dwarf Soldier
1/1
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
EVE-C

Duergar Cave-Guard
3R
Creature -- Dwarf Warrior
1/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
EVE-U

Duergar Hedge-Mage
2(r/w)
Creature -- Dwarf Shaman
2/2
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
EVE-U, HOP-U

Duergar Mine-Captain
2(r/w)
Creature -- Dwarf Soldier
2/1
{1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
EVE-U

Dunerider Outlaw
BB
Creature -- Human Rebel Rogue
1/1
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
PLC-U

Duress
B
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
7E-C, M10-C, US-C, M11-C

Durkwood Baloth
4GG
Creature -- Beast
5/5
Suspend 5--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Durkwood Tracker
4G
Creature -- Giant
4/3
{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
TSP-U

Dusk Imp
2B
Creature -- Imp
2/1
Flying
8ED-C, 10E-C, OD-C

Dusk Urchins
2B
Creature -- Ouphe
4/3
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it.
SHM-R

Duskdale Wurm
5GG
Creature -- Wurm
7/7
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
EVE-U, M11-U

Duskrider Peregrine
5W
Creature -- Bird
3/3
Flying, protection from black
Suspend 3--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-U

Dust Corona
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
PLC-C

Dust Elemental
2WW
Creature -- Elemental
6/6
Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
PLC-R

Dust of Moments
2W
Instant
Choose one -- Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
FUT-U

Earth Elemental
3RR
Creature -- Elemental
4/5
A-U, B-U, U-U, RV-U, 4E-U, 10E-U, S99-U

Earth Servant
5R
Creature -- Elemental
4/4
Earth Servant gets +0/+1 for each Mountain you control.
M11-U

Earthbrawn
1G
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1--{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-C

Earthquake
XR
Sorcery
Earthquake deals X damage to each creature without flying and each player.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, M10-R, P1-R, P2-R

Earwig Squad
3BB
Creature -- Goblin Rogue
5/3
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
MOR-R

Echo Mage
1UU
Creature -- Human Wizard
2/3
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 2/4. {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
{LEVEL 4+} 2/5. {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
ROE-R

Edge of Autumn
1G
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling--Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
FUT-C

Edge of the Divinity
(w/b)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
EVE-C

Eel Umbra
1U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Ego Erasure
2U
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
LRW-U

Eland Umbra
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Elder Mastery
3UBR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
CON-U

Eldrazi Conscription
8
Tribal Enchantment -- Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
ROE-R

Eldrazi Monument
5
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
ZEN-M

Eldrazi Temple
Land
{T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
ROE-R

Electropotence
2R
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.
ZEN-R

Elemental Appeal
RRRR
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
ZEN-R

Elemental Mastery
3R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."
SHM-R

Elite Vanguard
W
Creature -- Human Soldier
2/1
M10-U, M11-U

Elixir of Immortality
1
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.
M11-U

Elsewhere Flask
2
Artifact
When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
SHM-C

Elspeth, Knight-Errant
2WW
Planeswalker -- Elspeth
4
{+1}: Put a 1/1 white Soldier creature token onto the battlefield.
{+1}: Target creature gets +3/+3 and gains flying until end of turn.
{-8}: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."
ALA-M

Elven Riders
3GG
Creature -- Elf
3/3
Elven Riders can't be blocked except by Walls and/or creatures with flying.
4E-U, 5E-U, 6E-U, 10E-U, LE-R, ONS-U

Elvish Archdruid
1GG
Creature -- Elf Druid
2/2
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
M10-R, M11-R

Elvish Berserker
G
Creature -- Elf Berserker
1/1
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
9ED-C, 10E-C, EX-C

Elvish Branchbender
2G
Creature -- Elf Druid
2/2
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
LRW-C

Elvish Champion
1GG
Creature -- Elf
2/2
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
7E-R, 8ED-R, 9ED-R, 10E-R, IN-R

Elvish Eulogist
G
Creature -- Elf Shaman
1/1
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
LRW-C

Elvish Handservant
G
Creature -- Elf Warrior
1/1
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
LRW-C

Elvish Harbinger
2G
Creature -- Elf Druid
1/2
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
LRW-U

Elvish Hexhunter
(g/w)
Creature -- Elf Shaman
1/1
{(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
SHM-C

Elvish Piper
3G
Creature -- Elf Shaman
1/1
{G}, {T}: You may put a creature card from your hand onto the battlefield.
7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, UD-R

Elvish Promenade
3G
Tribal Sorcery -- Elf
Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
LRW-U

Elvish Visionary
1G
Creature -- Elf Shaman
1/1
When Elvish Visionary enters the battlefield, draw a card.
M10-C, ALA-C

Elvish Warrior
GG
Creature -- Elf Warrior
2/3
9ED-C, ONS-C, MOR-C

Ember Gale
3R
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
SHM-C

Ember Hauler
RR
Creature -- Goblin
2/2
{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
M11-U

Ember Weaver
2G
Creature -- Spider
2/3
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
CON-C

Emberstrike Duo
1(b/r)
Creature -- Elemental Warrior Shaman
1/1
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
SHM-C

Emberwilde Augur
1R
Creature -- Goblin Shaman
2/1
Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.
FUT-C

Emblem of the Warmind
1R
Enchantment -- Aura
Enchant creature you control
Creatures you control have haste.
FUT-U

Emerald Oryx
3G
Creature -- Antelope
2/3
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
M10-C

Emerge Unscathed
W
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Emeria Angel
2WW
Creature -- Angel
3/3
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
ZEN-R

Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W} to your mana pool.
ZEN-R

Empty the Warrens
3R
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
TSP-C

Empyrial Archangel
4GWWU
Creature -- Angel
5/8
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
ALA-M

Emrakul's Hatcher
4R
Creature -- Eldrazi Drone
3/3
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Emrakul, the Aeons Torn
15
Legendary Creature -- Eldrazi
15/15
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M

Enatu Golem
6
Artifact Creature -- Golem
3/5
When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
ROE-U

Enchanted Evening
3(w/u)(w/u)
Enchantment
All permanents are enchantments in addition to their other types.
SHM-R

Enclave Cryptologist
U
Creature -- Merfolk Wizard
0/1
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 0/1. {T}: Draw a card, then discard a card.
{LEVEL 3+} 0/1. {T}: Draw a card.
ROE-U

Enclave Elite
2U
Creature -- Merfolk Soldier
2/2
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Endless Horizons
3W
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
EVE-R

Endrek Sahr, Master Breeder
4B
Legendary Creature -- Human Wizard
2/2
Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
TSP-R

Endure
3WW
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
EVE-U

Enduring Renewal
2WW
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
IA-R, TSP-S

Enigma Sphinx
4WUB
Artifact Creature -- Sphinx
5/4
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-R

Enlisted Wurm
4GW
Creature -- Wurm
5/5
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Enormous Baloth
6G
Creature -- Beast
7/7
8ED-U, 9ED-U, 10E-U, M10-U, LGN-U

Enslave
4BB
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
PLC-U

Entangling Trap
1W
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
LRW-U

Entangling Vines
3G
Enchantment -- Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
M10-C

Epic Proportions
4GG
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
LRW-R

Epochrasite
2
Artifact Creature -- Construct
1/1
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast tihs card without paying its mana cost. It has haste.)
FUT-R

Eron the Relentless
3RR
Legendary Creature -- Human Rogue
5/2
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
HL-U, TSP-S

Errant Doomsayers
1W
Creature -- Human Rebel
1/1
{T}: Tap target creature with toughness 2 or less.
TSP-C

Errant Ephemeron
6U
Creature -- Illusion
4/4
Flying
Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Erratic Mutation
2U
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
PLC-C

Escaped Null
3B
Creature -- Zombie Berserker
1/2
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
ROE-U

Esper Battlemage
2U
Artifact Creature -- Human Wizard
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
ALA-U

Esper Charm
WUB
Instant
Choose one -- Destroy target enchantment; or draw two cards; or target player discards two cards.
ALA-U

Esper Cormorants
2WU
Artifact Creature -- Bird
3/3
Flying
CON-C

Esper Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Esper Sojourners
WUB
Artifact Creature -- Vedalken Wizard
2/3
When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
ARB-C

Esper Stormblade
(w/b)U
Artifact Creature -- Vedalken Wizard
2/1
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
ARB-C

Esperzoa
2U
Artifact Creature -- Jellyfish
4/3
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
CON-U

Essence Drain
4B
Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
10E-C, DST-C

Essence Feed
5B
Sorcery
Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Essence Scatter
1U
Instant
Counter target creature spell.
M10-C

Essence Sliver
3W
Creature -- Sliver
3/3
Whenever a Sliver deals damage, its controller gains that much life.
LGN-R, TSP-S

Essence Warden
G
Creature -- Elf Shaman
1/1
Whenever another creature enters the battlefield, you gain 1 life.
PLC-C

Eternity Snare
5U
Enchantment -- Aura
Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
TSP-C

Eternity Vessel
6
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
ZEN-M

Ethercaste Knight
WU
Artifact Creature -- Human Knight
1/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C

Ethereal Whiskergill
3U
Creature -- Elemental
4/3
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
LRW-U

Etherium Abomination
3UB
Artifact Creature -- Horror
4/3
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C

Etherium Astrolabe
2U
Artifact
Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
ALA-U

Etherium Sculptor
1U
Artifact Creature -- Vedalken Artificer
1/2
Artifact spells you cast cost {1} less to cast.
ALA-C

Ethersworn Adjudicator
4U
Artifact Creature -- Vedalken Knight
4/4
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
CON-M

Ethersworn Canonist
1W
Artifact Creature -- Human Cleric
2/2
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
ALA-R

Ethersworn Shieldmage
1WU
Artifact Creature -- Vedalken Wizard
2/2
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
ARB-C, ARC-C

Etherwrought Page
1WUB
Artifact
At the beginning of your upkeep, choose one -- You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
ARB-U

Evacuation
3UU
Instant
Return all creatures to their owners' hands.
7E-R, 8ED-R, 9ED-R, 10E-R, ST-R

Evangelize
4W
Sorcery
Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.
TSP-R

Even the Odds
2W
Instant
Cast Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens onto the battlefield.
FUT-U

Everbark Shaman
4G
Creature -- Treefolk Shaman
3/5
{T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
MOR-C

Everflowing Chalice
0
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
WWK-U, ARC-U

Everlasting Torment
2(b/r)
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
SHM-R

Evershrike
3(w/b)(w/b)
Creature -- Elemental Spirit
2/2
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{(w/b){(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
EVE-R

Evil Eye of Orms-by-Gore
4B
Creature -- Eye
3/6
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
5E-U, 6E-U, LE-U, TSP-S

Evil Eye of Urborg
4B
Creature -- Eye
6/3
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
TSP-U

Evolution Charm
1G
Instant
Choose one -- Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
PLC-C

Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ROE-C

Excommunicate
2W
Sorcery
Put target creature on top of its owner's library.
M10-C, ALA-C, M11-C

Executioner's Capsule
B
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
ALA-C

Exiled Boggart
1B
Creature -- Goblin Rogue
2/2
When Exiled Boggart is put into a graveyard from the battlefield, discard a card.
LRW-C

Exotic Orchard
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
CON-R

Expedition Map
1
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
ZEN-C

Exploding Borders
2RG
Sorcery
Domain -- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
CON-C

Explore
1G
Sorcery
You may play an additional land this turn.
Draw a card.
WWK-C

Explorer's Scope
1
Artifact -- Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Explosive Revelation
3RR
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
ROE-U

Extirpate
B
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
PLC-R

Extractor Demon
4BB
Creature -- Demon
5/5
Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-R

Exuberant Firestoker
2R
Creature -- Human Druid Shaman
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {1} to your mana pool.
ALA-U

Eye of Ugin
Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
WWK-M

Eyeblight's Ending
2B
Tribal Instant -- Elf
Destroy target non-Elf creature.
LRW-C

Eyes of the Wisent
1G
Tribal Enchantment -- Elemental
Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.
LRW-R

Fa'adiyah Seer
1G
Creature -- Human Shaman
1/1
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
PLC-C

Fable of Wolf and Owl
3(g/u)(g/u)(g/u)
Enchantment
Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.
Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.
EVE-R

Fabricate
2U
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
M10-U, MRD-U, HOP-U

Faceless Butcher
2BB
Creature -- Nightmare Horror
2/3
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TOR-C, TSP-S

Faceless Devourer
2B
Creature -- Nightmare Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TSP-U

Facevaulter
B
Creature -- Goblin Warrior
1/1
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
LRW-C

Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
10E-U, UL-U

Faerie Harbinger
3U
Creature -- Faerie Wizard
2/2
Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Faerie Macabre
1BB
Creature -- Faerie Rogue
2/2
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
SHM-C

Faerie Mechanist
3U
Artifact Creature -- Faerie Artificer
2/2
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CON-C

Faerie Swarm
3U
Creature -- Faerie
*/*
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
SHM-U

Faerie Tauntings
2B
Tribal Enchantment -- Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
LRW-U

Faerie Trickery
1UU
Tribal Instant -- Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
LRW-C

Fallen Ideal
2B
Enchantment -- Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
TSP-U

Fallowsage
3U
Creature -- Merfolk Wizard
2/2
Whenever Fallowsage becomes tapped, you may draw a card.
LRW-U

Familiar's Ruse
UU
Instant
As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
LRW-U

Fang Skulkin
2
Artifact Creature -- Scarecrow
2/1
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Farhaven Elf
2G
Creature -- Elf Druid
1/1
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
SHM-C

Fatal Attraction
2R
Enchantment -- Aura
Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
FUT-C

Fatal Frenzy
2R
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
PLC-R

Fate Transfer
1(u/b)
Instant
Move all counters from target creature onto another target creature.
SHM-C

Fatestitcher
3U
Creature -- Zombie Wizard
1/2
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Fathom Seer
1U
Creature -- Illusion
1/3
Morph--Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
TSP-C

Fathom Trawl
3UU
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
LRW-R

Faultgrinder
6R
Creature -- Elemental
4/4
Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Fauna Shaman
1G
Creature -- Elf Shaman
2/2
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
M11-R

Favor of the Mighty
1W
Tribal Enchantment -- Giant
Each creature with the highest converted mana cost has protection from all colors.
LRW-R

Favor of the Overbeing
1(g/u)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
EVE-C

Fear
BB
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, IA-C

Feast of Blood
1B
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
ZEN-U

Feebleness
1B
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -2/-1.
TSP-C

Feldon's Cane
1
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
CH-C, 5E-U, AQ-U, TSP-S

Felidar Sovereign
4WW
Creature -- Cat Beast
4/6
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
ZEN-M

Femeref Archers
2G
Creature -- Human Archer
2/2
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
6E-U, 7E-U, 10E-U, MI-U

Fencer Clique
2UU
Creature -- Faerie Soldier
3/2
Flying
{U}: Put Fencer Clique on top of its owner's library.
MOR-C

Fendeep Summoner
4B
Creature -- Treefolk Shaman
3/5
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
MOR-R

Feral Contest
3G
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
WWK-C

Feral Hydra
XG
Creature -- Hydra Beast
0/0
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
ALA-R

Fertile Ground
1G
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
8ED-C, US-C, IN-C, LRW-C, HOP-C

Fertilid
2G
Creature -- Elemental
0/0
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.
MOR-C, ARC-C, HOP-C

Festercreep
1B
Creature -- Elemental
0/0
Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
MOR-C

Festering Goblin
B
Creature -- Zombie Goblin
1/1
When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn.
9ED-C, 10E-C, ONS-C, ARC-C, HOP-C

Festering March
3BB
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3--{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Fetid Heath
Land
{T}: Add {1} to your mana pool.
{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
EVE-R

Feudkiller's Verdict
4WW
Tribal Sorcery -- Giant
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.
MOR-R

Field Marshal
1WW
Creature -- Human Soldier
2/2
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
10E-R, CSP-R

Fieldmist Borderpost
1WU
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
ARB-C, ARC-C

Fiery Bombardment
1R
Enchantment
Chroma -- {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
EVE-R

Fiery Fall
5R
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Fiery Hellhound
1RR
Creature -- Elemental Hound
2/2
{R}: Fiery Hellhound gets +1/+0 until end of turn.
M10-C, M11-C

Fiery Justice
RGW
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
IA-R, TSP-S

Fiery Temper
1RR
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR-C, TSP-S

Fight to the Death
RW
Instant
Destroy all blocking creatures and all blocked creatures.
ARB-R

Figure of Destiny
(r/w)
Creature -- Kithkin
1/1
{(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
EVE-R

Filigree Angel
5WWU
Artifact Creature -- Angel
4/4
Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
ARB-R

Filigree Fracture
2G
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
CON-U

Filigree Sages
3U
Artifact Creature -- Vedalken Wizard
2/3
{2}{U}: Untap target artifact.
ALA-U

Final Revels
4B
Sorcery
Choose one -- All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
LRW-U

Final-Sting Faerie
3B
Creature -- Faerie Assassin
2/2
Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
MOR-C

Finest Hour
2GWU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
ARB-R

Fire Juggler
2R
Creature -- Goblin Shaman
2/2
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-C

Fire Servant
3RR
Creature -- Elemental
4/3
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
M11-U

Fire Whip
1R
Enchantment -- Aura
Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
WL-C, TSP-S

Fire at Will
(r/w)(r/w)(r/w)
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
EVE-C

Fire-Belly Changeling
1R
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
LRW-C

Fire-Field Ogre
1UBR
Creature -- Ogre Mutant
4/2
First strike
Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Fire-Lit Thicket
Land
{T}: Add {1} to your mana pool.
{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
SHM-R

Fireball
XR
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-U, DST-U, M11-U, ARC-U

Firebreathing
R
Enchantment -- Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 9ED-C, 10E-C, M10-C, MI-C

Firefright Mage
R
Creature -- Goblin Spellshaper
1/1
{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
PLC-C

Firemaw Kavu
5R
Creature -- Kavu
4/2
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
TSP-U

Firespout
2(r/g)
Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)
SHM-U

Firewake Sliver
1RG
Creature -- Sliver
1/1
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
TSP-U

Firewild Borderpost
1RG
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
ARB-C

Fissure Vent
3RR
Sorcery
Choose one or both -- Destroy target artifact; and/or destroy target nonbasic land.
ROE-C

Fistful of Force
1G
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Fists of the Anvil
1R
Instant
Target creature gets +4/+0 until end of turn.
10E-C, MRD-C

Fists of the Demigod
1(b/r)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
SHM-C

Flagstones of Trokair
Legendary Land
{T}: Add {W} to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
TSP-R

Flame Jab
R
Sorcery
Flame Jab deals 1 damage to target creature or player.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Flame Javelin
(2/r)(2/r)(2/r)
Instant
({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.
SHM-U

Flame Slash
R
Sorcery
Flame Slash deals 4 damage to target creature.
ROE-C

Flameblast Dragon
4RR
Creature -- Dragon
5/5
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
ALA-R

Flamecore Elemental
2RR
Creature -- Elemental
5/4
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
TSP-C

Flamekin Bladewhirl
R
Creature -- Elemental Warrior
2/1
As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
LRW-U

Flamekin Brawler
R
Creature -- Elemental Warrior
0/2
{R}: Flamekin Brawler gets +1/+0 until end of turn.
LRW-C

Flamekin Harbinger
R
Creature -- Elemental Shaman
1/1
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
LRW-U, HOP-U

Flamekin Spitfire
1R
Creature -- Elemental Shaman
1/1
{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
LRW-U

Flamewave Invoker
2R
Creature -- Goblin Mutant
2/2
{7}{R}: Flamewave Invoker deals 5 damage to target player.
10E-U, LGN-C

Flashfreeze
1U
Instant
Counter target red or green spell.
10E-U, M10-U, CSP-U, M11-U

Fledgling Griffin
1W
Creature -- Griffin
2/2
Landfall -- Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
WWK-C

Fledgling Mawcor
3U
Creature -- Beast
2/2
Flying
{T}: Fledgling Mawcor deals 1 damage to target creature or player.
Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-U

Fleeting Distraction
U
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
ROE-C

Fleshbag Marauder
2B
Creature -- Zombie Warrior
3/1
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ALA-U

Fleshformer
2B
Creature -- Human Wizard
2/2
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Fleshwrither
2BB
Creature -- Horror
3/3
Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
FUT-U

Flickering Spirit
3W
Creature -- Spirit
2/2
Flying
{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
TSP-C

Flickerwisp
1WW
Creature -- Elemental
3/1
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
EVE-U

Fling
1R
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
ST-C, M11-C

Floodchaser
5U
Creature -- Elemental
0/0
Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
MOR-C

Flooded Grove
Land
{T}: Add {1} to your mana pool.
{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
EVE-R

Flourishing Defenses
4G
Enchantment
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
SHM-U

Flow of Ideas
5U
Sorcery
Draw a card for each Island you control.
RAV-U, SHM-U

Flowstone Channeler
2R
Creature -- Human Spellshaper
2/2
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
TSP-C

Flowstone Embrace
1R
Enchantment -- Aura
Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
FUT-C

Flowstone Slide
X2RR
Sorcery
All creatures get +X/-X until end of turn.
9ED-R, 10E-R, NE-R

Flurry of Wings
GWU
Instant
Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
ARB-U

Flying Men
U
Creature -- Human
1/1
Flying
AN-C, TSP-S

Fodder Launch
3B
Tribal Sorcery -- Goblin
As an additional cost to cast Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
LRW-U

Fog
G
Instant
Prevent all combat damage that would be dealt this turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, M10-C, MI-C, M11-C, ARC-C

Fog Elemental
2U
Creature -- Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
6E-C, 10E-U, WL-C

Fomori Nomad
4R
Creature -- Nomad Giant
4/4
FUT-C

Font of Mythos
4
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
CON-R

Fool's Demise
4U
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
TSP-U

Footbottom Feast
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
LRW-C

Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
10E-U, UL-U

Force of Savagery
2G
Creature -- Elemental
8/0
Trample
FUT-R

Forced Fruition
4UU
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
LRW-R

Foresee
3U
Sorcery
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C, M11-C

Forest
Basic Land -- Forest
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Forfend
1W
Instant
Prevent all damage that would be dealt to creatures this turn.
MOR-C

Foriysian Interceptor
3W
Creature -- Human Soldier
0/5
Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature.
TSP-C

Foriysian Totem
3
Artifact
{T}: Add {R} to your mana pool.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.
TSP-U

Forked Bolt
R
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
ROE-U

Fortify
2W
Instant
Choose one -- Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
TSP-C

Fortune Thief
4R
Creature -- Human Rogue
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-R

Fossil Find
(r/g)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
SHM-U

Fountain of Youth
0
Artifact
{2}, {T}: You gain 1 life.
CH-C, 5E-U, 6E-U, 10E-U, DK-U

Foxfire Oak
5G
Creature -- Treefolk Shaman
3/6
{(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
SHM-C

Fracturing Gust
2(g/w)(g/w)(g/w)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
SHM-R

Frenetic Sliver
1UR
Creature -- Sliver
2/2
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
PLC-U

Frenzy Sliver
1B
Creature -- Sliver
1/1
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
FUT-C

Frogtosser Banneret
1B
Creature -- Goblin Rogue
1/1
Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.
MOR-C

Frontier Guide
1G
Creature -- Elf Scout
1/1
{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ZEN-U

Frontline Sage
2U
Creature -- Human Wizard
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.
CON-C

Frost Titan
4UU
Creature -- Giant
6/6
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
M11-M

Frostwind Invoker
4U
Creature -- Merfolk Wizard
3/3
Flying
{8}: Creatures you control gain flying until end of turn.
ROE-C

Frozen AEther
3U
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
PLC-U

Fugitive Wizard
U
Creature -- Human Wizard
1/1
8ED-C, 9ED-C, 10E-C, LGN-C

Fulminator Mage
1(b/r)(b/r)
Creature -- Elemental Shaman
2/2
Sacrifice Fulminator Mage: Destroy target nonbasic land.
SHM-R

Funeral Charm
B
Instant
Choose one -- Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.
VI-C, TSP-S

Fungal Behemoth
3G
Creature -- Fungus
*/*
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X--{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.
PLC-R

Fungal Reaches
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.
TSP-U

Fungus Sliver
3G
Creature -- Fungus Sliver
2/2
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
TSP-R

Furnace Whelp
2RR
Creature -- Dragon
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.
10E-U, 5DN-U, ARC-U

Furnace of Rath
1RRR
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
8ED-R, 9ED-R, 10E-R, TE-R, HOP-R

Fury Charm
1R
Instant
Choose one -- Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
PLC-C

Fury Sliver
5R
Creature -- Sliver
3/3
All Sliver creatures have double strike.
TSP-U

Furystoke Giant
3RR
Creature -- Giant Warrior
3/3
When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Fusion Elemental
WUBRG
Creature -- Elemental
8/8
CON-U

Gaddock Teeg
GW
Legendary Creature -- Kithkin Advisor
2/2
Noncreature spells with converted mana cost 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast.
LRW-R

Gaea's Anthem
1GG
Enchantment
Creatures you control get +1/+1.
PLC-R

Gaea's Blessing
1G
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
WL-U, TSP-S

Gaea's Herald
1G
Creature -- Elf
1/1
Creature spells can't be countered.
8ED-R, 10E-R, PS-R

Gaea's Liege
3GGG
Creature -- Avatar
*/*
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
A-R, B-R, U-R, RV-R, 4E-R, TSP-S

Gaea's Revenge
5GG
Creature -- Elemental
8/5
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
M11-M

Galepowder Mage
3W
Creature -- Kithkin Wizard
3/3
Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
LRW-R

Game-Trail Changeling
3GG
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Trample
MOR-C

Gargoyle Castle
Land
{T}: Add {1} to your mana pool.
{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
M10-R

Gargoyle Sentinel
3
Artifact Creature -- Gargoyle
3/3
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
M11-U

Garruk Wildspeaker
2GG
Planeswalker -- Garruk
3
{+1}: Untap two target lands.
{-1}: Put a 3/3 green Beast creature token onto the battlefield.
{-4}: Creatures you control get +3/+3 and gain trample until end of turn.
M10-M, LRW-R, M11-M

Garruk's Companion
GG
Creature -- Beast
3/2
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M11-C

Garruk's Packleader
4G
Creature -- Beast
4/4
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
M11-U

Gatekeeper of Malakir
BB
Creature -- Vampire Warrior
2/2
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
ZEN-U

Gathan Raiders
3RR
Creature -- Human Warrior
3/3
Hellbent -- Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph--Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-C, ARC-C

Gather Specimens
3UUU
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
ALA-R

Gauntlet of Power
5
Artifact
As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).
TSP-R

Gaze of Justice
W
Sorcery
As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
TSP-C

Gelatinous Genesis
XXG
Sorcery
Put X X/X green Ooze creature tokens onto the battlefield.
ROE-R

Gemhide Sliver
1G
Creature -- Sliver
1/1
All Slivers have "{T}: Add one mana of any color to your mana pool."
TSP-C

Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
TSP-R

Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
WL-U, TSP-S

Geyser Glider
3RR
Creature -- Elemental Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
ZEN-U

Ghastlord of Fugue
(u/b)(u/b)(u/b)(u/b)(u/b)
Creature -- Spirit Avatar
4/4
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
SHM-R

Ghastly Discovery
2U
Sorcery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
SHM-C

Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
10E-U, UL-U

Ghitu Firebreathing
1R
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.
TSP-C

Ghost Ship
2UU
Creature -- Spirit
2/4
Flying
{U}{U}{U}: Regenerate Ghost Ship.
4E-U, DK-C, TSP-S

Ghost Tactician
4W
Creature -- Spirit Spellshaper
2/5
{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
PLC-C

Ghost Warden
1W
Creature -- Spirit
1/1
{T}: Target creature gets +1/+1 until end of turn.
10E-C, GPT-C

Ghostfire
2R
Instant
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
FUT-C

Ghostflame Sliver
BR
Creature -- Sliver
2/2
All Slivers are colorless.
TSP-U

Ghostly Changeling
2B
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
LRW-U

Giant Ambush Beetle
3(b/g)R
Creature -- Insect
4/3
Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
ARB-U

Giant Dustwasp
3GG
Creature -- Insect
3/3
Flying
Suspend 4--{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
PLC-C

Giant Growth
G
Instant
Target creature gets +3/+3 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, S00-C, IA-C, M11-C

Giant Harbinger
4R
Creature -- Giant Shaman
3/4
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Giant Oyster
2UU
Creature -- Oyster
0/3
You may choose not to untap Giant Oyster during your untap step.
{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
HL-U, TSP-S

Giant Scorpion
2B
Creature -- Scorpion
1/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ZEN-C

Giant Spider
3G
Creature -- Spider
2/4
Reach (This creature can block creatures with flying.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, M11-C

Giant's Ire
3R
Tribal Sorcery -- Giant
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
LRW-C

Giantbaiting
2(r/g)
Sorcery
Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
SHM-C

Gibbering Descent
4BB
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent -- Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
FUT-R

Gideon Jura
3WW
Planeswalker -- Gideon
6
{+2}: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
{-2}: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
ROE-M

Gift of Granite
W
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.
FUT-C

Gift of the Deity
4(b/g)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
EVE-C

Gift of the Gargantuan
2G
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
ALA-C

Gigantiform
3GG
Enchantment -- Aura
Kicker {4}
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
ZEN-R

Gigantomancer
7G
Creature -- Human Shaman
1/1
{1}: Target creature you control becomes 7/7 until end of turn.
ROE-R

Gilder Bairn
1(g/u)(g/u)
Creature -- Ouphe
1/3
{2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)
EVE-U

Gilt-Leaf Ambush
2G
Tribal Instant -- Elf
Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
LRW-C

Gilt-Leaf Archdruid
3GG
Creature -- Elf Druid
3/3
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
MOR-R

Gilt-Leaf Palace
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
LRW-R

Gilt-Leaf Seer
2G
Creature -- Elf Shaman
2/2
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
LRW-C

Giltspire Avenger
GWU
Creature -- Human Soldier
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
CON-R

Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.
M10-R, M11-R

Glamer Spinners
4(w/u)
Creature -- Faerie Wizard
2/4
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
SHM-U

Glamerdye
1U
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Glarewielder
4R
Creature -- Elemental Shaman
3/1
Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-U

Glass Asp
1GG
Creature -- Snake
2/1
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
TSP-C

Glassdust Hulk
3WU
Artifact Creature -- Golem
3/4
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
ARB-C

Glaze Fiend
1B
Artifact Creature -- Illusion
0/1
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
ALA-C

Gleam of Resistance
4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Gleeful Sabotage
1G
Sorcery
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C, ARC-C

Glen Elendra Archmage
3U
Creature -- Faerie Wizard
2/2
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-R

Glen Elendra Liege
1(u/b)(u/b)(u/b)
Creature -- Faerie Knight
2/3
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
SHM-R

Glen Elendra Pranksters
3U
Creature -- Faerie Wizard
1/3
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
LRW-U

Glimmerdust Nap
2U
Enchantment -- Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
LRW-C

Glittering Wish
GW
Sorcery
You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.
FUT-R

Gloomhunter
2B
Creature -- Bat
2/1
Flying
ROE-C

Gloomlance
3BB
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
SHM-C

Gloomwidow
2G
Creature -- Spider
3/3
Reach
Gloomwidow can't block creatures without flying.
SHM-U

Gloomwidow's Feast
3G
Instant
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)
SHM-C

Glorious Anthem
1WW
Enchantment
Creatures you control get +1/+1.
7E-R, 8ED-R, 9ED-R, 10E-R, US-R

Glorious Charge
1W
Instant
Creatures you control get +1/+1 until end of turn.
M10-C

Glory Seeker
1W
Creature -- Human Soldier
2/2
8ED-C, 9ED-C, ONS-C, ROE-C

Glory of Warfare
2RW
Enchantment
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
ARB-R, HOP-R

Gloryscale Viashino
1RGW
Creature -- Viashino Soldier
3/3
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
ARB-U

Gluttonous Slime
2G
Creature -- Ooze
2/2
Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
CON-U

Gnarled Effigy
4
Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
SHM-U

Gnarlid Pack
1G
Creature -- Beast
2/2
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Goatnapper
2R
Creature -- Goblin Rogue
2/2
When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
LRW-U

Goblin Arsonist
R
Creature -- Goblin Shaman
1/1
When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
ROE-C

Goblin Artillery
1RR
Creature -- Goblin Warrior
1/3
{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
M10-U

Goblin Assault
2R
Enchantment
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
Goblin creatures attack each turn if able.
ALA-R

Goblin Balloon Brigade
R
Creature -- Goblin Warrior
1/1
{R}: Goblin Balloon Brigade gains flying until end of turn.
A-U, B-U, U-U, RV-U, 4E-U, 9ED-U, M11-C

Goblin Bushwhacker
R
Creature -- Goblin Warrior
1/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
ZEN-C

Goblin Chieftain
1RR
Creature -- Goblin
2/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
M10-R, M11-R

Goblin Deathraiders
BR
Creature -- Goblin Warrior
3/1
Trample
ALA-C

Goblin Elite Infantry
1R
Creature -- Goblin Warrior
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
6E-C, 7E-C, 10E-C, MI-C

Goblin Guide
R
Creature -- Goblin Scout
2/2
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
ZEN-R

Goblin King
1RR
Creature -- Goblin
2/2
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R

Goblin Lore
1R
Sorcery
Draw four cards, then discard three cards at random.
10E-U, P2-U, S99-U

Goblin Mountaineer
R
Creature -- Goblin Scout
1/1
Mountainwalk
9ED-C, P2-C, S99-C, ALA-C

Goblin Outlander
BR
Creature -- Goblin Scout
2/2
Protection from white
CON-C

Goblin Piker
1R
Creature -- Goblin Warrior
2/1
9ED-C, 10E-C, M10-C, P2-C, M11-C

Goblin Razerunners
2RR
Creature -- Goblin Warrior
3/4
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
CON-R

Goblin Roughrider
2R
Creature -- Goblin Knight
3/2
WWK-C

Goblin Ruinblaster
2R
Creature -- Goblin Shaman
2/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
ZEN-U

Goblin Shortcutter
1R
Creature -- Goblin Scout
2/1
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
ZEN-C

Goblin Sky Raider
2R
Creature -- Goblin Warrior
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
9ED-C, 10E-C, ONS-C

Goblin Skycutter
1R
Creature -- Goblin Warrior
2/1
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
TSP-C

Goblin Snowman
3R
Creature -- Goblin
1/1
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
IA-U, TSP-S

Goblin Tunneler
1R
Creature -- Goblin Rogue
1/1
{T}: Target creature with power 2 or less is unblockable this turn.
ROE-C, M11-C

Goblin War Paint
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
ZEN-C

Godhead of Awe
(w/u)(w/u)(w/u)(w/u)(w/u)
Creature -- Spirit Avatar
4/4
Flying
Other creatures are 1/1.
SHM-R

Godsire
4RGGW
Creature -- Beast
8/8
Vigilance
{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
ALA-M

Godtoucher
3G
Creature -- Elf Cleric
2/2
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
ALA-C

Godtracker of Jund
1RG
Creature -- Elf Shaman
2/2
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
ARB-C

Goldenglow Moth
W
Creature -- Insect
0/1
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
SHM-C, M11-C

Goldmeadow Dodger
W
Creature -- Kithkin Rogue
1/1
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
LRW-C

Goldmeadow Harrier
W
Creature -- Kithkin Soldier
1/1
{W}, {T}: Tap target creature.
LRW-C

Goldmeadow Lookout
3W
Creature -- Kithkin Spellshaper
2/2
{W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature."
FUT-U

Goldmeadow Stalwart
W
Creature -- Kithkin Soldier
2/2
As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
LRW-U

Goliath Sphinx
5UU
Creature -- Sphinx
8/7
Flying
WWK-R

Gomazoa
2U
Creature -- Jellyfish
0/3
Defender, flying
{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.
ZEN-U

Gone
2R
Instant
Return target creature you don't control to its owner's hand. [This is half of the split card Dead // Gone.]
PLC-C

Gorger Wurm
3RG
Creature -- Wurm
5/5
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
ARB-C

Gorgon Flail
2
Artifact -- Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10-U

Gorgon Recluse
3BB
Creature -- Gorgon
2/4
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP-C

Gossamer Phantasm
1U
Creature -- Illusion
2/1
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
PLC-C

Graceful Reprieve
1W
Instant
When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control.
MOR-U

Grapeshot
1R
Sorcery
Grapeshot deals 1 damage to target creature or player.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP-C

Grappler Spider
1G
Creature -- Spider
2/1
Reach (This creature can block creatures with flying.)
WWK-C

Grappling Hook
4
Artifact -- Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
ZEN-R

Grave Pact
1BBB
Enchantment
Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature.
8ED-R, 9ED-R, 10E-R, ST-R, HOP-R

Grave Peril
1B
Enchantment
When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
FUT-C

Grave Scrabbler
3B
Creature -- Zombie
2/2
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
FUT-C

Grave Titan
4BB
Creature -- Giant
6/6
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
M11-M

Graveborn Muse
2BB
Creature -- Zombie Spirit
3/3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
10E-R, LGN-R

Gravedigger
3B
Creature -- Zombie
2/2
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-U, S99-U, TE-C, OD-C, M11-C, HOP-C

Gravelgill Axeshark
4(u/b)
Creature -- Merfolk Soldier
3/3
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Gravelgill Duo
2(u/b)
Creature -- Merfolk Rogue Warrior
2/1
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
SHM-C

Graven Cairns
Land
{T}: Add {1} to your mana pool.
{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
FUT-R, SHM-R

Gravitational Shift
3UU
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
ROE-R

Gravity Well
1GG
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
ROE-U

Graypelt Hunter
3G
Creature -- Human Warrior Ally
2/2
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
WWK-C

Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.
ZEN-U, ARC-U

Grazing Gladehart
2G
Creature -- Antelope
2/2
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
ZEN-C

Grazing Kelpie
3(g/u)
Creature -- Beast
2/3
{(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Great Sable Stag
1GG
Creature -- Elk
3/3
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
M10-R

Greatbow Doyen
4G
Creature -- Elf Archer
2/4
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
MOR-R

Greater Auramancy
1W
Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
SHM-R

Greater Basilisk
3GG
Creature -- Basilisk
3/5
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M11-C

Greater Gargadon
9R
Creature -- Beast
9/7
Suspend 10--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.
TSP-R

Greenseeker
G
Creature -- Elf Spellshaper
1/1
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
TSP-C

Greenweaver Druid
2G
Creature -- Elf Druid
1/1
{T}: Add {G}{G} to your mana pool.
ZEN-U

Grief Tyrant
5(b/r)
Creature -- Horror
8/8
Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
SHM-U

Griffin Guide
2W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield.
TSP-U

Griffin Sentinel
2W
Creature -- Griffin
1/3
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
M10-C

Grim Discovery
1B
Sorcery
Choose one or both -- Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.
ZEN-C

Grim Poppet
7
Artifact Creature -- Scarecrow
4/4
Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
SHM-R

Grimoire Thief
UU
Creature -- Merfolk Rogue
2/2
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
MOR-R

Grinning Ignus
2R
Creature -- Elemental
2/2
{R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.
FUT-C

Grinning Totem
4
Artifact
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
6E-R, MI-R, TSP-S

Grixis Battlemage
2B
Creature -- Human Wizard
2/2
{U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
ALA-U

Grixis Charm
UBR
Instant
Choose one -- Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
ALA-U

Grixis Grimblade
(u/r)B
Creature -- Zombie Warrior
2/1
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ARB-C

Grixis Illusionist
U
Creature -- Human Wizard
1/1
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-C

Grixis Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Grixis Slavedriver
5B
Creature -- Zombie Giant
4/4
When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Grixis Sojourners
1UBR
Creature -- Zombie Ogre
4/3
When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
ARB-C

Grizzled Leotau
GW
Creature -- Cat
1/5
ARB-C

Grizzly Bears
1G
Creature -- Bear
2/2
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, P1-C, S99-C

Grotag Siege-Runner
1R
Creature -- Goblin Rogue
2/1
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
ROE-C

Grotag Thrasher
4R
Creature -- Lizard
3/3
Whenever Grotag Thrasher attacks, target creature can't block this turn.
WWK-C

Ground Rift
R
Sorcery
Target creature without flying can't block this turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP-C

Groundbreaker
GGG
Creature -- Elemental
6/1
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
PLC-R

Groundling Pouncer
1(g/u)
Creature -- Faerie
2/1
{(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
EVE-U

Groundswell
G
Instant
Target creature gets +2/+2 until end of turn.
Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
WWK-C

Grove of the Burnwillows
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
FUT-R

Growth Spasm
2G
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Guard Duty
W
Enchantment -- Aura
Enchant creature
Enchanted creature has defender.
ROE-C

Guard Gomazoa
2U
Creature -- Jellyfish
1/3
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
ROE-U

Guardian Seraph
2WW
Creature -- Angel
3/4
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
M10-R

Guardian Zendikon
2W
Enchantment -- Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Guardian of Cloverdell
5GG
Creature -- Treefolk Shaman
4/5
When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
{G}, Sacrifice a Kithkin: You gain 1 life.
LRW-U

Guardians of Akrasa
2W
Creature -- Human Soldier
0/4
Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Guerrilla Tactics
1R
Instant
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
8ED-U, 9ED-U, 10E-U, AI-C

Guile
3UUU
Creature -- Elemental Incarnation
6/6
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Gustcloak Cavalier
3WW
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
TSP-U

Gustrider Exuberant
2W
Creature -- Human Wizard
1/2
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
ALA-C

Guttural Response
(r/g)
Instant
Counter target blue instant spell.
SHM-U

Guul Draz Assassin
B
Creature -- Vampire Assassin
1/1
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 2/2. {B}, {T}: Target creature gets -2/-2 until end of turn.
{LEVEL 4+} 4/4. {B}, {T}: Target creature gets -4/-4 until end of turn.
ROE-R

Guul Draz Specter
2BB
Creature -- Specter
2/2
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
ZEN-R

Guul Draz Vampire
B
Creature -- Vampire Rogue
1/1
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Gwafa Hazid, Profiteer
1WU
Legendary Creature -- Human Rogue
2/2
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
CON-R

Gwyllion Hedge-Mage
2(w/b)
Creature -- Hag Wizard
2/2
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
EVE-U

Hada Freeblade
W
Creature -- Human Soldier Ally
0/1
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
WWK-U

Hada Spy Patrol
1U
Creature -- Human Rogue
1/1
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/2. Hada Spy Patrol is unblockable.
{LEVEL 3+} 3/3. Shroud
Hada Spy Patrol is unblockable.
ROE-U

Hag Hedge-Mage
2(b/g)
Creature -- Hag Shaman
2/2
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
EVE-U

Hagra Crocodile
3B
Creature -- Crocodile
3/1
Hagra Crocodile can't block.
Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
ZEN-C

Hagra Diabolist
4B
Creature -- Ogre Shaman Ally
3/2
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
ZEN-U

Hail Storm
1GG
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
AI-U, TSP-S

Hail of Arrows
XW
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
10E-U, SOK-U

Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U} to your mana pool.
WWK-C

Halimar Excavator
1U
Creature -- Human Wizard Ally
1/3
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
WWK-C

Halimar Wavewatch
1U
Creature -- Merfolk Soldier
0/3
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 0/6.
{LEVEL 5+} 6/6. Islandwalk
ROE-C

Hallowed Burial
3WW
Sorcery
Put all creatures on the bottom of their owners' libraries.
EVE-R

Halo Hunter
2BBB
Creature -- Demon
6/3
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
ZEN-R

Hamletback Goliath
6R
Creature -- Giant Warrior
6/6
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
LRW-R

Hammer of Ruin
2
Artifact -- Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
WWK-U

Hammerheim Deadeye
3R
Creature -- Giant Warrior
3/3
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
PLC-U

Hand of Emrakul
9
Creature -- Eldrazi
7/7
You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
ROE-C

Harabaz Druid
1G
Creature -- Human Druid Ally
0/1
{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
WWK-R

Harbor Serpent
4UU
Creature -- Serpent
5/5
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
M11-C

Harm's Way
W
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
M10-U

Harmless Assault
2WW
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
ROE-C

Harmonic Sliver
1GW
Creature -- Sliver
1/1
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
TSP-U

Harmonize
2GG
Sorcery
Draw three cards.
PLC-U, ARC-U

Harpoon Sniper
2W
Creature -- Merfolk Archer
2/2
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
LRW-U

Harrow
2G
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
TE-U, IN-C, ZEN-C

Harvest Gwyllion
2(w/b)(w/b)
Creature -- Hag
2/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Hatchet Bully
3R
Creature -- Goblin Warrior
3/3
{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
EVE-U

Hate Weaver
1B
Creature -- Zombie Wizard
2/1
{2}: Target blue or red creature gets +1/+0 until end of turn.
10E-U, IN-U

Hateflayer
5RR
Creature -- Elemental
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)
EVE-R

Haunting Echoes
3BB
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
M10-R, OD-R, M11-R

Haunting Hymn
4BB
Instant
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
TSP-U

Havenwood Wurm
6G
Creature -- Wurm
5/6
Flash (You may cast this spell any time you could cast an instant.)
Trample
TSP-C

Haze Frog
3GG
Creature -- Frog
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
ROE-C

Haze of Rage
1R
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
FUT-U

Head Games
3BB
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
10E-R, ONS-R

Heal the Scars
3G
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
LRW-C

Healing Leaves
G
Instant
Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
PLC-C

Heap Doll
1
Artifact Creature -- Scarecrow
1/1
Sacrifice Heap Doll: Exile target card from a graveyard.
SHM-U

Heart of Light
2W
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
10E-C, BOK-C

Hearthcage Giant
6RR
Creature -- Giant Warrior
5/5
When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
LRW-U

Hearthfire Hobgoblin
(r/w)(r/w)(r/w)
Creature -- Goblin Soldier
2/2
Double strike
EVE-U, HOP-U

Heartlash Cinder
1R
Creature -- Elemental Warrior
1/1
Haste
Chroma -- When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
EVE-C

Heartmender
2(g/w)(g/w)
Creature -- Elemental
2/2
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Heartstabber Mosquito
3B
Creature -- Insect
2/2
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
ZEN-C

Heartwood Storyteller
1GG
Creature -- Treefolk
2/3
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
FUT-R

Heat Ray
XR
Instant
Heat Ray deals X damage to target creature.
US-C, ROE-C

Heat Shimmer
2R
Sorcery
Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."
LRW-R

Hedge Troll
2G
Creature -- Troll Cleric
2/2
Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.
PLC-U

Hedron Crab
U
Creature -- Crab
0/2
Landfall -- Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
ZEN-U

Hedron Matrix
4
Artifact -- Equipment
Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}
ROE-R

Hedron Rover
4
Artifact Creature -- Construct
2/2
Landfall -- Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
WWK-C

Hedron Scrabbler
2
Artifact Creature -- Construct
1/1
Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
ZEN-C

Hedron-Field Purists
2W
Creature -- Human Cleric
0/3
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 1/4. If a source would deal damage to you or a creature you control, prevent 1 of that damage.
{LEVEL 5+} 2/5. If a source would deal damage to you or a creature you control, prevent 2 of that damage.
ROE-R

Helix Pinnacle
G
Enchantment
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
EVE-R

Hell's Thunder
1RR
Creature -- Elemental
4/4
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Hellcarver Demon
3BBB
Creature -- Demon
6/6
Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.
ROE-M

Hellfire Mongrel
2R
Creature -- Elemental Hound
2/2
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
ZEN-U

Hellion Eruption
5R
Sorcery
Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
ROE-R

Hellkite Charger
4RR
Creature -- Dragon
5/5
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
ZEN-R

Hellkite Hatchling
2RG
Creature -- Dragon
2/2
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
CON-U

Hellkite Overlord
4BRRG
Creature -- Dragon
8/8
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
ALA-M

Hellspark Elemental
1R
Creature -- Elemental
3/1
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Helm of the Ghastlord
3(u/b)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
SHM-C

Henchfiend of Ukor
3R
Creature -- Ogre
3/2
Haste
Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
{(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn.
FUT-C

Herbal Poultice
0
Artifact
{3}, Sacrifice Herbal Poultice: Regenerate target creature.
LRW-C

Herd Gnarr
3G
Creature -- Beast
2/2
Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
TSP-C

Heritage Druid
G
Creature -- Elf Druid
1/1
Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
MOR-U

Heroes Remembered
6WWW
Sorcery
You gain 20 life.
Suspend 10--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
PLC-R

Hidden Horror
1BB
Creature -- Horror
4/4
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
6E-U, 10E-U, P2-R, WL-U

Hideous End
1BB
Instant
Destroy target nonblack creature. Its controller loses 2 life.
ZEN-C, HOP-C

High Ground
W
Enchantment
Each creature you control can block an additional creature.
10E-U, EX-U

Highland Berserker
1R
Creature -- Human Berserker Ally
2/1
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
ZEN-C

Highway Robber
2BB
Creature -- Human Rogue Mercenary
2/2
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
9ED-C, 10E-C, MM-C

Hill Giant
3R
Creature -- Giant
3/3
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, P1-C

Hillcomber Giant
2WW
Creature -- Giant Scout
3/3
Mountainwalk
LRW-C

Hindering Light
WU
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
ALA-C

Hissing Iguanar
2R
Creature -- Lizard
3/1
Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player.
ALA-C

Hive Mind
5U
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
M10-R

Hivestone
2
Artifact
Creatures you control are Slivers in addition to their other creature types.
TSP-R

Hoarder's Greed
3B
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Hoarding Dragon
3RR
Creature -- Dragon
4/4
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.
M11-R

Hobgoblin Dragoon
2(r/w)
Creature -- Goblin Knight
1/2
Flying, first strike
EVE-C

Hollowborn Barghest
5BB
Creature -- Demon Hound
7/6
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
SHM-R

Hollowsage
3B
Creature -- Merfolk Wizard
2/2
Whenever Hollowsage becomes untapped, you may have target player discard a card.
SHM-U

Holy Day
W
Instant
Prevent all combat damage that would be dealt this turn.
8ED-C, 9ED-C, 10E-C, LE-C, IN-C

Holy Strength
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C

Homing Sliver
2R
Creature -- Sliver
2/2
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
FUT-C

Honor Guard
W
Creature -- Human Soldier
1/1
{W}: Honor Guard gets +0/+1 until end of turn.
7E-C, 8ED-C, 9ED-C, 10E-C, ST-C

Honor of the Pure
1W
Enchantment
White creatures you control get +1/+1.
M10-R, M11-R

Honorable Passage
1W
Instant
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
VI-U, TSP-S

Hoof Skulkin
3
Artifact Creature -- Scarecrow
2/2
{3}: Target green creature gets +1/+1 until end of turn.
EVE-C

Hoofprints of the Stag
1W
Tribal Enchantment -- Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.
LRW-R

Horde of Boggarts
3R
Creature -- Goblin
*/*
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
SHM-U

Horde of Notions
WUBRG
Legendary Creature -- Elemental
5/5
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
LRW-R

Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W} to your mana pool.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
FUT-R

Horizon Drake
1UU
Creature -- Drake
3/1
Flying, protection from lands
WWK-U

Horned Turtle
2U
Creature -- Turtle
1/4
6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, P1-C, TE-C

Hornet Harasser
2BB
Creature -- Goblin Shaman
2/2
When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
LRW-C

Hornet Sting
G
Instant
Hornet Sting deals 1 damage to target creature or player.
M11-C

Horseshoe Crab
2U
Creature -- Crab
1/3
{U}: Untap Horseshoe Crab.
10E-C, US-C

Hostile Realm
2R
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
MOR-C

Hostility
3RRR
Creature -- Elemental Incarnation
6/6
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Hotheaded Giant
3R
Creature -- Giant Warrior
4/4
Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
EVE-C

Howl of the Night Pack
6G
Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
M10-U, SHM-U

Howling Banshee
2BB
Creature -- Spirit
3/3
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
M10-U, M11-U

Howling Mine
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Howltooth Hollow
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {B} to your mana pool.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
LRW-R

Hungry Spriggan
2G
Creature -- Goblin Warrior
1/1
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
SHM-C

Hunt Down
G
Sorcery
Target creature blocks target creature this turn if able.
LRW-C

Hunted Wumpus
3G
Creature -- Beast
6/6
When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.
8ED-U, 9ED-U, 10E-U, MM-U

Hunter of Eyeblights
3BB
Creature -- Elf Assassin
3/3
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
LRW-U

Hunters' Feast
3G
Sorcery
Any number of target players each gain 6 life.
M11-C

Hunting Moa
2G
Creature -- Bird Beast
3/2
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.
UD-U, TSP-S, ARC-U

Hunting Triad
3G
Tribal Sorcery -- Elf
Put three 1/1 green Elf Warrior creature tokens onto the battlefield.
Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
MOR-U

Hunting Wilds
3G
Sorcery
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
PLC-U

Hurkyl's Recall
1U
Instant
Return all artifacts target player owns to his or her hand.
RV-R, 4E-R, 5E-R, 10E-R, AQ-R

Hurly-Burly
1R
Sorcery
Choose one -- Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
LRW-C

Hurricane
XG
Sorcery
Hurricane deals X damage to each creature with flying and each player.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-R, 7E-R, 10E-R, P1-R, P2-R, IA-U

Hyena Umbra
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Hypnotic Specter
1BB
Creature -- Specter
2/2
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
A-U, B-U, U-U, RV-U, 4E-U, 9ED-R, 10E-R, M10-R

Ib Halfheart, Goblin Tactician
3R
Legendary Creature -- Goblin Advisor
3/2
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.
TSP-R

Icatian Crier
2W
Creature -- Human Spellshaper
1/1
{1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.
TSP-C

Icatian Javelineers
W
Creature -- Human Soldier
1/1
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
FE-C, TSP-S

Icatian Priest
W
Creature -- Human Cleric
1/1
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
10E-U, FE-U

Ice Cage
1U
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
M10-C, M11-C

Ichor Slick
2B
Sorcery
Target creature gets -3/-3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
FUT-C

Icy Manipulator
4
Artifact
{1}, {T}: Tap target artifact, creature, or land.
A-U, B-U, U-U, 9ED-U, 10E-U, IA-U, MRD-U

Identity Crisis
2WWBB
Sorcery
Exile all cards from target player's hand and graveyard.
ARB-R

Idle Thoughts
3U
Enchantment
{2}: Draw a card if you have no cards in hand.
EVE-U

Idyllic Tutor
2W
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
MOR-R

Igneous Pouncer
4BR
Creature -- Elemental
5/1
Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Ignite Disorder
1R
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
M10-U, CON-U

Ignite Memories
4R
Sorcery
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP-U

Ikiral Outrider
1W
Creature -- Human Soldier
1/2
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 2/6. Vigilance
{LEVEL 4+} 3/10. Vigilance
ROE-C

Illuminated Folio
5
Artifact
{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
SHM-U

Illusionary Servant
1UU
Creature -- Illusion
3/4
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
M10-C

Illusory Demon
1UB
Creature -- Demon Illusion
4/3
Flying
When you cast a spell, sacrifice Illusory Demon.
ARB-U

Immaculate Magistrate
3G
Creature -- Elf Shaman
2/2
{T}: Put a +1/+1 counter on target creature for each Elf you control.
LRW-R

Immortal Coil
2BB
Artifact
{T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
ALA-R

Imp's Mischief
1B
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
PLC-R

Impelled Giant
4RR
Creature -- Giant Warrior
3/3
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
EVE-U

Imperial Mask
4W
Enchantment
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
You can't be the target of spells or abilities your opponents control.
FUT-R

Imperiosaur
2GG
Creature -- Lizard
5/5
Spend only mana produced by basic lands to cast Imperiosaur.
FUT-U

Imperious Perfect
2G
Creature -- Elf Warrior
2/2
Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW-U

Impromptu Raid
3(r/g)
Enchantment
{2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step.
SHM-R

Incandescent Soulstoke
2R
Creature -- Elemental Shaman
2/2
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
LRW-R

Incendiary Command
3RR
Sorcery
Choose two -- Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
LRW-R

Incinerate
1R
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
5E-C, 10E-C, IA-C, MI-C

Incite
R
Instant
Target creature becomes red until end of turn and attacks this turn if able.
M11-C

Incremental Blight
3BB
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
SHM-U, ARC-U, HOP-U

Incremental Growth
3GG
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
LRW-U

Incurable Ogre
3R
Creature -- Ogre Mutant
5/1
ALA-C

Indestructibility
3W
Enchantment -- Aura
Enchant permanent
Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
M10-R

Indigo Faerie
1U
Creature -- Faerie Wizard
1/1
Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
EVE-U

Indomitable Ancients
2WW
Creature -- Treefolk Warrior
2/10
MOR-R

Induce Despair
2B
Instant
As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
ROE-C

Inescapable Brute
5R
Creature -- Giant Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
SHM-C

Infantry Veteran
W
Creature -- Human Soldier
1/1
{T}: Target attacking creature gets +1/+1 until end of turn.
6E-C, 9ED-C, VI-C, M11-C

Infectious Horror
3B
Creature -- Zombie Horror
2/2
Whenever Infectious Horror attacks, each opponent loses 2 life.
CON-C, ARC-C

Inferno Elemental
4RR
Creature -- Elemental
4/4
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
M10-U

Inferno Titan
4RR
Creature -- Giant
6/6
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
M11-M

Inferno Trap
3R
Instant -- Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.
ZEN-U, ARC-U

Infest
1BB
Sorcery
All creatures get -2/-2 until end of turn.
ONS-U, ALA-U, ARC-U

Infiltrator il-Kor
4U
Creature -- Kor Rogue
3/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
FUT-C

Ingot Chewer
4R
Creature -- Elemental
3/3
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Ink Dissolver
1U
Creature -- Merfolk Wizard
2/1
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
MOR-C

Inkfathom Divers
3UU
Creature -- Merfolk Soldier
3/3
Islandwalk
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
LRW-C

Inkfathom Infiltrator
(u/b)(u/b)
Creature -- Merfolk Rogue
2/1
Inkfathom Infiltrator can't block and is unblockable.
SHM-U

Inkfathom Witch
1(u/b)
Creature -- Merfolk Wizard
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
SHM-U

Inkwell Leviathan
7UU
Artifact Creature -- Leviathan
7/11
Islandwalk, trample, shroud
CON-R

Inner-Flame Acolyte
1RR
Creature -- Elemental Shaman
2/2
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Inner-Flame Igniter
2R
Creature -- Elemental Warrior
2/2
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
LRW-U

Inquisition of Kozilek
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
ROE-U

Inquisitor's Snare
1W
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
SHM-C

Inside Out
1(u/r)
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
EVE-C

Inspired Charge
2WW
Instant
Creatures you control get +2/+1 until end of turn.
M11-C

Inspired Sprite
3U
Creature -- Faerie Wizard
2/2
Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
MOR-U

Intervention Pact
0
Instant
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
FUT-R

Intet, the Dreamer
3URG
Legendary Creature -- Dragon
6/6
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
PLC-R

Intimidation Bolt
1RW
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
ARB-U

Intimidator Initiate
R
Creature -- Goblin Shaman
1/1
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
SHM-C

Into the Roil
1U
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
ZEN-C

Inundate
3UUU
Sorcery
Return all nonblue creatures to their owners' hands.
EVE-R

Invert the Skies
3(g/u)
Instant
Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)
EVE-U

Invincible Hymn
6WW
Sorcery
Count the number of cards in your library. Your life total becomes that number.
ALA-R

Iona's Judgment
4W
Sorcery
Exile target creature or enchantment.
WWK-C

Iona, Shield of Emeria
6WWW
Legendary Creature -- Angel
7/7
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
ZEN-M

Ior Ruin Expedition
1U
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
ZEN-C

Ironclaw Buzzardiers
2R
Creature -- Orc Scout
2/2
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.
TSP-C

Irresistible Prey
G
Sorcery
Target creature must be blocked this turn if able.
Draw a card.
ROE-U

Island
Basic Land -- Island
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Isleback Spawn
5UU
Creature -- Kraken
4/8
Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
SHM-R

It That Betrays
12
Creature -- Eldrazi
11/11
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
ROE-R

Ith, High Arcanist
5WU
Legendary Creature -- Human Wizard
3/5
Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4--{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-R

Ivory Giant
5WW
Creature -- Giant
3/4
When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Ixidron
3UU
Creature -- Illusion
*/*
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
TSP-R

Jace Beleren
1UU
Planeswalker -- Jace
3
{+2}: Each player draws a card.
{-1}: Target player draws a card.
{-10}: Target player puts the top twenty cards of his or her library into his or her graveyard.
M10-M, LRW-R, M11-M

Jace's Erasure
1U
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
M11-C

Jace's Ingenuity
3UU
Instant
Draw three cards.
M11-U

Jace, the Mind Sculptor
2UU
Planeswalker -- Jace
3
{+2}: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
{-1}: Return target creature to its owner's hand.
{-12}: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
WWK-M

Jackal Familiar
R
Creature -- Hound
2/2
Jackal Familiar can't attack or block alone.
M10-C

Jaddi Lifestrider
4G
Creature -- Elemental
2/8
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
ROE-U

Jagged-Scar Archers
1GG
Creature -- Elf Archer
*/*
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
LRW-U

Jagwasp Swarm
3B
Creature -- Insect
3/2
Flying
WWK-C

Jasmine Boreal
3GW
Legendary Creature -- Human
4/5
LE-U, TSP-S

Jawbone Skulkin
1
Artifact Creature -- Scarecrow
1/1
{2}: Target red creature gains haste until end of turn.
EVE-C

Jaws of Stone
5R
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
SHM-U

Jaya Ballard, Task Mage
1RR
Legendary Creature -- Human Spellshaper
2/2
{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
TSP-R

Jayemdae Tome
4
Artifact
{4}, {T}: Draw a card.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 10E-R

Jedit Ojanen of Efrava
3GGG
Legendary Creature -- Cat Warrior
5/5
Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.
PLC-R

Jedit's Dragoons
5W
Creature -- Cat Soldier
2/5
Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.
TSP-C

Jenara, Asura of War
GWU
Legendary Creature -- Angel
3/3
Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
ARB-M

Jhessian Balmgiver
1WU
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature is unblockable this turn.
CON-U

Jhessian Infiltrator
GU
Creature -- Human Rogue
2/2
Jhessian Infiltrator is unblockable.
ALA-U

Jhessian Lookout
1U
Creature -- Human Scout
2/1
ALA-C

Jhessian Zombies
4UB
Creature -- Zombie
2/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Jhoira of the Ghitu
1UR
Legendary Creature -- Human Wizard
2/2
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
FUT-R

Jhoira's Timebug
2
Artifact Creature -- Insect
1/2
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
TSP-C

Jinxed Idol
2
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
TE-R, M11-R

Jodah's Avenger
5U
Creature -- Shapeshifter
4/4
{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
PLC-U

Join the Ranks
3W
Instant
Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
WWK-C

Joiner Adept
1G
Creature -- Elf Druid
2/1
Lands you control have "{T}: Add one mana of any color to your mana pool."
10E-R, 5DN-R

Jolrael, Empress of Beasts
3GG
Legendary Creature -- Human Spellshaper
3/3
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
PR-R, TSP-S

Joraga Bard
3G
Creature -- Elf Rogue Ally
1/4
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
ZEN-C

Joraga Treespeaker
G
Creature -- Elf Druid
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 1/2. {T}: Add {G}{G} to your mana pool.
{LEVEL 5+} 1/4. Elves you control have "{T}: Add {G}{G} to your mana pool."
ROE-U

Joraga Warcaller
G
Creature -- Elf Warrior
1/1
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
WWK-R

Journey to Nowhere
1W
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
ZEN-C

Judge Unworthy
1W
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C

Judge of Currents
1W
Creature -- Merfolk Wizard
1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
LRW-C

Juggernaut
4
Artifact Creature -- Juggernaut
5/3
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
A-U, B-U, U-U, RV-U, 10E-U, DST-U, M11-U, ARC-U

Jump
U
Instant
Target creature gains flying until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, M10-C

Jund Battlemage
2R
Creature -- Human Shaman
2/2
{B}, {T}: Target player loses 1 life.
{G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
ALA-U

Jund Charm
BRG
Instant
Choose one -- Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
ALA-U

Jund Hackblade
(b/g)R
Creature -- Goblin Berserker
2/1
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
ARB-C

Jund Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Jund Sojourners
BRG
Creature -- Viashino Shaman
3/2
When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
ARB-C

Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-U

Jungle Weaver
5GG
Creature -- Spider
5/6
Reach (This can block creatures with flying.)
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Juvenile Gloomwidow
GG
Creature -- Spider
1/3
Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.
ZEN-U

Jwari Scuttler
2U
Creature -- Crab
2/3
ROE-C

Jwari Shapeshifter
1U
Creature -- Shapeshifter Ally
0/0
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
WWK-R

Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W} to your mana pool.
ZEN-C

Kabira Evangel
2W
Creature -- Human Cleric Ally
2/3
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
ZEN-R

Kabira Vindicator
3W
Creature -- Human Knight
2/4
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-4} 3/6. Other creatures you control get +1/+1.
{LEVEL 5+} 4/8. Other creatures you control get +2/+2.
ROE-U

Kaervek the Merciless
5BR
Legendary Creature -- Human Shaman
5/4
Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
TSP-R

Kalastria Highborn
BB
Creature -- Vampire Shaman
2/2
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
WWK-R

Kaleidostone
2
Artifact
When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
CON-C

Kalitas, Bloodchief of Ghet
5BB
Legendary Creature -- Vampire Warrior
5/5
{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
ZEN-M

Kalonian Behemoth
5GG
Creature -- Beast
9/9
Shroud (This creature can't be the target of spells or abilities.)
M10-R

Kamahl, Pit Fighter
4RR
Legendary Creature -- Human Barbarian
6/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
10E-R, OD-R

Kargan Dragonlord
RR
Creature -- Human Warrior
2/2
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 4-7} 4/4. Flying
{LEVEL 8+} 8/8. Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
ROE-M

Karplusan Forest
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Karplusan Strider
3G
Creature -- Yeti
3/4
Karplusan Strider can't be the target of blue or black spells.
10E-U, CSP-U

Karrthus, Tyrant of Jund
4BRG
Legendary Creature -- Dragon
7/7
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
ARB-M

Kathari Bomber
1BR
Creature -- Bird Shaman
2/2
Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C

Kathari Remnant
2UB
Creature -- Bird Skeleton
0/1
Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Kathari Screecher
2U
Creature -- Bird Soldier
2/2
Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Kavu Climber
3GG
Creature -- Kavu
3/3
When Kavu Climber enters the battlefield, draw a card.
9ED-C, 10E-C, IN-C

Kavu Predator
1G
Creature -- Kavu
2/2
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
PLC-U

Kavu Primarch
3G
Creature -- Kavu
3/3
Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)
Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
FUT-C

Kazandu Blademaster
WW
Creature -- Human Soldier Ally
1/1
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
ZEN-U

Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.
ZEN-U, ARC-U

Kazandu Tuskcaller
1G
Creature -- Human Shaman
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-5} 1/1. {T}: Put a 3/3 green Elephant creature token onto the battlefield.
{LEVEL 6+} 1/1. {T}: Put two 3/3 green Elephant creature tokens onto the battlefield.
ROE-R

Kazuul Warlord
4R
Creature -- Minotaur Warrior Ally
3/3
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
ZEN-R

Kazuul, Tyrant of the Cliffs
3RR
Legendary Creature -- Ogre Warrior
5/4
Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.
WWK-R

Kederekt Creeper
UBR
Creature -- Horror
2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kederekt Creeper can't be blocked except by two or more creatures.
ALA-C

Kederekt Leviathan
6UU
Creature -- Leviathan
5/5
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Kederekt Parasite
B
Creature -- Horror
1/1
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
CON-R

Keen Sense
G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
PLC-U

Keening Stone
6
Artifact
{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.
ROE-R

Keeper of Progenitus
3G
Creature -- Elf Druid
1/3
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
ALA-R

Keldon Halberdier
4R
Creature -- Human Warrior
4/1
First strike
Suspend 4--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Keldon Marauders
1R
Creature -- Human Warrior
3/3
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
PLC-C

Keldon Megaliths
Land
Keldon Megaliths enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Hellbent -- {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.
FUT-U

Kelinore Bat
2B
Creature -- Bat
2/1
Flying
M10-C

Khalni Garden
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.
WWK-C, ARC-C

Khalni Gem
4
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color to your mana pool.
ZEN-U

Khalni Heart Expedition
1G
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
ZEN-C

Khalni Hydra
GGGGGGGG
Creature -- Hydra
8/8
Khalni Hydra costs {G} less to cast for each green creature you control.
Trample
ROE-M

Kher Keep
Legendary Land
{T}: Add {1} to your mana pool.
{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.
TSP-R

Kiln Fiend
1R
Creature -- Elemental Beast
1/2
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
ROE-C

Kindled Fury
R
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M10-C, MOR-C

Kinsbaile Balloonist
3W
Creature -- Kithkin Soldier
2/2
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
LRW-C

Kinsbaile Borderguard
1WW
Creature -- Kithkin Soldier
1/1
Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.
MOR-R

Kinsbaile Cavalier
3W
Creature -- Kithkin Knight
2/2
Knight creatures you control have double strike.
MOR-R

Kinsbaile Skirmisher
1W
Creature -- Kithkin Soldier
2/2
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
LRW-C

Kinscaer Harpoonist
3U
Creature -- Kithkin Soldier
2/2
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
SHM-C

Kiss of the Amesha
4WU
Sorcery
Target player gains 7 life and draws two cards.
ALA-U

Kitchen Finks
1(g/w)(g/w)
Creature -- Ouphe
3/2
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-U

Kitesail
2
Artifact -- Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
WWK-C

Kitesail Apprentice
W
Creature -- Kor Soldier
1/1
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
WWK-C

Kithkin Daggerdare
1G
Creature -- Kithkin Soldier
1/1
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
LRW-C

Kithkin Greatheart
1W
Creature -- Kithkin Soldier
2/1
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
LRW-C

Kithkin Harbinger
2W
Creature -- Kithkin Wizard
1/3
When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Kithkin Healer
2W
Creature -- Kithkin Cleric
2/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
LRW-C

Kithkin Mourncaller
2G
Creature -- Kithkin Scout
2/2
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
LRW-U

Kithkin Rabble
3W
Creature -- Kithkin
*/*
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
SHM-U

Kithkin Shielddare
1W
Creature -- Kithkin Soldier
1/1
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
SHM-C

Kithkin Spellduster
4W
Creature -- Kithkin Wizard
2/3
Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Kithkin Zealot
1W
Creature -- Kithkin Cleric
1/3
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
EVE-C

Kithkin Zephyrnaut
2W
Creature -- Kithkin Soldier
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
MOR-C

Kjeldoran Royal Guard
3WW
Creature -- Human Soldier
2/5
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
5E-R, 6E-R, 7E-R, 10E-R, IA-R

Knacksaw Clique
3U
Creature -- Faerie Rogue
1/4
Flying
{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
SHM-R

Knight Exemplar
1WW
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)
M11-R

Knight of Cliffhaven
1W
Creature -- Kor Knight
2/2
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 2/3. Flying
{LEVEL 4+} 4/4. Flying, vigilance
ROE-C

Knight of Dusk
1BB
Creature -- Human Knight
2/2
{B}{B}: Destroy target creature blocking Knight of Dusk.
10E-U, TE-U

Knight of Meadowgrain
WW
Creature -- Kithkin Knight
2/2
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
LRW-U

Knight of New Alara
2GW
Creature -- Human Knight
2/2
Each other multicolored creature you control gets +1/+1 for each of its colors.
ARB-R

Knight of Sursi
3W
Creature -- Human Knight
2/2
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
FUT-C

Knight of the Holy Nimbus
WW
Creature -- Human Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
TSP-U

Knight of the Reliquary
1GW
Creature -- Human Knight
2/2
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
CON-R

Knight of the Skyward Eye
1W
Creature -- Human Knight
2/2
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
ALA-C

Knight of the White Orchid
WW
Creature -- Human Knight
2/2
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
ALA-R

Knight-Captain of Eos
4W
Creature -- Human Knight
2/2
When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
ALA-R

Knollspine Dragon
5RR
Creature -- Dragon
7/5
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
SHM-R

Knollspine Invocation
1RR
Enchantment
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
SHM-R

Knotvine Mystic
RGW
Creature -- Elf Druid
2/2
{1}, {T}: Add {R}{G}{W} to your mana pool.
CON-U

Knotvine Paladin
GW
Creature -- Human Knight
2/2
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
ARB-R

Knowledge Exploitation
5UU
Tribal Sorcery -- Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.
MOR-R

Knucklebone Witch
B
Creature -- Goblin Shaman
1/1
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
LRW-R

Kobold Taskmaster
1R
Creature -- Kobold
1/2
Other Kobold creatures you control get +1/+0.
LE-U, TSP-S

Kor Aeronaut
WW
Creature -- Kor Soldier
2/2
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
ZEN-U

Kor Cartographer
3W
Creature -- Kor Scout
2/2
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
ZEN-C

Kor Dirge
2B
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
PLC-U

Kor Duelist
W
Creature -- Kor Soldier
1/1
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
ZEN-U

Kor Firewalker
WW
Creature -- Kor Soldier
2/2
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
WWK-U

Kor Hookmaster
2W
Creature -- Kor Soldier
2/2
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
ZEN-C

Kor Line-Slinger
1W
Creature -- Kor Scout
0/1
{T}: Tap target creature with power 3 or less.
ROE-C

Kor Outfitter
WW
Creature -- Kor Soldier
2/2
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
ZEN-C

Kor Sanctifiers
2W
Creature -- Kor Cleric
2/3
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
ZEN-C, HOP-C

Kor Skyfisher
1W
Creature -- Kor Soldier
2/3
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
ZEN-C

Kor Spiritdancer
1W
Creature -- Kor Wizard
0/2
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
ROE-R

Korlash, Heir to Blackblade
2BB
Legendary Creature -- Zombie Warrior
*/*
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur -- Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
FUT-R

Kozilek's Predator
3G
Creature -- Eldrazi Drone
3/3
When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Kozilek, Butcher of Truth
10
Legendary Creature -- Eldrazi
12/12
When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M

Kraken Hatchling
U
Creature -- Kraken
0/4
ZEN-C

Kraken's Eye
2
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Kranioceros
4R
Creature -- Beast
5/2
{1}{W}: Kranioceros gets +0/+3 until end of turn.
CON-C

Kresh the Bloodbraided
2BRG
Legendary Creature -- Human Warrior
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
ALA-M

Krosan Cloudscraper
7GGG
Creature -- Beast Mutant
13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN-R, TSP-S

Krosan Grip
2G
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
TSP-U

Kulrath Knight
3(b/r)(b/r)
Creature -- Elemental Knight
3/3
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
SHM-U

Lace with Moonglove
2G
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
LRW-C

Lagac Lizard
3R
Creature -- Lizard
3/3
ROE-C

Lairwatch Giant
5W
Creature -- Giant Warrior
5/3
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
LRW-C

Lammastide Weave
1G
Instant
Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.
LRW-U

Landbind Ritual
3WW
Sorcery
You gain 2 life for each Plains you control.
ZEN-U

Lapse of Certainty
2W
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
CON-C

Lash Out
1R
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Last Breath
1W
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
MM-U, SHM-C

Last Kiss
2B
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
ROE-C

Latchkey Faerie
3U
Creature -- Faerie Rogue
3/1
Flying
Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
MOR-C

Lava Axe
4R
Sorcery
Lava Axe deals 5 damage to target player.
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, S00-C, UL-C, M11-C

Lavaball Trap
6RR
Instant -- Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
ZEN-R

Lavaborn Muse
3R
Creature -- Spirit
3/3
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
10E-R, LGN-R

Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
WWK-R

Lavacore Elemental
2R
Creature -- Elemental
5/3
Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
PLC-U

Lavafume Invoker
2R
Creature -- Goblin Shaman
2/2
{8}: Creatures you control get +3/+0 until end of turn.
ROE-C

Lavalanche
XBRG
Sorcery
Lavalanche deals X damage to target player and each creature he or she controls.
ARB-R

Lay Bare
2UU
Instant
Counter target spell. Look at its controller's hand.
ROE-C

Leaden Fists
2U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
FUT-C

Leaf Arrow
G
Instant
Leaf Arrow deals 3 damage to target creature with flying.
ROE-C

Leaf Gilder
1G
Creature -- Elf Druid
2/1
{T}: Add {G} to your mana pool.
LRW-C, ARC-C

Leaf-Crowned Elder
2GG
Creature -- Treefolk Shaman
3/5
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
MOR-R

Leatherback Baloth
GGG
Creature -- Beast
4/5
WWK-U

Leech Bonder
2U
Creature -- Merfolk Soldier
3/3
Leech Bonder enters the battlefield with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)
SHM-U

Leechridden Swamp
Land -- Swamp
({T}: Add {B} to your mana pool.)
Leechridden Swamp enters the battlefield tapped.
{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
SHM-U, HOP-U

Leering Emblem
2
Artifact -- Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}
EVE-R

Legacy Weapon
7
Legendary Artifact
{W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
10E-R, AP-R

Leonin Armorguard
2GW
Creature -- Cat Soldier
3/3
When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
ARB-C

Leonin Scimitar
1
Artifact -- Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
10E-U, MRD-C

Lethargy Trap
3U
Instant -- Trap
If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.
Attacking creatures get -3/-0 until end of turn.
ZEN-C

Leviathan
5UUUU
Creature -- Leviathan
10/10
Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
4E-R, 5E-R, DK-R, TSP-S

Levitation
2UU
Enchantment
Creatures you control have flying.
7E-U, 9ED-U, M10-U, UL-U

Leyline of Anticipation
2UU
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)
M11-R

Leyline of Punishment
2RR
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
M11-R

Leyline of Sanctity
2WW
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You can't be the target of spells or abilities your opponents control.
M11-R

Leyline of Vitality
2GG
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
M11-R

Leyline of the Void
2BB
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
GPT-R, M11-R

Lich Lord of Unx
1UB
Creature -- Zombie Wizard
2/2
{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
ARB-R

Lich's Mirror
5
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
ALA-M

Liege of the Pit
5BBB
Creature -- Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-R

Life and Limb
3G
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
PLC-R

Lifelink
W
Enchantment -- Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
M10-C

Light from Within
2WW
Enchantment
Chroma -- Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
EVE-R

Lighthouse Chronologist
1U
Creature -- Human Wizard
1/3
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 4-6} 2/4.
{LEVEL 7+} 3/5. At the beginning of each end step, if it's not your turn, take an extra turn after this one.
ROE-M

Lightkeeper of Emeria
3W
Creature -- Angel
2/4
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
WWK-U

Lightmine Field
2WW
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
ROE-R

Lightning Angel
1RWU
Creature -- Angel
3/4
Flying, vigilance, haste
AP-R, TSP-S

Lightning Axe
R
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
TSP-C

Lightning Bolt
R
Instant
Lightning Bolt deals 3 damage to target creature or player.
A-C, B-C, U-C, RV-C, 4E-C, M10-C, M11-C

Lightning Crafter
3R
Creature -- Goblin Shaman
3/3
Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
{T}: Lightning Crafter deals 3 damage to target creature or player.
MOR-R

Lightning Elemental
3R
Creature -- Elemental
4/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, TE-C

Lightning Reaver
3BR
Creature -- Zombie Beast
3/3
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
ARB-R

Lightning Talons
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
ALA-C

Lightwielder Paladin
3WW
Creature -- Human Knight
4/4
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
M10-R

Lignify
1G
Tribal Enchantment -- Treefolk Aura
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.
LRW-C

Liliana Vess
3BB
Planeswalker -- Liliana
5
{+1}: Target player discards a card.
{-2}: Search your library for a card, then shuffle your library and put that card on top of it.
{-8}: Put all creature cards in all graveyards onto the battlefield under your control.
M10-M, LRW-R, M11-M

Liliana's Caress
1B
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
M11-U

Liliana's Specter
1BB
Creature -- Specter
2/1
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
M11-C

Lim-Dul the Necromancer
5BB
Legendary Creature -- Human Wizard
4/4
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.
TSP-R

Linessa, Zephyr Mage
3U
Legendary Creature -- Human Wizard
3/3
{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur -- Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
FUT-R

Lingering Tormentor
3B
Creature -- Spirit
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-U

Linvala, Keeper of Silence
2WW
Legendary Creature -- Angel
3/4
Flying
Activated abilities of creatures your opponents control can't be activated.
ROE-M

Living Destiny
3G
Instant
As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.
ROE-C

Living End
Sorcery
Living End is black.
Suspend 3--{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
TSP-R

Living Tsunami
2UU
Creature -- Elemental
4/4
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
ZEN-U

Llanowar Augur
G
Creature -- Elf Shaman
0/3
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.
FUT-C

Llanowar Elves
G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 9ED-C, 10E-C, M10-C, S00-C, M11-C

Llanowar Empath
3G
Creature -- Elf Shaman
2/2
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C

Llanowar Mentor
G
Creature -- Elf Spellshaper
1/1
{G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool."
FUT-U

Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
FUT-U, ARC-U

Llanowar Sentinel
2G
Creature -- Elf
2/3
When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.
10E-C, WL-C

Llanowar Wastes
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
9ED-R, 10E-R, AP-R

Loam Lion
W
Creature -- Cat
1/1
Loam Lion gets +1/+2 as long as you control a Forest.
WWK-U

Loamdragger Giant
4(r/g)(r/g)(r/g)
Creature -- Giant Warrior
7/6
SHM-C

Loch Korrigan
3B
Creature -- Spirit
1/1
{(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
SHM-C

Locket of Yesterdays
1
Artifact
Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
TSP-U

Lockjaw Snapper
4
Artifact Creature -- Scarecrow
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it.
SHM-U

Lodestone Golem
4
Artifact Creature -- Golem
5/3
Nonartifact spells cost {1} more to cast.
WWK-R

Logic Knot
XUU
Instant
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Counter target spell unless its controller pays {X}.
FUT-C

Lone Missionary
1W
Creature -- Kor Monk
2/1
When Lone Missionary enters the battlefield, you gain 4 life.
ROE-C

Looming Shade
2B
Creature -- Shade
1/1
{B}: Looming Shade gets +1/+1 until end of turn.
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, US-C

Looter il-Kor
1U
Creature -- Kor Rogue
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
TSP-C

Lord of Atlantis
UU
Creature -- Merfolk
2/2
Other Merfolk creatures get +1/+1 and have islandwalk.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, TSP-S

Lord of Extinction
3BG
Creature -- Elemental
*/*
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
ARB-M

Lord of Shatterskull Pass
3R
Creature -- Minotaur Shaman
3/3
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-5} 6/6.
{LEVEL 6+} 6/6. Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
ROE-R

Lord of the Pit
4BBB
Creature -- Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 10E-R

Lord of the Undead
1BB
Creature -- Zombie
2/2
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
8ED-R, 9ED-R, 10E-R, PS-R

Lorescale Coatl
1GU
Creature -- Snake
2/2
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
ARB-U

Lorthos, the Tidemaker
5UUU
Legendary Creature -- Octopus
8/8
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
ZEN-M

Lost Auramancers
2WW
Creature -- Human Wizard
3/3
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from the battlefield, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
FUT-U

Lost Hours
1B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.
FUT-C

Lotus Bloom
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
TSP-R

Lotus Cobra
1G
Creature -- Snake
2/1
Landfall -- Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
ZEN-M

Lowland Oaf
3R
Creature -- Giant Warrior
3/3
{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
LRW-C

Loxodon Mystic
3WW
Creature -- Elephant Cleric
3/3
{W}, {T}: Tap target creature.
10E-C, DST-C

Loxodon Warhammer
3
Artifact -- Equipment
Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
9ED-R, 10E-R, MRD-U, HOP-R

Loyal Gyrfalcon
3W
Creature -- Bird
3/3
Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
EVE-U

Loyal Sentry
W
Creature -- Human Soldier
1/1
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
10E-R, S99-R

Lucent Liminid
3WW
Enchantment Creature -- Elemental
3/3
Flying
FUT-C

Lullmage Mentor
1UU
Creature -- Merfolk Wizard
2/2
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
ZEN-R

Lumengrid Warden
1U
Creature -- Human Wizard
1/3
9ED-C, 10E-C, MRD-C

Luminarch Ascension
1W
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
ZEN-R

Luminesce
W
Instant
Prevent all damage that black sources and red sources would deal this turn.
10E-U, CSP-U

Luminescent Rain
2G
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
MOR-C

Luminous Wake
2W
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
ROE-U

Lumithread Field
1W
Enchantment
Creatures you control get +0/+1.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-C

Lunk Errant
5R
Creature -- Giant Warrior
4/4
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
MOR-C

Lure
1GG
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All creatures able to block enchanted creature do so.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 10E-U, IA-U, MM-U, CHK-U

Lurebound Scarecrow
3
Artifact Creature -- Scarecrow
4/4
As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
SHM-U

Lurking Predators
4GG
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
M10-R

Lush Growth
G
Enchantment -- Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
ALA-C

Lust for War
2R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
ROE-U

Lymph Sliver
4W
Creature -- Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
FUT-C

Lys Alana Bowmaster
2G
Creature -- Elf Archer
2/2
Reach (This can block creatures with flying.)
Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
MOR-C

Lys Alana Huntmaster
2GG
Creature -- Elf Warrior
3/3
Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW-C

Lys Alana Scarblade
2B
Creature -- Elf Assassin
1/1
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
LRW-U

Mad Auntie
2B
Creature -- Goblin Shaman
2/2
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
LRW-R

Madblind Mountain
Land -- Mountain
({T}: Add {R} to your mana pool.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.
SHM-U

Madrush Cyclops
1BRG
Creature -- Cyclops Warrior
3/4
Creatures you control have haste.
ARB-R

Maelstrom Archangel
WUBRG
Creature -- Angel
5/5
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
CON-M

Maelstrom Djinn
7U
Creature -- Djinn
5/6
Flying
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
FUT-R

Maelstrom Nexus
WUBRG
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-M

Maelstrom Pulse
1BG
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
ARB-R

Mage Slayer
1RG
Artifact -- Equipment
Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}
ARB-U, HOP-U

Magebane Armor
3
Artifact -- Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10-R

Magefire Wings
UR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and has flying.
ARB-C

Magister Sphinx
4WUB
Artifact Creature -- Sphinx
5/5
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
CON-R

Magma Phoenix
3RR
Creature -- Phoenix
3/3
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
M10-R, M11-R

Magma Rift
2R
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
ZEN-C

Magma Spray
R
Instant
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead.
ALA-C

Magmaw
3RR
Creature -- Elemental
4/4
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
ROE-R

Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
ZEN-R

Magus of the Abyss
3B
Creature -- Human Wizard
4/3
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
FUT-R

Magus of the Arena
4RR
Creature -- Human Wizard
5/5
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
PLC-R

Magus of the Bazaar
1U
Creature -- Human Wizard
0/1
{T}: Draw two cards, then discard three cards.
PLC-R

Magus of the Candelabra
G
Creature -- Human Wizard
1/2
{X}, {T}: Untap X target lands.
TSP-R

Magus of the Coffers
4B
Creature -- Human Wizard
4/4
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
PLC-R

Magus of the Disk
2WW
Creature -- Human Wizard
2/4
Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
TSP-R

Magus of the Future
2UUU
Creature -- Human Wizard
2/3
Play with the top card of your library revealed.
You may play the top card of your library.
FUT-R

Magus of the Jar
3UU
Creature -- Human Wizard
3/3
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
TSP-R

Magus of the Library
GG
Creature -- Human Wizard
1/1
{T}: Add {1} to your mana pool.
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
PLC-R

Magus of the Mirror
4BB
Creature -- Human Wizard
4/2
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.
TSP-R

Magus of the Moat
2WW
Creature -- Human Wizard
0/3
Creatures without flying can't attack.
FUT-R

Magus of the Moon
2R
Creature -- Human Wizard
2/2
Nonbasic lands are Mountains.
FUT-R

Magus of the Scroll
R
Creature -- Human Wizard
1/1
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
TSP-R

Magus of the Tabernacle
3W
Creature -- Human Wizard
2/6
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
PLC-R

Magus of the Vineyard
G
Creature -- Human Wizard
1/1
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
FUT-R

Mahamoti Djinn
4UU
Creature -- Djinn
5/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
A-R, B-R, U-R, RV-R, 4E-R, 7E-R, 8ED-R, 9ED-R, 10E-R

Makeshift Mannequin
3B
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
LRW-U, ARC-U

Makindi Griffin
3W
Creature -- Griffin
2/4
Flying
ROE-C

Makindi Shieldmate
2W
Creature -- Kor Soldier Ally
0/3
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
ZEN-C

Malach of the Dawn
2WW
Creature -- Angel
2/4
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
PLC-U

Malakir Bloodwitch
3BB
Creature -- Vampire Shaman
4/4
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
ZEN-R

Malfegor
2BBRR
Legendary Creature -- Demon Dragon
6/6
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
CON-M

Mammoth Umbra
4W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Mana Cylix
1
Artifact
{1}, {T}: Add one mana of any color to your mana pool.
PS-U, CON-C

Mana Leak
1U
Instant
Counter target spell unless its controller pays {3}.
8ED-C, 9ED-C, ST-C, M11-C

Mana Reflection
4GG
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
SHM-R

Mana Skimmer
3B
Creature -- Leech
2/2
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
TSP-C

Mana Tithe
W
Instant
Counter target spell unless its controller pays {1}.
PLC-C

Manabarbs
3R
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R, M10-R

Manaforce Mace
4
Artifact -- Equipment
Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
CON-U

Manaforge Cinder
(b/r)
Creature -- Elemental Shaman
1/1
{1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.
SHM-C

Manamorphose
1(r/g)
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.
SHM-C

Manaplasm
2G
Creature -- Ooze
1/1
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
ALA-R

Mangara of Corondor
1WW
Legendary Creature -- Human Wizard
1/1
{T}: Exile Mangara of Corondor and target permanent.
TSP-R

Maniacal Rage
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
EX-C, IN-C, CON-C

Manic Vandal
2R
Creature -- Human Warrior
2/2
When Manic Vandal enters the battlefield, destroy target artifact.
M11-C

Mantis Engine
5
Artifact Creature -- Insect
3/3
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
10E-U, UD-U

Mantle of Leadership
1W
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
PLC-U

Maralen of the Mornsong
1BB
Legendary Creature -- Elf Wizard
2/3
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
MOR-R

Marble Chalice
2W
Artifact
{T}: You gain 1 life.
ALA-C

March of the Machines
3U
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
10E-R, MRD-R

Marisi's Twinclaws
2(r/w)G
Creature -- Cat Warrior
2/4
Double strike
ARB-U

Maritime Guard
1U
Creature -- Merfolk Soldier
1/3
M11-C

Mark of Asylum
1W
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
CON-R

Mark of Mutiny
2R
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
ZEN-U

Marrow Chomper
3BG
Creature -- Zombie Lizard
3/3
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
ARB-U

Marsh Casualties
BB
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
ZEN-U

Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Marsh Flitter
3B
Creature -- Faerie Rogue
1/1
Flying
When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
LRW-U

Marsh Threader
1W
Creature -- Kor Scout
2/1
Swampwalk
WWK-C

Marshal's Anthem
2WW
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
WWK-R

Marshaling Cry
1WW
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FUT-C

Marshdrinker Giant
3GG
Creature -- Giant Warrior
4/3
When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
EVE-U

Martial Coup
XWW
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
CON-R

Mask of Riddles
UB
Artifact -- Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
ARB-U

Masked Admirers
2GG
Creature -- Elf Shaman
3/2
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
LRW-R

Mass Calcify
5WW
Sorcery
Destroy all nonwhite creatures.
SHM-R

Mass Polymorph
5U
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
M11-R

Mass of Ghouls
3BB
Creature -- Zombie Warrior
5/3
10E-C, FUT-C

Master Transmuter
3U
Artifact Creature -- Human Artificer
1/2
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
CON-R

Master of Etherium
2U
Artifact Creature -- Vedalken Wizard
*/*
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
ALA-R, HOP-R

Master of the Wild Hunt
2GG
Creature -- Human Shaman
3/3
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
M10-M

Matca Rioters
2G
Creature -- Human Warrior
*/*
Domain -- Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
CON-C

Mayael the Anima
RGW
Legendary Creature -- Elf Shaman
2/3
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ALA-M

Mayael's Aria
RGW
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
ARB-R

Meadowboon
2WW
Creature -- Elemental
3/3
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Meddling Mage
WU
Creature -- Human Wizard
2/2
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
PS-R, ARB-R

Medicine Runner
1(g/w)
Creature -- Elf Cleric
2/1
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
SHM-C

Meglonoth
3RGW
Creature -- Beast
6/6
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
CON-R

Megrim
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, ST-U

Melancholy
2B
Enchantment -- Aura
Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
PLC-C

Memory Erosion
1UU
Enchantment
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
ALA-R

Memory Plunder
(u/b)(u/b)(u/b)(u/b)
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
SHM-R

Memory Sluice
(u/b)
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Mercy Killing
2(g/w)
Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.
SHM-U

Merfolk Assassin
UU
Creature -- Merfolk Assassin
1/2
{T}: Destroy target creature with islandwalk.
DK-U, TSP-S

Merfolk Looter
1U
Creature -- Merfolk Rogue
1/1
{T}: Draw a card, then discard a card.
7E-U, 10E-C, M10-C, EX-C

Merfolk Observer
1U
Creature -- Merfolk Rogue
2/1
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
ROE-C

Merfolk Seastalkers
3U
Creature -- Merfolk Scout
2/3
Islandwalk
{2}{U}: Tap target creature without flying.
ZEN-U

Merfolk Skyscout
2UU
Creature -- Merfolk Scout
2/3
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
ROE-U

Merfolk Sovereign
1UU
Creature -- Merfolk
2/2
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.
M10-R, M11-R

Merfolk Spy
U
Creature -- Merfolk Rogue
1/1
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
M11-C

Merfolk Thaumaturgist
2U
Creature -- Merfolk Wizard
1/2
{T}: Switch target creature's power and toughness until end of turn.
PLC-C

Merfolk Wayfinder
2U
Creature -- Merfolk Scout
1/2
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
ZEN-U

Merieke Ri Berit
WUB
Legendary Creature -- Human
1/1
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
IA-R, TSP-S

Merrow Bonegnawer
B
Creature -- Merfolk Rogue
1/1
{T}: Target player exiles a card from his or her graveyard. 
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
EVE-C

Merrow Commerce
1U
Tribal Enchantment -- Merfolk
At the beginning of your end step, untap all Merfolk you control.
LRW-U

Merrow Grimeblotter
3(u/b)
Creature -- Merfolk Wizard
2/2
{1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
SHM-U

Merrow Harbinger
3U
Creature -- Merfolk Wizard
2/3
Islandwalk
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Merrow Levitator
3U
Creature -- Merfolk Wizard
2/3
{T}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
EVE-C

Merrow Reejerey
2U
Creature -- Merfolk Soldier
2/2
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
LRW-U

Merrow Wavebreakers
4U
Creature -- Merfolk Soldier
3/3
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
SHM-C

Merrow Witsniper
U
Creature -- Merfolk Rogue
1/1
When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.
MOR-C

Mesa Enchantress
1WW
Creature -- Human Druid
0/2
Whenever you cast an enchantment spell, you may draw a card.
M10-R, PLC-R

Mesmeric Sliver
3U
Creature -- Sliver
2/2
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
FUT-C

Messenger Falcons
2(g/u)W
Creature -- Bird
2/2
Flying
When Messenger Falcons enters the battlefield, draw a card.
ARB-U

Metallurgeon
1W
Artifact Creature -- Human Artificer
1/2
{W}, {T}: Regenerate target artifact.
ALA-U, ARC-U

Midnight Banshee
3BBB
Creature -- Spirit
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
SHM-R

Midnight Charm
B
Instant
Choose one -- Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
PLC-C

Midnight Ritual
X2B
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.
10E-R, MM-R

Might Sliver
4G
Creature -- Sliver
2/2
All Sliver creatures get +2/+2.
TSP-U

Might Weaver
1G
Creature -- Human Wizard
2/1
{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
10E-U, IN-U

Might of Alara
G
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
CON-C

Might of Oaks
3G
Instant
Target creature gets +7/+7 until end of turn.
7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, UL-R

Might of Old Krosa
G
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
TSP-U

Might of the Masses
G
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
ROE-C

Mighty Emergence
2G
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
ALA-U

Mighty Leap
1W
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M11-C

Militia's Pride
1W
Tribal Enchantment -- Kithkin
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.
LRW-R

Millstone
2
Artifact
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, AQ-U

Mind Bend
U
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
8ED-R, 9ED-R, 10E-R, MI-U

Mind Control
3UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
M10-U, M11-U

Mind Funeral
1UB
Sorcery
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
ARB-U

Mind Rot
2B
Sorcery
Target player discards two cards.
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, M11-C

Mind Shatter
XBB
Sorcery
Target player discards X cards at random.
M10-R, MOR-R

Mind Sludge
4B
Sorcery
Target player discards a card for each Swamp you control.
8ED-U, TOR-U, ZEN-U

Mind Spring
XUU
Sorcery
Draw X cards.
M10-R, MOR-R

Mind Stone
2
Artifact
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
10E-U, WL-C

Mindbreak Trap
2UU
Instant -- Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
ZEN-M

Mindlash Sliver
B
Creature -- Sliver
1/1
All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
TSP-C

Mindless Automaton
4
Artifact Creature -- Construct
0/0
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
EX-R, TSP-S

Mindless Null
2B
Creature -- Zombie
2/2
Mindless Null can't block unless you control a Vampire.
ZEN-C

Mindlock Orb
3U
Artifact
Players can't search libraries.
ALA-R

Mindstab
5B
Sorcery
Target player discards three cards.
Suspend 4--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C

Mindwrack Liege
3(u/r)(u/r)(u/r)
Creature -- Horror
4/4
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield.
EVE-R

Mine Excavation
1W
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Minion Reflector
5
Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
ALA-R

Minions' Murmurs
2BB
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
FUT-U

Mirari
5
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
OD-R, TSP-S

Mire Blight
B
Enchantment -- Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
ZEN-C

Mire Boa
1G
Creature -- Snake
2/1
Swampwalk
{G}: Regenerate Mire Boa.
PLC-C

Mire's Toll
B
Sorcery
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
WWK-C

Mirri the Cursed
2BB
Legendary Creature -- Vampire Cat
3/2
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
PLC-R

Mirri, Cat Warrior
1GG
Legendary Creature -- Cat Warrior
2/3
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
10E-R, EX-R

Mirror Entity
2W
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{X}: Creatures you control become X/X and gain all creature types until end of turn.
LRW-R

Mirror Sheen
1(u/r)(u/r)
Enchantment
{1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
EVE-R

Mirror of Fate
5
Artifact
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
M10-R

Mirror-Sigil Sergeant
5W
Creature -- Rhino Soldier
4/4
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.
CON-M

Mirrorweave
2(w/u)(w/u)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
SHM-R

Mishra, Artificer Prodigy
1UBR
Legendary Creature -- Human Artificer
4/4
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
TSP-R

Mist Leopard
3G
Creature -- Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
M10-C

Mistbind Clique
3U
Creature -- Faerie Wizard
4/4
Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
LRW-R

Mistform Ultimus
3U
Legendary Creature -- Illusion
3/3
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
LGN-R, TSP-S

Mistmeadow Skulk
1W
Creature -- Kithkin Rogue
1/1
Lifelink, protection from converted mana cost 3 or greater
FUT-U, SHM-U

Mistmeadow Witch
1(w/u)
Creature -- Kithkin Wizard
1/1
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SHM-U

Mistveil Plains
Land -- Plains
({T}: Add {W} to your mana pool.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
SHM-U

Mistvein Borderpost
1UB
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
ARB-C, ARC-C

Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Mitotic Slime
4G
Creature -- Ooze
4/4
When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."
M11-R

Mnemonic Wall
4U
Creature -- Wall
0/4
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
ROE-C

Mobilization
2W
Enchantment
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
{2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
10E-R, ONS-R

Mogg Fanatic
R
Creature -- Goblin
1/1
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
10E-U, TE-C

Mogg War Marshal
1R
Creature -- Goblin Warrior
1/1
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
TSP-C

Mold Adder
G
Creature -- Fungus Snake
1/1
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
M10-U

Mold Shambler
3G
Creature -- Fungus Beast
3/3
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
ZEN-C

Molder
XG
Instant
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
TSP-C

Molimo, Maro-Sorcerer
4GGG
Legendary Creature -- Elemental
*/*
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
10E-R, IN-R

Molten Disaster
XRR
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
FUT-R

Molten Firebird
4R
Creature -- Phoenix
2/2
Flying
When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{R}: Exile Molten Firebird.
PLC-R

Molten Frame
1R
Instant
Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Molten Ravager
2R
Creature -- Elemental
0/4
{R}: Molten Ravager gets +1/+0 until end of turn.
ZEN-C

Molten Slagheap
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.
TSP-U

Momentary Blink
1W
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C

Momentous Fall
2GG
Instant
As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
ROE-R

Monstrify
3G
Sorcery
Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Monstrous Carabid
3BR
Creature -- Insect
4/4
Monstrous Carabid attacks each turn if able.
Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
ARB-C

Moonglove Changeling
2B
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
MOR-C

Moonglove Extract
3
Artifact
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
LRW-C

Moonglove Winnower
3B
Creature -- Elf Rogue
2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
LRW-C

Moonhold
2(r/w)
Instant
Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)
EVE-U

Moonlace
U
Instant
Target spell or permanent becomes colorless.
TSP-R

Moonring Island
Land -- Island
({T}: Add {U} to your mana pool.)
Moonring Island enters the battlefield tapped.
{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
SHM-U

Moorish Cavalry
2WW
Creature -- Human Knight
3/3
Trample
AN-C, TSP-S

Morbid Bloom
4BG
Sorcery
Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.
ARB-U

Mordant Dragon
3RRR
Creature -- Dragon
5/5
Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
WWK-R

Morsel Theft
2BB
Tribal Sorcery -- Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
MOR-C

Morselhoarder
4(r/g)(r/g)
Creature -- Elemental
6/4
Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
SHM-C

Mortal Combat
2BB
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
10E-R, TOR-R

Mortician Beetle
B
Creature -- Insect
1/1
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
ROE-R

Mortivore
2BB
Creature -- Lhurgoyf
*/*
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
9ED-R, 10E-R, OD-R

Mosquito Guard
W
Creature -- Kithkin Soldier
1/1
First strike
Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-C

Mossbridge Troll
5GG
Creature -- Troll
5/5
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
SHM-R

Mosstodon
4G
Creature -- Plant Elephant
5/3
{1}: Target creature with power 5 or greater gains trample until end of turn.
ALA-C

Mosswort Bridge
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
LRW-R

Mothdust Changeling
U
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
MOR-C

Mountain
Basic Land -- Mountain
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, AN-C, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Mournwhelk
6B
Creature -- Elemental
3/3
When Mournwhelk enters the battlefield, target player discards two cards.
Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Muck Drubb
3BB
Creature -- Beast
3/3
Flash (You may cast this spell any time you could cast an instant.)
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
PLC-U

Mudbrawler Cohort
1R
Creature -- Goblin Warrior
1/1
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
SHM-C

Mudbrawler Raiders
2(r/g)(r/g)
Creature -- Goblin Warrior
3/3
Mudbrawler Raiders can't be blocked by blue creatures.
SHM-C

Mudbutton Clanger
R
Creature -- Goblin Warrior
1/1
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
MOR-C

Mudbutton Torchrunner
2R
Creature -- Goblin Warrior
1/1
When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
LRW-C

Mul Daya Channelers
1GG
Creature -- Elf Druid Shaman
2/2
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."
ROE-R

Mulldrifter
4U
Creature -- Elemental
2/2
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Muraganda Petroglyphs
3G
Enchantment
Creatures with no abilities get +2/+2.
FUT-R

Murasa Pyromancer
4RR
Creature -- Human Shaman Ally
3/2
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
ZEN-U

Murderous Redcap
2(b/r)(b/r)
Creature -- Goblin Assassin
2/2
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-U

Murkfiend Liege
2(g/u)(g/u)(g/u)
Creature -- Horror
4/4
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
EVE-R

Murmuring Bosk
Land -- Forest
({T}: Add {G} to your mana pool.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
MOR-R

Mutavault
Land
{T}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
MOR-R

Mwonvuli Acid-Moss
2GG
Sorcery
Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
TSP-C

Mycoid Shepherd
1GGW
Creature -- Fungus
5/4
Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life.
ARB-R

Mycologist
1W
Creature -- Human Druid
0/2
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.
PLC-U

Mycoloth
3GG
Creature -- Fungus
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.
ALA-R

Mysteries of the Deep
4U
Instant
Draw two cards.
Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead.
WWK-C

Mystic Enforcer
2GW
Creature -- Human Nomad Mystic
3/3
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
OD-R, TSP-S

Mystic Gate
Land
{T}: Add {1} to your mana pool.
{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
SHM-R

Mystic Snake
1GUU
Creature -- Snake
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Mystic Snake enters the battlefield, counter target spell.
AP-R, TSP-S

Mystic Speculation
U
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-U

Mystical Teachings
3U
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C

Mystifying Maze
Land
{T}: Add {1} to your mana pool.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
M11-R

Nacatl Hunt-Pride
5W
Creature -- Cat Warrior
5/4
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
CON-U

Nacatl Outlander
RG
Creature -- Cat Scout
2/2
Protection from blue
CON-C

Nacatl Savage
1G
Creature -- Cat Warrior
2/1
Protection from artifacts
CON-C

Nacatl War-Pride
3GGG
Creature -- Cat Warrior
3/3
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
FUT-U

Nameless Inversion
1B
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.
LRW-C

Nantuko Husk
2B
Creature -- Zombie Insect
2/2
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
9ED-U, 10E-U, ONS-C

Nantuko Shade
BB
Creature -- Insect Shade
2/1
{B}: Nantuko Shade gets +1/+1 until end of turn.
TOR-R, M11-R

Nantuko Shaman
2G
Creature -- Insect Shaman
3/2
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1--{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Narcolepsy
1U
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
ROE-C

Narcomoeba
1U
Creature -- Illusion
1/1
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
FUT-U

Narrow Escape
2W
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
ZEN-C

Nath of the Gilt-Leaf
3BG
Legendary Creature -- Elf Warrior
4/4
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW-R

Nath's Buffoon
1B
Creature -- Goblin Rogue
1/1
Protection from Elves
LRW-C

Nath's Elite
4G
Creature -- Elf Warrior
4/2
All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Natural Spring
3GG
Sorcery
Target player gains 8 life.
9ED-C, 10E-C, P1-U, P2-C, S99-U, TE-C

Naturalize
1G
Instant
Destroy target artifact or enchantment.
8ED-C, 9ED-C, 10E-C, M10-C, ONS-C, ALA-C, ROE-C, M11-C

Nature's Claim
G
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
WWK-C

Nature's Spiral
1G
Sorcery
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
M10-U, M11-U

Naya Battlemage
2G
Creature -- Human Shaman
2/2
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
ALA-U

Naya Charm
RGW
Instant
Choose one -- Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.
ALA-U

Naya Hushblade
(r/w)G
Creature -- Elf Rogue
2/1
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
ARB-C

Naya Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Naya Sojourners
2RGW
Creature -- Elf Shaman
5/3
When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
ARB-C

Near-Death Experience
2WWW
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
ROE-R

Neck Snap
3W
Instant
Destroy target attacking or blocking creature.
LRW-C

Necrogenesis
BG
Enchantment
{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
ALA-U

Necromancer's Covenant
3WBB
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.
ARB-R

Necroskitter
1BB
Creature -- Elemental
1/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control.
EVE-R

Necrotic Plague
2BB
Enchantment -- Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
M11-R

Necrotic Sliver
1WB
Creature -- Sliver
2/2
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
PLC-U

Nectar Faerie
1B
Creature -- Faerie Wizard
1/1
Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
LRW-U

Needle Drop
R
Instant
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.
LRW-C

Needle Specter
1BB
Creature -- Specter
1/1
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
EVE-R

Needlebite Trap
5BB
Instant -- Trap
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.
ZEN-U

Needlepeak Spider
3R
Creature -- Spider
4/2
Reach (This creature can block creatures with flying.)
PLC-C

Negate
1U
Instant
Counter target noncreature spell.
M10-C, MOR-C, M11-C

Nekrataal
2BB
Creature -- Human Assassin
2/1
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
8ED-U, 9ED-U, 10E-U, VI-U

Nema Siltlurker
4G
Creature -- Lizard
3/5
ROE-C

Nemesis Trap
4BB
Instant -- Trap
If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
WWK-U

Nemesis of Reason
3UB
Creature -- Leviathan Horror
3/7
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
ARB-R

Nessian Courser
2G
Creature -- Centaur Warrior
3/3
FUT-C

Nest Invader
1G
Creature -- Eldrazi Drone
2/2
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Nether Horror
3B
Creature -- Horror
4/2
M11-C

Nether Traitor
BB
Creature -- Spirit
1/1
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.
TSP-R

Nettle Sentinel
G
Creature -- Elf Warrior
2/2
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
EVE-C

Nettlevine Blight
4BB
Enchantment -- Aura
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
LRW-R

Nevermaker
3U
Creature -- Elemental
2/3
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

New Benalia
Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
{T}: Add {W} to your mana pool.
FUT-U

Nicol Bolas
2UUBBRR
Legendary Creature -- Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
CH-R, LE-R, TSP-S

Nicol Bolas, Planeswalker
4UBBR
Planeswalker -- Bolas
5
{+3}: Destroy target noncreature permanent.
{-2}: Gain control of target creature.
{-9}: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
CON-M

Nighthaze
B
Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
ROE-C

Nightmare
5B
Creature -- Nightmare Horse
*/*
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Nightmare Incursion
5B
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
EVE-R

Nightshade Assassin
2BB
Creature -- Human Assassin
2/1
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP-U

Nightshade Schemers
4B
Creature -- Faerie Wizard
3/2
Flying
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
MOR-U

Nightshade Stinger
B
Creature -- Faerie Rogue
1/1
Flying
Nightshade Stinger can't block.
LRW-C

Nightsky Mimic
1(w/b)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
EVE-C

Nightwing Shade
4B
Creature -- Shade
2/2
Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
M11-C

Nihilith
4BB
Creature -- Horror
4/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
FUT-R

Nimana Sell-Sword
3B
Creature -- Human Warrior Ally
2/2
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
ZEN-C

Nimbus Maze
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.
{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.
FUT-R

Nimbus Wings
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
ZEN-C

Nip Gwyllion
(w/b)
Creature -- Hag
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EVE-C

Nirkana Cutthroat
2B
Creature -- Vampire Warrior
3/2
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 4/3. Deathtouch
{LEVEL 3+} 5/4. First strike, deathtouch
ROE-U

Nirkana Revenant
4BB
Creature -- Vampire Shade
4/4
Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
{B}: Nirkana Revenant gets +1/+1 until end of turn.
ROE-M

Nissa Revane
2GG
Planeswalker -- Nissa
2
{+1}: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
{+1}: You gain 2 life for each Elf you control.
{-7}: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
ZEN-M

Nissa's Chosen
GG
Creature -- Elf Warrior
2/3
If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
ZEN-C

Niveous Wisps
W
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
SHM-C

Nix
U
Instant
Counter target spell if no mana was spent to cast it.
FUT-R

No Rest for the Wicked
1B
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
10E-U, US-U

Nobilis of War
(r/w)(r/w)(r/w)(r/w)(r/w)
Creature -- Spirit Avatar
3/4
Flying
Attacking creatures you control get +2/+0.
EVE-R

Noble Hierarch
G
Creature -- Human Druid
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.
CON-R

Noble Vestige
2W
Creature -- Spirit
1/2
Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.
ZEN-C

Noggin Whack
2BB
Tribal Sorcery -- Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
MOR-U

Noggle Bandit
1(u/r)(u/r)
Creature -- Noggle Rogue
2/2
Noggle Bandit can't be blocked except by creatures with defender.
EVE-C

Noggle Bridgebreaker
2(u/r)(u/r)
Creature -- Noggle Rogue
4/3
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
EVE-C

Noggle Hedge-Mage
2(u/r)
Creature -- Noggle Wizard
2/2
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
EVE-U

Noggle Ransacker
2(u/r)
Creature -- Noggle Rogue
2/1
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
EVE-U

Nomad Mythmaker
2W
Creature -- Human Nomad Cleric
2/2
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
10E-R, JUD-R

Nomads' Assembly
4WW
Sorcery
Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Norin the Wary
R
Legendary Creature -- Human Warrior
2/1
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
TSP-R

Not of This World
7
Tribal Instant -- Eldrazi
Counter target spell or ability that targets a permanent you control.
Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
ROE-U

Notorious Throng
3U
Tribal Sorcery -- Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
MOR-R

Nova Chaser
3R
Creature -- Elemental Warrior
10/2
Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW-R

Novablast Wurm
3GGWW
Creature -- Wurm
7/7
Whenever Novablast Wurm attacks, destroy all other creatures.
WWK-M

Noxious Hatchling
3(b/g)
Creature -- Elemental
6/6
Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
EVE-U

Nucklavee
4(u/r)(u/r)
Creature -- Beast
4/4
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
EVE-U

Null Champion
1B
Creature -- Zombie Warrior
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 4/2.
{LEVEL 4+} 7/3. {B}: Regenerate Null Champion.
ROE-C

Null Profusion
4BB
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
PLC-R

Nulltread Gargantuan
1GU
Creature -- Beast
5/6
When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
ARB-U

Numot, the Devastator
3RWU
Legendary Creature -- Dragon
6/6
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
PLC-R

Nurturer Initiate
G
Creature -- Elf Shaman
1/1
Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
SHM-C

Nyxathid
1BB
Creature -- Elemental
7/7
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
CON-R

Oaken Brawler
3W
Creature -- Treefolk Warrior
2/4
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Oakenform
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
M10-C

Oakgnarl Warrior
5GG
Creature -- Treefolk Warrior
5/7
Vigilance, trample
LRW-C

Ob Nixilis, the Fallen
3BB
Legendary Creature -- Demon
3/3
Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
ZEN-M

Obelisk of Alara
6
Artifact
{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
CON-R

Obelisk of Bant
3
Artifact
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-C

Obelisk of Esper
3
Artifact
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-C, ARC-C

Obelisk of Grixis
3
Artifact
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-C

Obelisk of Jund
3
Artifact
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-C

Obelisk of Naya
3
Artifact
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Oblivion Crown
1B
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
FUT-C

Oblivion Ring
2W
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
LRW-C, ALA-C, ARC-C, HOP-C

Obsidian Battle-Axe
3
Tribal Artifact -- Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}
MOR-U

Obsidian Fireheart
1RRR
Creature -- Elemental
4/4
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
ZEN-M

Obstinate Baloth
2GG
Creature -- Beast
4/4
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
M11-R

Odious Trow
(b/g)
Creature -- Troll
1/1
{1}{(b/g)}: Regenerate Odious Trow.
EVE-C

Offalsnout
2B
Creature -- Elemental
2/2
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Offering to Asha
2WU
Instant
Counter target spell unless its controller pays {4}. You gain 4 life.
ARB-C

Ogre Sentry
1R
Creature -- Ogre Warrior
3/3
Defender
ROE-C

Ogre's Cleaver
2
Artifact -- Equipment
Equipped creature gets +5/+0.
Equip {5}
ROE-U

Old Ghastbark
3(g/w)(g/w)
Creature -- Treefolk Warrior
3/6
SHM-C

Omnath, Locus of Mana
2G
Legendary Creature -- Elemental
1/1
Green mana doesn't empty from your mana pool as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
WWK-M

Ondu Cleric
1W
Creature -- Kor Cleric Ally
1/1
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
ZEN-C

Ondu Giant
3G
Creature -- Giant Druid
2/4
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
ROE-C

Onyx Goblet
2B
Artifact
{T}: Target player loses 1 life.
ALA-C

Oona's Blackguard
1B
Creature -- Faerie Rogue
1/1
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
MOR-U

Oona's Gatewarden
(u/b)
Creature -- Faerie Soldier
2/1
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Oona's Grace
2U
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Oona's Prowler
1B
Creature -- Faerie Rogue
3/1
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
LRW-R

Oona, Queen of the Fae
3(u/b)(u/b)(u/b)
Legendary Creature -- Faerie Wizard
5/5
Flying
{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.
SHM-R

Ooze Garden
1G
Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
ALA-R

Opal Guardian
WWW
Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
TSP-R

Opaline Sliver
1WU
Creature -- Sliver
2/2
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
TSP-U

Open the Vaults
4WW
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
M10-R

Ophidian Eye
2U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
TSP-C

Oracle of Mul Daya
3G
Creature -- Elf Shaman
2/2
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
ZEN-R

Oracle of Nectars
2(g/w)
Creature -- Elf Cleric
2/2
{X}, {T}: You gain X life.
SHM-R

Oran-Rief Recluse
2G
Creature -- Spider
1/3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
ZEN-C

Oran-Rief Survivalist
1G
Creature -- Human Warrior Ally
1/1
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
ZEN-C

Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
ZEN-R

Orchard Warden
4GG
Creature -- Treefolk Shaman
4/6
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
MOR-U

Orcish Artillery
1RR
Creature -- Orc Warrior
1/3
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U

Orcish Cannonade
1RR
Instant
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.
TSP-C

Orcish Librarian
1R
Creature -- Orc
1/1
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
IA-R, TSP-S

Order of Whiteclay
1WW
Creature -- Kithkin Cleric
1/4
{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
SHM-R

Order of the Golden Cricket
1W
Creature -- Kithkin Knight
2/2
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
MOR-C

Orgg
3RR
Creature -- Orgg
6/6
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
5E-R, FE-R, TSP-S

Oriss, Samite Guardian
1WW
Legendary Creature -- Human Cleric
1/3
{T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
FUT-R

Ornithopter
0
Artifact Creature -- Thopter
0/2
Flying
RV-U, 4E-U, 5E-U, 6E-U, 9ED-U, 10E-U, M10-U, AQ-C, MRD-U, M11-U

Oros, the Avenger
3WBR
Legendary Creature -- Dragon
6/6
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
PLC-R

Oust
W
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
ROE-U

Outrage Shaman
3RR
Creature -- Goblin Shaman
2/2
Chroma -- When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
EVE-U

Outrider en-Kor
2W
Creature -- Kor Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
TSP-U

Outrider of Jhess
3U
Creature -- Human Knight
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Overbeing of Myth
(g/u)(g/u)(g/u)(g/u)(g/u)
Creature -- Spirit Avatar
*/*
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
EVE-R

Overgrown Battlement
1G
Creature -- Wall
0/4
Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
ROE-C

Overgrowth
2G
Enchantment -- Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
9ED-C, 10E-C, ST-C

Overrun
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
10E-U, M10-U, TE-U, OD-U

Oversoul of Dusk
(g/w)(g/w)(g/w)(g/w)(g/w)
Creature -- Spirit Avatar
5/5
Protection from blue, from black, and from red
SHM-R

Overwhelming Stampede
3GG
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M11-R

Ovinize
1U
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.
PLC-U

Ovinomancer
2U
Creature -- Human Wizard
0/1
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.
VI-U, TSP-S

Pacifism
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, MI-C, TE-C, US-C, ONS-C, M11-C

Pack's Disdain
1B
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
MOR-C

Pact of Negation
0
Instant
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
FUT-R

Pact of the Titan
0
Instant
Pact of the Titan is red.
Put a 4/4 red Giant creature token onto the battlefield.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
FUT-R

Painter's Servant
2
Artifact Creature -- Scarecrow
1/3
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
SHM-R

Palace Guard
2W
Creature -- Human Soldier
1/4
Palace Guard can block any number of creatures.
M10-C, M11-C

Paladin en-Vec
1WW
Creature -- Human Knight
2/2
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
9ED-R, 10E-R, EX-R

Pale Recluse
4GW
Creature -- Spider
4/5
Reach (This can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C, ARC-C

Pale Wayfarer
5WW
Creature -- Spirit Giant
4/4
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
SHM-U

Paleoloth
4GG
Creature -- Beast
5/5
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
CON-R

Pallid Mycoderm
3W
Creature -- Fungus
2/4
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.
PLC-C

Pandemonium
3R
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
EX-R, TSP-S

Panic Attack
2R
Sorcery
Up to three target creatures can't block this turn.
8ED-C, 9ED-C, M10-C, PR-C

Paperfin Rascal
2U
Creature -- Merfolk Rogue
2/2
When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Paradise Plume
4
Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color to your mana pool.
TSP-U

Paradox Haze
2U
Enchantment -- Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
TSP-U

Paragon of the Amesha
2W
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
CON-U

Paralyzing Grasp
2U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
ZEN-C

Parapet Watchers
2U
Creature -- Kithkin Soldier
2/2
{(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
SHM-C

Parasitic Strix
2U
Artifact Creature -- Bird
2/2
Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
CON-C

Pardic Dragon
4RR
Creature -- Dragon
4/4
Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2--{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
TSP-R

Pariah
2W
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.
7E-R, 10E-R, US-R

Path to Exile
W
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
CON-U, ARC-U

Pathrazer of Ulamog
11
Creature -- Eldrazi
9/9
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
ROE-U

Patrician's Scorn
3W
Instant
If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost.
Destroy all enchantments.
FUT-C

Patrol Signaler
1W
Creature -- Kithkin Soldier
1/1
{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)
EVE-U

Pawn of Ulamog
1BB
Creature -- Vampire Shaman
2/2
Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Peek
U
Instant
Look at target player's hand.
Draw a card.
10E-C, OD-C

Pelakka Wurm
4GGG
Creature -- Wurm
7/7
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
ROE-U

Pendelhaven
Legendary Land
{T}: Add {G} to your mana pool.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
LE-U, TSP-S

Pendelhaven Elder
1G
Creature -- Elf Shaman
1/1
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
TSP-U

Pennon Blade
3
Artifact -- Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
ROE-U

Pentarch Paladin
2WWW
Creature -- Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
TSP-R

Pentarch Ward
2W
Enchantment -- Aura
Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
TSP-C

Penumbra Spider
2GG
Creature -- Spider
2/4
Reach (This creature can block creatures with flying.)
When Penumbra Spider is put into a graveyard from the battlefield, put a 2/4 black Spider creature token with reach onto the battlefield.
TSP-C

Peppersmoke
B
Tribal Instant -- Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
LRW-C

Perimeter Captain
W
Creature -- Human Soldier
0/4
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
WWK-U

Perish the Thought
2B
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
ROE-C

Permafrost Trap
2UU
Instant -- Trap
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
WWK-U

Persuasion
3UU
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
10E-U, OD-R

Pestermite
2U
Creature -- Faerie Rogue
2/1
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
LRW-C

Pestilence Demon
5BBB
Creature -- Demon
7/6
Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
ROE-R

Pestilent Kathari
2B
Creature -- Bird Warrior
1/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.
CON-C

Petrified Plating
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-C

Phage the Untouchable
3BBBB
Legendary Creature -- Zombie Minion
4/4
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. 
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. 
Whenever Phage deals combat damage to a player, that player loses the game.
10E-R, LGN-R

Phantasmagorian
5BB
Creature -- Horror
6/6
When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
PLC-U

Phantasmal Abomination
1UU
Creature -- Illusion
5/5
Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
ROE-U

Phantom Beast
3U
Creature -- Illusion Beast
4/5
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
M11-C

Phantom Warrior
1UU
Creature -- Illusion Warrior
2/2
Phantom Warrior is unblockable.
6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-R, S99-R, WL-U

Phantom Wurm
4GG
Creature -- Wurm Spirit
2/0
Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
TSP-U

Phosphorescent Feast
2GGG
Sorcery
Chroma -- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
FUT-U, EVE-U

Phthisis
3BBBB
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-U

Phylactery Lich
BBB
Creature -- Zombie
5/5
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
M11-R

Phyrexian Rager
2B
Creature -- Horror
2/2
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
10E-C, AP-C

Phyrexian Totem
3
Artifact
{T}: Add {B} to your mana pool.
{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
TSP-U

Phyrexian Vault
3
Artifact
{2}, {T}, Sacrifice a creature: Draw a card.
6E-U, 10E-U, MI-U

Pilgrim's Eye
3
Artifact Creature -- Thopter
1/1
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
WWK-C

Pili-Pala
2
Artifact Creature -- Scarecrow
1/1
Flying
{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
SHM-C

Pillarfield Ox
3W
Creature -- Ox
2/4
ZEN-C

Pincher Beetles
2G
Creature -- Insect
3/1
Shroud (This creature can't be the target of spells or abilities.)
10E-C, TE-C

Piracy Charm
U
Instant
Choose one -- Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
PLC-C

Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B} to your mana pool.
ZEN-C

Pirate Ship
4U
Creature -- Human Pirate
4/3
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S

Pit Keeper
1B
Creature -- Human Wizard
2/1
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
TSP-C

Pitfall Trap
2W
Instant -- Trap
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.
Destroy target attacking creature without flying.
ZEN-U

Pithing Needle
1
Artifact
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
10E-R, M10-R, SOK-R

Plagiarize
3U
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
9ED-R, 10E-R, TOR-R

Plague Beetle
B
Creature -- Insect
1/1
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
7E-C, 8ED-C, 9ED-C, 10E-C, UL-C

Plague Sliver
2BB
Creature -- Sliver
5/5
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
TSP-R

Plague Wind
7BB
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
8ED-R, 9ED-R, 10E-R, PR-R

Plague of Vermin
6B
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
SHM-R

Plains
Basic Land -- Plains
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Planar Cleansing
3WWW
Sorcery
Destroy all nonland permanents.
M10-R

Plated Geopede
1R
Creature -- Insect
1/1
First strike
Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
ZEN-C

Plated Pegasus
2W
Creature -- Pegasus
1/2
Flash (You may cast this spell any time you could cast an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
TSP-U

Platinum Angel
7
Artifact Creature -- Angel
4/4
Flying
You can't lose the game and your opponents can't win the game.
10E-R, M10-M, MRD-R, M11-M

Plover Knights
3WW
Creature -- Kithkin Knight
3/3
Flying, first strike
LRW-C

Plumeveil
(w/u)(w/u)(w/u)
Creature -- Elemental
4/4
Flash
Defender, flying
SHM-U

Plummet
1G
Instant
Destroy target creature with flying.
M11-C, ARC-C

Plunder
4R
Sorcery
Destroy target artifact or land.
Suspend 4--{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C

Poison the Well
2(b/r)(b/r)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.
SHM-C

Pollen Lullaby
1W
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Polluted Bonds
3BB
Enchantment
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
SHM-R

Polymorph
3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
6E-R, 9ED-R, M10-R, MI-R

Ponder
U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
M10-C, LRW-C

Pongify
U
Instant
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.
PLC-U

Pooling Venom
1B
Enchantment -- Aura
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.
FUT-U

Porphyry Nodes
W
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
PLC-R

Poultice Sliver
2W
Creature -- Sliver
2/2
All Slivers have "{2}, {T}: Regenerate target Sliver."
PLC-C

Pouncing Wurm
3G
Creature -- Wurm
3/3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.
PLC-U

Power of Fire
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
SHM-C

Predator Dragon
3RRR
Creature -- Dragon
4/4
Flying, haste
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
ALA-R

Predatory Advantage
3RG
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.
ARB-R

Predatory Urge
3G
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
ZEN-R

Preeminent Captain
2W
Creature -- Kithkin Soldier
2/2
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
MOR-R

Premature Burial
1B
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
TSP-U

Preordain
U
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11-C

Presence of Gond
2G
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."
SHM-C

Prey's Vengeance
G
Instant
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Prickly Boggart
B
Creature -- Goblin Rogue
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
MOR-C

Primal Bellow
G
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
ZEN-U

Primal Beyond
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
MOR-R

Primal Cocoon
G
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
M11-C

Primal Command
3GG
Sorcery
Choose two -- Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
LRW-R

Primal Forcemage
2G
Creature -- Elf Shaman
2/2
Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
TSP-U

Primal Plasma
3U
Creature -- Elemental Shapeshifter
*/*
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
PLC-C

Primal Rage
1G
Enchantment
Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
10E-U, ST-U

Primalcrux
GGGGGG
Creature -- Elemental
*/*
Trample
Chroma -- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
EVE-R

Primeval Titan
4GG
Creature -- Giant
6/6
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
M11-M

Prince of Thralls
4UBBR
Creature -- Demon
7/7
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
ALA-M

Prismatic Lens
2
Artifact
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
TSP-C

Prismatic Omen
1G
Enchantment
Lands you control are every basic land type in addition to their other types.
SHM-R

Prismwake Merrow
2U
Creature -- Merfolk Wizard
2/1
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
SHM-C

Prison Term
1WW
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
SHM-U, HOP-U

Prized Unicorn
3G
Creature -- Unicorn
2/2
All creatures able to block Prized Unicorn do so.
M10-U, M11-U

Prodigal Pyromancer
2R
Creature -- Human Wizard
1/1
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.
10E-C, M10-U, PLC-C, M11-U

Prodigal Sorcerer
2U
Creature -- Human Wizard
1/1
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, S00-C, TSP-S

Profane Command
XBB
Sorcery
Choose two -- Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
LRW-R, HOP-R

Progenitus
WWUUBBRRGG
Legendary Creature -- Hydra Avatar
10/10
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
CON-M

Prophetic Prism
2
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.
ROE-C

Protean Hydra
XG
Creature -- Hydra
0/0
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
M10-M, M11-R

Protective Bubble
3U
Enchantment -- Aura
Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
LRW-C

Protomatter Powder
2U
Artifact
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
ALA-U

Prowess of the Fair
1B
Tribal Enchantment -- Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW-U

Psionic Blast
2U
Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
A-U, B-U, U-U, TSP-S

Psionic Sliver
4U
Creature -- Sliver
2/2
All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
TSP-R

Psychotic Episode
1BB
Sorcery
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP-C

Psychotrope Thallid
2G
Creature -- Fungus
1/1
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
{1}, Sacrifice a Saproling: Draw a card.
PLC-U

Puca's Mischief
3U
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
SHM-R

Pull from Eternity
W
Instant
Put target face-up exiled card into its owner's graveyard.
TSP-U

Pulling Teeth
1B
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-C

Pulmonic Sliver
3WW
Creature -- Sliver
3/3
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
TSP-R

Pulse Tracker
B
Creature -- Vampire Rogue
1/1
Whenever Pulse Tracker attacks, each opponent loses 1 life.
WWK-C

Puncture Blast
2R
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.
EVE-C

Puncture Bolt
1R
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
SHM-C

Puncturing Light
1W
Instant
Destroy target attacking or blocking creature with power 3 or less.
ROE-C

Punish Ignorance
WUUB
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
ALA-R

Punishing Fire
1R
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
ZEN-U

Puppet Conjurer
1B
Artifact Creature -- Human Wizard
1/2
{U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.
At the beginning of your upkeep, sacrifice a Homunculus.
ALA-U

Puppeteer
2U
Creature -- Human Wizard
1/2
{U}, {T}: You may tap or untap target creature.
8ED-U, 9ED-U, 10E-U, OD-U

Puppeteer Clique
3BB
Creature -- Faerie Wizard
3/2
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Puresight Merrow
(w/u)(w/u)
Creature -- Merfolk Wizard
2/2
{(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
SHM-U

Purity
3WWW
Creature -- Elemental Incarnation
6/6
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Put Away
2UU
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
SHM-C

Putrid Cyclops
2B
Creature -- Zombie Cyclops
3/3
When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
FUT-C

Putrid Leech
BG
Creature -- Zombie Leech
2/2
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
ARB-C

Pyre Charger
RR
Creature -- Elemental Warrior
1/1
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
SHM-U

Pyretic Ritual
1R
Instant
Add {R}{R}{R} to your mana pool.
M11-C

Pyroclasm
1R
Sorcery
Pyroclasm deals 2 damage to each creature.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-R, IA-U, M11-U

Pyroclast Consul
3RR
Creature -- Elemental Shaman
3/3
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
MOR-U

Pyrohemia
2RR
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.
PLC-U

Pyromancer Ascension
1R
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
ZEN-R

Pyromancer's Swath
2R
Enchantment
If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At the beginning of each end step, discard your hand.
FUT-R

Pyrrhic Revival
3(w/b)(w/b)(w/b)
Sorcery
Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.
EVE-R

Qasali Ambusher
1GW
Creature -- Cat Warrior
2/3
Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
ALA-U

Qasali Pridemage
GW
Creature -- Cat Wizard
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
ARB-C

Quag Sickness
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
M11-C

Quag Vampires
B
Creature -- Vampire Rogue
1/1
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Quagnoth
5G
Creature -- Beast
4/5
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
FUT-R

Quenchable Fire
3R
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
CON-C

Quest for Ancient Secrets
U
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
ZEN-U

Quest for Pure Flame
R
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
ZEN-U

Quest for Renewal
1G
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
WWK-U

Quest for Ula's Temple
U
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
WWK-R

Quest for the Gemblades
1G
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
ZEN-U

Quest for the Goblin Lord
R
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
WWK-U

Quest for the Gravelord
B
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
ZEN-U

Quest for the Holy Relic
W
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
ZEN-U

Quest for the Nihil Stone
B
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
WWK-R

Quicksand
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
9ED-U, 10E-U, VI-U, WWK-C

Quiet Disrepair
1G
Enchantment -- Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one -- Destroy enchanted permanent; or you gain 2 life.
FUT-C

Quietus Spike
3
Artifact -- Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
ALA-R

Quill-Slinger Boggart
3B
Creature -- Goblin Warrior
3/2
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
LRW-C

Quilled Sliver
1W
Creature -- Sliver
1/1
All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
TSP-U

Quillspike
2(b/g)
Creature -- Beast
1/1
{(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
EVE-U

Quirion Dryad
1G
Creature -- Dryad
1/1
Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
10E-R, PS-R

Radha, Heir to Keld
RG
Legendary Creature -- Elf Warrior
2/2
Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.
{T}: Add {G} to your mana pool.
PLC-R

Rafiq of the Many
1GWU
Legendary Creature -- Human Knight
3/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
ALA-M

Rage Forger
2R
Creature -- Elemental Shaman
2/2
When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
MOR-U

Rage Nimbus
2R
Creature -- Elemental
5/3
Defender, flying
{1}{R}: Target creature attacks this turn if able.
ROE-R

Rage Reflection
4RR
Enchantment
Creatures you control have double strike.
SHM-R

Rage Weaver
1R
Creature -- Human Wizard
2/1
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
10E-U, IN-U

Raging Goblin
R
Creature -- Goblin Berserker
1/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, EX-C

Raging Ravine
Land
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
WWK-R

Raid Bombardment
2R
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
ROE-C

Rain of Tears
1BB
Sorcery
Destroy target land.
10E-U, P1-U, TE-U, MM-U

Rakeclaw Gargantuan
2RGW
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains first strike until end of turn.
ALA-C

Raking Canopy
1GG
Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
SHM-U

Rakka Mar
2RR
Legendary Creature -- Human Shaman
2/2
Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.
CON-R

Ramosian Revivalist
3W
Creature -- Human Rebel Cleric
2/2
{6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
FUT-U

Rampaging Baloths
4GG
Creature -- Beast
6/6
Trample
Landfall -- Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
ZEN-M

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, MI-C, TE-C, HOP-C

Ranger of Eos
3W
Creature -- Human Soldier
3/2
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
ALA-R

Rapacious One
5R
Creature -- Eldrazi Drone
5/4
Trample
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Rathi Trapper
1B
Creature -- Human Rebel Rogue
1/2
{B}, {T}: Tap target creature.
PLC-C

Rattleblaze Scarecrow
6
Artifact Creature -- Scarecrow
5/3
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
SHM-C

Ravaging Riftwurm
1GG
Creature -- Wurm
6/6
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
FUT-U

Raven's Crime
B
Sorcery
Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Raven's Run Dragoon
2(g/w)(g/w)
Creature -- Elf Knight
3/3
Raven's Run Dragoon can't be blocked by black creatures.
SHM-C

Ravenous Rats
1B
Creature -- Rat
1/1
When Ravenous Rats enters the battlefield, target opponent discards a card.
8ED-C, 9ED-C, 10E-C, P2-C, S99-U, UD-C, IN-C

Ravenous Trap
2BB
Instant -- Trap
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.
ZEN-U

Razor Boomerang
3
Artifact -- Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."
Equip {2}
WWK-U

Razorfin Abolisher
2U
Creature -- Merfolk Wizard
2/2
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
EVE-U

Razorfoot Griffin
3W
Creature -- Griffin
2/2
Flying
First strike (This creature deals combat damage before creatures without first strike.)
7E-C, 8ED-C, M10-C, IN-C

Razormane Masticore
5
Artifact Creature -- Masticore
5/5
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
10E-R, 5DN-R

Reach of Branches
4G
Tribal Instant -- Treefolk
Put a 2/5 green Treefolk Shaman creature token onto the battlefield.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
MOR-R

Reality Acid
2U
Enchantment -- Aura
Enchant permanent
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
PLC-C

Reality Spasm
XUU
Instant
Choose one -- Tap X target permanents; or untap X target permanents.
ROE-U

Reality Strobe
4UU
Sorcery
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Realm Razer
3RGW
Creature -- Beast
4/2
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
ALA-R

Realms Uncharted
2G
Instant
Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
ROE-R

Reaper King
(2/w)(2/u)(2/b)(2/r)(2/g)
Legendary Artifact Creature -- Scarecrow
6/6
({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
SHM-R

Reassembling Skeleton
1B
Creature -- Skeleton Warrior
1/1
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
M11-U, ARC-U

Rebellion of the Flamekin
3R
Tribal Enchantment -- Elemental
Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
LRW-U

Reborn Hope
GW
Sorcery
Return target multicolored card from your graveyard to your hand.
ARB-U

Rebuff the Wicked
W
Instant
Counter target spell that targets a permanent you control.
PLC-U

Reckless Scholar
2U
Creature -- Human Wizard
2/1
{T}: Target player draws a card, then discards a card.
ZEN-C

Reckless Wurm
3RR
Creature -- Wurm
4/4
Trample
Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
PLC-U

Recollect
2G
Sorcery
Return target card from your graveyard to your hand.
10E-U, RAV-U

Recover
2B
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
10E-C, IN-C

Recross the Paths
2G
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Recumbent Bliss
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
EVE-C

Recurring Insight
4UU
Sorcery
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Redeem the Lost
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Redirect
UU
Instant
You may choose new targets for target spell.
M11-R

Reflecting Pool
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.
TE-R, SHM-R

Reflex Sliver
3G
Creature -- Sliver
2/2
All Sliver creatures have haste.
PLC-C

Refraction Trap
3W
Instant -- Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
WWK-U

Regal Force
4GGG
Creature -- Elemental
5/5
When Regal Force enters the battlefield, draw a card for each green creature you control.
EVE-R

Regenerate
1G
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10-C

Regeneration
1G
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-U, 10E-U, IA-C, MI-C

Regress
2U
Instant
Return target permanent to its owner's hand.
MRD-C, ROE-C

Reinforced Bulwark
3
Artifact Creature -- Wall
0/4
Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
ROE-C

Reins of the Vinesteed
3G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
MOR-C

Reiterate
1RR
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
TSP-R

Rekindled Flame
2RR
Sorcery
Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
EVE-R

Reknit
1(g/w)
Instant
Regenerate target permanent.
SHM-U

Release the Ants
1R
Instant
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Relentless Assault
2RR
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, P2-R, P3K-R, S99-R, VI-R, HOP-R

Relentless Rats
1BB
Creature -- Rat
2/2
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
10E-U, M10-U, 5DN-U, M11-U

Relic Crush
4G
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
ZEN-C

Relic of Progenitus
1
Artifact
{T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
ALA-C, HOP-C

Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {1} to your mana pool.
CON-U

Reminisce
2U
Sorcery
Target player shuffles his or her graveyard into his or her library.
9ED-U, 10E-U, ONS-U

Remove Soul
1U
Instant
Counter target creature spell.
CH-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, S99-C, LE-C

Rendclaw Trow
2(b/g)
Creature -- Troll
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Renegade Doppelganger
1U
Creature -- Shapeshifter
0/1
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
ROE-R

Repay in Kind
5BB
Sorcery
Each player's life total becomes the lowest life total among all players.
ROE-R

Repel Intruders
3(w/u)
Instant
Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
SHM-U

Repel the Darkness
2W
Instant
Tap up to two target creatures.
Draw a card.
ROE-C

Research the Deep
1U
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Resounding Roar
1G
Instant
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
ALA-C

Resounding Scream
2B
Sorcery
Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
ALA-C

Resounding Silence
3W
Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.
ALA-C

Resounding Thunder
2R
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
ALA-C

Resounding Wave
2U
Instant
Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
ALA-C

Resplendent Mentor
4W
Creature -- Kithkin Cleric
2/2
White creatures you control have "{T}: You gain 1 life."
SHM-U

Rest for the Weary
1W
Instant
Target player gains 4 life.
Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
WWK-C

Restless Apparition
(w/b)(w/b)(w/b)
Creature -- Spirit
2/2
{(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-U

Restore Balance
Sorcery
Restore Balance is white.
Suspend 6--{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
TSP-R

Resurrection
2WW
Sorcery
Return target creature card from your graveyard to the battlefield.
A-U, B-U, U-U, RV-U, TSP-S

Retaliator Griffin
1RGW
Creature -- Griffin
2/2
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
ARB-R

Retether
3W
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
PLC-R

Return to Dust
2WW
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
TSP-U

Reveillark
4W
Creature -- Elemental
4/3
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-R

Revelsong Horn
2
Artifact
{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
SHM-U

Reverberate
RR
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
M11-R

Revered Dead
1W
Creature -- Spirit Soldier
1/1
{W}: Regenerate Revered Dead.
PLC-C

Revive the Fallen
1B
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Reviving Dose
2W
Instant
You gain 3 life.
Draw a card.
10E-C, IN-C

Reya Dawnbringer
6WWW
Legendary Creature -- Angel
4/6
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
10E-R, IN-R

Rhox
4GG
Creature -- Rhino Beast
5/5
You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
8ED-R, 10E-R, NE-R

Rhox Bodyguard
3GW
Creature -- Rhino Monk Soldier
2/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
CON-C

Rhox Brute
2RG
Creature -- Rhino Warrior
4/4
ARB-C

Rhox Charger
3G
Creature -- Rhino Soldier
3/3
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Rhox Meditant
3W
Creature -- Rhino Monk
2/4
When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
CON-C

Rhox Pikemaster
2WW
Creature -- Rhino Soldier
3/3
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
M10-U

Rhox War Monk
GWU
Creature -- Rhino Monk
3/4
Lifelink
ALA-U

Rhys the Exiled
2G
Legendary Creature -- Elf Warrior
3/2
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
MOR-R

Rhys the Redeemed
(g/w)
Legendary Creature -- Elf Warrior
1/1
{2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
{4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.
SHM-R

Ricochet Trap
3R
Instant -- Trap
If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.
Change the target of target spell with a single target.
WWK-U

Riddle of Lightning
3RR
Instant
Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C

Ridge Rannet
5RR
Creature -- Beast
6/4
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Ridged Kusite
B
Creature -- Horror Spellshaper
1/1
{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
PLC-C

Rift Bolt
2R
Sorcery
Rift Bolt deals 3 damage to target creature or player.
Suspend 1--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C

Rift Elemental
R
Creature -- Elemental
1/1
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
FUT-C

Riftmarked Knight
1WW
Creature -- Human Rebel Knight
2/2
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3--{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.
PLC-U

Riftsweeper
1G
Creature -- Elf Shaman
2/2
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.
FUT-U

Riftwing Cloudskate
3UU
Creature -- Illusion
2/2
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-U

Righteousness
W
Instant
Target blocking creature gets +7/+7 until end of turn.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 9ED-R, 10E-R, M10-U

Rings of Brighthearth
3
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
LRW-R

Ringskipper
1U
Creature -- Faerie Wizard
1/1
Flying
When Ringskipper is put into a graveyard from the battlefield, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Rip-Clan Crasher
RG
Creature -- Human Warrior
2/2
Haste
ALA-C

Riptide Pilferer
1U
Creature -- Merfolk Rogue
1/1
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PLC-U

Rise from the Grave
4B
Sorcery
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
M10-U, M11-U

Rise of the Hobgoblins
(r/w)(r/w)
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.
EVE-R

Rite of Consumption
1B
Sorcery
As an additional cost to cast Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
SHM-C

Rite of Replication
2UU
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
ZEN-R

Rites of Flourishing
2G
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.
FUT-R

Rivals' Duel
3R
Sorcery
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.
MOR-U

River Boa
1G
Creature -- Snake
2/1
Islandwalk
{G}: Regenerate River Boa.
6E-U, VI-C, ZEN-U

River Kelpie
3UU
Creature -- Beast
3/3
Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

River of Tears
Land
{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
FUT-R

River's Grasp
3(u/b)
Sorcery
If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
SHM-U

Riverfall Mimic
1(u/r)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
EVE-C

Roar of the Crowd
3R
Sorcery
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
MOR-C

Robe of Mirrors
U
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
10E-C, EX-C

Roc Egg
2W
Creature -- Bird
0/3
Defender (This creature can't attack.)
When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.
M11-U

Rock Badger
4R
Creature -- Badger Beast
3/3
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
10E-C, MM-U

Rockcaster Platoon
5WW
Creature -- Rhino Soldier
5/7
{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
ALA-U

Rockslide Elemental
2R
Creature -- Elemental
1/1
First strike
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental.
ALA-U, HOP-U

Rod of Ruin
4
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, S00-U

Roil Elemental
3UUU
Creature -- Elemental
3/2
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
ZEN-R

Roiling Horror
3BB
Creature -- Horror
*/*
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
PLC-R

Roiling Terrain
2RR
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
WWK-C

Root Maze
G
Enchantment
Artifacts and lands enter the battlefield tapped.
10E-R, TE-R

Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.
M10-R, M11-R

Rootgrapple
4G
Tribal Instant -- Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
LRW-C

Rootwalla
2G
Creature -- Lizard
2/2
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
9ED-C, 10E-C, TE-C

Rootwater Commando
2U
Creature -- Merfolk
2/2
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
10E-C, NE-C

Rootwater Matriarch
2UU
Creature -- Merfolk
2/3
{T}: Gain control of target creature for as long as that creature is enchanted.
10E-R, TE-R

Rosheen Meanderer
3(r/g)
Legendary Creature -- Giant Shaman
4/4
{T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
SHM-R

Rotting Legion
4B
Creature -- Zombie
4/5
Rotting Legion enters the battlefield tapped.
M11-C

Rotting Rats
1B
Creature -- Zombie Rat
1/1
When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C, HOP-C

Rough
1R
Sorcery
Rough deals 2 damage to each creature without flying. [This is half of the split card Rough // Tumble.]
PLC-U

Rough // Tumble
1R // 5R
Sorcery // Sorcery
Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying.
PLC-U

Roughshod Mentor
5G
Creature -- Giant Warrior
5/4
Green creatures you control have trample.
SHM-U

Royal Assassin
1BB
Creature -- Human Assassin
1/1
{T}: Destroy target tapped creature.
A-R, B-R, U-R, RV-R, 4E-R, 8ED-R, 9ED-R, 10E-R, M10-R, M11-R

Rugged Prairie
Land
{T}: Add {1} to your mana pool.
{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
EVE-R

Ruin Ghost
1W
Creature -- Spirit
1/1
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
WWK-U

Ruinous Minotaur
1RR
Creature -- Minotaur Warrior
5/2
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
ZEN-C

Rule of Law
2W
Enchantment
Each player can't cast more than one spell each turn.
10E-U, MRD-R

Rumbling Aftershocks
4R
Enchantment
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
WWK-U

Rune-Cervin Rider
3W
Creature -- Elf Knight
2/2
Flying
{(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
SHM-C

Runeclaw Bear
1G
Creature -- Bear
2/2
M10-C, M11-C

Runed Halo
WW
Enchantment
As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
SHM-R

Runed Servitor
2
Artifact Creature -- Construct
2/2
When Runed Servitor is put into a graveyard from the battlefield, each player draws a card.
ROE-U

Runed Stalactite
1
Artifact -- Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
LRW-C

Runeflare Trap
4RR
Instant -- Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
ZEN-U

Runes of the Deus
4(r/g)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
SHM-C

Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
CON-C

Rushwood Dryad
1G
Creature -- Dryad
2/1
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
8ED-C, 10E-C, MM-C

Rustic Clachan
Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-R

Rustrazor Butcher
1R
Creature -- Goblin Warrior
1/2
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Ruthless Cullblade
1B
Creature -- Vampire Warrior
2/1
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
WWK-C

Sacellum Archers
2G
Creature -- Elf Archer
2/3
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
CON-U

Sacellum Godspeaker
2G
Creature -- Elf Druid
2/2
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
ALA-R

Sacred Mesa
2W
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
MI-R, TSP-S

Sacred Wolf
2G
Creature -- Wolf
3/1
Sacred Wolf can't be the target of spells or abilities your opponents control.
M11-C

Sadistic Sacrament
BBB
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.
ZEN-R

Safe Haven
Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
CH-R, DK-R, TSP-S

Safe Passage
2W
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
M10-C, M11-C

Safehold Duo
3(g/w)
Creature -- Elf Warrior Shaman
2/4
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
SHM-C

Safehold Elite
1(g/w)
Creature -- Elf Scout
2/2
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Safehold Sentry
1W
Creature -- Elf Warrior
2/2
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
SHM-C

Safewright Quest
(g/w)
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
SHM-C

Saffi Eriksdotter
GW
Legendary Creature -- Human Scout
2/2
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.
TSP-R

Sage Owl
1U
Creature -- Bird
1/1
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
6E-C, 7E-C, 8ED-C, 10E-C, M10-C, WL-C

Sage of Epityr
U
Creature -- Human Wizard
1/1
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
TSP-C

Sage of Fables
2U
Creature -- Merfolk Wizard
2/2
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
MOR-U

Sage's Dousing
2U
Tribal Instant -- Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
MOR-U

Sages of the Anima
3GU
Creature -- Elf Wizard
3/4
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
ARB-R

Saltblast
3WW
Sorcery
Destroy target nonwhite permanent.
PLC-U

Saltcrusted Steppe
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
TSP-U

Saltfield Recluse
2W
Creature -- Human Rebel Cleric
1/2
{T}: Target creature gets -2/-0 until end of turn.
PLC-C

Saltskitter
3W
Creature -- Wurm
3/4
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
FUT-C

Salvage Slasher
1B
Artifact Creature -- Human Rogue
1/1
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
CON-C

Salvage Titan
4BB
Artifact Creature -- Golem
6/4
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
ALA-R

Samite Censer-Bearer
W
Creature -- Human Rebel Cleric
1/1
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
FUT-C

Samite Healer
1W
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, S00-C

Sanctum Gargoyle
3W
Artifact Creature -- Gargoyle
2/3
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
ALA-C, ARC-C

Sanctum Plowbeast
4WU
Artifact Creature -- Beast
3/6
Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Sangrite Backlash
(b/g)R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/-3.
ARB-C

Sangrite Surge
4RG
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
ALA-U

Sangrophage
BB
Creature -- Zombie
3/3
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
TSP-C

Sanguine Bond
3BB
Enchantment
Whenever you gain life, target opponent loses that much life.
M10-R

Sanity Gnawers
1BR
Creature -- Rat
1/1
When Sanity Gnawers enters the battlefield, target player discards a card at random.
ARB-U

Sanity Grinding
UUU
Sorcery
Chroma -- Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
EVE-R

Sapling of Colfenor
3(b/g)(b/g)
Legendary Creature -- Treefolk Shaman
2/5
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
EVE-R

Sapseep Forest
Land -- Forest
({T}: Add {G} to your mana pool.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
SHM-U

Sarcomite Myr
2U
Artifact Creature -- Myr
2/1
{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
FUT-C, HOP-C

Sarkhan Vol
2RG
Planeswalker -- Sarkhan
4
{+1}: Creatures you control get +1/+1 and gain haste until end of turn.
{-2}: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{-6}: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
ALA-M

Sarkhan the Mad
3BR
Planeswalker -- Sarkhan
7
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
{-2}: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
{-4}: Each Dragon creature you control deals damage equal to its power to target player.
ROE-M

Sarpadian Empires, Vol. VII
3
Artifact
As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.
TSP-R

Savage Conception
3GG
Sorcery
Put a 3/3 green Beast creature token onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-U

Savage Hunger
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Savage Lands
Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-U

Savage Silhouette
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
ZEN-C

Savage Thallid
3GG
Creature -- Fungus
5/2
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Regenerate target Fungus.
TSP-C

Savor the Moment
1UU
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
SHM-R

Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Scalpelexis
4U
Creature -- Beast
1/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
10E-R, JUD-R

Scapeshift
2GG
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
MOR-R

Scar
(b/r)
Instant
Put a -1/-1 counter on target creature.
SHM-C

Scarblade Elite
BB
Creature -- Elf Assassin
2/2
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
MOR-R

Scarecrone
3
Artifact Creature -- Scarecrow
1/2
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
EVE-R

Scarland Thrinax
BRG
Creature -- Lizard
2/2
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
CON-U

Scarred Vinebreeder
1B
Creature -- Elf Shaman
1/1
{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
LRW-C

Scarscale Ritual
1(u/b)
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
SHM-C

Scarwood Treefolk
3G
Creature -- Treefolk
3/5
Scarwood Treefolk enters the battlefield tapped.
TSP-C

Scathe Zombies
2B
Creature -- Zombie
2/2
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, S99-C, S00-C

Scattering Stroke
2UU
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Scattershot Archer
G
Creature -- Elf Archer
1/2
{T}: Scattershot Archer deals 1 damage to each creature with flying.
CON-C

Scavenger Drake
3B
Creature -- Drake
1/1
Flying
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake.
ALA-U

Scepter of Dominance
1WW
Artifact
{W}, {T}: Tap target permanent.
CON-R

Scepter of Fugue
BB
Artifact
{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
CON-R

Scepter of Insight
1UU
Artifact
{3}{U}, {T}: Draw a card.
CON-R

Scion of Oona
2U
Creature -- Faerie Soldier
1/1
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
LRW-R

Scion of the Ur-Dragon
WUBRG
Legendary Creature -- Dragon Avatar
4/4
Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
TSP-R

Scion of the Wild
1GG
Creature -- Avatar
*/*
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
10E-R, RAV-R

Scoria Wurm
4R
Creature -- Wurm
7/7
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
10E-R, US-R

Scornful AEther-Lich
3U
Artifact Creature -- Zombie Wizard
2/4
{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Scourge Devil
4R
Creature -- Devil
3/3
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Scourge of Kher Ridges
6RR
Creature -- Dragon
6/6
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
FUT-R

Scourge of the Nobilis
2(r/w)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
EVE-C

Scourglass
3WW
Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
ALA-R

Scout's Warning
W
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
FUT-R

Scragnoth
4G
Creature -- Beast
3/4
Scragnoth can't be countered.
Protection from blue
TE-U, TSP-S

Scrapbasket
4
Artifact Creature -- Scarecrow
3/2
{1}: Scrapbasket becomes all colors until end of turn.
SHM-C

Screeching Sliver
U
Creature -- Sliver
1/1
All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
TSP-C

Scrib Nibblers
2B
Creature -- Rat
1/1
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
WWK-U

Scroll Thief
2U
Creature -- Merfolk Rogue
1/3
Whenever Scroll Thief deals combat damage to a player, draw a card.
M11-C

Scryb Ranger
1G
Creature -- Faerie
1/1
Flash (You may cast this spell any time you could cast an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
TSP-U

Sculpting Steel
3
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
10E-R, MRD-R

Scute Mob
G
Creature -- Insect
1/1
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
ZEN-R

Scuttlemutt
3
Artifact Creature -- Scarecrow
2/2
{T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or colors of your choice until end of turn.
SHM-C

Scuzzback Marauders
4(r/g)
Creature -- Goblin Warrior
5/2
Trample
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Scuzzback Scrapper
(r/g)
Creature -- Goblin Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Scythe Tiger
G
Creature -- Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
ZEN-C

Sea Gate Loremaster
4U
Creature -- Merfolk Wizard Ally
1/3
{T}: Draw a card for each Ally you control.
ZEN-R

Sea Gate Oracle
2U
Creature -- Human Wizard
1/3
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
ROE-C

Sea Monster
4UU
Creature -- Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, TE-C

Seal of Primordium
1G
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
PLC-C

Search for Tomorrow
2G
Sorcery
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C, HOP-C

Searing Blaze
RR
Instant
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
WWK-C

Seascape Aerialist
4U
Creature -- Merfolk Wizard Ally
2/3
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
ZEN-U

Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-U

Secluded Glen
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
LRW-R

Second Wind
2U
Enchantment -- Aura
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
FUT-U

Sedge Sliver
2R
Creature -- Sliver
2/2
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
TSP-R

Sedraxis Alchemist
2B
Creature -- Zombie Wizard
2/2
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
CON-C

Sedraxis Specter
UBR
Creature -- Specter
3/2
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Sedris, the Traitor King
3UBR
Legendary Creature -- Zombie Warrior
5/5
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-M

See Beyond
1U
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
ROE-C

Seedborn Muse
3GG
Creature -- Spirit
2/4
Untap all permanents you control during each other player's untap step.
9ED-R, 10E-R, LGN-R

Seedcradle Witch
(g/w)
Creature -- Elf Shaman
1/1
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
SHM-U

Seedguide Ash
4G
Creature -- Treefolk Druid
4/4
When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
LRW-U

Seer's Sundial
4
Artifact
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
WWK-R

Seething Pathblazer
2R
Creature -- Elemental Warrior
2/2
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
MOR-C

Seht's Tiger
2WW
Creature -- Cat
3/3
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
FUT-R

Seismic Assault
RRR
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.
7E-R, 8ED-R, 10E-R, EX-R

Seismic Shudder
1R
Instant
Seismic Shudder deals 1 damage to each creature without flying.
ZEN-C

Seismic Strike
2R
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
M10-C

Sejiri Merfolk
1U
Creature -- Merfolk Soldier
2/1
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
WWK-U

Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
ZEN-U

Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.
WWK-C

Selective Memory
3U
Sorcery
Search your library for any number of nonland cards and exile them. Then shuffle your library.
WWK-R

Selkie Hedge-Mage
2(g/u)
Creature -- Merfolk Wizard
2/2
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
EVE-U

Sen Triplets
2WUB
Legendary Artifact Creature -- Human Wizard
3/3
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
ARB-M

Sengir Autocrat
3B
Creature -- Human
2/2
When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
5E-R, 6E-R, HL-U, TSP-S

Sengir Nosferatu
3BB
Creature -- Vampire
4/4
Flying
{1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
TSP-R

Sengir Vampire
3BB
Creature -- Vampire
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
A-U, B-U, U-U, RV-U, 4E-U, 9ED-R, 10E-R, TOR-R

Sensation Gorger
1RR
Creature -- Goblin Shaman
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.
MOR-R

Sentinels of Glen Elendra
3U
Creature -- Faerie Soldier
2/3
Flash
Flying
LRW-C

Sentry Oak
4W
Creature -- Treefolk Warrior
3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Serendib Sorcerer
1UU
Creature -- Human Wizard
1/1
{T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
PLC-R

Serpent of the Endless Sea
4U
Creature -- Serpent
*/*
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
M10-C

Serra Angel
3WW
Creature -- Angel
4/4
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
A-U, B-U, U-U, RV-U, 4E-U, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-U, M11-U

Serra Ascendant
W
Creature -- Human Monk
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
M11-R

Serra Avenger
WW
Creature -- Angel
3/3
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
TSP-R

Serra Sphinx
3UU
Creature -- Sphinx
4/4
Flying, vigilance
PLC-R

Serra's Boon
2W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
PLC-U

Serra's Embrace
2WW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
7E-U, 10E-U, US-U

Serrated Arrows
4
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
HL-C, TSP-S

Severed Legion
1BB
Creature -- Zombie
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
8ED-C, 10E-C, ONS-C

Sewn-Eye Drake
2(u/r)B
Creature -- Zombie Drake
3/1
Flying, haste
ARB-C

Shade of Trokair
3W
Creature -- Shade
1/2
{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
PLC-C

Shadow Guildmage
B
Creature -- Human Wizard
1/1
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
MI-C, TSP-S

Shadow Sliver
2U
Creature -- Sliver
1/1
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
TSP-C

Shadowfeed
B
Instant
Exile target card from a graveyard. You gain 3 life.
ALA-C

Shadowmage Infiltrator
1UB
Creature -- Human Wizard
1/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
OD-R, TSP-S

Shah of Naar Isle
3R
Creature -- Efreet
6/6
Trample
Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
FUT-R

Shambling Remains
1BR
Creature -- Zombie Horror
4/3
Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Shaper Parasite
1UU
Creature -- Illusion
2/3
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
PLC-C

Shapesharer
1U
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
LRW-R

Shapeshifter's Marrow
2UU
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
FUT-R

Shard Convergence
3G
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-U

Shard Volley
R
Instant
As an additional cost to cast Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
MOR-C

Sharding Sphinx
4UU
Artifact Creature -- Sphinx
4/4
Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.
ALA-R

Shared Animosity
2R
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
MOR-R

Shared Discovery
U
Sorcery
As an additional cost to cast Shared Discovery, tap four untapped creatures you control.
Draw three cards.
ROE-C

Sharuum the Hegemon
3WUB
Legendary Artifact Creature -- Sphinx
5/5
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
ALA-M

Shatter
1R
Instant
Destroy target artifact.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, IA-C, TE-C, MRD-C

Shatterskull Giant
2RR
Creature -- Giant Warrior
4/3
ZEN-C

Shatterstorm
2RR
Sorcery
Destroy all artifacts. They can't be regenerated.
RV-U, 5E-U, 6E-R, 10E-U, AQ-R

Shell Skulkin
4
Artifact Creature -- Scarecrow
3/2
{3}: Target blue creature gains shroud until end of turn.
EVE-C

Shelldock Isle
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {U} to your mana pool.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
LRW-R

Shepherd of the Lost
4W
Creature -- Angel
3/3
Flying, first strike, vigilance
ZEN-U

Shield of the Oversoul
2(g/w)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
SHM-C

Shield of the Righteous
WU
Artifact -- Equipment
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
ARB-U

Shieldmate's Blessing
W
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
ZEN-C

Shields of Velis Vel
W
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
LRW-C

Shimian Specter
2BB
Creature -- Specter
2/2
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
FUT-R

Shimmering Grotto
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
LRW-C

Shimmering Wings
U
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.
10E-C, TE-C, IN-C

Shinewend
1W
Creature -- Elemental
0/0
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
MOR-C

Shiv's Embrace
2RR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.
US-U, M11-U

Shivan Dragon
4RR
Creature -- Dragon
5/5
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Shivan Hellkite
5RR
Creature -- Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
10E-R, US-R

Shivan Meteor
3RR
Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2--{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
PLC-U

Shivan Reef
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
9ED-R, 10E-R, AP-R

Shivan Sand-Mage
2RR
Creature -- Viashino Shaman
3/2
When Shivan Sand-Mage enters the battlefield, choose one -- Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
FUT-U

Shivan Wumpus
3R
Creature -- Beast
6/6
Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
PLC-R

Shoal Serpent
5U
Creature -- Serpent
5/5
Defender
Landfall -- Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
ZEN-C

Shock
R
Instant
Shock deals 2 damage to target creature or player.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, S00-C, ST-C, ONS-C

Shore Snapper
2B
Creature -- Beast
2/2
{U}: Shore Snapper gains islandwalk until end of turn.
ALA-C

Shorecrasher Mimic
1(g/u)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
EVE-C

Shoreline Salvager
3B
Creature -- Surrakar
3/3
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
WWK-U

Shrewd Hatchling
3(u/r)
Creature -- Elemental
6/6
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{(u/r)}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
EVE-U

Shriekmaw
4B
Creature -- Elemental
3/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-U, ARC-U

Shrivel
1B
Sorcery
All creatures get -1/-1 until end of turn.
ROE-C

Shrouded Lore
B
Sorcery
Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
PLC-U

Shunt
1RR
Instant
Change the target of target spell with a single target.
10E-R, DST-R

Sickle Ripper
1B
Creature -- Elemental Warrior
2/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Sidewinder Sliver
W
Creature -- Sliver
1/1
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
TSP-C

Siege Mastodon
4W
Creature -- Elephant
3/5
M10-C, M11-C

Siege-Gang Commander
3RR
Creature -- Goblin
2/2
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
10E-R, M10-R, SCG-R

Sift
3U
Sorcery
Draw three cards, then discard a card.
9ED-C, 10E-C, ST-C

Sighted-Caste Sorcerer
1W
Creature -- Human Wizard
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
ALA-C

Sigil Blessing
GW
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
ALA-C

Sigil Captain
1GWW
Creature -- Rhino Soldier
3/3
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
ARB-U

Sigil Tracer
1UU
Creature -- Merfolk Wizard
2/2
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
MOR-R

Sigil of Distinction
X
Artifact -- Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip--Remove a charge counter from Sigil of Distinction.
ALA-R

Sigil of the Empty Throne
3WW
Enchantment
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
CON-R

Sigil of the Nayan Gods
1GW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
ARB-C

Sigiled Behemoth
4GW
Creature -- Beast
5/4
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C

Sigiled Paladin
WW
Creature -- Human Knight
2/2
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Sign in Blood
BB
Sorcery
Target player draws two cards and loses 2 life.
M10-C, M11-C, ARC-C

Silence
W
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
M10-R, M11-R

Silkbind Faerie
2(w/u)
Creature -- Faerie Rogue
1/3
Flying
{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)
SHM-C

Silvercoat Lion
1W
Creature -- Cat
2/2
M10-C, M11-C

Silvergill Adept
1U
Creature -- Merfolk Wizard
2/1
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
LRW-U

Silvergill Douser
1U
Creature -- Merfolk Wizard
1/1
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
LRW-C

Simian Spirit Guide
2R
Creature -- Ape Spirit
2/2
Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
PLC-C

Sindbad
1U
Creature -- Human
1/1
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
4E-U, AN-U, TSP-S

Sinew Sliver
1W
Creature -- Sliver
1/1
All Sliver creatures get +1/+1.
PLC-C

Singe-Mind Ogre
2BR
Creature -- Ogre Mutant
3/2
When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
ARB-C

Sinking Feeling
2U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
SHM-C

Skeletal Changeling
1B
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{1}{B}: Regenerate Skeletal Changeling.
LRW-C

Skeletal Kathari
4B
Creature -- Bird Skeleton
3/2
Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
ALA-C

Skeletal Wurm
7B
Creature -- Skeleton Wurm
7/6
{B}: Regenerate Skeletal Wurm.
ROE-U

Skeletonize
4R
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
ALA-U

Skill Borrower
2U
Artifact Creature -- Human Wizard
1/3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
ALA-R

Skirk Ridge Exhumer
1B
Creature -- Zombie Spellshaper
1/1
{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn."
FUT-U

Skirk Shaman
1RR
Creature -- Goblin Shaman
2/2
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
PLC-C

Skitter of Lizards
R
Creature -- Lizard
1/1
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Skittering Invasion
7
Tribal Sorcery -- Eldrazi
Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Skittering Monstrosity
3BB
Creature -- Horror
5/5
When you cast a creature spell, sacrifice Skittering Monstrosity.
TSP-U

Skizzik Surger
4RR
Creature -- Elemental
6/4
Haste
Echo--Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
FUT-U

Skulking Knight
2B
Creature -- Zombie Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
TSP-C

Skullmulcher
4G
Creature -- Elemental
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
ALA-R

Sky Ruin Drake
4U
Creature -- Drake
2/5
Flying
ZEN-C

Sky Weaver
1U
Creature -- Metathran Wizard
2/1
{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
10E-U, IN-U

Skyclaw Thrash
3UR
Artifact Creature -- Viashino Warrior
4/4
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
ARB-U

Skyhunter Patrol
2WW
Creature -- Cat Knight
2/3
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
10E-C, MRD-C

Skyhunter Prowler
2W
Creature -- Cat Knight
1/3
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
9ED-C, 10E-C, 5DN-C

Skyhunter Skirmisher
1WW
Creature -- Cat Knight
1/1
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)
10E-U, 5DN-U

Skyshroud Ranger
G
Creature -- Elf
1/1
{T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
10E-C, TE-C

Skyward Eye Prophets
3GWU
Creature -- Human Wizard
3/3
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
CON-U

Skywatcher Adept
U
Creature -- Merfolk Wizard
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/2. Flying
{LEVEL 3+} 4/2. Flying
ROE-C

Slaughter Cry
2R
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
ZEN-C

Slaughter Pact
0
Instant
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
FUT-R

Slave of Bolas
3(u/r)B
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
ARB-U

Slavering Nulls
1R
Creature -- Goblin Zombie
2/1
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
WWK-U

Sleep
2UU
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M10-U, M11-U

Sleeper Agent
B
Creature -- Minion
3/3
When Sleeper Agent enters the battlefield, target opponent gains control of it. 
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
10E-R, US-R

Slingbow Trap
3G
Instant -- Trap
If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
WWK-U

Slinking Giant
2RR
Creature -- Giant Rogue
4/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
SHM-U

Slippery Bogle
(g/u)
Creature -- Beast
1/1
Slippery Bogle can't be the target of spells or abilities your opponents control.
EVE-C

Slipstream Serpent
7U
Creature -- Serpent
6/6
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-C

Slithermuse
2UU
Creature -- Elemental
3/3
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-R

Sliver Legion
WUBRG
Legendary Creature -- Sliver
7/7
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
FUT-R

Sliversmith
2
Artifact Creature -- Spellshaper
1/1
{1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.
FUT-U

Sludge Strider
1WUB
Artifact Creature -- Insect
3/3
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
CON-U, HOP-U

Smallpox
BB
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
TSP-U

Smash
2R
Instant
Destroy target artifact.
Draw a card.
10E-C, AP-C, RAV-C

Smash to Smithereens
1R
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
SHM-C

Smite
W
Instant
Destroy target blocked creature.
ST-C, ROE-C

Smokebraider
1R
Creature -- Elemental Shaman
1/1
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
LRW-C, HOP-C

Smolder Initiate
B
Creature -- Elemental Shaman
1/1
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
SHM-C

Smoldering Butcher
3B
Creature -- Elemental Warrior
4/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{T}: Add {R} to your mana pool.
WWK-C

Smother
1B
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
ONS-U, WWK-U

Snake Cult Initiation
3B
Enchantment -- Aura
Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
FUT-U

Snake Umbra
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Snakeform
2(g/u)
Instant
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
EVE-C

Snapback
1U
Instant
You may exile a blue card from your hand rather than pay Snapback's mana cost.
Return target creature to its owner's hand.
TSP-C

Snapping Creeper
2G
Creature -- Plant
2/3
Landfall -- Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
WWK-C

Snapping Drake
3U
Creature -- Drake
3/2
Flying
10E-C, M10-C, P1-C, S99-C, RAV-C

Soaring Hope
4W
Enchantment -- Aura
Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
LRW-C

Soaring Seacliff
Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U} to your mana pool.
ZEN-C

Sol'kanar the Swamp King
2UBR
Legendary Creature -- Demon
5/5
Swampwalk
Whenever a player casts a black spell, you gain 1 life.
CH-R, LE-R, TSP-S

Solemn Offering
2W
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
M10-C, M11-C

Soltari Priest
WW
Creature -- Soltari Cleric
2/1
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
TE-U, TSP-S

Somnomancer
1(w/u)
Creature -- Kithkin Wizard
2/1
When Somnomancer enters the battlefield, you may tap target creature.
SHM-C

Soot Imp
1BB
Creature -- Imp
1/2
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
EVE-U

Sootstoke Kindler
1(b/r)
Creature -- Elemental Shaman
1/1
Haste
{T}: Target black or red creature gains haste until end of turn.
SHM-C

Sootwalkers
2(b/r)(b/r)
Creature -- Elemental Rogue
3/3
Sootwalkers can't be blocked by white creatures.
SHM-C

Sophic Centaur
3G
Creature -- Centaur Spellshaper
1/1
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
PLC-U

Sorcerer's Strongbox
4
Artifact
{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
M11-U, ARC-U

Sorin Markov
3BBB
Planeswalker -- Sorin
4
{+2}: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
{-3}: Target opponent's life total becomes 10.
{-7}: You control target player's next turn.
ZEN-M

Soul Bleed
2B
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
M10-C

Soul Collector
3BB
Creature -- Vampire
3/4
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control.
Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG-R, TSP-S

Soul Feast
3BB
Sorcery
Target player loses 4 life and you gain 4 life.
7E-U, 8ED-U, 9ED-U, 10E-U, S99-U, UD-U

Soul Manipulation
1UB
Instant
Choose one or both -- Counter target creature spell; and/or return target creature card from your graveyard to your hand.
ARB-C

Soul Reap
1B
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
EVE-C

Soul Snuffers
2BB
Creature -- Elemental Shaman
3/3
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
EVE-U

Soul Stair Expedition
B
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
ZEN-C

Soul Warden
W
Creature -- Human Cleric
1/1
Whenever another creature enters the battlefield, you gain 1 life.
9ED-U, 10E-U, M10-C, EX-C, HOP-C

Soul's Attendant
W
Creature -- Human Cleric
1/1
Whenever another creature enters the battlefield, you may gain 1 life.
ROE-C

Soul's Fire
2R
Instant
Target creature you control on the battlefield deals damage equal to its power to target creature or player.
ALA-C

Soul's Grace
1W
Instant
You gain life equal to target creature's power.
ALA-C

Soul's Majesty
4G
Sorcery
Draw cards equal to the power of target creature you control.
CON-R

Soul's Might
4G
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
ALA-C

Soulblast
3RRR
Instant
As an additional cost to cast Soulblast, sacrifice all creatures you control. 
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
10E-R, CHK-R

Soulbound Guardians
4W
Creature -- Kor Spirit
4/5
Defender, flying
ROE-U

Soulbright Flamekin
1R
Creature -- Elemental Shaman
2/1
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
LRW-C

Soulquake
3UUBB
Sorcery
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
ARB-R

Soulsurge Elemental
3R
Creature -- Elemental
*/1
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
ROE-U

Soultether Golem
2
Artifact Creature -- Golem
3/3
Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
FUT-U

Sovereigns of Lost Alara
4WU
Creature -- Spirit
4/5
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
ARB-R

Sower of Temptation
2UU
Creature -- Faerie Wizard
2/2
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
LRW-R

Spark Elemental
R
Creature -- Elemental
3/1
Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
10E-U, 5DN-C

Sparkmage Apprentice
1R
Creature -- Human Wizard
1/1
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
M10-C, RAV-C

Sparkspitter
2R
Creature -- Elemental Spellshaper
1/3
{R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
FUT-U

Spawning Breath
1R
Instant
Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Spawning Pool
Land
Spawning Pool enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
10E-U, UL-U

Spawnsire of Ulamog
10
Creature -- Eldrazi
7/11
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
ROE-R

Spawnwrithe
2G
Creature -- Elemental
2/2
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.
SHM-R

Spearbreaker Behemoth
5GG
Creature -- Beast
5/5
Spearbreaker Behemoth is indestructible.
{1}: Target creature with power 5 or greater is indestructible this turn.
ALA-R

Spectral Force
3GG
Creature -- Elemental Spirit
8/8
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
TSP-R

Spectral Procession
(2/w)(2/w)(2/w)
Sorcery
({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
SHM-U

Spell Burst
XU
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
TSP-U

Spell Contortion
2U
Instant
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
WWK-U

Spell Pierce
U
Instant
Counter target noncreature spell unless its controller pays {2}.
ZEN-C

Spell Snip
2U
Instant
Counter target spell unless its controller pays {1}.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Spell Syphon
1U
Instant
Counter target spell unless its controller pays {1} for each blue permanent you control.
SHM-C

Spellbook
0
Artifact
You have no maximum hand size.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, EX-U

Spellbound Dragon
3UR
Creature -- Dragon
3/5
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
ARB-R

Spellbreaker Behemoth
1RGG
Creature -- Beast
5/5
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
ARB-R

Spellshift
3U
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.
PLC-R

Spellstutter Sprite
1U
Creature -- Faerie Wizard
1/1
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
LRW-C

Spellweaver Volute
3UU
Enchantment -- Aura
Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
FUT-R

Spellwild Ouphe
1G
Creature -- Ouphe
1/3
Spells that target Spellwild Ouphe cost {2} less to cast.
FUT-U

Sphinx Ambassador
5UU
Creature -- Sphinx
5/5
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
M10-M

Sphinx Sovereign
4WUUB
Artifact Creature -- Sphinx
6/6
Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
ALA-M

Sphinx Summoner
3UB
Artifact Creature -- Sphinx
3/3
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
CON-R

Sphinx of Jwar Isle
4UU
Creature -- Sphinx
5/5
Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
ZEN-R

Sphinx of Lost Truths
3UU
Creature -- Sphinx
3/5
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
ZEN-R

Sphinx of Magosi
3UUU
Creature -- Sphinx
6/6
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
ROE-R

Sphinx of the Steel Wind
5WUB
Artifact Creature -- Sphinx
6/6
Flying, first strike, vigilance, lifelink, protection from red and from green
ARB-M

Sphinx's Herald
U
Artifact Creature -- Vedalken Wizard
1/1
{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.
ALA-U

Sphinx-Bone Wand
7
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
ROE-R

Spider Umbra
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C, ARC-C

Spidersilk Net
0
Artifact -- Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Spiderwig Boggart
2B
Creature -- Goblin Shaman
2/2
When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
LRW-C

Spike Feeder
1GG
Creature -- Spike
0/0
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
ST-U, TSP-S

Spike Tiller
3GG
Creature -- Spike
0/0
Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. 
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
TSP-R

Spiketail Drakeling
1UU
Creature -- Drake
2/2
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
TSP-C

Spiketail Hatchling
1U
Creature -- Drake
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
8ED-U, 10E-U, PR-C

Spin into Myth
4U
Instant
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
FUT-U, ARC-U

Spined Sliver
RG
Creature -- Sliver
2/2
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
ST-U, TSP-S

Spined Wurm
4G
Creature -- Wurm
5/4
7E-C, 8ED-C, 9ED-C, 10E-C, P1-C, S00-C, ST-C, M11-C

Spineless Thug
1B
Creature -- Zombie Mercenary
2/2
Spineless Thug can't block.
7E-C, 8ED-C, 9ED-C, 10E-C, NE-C

Spinerock Knoll
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
LRW-R

Spinneret Sliver
1G
Creature -- Sliver
2/2
All Sliver creatures have reach. (They can block creatures with flying.)
TSP-C

Spire Barrage
4R
Sorcery
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
ZEN-C

Spirit Link
W
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, LE-U

Spirit Loop
1W
Enchantment -- Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
TSP-U

Spirit Weaver
1W
Creature -- Human Wizard
2/1
{2}: Target green or blue creature gets +0/+1 until end of turn.
10E-U, IN-U

Spirit en-Dal
2W
Creature -- Spirit
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast -- {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)
FUT-U

Spirit of the Hearth
4WW
Creature -- Cat Spirit
4/5
Flying
You can't be the target of spells or abilities your opponents control.
EVE-R

Spitebellows
5R
Creature -- Elemental
6/1
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Spiteflame Witch
1(b/r)
Creature -- Elemental Shaman
2/1
{B}{R}: Each player loses 1 life.
SHM-U

Spiteful Visions
2(b/r)(b/r)
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
SHM-R

Spitemare
2(r/w)(r/w)
Creature -- Elemental
3/3
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
EVE-U

Spitting Earth
1R
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
6E-C, 7E-C, 10E-C, P1-C, P2-C, S99-U, MI-C

Spitting Image
4(g/u)(g/u)
Sorcery
Put a token that's a copy of target creature onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Spitting Sliver
4B
Creature -- Sliver
3/3
All Sliver creatures have first strike.
PLC-C

Spitting Slug
1GG
Creature -- Slug
2/4
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
DK-U, TSP-S

Splinter Twin
2RR
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."
ROE-R

Splitting Headache
3B
Sorcery
Choose one -- Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.
SHM-C

Spore Burst
3G
Sorcery
Domain -- Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
CON-U

Sporecap Spider
2G
Creature -- Spider
1/5
Reach (This creature can block creatures with flying.)
ROE-C

Sporesower Thallid
2GG
Creature -- Fungus
4/4
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
TSP-U

Sporoloth Ancient
3GG
Creature -- Fungus
4/4
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
FUT-C

Spreading Seas
1U
Enchantment -- Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
ZEN-C

Spring Cleaning
1G
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Springjack Knight
2W
Creature -- Kithkin Knight
2/1
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Springjack Pasture
Land
{T}: Add {1} to your mana pool.
{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
EVE-R

Springjack Shepherd
3W
Creature -- Kithkin Wizard
1/2
Chroma -- When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.
EVE-U

Springleaf Drum
1
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
LRW-C

Sprite Noble
1UU
Creature -- Faerie
2/2
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
TSP-R

Sprout
G
Instant
Put a 1/1 green Saproling creature token onto the battlefield.
TSP-C

Sprout Swarm
1G
Instant
Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token onto the battlefield.
FUT-C

Sprouting Thrinax
BRG
Creature -- Lizard
3/3
When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.
ALA-U

Squadron Hawk
1W
Creature -- Bird
1/1
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
M11-C

Squall Line
XGG
Instant
Squall Line deals X damage to each creature with flying and each player.
TSP-R

Squeaking Pie Grubfellows
3B
Creature -- Goblin Shaman
3/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
MOR-C

Squeaking Pie Sneak
1B
Creature -- Goblin Rogue
2/2
As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
LRW-U

Squee, Goblin Nabob
2R
Legendary Creature -- Goblin
1/1
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
10E-R, MM-R

Squire
1W
Creature -- Human Soldier
1/2
DK-C, TSP-S

Stabbing Pain
B
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
M11-C

Staggershock
2R
Instant
Staggershock deals 2 damage to target creature or player.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-C

Stalker Hag
(b/g)(b/g)(b/g)
Creature -- Hag
3/2
Swampwalk, forestwalk
EVE-U

Stalking Tiger
3G
Creature -- Cat
3/3
Stalking Tiger can't be blocked by more than one creature.
6E-C, 10E-C, P1-C, P3K-C, MI-C

Stalwart Shield-Bearers
1W
Creature -- Human Soldier
0/3
Defender
Other creatures you control with defender get +0/+2.
ROE-C

Stampeding Rhino
4G
Creature -- Rhino
4/4
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M10-C

Stampeding Wildebeests
2GG
Creature -- Antelope Beast
5/4
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
10E-U, VI-U

Starlight Invoker
1W
Creature -- Human Cleric Mutant
1/3
{7}{W}: You gain 5 life.
10E-U, LGN-C

Steadfast Guard
WW
Creature -- Human Rebel
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
10E-C, MM-C

Steamflogger Boss
3R
Creature -- Goblin Rigger
3/3
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
FUT-R

Steel Golem
3
Artifact Creature -- Golem
3/4
You can't cast creature spells.
10E-U, WL-U

Steel Overseer
2
Artifact Creature -- Construct
1/1
{T}: Put a +1/+1 counter on each artifact creature you control.
M11-R

Steel of the Godhead
2(w/u)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
SHM-C

Steelclad Serpent
5U
Artifact Creature -- Serpent
4/5
Steelclad Serpent can't attack unless you control another artifact.
ALA-C

Stenchskipper
3B
Creature -- Elemental
6/5
Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
MOR-R

Steppe Lynx
W
Creature -- Cat
0/1
Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
ZEN-C

Steward of Valeron
GW
Creature -- Human Druid Knight
2/2
Vigilance
{T}: Add {G} to your mana pool.
ALA-C

Stigma Lasher
RR
Creature -- Elemental Shaman
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
EVE-R

Stillmoon Cavalier
1(w/b)(w/b)
Creature -- Zombie Knight
2/1
Protection from white and from black
{(w/b)}: Stillmoon Cavalier gains flying until end of turn.
{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.
{(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
EVE-R

Stingmoggie
3R
Creature -- Elemental
0/0
Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
MOR-C

Stingscourger
1R
Creature -- Goblin Warrior
2/2
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
PLC-C

Stinkdrinker Bandit
3B
Creature -- Goblin Rogue
2/1
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
MOR-U

Stinkdrinker Daredevil
2R
Creature -- Goblin Rogue
1/3
Giant spells you cast cost {2} less to cast.
LRW-C

Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
WWK-R

Stoic Angel
1GWU
Creature -- Angel
3/4
Flying, vigilance
Players can't untap more than one creature during their untap steps.
ALA-R

Stomper Cub
3GG
Creature -- Beast
5/3
Trample
ROE-C

Stomping Slabs
2R
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
MOR-U

Stone Giant
2RR
Creature -- Giant
3/4
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U

Stone Golem
5
Artifact Creature -- Golem
4/4
M11-U

Stone Idol Trap
5R
Instant -- Trap
Stone Idol Trap costs {1} less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
WWK-R

Stonebrow, Krosan Hero
3RG
Legendary Creature -- Centaur Warrior
4/4
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
TSP-R

Stonecloaker
2W
Creature -- Gargoyle
3/2
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
PLC-U

Stoneforge Mystic
1W
Creature -- Kor Artificer
1/2
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
WWK-R

Stonehewer Giant
3WW
Creature -- Giant Warrior
4/4
Vigilance
{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
MOR-R

Stonewood Invocation
3G
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
TSP-R

Stonework Puma
3
Artifact Creature -- Cat Ally
2/2
ZEN-C

Stonybrook Angler
1U
Creature -- Merfolk Wizard
1/2
{1}{U}, {T}: You may tap or untap target creature.
LRW-C

Stonybrook Banneret
1U
Creature -- Merfolk Wizard
1/1
Islandwalk
Merfolk spells and Wizard spells you cast cost {1} less to cast.
MOR-C

Stonybrook Schoolmaster
2W
Creature -- Merfolk Wizard
1/2
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.
MOR-C

Storm Entity
1R
Creature -- Elemental
1/1
Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
FUT-U

Stormbind
1RG
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
IA-R, TSP-S

Stormcaller's Boon
2WU
Enchantment
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-C

Stormcloud Djinn
4U
Creature -- Djinn
3/3
Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
TSP-U

Stormfront Pegasus
1W
Creature -- Pegasus
2/1
Flying
M10-C, M11-C

Stormfront Riders
4W
Creature -- Human Soldier
4/3
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
PLC-U

Stormscape Familiar
1U
Creature -- Bird
1/1
Flying
White spells and black spells you cast cost {1} less to cast.
PS-C, TSP-S

Stormtide Leviathan
5UUU
Creature -- Leviathan
8/8
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
M11-R

Story Circle
1WW
Enchantment
As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
8ED-R, 9ED-R, 10E-R, MM-U

Strangling Soot
2B
Instant
Destroy target creature with toughness 3 or less.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C

Stream Hopper
(u/r)
Creature -- Goblin
1/1
{(u/r)}: Stream Hopper gains flying until end of turn.
EVE-C

Stream of Unconsciousness
U
Tribal Instant -- Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
MOR-C

Streambed Aquitects
1UU
Creature -- Merfolk Scout
2/3
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
LRW-C

Street Wraith
3BB
Creature -- Wraith
3/4
Swampwalk
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
FUT-U

Strength in Numbers
1G
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
TSP-C

Strength of the Tajuru
XGG
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
WWK-R

Strip Bare
W
Instant
Destroy all Auras and Equipment attached to target creature.
SHM-C

Stronghold Discipline
2BB
Sorcery
Each player loses 1 life for each creature he or she controls.
10E-U, NE-C

Stronghold Overseer
3BBB
Creature -- Demon
5/5
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
TSP-R

Stronghold Rats
2B
Creature -- Rat
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
FUT-U

Student of Warfare
W
Creature -- Human Knight
1/1
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-6} 3/3. First strike
{LEVEL 7+} 4/4. Double strike
ROE-R

Stuffy Doll
5
Artifact Creature -- Construct
0/1
As Stuffy Doll enters the battlefield, choose a player.
Stuffy Doll is indestructible.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
TSP-R

Stun
1R
Instant
Target creature can't block this turn.
Draw a card.
10E-C, TE-C, IN-C

Stun Sniper
RW
Creature -- Human Archer
1/1
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
ARB-U

Stupor
2B
Sorcery
Target opponent discards a card at random, then discards a card.
6E-U, MI-U, TSP-S

Sturdy Hatchling
3(g/u)
Creature -- Elemental
6/6
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
{(g/u)}: Sturdy Hatchling gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
EVE-U

Subterranean Shambler
3R
Creature -- Elemental
2/3
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.
TSP-C

Sudden Death
1BB
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
TSP-U

Sudden Impact
3R
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.
7E-U, 8ED-U, 9ED-U, 10E-U, TE-U

Sudden Shock
1R
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.
TSP-U

Sudden Spoiling
1BB
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.
TSP-R

Suffer the Past
XB
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
ROE-U

Suicidal Charge
3BR
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
CON-C

Sulfur Elemental
2R
Creature -- Elemental
3/2
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
PLC-U

Sulfurous Blast
2RR
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
TSP-U

Sulfurous Springs
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Summit Apes
3G
Creature -- Ape
5/2
As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.
WWK-U

Summon the School
3W
Tribal Sorcery -- Merfolk
Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
LRW-U

Summoner's Bane
2UU
Instant
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
ZEN-U

Summoner's Pact
0
Instant
Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
FUT-R

Summoning Trap
4GG
Instant -- Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ZEN-R

Sun Titan
4WW
Creature -- Giant
6/6
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
M11-M

Sunflare Shaman
1R
Creature -- Elemental Shaman
2/1
{1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
MOR-C

Sunken Hope
3UU
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
10E-R, PS-R

Sunken Ruins
Land
{T}: Add {1} to your mana pool.
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
SHM-R

Sunlance
W
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
PLC-C

Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.
M10-R, M11-R

Sunrise Sovereign
5R
Creature -- Giant Warrior
5/5
Other Giant creatures you control get +2/+2 and have trample.
LRW-R

Sunseed Nurturer
2W
Creature -- Human Druid Wizard
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {1} to your mana pool.
ALA-U

Sunspring Expedition
W
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
ZEN-C

Suntail Hawk
W
Creature -- Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
8ED-C, 9ED-C, 10E-C, JUD-C

Supreme Exemplar
6U
Creature -- Elemental
10/10
Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
MOR-R

Suq'Ata Lancer
2R
Creature -- Human Knight
2/2
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
VI-C, TSP-S

Surge of Thoughtweft
1W
Tribal Instant -- Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
LRW-C

Surgespanner
2UU
Creature -- Merfolk Wizard
2/2
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
LRW-R

Surrakar Banisher
4U
Creature -- Surrakar
3/3
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
WWK-C

Surrakar Marauder
1B
Creature -- Surrakar
2/1
Landfall -- Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Surrakar Spellblade
1UU
Creature -- Surrakar
2/1
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
ROE-R

Surreal Memoir
3R
Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Survival Cache
2W
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Suture Spirit
1W
Creature -- Spirit
1/1
Flying
{(w/b){(w/b){(w/b)}: Regenerate target creature.
EVE-U

Swamp
Basic Land -- Swamp
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Swamp Mosquito
1B
Creature -- Insect
0/1
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
AI-C, TSP-S

Swans of Bryn Argoll
2(w/u)(w/u)
Creature -- Bird Spirit
4/3
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
SHM-R

Swarmyard
Land
{T}: Add {1} to your mana pool.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
TSP-R

Swell of Courage
3WW
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X--{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
MOR-U

Swerve
UR
Instant
Change the target of target spell with a single target.
ALA-U

Swirling Spriggan
2GG
Creature -- Goblin Shaman
3/3
{(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn.
EVE-U

Sword of Vengeance
3
Artifact -- Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
M11-R

Sygg, River Cutthroat
(u/b)(u/b)
Legendary Creature -- Merfolk Rogue
1/3
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
SHM-R

Sygg, River Guide
WU
Legendary Creature -- Merfolk Wizard
2/2
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
LRW-R

Sylvan Basilisk
3GG
Creature -- Basilisk
2/4
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
10E-U, P2-R, S99-R

Sylvan Bounty
5G
Instant
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Sylvan Echoes
G
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
LRW-U

Sylvan Ranger
1G
Creature -- Elf Scout
1/1
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
M11-C

Sylvan Scrying
1G
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
10E-U, MRD-U

Synchronous Sliver
4U
Creature -- Sliver
3/3
All Sliver creatures have vigilance.
PLC-C

Syphon Life
1BB
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-U

Tainted Sigil
1WB
Artifact
{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
ARB-U

Tajuru Archer
2G
Creature -- Elf Archer Ally
1/2
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
ZEN-U

Tajuru Preserver
1G
Creature -- Elf Shaman
2/1
Spells and abilities your opponents control can't cause you to sacrifice permanents.
ROE-R

Take Possession
5UU
Enchantment -- Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.
FUT-R

Talara's Bane
1B
Sorcery
Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.
EVE-C

Talara's Battalion
1G
Creature -- Elf Warrior
4/3
Trample
Cast Talara's Battalion only if you've cast another green spell this turn.
EVE-R

Talon Trooper
1WU
Creature -- Bird Scout
2/3
Flying
ARB-C

Talonrend
4U
Creature -- Elemental
0/5
Flying
{(u/r)}: Talonrend gets +1/-1 until end of turn.
EVE-U

Talus Paladin
3W
Creature -- Human Knight Ally
2/3
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
WWK-R

Tangle Spider
4GG
Creature -- Spider
3/4
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
10E-U, DST-C

Tanglesap
1G
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
ZEN-C

Tar Fiend
5B
Creature -- Elemental
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.
ALA-R

Tar Pitcher
3R
Creature -- Goblin Shaman
2/2
{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
LRW-U

Tarfire
R
Tribal Instant -- Goblin
Tarfire deals 2 damage to target creature or player.
LRW-C

Tarmogoyf
1G
Creature -- Lhurgoyf
*/1+*
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
FUT-R

Tarox Bladewing
2RRR
Legendary Creature -- Dragon
4/3
Flying, haste
Grandeur -- Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
FUT-R

Tatterkite
3
Artifact Creature -- Scarecrow
2/1
Flying
Tatterkite can't have counters placed on it.
SHM-U

Tattermunge Duo
2(r/g)
Creature -- Goblin Warrior Shaman
2/3
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
SHM-C

Tattermunge Maniac
(r/g)
Creature -- Goblin Warrior
2/1
Tattermunge Maniac attacks each turn if able.
SHM-U

Tattermunge Witch
1(r/g)
Creature -- Goblin Shaman
2/1
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
SHM-U

Taurean Mauler
2R
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
MOR-R, HOP-R

Tectonic Edge
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
WWK-U

Tectonic Fiend
4RR
Creature -- Elemental
7/7
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.
TSP-U

Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R} to your mana pool.
ZEN-C

Teferi's Moat
3WU
Enchantment
As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
IN-R, TSP-S

Teferi, Mage of Zhalfir
2UUU
Legendary Creature -- Human Wizard
3/4
Flash (You may cast this spell any time you could cast an instant.)
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time he or she could cast a sorcery.
TSP-R

Telekinetic Sliver
2UU
Creature -- Sliver
2/2
All Slivers have "{T}: Tap target permanent."
TSP-U

Telemin Performance
3UU
Sorcery
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
CON-R

Telepathy
U
Enchantment
Your opponents play with their hands revealed.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, US-U

Telling Time
1U
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
10E-U, RAV-U

Tempest Owl
1U
Creature -- Bird
1/2
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
ZEN-C

Tempest of Light
2W
Instant
Destroy all enchantments.
9ED-U, 10E-U, M10-U, MRD-U

Temple Bell
3
Artifact
{T}: Each player draws a card.
M11-R

Temporal Eddy
2UU
Sorcery
Put target creature or land on top of its owner's library.
TSP-C

Temporal Extortion
BBBB
Sorcery
When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
PLC-R

Temporal Isolation
1W
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
TSP-C

Tendrils of Corruption
3B
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
M10-C, TSP-C

Teneb, the Harvester
3BGW
Legendary Creature -- Dragon
6/6
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
PLC-R

Terastodon
6GG
Creature -- Elephant
9/9
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
WWK-R

Terminate
BR
Instant
Destroy target creature. It can't be regenerated.
PS-C, ARB-C, ARC-C

Terra Eternal
2W
Enchantment
All lands are indestructible.
WWK-R

Terra Stomper
3GGG
Creature -- Beast
8/8
Terra Stomper can't be countered.
Trample
ZEN-R

Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
10E-C, M10-C, TSP-C, M11-C, ARC-C, HOP-C

Territorial Baloth
4G
Creature -- Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
ZEN-C

Terror
1B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 10E-C, S00-C, MRD-C

Tezzeret the Seeker
3UU
Planeswalker -- Tezzeret
4
{+1}: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{-5}: Artifacts you control become 5/5 artifact creatures until end of turn.
ALA-M

Thada Adel, Acquisitor
1UU
Legendary Creature -- Merfolk Rogue
2/2
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
WWK-R

Thallid
G
Creature -- Fungus
1/1
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
FE-C, TSP-S

Thallid Germinator
2G
Creature -- Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
TSP-C

Thallid Shell-Dweller
1G
Creature -- Fungus
0/5
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.
TSP-C

The Hive
5
Artifact
{5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R

The Rack
1
Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
RV-U, 4E-U, AQ-U, TSP-S

Thelon of Havenwood
GG
Legendary Creature -- Elf Druid
2/2
Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
TSP-R

Thelonite Hermit
3G
Creature -- Elf Shaman
1/1
Saproling creatures get +1/+1.
Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.
TSP-R

Thick-Skinned Goblin
1R
Creature -- Goblin Shaman
2/1
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
TSP-U

Thieves' Fortune
2U
Tribal Instant -- Rogue
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
MOR-U

Thieving Magpie
2UU
Creature -- Bird
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.) 
Whenever Thieving Magpie deals damage to an opponent, draw a card.
7E-U, 8ED-U, 9ED-U, 10E-U, UD-U

Thieving Sprite
2B
Creature -- Faerie Rogue
1/1
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
LRW-C

Think Twice
1U
Instant
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C

Thistledown Duo
2(w/u)
Creature -- Kithkin Soldier Wizard
2/2
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
SHM-C

Thistledown Liege
1(w/u)(w/u)(w/u)
Creature -- Kithkin Knight
1/3
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
SHM-R

Thopter Foundry
(w/b)U
Artifact
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
ARB-U

Thorn of Amethyst
2
Artifact
Noncreature spells cost {1} more to cast.
LRW-R

Thorn-Thrash Viashino
3R
Creature -- Viashino Warrior
2/2
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
ALA-C

Thornbite Staff
2
Tribal Artifact -- Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
MOR-U

Thornling
3GG
Creature -- Elemental Shapeshifter
4/4
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
CON-M

Thornscape Battlemage
2G
Creature -- Elf Wizard
2/2
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)
When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.
When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
PS-U, TSP-S

Thorntooth Witch
5B
Creature -- Treefolk Shaman
3/4
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
LRW-U

Thornwatch Scarecrow
6
Artifact Creature -- Scarecrow
4/4
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
SHM-C

Thornweald Archer
1G
Creature -- Elf Archer
2/1
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
FUT-C

Thought Gorger
2BB
Creature -- Horror
2/2
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
ROE-R

Thought Hemorrhage
2BR
Sorcery
Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
ARB-R

Thought Reflection
4UUU
Enchantment
If you would draw a card, draw two cards instead.
SHM-R

Thoughtcutter Agent
UB
Artifact Creature -- Human Rogue
1/1
{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
ALA-U

Thoughtseize
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
LRW-R

Thoughtweft Gambit
4(w/u)(w/u)
Instant
Tap all creatures your opponents control and untap all creatures you control.
SHM-U

Thoughtweft Trio
2WW
Creature -- Kithkin Soldier
5/5
First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.
LRW-R

Thousand-Year Elixir
3
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
LRW-R

Thraximundar
4UBR
Legendary Creature -- Zombie Assassin
6/6
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
ARB-M

Threaten
2R
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
9ED-U, 10E-U, ONS-U

Thrill of the Hunt
G
Instant
Target creature gets +1/+2 until end of turn.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C

Thrull Surgeon
1B
Creature -- Thrull
1/1
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
10E-U, EX-C

Thunder Strike
1R
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M11-C

Thunder Totem
3
Artifact
{T}: Add {W} to your mana pool.
{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
TSP-U

Thunder-Thrash Elder
2R
Creature -- Viashino Warrior
1/1
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
ALA-U

Thunderblade Charge
1RR
Sorcery
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
FUT-R

Thunderblust
2RRR
Creature -- Elemental
7/2
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-R

Thundercloud Shaman
3RR
Creature -- Giant Shaman
4/4
When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
LRW-U

Thundering Giant
3RR
Creature -- Giant
4/3
Haste (This creature can attack and {T} as soon as it comes under your control.)
10E-U, US-U

Tideforce Elemental
2U
Creature -- Elemental
2/1
{U}, {T}: You may tap or untap another target creature.
Landfall -- Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
WWK-U

Tidehollow Sculler
WB
Artifact Creature -- Zombie
2/2
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
ALA-U

Tidehollow Strix
UB
Artifact Creature -- Bird
2/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ALA-C

Tideshaper Mystic
U
Creature -- Merfolk Wizard
1/1
{T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
LRW-C

Tidewalker
2U
Creature -- Elemental
*/*
Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.
PLC-U

Tidings
3UU
Sorcery
Draw four cards.
9ED-U, 10E-U, S99-U

Tilling Treefolk
2G
Creature -- Treefolk Druid
1/3
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
EVE-C

Timber Protector
4G
Creature -- Treefolk Warrior
4/6
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
LRW-R

Timbermare
3G
Creature -- Elemental Horse
5/5
Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.
PLC-R

Timbermaw Larva
3G
Creature -- Beast
2/2
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
ZEN-C

Time Reversal
3UU
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.
M11-M

Time Sieve
UB
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
ARB-R

Time Stop
4UU
Instant
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
10E-R, CHK-R

Time Stretch
8UU
Sorcery
Target player takes two extra turns after this one.
10E-R, OD-R

Time Warp
3UU
Sorcery
Target player takes an extra turn after this one.
M10-M, S99-R, TE-R

Time of Heroes
1W
Enchantment
Each creature you control with a level counter on it gets +2/+2.
ROE-U

Timebender
U
Creature -- Human Wizard
1/1
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one -- Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
PLC-U

Timecrafting
XR
Instant
Choose one -- Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.
PLC-U

Tireless Missionaries
4W
Creature -- Human Cleric
2/3
When Tireless Missionaries enters the battlefield, you gain 3 life.
M11-C

Titan's Revenge
XRR
Sorcery
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-R

Titanic Ultimatum
RRGGGWW
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
ALA-R

Tivadar of Thorn
1WW
Legendary Creature -- Human Knight
2/2
First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.
TSP-R

Toil to Renown
1G
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
SHM-C

Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
FUT-U

Tolarian Sentinel
3U
Creature -- Human Spellshaper
1/3
Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
TSP-C

Tomb Hex
2B
Instant
Target creature gets -2/-2 until end of turn.
Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
WWK-C

Tombstalker
6BB
Creature -- Demon
5/5
Flying
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
FUT-R

Tome Scour
U
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
M10-C, M11-C

Topan Ascetic
2G
Creature -- Human Monk
2/2
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
ALA-U

Torch Slinger
2R
Creature -- Goblin Shaman
2/2
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
ZEN-C

Torchling
3RR
Creature -- Shapeshifter
3/3
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
PLC-R

Tormod's Crypt
0
Artifact
{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
CH-C, DK-U, TSP-S

Torpor Dust
2(u/b)
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
SHM-C

Torrent of Souls
4(b/r)
Sorcery
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)
SHM-U, ARC-U

Tortoise Formation
3U
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
ALA-C

Torture
B
Enchantment -- Aura
Enchant creature
{1}{B}: Put a -1/-1 counter on enchanted creature.
5E-C, HL-C, SHM-C

Totem-Guide Hartebeest
4W
Creature -- Antelope
2/5
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
ROE-C

Tower Above
(2/g)(2/g)(2/g)
Sorcery
({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
SHM-U

Tower Gargoyle
1WUB
Artifact Creature -- Gargoyle
4/4
Flying
ALA-U

Toxic Iguanar
R
Creature -- Lizard
1/1
Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
CON-C

Trace of Abundance
(r/w)G
Enchantment -- Aura
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
ARB-C

Trailblazer's Boots
2
Artifact -- Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
Equip {2}
ZEN-U

Training Grounds
U
Enchantment
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
ROE-R

Traitor's Clutch
4B
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C

Traitor's Roar
4(b/r)
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Traitorous Instinct
3R
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
ROE-U

Transcendent Master
1WW
Creature -- Human Cleric Avatar
3/3
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 6-11} 6/6. Lifelink
{LEVEL 12+} 9/9. Lifelink
Transcendent Master is indestructible.
ROE-M

Trapfinder's Trick
1U
Sorcery
Target player reveals his or her hand and discards all Trap cards.
ZEN-C

Trapjaw Kelpie
4(g/u)(g/u)
Creature -- Beast
3/3
Flash
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Trapmaker's Snare
1U
Instant
Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
ZEN-U

Traumatic Visions
3UU
Instant
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
9ED-R, 10E-R, M10-R, OD-R, M11-R

Treacherous Urge
4B
Instant
Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature has haste. Sacrifice it at the beginning of the next end step.
PLC-U

Treasure Hunt
1U
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
WWK-C

Treasure Hunter
2W
Creature -- Human
2/2
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
10E-U, EX-U

Treefolk Harbinger
G
Creature -- Treefolk Druid
0/3
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Treetop Bracers
1G
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
9ED-C, 10E-C, NE-C

Treetop Village
Land
Treetop Village enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
10E-U, UL-U

Trespasser il-Vec
2B
Creature -- Human Rogue
3/1
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
TSP-C

Tribal Flames
1R
Sorcery
Domain -- Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
IN-C, TSP-S

Trickbind
1U
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
TSP-R

Triclopean Sight
1W
Enchantment -- Aura
Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
LRW-C

Trip Noose
2
Artifact
{2}, {T}: Tap target creature.
SHM-U

Triskelavus
7
Artifact Creature -- Construct
1/1
Flying
Triskelavus enters the battlefield with three +1/+1 counters on it. 
{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
TSP-R

Triskelion
6
Artifact Creature -- Construct
1/1
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
4E-R, AQ-R, MRD-R, M11-R

Troll Ascetic
1GG
Creature -- Troll Shaman
3/2
Troll Ascetic can't be the target of spells or abilities your opponents control.
{1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
10E-R, MRD-R

Tromp the Domains
5G
Sorcery
Domain -- Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
TSP-U

True Believer
WW
Creature -- Human Cleric
2/2
You have shroud. (You can't be the target of spells or abilities.)
10E-R, ONS-R

Trumpet Blast
2R
Instant
Attacking creatures get +2/+0 until end of turn.
M10-C, UD-C

Trusty Machete
1
Artifact -- Equipment
Equipped creature gets +2/+1.
Equip {2}
ZEN-U

Truth or Tale
1U
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
TSP-U

Tukatongue Thallid
G
Creature -- Fungus
1/1
When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
CON-C

Tuktuk Grunts
4R
Creature -- Goblin Warrior Ally
2/2
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
ZEN-C

Tuktuk Scrapper
3R
Creature -- Goblin Artificer Ally
2/2
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
WWK-U

Tuktuk the Explorer
2R
Legendary Creature -- Goblin
1/1
Haste
When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
ROE-R

Tumble
5R
Sorcery
Tumble deals 6 damage to each creature with flying. [This is half of the split card Rough // Tumble.]
PLC-U

Tundra Wolves
W
Creature -- Wolf
1/1
First strike (This creature deals combat damage before creatures without first strike.)
4E-C, 5E-C, 6E-C, 8ED-C, 10E-C, LE-C

Turn to Mist
1(w/u)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SHM-C

Turntimber Basilisk
1GG
Creature -- Basilisk
2/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
ZEN-U

Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G} to your mana pool.
ZEN-C

Turntimber Ranger
3GG
Creature -- Elf Scout Ally
2/2
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
ZEN-R

Turtleshell Changeling
3U
Creature -- Shapeshifter
1/4
Changeling (This card is every creature type at all times.)
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
LRW-U

Twilight Mire
Land
{T}: Add {1} to your mana pool.
{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
EVE-R

Twilight Shepherd
3WWW
Creature -- Angel
5/5
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Twinblade Slasher
G
Creature -- Elf Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
EVE-U

Twincast
UU
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
10E-R, M10-R, SOK-R

Twinning Glass
4
Artifact
{1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
LRW-R

Twisted Abomination
5B
Creature -- Zombie Mutant
5/3
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
SCG-C, TSP-S, ARC-C

Twitch
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
10E-C, TE-C, WWK-C

Two-Headed Sliver
1R
Creature -- Sliver
1/1
All Sliver creatures have "This creature can't be blocked except by two or more creatures."
TSP-C

Tyrannize
3(b/r)(b/r)
Sorcery
Target player discards his or her hand unless he or she pays 7 life.
SHM-R

Uktabi Drake
G
Creature -- Drake
2/1
Flying, haste
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
PLC-C

Ulamog's Crusher
8
Creature -- Eldrazi
8/8
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each turn if able.
ROE-C

Ulamog, the Infinite Gyre
11
Legendary Creature -- Eldrazi
10/10
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M

Umara Raptor
2U
Creature -- Bird Ally
1/1
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
ZEN-C

Umbra Mystic
2W
Creature -- Human Wizard
2/2
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
ROE-R

Umbra Stalker
4BBB
Creature -- Elemental
*/*
Chroma -- Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
EVE-R

Umbral Mantle
3
Artifact -- Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}
SHM-U

Unbender Tine
2WU
Artifact
{T}: Untap another target permanent.
ARB-U, ARC-U

Unblinking Bleb
3U
Creature -- Illusion
1/3
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C

Uncle Istvan
1BBB
Creature -- Human
1/3
Prevent all damage that would be dealt to Uncle Istvan by creatures.
4E-U, DK-U, TSP-S

Uncontrollable Anger
2RR
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.
10E-C, CHK-C

Undead Leotau
5B
Creature -- Zombie Cat
3/4
{R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Undead Slayer
2W
Creature -- Human Cleric
2/2
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
M10-U

Undead Warchief
2BB
Creature -- Zombie
1/1
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
SCG-U, TSP-S, HOP-U

Underground River
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Undertaker
1B
Creature -- Human Spellshaper
1/1
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
MM-C, TSP-S

Underworld Dreams
BBB
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
8ED-R, 9ED-R, 10E-R, M10-R, LE-U

Undying Rage
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
TSP-U

Unholy Strength
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C

Unified Will
1U
Instant
Counter target spell if you control more creatures than that spell's controller.
ROE-U

Unmake
(w/b)(w/b)(w/b)
Instant
Exile target creature.
EVE-C, ARC-C

Unnerving Assault
2(u/r)
Instant
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)
EVE-U

Unscythe, Killer of Kings
UBBR
Legendary Artifact -- Equipment
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
ARB-R

Unstable Footing
R
Instant
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
ZEN-U

Unstable Frontier
Land
{T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-U

Unstable Mutation
U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
RV-C, 4E-C, 5E-C, AN-C, TSP-S

Unstoppable Ash
3G
Creature -- Treefolk Warrior
5/5
Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
MOR-R

Unsummon
U
Instant
Return target creature to its owner's hand.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 10E-C, M10-C, CON-C, M11-C

Unwilling Recruit
XRRR
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
EVE-U

Unyaro Bees
GGG
Creature -- Insect
0/1
Flying
{G}: Unyaro Bees gets +1/+1 until end of turn.
{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
TSP-R

Upwelling
3G
Enchantment
Mana pools don't empty as steps and phases end.
10E-R, SCG-R

Urborg Syphon-Mage
2B
Creature -- Human Spellshaper
2/2
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
TSP-C, ARC-C

Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
PLC-R

Urge to Feed
BB
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
WWK-U

Uril, the Miststalker
2RGW
Legendary Creature -- Beast
5/5
Uril, the Miststalker can't be the target of spells or abilities your opponents control. 
Uril gets +2/+2 for each Aura attached to it.
ARB-M

Urza's Factory
Land -- Urza's
{T}: Add {1} to your mana pool.
{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
TSP-U

Uthden Troll
2R
Creature -- Troll
2/2
{R}: Regenerate Uthden Troll.
A-U, B-U, U-U, RV-U, 4E-U, TSP-S

Utopia Mycon
G
Creature -- Fungus
0/2
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Add one mana of any color to your mana pool.
FUT-U

Utopia Vow
1G
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
PLC-C

Vagrant Plowbeasts
5GW
Creature -- Beast
6/6
{1}: Regenerate target creature with power 5 or greater.
CON-U

Valakut Fireboar
4R
Creature -- Elemental Boar
1/7
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
ROE-U

Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
{T}: Add {R} to your mana pool.
ZEN-R

Valeron Outlander
GW
Creature -- Human Scout
2/2
Protection from black
CON-C

Valiant Guard
W
Creature -- Human Soldier
0/3
CON-C

Valley Rannet
4RG
Creature -- Beast
6/3
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Valleymaker
5(r/g)
Creature -- Giant Shaman
5/5
{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
SHM-R

Valor
3W
Creature -- Incarnation
2/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
JUD-U, TSP-S

Vampire Aristocrat
2B
Creature -- Vampire Rogue
2/2
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
M10-C

Vampire Bats
B
Creature -- Bat
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
4E-C, 5E-C, 10E-C, LE-C

Vampire Hexmage
BB
Creature -- Vampire Shaman
2/1
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
ZEN-U

Vampire Lacerator
B
Creature -- Vampire Warrior
2/2
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
ZEN-C

Vampire Nighthawk
1BB
Creature -- Vampire Shaman
2/3
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ZEN-U

Vampire Nocturnus
1BBB
Creature -- Vampire
3/3
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
M10-M

Vampire's Bite
B
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
ZEN-C

Vampiric Link
B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
PLC-C

Vampiric Sliver
3B
Creature -- Sliver
3/3
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."
TSP-U

Vapor Snare
4U
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
WWK-U

Vastwood Animist
2G
Creature -- Elf Shaman Ally
1/1
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
WWK-U

Vastwood Gorger
5G
Creature -- Wurm
5/6
ZEN-C

Vastwood Zendikon
4G
Enchantment -- Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Vectis Agents
3UB
Artifact Creature -- Human Rogue
4/3
{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
CON-C

Vectis Dominator
1WB
Artifact Creature -- Human Wizard
0/2
{T}: Tap target creature unless its controller pays 2 life.
ARB-C

Vectis Silencers
2U
Artifact Creature -- Human Rogue
1/2
{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ALA-C

Vedalken AEthermage
1U
Creature -- Vedalken Wizard
1/2
Flash (You may cast this spell any time you could cast an instant.)
When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
FUT-C

Vedalken Ghoul
UB
Creature -- Vedalken Zombie
1/1
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
ARB-C

Vedalken Heretic
GU
Creature -- Vedalken Rogue
1/1
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
ARB-R

Vedalken Mastermind
UU
Creature -- Vedalken Wizard
1/2
{U}, {T}: Return target permanent you control to its owner's hand.
10E-U, 5DN-U

Vedalken Outlander
WU
Artifact Creature -- Vedalken Scout
2/2
Protection from red
CON-C

Veiling Oddity
3U
Creature -- Illusion
2/3
Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn.
PLC-C

Veilstone Amulet
3
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
FUT-R

Vein Drinker
4BB
Creature -- Vampire
4/4
Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
ALA-R

Veinfire Borderpost
1BR
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
ARB-C

Venarian Glimmer
XU
Instant
Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
PLC-U

Vendetta
B
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
MM-C, ROE-C

Vendilion Clique
1UU
Legendary Creature -- Faerie Wizard
3/1
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
MOR-R

Venerable Monk
2W
Creature -- Human Monk Cleric
2/2
When Venerable Monk enters the battlefield, you gain 2 life.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, P1-U, S99-C, S00-C, ST-C

Venerated Teacher
2U
Creature -- Human Wizard
2/2
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
ROE-C

Vengeful Archon
4WWW
Creature -- Archon
7/7
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.
M11-R

Vengeful Firebrand
3R
Creature -- Elemental Warrior
5/2
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
MOR-R

Vengeful Rebirth
4RG
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.
ARB-U

Vengevine
2GG
Creature -- Elemental
4/3
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
ROE-M

Venser's Diffusion
2U
Instant
Return target nonland permanent or suspended card to its owner's hand.
FUT-C

Venser's Sliver
5
Artifact Creature -- Sliver
3/3
TSP-C

Venser, Shaper Savant
2UU
Legendary Creature -- Human Wizard
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
FUT-R

Vent Sentinel
3R
Creature -- Elemental
2/4
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
ROE-C

Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Verdant Embrace
3GG
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."
TSP-R

Verdant Force
5GGG
Creature -- Elemental
7/7
At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
9ED-R, 10E-R, TE-R, HOP-R

Verdeloth the Ancient
4GG
Legendary Creature -- Treefolk
4/7
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.
IN-R, TSP-S

Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
TSP-R

Vesuvan Shapeshifter
3UU
Creature -- Shapeshifter
0/0
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-R

Veteran Armorsmith
WW
Creature -- Human Soldier
2/3
Other Soldier creatures you control get +0/+1.
M10-C

Veteran Swordsmith
2W
Creature -- Human Soldier
3/2
Other Soldier creatures you control get +1/+0.
M10-C

Veteran of the Depths
3W
Creature -- Merfolk Soldier
2/2
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
LRW-U

Veteran's Armaments
2
Tribal Artifact -- Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}
MOR-U

Veteran's Reflexes
W
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
WWK-C

Vexing Shusher
(r/g)(r/g)
Creature -- Goblin Shaman
2/2
Vexing Shusher can't be countered.
{(r/g)}: Target spell can't be countered by spells or abilities.
SHM-R

Vhati il-Dal
2BG
Legendary Creature -- Human Warrior
3/3
{T}: Target creature's power or toughness becomes 1 until end of turn.
TE-R, TSP-S

Viashino Bladescout
1RR
Creature -- Viashino Scout
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
TSP-C

Viashino Runner
3R
Creature -- Viashino
3/2
Viashino Runner can't be blocked except by two or more creatures.
10E-C, US-C

Viashino Sandscout
1R
Creature -- Viashino Scout
2/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
10E-C, UL-C

Viashino Skeleton
3R
Creature -- Viashino Skeleton
2/1
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
ALA-C

Viashino Slaughtermaster
1R
Creature -- Viashino Warrior
1/1
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
CON-U

Viashino Spearhunter
2R
Creature -- Viashino Warrior
2/1
First strike (This creature deals combat damage before creatures without first strike.)
M10-C

Vicious Shadows
6R
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
ALA-R

View from Above
1U
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
CON-U

Vigor
3GGG
Creature -- Elemental Incarnation
6/6
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Vines of Vastwood
G
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
ZEN-C

Violent Outburst
1RG
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creatures you control get +1/+0 until end of turn.
ARB-C

Violent Ultimatum
BBRRRGG
Sorcery
Destroy three target permanents.
ALA-R

Violet Pall
4B
Tribal Instant -- Faerie
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
MOR-C

Viridescent Wisps
G
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
SHM-C

Viridian Shaman
2G
Creature -- Elf Shaman
2/2
When Viridian Shaman enters the battlefield, destroy target artifact.
9ED-U, 10E-U, MRD-U

Virulent Sliver
G
Creature -- Sliver
1/1
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
FUT-C

Virulent Swipe
B
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Viscera Dragger
3B
Creature -- Zombie Ogre Warrior
3/3
Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Viscera Seer
B
Creature -- Vampire Wizard
1/1
Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
M11-C

Viscerid Deepwalker
4U
Creature -- Homarid Warrior
2/3
{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4--{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Viscid Lemures
4B
Creature -- Spirit
4/3
{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
TSP-C

Vitaspore Thallid
1G
Creature -- Fungus
1/1
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gains haste until end of turn.
PLC-C

Vithian Renegades
1RG
Creature -- Human Shaman
3/2
When Vithian Renegades enters the battlefield, destroy target artifact.
ARB-U

Vithian Stinger
2R
Creature -- Human Shaman
0/1
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
LRW-U

Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
LRW-U

Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
LRW-U

Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
LRW-U

Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
LRW-U

Voice of All
2WW
Creature -- Angel
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
As Voice of All enters the battlefield, choose a color. 
Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
10E-R, PS-U

Voices from the Void
4B
Sorcery
Domain -- Target player discards a card for each basic land type among lands you control.
CON-U

Void
3BR
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
IN-R, TSP-S

Voidmage Husher
3U
Creature -- Human Wizard
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
TSP-U

Voidmage Prodigy
UU
Creature -- Human Wizard
2/1
{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R, TSP-S

Voidstone Gargoyle
3WW
Creature -- Gargoyle
3/3
Flying
As Voidstone Gargoyle enters the battlefield, name a nonland card.
The named card can't be cast.
Activated abilities of sources with the chosen name can't be activated.
PLC-R

Volcanic Awakening
4RR
Sorcery
Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP-U

Volcanic Fallout
1RR
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
CON-U, ARC-U

Volcanic Strength
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)
M11-C

Volcanic Submersion
4R
Sorcery
Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Volcano Hellion
2RR
Creature -- Hellion
6/5
Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
PLC-R

Voltaic Key
1
Artifact
{1}, {T}: Untap target artifact.
US-U, M11-U

Voracious Dragon
3RR
Creature -- Dragon
4/4
Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
CON-R

Voracious Hatchling
3(w/b)
Creature -- Elemental
6/6
Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
EVE-U

Vorosh, the Hunter
3GUB
Legendary Creature -- Dragon
6/6
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
PLC-R

Voyager Drake
3U
Creature -- Drake
3/3
Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
WWK-U

Vulshok Berserker
3R
Creature -- Human Berserker
3/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
MRD-C, M11-C

Wake Thrasher
2U
Creature -- Merfolk Soldier
1/1
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
EVE-R

Walk the Aeons
4UU
Sorcery
Buyback--Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
TSP-R

Walker of the Grove
6GG
Creature -- Elemental
7/7
When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Walking Atlas
2
Artifact Creature -- Construct
1/1
{T}: You may put a land card from your hand onto the battlefield.
WWK-C

Wall of Air
1UU
Creature -- Wall
1/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 10E-U

Wall of Bone
2B
Creature -- Skeleton Wall
1/4
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 7E-U, M10-U

Wall of Denial
1WU
Creature -- Wall
0/8
Defender, flying, shroud
ARB-U

Wall of Faith
3W
Creature -- Wall
0/5
Defender (This creature can't attack.)
{W}: Wall of Faith gets +0/+1 until end of turn.
M10-C

Wall of Fire
1RR
Creature -- Wall
0/5
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 10E-U, M10-U

Wall of Frost
1UU
Creature -- Wall
0/7
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
M10-U, M11-U

Wall of Omens
1W
Creature -- Wall
0/4
Defender
When Wall of Omens enters the battlefield, draw a card.
ROE-U

Wall of Reverence
3W
Creature -- Spirit Wall
1/6
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
CON-R

Wall of Roots
1G
Creature -- Plant Wall
0/5
Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.
MI-C, TSP-S, ARC-C

Wall of Swords
3W
Creature -- Wall
3/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 10E-U, P1-U

Wall of Vines
G
Creature -- Plant Wall
0/3
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
M11-C

Wall of Wood
G
Creature -- Wall
0/3
Defender (This creature can't attack.)
A-C, B-C, U-C, RV-C, 4E-C, 10E-C

Wanderbrine Rootcutters
2(u/b)(u/b)
Creature -- Merfolk Rogue
3/3
Wanderbrine Rootcutters can't be blocked by green creatures.
SHM-C

Wanderer's Twig
1
Artifact
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
LRW-C

Wandering Goblins
2R
Creature -- Goblin Warrior
0/3
Domain -- {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
CON-C

Wandering Graybeard
3WW
Creature -- Giant Wizard
4/4
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
MOR-U

Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
LRW-R

Wanderwine Prophets
4UU
Creature -- Merfolk Wizard
4/4
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
LRW-R

Waning Wurm
3B
Creature -- Zombie Wurm
7/6
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
PLC-U

War Barge
4
Artifact
{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.
DK-U, TSP-S

War Priest of Thune
1W
Creature -- Human Cleric
2/2
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
M11-U

War-Spike Changeling
3R
Creature -- Shapeshifter
3/3
Changeling (This card is every creature type at all times.)
{R}: War-Spike Changeling gains first strike until end of turn.
MOR-C

Ward of Bones
6
Artifact
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
EVE-R

Wargate
XGWU
Sorcery
Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
ARB-R

Warlord's Axe
3
Artifact -- Equipment
Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
M11-U

Warmonger's Chariot
2
Artifact -- Equipment
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
ROE-U

Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
10E-R, M10-R, RAV-R

Warpath Ghoul
2B
Creature -- Zombie
3/2
M10-C

Warren Instigator
RR
Creature -- Goblin Berserker
1/1
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
ZEN-M

Warren Pilferers
4B
Creature -- Goblin Rogue
3/3
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
LRW-C

Warren Weirding
1B
Tribal Sorcery -- Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.
MOR-U

Warren-Scourge Elf
1G
Creature -- Elf Warrior
1/1
Protection from Goblins
LRW-C

Warrior's Honor
2W
Instant
Creatures you control get +1/+1 until end of turn.
6E-C, 9ED-C, 10E-C, VI-C

Wasp Lancer
(u/b)(u/b)(u/b)
Creature -- Faerie Soldier
3/2
Flying
SHM-U

Watcher Sliver
3W
Creature -- Sliver
2/2
All Sliver creatures get +0/+2.
TSP-C

Watchwing Scarecrow
4
Artifact Creature -- Scarecrow
2/4
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
SHM-C

Water Servant
2UU
Creature -- Elemental
3/4
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
M11-U

Waterspout Weavers
3UU
Creature -- Merfolk Wizard
3/3
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
MOR-U

Waves of Aggression
3(r/w)(r/w)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Waveskimmer Aven
2GWU
Creature -- Bird Soldier
2/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Weakness
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-1.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-C

Weathered Bodyguards
5W
Creature -- Human Soldier
2/5
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-R

Weatherseed Totem
3
Artifact
{T}: Add {G} to your mana pool.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
TSP-U

Weed Strangle
3BB
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Weed-Pruner Poplar
4B
Creature -- Treefolk Assassin
3/3
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
MOR-C

Weight of Conscience
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
MOR-C

Weirding Shaman
1B
Creature -- Goblin Shaman
2/1
{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
MOR-R

Welkin Guide
4W
Creature -- Bird Cleric
2/2
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
ALA-C

Welkin Tern
1U
Creature -- Bird
2/1
Flying
Welkin Tern can block only creatures with flying.
ZEN-C

Wellgabber Apothecary
4W
Creature -- Merfolk Cleric
2/3
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
LRW-C

Wheel of Fate
Sorcery
Wheel of Fate is red.
Suspend 4--{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.
TSP-R

Wheel of Sun and Moon
(g/w)(g/w)
Enchantment -- Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
SHM-R

Where Ancients Tread
4R
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
ALA-R

Whetwheel
4
Artifact
{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-R

Whimwader
4U
Creature -- Elemental
6/4
Whimwader can't attack unless defending player controls a blue permanent.
SHM-C

Whip-Spine Drake
3UU
Creature -- Drake
3/3
Flying
Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-C

Whiplash Trap
3UU
Instant -- Trap
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.
Return two target creatures to their owners' hands.
ZEN-C, HOP-C

Whirling Dervish
GG
Creature -- Human Monk
1/1
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
4E-U, 5E-U, LE-U, TSP-S

Whirlpool Whelm
1U
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Whispers of the Muse
U
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
TE-U, TSP-S

Whispersilk Cloak
3
Artifact -- Equipment
Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
10E-U, M10-U, DST-C, M11-U

White Knight
WW
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, LGN-U, M11-U

Whitemane Lion
1W
Creature -- Cat
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
PLC-C

Wicker Warcrawler
5
Artifact Creature -- Scarecrow
6/6
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
SHM-U

Wickerbough Elder
3G
Creature -- Treefolk Shaman
4/4
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
EVE-C, ARC-C

Wild Evocation
5R
Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
M11-R

Wild Griffin
2W
Creature -- Griffin
2/2
Flying
10E-C, P2-C, S99-C, S00-C, M11-C

Wild Leotau
2GG
Creature -- Cat
5/4
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
CON-C

Wild Nacatl
G
Creature -- Cat Warrior
1/1
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
ALA-C

Wild Pair
4GG
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
PLC-R

Wild Ricochet
2RR
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
LRW-R

Wild Swing
3R
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
SHM-U

Wilderness Hypnotist
2UU
Creature -- Merfolk Wizard
1/3
{T}: Target red or green creature gets -2/-0 until end of turn.
EVE-C

Wildfield Borderpost
1GW
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
ARB-C

Wildfire Emissary
3R
Creature -- Efreet
2/4
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
MI-U, TSP-S

Wildheart Invoker
2GG
Creature -- Elf Shaman
4/3
{8}: Target creature gets +5/+5 and gains trample until end of turn.
ROE-C

Wildslayer Elves
3G
Creature -- Elf Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Willbender
1U
Creature -- Human Wizard
1/2
Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
LGN-U, TSP-S

Wilt-Leaf Cavaliers
(g/w)(g/w)(g/w)
Creature -- Elf Knight
3/4
Vigilance
SHM-U

Wilt-Leaf Liege
1(g/w)(g/w)(g/w)
Creature -- Elf Knight
4/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
SHM-R

Wind Drake
2U
Creature -- Drake
2/2
Flying
6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, P1-C, S99-C, S00-C, TE-C

Wind Zendikon
U
Enchantment -- Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Windborn Muse
3W
Creature -- Spirit
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
10E-R, LGN-R

Windborne Charge
2WW
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
ZEN-U

Windbrisk Heights
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
LRW-R

Windbrisk Raptor
5WW
Creature -- Bird
5/7
Flying
Attacking creatures you control have lifelink.
SHM-R

Windrider Eel
3U
Creature -- Fish
2/2
Flying
Landfall -- Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
ZEN-C

Windstorm
XG
Instant
Windstorm deals X damage to each creature with flying.
M10-U

Windwright Mage
WUB
Artifact Creature -- Human Wizard
2/2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
ALA-C

Winged Coatl
1GU
Creature -- Snake
1/1
Flash
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ARB-C

Wingrattle Scarecrow
3
Artifact Creature -- Scarecrow
2/2
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Wings of Velis Vel
1U
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
LRW-C

Winnower Patrol
2G
Creature -- Elf Warrior
3/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
MOR-C

Wipe Away
1UU
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
TSP-U

Wispmare
2W
Creature -- Elemental
1/3
Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Wistful Selkie
(g/u)(g/u)(g/u)
Creature -- Merfolk Wizard
2/2
When Wistful Selkie enters the battlefield, draw a card.
EVE-U

Wistful Thinking
2U
Sorcery
Target player draws two cards, then discards four cards.
PLC-C

Witch Hunter
2WW
Creature -- Human Cleric
1/1
{T}: Witch Hunter deals 1 damage to target player.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
CH-U, DK-R, TSP-S

Witch's Mist
2B
Enchantment
{2}{B}, {T}: Destroy target creature that was dealt damage this turn.
FUT-U

Withered Wretch
BB
Creature -- Zombie Cleric
2/2
{1}: Exile target card from a graveyard.
LGN-U, TSP-S, HOP-U

Witherscale Wurm
4GG
Creature -- Wurm
9/9
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
SHM-R

Wizened Cenn
WW
Creature -- Kithkin Cleric
2/2
Other Kithkin creatures you control get +1/+1.
LRW-U

Woeleecher
5W
Creature -- Elemental
3/5
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
SHM-C

Wolf-Skull Shaman
1G
Creature -- Elf Shaman
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.
MOR-U

Wolfbriar Elemental
2GG
Creature -- Elemental
4/4
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
WWK-R

Wooded Bastion
Land
{T}: Add {1} to your mana pool.
{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
SHM-R

Woodfall Primus
5GGG
Creature -- Treefolk Shaman
6/6
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Woodland Changeling
1G
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
LRW-C

Woodland Guidance
3G
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Exile Woodland Guidance.
LRW-U

Woodlurker Mimic
1(b/g)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Woolly Thoctar
RGW
Creature -- Beast
5/4
ALA-U

Word of Seizing
3RR
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
TSP-R

World Queller
3WW
Creature -- Avatar
4/4
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
ZEN-R

World at War
3RR
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Worldheart Phoenix
3R
Creature -- Phoenix
2/2
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
CON-R

Worldly Counsel
1U
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
IN-C, CON-C

Worldpurge
4(w/u)(w/u)(w/u)(w/u)
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
SHM-R

Worm Harvest
2(b/g)(b/g)(b/g)
Sorcery
Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Wormwood Dryad
2G
Creature -- Dryad
3/1
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
TSP-C

Wort, Boggart Auntie
2BR
Legendary Creature -- Goblin Shaman
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
LRW-R

Wort, the Raidmother
4(r/g)(r/g)
Legendary Creature -- Goblin Shaman
3/3
When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
SHM-R

Wound Reflection
5B
Enchantment
At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
SHM-R

Wrap in Flames
3R
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
ROE-C

Wrap in Vigor
1G
Instant
Regenerate each creature you control.
FUT-C

Wrath of God
2WW
Sorcery
Destroy all creatures. They can't be regenerated.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, P1-R

Wren's Run Packmaster
3G
Creature -- Elf Warrior
5/5
Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.
Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
LRW-R

Wren's Run Vanquisher
1G
Creature -- Elf Warrior
3/3
As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
LRW-U

Wretched Banquet
B
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
CON-C

Wrexial, the Risen Deep
3UUB
Legendary Creature -- Kraken
5/8
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
WWK-M

Wurm's Tooth
2
Artifact
Whenever a player casts a green spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Wurmcalling
XG
Sorcery
Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token onto the battlefield.
TSP-R

Wydwen, the Biting Gale
2UB
Legendary Creature -- Faerie Wizard
3/3
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
LRW-R

Xathrid Demon
3BBB
Creature -- Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
M10-M

Yavimaya Coast
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
9ED-R, 10E-R, AP-R

Yavimaya Dryad
1GG
Creature -- Dryad
2/1
Forestwalk
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
TSP-U, ARC-U

Yavimaya Enchantress
2G
Creature -- Human Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
7E-U, 8ED-U, 9ED-U, 10E-U, UD-U

Yavimaya Wurm
4GG
Creature -- Wurm
6/4
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
UL-C, M11-C

Yawning Fissure
4R
Sorcery
Each opponent sacrifices a land.
M10-C

Yixlid Jailer
1B
Creature -- Zombie Wizard
2/1
Cards in graveyards lose all abilities.
FUT-U

Yoke of the Damned
1B
Enchantment -- Aura
Enchant creature
When a creature is put into a graveyard from the battlefield, destroy enchanted creature.
CON-C

Yoked Plowbeast
5WW
Creature -- Beast
5/5
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Youthful Knight
1W
Creature -- Human Knight
2/1
First strike (This creature deals combat damage before creatures without first strike.)
10E-C, ST-C

Zealot il-Vec
2W
Creature -- Human Rebel
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
TSP-C

Zealous Guardian
(w/u)
Creature -- Kithkin Soldier
1/1
Flash
SHM-C

Zealous Persecution
WB
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
ARB-U

Zektar Shrine Expedition
1R
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
ZEN-C

Zendikar Farguide
4G
Creature -- Elemental
3/3
Forestwalk
ZEN-C

Zephyr Net
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has defender and flying.
LRW-C

Zephyr Sprite
U
Creature -- Faerie
1/1
Flying
M10-C

Zhalfirin Commander
2W
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
MI-U, TSP-S

Zoetic Cavern
Land
{T}: Add {1} to your mana pool.
Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-U

Zof Shade
3B
Creature -- Shade
2/2
{2}{B}: Zof Shade gets +2/+2 until end of turn.
ROE-C

Zombie Goliath
4B
Creature -- Zombie Giant
4/3
M10-C

Zombie Outlander
UB
Creature -- Zombie Scout
2/2
Protection from green
CON-C

Zulaport Enforcer
B
Creature -- Human Warrior
1/1
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 3/3.
{LEVEL 3+} 5/5. Zulaport Enforcer can't be blocked except by black creatures.
ROE-C

