AEther Adept
1UU
Creature -- Human Wizard
2/2
When AEther Adept enters the battlefield, return target creature to its owner's hand.
M11-C

AEther Figment
1U
Creature -- Illusion
1/1
Kicker {3} (You may pay an additional {3} as you cast this spell.)
AEther Figment is unblockable.
If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
ZEN-U

AEther Tradewinds
2U
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
WWK-C

Absorb Vis
6B
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Abyssal Persecutor
2BB
Creature -- Demon
6/6
Flying, trample
You can't win the game and your opponents can't lose the game.
WWK-M

Acidic Slime
3GG
Creature -- Ooze
2/2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
M10-U, M11-U

Acolyte of Xathrid
B
Creature -- Human Cleric
0/1
{1}{B}, {T}: Target player loses 1 life.
M10-C

Act of Treason
2R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
M10-U, M11-C

Ad Nauseam
3BB
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
ALA-R

Admonition Angel
3WWW
Creature -- Angel
6/6
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
WWK-M

Adventuring Gear
1
Artifact -- Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Aerie Mystics
4W
Creature -- Bird Wizard
3/3
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
CON-U

Affa Guard Hound
2W
Creature -- Hound
2/2
Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
ROE-U

Agadeem Occultist
2B
Creature -- Human Shaman Ally
0/2
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
WWK-R

Agony Warp
UB
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
ALA-C, ARC-C

Air Elemental
3UU
Creature -- Elemental
4/4
Flying
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P2-U, S99-U

Air Servant
4U
Creature -- Elemental
4/3
Flying
{2}{U}: Tap target creature with flying.
M11-U

Ajani Goldmane
2WW
Planeswalker -- Ajani
4
{+1}: You gain 2 life.
{-1}: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{-6}: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
M10-M, LRW-R, M11-M

Ajani Vengeant
2RW
Planeswalker -- Ajani
3
{+1}: Target permanent doesn't untap during its controller's next untap step.
{-2}: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
{-7}: Destroy all lands target player controls.
ALA-M

Ajani's Mantra
1W
Enchantment
At the beginning of your upkeep, you may gain 1 life.
M11-C

Ajani's Pridemate
1W
Creature -- Cat Soldier
2/2
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)
M11-U

Akoum Battlesinger
1R
Creature -- Human Berserker Ally
1/1
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
WWK-C

Akoum Boulderfoot
4RR
Creature -- Giant Warrior
4/5
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
ROE-U

Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
ZEN-U

Akrasan Squire
W
Creature -- Human Soldier
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Algae Gharial
3G
Creature -- Crocodile
1/1
Shroud
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.
ALA-U

All Is Dust
7
Tribal Sorcery -- Eldrazi
Each player sacrifices all colored permanents he or she controls.
ROE-M

Alluring Siren
1U
Creature -- Siren
1/1
{T}: Target creature an opponent controls attacks you this turn if able.
M10-U, M11-U

Amulet of Vigor
1
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
WWK-R

Anathemancer
1BR
Creature -- Zombie Wizard
2/2
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-U

Ancient Hellkite
4RRR
Creature -- Dragon
6/6
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
M11-R

Ancient Stirrings
G
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
ROE-C

Ancient Ziggurat
Land
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
CON-U

Angel's Feather
2
Artifact
Whenever a player casts a white spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Angel's Herald
W
Creature -- Human Cleric
1/1
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
ALA-U

Angel's Mercy
2WW
Instant
You gain 7 life.
M10-C

Angelheart Vial
5
Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
ROE-R

Angelic Arbiter
5WW
Creature -- Angel
5/6
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
M11-R

Angelic Benediction
3W
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
ALA-U

Angelsong
1W
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Anowon, the Ruin Sage
3BB
Legendary Creature -- Vampire Shaman
4/3
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
WWK-R

Ant Queen
3GG
Creature -- Insect
5/5
{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
M10-R

Apex Hawks
2W
Creature -- Bird
2/2
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Apocalypse Hydra
XRG
Creature -- Hydra
0/0
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
CON-M

Arbor Elf
G
Creature -- Elf Druid
1/1
{T}: Untap target Forest.
WWK-C

Arc Runner
2R
Creature -- Elemental Ox
5/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
M11-C

Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-U

Archdemon of Unx
5BB
Creature -- Demon
6/6
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
ALA-R

Architects of Will
2UB
Artifact Creature -- Human Wizard
3/3
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
ARB-C, ARC-C

Archive Trap
3UU
Instant -- Trap
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
ZEN-R

Archmage Ascension
2U
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
ZEN-R

Archon of Redemption
3WW
Creature -- Archon
3/4
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
WWK-R

Ardent Plea
1WU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Armament Master
WW
Creature -- Kor Soldier
2/2
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
ZEN-R

Armillary Sphere
2
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
CON-C

Armored Ascension
3W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
M10-U, SHM-U, M11-U

Armored Cancrix
4U
Creature -- Crab
2/5
M11-C

Arrogant Bloodlord
1BB
Creature -- Vampire Knight
4/4
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
ROE-U

Arrow Volley Trap
3WW
Instant -- Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
ZEN-U

Arsenal Thresher
2(w/b)U
Artifact Creature -- Construct
2/2
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
ARB-C, HOP-C

Artisan of Kozilek
9
Creature -- Eldrazi
10/9
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
ROE-U, ARC-U

Asha's Favor
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
CON-C

Assassinate
2B
Sorcery
Destroy target tapped creature.
10E-C, M10-C, TSP-C, M11-C

Assault Griffin
3W
Creature -- Griffin
3/2
Flying
M11-C

Augury Owl
1U
Creature -- Bird
1/1
Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11-C

Aura Finesse
U
Instant
Attach target Aura you control to target creature.
Draw a card.
ROE-C

Aura Gnarlid
2G
Creature -- Beast
2/2
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
ROE-C

Autumn's Veil
G
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
M11-U

Aven Mimeomancer
1WU
Creature -- Bird Wizard
3/1
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
ARB-R

Aven Squire
1W
Creature -- Bird Soldier
1/1
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
CON-C

Aven Trailblazer
2W
Creature -- Bird Soldier
2/*
Flying
Domain -- Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
CON-C

Avenger of Zendikar
5GG
Creature -- Elemental
5/5
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
WWK-M

Awakener Druid
2G
Creature -- Human Druid
1/1
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
M10-U, M11-U

Awakening Zone
2G
Enchantment
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-R

Azure Drake
3U
Creature -- Drake
2/4
Flying
CH-U, 5E-U, 9ED-U, LE-U, M11-C

Back to Nature
1G
Instant
Destroy all enchantments.
M11-U

Bala Ged Scorpion
3B
Creature -- Scorpion
2/3
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
ROE-C

Bala Ged Thief
3B
Creature -- Human Rogue Ally
2/2
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
ZEN-R

Ball Lightning
RRR
Creature -- Elemental
6/1
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
4E-R, 5E-R, M10-R, DK-R

Baloth Cage Trap
3GG
Instant -- Trap
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.
ZEN-U

Baloth Woodcrasher
4GG
Creature -- Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
ZEN-U

Banefire
XR
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
CON-R

Baneful Omen
4BBB
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
ROE-R

Baneslayer Angel
3WW
Creature -- Angel
5/5
Flying, first strike, lifelink, protection from Demons and from Dragons
M10-M, M11-M

Banewasp Affliction
1B
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
ALA-C

Bant Battlemage
2W
Creature -- Human Wizard
2/2
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
ALA-U

Bant Charm
GWU
Instant
Choose one -- Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
ALA-U

Bant Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Bant Sojourners
1GWU
Creature -- Human Soldier
2/4
When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
ARB-C

Bant Sureblade
(g/u)W
Creature -- Human Soldier
2/1
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
ARB-C

Barony Vampire
2B
Creature -- Vampire
3/2
M11-C

Basilisk Collar
1
Artifact -- Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
WWK-R

Battle Hurda
4W
Creature -- Giant
3/3
First strike
WWK-C

Battle Rampart
2R
Creature -- Wall
1/3
Defender
{T}: Target creature gains haste until end of turn.
MM-C, ROE-C

Battle-Rattle Shaman
3R
Creature -- Goblin Shaman
2/2
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
ROE-C

Battlegrace Angel
3WW
Creature -- Angel
4/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
ALA-R

Bazaar Trader
1R
Creature -- Goblin
1/1
{T}: Target player gains control of target artifact, creature, or land you control.
WWK-R

Beacon Behemoth
3GG
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
CON-C

Bear Umbra
2GG
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-R

Beast Hunt
3G
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
ZEN-C, HOP-C

Beastbreaker of Bala Ged
1G
Creature -- Human Warrior
2/2
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 4/4.
{LEVEL 4+} 6/6. Trample
ROE-U

Beastmaster Ascension
2G
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
ZEN-R

Behemoth Sledge
1GW
Artifact -- Equipment
Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}
ARB-U

Behemoth's Herald
G
Creature -- Elf Shaman
1/1
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
ALA-U

Berserkers of Blood Ridge
4R
Creature -- Human Berserker
4/4
Berserkers of Blood Ridge attacks each turn if able.
M10-C, M11-C

Bestial Menace
3GG
Sorcery
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
WWK-U

Birds of Paradise
G
Creature -- Bird
0/1
Flying
{T}: Add one mana of any color to your mana pool.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 10E-R, M10-R, RAV-R, M11-R

Bituminous Blast
3BR
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
ARB-U, ARC-U

Black Knight
BB
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, M11-U

Blade of the Bloodchief
1
Artifact -- Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
ZEN-R

Bladetusk Boar
3R
Creature -- Boar
3/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Blazing Torch
1
Artifact -- Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1}
ZEN-U

Blightning
1BR
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
ALA-C

Blinding Mage
1W
Creature -- Human Wizard
1/2
{W}, {T}: Tap target creature.
M10-C, M11-C

Blister Beetle
1B
Creature -- Insect
1/1
When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
ALA-C

Blitz Hellion
3RG
Creature -- Hellion
7/7
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
ARB-R

Blood Cultist
1BR
Creature -- Human Wizard
1/1
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
ALA-U

Blood Seeker
1B
Creature -- Vampire Shaman
1/1
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
ZEN-C

Blood Tithe
3B
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
M11-C

Blood Tribute
4BB
Sorcery
Kicker--Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
ZEN-R

Blood Tyrant
4UBR
Creature -- Vampire
5/5
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
CON-R

Bloodbraid Elf
2RG
Creature -- Elf Berserker
3/2
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Bloodchief Ascension
B
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
ZEN-R

Bloodcrazed Goblin
R
Creature -- Goblin Berserker
2/2
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
M11-C

Bloodghast
BB
Creature -- Vampire Spirit
2/1
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
ZEN-R

Bloodhall Ooze
R
Creature -- Ooze
1/1
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
CON-R

Bloodhusk Ritualist
2B
Creature -- Vampire Shaman
2/2
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
WWK-U

Bloodpyre Elemental
4R
Creature -- Elemental
4/1
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
ALA-C

Bloodrite Invoker
2B
Creature -- Vampire Shaman
3/1
{8}: Target player loses 3 life and you gain 3 life.
ROE-C

Bloodthorn Taunter
1R
Creature -- Human Scout
1/1
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
ALA-C

Bloodthrone Vampire
1B
Creature -- Vampire
1/1
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
ROE-C, M11-C

Boar Umbra
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Bog Raiders
2B
Creature -- Zombie
2/2
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
P1-C, S99-C, US-C, M11-C

Bog Tatters
4B
Creature -- Wraith
4/2
Swampwalk
ZEN-C

Bog Wraith
3B
Creature -- Wraith
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-U, S99-U

Bogardan Hellkite
6RR
Creature -- Dragon
5/5
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
M10-M, TSP-R

Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B} to your mana pool.
WWK-C

Bojuka Brigand
1B
Creature -- Human Warrior Ally
1/1
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
WWK-C

Bold Defense
2W
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
ZEN-C

Bone Saw
0
Artifact -- Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
CON-C

Bone Splinters
B
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
ALA-C

Borderland Ranger
2G
Creature -- Human Scout
2/2
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
M10-C

Bountiful Harvest
4G
Sorcery
You gain 1 life for each land you control.
M10-C

Brackwater Elemental
2U
Creature -- Elemental
4/4
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C

Brainbite
2UB
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
ARB-C

Bramble Creeper
4G
Creature -- Elemental
0/3
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
M10-C

Bramblesnap
1G
Creature -- Elemental
1/1
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
ROE-U

Branching Bolt
1RG
Instant
Choose one or both -- Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
ALA-C, ARC-C, HOP-C

Brave the Elements
W
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
ZEN-U

Breath of Malfegor
3BR
Instant
Breath of Malfegor deals 5 damage to each opponent.
ARB-C

Brilliant Ultimatum
WWUUUBB
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
ALA-R

Brimstone Mage
2R
Creature -- Human Shaman
2/2
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/3. {T}: Brimstone Mage deals 1 damage to target creature or player.
{LEVEL 3+} 2/4. {T}: Brimstone Mage deals 3 damage to target creature or player.
ROE-U

Brindle Boar
2G
Creature -- Boar
2/2
Sacrifice Brindle Boar: You gain 4 life.
M11-C

Brink of Disaster
2BB
Enchantment -- Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
WWK-C

Brittle Effigy
1
Artifact
{4}, {T}, Exile Brittle Effigy: Exile target creature.
M11-R

Brood Birthing
1R
Sorcery
If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.
ROE-C

Broodmate Dragon
3BRG
Creature -- Dragon
4/4
Flying
When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
ALA-R

Broodwarden
3GG
Creature -- Eldrazi Drone
4/4
Eldrazi Spawn creatures you control get +2/+1.
ROE-U

Bull Cerodon
4RW
Creature -- Beast
5/5
Vigilance, haste
ALA-U, HOP-U

Bull Rush
R
Instant
Target creature gets +2/+0 until end of turn.
WWK-C

Burning Inquiry
R
Sorcery
Each player draws three cards, then discards three cards at random.
M10-C

Burst Lightning
R
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
ZEN-C

Burst of Speed
R
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
M10-C

Butcher of Malakir
5BB
Creature -- Vampire Warrior
5/4
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
WWK-R

Cadaver Imp
1BB
Creature -- Imp
1/1
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
ROE-C

Calcite Snapper
1UU
Creature -- Turtle
1/4
Shroud (This creature can't be the target of spells or abilities.)
Landfall -- Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
WWK-C

Caldera Hellion
3RR
Creature -- Hellion
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
ALA-R

Call to Heel
1U
Instant
Return target creature to its owner's hand. Its controller draws a card.
ALA-C

Call to Mind
2U
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
M11-U

Caller of Gales
U
Creature -- Merfolk Wizard
1/1
{1}{U}, {T}: Target creature gains flying until end of turn.
ZEN-C

Cancel
1UU
Instant
Counter target spell.
10E-C, M10-C, TSP-C, ALA-C, ZEN-C, M11-C

Canopy Cover
1G
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
WWK-U

Canyon Minotaur
3R
Creature -- Minotaur Warrior
3/3
M10-C, CON-C, M11-C

Capricious Efreet
4RR
Creature -- Efreet
6/4
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
M10-R

Captain of the Watch
4WW
Creature -- Human Soldier
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
M10-R

Captivating Vampire
1BB
Creature -- Vampire
2/2
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
M11-R

Captured Sunlight
2GW
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
ARB-C

Caravan Escort
W
Creature -- Human Knight
1/1
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 2/2.
{LEVEL 5+} 5/5. First strike
ROE-C

Caravan Hurda
4W
Creature -- Giant
1/5
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ZEN-C

Carnage Altar
2
Artifact
{3}, Sacrifice a creature: Draw a card.
ZEN-U

Carrion Thrash
2BRG
Creature -- Viashino Warrior
4/4
When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
ALA-C

Cast Through Time
4UUU
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
ROE-M

Cathartic Adept
U
Creature -- Human Wizard
1/1
{T}: Target player puts the top card of his or her library into his or her graveyard.
ALA-C

Caustic Crawler
3BB
Creature -- Insect
4/3
Landfall -- Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
WWK-U

Cavern Thoctar
5G
Creature -- Beast
5/5
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
ALA-C

Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
WWK-R

Celestial Mantle
3WWW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
ZEN-R

Celestial Purge
1W
Instant
Exile target black or red permanent.
M10-U, CON-U, M11-U

Cemetery Reaper
1BB
Creature -- Zombie
2/2
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
M10-R

Centaur Courser
2G
Creature -- Centaur Warrior
3/3
M10-C

Cerodon Yearling
RW
Creature -- Beast
2/2
Vigilance, haste
ARB-C, HOP-C

Chain Reaction
2RR
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
WWK-R

Champion's Drake
1U
Creature -- Drake
1/1
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
ROE-C

Chandra Ablaze
4RR
Planeswalker -- Chandra
5
{+1}: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
{-2}: Each player discards his or her hand, then draws three cards.
{-7}: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
ZEN-M

Chandra Nalaar
3RR
Planeswalker -- Chandra
6
{+1}: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
{-8}: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
M10-M, LRW-R, M11-M

Chandra's Outrage
2RR
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
M11-C, ARC-C

Chandra's Spitfire
2R
Creature -- Elemental
1/3
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
M11-U

Charnelhoard Wurm
4BRG
Creature -- Wurm
6/6
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
CON-R

Child of Alara
WUBRG
Legendary Creature -- Avatar
6/6
Trample
When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated.
CON-M

Child of Night
1B
Creature -- Vampire
2/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M10-C, M11-C

Clarion Ultimatum
GGWWWUU
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
ALA-R

Claws of Valakut
1RR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
WWK-C

Cliff Threader
1W
Creature -- Kor Scout
2/1
Mountainwalk
ZEN-C

Cliffrunner Behemoth
3G
Creature -- Rhino Beast
5/3
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
CON-R

Clone
3U
Creature -- Shapeshifter
0/0
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
A-U, B-U, U-U, RV-U, 9ED-R, 10E-R, M10-R, ONS-R, M11-R

Cloud Crusader
2WW
Creature -- Human Knight
2/3
Flying
First strike (This creature deals combat damage before creatures without first strike.)
M11-C

Cloud Elemental
2U
Creature -- Elemental
2/3
Flying
Cloud Elemental can block only creatures with flying.
10E-C, VI-C, M11-C

Cloudheath Drake
4U
Artifact Creature -- Drake
3/3
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
ALA-C

Cloven Casting
5UR
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
ARB-R

Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, EX-R

Cobra Trap
4GG
Instant -- Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
ZEN-U

Colossal Might
RG
Instant
Target creature gets +4/+2 and gains trample until end of turn.
ARB-C, ARC-C

Coma Veil
4U
Enchantment -- Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
ALA-C

Combust
1R
Instant
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
M11-U

Comet Storm
XRR
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
WWK-M

Condemn
W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
10E-U, DIS-U, M11-U

Conflux
3WUBRG
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-M

Conquering Manticore
4RR
Creature -- Manticore
5/5
Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
ROE-R

Conqueror's Pledge
2WWW
Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
ZEN-R

Constricting Tendrils
U
Instant
Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Consume Spirit
X1B
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
9ED-U, 10E-U, M10-U, MRD-C, HOP-U

Consume the Meek
3BB
Instant
Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
ROE-R

Consuming Vapors
3B
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Contaminated Ground
1B
Enchantment -- Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
ROE-C

Controlled Instincts
U
Enchantment -- Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
CON-U

Conundrum Sphinx
2UU
Creature -- Sphinx
4/4
Flying
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
M11-R

Convincing Mirage
1U
Enchantment -- Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
M10-C

Coral Merfolk
1U
Creature -- Merfolk
2/1
7E-C, M10-C, US-C

Coralhelm Commander
UU
Creature -- Merfolk Soldier
2/2
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 3/3. Flying
{LEVEL 4+} 4/4. Flying
Other Merfolk creatures you control get +1/+1.
ROE-R

Corpse Connoisseur
4B
Creature -- Zombie Wizard
3/3
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U, ARC-U

Corpsehatch
3BB
Sorcery
Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Corrupt
5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
7E-C, US-C, SHM-U, M11-U

Corrupted Roots
B
Enchantment -- Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
CON-U

Corrupted Zendikon
1B
Enchantment -- Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Cosi's Ravager
3R
Creature -- Elemental
2/2
Landfall -- Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
WWK-C

Cosi's Trickster
U
Creature -- Merfolk Wizard
1/1
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
ZEN-R

Countersquall
UB
Instant
Counter target noncreature spell. Its controller loses 2 life.
CON-U

Courier's Capsule
1U
Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
ALA-C

Court Archers
2G
Creature -- Human Archer
1/3
Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Court Homunculus
W
Artifact Creature -- Homunculus
1/1
Court Homunculus gets +1/+1 as long as you control another artifact.
CON-C

Covenant of Minds
4U
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
ALA-R

Crab Umbra
U
Enchantment -- Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Cradle of Vitality
3W
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
ALA-R

Craw Wurm
4GG
Creature -- Wurm
6/4
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 8ED-C, 9ED-C, 10E-C, M10-C

Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
{1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
WWK-R

Crucible of Fire
3R
Enchantment
Dragon creatures you control get +3/+3.
ALA-R

Cruel Ultimatum
UUBBBRR
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
ALA-R

Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-U

Crusher Zendikon
2R
Enchantment -- Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Crypt Ripper
2BB
Creature -- Shade
2/2
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
ZEN-C

Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
ZEN-R

Crystal Ball
3
Artifact
{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11-U

Crystallization
(g/u)W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
ARB-C

Cudgel Troll
2GG
Creature -- Troll
4/3
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10-U, M11-U

Cultivate
2G
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
M11-C

Cumber Stone
3U
Artifact
Creatures your opponents control get -1/-0.
CON-U

Cunning Lethemancer
2B
Creature -- Human Wizard
2/2
At the beginning of your upkeep, each player discards a card.
ALA-R

Cunning Sparkmage
2R
Creature -- Human Shaman
0/1
Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
WWK-U

Curse of Wizardry
2BB
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
ROE-U

Cyclops Gladiator
1RRR
Creature -- Cyclops Warrior
4/4
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
M11-R

Cylian Elf
1G
Creature -- Elf Scout
2/2
ALA-C

Cylian Sunsinger
1G
Creature -- Elf Shaman
2/2
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
CON-R

Daggerback Basilisk
2G
Creature -- Basilisk
2/2
Deathtouch
ROE-C

Dark Temper
2R
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
CON-C

Dark Tutelage
2B
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
M11-R

Darklit Gargoyle
1W
Artifact Creature -- Gargoyle
1/2
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
CON-C

Darksteel Colossus
11
Artifact Creature -- Golem
11/11
Trample
Darksteel Colossus is indestructible.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
M10-M, DST-R

Dauntless Escort
1GW
Creature -- Rhino Soldier
3/3
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
ARB-R

Dawnglare Invoker
2W
Creature -- Kor Wizard
2/1
Flying
{8}: Tap all creatures target player controls.
ROE-C

Dawnray Archer
2U
Creature -- Human Archer
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
ALA-U

Day of Judgment
2WW
Sorcery
Destroy all creatures.
ZEN-R, M11-R

Dead Reckoning
1BB
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
WWK-C

Deadly Recluse
1G
Creature -- Spider
1/2
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M10-C

Deadshot Minotaur
3RG
Creature -- Minotaur
3/4
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
ARB-C

Death Baron
1BB
Creature -- Zombie Wizard
2/2
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
ALA-R, HOP-R

Death Cultist
B
Creature -- Human Wizard
1/1
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
ROE-C

Death's Shadow
B
Creature -- Avatar
13/13
Death's Shadow gets -X/-X, where X is your life total.
WWK-R

Deathbringer Thoctar
4BR
Creature -- Zombie Beast
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
ARB-R

Deathforge Shaman
4R
Creature -- Ogre Shaman
4/3
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
WWK-U

Deathgreeter
B
Creature -- Human Shaman
1/1
Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.
ALA-C

Deathless Angel
4WW
Creature -- Angel
5/7
Flying
{W}{W}: Target creature is indestructible this turn.
ROE-R

Deathmark
B
Sorcery
Destroy target green or white creature.
10E-U, M10-U, CSP-U, M11-U

Defiler of Souls
3BBR
Creature -- Demon
5/5
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
ARB-M

Deft Duelist
WU
Creature -- Human Rogue
2/1
First strike
Shroud (This creature can't be the target of spells or abilities.)
ALA-C

Demolish
3R
Sorcery
Destroy target artifact or land.
8ED-U, 9ED-U, 10E-C, OD-U, ZEN-C, M11-C

Demon of Death's Gate
6BBB
Creature -- Demon
9/9
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample
M11-M

Demon's Herald
B
Creature -- Human Wizard
1/1
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
ALA-U

Demon's Horn
2
Artifact
Whenever a player casts a black spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Demonic Appetite
B
Enchantment -- Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
ROE-C

Demonic Dread
1BR
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
ARB-C

Demonspine Whip
BR
Artifact -- Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
ARB-U

Demystify
W
Instant
Destroy target enchantment.
8ED-C, 9ED-C, 10E-C, ONS-C, ROE-C

Deny Reality
3UB
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
ARB-C

Deprive
UU
Instant
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
ROE-C

Desecrated Earth
4B
Sorcery
Destroy target land. Its controller discards a card.
ZEN-C

Destructive Force
5RR
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
M11-R

Devastating Summons
R
Sorcery
As an additional cost to cast Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
ROE-R

Devout Lightcaster
WWW
Creature -- Kor Cleric
2/2
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
ZEN-R

Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
8ED-U, 9ED-U, 10E-U, M10-U, OD-U, M11-U

Diminish
U
Instant
Target creature becomes 1/1 until end of turn.
M11-C

Disaster Radius
5RR
Sorcery
As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.
ROE-R

Disentomb
B
Sorcery
Return target creature card from your graveyard to your hand.
M10-C, M11-C

Disfigure
B
Instant
Target creature gets -2/-2 until end of turn.
ZEN-C

Disorient
3U
Instant
Target creature gets -7/-0 until end of turn.
M10-C

Dispel
U
Instant
Counter target instant spell.
WWK-C

Dispeller's Capsule
W
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
ALA-C

Distortion Strike
U
Sorcery
Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-C

Divination
2U
Sorcery
Draw two cards.
M10-C

Divine Verdict
3W
Instant
Destroy target attacking or blocking creature.
M10-C

Djinn of Wishes
3UU
Creature -- Djinn
4/4
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
M10-R

Domestication
2UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
ROE-U

Doom Blade
1B
Instant
Destroy target nonblack creature.
M10-C, M11-C

Dormant Gomazoa
1UU
Creature -- Jellyfish
5/5
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
ROE-R

Double Negative
UUR
Instant
Counter up to two target spells.
ARB-U

Drag Down
2B
Instant
Domain -- Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
CON-C

Dragon Appeasement
3BRG
Enchantment
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
ARB-U

Dragon Broodmother
2RRRG
Creature -- Dragon
4/4
Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
ARB-M

Dragon Fodder
1R
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
ALA-C, ARC-C

Dragon Whelp
2RR
Creature -- Dragon
2/3
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
A-U, B-U, U-U, RV-U, 4E-U, M10-U, TSP-S, ARC-U

Dragon's Claw
2
Artifact
Whenever a player casts a red spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Dragon's Herald
R
Creature -- Goblin Shaman
1/1
{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
ALA-U

Dragonmaster Outcast
R
Creature -- Human Shaman
1/1
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
WWK-M

Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.
M10-R, M11-R

Dragonsoul Knight
2R
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
CON-U

Drake Umbra
4U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Drana, Kalastria Bloodchief
3BB
Legendary Creature -- Vampire Shaman
4/4
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
ROE-R

Drastic Revelation
2UBR
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
ARB-U

Dread Drone
4B
Creature -- Eldrazi Drone
4/1
When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Dread Statuary
Land
{T}: Add {1} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
WWK-U

Dread Warlock
1BB
Creature -- Human Wizard
2/2
Dread Warlock can't be blocked except by black creatures.
M10-C

Dreadwing
B
Creature -- Zombie
1/1
{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
CON-U

Dreamstone Hedron
6
Artifact
{T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
ROE-U, ARC-U

Dreg Reaver
4B
Creature -- Zombie Beast
4/3
ALA-C

Dregscape Zombie
1B
Creature -- Zombie
2/1
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C, ARC-C, HOP-C

Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.
M10-R, M11-R

Drudge Skeletons
1B
Creature -- Skeleton
1/1
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-U, 10E-U, M10-C, S00-C

Druid of the Anima
1G
Creature -- Elf Druid
1/1
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Drumhunter
3G
Creature -- Human Druid Warrior
2/2
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
ALA-U

Dryad's Favor
G
Enchantment -- Aura
Enchant creature
Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)
M11-C

Duress
B
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
7E-C, M10-C, US-C, M11-C

Duskdale Wurm
5GG
Creature -- Wurm
7/7
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
EVE-U, M11-U

Earth Servant
5R
Creature -- Elemental
4/4
Earth Servant gets +0/+1 for each Mountain you control.
M11-U

Earthquake
XR
Sorcery
Earthquake deals X damage to each creature without flying and each player.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, M10-R, P1-R, P2-R

Echo Mage
1UU
Creature -- Human Wizard
2/3
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 2/4. {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
{LEVEL 4+} 2/5. {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
ROE-R

Eel Umbra
1U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Eland Umbra
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Elder Mastery
3UBR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
CON-U

Eldrazi Conscription
8
Tribal Enchantment -- Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
ROE-R

Eldrazi Monument
5
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
ZEN-M

Eldrazi Temple
Land
{T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
ROE-R

Electropotence
2R
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.
ZEN-R

Elemental Appeal
RRRR
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
ZEN-R

Elite Vanguard
W
Creature -- Human Soldier
2/1
M10-U, M11-U

Elixir of Immortality
1
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.
M11-U

Elspeth, Knight-Errant
2WW
Planeswalker -- Elspeth
4
{+1}: Put a 1/1 white Soldier creature token onto the battlefield.
{+1}: Target creature gets +3/+3 and gains flying until end of turn.
{-8}: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."
ALA-M

Elvish Archdruid
1GG
Creature -- Elf Druid
2/2
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
M10-R, M11-R

Elvish Piper
3G
Creature -- Elf Shaman
1/1
{G}, {T}: You may put a creature card from your hand onto the battlefield.
7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, UD-R

Elvish Visionary
1G
Creature -- Elf Shaman
1/1
When Elvish Visionary enters the battlefield, draw a card.
M10-C, ALA-C

Ember Hauler
RR
Creature -- Goblin
2/2
{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
M11-U

Ember Weaver
2G
Creature -- Spider
2/3
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
CON-C

Emerald Oryx
3G
Creature -- Antelope
2/3
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
M10-C

Emerge Unscathed
W
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Emeria Angel
2WW
Creature -- Angel
3/3
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
ZEN-R

Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W} to your mana pool.
ZEN-R

Empyrial Archangel
4GWWU
Creature -- Angel
5/8
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
ALA-M

Emrakul's Hatcher
4R
Creature -- Eldrazi Drone
3/3
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Emrakul, the Aeons Torn
15
Legendary Creature -- Eldrazi
15/15
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M

Enatu Golem
6
Artifact Creature -- Golem
3/5
When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
ROE-U

Enclave Cryptologist
U
Creature -- Merfolk Wizard
0/1
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 0/1. {T}: Draw a card, then discard a card.
{LEVEL 3+} 0/1. {T}: Draw a card.
ROE-U

Enclave Elite
2U
Creature -- Merfolk Soldier
2/2
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Enigma Sphinx
4WUB
Artifact Creature -- Sphinx
5/4
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-R

Enlisted Wurm
4GW
Creature -- Wurm
5/5
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Enormous Baloth
6G
Creature -- Beast
7/7
8ED-U, 9ED-U, 10E-U, M10-U, LGN-U

Entangling Vines
3G
Enchantment -- Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
M10-C

Escaped Null
3B
Creature -- Zombie Berserker
1/2
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
ROE-U

Esper Battlemage
2U
Artifact Creature -- Human Wizard
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
ALA-U

Esper Charm
WUB
Instant
Choose one -- Destroy target enchantment; or draw two cards; or target player discards two cards.
ALA-U

Esper Cormorants
2WU
Artifact Creature -- Bird
3/3
Flying
CON-C

Esper Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Esper Sojourners
WUB
Artifact Creature -- Vedalken Wizard
2/3
When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
ARB-C

Esper Stormblade
(w/b)U
Artifact Creature -- Vedalken Wizard
2/1
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
ARB-C

Esperzoa
2U
Artifact Creature -- Jellyfish
4/3
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
CON-U

Essence Feed
5B
Sorcery
Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Essence Scatter
1U
Instant
Counter target creature spell.
M10-C

Eternity Vessel
6
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
ZEN-M

Ethercaste Knight
WU
Artifact Creature -- Human Knight
1/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C

Etherium Abomination
3UB
Artifact Creature -- Horror
4/3
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C

Etherium Astrolabe
2U
Artifact
Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
ALA-U

Etherium Sculptor
1U
Artifact Creature -- Vedalken Artificer
1/2
Artifact spells you cast cost {1} less to cast.
ALA-C

Ethersworn Adjudicator
4U
Artifact Creature -- Vedalken Knight
4/4
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
CON-M

Ethersworn Canonist
1W
Artifact Creature -- Human Cleric
2/2
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
ALA-R

Ethersworn Shieldmage
1WU
Artifact Creature -- Vedalken Wizard
2/2
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
ARB-C, ARC-C

Etherwrought Page
1WUB
Artifact
At the beginning of your upkeep, choose one -- You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
ARB-U

Everflowing Chalice
0
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
WWK-U, ARC-U

Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ROE-C

Excommunicate
2W
Sorcery
Put target creature on top of its owner's library.
M10-C, ALA-C, M11-C

Executioner's Capsule
B
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
ALA-C

Exotic Orchard
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
CON-R

Expedition Map
1
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
ZEN-C

Exploding Borders
2RG
Sorcery
Domain -- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
CON-C

Explore
1G
Sorcery
You may play an additional land this turn.
Draw a card.
WWK-C

Explorer's Scope
1
Artifact -- Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Explosive Revelation
3RR
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
ROE-U

Extractor Demon
4BB
Creature -- Demon
5/5
Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-R

Exuberant Firestoker
2R
Creature -- Human Druid Shaman
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {1} to your mana pool.
ALA-U

Eye of Ugin
Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
WWK-M

Fabricate
2U
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
M10-U, MRD-U, HOP-U

Faerie Mechanist
3U
Artifact Creature -- Faerie Artificer
2/2
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CON-C

Fatestitcher
3U
Creature -- Zombie Wizard
1/2
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Fauna Shaman
1G
Creature -- Elf Shaman
2/2
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
M11-R

Feast of Blood
1B
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
ZEN-U

Felidar Sovereign
4WW
Creature -- Cat Beast
4/6
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
ZEN-M

Feral Contest
3G
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
WWK-C

Feral Hydra
XG
Creature -- Hydra Beast
0/0
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
ALA-R

Fieldmist Borderpost
1WU
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
ARB-C, ARC-C

Fiery Fall
5R
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Fiery Hellhound
1RR
Creature -- Elemental Hound
2/2
{R}: Fiery Hellhound gets +1/+0 until end of turn.
M10-C, M11-C

Fight to the Death
RW
Instant
Destroy all blocking creatures and all blocked creatures.
ARB-R

Filigree Angel
5WWU
Artifact Creature -- Angel
4/4
Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
ARB-R

Filigree Fracture
2G
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
CON-U

Filigree Sages
3U
Artifact Creature -- Vedalken Wizard
2/3
{2}{U}: Untap target artifact.
ALA-U

Finest Hour
2GWU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
ARB-R

Fire Servant
3RR
Creature -- Elemental
4/3
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
M11-U

Fire-Field Ogre
1UBR
Creature -- Ogre Mutant
4/2
First strike
Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Fireball
XR
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-U, DST-U, M11-U, ARC-U

Firebreathing
R
Enchantment -- Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 9ED-C, 10E-C, M10-C, MI-C

Firewild Borderpost
1RG
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
ARB-C

Fissure Vent
3RR
Sorcery
Choose one or both -- Destroy target artifact; and/or destroy target nonbasic land.
ROE-C

Flame Slash
R
Sorcery
Flame Slash deals 4 damage to target creature.
ROE-C

Flameblast Dragon
4RR
Creature -- Dragon
5/5
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
ALA-R

Flashfreeze
1U
Instant
Counter target red or green spell.
10E-U, M10-U, CSP-U, M11-U

Fledgling Griffin
1W
Creature -- Griffin
2/2
Landfall -- Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
WWK-C

Fleeting Distraction
U
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
ROE-C

Fleshbag Marauder
2B
Creature -- Zombie Warrior
3/1
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ALA-U

Fleshformer
2B
Creature -- Human Wizard
2/2
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Fling
1R
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
ST-C, M11-C

Flurry of Wings
GWU
Instant
Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
ARB-U

Fog
G
Instant
Prevent all combat damage that would be dealt this turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, M10-C, MI-C, M11-C, ARC-C

Font of Mythos
4
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
CON-R

Foresee
3U
Sorcery
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C, M11-C

Forest
Basic Land -- Forest
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Forked Bolt
R
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
ROE-U

Frontier Guide
1G
Creature -- Elf Scout
1/1
{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ZEN-U

Frontline Sage
2U
Creature -- Human Wizard
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.
CON-C

Frost Titan
4UU
Creature -- Giant
6/6
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
M11-M

Frostwind Invoker
4U
Creature -- Merfolk Wizard
3/3
Flying
{8}: Creatures you control gain flying until end of turn.
ROE-C

Fusion Elemental
WUBRG
Creature -- Elemental
8/8
CON-U

Gaea's Revenge
5GG
Creature -- Elemental
8/5
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
M11-M

Gargoyle Castle
Land
{T}: Add {1} to your mana pool.
{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
M10-R

Gargoyle Sentinel
3
Artifact Creature -- Gargoyle
3/3
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
M11-U

Garruk Wildspeaker
2GG
Planeswalker -- Garruk
3
{+1}: Untap two target lands.
{-1}: Put a 3/3 green Beast creature token onto the battlefield.
{-4}: Creatures you control get +3/+3 and gain trample until end of turn.
M10-M, LRW-R, M11-M

Garruk's Companion
GG
Creature -- Beast
3/2
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M11-C

Garruk's Packleader
4G
Creature -- Beast
4/4
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
M11-U

Gatekeeper of Malakir
BB
Creature -- Vampire Warrior
2/2
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
ZEN-U

Gather Specimens
3UUU
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
ALA-R

Gelatinous Genesis
XXG
Sorcery
Put X X/X green Ooze creature tokens onto the battlefield.
ROE-R

Geyser Glider
3RR
Creature -- Elemental Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
ZEN-U

Giant Ambush Beetle
3(b/g)R
Creature -- Insect
4/3
Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
ARB-U

Giant Growth
G
Instant
Target creature gets +3/+3 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, S00-C, IA-C, M11-C

Giant Scorpion
2B
Creature -- Scorpion
1/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ZEN-C

Giant Spider
3G
Creature -- Spider
2/4
Reach (This creature can block creatures with flying.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, M11-C

Gideon Jura
3WW
Planeswalker -- Gideon
6
{+2}: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
{-2}: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
ROE-M

Gift of the Gargantuan
2G
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
ALA-C

Gigantiform
3GG
Enchantment -- Aura
Kicker {4}
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
ZEN-R

Gigantomancer
7G
Creature -- Human Shaman
1/1
{1}: Target creature you control becomes 7/7 until end of turn.
ROE-R

Giltspire Avenger
GWU
Creature -- Human Soldier
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
CON-R

Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.
M10-R, M11-R

Glassdust Hulk
3WU
Artifact Creature -- Golem
3/4
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
ARB-C

Glaze Fiend
1B
Artifact Creature -- Illusion
0/1
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
ALA-C

Gleam of Resistance
4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Gloomhunter
2B
Creature -- Bat
2/1
Flying
ROE-C

Glorious Charge
1W
Instant
Creatures you control get +1/+1 until end of turn.
M10-C

Glory Seeker
1W
Creature -- Human Soldier
2/2
8ED-C, 9ED-C, ONS-C, ROE-C

Glory of Warfare
2RW
Enchantment
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
ARB-R, HOP-R

Gloryscale Viashino
1RGW
Creature -- Viashino Soldier
3/3
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
ARB-U

Gluttonous Slime
2G
Creature -- Ooze
2/2
Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
CON-U

Gnarlid Pack
1G
Creature -- Beast
2/2
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Goblin Arsonist
R
Creature -- Goblin Shaman
1/1
When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
ROE-C

Goblin Artillery
1RR
Creature -- Goblin Warrior
1/3
{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
M10-U

Goblin Assault
2R
Enchantment
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
Goblin creatures attack each turn if able.
ALA-R

Goblin Balloon Brigade
R
Creature -- Goblin Warrior
1/1
{R}: Goblin Balloon Brigade gains flying until end of turn.
A-U, B-U, U-U, RV-U, 4E-U, 9ED-U, M11-C

Goblin Bushwhacker
R
Creature -- Goblin Warrior
1/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
ZEN-C

Goblin Chieftain
1RR
Creature -- Goblin
2/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
M10-R, M11-R

Goblin Deathraiders
BR
Creature -- Goblin Warrior
3/1
Trample
ALA-C

Goblin Guide
R
Creature -- Goblin Scout
2/2
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
ZEN-R

Goblin Mountaineer
R
Creature -- Goblin Scout
1/1
Mountainwalk
9ED-C, P2-C, S99-C, ALA-C

Goblin Outlander
BR
Creature -- Goblin Scout
2/2
Protection from white
CON-C

Goblin Piker
1R
Creature -- Goblin Warrior
2/1
9ED-C, 10E-C, M10-C, P2-C, M11-C

Goblin Razerunners
2RR
Creature -- Goblin Warrior
3/4
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
CON-R

Goblin Roughrider
2R
Creature -- Goblin Knight
3/2
WWK-C

Goblin Ruinblaster
2R
Creature -- Goblin Shaman
2/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
ZEN-U

Goblin Shortcutter
1R
Creature -- Goblin Scout
2/1
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
ZEN-C

Goblin Tunneler
1R
Creature -- Goblin Rogue
1/1
{T}: Target creature with power 2 or less is unblockable this turn.
ROE-C, M11-C

Goblin War Paint
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
ZEN-C

Godsire
4RGGW
Creature -- Beast
8/8
Vigilance
{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
ALA-M

Godtoucher
3G
Creature -- Elf Cleric
2/2
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
ALA-C

Godtracker of Jund
1RG
Creature -- Elf Shaman
2/2
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
ARB-C

Goldenglow Moth
W
Creature -- Insect
0/1
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
SHM-C, M11-C

Goliath Sphinx
5UU
Creature -- Sphinx
8/7
Flying
WWK-R

Gomazoa
2U
Creature -- Jellyfish
0/3
Defender, flying
{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.
ZEN-U

Gorger Wurm
3RG
Creature -- Wurm
5/5
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
ARB-C

Gorgon Flail
2
Artifact -- Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10-U

Grappler Spider
1G
Creature -- Spider
2/1
Reach (This creature can block creatures with flying.)
WWK-C

Grappling Hook
4
Artifact -- Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
ZEN-R

Grave Titan
4BB
Creature -- Giant
6/6
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
M11-M

Gravedigger
3B
Creature -- Zombie
2/2
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-U, S99-U, TE-C, OD-C, M11-C, HOP-C

Gravitational Shift
3UU
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
ROE-R

Gravity Well
1GG
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
ROE-U

Graypelt Hunter
3G
Creature -- Human Warrior Ally
2/2
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
WWK-C

Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.
ZEN-U, ARC-U

Grazing Gladehart
2G
Creature -- Antelope
2/2
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
ZEN-C

Great Sable Stag
1GG
Creature -- Elk
3/3
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
M10-R

Greater Basilisk
3GG
Creature -- Basilisk
3/5
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M11-C

Greenweaver Druid
2G
Creature -- Elf Druid
1/1
{T}: Add {G}{G} to your mana pool.
ZEN-U

Griffin Sentinel
2W
Creature -- Griffin
1/3
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
M10-C

Grim Discovery
1B
Sorcery
Choose one or both -- Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.
ZEN-C

Grixis Battlemage
2B
Creature -- Human Wizard
2/2
{U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
ALA-U

Grixis Charm
UBR
Instant
Choose one -- Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
ALA-U

Grixis Grimblade
(u/r)B
Creature -- Zombie Warrior
2/1
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ARB-C

Grixis Illusionist
U
Creature -- Human Wizard
1/1
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-C

Grixis Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Grixis Slavedriver
5B
Creature -- Zombie Giant
4/4
When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Grixis Sojourners
1UBR
Creature -- Zombie Ogre
4/3
When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
ARB-C

Grizzled Leotau
GW
Creature -- Cat
1/5
ARB-C

Grotag Siege-Runner
1R
Creature -- Goblin Rogue
2/1
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
ROE-C

Grotag Thrasher
4R
Creature -- Lizard
3/3
Whenever Grotag Thrasher attacks, target creature can't block this turn.
WWK-C

Groundswell
G
Instant
Target creature gets +2/+2 until end of turn.
Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
WWK-C

Growth Spasm
2G
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Guard Duty
W
Enchantment -- Aura
Enchant creature
Enchanted creature has defender.
ROE-C

Guard Gomazoa
2U
Creature -- Jellyfish
1/3
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
ROE-U

Guardian Seraph
2WW
Creature -- Angel
3/4
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
M10-R

Guardian Zendikon
2W
Enchantment -- Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Guardians of Akrasa
2W
Creature -- Human Soldier
0/4
Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Gustrider Exuberant
2W
Creature -- Human Wizard
1/2
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
ALA-C

Guul Draz Assassin
B
Creature -- Vampire Assassin
1/1
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 2/2. {B}, {T}: Target creature gets -2/-2 until end of turn.
{LEVEL 4+} 4/4. {B}, {T}: Target creature gets -4/-4 until end of turn.
ROE-R

Guul Draz Specter
2BB
Creature -- Specter
2/2
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
ZEN-R

Guul Draz Vampire
B
Creature -- Vampire Rogue
1/1
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Gwafa Hazid, Profiteer
1WU
Legendary Creature -- Human Rogue
2/2
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
CON-R

Hada Freeblade
W
Creature -- Human Soldier Ally
0/1
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
WWK-U

Hada Spy Patrol
1U
Creature -- Human Rogue
1/1
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/2. Hada Spy Patrol is unblockable.
{LEVEL 3+} 3/3. Shroud
Hada Spy Patrol is unblockable.
ROE-U

Hagra Crocodile
3B
Creature -- Crocodile
3/1
Hagra Crocodile can't block.
Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
ZEN-C

Hagra Diabolist
4B
Creature -- Ogre Shaman Ally
3/2
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
ZEN-U

Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U} to your mana pool.
WWK-C

Halimar Excavator
1U
Creature -- Human Wizard Ally
1/3
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
WWK-C

Halimar Wavewatch
1U
Creature -- Merfolk Soldier
0/3
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 0/6.
{LEVEL 5+} 6/6. Islandwalk
ROE-C

Halo Hunter
2BBB
Creature -- Demon
6/3
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
ZEN-R

Hammer of Ruin
2
Artifact -- Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
WWK-U

Hand of Emrakul
9
Creature -- Eldrazi
7/7
You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
ROE-C

Harabaz Druid
1G
Creature -- Human Druid Ally
0/1
{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
WWK-R

Harbor Serpent
4UU
Creature -- Serpent
5/5
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
M11-C

Harm's Way
W
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
M10-U

Harmless Assault
2WW
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
ROE-C

Harrow
2G
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
TE-U, IN-C, ZEN-C

Haunting Echoes
3BB
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
M10-R, OD-R, M11-R

Haze Frog
3GG
Creature -- Frog
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
ROE-C

Heartstabber Mosquito
3B
Creature -- Insect
2/2
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
ZEN-C

Heat Ray
XR
Instant
Heat Ray deals X damage to target creature.
US-C, ROE-C

Hedron Crab
U
Creature -- Crab
0/2
Landfall -- Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
ZEN-U

Hedron Matrix
4
Artifact -- Equipment
Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}
ROE-R

Hedron Rover
4
Artifact Creature -- Construct
2/2
Landfall -- Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
WWK-C

Hedron Scrabbler
2
Artifact Creature -- Construct
1/1
Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
ZEN-C

Hedron-Field Purists
2W
Creature -- Human Cleric
0/3
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 1/4. If a source would deal damage to you or a creature you control, prevent 1 of that damage.
{LEVEL 5+} 2/5. If a source would deal damage to you or a creature you control, prevent 2 of that damage.
ROE-R

Hell's Thunder
1RR
Creature -- Elemental
4/4
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Hellcarver Demon
3BBB
Creature -- Demon
6/6
Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.
ROE-M

Hellfire Mongrel
2R
Creature -- Elemental Hound
2/2
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
ZEN-U

Hellion Eruption
5R
Sorcery
Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
ROE-R

Hellkite Charger
4RR
Creature -- Dragon
5/5
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
ZEN-R

Hellkite Hatchling
2RG
Creature -- Dragon
2/2
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
CON-U

Hellkite Overlord
4BRRG
Creature -- Dragon
8/8
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
ALA-M

Hellspark Elemental
1R
Creature -- Elemental
3/1
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Hideous End
1BB
Instant
Destroy target nonblack creature. Its controller loses 2 life.
ZEN-C, HOP-C

Highland Berserker
1R
Creature -- Human Berserker Ally
2/1
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
ZEN-C

Hindering Light
WU
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
ALA-C

Hissing Iguanar
2R
Creature -- Lizard
3/1
Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player.
ALA-C

Hive Mind
5U
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
M10-R

Hoarding Dragon
3RR
Creature -- Dragon
4/4
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.
M11-R

Holy Strength
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C

Honor of the Pure
1W
Enchantment
White creatures you control get +1/+1.
M10-R, M11-R

Horizon Drake
1UU
Creature -- Drake
3/1
Flying, protection from lands
WWK-U

Horned Turtle
2U
Creature -- Turtle
1/4
6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, P1-C, TE-C

Hornet Sting
G
Instant
Hornet Sting deals 1 damage to target creature or player.
M11-C

Howl of the Night Pack
6G
Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
M10-U, SHM-U

Howling Banshee
2BB
Creature -- Spirit
3/3
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
M10-U, M11-U

Howling Mine
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Hunters' Feast
3G
Sorcery
Any number of target players each gain 6 life.
M11-C

Hyena Umbra
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Hypnotic Specter
1BB
Creature -- Specter
2/2
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
A-U, B-U, U-U, RV-U, 4E-U, 9ED-R, 10E-R, M10-R

Ice Cage
1U
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
M10-C, M11-C

Identity Crisis
2WWBB
Sorcery
Exile all cards from target player's hand and graveyard.
ARB-R

Igneous Pouncer
4BR
Creature -- Elemental
5/1
Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Ignite Disorder
1R
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
M10-U, CON-U

Ikiral Outrider
1W
Creature -- Human Soldier
1/2
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 2/6. Vigilance
{LEVEL 4+} 3/10. Vigilance
ROE-C

Illusionary Servant
1UU
Creature -- Illusion
3/4
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
M10-C

Illusory Demon
1UB
Creature -- Demon Illusion
4/3
Flying
When you cast a spell, sacrifice Illusory Demon.
ARB-U

Immortal Coil
2BB
Artifact
{T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
ALA-R

Incite
R
Instant
Target creature becomes red until end of turn and attacks this turn if able.
M11-C

Incurable Ogre
3R
Creature -- Ogre Mutant
5/1
ALA-C

Indestructibility
3W
Enchantment -- Aura
Enchant permanent
Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
M10-R

Induce Despair
2B
Instant
As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
ROE-C

Infantry Veteran
W
Creature -- Human Soldier
1/1
{T}: Target attacking creature gets +1/+1 until end of turn.
6E-C, 9ED-C, VI-C, M11-C

Infectious Horror
3B
Creature -- Zombie Horror
2/2
Whenever Infectious Horror attacks, each opponent loses 2 life.
CON-C, ARC-C

Inferno Elemental
4RR
Creature -- Elemental
4/4
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
M10-U

Inferno Titan
4RR
Creature -- Giant
6/6
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
M11-M

Inferno Trap
3R
Instant -- Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.
ZEN-U, ARC-U

Infest
1BB
Sorcery
All creatures get -2/-2 until end of turn.
ONS-U, ALA-U, ARC-U

Inkwell Leviathan
7UU
Artifact Creature -- Leviathan
7/11
Islandwalk, trample, shroud
CON-R

Inquisition of Kozilek
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
ROE-U

Inspired Charge
2WW
Instant
Creatures you control get +2/+1 until end of turn.
M11-C

Intimidation Bolt
1RW
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
ARB-U

Into the Roil
1U
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
ZEN-C

Invincible Hymn
6WW
Sorcery
Count the number of cards in your library. Your life total becomes that number.
ALA-R

Iona's Judgment
4W
Sorcery
Exile target creature or enchantment.
WWK-C

Iona, Shield of Emeria
6WWW
Legendary Creature -- Angel
7/7
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
ZEN-M

Ior Ruin Expedition
1U
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
ZEN-C

Irresistible Prey
G
Sorcery
Target creature must be blocked this turn if able.
Draw a card.
ROE-U

Island
Basic Land -- Island
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

It That Betrays
12
Creature -- Eldrazi
11/11
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
ROE-R

Jace Beleren
1UU
Planeswalker -- Jace
3
{+2}: Each player draws a card.
{-1}: Target player draws a card.
{-10}: Target player puts the top twenty cards of his or her library into his or her graveyard.
M10-M, LRW-R, M11-M

Jace's Erasure
1U
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
M11-C

Jace's Ingenuity
3UU
Instant
Draw three cards.
M11-U

Jace, the Mind Sculptor
2UU
Planeswalker -- Jace
3
{+2}: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
{-1}: Return target creature to its owner's hand.
{-12}: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
WWK-M

Jackal Familiar
R
Creature -- Hound
2/2
Jackal Familiar can't attack or block alone.
M10-C

Jaddi Lifestrider
4G
Creature -- Elemental
2/8
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
ROE-U

Jagwasp Swarm
3B
Creature -- Insect
3/2
Flying
WWK-C

Jenara, Asura of War
GWU
Legendary Creature -- Angel
3/3
Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
ARB-M

Jhessian Balmgiver
1WU
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature is unblockable this turn.
CON-U

Jhessian Infiltrator
GU
Creature -- Human Rogue
2/2
Jhessian Infiltrator is unblockable.
ALA-U

Jhessian Lookout
1U
Creature -- Human Scout
2/1
ALA-C

Jhessian Zombies
4UB
Creature -- Zombie
2/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Jinxed Idol
2
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
TE-R, M11-R

Join the Ranks
3W
Instant
Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
WWK-C

Joraga Bard
3G
Creature -- Elf Rogue Ally
1/4
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
ZEN-C

Joraga Treespeaker
G
Creature -- Elf Druid
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 1/2. {T}: Add {G}{G} to your mana pool.
{LEVEL 5+} 1/4. Elves you control have "{T}: Add {G}{G} to your mana pool."
ROE-U

Joraga Warcaller
G
Creature -- Elf Warrior
1/1
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
WWK-R

Journey to Nowhere
1W
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
ZEN-C

Juggernaut
4
Artifact Creature -- Juggernaut
5/3
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
A-U, B-U, U-U, RV-U, 10E-U, DST-U, M11-U, ARC-U

Jump
U
Instant
Target creature gains flying until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, M10-C

Jund Battlemage
2R
Creature -- Human Shaman
2/2
{B}, {T}: Target player loses 1 life.
{G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
ALA-U

Jund Charm
BRG
Instant
Choose one -- Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
ALA-U

Jund Hackblade
(b/g)R
Creature -- Goblin Berserker
2/1
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
ARB-C

Jund Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Jund Sojourners
BRG
Creature -- Viashino Shaman
3/2
When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
ARB-C

Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-U

Jungle Weaver
5GG
Creature -- Spider
5/6
Reach (This can block creatures with flying.)
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.
ZEN-U

Jwari Scuttler
2U
Creature -- Crab
2/3
ROE-C

Jwari Shapeshifter
1U
Creature -- Shapeshifter Ally
0/0
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
WWK-R

Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W} to your mana pool.
ZEN-C

Kabira Evangel
2W
Creature -- Human Cleric Ally
2/3
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
ZEN-R

Kabira Vindicator
3W
Creature -- Human Knight
2/4
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-4} 3/6. Other creatures you control get +1/+1.
{LEVEL 5+} 4/8. Other creatures you control get +2/+2.
ROE-U

Kalastria Highborn
BB
Creature -- Vampire Shaman
2/2
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
WWK-R

Kaleidostone
2
Artifact
When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
CON-C

Kalitas, Bloodchief of Ghet
5BB
Legendary Creature -- Vampire Warrior
5/5
{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
ZEN-M

Kalonian Behemoth
5GG
Creature -- Beast
9/9
Shroud (This creature can't be the target of spells or abilities.)
M10-R

Kargan Dragonlord
RR
Creature -- Human Warrior
2/2
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 4-7} 4/4. Flying
{LEVEL 8+} 8/8. Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
ROE-M

Karrthus, Tyrant of Jund
4BRG
Legendary Creature -- Dragon
7/7
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
ARB-M

Kathari Bomber
1BR
Creature -- Bird Shaman
2/2
Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C

Kathari Remnant
2UB
Creature -- Bird Skeleton
0/1
Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Kathari Screecher
2U
Creature -- Bird Soldier
2/2
Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Kazandu Blademaster
WW
Creature -- Human Soldier Ally
1/1
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
ZEN-U

Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.
ZEN-U, ARC-U

Kazandu Tuskcaller
1G
Creature -- Human Shaman
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-5} 1/1. {T}: Put a 3/3 green Elephant creature token onto the battlefield.
{LEVEL 6+} 1/1. {T}: Put two 3/3 green Elephant creature tokens onto the battlefield.
ROE-R

Kazuul Warlord
4R
Creature -- Minotaur Warrior Ally
3/3
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
ZEN-R

Kazuul, Tyrant of the Cliffs
3RR
Legendary Creature -- Ogre Warrior
5/4
Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.
WWK-R

Kederekt Creeper
UBR
Creature -- Horror
2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kederekt Creeper can't be blocked except by two or more creatures.
ALA-C

Kederekt Leviathan
6UU
Creature -- Leviathan
5/5
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Kederekt Parasite
B
Creature -- Horror
1/1
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
CON-R

Keening Stone
6
Artifact
{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.
ROE-R

Keeper of Progenitus
3G
Creature -- Elf Druid
1/3
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
ALA-R

Kelinore Bat
2B
Creature -- Bat
2/1
Flying
M10-C

Khalni Garden
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.
WWK-C, ARC-C

Khalni Gem
4
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color to your mana pool.
ZEN-U

Khalni Heart Expedition
1G
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
ZEN-C

Khalni Hydra
GGGGGGGG
Creature -- Hydra
8/8
Khalni Hydra costs {G} less to cast for each green creature you control.
Trample
ROE-M

Kiln Fiend
1R
Creature -- Elemental Beast
1/2
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
ROE-C

Kindled Fury
R
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M10-C, MOR-C

Kiss of the Amesha
4WU
Sorcery
Target player gains 7 life and draws two cards.
ALA-U

Kitesail
2
Artifact -- Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
WWK-C

Kitesail Apprentice
W
Creature -- Kor Soldier
1/1
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
WWK-C

Knight Exemplar
1WW
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)
M11-R

Knight of Cliffhaven
1W
Creature -- Kor Knight
2/2
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 2/3. Flying
{LEVEL 4+} 4/4. Flying, vigilance
ROE-C

Knight of New Alara
2GW
Creature -- Human Knight
2/2
Each other multicolored creature you control gets +1/+1 for each of its colors.
ARB-R

Knight of the Reliquary
1GW
Creature -- Human Knight
2/2
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
CON-R

Knight of the Skyward Eye
1W
Creature -- Human Knight
2/2
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
ALA-C

Knight of the White Orchid
WW
Creature -- Human Knight
2/2
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
ALA-R

Knight-Captain of Eos
4W
Creature -- Human Knight
2/2
When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
ALA-R

Knotvine Mystic
RGW
Creature -- Elf Druid
2/2
{1}, {T}: Add {R}{G}{W} to your mana pool.
CON-U

Knotvine Paladin
GW
Creature -- Human Knight
2/2
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
ARB-R

Kor Aeronaut
WW
Creature -- Kor Soldier
2/2
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
ZEN-U

Kor Cartographer
3W
Creature -- Kor Scout
2/2
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
ZEN-C

Kor Duelist
W
Creature -- Kor Soldier
1/1
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
ZEN-U

Kor Firewalker
WW
Creature -- Kor Soldier
2/2
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
WWK-U

Kor Hookmaster
2W
Creature -- Kor Soldier
2/2
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
ZEN-C

Kor Line-Slinger
1W
Creature -- Kor Scout
0/1
{T}: Tap target creature with power 3 or less.
ROE-C

Kor Outfitter
WW
Creature -- Kor Soldier
2/2
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
ZEN-C

Kor Sanctifiers
2W
Creature -- Kor Cleric
2/3
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
ZEN-C, HOP-C

Kor Skyfisher
1W
Creature -- Kor Soldier
2/3
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
ZEN-C

Kor Spiritdancer
1W
Creature -- Kor Wizard
0/2
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
ROE-R

Kozilek's Predator
3G
Creature -- Eldrazi Drone
3/3
When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Kozilek, Butcher of Truth
10
Legendary Creature -- Eldrazi
12/12
When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M

Kraken Hatchling
U
Creature -- Kraken
0/4
ZEN-C

Kraken's Eye
2
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Kranioceros
4R
Creature -- Beast
5/2
{1}{W}: Kranioceros gets +0/+3 until end of turn.
CON-C

Kresh the Bloodbraided
2BRG
Legendary Creature -- Human Warrior
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
ALA-M

Lagac Lizard
3R
Creature -- Lizard
3/3
ROE-C

Landbind Ritual
3WW
Sorcery
You gain 2 life for each Plains you control.
ZEN-U

Lapse of Certainty
2W
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
CON-C

Last Kiss
2B
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
ROE-C

Lava Axe
4R
Sorcery
Lava Axe deals 5 damage to target player.
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, S00-C, UL-C, M11-C

Lavaball Trap
6RR
Instant -- Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
ZEN-R

Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
WWK-R

Lavafume Invoker
2R
Creature -- Goblin Shaman
2/2
{8}: Creatures you control get +3/+0 until end of turn.
ROE-C

Lavalanche
XBRG
Sorcery
Lavalanche deals X damage to target player and each creature he or she controls.
ARB-R

Lay Bare
2UU
Instant
Counter target spell. Look at its controller's hand.
ROE-C

Leaf Arrow
G
Instant
Leaf Arrow deals 3 damage to target creature with flying.
ROE-C

Leatherback Baloth
GGG
Creature -- Beast
4/5
WWK-U

Leonin Armorguard
2GW
Creature -- Cat Soldier
3/3
When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
ARB-C

Lethargy Trap
3U
Instant -- Trap
If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.
Attacking creatures get -3/-0 until end of turn.
ZEN-C

Levitation
2UU
Enchantment
Creatures you control have flying.
7E-U, 9ED-U, M10-U, UL-U

Leyline of Anticipation
2UU
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)
M11-R

Leyline of Punishment
2RR
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
M11-R

Leyline of Sanctity
2WW
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You can't be the target of spells or abilities your opponents control.
M11-R

Leyline of Vitality
2GG
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
M11-R

Leyline of the Void
2BB
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
GPT-R, M11-R

Lich Lord of Unx
1UB
Creature -- Zombie Wizard
2/2
{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
ARB-R

Lich's Mirror
5
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
ALA-M

Lifelink
W
Enchantment -- Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
M10-C

Lighthouse Chronologist
1U
Creature -- Human Wizard
1/3
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 4-6} 2/4.
{LEVEL 7+} 3/5. At the beginning of each end step, if it's not your turn, take an extra turn after this one.
ROE-M

Lightkeeper of Emeria
3W
Creature -- Angel
2/4
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
WWK-U

Lightmine Field
2WW
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
ROE-R

Lightning Bolt
R
Instant
Lightning Bolt deals 3 damage to target creature or player.
A-C, B-C, U-C, RV-C, 4E-C, M10-C, M11-C

Lightning Elemental
3R
Creature -- Elemental
4/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, TE-C

Lightning Reaver
3BR
Creature -- Zombie Beast
3/3
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
ARB-R

Lightning Talons
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
ALA-C

Lightwielder Paladin
3WW
Creature -- Human Knight
4/4
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
M10-R

Liliana Vess
3BB
Planeswalker -- Liliana
5
{+1}: Target player discards a card.
{-2}: Search your library for a card, then shuffle your library and put that card on top of it.
{-8}: Put all creature cards in all graveyards onto the battlefield under your control.
M10-M, LRW-R, M11-M

Liliana's Caress
1B
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
M11-U

Liliana's Specter
1BB
Creature -- Specter
2/1
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
M11-C

Linvala, Keeper of Silence
2WW
Legendary Creature -- Angel
3/4
Flying
Activated abilities of creatures your opponents control can't be activated.
ROE-M

Living Destiny
3G
Instant
As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.
ROE-C

Living Tsunami
2UU
Creature -- Elemental
4/4
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
ZEN-U

Llanowar Elves
G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 9ED-C, 10E-C, M10-C, S00-C, M11-C

Loam Lion
W
Creature -- Cat
1/1
Loam Lion gets +1/+2 as long as you control a Forest.
WWK-U

Lodestone Golem
4
Artifact Creature -- Golem
5/3
Nonartifact spells cost {1} more to cast.
WWK-R

Lone Missionary
1W
Creature -- Kor Monk
2/1
When Lone Missionary enters the battlefield, you gain 4 life.
ROE-C

Looming Shade
2B
Creature -- Shade
1/1
{B}: Looming Shade gets +1/+1 until end of turn.
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, US-C

Lord of Extinction
3BG
Creature -- Elemental
*/*
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
ARB-M

Lord of Shatterskull Pass
3R
Creature -- Minotaur Shaman
3/3
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-5} 6/6.
{LEVEL 6+} 6/6. Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
ROE-R

Lorescale Coatl
1GU
Creature -- Snake
2/2
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
ARB-U

Lorthos, the Tidemaker
5UUU
Legendary Creature -- Octopus
8/8
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
ZEN-M

Lotus Cobra
1G
Creature -- Snake
2/1
Landfall -- Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
ZEN-M

Lullmage Mentor
1UU
Creature -- Merfolk Wizard
2/2
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
ZEN-R

Luminarch Ascension
1W
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
ZEN-R

Luminous Wake
2W
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
ROE-U

Lurking Predators
4GG
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
M10-R

Lush Growth
G
Enchantment -- Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
ALA-C

Lust for War
2R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
ROE-U

Madrush Cyclops
1BRG
Creature -- Cyclops Warrior
3/4
Creatures you control have haste.
ARB-R

Maelstrom Archangel
WUBRG
Creature -- Angel
5/5
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
CON-M

Maelstrom Nexus
WUBRG
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-M

Maelstrom Pulse
1BG
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
ARB-R

Mage Slayer
1RG
Artifact -- Equipment
Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}
ARB-U, HOP-U

Magebane Armor
3
Artifact -- Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10-R

Magefire Wings
UR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and has flying.
ARB-C

Magister Sphinx
4WUB
Artifact Creature -- Sphinx
5/5
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
CON-R

Magma Phoenix
3RR
Creature -- Phoenix
3/3
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
M10-R, M11-R

Magma Rift
2R
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
ZEN-C

Magma Spray
R
Instant
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead.
ALA-C

Magmaw
3RR
Creature -- Elemental
4/4
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
ROE-R

Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
ZEN-R

Makindi Griffin
3W
Creature -- Griffin
2/4
Flying
ROE-C

Makindi Shieldmate
2W
Creature -- Kor Soldier Ally
0/3
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
ZEN-C

Malakir Bloodwitch
3BB
Creature -- Vampire Shaman
4/4
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
ZEN-R

Malfegor
2BBRR
Legendary Creature -- Demon Dragon
6/6
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
CON-M

Mammoth Umbra
4W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Mana Cylix
1
Artifact
{1}, {T}: Add one mana of any color to your mana pool.
PS-U, CON-C

Mana Leak
1U
Instant
Counter target spell unless its controller pays {3}.
8ED-C, 9ED-C, ST-C, M11-C

Manabarbs
3R
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R, M10-R

Manaforce Mace
4
Artifact -- Equipment
Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
CON-U

Manaplasm
2G
Creature -- Ooze
1/1
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
ALA-R

Maniacal Rage
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
EX-C, IN-C, CON-C

Manic Vandal
2R
Creature -- Human Warrior
2/2
When Manic Vandal enters the battlefield, destroy target artifact.
M11-C

Marble Chalice
2W
Artifact
{T}: You gain 1 life.
ALA-C

Marisi's Twinclaws
2(r/w)G
Creature -- Cat Warrior
2/4
Double strike
ARB-U

Maritime Guard
1U
Creature -- Merfolk Soldier
1/3
M11-C

Mark of Asylum
1W
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
CON-R

Mark of Mutiny
2R
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
ZEN-U

Marrow Chomper
3BG
Creature -- Zombie Lizard
3/3
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
ARB-U

Marsh Casualties
BB
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
ZEN-U

Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Marsh Threader
1W
Creature -- Kor Scout
2/1
Swampwalk
WWK-C

Marshal's Anthem
2WW
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
WWK-R

Martial Coup
XWW
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
CON-R

Mask of Riddles
UB
Artifact -- Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
ARB-U

Mass Polymorph
5U
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
M11-R

Master Transmuter
3U
Artifact Creature -- Human Artificer
1/2
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
CON-R

Master of Etherium
2U
Artifact Creature -- Vedalken Wizard
*/*
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
ALA-R, HOP-R

Master of the Wild Hunt
2GG
Creature -- Human Shaman
3/3
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
M10-M

Matca Rioters
2G
Creature -- Human Warrior
*/*
Domain -- Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
CON-C

Mayael the Anima
RGW
Legendary Creature -- Elf Shaman
2/3
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ALA-M

Mayael's Aria
RGW
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
ARB-R

Meddling Mage
WU
Creature -- Human Wizard
2/2
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
PS-R, ARB-R

Meglonoth
3RGW
Creature -- Beast
6/6
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
CON-R

Megrim
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, ST-U

Memory Erosion
1UU
Enchantment
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
ALA-R

Merfolk Looter
1U
Creature -- Merfolk Rogue
1/1
{T}: Draw a card, then discard a card.
7E-U, 10E-C, M10-C, EX-C

Merfolk Observer
1U
Creature -- Merfolk Rogue
2/1
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
ROE-C

Merfolk Seastalkers
3U
Creature -- Merfolk Scout
2/3
Islandwalk
{2}{U}: Tap target creature without flying.
ZEN-U

Merfolk Skyscout
2UU
Creature -- Merfolk Scout
2/3
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
ROE-U

Merfolk Sovereign
1UU
Creature -- Merfolk
2/2
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.
M10-R, M11-R

Merfolk Spy
U
Creature -- Merfolk Rogue
1/1
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
M11-C

Merfolk Wayfinder
2U
Creature -- Merfolk Scout
1/2
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
ZEN-U

Mesa Enchantress
1WW
Creature -- Human Druid
0/2
Whenever you cast an enchantment spell, you may draw a card.
M10-R, PLC-R

Messenger Falcons
2(g/u)W
Creature -- Bird
2/2
Flying
When Messenger Falcons enters the battlefield, draw a card.
ARB-U

Metallurgeon
1W
Artifact Creature -- Human Artificer
1/2
{W}, {T}: Regenerate target artifact.
ALA-U, ARC-U

Might of Alara
G
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
CON-C

Might of Oaks
3G
Instant
Target creature gets +7/+7 until end of turn.
7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, UL-R

Might of the Masses
G
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
ROE-C

Mighty Emergence
2G
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
ALA-U

Mighty Leap
1W
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M11-C

Mind Control
3UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
M10-U, M11-U

Mind Funeral
1UB
Sorcery
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
ARB-U

Mind Rot
2B
Sorcery
Target player discards two cards.
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, M11-C

Mind Shatter
XBB
Sorcery
Target player discards X cards at random.
M10-R, MOR-R

Mind Sludge
4B
Sorcery
Target player discards a card for each Swamp you control.
8ED-U, TOR-U, ZEN-U

Mind Spring
XUU
Sorcery
Draw X cards.
M10-R, MOR-R

Mindbreak Trap
2UU
Instant -- Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
ZEN-M

Mindless Null
2B
Creature -- Zombie
2/2
Mindless Null can't block unless you control a Vampire.
ZEN-C

Mindlock Orb
3U
Artifact
Players can't search libraries.
ALA-R

Minion Reflector
5
Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
ALA-R

Mire Blight
B
Enchantment -- Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
ZEN-C

Mire's Toll
B
Sorcery
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
WWK-C

Mirror of Fate
5
Artifact
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
M10-R

Mirror-Sigil Sergeant
5W
Creature -- Rhino Soldier
4/4
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.
CON-M

Mist Leopard
3G
Creature -- Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
M10-C

Mistvein Borderpost
1UB
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
ARB-C, ARC-C

Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Mitotic Slime
4G
Creature -- Ooze
4/4
When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."
M11-R

Mnemonic Wall
4U
Creature -- Wall
0/4
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
ROE-C

Mold Adder
G
Creature -- Fungus Snake
1/1
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
M10-U

Mold Shambler
3G
Creature -- Fungus Beast
3/3
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
ZEN-C

Molten Frame
1R
Instant
Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Molten Ravager
2R
Creature -- Elemental
0/4
{R}: Molten Ravager gets +1/+0 until end of turn.
ZEN-C

Momentous Fall
2GG
Instant
As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
ROE-R

Monstrous Carabid
3BR
Creature -- Insect
4/4
Monstrous Carabid attacks each turn if able.
Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
ARB-C

Morbid Bloom
4BG
Sorcery
Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.
ARB-U

Mordant Dragon
3RRR
Creature -- Dragon
5/5
Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
WWK-R

Mortician Beetle
B
Creature -- Insect
1/1
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
ROE-R

Mosstodon
4G
Creature -- Plant Elephant
5/3
{1}: Target creature with power 5 or greater gains trample until end of turn.
ALA-C

Mountain
Basic Land -- Mountain
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, AN-C, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Mul Daya Channelers
1GG
Creature -- Elf Druid Shaman
2/2
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."
ROE-R

Murasa Pyromancer
4RR
Creature -- Human Shaman Ally
3/2
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
ZEN-U

Mycoid Shepherd
1GGW
Creature -- Fungus
5/4
Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life.
ARB-R

Mycoloth
3GG
Creature -- Fungus
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.
ALA-R

Mysteries of the Deep
4U
Instant
Draw two cards.
Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead.
WWK-C

Mystifying Maze
Land
{T}: Add {1} to your mana pool.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
M11-R

Nacatl Hunt-Pride
5W
Creature -- Cat Warrior
5/4
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
CON-U

Nacatl Outlander
RG
Creature -- Cat Scout
2/2
Protection from blue
CON-C

Nacatl Savage
1G
Creature -- Cat Warrior
2/1
Protection from artifacts
CON-C

Nantuko Shade
BB
Creature -- Insect Shade
2/1
{B}: Nantuko Shade gets +1/+1 until end of turn.
TOR-R, M11-R

Narcolepsy
1U
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
ROE-C

Narrow Escape
2W
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
ZEN-C

Naturalize
1G
Instant
Destroy target artifact or enchantment.
8ED-C, 9ED-C, 10E-C, M10-C, ONS-C, ALA-C, ROE-C, M11-C

Nature's Claim
G
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
WWK-C

Nature's Spiral
1G
Sorcery
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
M10-U, M11-U

Naya Battlemage
2G
Creature -- Human Shaman
2/2
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
ALA-U

Naya Charm
RGW
Instant
Choose one -- Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.
ALA-U

Naya Hushblade
(r/w)G
Creature -- Elf Rogue
2/1
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
ARB-C

Naya Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Naya Sojourners
2RGW
Creature -- Elf Shaman
5/3
When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
ARB-C

Near-Death Experience
2WWW
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
ROE-R

Necrogenesis
BG
Enchantment
{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
ALA-U

Necromancer's Covenant
3WBB
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.
ARB-R

Necrotic Plague
2BB
Enchantment -- Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
M11-R

Needlebite Trap
5BB
Instant -- Trap
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.
ZEN-U

Negate
1U
Instant
Counter target noncreature spell.
M10-C, MOR-C, M11-C

Nema Siltlurker
4G
Creature -- Lizard
3/5
ROE-C

Nemesis Trap
4BB
Instant -- Trap
If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
WWK-U

Nemesis of Reason
3UB
Creature -- Leviathan Horror
3/7
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
ARB-R

Nest Invader
1G
Creature -- Eldrazi Drone
2/2
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Nether Horror
3B
Creature -- Horror
4/2
M11-C

Nicol Bolas, Planeswalker
4UBBR
Planeswalker -- Bolas
5
{+3}: Destroy target noncreature permanent.
{-2}: Gain control of target creature.
{-9}: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
CON-M

Nighthaze
B
Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
ROE-C

Nightmare
5B
Creature -- Nightmare Horse
*/*
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Nightwing Shade
4B
Creature -- Shade
2/2
Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
M11-C

Nimana Sell-Sword
3B
Creature -- Human Warrior Ally
2/2
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
ZEN-C

Nimbus Wings
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
ZEN-C

Nirkana Cutthroat
2B
Creature -- Vampire Warrior
3/2
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 4/3. Deathtouch
{LEVEL 3+} 5/4. First strike, deathtouch
ROE-U

Nirkana Revenant
4BB
Creature -- Vampire Shade
4/4
Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
{B}: Nirkana Revenant gets +1/+1 until end of turn.
ROE-M

Nissa Revane
2GG
Planeswalker -- Nissa
2
{+1}: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
{+1}: You gain 2 life for each Elf you control.
{-7}: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
ZEN-M

Nissa's Chosen
GG
Creature -- Elf Warrior
2/3
If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
ZEN-C

Noble Hierarch
G
Creature -- Human Druid
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.
CON-R

Noble Vestige
2W
Creature -- Spirit
1/2
Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.
ZEN-C

Nomads' Assembly
4WW
Sorcery
Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Not of This World
7
Tribal Instant -- Eldrazi
Counter target spell or ability that targets a permanent you control.
Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
ROE-U

Novablast Wurm
3GGWW
Creature -- Wurm
7/7
Whenever Novablast Wurm attacks, destroy all other creatures.
WWK-M

Null Champion
1B
Creature -- Zombie Warrior
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 4/2.
{LEVEL 4+} 7/3. {B}: Regenerate Null Champion.
ROE-C

Nulltread Gargantuan
1GU
Creature -- Beast
5/6
When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
ARB-U

Nyxathid
1BB
Creature -- Elemental
7/7
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
CON-R

Oakenform
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
M10-C

Ob Nixilis, the Fallen
3BB
Legendary Creature -- Demon
3/3
Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
ZEN-M

Obelisk of Alara
6
Artifact
{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
CON-R

Obelisk of Bant
3
Artifact
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-C

Obelisk of Esper
3
Artifact
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-C, ARC-C

Obelisk of Grixis
3
Artifact
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-C

Obelisk of Jund
3
Artifact
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-C

Obelisk of Naya
3
Artifact
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Oblivion Ring
2W
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
LRW-C, ALA-C, ARC-C, HOP-C

Obsidian Fireheart
1RRR
Creature -- Elemental
4/4
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
ZEN-M

Obstinate Baloth
2GG
Creature -- Beast
4/4
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
M11-R

Offering to Asha
2WU
Instant
Counter target spell unless its controller pays {4}. You gain 4 life.
ARB-C

Ogre Sentry
1R
Creature -- Ogre Warrior
3/3
Defender
ROE-C

Ogre's Cleaver
2
Artifact -- Equipment
Equipped creature gets +5/+0.
Equip {5}
ROE-U

Omnath, Locus of Mana
2G
Legendary Creature -- Elemental
1/1
Green mana doesn't empty from your mana pool as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
WWK-M

Ondu Cleric
1W
Creature -- Kor Cleric Ally
1/1
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
ZEN-C

Ondu Giant
3G
Creature -- Giant Druid
2/4
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
ROE-C

Onyx Goblet
2B
Artifact
{T}: Target player loses 1 life.
ALA-C

Ooze Garden
1G
Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
ALA-R

Open the Vaults
4WW
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
M10-R

Oracle of Mul Daya
3G
Creature -- Elf Shaman
2/2
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
ZEN-R

Oran-Rief Recluse
2G
Creature -- Spider
1/3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
ZEN-C

Oran-Rief Survivalist
1G
Creature -- Human Warrior Ally
1/1
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
ZEN-C

Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
ZEN-R

Ornithopter
0
Artifact Creature -- Thopter
0/2
Flying
RV-U, 4E-U, 5E-U, 6E-U, 9ED-U, 10E-U, M10-U, AQ-C, MRD-U, M11-U

Oust
W
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
ROE-U

Outrider of Jhess
3U
Creature -- Human Knight
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Overgrown Battlement
1G
Creature -- Wall
0/4
Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
ROE-C

Overrun
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
10E-U, M10-U, TE-U, OD-U

Overwhelming Stampede
3GG
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M11-R

Pacifism
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, MI-C, TE-C, US-C, ONS-C, M11-C

Palace Guard
2W
Creature -- Human Soldier
1/4
Palace Guard can block any number of creatures.
M10-C, M11-C

Pale Recluse
4GW
Creature -- Spider
4/5
Reach (This can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C, ARC-C

Paleoloth
4GG
Creature -- Beast
5/5
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
CON-R

Panic Attack
2R
Sorcery
Up to three target creatures can't block this turn.
8ED-C, 9ED-C, M10-C, PR-C

Paragon of the Amesha
2W
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
CON-U

Paralyzing Grasp
2U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
ZEN-C

Parasitic Strix
2U
Artifact Creature -- Bird
2/2
Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
CON-C

Path to Exile
W
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
CON-U, ARC-U

Pathrazer of Ulamog
11
Creature -- Eldrazi
9/9
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
ROE-U

Pawn of Ulamog
1BB
Creature -- Vampire Shaman
2/2
Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Pelakka Wurm
4GGG
Creature -- Wurm
7/7
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
ROE-U

Pennon Blade
3
Artifact -- Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
ROE-U

Perimeter Captain
W
Creature -- Human Soldier
0/4
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
WWK-U

Perish the Thought
2B
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
ROE-C

Permafrost Trap
2UU
Instant -- Trap
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
WWK-U

Pestilence Demon
5BBB
Creature -- Demon
7/6
Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
ROE-R

Pestilent Kathari
2B
Creature -- Bird Warrior
1/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.
CON-C

Phantasmal Abomination
1UU
Creature -- Illusion
5/5
Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
ROE-U

Phantom Beast
3U
Creature -- Illusion Beast
4/5
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
M11-C

Phantom Warrior
1UU
Creature -- Illusion Warrior
2/2
Phantom Warrior is unblockable.
6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-R, S99-R, WL-U

Phylactery Lich
BBB
Creature -- Zombie
5/5
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
M11-R

Pilgrim's Eye
3
Artifact Creature -- Thopter
1/1
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
WWK-C

Pillarfield Ox
3W
Creature -- Ox
2/4
ZEN-C

Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B} to your mana pool.
ZEN-C

Pitfall Trap
2W
Instant -- Trap
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.
Destroy target attacking creature without flying.
ZEN-U

Pithing Needle
1
Artifact
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
10E-R, M10-R, SOK-R

Plains
Basic Land -- Plains
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Planar Cleansing
3WWW
Sorcery
Destroy all nonland permanents.
M10-R

Plated Geopede
1R
Creature -- Insect
1/1
First strike
Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
ZEN-C

Platinum Angel
7
Artifact Creature -- Angel
4/4
Flying
You can't lose the game and your opponents can't win the game.
10E-R, M10-M, MRD-R, M11-M

Plummet
1G
Instant
Destroy target creature with flying.
M11-C, ARC-C

Polymorph
3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
6E-R, 9ED-R, M10-R, MI-R

Ponder
U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
M10-C, LRW-C

Predator Dragon
3RRR
Creature -- Dragon
4/4
Flying, haste
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
ALA-R

Predatory Advantage
3RG
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.
ARB-R

Predatory Urge
3G
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
ZEN-R

Preordain
U
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11-C

Prey's Vengeance
G
Instant
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Primal Bellow
G
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
ZEN-U

Primal Cocoon
G
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
M11-C

Primeval Titan
4GG
Creature -- Giant
6/6
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
M11-M

Prince of Thralls
4UBBR
Creature -- Demon
7/7
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
ALA-M

Prized Unicorn
3G
Creature -- Unicorn
2/2
All creatures able to block Prized Unicorn do so.
M10-U, M11-U

Prodigal Pyromancer
2R
Creature -- Human Wizard
1/1
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.
10E-C, M10-U, PLC-C, M11-U

Progenitus
WWUUBBRRGG
Legendary Creature -- Hydra Avatar
10/10
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
CON-M

Prophetic Prism
2
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.
ROE-C

Protean Hydra
XG
Creature -- Hydra
0/0
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
M10-M, M11-R

Protomatter Powder
2U
Artifact
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
ALA-U

Pulse Tracker
B
Creature -- Vampire Rogue
1/1
Whenever Pulse Tracker attacks, each opponent loses 1 life.
WWK-C

Puncturing Light
1W
Instant
Destroy target attacking or blocking creature with power 3 or less.
ROE-C

Punish Ignorance
WUUB
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
ALA-R

Punishing Fire
1R
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
ZEN-U

Puppet Conjurer
1B
Artifact Creature -- Human Wizard
1/2
{U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.
At the beginning of your upkeep, sacrifice a Homunculus.
ALA-U

Putrid Leech
BG
Creature -- Zombie Leech
2/2
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
ARB-C

Pyretic Ritual
1R
Instant
Add {R}{R}{R} to your mana pool.
M11-C

Pyroclasm
1R
Sorcery
Pyroclasm deals 2 damage to each creature.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-R, IA-U, M11-U

Pyromancer Ascension
1R
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
ZEN-R

Qasali Ambusher
1GW
Creature -- Cat Warrior
2/3
Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
ALA-U

Qasali Pridemage
GW
Creature -- Cat Wizard
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
ARB-C

Quag Sickness
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
M11-C

Quag Vampires
B
Creature -- Vampire Rogue
1/1
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Quenchable Fire
3R
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
CON-C

Quest for Ancient Secrets
U
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
ZEN-U

Quest for Pure Flame
R
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
ZEN-U

Quest for Renewal
1G
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
WWK-U

Quest for Ula's Temple
U
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
WWK-R

Quest for the Gemblades
1G
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
ZEN-U

Quest for the Goblin Lord
R
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
WWK-U

Quest for the Gravelord
B
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
ZEN-U

Quest for the Holy Relic
W
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
ZEN-U

Quest for the Nihil Stone
B
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
WWK-R

Quicksand
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
9ED-U, 10E-U, VI-U, WWK-C

Quietus Spike
3
Artifact -- Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
ALA-R

Rafiq of the Many
1GWU
Legendary Creature -- Human Knight
3/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
ALA-M

Rage Nimbus
2R
Creature -- Elemental
5/3
Defender, flying
{1}{R}: Target creature attacks this turn if able.
ROE-R

Raging Goblin
R
Creature -- Goblin Berserker
1/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, EX-C

Raging Ravine
Land
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
WWK-R

Raid Bombardment
2R
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
ROE-C

Rakeclaw Gargantuan
2RGW
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains first strike until end of turn.
ALA-C

Rakka Mar
2RR
Legendary Creature -- Human Shaman
2/2
Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.
CON-R

Rampaging Baloths
4GG
Creature -- Beast
6/6
Trample
Landfall -- Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
ZEN-M

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, MI-C, TE-C, HOP-C

Ranger of Eos
3W
Creature -- Human Soldier
3/2
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
ALA-R

Rapacious One
5R
Creature -- Eldrazi Drone
5/4
Trample
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Ravenous Trap
2BB
Instant -- Trap
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.
ZEN-U

Razor Boomerang
3
Artifact -- Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."
Equip {2}
WWK-U

Razorfoot Griffin
3W
Creature -- Griffin
2/2
Flying
First strike (This creature deals combat damage before creatures without first strike.)
7E-C, 8ED-C, M10-C, IN-C

Reality Spasm
XUU
Instant
Choose one -- Tap X target permanents; or untap X target permanents.
ROE-U

Realm Razer
3RGW
Creature -- Beast
4/2
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
ALA-R

Realms Uncharted
2G
Instant
Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
ROE-R

Reassembling Skeleton
1B
Creature -- Skeleton Warrior
1/1
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
M11-U, ARC-U

Reborn Hope
GW
Sorcery
Return target multicolored card from your graveyard to your hand.
ARB-U

Reckless Scholar
2U
Creature -- Human Wizard
2/1
{T}: Target player draws a card, then discards a card.
ZEN-C

Recurring Insight
4UU
Sorcery
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Redirect
UU
Instant
You may choose new targets for target spell.
M11-R

Refraction Trap
3W
Instant -- Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
WWK-U

Regenerate
1G
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10-C

Regress
2U
Instant
Return target permanent to its owner's hand.
MRD-C, ROE-C

Reinforced Bulwark
3
Artifact Creature -- Wall
0/4
Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
ROE-C

Relentless Rats
1BB
Creature -- Rat
2/2
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
10E-U, M10-U, 5DN-U, M11-U

Relic Crush
4G
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
ZEN-C

Relic of Progenitus
1
Artifact
{T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
ALA-C, HOP-C

Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {1} to your mana pool.
CON-U

Renegade Doppelganger
1U
Creature -- Shapeshifter
0/1
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
ROE-R

Repay in Kind
5BB
Sorcery
Each player's life total becomes the lowest life total among all players.
ROE-R

Repel the Darkness
2W
Instant
Tap up to two target creatures.
Draw a card.
ROE-C

Resounding Roar
1G
Instant
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
ALA-C

Resounding Scream
2B
Sorcery
Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
ALA-C

Resounding Silence
3W
Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.
ALA-C

Resounding Thunder
2R
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
ALA-C

Resounding Wave
2U
Instant
Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
ALA-C

Rest for the Weary
1W
Instant
Target player gains 4 life.
Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
WWK-C

Retaliator Griffin
1RGW
Creature -- Griffin
2/2
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
ARB-R

Reverberate
RR
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
M11-R

Rhox Bodyguard
3GW
Creature -- Rhino Monk Soldier
2/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
CON-C

Rhox Brute
2RG
Creature -- Rhino Warrior
4/4
ARB-C

Rhox Charger
3G
Creature -- Rhino Soldier
3/3
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Rhox Meditant
3W
Creature -- Rhino Monk
2/4
When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
CON-C

Rhox Pikemaster
2WW
Creature -- Rhino Soldier
3/3
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
M10-U

Rhox War Monk
GWU
Creature -- Rhino Monk
3/4
Lifelink
ALA-U

Ricochet Trap
3R
Instant -- Trap
If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.
Change the target of target spell with a single target.
WWK-U

Ridge Rannet
5RR
Creature -- Beast
6/4
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Righteousness
W
Instant
Target blocking creature gets +7/+7 until end of turn.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 9ED-R, 10E-R, M10-U

Rip-Clan Crasher
RG
Creature -- Human Warrior
2/2
Haste
ALA-C

Rise from the Grave
4B
Sorcery
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
M10-U, M11-U

Rite of Replication
2UU
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
ZEN-R

River Boa
1G
Creature -- Snake
2/1
Islandwalk
{G}: Regenerate River Boa.
6E-U, VI-C, ZEN-U

Roc Egg
2W
Creature -- Bird
0/3
Defender (This creature can't attack.)
When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.
M11-U

Rockcaster Platoon
5WW
Creature -- Rhino Soldier
5/7
{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
ALA-U

Rockslide Elemental
2R
Creature -- Elemental
1/1
First strike
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental.
ALA-U, HOP-U

Rod of Ruin
4
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, S00-U

Roil Elemental
3UUU
Creature -- Elemental
3/2
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
ZEN-R

Roiling Terrain
2RR
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
WWK-C

Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.
M10-R, M11-R

Rotting Legion
4B
Creature -- Zombie
4/5
Rotting Legion enters the battlefield tapped.
M11-C

Rotting Rats
1B
Creature -- Zombie Rat
1/1
When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C, HOP-C

Royal Assassin
1BB
Creature -- Human Assassin
1/1
{T}: Destroy target tapped creature.
A-R, B-R, U-R, RV-R, 4E-R, 8ED-R, 9ED-R, 10E-R, M10-R, M11-R

Ruin Ghost
1W
Creature -- Spirit
1/1
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
WWK-U

Ruinous Minotaur
1RR
Creature -- Minotaur Warrior
5/2
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
ZEN-C

Rumbling Aftershocks
4R
Enchantment
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
WWK-U

Runeclaw Bear
1G
Creature -- Bear
2/2
M10-C, M11-C

Runed Servitor
2
Artifact Creature -- Construct
2/2
When Runed Servitor is put into a graveyard from the battlefield, each player draws a card.
ROE-U

Runeflare Trap
4RR
Instant -- Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
ZEN-U

Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
CON-C

Ruthless Cullblade
1B
Creature -- Vampire Warrior
2/1
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
WWK-C

Sacellum Archers
2G
Creature -- Elf Archer
2/3
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
CON-U

Sacellum Godspeaker
2G
Creature -- Elf Druid
2/2
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
ALA-R

Sacred Wolf
2G
Creature -- Wolf
3/1
Sacred Wolf can't be the target of spells or abilities your opponents control.
M11-C

Sadistic Sacrament
BBB
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.
ZEN-R

Safe Passage
2W
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
M10-C, M11-C

Sage Owl
1U
Creature -- Bird
1/1
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
6E-C, 7E-C, 8ED-C, 10E-C, M10-C, WL-C

Sages of the Anima
3GU
Creature -- Elf Wizard
3/4
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
ARB-R

Salvage Slasher
1B
Artifact Creature -- Human Rogue
1/1
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
CON-C

Salvage Titan
4BB
Artifact Creature -- Golem
6/4
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
ALA-R

Sanctum Gargoyle
3W
Artifact Creature -- Gargoyle
2/3
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
ALA-C, ARC-C

Sanctum Plowbeast
4WU
Artifact Creature -- Beast
3/6
Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Sangrite Backlash
(b/g)R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/-3.
ARB-C

Sangrite Surge
4RG
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
ALA-U

Sanguine Bond
3BB
Enchantment
Whenever you gain life, target opponent loses that much life.
M10-R

Sanity Gnawers
1BR
Creature -- Rat
1/1
When Sanity Gnawers enters the battlefield, target player discards a card at random.
ARB-U

Sarkhan Vol
2RG
Planeswalker -- Sarkhan
4
{+1}: Creatures you control get +1/+1 and gain haste until end of turn.
{-2}: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{-6}: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
ALA-M

Sarkhan the Mad
3BR
Planeswalker -- Sarkhan
7
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
{-2}: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
{-4}: Each Dragon creature you control deals damage equal to its power to target player.
ROE-M

Savage Hunger
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Savage Lands
Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-U

Savage Silhouette
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
ZEN-C

Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Scarland Thrinax
BRG
Creature -- Lizard
2/2
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
CON-U

Scattershot Archer
G
Creature -- Elf Archer
1/2
{T}: Scattershot Archer deals 1 damage to each creature with flying.
CON-C

Scavenger Drake
3B
Creature -- Drake
1/1
Flying
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake.
ALA-U

Scepter of Dominance
1WW
Artifact
{W}, {T}: Tap target permanent.
CON-R

Scepter of Fugue
BB
Artifact
{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
CON-R

Scepter of Insight
1UU
Artifact
{3}{U}, {T}: Draw a card.
CON-R

Scornful AEther-Lich
3U
Artifact Creature -- Zombie Wizard
2/4
{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Scourge Devil
4R
Creature -- Devil
3/3
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Scourglass
3WW
Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
ALA-R

Scrib Nibblers
2B
Creature -- Rat
1/1
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
WWK-U

Scroll Thief
2U
Creature -- Merfolk Rogue
1/3
Whenever Scroll Thief deals combat damage to a player, draw a card.
M11-C

Scute Mob
G
Creature -- Insect
1/1
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
ZEN-R

Scythe Tiger
G
Creature -- Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
ZEN-C

Sea Gate Loremaster
4U
Creature -- Merfolk Wizard Ally
1/3
{T}: Draw a card for each Ally you control.
ZEN-R

Sea Gate Oracle
2U
Creature -- Human Wizard
1/3
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
ROE-C

Searing Blaze
RR
Instant
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
WWK-C

Seascape Aerialist
4U
Creature -- Merfolk Wizard Ally
2/3
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
ZEN-U

Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-U

Sedraxis Alchemist
2B
Creature -- Zombie Wizard
2/2
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
CON-C

Sedraxis Specter
UBR
Creature -- Specter
3/2
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Sedris, the Traitor King
3UBR
Legendary Creature -- Zombie Warrior
5/5
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-M

See Beyond
1U
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
ROE-C

Seer's Sundial
4
Artifact
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
WWK-R

Seismic Shudder
1R
Instant
Seismic Shudder deals 1 damage to each creature without flying.
ZEN-C

Seismic Strike
2R
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
M10-C

Sejiri Merfolk
1U
Creature -- Merfolk Soldier
2/1
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
WWK-U

Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
ZEN-U

Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.
WWK-C

Selective Memory
3U
Sorcery
Search your library for any number of nonland cards and exile them. Then shuffle your library.
WWK-R

Sen Triplets
2WUB
Legendary Artifact Creature -- Human Wizard
3/3
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
ARB-M

Serpent of the Endless Sea
4U
Creature -- Serpent
*/*
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
M10-C

Serra Angel
3WW
Creature -- Angel
4/4
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
A-U, B-U, U-U, RV-U, 4E-U, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-U, M11-U

Serra Ascendant
W
Creature -- Human Monk
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
M11-R

Sewn-Eye Drake
2(u/r)B
Creature -- Zombie Drake
3/1
Flying, haste
ARB-C

Shadowfeed
B
Instant
Exile target card from a graveyard. You gain 3 life.
ALA-C

Shambling Remains
1BR
Creature -- Zombie Horror
4/3
Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Shard Convergence
3G
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-U

Sharding Sphinx
4UU
Artifact Creature -- Sphinx
4/4
Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.
ALA-R

Shared Discovery
U
Sorcery
As an additional cost to cast Shared Discovery, tap four untapped creatures you control.
Draw three cards.
ROE-C

Sharuum the Hegemon
3WUB
Legendary Artifact Creature -- Sphinx
5/5
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
ALA-M

Shatter
1R
Instant
Destroy target artifact.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, IA-C, TE-C, MRD-C

Shatterskull Giant
2RR
Creature -- Giant Warrior
4/3
ZEN-C

Shepherd of the Lost
4W
Creature -- Angel
3/3
Flying, first strike, vigilance
ZEN-U

Shield of the Righteous
WU
Artifact -- Equipment
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
ARB-U

Shieldmate's Blessing
W
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
ZEN-C

Shiv's Embrace
2RR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.
US-U, M11-U

Shivan Dragon
4RR
Creature -- Dragon
5/5
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Shoal Serpent
5U
Creature -- Serpent
5/5
Defender
Landfall -- Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
ZEN-C

Shore Snapper
2B
Creature -- Beast
2/2
{U}: Shore Snapper gains islandwalk until end of turn.
ALA-C

Shoreline Salvager
3B
Creature -- Surrakar
3/3
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
WWK-U

Shrivel
1B
Sorcery
All creatures get -1/-1 until end of turn.
ROE-C

Siege Mastodon
4W
Creature -- Elephant
3/5
M10-C, M11-C

Siege-Gang Commander
3RR
Creature -- Goblin
2/2
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
10E-R, M10-R, SCG-R

Sighted-Caste Sorcerer
1W
Creature -- Human Wizard
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
ALA-C

Sigil Blessing
GW
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
ALA-C

Sigil Captain
1GWW
Creature -- Rhino Soldier
3/3
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
ARB-U

Sigil of Distinction
X
Artifact -- Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip--Remove a charge counter from Sigil of Distinction.
ALA-R

Sigil of the Empty Throne
3WW
Enchantment
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
CON-R

Sigil of the Nayan Gods
1GW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
ARB-C

Sigiled Behemoth
4GW
Creature -- Beast
5/4
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C

Sigiled Paladin
WW
Creature -- Human Knight
2/2
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Sign in Blood
BB
Sorcery
Target player draws two cards and loses 2 life.
M10-C, M11-C, ARC-C

Silence
W
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
M10-R, M11-R

Silvercoat Lion
1W
Creature -- Cat
2/2
M10-C, M11-C

Singe-Mind Ogre
2BR
Creature -- Ogre Mutant
3/2
When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
ARB-C

Skeletal Kathari
4B
Creature -- Bird Skeleton
3/2
Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
ALA-C

Skeletal Wurm
7B
Creature -- Skeleton Wurm
7/6
{B}: Regenerate Skeletal Wurm.
ROE-U

Skeletonize
4R
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
ALA-U

Skill Borrower
2U
Artifact Creature -- Human Wizard
1/3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
ALA-R

Skitter of Lizards
R
Creature -- Lizard
1/1
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C

Skittering Invasion
7
Tribal Sorcery -- Eldrazi
Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE-U

Skullmulcher
4G
Creature -- Elemental
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
ALA-R

Sky Ruin Drake
4U
Creature -- Drake
2/5
Flying
ZEN-C

Skyclaw Thrash
3UR
Artifact Creature -- Viashino Warrior
4/4
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
ARB-U

Skyward Eye Prophets
3GWU
Creature -- Human Wizard
3/3
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
CON-U

Skywatcher Adept
U
Creature -- Merfolk Wizard
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/2. Flying
{LEVEL 3+} 4/2. Flying
ROE-C

Slaughter Cry
2R
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
ZEN-C

Slave of Bolas
3(u/r)B
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
ARB-U

Slavering Nulls
1R
Creature -- Goblin Zombie
2/1
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
WWK-U

Sleep
2UU
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M10-U, M11-U

Slingbow Trap
3G
Instant -- Trap
If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
WWK-U

Sludge Strider
1WUB
Artifact Creature -- Insect
3/3
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
CON-U, HOP-U

Smite
W
Instant
Destroy target blocked creature.
ST-C, ROE-C

Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{T}: Add {R} to your mana pool.
WWK-C

Smother
1B
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
ONS-U, WWK-U

Snake Umbra
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Snapping Creeper
2G
Creature -- Plant
2/3
Landfall -- Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
WWK-C

Snapping Drake
3U
Creature -- Drake
3/2
Flying
10E-C, M10-C, P1-C, S99-C, RAV-C

Soaring Seacliff
Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U} to your mana pool.
ZEN-C

Solemn Offering
2W
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
M10-C, M11-C

Sorcerer's Strongbox
4
Artifact
{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
M11-U, ARC-U

Sorin Markov
3BBB
Planeswalker -- Sorin
4
{+2}: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
{-3}: Target opponent's life total becomes 10.
{-7}: You control target player's next turn.
ZEN-M

Soul Bleed
2B
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
M10-C

Soul Manipulation
1UB
Instant
Choose one or both -- Counter target creature spell; and/or return target creature card from your graveyard to your hand.
ARB-C

Soul Stair Expedition
B
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
ZEN-C

Soul Warden
W
Creature -- Human Cleric
1/1
Whenever another creature enters the battlefield, you gain 1 life.
9ED-U, 10E-U, M10-C, EX-C, HOP-C

Soul's Attendant
W
Creature -- Human Cleric
1/1
Whenever another creature enters the battlefield, you may gain 1 life.
ROE-C

Soul's Fire
2R
Instant
Target creature you control on the battlefield deals damage equal to its power to target creature or player.
ALA-C

Soul's Grace
1W
Instant
You gain life equal to target creature's power.
ALA-C

Soul's Majesty
4G
Sorcery
Draw cards equal to the power of target creature you control.
CON-R

Soul's Might
4G
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
ALA-C

Soulbound Guardians
4W
Creature -- Kor Spirit
4/5
Defender, flying
ROE-U

Soulquake
3UUBB
Sorcery
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
ARB-R

Soulsurge Elemental
3R
Creature -- Elemental
*/1
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
ROE-U

Sovereigns of Lost Alara
4WU
Creature -- Spirit
4/5
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
ARB-R

Sparkmage Apprentice
1R
Creature -- Human Wizard
1/1
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
M10-C, RAV-C

Spawning Breath
1R
Instant
Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE-C

Spawnsire of Ulamog
10
Creature -- Eldrazi
7/11
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
ROE-R

Spearbreaker Behemoth
5GG
Creature -- Beast
5/5
Spearbreaker Behemoth is indestructible.
{1}: Target creature with power 5 or greater is indestructible this turn.
ALA-R

Spell Contortion
2U
Instant
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
WWK-U

Spell Pierce
U
Instant
Counter target noncreature spell unless its controller pays {2}.
ZEN-C

Spell Snip
2U
Instant
Counter target spell unless its controller pays {1}.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Spellbook
0
Artifact
You have no maximum hand size.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, EX-U

Spellbound Dragon
3UR
Creature -- Dragon
3/5
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
ARB-R

Spellbreaker Behemoth
1RGG
Creature -- Beast
5/5
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
ARB-R

Sphinx Ambassador
5UU
Creature -- Sphinx
5/5
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
M10-M

Sphinx Sovereign
4WUUB
Artifact Creature -- Sphinx
6/6
Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
ALA-M

Sphinx Summoner
3UB
Artifact Creature -- Sphinx
3/3
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
CON-R

Sphinx of Jwar Isle
4UU
Creature -- Sphinx
5/5
Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
ZEN-R

Sphinx of Lost Truths
3UU
Creature -- Sphinx
3/5
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
ZEN-R

Sphinx of Magosi
3UUU
Creature -- Sphinx
6/6
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
ROE-R

Sphinx of the Steel Wind
5WUB
Artifact Creature -- Sphinx
6/6
Flying, first strike, vigilance, lifelink, protection from red and from green
ARB-M

Sphinx's Herald
U
Artifact Creature -- Vedalken Wizard
1/1
{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.
ALA-U

Sphinx-Bone Wand
7
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
ROE-R

Spider Umbra
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C, ARC-C

Spidersilk Net
0
Artifact -- Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Spined Wurm
4G
Creature -- Wurm
5/4
7E-C, 8ED-C, 9ED-C, 10E-C, P1-C, S00-C, ST-C, M11-C

Spire Barrage
4R
Sorcery
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
ZEN-C

Splinter Twin
2RR
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."
ROE-R

Spore Burst
3G
Sorcery
Domain -- Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
CON-U

Sporecap Spider
2G
Creature -- Spider
1/5
Reach (This creature can block creatures with flying.)
ROE-C

Spreading Seas
1U
Enchantment -- Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
ZEN-C

Sprouting Thrinax
BRG
Creature -- Lizard
3/3
When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.
ALA-U

Squadron Hawk
1W
Creature -- Bird
1/1
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
M11-C

Stabbing Pain
B
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
M11-C

Staggershock
2R
Instant
Staggershock deals 2 damage to target creature or player.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-C

Stalwart Shield-Bearers
1W
Creature -- Human Soldier
0/3
Defender
Other creatures you control with defender get +0/+2.
ROE-C

Stampeding Rhino
4G
Creature -- Rhino
4/4
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M10-C

Steel Overseer
2
Artifact Creature -- Construct
1/1
{T}: Put a +1/+1 counter on each artifact creature you control.
M11-R

Steelclad Serpent
5U
Artifact Creature -- Serpent
4/5
Steelclad Serpent can't attack unless you control another artifact.
ALA-C

Steppe Lynx
W
Creature -- Cat
0/1
Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
ZEN-C

Steward of Valeron
GW
Creature -- Human Druid Knight
2/2
Vigilance
{T}: Add {G} to your mana pool.
ALA-C

Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
WWK-R

Stoic Angel
1GWU
Creature -- Angel
3/4
Flying, vigilance
Players can't untap more than one creature during their untap steps.
ALA-R

Stomper Cub
3GG
Creature -- Beast
5/3
Trample
ROE-C

Stone Giant
2RR
Creature -- Giant
3/4
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U

Stone Golem
5
Artifact Creature -- Golem
4/4
M11-U

Stone Idol Trap
5R
Instant -- Trap
Stone Idol Trap costs {1} less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
WWK-R

Stoneforge Mystic
1W
Creature -- Kor Artificer
1/2
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
WWK-R

Stonework Puma
3
Artifact Creature -- Cat Ally
2/2
ZEN-C

Stormcaller's Boon
2WU
Enchantment
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-C

Stormfront Pegasus
1W
Creature -- Pegasus
2/1
Flying
M10-C, M11-C

Stormtide Leviathan
5UUU
Creature -- Leviathan
8/8
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
M11-R

Strength of the Tajuru
XGG
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
WWK-R

Student of Warfare
W
Creature -- Human Knight
1/1
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-6} 3/3. First strike
{LEVEL 7+} 4/4. Double strike
ROE-R

Stun Sniper
RW
Creature -- Human Archer
1/1
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
ARB-U

Suffer the Past
XB
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
ROE-U

Suicidal Charge
3BR
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
CON-C

Summit Apes
3G
Creature -- Ape
5/2
As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.
WWK-U

Summoner's Bane
2UU
Instant
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
ZEN-U

Summoning Trap
4GG
Instant -- Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ZEN-R

Sun Titan
4WW
Creature -- Giant
6/6
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
M11-M

Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.
M10-R, M11-R

Sunseed Nurturer
2W
Creature -- Human Druid Wizard
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {1} to your mana pool.
ALA-U

Sunspring Expedition
W
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
ZEN-C

Surrakar Banisher
4U
Creature -- Surrakar
3/3
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
WWK-C

Surrakar Marauder
1B
Creature -- Surrakar
2/1
Landfall -- Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Surrakar Spellblade
1UU
Creature -- Surrakar
2/1
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
ROE-R

Surreal Memoir
3R
Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Survival Cache
2W
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Swamp
Basic Land -- Swamp
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Swerve
UR
Instant
Change the target of target spell with a single target.
ALA-U

Sword of Vengeance
3
Artifact -- Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
M11-R

Sylvan Bounty
5G
Instant
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Sylvan Ranger
1G
Creature -- Elf Scout
1/1
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
M11-C

Tainted Sigil
1WB
Artifact
{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
ARB-U

Tajuru Archer
2G
Creature -- Elf Archer Ally
1/2
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
ZEN-U

Tajuru Preserver
1G
Creature -- Elf Shaman
2/1
Spells and abilities your opponents control can't cause you to sacrifice permanents.
ROE-R

Talon Trooper
1WU
Creature -- Bird Scout
2/3
Flying
ARB-C

Talus Paladin
3W
Creature -- Human Knight Ally
2/3
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
WWK-R

Tanglesap
1G
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
ZEN-C

Tar Fiend
5B
Creature -- Elemental
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.
ALA-R

Tectonic Edge
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
WWK-U

Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R} to your mana pool.
ZEN-C

Telemin Performance
3UU
Sorcery
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
CON-R

Telepathy
U
Enchantment
Your opponents play with their hands revealed.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, US-U

Tempest Owl
1U
Creature -- Bird
1/2
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
ZEN-C

Tempest of Light
2W
Instant
Destroy all enchantments.
9ED-U, 10E-U, M10-U, MRD-U

Temple Bell
3
Artifact
{T}: Each player draws a card.
M11-R

Tendrils of Corruption
3B
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
M10-C, TSP-C

Terastodon
6GG
Creature -- Elephant
9/9
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
WWK-R

Terminate
BR
Instant
Destroy target creature. It can't be regenerated.
PS-C, ARB-C, ARC-C

Terra Eternal
2W
Enchantment
All lands are indestructible.
WWK-R

Terra Stomper
3GGG
Creature -- Beast
8/8
Terra Stomper can't be countered.
Trample
ZEN-R

Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
10E-C, M10-C, TSP-C, M11-C, ARC-C, HOP-C

Territorial Baloth
4G
Creature -- Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
ZEN-C

Tezzeret the Seeker
3UU
Planeswalker -- Tezzeret
4
{+1}: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{-5}: Artifacts you control become 5/5 artifact creatures until end of turn.
ALA-M

Thada Adel, Acquisitor
1UU
Legendary Creature -- Merfolk Rogue
2/2
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
WWK-R

Thopter Foundry
(w/b)U
Artifact
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
ARB-U

Thorn-Thrash Viashino
3R
Creature -- Viashino Warrior
2/2
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
ALA-C

Thornling
3GG
Creature -- Elemental Shapeshifter
4/4
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
CON-M

Thought Gorger
2BB
Creature -- Horror
2/2
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
ROE-R

Thought Hemorrhage
2BR
Sorcery
Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
ARB-R

Thoughtcutter Agent
UB
Artifact Creature -- Human Rogue
1/1
{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
ALA-U

Thraximundar
4UBR
Legendary Creature -- Zombie Assassin
6/6
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
ARB-M

Thunder Strike
1R
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M11-C

Thunder-Thrash Elder
2R
Creature -- Viashino Warrior
1/1
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
ALA-U

Tideforce Elemental
2U
Creature -- Elemental
2/1
{U}, {T}: You may tap or untap another target creature.
Landfall -- Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
WWK-U

Tidehollow Sculler
WB
Artifact Creature -- Zombie
2/2
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
ALA-U

Tidehollow Strix
UB
Artifact Creature -- Bird
2/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ALA-C

Timbermaw Larva
3G
Creature -- Beast
2/2
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
ZEN-C

Time Reversal
3UU
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.
M11-M

Time Sieve
UB
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
ARB-R

Time Warp
3UU
Sorcery
Target player takes an extra turn after this one.
M10-M, S99-R, TE-R

Time of Heroes
1W
Enchantment
Each creature you control with a level counter on it gets +2/+2.
ROE-U

Tireless Missionaries
4W
Creature -- Human Cleric
2/3
When Tireless Missionaries enters the battlefield, you gain 3 life.
M11-C

Titanic Ultimatum
RRGGGWW
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
ALA-R

Tomb Hex
2B
Instant
Target creature gets -2/-2 until end of turn.
Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
WWK-C

Tome Scour
U
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
M10-C, M11-C

Topan Ascetic
2G
Creature -- Human Monk
2/2
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
ALA-U

Torch Slinger
2R
Creature -- Goblin Shaman
2/2
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
ZEN-C

Tortoise Formation
3U
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
ALA-C

Totem-Guide Hartebeest
4W
Creature -- Antelope
2/5
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
ROE-C

Tower Gargoyle
1WUB
Artifact Creature -- Gargoyle
4/4
Flying
ALA-U

Toxic Iguanar
R
Creature -- Lizard
1/1
Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
CON-C

Trace of Abundance
(r/w)G
Enchantment -- Aura
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
ARB-C

Trailblazer's Boots
2
Artifact -- Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
Equip {2}
ZEN-U

Training Grounds
U
Enchantment
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
ROE-R

Traitorous Instinct
3R
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
ROE-U

Transcendent Master
1WW
Creature -- Human Cleric Avatar
3/3
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 6-11} 6/6. Lifelink
{LEVEL 12+} 9/9. Lifelink
Transcendent Master is indestructible.
ROE-M

Trapfinder's Trick
1U
Sorcery
Target player reveals his or her hand and discards all Trap cards.
ZEN-C

Trapmaker's Snare
1U
Instant
Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
ZEN-U

Traumatic Visions
3UU
Instant
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
9ED-R, 10E-R, M10-R, OD-R, M11-R

Treasure Hunt
1U
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
WWK-C

Triskelion
6
Artifact Creature -- Construct
1/1
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
4E-R, AQ-R, MRD-R, M11-R

Trumpet Blast
2R
Instant
Attacking creatures get +2/+0 until end of turn.
M10-C, UD-C

Trusty Machete
1
Artifact -- Equipment
Equipped creature gets +2/+1.
Equip {2}
ZEN-U

Tukatongue Thallid
G
Creature -- Fungus
1/1
When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
CON-C

Tuktuk Grunts
4R
Creature -- Goblin Warrior Ally
2/2
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
ZEN-C

Tuktuk Scrapper
3R
Creature -- Goblin Artificer Ally
2/2
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
WWK-U

Tuktuk the Explorer
2R
Legendary Creature -- Goblin
1/1
Haste
When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
ROE-R

Turntimber Basilisk
1GG
Creature -- Basilisk
2/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
ZEN-U

Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G} to your mana pool.
ZEN-C

Turntimber Ranger
3GG
Creature -- Elf Scout Ally
2/2
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
ZEN-R

Twincast
UU
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
10E-R, M10-R, SOK-R

Twitch
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
10E-C, TE-C, WWK-C

Ulamog's Crusher
8
Creature -- Eldrazi
8/8
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each turn if able.
ROE-C

Ulamog, the Infinite Gyre
11
Legendary Creature -- Eldrazi
10/10
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M

Umara Raptor
2U
Creature -- Bird Ally
1/1
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
ZEN-C

Umbra Mystic
2W
Creature -- Human Wizard
2/2
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
ROE-R

Unbender Tine
2WU
Artifact
{T}: Untap another target permanent.
ARB-U, ARC-U

Undead Leotau
5B
Creature -- Zombie Cat
3/4
{R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Undead Slayer
2W
Creature -- Human Cleric
2/2
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
M10-U

Underworld Dreams
BBB
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
8ED-R, 9ED-R, 10E-R, M10-R, LE-U

Unholy Strength
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C

Unified Will
1U
Instant
Counter target spell if you control more creatures than that spell's controller.
ROE-U

Unscythe, Killer of Kings
UBBR
Legendary Artifact -- Equipment
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
ARB-R

Unstable Footing
R
Instant
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
ZEN-U

Unstable Frontier
Land
{T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-U

Unsummon
U
Instant
Return target creature to its owner's hand.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 10E-C, M10-C, CON-C, M11-C

Urge to Feed
BB
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
WWK-U

Uril, the Miststalker
2RGW
Legendary Creature -- Beast
5/5
Uril, the Miststalker can't be the target of spells or abilities your opponents control. 
Uril gets +2/+2 for each Aura attached to it.
ARB-M

Vagrant Plowbeasts
5GW
Creature -- Beast
6/6
{1}: Regenerate target creature with power 5 or greater.
CON-U

Valakut Fireboar
4R
Creature -- Elemental Boar
1/7
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
ROE-U

Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
{T}: Add {R} to your mana pool.
ZEN-R

Valeron Outlander
GW
Creature -- Human Scout
2/2
Protection from black
CON-C

Valiant Guard
W
Creature -- Human Soldier
0/3
CON-C

Valley Rannet
4RG
Creature -- Beast
6/3
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Vampire Aristocrat
2B
Creature -- Vampire Rogue
2/2
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
M10-C

Vampire Hexmage
BB
Creature -- Vampire Shaman
2/1
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
ZEN-U

Vampire Lacerator
B
Creature -- Vampire Warrior
2/2
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
ZEN-C

Vampire Nighthawk
1BB
Creature -- Vampire Shaman
2/3
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ZEN-U

Vampire Nocturnus
1BBB
Creature -- Vampire
3/3
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
M10-M

Vampire's Bite
B
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
ZEN-C

Vapor Snare
4U
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
WWK-U

Vastwood Animist
2G
Creature -- Elf Shaman Ally
1/1
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
WWK-U

Vastwood Gorger
5G
Creature -- Wurm
5/6
ZEN-C

Vastwood Zendikon
4G
Enchantment -- Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Vectis Agents
3UB
Artifact Creature -- Human Rogue
4/3
{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
CON-C

Vectis Dominator
1WB
Artifact Creature -- Human Wizard
0/2
{T}: Tap target creature unless its controller pays 2 life.
ARB-C

Vectis Silencers
2U
Artifact Creature -- Human Rogue
1/2
{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ALA-C

Vedalken Ghoul
UB
Creature -- Vedalken Zombie
1/1
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
ARB-C

Vedalken Heretic
GU
Creature -- Vedalken Rogue
1/1
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
ARB-R

Vedalken Outlander
WU
Artifact Creature -- Vedalken Scout
2/2
Protection from red
CON-C

Vein Drinker
4BB
Creature -- Vampire
4/4
Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
ALA-R

Veinfire Borderpost
1BR
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
ARB-C

Vendetta
B
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
MM-C, ROE-C

Venerated Teacher
2U
Creature -- Human Wizard
2/2
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
ROE-C

Vengeful Archon
4WWW
Creature -- Archon
7/7
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.
M11-R

Vengeful Rebirth
4RG
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.
ARB-U

Vengevine
2GG
Creature -- Elemental
4/3
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
ROE-M

Vent Sentinel
3R
Creature -- Elemental
2/4
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
ROE-C

Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
ZEN-R

Veteran Armorsmith
WW
Creature -- Human Soldier
2/3
Other Soldier creatures you control get +0/+1.
M10-C

Veteran Swordsmith
2W
Creature -- Human Soldier
3/2
Other Soldier creatures you control get +1/+0.
M10-C

Veteran's Reflexes
W
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
WWK-C

Viashino Skeleton
3R
Creature -- Viashino Skeleton
2/1
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
ALA-C

Viashino Slaughtermaster
1R
Creature -- Viashino Warrior
1/1
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
CON-U

Viashino Spearhunter
2R
Creature -- Viashino Warrior
2/1
First strike (This creature deals combat damage before creatures without first strike.)
M10-C

Vicious Shadows
6R
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
ALA-R

View from Above
1U
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
CON-U

Vines of Vastwood
G
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
ZEN-C

Violent Outburst
1RG
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creatures you control get +1/+0 until end of turn.
ARB-C

Violent Ultimatum
BBRRRGG
Sorcery
Destroy three target permanents.
ALA-R

Virulent Swipe
B
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Viscera Dragger
3B
Creature -- Zombie Ogre Warrior
3/3
Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Viscera Seer
B
Creature -- Vampire Wizard
1/1
Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
M11-C

Vithian Renegades
1RG
Creature -- Human Shaman
3/2
When Vithian Renegades enters the battlefield, destroy target artifact.
ARB-U

Vithian Stinger
2R
Creature -- Human Shaman
0/1
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Voices from the Void
4B
Sorcery
Domain -- Target player discards a card for each basic land type among lands you control.
CON-U

Volcanic Fallout
1RR
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
CON-U, ARC-U

Volcanic Strength
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)
M11-C

Volcanic Submersion
4R
Sorcery
Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Voltaic Key
1
Artifact
{1}, {T}: Untap target artifact.
US-U, M11-U

Voracious Dragon
3RR
Creature -- Dragon
4/4
Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
CON-R

Voyager Drake
3U
Creature -- Drake
3/3
Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
WWK-U

Vulshok Berserker
3R
Creature -- Human Berserker
3/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
MRD-C, M11-C

Walking Atlas
2
Artifact Creature -- Construct
1/1
{T}: You may put a land card from your hand onto the battlefield.
WWK-C

Wall of Bone
2B
Creature -- Skeleton Wall
1/4
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 7E-U, M10-U

Wall of Denial
1WU
Creature -- Wall
0/8
Defender, flying, shroud
ARB-U

Wall of Faith
3W
Creature -- Wall
0/5
Defender (This creature can't attack.)
{W}: Wall of Faith gets +0/+1 until end of turn.
M10-C

Wall of Fire
1RR
Creature -- Wall
0/5
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 10E-U, M10-U

Wall of Frost
1UU
Creature -- Wall
0/7
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
M10-U, M11-U

Wall of Omens
1W
Creature -- Wall
0/4
Defender
When Wall of Omens enters the battlefield, draw a card.
ROE-U

Wall of Reverence
3W
Creature -- Spirit Wall
1/6
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
CON-R

Wall of Vines
G
Creature -- Plant Wall
0/3
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
M11-C

Wandering Goblins
2R
Creature -- Goblin Warrior
0/3
Domain -- {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
CON-C

War Priest of Thune
1W
Creature -- Human Cleric
2/2
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
M11-U

Wargate
XGWU
Sorcery
Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
ARB-R

Warlord's Axe
3
Artifact -- Equipment
Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
M11-U

Warmonger's Chariot
2
Artifact -- Equipment
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
ROE-U

Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
10E-R, M10-R, RAV-R

Warpath Ghoul
2B
Creature -- Zombie
3/2
M10-C

Warren Instigator
RR
Creature -- Goblin Berserker
1/1
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
ZEN-M

Water Servant
2UU
Creature -- Elemental
3/4
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
M11-U

Waveskimmer Aven
2GWU
Creature -- Bird Soldier
2/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Weakness
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-1.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-C

Welkin Guide
4W
Creature -- Bird Cleric
2/2
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
ALA-C

Welkin Tern
1U
Creature -- Bird
2/1
Flying
Welkin Tern can block only creatures with flying.
ZEN-C

Where Ancients Tread
4R
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
ALA-R

Whiplash Trap
3UU
Instant -- Trap
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.
Return two target creatures to their owners' hands.
ZEN-C, HOP-C

Whispersilk Cloak
3
Artifact -- Equipment
Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
10E-U, M10-U, DST-C, M11-U

White Knight
WW
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, LGN-U, M11-U

Wild Evocation
5R
Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
M11-R

Wild Griffin
2W
Creature -- Griffin
2/2
Flying
10E-C, P2-C, S99-C, S00-C, M11-C

Wild Leotau
2GG
Creature -- Cat
5/4
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
CON-C

Wild Nacatl
G
Creature -- Cat Warrior
1/1
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
ALA-C

Wildfield Borderpost
1GW
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
ARB-C

Wildheart Invoker
2GG
Creature -- Elf Shaman
4/3
{8}: Target creature gets +5/+5 and gains trample until end of turn.
ROE-C

Wind Drake
2U
Creature -- Drake
2/2
Flying
6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, P1-C, S99-C, S00-C, TE-C

Wind Zendikon
U
Enchantment -- Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK-C

Windborne Charge
2WW
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
ZEN-U

Windrider Eel
3U
Creature -- Fish
2/2
Flying
Landfall -- Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
ZEN-C

Windstorm
XG
Instant
Windstorm deals X damage to each creature with flying.
M10-U

Windwright Mage
WUB
Artifact Creature -- Human Wizard
2/2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
ALA-C

Winged Coatl
1GU
Creature -- Snake
1/1
Flash
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ARB-C

Wolfbriar Elemental
2GG
Creature -- Elemental
4/4
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
WWK-R

Woolly Thoctar
RGW
Creature -- Beast
5/4
ALA-U

World Queller
3WW
Creature -- Avatar
4/4
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
ZEN-R

World at War
3RR
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Worldheart Phoenix
3R
Creature -- Phoenix
2/2
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
CON-R

Worldly Counsel
1U
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
IN-C, CON-C

Wrap in Flames
3R
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
ROE-C

Wretched Banquet
B
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
CON-C

Wrexial, the Risen Deep
3UUB
Legendary Creature -- Kraken
5/8
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
WWK-M

Wurm's Tooth
2
Artifact
Whenever a player casts a green spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U, M11-U

Xathrid Demon
3BBB
Creature -- Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
M10-M

Yavimaya Wurm
4GG
Creature -- Wurm
6/4
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
UL-C, M11-C

Yawning Fissure
4R
Sorcery
Each opponent sacrifices a land.
M10-C

Yoke of the Damned
1B
Enchantment -- Aura
Enchant creature
When a creature is put into a graveyard from the battlefield, destroy enchanted creature.
CON-C

Yoked Plowbeast
5WW
Creature -- Beast
5/5
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Zealous Persecution
WB
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
ARB-U

Zektar Shrine Expedition
1R
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
ZEN-C

Zendikar Farguide
4G
Creature -- Elemental
3/3
Forestwalk
ZEN-C

Zephyr Sprite
U
Creature -- Faerie
1/1
Flying
M10-C

Zof Shade
3B
Creature -- Shade
2/2
{2}{B}: Zof Shade gets +2/+2 until end of turn.
ROE-C

Zombie Goliath
4B
Creature -- Zombie Giant
4/3
M10-C

Zombie Outlander
UB
Creature -- Zombie Scout
2/2
Protection from green
CON-C

Zulaport Enforcer
B
Creature -- Human Warrior
1/1
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 3/3.
{LEVEL 3+} 5/5. Zulaport Enforcer can't be blocked except by black creatures.
ROE-C

