Absolver Thrull
3W
Creature - Thrull Cleric
2/3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.

Abyssal Nocturnus
1BB
Creature - Horror
2/2
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.

Academy Ruins
Legendary Land
T Add 1 to your mana pool.
1U, T Put target artifact card in your graveyard on top of your library.

Adarkar Valkyrie
4WW
Snow Creature - Angel
4/5
Flying, vigilance
T When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.

Adarkar Wastes
Land
T Add 1 to your mana pool.
T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Adarkar Windform
4U
Snow Creature - Illusion
3/3
Flying
1oSi: Target creature loses flying until end of turn. (oSi can be paid with one mana from a snow permanent.)

Aeon Chronicler
3UU
Creature - Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X-X3U. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card.

AEther Membrane
1RR
Creature - Wall
0/5
Defender, reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

AEther Web
1G
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

AEtherflame Wall
1R
Creature - Wall
0/4
Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
R: AEtherflame Wall gets +1/+0 until end of turn.

AEthermage's Touch
2WU
Instant
Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

AEtherplasm
2UU
Creature - Illusion
1/1
Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.

Agent of Masks
3WB
Creature - Human Advisor
2/3
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Agrus Kos, Wojek Veteran
3RW
Legendary Creature - Human Soldier
3/3
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Air Elemental
3UU
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)

Akroma, Angel of Fury
5RRR
Legendary Creature - Angel
6/6
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white, protection from blue
R: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph 3RRR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Akroma, Angel of Wrath
5WWW
Legendary Creature - Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black, protection from red

Akroma's Memorial
7
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red.

Aladdin's Ring
8
Artifact
8, T Aladdin's Ring deals 4 damage to target creature or player.

Allosaurus Rider
5GG
Creature - Elf Warrior
1+*/1+*
You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Amrou Scout
1W
Creature - Kithkin Rebel Scout
2/1
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Amrou Seekers
2W
Creature - Kithkin Rebel
2/2
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Ana Battlemage
2G
Creature - Human Wizard
2/2
Kicker 2U and/or 1B
When Ana Battlemage comes into play, if the 2U kicker cost was paid, target player discards three cards.
When Ana Battlemage comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller.

Anaba Shaman
3R
Creature - Minotaur Shaman
2/2
R, T Anaba Shaman deals 1 damage to target creature or player.

Anaconda
3G
Creature - Snake
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Anarchist
4R
Creature - Human Wizard
2/2
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

Ancestral Vision
Sorcery
Ancestral Vision is blue.
Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Target player draws three cards.

Ancient Grudge
1R
Instant
Destroy target artifact.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ancient Silverback
4GG
Creature - Ape
6/5
G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Angel of Despair
3WWBB
Creature - Angel
5/5
Flying
When Angel of Despair comes into play, destroy target permanent.

Angel of Mercy
4W
Creature - Angel
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Angel of Mercy comes into play, you gain 3 life.

Angel of Salvation
6WW
Creature - Angel
5/5
Flash; convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Angelic Blessing
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Angel's Feather
2
Artifact
Whenever a player plays a white spell, you may gain 1 life.

Angel's Grace
W
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Annex
2UU
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
You control enchanted land.

Anthem of Rakdos
2BRR
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Aquamorph Entity
2UU
Creature - Shapeshifter
*/*
As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Aquastrand Spider
1G
Creature - Spider Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Arc Blade
3RR
Sorcery
Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
Suspend 3-2R (Rather than play this card from your hand, you may pay 2R and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Arcanum Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap 2U (2U: Exchange this Aura with an Aura card in your hand.)

Archivist
2UU
Creature - Human Wizard
1/1
T Draw a card.

Arctic Flats
Snow Land
Arctic Flats comes into play tapped.
T Add G or W to your mana pool.

Arctic Nishoba
5G
Creature - Cat Warrior
6/6
Trample
Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it.

Arcum Dagsson
3U
Legendary Creature - Human Artificer
2/2
T Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.

Arena
Land
3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Ashcoat Bear
1G
Creature - Bear
2/2
Flash (You may play this spell any time you could play an instant.)

Aspect of Mongoose
1G
Enchantment - Aura
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.

Assassinate
2B
Sorcery
Destroy target tapped creature.

Assault // Battery
R / 3G
Sorcery // Sorcery
Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token into play.

Assault Zeppelid
2GU
Creature - Beast
3/3
Flying, trample

Assembly-Worker
3
Artifact Creature - Assembly-Worker
2/2
T Target Assembly-Worker creature gets +1/+1 until end of turn.

Augur il-Vec
1W
Creature - Human Cleric
1/3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.

Augur of Skulls
1B
Creature - Skeleton Wizard
1/1
1B: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.

Auramancer's Guise
2UU
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Auratog
1W
Creature - Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Auratouched Mage
5W
Creature - Human Wizard
3/3
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Aurochs Herd
5G
Creature - Aurochs
4/4
Trample
When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Aurora Eidolon
3W
Creature - Spirit
2/2
W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Autochthon Wurm
10GGGWW
Creature - Wurm
9/14
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Trample

Avalanche Riders
3R
Creature - Human Nomad
2/2
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders comes into play, destroy target land.

Avatar of Discord
(B / R) (B / R) (B / R)
Creature - Avatar
5/3
(o (b/r) can be paid with either B or R.)
Flying
When Avatar of Discord comes into play, sacrifice it unless you discard two cards.

Avatar of Woe
6BB
Creature - Avatar
6/5
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.
Fear
T Destroy target creature. It can't be regenerated.

Aven Augur
3U
Creature - Bird Wizard
2/2
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep.

Aven Cloudchaser
3W
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser comes into play, destroy target enchantment.

Aven Fisher
3U
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from play, you may draw a card.

Aven Flock
4W
Creature - Bird Soldier
2/3
Flying (This creature can't be blocked except by creatures with flying.)
W: Aven Flock gets +0/+1 until end of turn.

Aven Mindcensor
2W
Creature - Bird Wizard
2/1
Flash (You may play this spell any time you could play an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Riftwatcher
2W
Creature - Bird Rebel Soldier
2/3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher comes into play or leaves play, you gain 2 life.

Aven Windreader
3UU
Creature - Bird Soldier Wizard
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
1U: Target player reveals the top card of his or her library.

Avoid Fate
G
Instant
Counter target instant or Aura spell that targets a permanent you control.

Azorius AEthermage
1WU
Creature - Human Wizard
1/1
Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.

Azorius Chancery
Land
Azorius Chancery comes into play tapped.
When Azorius Chancery comes into play, return a land you control to its owner's hand.
T Add WU to your mana pool.

Azorius First-Wing
WU
Creature - Griffin
2/2
Flying, protection from enchantments

Azorius Guildmage
(W / U) (W / U)
Creature - Vedalken Wizard
2/2
(o (w/u) can be paid with either W or U.)
2W: Tap target creature.
2U: Counter target activated ability. (Mana abilities can't be targeted.)

Azorius Herald
2W
Creature - Spirit
2/1
Azorius Herald is unblockable.
When Azorius Herald comes into play, you gain 4 life.
When Azorius Herald comes into play, sacrifice it unless U was spent to play it.

Azorius Ploy
1WWU
Instant
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.

Azorius Signet
2
Artifact
1, T Add WU to your mana pool.

Azure Drake
3U
Creature - Drake
2/4
Flying (This creature can't be blocked except by creatures with flying.)

Bad Moon
1B
Enchantment
Black creatures get +1/+1.

Balduvian Barbarians
1RR
Creature - Human Barbarian
3/2

Balduvian Fallen
3B
Creature - Zombie
3/5
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each B or R spent this way.

Balduvian Frostwaker
2U
Creature - Human Wizard
1/1
U, T Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Balduvian Rage
XR
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Balduvian Warlord
3R
Creature - Human Barbarian
3/2
T Remove target blocking creature from combat. Creatures it blocked that no other creature blocked this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step.

Baleful Stare
2U
Sorcery
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

Ballista Squad
3W
Creature - Human Rebel
2/2
XW, T Ballista Squad deals X damage to target attacking or blocking creature.

Barbarian Riftcutter
4R
Creature - Human Barbarian
3/3
R, Sacrifice Barbarian Riftcutter: Destroy target land.

Barbed Shocker
3R
Creature - Insect
2/2
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Barren Glory
4WW
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Baru, Fist of Krosa
3GG
Legendary Creature - Human Druid
4/4
Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control.

Basal Sliver
2B
Creature - Sliver
2/2
All Slivers have "Sacrifice this permanent: Add BB to your mana pool."

Basalt Gargoyle
2R
Creature - Gargoyle
3/2
Flying
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R: Basalt Gargoyle gets +0/+1 until end of turn.

Bathe in Light
1W
Instant
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Battering Sliver
5R
Creature - Sliver
4/4
All Sliver creatures have trample.

Battering Wurm
6G
Creature - Wurm
4/3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.

Battle of Wits
3UU
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Battlefield Forge
Land
T Add 1 to your mana pool.
T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Beacon Hawk
1W
Creature - Bird
1/1
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
W: Beacon Hawk gets +0/+1 until end of turn.

Beast of Burden
6
Artifact Creature - Golem
*/*
Beast of Burden's power and toughness are each equal to the number of creatures in play.

Beastmaster's Magemark
2G
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Belfry Spirit
3WW
Creature - Spirit
1/1
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.

Belltower Sphinx
4U
Creature - Sphinx
2/5
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Benalish Cavalry
1W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Benalish Commander
3W
Creature - Human Soldier Lord
*/*
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X-XWW. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play.

Benediction of Moons
W
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.

Benevolent Ancestor
2W
Creature - Spirit
0/4
Defender (This creature can't attack.)
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Bewilder
2U
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.

Big Game Hunter
1BB
Creature - Human Rebel Assassin
1/1
When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Biomantic Mastery
4 (G / U) (G / U) (G / U)
Sorcery
(o (g/u) can be paid with either G or U.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Bioplasm
3GG
Creature - Ooze
4/4
Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness.

Biorhythm
6GG
Sorcery
Each player's life total becomes the number of creatures he or she controls.

Birds of Paradise
G
Creature - Bird
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
T Add one mana of any color to your mana pool.

Bitter Ordeal
2B
Sorcery
Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Blackmail
B
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

Blade of the Sixth Pride
1W
Creature - Cat Rebel
3/1

Blanchwood Armor
2G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.

Blaze
XR
Sorcery
Blaze deals X damage to target creature or player.

Blazing Archon
6WWW
Creature - Archon
5/6
Flying
Creatures can't attack you.

Blazing Blade Askari
2R
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2: Blazing Blade Askari becomes colorless until end of turn.

Blessed Orator
3W
Creature - Human Cleric
1/4
Other creatures you control get +0/+1.

Blessing of the Nephilim
W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.

Blightspeaker
1B
Creature - Human Rebel Cleric
1/1
T Target player loses 1 life.
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Blind Hunter
2WB
Creature - Bat
2/2
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.

Blind Phantasm
2U
Creature - Illusion
2/3

Blinding Angel
3WW
Creature - Angel
2/4
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

Blinking Spirit
3W
Creature - Spirit
2/2
0: Return Blinking Spirit to its owner's hand.

Blizzard Specter
2UB
Snow Creature - Specter
2/3
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.

Blockbuster
3RR
Enchantment
1R, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.

Blood Crypt
Land - Swamp Mountain
(T Add B or R to your mana pool.)
As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped.

Blood Funnel
1B
Enchantment
Noncreature spells you play cost 2 less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.

Blood Knight
RR
Creature - Human Knight
2/2
First strike, protection from white

Blood Moon
2R
Enchantment
Nonbasic lands are Mountains.

Bloodbond March
2BG
Enchantment
Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.

Bloodfire Colossus
6RR
Creature - Giant
6/6
R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

Bloodletter Quill
3
Artifact
2, T, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
UB: Remove a blood counter from Bloodletter Quill.

Bloodscale Prowler
2R
Creature - Viashino Warrior
3/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)

Bloodshot Trainee
3R
Creature - Goblin Warrior
2/3
T Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater.

Body Double
4U
Creature - Shapeshifter
0/0
As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.

Bog Imp
1B
Creature - Imp
1/1
Flying (This creature can't be blocked except by creatures with flying.)

Bog Serpent
5B
Creature - Serpent
5/5
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.

Bog Wraith
3B
Creature - Wraith
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Bogardan Hellkite
6RR
Creature - Dragon
5/5
Flash (You may play this spell any time you could play an instant.)
Flying
When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Bogardan Lancer
1R
Creature - Human Knight
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Bogardan Rager
5R
Creature - Elemental
3/4
Flash (You may play this spell any time you could play an instant.)
When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.

Boiling Seas
3R
Sorcery
Destroy all Islands.

Boldwyr Intimidator
5RR
Creature - Giant Warrior
5/5
Cowards can't block Warriors.
R: Target creature's type becomes Coward until end of turn.
2R: Target creature's type becomes Warrior until end of turn.

Bond of Agony
XB
Sorcery
As an additional cost to play Bond of Agony, pay X life.
Each other player loses X life.

Bonded Fetch
2U
Creature - Homunculus
0/2
Defender, haste
T Draw a card, then discard a card.

Bonesplitter Sliver
3R
Creature - Sliver
2/2
All Sliver creatures get +2/+0.

Booby Trap
6
Artifact
As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Boom // Bust
1R / 5R
Sorcery // Sorcery
Destroy target land you control and target land you don't control.
//
Destroy all lands.

Boomerang
UU
Instant
Return target permanent to its owner's hand.

Borborygmos
3RRGG
Legendary Creature - Cyclops
6/7
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Boreal Centaur
1G
Snow Creature - Centaur Warrior
2/2
oSi: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. (oSi can be paid with one mana from a snow permanent.)

Boreal Druid
G
Snow Creature - Elf Druid
1/1
T Add 1 to your mana pool.

Boreal Griffin
3WW
Snow Creature - Griffin
3/2
Flying
oSi: Boreal Griffin gains first strike until end of turn. (oSi can be paid with one mana from a snow permanent.)

Boreal Shelf
Snow Land
Boreal Shelf comes into play tapped.
T Add W or U to your mana pool.

Boros Fury-Shield
2W
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Boros Garrison
Land
Boros Garrison comes into play tapped.
When Boros Garrison comes into play, return a land you control to its owner's hand.
T Add RW to your mana pool.

Boros Guildmage
(R / W) (R / W)
Creature - Human Wizard
2/2
(o (r/w) can be paid with either R or W.)
1R: Target creature gains haste until end of turn.
1W: Target creature gains first strike until end of turn.

Boros Recruit
(R / W)
Creature - Goblin Soldier
1/1
(o (r/w) can be paid with either R or W.)
First strike

Boros Signet
2
Artifact
1, T Add RW to your mana pool.

Boros Swiftblade
RW
Creature - Human Soldier
1/2
Double strike

Bottle Gnomes
3
Artifact Creature - Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.

Bottled Cloister
4
Artifact
At the beginning of each opponent's upkeep, remove your hand from the game face down.
At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card.

Bound // Determined
3BG / GU
Instant // Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game.
//
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.

Bound in Silence
2W
Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.

Brace for Impact
4W
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Braid of Fire
1R
Enchantment
Cumulative upkeep-Add R to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Braids, Conjurer Adept
2UU
Legendary Creature - Human Wizard
2/2
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play.

Brain Gorgers
3B
Creature - Zombie
4/2
When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Brain Pry
1B
Sorcery
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.

Brainspoil
3BB
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Bramble Elemental
3GG
Creature - Elemental
4/4
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.

Brass Gnat
1
Artifact Creature - Insect
1/1
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.

Breath of Fury
2RR
Enchantment - Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Breeding Pool
Land - Forest Island
(T Add G or U to your mana pool.)
As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped.

Bridge from Below
BBB
Enchantment
Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play.
When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game.

Brightflame
XRRWW
Sorcery
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

Brine Elemental
4UU
Creature - Elemental
5/4
Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.

Bronze Bombshell
4
Artifact Creature - Construct
4/1
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.

Brooding Saurian
2GG
Creature - Lizard
4/4
At the end of each turn, each player gains control of all nontoken permanents he or she owns.

Browbeat
2R
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

Brushland
Land
T Add 1 to your mana pool.
T Add G or W to your mana pool. Brushland deals 1 damage to you.

Brute Force
R
Instant
Target creature gets +3/+3 until end of turn.

Bull Aurochs
1G
Creature - Aurochs
2/1
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Burning-Tree Bloodscale
2RG
Creature - Viashino Berserker
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
2R: Target creature can't block Burning-Tree Bloodscale this turn.
2G: Target creature blocks Burning-Tree Bloodscale this turn if able.

Burning-Tree Shaman
1RG
Creature - Centaur Shaman
3/4
Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.

Cackling Flames
3R
Instant
Cackling Flames deals 3 damage to target creature or player.
Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.

Calciderm
2WW
Creature - Beast
5/5
Shroud (This permanent can't be the target of spells or abilities.)
Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Calciform Pools
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Calciform Pools.
1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool.

Call of the Herd
2G
Sorcery
Put a 3/3 green Elephant creature token into play.
Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Call to the Netherworld
B
Sorcery
Return target black creature card from your graveyard to your hand.
Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Cancel
1UU
Instant
Counter target spell.

Candles of Leng
2
Artifact
4, T Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

Careful Consideration
2UU
Instant
Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.

Caregiver
W
Creature - Human Cleric
1/1
W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Carom
1W
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.

Carrion Howler
3B
Creature - Zombie Wolf
2/2
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

Carven Caryatid
1GG
Creature - Spirit
2/5
Defender (This creature can't attack.)
When Carven Caryatid comes into play, draw a card.

Castigate
WB
Sorcery
Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game.

Castle Raptors
4W
Creature - Bird Soldier
3/3
Flying
As long as Castle Raptors is untapped, it gets +0/+2.

Caustic Rain
2BB
Sorcery
Remove target land from the game.

Cautery Sliver
RW
Creature - Sliver
2/2
All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."

Cavalry Master
2WW
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Caves of Koilos
Land
T Add 1 to your mana pool.
T Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Celestial Ancient
3WW
Creature - Elemental
3/3
Flying
Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control.

Celestial Crusader
2WW
Creature - Spirit
2/2
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

Celestial Dawn
1WW
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Centaur Omenreader
3G
Snow Creature - Centaur Shaman
3/3
As long as Centaur Omenreader is tapped, creature spells you play cost 2 less to play.

Centaur Safeguard
2 (G / W)
Creature - Centaur Warrior
3/1
(o (g/w) can be paid with either G or W.)
When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.

Cerebral Vortex
1UR
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.

Cerulean Sphinx
4UU
Creature - Sphinx
5/5
Flying
U: Cerulean Sphinx's owner shuffles it into his or her library.

Chameleon Blur
3G
Instant
Prevent all damage that creatures would deal to players this turn.

Chant of Vitu-Ghazi
6WW
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way.

Char
2R
Instant
Char deals 4 damage to target creature or player and 2 damage to you.

Char-Rumbler
2RR
Creature - Elemental
-1/3
Double strike
R: Char-Rumbler gets +1/+0 until end of turn.

Chastise
3W
Instant
Destroy target attacking creature. You gain life equal to its power.

Children of Korlis
W
Creature - Human Rebel Cleric
1/1
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Chill to the Bone
3B
Instant
Destroy target nonsnow creature.

Chilling Shade
2B
Snow Creature - Shade
1/1
Flying
oSi: Chilling Shade gets +1/+1 until end of turn. (oSi can be paid with one mana from a snow permanent.)

Chord of Calling
XGGG
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Chorus of the Conclave
4GGWW
Legendary Creature - Dryad Lord
3/8
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.

Chromatic Star
1
Artifact
1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.

Chronatog Totem
3
Artifact
T Add U to your mana pool.
1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature.

Chronomantic Escape
4WW
Sorcery
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3-2W (Rather than play this card from your hand, you may pay 2W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Chronosavant
5W
Creature - Giant
5/5
1W: Return Chronosavant from your graveyard to play tapped. You skip your next turn.

Chronozoa
3U
Creature - Illusion
3/3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.

Circle of Affliction
1B
Enchantment
As Circle of Affliction comes into play, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Circle of Protection: Black
1W
Enchantment
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
1W
Enchantment
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circu, Dimir Lobotomist
2UB
Legendary Creature - Human Wizard
2/3
Whenever you play a blue spell, remove the top card of target library from the game.
Whenever you play a black spell, remove the top card of target library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.

Citanul Woodreaders
2G
Creature - Human Druid
1/4
Kicker 2G (You may pay an additional 2G as you play this spell.)
When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.

Civic Wayfinder
2G
Creature - Elf Warrior Druid
2/2
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Claws of Gix
0
Artifact
1, Sacrifice a permanent: You gain 1 life.

Cleansing Beam
4R
Instant
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Clinging Darkness
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.

Clockspinning
U
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Clockwork Hydra
5
Artifact Creature - Hydra
0/0
Clockwork Hydra comes into play with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
T Put a +1/+1 counter on Clockwork Hydra.

Clone
3U
Creature - Shapeshifter
0/0
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Cloud Key
3
Artifact
As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery.
Spells you play of the chosen type cost 1 less to play.

Cloudchaser Kestrel
1WW
Creature - Bird
2/2
Flying
When Cloudchaser Kestrel comes into play, destroy target enchantment.
W: Target permanent becomes white until end of turn.

Cloudseeder
1U
Creature - Faerie Spellshaper
1/1
Flying
U, T, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying."

Cloudstone Curio
3
Artifact
Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand.

Clutch of the Undercity
1UUB
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Coal Stoker
3R
Creature - Elemental
3/3
When Coal Stoker comes into play, if you played it from your hand, add RRR to your mana pool.

Coalhauler Swine
4RR
Creature - Beast
4/4
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Coalition Relic
3
Artifact
T Add one mana of any color to your mana pool.
T Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

Coalition Victory
3WUBRG
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.

Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)

Cockatrice
3GG
Creature - Cockatrice
2/4
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Coercion
2B
Sorcery
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.

Coiling Oracle
GU
Creature - Snake Elf Druid
1/1
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.

Coldsteel Heart
2
Snow Artifact
Coldsteel Heart comes into play tapped.
As Coldsteel Heart comes into play, choose a color.
T Add one mana of the chosen color to your mana pool.

Commandeer
5UU
Instant
You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact or enchantment, the permanent comes into play under your control.)

Compulsive Research
2U
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

Concerted Effort
2WW
Enchantment
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Conclave Equenaut
4WW
Creature - Human Soldier
3/3
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying

Conclave Phalanx
4W
Creature - Human Soldier
2/4
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control.

Conclave's Blessing
3W
Enchantment - Aura
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.

Condemn
W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Confiscate
4UU
Enchantment - Aura
Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.)
You control enchanted permanent.

Conflagrate
XXR
Sorcery
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback-RR, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Congregation at Dawn
GGW
Instant
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

Conjurer's Ban
WB
Sorcery
Name a card. Until your next turn, the named card can't be played.
Draw a card.

Consecrate Land
W
Enchantment - Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.

Conspiracy
3BB
Enchantment
As Conspiracy comes into play, choose a creature type.
Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.

Consult the Necrosages
1UB
Sorcery
Choose one - Target player draws two cards; or target player discards two cards.

Consume Spirit
X1B
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Contaminated Bond
1B
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Controvert
2UU
Instant
Counter target spell.
Recover 2UU (When a creature is put into your graveyard from play, you may pay 2UU. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Convolute
2U
Instant
Counter target spell unless its controller pays 4.

Copy Enchantment
2U
Enchantment
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.

Coral Eel
1U
Creature - Eel
2/1

Coral Trickster
1U
Creature - Merfolk Rogue
2/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

Corpulent Corpse
5B
Creature - Zombie
3/3
Fear
Suspend 5-B (Rather than play this card from your hand, you may pay B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Counsel of the Soratami
2U
Sorcery
Draw two cards.

Counterbalance
UU
Enchantment
Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

Courier Hawk
1W
Creature - Bird
1/2
Flying, vigilance

Court Hussar
2U
Creature - Vedalken Knight
1/3
Vigilance
When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar comes into play, sacrifice it unless W was spent to play it.

Cover of Winter
2W
Snow Enchantment
Cumulative upkeep oSi (oSi can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
oSi: Put an age counter on Cover of Winter.

Cowardice
3UU
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Cradle to Grave
1B
Instant
Destroy target nonblack creature that came into play this turn.

Crafty Pathmage
2U
Creature - Human Wizard
1/1
T Target creature with power 2 or less is unblockable this turn.

Crash Landing
2G
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

Craw Giant
3GGGG
Creature - Giant
6/4
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Craw Wurm
4GG
Creature - Wurm
6/4

Creeping Mold
2GG
Sorcery
Destroy target artifact, enchantment, or land.

Cremate
B
Instant
Remove target card in a graveyard from the game.
Draw a card.

Crime // Punishment
3WB / XBG
Sorcery // Sorcery
Put target creature or enchantment card in an opponent's graveyard into play under your control.
//
Destroy each artifact, creature, and enchantment with converted mana cost X.

Crookclaw Transmuter
3U
Creature - Bird Wizard
3/1
Flash (You may play this spell any time you could play an instant.)
Flying
When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.

Crossbow Infantry
1W
Creature - Human Soldier
1/1
T Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Crovax, Ascendant Hero
4WW
Legendary Creature - Human Lord
4/4
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.

Crown of Convergence
2
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
GW: Put the top card of your library on the bottom of your library.

Cruel Edict
1B
Sorcery
Target opponent sacrifices a creature.

Cry of Contrition
B
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.

Cryoclasm
2R
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Crypt Champion
3B
Creature - Zombie
2/2
Double strike
When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.
When Crypt Champion comes into play, sacrifice it unless R was spent to play it.

Cryptic Annelid
3U
Creature - Beast
1/4
When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Cryptwailing
3B
Enchantment
1, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery.

Crystal Seer
4U
Creature - Vedalken Wizard
2/2
When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order.
4U: Return Crystal Seer to its owner's hand.

Culling Sun
2WWB
Sorcery
Destroy each creature with converted mana cost 3 or less.

Curse of the Cabal
9B
Sorcery
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2-2BB
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.

Cutthroat il-Dal
3B
Creature - Human Rogue
4/1
Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

Cyclical Evolution
3GG
Sorcery
Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it.
Suspend 3-2G (Rather than play this card from your hand, you may pay 2G and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Cyclopean Giant
2BB
Creature - Zombie Giant
4/2
When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game.

Cyclopean Snare
2
Artifact
3, T Tap target creature, then return Cyclopean Snare to its owner's hand.

Cytoplast Manipulator
2UU
Creature - Human Wizard Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
U, T Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

Cytoplast Root-Kin
2GG
Creature - Elemental Mutant
0/0
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
2: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Cytoshape
1GU
Instant
Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn.

Cytospawn Shambler
6G
Creature - Elemental Mutant
0/0
Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
G: Target creature with a +1/+1 counter on it gains trample until end of turn.

Daggerclaw Imp
2B
Creature - Imp
3/1
Flying
Daggerclaw Imp can't block.

Dakmor Salvage
Land
Dakmor Salvage comes into play tapped.
T Add B to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Damnation
2BB
Sorcery
Destroy all creatures. They can't be regenerated.

Dancing Scimitar
4
Artifact Creature - Spirit
1/5
Flying (This creature can't be blocked except by creatures with flying.)

Dandan
UU
Creature - Fish
4/1
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.

Darien, King of Kjeldor
4WW
Legendary Creature - Human Lord
3/3
Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.

Daring Apprentice
1UU
Creature - Human Wizard
1/1
T, Sacrifice Daring Apprentice: Counter target spell.

Dark Banishing
2B
Instant
Destroy target nonblack creature. It can't be regenerated.

Dark Confidant
1B
Creature - Human Wizard
2/1
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Dark Depths
Legendary Snow Land
Dark Depths comes into play with ten ice counters on it.
3: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play.

Dark Heart of the Wood
BG
Enchantment
Sacrifice a Forest: You gain 3 life.

Dark Withering
4BB
Instant
Destroy target nonblack creature.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Darkblast
B
Instant
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Darkheart Sliver
BG
Creature - Sliver
2/2
All Slivers have "Sacrifice this permanent: You gain 3 life."

Darkness
B
Instant
Prevent all combat damage that would be dealt this turn.

Darksteel Garrison
2
Artifact - Fortification
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)

Dash Hopes
BB
Instant
When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.

Dauthi Slayer
BB
Creature - Dauthi Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.

D'Avenant Healer
1WW
Creature - Human Cleric Archer
1/2
T D'Avenant Healer deals 1 damage to target attacking or blocking creature.
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Dawn Charm
1W
Instant
Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.

Daybreak Coronet
WW
Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)

Dead // Gone
R / 2R
Instant // Instant
Dead deals 2 damage to target creature.
//
Return target creature you don't control to its owner's hand.

Deadly Grub
2B
Creature - Insect
3/1
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with shroud. (It can't be the target of spells or abilities.)

Deadwood Treefolk
5G
Creature - Treefolk
3/6
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand.

Death Pits of Rath
3BB
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Death Rattle
5B
Instant
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
Destroy target nongreen creature. It can't be regenerated.

Deathgazer
3B
Creature - Lizard
2/2
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Deathmark
B
Sorcery
Destroy target green or white creature.

Deathspore Thallid
1B
Creature - Zombie Fungus
1/1
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

Debtors' Knell
4 (W / B) (W / B) (W / B)
Enchantment
(o (w/b) can be paid with either W or B.)
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.

Deepcavern Imp
2B
Creature - Imp Rebel
2/2
Flying, haste
Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Deepfire Elemental
4BR
Creature - Elemental
4/4
XX1: Destroy target artifact or creature with converted mana cost X.

Deep-Sea Kraken
7UUU
Creature - Kraken
6/6
Deep-Sea Kraken is unblockable.
Suspend 9-2U
Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Defense Grid
2
Artifact
Each spell costs 3 more to play except during its controller's turn.

Defiant Vanguard
2W
Creature - Human Rebel
2/2
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
5, T Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library.

Dehydration
3U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

Delay
1U
Instant
Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

Delirium Skeins
2B
Sorcery
Each player discards three cards.

Dementia Sliver
3UB
Creature - Sliver
3/3
All Slivers have "T Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn."

Demolish
3R
Sorcery
Destroy target artifact or land.

Demonfire
XR
Sorcery
Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.

Demonic Collusion
3BB
Sorcery
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.

Demon's Horn
2
Artifact
Whenever a player plays a black spell, you may gain 1 life.

Demon's Jester
3B
Creature - Imp
2/2
Flying
Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.

Demystify
W
Instant
Destroy target enchantment.

Desert
Land - Desert
T Add 1 to your mana pool.
T Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.

Desolation Giant
2RR
Creature - Giant
3/3
Kicker WW (You may pay an additional WW as you play this spell.)
When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.

Detainment Spell
W
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be played.
1W: Attach Detainment Spell to target creature.

Detritivore
2RR
Creature - Lhurgoyf
*/*
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X-X3R. X can't be 0.
Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land.

Devouring Light
1WW
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game.

Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

Diamond Faerie
2GWU
Snow Creature - Faerie
3/3
Flying
1oSi: Snow creatures you control get +1/+1 until end of turn. (oSi can be paid with one mana from a snow permanent.)

Dichotomancy
7UU
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library.
Suspend 3-1UU

Dimir Aqueduct
Land
Dimir Aqueduct comes into play tapped.
When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
T Add UB to your mana pool.

Dimir Cutpurse
1UB
Creature - Spirit
2/2
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

Dimir Doppelganger
1UB
Creature - Shapeshifter
0/2
1UB: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.

Dimir Guildmage
(U / B) (U / B)
Creature - Human Wizard
2/2
(o (u/b) can be paid with either U or B.)
3U: Target player draws a card. Play this ability only any time you could play a sorcery.
3B: Target player discards a card. Play this ability only any time you could play a sorcery.

Dimir House Guard
3B
Creature - Skeleton
2/3
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dimir Infiltrator
UB
Creature - Spirit
1/3
Dimir Infiltrator is unblockable.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dimir Machinations
2B
Sorcery
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dimir Signet
2
Artifact
1, T Add UB to your mana pool.

Disciple of Tevesh Szat
2BB
Creature - Human Cleric
3/1
T Target creature gets -1/-1 until end of turn.
4BB, T, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.

Disembowel
XB
Instant
Destroy target creature with converted mana cost X.

Disenchant
1W
Instant
Destroy target artifact or enchantment.

Disintegrate
XR
Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

Dismal Failure
2UU
Instant
Counter target spell. Its controller discards a card.

Disrupting Scepter
3
Artifact
3, T Target player discards a card. Play this ability only during your turn.

Divebomber Griffin
3WW
Creature - Griffin
3/2
Flying
T, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.

Divine Congregation
3W
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Dizzy Spell
U
Instant
Target creature gets -3/-0 until end of turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Djinn Illuminatus
5 (U / R) (U / R)
Creature - Djinn
3/5
(o (u/r) can be paid with either U or R.)
Flying
Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Dodecapod
4
Artifact Creature - Golem
3/3
If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.

Dogpile
3R
Instant
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.

Dormant Sliver
2GU
Creature - Sliver
2/2
All Sliver creatures have defender.
All Slivers have "When this permanent comes into play, draw a card."

Doubling Season
4G
Enchantment
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Douse in Gloom
2B
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Dovescape
3 (W / U) (W / U) (W / U)
Enchantment
(o (w/u) can be paid with either W or U.)
Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost.

Dowsing Shaman
4G
Creature - Centaur Shaman
3/4
2G, T Return target enchantment card from your graveyard to your hand.

Dragon Whelp
2RR
Creature - Dragon
2/3
Flying
R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.

Dragon's Claw
2
Artifact
Whenever a player plays a red spell, you may gain 1 life.

Dragonstorm
8R
Sorcery
Search your library for a Dragon permanent card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Draining Whelk
4UU
Creature - Illusion
1/1
Flash (You may play this spell any time you could play an instant.)
Flying
When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

Drake Familiar
1U
Creature - Drake
2/1
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.

Dralnu, Lich Lord
3UB
Legendary Creature - Zombie Lord
3/3
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
T Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

Dread Return
2BB
Sorcery
Return target creature card from your graveyard to play.
Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Dread Slag
3BR
Creature - Horror
9/9
Trample
Dread Slag gets -4/-4 for each card in your hand.

Dreadship Reef
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Dreadship Reef.
1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool.

Dream Leash
3UU
Enchantment - Aura
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.

Dream Prowler
2UU
Creature - Illusion
1/5
Dream Prowler is unblockable as long as it's attacking alone.

Dream Stalker
1U
Creature - Illusion
1/5
When Dream Stalker comes into play, return a permanent you control to its owner's hand.

Dreamscape Artist
1U
Creature - Human Spellshaper
1/1
2U, T, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Drekavac
1B
Creature - Beast
3/3
When Drekavac comes into play, sacrifice it unless you discard a noncreature card.

Drelnoch
4U
Creature - Yeti Mutant
3/3
Whenever Drelnoch becomes blocked, you may draw two cards.

Drift of Phantasms
2U
Creature - Spirit
0/5
Defender (This creature can't attack.)
Flying
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Drifter il-Dal
U
Creature - Human Wizard
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.

Dromad Purebred
4W
Creature - Beast
1/5
Whenever Dromad Purebred is dealt damage, you gain 1 life.

Droning Bureaucrats
3W
Creature - Human Advisor
1/4
X, T Each creature with converted mana cost X can't attack or block this turn.

Drooling Groodion
3BBG
Creature - Beast
4/3
2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Drowned Rusalka
U
Creature - Spirit
1/1
U, Sacrifice a creature: Discard a card, then draw a card.

Drudge Reavers
3B
Creature - Skeleton
2/1
Flash (You may play this spell any time you could play an instant.)
B: Regenerate Drudge Reavers.

Drudge Skeletons
1B
Creature - Skeleton
1/1
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Dryad Arbor
Land Creature - Forest Dryad
1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "T Add G to your mana pool.")
Dryad Arbor is green.

Dryad Sophisticate
1G
Creature - Dryad
2/1
Nonbasic landwalk

Dryad's Caress
4GG
Instant
You gain 1 life for each creature in play. If W was spent to play Dryad's Caress, untap all creatures you control.

Dune-Brood Nephilim
BRGW
Creature - Nephilim
3/3
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.

Dunerider Outlaw
BB
Creature - Human Rebel Rogue
1/1
Protection from green
At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Durkwood Baloth
4GG
Creature - Beast
5/5
Suspend 5-G (Rather than play this card from your hand, you may pay G and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Durkwood Tracker
4G
Creature - Giant
4/3
1G, T If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

Duskmantle, House of Shadow
Land
T Add 1 to your mana pool.
UB, T Target player puts the top card of his or her library into his or her graveyard.

Duskrider Peregrine
5W
Creature - Bird
3/3
Flying, protection from black
Suspend 3-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Dust Corona
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.

Dust Elemental
2WW
Creature - Elemental
6/6
Flash (You may play this spell any time you could play an instant.)
Flying, fear
When Dust Elemental comes into play, return three creatures you control to their owner's hand.

Dust of Moments
2W
Instant
Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.

Eager Cadet
W
Creature - Human Soldier
1/1

Early Harvest
1GG
Instant
Target player untaps all basic lands he or she controls.

Earth Surge
3G
Enchantment
Each land gets +2/+2 as long as it's a creature.

Earthen Goo
2R
Creature - Ooze
2/2
Trample
Cumulative upkeep R or G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.

Edge of Autumn
1G
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library.
Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Electrolyze
1UR
Instant
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.

Elemental Resonance
2GG
Enchantment - Aura
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Elves of Deep Shadow
G
Creature - Elf Druid
1/1
T Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.

Elvish Bard
3GG
Creature - Elf Shaman
2/4
All creatures able to block Elvish Bard do so.

Elvish Berserker
G
Creature - Elf Berserker
1/1
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Elvish Champion
1GG
Creature - Elf
2/2
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)

Elvish Piper
3G
Creature - Elf Shaman
1/1
G, T You may put a creature card from your hand into play.

Elvish Skysweeper
G
Creature - Elf Warrior
1/1
4G, Sacrifice a creature: Destroy target creature with flying.

Elvish Warrior
GG
Creature - Elf Warrior
2/3

Emberwilde Augur
1R
Creature - Goblin Shaman
2/1
Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep.

Emblem of the Warmind
1R
Enchantment - Aura
Enchant creature you control
Creatures you control have haste.

Emperor Crocodile
3G
Creature - Crocodile
5/5
When you control no other creatures, sacrifice Emperor Crocodile.

Empty the Catacombs
3B
Sorcery
Each player returns all creature cards from his or her graveyard to his or her hand.

Empty the Warrens
3R
Sorcery
Put two 1/1 red Goblin creature tokens into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Endrek Sahr, Master Breeder
4B
Legendary Creature - Human Wizard
2/2
Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Enduring Renewal
2WW
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand.

Enemy of the Guildpact
4B
Creature - Spirit
4/2
Protection from multicolored

Enfeeblement
BB
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets -2/-2.

Enigma Eidolon
3U
Creature - Spirit
2/2
U, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

Enormous Baloth
6G
Creature - Beast
7/7

Enrage
XR
Instant
Target creature gets +X/+0 until end of turn.

Enslave
4BB
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Entropic Eidolon
3B
Creature - Spirit
2/2
B, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

Epochrasite
2
Artifact Creature - Construct
1/1
Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand.
When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend.

Eron the Relentless
3RR
Legendary Creature - Human Rogue
5/2
Haste
RRR: Regenerate Eron the Relentless.

Errant Doomsayers
1W
Creature - Human Rebel
1/1
T Tap target creature with toughness 2 or less.

Errant Ephemeron
6U
Creature - Illusion
4/4
Flying
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Erratic Mutation
2U
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.

Essence Sliver
3W
Creature - Sliver
3/3
All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.)

Essence Warden
G
Creature - Elf Shaman
1/1
Whenever another creature comes into play, you gain 1 life.

Eternity Snare
5U
Enchantment - Aura
Enchant creature
When Eternity Snare comes into play, draw a card.
Enchanted creature doesn't untap during its controller's untap step.

Ethereal Usher
5U
Creature - Spirit
2/3
U, T Target creature is unblockable this turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Evacuation
3UU
Instant
Return all creatures to their owners' hands.

Evangelize
4W
Sorcery
Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.

Even the Odds
2W
Instant
Play Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens into play.

Evil Eye of Orms-by-Gore
4B
Creature - Eye
3/6
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Evil Eye of Urborg
4B
Creature - Eye
6/3
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

Evolution Charm
1G
Instant
Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.

Evolution Vat
3
Artifact
3, T Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "2GU: Double the number of +1/+1 counters on this creature."

Excruciator
6RR
Creature - Avatar
7/7
Damage that would be dealt by Excruciator can't be prevented.

Execute
2B
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.

Exhaustion
2U
Sorcery
Creatures and lands target opponent controls don't untap during his or her next untap step.

Exhumer Thrull
5B
Creature - Thrull
3/3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.

Experiment Kraj
2GGUU
Legendary Creature - Ooze Mutant
4/6
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
T Put a +1/+1 counter on target creature.

Extirpate
B
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.

Eye of the Storm
5UU
Enchantment
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.

Fa'adiyah Seer
1G
Creature - Human Shaman
1/1
T Draw a card and reveal it. If it isn't a land card, discard it.

Faceless Butcher
2BB
Creature - Nightmare Horror
2/3
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.

Faceless Devourer
2B
Creature - Nightmare Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer comes into play, remove another target creature with shadow from the game.
When Faceless Devourer leaves play, return the removed card to play under its owner's control.

Faith's Fetters
3W
Enchantment - Aura
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Fallen Ideal
2B
Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand.

Farseek
1G
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Fatal Attraction
2R
Enchantment - Aura
Enchant creature
When Fatal Attraction comes into play, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Fatal Frenzy
2R
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn.

Fathom Seer
1U
Creature - Illusion
1/3
Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

Fear
BB
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Feast of Flesh
B
Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

Feebleness
1B
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets -2/-1.

Feldon's Cane
1
Artifact
T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

Fellwar Stone
2
Artifact
T Add to your mana pool one mana of any color that a land an opponent controls could produce.

Fencer's Magemark
2R
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.

Feral Animist
1RG
Creature - Goblin Shaman
2/1
3: Feral Animist gets +X/+0 until end of turn, where X is its power.

Fertile Imagination
2GG
Sorcery
Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way.

Festering Goblin
B
Creature - Zombie Goblin
1/1
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

Festering March
3BB
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it.
Suspend 3-2B (Rather than play this card from your hand, you may pay 2B and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Festival of the Guildpact
XW
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.

Field Marshal
1WW
Creature - Human Soldier
2/2
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Fiery Conclusion
1R
Instant
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.

Fiery Justice
RGW
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

Fiery Temper
1RR
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Final Punishment
3BB
Sorcery
Target player loses life equal to the damage already dealt to him or her this turn.

Fire Whip
1R
Enchantment - Aura
Enchant creature you control
Enchanted creature has "T This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

Firebreathing
R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
R: Enchanted creature gets +1/+0 until end of turn.

Firefright Mage
R
Creature - Goblin Spellshaper
1/1
1R, T, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.

Firemane Angel
3RWW
Creature - Angel
4/3
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.
6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.

Firemaw Kavu
5R
Creature - Kavu
4/2
Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu comes into play, it deals 2 damage to target creature.
When Firemaw Kavu leaves play, it deals 4 damage to target creature.

Firewake Sliver
1RG
Creature - Sliver
1/1
All Sliver creatures have haste.
All Slivers have "1, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

Fishliver Oil
1U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)

Fists of Ironwood
1G
Enchantment - Aura
Enchant creature
When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play.
Enchanted creature has trample.

Flagstones of Trokair
Legendary Land
T Add W to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

Flame Fusillade
3R
Sorcery
Until end of turn, permanents you control gain "T This permanent deals 1 damage to target creature or player."

Flame Wave
3RRRR
Sorcery
Flame Wave deals 4 damage to target player and each creature he or she controls.

Flamecore Elemental
2RR
Creature - Elemental
5/4
Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Flame-Kin War Scout
3R
Creature - Elemental Scout
2/4
When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

Flame-Kin Zealot
1RRW
Creature - Elemental Berserker
2/2
When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.

Flaring Flame-Kin
2R
Creature - Elemental Warrior
2/2
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "R: Flaring Flame-Kin gets +1/+0 until end of turn."

Flash Conscription
5R
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If W was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.

Flash Foliage
2G
Instant
Play Flash Foliage only during combat after blockers are declared.
Put a 1/1 green Saproling creature token into play blocking target creature attacking you.
Draw a card.

Flashfires
3R
Sorcery
Destroy all Plains.

Flashfreeze
1U
Instant
Counter target red or green spell.

Fledgling Mawcor
3U
Creature - Beast
2/2
Flying
T Fledgling Mawcor deals 1 damage to target creature or player.
Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Fleeting Image
2U
Creature - Illusion
2/1
Flying (This creature can't be blocked except by creatures with flying.)
1U: Return Fleeting Image to its owner's hand.

Fleshwrither
2BB
Creature - Horror
3/3
Transfigure 1BB (1BB, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.)

Flickerform
1W
Enchantment - Aura
Enchant creature
2WW: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.

Flickering Spirit
3W
Creature - Spirit
2/2
Flying
3W: Remove Flickering Spirit from the game, then return it to play under its owner's control.

Flight
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying.)

Flight of Fancy
3U
Enchantment - Aura
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.

Flow of Ideas
5U
Sorcery
Draw a card for each Island you control.

Flowstone Channeler
2R
Creature - Human Spellshaper
2/2
1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

Flowstone Crusher
3RR
Creature - Beast
4/4
R: Flowstone Crusher gets +1/-1 until end of turn.

Flowstone Embrace
1R
Enchantment - Aura
Enchant creature
T Enchanted creature gets +2/-2 until end of turn.

Flowstone Shambler
2R
Creature - Beast
2/2
R: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone Slide
X2RR
Sorcery
All creatures get +X/-X until end of turn.

Flying Men
U
Creature - Human
1/1
Flying

Followed Footsteps
3UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a token into play that's a copy of enchanted creature.

Fomori Nomad
4R
Creature - Nomad Giant
4/4

Fool's Demise
4U
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to play under your control.
When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.

Foot Soldiers
3W
Creature - Human Soldier
2/4

Force of Nature
2GGGG
Creature - Elemental
8/8
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG.

Force of Savagery
2G
Creature - Elemental
8/0
Trample

Foresee
3U
Sorcery
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Forest
Basic Land - Forest

Foriysian Interceptor
3W
Creature - Human Soldier
0/5
Flash (You may play this spell any time you could play an instant.)
Defender
Foriysian Interceptor can block an additional creature.

Foriysian Totem
3
Artifact
T Add R to your mana pool.
4R: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.

Form of the Dragon
4RRR
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.

Fortify
2W
Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.

Fortune Thief
4R
Creature - Human Rogue
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Foul Imp
BB
Creature - Imp
2/2
Flying (This creature can't be blocked except by creatures with flying.)
When Foul Imp comes into play, you lose 2 life.

Frazzle
3U
Instant
Counter target nonblue spell.

Freewind Equenaut
2W
Creature - Human Archer
2/2
Flying
As long as Freewind Equenaut is enchanted, it has "T Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Frenetic Sliver
1UR
Creature - Sliver
2/2
All Slivers have "0: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it."

Frenzied Goblin
R
Creature - Goblin Berserker
1/1
Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.

Frenzy Sliver
1B
Creature - Sliver
1/1
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)

Freyalise's Radiance
1G
Enchantment
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.

Frost Marsh
Snow Land
Frost Marsh comes into play tapped.
T Add U or B to your mana pool.

Frost Raptor
2U
Snow Creature - Bird
2/2
Flying
oSioSi: Frost Raptor gains shroud until end of turn. (oSi can be paid with one mana from a snow permanent.)

Frostweb Spider
2G
Snow Creature - Spider
1/3
Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.

Frozen AEther
3U
Enchantment
Artifacts, creatures, and lands your opponents control come into play tapped.

Frozen Solid
1UU
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When damage is dealt to enchanted creature, destroy it.

Fugitive Wizard
U
Creature - Human Wizard
1/1

Funeral Charm
B
Instant
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.

Fungal Behemoth
3G
Creature - Fungus
*/*
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X-XGG. X can't be 0.
Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.

Fungal Reaches
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Fungal Reaches.
1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool.

Fungus Sliver
3G
Creature - Fungus Sliver
2/2
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)

Furnace of Rath
1RRR
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Fury Charm
1R
Instant
Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.

Fury of the Horde
5RR
Sorcery
You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Fury Sliver
5R
Creature - Sliver
3/3
All Sliver creatures have double strike.

Gaea's Anthem
1GG
Enchantment
Creatures you control get +1/+1.

Gaea's Blessing
1G
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Liege
3GGG
Creature - Avatar
*/*
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
T Target land becomes a Forest until Gaea's Liege leaves play.

Galvanic Arc
2R
Enchantment - Aura
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.

Garza Zol, Plague Queen
4UBR
Legendary Creature - Vampire
5/5
Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.

Garza's Assassin
BBB
Creature - Human Assassin
2/2
Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Gate Hound
2W
Creature - Hound
1/1
Creatures you control have vigilance as long as Gate Hound is enchanted.

Gathan Raiders
3RR
Creature - Human Warrior
3/3
Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph-Discard a card. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Gather Courage
G
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.

Gatherer of Graces
1G
Creature - Human Druid
1/2
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.

Gauntlet of Power
5
Artifact
As Gauntlet of Power comes into play, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.

Gaze of Justice
W
Sorcery
As an additional cost to play Gaze of Justice, tap three untapped white creatures you control.
Remove target creature from the game.
Flashback 5W (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.)

Gaze of the Gorgon
3 (B / G)
Instant
(o (b/g) can be paid with either B or G.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.

Gelectrode
1UR
Creature - Weird
0/1
T Gelectrode deals 1 damage to target creature or player.
Whenever you play an instant or sorcery spell, you may untap Gelectrode.

Gelid Shackles
W
Snow Enchantment - Aura
Enchant creature
Enchanted creature can't block and its activated abilities can't be played.
oSi: Enchanted creature gains defender until end of turn. (oSi can be paid with one mana from a snow permanent.)

Gemhide Sliver
1G
Creature - Sliver
1/1
All Slivers have "T Add one mana of any color to your mana pool."

Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.
T Add 1 to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Gemstone Mine
Land
Gemstone Mine comes into play with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

Ghitu Firebreathing
1R
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Ghitu Firebreathing to its owner's hand.

Ghor-Clan Bloodscale
3R
Creature - Viashino Warrior
2/1
First strike
3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.

Ghor-Clan Savage
3GG
Creature - Centaur Berserker
2/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)

Ghost Council of Orzhova
WWBB
Legendary Creature - Spirit Lord
4/4
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.

Ghost Quarter
Land
T Add 1 to your mana pool.
T, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

Ghost Ship
2UU
Creature - Spirit
2/4
Flying
UUU: Regenerate Ghost Ship.

Ghost Tactician
4W
Creature - Spirit Spellshaper
2/5
W, T, Discard a card: Creatures you control get +1/+0 until end of turn.

Ghost Warden
1W
Creature - Spirit
1/1
T Target creature gets +1/+1 until end of turn.

Ghostfire
2R
Instant
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.

Ghostflame Sliver
BR
Creature - Sliver
2/2
All Slivers are colorless.

Ghosts of the Innocent
5WW
Creature - Spirit
4/5
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.

Ghostway
2W
Instant
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.

Giant Cockroach
3B
Creature - Insect
4/2

Giant Dustwasp
3GG
Creature - Insect
3/3
Flying
Suspend 4-1G (Rather than play this card from your hand, you may pay 1G and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Giant Growth
G
Instant
Target creature gets +3/+3 until end of turn.

Giant Octopus
3U
Creature - Octopus
3/3

Giant Oyster
2UU
Creature - Oyster
0/3
You may choose not to untap Giant Oyster during your untap step.
T As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature.

Giant Solifuge
2 (R / G) (R / G)
Creature - Insect
4/1
(o (r/g) can be paid with either R or G.)
Trample, haste, shroud (This permanent can't be the target of spells or abilities.)

Giant Spider
3G
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)

Gibbering Descent
4BB
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent - Skip your upkeep step if you have no cards in hand.
Madness 2BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Gift of Estates
1W
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Gift of Granite
W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +0/+2.

Gigadrowse
U
Instant
Replicate U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.

Glacial Plating
2WW
Snow Enchantment - Aura
Enchant creature
Cumulative upkeep oSi (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. oSi can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.

Glare of Subdual
2GW
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.

Glass Asp
1GG
Creature - Snake
2/1
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step.

Glass Golem
5
Artifact Creature - Golem
6/2

Gleancrawler
3 (B / G) (B / G) (B / G)
Creature - Insect Horror
6/6
(o (b/g) can be paid with either B or G.)
Trample
At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.

Glimpse the Unthinkable
UB
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard.

Glint-Eye Nephilim
UBRG
Creature - Nephilim
2/2
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
1, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

Glittering Wish
GW
Sorcery
You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game.

Glorious Anthem
1WW
Enchantment
Creatures you control get +1/+1.

Glory Seeker
1W
Creature - Human Soldier
2/2

Gluttonous Zombie
4B
Creature - Zombie
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Gnat Alley Creeper
2R
Creature - Human Rogue
3/1
Gnat Alley Creeper can't be blocked by creatures with flying.

Gobhobbler Rats
BR
Creature - Rat
2/2
Hellbent - Gobhobbler Rats gets +1/+0 and has "B: Regenerate Gobhobbler Rats" as long as you have no cards in hand.

Goblin Balloon Brigade
R
Creature - Goblin Warrior
1/1
R: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying.)

Goblin Brigand
1R
Creature - Goblin Warrior
2/2
Goblin Brigand attacks each turn if able.

Goblin Chariot
2R
Creature - Goblin Warrior
2/2
Haste (This creature can attack the turn it comes under your control.)

Goblin Fire Fiend
3R
Creature - Goblin Berserker
1/1
Haste
Goblin Fire Fiend must be blocked if able.
R: Goblin Fire Fiend gets +1/+0 until end of turn.

Goblin Flectomancer
URR
Creature - Goblin Wizard
2/2
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.

Goblin Furrier
1R
Creature - Goblin Warrior
2/2
Prevent all damage that Goblin Furrier would deal to snow creatures.

Goblin King
1RR
Creature - Goblin
2/2
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)

Goblin Mountaineer
R
Creature - Goblin Scout
1/1
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

Goblin Piker
1R
Creature - Goblin Warrior
2/1

Goblin Raider
1R
Creature - Goblin Warrior
2/2
Goblin Raider can't block.

Goblin Rimerunner
2R
Snow Creature - Goblin Warrior
2/2
T Target creature can't block this turn.
oSi: Goblin Rimerunner gains haste until end of turn. (oSi can be paid with one mana from a snow permanent.)

Goblin Sky Raider
2R
Creature - Goblin Warrior
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Goblin Skycutter
1R
Creature - Goblin Warrior
2/1
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Goblin Snowman
3R
Creature - Goblin
1/1
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
T Goblin Snowman deals 1 damage to target creature it's blocking.

Goblin Spelunkers
2R
Creature - Goblin Warrior
2/2
Mountainwalk

Godless Shrine
Land - Plains Swamp
(T Add W or B to your mana pool.)
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped.

Goldmeadow Lookout
3W
Creature - Kithkin Spellshaper
2/2
W, T, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "W, T Tap target creature."

Golgari Brownscale
1GG
Creature - Lizard
2/3
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Golgari Germination
1BG
Enchantment
Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

Golgari Grave-Troll
4G
Creature - Skeleton Troll
0/0
Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6

Golgari Guildmage
(B / G) (B / G)
Creature - Elf Shaman
2/2
(o (b/g) can be paid with either B or G.)
4B, Sacrifice a creature: Return target creature card from your graveyard to your hand.
4G: Put a +1/+1 counter on target creature.

Golgari Rot Farm
Land
Golgari Rot Farm comes into play tapped.
When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
T Add BG to your mana pool.

Golgari Rotwurm
3BG
Creature - Zombie Wurm
5/4
B, Sacrifice a creature: Target player loses 1 life.

Golgari Signet
2
Artifact
1, T Add BG to your mana pool.

Golgari Thug
1B
Creature - Human Warrior
1/1
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Goliath Spider
6GG
Creature - Spider
7/6
Reach (This creature can block creatures with flying.)

Gorgon Recluse
3BB
Creature - Gorgon
2/4
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Gossamer Phantasm
1U
Creature - Illusion
2/1
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

Govern the Guildless
5U
Sorcery
Gain control of target monocolored creature.
Forecast - 1U, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)

Grand Arbiter Augustin IV
2WU
Legendary Creature - Human Advisor
2/3
White spells you play cost 1 less to play.
Blue spells you play cost 1 less to play.
Spells your opponents play cost 1 more to play.

Grapeshot
1R
Sorcery
Grapeshot deals 1 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Grave Pact
1BBB
Enchantment
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.

Grave Peril
1B
Enchantment
When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature.

Grave Scrabbler
3B
Creature - Zombie
2/2
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand.

Gravedigger
3B
Creature - Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Graven Cairns
Land
T Add 1 to your mana pool.
o (b/r), T Add BB, BR, or RR to your mana pool.

Graven Dominator
4WW
Creature - Gargoyle
4/4
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.

Grave-Shell Scarab
2BGG
Creature - Insect
4/4
1, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Grayscaled Gharial
U
Creature - Crocodile
1/1
Islandwalk

Greater Forgeling
3RR
Creature - Elemental
3/4
1R: Greater Forgeling gets +3/-3 until end of turn.

Greater Gargadon
9R
Creature - Beast
9/7
Suspend 10-R
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.

Greater Good
2GG
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Greater Mossdog
3G
Creature - Hound
3/3
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Greater Stone Spirit
4RR
Creature - Elemental Spirit
4/4
Greater Stone Spirit can't be blocked by creatures with flying.
2R: Until end of turn, target creature gets +0/+2 and gains "R: This creature gets +1/+0 until end of turn."

Greenseeker
G
Creature - Elf Spellshaper
1/1
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Griffin Guide
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.

Grifter's Blade
3
Artifact - Equipment
Flash
As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature.
Equipped creature gets +1/+1.
Equip 1

Grim Harvest
1B
Instant
Return target creature card from your graveyard to your hand.
Recover 2B (When a creature is put into your graveyard from play, you may pay 2B. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Grinning Ignus
2R
Creature - Elemental
2/2
R, Return Grinning Ignus to its owner's hand: Add 2R to your mana pool. Play this ability only any time you could play a sorcery.

Grinning Totem
4
Artifact
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Gristle Grinner
4B
Creature - Zombie
3/3
Whenever a creature is put into a graveyard from play, Gristle Grinner gets +2/+2 until end of turn.

Gristleback
2G
Creature - Beast
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.

Grizzly Bears
1G
Creature - Bear
2/2

Ground Rift
R
Sorcery
Target creature without flying can't block this turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Groundbreaker
GGG
Creature - Elemental
6/1
Trample, haste
At end of turn, sacrifice Groundbreaker.

Groundskeeper
G
Creature - Human Druid
1/1
1G: Return target basic land card from your graveyard to your hand.

Grove of the Burnwillows
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Each opponent gains 1 life.

Grozoth
6UUU
Creature - Leviathan
9/9
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
4: Grozoth loses defender until end of turn.
Transmute 1UU

Gruul Guildmage
(R / G) (R / G)
Creature - Human Shaman
2/2
(o (r/g) can be paid with either R or G.)
3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
3G: Target creature gets +2/+2 until end of turn.

Gruul Nodorog
4GG
Creature - Beast
4/4
R: Gruul Nodorog can't be blocked this turn except by two or more creatures.

Gruul Scrapper
3G
Creature - Human Berserker
3/2
When Gruul Scrapper comes into play, if R was spent to play Gruul Scrapper, it gains haste until end of turn.

Gruul Signet
2
Artifact
1, T Add RG to your mana pool.

Gruul Turf
Land
Gruul Turf comes into play tapped.
When Gruul Turf comes into play, return a land you control to its owner's hand.
T Add RG to your mana pool.

Gruul War Plow
4
Artifact
Creatures you control have trample.
1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.

Guardian of the Guildpact
3W
Creature - Spirit
2/3
Protection from monocolored

Guardian of Vitu-Ghazi
6GW
Creature - Elemental
4/7
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Vigilance

Guardian's Magemark
2W
Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.

Guerrilla Tactics
1R
Instant
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.

Gustcloak Cavalier
3WW
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Gutless Ghoul
2B
Snow Creature - Zombie
2/2
1, Sacrifice a creature: You gain 2 life.

Haakon, Stromgald Scourge
1BB
Legendary Creature - Zombie Knight
3/3
You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is in play, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from play, you lose 2 life.

Haazda Exonerator
W
Creature - Human Cleric
1/1
T, Sacrifice Haazda Exonerator: Destroy target Aura.

Haazda Shield Mate
2W
Creature - Human Soldier
1/1
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WW.
W: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Hail Storm
1GG
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

Halcyon Glaze
1UU
Enchantment
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.

Hallowed Fountain
Land - Plains Island
(T Add W or U to your mana pool.)
As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped.

Hammerfist Giant
4RR
Creature - Giant Warrior
5/4
T Hammerfist Giant deals 4 damage to each creature without flying and each player.

Hammerheim Deadeye
3R
Creature - Giant Warrior
3/3
Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye comes into play, destroy target creature with flying.

Harmonic Sliver
1GW
Creature - Sliver
1/1
All Slivers have "When this permanent comes into play, destroy target artifact or enchantment."

Harmonize
2GG
Sorcery
Draw three cards.

Harrier Griffin
5W
Creature - Griffin
3/3
Flying
At the beginning of your upkeep, tap target creature.

Hatching Plans
1U
Enchantment
When Hatching Plans is put into a graveyard from play, draw three cards.

Haunting Hymn
4BB
Instant
Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.

Havenwood Wurm
6G
Creature - Wurm
5/6
Flash (You may play this spell any time you could play an instant.)
Trample

Haze of Rage
1R
Sorcery
Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Healing Leaves
G
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Heartwood Storyteller
1GG
Creature - Treefolk
2/3
Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.

Hedge Troll
2G
Creature - Troll Cleric
2/2
Hedge Troll gets +1/+1 as long as you control a Plains.
W: Regenerate Hedge Troll.

Heidar, Rimewind Master
4U
Legendary Creature - Human Wizard
3/3
2, T Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.

Helium Squirter
4U
Creature - Beast Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1: Target creature with a +1/+1 counter on it gains flying until end of turn.

Helldozer
3BBB
Creature - Zombie Giant
6/5
BBB, T Destroy target land. If that land is nonbasic, untap Helldozer.

Hellhole Rats
2BR
Creature - Rat
2/2
Haste
When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.

Hell's Caretaker
3B
Creature - Horror
1/1
T, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.

Henchfiend of Ukor
3R
Creature - Ogre
3/2
Haste
Echo 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
o (b/r): Henchfiend of Ukor gets +1/+0 until end of turn.

Herald of Leshrac
6B
Creature - Avatar
2/4
Flying
Cumulative upkeep-Gain control of a land you don't control.
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves play, each player gains control of each land he or she owns that you control.

Herd Gnarr
3G
Creature - Beast
2/2
Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.

Heroes Remembered
6WWW
Sorcery
You gain 20 life.
Suspend 10-W (Rather than play this card from your hand, you may pay W and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Hex
4BB
Sorcery
Destroy six target creatures.

Hibernation's End
4G
Enchantment
Cumulative upkeep 1
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library.

Hide // Seek
RW / WB
Instant // Instant
Put target artifact or enchantment on the bottom of its owner's library.
//
Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library.

Highland Weald
Snow Land
Highland Weald comes into play tapped.
T Add R or G to your mana pool.

Highway Robber
2BB
Creature - Human Mercenary
2/2
When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life.

Hill Giant
3R
Creature - Giant
3/3

Hissing Miasma
1BB
Enchantment
Whenever a creature attacks you, its controller loses 1 life.

Hit // Run
1BR / 3RG
Instant // Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
//
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

Hivestone
2
Artifact
Creatures you control are Slivers in addition to their other creature types.

Hollow Dogs
4B
Creature - Hound
3/3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

Holy Day
W
Instant
Prevent all combat damage that would be dealt this turn.

Holy Strength
W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+2.

Homing Sliver
2R
Creature - Sliver
2/2
Each Sliver card in each player's hand has slivercycling 3.
Slivercycling 3 (3, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)

Honor Guard
W
Creature - Human Soldier
1/1
W: Honor Guard gets +0/+1 until end of turn.

Honorable Passage
1W
Instant
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller.

Horizon Canopy
Land
T, Pay 1 life: Add G or W to your mana pool.
1, T, Sacrifice Horizon Canopy: Draw a card.

Horned Turtle
2U
Creature - Turtle
1/4

Horror of Horrors
3BB
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Hour of Reckoning
4WWW
Sorcery
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy all nontoken creatures.

Howling Mine
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Hunted Dragon
3RR
Creature - Dragon
6/6
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.

Hunted Horror
BB
Creature - Horror
7/7
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.

Hunted Lammasu
2WW
Creature - Lammasu
5/5
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.

Hunted Phantasm
1UU
Creature - Spirit
4/6
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.

Hunted Troll
2GG
Creature - Troll Warrior
8/4
When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
G: Regenerate Hunted Troll.

Hunted Wumpus
3G
Creature - Beast
6/6
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.

Hunting Moa
2G
Creature - Bird
3/2
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.

Hunting Wilds
3G
Sorcery
Kicker 3G (You may pay an additional 3G as you play this spell.)
Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.

Hypergenesis
Sorcery
Hypergenesis is green.
Suspend 3-1GG
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.

Hypervolt Grasp
2R
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."
1U: Return Hypervolt Grasp to its owner's hand.

Hypnotic Specter
1BB
Creature - Specter
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Ib Halfheart, Goblin Tactician
3R
Legendary Creature - Goblin Advisor
3/2
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.

Icatian Crier
2W
Creature - Human Spellshaper
1/1
1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play.

Icatian Javelineers
W
Creature - Human Soldier
1/1
Icatian Javelineers comes into play with a javelin counter on it.
T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

Icefall
2RR
Sorcery
Destroy target artifact or land.
Recover RR (When a creature is put into your graveyard from play, you may pay RR. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Ichor Slick
2B
Sorcery
Target creature gets -3/-3 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)
Madness 3B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Icy Manipulator
4
Artifact
1, T Tap target artifact, creature, or land.

Ignite Memories
4R
Sorcery
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Ignorant Bliss
1R
Instant
Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card.

Imaginary Pet
1U
Creature - Illusion
4/4
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

Imperial Mask
4W
Enchantment
When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask.
You can't be the target of spells or abilities your opponents control.

Imperiosaur
2GG
Creature - Lizard
5/5
Spend only mana produced by basic lands to play Imperiosaur.

Imp's Mischief
1B
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

Incite Hysteria
2R
Sorcery
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

Indentured Oaf
3R
Creature - Ogre Warrior
4/3
Prevent all damage that Indentured Oaf would deal to red creatures.

Index
U
Sorcery
Look at the top five cards of your library, then put them back in any order.

Indrik Stomphowler
4G
Creature - Beast
4/4
When Indrik Stomphowler comes into play, destroy target artifact or enchantment.

Induce Paranoia
2UU
Instant
Counter target spell. If B was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.

Infantry Veteran
W
Creature - Human Soldier
1/1
T Target attacking creature gets +1/+1 until end of turn.

Infectious Host
2B
Creature - Zombie
1/1
When Infectious Host is put into a graveyard from play, target player loses 2 life.

Infernal Tutor
1B
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.

Infiltrator il-Kor
4U
Creature - Kor Rogue
3/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Infiltrator's Magemark
2U
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Ink-Treader Nephilim
RGWU
Creature - Nephilim
3/3
Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

Inspirit
2W
Instant
Untap target creature. It gets +2/+4 until end of turn.

Instill Furor
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn."

Intervention Pact
0
Instant
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay 1WW. If you don't, you lose the game.

Intet, the Dreamer
3URG
Legendary Creature - Dragon
6/6
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2U. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.

Into the North
1G
Sorcery
Search your library for a snow land card and put it into play tapped. Then shuffle your library.

Invoke the Firemind
XUUR
Sorcery
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.

Ironclaw Buzzardiers
2R
Creature - Orc Scout
2/2
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
R: Ironclaw Buzzardiers gains flying until end of turn.

Island
Basic Land - Island

Isperia the Inscrutable
1WWUU
Legendary Creature - Sphinx
3/6
Flying
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

Ith, High Arcanist
5WU
Legendary Creature - Human Wizard
3/5
Vigilance
T Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4-WU

Ivory Giant
5WW
Creature - Giant
3/4
When Ivory Giant comes into play, tap all nonwhite creatures.
Suspend 5-W (Rather than play this card from your hand, you may pay W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Ivory Mask
2WW
Enchantment
You have shroud. (You can't be the target of spells or abilities.)

Ivy Dancer
2G
Creature - Dryad Shaman
1/2
T Target creature gains forestwalk until end of turn.

Ixidron
3UU
Creature - Illusion
*/*
As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures.
Ixidron's power and toughness are each equal to the number of face-down creatures in play.

Izzet Boilerworks
Land
Izzet Boilerworks comes into play tapped.
When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
T Add UR to your mana pool.

Izzet Chronarch
3UR
Creature - Human Wizard
2/2
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.

Izzet Guildmage
(U / R) (U / R)
Creature - Human Wizard
2/2
(o (u/r) can be paid with either U or R.)
2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.

Izzet Signet
2
Artifact
1, T Add UR to your mana pool.

Jade Statue
4
Artifact
2: Jade Statue becomes a 3/6 artifact creature until end of combat. Play this ability only during combat.

Jagged Poppet
1BR
Creature - Ogre Warrior
3/4
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.

Jasmine Boreal
3GW
Legendary Creature - Human
4/5

Jaya Ballard, Task Mage
1RR
Legendary Creature - Human Spellshaper
2/2
R, T, Discard a card: Destroy target blue permanent.
1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Jedit Ojanen of Efrava
3GGG
Legendary Creature - Cat Warrior Lord
5/5
Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play.

Jedit's Dragoons
5W
Creature - Cat Soldier
2/5
Vigilance
When Jedit's Dragoons comes into play, you gain 4 life.

Jester's Cap
4
Artifact
2, T, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library.

Jester's Scepter
3
Artifact
When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game.
2, T, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.

Jhoira of the Ghitu
1UR
Legendary Creature - Human Wizard
2/2
2, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.)

Jhoira's Timebug
2
Artifact Creature - Insect
1/2
T Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

Jodah's Avenger
5U
Creature - Shapeshifter
4/4
0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)

Jokulmorder
4UUU
Creature - Leviathan
12/12
Trample
Jokulmorder comes into play tapped.
When Jokulmorder comes into play, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.

Jolrael, Empress of Beasts
3GG
Legendary Creature - Human Spellshaper
3/3
2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.

Jotun Grunt
1W
Creature - Giant Soldier
4/4
Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Jotun Owl Keeper
2W
Creature - Giant
3/3
Cumulative upkeep W or U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jotun Owl Keeper is put into a graveyard from play, put a 1/1 white Bird creature token with flying into play for each age counter on it.

Judge Unworthy
1W
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Juniper Order Ranger
3GW
Creature - Human Knight
2/4
Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Junktroller
4
Artifact Creature - Golem
0/6
Defender (This creature can't attack.)
T Put target card in a graveyard on the bottom of its owner's library.

Kaervek the Merciless
5BR
Legendary Creature - Human Shaman
5/4
Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.

Kami of Old Stone
3W
Creature - Spirit
1/7

Karplusan Forest
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.

Karplusan Minotaur
2RR
Creature - Minotaur Warrior
3/3
Cumulative upkeep-Flip a coin.
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.

Karplusan Strider
3G
Creature - Yeti
3/4
Karplusan Strider can't be the target of blue or black spells.

Karplusan Wolverine
R
Snow Creature - Beast
1/1
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.

Karplusan Yeti
3RR
Creature - Yeti
3/3
T Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

Kavu Climber
3GG
Creature - Kavu
3/3
When Kavu Climber comes into play, draw a card.

Kavu Predator
1G
Creature - Kavu
2/2
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.

Kavu Primarch
3G
Creature - Kavu
3/3
Convoke (Each creature you tap while playing this spell reduces its total cost by 1 or by one mana of that creature's color.)
Kicker 4 (You may pay an additional 4 as you play this spell.)
If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it.

Keen Sense
G
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Keening Banshee
2BB
Creature - Spirit
2/2
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.

Keldon Halberdier
4R
Creature - Human Warrior
4/1
First strike
Suspend 4-R (Rather than play this card from your hand, you may pay R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Keldon Marauders
1R
Creature - Human Warrior
3/3
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player.

Keldon Megaliths
Land
Keldon Megaliths comes into play tapped.
T Add R to your mana pool.
Hellbent - 1R, T Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand.

Kher Keep
Legendary Land
T Add 1 to your mana pool.
1R, T Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.

Killer Instinct
4RG
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

Kill-Suit Cultist
R
Creature - Goblin Berserker
1/1
Kill-Suit Cultist attacks each turn if able.
B, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.

Kindle the Carnage
1RR
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.

King Cheetah
3G
Creature - Cat
3/2
Flash

Kird Ape
R
Creature - Ape
1/1
Kird Ape gets +1/+2 as long as you control a Forest.

Kjeldoran Gargoyle
5W
Creature - Gargoyle
3/3
Flying, first strike, lifelink (Whenever this creature deals damage, you gain that much life.)

Kjeldoran Javelineer
W
Creature - Human Soldier
1/2
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
T Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.

Kjeldoran Outrider
1W
Creature - Human Soldier
2/2
W: Kjeldoran Outrider gets +0/+1 until end of turn.

Kjeldoran War Cry
1W
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.

Knight of Sursi
3W
Creature - Human Knight
2/2
Flying, flanking
Suspend 3-W (Rather than play this card from your hand, you may pay W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Knight of the Holy Nimbus
WW
Creature - Human Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.

Kobold Taskmaster
1R
Creature - Kobold
1/2
Other Kobold creatures you control get +1/+0.

Kor Dirge
2B
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Korlash, Heir to Blackblade
2BB
Legendary Creature - Zombie Warrior
*/*
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
1B: Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.

Kraken's Eye
2
Artifact
Whenever a player plays a blue spell, you may gain 1 life.

Krosan Cloudscraper
7GGG
Creature - Beast Mutant
13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG.
Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Krosan Grip
2G
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Destroy target artifact or enchantment.

Krovikan Mist
1U
Creature - Illusion
*/*
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions in play.

Krovikan Rot
2B
Instant
Destroy target creature with power 2 or less.
Recover 1BB (When a creature is put into your graveyard from play, you may pay 1BB. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Krovikan Scoundrel
1B
Creature - Human Rogue
2/1

Krovikan Whispers
3U
Enchantment - Aura
Enchant creature
Cumulative upkeep U or B
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from play, you lose 2 life for each age counter on it.

Last Gasp
1B
Instant
Target creature gets -3/-3 until end of turn.

Lava Axe
4R
Sorcery
Lava Axe deals 5 damage to target player.

Lavacore Elemental
2R
Creature - Elemental
5/3
Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.

Leaden Fists
2U
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Leafdrake Roost
3GU
Enchantment - Aura
Enchant land
Enchanted land has "GU, T Put a 2/2 green and blue Drake creature token with flying into play."

Leap of Flame
UR
Instant
Replicate UR (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.

Leashling
6
Artifact Creature - Golem
3/3
Put a card in your hand on top of your library: Return Leashling to its owner's hand.

Leave No Trace
1W
Instant
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.

Leonin Skyhunter
WW
Creature - Cat Knight
2/2
Flying (This creature can't be blocked except by creatures with flying.)

Leviathan
5UUUU
Creature - Leviathan
10/10
Trample
Leviathan comes into play tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.

Levitation
2UU
Enchantment
Creatures you control have flying. (They can't be blocked except by creatures with flying.)

Ley Druid
2G
Creature - Human Druid
1/1
T Untap target land.

Leyline of Lifeforce
2GG
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
Creature spells can't be countered.

Leyline of Lightning
2RR
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player.

Leyline of Singularity
2UU
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
All nonland permanents are legendary.

Leyline of the Meek
2WW
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.

Leyline of the Void
2BB
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard, remove it from the game instead.

Liege of the Pit
5BBB
Creature - Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph BBBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Life and Limb
3G
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.

Life from the Loam
1G
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Light of Sanction
1WW
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.

Lightning Angel
1RWU
Creature - Angel
3/4
Flying, vigilance, haste

Lightning Axe
R
Instant
As an additional cost to play Lightning Axe, discard a card or pay 5.
Lightning Axe deals 5 damage to target creature.

Lightning Elemental
3R
Creature - Elemental
4/1
Haste (This creature can attack and T as soon as it comes under your control.)

Lightning Helix
RW
Instant
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Lightning Serpent
XR
Creature - Elemental Serpent
2/1
Trample, haste
Lightning Serpent comes into play with X +1/+0 counters on it.
At end of turn, sacrifice Lightning Serpent.

Lightning Storm
1RR
Instant
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.

Lim-Dul the Necromancer
5BB
Legendary Creature - Human Wizard
4/4
Whenever a creature an opponent controls is put into a graveyard from play, you may pay 1B. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.
1B: Regenerate target Zombie.

Linessa, Zephyr Mage
3U
Legendary Creature - Human Wizard
3/3
XUU, T Return target creature with converted mana cost X to its owner's hand.
Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

Lionheart Maverick
W
Creature - Human Knight
1/1
Vigilance
4W: Lionheart Maverick gets +1/+2 until end of turn.

Living End
Sorcery
Living End is black.
Suspend 3-2BB
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.

Living Inferno
6RR
Creature - Elemental
8/5
T Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.

Llanowar Augur
G
Creature - Elf Shaman
0/3
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep.

Llanowar Behemoth
3GG
Creature - Elemental
4/4
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

Llanowar Elves
G
Creature - Elf Druid
1/1
T Add G to your mana pool.

Llanowar Empath
3G
Creature - Elf Shaman
2/2
When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Llanowar Mentor
G
Creature - Elf Spellshaper
1/1
G, T, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "T Add G to your mana pool."

Llanowar Reborn
Land
Llanowar Reborn comes into play tapped.
T Add G to your mana pool.
Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)

Llanowar Wastes
Land
T Add 1 to your mana pool.
T Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

Loaming Shaman
2G
Creature - Centaur Shaman
3/2
When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.

Locket of Yesterdays
1
Artifact
Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard.

Logic Knot
XUU
Instant
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
Counter target spell unless its controller pays X.

Looming Shade
2B
Creature - Shade
1/1
B: Looming Shade gets +1/+1 until end of turn.

Looter il-Kor
1U
Creature - Kor Rogue
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Lord of Atlantis
UU
Creature - Merfolk Lord
2/2
Other Merfolk creatures get +1/+1 and have islandwalk.

Lord of the Undead
1BB
Creature - Zombie
2/2
Other Zombie creatures get +1/+1.
1B, T Return target Zombie card from your graveyard to your hand.

Lore Broker
1U
Creature - Human Rogue
1/2
T Each player draws a card, then discards a card.

Lost Auramancers
2WW
Creature - Human Wizard
3/3
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.

Lost Hours
1B
Sorcery
Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library third from the top.

Lotus Bloom
Artifact
Suspend 3-0 (Rather than play this card from your hand, pay 0 and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
T, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

Lovisa Coldeyes
3RR
Legendary Creature - Human Lord
3/3
Barbarian, Warrior, and Berserker creatures get +2/+2 and have haste.

Loxodon Gatekeeper
2WW
Creature - Elephant Soldier
2/3
Artifacts, creatures, and lands your opponents control come into play tapped.

Loxodon Hierarch
2GW
Creature - Elephant Cleric
4/4
When Loxodon Hierarch comes into play, you gain 4 life.
GW, Sacrifice Loxodon Hierarch: Regenerate each creature you control.

Loxodon Warhammer
3
Artifact - Equipment
Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Lucent Liminid
3WW
Enchantment Creature - Elemental
3/3
Flying

Lumengrid Warden
1U
Creature - Human Wizard
1/3

Luminesce
W
Instant
Prevent all damage that black sources and red sources would deal this turn.

Lumithread Field
1W
Enchantment
Creatures you control get +0/+1.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Lurking Informant
1 (U / B)
Creature - Human Rogue
1/2
(o (u/b) can be paid with either U or B.)
2, T Look at the top card of target player's library. You may put that card into that player's graveyard.

Lymph Sliver
4W
Creature - Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Lyzolda, the Blood Witch
1BR
Legendary Creature - Human Cleric
3/1
2, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.

Macabre Waltz
1B
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.

Maelstrom Djinn
7U
Creature - Djinn
5/6
Flying
Morph 2U
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Magewright's Stone
2
Artifact
1, T Untap target creature that has an activated ability with T in its cost.

Magmatic Core
2RR
Enchantment
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

Magnivore
2RR
Creature - Lhurgoyf
*/*
Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

Magus of the Abyss
3B
Creature - Human Wizard
4/3
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.

Magus of the Arena
4RR
Creature - Human Wizard
5/5
3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Magus of the Bazaar
1U
Creature - Human Wizard
0/1
T Draw two cards, then discard three cards.

Magus of the Candelabra
G
Creature - Human Wizard
1/2
X, T Untap X target lands.

Magus of the Coffers
4B
Creature - Human Wizard
4/4
2, T Add B to your mana pool for each Swamp you control.

Magus of the Disk
2WW
Creature - Human Wizard
2/4
Magus of the Disk comes into play tapped.
1, T Destroy all artifacts, creatures, and enchantments.

Magus of the Future
2UUU
Creature - Human Wizard
2/3
Play with the top card of your library revealed.
You may play the top card of your library.

Magus of the Jar
3UU
Creature - Human Wizard
3/3
T, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Magus of the Library
GG
Creature - Human Wizard
1/1
T Add 1 to your mana pool.
T Draw a card. Play this ability only if you have exactly seven cards in hand.

Magus of the Mirror
4BB
Creature - Human Wizard
4/2
T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep.

Magus of the Moat
2WW
Creature - Human Wizard
0/3
Creatures without flying can't attack.

Magus of the Moon
2R
Creature - Human Wizard
2/2
Nonbasic lands are Mountains.

Magus of the Scroll
R
Creature - Human Wizard
1/1
3, T Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.

Magus of the Tabernacle
3W
Creature - Human Wizard
2/6
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1."

Magus of the Vineyard
G
Creature - Human Wizard
1/1
At the beginning of each player's precombat main phase, add GG to that player's mana pool.

Mahamoti Djinn
4UU
Creature - Djinn
5/6
Flying (This creature can't be blocked except by creatures with flying or reach.)

Malach of the Dawn
2WW
Creature - Angel
2/4
Flying
WWW: Regenerate Malach of the Dawn.

Mana Clash
R
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Mana Leak
1U
Instant
Counter target spell unless its controller pays 3.

Mana Skimmer
3B
Creature - Leech
2/2
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

Mana Tithe
W
Instant
Counter target spell unless its controller pays 1.

Mangara of Corondor
1WW
Legendary Creature - Human Wizard
1/1
T Remove Mangara of Corondor and target permanent from the game.

Mantle of Leadership
1W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn.

Marble Titan
3W
Creature - Giant
3/3
Creatures with power 3 or greater don't untap during their controllers' untap steps.

Mark of Eviction
U
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Maro
2GG
Creature - Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.

Marshaling Cry
1WW
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)
Flashback 3W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Martyr of Ashes
R
Creature - Human Shaman
1/1
2, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.

Martyr of Bones
B
Creature - Human Wizard
1/1
1, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Remove up to X target cards in a single graveyard from the game.

Martyr of Frost
U
Creature - Human Wizard
1/1
2, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays X.

Martyr of Sands
W
Creature - Human Cleric
1/1
1, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.

Martyr of Spores
G
Creature - Human Shaman
1/1
1, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

Martyred Rusalka
W
Creature - Spirit
1/1
W, Sacrifice a creature: Target creature can't attack this turn.

Mass of Ghouls
3BB
Creature - Zombie Warrior
5/3

Master Decoy
1W
Creature - Human Soldier
1/2
W, T Tap target creature.

Master Healer
4W
Creature - Human Cleric
1/4
T Prevent the next 4 damage that would be dealt to target creature or player this turn.

Master Warcraft
2 (R / W) (R / W)
Instant
(o (r/w) can be paid with either R or W.)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.

Mausoleum Turnkey
3B
Creature - Ogre Rogue
3/2
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.

Megrim
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Melancholy
2B
Enchantment - Aura
Enchant creature
When Melancholy comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay B.

Mending Hands
W
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.

Merfolk Assassin
UU
Creature - Merfolk Assassin
1/2
T Destroy target creature with islandwalk.

Merfolk Thaumaturgist
2U
Creature - Merfolk Wizard
1/2
T Switch target creature's power and toughness until end of turn.

Merieke Ri Berit
WUB
Legendary Creature - Human
1/1
Merieke Ri Berit doesn't untap during your untap step.
T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.

Mesa Enchantress
1WW
Creature - Human Druid
0/2
Whenever you play an enchantment spell, you may draw a card.

Mesmeric Sliver
3U
Creature - Sliver
2/2
All Slivers have "When this permanent comes into play, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)

Midnight Charm
B
Instant
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.

Might of Oaks
3G
Instant
Target creature gets +7/+7 until end of turn.

Might of Old Krosa
G
Instant
Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Might of the Nephilim
1G
Instant
Target creature gets +2/+2 until end of turn for each of its colors.

Might Sliver
4G
Creature - Sliver
2/2
All Sliver creatures get +2/+2.

Millstone
2
Artifact
2, T Target player puts the top two cards of his or her library into his or her graveyard.

Mimeofacture
3U
Sorcery
Replicate 3U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.

Mind Bend
U
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)

Mind Rot
2B
Sorcery
Target player discards two cards.

Mindlash Sliver
B
Creature - Sliver
1/1
All Slivers have "1, Sacrifice this permanent: Each player discards a card."

Mindleech Mass
5UBB
Creature - Horror
6/6
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.

Mindless Automaton
4
Artifact Creature - Construct
0/0
Mindless Automaton comes into play with two +1/+1 counters on it.
1, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Mindmoil
4R
Enchantment
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Mindslicer
2BB
Creature - Horror
4/3
When Mindslicer is put into a graveyard from play, each player discards his or her hand.

Mindstab
5B
Sorcery
Target player discards three cards.
Suspend 4-B (Rather than play this card from your hand, you may pay B and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Minions' Murmurs
2BB
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.

Minister of Impediments
2 (W / U)
Creature - Human Advisor
1/1
(o (w/u) can be paid with either W or U.)
T Tap target creature.

Mirari
5
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy.

Mire Boa
1G
Creature - Snake
2/1
Swampwalk
G: Regenerate Mire Boa.

Mirri the Cursed
2BB
Legendary Creature - Vampire Cat
3/2
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.

Mishra, Artificer Prodigy
1UBR
Legendary Creature - Human Artificer
4/4
Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.

Mishra's Bauble
0
Artifact
T, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Mistform Ultimus
3U
Legendary Creature - Illusion
3/3
Mistform Ultimus is every creature type (even if this card isn't in play).

Mistmeadow Skulk
1W
Creature - Kithkin Rogue
1/1
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)

Mistral Charger
1W
Creature - Pegasus
2/1
Flying

Mizzium Transreliquat
3
Artifact
3: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
1UR: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.

Mnemonic Nexus
3U
Instant
Each player shuffles his or her graveyard into his or her library.

Mogg Sentry
R
Creature - Goblin Warrior
1/1
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.

Mogg War Marshal
1R
Creature - Goblin Warrior
1/1
Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.

Molder
XG
Instant
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.

Moldervine Cloak
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Molten Disaster
XRR
Sorcery
Kicker R (You may pay an additional R as you play this spell.)
If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.

Molten Firebird
4R
Creature - Phoenix
2/2
Flying
When Molten Firebird is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step.
4R: Remove Molten Firebird from the game.

Molten Sentry
3R
Creature - Elemental
*/*
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.

Molten Slagheap
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Molten Slagheap.
1, Remove X storage counters from Molten Slagheap: Add X mana in any combination of B and/or R to your mana pool.

Momentary Blink
1W
Instant
Remove target creature you control from the game, then return it to play under its owner's control.
Flashback 3U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Momir Vig, Simic Visionary
3GU
Legendary Creature - Elf Wizard
2/2
Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Moonlace
U
Instant
Target spell or permanent becomes colorless.

Moonlight Bargain
3BB
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Moorish Cavalry
2WW
Creature - Human Knight
3/3
Trample

Moratorium Stone
1
Artifact
2, T Remove target card in a graveyard from the game.
2WB, T, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.

Moroii
2UB
Creature - Vampire
4/4
Flying
At the beginning of your upkeep, you lose 1 life.

Mortify
1WB
Instant
Destroy target creature or enchantment.

Mortipede
3B
Creature - Insect
4/1
2G: All creatures able to block Mortipede this turn do so.

Mortivore
2BB
Creature - Lhurgoyf
*/*
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mountain
Basic Land - Mountain

Mourning Thrull
1 (W / B)
Creature - Thrull
1/1
(o (w/b) can be paid with either W or B.)
Flying, lifelink (Whenever this creature deals damage, you gain that much life.)

Mouth of Ronom
Snow Land
T Add 1 to your mana pool.
4oSi, T, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. (oSi can be paid with one mana from a snow permanent.)

Muck Drubb
3BB
Creature - Beast
3/3
Flash (You may play this spell any time you could play an instant.)
When Muck Drubb comes into play, change the target of target spell that targets only a single creature to Muck Drubb.
Madness 2B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Muddle the Mixture
UU
Instant
Counter target instant or sorcery spell.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Muraganda Petroglyphs
3G
Enchantment
Creatures with no abilities get +2/+2.

Muse Vessel
4
Artifact
3, T Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery.
1: Choose a card removed from the game with Muse Vessel. You may play that card this turn.

Mwonvuli Acid-Moss
2GG
Sorcery
Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

Mycologist
1W
Creature - Human Druid
0/2
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: You gain 2 life.

Mystic Enforcer
2GW
Creature - Human Nomad Mystic
3/3
Protection from black
Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.

Mystic Melting
3G
Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.

Mystic Snake
1GUU
Creature - Snake
2/2
Flash (You may play this spell any time you could play an instant.)
When Mystic Snake comes into play, counter target spell.

Mystic Speculation
U
Sorcery
Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mystical Teachings
3U
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 5B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Nacatl War-Pride
3GGG
Creature - Cat Warrior
3/3
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens into play tapped and attacking that are copies of Nacatl War-Pride, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn.

Nantuko Husk
2B
Creature - Zombie Insect
2/2
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Nantuko Shaman
2G
Creature - Insect Shaman
3/2
When Nantuko Shaman comes into play, if you control no tapped lands, draw a card.
Suspend 1-2GG (Rather than play this card from your hand, you may pay 2GG and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Narcomoeba
1U
Creature - Illusion
1/1
Flying
When Narcomoeba is put into your graveyard from your library, you may put it into play.

Natural Affinity
2G
Instant
Until end of turn, all lands become 2/2 creatures that are still lands.

Natural Spring
3GG
Sorcery
Target player gains 8 life.

Naturalize
1G
Instant
Destroy target artifact or enchantment.

Necromancer's Magemark
2B
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.

Necromantic Thirst
2BB
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Necroplasm
1BB
Creature - Ooze
1/1
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2

Necrotic Sliver
1WB
Creature - Sliver
2/2
All Slivers have "3, Sacrifice this permanent: Destroy target permanent."

Needle Storm
2G
Sorcery
Needle Storm deals 4 damage to each creature with flying.

Needlepeak Spider
3R
Creature - Spider
4/2
Reach (This creature can block creatures with flying.)

Nekrataal
2BB
Creature - Human Assassin
2/1
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Nessian Courser
2G
Creature - Centaur Warrior
3/3

Nether Traitor
BB
Creature - Spirit
1/1
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay B. If you do, return Nether Traitor from your graveyard to play.

Netherborn Phalanx
5B
Creature - Horror
2/4
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Nettling Curse
2B
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
1R: Enchanted creature attacks this turn if able.

New Benalia
Land
New Benalia comes into play tapped.
When New Benalia comes into play, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)
T Add W to your mana pool.

Nicol Bolas
2UUBBRR
Legendary Creature - Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.

Nightcreep
BB
Instant
Until end of turn, all creatures become black and all lands become Swamps.

Nightguard Patrol
2W
Creature - Human Soldier
2/1
First strike, vigilance

Nightmare
5B
Creature - Nightmare
*/*
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.

Nightmare Void
3B
Sorcery
Target player reveals his or her hand. Choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Nightshade Assassin
2BB
Creature - Human Assassin
2/1
First strike
When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Nihilistic Glee
2BB
Enchantment
2B, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent - 1, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand.

Nihilith
4BB
Creature - Horror
4/4
Fear
Suspend 7-1B
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.

Nimbus Maze
Land
T Add 1 to your mana pool.
T Add W to your mana pool. Play this ability only if you control an Island.
T Add U to your mana pool. Play this ability only if you control a Plains.

Nivix, Aerie of the Firemind
Land
T Add 1 to your mana pool.
2UR, T Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.

Niv-Mizzet, the Firemind
2UURR
Legendary Creature - Dragon Wizard
4/4
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
T Draw a card.

Nix
U
Instant
Counter target spell if no mana was spent to play it.

Norin the Wary
R
Legendary Creature - Human Warrior
2/1
When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.

Norwood Ranger
G
Creature - Elf Scout
1/2

Novijen Sages
4UU
Creature - Human Advisor Mutant
0/0
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1, Remove two +1/+1 counters from among creatures you control: Draw a card.

Novijen, Heart of Progress
Land
T Add 1 to your mana pool.
GU, T Put a +1/+1 counter on each creature that came into play this turn.

Null Profusion
4BB
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.

Nullmage Shepherd
3G
Creature - Elf Shaman
2/4
Tap four untapped creatures you control: Destroy target artifact or enchantment.

Nullstone Gargoyle
9
Artifact Creature - Gargoyle
4/5
Flying
Whenever the first noncreature spell of a turn is played, counter that spell.

Numot, the Devastator
3RWU
Legendary Creature - Dragon
6/6
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay 2R. If you do, destroy up to two target lands.

Oathsworn Giant
4WW
Creature - Giant Soldier
3/4
Vigilance
Other creatures you control get +0/+2 and have vigilance.

Oblivion Crown
1B
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Ocular Halo
3U
Enchantment - Aura
Enchant creature
Enchanted creature has "T Draw a card."
W: Enchanted creature gains vigilance until end of turn.

Odds // Ends
UR / 3RW
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
//
Target player sacrifices two attacking creatures.

Ogre Gatecrasher
3R
Creature - Ogre Rogue
3/3
When Ogre Gatecrasher comes into play, destroy target creature with defender.

Ogre Savant
4R
Creature - Ogre Wizard
3/2
When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner's hand.

Ogre Taskmaster
3R
Creature - Ogre
4/3
Ogre Taskmaster can't block.

Ohran Viper
1GG
Snow Creature - Snake
1/3
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.

Ohran Yeti
3R
Snow Creature - Yeti
3/3
2oSi: Target snow creature gains first strike until end of turn. (oSi can be paid with one mana from a snow permanent.)

Omnibian
1GGU
Creature - Frog
3/3
T Target creature becomes a 3/3 Frog until end of turn.

Opal Guardian
WWW
Enchantment
When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

Opaline Sliver
1WU
Creature - Sliver
2/2
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."

Ophidian Eye
2U
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Oracle's Attendants
3W
Creature - Human Soldier
1/5
T All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

Orcish Artillery
1RR
Creature - Orc Warrior
1/3
T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

Orcish Bloodpainter
2R
Creature - Orc Shaman
2/1
T, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.

Orcish Cannonade
1RR
Instant
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.

Orcish Librarian
1R
Creature - Orc
1/1
R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.

Order of the Sacred Bell
3G
Creature - Human Monk
4/3

Order of the Stars
W
Creature - Human Cleric
0/1
Defender (This creature can't attack.)
As Order of the Stars comes into play, choose a color.
Order of the Stars has protection from the chosen color.

Ordruun Commando
3R
Creature - Minotaur Soldier
4/1
W: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.

Orgg
3RR
Creature - Orgg
6/6
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.

Oriss, Samite Guardian
1WW
Legendary Creature - Human Cleric
1/3
T Prevent all damage that would be dealt to target creature this turn.
Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn.

Ornithopter
0
Artifact Creature - Thopter
0/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Oros, the Avenger
3WBR
Legendary Creature - Dragon
6/6
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay 2W. If you do, Oros deals 3 damage to each nonwhite creature.

Orzhov Basilica
Land
Orzhov Basilica comes into play tapped.
When Orzhov Basilica comes into play, return a land you control to its owner's hand.
T Add WB to your mana pool.

Orzhov Euthanist
2B
Creature - Human Assassin
2/2
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.

Orzhov Guildmage
(W / B) (W / B)
Creature - Human Wizard
2/2
(o (w/b) can be paid with either W or B.)
2W: Target player gains 1 life.
2B: Each player loses 1 life.

Orzhov Pontiff
1WB
Creature - Human Cleric
1/1
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.

Orzhov Signet
2
Artifact
1, T Add WB to your mana pool.

Orzhova, the Church of Deals
Land
T Add 1 to your mana pool.
3WB, T Target player loses 1 life and you gain 1 life.

Ostiary Thrull
3B
Creature - Thrull
2/2
W, T Tap target creature.

Outrider en-Kor
2W
Creature - Kor Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

Overgrown Tomb
Land - Swamp Forest
(T Add B or G to your mana pool.)
As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.

Overgrowth
2G
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool.

Overrule
XWU
Instant
Counter target spell unless its controller pays X. You gain X life.

Overwhelm
5GG
Sorcery
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

Ovinize
1U
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.

Ovinomancer
2U
Creature - Human Wizard
0/1
When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.

Pacifism
1W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

Pact of Negation
0
Instant
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game.

Pact of the Titan
0
Instant
Pact of the Titan is red.
Put a 4/4 red Giant creature token into play.
At the beginning of your next upkeep, pay 4R. If you don't, you lose the game.

Pain Magnification
1BR
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

Paladin en-Vec
1WW
Creature - Human Knight
2/2
First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Paladin of Prahv
4WW
Creature - Human Knight
3/4
Lifelink (Whenever this creature deals damage, you gain that much life.)
Forecast - 1W, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)

Palliation Accord
3WU
Enchantment
Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.

Pallid Mycoderm
3W
Creature - Fungus
2/4
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Each Fungus creature and each Saproling creature you control gets +1/+1 until end of turn.

Pandemonium
3R
Enchantment
Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Panglacial Wurm
5GG
Creature - Wurm
9/5
Trample
While you're searching your library, you may play Panglacial Wurm from your library.

Panic Attack
2R
Sorcery
Up to three target creatures can't block this turn.

Paradise Plume
4
Artifact
As Paradise Plume comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may gain 1 life.
T Add one mana of the chosen color to your mana pool.

Paradox Haze
2U
Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Parallectric Feedback
3R
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.

Pardic Dragon
4RR
Creature - Dragon
4/4
Flying
R: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2-RR
Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

Pariah's Shield
5
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip 3

Patagia Viper
3G
Creature - Snake
2/1
Flying
When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play.
When Patagia Viper comes into play, sacrifice it unless U was spent to play it.

Patrician's Scorn
3W
Instant
If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost.
Destroy all enchantments.

Peace of Mind
1W
Enchantment
W, Discard a card: You gain 3 life.

Peel from Reality
1U
Instant
Return target creature you control and target creature you don't control to their owners' hands.

Pegasus Charger
2W
Creature - Pegasus
2/1
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)

Pendelhaven
Legendary Land
T Add G to your mana pool.
T Target 1/1 creature gets +1/+2 until end of turn.

Pendelhaven Elder
1G
Creature - Elf Shaman
1/1
T Each 1/1 creature you control gets +1/+2 until end of turn.

Pentarch Paladin
2WWW
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin comes into play, choose a color.
WW, T Destroy target permanent of the chosen color.

Pentarch Ward
2W
Enchantment - Aura
Enchant creature
As Pentarch Ward comes into play, choose a color.
When Pentarch Ward comes into play, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Penumbra Spider
2GG
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)
When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token with reach into play.

Peregrine Mask
1
Artifact - Equipment
Equipped creature has defender, flying, and first strike.
Equip 2

Perilous Forays
3GG
Enchantment
1, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

Perilous Research
1U
Instant
Draw two cards, then sacrifice a permanent.

Perplex
1UB
Instant
Counter target spell unless its controller discards his or her hand.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Persecute
2BB
Sorcery
Choose a color. Target player reveals his or her hand and discards all cards of that color.

Petrahydrox
3 (U / R)
Creature - Weird
3/3
(o (u/r) can be paid with either U or R.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.

Petrified Plating
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Petrified Wood-Kin
6G
Creature - Elemental Warrior
3/3
Petrified Wood-Kin can't be countered.
Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants

Phantasmagorian
5BB
Creature - Horror
6/6
When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.

Phantom Warrior
1UU
Creature - Illusion Warrior
2/2
Phantom Warrior is unblockable.

Phantom Wurm
4GG
Creature - Wurm Spirit
2/0
Phantom Wurm comes into play with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.

Phobian Phantasm
1BB
Creature - Illusion
3/3
Flying, fear
Cumulative upkeep B (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Phosphorescent Feast
2GGG
Sorcery
Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Phthisis
3BBBB
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5-1B (Rather than play this card from your hand, you may pay 1B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Phyrexian Arena
1BB
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.

Phyrexian Etchings
BBB
Enchantment
Cumulative upkeep B (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from play, you lose 2 life for each age counter on it.

Phyrexian Gargantua
4BB
Creature - Horror
4/4
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.

Phyrexian Hulk
6
Artifact Creature - Golem
5/4

Phyrexian Ironfoot
3
Snow Artifact Creature - Construct
3/4
Phyrexian Ironfoot doesn't untap during your untap step.
1oSi: Untap Phyrexian Ironfoot. (oSi can be paid with one mana from a snow permanent.)

Phyrexian Snowcrusher
6
Snow Artifact Creature - Juggernaut
6/5
Phyrexian Snowcrusher attacks each turn if able.
1oSi: Phyrexian Snowcrusher gets +1/+0 until end of turn. (oSi can be paid with one mana from a snow permanent.)

Phyrexian Soulgorger
3
Snow Artifact Creature - Construct
8/8
Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Phyrexian Totem
3
Artifact
T Add B to your mana pool.
2B: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.

Phytohydra
2GWW
Creature - Plant Hydra
1/1
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

Pillar of the Paruns
Land
T Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell.

Pillory of the Sleepless
1WB
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

Piracy Charm
U
Instant
Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.

Pirate Ship
4U
Creature - Human Pirate
4/3
Pirate Ship can't attack unless defending player controls an Island.
T Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.

Pit Keeper
1B
Creature - Human Wizard
2/1
When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Plagiarize
3U
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

Plague Beetle
B
Creature - Insect
1/1
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Plague Boiler
3
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
1BG: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

Plague Sliver
2BB
Creature - Sliver
5/5
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."

Plague Wind
7BB
Sorcery
Destroy all creatures you don't control. They can't be regenerated.

Plagued Rusalka
B
Creature - Spirit
1/1
B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Plains
Basic Land - Plains

Plated Pegasus
2W
Creature - Pegasus
1/2
Flash (You may play this spell any time you could play an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.

Plaxcaster Frogling
1GU
Creature - Frog Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
2: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

Plaxmanta
1U
Creature - Beast
2/2
Flash
When Plaxmanta comes into play, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta comes into play, sacrifice it unless G was spent to play it.

Plumes of Peace
1WU
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast - WU, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.)

Plunder
4R
Sorcery
Destroy target artifact or land.
Suspend 4-1R (Rather than play this card from your hand, you may pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Poisonbelly Ogre
4B
Creature - Ogre Warrior
3/3
Whenever another creature comes into play, its controller loses 1 life.

Pollenbright Wings
4GW
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.

Polymorph
3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library.

Pongify
U
Instant
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.

Pooling Venom
1B
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
3B: Destroy enchanted land.

Porphyry Nodes
W
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures in play, sacrifice Porphyry Nodes.

Poultice Sliver
2W
Creature - Sliver
2/2
All Slivers have "2, T Regenerate target Sliver."

Pouncing Wurm
3G
Creature - Wurm
3/3
Kicker 2G (You may pay an additional 2G as you play this spell.)
If the kicker cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on it and with haste.

Prahv, Spires of Order
Land
T Add 1 to your mana pool.
4WU, T Prevent all damage a source of your choice would deal this turn.

Predatory Focus
3GG
Sorcery
You may have creatures you control deal their combat damage to defending player this turn as though they weren't blocked.

Premature Burial
1B
Sorcery
Destroy target nonblack creature that came into play since your last turn ended.

Pride of the Clouds
WU
Creature - Elemental Cat
1/1
Flying
Pride of the Clouds gets +1/+1 for each other creature in play with flying.
Forecast - 2WU, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)

Primal Forcemage
2G
Creature - Elf Shaman
2/2
Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.

Primal Plasma
3U
Creature - Elemental Shapeshifter
*/*
As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Primeval Light
3G
Sorcery
Destroy all enchantments target player controls.

Primordial Sage
4GG
Creature - Spirit
4/5
Whenever you play a creature spell, you may draw a card.

Prismatic Lens
2
Artifact
T Add 1 to your mana pool.
1, T Add one mana of any color to your mana pool.

Privileged Position
2 (G / W) (G / W) (G / W)
Enchantment
(o (g/w) can be paid with either G or W.)
Other permanents you control can't be the targets of spells or abilities your opponents control.

Proclamation of Rebirth
2W
Sorcery
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.
Forecast - 5W, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)

Prodigal Pyromancer
2R
Creature - Human Wizard
1/1
T Prodigal Pyromancer deals 1 damage to target creature or player.

Prodigal Sorcerer
2U
Creature - Human Wizard
1/1
T Prodigal Sorcerer deals 1 damage to target creature or player.

Proper Burial
3W
Enchantment
Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness.

Protean Hulk
5GG
Creature - Beast
6/6
When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.

Psionic Blast
2U
Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.

Psionic Sliver
4U
Creature - Sliver
2/2
All Sliver creatures have "T This creature deals 2 damage to target creature or player and 3 damage to itself."

Psychic Drain
XUB
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.

Psychic Possession
2UU
Enchantment - Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.

Psychotic Episode
1BB
Sorcery
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Psychotic Fury
1R
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.

Psychotrope Thallid
2G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.
1, Sacrifice a Saproling: Draw a card.

Pull from Eternity
W
Instant
Put target face-up card that's removed from the game into its owner's graveyard.

Pulmonic Sliver
3WW
Creature - Sliver
3/3
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

Puppeteer
2U
Creature - Human Wizard
1/2
U, T You may tap or untap target creature.

Pure // Simple
1RG / 1GW
Sorcery // Sorcery
Destroy target multicolored permanent.
//
Destroy all Auras and Equipment.

Putrefy
1BG
Instant
Destroy target artifact or creature. It can't be regenerated.

Putrid Cyclops
2B
Creature - Zombie Cyclops
3/3
When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Pyroclasm
1R
Sorcery
Pyroclasm deals 2 damage to each creature.

Pyrohemia
2RR
Enchantment
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
R: Pyrohemia deals 1 damage to each creature and each player.

Pyromancer's Swath
2R
Enchantment
If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At end of turn, discard your hand.

Pyromatics
1R
Instant
Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.

Quagnoth
5G
Creature - Beast
4/5
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.

Quickchange
1U
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.

Quicken
U
Instant
The next sorcery card you play this turn can be played as though it had flash.
Draw a card.

Quicksand
Land
T Add 1 to your mana pool.
T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Quiet Disrepair
1G
Enchantment - Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.

Quilled Sliver
1W
Creature - Sliver
1/1
All Slivers have "T This permanent deals 1 damage to target attacking or blocking creature."

Rabble-Rouser
3R
Creature - Goblin Shaman
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
R, T Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.

Radha, Heir to Keld
RG
Legendary Creature - Elf Warrior
2/2
Whenever Radha, Heir to Keld attacks, you may add RR to your mana pool.
T Add G to your mana pool.

Ragamuffyn
2B
Creature - Zombie Cleric
2/2
Hellbent - T, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand.

Raging Goblin
R
Creature - Goblin Berserker
1/1
Haste (This creature can attack and T as soon as it comes under your control.)

Rain of Embers
1R
Sorcery
Rain of Embers deals 1 damage to each creature and each player.

Rain of Gore
BR
Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.

Raise Dead
B
Sorcery
Return target creature card from your graveyard to your hand.

Rakdos Augermage
BBR
Creature - Human Wizard
3/2
First strike
T Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.

Rakdos Carnarium
Land
Rakdos Carnarium comes into play tapped.
When Rakdos Carnarium comes into play, return a land you control to its owner's hand.
T Add BR to your mana pool.

Rakdos Guildmage
(B / R) (B / R)
Creature - Zombie Shaman
2/2
(o (b/r) can be paid with either B or R.)
3B, Discard a card: Target creature gets -2/-2 until end of turn.
3R: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.

Rakdos Ickspitter
1BR
Creature - Thrull
1/1
T Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.

Rakdos Pit Dragon
2RR
Creature - Dragon
3/3
RR: Rakdos Pit Dragon gains flying until end of turn.
R: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.

Rakdos Riteknife
2
Artifact - Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "T, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
BR, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip 2

Rakdos Signet
2
Artifact
1, T Add BR to your mana pool.

Rakdos the Defiler
2BBRR
Legendary Creature - Demon
7/6
Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.

Rally the Righteous
1RW
Instant
Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

Ramosian Revivalist
3W
Creature - Human Rebel Cleric
2/2
6, T Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play.

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Ratcatcher
4BB
Creature - Ogre Rogue
4/4
Fear
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.

Rathi Dragon
2RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying.)
When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.

Rathi Trapper
1B
Creature - Human Rebel Rogue
1/2
B, T Tap target creature.

Ravaging Riftwurm
1GG
Creature - Wurm
6/6
Kicker 4 (You may pay an additional 4 as you play this spell.)
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it.

Ravenous Rats
1B
Creature - Rat
1/1
When Ravenous Rats comes into play, target opponent discards a card.

Razia, Boros Archangel
4RRWW
Legendary Creature - Angel
6/3
Flying, vigilance, haste
T The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

Razia's Purification
4RW
Sorcery
Each player chooses three permanents he or she controls, then sacrifices the rest.

Razortooth Rats
2B
Creature - Rat
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Reality Acid
2U
Enchantment - Aura
Enchant permanent
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves play, enchanted permanent's controller sacrifices it.

Reality Strobe
4UU
Sorcery
Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it.
Suspend 3-2U (Rather than play this card from your hand, you may pay 2U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Rebuff the Wicked
W
Instant
Counter target spell that targets a permanent you control.

Reckless Wurm
3RR
Creature - Wurm
4/4
Trample
Madness 2R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Reclaim
G
Instant
Put target card from your graveyard on top of your library.

Recollect
2G
Sorcery
Return target card from your graveyard to your hand.

Reflex Sliver
3G
Creature - Sliver
2/2
All Sliver creatures have haste.

Reflexes
R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

Regeneration
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Reiterate
1RR
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.

Relentless Assault
2RR
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Remand
1U
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.

Reminisce
2U
Sorcery
Target player shuffles his or her graveyard into his or her library.

Remove Soul
1U
Instant
Counter target creature spell.

Repeal
XU
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.

Reroute
1R
Instant
Change the target of target activated ability with a single target.
Draw a card.

Research // Development
GU / 3UR
Instant // Instant
Choose up to four cards you own from outside the game and shuffle them into your library.
//
Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times.

Resize
1G
Instant
Target creature gets +3/+3 until end of turn.
Recover 1G (When a creature is put into your graveyard from play, you may pay 1G. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Restless Bones
2B
Creature - Skeleton
1/1
3B, T Target creature gains swampwalk until end of turn.
1B: Regenerate Restless Bones.

Restore Balance
Sorcery
Restore Balance is white.
Suspend 6-W
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Resurrection
2WW
Sorcery
Return target creature card from your graveyard to play.

Retether
3W
Sorcery
Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)

Return to Dust
2WW
Instant
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.

Revenant Patriarch
4B
Creature - Spirit
4/3
When Revenant Patriarch comes into play, if W was spent to play Revenant Patriarch, target player skips his or her next combat phase.
Revenant Patriarch can't block.

Revered Dead
1W
Creature - Spirit Soldier
1/1
W: Regenerate Revered Dead.

Reverse Damage
1WW
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Rewind
2UU
Instant
Counter target spell, then untap up to four lands.

Ribbons of Night
4B
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If U was spent to play Ribbons of Night, draw a card.

Riddle of Lightning
3RR
Instant
Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Ridged Kusite
B
Creature - Horror Spellshaper
1/1
1B, T, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.

Rift Bolt
2R
Sorcery
Rift Bolt deals 3 damage to target creature or player.
Suspend 1-R (Rather than play this card from your hand, you may pay R and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Rift Elemental
R
Creature - Elemental
1/1
1R, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

Riftmarked Knight
1WW
Creature - Human Rebel Knight
2/2
Flanking, protection from black
Suspend 3-1WW
When the last time counter is removed from Riftmarked Knight while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play.

Riftsweeper
1G
Creature - Elf Shaman
2/2
When Riftsweeper comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.

Riftwing Cloudskate
3UU
Creature - Illusion
2/2
Flying
When Riftwing Cloudskate comes into play, return target permanent to its owner's hand.
Suspend 3-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Righteousness
W
Instant
Target blocking creature gets +7/+7 until end of turn.

Rime Transfusion
1B
Snow Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "oSi: This creature can't be blocked this turn except by snow creatures." (oSi can be paid with one mana from a snow permanent.)

Rimebound Dead
B
Snow Creature - Skeleton
1/1
oSi: Regenerate Rimebound Dead. (oSi can be paid with one mana from a snow permanent.)

Rimefeather Owl
5UU
Snow Creature - Bird
*/*
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents in play.
1oSi: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.

Rimehorn Aurochs
4G
Snow Creature - Aurochs
3/3
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2oSi: Target creature blocks target creature this turn if able. (oSi can be paid with one mana from a snow permanent.)

Rimescale Dragon
5RR
Snow Creature - Dragon
5/5
Flying
2oSi: Tap target creature and put an ice counter on it. (oSi can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.

Rimewind Cryomancer
3U
Creature - Human Wizard
2/3
1, T Counter target activated ability. Play this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)

Rimewind Taskmage
1U
Creature - Human Wizard
1/2
1, T You may tap or untap target permanent. Play this ability only if you control four or more snow permanents.

Riot Spikes
(B / R)
Enchantment - Aura
(o (b/r) can be paid with either B or R.)
Enchant creature
Enchanted creature gets +2/-1.

Riptide Pilferer
1U
Creature - Merfolk Rogue
1/1
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Rise // Fall
UB / BR
Sorcery // Sorcery
Return target creature card in a graveyard and target creature in play to their owners' hands.
//
Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.

Rite of Flame
R
Sorcery
Add RR to your mana pool, then add R to your mana pool for each card named Rite of Flame in each graveyard.

Rites of Flourishing
2G
Enchantment
At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of his or her turns.

River Bear
3G
Creature - Bear
3/3
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

River of Tears
Land
T Add U to your mana pool. If you played a land this turn, add B to your mana pool instead.

Rix Maadi, Dungeon Palace
Land
T Add 1 to your mana pool.
1BR, T Each player discards a card. Play this ability only any time you could play a sorcery.

Rod of Ruin
4
Artifact
3, T Rod of Ruin deals 1 damage to target creature or player.

Rogue Kavu
1R
Creature - Kavu
1/1
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Roiling Horror
3BB
Creature - Horror
*/*
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X-XBBB. X can't be 0.
Whenever a time counter is removed from Roiling Horror while it's removed from the game, target player loses 1 life and you gain 1 life.

Rolling Spoil
2GG
Sorcery
Destroy target land. If B was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.

Ronom Hulk
4G
Creature - Beast
5/6
Protection from snow
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Ronom Serpent
5U
Snow Creature - Serpent
5/6
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.

Ronom Unicorn
1W
Creature - Unicorn
2/2
Sacrifice Ronom Unicorn: Destroy target enchantment.

Roofstalker Wight
1B
Creature - Zombie
2/1
1U: Roofstalker Wight gains flying until end of turn.

Rootbreaker Wurm
5GG
Creature - Wurm
6/6
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Root-Kin Ally
4GG
Creature - Elemental Warrior
3/3
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

Rootwalla
2G
Creature - Lizard
2/2
1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.

Rough // Tumble
1R / 5R
Sorcery // Sorcery
Rough deals 2 damage to each creature without flying.
//
Tumble deals 6 damage to each creature with flying.

Royal Assassin
1BB
Creature - Human Assassin
1/1
T Destroy target tapped creature.

Rukh Egg
3R
Creature - Egg
0/3
When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn.

Rumbling Slum
1RGG
Creature - Elemental
5/5
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.

Rune Snag
1U
Instant
Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard.

Runeboggle
2U
Instant
Counter target spell unless its controller pays 1.
Draw a card.

Sabertooth Alley Cat
1RR
Creature - Cat
2/1
Sabertooth Alley Cat attacks each turn if able.
1R: Creatures without defender can't block Sabertooth Alley Cat this turn.

Sacred Foundry
Land - Mountain Plains
(T Add R or W to your mana pool.)
As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.

Sacred Ground
1W
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play.

Sacred Mesa
2W
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
1W: Put a 1/1 white Pegasus creature token with flying into play.

Sacred Nectar
1W
Sorcery
You gain 4 life.

Sadistic Augermage
2B
Creature - Human Wizard
3/1
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.

Safe Haven
Land
2, T Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.

Saffi Eriksdotter
GW
Legendary Creature - Human Scout
2/2
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.

Sage Aven
3U
Creature - Bird Wizard
1/3
Flying (This creature can't be blocked except by creatures with flying.)
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

Sage of Epityr
U
Creature - Human Wizard
1/1
When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.

Saltblast
3WW
Sorcery
Destroy target nonwhite permanent.

Saltcrusted Steppe
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Saltcrusted Steppe.
1, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of G and/or W to your mana pool.

Saltfield Recluse
2W
Creature - Human Rebel Cleric
1/2
T Target creature gets -2/-0 until end of turn.

Saltskitter
3W
Creature - Wurm
3/4
Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn.

Samite Censer-Bearer
W
Creature - Human Rebel Cleric
1/1
W, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Samite Healer
1W
Creature - Human Cleric
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Sanctum Guardian
1WW
Creature - Human Cleric
1/4
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Sandsower
3W
Creature - Spirit
1/3
Tap three untapped creatures you control: Tap target creature.

Sandstone Warrior
2RR
Creature - Human Soldier
1/3
First strike (This creature deals combat damage before creatures without first strike.)
R: Sandstone Warrior gets +1/+0 until end of turn.

Sandstorm Eidolon
3R
Creature - Spirit
2/2
R, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.

Sangrophage
BB
Creature - Zombie
3/3
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

Sanguine Praetor
6BB
Creature - Avatar
7/5
B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.

Sarcomite Myr
2U
Artifact Creature - Myr
2/1
2: Sarcomite Myr gains flying until end of turn.
2, Sacrifice Sarcomite Myr: Draw a card.

Sarpadian Empires, Vol. VII
3
Artifact
As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
3, T Put a 1/1 creature token of the chosen color and type into play.

Savage Thallid
3GG
Creature - Fungus
5/2
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Regenerate target Fungus.

Savage Twister
XRG
Sorcery
Savage Twister deals X damage to each creature.

Savannah Lions
W
Creature - Cat
2/1

Savra, Queen of the Golgari
2BG
Legendary Creature - Elf Shaman
2/2
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.

Scab-Clan Mauler
RG
Creature - Human Berserker
1/1
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.)
Trample

Scaled Wurm
7G
Creature - Wurm
7/6

Scarwood Treefolk
3G
Creature - Treefolk
3/5
Scarwood Treefolk comes into play tapped.

Scathe Zombies
2B
Creature - Zombie
2/2

Scatter the Seeds
3GG
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens into play.

Schismotivate
1UR
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

Scion of the Ur-Dragon
WUBRG
Legendary Creature - Dragon Avatar
4/4
Flying
2: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

Scion of the Wild
1GG
Creature - Avatar
*/*
Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Scorched Rusalka
R
Creature - Spirit
1/1
R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.

Scourge of Kher Ridges
6RR
Creature - Dragon
6/6
Flying
1R: Scourge of Kher Ridges deals 2 damage to each creature without flying.
5R: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Scout's Warning
W
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.

Scragnoth
4G
Creature - Beast
3/4
Scragnoth can't be countered.
Protection from blue

Screeching Griffin
3W
Creature - Griffin
2/2
Flying
R: Target creature can't block Screeching Griffin this turn.

Screeching Sliver
U
Creature - Sliver
1/1
All Slivers have "T Target player puts the top card of his or her library into his or her graveyard."

Scryb Ranger
1G
Creature - Faerie
1/1
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Scrying Sheets
Snow Land
T Add 1 to your mana pool.
1oSi, T Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (oSi can be paid with one mana from a snow permanent.)

Sea Monster
4UU
Creature - Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.

Seal of Doom
2B
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Seal of Fire
R
Enchantment
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

Seal of Primordium
1G
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Search for Tomorrow
2G
Sorcery
Search your library for a basic land card and put it into play. Then shuffle your library.
Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Searing Meditation
1RW
Enchantment
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.

Sea's Claim
U
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Enchanted land is an Island.

Seasoned Marshal
2WW
Creature - Human Soldier
2/2
Whenever Seasoned Marshal attacks, you may tap target creature.

Second Wind
2U
Enchantment - Aura
Enchant creature
T Tap enchanted creature.
T Untap enchanted creature.

Sedge Sliver
2R
Creature - Sliver
2/2
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "B: Regenerate this permanent."

Seed Spark
3W
Instant
Destroy target artifact or enchantment. If G was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.

Seedborn Muse
3GG
Creature - Spirit
2/4
Untap all permanents you control during each other player's untap step.

Seeds of Strength
GW
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

Seething Song
2R
Instant
Add RRRRR to your mana pool.

Seht's Tiger
2WW
Creature - Cat
3/3
Flash (You may play this spell any time you could play an instant.)
When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

Seismic Spike
2RR
Sorcery
Destroy target land. Add RR to your mana pool.

Seize the Soul
2BB
Instant
Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Haunt
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Sek'Kuar, Deathkeeper
2BRG
Legendary Creature - Orc Shaman
4/3
Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play.

Selesnya Evangel
GW
Creature - Elf Shaman
1/2
1, T, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.

Selesnya Guildmage
(G / W) (G / W)
Creature - Elf Wizard
2/2
(o (g/w) can be paid with either G or W.)
3G: Put a 1/1 green Saproling creature token into play.
3W: Creatures you control get +1/+1 until end of turn.

Selesnya Sagittars
3GW
Creature - Elf Archer
2/5
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature.

Selesnya Sanctuary
Land
Selesnya Sanctuary comes into play tapped.
When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
T Add GW to your mana pool.

Selesnya Signet
2
Artifact
1, T Add GW to your mana pool.

Sell-Sword Brute
1R
Creature - Human Mercenary
2/2
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.

Sengir Autocrat
3B
Creature - Human
2/2
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from the game.

Sengir Nosferatu
3BB
Creature - Vampire
4/4
Flying
1B, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "1B, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."

Sengir Vampire
3BB
Creature - Vampire
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.

Serendib Sorcerer
1UU
Creature - Human Wizard
1/1
T Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

Serpent Warrior
2B
Creature - Snake Warrior
3/3
When Serpent Warrior comes into play, you lose 3 life.

Serra Angel
3WW
Creature - Angel
4/4
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Serra Avenger
WW
Creature - Angel
3/3
You can't play Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance

Serra Sphinx
3UU
Creature - Sphinx
4/4
Flying, vigilance

Serra's Blessing
1W
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Serra's Boon
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

Serrated Arrows
4
Artifact
Serrated Arrows comes into play with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Sewerdreg
3BB
Creature - Spirit
3/3
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.

Shade of Trokair
3W
Creature - Shade
1/2
W: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3-W (Rather than play this card from your hand, you may pay W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Shadow Guildmage
B
Creature - Human Wizard
1/1
U, T Put target creature you control on top of its owner's library.
R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.

Shadow Lance
W
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
1B: Enchanted creature gets +2/+2 until end of turn.

Shadow of Doubt
(U / B) (U / B)
Instant
(o (u/b) can be paid with either U or B.)
Players can't search libraries this turn.
Draw a card.

Shadow Sliver
2U
Creature - Sliver
1/1
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

Shadowmage Infiltrator
1UB
Creature - Human Wizard
1/3
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Shah of Naar Isle
3R
Creature - Efreet
6/6
Trample
Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.

Shambling Shell
1BG
Creature - Plant Zombie
3/1
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Shape of the Wiitigo
3GGG
Enchantment - Aura
Enchant creature
When Shape of the Wiitigo comes into play, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Shaper Parasite
1UU
Creature - Illusion
2/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

Shapeshifter's Marrow
2UU
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Shard Phoenix
4R
Creature - Phoenix
2/2
Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.

Shatter
1R
Instant
Destroy target artifact.

Shattering Spree
R
Sorcery
Replicate R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.

Sheltering Ancient
1G
Creature - Treefolk
5/5
Trample
Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Shielding Plax
2 (G / U)
Enchantment - Aura
(o (g/u) can be paid with either G or U.)
Enchant creature
When Shielding Plax comes into play, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.

Shimian Specter
2BB
Creature - Specter
2/2
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.

Shivan Dragon
4RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
R: Shivan Dragon gets +1/+0 until end of turn.

Shivan Meteor
3RR
Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2-1RR (Rather than play this card from your hand, you may pay 1RR and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Shivan Reef
Land
T Add 1 to your mana pool.
T Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

Shivan Sand-Mage
2RR
Creature - Viashino Shaman
3/2
When Shivan Sand-Mage comes into play, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4-R

Shivan Wumpus
3R
Creature - Beast
6/6
Trample
When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.

Shock
R
Instant
Shock deals 2 damage to target creature or player.

Shred Memory
1B
Instant
Remove up to four target cards in a single graveyard from the game.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Shrieking Grotesque
2W
Creature - Gargoyle
2/1
Flying
When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card.

Shrouded Lore
B
Sorcery
Target opponent chooses a card in your graveyard. You may pay B. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Sidewinder Sliver
W
Creature - Sliver
1/1
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Siege of Towers
1R
Sorcery
Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.

Siege Wurm
5GG
Creature - Wurm
5/5
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Trample

Sift
3U
Sorcery
Draw three cards, then discard a card.

Silhana Ledgewalker
1G
Creature - Elf Rogue
1/1
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.

Silhana Starfletcher
2G
Creature - Elf Druid Archer
1/3
Reach (This creature can block creatures with flying.)
As Silhana Starfletcher comes into play, choose a color.
T Add one mana of the chosen color to your mana pool.

Silklash Spider
3GG
Creature - Spider
2/7
Reach (This creature can block creatures with flying.)
XGG: Silklash Spider deals X damage to each creature with flying.

Silkwing Scout
2U
Creature - Faerie Scout
2/1
Flying
G, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Simian Brawler
3G
Creature - Ape Warrior
3/3
Discard a land card: Simian Brawler gets +1/+1 until end of turn.

Simian Spirit Guide
2R
Creature - Ape Spirit
2/2
Remove Simian Spirit Guide in your hand from the game: Add R to your mana pool.

Simic Basilisk
4GG
Creature - Basilisk Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1G: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."

Simic Growth Chamber
Land
Simic Growth Chamber comes into play tapped.
When Simic Growth Chamber comes into play, return a land you control to its owner's hand.
T Add GU to your mana pool.

Simic Guildmage
(G / U) (G / U)
Creature - Elf Wizard
2/2
(o (g/u) can be paid with either G or U.)
1G: Move a +1/+1 counter from target creature onto another target creature with the same controller.
1U: Attach target Aura enchanting a permanent to another permanent with the same controller.

Simic Initiate
G
Creature - Human Mutant
0/0
Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)

Simic Ragworm
3G
Creature - Worm
3/3
U: Untap Simic Ragworm.

Simic Signet
2
Artifact
1, T Add GU to your mana pool.

Simic Sky Swallower
5GU
Creature - Leviathan
6/6
Flying, trample, shroud (This permanent can't be the target of spells or abilities.)

Sindbad
1U
Creature - Human
1/1
T Draw a card and reveal it. If it isn't a land card, discard it.

Sinew Sliver
1W
Creature - Sliver
1/1
All Sliver creatures get +1/+1.

Sins of the Past
4BB
Sorcery
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.

Sinstriker's Will
3W
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals damage equal to its power to target attacking or blocking creature."

Sisters of Stone Death
4BBGG
Legendary Creature - Gorgon
7/5
G: Target creature blocks Sisters of Stone Death this turn if able.
BG: Remove from the game target creature blocking or blocked by Sisters of Stone Death.
2B: Put a creature card removed from the game with Sisters of Stone Death into play under your control.

Skarrg, the Rage Pits
Land
T Add 1 to your mana pool.
RG, T Target creature gets +1/+1 and gains trample until end of turn.

Skarrgan Firebird
4RR
Creature - Phoenix
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Flying
RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.

Skarrgan Pit-Skulk
G
Creature - Human Warrior
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.

Skarrgan Skybreaker
4RRG
Creature - Giant Shaman
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.

Skeletal Vampire
4BB
Creature - Vampire Skeleton
3/3
Flying
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
3BB, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
Sacrifice a Bat: Regenerate Skeletal Vampire.

Skirk Ridge Exhumer
1B
Creature - Zombie Spellshaper
1/1
B, T, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn."

Skirk Shaman
1RR
Creature - Goblin Shaman
2/2
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.

Skittering Monstrosity
3BB
Creature - Horror
5/5
When you play a creature spell, sacrifice Skittering Monstrosity.

Skizzik Surger
4RR
Creature - Elemental
6/4
Haste
Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Skred
R
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.

Skulking Knight
2B
Creature - Zombie Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Skullmead Cauldron
4
Artifact
T You gain 1 life.
T, Discard a card: You gain 3 life.

Sky Hussar
3WU
Creature - Human Knight
4/3
Flying
When Sky Hussar comes into play, untap all creatures you control.
Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)

Sky Swallower
3UU
Creature - Leviathan
8/8
Flying
When Sky Swallower comes into play, target opponent gains control of all other permanents you control.

Skyhunter Prowler
2W
Creature - Cat Knight
1/3
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Skyknight Legionnaire
1RW
Creature - Human Knight
2/2
Flying, haste

Skyrider Trainee
4W
Creature - Human Soldier
3/3
As long as Skyrider Trainee is enchanted, it has flying.

Skyscribing
XUU
Sorcery
Each player draws X cards.
Forecast - 2U, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.)

Slate of Ancestry
4
Artifact
4, T, Discard your hand: Draw a card for each creature you control.

Slaughter Pact
0
Instant
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay 2B. If you don't, you lose the game.

Slaughterhouse Bouncer
4B
Creature - Ogre Warrior
3/3
Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn.

Slay
2B
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.

Sleight of Hand
U
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Slipstream Serpent
7U
Creature - Serpent
6/6
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph 5U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Slithering Shade
B
Creature - Shade
0/1
Defender (This creature can't attack.)
B: Slithering Shade gets +1/+1 until end of turn.
Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

Sliver Legion
WUBRG
Legendary Creature - Sliver
7/7
All Sliver creatures get +1/+1 for each other Sliver in play.

Sliversmith
2
Artifact Creature - Spellshaper
1/1
1, T, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play.

Smallpox
BB
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Smash
2R
Instant
Destroy target artifact.
Draw a card.

Smogsteed Rider
2BB
Creature - Human Wizard
2/2
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.

Snake Cult Initiation
3B
Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Snapback
1U
Instant
You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.
Return target creature to its owner's hand.

Snapping Drake
3U
Creature - Drake
3/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Snow-Covered Forest
Basic Snow Land - Forest

Snow-Covered Island
Basic Snow Land - Island

Snow-Covered Mountain
Basic Snow Land - Mountain

Snow-Covered Plains
Basic Snow Land - Plains

Snow-Covered Swamp
Basic Snow Land - Swamp

Sol'kanar the Swamp King
2UBR
Legendary Creature - Demon
5/5
Swampwalk
Whenever a player plays a black spell, you gain 1 life.

Soltari Priest
WW
Creature - Soltari Cleric
2/1
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Sophic Centaur
3G
Creature - Centaur Spellshaper
1/1
2GG, T, Discard a card: You gain 2 life for each card in your hand.

Soul Collector
3BB
Creature - Vampire
3/4
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Soul Feast
3BB
Sorcery
Target player loses 4 life and you gain 4 life.

Soul Spike
5BB
Instant
You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.

Soul Warden
W
Creature - Human Cleric
1/1
Whenever another creature comes into play, you gain 1 life.

Souls of the Faultless
WBB
Creature - Spirit
0/4
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.

Soulsworn Jury
2W
Creature - Spirit
1/4
Defender (This creature can't attack.)
1U, Sacrifice Soulsworn Jury: Counter target creature spell.

Soultether Golem
2
Artifact Creature - Golem
3/3
Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature comes into play under your control, put a time counter on Soultether Golem.

Sound the Call
2G
Sorcery
Put a 1/1 green Wolf creature token into play with "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

Sparkmage Apprentice
1R
Creature - Human Wizard
1/1
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.

Sparkspitter
2R
Creature - Elemental Spellshaper
1/3
R, T, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental."

Spawnbroker
2U
Creature - Human Wizard
1/1
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

Spectral Force
3GG
Creature - Elemental Spirit
8/8
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

Spectral Searchlight
3
Artifact
T Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.

Spell Burst
XU
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.

Spell Snare
U
Instant
Counter target spell with converted mana cost 2.

Spellbook
0
Artifact
You have no maximum hand size.

Spellshift
3U
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library.

Spelltithe Enforcer
3WW
Creature - Elephant Wizard
3/3
Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1.

Spellweaver Volute
3UU
Enchantment - Aura
Enchant instant card in a graveyard
Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.

Spellwild Ouphe
1G
Creature - Ouphe
1/3
Spells that target Spellwild Ouphe cost 2 less to play.

Spike Feeder
1GG
Creature - Spike
0/0
Spike Feeder comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Spike Tiller
3GG
Creature - Spike
0/0
Spike Tiller comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

Spiketail Drakeling
1UU
Creature - Drake
2/2
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.

Spin into Myth
4U
Instant
Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Spined Sliver
RG
Creature - Sliver
2/2
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Spined Wurm
4G
Creature - Wurm
5/4

Spineless Thug
1B
Creature - Zombie Mercenary
2/2
Spineless Thug can't block.

Spinneret Sliver
1G
Creature - Sliver
2/2
All Sliver creatures have reach. (They can block creatures with flying.)

Spirit en-Dal
2W
Creature - Spirit
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast - 1W, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.)

Spirit Link
W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Spirit Loop
1W
Enchantment - Aura
Enchant creature you control
Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.)
When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.

Spitting Sliver
4B
Creature - Sliver
3/3
All Sliver creatures have first strike.

Spitting Slug
1GG
Creature - Slug
2/4
Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

Sporeback Troll
3G
Creature - Troll Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1G: Regenerate target creature with a +1/+1 counter on it.

Sporesower Thallid
2GG
Creature - Fungus
4/4
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.

Sporoloth Ancient
3GG
Creature - Fungus
4/4
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play."

Sprite Noble
1UU
Creature - Faerie
2/2
Flying
Other creatures you control with flying get +0/+1.
T Other creatures you control with flying get +1/+0 until end of turn.

Sprout
G
Instant
Put a 1/1 green Saproling creature token into play.

Sprout Swarm
1G
Instant
Convoke (Each creature you tap while playing this spell reduces its total cost by 1 or by one mana of that creature's color.)
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token into play.

Sprouting Phytohydra
4G
Creature - Plant Hydra
0/2
Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra.

Squall Drifter
1W
Snow Creature - Elemental
1/1
Flying
W, T Tap target creature.

Squall Line
XGG
Instant
Squall Line deals X damage to each creature with flying and each player.

Squealing Devil
1R
Creature - Devil
2/1
Fear
When Squealing Devil comes into play, you may pay X. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil comes into play, sacrifice it unless B was spent to play it.

Squire
1W
Creature - Human Soldier
1/2

Stalking Vengeance
5RR
Creature - Avatar
5/5
Haste
Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player.

Stalking Yeti
2RR
Snow Creature - Yeti
3/3
When Stalking Yeti comes into play, if it's in play, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
2oSi: Return Stalking Yeti to its owner's hand. Play this ability only any time you could play a sorcery. (oSi can be paid with one mana from a snow permanent.)

Starved Rusalka
G
Creature - Spirit
1/1
G, Sacrifice a creature: You gain 1 life.

Stasis Cell
4U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
3U: Attach Stasis Cell to target creature.

Steam Spitter
4G
Creature - Spider
1/5
Reach (This creature can block creatures with flying.)
R: Steam Spitter gets +1/+0 until end of turn.

Steam Vents
Land - Island Mountain
(T Add U or R to your mana pool.)
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped.

Steamcore Weird
3U
Creature - Weird
1/3
When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player.

Steamflogger Boss
3R
Creature - Goblin Rigger
3/3
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Steeling Stance
1WW
Instant
Creatures you control get +1/+1 until end of turn.
Forecast - W, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)

Stingscourger
1R
Creature - Goblin Warrior
2/2
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger comes into play, return target creature an opponent controls to its owner's hand.

Stinkweed Imp
2B
Creature - Imp
1/2
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Stitch in Time
1UR
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.

Stoic Ephemera
2W
Creature - Spirit
5/5
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.

Stomp and Howl
2G
Sorcery
Destroy target artifact and target enchantment.

Stomping Ground
Land - Mountain Forest
(T Add R or G to your mana pool.)
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped.

Stone Rain
2R
Sorcery
Destroy target land.

Stonebrow, Krosan Hero
3RG
Legendary Creature - Centaur Warrior
4/4
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Stonecloaker
2W
Creature - Gargoyle
3/2
Flash (You may play this spell any time you could play an instant.)
Flying
When Stonecloaker comes into play, return a creature you control to its owner's hand.
When Stonecloaker comes into play, remove target card in a graveyard from the game.

Stone-Seeder Hierophant
2GG
Creature - Human Druid
1/1
Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
T Untap target land.

Stoneshaker Shaman
2R
Creature - Human Shaman
1/1
At the end of each player's turn, that player sacrifices an untapped land.

Stonewood Invocation
3G
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)

Storage Matrix
3
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.

Storm Crow
1U
Creature - Bird
1/2
Flying (This creature can't be blocked except by creatures with flying.)

Storm Entity
1R
Creature - Elemental
1/1
Haste
Storm Entity comes into play with a +1/+1 counter on it for each other spell played this turn.

Storm Herd
8WW
Sorcery
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.

Stormbind
1RG
Enchantment
2, Discard a card at random: Stormbind deals 2 damage to target creature or player.

Stormcloud Djinn
4U
Creature - Djinn
3/3
Flying
Stormcloud Djinn can block only creatures with flying.
RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

Stormfront Riders
4W
Creature - Human Soldier
4/3
Flying
When Stormfront Riders comes into play, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play.

Stormscale Anarch
2RR
Creature - Viashino Shaman
2/2
2R, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.

Stormscape Familiar
1U
Creature - Bird
1/1
Flying
White spells and black spells you play cost 1 less to play.

Story Circle
1WW
Enchantment
As Story Circle comes into play, choose a color.
W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Strands of Undeath
3B
Enchantment - Aura
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
B: Regenerate enchanted creature.

Strangling Soot
2B
Instant
Destroy target creature with toughness 3 or less.
Flashback 5R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Stratozeppelid
4U
Creature - Beast
4/4
Flying
Stratozeppelid can block only creatures with flying.

Stream of Life
XG
Sorcery
Target player gains X life.

Street Savvy
G
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Street Wraith
3BB
Creature - Wraith
3/4
Swampwalk
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Streetbreaker Wurm
3RG
Creature - Wurm
6/4

Strength in Numbers
1G
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Stromgald Crusader
BB
Creature - Zombie Knight
2/1
Protection from white
B: Stromgald Crusader gains flying until end of turn.
BB: Stromgald Crusader gets +1/+0 until end of turn.

Stronghold Overseer
3BBB
Creature - Demon
5/5
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Stronghold Rats
2B
Creature - Rat
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

Stuffy Doll
5
Artifact Creature - Construct
0/1
As Stuffy Doll comes into play, choose a player.
Stuffy Doll is indestructible.
Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.
T Stuffy Doll deals 1 damage to itself.

Stupor
2B
Sorcery
Target opponent discards a card at random, then discards a card.

Subterranean Shambler
3R
Creature - Elemental
2/3
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying.

Sudden Death
1BB
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.

Sudden Impact
3R
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

Sudden Shock
1R
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.

Sudden Spoiling
1BB
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.

Sulfur Elemental
2R
Creature - Elemental
3/2
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
White creatures get +1/-1.

Sulfurous Blast
2RR
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

Sulfurous Springs
Land
T Add 1 to your mana pool.
T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

Summer Bloom
1G
Sorcery
You may play up to three additional lands this turn.

Summoner's Pact
0
Instant
Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game.

Sundering Vitae
2G
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy target artifact or enchantment.

Sunforger
3
Artifact - Equipment
Equipped creature gets +4/+0.
RW, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip 3

Sunhome Enforcer
2RW
Creature - Giant Soldier
2/4
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
1R: Sunhome Enforcer gets +1/+0 until end of turn.

Sunhome, Fortress of the Legion
Land
T Add 1 to your mana pool.
2RW, T Target creature gains double strike until end of turn.

Sunlance
W
Sorcery
Sunlance deals 3 damage to target nonwhite creature.

Sun's Bounty
1W
Instant
You gain 4 life.
Recover 1W (When a creature is put into your graveyard from play, you may pay 1W. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Sunscour
5WW
Sorcery
You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.
Destroy all creatures.

Suntail Hawk
W
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Supply // Demand
XGW / 1WU
Sorcery // Sorcery
Put X 1/1 green Saproling creature tokens into play.
//
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.

Suppression Field
1W
Enchantment
Activated abilities cost 2 more to play unless they're mana abilities.

Suq'Ata Lancer
2R
Creature - Human Knight
2/2
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Surge of Zeal
R
Instant
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.

Surging AEther
3U
Instant
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.

Surging Dementia
1B
Sorcery
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.

Surging Flame
1R
Instant
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.

Surging Might
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Surging Sentinels
2W
Creature - Human Soldier
2/1
First strike
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Surveilling Sprite
1U
Creature - Faerie Rogue
1/1
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.

Survivor of the Unseen
2U
Creature - Human Wizard
2/1
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
T Draw two cards, then put a card from your hand on top of your library.

Svogthos, the Restless Tomb
Land
T Add 1 to your mana pool.
3BG: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Swamp
Basic Land - Swamp

Swamp Mosquito
1B
Creature - Insect
0/1
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Swarm of Rats
1B
Creature - Rat
*/1
Swarm of Rats's power is equal to the number of Rats you control.

Swarmyard
Land
T Add 1 to your mana pool.
T Regenerate target Insect, Rat, Spider, or Squirrel.

Swift Maneuver
1W
Instant
Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.

Swift Silence
2WUU
Instant
Counter all other spells. Draw a card for each spell countered this way.

Sword of the Meek
2
Artifact - Equipment
Equipped creature gets +1/+2.
Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

Sword of the Paruns
4
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
3: You may tap or untap equipped creature.
Equip 3

Synchronous Sliver
4U
Creature - Sliver
3/3
All Sliver creatures have vigilance.

Szadek, Lord of Secrets
3UUBB
Legendary Creature - Vampire
5/5
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.

Take Possession
5UU
Enchantment - Aura
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.

Tamanoa
RGW
Creature - Spirit
2/4
Whenever a noncreature source you control deals damage, you gain that much life.

Tanglebloom
1
Artifact
1, T You gain 1 life.

Tarmogoyf
1G
Creature - Lhurgoyf
*/1+*
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Tarox Bladewing
2RRR
Legendary Creature - Dragon
4/3
Flying, haste
Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.

Taste for Mayhem
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

Tattered Drake
4U
Creature - Zombie Drake
2/2
Flying
B: Regenerate Tattered Drake.

Tectonic Fiend
4RR
Creature - Elemental
7/7
Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.

Teferi, Mage of Zhalfir
2UUU
Legendary Creature - Human Wizard
3/4
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.

Teferi's Moat
3WU
Enchantment
As Teferi's Moat comes into play, choose a color.
Creatures of the chosen color without flying can't attack you.

Teferi's Puzzle Box
4
Artifact
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Telekinetic Sliver
2UU
Creature - Sliver
2/2
All Slivers have "T Tap target permanent."

Telepathy
U
Enchantment
Your opponents play with their hands revealed.

Telling Time
1U
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Tempest of Light
2W
Instant
Destroy all enchantments.

Temple Garden
Land - Forest Plains
(T Add G or W to your mana pool.)
As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.

Temporal Adept
1UU
Creature - Human Wizard
1/1
UUU, T Return target permanent to its owner's hand.

Temporal Eddy
2UU
Sorcery
Put target creature or land on top of its owner's library.

Temporal Extortion
BBBB
Sorcery
When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.

Temporal Isolation
1W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.

Tendrils of Corruption
3B
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Teneb, the Harvester
3BGW
Legendary Creature - Dragon
6/6
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2B. If you do, put target creature card in a graveyard into play under your control.

Terraformer
2U
Creature - Human Wizard
2/2
1: Choose a basic land type. The land type of each land you control becomes that type until end of turn.

Terramorphic Expanse
Land
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.

Terrarion
1
Artifact
Terrarion comes into play tapped.
2, T, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.

Teysa, Orzhov Scion
1WB
Legendary Creature - Human Advisor
2/3
Sacrifice three white creatures: Remove target creature from the game.
Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.

Thallid
G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play.

Thallid Germinator
2G
Creature - Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Thallid Shell-Dweller
1G
Creature - Fungus
0/5
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.

The Rack
1
Artifact
As The Rack comes into play, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

Thelon of Havenwood
GG
Legendary Creature - Elf Druid
2/2
Each Fungus creature gets +1/+1 for each spore counter on it.
BG, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.

Thelonite Hermit
3G
Creature - Elf Shaman
1/1
Saproling creatures get +1/+1.
Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play.

Thermal Flux
U
Instant
Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Thermopod
4R
Snow Creature - Slug
4/3
oSi: Thermopod gains haste until end of turn. (oSi can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add R to your mana pool.

Thick-Skinned Goblin
1R
Creature - Goblin Shaman
2/1
You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.

Thieving Magpie
2UU
Creature - Bird
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Think Twice
1U
Instant
Draw a card.
Flashback 2U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Thornscape Battlemage
2G
Creature - Elf Wizard
2/2
Kicker R and/or W
When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player.
When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact.

Thornweald Archer
1G
Creature - Elf Archer
2/1
Reach (This creature can block creatures with flying.)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Thought Courier
1U
Creature - Human Wizard
1/1
T Draw a card, then discard a card.

Thoughtpicker Witch
B
Creature - Human Wizard
1/1
1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.

Thran Golem
5
Artifact Creature - Golem
3/3
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Threaten
2R
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.)

Three Dreams
4W
Sorcery
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

Thrill of the Hunt
G
Instant
Target creature gets +1/+2 until end of turn.
Flashback W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Thrive
XG
Sorcery
Put a +1/+1 counter on each of X target creatures.

Thrumming Stone
5
Legendary Artifact
Spells you control have ripple 4. (Whenever you play a spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)

Thunder Totem
3
Artifact
T Add W to your mana pool.
1WW: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Thunderblade Charge
1RR
Sorcery
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay 2RRR. If you do, you may play it without paying its mana cost.

Thunderheads
2U
Instant
Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost.)
Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.

Thundermare
5R
Creature - Elemental
5/5
Haste (This creature can attack the turn it comes under your control.)
When Thundermare comes into play, tap all other creatures.

Thundersong Trumpeter
RW
Creature - Human Soldier
2/1
T Target creature can't attack or block this turn.

Tibor and Lumia
2UR
Legendary Creature - Human Wizard
3/3
Whenever you play a blue spell, target creature gains flying until end of turn.
Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Tidal Kraken
5UUU
Creature - Kraken
6/6
Tidal Kraken is unblockable.

Tidespout Tyrant
5UUU
Creature - Djinn
5/5
Flying
Whenever you play a spell, return target permanent to its owner's hand.

Tidewalker
2U
Creature - Elemental
*/*
Tidewalker comes into play with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.

Tidewater Minion
3UU
Creature - Elemental
4/4
Defender (This creature can't attack.)
4: Tidewater Minion loses defender until end of turn.
T Untap target permanent.

Tidings
3UU
Sorcery
Draw four cards.

Timbermare
3G
Creature - Elemental
5/5
Haste
Echo 5G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare comes into play, tap all other creatures.

Time Ebb
2U
Sorcery
Put target creature on top of its owner's library.

Timebender
U
Creature - Human Wizard
1/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.

Timecrafting
XR
Instant
Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.

Tin Street Hooligan
1R
Creature - Goblin Rogue
2/1
When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.

Tivadar of Thorn
1WW
Legendary Creature - Human Lord
2/2
First strike, protection from red
When Tivadar of Thorn comes into play, destroy target Goblin.

To Arms!
1W
Instant
Untap all creatures you control.
Draw a card.

Tolaria West
Land
Tolaria West comes into play tapped.
T Add U to your mana pool.
Transmute 1UU (1UU, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Tolarian Sentinel
3U
Creature - Human Spellshaper
1/3
Flying
U, T, Discard a card: Return target permanent you control to its owner's hand.

Tolsimir Wolfblood
4GW
Legendary Creature - Elf Warrior
3/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
T Put a legendary 2/2 green and white Wolf creature token named Voja into play.

Tombstalker
6BB
Creature - Demon
5/5
Flying
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)

Torch Drake
3U
Creature - Drake
2/2
Flying
1R: Torch Drake gets +1/+0 until end of turn.

Torchling
3RR
Creature - Shapeshifter
3/3
R: Untap Torchling.
R: Target creature blocks Torchling this turn if able.
R: Change the target of target spell that targets only Torchling.
1: Torchling gets +1/-1 until end of turn.
1: Torchling gets -1/+1 until end of turn.

Tormod's Crypt
0
Artifact
T, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.

Torpid Moloch
R
Creature - Lizard
3/2
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.

Trade Routes
1U
Enchantment
1: Return target land you control to its owner's hand.
1, Discard a land card: Draw a card.

Train of Thought
1U
Sorcery
Replicate 1U (When you play this spell, copy it for each time you paid its replicate cost.)
Draw a card.

Trained Armodon
1GG
Creature - Elephant
3/3

Traitor's Clutch
4B
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback 1B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Transguild Courier
4
Artifact Creature - Golem
3/3
Transguild Courier is all colors (even if this card isn't in play).

Transluminant
1G
Creature - Dryad Shaman
2/2
W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.

Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Treacherous Urge
4B
Instant
Target opponent reveals his or her hand. You may put a creature card from it into play under your control. That creature has haste. Sacrifice it at end of turn.

Treasure Trove
2UU
Enchantment
2UU: Draw a card.

Tree Monkey
G
Creature - Ape
1/1
Reach (This creature can block creatures with flying.)

Treetop Bracers
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Trespasser il-Vec
2B
Creature - Human Rogue
3/1
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Tresserhorn Sinks
Snow Land
Tresserhorn Sinks comes into play tapped.
T Add B or R to your mana pool.

Tresserhorn Skyknight
5BB
Creature - Zombie Knight
5/3
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

Trial // Error
WU / UB
Instant // Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
//
Counter target multicolored spell.

Tribal Flames
1R
Sorcery
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

Trickbind
1U
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)

Triskelavus
7
Artifact Creature - Construct
1/1
Flying
Triskelavus comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Tromp the Domains
5G
Sorcery
Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Trophy Hunter
2G
Creature - Human Archer
2/3
1G: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.

Truth or Tale
1U
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Trygon Predator
1GU
Creature - Beast
2/3
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Tunnel Vision
5U
Sorcery
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Twilight Drover
2W
Creature - Spirit
1/1
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.

Twinstrike
3BR
Instant
Twinstrike deals 2 damage to each of two target creatures.
Hellbent - Destroy those creatures instead if you have no cards in hand.

Twisted Abomination
5B
Creature - Zombie Mutant
5/3
B: Regenerate Twisted Abomination.
Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Twisted Justice
4UB
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.

Two-Headed Sliver
1R
Creature - Sliver
1/1
All Sliver creatures have "This creature can't be blocked except by two or more creatures."

Uktabi Drake
G
Creature - Drake
2/1
Flying, haste
Echo 1GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Ulasht, the Hate Seed
2RG
Legendary Creature - Hydra
0/0
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
1, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.

Unblinking Bleb
3U
Creature - Illusion
1/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Uncle Istvan
1BBB
Creature - Human
1/3
Prevent all damage that would be dealt to Uncle Istvan by creatures.

Undead Warchief
2BB
Creature - Zombie
1/1
Zombie spells you play cost 1 less to play.
Zombie creatures you control get +2/+1.

Undercity Shade
4B
Creature - Shade
1/1
Fear
B: Undercity Shade gets +1/+1 until end of turn.

Underground River
Land
T Add 1 to your mana pool.
T Add U or B to your mana pool. Underground River deals 1 damage to you.

Undertaker
1B
Creature - Human Spellshaper
1/1
B, T, Discard a card: Return target creature card from your graveyard to your hand.

Underworld Dreams
BBB
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Undying Rage
2R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand.

Unholy Strength
B
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+1.

Unliving Psychopath
2BB
Creature - Zombie Assassin
0/4
B: Unliving Psychopath gets +1/-1 until end of turn.
B, T Destroy target creature with power less than Unliving Psychopath's power.

Unstable Mutation
U
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Unyaro Bees
GGG
Creature - Insect
0/1
Flying
G: Unyaro Bees gets +1/+1 until end of turn.
3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.

Urborg Syphon-Mage
2B
Creature - Human Spellshaper
2/2
2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.

Ur-Golem's Eye
4
Artifact
T Add 2 to your mana pool.

Ursapine
3GG
Creature - Beast
3/3
G: Target creature gets +1/+1 until end of turn.

Ursine Fylgja
4W
Creature - Spirit Bear
3/3
Ursine Fylgja comes into play with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
2W: Put a healing counter on Ursine Fylgja.

Urza's Factory
Land - Urza's
T Add 1 to your mana pool.
7, T Put a 2/2 Assembly-Worker artifact creature token into play.

Urza's Mine
Land - Urza's Mine
T Add 1 to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 to your mana pool instead.

Urza's Power Plant
Land - Urza's Power-Plant
T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 to your mana pool instead.

Urza's Tower
Land - Urza's Tower
T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 to your mana pool instead.

Uthden Troll
2R
Creature - Troll
2/2
R: Regenerate Uthden Troll.

Utopia Mycon
G
Creature - Fungus
0/2
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Add one mana of any color to your mana pool.

Utopia Sprawl
G
Enchantment - Aura
Enchant Forest
As Utopia Sprawl comes into play, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

Utopia Tree
1G
Creature - Plant
0/2
T Add one mana of any color to your mana pool.

Utopia Vow
1G
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "T Add one mana of any color to your mana pool."

Utvara Scalper
1R
Creature - Goblin Scout
1/2
Flying
Utvara Scalper attacks each turn if able.

Vacuumelt
2U
Sorcery
Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.

Valor
3W
Creature - Incarnation
2/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

Valor Made Real
W
Instant
Target creature can block any number of creatures this turn.

Vampiric Link
B
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.

Vampiric Sliver
3B
Creature - Sliver
3/3
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."

Vanish into Memory
2WU
Instant
Remove target creature from the game. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to play under its owner's control. If you do, discard cards equal to its toughness.

Vedalken AEthermage
1U
Creature - Vedalken Wizard
1/2
Flash (You may play this spell any time you could play an instant.)
When Vedalken AEthermage comes into play, return target Sliver to its owner's hand.
Wizardcycling 3 (3, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)

Vedalken Dismisser
5U
Creature - Vedalken Wizard
2/2
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.

Vedalken Entrancer
3U
Creature - Vedalken Wizard
1/4
U, T Target player puts the top two cards of his or her library into his or her graveyard.

Vedalken Plotter
2U
Creature - Vedalken Wizard
1/1
When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.

Veiling Oddity
3U
Creature - Illusion
2/3
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn.

Veilstone Amulet
3
Artifact
Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Venarian Glimmer
XU
Instant
Target player reveals his or her hand. Choose a nonland card with converted mana cost X or less from it. That player discards that card.

Venerable Monk
2W
Creature - Human Monk Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.

Vengeance
3W
Sorcery
Destroy target tapped creature.

Venser, Shaper Savant
2UU
Legendary Creature - Human Wizard
2/2
Flash (You may play this spell any time you could play an instant.)
When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.

Venser's Diffusion
2U
Instant
Return target nonland permanent or suspended card to its owner's hand.

Venser's Sliver
5
Artifact Creature - Sliver
3/3

Verdant Eidolon
3G
Creature - Spirit
2/2
G, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.

Verdant Embrace
3GG
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."

Verdant Force
5GGG
Creature - Elemental
7/7
At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.

Verdeloth the Ancient
4GG
Legendary Creature - Treefolk
4/7
Kicker X (You may pay an additional X as you play this spell.)
Other Treefolk creatures and Saproling creatures get +1/+1.
When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

Verduran Enchantress
1GG
Creature - Human Druid
0/2
Whenever you play an enchantment spell, you may draw a card.

Vertigo Spawn
1U
Creature - Illusion
0/3
Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.

Vesper Ghoul
2B
Creature - Zombie Druid
1/1
T, Pay 1 life: Add one mana of any color to your mana pool.

Vesuva
Land
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.

Vesuvan Shapeshifter
3UU
Creature - Shapeshifter
0/0
As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph 1U

Veteran Armorer
1W
Creature - Human Soldier
2/2
Other creatures you control get +0/+1.

Veteran Cavalier
WW
Creature - Human Knight
2/2
Vigilance (Attacking doesn't cause this creature to tap.)

Vexing Sphinx
1UU
Creature - Sphinx
4/4
Flying
Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx is put into a graveyard from play, draw a card for each age counter on it.

Vhati il-Dal
2BG
Legendary Creature - Human Warrior
3/3
T Target creature's power or toughness becomes 1 until end of turn.

Viashino Bladescout
1RR
Creature - Viashino Scout
2/1
Flash (You may play this spell any time you could play an instant.)
When Viashino Bladescout comes into play, target creature gains first strike until end of turn.

Viashino Fangtail
2RR
Creature - Viashino Warrior
3/3
T Viashino Fangtail deals 1 damage to target creature or player.

Viashino Sandstalker
1RR
Creature - Viashino Warrior
4/2
Haste (This creature can attack the turn it comes under your control.)
At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)

Viashino Slasher
1R
Creature - Viashino Warrior
1/2
R: Viashino Slasher gets +1/-1 until end of turn.

Vigean Graftmage
2U
Creature - Vedalken Wizard Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1U: Untap target creature with a +1/+1 counter on it.

Vigean Hydropon
1GU
Creature - Plant Mutant
0/0
Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.

Vigean Intuition
3GU
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Vigor Mortis
2BB
Sorcery
Return target creature card from your graveyard to play. If G was spent to play Vigor Mortis, that creature comes into play with a +1/+1 counter on it.

Vindictive Mob
4BB
Creature - Human Berserker
5/5
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.

Vinelasher Kudzu
1G
Creature - Plant
1/1
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.

Viridian Shaman
2G
Creature - Elf Shaman
2/2
When Viridian Shaman comes into play, destroy target artifact.

Virulent Sliver
G
Creature - Sliver
1/1
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

Viscerid Deepwalker
4U
Creature - Homarid Warrior
2/3
U: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4-U (Rather than play this card from your hand, you may pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Viscid Lemures
4B
Creature - Spirit
4/3
0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.

Vision Skeins
1U
Instant
Each player draws two cards.

Vitaspore Thallid
1G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gains haste until end of turn.

Vitu-Ghazi, the City-Tree
Land
T Add 1 to your mana pool.
2GW, T Put a 1/1 green Saproling creature token into play.

Vizzerdrix
6U
Creature - Beast
6/6

Void
3BR
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

Void Maw
4BB
Creature - Horror
4/5
Trample
If another creature would be put into a graveyard from play, remove it from the game with a corpse counter on it instead.
Put a card removed from the game with a corpse counter on it into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Voidmage Husher
3U
Creature - Human Wizard
2/2
Flash (You may play this spell any time you could play an instant.)
When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you play a spell, you may return Voidmage Husher to its owner's hand.

Voidmage Prodigy
UU
Creature - Human Wizard
2/1
UU, Sacrifice a Wizard: Counter target spell.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Voidslime
GUU
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Voidstone Gargoyle
3WW
Creature - Gargoyle
3/3
Flying
As Voidstone Gargoyle comes into play, name a nonland card.
The named card can't be played.
Activated abilities of sources with the chosen name can't be played.

Volcanic Awakening
4RR
Sorcery
Destroy target land.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Volcanic Hammer
1R
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.

Volcano Hellion
2RR
Creature - Hellion
6/5
Volcano Hellion has echo X, where X is your life total.
When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

Vorosh, the Hunter
3GUB
Legendary Creature - Dragon
6/6
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2G. If you do, put six +1/+1 counters on Vorosh.

Votary of the Conclave
W
Creature - Human Soldier
1/1
2G: Regenerate Votary of the Conclave.

Voyager Staff
1
Artifact
2, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn.

Vulshok Morningstar
2
Artifact - Equipment
Equipped creature gets +2/+2.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Vulturous Zombie
3BG
Creature - Plant Zombie
3/3
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Wakestone Gargoyle
3W
Creature - Gargoyle
3/4
Defender (This creature can't attack.)
Flying
1W: Creatures you control with defender can attack this turn as though they didn't have defender.

Walk the Aeons
4UU
Sorcery
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.

Walking Archive
3
Artifact Creature - Golem
1/1
Defender (This creature can't attack.)
Walking Archive comes into play with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
2WU: Put a +1/+1 counter on Walking Archive.

Wall of Roots
1G
Creature - Plant Wall
0/5
Defender
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn.

Wall of Shards
1W
Snow Creature - Wall
1/8
Defender, flying
Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Wanderguard Sentry
4U
Creature - Drone
3/3
When Wanderguard Sentry comes into play, look at target opponent's hand.

Waning Wurm
3B
Creature - Zombie Wurm
7/6
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

War Barge
4
Artifact
3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.

Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

Warrior's Honor
2W
Instant
Creatures you control get +1/+1 until end of turn.

War's Toll
3R
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

War-Torch Goblin
R
Creature - Goblin Warrior
1/1
R, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.

Watcher Sliver
3W
Creature - Sliver
2/2
All Sliver creatures get +0/+2.

Watchwolf
GW
Creature - Wolf
3/3

Watery Grave
Land - Island Swamp
(T Add U or B to your mana pool.)
As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.

Weathered Bodyguards
5W
Creature - Human Soldier
2/5
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Weathered Wayfarer
W
Creature - Human Nomad Cleric
1/1
W, T Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

Weatherseed Totem
3
Artifact
T Add G to your mana pool.
2GGG: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand.

Web
G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Wee Dragonauts
1UR
Creature - Faerie Wizard
1/3
Flying
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Weight of Spires
R
Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.

Weird Harvest
XGG
Sorcery
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

Wheel of Fate
Sorcery
Wheel of Fate is red.
Suspend 4-1R (Rather than play this card from your hand, pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.

Whetwheel
4
Artifact
XX, T Target player puts the top X cards of his or her library into his or her graveyard.
Morph 3 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whip Sergeant
2R
Creature - Human Soldier
2/1
R: Target creature gains haste until end of turn. (It can attack this turn.)

Whip-Spine Drake
3UU
Creature - Drake
3/3
Flying
Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whiptail Moloch
4R
Creature - Lizard
6/3
When Whiptail Moloch comes into play, it deals 3 damage to target creature you control.

Whirling Dervish
GG
Creature - Human Monk
1/1
Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Whispers of the Muse
U
Instant
Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

White Shield Crusader
WW
Creature - Human Knight
2/1
Protection from black
W: White Shield Crusader gains flying until end of turn.
WW: White Shield Crusader gets +1/+0 until end of turn.

Whitemane Lion
1W
Creature - Cat
2/2
Flash (You may play this spell any time you could play an instant.)
When Whitemane Lion comes into play, return a creature you control to its owner's hand.

Wild Cantor
(R / G)
Creature - Human Druid
1/1
(o (r/g) can be paid with either R or G.)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

Wild Pair
4GG
Enchantment
Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness and put it into play. If you do, shuffle your library.

Wilderness Elemental
1RG
Creature - Elemental
*/3
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

Wildfire
4RR
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Wildfire Emissary
3R
Creature - Efreet
2/4
Protection from white
1R: Wildfire Emissary gets +1/+0 until end of turn.

Wildsize
2G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.

Willbender
1U
Creature - Human Wizard
1/2
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

Will-o'-the-Wisp
B
Creature - Spirit
0/1
Flying (This creature can't be blocked except by creatures with flying.)
B: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Wind Drake
2U
Creature - Drake
2/2
Flying (This creature can't be blocked except by creatures with flying.)

Windreaver
3WU
Creature - Elemental
1/3
Flying
W: Windreaver gains vigilance until end of turn.
W: Windreaver gets +0/+1 until end of turn.
U: Switch Windreaver's power and toughness until end of turn.
U: Return Windreaver to its owner's hand.

Wipe Away
1UU
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Return target permanent to its owner's hand.

Wistful Thinking
2U
Sorcery
Target player draws two cards, then discards four cards.

Witch Hunter
2WW
Creature - Human Cleric
1/1
T Witch Hunter deals 1 damage to target player.
1WW, T Return target creature an opponent controls to its owner's hand.

Witch-Maw Nephilim
GWUB
Creature - Nephilim
1/1
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Witch's Mist
2B
Enchantment
2B, T Destroy target creature that was dealt damage this turn.

Withered Wretch
BB
Creature - Zombie Cleric
2/2
1: Remove target card in a graveyard from the game.

Withering Gaze
2U
Sorcery
Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.

Withstand
2W
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.

Wit's End
5BB
Sorcery
Target player discards his or her hand.

Wizened Snitches
3U
Creature - Faerie Rogue
1/3
Flying
Players play with the top card of their libraries revealed.

Woebringer Demon
3BB
Creature - Demon
4/4
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.

Wojek Apothecary
2WW
Creature - Human Cleric
1/1
Radiance - T Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

Wojek Embermage
3R
Creature - Human Wizard
1/2
Radiance - T Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

Wojek Siren
W
Instant
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

Wood Elves
2G
Creature - Elf Scout
1/1
When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.

Woodwraith Corrupter
3BBG
Creature - Elemental Horror
3/6
1BG, T Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

Woodwraith Strangler
2BG
Creature - Plant Zombie
2/2
Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.

Woolly Razorback
2WW
Creature - Beast
7/7
Woolly Razorback comes into play with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented.
Whenever Woolly Razorback blocks, remove an ice counter from it.

Word of Seizing
3RR
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Wormwood Dryad
2G
Creature - Dryad
3/1
G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.

Worship
3W
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Wrap in Vigor
1G
Instant
Regenerate each creature you control.

Wrath of God
2WW
Sorcery
Destroy all creatures. They can't be regenerated.

Wreak Havoc
2RG
Sorcery
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.

Wrecking Ball
2BR
Instant
Destroy target creature or land.

Writ of Passage
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.
Forecast - 1U, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.)

Wurmcalling
XG
Sorcery
Buyback 2G (You may pay an additional 2G as you play this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token into play.

Wurm's Tooth
2
Artifact
Whenever a player plays a green spell, you may gain 1 life.

Wurmweaver Coil
4GG
Enchantment - Aura
Enchant green creature
Enchanted creature gets +6/+6.
GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.

Yavimaya Coast
Land
T Add 1 to your mana pool.
T Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

Yavimaya Dryad
1GG
Creature - Dryad
2/1
Forestwalk
When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.

Yavimaya Enchantress
2G
Creature - Human Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Yawgmoth Demon
4BB
Creature - Demon
6/6
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

Yixlid Jailer
1B
Creature - Zombie Wizard
2/1
Cards in graveyards lose all abilities.

Yore-Tiller Nephilim
WUBR
Creature - Nephilim
2/2
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.

Zealot il-Vec
2W
Creature - Human Rebel
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Zealous Inquisitor
2W
Creature - Human Cleric
2/2
1W: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Zephyr Spirit
5U
Creature - Spirit
0/6
When Zephyr Spirit blocks, return it to its owner's hand.

Zhalfirin Commander
2W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight creature gets +1/+1 until end of turn.

Zodiac Monkey
1G
Creature - Ape
2/1
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

Zoetic Cavern
Land
T Add 1 to your mana pool.
Morph 2 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Zombie Musher
3B
Snow Creature - Zombie
2/3
Snow landwalk
oSi: Regenerate Zombie Musher. (oSi can be paid with one mana from a snow permanent.)

Zombify
3B
Sorcery
Return target creature card from your graveyard to play.

Zur the Enchanter
1WUB
Legendary Creature - Human Wizard
1/4
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. If you do, shuffle your library.

Zur's Weirding
3U
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

