Abundance
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Academy Researchers
1UU
Creature - Human Wizard
2/2
When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers.

Academy Ruins
Legendary Land
T Add 1 to your mana pool.
1U, T Put target artifact card in your graveyard on top of your library.

Adarkar Valkyrie
4WW
Snow Creature - Angel
4/5
Flying, vigilance
T When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.

Adarkar Wastes
Land
T Add 1 to your mana pool.
T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Adarkar Windform
4U
Snow Creature - Illusion
3/3
Flying
1oSi: Target creature loses flying until end of turn. (oSi can be paid with one mana from a snow permanent.)

Adder-Staff Boggart
1R
Creature - Goblin Warrior
2/1
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Advice from the Fae
(2 / U) (2 / U) (2 / U)
Sorcery
(o (2/u) can be paid with any two mana or with U. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Aeon Chronicler
3UU
Creature - Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X-X3U. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card.

AEther Membrane
1RR
Creature - Wall
0/5
Defender, reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

AEther Web
1G
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

AEtherflame Wall
1R
Creature - Wall
0/4
Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
R: AEtherflame Wall gets +1/+0 until end of turn.

AEthersnipe
5U
Creature - Elemental
4/4
When AEthersnipe comes into play, return target nonland permanent to its owner's hand.
Evoke 1UU (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

AEthertow
3 (W / U)
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Afflict
2B
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.

Aggressive Urge
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.

Agonizing Memories
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Air Elemental
3UU
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)

Ajani Goldmane
2WW
Planeswalker - Ajani
4
[+1]: You gain 2 life.
[-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[-6]: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."

Akroma, Angel of Fury
5RRR
Legendary Creature - Angel
6/6
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white, protection from blue
R: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph 3RRR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Akroma, Angel of Wrath
5WWW
Legendary Creature - Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black, protection from red

Akroma's Memorial
7
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red.

Allosaurus Rider
5GG
Creature - Elf Warrior
1+*/1+*
You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Ambassador Laquatus
1UU
Legendary Creature - Merfolk Wizard
1/3
3: Target player puts the top three cards of his or her library into his or her graveyard.

Ambassador Oak
3G
Creature - Treefolk Warrior
3/3
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.

Amoeboid Changeling
1U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
T Target creature gains all creature types until end of turn.
T Target creature loses all creature types until end of turn.

Amrou Scout
1W
Creature - Kithkin Rebel Scout
2/1
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Amrou Seekers
2W
Creature - Kithkin Rebel
2/2
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Ana Battlemage
2G
Creature - Human Wizard
2/2
Kicker 2U and/or 1B
When Ana Battlemage comes into play, if the 2U kicker cost was paid, target player discards three cards.
When Ana Battlemage comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller.

Anaba Bodyguard
3R
Creature - Minotaur
2/3
First strike (This creature deals combat damage before creatures without first strike.)

Ancestor's Chosen
5WW
Creature - Human Cleric
4/4
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.

Ancestral Vision
Sorcery
Ancestral Vision is blue.
Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Target player draws three cards.

Ancient Amphitheater
Land
As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped.
T Add R or W to your mana pool.

Ancient Grudge
1R
Instant
Destroy target artifact.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Angel of Mercy
4W
Creature - Angel
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Angel of Mercy comes into play, you gain 3 life.

Angel of Salvation
6WW
Creature - Angel
5/5
Flash; convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Angelic Blessing
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Angelic Chorus
3WW
Enchantment
Whenever a creature comes into play under your control, you gain life equal to its toughness.

Angelic Wall
1W
Creature - Wall
0/4
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Angel's Feather
2
Artifact
Whenever a player plays a white spell, you may gain 1 life.

Angel's Grace
W
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Aphotic Wisps
B
Instant
Target creature becomes black and gains fear until end of turn.
Draw a card.

Apothecary Initiate
W
Creature - Kithkin Cleric
1/1
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.

Aquamorph Entity
2UU
Creature - Shapeshifter
*/*
As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Aquitect's Will
U
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Arbiter of Knollridge
6W
Creature - Giant Wizard
5/5
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players.

Arc Blade
3RR
Sorcery
Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
Suspend 3-2R (Rather than play this card from your hand, you may pay 2R and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Arcane Teachings
2R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player."

Arcanis the Omnipotent
3UUU
Legendary Creature - Wizard
3/4
T Draw three cards.
2UU: Return Arcanis the Omnipotent to its owner's hand.

Arcanum Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap 2U (2U: Exchange this Aura with an Aura card in your hand.)

Arctic Flats
Snow Land
Arctic Flats comes into play tapped.
T Add G or W to your mana pool.

Arctic Nishoba
5G
Creature - Cat Warrior
6/6
Trample
Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it.

Arcum Dagsson
3U
Legendary Creature - Human Artificer
2/2
T Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.

Arena
Land
3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Armored Ascension
3W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Ascendant Evincar
4BB
Legendary Creature - Vampire
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.

Ashcoat Bear
1G
Creature - Bear
2/2
Flash (You may play this spell any time you could play an instant.)

Ashenmoor Cohort
5B
Creature - Elemental Warrior
4/3
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Ashenmoor Gouger
(B / R) (B / R) (B / R)
Creature - Elemental Warrior
4/4
Ashenmoor Gouger can't block.

Ashenmoor Liege
1 (B / R) (B / R) (B / R)
Creature - Elemental Knight
4/1
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Ashling the Pilgrim
1R
Legendary Creature - Elemental Shaman
1/1
1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Ashling's Prerogative
1R
Enchantment
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value comes into play tapped.

Aspect of Mongoose
1G
Enchantment - Aura
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.

Assassinate
2B
Sorcery
Destroy target tapped creature.

Assault // Battery
R / 3G
Sorcery // Sorcery
Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token into play.

Assembly-Worker
3
Artifact Creature - Assembly-Worker
2/2
T Target Assembly-Worker creature gets +1/+1 until end of turn.

Augur il-Vec
1W
Creature - Human Cleric
1/3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.

Augur of Skulls
1B
Creature - Skeleton Wizard
1/1
1B: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.

Augury Adept
1 (W / U) (W / U)
Creature - Kithkin Wizard
2/2
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Auntie's Hovel
Land
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
T Add B or R to your mana pool.

Auntie's Snitch
2B
Creature - Goblin Rogue
3/1
Auntie's Snitch can't block.
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Aura Graft
1U
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Aura of Silence
1WW
Enchantment
Artifact and enchantment spells your opponents play cost 2 more to play.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Auramancer's Guise
2UU
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Auratog
1W
Creature - Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Aurochs Herd
5G
Creature - Aurochs
4/4
Trample
When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Austere Command
4WW
Sorcery
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Avalanche Riders
3R
Creature - Human Nomad
2/2
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders comes into play, destroy target land.

Avatar of Might
6GG
Creature - Avatar
8/8
If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Avatar of Woe
6BB
Creature - Avatar
6/5
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.
Fear
T Destroy target creature. It can't be regenerated.

Aven Augur
3U
Creature - Bird Wizard
2/2
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep.

Aven Cloudchaser
3W
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser comes into play, destroy target enchantment.

Aven Fisher
3U
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from play, you may draw a card.

Aven Mindcensor
2W
Creature - Bird Wizard
2/1
Flash (You may play this spell any time you could play an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Riftwatcher
2W
Creature - Bird Rebel Soldier
2/3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher comes into play or leaves play, you gain 2 life.

Aven Windreader
3UU
Creature - Bird Soldier Wizard
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
1U: Target player reveals the top card of his or her library.

Avian Changeling
2W
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Flying

Avoid Fate
G
Instant
Counter target instant or Aura spell that targets a permanent you control.

Axegrinder Giant
4RR
Creature - Giant Warrior
6/4

Bad Moon
1B
Enchantment
Black creatures get +1/+1.

Balduvian Fallen
3B
Creature - Zombie
3/5
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each B or R spent this way.

Balduvian Frostwaker
2U
Creature - Human Wizard
1/1
U, T Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Balduvian Rage
XR
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Balduvian Warlord
3R
Creature - Human Barbarian
3/2
T Remove target blocking creature from combat. Creatures it blocked that no other creature blocked this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step.

Ballista Squad
3W
Creature - Human Rebel
2/2
XW, T Ballista Squad deals X damage to target attacking or blocking creature.

Ballynock Cohort
2W
Creature - Kithkin Soldier
2/2
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

Ballyrush Banneret
1W
Creature - Kithkin Soldier
2/1
Kithkin spells and Soldier spells you play cost 1 less to play.

Bandage
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.

Barbed Shocker
3R
Creature - Insect
2/2
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Barkshell Blessing
(G / W)
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Barren Glory
4WW
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Barrenton Cragtreads
2 (W / U) (W / U)
Creature - Kithkin Scout
3/3
Barrenton Cragtreads can't be blocked by red creatures.

Barrenton Medic
4W
Creature - Kithkin Cleric
0/4
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

Baru, Fist of Krosa
3GG
Legendary Creature - Human Druid
4/4
Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control.

Basal Sliver
2B
Creature - Sliver
2/2
All Slivers have "Sacrifice this permanent: Add BB to your mana pool."

Basalt Gargoyle
2R
Creature - Gargoyle
3/2
Flying
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R: Basalt Gargoyle gets +0/+1 until end of turn.

Battering Sliver
5R
Creature - Sliver
4/4
All Sliver creatures have trample.

Battle Mastery
2W
Enchantment - Aura
Enchant creature
Enchanted creature has double strike.

Battlefield Forge
Land
T Add 1 to your mana pool.
T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Battletide Alchemist
3WW
Creature - Kithkin Cleric
3/4
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Battlewand Oak
2G
Creature - Treefolk Warrior
1/3
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Beacon of Destruction
3RR
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

Beacon of Immortality
5W
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Beacon of Unrest
3BB
Sorcery
Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.

Benalish Cavalry
1W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Benalish Commander
3W
Creature - Human Soldier
*/*
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X-XWW. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play.

Benalish Knight
2W
Creature - Human Knight
2/2
Flash (You may play this spell any time you could play an instant.)
First strike (This creature deals combat damage before creatures without first strike.)

Benthicore
6U
Creature - Elemental
5/5
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Beseech the Queen
(2 / B) (2 / B) (2 / B)
Sorcery
(o (2/b) can be paid with any two mana or with B. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Bewilder
2U
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.

Big Game Hunter
1BB
Creature - Human Rebel Assassin
1/1
When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Birds of Paradise
G
Creature - Bird
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
T Add one mana of any color to your mana pool.

Biting Tether
4U
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

Bitter Ordeal
2B
Sorcery
Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Bitterblossom
1B
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

Black Poplar Shaman
2B
Creature - Treefolk Shaman
1/3
2B: Regenerate target Treefolk.

Blade of the Sixth Pride
1W
Creature - Cat Rebel
3/1

Blades of Velis Vel
1R
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Blanchwood Armor
2G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.

Blaze
XR
Sorcery
Blaze deals X damage to target creature or player.

Blazethorn Scarecrow
5
Artifact Creature - Scarecrow
3/3
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Blazing Blade Askari
2R
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2: Blazing Blade Askari becomes colorless until end of turn.

Blight Sickle
2
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip 2

Blightsoil Druid
1B
Creature - Elf Druid
1/2
T, Pay 1 life: Add G to your mana pool.

Blightspeaker
1B
Creature - Human Rebel Cleric
1/1
T Target player loses 1 life.
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Blind Phantasm
2U
Creature - Illusion
2/3

Blind-Spot Giant
2R
Creature - Giant Warrior
4/3
Blind-Spot Giant can't attack or block unless you control another Giant.

Blistering Dieflyn
3R
Creature - Imp
0/1
Flying
o (b/r): Blistering Dieflyn gets +1/+0 until end of turn.

Blizzard Specter
2UB
Snow Creature - Specter
2/3
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.

Blood Knight
RR
Creature - Human Knight
2/2
First strike, protection from white

Bloodfire Colossus
6RR
Creature - Giant
6/6
R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

Bloodmark Mentor
1R
Creature - Goblin Warrior
1/1
Red creatures you control have first strike.

Bloodrock Cyclops
2R
Creature - Cyclops
3/3
Bloodrock Cyclops attacks each turn if able.

Bloodshed Fever
R
Enchantment - Aura
Enchant creature
Enchanted creature attacks each turn if able.

Bloodshot Trainee
3R
Creature - Goblin Warrior
2/3
T Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater.

Blowfly Infestation
2B
Enchantment
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Boartusk Liege
1 (R / G) (R / G) (R / G)
Creature - Goblin Knight
3/4
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

Body Double
4U
Creature - Shapeshifter
0/0
As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.

Bog Hoodlums
5B
Creature - Goblin Warrior
4/1
Bog Hoodlums can't block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Bog Serpent
5B
Creature - Serpent
5/5
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.

Bog Wraith
3B
Creature - Wraith
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Bogardan Firefiend
2R
Creature - Elemental Spirit
2/1
When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.

Bogardan Hellkite
6RR
Creature - Dragon
5/5
Flash (You may play this spell any time you could play an instant.)
Flying
When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Bogardan Lancer
1R
Creature - Human Knight
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Bogardan Rager
5R
Creature - Elemental
3/4
Flash (You may play this spell any time you could play an instant.)
When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.

Boggart Arsonists
2R
Creature - Goblin Rogue
2/1
Plainswalk
2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

Boggart Birth Rite
B
Tribal Sorcery - Goblin
Return target Goblin card from your graveyard to your hand.

Boggart Forager
R
Creature - Goblin Rogue
1/1
R, Sacrifice Boggart Forager: Target player shuffles his or her library.

Boggart Harbinger
2B
Creature - Goblin Shaman
2/1
When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.

Boggart Loggers
2B
Creature - Goblin Rogue
2/1
Forestwalk
2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.

Boggart Mob
3B
Creature - Goblin Warrior
5/5
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.

Boggart Ram-Gang
(R / G) (R / G) (R / G)
Creature - Goblin Warrior
3/3
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Boggart Shenanigans
2R
Tribal Enchantment - Goblin
Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.

Boggart Sprite-Chaser
1R
Creature - Goblin Warrior
1/2
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

Bog-Strider Ash
3G
Creature - Treefolk Shaman
2/4
Swampwalk
Whenever a player plays a Goblin spell, you may pay G. If you do, you gain 2 life.

Boldwyr Heavyweights
2RR
Creature - Giant Warrior
8/8
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.

Boldwyr Intimidator
5RR
Creature - Giant Warrior
5/5
Cowards can't block Warriors.
R: Target creature becomes a Coward until end of turn.
2R: Target creature becomes a Warrior until end of turn.

Bonded Fetch
2U
Creature - Homunculus
0/2
Defender, haste
T Draw a card, then discard a card.

Bonesplitter Sliver
3R
Creature - Sliver
2/2
All Sliver creatures get +2/+0.

Boom // Bust
1R / 5R
Sorcery // Sorcery
Destroy target land you control and target land you don't control.
//
Destroy all lands.

Boomerang
UU
Instant
Return target permanent to its owner's hand.

Boon Reflection
4W
Enchantment
If you would gain life, you gain twice that much life instead.

Borderland Behemoth
5RR
Creature - Giant Warrior
4/4
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.

Boreal Centaur
1G
Snow Creature - Centaur Warrior
2/2
oSi: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. (oSi can be paid with one mana from a snow permanent.)

Boreal Druid
G
Snow Creature - Elf Druid
1/1
T Add 1 to your mana pool.

Boreal Griffin
3WW
Snow Creature - Griffin
3/2
Flying
oSi: Boreal Griffin gains first strike until end of turn. (oSi can be paid with one mana from a snow permanent.)

Boreal Shelf
Snow Land
Boreal Shelf comes into play tapped.
T Add W or U to your mana pool.

Bosk Banneret
1G
Creature - Treefolk Shaman
1/3
Treefolk spells and Shaman spells you play cost 1 less to play.

Bottle Gnomes
3
Artifact Creature - Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.

Bound in Silence
2W
Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.

Braid of Fire
1R
Enchantment
Cumulative upkeep-Add R to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Braids, Conjurer Adept
2UU
Legendary Creature - Human Wizard
2/2
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play.

Brain Gorgers
3B
Creature - Zombie
4/2
When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Bramblewood Paragon
1G
Creature - Elf Warrior
2/2
Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.

Brass Gnat
1
Artifact Creature - Insect
1/1
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.

Briarberry Cohort
1U
Creature - Faerie Soldier
1/1
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.

Briarhorn
3G
Creature - Elemental
3/3
Flash
When Briarhorn comes into play, target creature gets +3/+3 until end of turn.
Evoke 1G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Bridge from Below
BBB
Enchantment
Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play.
When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game.

Brighthearth Banneret
1R
Creature - Elemental Warrior
1/1
Elemental spells and Warrior spells you play cost 1 less to play.
Reinforce 1-1R (1R, Discard this card: Put a +1/+1 counter on target creature.)

Brigid, Hero of Kinsbaile
2WW
Legendary Creature - Kithkin Archer
2/3
First strike
T Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Brine Elemental
4UU
Creature - Elemental
5/4
Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.

Brion Stoutarm
2RW
Legendary Creature - Giant Warrior
4/4
Lifelink (Whenever this creature deals damage, you gain that much life.)
R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.

Broken Ambitions
XU
Instant
Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Brooding Saurian
2GG
Creature - Lizard
4/4
At the end of each turn, each player gains control of all nontoken permanents he or she owns.

Browbeat
2R
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

Brushland
Land
T Add 1 to your mana pool.
T Add G or W to your mana pool. Brushland deals 1 damage to you.

Brute Force
R
Instant
Target creature gets +3/+3 until end of turn.

Bull Aurochs
1G
Creature - Aurochs
2/1
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Burn Trail
3R
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Burrenton Bombardier
2W
Creature - Kithkin Soldier
2/2
Flying
Reinforce 2-2W (2W, Discard this card: Put two +1/+1 counters on target creature.)

Burrenton Forge-Tender
W
Creature - Kithkin Wizard
1/1
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

Burrenton Shield-Bearers
4W
Creature - Kithkin Soldier
3/3
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Cairn Wanderer
4B
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Calciderm
2WW
Creature - Beast
5/5
Shroud (This permanent can't be the target of spells or abilities.)
Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Calciform Pools
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Calciform Pools.
1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool.

Call of the Herd
2G
Sorcery
Put a 3/3 green Elephant creature token into play.
Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Call to the Netherworld
B
Sorcery
Return target black creature card from your graveyard to your hand.
Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Cancel
1UU
Instant
Counter target spell.

Candles of Leng
2
Artifact
4, T Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

Canopy Spider
1G
Creature - Spider
1/3
Reach (This creature can block creatures with flying.)

Captivating Glance
2U
Enchantment - Aura
Enchant creature
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Careful Consideration
2UU
Instant
Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.

Castle Raptors
4W
Creature - Bird Soldier
3/3
Flying
As long as Castle Raptors is untapped, it gets +0/+2.

Caterwauling Boggart
3R
Creature - Goblin Shaman
2/2
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.

Cauldron of Souls
5
Artifact
T Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Cautery Sliver
RW
Creature - Sliver
2/2
All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."

Cavalry Master
2WW
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Caves of Koilos
Land
T Add 1 to your mana pool.
T Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Ceaseless Searblades
3R
Creature - Elemental Warrior
2/4
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Celestial Crusader
2WW
Creature - Spirit
2/2
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

Celestial Dawn
1WW
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Cemetery Puca
1 (U / B) (U / B)
Creature - Shapeshifter
1/2
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

Cenn's Heir
1W
Creature - Kithkin Soldier
1/1
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Cenn's Tactician
W
Creature - Kithkin Soldier
1/1
W, T Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.

Centaur Omenreader
3G
Snow Creature - Centaur Shaman
3/3
As long as Centaur Omenreader is tapped, creature spells you play cost 2 less to play.

Cephalid Constable
1UU
Creature - Cephalid Wizard
1/1
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Cerulean Wisps
U
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

Chainbreaker
2
Artifact Creature - Scarecrow
3/3
Chainbreaker comes into play with two -1/-1 counters on it.
3, T Remove a -1/-1 counter from target creature.

Chameleon Blur
3G
Instant
Prevent all damage that creatures would deal to players this turn.

Chameleon Colossus
2GG
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Protection from black
2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Chandra Nalaar
3RR
Planeswalker - Chandra
6
[+1]: Chandra Nalaar deals 1 damage to target player.
[-X]: Chandra Nalaar deals X damage to target creature.
[-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

Changeling Berserker
3R
Creature - Shapeshifter
5/3
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

Changeling Hero
4W
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink (Whenever this creature deals damage, you gain that much life.)

Changeling Sentinel
3W
Creature - Shapeshifter
3/2
Changeling (This card is every creature type at all times.)
Vigilance

Changeling Titan
4G
Creature - Shapeshifter
7/7
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

Char-Rumbler
2RR
Creature - Elemental
-1/3
Double strike
R: Char-Rumbler gets +1/+0 until end of turn.

Children of Korlis
W
Creature - Human Rebel Cleric
1/1
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Chill to the Bone
3B
Instant
Destroy target nonsnow creature.

Chilling Shade
2B
Snow Creature - Shade
1/1
Flying
oSi: Chilling Shade gets +1/+1 until end of turn. (oSi can be paid with one mana from a snow permanent.)

Chimeric Staff
4
Artifact
X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Cho-Manno, Revolutionary
2WW
Legendary Creature - Human Rebel
2/2
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Chromatic Star
1
Artifact
1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.

Chronatog Totem
3
Artifact
T Add U to your mana pool.
1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature.

Chronomantic Escape
4WW
Sorcery
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3-2W (Rather than play this card from your hand, you may pay 2W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Chronosavant
5W
Creature - Giant
5/5
1W: Return Chronosavant from your graveyard to play tapped. You skip your next turn.

Chronozoa
3U
Creature - Illusion
3/3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.

Cinderbones
2B
Creature - Elemental Skeleton
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1B: Regenerate Cinderbones.

Cinderhaze Wretch
4B
Creature - Elemental Shaman
3/2
T Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Circle of Affliction
1B
Enchantment
As Circle of Affliction comes into play, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Citanul Flute
5
Artifact
X, T Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Citanul Woodreaders
2G
Creature - Human Druid
1/4
Kicker 2G (You may pay an additional 2G as you play this spell.)
When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.

Civic Wayfinder
2G
Creature - Elf Warrior Druid
2/2
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Claws of Gix
0
Artifact
1, Sacrifice a permanent: You gain 1 life.

Cloak and Dagger
2
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip 3

Clockspinning
U
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Clockwork Hydra
5
Artifact Creature - Hydra
0/0
Clockwork Hydra comes into play with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
T Put a +1/+1 counter on Clockwork Hydra.

Clone
3U
Creature - Shapeshifter
0/0
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Cloud Elemental
2U
Creature - Elemental
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Elemental can block only creatures with flying.

Cloud Key
3
Artifact
As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery.
Spells you play of the chosen type cost 1 less to play.

Cloud Sprite
U
Creature - Faerie
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.

Cloudchaser Kestrel
1WW
Creature - Bird
2/2
Flying
When Cloudchaser Kestrel comes into play, destroy target enchantment.
W: Target permanent becomes white until end of turn.

Cloudcrown Oak
2GG
Creature - Treefolk Warrior
3/4
Reach (This can block creatures with flying.)

Cloudgoat Ranger
3WW
Creature - Giant Warrior
3/3
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Cloudseeder
1U
Creature - Faerie Spellshaper
1/1
Flying
U, T, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying."

Cloudthresher
2GGGG
Creature - Elemental
7/7
Flash
Reach (This can block creatures with flying.)
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke 2GG (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Coal Stoker
3R
Creature - Elemental
3/3
When Coal Stoker comes into play, if you played it from your hand, add RRR to your mana pool.

Coalition Relic
3
Artifact
T Add one mana of any color to your mana pool.
T Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

Coalition Victory
3WUBRG
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.

Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)

Cockatrice
3GG
Creature - Cockatrice
2/4
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Coldsteel Heart
2
Snow Artifact
Coldsteel Heart comes into play tapped.
As Coldsteel Heart comes into play, choose a color.
T Add one mana of the chosen color to your mana pool.

Colfenor's Plans
2BB
Enchantment
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed from the game with Colfenor's Plans.
Skip your draw step.
You can't play more than one spell each turn.

Colfenor's Urn
3
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.
At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control.

Colossus of Sardia
9
Artifact Creature - Golem
9/9
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Colossus of Sardia doesn't untap during your untap step.
9: Untap Colossus of Sardia. Play this ability only during your upkeep.

Commandeer
5UU
Instant
You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent comes into play under your control.)

Commune with Nature
G
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Composite Golem
6
Artifact Creature - Golem
4/4
Sacrifice Composite Golem: Add WUBRG to your mana pool.

Condemn
W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Cone of Flame
3RR
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Conflagrate
XXR
Sorcery
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback-RR, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Consecrate Land
W
Enchantment - Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.

Consign to Dream
2U
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

Conspiracy
3BB
Enchantment
As Conspiracy comes into play, choose a creature type.
Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.

Consume Spirit
X1B
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Consuming Bonfire
3RR
Tribal Sorcery - Elemental
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

Contaminated Bond
1B
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Controvert
2UU
Instant
Counter target spell.
Recover 2UU (When a creature is put into your graveyard from play, you may pay 2UU. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Coordinated Barrage
W
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Coral Trickster
1U
Creature - Merfolk Rogue
2/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

Corpulent Corpse
5B
Creature - Zombie
3/3
Fear
Suspend 5-B (Rather than play this card from your hand, you may pay B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Corrosive Mentor
2B
Creature - Elemental Rogue
1/3
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Corrupt
5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Counsel of the Soratami
2U
Sorcery
Draw two cards.

Counterbalance
UU
Enchantment
Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

Counterbore
3UU
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library.

Countryside Crusher
1RR
Creature - Giant Warrior
3/3
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Cover of Winter
2W
Snow Enchantment
Cumulative upkeep oSi (oSi can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
oSi: Put an age counter on Cover of Winter.

Crabapple Cohort
4G
Creature - Treefolk Warrior
4/4
Crabapple Cohort gets +1/+1 as long as you control another green creature.

Cradle to Grave
1B
Instant
Destroy target nonblack creature that came into play this turn.

Crafty Pathmage
2U
Creature - Human Wizard
1/1
T Target creature with power 2 or less is unblockable this turn.

Cragganwick Cremator
2RR
Creature - Giant Shaman
5/4
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.

Craw Giant
3GGGG
Creature - Giant
6/4
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Craw Wurm
4GG
Creature - Wurm
6/4

Cream of the Crop
1G
Enchantment
Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Creeping Mold
2GG
Sorcery
Destroy target artifact, enchantment, or land.

Crib Swap
2W
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.

Crimson Wisps
R
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.

Crookclaw Transmuter
3U
Creature - Bird Wizard
3/1
Flash (You may play this spell any time you could play an instant.)
Flying
When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.

Crovax, Ascendant Hero
4WW
Legendary Creature - Human
4/4
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.

Crowd of Cinders
3B
Creature - Elemental
*/*
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

Crucible of Worlds
3
Artifact
You may play land cards from your graveyard.

Cruel Edict
1B
Sorcery
Target opponent sacrifices a creature.

Crush Underfoot
1R
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.

Cryoclasm
2R
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Cryptic Annelid
3U
Creature - Worm Beast
1/4
When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Cryptic Command
1UUU
Instant
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

Cultbrand Cinder
4 (B / R)
Creature - Elemental Shaman
3/3
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.

Curse of Chains
1 (W / U)
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.

Curse of the Cabal
9B
Sorcery
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2-2BB
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.

Cursecatcher
U
Creature - Merfolk Wizard
1/1
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1.

Cutthroat il-Dal
3B
Creature - Human Rogue
4/1
Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

Cyclical Evolution
3GG
Sorcery
Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it.
Suspend 3-2G (Rather than play this card from your hand, you may pay 2G and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Cyclopean Giant
2BB
Creature - Zombie Giant
4/2
When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game.

Daily Regimen
W
Enchantment - Aura
Enchant creature
1W: Put a +1/+1 counter on enchanted creature.

Dakmor Salvage
Land
Dakmor Salvage comes into play tapped.
T Add B to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Damnation
2BB
Sorcery
Destroy all creatures. They can't be regenerated.

Dandan
UU
Creature - Fish
4/1
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.

Darien, King of Kjeldor
4WW
Legendary Creature - Human Soldier
3/3
Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.

Dark Depths
Legendary Snow Land
Dark Depths comes into play with ten ice counters on it.
3: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play.

Dark Withering
4BB
Instant
Destroy target nonblack creature.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Darkheart Sliver
BG
Creature - Sliver
2/2
All Slivers have "Sacrifice this permanent: You gain 3 life."

Darkness
B
Instant
Prevent all combat damage that would be dealt this turn.

Darksteel Garrison
2
Artifact - Fortification
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)

Dash Hopes
BB
Instant
When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.

Dauntless Dourbark
3G
Creature - Treefolk Warrior
*/*
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.

Dauthi Slayer
BB
Creature - Dauthi Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.

D'Avenant Healer
1WW
Creature - Human Cleric Archer
1/2
T D'Avenant Healer deals 1 damage to target attacking or blocking creature.
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Dawn Charm
1W
Instant
Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.

Dawnfluke
3W
Creature - Elemental
0/3
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Dawnglow Infusion
X (G / W)
Sorcery
You gain X life if G was spent to play Dawnglow Infusion and X life if W was spent to play it. (Do both if GW was spent.)

Daybreak Coronet
WW
Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)

Dead // Gone
R / 2R
Instant // Instant
Dead deals 2 damage to target creature.
//
Return target creature you don't control to its owner's hand.

Deadly Grub
2B
Creature - Insect
3/1
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with shroud. (It can't be the target of spells or abilities.)

Deadwood Treefolk
5G
Creature - Treefolk
3/6
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand.

Death Rattle
5B
Instant
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
Destroy target nongreen creature. It can't be regenerated.

Deathmark
B
Sorcery
Destroy target green or white creature.

Deathrender
4
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it.
Equip 2

Deathspore Thallid
1B
Creature - Zombie Fungus
1/1
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

Declaration of Naught
UU
Enchantment
As Declaration of Naught comes into play, name a card.
U: Counter target spell with the chosen name.

Deepcavern Imp
2B
Creature - Imp Rebel
2/2
Flying, haste
Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Deepchannel Mentor
5U
Creature - Merfolk Rogue
2/2
Blue creatures you control are unblockable.

Deepfire Elemental
4BR
Creature - Elemental
4/4
XX1: Destroy target artifact or creature with converted mana cost X.

Deep-Sea Kraken
7UUU
Creature - Kraken
6/6
Deep-Sea Kraken is unblockable.
Suspend 9-2U
Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Deep-Slumber Titan
2RR
Creature - Giant Warrior
7/7
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.

Deeptread Merrow
1U
Creature - Merfolk Rogue
2/1
U: Deeptread Merrow gains islandwalk until end of turn.

Defiant Vanguard
2W
Creature - Human Rebel
2/2
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
5, T Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library.

Deglamer
1G
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Dehydration
3U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

Delay
1U
Instant
Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

Deluge
2U
Instant
Tap all creatures without flying.

Dementia Sliver
3UB
Creature - Sliver
3/3
All Slivers have "T Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn."

Demigod of Revenge
(B / R) (B / R) (B / R) (B / R) (B / R)
Creature - Spirit Avatar
5/4
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.

Demolish
3R
Sorcery
Destroy target artifact or land.

Demonic Collusion
3BB
Sorcery
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.

Demon's Horn
2
Artifact
Whenever a player plays a black spell, you may gain 1 life.

Demystify
W
Instant
Destroy target enchantment.

Denizen of the Deep
6UU
Creature - Serpent
11/11
When Denizen of the Deep comes into play, return each other creature you control to its owner's hand.

Desert
Land - Desert
T Add 1 to your mana pool.
T Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.

Desolation Giant
2RR
Creature - Giant
3/3
Kicker WW (You may pay an additional WW as you play this spell.)
When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.

Detainment Spell
W
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be played.
1W: Attach Detainment Spell to target creature.

Detritivore
2RR
Creature - Lhurgoyf
*/*
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X-X3R. X can't be 0.
Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land.

Deus of Calamity
(R / G) (R / G) (R / G) (R / G) (R / G)
Creature - Spirit Avatar
6/6
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

Devoted Druid
1G
Creature - Elf Druid
0/2
T Add G to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Dewdrop Spy
1UU
Creature - Faerie Rogue
2/2
Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player's library.

Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

Diamond Faerie
2GWU
Snow Creature - Faerie
3/3
Flying
1oSi: Snow creatures you control get +1/+1 until end of turn. (oSi can be paid with one mana from a snow permanent.)

Dichotomancy
7UU
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library.
Suspend 3-1UU

Din of the Fireherd
5 (B / R) (B / R) (B / R)
Sorcery
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Dire Undercurrents
3 (U / B) (U / B)
Enchantment
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.

Disciple of Tevesh Szat
2BB
Creature - Human Cleric
3/1
T Target creature gets -1/-1 until end of turn.
4BB, T, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.

Discombobulate
2UU
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.

Disenchant
1W
Instant
Destroy target artifact or enchantment.

Disintegrate
XR
Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

Dismal Failure
2UU
Instant
Counter target spell. Its controller discards a card.

Disperse
1U
Instant
Return target nonland permanent to its owner's hand.

Distant Melody
3U
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.

Distress
BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Disturbing Plot
1B
Sorcery
Return target creature card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Divine Congregation
3W
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Diviner's Wand
3
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip 3

Dodecapod
4
Artifact Creature - Golem
3/3
If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.

Dolmen Gate
2
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.

Doomed Necromancer
2B
Creature - Human Cleric Mercenary
2/2
B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.

Door of Destinies
4
Artifact
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Doran, the Siege Tower
BGW
Legendary Creature - Treefolk Shaman
0/5
Each creature assigns combat damage equal to its toughness rather than its power.

Dormant Sliver
2GU
Creature - Sliver
2/2
All Sliver creatures have defender.
All Slivers have "When this permanent comes into play, draw a card."

Doubling Cube
2
Artifact
3, T Double the amount of each type of mana in your mana pool.

Dragon Roost
4RR
Enchantment
5RR: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)

Dragon Whelp
2RR
Creature - Dragon
2/3
Flying
R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.

Dragon's Claw
2
Artifact
Whenever a player plays a red spell, you may gain 1 life.

Dragonstorm
8R
Sorcery
Search your library for a Dragon permanent card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Draining Whelk
4UU
Creature - Illusion
1/1
Flash (You may play this spell any time you could play an instant.)
Flying
When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

Dralnu, Lich Lord
3UB
Legendary Creature - Zombie
3/3
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
T Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

Dramatic Entrance
3GG
Instant
You may put a green creature card from your hand into play.

Dread
3BBB
Creature - Elemental Incarnation
6/6
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

Dread Return
2BB
Sorcery
Return target creature card from your graveyard to play.
Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Dreadship Reef
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Dreadship Reef.
1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool.

Dream Salvage
(U / B)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.

Dream Stalker
1U
Creature - Illusion
1/5
When Dream Stalker comes into play, return a permanent you control to its owner's hand.

Dreamborn Muse
2UU
Creature - Spirit
2/2
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

Dreamscape Artist
1U
Creature - Human Spellshaper
1/1
2U, T, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Dreamspoiler Witches
3B
Creature - Faerie Wizard
2/2
Flying
Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

Drelnoch
4U
Creature - Yeti Mutant
3/3
Whenever Drelnoch becomes blocked, you may draw two cards.

Drifter il-Dal
U
Creature - Human Wizard
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.

Dross Crocodile
3B
Creature - Zombie Crocodile
5/1

Drove of Elves
3G
Creature - Elf
*/*
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.

Drowner Initiate
U
Creature - Merfolk Wizard
1/1
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.

Drowner of Secrets
2U
Creature - Merfolk Wizard
1/3
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

Drudge Reavers
3B
Creature - Skeleton
2/1
Flash (You may play this spell any time you could play an instant.)
B: Regenerate Drudge Reavers.

Drudge Skeletons
1B
Creature - Skeleton
1/1
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Dryad Arbor
Land Creature - Forest Dryad
1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "T Add G to your mana pool.")
Dryad Arbor is green.

Duct Crawler
R
Creature - Insect
1/1
1R: Target creature can't block Duct Crawler this turn.

Dunerider Outlaw
BB
Creature - Human Rebel Rogue
1/1
Protection from green
At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Durkwood Baloth
4GG
Creature - Beast
5/5
Suspend 5-G (Rather than play this card from your hand, you may pay G and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Durkwood Tracker
4G
Creature - Giant
4/3
1G, T If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

Dusk Imp
2B
Creature - Imp
2/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Dusk Urchins
2B
Creature - Ouphe
4/3
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.

Duskrider Peregrine
5W
Creature - Bird
3/3
Flying, protection from black
Suspend 3-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Dust Corona
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.

Dust Elemental
2WW
Creature - Elemental
6/6
Flash (You may play this spell any time you could play an instant.)
Flying, fear
When Dust Elemental comes into play, return three creatures you control to their owner's hand.

Dust of Moments
2W
Instant
Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.

Earth Elemental
3RR
Creature - Elemental
4/5

Earthbrawn
1G
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1-1G (1G, Discard this card: Put a +1/+1 counter on target creature.)

Earthen Goo
2R
Creature - Ooze
2/2
Trample
Cumulative upkeep R or G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.

Earwig Squad
3BB
Creature - Goblin Rogue
5/3
Prowl 2B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.

Edge of Autumn
1G
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library.
Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Ego Erasure
2U
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.

Elemental Mastery
3R
Enchantment - Aura
Enchant creature
Enchanted creature has "T Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."

Elsewhere Flask
2
Artifact
When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

Elven Riders
3GG
Creature - Elf
3/3
Elven Riders can't be blocked except by Walls and/or creatures with flying.

Elvish Berserker
G
Creature - Elf Berserker
1/1
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Elvish Branchbender
2G
Creature - Elf Druid
2/2
T Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

Elvish Champion
1GG
Creature - Elf
2/2
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)

Elvish Eulogist
G
Creature - Elf Shaman
1/1
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

Elvish Handservant
G
Creature - Elf Warrior
1/1
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

Elvish Harbinger
2G
Creature - Elf Druid
1/2
When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
T Add one mana of any color to your mana pool.

Elvish Hexhunter
(G / W)
Creature - Elf Shaman
1/1
o (g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment.

Elvish Piper
3G
Creature - Elf Shaman
1/1
G, T You may put a creature card from your hand into play.

Elvish Promenade
3G
Tribal Sorcery - Elf
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.

Elvish Warrior
GG
Creature - Elf Warrior
2/3

Ember Gale
3R
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Emberstrike Duo
1 (B / R)
Creature - Elemental Warrior Shaman
1/1
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.

Emberwilde Augur
1R
Creature - Goblin Shaman
2/1
Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep.

Emblem of the Warmind
1R
Enchantment - Aura
Enchant creature you control
Creatures you control have haste.

Empty the Warrens
3R
Sorcery
Put two 1/1 red Goblin creature tokens into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Enchanted Evening
3 (W / U) (W / U)
Enchantment
All permanents are enchantments in addition to their other types.

Endrek Sahr, Master Breeder
4B
Legendary Creature - Human Wizard
2/2
Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Enduring Renewal
2WW
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand.

Enormous Baloth
6G
Creature - Beast
7/7

Enslave
4BB
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Entangling Trap
1W
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Epic Proportions
4GG
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

Epochrasite
2
Artifact Creature - Construct
1/1
Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand.
When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend.

Eron the Relentless
3RR
Legendary Creature - Human Rogue
5/2
Haste
RRR: Regenerate Eron the Relentless.

Errant Doomsayers
1W
Creature - Human Rebel
1/1
T Tap target creature with toughness 2 or less.

Errant Ephemeron
6U
Creature - Illusion
4/4
Flying
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Erratic Mutation
2U
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.

Essence Drain
4B
Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.

Essence Sliver
3W
Creature - Sliver
3/3
All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.)

Essence Warden
G
Creature - Elf Shaman
1/1
Whenever another creature comes into play, you gain 1 life.

Eternity Snare
5U
Enchantment - Aura
Enchant creature
When Eternity Snare comes into play, draw a card.
Enchanted creature doesn't untap during its controller's untap step.

Ethereal Whiskergill
3U
Creature - Elemental
4/3
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

Evacuation
3UU
Instant
Return all creatures to their owners' hands.

Evangelize
4W
Sorcery
Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.

Even the Odds
2W
Instant
Play Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens into play.

Everbark Shaman
4G
Creature - Treefolk Shaman
3/5
T, Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library.

Everlasting Torment
2 (B / R)
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Evil Eye of Orms-by-Gore
4B
Creature - Eye
3/6
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Evil Eye of Urborg
4B
Creature - Eye
6/3
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

Evolution Charm
1G
Instant
Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.

Exiled Boggart
1B
Creature - Goblin Rogue
2/2
When Exiled Boggart is put into a graveyard from play, discard a card.

Extirpate
B
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.

Eyeblight's Ending
2B
Tribal Instant - Elf
Destroy target non-Elf creature.

Eyes of the Wisent
1G
Tribal Enchantment - Elemental
Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.

Fa'adiyah Seer
1G
Creature - Human Shaman
1/1
T Draw a card and reveal it. If it isn't a land card, discard it.

Faceless Butcher
2BB
Creature - Nightmare Horror
2/3
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.

Faceless Devourer
2B
Creature - Nightmare Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer comes into play, remove another target creature with shadow from the game.
When Faceless Devourer leaves play, return the removed card to play under its owner's control.

Facevaulter
B
Creature - Goblin Warrior
1/1
B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Faerie Conclave
Land
Faerie Conclave comes into play tapped.
T Add U to your mana pool.
1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

Faerie Harbinger
3U
Creature - Faerie Wizard
2/2
Flash
Flying
When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.

Faerie Macabre
1BB
Creature - Faerie Rogue
2/2
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.

Faerie Swarm
3U
Creature - Faerie
*/*
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Faerie Tauntings
2B
Tribal Enchantment - Faerie
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.

Faerie Trickery
1UU
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Fallen Ideal
2B
Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand.

Fallowsage
3U
Creature - Merfolk Wizard
2/2
Whenever Fallowsage becomes tapped, you may draw a card.

Familiar's Ruse
UU
Instant
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.

Farhaven Elf
2G
Creature - Elf Druid
1/1
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.

Fatal Attraction
2R
Enchantment - Aura
Enchant creature
When Fatal Attraction comes into play, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Fatal Frenzy
2R
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn.

Fate Transfer
1 (U / B)
Instant
Move all counters from target creature onto another target creature.

Fathom Seer
1U
Creature - Illusion
1/3
Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

Fathom Trawl
3UU
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Faultgrinder
6R
Creature - Elemental
4/4
Trample
When Faultgrinder comes into play, destroy target land.
Evoke 4R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Favor of the Mighty
1W
Tribal Enchantment - Giant
Each creature with the highest converted mana cost has protection from all colors.

Fear
BB
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Feast of Flesh
B
Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

Feebleness
1B
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets -2/-1.

Feldon's Cane
1
Artifact
T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

Femeref Archers
2G
Creature - Human Archer
2/2
T Femeref Archers deals 4 damage to target attacking creature with flying.

Fencer Clique
2UU
Creature - Faerie Soldier
3/2
Flying
U: Put Fencer Clique on top of its owner's library.

Fendeep Summoner
4B
Creature - Treefolk Shaman
3/5
T Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Fertile Ground
1G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.

Fertilid
2G
Creature - Elemental
0/0
Fertilid comes into play with two +1/+1 counters on it.
1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.

Festercreep
1B
Creature - Elemental
0/0
Festercreep comes into play with a +1/+1 counter on it.
1B, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Festering Goblin
B
Creature - Zombie Goblin
1/1
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

Festering March
3BB
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it.
Suspend 3-2B (Rather than play this card from your hand, you may pay 2B and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Feudkiller's Verdict
4WW
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.

Field Marshal
1WW
Creature - Human Soldier
2/2
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Fiery Justice
RGW
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

Fiery Temper
1RR
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Final Revels
4B
Sorcery
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.

Final-Sting Faerie
3B
Creature - Faerie Assassin
2/2
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.

Fire Juggler
2R
Creature - Goblin Shaman
2/2
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Fire Whip
1R
Enchantment - Aura
Enchant creature you control
Enchanted creature has "T This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

Fire-Belly Changeling
1R
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
R: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Firebreathing
R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
R: Enchanted creature gets +1/+0 until end of turn.

Firefright Mage
R
Creature - Goblin Spellshaper
1/1
1R, T, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.

Fire-Lit Thicket
Land
T Add 1 to your mana pool.
o (r/g), T Add RR, RG, or GG to your mana pool.

Firemaw Kavu
5R
Creature - Kavu
4/2
Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu comes into play, it deals 2 damage to target creature.
When Firemaw Kavu leaves play, it deals 4 damage to target creature.

Firespout
2 (R / G)
Sorcery
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)

Firewake Sliver
1RG
Creature - Sliver
1/1
All Sliver creatures have haste.
All Slivers have "1, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

Fistful of Force
1G
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Fists of the Anvil
1R
Instant
Target creature gets +4/+0 until end of turn.

Fists of the Demigod
1 (B / R)
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.

Flagstones of Trokair
Legendary Land
T Add W to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

Flame Javelin
(2 / R) (2 / R) (2 / R)
Instant
(o (2/r) can be paid with any two mana or with R. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.

Flamecore Elemental
2RR
Creature - Elemental
5/4
Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Flamekin Bladewhirl
R
Creature - Elemental Warrior
2/1
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay 3.

Flamekin Brawler
R
Creature - Elemental Warrior
0/2
R: Flamekin Brawler gets +1/+0 until end of turn.

Flamekin Harbinger
R
Creature - Elemental Shaman
1/1
When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

Flamekin Spitfire
1R
Creature - Elemental Shaman
1/1
3R: Flamekin Spitfire deals 1 damage to target creature or player.

Flamewave Invoker
2R
Creature - Goblin Mutant
2/2
7R: Flamewave Invoker deals 5 damage to target player.

Flashfreeze
1U
Instant
Counter target red or green spell.

Fledgling Mawcor
3U
Creature - Beast
2/2
Flying
T Fledgling Mawcor deals 1 damage to target creature or player.
Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Fleshwrither
2BB
Creature - Horror
3/3
Transfigure 1BB (1BB, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.)

Flickering Spirit
3W
Creature - Spirit
2/2
Flying
3W: Remove Flickering Spirit from the game, then return it to play under its owner's control.

Floodchaser
5U
Creature - Elemental
0/0
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Flourishing Defenses
4G
Enchantment
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.

Flow of Ideas
5U
Sorcery
Draw a card for each Island you control.

Flowstone Channeler
2R
Creature - Human Spellshaper
2/2
1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

Flowstone Embrace
1R
Enchantment - Aura
Enchant creature
T Enchanted creature gets +2/-2 until end of turn.

Flowstone Slide
X2RR
Sorcery
All creatures get +X/-X until end of turn.

Flying Men
U
Creature - Human
1/1
Flying

Fodder Launch
3B
Tribal Sorcery - Goblin
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Fog Elemental
2U
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Fomori Nomad
4R
Creature - Nomad Giant
4/4

Fool's Demise
4U
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to play under your control.
When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.

Footbottom Feast
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

Forbidding Watchtower
Land
Forbidding Watchtower comes into play tapped.
T Add W to your mana pool.
1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Force of Savagery
2G
Creature - Elemental
8/0
Trample

Forced Fruition
4UU
Enchantment
Whenever an opponent plays a spell, that player draws seven cards.

Foresee
3U
Sorcery
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Forest
Basic Land - Forest

Forfend
1W
Instant
Prevent all damage that would be dealt to creatures this turn.

Foriysian Interceptor
3W
Creature - Human Soldier
0/5
Flash (You may play this spell any time you could play an instant.)
Defender
Foriysian Interceptor can block an additional creature.

Foriysian Totem
3
Artifact
T Add R to your mana pool.
4R: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.

Fortify
2W
Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.

Fortune Thief
4R
Creature - Human Rogue
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Fossil Find
(R / G)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Fountain of Youth
0
Artifact
2, T You gain 1 life.

Foxfire Oak
5G
Creature - Treefolk Shaman
3/6
o (r/g)o (r/g)o (r/g): Foxfire Oak gets +3/+0 until end of turn.

Fracturing Gust
2 (G / W) (G / W) (G / W)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Frenetic Sliver
1UR
Creature - Sliver
2/2
All Slivers have "0: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it."

Frenzy Sliver
1B
Creature - Sliver
1/1
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)

Freyalise's Radiance
1G
Enchantment
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.

Frogtosser Banneret
1B
Creature - Goblin Rogue
1/1
Haste
Goblin spells and Rogue spells you play cost 1 less to play.

Frost Marsh
Snow Land
Frost Marsh comes into play tapped.
T Add U or B to your mana pool.

Frost Raptor
2U
Snow Creature - Bird
2/2
Flying
oSioSi: Frost Raptor gains shroud until end of turn. (oSi can be paid with one mana from a snow permanent.)

Frostweb Spider
2G
Snow Creature - Spider
1/3
Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.

Frozen AEther
3U
Enchantment
Artifacts, creatures, and lands your opponents control come into play tapped.

Frozen Solid
1UU
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When damage is dealt to enchanted creature, destroy it.

Fugitive Wizard
U
Creature - Human Wizard
1/1

Fulminator Mage
1 (B / R) (B / R)
Creature - Elemental Shaman
2/2
Sacrifice Fulminator Mage: Destroy target nonbasic land.

Funeral Charm
B
Instant
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.

Fungal Behemoth
3G
Creature - Fungus
*/*
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X-XGG. X can't be 0.
Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.

Fungal Reaches
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Fungal Reaches.
1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool.

Fungus Sliver
3G
Creature - Fungus Sliver
2/2
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)

Furnace of Rath
1RRR
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Furnace Whelp
2RR
Creature - Dragon
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
R: Furnace Whelp gets +1/+0 until end of turn.

Fury Charm
1R
Instant
Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.

Fury of the Horde
5RR
Sorcery
You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Fury Sliver
5R
Creature - Sliver
3/3
All Sliver creatures have double strike.

Furystoke Giant
3RR
Creature - Giant Warrior
3/3
When Furystoke Giant comes into play, other creatures you control gain "T This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Gaddock Teeg
GW
Legendary Creature - Kithkin Advisor
2/2
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with X in their mana costs can't be played.

Gaea's Anthem
1GG
Enchantment
Creatures you control get +1/+1.

Gaea's Blessing
1G
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Herald
1G
Creature - Elf
1/1
Creature spells can't be countered.

Gaea's Liege
3GGG
Creature - Avatar
*/*
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
T Target land becomes a Forest until Gaea's Liege leaves play.

Galepowder Mage
3W
Creature - Kithkin Wizard
3/3
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.

Game-Trail Changeling
3GG
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Trample

Garruk Wildspeaker
2GG
Planeswalker - Garruk
3
[+1]: Untap two target lands.
[-1]: Put a 3/3 green Beast creature token into play.
[-4]: Creatures you control get +3/+3 and gain trample until end of turn.

Garza Zol, Plague Queen
4UBR
Legendary Creature - Vampire
5/5
Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.

Garza's Assassin
BBB
Creature - Human Assassin
2/2
Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Gathan Raiders
3RR
Creature - Human Warrior
3/3
Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph-Discard a card. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Gauntlet of Power
5
Artifact
As Gauntlet of Power comes into play, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.

Gaze of Justice
W
Sorcery
As an additional cost to play Gaze of Justice, tap three untapped white creatures you control.
Remove target creature from the game.
Flashback 5W (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.)

Gelid Shackles
W
Snow Enchantment - Aura
Enchant creature
Enchanted creature can't block and its activated abilities can't be played.
oSi: Enchanted creature gains defender until end of turn. (oSi can be paid with one mana from a snow permanent.)

Gemhide Sliver
1G
Creature - Sliver
1/1
All Slivers have "T Add one mana of any color to your mana pool."

Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.
T Add 1 to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Gemstone Mine
Land
Gemstone Mine comes into play with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

Ghastlord of Fugue
(U / B) (U / B) (U / B) (U / B) (U / B)
Creature - Spirit Avatar
4/4
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.

Ghastly Discovery
2U
Sorcery
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Ghitu Encampment
Land
Ghitu Encampment comes into play tapped.
T Add R to your mana pool.
1R: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Ghitu Firebreathing
1R
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Ghitu Firebreathing to its owner's hand.

Ghost Ship
2UU
Creature - Spirit
2/4
Flying
UUU: Regenerate Ghost Ship.

Ghost Tactician
4W
Creature - Spirit Spellshaper
2/5
W, T, Discard a card: Creatures you control get +1/+0 until end of turn.

Ghost Warden
1W
Creature - Spirit
1/1
T Target creature gets +1/+1 until end of turn.

Ghostfire
2R
Instant
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.

Ghostflame Sliver
BR
Creature - Sliver
2/2
All Slivers are colorless.

Ghostly Changeling
2B
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
1B: Ghostly Changeling gets +1/+1 until end of turn.

Giant Dustwasp
3GG
Creature - Insect
3/3
Flying
Suspend 4-1G (Rather than play this card from your hand, you may pay 1G and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Giant Growth
G
Instant
Target creature gets +3/+3 until end of turn.

Giant Harbinger
4R
Creature - Giant Shaman
3/4
When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.

Giant Oyster
2UU
Creature - Oyster
0/3
You may choose not to untap Giant Oyster during your untap step.
T As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature.

Giant Spider
3G
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)

Giantbaiting
2 (R / G)
Sorcery
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Giant's Ire
3R
Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.

Gibbering Descent
4BB
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent - Skip your upkeep step if you have no cards in hand.
Madness 2BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Gift of Granite
W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +0/+2.

Gilt-Leaf Ambush
2G
Tribal Instant - Elf
Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.)

Gilt-Leaf Archdruid
3GG
Creature - Elf Druid
3/3
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.

Gilt-Leaf Palace
Land
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped.
T Add B or G to your mana pool.

Gilt-Leaf Seer
2G
Creature - Elf Shaman
2/2
G, T Look at the top two cards of your library, then put them back in any order.

Glacial Plating
2WW
Snow Enchantment - Aura
Enchant creature
Cumulative upkeep oSi (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. oSi can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.

Glamer Spinners
4 (W / U)
Creature - Faerie Wizard
2/4
Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.

Glarewielder
4R
Creature - Elemental Shaman
3/1
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke 1R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Glass Asp
1GG
Creature - Snake
2/1
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step.

Gleeful Sabotage
1G
Sorcery
Destroy target artifact or enchantment.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Glen Elendra Liege
1 (U / B) (U / B) (U / B)
Creature - Faerie Knight
2/3
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.

Glen Elendra Pranksters
3U
Creature - Faerie Wizard
1/3
Flying
Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand.

Glimmerdust Nap
2U
Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

Glittering Wish
GW
Sorcery
You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game.

Gloomlance
3BB
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.

Gloomwidow
2G
Creature - Spider
3/3
Reach
Gloomwidow can't block creatures without flying.

Gloomwidow's Feast
3G
Instant
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.)

Glorious Anthem
1WW
Enchantment
Creatures you control get +1/+1.

Gnarled Effigy
4
Artifact
4, T Put a -1/-1 counter on target creature.

Goatnapper
2R
Creature - Goblin Rogue
2/2
When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

Goblin Elite Infantry
1R
Creature - Goblin Warrior
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Goblin Furrier
1R
Creature - Goblin Warrior
2/2
Prevent all damage that Goblin Furrier would deal to snow creatures.

Goblin King
1RR
Creature - Goblin
2/2
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)

Goblin Lore
1R
Sorcery
Draw four cards, then discard three cards at random.

Goblin Piker
1R
Creature - Goblin Warrior
2/1

Goblin Rimerunner
2R
Snow Creature - Goblin Warrior
2/2
T Target creature can't block this turn.
oSi: Goblin Rimerunner gains haste until end of turn. (oSi can be paid with one mana from a snow permanent.)

Goblin Sky Raider
2R
Creature - Goblin Warrior
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Goblin Skycutter
1R
Creature - Goblin Warrior
2/1
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Goblin Snowman
3R
Creature - Goblin
1/1
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
T Goblin Snowman deals 1 damage to target creature it's blocking.

Godhead of Awe
(W / U) (W / U) (W / U) (W / U) (W / U)
Creature - Spirit Avatar
4/4
Flying
Other creatures are 1/1.

Goldenglow Moth
W
Creature - Insect
0/1
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.

Goldmeadow Dodger
W
Creature - Kithkin Rogue
1/1
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

Goldmeadow Harrier
W
Creature - Kithkin Soldier
1/1
W, T Tap target creature.

Goldmeadow Lookout
3W
Creature - Kithkin Spellshaper
2/2
W, T, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "W, T Tap target creature."

Goldmeadow Stalwart
W
Creature - Kithkin Soldier
2/2
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay 3.

Gorgon Recluse
3BB
Creature - Gorgon
2/4
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Gossamer Phantasm
1U
Creature - Illusion
2/1
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

Graceful Reprieve
1W
Instant
When target creature is put into a graveyard this turn, return that card to play under its owner's control.

Grapeshot
1R
Sorcery
Grapeshot deals 1 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Grave Pact
1BBB
Enchantment
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.

Grave Peril
1B
Enchantment
When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature.

Grave Scrabbler
3B
Creature - Zombie
2/2
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand.

Graveborn Muse
2BB
Creature - Zombie Spirit
3/3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Gravedigger
3B
Creature - Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Gravelgill Axeshark
4 (U / B)
Creature - Merfolk Soldier
3/3
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Gravelgill Duo
2 (U / B)
Creature - Merfolk Rogue Warrior
2/1
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.

Graven Cairns
Land
T Add 1 to your mana pool.
o (b/r), T Add BB, BR, or RR to your mana pool.

Greatbow Doyen
4G
Creature - Elf Archer
2/4
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

Greater Auramancy
1W
Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.

Greater Gargadon
9R
Creature - Beast
9/7
Suspend 10-R
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.

Greater Stone Spirit
4RR
Creature - Elemental Spirit
4/4
Greater Stone Spirit can't be blocked by creatures with flying.
2R: Until end of turn, target creature gets +0/+2 and gains "R: This creature gets +1/+0 until end of turn."

Greenseeker
G
Creature - Elf Spellshaper
1/1
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Grief Tyrant
5 (B / R)
Creature - Horror
8/8
Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.

Griffin Guide
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.

Grim Harvest
1B
Instant
Return target creature card from your graveyard to your hand.
Recover 2B (When a creature is put into your graveyard from play, you may pay 2B. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Grim Poppet
7
Artifact Creature - Scarecrow
4/4
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.

Grimoire Thief
UU
Creature - Merfolk Rogue
2/2
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down.
You may look at cards removed from the game with Grimoire Thief.
U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.

Grinning Ignus
2R
Creature - Elemental
2/2
R, Return Grinning Ignus to its owner's hand: Add 2R to your mana pool. Play this ability only any time you could play a sorcery.

Grinning Totem
4
Artifact
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Gristle Grinner
4B
Creature - Zombie
3/3
Whenever a creature is put into a graveyard from play, Gristle Grinner gets +2/+2 until end of turn.

Grizzly Bears
1G
Creature - Bear
2/2

Ground Rift
R
Sorcery
Target creature without flying can't block this turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Groundbreaker
GGG
Creature - Elemental
6/1
Trample, haste
At end of turn, sacrifice Groundbreaker.

Grove of the Burnwillows
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Each opponent gains 1 life.

Guardian of Cloverdell
5GG
Creature - Treefolk Shaman
4/5
When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
G, Sacrifice a Kithkin: You gain 1 life.

Guerrilla Tactics
1R
Instant
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.

Guile
3UUU
Creature - Elemental Incarnation
6/6
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Gustcloak Cavalier
3WW
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Gutless Ghoul
2B
Snow Creature - Zombie
2/2
1, Sacrifice a creature: You gain 2 life.

Guttural Response
(R / G)
Instant
Counter target blue instant spell.

Haakon, Stromgald Scourge
1BB
Legendary Creature - Zombie Knight
3/3
You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is in play, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from play, you lose 2 life.

Hail of Arrows
XW
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Hail Storm
1GG
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

Hamletback Goliath
6R
Creature - Giant Warrior
6/6
Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

Hammerheim Deadeye
3R
Creature - Giant Warrior
3/3
Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye comes into play, destroy target creature with flying.

Harmonic Sliver
1GW
Creature - Sliver
1/1
All Slivers have "When this permanent comes into play, destroy target artifact or enchantment."

Harmonize
2GG
Sorcery
Draw three cards.

Harpoon Sniper
2W
Creature - Merfolk Archer
2/2
W, T Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Hate Weaver
1B
Creature - Zombie Wizard
2/1
2: Target blue or red creature gets +1/+0 until end of turn.

Haunting Hymn
4BB
Instant
Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.

Havenwood Wurm
6G
Creature - Wurm
5/6
Flash (You may play this spell any time you could play an instant.)
Trample

Haze of Rage
1R
Sorcery
Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Head Games
3BB
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Heal the Scars
3G
Instant
Regenerate target creature. You gain life equal to that creature's toughness.

Healing Leaves
G
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Heap Doll
1
Artifact Creature - Scarecrow
1/1
Sacrifice Heap Doll: Remove target card in a graveyard from the game.

Heart of Light
2W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.

Hearthcage Giant
6RR
Creature - Giant Warrior
5/5
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

Heartmender
2 (G / W) (G / W)
Creature - Elemental
2/2
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Heartwood Storyteller
1GG
Creature - Treefolk
2/3
Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.

Heat Shimmer
2R
Sorcery
Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."

Hedge Troll
2G
Creature - Troll Cleric
2/2
Hedge Troll gets +1/+1 as long as you control a Plains.
W: Regenerate Hedge Troll.

Heidar, Rimewind Master
4U
Legendary Creature - Human Wizard
3/3
2, T Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.

Helm of the Ghastlord
3 (U / B)
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Henchfiend of Ukor
3R
Creature - Ogre
3/2
Haste
Echo 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
o (b/r): Henchfiend of Ukor gets +1/+0 until end of turn.

Herald of Leshrac
6B
Creature - Avatar
2/4
Flying
Cumulative upkeep-Gain control of a land you don't control.
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves play, each player gains control of each land he or she owns that you control.

Herbal Poultice
0
Artifact
3, Sacrifice Herbal Poultice: Regenerate target creature.

Herd Gnarr
3G
Creature - Beast
2/2
Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.

Heritage Druid
G
Creature - Elf Druid
1/1
Tap three untapped Elves you control: Add GGG to your mana pool.

Heroes Remembered
6WWW
Sorcery
You gain 20 life.
Suspend 10-W (Rather than play this card from your hand, you may pay W and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Hibernation's End
4G
Enchantment
Cumulative upkeep 1
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library.

Hidden Horror
1BB
Creature - Horror
4/4
When Hidden Horror comes into play, sacrifice it unless you discard a creature card.

High Ground
W
Enchantment
Each creature you control can block an additional creature.

Highland Weald
Snow Land
Highland Weald comes into play tapped.
T Add R or G to your mana pool.

Highway Robber
2BB
Creature - Human Rogue Mercenary
2/2
When Highway Robber comes into play, target opponent loses 2 life and you gain 2 life.

Hill Giant
3R
Creature - Giant
3/3

Hillcomber Giant
2WW
Creature - Giant Scout
3/3
Mountainwalk

Hivestone
2
Artifact
Creatures you control are Slivers in addition to their other creature types.

Hoarder's Greed
3B
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Hollowborn Barghest
5BB
Creature - Demon Hound
7/6
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.

Hollowsage
3B
Creature - Merfolk Wizard
2/2
Whenever Hollowsage becomes untapped, you may have target player discard a card.

Holy Day
W
Instant
Prevent all combat damage that would be dealt this turn.

Holy Strength
W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+2.

Homing Sliver
2R
Creature - Sliver
2/2
Each Sliver card in each player's hand has slivercycling 3.
Slivercycling 3 (3, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)

Honor Guard
W
Creature - Human Soldier
1/1
W: Honor Guard gets +0/+1 until end of turn.

Honorable Passage
1W
Instant
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Hoofprints of the Stag
1W
Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
2W, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.

Horde of Boggarts
3R
Creature - Goblin
*/*
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.

Horde of Notions
WUBRG
Legendary Creature - Elemental
5/5
Vigilance, trample, haste
WUBRG: You may play target Elemental card from your graveyard without paying its mana cost.

Horizon Canopy
Land
T, Pay 1 life: Add G or W to your mana pool.
1, T, Sacrifice Horizon Canopy: Draw a card.

Hornet Harasser
2BB
Creature - Goblin Shaman
2/2
When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.

Horseshoe Crab
2U
Creature - Crab
1/3
U: Untap Horseshoe Crab.

Hostile Realm
2R
Enchantment - Aura
Enchant land
Enchanted land has "T Target creature can't block this turn."

Hostility
3RRR
Creature - Elemental Incarnation
6/6
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Howl of the Night Pack
6G
Sorcery
Put a 2/2 green Wolf creature token into play for each Forest you control.

Howling Mine
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Howltooth Hollow
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add B to your mana pool.
B, T You may play the removed card without paying its mana cost if each player has no cards in hand.

Hungry Spriggan
2G
Creature - Goblin Warrior
1/1
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

Hunt Down
G
Sorcery
Target creature blocks target creature this turn if able.

Hunted Wumpus
3G
Creature - Beast
6/6
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.

Hunter of Eyeblights
3BB
Creature - Elf Assassin
3/3
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
2B, T Destroy target creature with a counter on it.

Hunting Moa
2G
Creature - Bird Beast
3/2
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.

Hunting Triad
3G
Tribal Sorcery - Elf
Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3-3G (3G, Discard this card: Put three +1/+1 counters on target creature.)

Hunting Wilds
3G
Sorcery
Kicker 3G (You may pay an additional 3G as you play this spell.)
Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.

Hurkyl's Recall
1U
Instant
Return all artifacts target player owns to his or her hand.

Hurly-Burly
1R
Sorcery
Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.

Hurricane
XG
Sorcery
Hurricane deals X damage to each creature with flying and each player.

Hypergenesis
Sorcery
Hypergenesis is green.
Suspend 3-1GG
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.

Hypnotic Specter
1BB
Creature - Specter
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Ib Halfheart, Goblin Tactician
3R
Legendary Creature - Goblin Advisor
3/2
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.

Icatian Crier
2W
Creature - Human Spellshaper
1/1
1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play.

Icatian Javelineers
W
Creature - Human Soldier
1/1
Icatian Javelineers comes into play with a javelin counter on it.
T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

Icatian Priest
W
Creature - Human Cleric
1/1
1WW: Target creature gets +1/+1 until end of turn.

Icefall
2RR
Sorcery
Destroy target artifact or land.
Recover RR (When a creature is put into your graveyard from play, you may pay RR. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Ichor Slick
2B
Sorcery
Target creature gets -3/-3 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)
Madness 3B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Icy Manipulator
4
Artifact
1, T Tap target artifact, creature, or land.

Idyllic Tutor
2W
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

Ignite Memories
4R
Sorcery
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Illuminated Folio
5
Artifact
1, T, Reveal two cards from your hand that share a color: Draw a card.

Immaculate Magistrate
3G
Creature - Elf Shaman
2/2
T Put a +1/+1 counter on target creature for each Elf you control.

Imperial Mask
4W
Enchantment
When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask.
You can't be the target of spells or abilities your opponents control.

Imperiosaur
2GG
Creature - Lizard
5/5
Spend only mana produced by basic lands to play Imperiosaur.

Imperious Perfect
2G
Creature - Elf Warrior
2/2
Other Elf creatures you control get +1/+1.
G, T Put a 1/1 green Elf Warrior creature token into play.

Impromptu Raid
3 (R / G)
Enchantment
2o (r/g): Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn.

Imp's Mischief
1B
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

Incandescent Soulstoke
2R
Creature - Elemental Shaman
2/2
Other Elemental creatures you control get +1/+1.
1R, T You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

Incendiary Command
3RR
Sorcery
Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

Incinerate
1R
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

Incremental Blight
3BB
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Incremental Growth
3GG
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

Indomitable Ancients
2WW
Creature - Treefolk Warrior
2/10

Inescapable Brute
5R
Creature - Giant Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.

Infiltrator il-Kor
4U
Creature - Kor Rogue
3/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Ingot Chewer
4R
Creature - Elemental
3/3
When Ingot Chewer comes into play, destroy target artifact.
Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Ink Dissolver
1U
Creature - Merfolk Wizard
2/1
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.

Inkfathom Divers
3UU
Creature - Merfolk Soldier
3/3
Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.

Inkfathom Infiltrator
(U / B) (U / B)
Creature - Merfolk Rogue
2/1
Inkfathom Infiltrator can't block and is unblockable.

Inkfathom Witch
1 (U / B)
Creature - Merfolk Wizard
1/1
Fear
2UB: Each unblocked creature becomes 4/1 until end of turn.

Inner-Flame Acolyte
1RR
Creature - Elemental Shaman
2/2
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Inner-Flame Igniter
2R
Creature - Elemental Warrior
2/2
2R: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Inquisitor's Snare
1W
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Inspired Sprite
3U
Creature - Faerie Wizard
2/2
Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.
T Draw a card, then discard a card.

Intervention Pact
0
Instant
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay 1WW. If you don't, you lose the game.

Intet, the Dreamer
3URG
Legendary Creature - Dragon
6/6
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2U. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.

Intimidator Initiate
R
Creature - Goblin Shaman
1/1
Whenever a player plays a red spell, you may pay 1. If you do, target creature can't block this turn.

Into the North
1G
Sorcery
Search your library for a snow land card and put it into play tapped. Then shuffle your library.

Ironclaw Buzzardiers
2R
Creature - Orc Scout
2/2
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
R: Ironclaw Buzzardiers gains flying until end of turn.

Island
Basic Land - Island

Isleback Spawn
5UU
Creature - Kraken
4/8
Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

Ith, High Arcanist
5WU
Legendary Creature - Human Wizard
3/5
Vigilance
T Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4-WU

Ivory Giant
5WW
Creature - Giant
3/4
When Ivory Giant comes into play, tap all nonwhite creatures.
Suspend 5-W (Rather than play this card from your hand, you may pay W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Ixidron
3UU
Creature - Illusion
*/*
As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures.
Ixidron's power and toughness are each equal to the number of face-down creatures in play.

Jace Beleren
1UU
Planeswalker - Jace
3
[+2]: Each player draws a card.
[-1]: Target player draws a card.
[-10]: Target player puts the top twenty cards of his or her library into his or her graveyard.

Jagged-Scar Archers
1GG
Creature - Elf Archer
*/*
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
T Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Jasmine Boreal
3GW
Legendary Creature - Human
4/5

Jaws of Stone
5R
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.

Jaya Ballard, Task Mage
1RR
Legendary Creature - Human Spellshaper
2/2
R, T, Discard a card: Destroy target blue permanent.
1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Jayemdae Tome
4
Artifact
4, T Draw a card.

Jedit Ojanen of Efrava
3GGG
Legendary Creature - Cat Warrior
5/5
Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play.

Jedit's Dragoons
5W
Creature - Cat Soldier
2/5
Vigilance
When Jedit's Dragoons comes into play, you gain 4 life.

Jester's Scepter
3
Artifact
When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game.
2, T, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.

Jhoira of the Ghitu
1UR
Legendary Creature - Human Wizard
2/2
2, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.)

Jhoira's Timebug
2
Artifact Creature - Insect
1/2
T Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

Jodah's Avenger
5U
Creature - Shapeshifter
4/4
0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)

Joiner Adept
1G
Creature - Elf Druid
2/1
Lands you control have "T Add one mana of any color to your mana pool."

Jokulmorder
4UUU
Creature - Leviathan
12/12
Trample
Jokulmorder comes into play tapped.
When Jokulmorder comes into play, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.

Jolrael, Empress of Beasts
3GG
Legendary Creature - Human Spellshaper
3/3
2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.

Jotun Grunt
1W
Creature - Giant Soldier
4/4
Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Jotun Owl Keeper
2W
Creature - Giant
3/3
Cumulative upkeep W or U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jotun Owl Keeper is put into a graveyard from play, put a 1/1 white Bird creature token with flying into play for each age counter on it.

Judge of Currents
1W
Creature - Merfolk Wizard
1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Judge Unworthy
1W
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Juggernaut
4
Artifact Creature - Juggernaut
5/3
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.

Juniper Order Ranger
3GW
Creature - Human Knight
2/4
Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Juvenile Gloomwidow
GG
Creature - Spider
1/3
Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Kaervek the Merciless
5BR
Legendary Creature - Human Shaman
5/4
Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.

Kamahl, Pit Fighter
4RR
Legendary Creature - Human Barbarian
6/1
Haste (This creature can attack and T as soon as it comes under your control.)
T Kamahl, Pit Fighter deals 3 damage to target creature or player.

Karplusan Forest
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.

Karplusan Minotaur
2RR
Creature - Minotaur Warrior
3/3
Cumulative upkeep-Flip a coin.
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.

Karplusan Strider
3G
Creature - Yeti
3/4
Karplusan Strider can't be the target of blue or black spells.

Karplusan Wolverine
R
Snow Creature - Wolverine Beast
1/1
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.

Kavu Climber
3GG
Creature - Kavu
3/3
When Kavu Climber comes into play, draw a card.

Kavu Predator
1G
Creature - Kavu
2/2
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.

Kavu Primarch
3G
Creature - Kavu
3/3
Convoke (Each creature you tap while playing this spell reduces its total cost by 1 or by one mana of that creature's color.)
Kicker 4 (You may pay an additional 4 as you play this spell.)
If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it.

Keen Sense
G
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Keldon Halberdier
4R
Creature - Human Warrior
4/1
First strike
Suspend 4-R (Rather than play this card from your hand, you may pay R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Keldon Marauders
1R
Creature - Human Warrior
3/3
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player.

Keldon Megaliths
Land
Keldon Megaliths comes into play tapped.
T Add R to your mana pool.
Hellbent - 1R, T Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand.

Kher Keep
Legendary Land
T Add 1 to your mana pool.
1R, T Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.

Kindled Fury
R
Instant
Target creature gets +1/+0 and gains first strike until end of turn.

Kinsbaile Balloonist
3W
Creature - Kithkin Soldier
2/2
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

Kinsbaile Borderguard
1WW
Creature - Kithkin Soldier
1/1
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.

Kinsbaile Cavalier
3W
Creature - Kithkin Knight
2/2
Knight creatures you control have double strike.

Kinsbaile Skirmisher
1W
Creature - Kithkin Soldier
2/2
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.

Kinscaer Harpoonist
3U
Creature - Kithkin Soldier
2/2
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

Kitchen Finks
1 (G / W) (G / W)
Creature - Ouphe
3/2
When Kitchen Finks comes into play, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Kithkin Daggerdare
1G
Creature - Kithkin Soldier
1/1
G, T Target attacking creature gets +2/+2 until end of turn.

Kithkin Greatheart
1W
Creature - Kithkin Soldier
2/1
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Kithkin Harbinger
2W
Creature - Kithkin Wizard
1/3
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.

Kithkin Healer
2W
Creature - Kithkin Cleric
2/2
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Kithkin Mourncaller
2G
Creature - Kithkin Scout
2/2
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.

Kithkin Rabble
3W
Creature - Kithkin
*/*
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

Kithkin Shielddare
1W
Creature - Kithkin Soldier
1/1
W, T Target blocking creature gets +2/+2 until end of turn.

Kithkin Zephyrnaut
2W
Creature - Kithkin Soldier
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Kjeldoran Gargoyle
5W
Creature - Gargoyle
3/3
Flying, first strike, lifelink (Whenever this creature deals damage, you gain that much life.)

Kjeldoran Javelineer
W
Creature - Human Soldier
1/2
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
T Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.

Kjeldoran Outrider
1W
Creature - Human Soldier
2/2
W: Kjeldoran Outrider gets +0/+1 until end of turn.

Kjeldoran Royal Guard
3WW
Creature - Human Soldier
2/5
T All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Kjeldoran War Cry
1W
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.

Knacksaw Clique
3U
Creature - Faerie Rogue
1/4
Flying
1U, oQ: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. (oQ is the untap symbol.)

Knight of Dusk
1BB
Creature - Human Knight
2/2
BB: Destroy target creature blocking Knight of Dusk.

Knight of Meadowgrain
WW
Creature - Kithkin Knight
2/2
First strike
Lifelink (Whenever this creature deals damage, you gain that much life.)

Knight of Sursi
3W
Creature - Human Knight
2/2
Flying, flanking
Suspend 3-W (Rather than play this card from your hand, you may pay W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Knight of the Holy Nimbus
WW
Creature - Human Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.

Knollspine Dragon
5RR
Creature - Dragon
7/5
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

Knollspine Invocation
1RR
Enchantment
X, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.

Knowledge Exploitation
5UU
Tribal Sorcery - Rogue
Prowl 3U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.

Knucklebone Witch
B
Creature - Goblin Shaman
1/1
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.

Kobold Taskmaster
1R
Creature - Kobold
1/2
Other Kobold creatures you control get +1/+0.

Kor Dirge
2B
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Korlash, Heir to Blackblade
2BB
Legendary Creature - Zombie Warrior
*/*
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
1B: Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.

Kraken's Eye
2
Artifact
Whenever a player plays a blue spell, you may gain 1 life.

Krosan Cloudscraper
7GGG
Creature - Beast Mutant
13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG.
Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Krosan Grip
2G
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Destroy target artifact or enchantment.

Krovikan Mist
1U
Creature - Illusion
*/*
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions in play.

Krovikan Rot
2B
Instant
Destroy target creature with power 2 or less.
Recover 1BB (When a creature is put into your graveyard from play, you may pay 1BB. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Krovikan Scoundrel
1B
Creature - Human Rogue
2/1

Krovikan Whispers
3U
Enchantment - Aura
Enchant creature
Cumulative upkeep U or B
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from play, you lose 2 life for each age counter on it.

Kulrath Knight
3 (B / R) (B / R)
Creature - Elemental Knight
3/3
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.

Lace with Moonglove
2G
Instant
Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Draw a card.

Lairwatch Giant
5W
Creature - Giant Warrior
5/3
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

Lammastide Weave
1G
Instant
Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.

Lash Out
1R
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Last Breath
1W
Instant
Remove target creature with power 2 or less from the game. Its controller gains 4 life.

Latchkey Faerie
3U
Creature - Faerie Rogue
3/1
Flying
Prowl 2U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.

Lava Axe
4R
Sorcery
Lava Axe deals 5 damage to target player.

Lavaborn Muse
3R
Creature - Spirit
3/3
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.

Lavacore Elemental
2R
Creature - Elemental
5/3
Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.

Leaden Fists
2U
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Leaf Gilder
1G
Creature - Elf Druid
2/1
T Add G to your mana pool.

Leaf-Crowned Elder
2GG
Creature - Treefolk Shaman
3/5
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Leech Bonder
2U
Creature - Merfolk Soldier
3/3
Leech Bonder comes into play with two -1/-1 counters on it.
U, oQ: Move a counter from target creature onto another target creature. (oQ is the untap symbol.)

Leechridden Swamp
Land - Swamp
(T Add B to your mana pool.)
Leechridden Swamp comes into play tapped.
B, T Each opponent loses 1 life. Play this ability only if you control two or more black permanents.

Legacy Weapon
7
Legendary Artifact
WUBRG: Remove target permanent from the game.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Leonin Scimitar
1
Artifact - Equipment
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Leviathan
5UUUU
Creature - Leviathan
10/10
Trample
Leviathan comes into play tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.

Liege of the Pit
5BBB
Creature - Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph BBBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Life and Limb
3G
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.

Lightning Angel
1RWU
Creature - Angel
3/4
Flying, vigilance, haste

Lightning Axe
R
Instant
As an additional cost to play Lightning Axe, discard a card or pay 5.
Lightning Axe deals 5 damage to target creature.

Lightning Crafter
3R
Creature - Goblin Shaman
3/3
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
T Lightning Crafter deals 3 damage to target creature or player.

Lightning Elemental
3R
Creature - Elemental
4/1
Haste (This creature can attack and T as soon as it comes under your control.)

Lightning Serpent
XR
Creature - Elemental Serpent
2/1
Trample, haste
Lightning Serpent comes into play with X +1/+0 counters on it.
At end of turn, sacrifice Lightning Serpent.

Lightning Storm
1RR
Instant
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.

Lignify
1G
Tribal Enchantment - Treefolk Aura
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.

Liliana Vess
3BB
Planeswalker - Liliana
5
[+1]: Target player discards a card.
[-2]: Search your library for a card, then shuffle your library and put that card on top of it.
[-8]: Put all creature cards in all graveyards into play under your control.

Lim-Dul the Necromancer
5BB
Legendary Creature - Human Wizard
4/4
Whenever a creature an opponent controls is put into a graveyard from play, you may pay 1B. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.
1B: Regenerate target Zombie.

Linessa, Zephyr Mage
3U
Legendary Creature - Human Wizard
3/3
XUU, T Return target creature with converted mana cost X to its owner's hand.
Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

Living End
Sorcery
Living End is black.
Suspend 3-2BB
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.

Llanowar Augur
G
Creature - Elf Shaman
0/3
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep.

Llanowar Elves
G
Creature - Elf Druid
1/1
T Add G to your mana pool.

Llanowar Empath
3G
Creature - Elf Shaman
2/2
When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Llanowar Mentor
G
Creature - Elf Spellshaper
1/1
G, T, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "T Add G to your mana pool."

Llanowar Reborn
Land
Llanowar Reborn comes into play tapped.
T Add G to your mana pool.
Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)

Llanowar Sentinel
2G
Creature - Elf
2/3
When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library.

Llanowar Wastes
Land
T Add 1 to your mana pool.
T Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

Loamdragger Giant
4 (R / G) (R / G) (R / G)
Creature - Giant Warrior
7/6

Loch Korrigan
3B
Creature - Spirit
1/1
o (u/b): Loch Korrigan gets +1/+1 until end of turn.

Locket of Yesterdays
1
Artifact
Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard.

Lockjaw Snapper
4
Artifact Creature - Scarecrow
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it.

Logic Knot
XUU
Instant
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
Counter target spell unless its controller pays X.

Looming Shade
2B
Creature - Shade
1/1
B: Looming Shade gets +1/+1 until end of turn.

Looter il-Kor
1U
Creature - Kor Rogue
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Lord of Atlantis
UU
Creature - Merfolk
2/2
Other Merfolk creatures get +1/+1 and have islandwalk.

Lord of the Pit
4BBB
Creature - Demon
7/7
Flying, trample (This creature can't be blocked except by creatures with flying or reach. If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Lord of the Undead
1BB
Creature - Zombie
2/2
Other Zombie creatures get +1/+1.
1B, T Return target Zombie card from your graveyard to your hand.

Lost Auramancers
2WW
Creature - Human Wizard
3/3
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.

Lost Hours
1B
Sorcery
Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library third from the top.

Lotus Bloom
Artifact
Suspend 3-0 (Rather than play this card from your hand, pay 0 and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
T, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

Lovisa Coldeyes
3RR
Legendary Creature - Human Barbarian
3/3
Warrior, Berserker, and other Barbarian creatures get +2/+2 and have haste.

Lowland Oaf
3R
Creature - Giant Warrior
3/3
T Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn.

Loxodon Mystic
3WW
Creature - Elephant Cleric
3/3
W, T Tap target creature.

Loxodon Warhammer
3
Artifact - Equipment
Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Loyal Sentry
W
Creature - Human Soldier
1/1
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

Lucent Liminid
3WW
Enchantment Creature - Elemental
3/3
Flying

Lumengrid Warden
1U
Creature - Human Wizard
1/3

Luminesce
W
Instant
Prevent all damage that black sources and red sources would deal this turn.

Luminescent Rain
2G
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.

Lumithread Field
1W
Enchantment
Creatures you control get +0/+1.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Lunk Errant
5R
Creature - Giant Warrior
4/4
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.

Lure
1GG
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All creatures able to block enchanted creature do so.

Lurebound Scarecrow
3
Artifact Creature - Scarecrow
4/4
As Lurebound Scarecrow comes into play, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

Lymph Sliver
4W
Creature - Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Lys Alana Bowmaster
2G
Creature - Elf Archer
2/2
Reach (This can block creatures with flying.)
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

Lys Alana Huntmaster
2GG
Creature - Elf Warrior
3/3
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.

Lys Alana Scarblade
2B
Creature - Elf Assassin
1/1
T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

Mad Auntie
2B
Creature - Goblin Shaman
2/2
Other Goblin creatures you control get +1/+1.
T Regenerate another target Goblin.

Madblind Mountain
Land - Mountain
(T Add R to your mana pool.)
Madblind Mountain comes into play tapped.
R, T Shuffle your library. Play this ability only if you control two or more red permanents.

Maelstrom Djinn
7U
Creature - Djinn
5/6
Flying
Morph 2U
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Magmatic Core
2RR
Enchantment
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

Magus of the Abyss
3B
Creature - Human Wizard
4/3
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.

Magus of the Arena
4RR
Creature - Human Wizard
5/5
3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Magus of the Bazaar
1U
Creature - Human Wizard
0/1
T Draw two cards, then discard three cards.

Magus of the Candelabra
G
Creature - Human Wizard
1/2
X, T Untap X target lands.

Magus of the Coffers
4B
Creature - Human Wizard
4/4
2, T Add B to your mana pool for each Swamp you control.

Magus of the Disk
2WW
Creature - Human Wizard
2/4
Magus of the Disk comes into play tapped.
1, T Destroy all artifacts, creatures, and enchantments.

Magus of the Future
2UUU
Creature - Human Wizard
2/3
Play with the top card of your library revealed.
You may play the top card of your library.

Magus of the Jar
3UU
Creature - Human Wizard
3/3
T, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Magus of the Library
GG
Creature - Human Wizard
1/1
T Add 1 to your mana pool.
T Draw a card. Play this ability only if you have exactly seven cards in hand.

Magus of the Mirror
4BB
Creature - Human Wizard
4/2
T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep.

Magus of the Moat
2WW
Creature - Human Wizard
0/3
Creatures without flying can't attack.

Magus of the Moon
2R
Creature - Human Wizard
2/2
Nonbasic lands are Mountains.

Magus of the Scroll
R
Creature - Human Wizard
1/1
3, T Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.

Magus of the Tabernacle
3W
Creature - Human Wizard
2/6
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1."

Magus of the Vineyard
G
Creature - Human Wizard
1/1
At the beginning of each player's precombat main phase, add GG to that player's mana pool.

Mahamoti Djinn
4UU
Creature - Djinn
5/6
Flying (This creature can't be blocked except by creatures with flying or reach.)

Makeshift Mannequin
3B
Instant
Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Malach of the Dawn
2WW
Creature - Angel
2/4
Flying
WWW: Regenerate Malach of the Dawn.

Mana Reflection
4GG
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.

Mana Skimmer
3B
Creature - Leech
2/2
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

Mana Tithe
W
Instant
Counter target spell unless its controller pays 1.

Manabarbs
3R
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Manaforge Cinder
(B / R)
Creature - Elemental Shaman
1/1
1: Add B or R to your mana pool. Play this ability no more than three times each turn.

Manamorphose
1 (R / G)
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.

Mangara of Corondor
1WW
Legendary Creature - Human Wizard
1/1
T Remove Mangara of Corondor and target permanent from the game.

Mantis Engine
5
Artifact Creature - Insect
3/3
2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Mantle of Leadership
1W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn.

Maralen of the Mornsong
1BB
Legendary Creature - Elf Wizard
2/3
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

March of the Machines
3U
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Marsh Flitter
3B
Creature - Faerie Rogue
1/1
Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

Marshaling Cry
1WW
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)
Flashback 3W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Martyr of Ashes
R
Creature - Human Shaman
1/1
2, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.

Martyr of Bones
B
Creature - Human Wizard
1/1
1, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Remove up to X target cards in a single graveyard from the game.

Martyr of Frost
U
Creature - Human Wizard
1/1
2, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays X.

Martyr of Sands
W
Creature - Human Cleric
1/1
1, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.

Martyr of Spores
G
Creature - Human Shaman
1/1
1, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

Masked Admirers
2GG
Creature - Elf Shaman
3/2
When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell, you may pay GG. If you do, return Masked Admirers from your graveyard to your hand.

Mass Calcify
5WW
Sorcery
Destroy all nonwhite creatures.

Mass of Ghouls
3BB
Creature - Zombie Warrior
5/3

Meadowboon
2WW
Creature - Elemental
3/3
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke 3W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Medicine Runner
1 (G / W)
Creature - Elf Cleric
2/1
When Medicine Runner comes into play, you may remove a counter from target permanent.

Megrim
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Melancholy
2B
Enchantment - Aura
Enchant creature
When Melancholy comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay B.

Memory Plunder
(U / B) (U / B) (U / B) (U / B)
Instant
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

Memory Sluice
(U / B)
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mercy Killing
2 (G / W)
Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power.

Merfolk Assassin
UU
Creature - Merfolk Assassin
1/2
T Destroy target creature with islandwalk.

Merfolk Looter
1U
Creature - Merfolk Rogue
1/1
T Draw a card, then discard a card.

Merfolk Thaumaturgist
2U
Creature - Merfolk Wizard
1/2
T Switch target creature's power and toughness until end of turn.

Merieke Ri Berit
WUB
Legendary Creature - Human
1/1
Merieke Ri Berit doesn't untap during your untap step.
T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.

Merrow Commerce
1U
Tribal Enchantment - Merfolk
At the end of your turn, untap all Merfolk you control.

Merrow Grimeblotter
3 (U / B)
Creature - Merfolk Wizard
2/2
1o (u/b), oQ: Target creature gets -2/-0 until end of turn. (oQ is the untap symbol.)

Merrow Harbinger
3U
Creature - Merfolk Wizard
2/3
Islandwalk
When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Merrow Reejerey
2U
Creature - Merfolk Soldier
2/2
Other Merfolk creatures you control get +1/+1.
Whenever you play a Merfolk spell, you may tap or untap target permanent.

Merrow Wavebreakers
4U
Creature - Merfolk Soldier
3/3
1U, oQ: Merrow Wavebreakers gains flying until end of turn. (oQ is the untap symbol.)

Merrow Witsniper
U
Creature - Merfolk Rogue
1/1
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.

Mesa Enchantress
1WW
Creature - Human Druid
0/2
Whenever you play an enchantment spell, you may draw a card.

Mesmeric Sliver
3U
Creature - Sliver
2/2
All Slivers have "When this permanent comes into play, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)

Midnight Banshee
3BBB
Creature - Spirit
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Midnight Charm
B
Instant
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.

Midnight Ritual
X2B
Sorcery
Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play.

Might of Oaks
3G
Instant
Target creature gets +7/+7 until end of turn.

Might of Old Krosa
G
Instant
Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Might Sliver
4G
Creature - Sliver
2/2
All Sliver creatures get +2/+2.

Might Weaver
1G
Creature - Human Wizard
2/1
2: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Militia's Pride
1W
Tribal Enchantment - Kithkin
Whenever a nontoken creature you control attacks, you may pay W. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.

Millstone
2
Artifact
2, T Target player puts the top two cards of his or her library into his or her graveyard.

Mind Bend
U
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)

Mind Rot
2B
Sorcery
Target player discards two cards.

Mind Shatter
XBB
Sorcery
Target player discards X cards at random.

Mind Spring
XUU
Sorcery
Draw X cards.

Mind Stone
2
Artifact
T Add 1 to your mana pool.
1, T, Sacrifice Mind Stone: Draw a card.

Mindlash Sliver
B
Creature - Sliver
1/1
All Slivers have "1, Sacrifice this permanent: Each player discards a card."

Mindless Automaton
4
Artifact Creature - Construct
0/0
Mindless Automaton comes into play with two +1/+1 counters on it.
1, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Mindstab
5B
Sorcery
Target player discards three cards.
Suspend 4-B (Rather than play this card from your hand, you may pay B and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Mine Excavation
1W
Sorcery
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Minions' Murmurs
2BB
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.

Mirari
5
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy.

Mire Boa
1G
Creature - Snake
2/1
Swampwalk
G: Regenerate Mire Boa.

Mirri the Cursed
2BB
Legendary Creature - Vampire Cat
3/2
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.

Mirri, Cat Warrior
1GG
Legendary Creature - Cat Warrior
2/3
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

Mirror Entity
2W
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
X: Creatures you control become X/X and gain all creature types until end of turn.

Mirrorweave
2 (W / U) (W / U)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.

Mishra, Artificer Prodigy
1UBR
Legendary Creature - Human Artificer
4/4
Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.

Mishra's Bauble
0
Artifact
T, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Mistbind Clique
3U
Creature - Faerie Wizard
4/4
Flash
Flying
Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

Mistform Ultimus
3U
Legendary Creature - Illusion
3/3
Mistform Ultimus is every creature type (even if this card isn't in play).

Mistmeadow Skulk
1W
Creature - Kithkin Rogue
1/1
Lifelink, protection from converted mana cost 3 or greater

Mistmeadow Witch
1 (W / U)
Creature - Kithkin Wizard
1/1
2WU: Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Mistveil Plains
Land - Plains
(T Add W to your mana pool.)
Mistveil Plains comes into play tapped.
W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

Mobilization
2W
Enchantment
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
2W: Put a 1/1 white Soldier creature token into play.

Mogg Fanatic
R
Creature - Goblin
1/1
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

Mogg War Marshal
1R
Creature - Goblin Warrior
1/1
Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.

Molder
XG
Instant
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.

Molimo, Maro-Sorcerer
4GGG
Legendary Creature - Elemental
*/*
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Molten Disaster
XRR
Sorcery
Kicker R (You may pay an additional R as you play this spell.)
If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.

Molten Firebird
4R
Creature - Phoenix
2/2
Flying
When Molten Firebird is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step.
4R: Remove Molten Firebird from the game.

Molten Slagheap
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Molten Slagheap.
1, Remove X storage counters from Molten Slagheap: Add X mana in any combination of B and/or R to your mana pool.

Momentary Blink
1W
Instant
Remove target creature you control from the game, then return it to play under its owner's control.
Flashback 3U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Moonglove Changeling
2B
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
B: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)

Moonglove Extract
3
Artifact
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.

Moonglove Winnower
3B
Creature - Elf Rogue
2/3
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Moonlace
U
Instant
Target spell or permanent becomes colorless.

Moonring Island
Land - Island
(T Add U to your mana pool.)
Moonring Island comes into play tapped.
U, T Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.

Moorish Cavalry
2WW
Creature - Human Knight
3/3
Trample

Morsel Theft
2BB
Tribal Sorcery - Rogue
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Morselhoarder
4 (R / G) (R / G)
Creature - Elemental
6/4
Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.

Mortal Combat
2BB
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Mortivore
2BB
Creature - Lhurgoyf
*/*
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mosquito Guard
W
Creature - Kithkin Soldier
1/1
First strike
Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on target creature.)

Mossbridge Troll
5GG
Creature - Troll
5/5
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Mosswort Bridge
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add G to your mana pool.
G, T You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.

Mothdust Changeling
U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

Mountain
Basic Land - Mountain

Mournwhelk
6B
Creature - Elemental
3/3
When Mournwhelk comes into play, target player discards two cards.
Evoke 3B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Mouth of Ronom
Snow Land
T Add 1 to your mana pool.
4oSi, T, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. (oSi can be paid with one mana from a snow permanent.)

Muck Drubb
3BB
Creature - Beast
3/3
Flash (You may play this spell any time you could play an instant.)
When Muck Drubb comes into play, change the target of target spell that targets only a single creature to Muck Drubb.
Madness 2B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Mudbrawler Cohort
1R
Creature - Goblin Warrior
1/1
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

Mudbrawler Raiders
2 (R / G) (R / G)
Creature - Goblin Warrior
3/3
Mudbrawler Raiders can't be blocked by blue creatures.

Mudbutton Clanger
R
Creature - Goblin Warrior
1/1
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

Mudbutton Torchrunner
2R
Creature - Goblin Warrior
1/1
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.

Mulldrifter
4U
Creature - Elemental
2/2
Flying
When Mulldrifter comes into play, draw two cards.
Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Muraganda Petroglyphs
3G
Enchantment
Creatures with no abilities get +2/+2.

Murderous Redcap
2 (B / R) (B / R)
Creature - Goblin Assassin
2/2
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Murmuring Bosk
Land - Forest
(T Add G to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
T Add W or B to your mana pool. Murmuring Bosk deals 1 damage to you.

Mutavault
Land
T Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Mwonvuli Acid-Moss
2GG
Sorcery
Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

Mycologist
1W
Creature - Human Druid
0/2
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: You gain 2 life.

Mystic Enforcer
2GW
Creature - Human Nomad Mystic
3/3
Protection from black
Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.

Mystic Gate
Land
T Add 1 to your mana pool.
o (w/u), T Add WW, WU, or UU to your mana pool.

Mystic Melting
3G
Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.

Mystic Snake
1GUU
Creature - Snake
2/2
Flash (You may play this spell any time you could play an instant.)
When Mystic Snake comes into play, counter target spell.

Mystic Speculation
U
Sorcery
Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mystical Teachings
3U
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 5B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Nacatl War-Pride
3GGG
Creature - Cat Warrior
3/3
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens into play tapped and attacking that are copies of Nacatl War-Pride, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn.

Nameless Inversion
1B
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.

Nantuko Husk
2B
Creature - Zombie Insect
2/2
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Nantuko Shaman
2G
Creature - Insect Shaman
3/2
When Nantuko Shaman comes into play, if you control no tapped lands, draw a card.
Suspend 1-2GG (Rather than play this card from your hand, you may pay 2GG and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Narcomoeba
1U
Creature - Illusion
1/1
Flying
When Narcomoeba is put into your graveyard from your library, you may put it into play.

Nath of the Gilt-Leaf
3BG
Legendary Creature - Elf Warrior
4/4
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.

Nath's Buffoon
1B
Creature - Goblin Rogue
1/1
Protection from Elves

Nath's Elite
4G
Creature - Elf Warrior
4/2
All creatures able to block Nath's Elite do so.
When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Natural Spring
3GG
Sorcery
Target player gains 8 life.

Naturalize
1G
Instant
Destroy target artifact or enchantment.

Neck Snap
3W
Instant
Destroy target attacking or blocking creature.

Necrotic Sliver
1WB
Creature - Sliver
2/2
All Slivers have "3, Sacrifice this permanent: Destroy target permanent."

Nectar Faerie
1B
Creature - Faerie Wizard
1/1
Flying
B, T Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)

Needle Drop
R
Instant
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.

Needlepeak Spider
3R
Creature - Spider
4/2
Reach (This creature can block creatures with flying.)

Negate
1U
Instant
Counter target noncreature spell.

Nekrataal
2BB
Creature - Human Assassin
2/1
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Nessian Courser
2G
Creature - Centaur Warrior
3/3

Nether Traitor
BB
Creature - Spirit
1/1
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay B. If you do, return Nether Traitor from your graveyard to play.

Nettlevine Blight
4BB
Enchantment - Aura
Enchant creature or land
Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Nevermaker
3U
Creature - Elemental
2/3
Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner's library.
Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

New Benalia
Land
New Benalia comes into play tapped.
When New Benalia comes into play, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)
T Add W to your mana pool.

Nicol Bolas
2UUBBRR
Legendary Creature - Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.

Nightmare
5B
Creature - Nightmare Horse
*/*
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.

Nightshade Assassin
2BB
Creature - Human Assassin
2/1
First strike
When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Nightshade Schemers
4B
Creature - Faerie Wizard
3/2
Flying
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Nightshade Stinger
B
Creature - Faerie Rogue
1/1
Flying
Nightshade Stinger can't block.

Nihilith
4BB
Creature - Horror
4/4
Fear
Suspend 7-1B
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.

Nimbus Maze
Land
T Add 1 to your mana pool.
T Add W to your mana pool. Play this ability only if you control an Island.
T Add U to your mana pool. Play this ability only if you control a Plains.

Niveous Wisps
W
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.

Nix
U
Instant
Counter target spell if no mana was spent to play it.

No Rest for the Wicked
1B
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn.

Noggin Whack
2BB
Tribal Sorcery - Rogue
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Nomad Mythmaker
2W
Creature - Human Nomad Cleric
2/2
W, T Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)

Norin the Wary
R
Legendary Creature - Human Warrior
2/1
When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.

Notorious Throng
3U
Tribal Sorcery - Rogue
Prowl 5U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Nova Chaser
3R
Creature - Elemental Warrior
10/2
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)

Null Profusion
4BB
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.

Numot, the Devastator
3RWU
Legendary Creature - Dragon
6/6
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay 2R. If you do, destroy up to two target lands.

Nurturer Initiate
G
Creature - Elf Shaman
1/1
Whenever a player plays a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.

Oaken Brawler
3W
Creature - Treefolk Warrior
2/4
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Oakgnarl Warrior
5GG
Creature - Treefolk Warrior
5/7
Vigilance, trample

Oblivion Crown
1B
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Oblivion Ring
2W
Enchantment
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.

Obsidian Battle-Axe
3
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip 3

Offalsnout
2B
Creature - Elemental
2/2
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Ohran Viper
1GG
Snow Creature - Snake
1/3
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.

Ohran Yeti
3R
Snow Creature - Yeti
3/3
2oSi: Target snow creature gains first strike until end of turn. (oSi can be paid with one mana from a snow permanent.)

Old Ghastbark
3 (G / W) (G / W)
Creature - Treefolk Warrior
3/6

Oona, Queen of the Fae
3 (U / B) (U / B) (U / B)
Legendary Creature - Faerie Wizard
5/5
Flying
Xo (u/b): Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

Oona's Blackguard
1B
Creature - Faerie Rogue
1/1
Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Oona's Gatewarden
(U / B)
Creature - Faerie Soldier
2/1
Flying, defender
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Oona's Prowler
1B
Creature - Faerie Rogue
3/1
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.

Opal Guardian
WWW
Enchantment
When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

Opaline Sliver
1WU
Creature - Sliver
2/2
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."

Ophidian Eye
2U
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Oracle of Nectars
2 (G / W)
Creature - Elf Cleric
2/2
X, T You gain X life.

Orchard Warden
4GG
Creature - Treefolk Shaman
4/6
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness.

Orcish Artillery
1RR
Creature - Orc Warrior
1/3
T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

Orcish Bloodpainter
2R
Creature - Orc Shaman
2/1
T, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.

Orcish Cannonade
1RR
Instant
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.

Orcish Librarian
1R
Creature - Orc
1/1
R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.

Order of the Golden Cricket
1W
Creature - Kithkin Knight
2/2
Whenever Order of the Golden Cricket attacks, you may pay W. If you do, it gains flying until end of turn.

Order of Whiteclay
1WW
Creature - Kithkin Cleric
1/4
1WW, oQ: Return target creature card with converted mana cost 3 or less from your graveyard to play. (oQ is the untap symbol.)

Orgg
3RR
Creature - Orgg
6/6
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.

Oriss, Samite Guardian
1WW
Legendary Creature - Human Cleric
1/3
T Prevent all damage that would be dealt to target creature this turn.
Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn.

Ornithopter
0
Artifact Creature - Thopter
0/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Oros, the Avenger
3WBR
Legendary Creature - Dragon
6/6
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay 2W. If you do, Oros deals 3 damage to each nonwhite creature.

Outrider en-Kor
2W
Creature - Kor Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

Overgrowth
2G
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool.

Overrun
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Oversoul of Dusk
(G / W) (G / W) (G / W) (G / W) (G / W)
Creature - Spirit Avatar
5/5
Protection from blue, from black, and from red

Ovinize
1U
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.

Ovinomancer
2U
Creature - Human Wizard
0/1
When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.

Pacifism
1W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

Pack's Disdain
1B
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

Pact of Negation
0
Instant
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game.

Pact of the Titan
0
Instant
Pact of the Titan is red.
Put a 4/4 red Giant creature token into play.
At the beginning of your next upkeep, pay 4R. If you don't, you lose the game.

Painter's Servant
2
Artifact Creature - Scarecrow
1/3
As Painter's Servant comes into play, choose a color.
All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.

Paladin en-Vec
1WW
Creature - Human Knight
2/2
First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Pale Wayfarer
5WW
Creature - Spirit Giant
4/4
2WW, oQ: Target creature gains protection from the color of its controller's choice until end of turn. (oQ is the untap symbol.)

Pallid Mycoderm
3W
Creature - Fungus
2/4
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Each Fungus creature and each Saproling creature you control gets +1/+1 until end of turn.

Pandemonium
3R
Enchantment
Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Panglacial Wurm
5GG
Creature - Wurm
9/5
Trample
While you're searching your library, you may play Panglacial Wurm from your library.

Paperfin Rascal
2U
Creature - Merfolk Rogue
2/2
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Paradise Plume
4
Artifact
As Paradise Plume comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may gain 1 life.
T Add one mana of the chosen color to your mana pool.

Paradox Haze
2U
Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Parapet Watchers
2U
Creature - Kithkin Soldier
2/2
o (w/u): Parapet Watchers gets +0/+1 until end of turn.

Pardic Dragon
4RR
Creature - Dragon
4/4
Flying
R: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2-RR
Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

Pariah
2W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.

Patrician's Scorn
3W
Instant
If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost.
Destroy all enchantments.

Peek
U
Instant
Look at target player's hand.
Draw a card.

Pendelhaven
Legendary Land
T Add G to your mana pool.
T Target 1/1 creature gets +1/+2 until end of turn.

Pendelhaven Elder
1G
Creature - Elf Shaman
1/1
T Each 1/1 creature you control gets +1/+2 until end of turn.

Pentarch Paladin
2WWW
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin comes into play, choose a color.
WW, T Destroy target permanent of the chosen color.

Pentarch Ward
2W
Enchantment - Aura
Enchant creature
As Pentarch Ward comes into play, choose a color.
When Pentarch Ward comes into play, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Penumbra Spider
2GG
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)
When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token with reach into play.

Peppersmoke
B
Tribal Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Perilous Research
1U
Instant
Draw two cards, then sacrifice a permanent.

Persuasion
3UU
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
You control enchanted creature.

Pestermite
2U
Creature - Faerie Rogue
2/1
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.

Petrified Plating
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Phage the Untouchable
3BBBB
Legendary Creature - Zombie Minion
4/4
When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.

Phantasmagorian
5BB
Creature - Horror
6/6
When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.

Phantom Warrior
1UU
Creature - Illusion Warrior
2/2
Phantom Warrior is unblockable.

Phantom Wurm
4GG
Creature - Wurm Spirit
2/0
Phantom Wurm comes into play with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.

Phobian Phantasm
1BB
Creature - Illusion
3/3
Flying, fear
Cumulative upkeep B (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Phosphorescent Feast
2GGG
Sorcery
Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Phthisis
3BBBB
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5-1B (Rather than play this card from your hand, you may pay 1B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Phyrexian Etchings
BBB
Enchantment
Cumulative upkeep B (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from play, you lose 2 life for each age counter on it.

Phyrexian Ironfoot
3
Snow Artifact Creature - Construct
3/4
Phyrexian Ironfoot doesn't untap during your untap step.
1oSi: Untap Phyrexian Ironfoot. (oSi can be paid with one mana from a snow permanent.)

Phyrexian Rager
2B
Creature - Horror
2/2
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.

Phyrexian Snowcrusher
6
Snow Artifact Creature - Juggernaut
6/5
Phyrexian Snowcrusher attacks each turn if able.
1oSi: Phyrexian Snowcrusher gets +1/+0 until end of turn. (oSi can be paid with one mana from a snow permanent.)

Phyrexian Soulgorger
3
Snow Artifact Creature - Construct
8/8
Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Phyrexian Totem
3
Artifact
T Add B to your mana pool.
2B: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.

Phyrexian Vault
3
Artifact
2, T, Sacrifice a creature: Draw a card.

Pili-Pala
2
Artifact Creature - Scarecrow
1/1
Flying
2, oQ: Add one mana of any color to your mana pool. (oQ is the untap symbol.)

Pincher Beetles
2G
Creature - Insect
3/1
Shroud (This creature can't be the target of spells or abilities.)

Piracy Charm
U
Instant
Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.

Pirate Ship
4U
Creature - Human Pirate
4/3
Pirate Ship can't attack unless defending player controls an Island.
T Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.

Pit Keeper
1B
Creature - Human Wizard
2/1
When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Pithing Needle
1
Artifact
As Pithing Needle comes into play, name a card.
Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Plagiarize
3U
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

Plague Beetle
B
Creature - Insect
1/1
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Plague of Vermin
6B
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.

Plague Sliver
2BB
Creature - Sliver
5/5
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."

Plague Wind
7BB
Sorcery
Destroy all creatures you don't control. They can't be regenerated.

Plains
Basic Land - Plains

Plated Pegasus
2W
Creature - Pegasus
1/2
Flash (You may play this spell any time you could play an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.

Platinum Angel
7
Artifact Creature - Angel
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
You can't lose the game and your opponents can't win the game.

Plover Knights
3WW
Creature - Kithkin Knight
3/3
Flying, first strike

Plumeveil
(W / U) (W / U) (W / U)
Creature - Elemental
4/4
Flash
Flying, defender

Plunder
4R
Sorcery
Destroy target artifact or land.
Suspend 4-1R (Rather than play this card from your hand, you may pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Poison the Well
2 (B / R) (B / R)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.

Pollen Lullaby
1W
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Polluted Bonds
3BB
Enchantment
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.

Ponder
U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.

Pongify
U
Instant
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.

Pooling Venom
1B
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
3B: Destroy enchanted land.

Porphyry Nodes
W
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures in play, sacrifice Porphyry Nodes.

Poultice Sliver
2W
Creature - Sliver
2/2
All Slivers have "2, T Regenerate target Sliver."

Pouncing Wurm
3G
Creature - Wurm
3/3
Kicker 2G (You may pay an additional 2G as you play this spell.)
If the kicker cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on it and with haste.

Power of Fire
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."

Preeminent Captain
2W
Creature - Kithkin Soldier
2/2
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.

Premature Burial
1B
Sorcery
Destroy target nonblack creature that came into play since your last turn ended.

Presence of Gond
2G
Enchantment - Aura
Enchant creature
Enchanted creature has "T Put a 1/1 green Elf Warrior creature token into play."

Prickly Boggart
B
Creature - Goblin Rogue
1/1
Fear

Primal Beyond
Land
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
T Add 1 to your mana pool.
T Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Primal Command
3GG
Sorcery
Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Primal Forcemage
2G
Creature - Elf Shaman
2/2
Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.

Primal Plasma
3U
Creature - Elemental Shapeshifter
*/*
As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Primal Rage
1G
Enchantment
Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Prismatic Lens
2
Artifact
T Add 1 to your mana pool.
1, T Add one mana of any color to your mana pool.

Prismatic Omen
1G
Enchantment
Lands you control are every basic land type in addition to their other types.

Prismwake Merrow
2U
Creature - Merfolk Wizard
2/1
Flash
When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn.

Prison Term
1WW
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.

Prodigal Pyromancer
2R
Creature - Human Wizard
1/1
T Prodigal Pyromancer deals 1 damage to target creature or player.

Prodigal Sorcerer
2U
Creature - Human Wizard
1/1
T Prodigal Sorcerer deals 1 damage to target creature or player.

Profane Command
XBB
Sorcery
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.

Protective Bubble
3U
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

Prowess of the Fair
1B
Tribal Enchantment - Elf
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.

Psionic Blast
2U
Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.

Psionic Sliver
4U
Creature - Sliver
2/2
All Sliver creatures have "T This creature deals 2 damage to target creature or player and 3 damage to itself."

Psychotic Episode
1BB
Sorcery
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Psychotrope Thallid
2G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.
1, Sacrifice a Saproling: Draw a card.

Puca's Mischief
3U
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.

Pull from Eternity
W
Instant
Put target face-up card that's removed from the game into its owner's graveyard.

Pulling Teeth
1B
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Pulmonic Sliver
3WW
Creature - Sliver
3/3
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

Puncture Bolt
1R
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.

Puppeteer
2U
Creature - Human Wizard
1/2
U, T You may tap or untap target creature.

Puppeteer Clique
3BB
Creature - Faerie Wizard
3/2
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Puresight Merrow
(W / U) (W / U)
Creature - Merfolk Wizard
2/2
o (w/u), oQ: Look at the top card of your library. You may remove that card from the game. (oQ is the untap symbol.)

Purity
3WWW
Creature - Elemental Incarnation
6/6
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

Put Away
2UU
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.

Putrid Cyclops
2B
Creature - Zombie Cyclops
3/3
When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Pyre Charger
RR
Creature - Elemental Warrior
1/1
Haste
R: Pyre Charger gets +1/+0 until end of turn.

Pyroclasm
1R
Sorcery
Pyroclasm deals 2 damage to each creature.

Pyroclast Consul
3RR
Creature - Elemental Shaman
3/3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.

Pyrohemia
2RR
Enchantment
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
R: Pyrohemia deals 1 damage to each creature and each player.

Pyromancer's Swath
2R
Enchantment
If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At end of turn, discard your hand.

Quagnoth
5G
Creature - Beast
4/5
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.

Quicksand
Land
T Add 1 to your mana pool.
T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Quiet Disrepair
1G
Enchantment - Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.

Quilled Sliver
1W
Creature - Sliver
1/1
All Slivers have "T This permanent deals 1 damage to target attacking or blocking creature."

Quill-Slinger Boggart
3B
Creature - Goblin Warrior
3/2
Whenever a player plays a Kithkin spell, you may have target player lose 1 life.

Quirion Dryad
1G
Creature - Dryad
1/1
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.

Radha, Heir to Keld
RG
Legendary Creature - Elf Warrior
2/2
Whenever Radha, Heir to Keld attacks, you may add RR to your mana pool.
T Add G to your mana pool.

Rage Forger
2R
Creature - Elemental Shaman
2/2
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.

Rage Reflection
4RR
Enchantment
Creatures you control have double strike.

Rage Weaver
1R
Creature - Human Wizard
2/1
2: Target black or green creature gains haste until end of turn. (It can attack and T this turn.)

Raging Goblin
R
Creature - Goblin Berserker
1/1
Haste (This creature can attack and T as soon as it comes under your control.)

Rain of Tears
1BB
Sorcery
Destroy target land.

Raking Canopy
1GG
Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

Ramosian Revivalist
3W
Creature - Human Rebel Cleric
2/2
6, T Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play.

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Rathi Trapper
1B
Creature - Human Rebel Rogue
1/2
B, T Tap target creature.

Rattleblaze Scarecrow
6
Artifact Creature - Scarecrow
5/3
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.

Ravaging Riftwurm
1GG
Creature - Wurm
6/6
Kicker 4 (You may pay an additional 4 as you play this spell.)
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it.

Ravenous Rats
1B
Creature - Rat
1/1
When Ravenous Rats comes into play, target opponent discards a card.

Raven's Run Dragoon
2 (G / W) (G / W)
Creature - Elf Knight
3/3
Raven's Run Dragoon can't be blocked by black creatures.

Razormane Masticore
5
Artifact Creature - Masticore
5/5
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

Reach of Branches
4G
Tribal Instant - Treefolk
Put a 2/5 green Treefolk Shaman creature token into play.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.

Reality Acid
2U
Enchantment - Aura
Enchant permanent
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves play, enchanted permanent's controller sacrifices it.

Reality Strobe
4UU
Sorcery
Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it.
Suspend 3-2U (Rather than play this card from your hand, you may pay 2U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Reaper King
(2 / W) (2 / U) (2 / B) (2 / R) (2 / G)
Legendary Artifact Creature - Scarecrow
6/6
(o (2/w) can be paid with any two mana or with W. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.

Rebellion of the Flamekin
3R
Tribal Enchantment - Elemental
Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Rebuff the Wicked
W
Instant
Counter target spell that targets a permanent you control.

Reckless Wurm
3RR
Creature - Wurm
4/4
Trample
Madness 2R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Recollect
2G
Sorcery
Return target card from your graveyard to your hand.

Recover
2B
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.

Recross the Paths
2G
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Redeem the Lost
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Reflecting Pool
Land
T Add to your mana pool one mana of any type that a land you control could produce.

Reflex Sliver
3G
Creature - Sliver
2/2
All Sliver creatures have haste.

Regeneration
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Reins of the Vinesteed
3G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.

Reiterate
1RR
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.

Reknit
1 (G / W)
Instant
Regenerate target permanent.

Release the Ants
1R
Instant
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Relentless Assault
2RR
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Relentless Rats
1BB
Creature - Rat
2/2
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

Reminisce
2U
Sorcery
Target player shuffles his or her graveyard into his or her library.

Remove Soul
1U
Instant
Counter target creature spell.

Repel Intruders
3 (W / U)
Instant
Put two 1/1 white Kithkin Soldier creature tokens into play if W was spent to play Repel Intruders. Counter up to one target creature spell if U was spent to play Repel Intruders. (Do both if WU was spent.)

Research the Deep
1U
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Resize
1G
Instant
Target creature gets +3/+3 until end of turn.
Recover 1G (When a creature is put into your graveyard from play, you may pay 1G. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Resplendent Mentor
4W
Creature - Kithkin Cleric
2/2
White creatures you control have "T You gain 1 life."

Restore Balance
Sorcery
Restore Balance is white.
Suspend 6-W
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Resurrection
2WW
Sorcery
Return target creature card from your graveyard to play.

Retether
3W
Sorcery
Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)

Return to Dust
2WW
Instant
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.

Reveillark
4W
Creature - Elemental
4/3
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke 5W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Revelsong Horn
2
Artifact
1, T, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.

Revered Dead
1W
Creature - Spirit Soldier
1/1
W: Regenerate Revered Dead.

Revive the Fallen
1B
Sorcery
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Reviving Dose
2W
Instant
You gain 3 life.
Draw a card.

Reya Dawnbringer
6WWW
Legendary Creature - Angel
4/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your upkeep, you may return target creature card from your graveyard to play.

Rhox
4GG
Creature - Rhino Beast
5/5
You may have Rhox assign its combat damage as though it weren't blocked.
2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Rhys the Exiled
2G
Legendary Creature - Elf Warrior
3/2
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
B, Sacrifice an Elf: Regenerate Rhys the Exiled.

Rhys the Redeemed
(G / W)
Legendary Creature - Elf Warrior
1/1
2o (g/w), T Put a 1/1 green and white Elf Warrior creature token into play.
4o (g/w)o (g/w), T For each creature token you control, put a token into play that's a copy of that creature.

Riddle of Lightning
3RR
Instant
Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Ridged Kusite
B
Creature - Horror Spellshaper
1/1
1B, T, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.

Rift Bolt
2R
Sorcery
Rift Bolt deals 3 damage to target creature or player.
Suspend 1-R (Rather than play this card from your hand, you may pay R and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Rift Elemental
R
Creature - Elemental
1/1
1R, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

Riftmarked Knight
1WW
Creature - Human Rebel Knight
2/2
Flanking, protection from black
Suspend 3-1WW
When the last time counter is removed from Riftmarked Knight while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play.

Riftsweeper
1G
Creature - Elf Shaman
2/2
When Riftsweeper comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.

Riftwing Cloudskate
3UU
Creature - Illusion
2/2
Flying
When Riftwing Cloudskate comes into play, return target permanent to its owner's hand.
Suspend 3-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Righteousness
W
Instant
Target blocking creature gets +7/+7 until end of turn.

Rime Transfusion
1B
Snow Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "oSi: This creature can't be blocked this turn except by snow creatures." (oSi can be paid with one mana from a snow permanent.)

Rimebound Dead
B
Snow Creature - Skeleton
1/1
oSi: Regenerate Rimebound Dead. (oSi can be paid with one mana from a snow permanent.)

Rimefeather Owl
5UU
Snow Creature - Bird
*/*
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents in play.
1oSi: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.

Rimehorn Aurochs
4G
Snow Creature - Aurochs
3/3
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2oSi: Target creature blocks target creature this turn if able. (oSi can be paid with one mana from a snow permanent.)

Rimescale Dragon
5RR
Snow Creature - Dragon
5/5
Flying
2oSi: Tap target creature and put an ice counter on it. (oSi can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.

Rimewind Cryomancer
3U
Creature - Human Wizard
2/3
1, T Counter target activated ability. Play this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)

Rimewind Taskmage
1U
Creature - Human Wizard
1/2
1, T You may tap or untap target permanent. Play this ability only if you control four or more snow permanents.

Rings of Brighthearth
3
Artifact
Whenever you play an activated ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.

Ringskipper
1U
Creature - Faerie Wizard
1/1
Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Riptide Pilferer
1U
Creature - Merfolk Rogue
1/1
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Rite of Consumption
1B
Sorcery
As an additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Rite of Flame
R
Sorcery
Add RR to your mana pool, then add R to your mana pool for each card named Rite of Flame in each graveyard.

Rites of Flourishing
2G
Enchantment
At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of his or her turns.

Rivals' Duel
3R
Sorcery
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.

River Kelpie
3UU
Creature - Beast
3/3
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a spell is played from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

River of Tears
Land
T Add U to your mana pool. If you played a land this turn, add B to your mana pool instead.

River's Grasp
3 (U / B)
Sorcery
If U was spent to play River's Grasp, return up to one target creature to its owner's hand. If B was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if UB was spent.)

Roar of the Crowd
3R
Sorcery
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.

Robe of Mirrors
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Rock Badger
4R
Creature - Badger Beast
3/3
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

Rod of Ruin
4
Artifact
3, T Rod of Ruin deals 1 damage to target creature or player.

Roiling Horror
3BB
Creature - Horror
*/*
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X-XBBB. X can't be 0.
Whenever a time counter is removed from Roiling Horror while it's removed from the game, target player loses 1 life and you gain 1 life.

Ronom Hulk
4G
Creature - Beast
5/6
Protection from snow
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Ronom Serpent
5U
Snow Creature - Serpent
5/6
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.

Ronom Unicorn
1W
Creature - Unicorn
2/2
Sacrifice Ronom Unicorn: Destroy target enchantment.

Root Maze
G
Enchantment
Artifacts and lands come into play tapped.

Rootgrapple
4G
Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Rootwalla
2G
Creature - Lizard
2/2
1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.

Rootwater Commando
2U
Creature - Merfolk
2/2
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Rootwater Matriarch
2UU
Creature - Merfolk
2/3
T Gain control of target creature as long as that creature is enchanted.

Rosheen Meanderer
3 (R / G)
Legendary Creature - Giant Shaman
4/4
T Add 4 to your mana pool. Spend this mana only on costs that contain X.

Rough // Tumble
1R / 5R
Sorcery // Sorcery
Rough deals 2 damage to each creature without flying.
//
Tumble deals 6 damage to each creature with flying.

Roughshod Mentor
5G
Creature - Giant Warrior
5/4
Green creatures you control have trample.

Royal Assassin
1BB
Creature - Human Assassin
1/1
T Destroy target tapped creature.

Rule of Law
2W
Enchantment
Each player can't play more than one spell each turn.

Rune Snag
1U
Instant
Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard.

Rune-Cervin Rider
3W
Creature - Elf Knight
2/2
Flying
o (g/w)o (g/w): Rune-Cervin Rider gets +1/+1 until end of turn.

Runed Halo
WW
Enchantment
As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Runed Stalactite
1
Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip 2

Runes of the Deus
4 (R / G)
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.

Rushwood Dryad
1G
Creature - Dryad
2/1
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

Rustic Clachan
Land
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
T Add W to your mana pool.
Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on target creature.)

Rustrazor Butcher
1R
Creature - Goblin Warrior
1/2
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Sacred Mesa
2W
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
1W: Put a 1/1 white Pegasus creature token with flying into play.

Safe Haven
Land
2, T Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.

Safehold Duo
3 (G / W)
Creature - Elf Warrior Shaman
2/4
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.

Safehold Elite
1 (G / W)
Creature - Elf Scout
2/2
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Safehold Sentry
1W
Creature - Elf Warrior
2/2
2W, oQ: Safehold Sentry gets +0/+2 until end of turn. (oQ is the untap symbol.)

Safewright Quest
(G / W)
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Saffi Eriksdotter
GW
Legendary Creature - Human Scout
2/2
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.

Sage of Epityr
U
Creature - Human Wizard
1/1
When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.

Sage of Fables
2U
Creature - Merfolk Wizard
2/2
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
2, Remove a +1/+1 counter from a creature you control: Draw a card.

Sage Owl
1U
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

Sage's Dousing
2U
Tribal Instant - Wizard
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

Saltblast
3WW
Sorcery
Destroy target nonwhite permanent.

Saltcrusted Steppe
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Saltcrusted Steppe.
1, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of G and/or W to your mana pool.

Saltfield Recluse
2W
Creature - Human Rebel Cleric
1/2
T Target creature gets -2/-0 until end of turn.

Saltskitter
3W
Creature - Wurm
3/4
Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn.

Samite Censer-Bearer
W
Creature - Human Rebel Cleric
1/1
W, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Samite Healer
1W
Creature - Human Cleric
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Sangrophage
BB
Creature - Zombie
3/3
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

Sapseep Forest
Land - Forest
(T Add G to your mana pool.)
Sapseep Forest comes into play tapped.
G, T You gain 1 life. Play this ability only if you control two or more green permanents.

Sarcomite Myr
2U
Artifact Creature - Myr
2/1
2: Sarcomite Myr gains flying until end of turn.
2, Sacrifice Sarcomite Myr: Draw a card.

Sarpadian Empires, Vol. VII
3
Artifact
As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
3, T Put a 1/1 creature token of the chosen color and type into play.

Savage Thallid
3GG
Creature - Fungus
5/2
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Regenerate target Fungus.

Savor the Moment
1UU
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.

Scalpelexis
4U
Creature - Beast
1/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.

Scapeshift
2GG
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.

Scar
(B / R)
Instant
Put a -1/-1 counter on target creature.

Scarblade Elite
BB
Creature - Elf Assassin
2/2
T, Remove an Assassin card in your graveyard from the game: Destroy target creature.

Scarred Vinebreeder
1B
Creature - Elf Shaman
1/1
2B, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.

Scarscale Ritual
1 (U / B)
Sorcery
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.

Scarwood Treefolk
3G
Creature - Treefolk
3/5
Scarwood Treefolk comes into play tapped.

Scathe Zombies
2B
Creature - Zombie
2/2

Scattering Stroke
2UU
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Scion of Oona
2U
Creature - Faerie Soldier
1/1
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Scion of the Ur-Dragon
WUBRG
Legendary Creature - Dragon Avatar
4/4
Flying
2: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

Scion of the Wild
1GG
Creature - Avatar
*/*
Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Scoria Wurm
4R
Creature - Wurm
7/7
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Scourge of Kher Ridges
6RR
Creature - Dragon
6/6
Flying
1R: Scourge of Kher Ridges deals 2 damage to each creature without flying.
5R: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Scout's Warning
W
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.

Scragnoth
4G
Creature - Beast
3/4
Scragnoth can't be countered.
Protection from blue

Scrapbasket
4
Artifact Creature - Scarecrow
3/2
1: Scrapbasket becomes all colors until end of turn.

Screeching Sliver
U
Creature - Sliver
1/1
All Slivers have "T Target player puts the top card of his or her library into his or her graveyard."

Scryb Ranger
1G
Creature - Faerie
1/1
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Scrying Sheets
Snow Land
T Add 1 to your mana pool.
1oSi, T Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (oSi can be paid with one mana from a snow permanent.)

Sculpting Steel
3
Artifact
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.

Scuttlemutt
3
Artifact Creature - Scarecrow
2/2
T Add one mana of any color to your mana pool.
T Target creature becomes the color or colors of your choice until end of turn.

Scuzzback Marauders
4 (R / G)
Creature - Goblin Warrior
5/2
Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Scuzzback Scrapper
(R / G)
Creature - Goblin Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Sea Monster
4UU
Creature - Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.

Seal of Primordium
1G
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Search for Tomorrow
2G
Sorcery
Search your library for a basic land card and put it into play. Then shuffle your library.
Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Secluded Glen
Land
As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped.
T Add U or B to your mana pool.

Second Wind
2U
Enchantment - Aura
Enchant creature
T Tap enchanted creature.
T Untap enchanted creature.

Sedge Sliver
2R
Creature - Sliver
2/2
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "B: Regenerate this permanent."

Seedborn Muse
3GG
Creature - Spirit
2/4
Untap all permanents you control during each other player's untap step.

Seedcradle Witch
(G / W)
Creature - Elf Shaman
1/1
2GW: Target creature gets +3/+3 until end of turn. Untap that creature.

Seedguide Ash
4G
Creature - Treefolk Druid
4/4
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.

Seething Pathblazer
2R
Creature - Elemental Warrior
2/2
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

Seht's Tiger
2WW
Creature - Cat
3/3
Flash (You may play this spell any time you could play an instant.)
When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

Seismic Assault
RRR
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.

Sek'Kuar, Deathkeeper
2BRG
Legendary Creature - Orc Shaman
4/3
Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play.

Sengir Autocrat
3B
Creature - Human
2/2
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from the game.

Sengir Nosferatu
3BB
Creature - Vampire
4/4
Flying
1B, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "1B, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."

Sengir Vampire
3BB
Creature - Vampire
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.

Sensation Gorger
1RR
Creature - Goblin Shaman
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.

Sentinels of Glen Elendra
3U
Creature - Faerie Soldier
2/3
Flash
Flying

Sentry Oak
4W
Creature - Treefolk Warrior
3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Serendib Sorcerer
1UU
Creature - Human Wizard
1/1
T Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

Serra Angel
3WW
Creature - Angel
4/4
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Serra Avenger
WW
Creature - Angel
3/3
You can't play Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance

Serra Sphinx
3UU
Creature - Sphinx
4/4
Flying, vigilance

Serra's Boon
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

Serra's Embrace
2WW
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.)

Serrated Arrows
4
Artifact
Serrated Arrows comes into play with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Severed Legion
1BB
Creature - Zombie
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Shade of Trokair
3W
Creature - Shade
1/2
W: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3-W (Rather than play this card from your hand, you may pay W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Shadow Guildmage
B
Creature - Human Wizard
1/1
U, T Put target creature you control on top of its owner's library.
R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.

Shadow Sliver
2U
Creature - Sliver
1/1
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

Shadowmage Infiltrator
1UB
Creature - Human Wizard
1/3
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Shah of Naar Isle
3R
Creature - Efreet
6/6
Trample
Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.

Shape of the Wiitigo
3GGG
Enchantment - Aura
Enchant creature
When Shape of the Wiitigo comes into play, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Shaper Parasite
1UU
Creature - Illusion
2/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

Shapesharer
1U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
2U: Target Shapeshifter becomes a copy of target creature until your next turn.

Shapeshifter's Marrow
2UU
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Shard Volley
R
Instant
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.

Shared Animosity
2R
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Shatterstorm
2RR
Sorcery
Destroy all artifacts. They can't be regenerated.

Shelldock Isle
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add U to your mana pool.
U, T You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.

Sheltering Ancient
1G
Creature - Treefolk
5/5
Trample
Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Shield of the Oversoul
2 (G / W)
Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

Shields of Velis Vel
W
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Shimian Specter
2BB
Creature - Specter
2/2
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.

Shimmering Grotto
Land
T Add 1 to your mana pool.
1, T Add one mana of any color to your mana pool.

Shimmering Wings
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
U: Return Shimmering Wings to its owner's hand.

Shinewend
1W
Creature - Elemental
0/0
Flying
Shinewend comes into play with a +1/+1 counter on it.
1W, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

Shivan Dragon
4RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
R: Shivan Dragon gets +1/+0 until end of turn.

Shivan Hellkite
5RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
1R: Shivan Hellkite deals 1 damage to target creature or player.

Shivan Meteor
3RR
Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2-1RR (Rather than play this card from your hand, you may pay 1RR and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Shivan Reef
Land
T Add 1 to your mana pool.
T Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

Shivan Sand-Mage
2RR
Creature - Viashino Shaman
3/2
When Shivan Sand-Mage comes into play, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4-R

Shivan Wumpus
3R
Creature - Beast
6/6
Trample
When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.

Shock
R
Instant
Shock deals 2 damage to target creature or player.

Shriekmaw
4B
Creature - Elemental
3/2
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke 1B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Shrouded Lore
B
Sorcery
Target opponent chooses a card in your graveyard. You may pay B. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Shunt
1RR
Instant
Change the target of target spell with a single target.

Sickle Ripper
1B
Creature - Elemental Warrior
2/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Sidewinder Sliver
W
Creature - Sliver
1/1
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Siege-Gang Commander
3RR
Creature - Goblin
2/2
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Sift
3U
Sorcery
Draw three cards, then discard a card.

Sigil Tracer
1UU
Creature - Merfolk Wizard
2/2
1U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

Silkbind Faerie
2 (W / U)
Creature - Faerie Rogue
1/3
Flying
1o (w/u), oQ: Tap target creature. (oQ is the untap symbol.)

Silvergill Adept
1U
Creature - Merfolk Wizard
2/1
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3.
When Silvergill Adept comes into play, draw a card.

Silvergill Douser
1U
Creature - Merfolk Wizard
1/1
T Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

Simian Brawler
3G
Creature - Ape Warrior
3/3
Discard a land card: Simian Brawler gets +1/+1 until end of turn.

Simian Spirit Guide
2R
Creature - Ape Spirit
2/2
Remove Simian Spirit Guide in your hand from the game: Add R to your mana pool.

Sindbad
1U
Creature - Human
1/1
T Draw a card and reveal it. If it isn't a land card, discard it.

Sinew Sliver
1W
Creature - Sliver
1/1
All Sliver creatures get +1/+1.

Sinking Feeling
2U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."

Skeletal Changeling
1B
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
1B: Regenerate Skeletal Changeling.

Skirk Ridge Exhumer
1B
Creature - Zombie Spellshaper
1/1
B, T, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn."

Skirk Shaman
1RR
Creature - Goblin Shaman
2/2
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.

Skittering Monstrosity
3BB
Creature - Horror
5/5
When you play a creature spell, sacrifice Skittering Monstrosity.

Skizzik Surger
4RR
Creature - Elemental
6/4
Haste
Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Skred
R
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.

Skulking Knight
2B
Creature - Zombie Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Sky Weaver
1U
Creature - Metathran Wizard
2/1
2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Skyhunter Patrol
2WW
Creature - Cat Knight
2/3
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Skyhunter Prowler
2W
Creature - Cat Knight
1/3
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Skyhunter Skirmisher
1WW
Creature - Cat Knight
1/1
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)

Skyshroud Ranger
G
Creature - Elf
1/1
T You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.

Slaughter Pact
0
Instant
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay 2B. If you don't, you lose the game.

Sleeper Agent
B
Creature - Minion
3/3
When Sleeper Agent comes into play, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Slinking Giant
2RR
Creature - Giant Rogue
4/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.

Slipstream Serpent
7U
Creature - Serpent
6/6
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph 5U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Slithermuse
2UU
Creature - Elemental
3/3
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Sliver Legion
WUBRG
Legendary Creature - Sliver
7/7
All Sliver creatures get +1/+1 for each other Sliver in play.

Sliversmith
2
Artifact Creature - Spellshaper
1/1
1, T, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play.

Smallpox
BB
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Smash
2R
Instant
Destroy target artifact.
Draw a card.

Smash to Smithereens
1R
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Smokebraider
1R
Creature - Elemental Shaman
1/1
T Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Smolder Initiate
B
Creature - Elemental Shaman
1/1
Whenever a player plays a black spell, you may pay 1. If you do, target player loses 1 life.

Snake Cult Initiation
3B
Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Snapback
1U
Instant
You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.
Return target creature to its owner's hand.

Snapping Drake
3U
Creature - Drake
3/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Snow-Covered Forest
Basic Snow Land - Forest

Snow-Covered Island
Basic Snow Land - Island

Snow-Covered Mountain
Basic Snow Land - Mountain

Snow-Covered Plains
Basic Snow Land - Plains

Snow-Covered Swamp
Basic Snow Land - Swamp

Soaring Hope
4W
Enchantment - Aura
Enchant creature
When Soaring Hope comes into play, you gain 3 life.
Enchanted creature has flying.
W: Put Soaring Hope on top of its owner's library.

Sol'kanar the Swamp King
2UBR
Legendary Creature - Demon
5/5
Swampwalk
Whenever a player plays a black spell, you gain 1 life.

Soltari Priest
WW
Creature - Soltari Cleric
2/1
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Somnomancer
1 (W / U)
Creature - Kithkin Wizard
2/1
When Somnomancer comes into play, you may tap target creature.

Sootstoke Kindler
1 (B / R)
Creature - Elemental Shaman
1/1
Haste
T Target black or red creature gains haste until end of turn.

Sootwalkers
2 (B / R) (B / R)
Creature - Elemental Rogue
3/3
Sootwalkers can't be blocked by white creatures.

Sophic Centaur
3G
Creature - Centaur Spellshaper
1/1
2GG, T, Discard a card: You gain 2 life for each card in your hand.

Soul Collector
3BB
Creature - Vampire
3/4
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Soul Feast
3BB
Sorcery
Target player loses 4 life and you gain 4 life.

Soul Spike
5BB
Instant
You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.

Soul Warden
W
Creature - Human Cleric
1/1
Whenever another creature comes into play, you gain 1 life.

Soulblast
3RRR
Instant
As an additional cost to play Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.

Soulbright Flamekin
1R
Creature - Elemental Shaman
2/1
2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add RRRRRRRR to your mana pool.

Soultether Golem
2
Artifact Creature - Golem
3/3
Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature comes into play under your control, put a time counter on Soultether Golem.

Sound the Call
2G
Sorcery
Put a 1/1 green Wolf creature token into play with "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

Sower of Temptation
2UU
Creature - Faerie Wizard
2/2
Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.

Spark Elemental
R
Creature - Elemental
3/1
Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and T as soon as it comes under your control.)
At end of turn, sacrifice Spark Elemental.

Sparkspitter
2R
Creature - Elemental Spellshaper
1/3
R, T, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental."

Spawning Pool
Land
Spawning Pool comes into play tapped.
T Add B to your mana pool.
1B: Spawning Pool becomes a 1/1 black Skeleton creature with "B: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Spawnwrithe
2G
Creature - Elemental
2/2
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.

Spectral Force
3GG
Creature - Elemental Spirit
8/8
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

Spectral Procession
(2 / W) (2 / W) (2 / W)
Sorcery
(o (2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying into play.

Spell Burst
XU
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.

Spell Syphon
1U
Instant
Counter target spell unless its controller pays 1 for each blue permanent you control.

Spellbook
0
Artifact
You have no maximum hand size.

Spellshift
3U
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library.

Spellstutter Sprite
1U
Creature - Faerie Wizard
1/1
Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Spellweaver Volute
3UU
Enchantment - Aura
Enchant instant card in a graveyard
Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.

Spellwild Ouphe
1G
Creature - Ouphe
1/3
Spells that target Spellwild Ouphe cost 2 less to play.

Spiderwig Boggart
2B
Creature - Goblin Shaman
2/2
When Spiderwig Boggart comes into play, target creature gains fear until end of turn.

Spike Feeder
1GG
Creature - Spike
0/0
Spike Feeder comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Spike Tiller
3GG
Creature - Spike
0/0
Spike Tiller comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

Spiketail Drakeling
1UU
Creature - Drake
2/2
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.

Spiketail Hatchling
1U
Creature - Drake
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

Spin into Myth
4U
Instant
Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Spined Sliver
RG
Creature - Sliver
2/2
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Spined Wurm
4G
Creature - Wurm
5/4

Spineless Thug
1B
Creature - Zombie Mercenary
2/2
Spineless Thug can't block.

Spinerock Knoll
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add R to your mana pool.
R, T You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Spinneret Sliver
1G
Creature - Sliver
2/2
All Sliver creatures have reach. (They can block creatures with flying.)

Spirit en-Dal
2W
Creature - Spirit
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast - 1W, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.)

Spirit Link
W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Spirit Loop
1W
Enchantment - Aura
Enchant creature you control
Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.)
When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.

Spirit Weaver
1W
Creature - Human Wizard
2/1
2: Target green or blue creature gets +0/+1 until end of turn.

Spitebellows
5R
Creature - Elemental
6/1
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke 1RR (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Spiteflame Witch
1 (B / R)
Creature - Elemental Shaman
2/1
BR: Each player loses 1 life.

Spiteful Visions
2 (B / R) (B / R)
Enchantment
At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Spitting Earth
1R
Sorcery
Spitting Earth deals damage equal to the number of Mountains you control to target creature.

Spitting Sliver
4B
Creature - Sliver
3/3
All Sliver creatures have first strike.

Spitting Slug
1GG
Creature - Slug
2/4
Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

Splitting Headache
3B
Sorcery
Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

Sporesower Thallid
2GG
Creature - Fungus
4/4
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.

Sporoloth Ancient
3GG
Creature - Fungus
4/4
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play."

Spring Cleaning
1G
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Springjack Knight
2W
Creature - Kithkin Knight
2/1
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Springleaf Drum
1
Artifact
T, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Sprite Noble
1UU
Creature - Faerie
2/2
Flying
Other creatures you control with flying get +0/+1.
T Other creatures you control with flying get +1/+0 until end of turn.

Sprout
G
Instant
Put a 1/1 green Saproling creature token into play.

Sprout Swarm
1G
Instant
Convoke (Each creature you tap while playing this spell reduces its total cost by 1 or by one mana of that creature's color.)
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token into play.

Squall Drifter
1W
Snow Creature - Elemental
1/1
Flying
W, T Tap target creature.

Squall Line
XGG
Instant
Squall Line deals X damage to each creature with flying and each player.

Squeaking Pie Grubfellows
3B
Creature - Goblin Shaman
3/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

Squeaking Pie Sneak
1B
Creature - Goblin Rogue
2/2
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay 3.
Fear

Squee, Goblin Nabob
2R
Legendary Creature - Goblin
1/1
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Squire
1W
Creature - Human Soldier
1/2

Stalking Tiger
3G
Creature - Cat
3/3
Stalking Tiger can't be blocked by more than one creature.

Stalking Yeti
2RR
Snow Creature - Yeti
3/3
When Stalking Yeti comes into play, if it's in play, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
2oSi: Return Stalking Yeti to its owner's hand. Play this ability only any time you could play a sorcery. (oSi can be paid with one mana from a snow permanent.)

Stampeding Wildebeests
2GG
Creature - Antelope Beast
5/4
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.

Starlight Invoker
1W
Creature - Human Cleric Mutant
1/3
7W: You gain 5 life.

Steadfast Guard
WW
Creature - Human Rebel
2/2
Vigilance (Attacking doesn't cause this creature to tap.)

Steam Spitter
4G
Creature - Spider
1/5
Reach (This creature can block creatures with flying.)
R: Steam Spitter gets +1/+0 until end of turn.

Steamflogger Boss
3R
Creature - Goblin Rigger
3/3
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Steel Golem
3
Artifact Creature - Golem
3/4
You can't play creature spells.

Steel of the Godhead
2 (W / U)
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

Stenchskipper
3B
Creature - Elemental
6/5
Flying
At end of turn, if you control no Goblins, sacrifice Stenchskipper.

Stingmoggie
3R
Creature - Elemental
0/0
Stingmoggie comes into play with two +1/+1 counters on it.
3R, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

Stingscourger
1R
Creature - Goblin Warrior
2/2
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger comes into play, return target creature an opponent controls to its owner's hand.

Stinkdrinker Bandit
3B
Creature - Goblin Rogue
2/1
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Stinkdrinker Daredevil
2R
Creature - Goblin Rogue
1/3
Giant spells you play cost 2 less to play.

Stomping Slabs
2R
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.

Stonebrow, Krosan Hero
3RG
Legendary Creature - Centaur Warrior
4/4
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Stonecloaker
2W
Creature - Gargoyle
3/2
Flash (You may play this spell any time you could play an instant.)
Flying
When Stonecloaker comes into play, return a creature you control to its owner's hand.
When Stonecloaker comes into play, remove target card in a graveyard from the game.

Stonehewer Giant
3WW
Creature - Giant Warrior
4/4
Vigilance
1W, T Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.

Stonewood Invocation
3G
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)

Stonybrook Angler
1U
Creature - Merfolk Wizard
1/2
1U, T You may tap or untap target creature.

Stonybrook Banneret
1U
Creature - Merfolk Wizard
1/1
Islandwalk
Merfolk spells and Wizard spells you play cost 1 less to play.

Stonybrook Schoolmaster
2W
Creature - Merfolk Wizard
1/2
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play.

Storm Entity
1R
Creature - Elemental
1/1
Haste
Storm Entity comes into play with a +1/+1 counter on it for each other spell played this turn.

Stormbind
1RG
Enchantment
2, Discard a card at random: Stormbind deals 2 damage to target creature or player.

Stormcloud Djinn
4U
Creature - Djinn
3/3
Flying
Stormcloud Djinn can block only creatures with flying.
RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

Stormfront Riders
4W
Creature - Human Soldier
4/3
Flying
When Stormfront Riders comes into play, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play.

Stormscape Familiar
1U
Creature - Bird
1/1
Flying
White spells and black spells you play cost 1 less to play.

Story Circle
1WW
Enchantment
As Story Circle comes into play, choose a color.
W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Strangling Soot
2B
Instant
Destroy target creature with toughness 3 or less.
Flashback 5R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Stream of Unconsciousness
U
Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Streambed Aquitects
1UU
Creature - Merfolk Scout
2/3
T Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
T Target land becomes an Island until end of turn.

Street Wraith
3BB
Creature - Wraith
3/4
Swampwalk
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Strength in Numbers
1G
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Strip Bare
W
Instant
Destroy all Auras and Equipment attached to target creature.

Stromgald Crusader
BB
Creature - Zombie Knight
2/1
Protection from white
B: Stromgald Crusader gains flying until end of turn.
BB: Stromgald Crusader gets +1/+0 until end of turn.

Stronghold Discipline
2BB
Sorcery
Each player loses 1 life for each creature he or she controls.

Stronghold Overseer
3BBB
Creature - Demon
5/5
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Stronghold Rats
2B
Creature - Rat
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

Stuffy Doll
5
Artifact Creature - Construct
0/1
As Stuffy Doll comes into play, choose a player.
Stuffy Doll is indestructible.
Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.
T Stuffy Doll deals 1 damage to itself.

Stun
1R
Instant
Target creature can't block this turn.
Draw a card.

Stupor
2B
Sorcery
Target opponent discards a card at random, then discards a card.

Subterranean Shambler
3R
Creature - Elemental
2/3
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying.

Sudden Death
1BB
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.

Sudden Impact
3R
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

Sudden Shock
1R
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.

Sudden Spoiling
1BB
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.

Sulfur Elemental
2R
Creature - Elemental
3/2
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
White creatures get +1/-1.

Sulfurous Blast
2RR
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

Sulfurous Springs
Land
T Add 1 to your mana pool.
T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

Summon the School
3W
Tribal Sorcery - Merfolk
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Summoner's Pact
0
Instant
Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game.

Sunflare Shaman
1R
Creature - Elemental Shaman
2/1
1R, T Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.

Sunken Hope
3UU
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

Sunken Ruins
Land
T Add 1 to your mana pool.
o (u/b), T Add UU, UB, or BB to your mana pool.

Sunlance
W
Sorcery
Sunlance deals 3 damage to target nonwhite creature.

Sunrise Sovereign
5R
Creature - Giant Warrior
5/5
Other Giant creatures you control get +2/+2 and have trample.

Sun's Bounty
1W
Instant
You gain 4 life.
Recover 1W (When a creature is put into your graveyard from play, you may pay 1W. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

Sunscour
5WW
Sorcery
You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.
Destroy all creatures.

Suntail Hawk
W
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Supreme Exemplar
6U
Creature - Elemental
10/10
Flying
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)

Suq'Ata Lancer
2R
Creature - Human Knight
2/2
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Surge of Thoughtweft
1W
Tribal Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Surgespanner
2UU
Creature - Merfolk Wizard
2/2
Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target permanent to its owner's hand.

Surging AEther
3U
Instant
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.

Surging Dementia
1B
Sorcery
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.

Surging Flame
1R
Instant
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.

Surging Might
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Surging Sentinels
2W
Creature - Human Soldier
2/1
First strike
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Survivor of the Unseen
2U
Creature - Human Wizard
2/1
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
T Draw two cards, then put a card from your hand on top of your library.

Swamp
Basic Land - Swamp

Swamp Mosquito
1B
Creature - Insect
0/1
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Swans of Bryn Argoll
2 (W / U) (W / U)
Creature - Bird Spirit
4/3
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Swarmyard
Land
T Add 1 to your mana pool.
T Regenerate target Insect, Rat, Spider, or Squirrel.

Swell of Courage
3WW
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X-XWW (XWW, Discard this card: Put X +1/+1 counters on target creature.)

Swift Maneuver
1W
Instant
Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.

Sword of the Meek
2
Artifact - Equipment
Equipped creature gets +1/+2.
Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

Sygg, River Cutthroat
(U / B) (U / B)
Legendary Creature - Merfolk Rogue
1/3
At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Sygg, River Guide
WU
Legendary Creature - Merfolk Wizard
2/2
Islandwalk
1W: Target Merfolk you control gains protection from the color of your choice until end of turn.

Sylvan Basilisk
3GG
Creature - Basilisk
2/4
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

Sylvan Echoes
G
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

Sylvan Scrying
1G
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Synchronous Sliver
4U
Creature - Sliver
3/3
All Sliver creatures have vigilance.

Take Possession
5UU
Enchantment - Aura
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.

Tamanoa
RGW
Creature - Spirit
2/4
Whenever a noncreature source you control deals damage, you gain that much life.

Tangle Spider
4GG
Creature - Spider
3/4
Flash (You may play this spell any time you could play an instant.)
Reach (This creature can block creatures with flying.)

Tar Pitcher
3R
Creature - Goblin Shaman
2/2
T, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.

Tarfire
R
Tribal Instant - Goblin
Tarfire deals 2 damage to target creature or player.

Tarmogoyf
1G
Creature - Lhurgoyf
*/1+*
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

Tarox Bladewing
2RRR
Legendary Creature - Dragon
4/3
Flying, haste
Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.

Tatterkite
3
Artifact Creature - Scarecrow
2/1
Flying
Tatterkite can't have counters placed on it.

Tattermunge Duo
2 (R / G)
Creature - Goblin Warrior Shaman
2/3
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.

Tattermunge Maniac
(R / G)
Creature - Goblin Warrior
2/1
Tattermunge Maniac attacks each turn if able.

Tattermunge Witch
1 (R / G)
Creature - Goblin Shaman
2/1
RG: Each blocked creature gets +1/+0 and gains trample until end of turn.

Taurean Mauler
2R
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.

Tectonic Fiend
4RR
Creature - Elemental
7/7
Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.

Teferi, Mage of Zhalfir
2UUU
Legendary Creature - Human Wizard
3/4
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.

Teferi's Moat
3WU
Enchantment
As Teferi's Moat comes into play, choose a color.
Creatures of the chosen color without flying can't attack you.

Telekinetic Sliver
2UU
Creature - Sliver
2/2
All Slivers have "T Tap target permanent."

Telepathy
U
Enchantment
Your opponents play with their hands revealed.

Telling Time
1U
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Tempest of Light
2W
Instant
Destroy all enchantments.

Temporal Eddy
2UU
Sorcery
Put target creature or land on top of its owner's library.

Temporal Extortion
BBBB
Sorcery
When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.

Temporal Isolation
1W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.

Tendrils of Corruption
3B
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Teneb, the Harvester
3BGW
Legendary Creature - Dragon
6/6
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2B. If you do, put target creature card in a graveyard into play under your control.

Terramorphic Expanse
Land
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.

Terror
1B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Thallid
G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play.

Thallid Germinator
2G
Creature - Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Thallid Shell-Dweller
1G
Creature - Fungus
0/5
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.

The Hive
5
Artifact
5, T Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.)

The Rack
1
Artifact
As The Rack comes into play, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

Thelon of Havenwood
GG
Legendary Creature - Elf Druid
2/2
Each Fungus creature gets +1/+1 for each spore counter on it.
BG, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.

Thelonite Hermit
3G
Creature - Elf Shaman
1/1
Saproling creatures get +1/+1.
Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play.

Thermal Flux
U
Instant
Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Thermopod
4R
Snow Creature - Slug
4/3
oSi: Thermopod gains haste until end of turn. (oSi can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add R to your mana pool.

Thick-Skinned Goblin
1R
Creature - Goblin Shaman
2/1
You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.

Thieves' Fortune
2U
Tribal Instant - Rogue
Prowl U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Thieving Magpie
2UU
Creature - Bird
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Thieving Sprite
2B
Creature - Faerie Rogue
1/1
Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

Think Twice
1U
Instant
Draw a card.
Flashback 2U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Thistledown Duo
2 (W / U)
Creature - Kithkin Soldier Wizard
2/2
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.

Thistledown Liege
1 (W / U) (W / U) (W / U)
Creature - Kithkin Knight
1/3
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.

Thorn of Amethyst
2
Artifact
Noncreature spells cost 1 more to play.

Thornbite Staff
2
Tribal Artifact - Shaman Equipment
Equipped creature has "2, T This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4

Thornscape Battlemage
2G
Creature - Elf Wizard
2/2
Kicker R and/or W
When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player.
When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact.

Thorntooth Witch
5B
Creature - Treefolk Shaman
3/4
Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn.

Thornwatch Scarecrow
6
Artifact Creature - Scarecrow
4/4
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.

Thornweald Archer
1G
Creature - Elf Archer
2/1
Reach (This creature can block creatures with flying.)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Thought Reflection
4UUU
Enchantment
If you would draw a card, draw two cards instead.

Thoughtseize
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Thoughtweft Gambit
4 (W / U) (W / U)
Instant
Tap all creatures your opponents control and untap all creatures you control.

Thoughtweft Trio
2WW
Creature - Kithkin Soldier
5/5
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.

Thousand-Year Elixir
3
Artifact
You may play the activated abilities of creatures you control as though those creatures had haste.
1, T Untap target creature.

Threaten
2R
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.)

Thrill of the Hunt
G
Instant
Target creature gets +1/+2 until end of turn.
Flashback W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Thrull Surgeon
1B
Creature - Thrull
1/1
1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Thrumming Stone
5
Legendary Artifact
Spells you control have ripple 4. (Whenever you play a spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)

Thunder Totem
3
Artifact
T Add W to your mana pool.
1WW: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Thunderblade Charge
1RR
Sorcery
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay 2RRR. If you do, you may play it without paying its mana cost.

Thundercloud Shaman
3RR
Creature - Giant Shaman
4/4
When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.

Thundering Giant
3RR
Creature - Giant
4/3
Haste (This creature can attack and T as soon as it comes under your control.)

Tideshaper Mystic
U
Creature - Merfolk Wizard
1/1
T Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn.

Tidewalker
2U
Creature - Elemental
*/*
Tidewalker comes into play with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.

Tidings
3UU
Sorcery
Draw four cards.

Timber Protector
4G
Creature - Treefolk Warrior
4/6
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.

Timbermare
3G
Creature - Elemental Horse
5/5
Haste
Echo 5G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare comes into play, tap all other creatures.

Time Stop
4UU
Instant
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Time Stretch
8UU
Sorcery
Target player takes two extra turns after this one.

Timebender
U
Creature - Human Wizard
1/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.

Timecrafting
XR
Instant
Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.

Titan's Revenge
XRR
Sorcery
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Tivadar of Thorn
1WW
Legendary Creature - Human Knight
2/2
First strike, protection from red
When Tivadar of Thorn comes into play, destroy target Goblin.

Toil to Renown
1G
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.

Tolaria West
Land
Tolaria West comes into play tapped.
T Add U to your mana pool.
Transmute 1UU (1UU, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Tolarian Sentinel
3U
Creature - Human Spellshaper
1/3
Flying
U, T, Discard a card: Return target permanent you control to its owner's hand.

Tombstalker
6BB
Creature - Demon
5/5
Flying
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)

Torchling
3RR
Creature - Shapeshifter
3/3
R: Untap Torchling.
R: Target creature blocks Torchling this turn if able.
R: Change the target of target spell that targets only Torchling.
1: Torchling gets +1/-1 until end of turn.
1: Torchling gets -1/+1 until end of turn.

Tormod's Crypt
0
Artifact
T, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.

Torpor Dust
2 (U / B)
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.

Torrent of Souls
4 (B / R)
Sorcery
Return up to one target creature card from your graveyard to play if B was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if R was spent to play Torrent of Souls. (Do both if BR was spent.)

Torture
B
Enchantment - Aura
Enchant creature
1B: Put a -1/-1 counter on enchanted creature.

Tower Above
(2 / G) (2 / G) (2 / G)
Sorcery
(o (2/g) can be paid with any two mana or with G. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Traitor's Clutch
4B
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback 1B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Traitor's Roar
4 (B / R)
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Treacherous Urge
4B
Instant
Target opponent reveals his or her hand. You may put a creature card from it into play under your control. That creature has haste. Sacrifice it at end of turn.

Treasure Hunter
2W
Creature - Human
2/2
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.

Treefolk Harbinger
G
Creature - Treefolk Druid
0/3
When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

Treetop Bracers
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Treetop Village
Land
Treetop Village comes into play tapped.
T Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Trespasser il-Vec
2B
Creature - Human Rogue
3/1
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Tresserhorn Sinks
Snow Land
Tresserhorn Sinks comes into play tapped.
T Add B or R to your mana pool.

Tresserhorn Skyknight
5BB
Creature - Zombie Knight
5/3
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

Tribal Flames
1R
Sorcery
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

Trickbind
1U
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)

Triclopean Sight
1W
Enchantment - Aura
Flash
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

Trip Noose
2
Artifact
2, T Tap target creature.

Triskelavus
7
Artifact Creature - Construct
1/1
Flying
Triskelavus comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Troll Ascetic
1GG
Creature - Troll Shaman
3/2
Troll Ascetic can't be the target of spells or abilities your opponents control.
1G: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Tromp the Domains
5G
Sorcery
Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

True Believer
WW
Creature - Human Cleric
2/2
You have shroud. (You can't be the target of spells or abilities.)

Truth or Tale
1U
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Tundra Wolves
W
Creature - Wolf
1/1
First strike (This creature deals combat damage before creatures without first strike.)

Turn to Mist
1 (W / U)
Instant
Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Turtleshell Changeling
3U
Creature - Shapeshifter
1/4
Changeling (This card is every creature type at all times.)
1U: Switch Turtleshell Changeling's power and toughness until end of turn.

Twilight Shepherd
3WWW
Creature - Angel
5/5
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Twincast
UU
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

Twinning Glass
4
Artifact
1, T You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn.

Twisted Abomination
5B
Creature - Zombie Mutant
5/3
B: Regenerate Twisted Abomination.
Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Twitch
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.

Two-Headed Sliver
1R
Creature - Sliver
1/1
All Sliver creatures have "This creature can't be blocked except by two or more creatures."

Tyrannize
3 (B / R) (B / R)
Sorcery
Target player discards his or her hand unless he or she pays 7 life.

Uktabi Drake
G
Creature - Drake
2/1
Flying, haste
Echo 1GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Umbral Mantle
3
Artifact - Equipment
Equipped creature has "3, oQ: This creature gets +2/+2 until end of turn." (oQ is the untap symbol.)
Equip 0

Unblinking Bleb
3U
Creature - Illusion
1/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Uncle Istvan
1BBB
Creature - Human
1/3
Prevent all damage that would be dealt to Uncle Istvan by creatures.

Uncontrollable Anger
2RR
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.

Undead Warchief
2BB
Creature - Zombie
1/1
Zombie spells you play cost 1 less to play.
Zombie creatures you control get +2/+1.

Underground River
Land
T Add 1 to your mana pool.
T Add U or B to your mana pool. Underground River deals 1 damage to you.

Undertaker
1B
Creature - Human Spellshaper
1/1
B, T, Discard a card: Return target creature card from your graveyard to your hand.

Underworld Dreams
BBB
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Undying Rage
2R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand.

Unholy Strength
B
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+1.

Unstable Mutation
U
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Unstoppable Ash
3G
Creature - Treefolk Warrior
5/5
Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

Unsummon
U
Instant
Return target creature to its owner's hand.

Unyaro Bees
GGG
Creature - Insect
0/1
Flying
G: Unyaro Bees gets +1/+1 until end of turn.
3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.

Upwelling
3G
Enchantment
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)

Urborg Syphon-Mage
2B
Creature - Human Spellshaper
2/2
2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.

Ursine Fylgja
4W
Creature - Spirit Bear
3/3
Ursine Fylgja comes into play with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
2W: Put a healing counter on Ursine Fylgja.

Urza's Factory
Land - Urza's
T Add 1 to your mana pool.
7, T Put a 2/2 Assembly-Worker artifact creature token into play.

Uthden Troll
2R
Creature - Troll
2/2
R: Regenerate Uthden Troll.

Utopia Mycon
G
Creature - Fungus
0/2
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Add one mana of any color to your mana pool.

Utopia Vow
1G
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "T Add one mana of any color to your mana pool."

Valleymaker
5 (R / G)
Creature - Giant Shaman
5/5
T, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
T, Sacrifice a Forest: Choose a player. That player adds GGG to his or her mana pool.

Valor
3W
Creature - Incarnation
2/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

Vampire Bats
B
Creature - Bat
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Vampiric Link
B
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.

Vampiric Sliver
3B
Creature - Sliver
3/3
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."

Vanish into Memory
2WU
Instant
Remove target creature from the game. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to play under its owner's control. If you do, discard cards equal to its toughness.

Vedalken AEthermage
1U
Creature - Vedalken Wizard
1/2
Flash (You may play this spell any time you could play an instant.)
When Vedalken AEthermage comes into play, return target Sliver to its owner's hand.
Wizardcycling 3 (3, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)

Vedalken Mastermind
UU
Creature - Vedalken Wizard
1/2
U, T Return target permanent you control to its owner's hand.

Veiling Oddity
3U
Creature - Illusion
2/3
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn.

Veilstone Amulet
3
Artifact
Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Venarian Glimmer
XU
Instant
Target player reveals his or her hand. Choose a nonland card with converted mana cost X or less from it. That player discards that card.

Vendilion Clique
1UU
Legendary Creature - Faerie Wizard
3/1
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Venerable Monk
2W
Creature - Human Monk Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.

Vengeful Firebrand
3R
Creature - Elemental Warrior
5/2
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
R: Vengeful Firebrand gets +1/+0 until end of turn.

Venser, Shaper Savant
2UU
Legendary Creature - Human Wizard
2/2
Flash (You may play this spell any time you could play an instant.)
When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.

Venser's Diffusion
2U
Instant
Return target nonland permanent or suspended card to its owner's hand.

Venser's Sliver
5
Artifact Creature - Sliver
3/3

Verdant Embrace
3GG
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."

Verdant Force
5GGG
Creature - Elemental
7/7
At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.

Verdeloth the Ancient
4GG
Legendary Creature - Treefolk
4/7
Kicker X (You may pay an additional X as you play this spell.)
Other Treefolk creatures and Saproling creatures get +1/+1.
When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

Vesuva
Land
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.

Vesuvan Shapeshifter
3UU
Creature - Shapeshifter
0/0
As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph 1U

Veteran of the Depths
3W
Creature - Merfolk Soldier
2/2
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

Veteran's Armaments
2
Tribal Artifact - Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip 2

Vexing Shusher
(R / G) (R / G)
Creature - Goblin Shaman
2/2
Vexing Shusher can't be countered.
o (r/g): Target spell can't be countered by spells or abilities.

Vexing Sphinx
1UU
Creature - Sphinx
4/4
Flying
Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx is put into a graveyard from play, draw a card for each age counter on it.

Vhati il-Dal
2BG
Legendary Creature - Human Warrior
3/3
T Target creature's power or toughness becomes 1 until end of turn.

Viashino Bladescout
1RR
Creature - Viashino Scout
2/1
Flash (You may play this spell any time you could play an instant.)
When Viashino Bladescout comes into play, target creature gains first strike until end of turn.

Viashino Runner
3R
Creature - Viashino
3/2
Viashino Runner can't be blocked except by two or more creatures.

Viashino Sandscout
1R
Creature - Viashino Scout
2/1
Haste (This creature can attack and T as soon as it comes under your control.)
At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.)

Vigor
3GGG
Creature - Elemental Incarnation
6/6
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Violet Pall
4B
Tribal Instant - Faerie
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play.

Viridescent Wisps
G
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.

Viridian Shaman
2G
Creature - Elf Shaman
2/2
When Viridian Shaman comes into play, destroy target artifact.

Virulent Sliver
G
Creature - Sliver
1/1
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

Viscerid Deepwalker
4U
Creature - Homarid Warrior
2/3
U: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4-U (Rather than play this card from your hand, you may pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Viscid Lemures
4B
Creature - Spirit
4/3
0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.

Vitaspore Thallid
1G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gains haste until end of turn.

Vivid Crag
Land
Vivid Crag comes into play tapped with two charge counters on it.
T Add R to your mana pool.
T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.

Vivid Creek
Land
Vivid Creek comes into play tapped with two charge counters on it.
T Add U to your mana pool.
T, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

Vivid Grove
Land
Vivid Grove comes into play tapped with two charge counters on it.
T Add G to your mana pool.
T, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Vivid Marsh
Land
Vivid Marsh comes into play tapped with two charge counters on it.
T Add B to your mana pool.
T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Vivid Meadow
Land
Vivid Meadow comes into play tapped with two charge counters on it.
T Add W to your mana pool.
T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

Voice of All
2WW
Creature - Angel
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
As Voice of All comes into play, choose a color.
Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)

Void
3BR
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

Void Maw
4BB
Creature - Horror
4/5
Trample
If another creature would be put into a graveyard from play, remove it from the game instead.
Put a card removed from the game with Void Maw it into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Voidmage Husher
3U
Creature - Human Wizard
2/2
Flash (You may play this spell any time you could play an instant.)
When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you play a spell, you may return Voidmage Husher to its owner's hand.

Voidmage Prodigy
UU
Creature - Human Wizard
2/1
UU, Sacrifice a Wizard: Counter target spell.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Voidstone Gargoyle
3WW
Creature - Gargoyle
3/3
Flying
As Voidstone Gargoyle comes into play, name a nonland card.
The named card can't be played.
Activated abilities of sources with the chosen name can't be played.

Volcanic Awakening
4RR
Sorcery
Destroy target land.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Volcano Hellion
2RR
Creature - Hellion
6/5
Volcano Hellion has echo X, where X is your life total.
When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

Vorosh, the Hunter
3GUB
Legendary Creature - Dragon
6/6
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2G. If you do, put six +1/+1 counters on Vorosh.

Walk the Aeons
4UU
Sorcery
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.

Walker of the Grove
6GG
Creature - Elemental
7/7
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke 4G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Wall of Air
1UU
Creature - Wall
1/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Wall of Fire
1RR
Creature - Wall
0/5
Defender (This creature can't attack.)
R: Wall of Fire gets +1/+0 until end of turn.

Wall of Roots
1G
Creature - Plant Wall
0/5
Defender
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn.

Wall of Shards
1W
Snow Creature - Wall
1/8
Defender, flying
Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Wall of Swords
3W
Creature - Wall
3/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Wall of Wood
G
Creature - Wall
0/3
Defender (This creature can't attack.)

Wanderbrine Rootcutters
2 (U / B) (U / B)
Creature - Merfolk Rogue
3/3
Wanderbrine Rootcutters can't be blocked by green creatures.

Wanderer's Twig
1
Artifact
1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Wandering Graybeard
3WW
Creature - Giant Wizard
4/4
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

Wanderwine Hub
Land
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped.
T Add W or U to your mana pool.

Wanderwine Prophets
4UU
Creature - Merfolk Wizard
4/4
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Waning Wurm
3B
Creature - Zombie Wurm
7/6
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

War Barge
4
Artifact
3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.

Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

Warren Pilferers
4B
Creature - Goblin Rogue
3/3
When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

Warren Weirding
1B
Tribal Sorcery - Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.

Warren-Scourge Elf
1G
Creature - Elf Warrior
1/1
Protection from Goblins

Warrior's Honor
2W
Instant
Creatures you control get +1/+1 until end of turn.

War-Spike Changeling
3R
Creature - Shapeshifter
3/3
Changeling (This card is every creature type at all times.)
R: War-Spike Changeling gains first strike until end of turn.

Wasp Lancer
(U / B) (U / B) (U / B)
Creature - Faerie Soldier
3/2
Flying

Watcher Sliver
3W
Creature - Sliver
2/2
All Sliver creatures get +0/+2.

Watchwing Scarecrow
4
Artifact Creature - Scarecrow
2/4
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.

Waterspout Weavers
3UU
Creature - Merfolk Wizard
3/3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

Weathered Bodyguards
5W
Creature - Human Soldier
2/5
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Weatherseed Totem
3
Artifact
T Add G to your mana pool.
2GGG: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand.

Weed Strangle
3BB
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Weed-Pruner Poplar
4B
Creature - Treefolk Assassin
3/3
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

Weight of Conscience
1W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.

Weirding Shaman
1B
Creature - Goblin Shaman
2/1
3B, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.

Wellgabber Apothecary
4W
Creature - Merfolk Cleric
2/3
1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

Wheel of Fate
Sorcery
Wheel of Fate is red.
Suspend 4-1R (Rather than play this card from your hand, pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.

Wheel of Sun and Moon
(G / W) (G / W)
Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Whetwheel
4
Artifact
XX, T Target player puts the top X cards of his or her library into his or her graveyard.
Morph 3 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whimwader
4U
Creature - Elemental
6/4
Whimwader can't attack unless defending player controls a blue permanent.

Whip-Spine Drake
3UU
Creature - Drake
3/3
Flying
Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whirling Dervish
GG
Creature - Human Monk
1/1
Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Whirlpool Whelm
1U
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Whispers of the Muse
U
Instant
Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

Whispersilk Cloak
3
Artifact - Equipment
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

White Shield Crusader
WW
Creature - Human Knight
2/1
Protection from black
W: White Shield Crusader gains flying until end of turn.
WW: White Shield Crusader gets +1/+0 until end of turn.

Whitemane Lion
1W
Creature - Cat
2/2
Flash (You may play this spell any time you could play an instant.)
When Whitemane Lion comes into play, return a creature you control to its owner's hand.

Wicker Warcrawler
5
Artifact Creature - Scarecrow
6/6
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

Wild Griffin
2W
Creature - Griffin
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Wild Pair
4GG
Enchantment
Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness and put it into play. If you do, shuffle your library.

Wild Ricochet
2RR
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Wild Swing
3R
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.

Wilderness Elemental
1RG
Creature - Elemental
*/3
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

Wildfire Emissary
3R
Creature - Efreet
2/4
Protection from white
1R: Wildfire Emissary gets +1/+0 until end of turn.

Wildslayer Elves
3G
Creature - Elf Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Willbender
1U
Creature - Human Wizard
1/2
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

Wilt-Leaf Cavaliers
(G / W) (G / W) (G / W)
Creature - Elf Knight
3/4
Vigilance

Wilt-Leaf Liege
1 (G / W) (G / W) (G / W)
Creature - Elf Knight
4/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.

Windborn Muse
3W
Creature - Spirit
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Windbrisk Heights
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add W to your mana pool.
W, T You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.

Windbrisk Raptor
5WW
Creature - Bird
5/7
Flying
Attacking creatures you control have lifelink.

Wingrattle Scarecrow
3
Artifact Creature - Scarecrow
2/2
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Wings of Velis Vel
1U
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.

Winnower Patrol
2G
Creature - Elf Warrior
3/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

Wipe Away
1UU
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Return target permanent to its owner's hand.

Wispmare
2W
Creature - Elemental
1/3
Flying
When Wispmare comes into play, destroy target enchantment.
Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Wistful Thinking
2U
Sorcery
Target player draws two cards, then discards four cards.

Witch Hunter
2WW
Creature - Human Cleric
1/1
T Witch Hunter deals 1 damage to target player.
1WW, T Return target creature an opponent controls to its owner's hand.

Witch's Mist
2B
Enchantment
2B, T Destroy target creature that was dealt damage this turn.

Withered Wretch
BB
Creature - Zombie Cleric
2/2
1: Remove target card in a graveyard from the game.

Witherscale Wurm
4GG
Creature - Wurm
9/9
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

Wizened Cenn
WW
Creature - Kithkin Cleric
2/2
Other Kithkin creatures you control get +1/+1.

Woeleecher
5W
Creature - Elemental
3/5
W, T Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

Wolf-Skull Shaman
1G
Creature - Elf Shaman
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.

Wooded Bastion
Land
T Add 1 to your mana pool.
o (g/w), T Add GG, GW, or WW to your mana pool.

Woodfall Primus
5GGG
Creature - Treefolk Shaman
6/6
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Woodland Changeling
1G
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)

Woodland Guidance
3G
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Remove Woodland Guidance from the game.

Woolly Razorback
2WW
Creature - Boar Beast
7/7
Woolly Razorback comes into play with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented.
Whenever Woolly Razorback blocks, remove an ice counter from it.

Word of Seizing
3RR
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Worldpurge
4 (W / U) (W / U) (W / U) (W / U)
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

Wormwood Dryad
2G
Creature - Dryad
3/1
G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.

Wort, Boggart Auntie
2BR
Legendary Creature - Goblin Shaman
3/3
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Wort, the Raidmother
4 (R / G) (R / G)
Legendary Creature - Goblin Shaman
3/3
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Wound Reflection
5B
Enchantment
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

Wrap in Vigor
1G
Instant
Regenerate each creature you control.

Wrath of God
2WW
Sorcery
Destroy all creatures. They can't be regenerated.

Wren's Run Packmaster
3G
Creature - Elf Warrior
5/5
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
2G: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)

Wren's Run Vanquisher
1G
Creature - Elf Warrior
3/3
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Wurmcalling
XG
Sorcery
Buyback 2G (You may pay an additional 2G as you play this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token into play.

Wurm's Tooth
2
Artifact
Whenever a player plays a green spell, you may gain 1 life.

Wydwen, the Biting Gale
2UB
Legendary Creature - Faerie Wizard
3/3
Flash
Flying
UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

Yavimaya Coast
Land
T Add 1 to your mana pool.
T Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

Yavimaya Dryad
1GG
Creature - Dryad
2/1
Forestwalk
When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.

Yavimaya Enchantress
2G
Creature - Human Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Yixlid Jailer
1B
Creature - Zombie Wizard
2/1
Cards in graveyards lose all abilities.

Youthful Knight
1W
Creature - Human Knight
2/1
First strike (This creature deals combat damage before creatures without first strike.)

Zealot il-Vec
2W
Creature - Human Rebel
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Zealous Guardian
(W / U)
Creature - Kithkin Soldier
1/1
Flash

Zephyr Net
1U
Enchantment - Aura
Enchant creature
Enchanted creature has defender and flying.

Zhalfirin Commander
2W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight creature gets +1/+1 until end of turn.

Zoetic Cavern
Land
T Add 1 to your mana pool.
Morph 2 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Zombie Musher
3B
Snow Creature - Zombie
2/3
Snow landwalk
oSi: Regenerate Zombie Musher. (oSi can be paid with one mana from a snow permanent.)

Zur the Enchanter
1WUB
Legendary Creature - Human Wizard
1/4
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. If you do, shuffle your library.

