Academy Ruins
Legendary Land
T Add 1 to your mana pool.
1U, T Put target artifact card in your graveyard on top of your library.

Aeon Chronicler
3UU
Creature - Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X-X3U. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card.

AEther Membrane
1RR
Creature - Wall
0/5
Defender
AEther Membrane can block as though it had flying.
Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

AEther Web
1G
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +1/+1, can block as though it had flying, and can block creatures with shadow as though they didn't have shadow.

AEtherflame Wall
1R
Creature - Wall
0/4
Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
R: AEtherflame Wall gets +1/+0 until end of turn.

Akroma, Angel of Fury
5RRR
Legendary Creature - Angel
6/6
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white, protection from blue
R: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph 3RRR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Akroma, Angel of Wrath
5WWW
Legendary Creature - Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black, protection from red

Amrou Scout
1W
Creature - Kithkin Rebel Scout
2/1
4, T Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Amrou Seekers
2W
Creature - Kithkin Rebel
2/2
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Ana Battlemage
2G
Creature - Human Wizard
2/2
Kicker 2U and/or 1B
When Ana Battlemage comes into play, if the 2U kicker cost was paid, target player discards three cards.
When Ana Battlemage comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller.

Ancestral Vision
Sorcery
Ancestral Vision is blue.
Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Target player draws three cards.

Ancient Grudge
1R
Instant
Destroy target artifact.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Angel's Grace
W
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Aquamorph Entity
2UU
Creature - Shapeshifter
*/*
As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Arena
Land
3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Ashcoat Bear
1G
Creature - Bear
2/2
Flash (You may play this spell any time you could play an instant.)

Aspect of Mongoose
1G
Enchantment - Aura
Enchant creature
Enchanted creature can't be the target of spells or abilities.
When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.

Assassinate
2B
Sorcery
Destroy target tapped creature.

Assault // Battery
R / 3G
Sorcery // Sorcery
Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token into play.

Assembly-Worker
3
Artifact Creature - Assembly-Worker
2/2
T Target Assembly-Worker gets +1/+1 until end of turn.

Auramancer's Guise
2UU
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Auratog
1W
Creature - Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Avalanche Riders
3R
Creature - Human Nomad
2/2
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders comes into play, destroy target land.

Avatar of Woe
6BB
Creature - Avatar
6/5
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.
Fear
T Destroy target creature. It can't be regenerated.

Aven Riftwatcher
2W
Creature - Bird Rebel Soldier
2/3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher comes into play or leaves play, you gain 2 life.

Avoid Fate
G
Instant
Counter target instant or Aura spell that targets a permanent you control.

Bad Moon
1B
Enchantment
Black creatures get +1/+1.

Barbed Shocker
3R
Creature - Insect
2/2
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Basal Sliver
2B
Creature - Sliver
2/2
All Slivers have "Sacrifice this creature: Add BB to your mana pool."

Basalt Gargoyle
2R
Creature - Gargoyle
3/2
Flying
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R: Basalt Gargoyle gets +0/+1 until end of turn.

Battering Sliver
5R
Creature - Sliver
4/4
All Slivers have trample.

Benalish Cavalry
1W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Benalish Commander
3W
Creature - Human Soldier Lord
*/*
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X-XWW. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play.

Bewilder
2U
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.

Big Game Hunter
1BB
Creature - Human Rebel Assassin
1/1
When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Blazing Blade Askari
2R
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2: Blazing Blade Askari becomes colorless until end of turn.

Blightspeaker
1B
Creature - Human Rebel Cleric
1/1
T Target player loses 1 life.
4, T Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Blood Knight
RR
Creature - Human Knight
2/2
First strike, protection from white

Body Double
4U
Creature - Shapeshifter
0/0
As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.

Bog Serpent
5B
Creature - Serpent
5/5
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.

Bogardan Hellkite
6RR
Creature - Dragon
5/5
Flash (You may play this spell any time you could play an instant.)
Flying
When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Bogardan Rager
5R
Creature - Elemental
3/4
Flash (You may play this spell any time you could play an instant.)
When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.

Bonesplitter Sliver
3R
Creature - Sliver
2/2
All Slivers get +2/+0.

Boom // Bust
1R / 5R
Sorcery // Sorcery
Destroy target land you control and target land you don't control.
//
Destroy all lands.

Braids, Conjurer Adept
2UU
Legendary Creature - Human Wizard
2/2
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play.

Brain Gorgers
3B
Creature - Zombie
4/2
When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Brass Gnat
1
Artifact Creature - Insect
1/1
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.

Brine Elemental
4UU
Creature - Elemental
5/4
Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.

Browbeat
2R
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

Brute Force
R
Instant
Target creature gets +3/+3 until end of turn.

Calciderm
2WW
Creature - Beast
5/5
Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Calciderm can't be the target of spells or abilities.

Calciform Pools
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Calciform Pools.
1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool.

Call of the Herd
2G
Sorcery
Put a 3/3 green Elephant creature token into play.
Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Call to the Netherworld
B
Sorcery
Return target black creature card from your graveyard to your hand.
Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Cancel
1UU
Instant
Counter target spell.

Candles of Leng
2
Artifact
4, T Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

Careful Consideration
2UU
Instant
Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.

Castle Raptors
4W
Creature - Bird Soldier
3/3
Flying
As long as Castle Raptors is untapped, it gets +0/+2.

Cautery Sliver
RW
Creature - Sliver
2/2
All Slivers have "1, Sacrifice this creature: This creature deals 1 damage to target creature or player."
All Slivers have "1, Sacrifice this creature: Prevent the next 1 damage that would be dealt to target Sliver or player this turn."

Cavalry Master
2WW
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Celestial Crusader
2WW
Creature - Spirit
2/2
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

Celestial Dawn
1WW
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Chameleon Blur
3G
Instant
Prevent all damage that creatures would deal to players this turn.

Children of Korlis
W
Creature - Human Rebel Cleric
1/1
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Chromatic Star
1
Artifact
1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.

Chronatog Totem
3
Artifact
T Add U to your mana pool.
1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature.

Chronosavant
5W
Creature - Giant
5/5
1W: Return Chronosavant from your graveyard to play tapped. You skip your next turn.

Chronozoa
3U
Creature - Illusion
3/3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.

Circle of Affliction
1B
Enchantment
As Circle of Affliction comes into play, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Citanul Woodreaders
2G
Creature - Human Druid
1/4
Kicker 2G (You may pay an additional 2G as you play this spell.)
When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.

Claws of Gix
0
Artifact
1, Sacrifice a permanent: You gain 1 life.

Clockspinning
U
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Clockwork Hydra
5
Artifact Creature - Hydra
0/0
Clockwork Hydra comes into play with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
T Put a +1/+1 counter on Clockwork Hydra.

Cloudchaser Kestrel
1WW
Creature - Bird
2/2
Flying
When Cloudchaser Kestrel comes into play, destroy target enchantment.
W: Target permanent becomes white until end of turn.

Coal Stoker
3R
Creature - Elemental
3/3
When Coal Stoker comes into play, if you played it from your hand, add RRR to your mana pool.

Coalition Victory
3WUBRG
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.

Cockatrice
3GG
Creature - Cockatrice
2/4
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Conflagrate
XXR
Sorcery
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback-RR, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Consecrate Land
W
Enchantment - Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.

Conspiracy
3BB
Enchantment
As Conspiracy comes into play, choose a creature type.
Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.

Coral Trickster
1U
Creature - Merfolk Rogue
2/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

Corpulent Corpse
5B
Creature - Zombie
3/3
Fear
Suspend 5-B (Rather than play this card from your hand, you may pay B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Cradle to Grave
1B
Instant
Destroy target nonblack creature that came into play this turn.

Craw Giant
3GGGG
Creature - Giant
6/4
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Crookclaw Transmuter
3U
Creature - Bird Wizard
3/1
Flash (You may play this spell any time you could play an instant.)
Flying
When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.

Crovax, Ascendant Hero
4WW
Legendary Creature - Human Lord
4/4
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.

Curse of the Cabal
9B
Sorcery
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2-2BB
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.

Cyclopean Giant
2BB
Creature - Zombie Giant
4/2
When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game.

Damnation
2BB
Sorcery
Destroy all creatures. They can't be regenerated.

Dandan
UU
Creature - Fish
4/1
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.

Dark Withering
4BB
Instant
Destroy target nonblack creature.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Darkheart Sliver
BG
Creature - Sliver
2/2
All Slivers have "Sacrifice this creature: You gain 3 life."

Darkness
B
Instant
Prevent all combat damage that would be dealt this turn.

Dash Hopes
BB
Instant
When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.

Dauthi Slayer
BB
Creature - Dauthi Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.

D'Avenant Healer
1WW
Creature - Human Cleric Archer
1/2
T D'Avenant Healer deals 1 damage to target attacking or blocking creature.
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Dawn Charm
1W
Instant
Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.

Dead // Gone
R / 2R
Instant // Instant
Dead deals 2 damage to target creature.
//
Return target creature you don't control to its owner's hand.

Deadly Grub
2B
Creature - Insect
3/1
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with "This creature can't be the target of spells or abilities."

Deadwood Treefolk
5G
Creature - Treefolk
3/6
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand.

Deathspore Thallid
1B
Creature - Zombie Fungus
1/1
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

Deep-Sea Kraken
7UUU
Creature - Kraken
6/6
Deep-Sea Kraken is unblockable.
Suspend 9-2U
Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Defiant Vanguard
2W
Creature - Human Rebel
2/2
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
5, T Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library.

Dementia Sliver
3UB
Creature - Sliver
3/3
All Slivers have "T Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn."

Demonic Collusion
3BB
Sorcery
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.

Desert
Land - Desert
T Add 1 to your mana pool.
T Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.

Desolation Giant
2RR
Creature - Giant
3/3
Kicker WW (You may pay an additional WW as you play this spell.)
When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.

Detainment Spell
W
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be played.
1W: Attach Detainment Spell to target creature.

Detritivore
2RR
Creature - Lhurgoyf
*/*
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X-X3R. X can't be 0.
Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land.

Dichotomancy
7UU
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library.
Suspend 3-1UU

Disenchant
1W
Instant
Destroy target artifact or enchantment.

Disintegrate
XR
Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

Dismal Failure
2UU
Instant
Counter target spell. Its controller discards a card.

Divine Congregation
3W
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Dodecapod
4
Artifact Creature - Golem
3/3
If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.

Dormant Sliver
2GU
Creature - Sliver
2/2
All Slivers have defender and "When this creature comes into play, draw a card."

Dragon Whelp
2RR
Creature - Dragon
2/3
Flying
R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.

Dragonstorm
8R
Sorcery
Search your library for a Dragon card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Draining Whelk
4UU
Creature - Illusion
1/1
Flash (You may play this spell any time you could play an instant.)
Flying
When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

Dralnu, Lich Lord
3UB
Legendary Creature - Zombie Lord
3/3
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
T Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

Dread Return
2BB
Sorcery
Return target creature card from your graveyard to play.
Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Dreadship Reef
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Dreadship Reef.
1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool.

Dream Stalker
1U
Creature - Illusion
1/5
When Dream Stalker comes into play, return a permanent you control to its owner's hand.

Dreamscape Artist
1U
Creature - Human Spellshaper
1/1
2U, T, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Drifter il-Dal
U
Creature - Human Wizard
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.

Drudge Reavers
3B
Creature - Skeleton
2/1
Flash (You may play this spell any time you could play an instant.)
B: Regenerate Drudge Reavers.

Dunerider Outlaw
BB
Creature - Human Rebel Rogue
1/1
Protection from green
At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Durkwood Baloth
4GG
Creature - Beast
5/5
Suspend 5-G (Rather than play this card from your hand, you may pay G and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Durkwood Tracker
4G
Creature - Giant
4/3
1G, T If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

Duskrider Peregrine
5W
Creature - Bird
3/3
Flying, protection from black
Suspend 3-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Dust Corona
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.

Dust Elemental
2WW
Creature - Elemental
6/6
Flash (You may play this spell any time you could play an instant.)
Flying, fear
When Dust Elemental comes into play, return three creatures you control to their owner's hand.

Empty the Warrens
3R
Sorcery
Put two 1/1 red Goblin creature tokens into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Endrek Sahr, Master Breeder
4B
Legendary Creature - Human Wizard
2/2
Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Enduring Renewal
2WW
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand.

Enslave
4BB
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Eron the Relentless
3RR
Legendary Creature - Human Rogue
5/2
Haste
RRR: Regenerate Eron the Relentless.

Errant Doomsayers
1W
Creature - Human Rebel
1/1
T Tap target creature with toughness 2 or less.

Errant Ephemeron
6U
Creature - Illusion
4/4
Flying
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Erratic Mutation
2U
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.

Essence Sliver
3W
Creature - Sliver
3/3
Whenever a Sliver deals damage, its controller gains that much life.

Essence Warden
G
Creature - Elf Shaman
1/1
Whenever another creature comes into play, you gain 1 life.

Eternity Snare
5U
Enchantment - Aura
Enchant creature
When Eternity Snare comes into play, draw a card.
Enchanted creature doesn't untap during its controller's untap step.

Evangelize
4W
Sorcery
Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.

Evil Eye of Orms-by-Gore
4B
Creature - Eye
3/6
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Evil Eye of Urborg
4B
Creature - Eye
6/3
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

Evolution Charm
1G
Instant
Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.

Extirpate
B
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.

Fa'adiyah Seer
1G
Creature - Human Shaman
1/1
T Draw a card and reveal it. If it isn't a land card, discard it.

Faceless Butcher
2BB
Creature - Nightmare Horror
2/3
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.

Faceless Devourer
2B
Creature - Nightmare Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer comes into play, remove another target creature with shadow from the game.
When Faceless Devourer leaves play, return the removed card to play under its owner's control.

Fallen Ideal
2B
Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand.

Fatal Frenzy
2R
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn.

Fathom Seer
1U
Creature - Illusion
1/3
Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

Feebleness
1B
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets -2/-1.

Feldon's Cane
1
Artifact
T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

Fiery Justice
RGW
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

Fiery Temper
1RR
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Fire Whip
1R
Enchantment - Aura
Enchant creature you control
Enchanted creature has "T This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

Firefright Mage
R
Creature - Goblin Spellshaper
1/1
1R, T, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.

Firemaw Kavu
5R
Creature - Kavu
4/2
Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu comes into play, it deals 2 damage to target creature.
When Firemaw Kavu leaves play, it deals 4 damage to target creature.

Firewake Sliver
1RG
Creature - Sliver
1/1
All Slivers have haste and "1, Sacrifice this creature: Target Sliver gets +2/+2 until end of turn."

Flagstones of Trokair
Legendary Land
T Add W to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

Flamecore Elemental
2RR
Creature - Elemental
5/4
Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Fledgling Mawcor
3U
Creature - Beast
2/2
Flying
T Fledgling Mawcor deals 1 damage to target creature or player.
Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Flickering Spirit
3W
Creature - Spirit
2/2
Flying
3W: Remove Flickering Spirit from the game, then return it to play under its owner's control.

Flowstone Channeler
2R
Creature - Human Spellshaper
2/2
1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

Flying Men
U
Creature - Human
1/1
Flying

Fool's Demise
4U
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, return that creature to play under your control.
When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.

Forest
Basic Land - Forest

Foriysian Interceptor
3W
Creature - Human Soldier
0/5
Flash (You may play this spell any time you could play an instant.)
Defender
Foriysian Interceptor can block an additional creature.

Foriysian Totem
3
Artifact
T Add R to your mana pool.
4R: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.

Fortify
2W
Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.

Fortune Thief
4R
Creature - Human Rogue
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Frenetic Sliver
1UR
Creature - Sliver
2/2
All Slivers have "0: If this creature is in play, flip a coin. If you win the flip, remove this creature from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it."

Frozen AEther
3U
Enchantment
Artifacts, creatures, and lands your opponents control come into play tapped.

Funeral Charm
B
Instant
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.

Fungal Behemoth
3G
Creature - Fungus
*/*
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X-XGG. X can't be 0.
Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.

Fungal Reaches
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Fungal Reaches.
1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool.

Fungus Sliver
3G
Creature - Fungus Sliver
2/2
All Slivers have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)

Fury Charm
1R
Instant
Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.

Fury Sliver
5R
Creature - Sliver
3/3
All Slivers have double strike.

Gaea's Anthem
1GG
Enchantment
Creatures you control get +1/+1.

Gaea's Blessing
1G
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Liege
3GGG
Creature - Avatar
*/*
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
T Target land becomes a Forest until Gaea's Liege leaves play.

Gauntlet of Power
5
Artifact
As Gauntlet of Power comes into play, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.

Gaze of Justice
W
Sorcery
As an additional cost to play Gaze of Justice, tap three untapped white creatures you control.
Remove target creature from the game.
Flashback 5W (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.)

Gemhide Sliver
1G
Creature - Sliver
1/1
All Slivers have "T Add one mana of any color to your mana pool."

Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.
T Add 1 to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Gemstone Mine
Land
Gemstone Mine comes into play with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

Ghitu Firebreathing
1R
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Ghitu Firebreathing to its owner's hand.

Ghost Ship
2UU
Creature - Spirit
2/4
Flying
UUU: Regenerate Ghost Ship.

Ghost Tactician
4W
Creature - Spirit Spellshaper
2/5
W, T, Discard a card: Creatures you control get +1/+0 until end of turn.

Ghostflame Sliver
BR
Creature - Sliver
2/2
All Slivers are colorless.

Giant Dustwasp
3GG
Creature - Insect
3/3
Flying
Suspend 4-1G (Rather than play this card from your hand, you may pay 1G and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Giant Oyster
2UU
Creature - Oyster
0/3
You may choose not to untap Giant Oyster during your untap step.
T As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature.

Glass Asp
1GG
Creature - Snake
2/1
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step.

Goblin Skycutter
1R
Creature - Goblin Warrior
2/1
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Goblin Snowman
3R
Creature - Goblin
1/1
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
T Goblin Snowman deals 1 damage to target creature it's blocking.

Gorgon Recluse
3BB
Creature - Gorgon
2/4
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Gossamer Phantasm
1U
Creature - Illusion
2/1
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

Grapeshot
1R
Sorcery
Grapeshot deals 1 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Greater Gargadon
9R
Creature - Beast
9/7
Suspend 10-R
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.

Greenseeker
G
Creature - Elf Spellshaper
1/1
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Griffin Guide
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.

Grinning Totem
4
Artifact
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Ground Rift
R
Sorcery
Target creature without flying can't block this turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Groundbreaker
GGG
Creature - Elemental
6/1
Trample, haste
At end of turn, sacrifice Groundbreaker.

Gustcloak Cavalier
3WW
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Hail Storm
1GG
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

Hammerheim Deadeye
3R
Creature - Giant Warrior
3/3
Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye comes into play, destroy target creature with flying.

Harmonic Sliver
1GW
Creature - Sliver
1/1
All Slivers have "When this creature comes into play, destroy target artifact or enchantment."

Harmonize
2GG
Sorcery
Draw three cards.

Haunting Hymn
4BB
Instant
Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.

Havenwood Wurm
6G
Creature - Wurm
5/6
Flash (You may play this spell any time you could play an instant.)
Trample

Healing Leaves
G
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Hedge Troll
2G
Creature - Troll Cleric
2/2
Hedge Troll gets +1/+1 as long as you control a Plains.
W: Regenerate Hedge Troll.

Herd Gnarr
3G
Creature - Beast
2/2
Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.

Heroes Remembered
6WWW
Sorcery
You gain 20 life.
Suspend 10-W (Rather than play this card from your hand, you may pay W and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Hivestone
2
Artifact
Creatures you control are Slivers in addition to their other creature types.

Honorable Passage
1W
Instant
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller.

Hunting Moa
2G
Creature - Bird
3/2
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.

Hunting Wilds
3G
Sorcery
Kicker 3G (You may pay an additional 3G as you play this spell.)
Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.

Hypergenesis
Sorcery
Hypergenesis is green.
Suspend 3-1GG
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.

Ib Halfheart, Goblin Tactician
3R
Legendary Creature - Goblin Advisor
3/2
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.

Icatian Crier
2W
Creature - Human Spellshaper
1/1
1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play.

Icatian Javelineers
W
Creature - Human Soldier
1/1
Icatian Javelineers comes into play with a javelin counter on it.
T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

Ignite Memories
4R
Sorcery
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Imp's Mischief
1B
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

Intet, the Dreamer
3URG
Legendary Creature - Dragon
6/6
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2U. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.

Ironclaw Buzzardiers
2R
Creature - Orc Scout
2/2
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
R: Ironclaw Buzzardiers gains flying until end of turn.

Island
Basic Land - Island

Ith, High Arcanist
5WU
Legendary Creature - Human Wizard
3/5
Vigilance
T Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4-WU

Ivory Giant
5WW
Creature - Giant
3/4
When Ivory Giant comes into play, tap all nonwhite creatures.
Suspend 5-W (Rather than play this card from your hand, you may pay W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Ixidron
3UU
Creature - Illusion
*/*
As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures.
Ixidron's power and toughness are each equal to the number of face-down creatures in play.

Jasmine Boreal
3GW
Legendary Creature - Human
4/5

Jaya Ballard, Task Mage
1RR
Legendary Creature - Human Spellshaper
2/2
R, T, Discard a card: Destroy target blue permanent.
1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Jedit Ojanen of Efrava
3GGG
Legendary Creature - Cat Warrior Lord
5/5
Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play.

Jedit's Dragoons
5W
Creature - Cat Soldier
2/5
Vigilance
When Jedit's Dragoons comes into play, you gain 4 life.

Jhoira's Timebug
2
Artifact Creature - Insect
1/2
T Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

Jodah's Avenger
5U
Creature - Shapeshifter
4/4
0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)

Jolrael, Empress of Beasts
3GG
Legendary Creature - Human Spellshaper
3/3
2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.

Kaervek the Merciless
5BR
Legendary Creature - Human Shaman
5/4
Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.

Kavu Predator
1G
Creature - Kavu
2/2
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.

Keen Sense
G
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Keldon Halberdier
4R
Creature - Human Warrior
4/1
First strike
Suspend 4-R (Rather than play this card from your hand, you may pay R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Keldon Marauders
1R
Creature - Human Warrior
3/3
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player.

Kher Keep
Legendary Land
T Add 1 to your mana pool.
1R, T Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.

Knight of the Holy Nimbus
WW
Creature - Human Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.

Kobold Taskmaster
1R
Creature - Kobold
1/2
Other Kobolds you control get +1/+0.

Kor Dirge
2B
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Krosan Cloudscraper
7GGG
Creature - Beast Mutant
13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG.
Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Krosan Grip
2G
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Destroy target artifact or enchantment.

Lavacore Elemental
2R
Creature - Elemental
5/3
Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.

Leviathan
5UUUU
Creature - Leviathan
10/10
Trample
Leviathan comes into play tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.

Liege of the Pit
5BBB
Creature - Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph BBBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Life and Limb
3G
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.

Lightning Angel
1RWU
Creature - Angel
3/4
Flying, vigilance, haste

Lightning Axe
R
Instant
As an additional cost to play Lightning Axe, discard a card or pay 5.
Lightning Axe deals 5 damage to target creature.

Lim-Dul the Necromancer
5BB
Legendary Creature - Human Wizard
4/4
Whenever a creature an opponent controls is put into a graveyard from play, you may pay 1B. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.
1B: Regenerate target Zombie.

Living End
Sorcery
Living End is black.
Suspend 3-2BB
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.

Locket of Yesterdays
1
Artifact
Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard.

Looter il-Kor
1U
Creature - Kor Rogue
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Lord of Atlantis
UU
Creature - Merfolk Lord
2/2
Other Merfolk get +1/+1 and have islandwalk.

Lotus Bloom
Artifact
Suspend 3-0 (Rather than play this card from your hand, pay 0 and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
T, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

Magus of the Arena
4RR
Creature - Human Wizard
5/5
3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Magus of the Bazaar
1U
Creature - Human Wizard
0/1
T Draw two cards, then discard three cards.

Magus of the Candelabra
G
Creature - Human Wizard
1/2
X, T Untap X target lands.

Magus of the Coffers
4B
Creature - Human Wizard
4/4
2, T Add B to your mana pool for each Swamp you control.

Magus of the Disk
2WW
Creature - Human Wizard
2/4
Magus of the Disk comes into play tapped.
1, T Destroy all artifacts, creatures, and enchantments.

Magus of the Jar
3UU
Creature - Human Wizard
3/3
T, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Magus of the Library
GG
Creature - Human Wizard
1/1
T Add 1 to your mana pool.
T Draw a card. Play this ability only if you have exactly seven cards in hand.

Magus of the Mirror
4BB
Creature - Human Wizard
4/2
T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep.

Magus of the Scroll
R
Creature - Human Wizard
1/1
3, T Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.

Magus of the Tabernacle
3W
Creature - Human Wizard
2/6
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1."

Malach of the Dawn
2WW
Creature - Angel
2/4
Flying
WWW: Regenerate Malach of the Dawn.

Mana Skimmer
3B
Creature - Leech
2/2
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

Mana Tithe
W
Instant
Counter target spell unless its controller pays 1.

Mangara of Corondor
1WW
Legendary Creature - Human Wizard
1/1
T Remove Mangara of Corondor and target permanent from the game.

Mantle of Leadership
1W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn.

Melancholy
2B
Enchantment - Aura
Enchant creature
When Melancholy comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay B.

Merfolk Assassin
UU
Creature - Merfolk Assassin
1/2
T Destroy target creature with islandwalk.

Merfolk Thaumaturgist
2U
Creature - Merfolk Wizard
1/2
T Switch target creature's power and toughness until end of turn.

Merieke Ri Berit
WUB
Legendary Creature - Human
1/1
Merieke Ri Berit doesn't untap during your untap step.
T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.

Mesa Enchantress
1WW
Creature - Human Druid
0/2
Whenever you play an enchantment spell, you may draw a card.

Midnight Charm
B
Instant
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.

Might of Old Krosa
G
Instant
Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Might Sliver
4G
Creature - Sliver
2/2
All Slivers get +2/+2.

Mindlash Sliver
B
Creature - Sliver
1/1
All Slivers have "1, Sacrifice this creature: Each player discards a card."

Mindless Automaton
4
Artifact Creature - Construct
0/0
Mindless Automaton comes into play with two +1/+1 counters on it.
1, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Mindstab
5B
Sorcery
Target player discards three cards.
Suspend 4-B (Rather than play this card from your hand, you may pay B and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Mirari
5
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy.

Mire Boa
1G
Creature - Snake
2/1
Swampwalk
G: Regenerate Mire Boa.

Mirri the Cursed
2BB
Legendary Creature - Vampire Cat
3/2
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.

Mishra, Artificer Prodigy
1UBR
Legendary Creature - Human Artificer
4/4
Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.

Mistform Ultimus
3U
Legendary Creature - Illusion
3/3
Mistform Ultimus is every creature type (even if this card isn't in play).

Mogg War Marshal
1R
Creature - Goblin Warrior
1/1
Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.

Molder
XG
Instant
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.

Molten Firebird
4R
Creature - Phoenix
2/2
Flying
When Molten Firebird is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step.
4R: Remove Molten Firebird from the game.

Molten Slagheap
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Molten Slagheap.
1, Remove X storage counters from Molten Slagheap: Add X mana in any combination of B and/or R to your mana pool.

Momentary Blink
1W
Instant
Remove target creature you control from the game, then return it to play under its owner's control.
Flashback 3U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Moonlace
U
Instant
Target spell or permanent becomes colorless.

Moorish Cavalry
2WW
Creature - Human Knight
3/3
Trample

Mountain
Basic Land - Mountain

Muck Drubb
3BB
Creature - Beast
3/3
Flash (You may play this spell any time you could play an instant.)
When Muck Drubb comes into play, change the target of target spell that targets only a single creature to Muck Drubb.
Madness 2B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Mwonvuli Acid-Moss
2GG
Sorcery
Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

Mycologist
1W
Creature - Human Druid
0/2
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: You gain 2 life.

Mystic Enforcer
2GW
Creature - Human Nomad Mystic
3/3
Protection from black
Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.

Mystic Snake
1GUU
Creature - Snake
2/2
Flash (You may play this spell any time you could play an instant.)
When Mystic Snake comes into play, counter target spell.

Mystical Teachings
3U
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 5B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Nantuko Shaman
2G
Creature - Insect Shaman
3/2
When Nantuko Shaman comes into play, if you control no tapped lands, draw a card.
Suspend 1-2GG (Rather than play this card from your hand, you may pay 2GG and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Necrotic Sliver
1WB
Creature - Sliver
2/2
All Slivers have "3, Sacrifice this creature: Destroy target permanent."

Needlepeak Spider
3R
Creature - Spider
4/2
Needlepeak Spider can block as though it had flying.

Nether Traitor
BB
Creature - Spirit
1/1
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay B. If you do, return Nether Traitor from your graveyard to play.

Nicol Bolas
2UUBBRR
Legendary Creature - Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.

Nightshade Assassin
2BB
Creature - Human Assassin
2/1
First strike
When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Norin the Wary
R
Legendary Creature - Human Warrior
2/1
When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.

Null Profusion
4BB
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.

Numot, the Devastator
3RWU
Legendary Creature - Dragon
6/6
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay 2R. If you do, destroy up to two target lands.

Opal Guardian
WWW
Enchantment
When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

Opaline Sliver
1WU
Creature - Sliver
2/2
All Slivers have "Whenever this creature becomes the target of a spell an opponent controls, you may draw a card."

Ophidian Eye
2U
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Orcish Cannonade
1RR
Instant
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.

Orcish Librarian
1R
Creature - Orc
1/1
R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.

Orgg
3RR
Creature - Orgg
6/6
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.

Oros, the Avenger
3WBR
Legendary Creature - Dragon
6/6
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay 2W. If you do, Oros deals 3 damage to each nonwhite creature.

Outrider en-Kor
2W
Creature - Kor Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

Ovinize
1U
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.

Ovinomancer
2U
Creature - Human Wizard
0/1
When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.

Pallid Mycoderm
3W
Creature - Fungus
2/4
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Each Fungus and each Saproling you control gets +1/+1 until end of turn.

Pandemonium
3R
Enchantment
Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Paradise Plume
4
Artifact
As Paradise Plume comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may gain 1 life.
T Add one mana of the chosen color to your mana pool.

Paradox Haze
2U
Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Pardic Dragon
4RR
Creature - Dragon
4/4
Flying
R: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2-RR
Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

Pendelhaven
Legendary Land
T Add G to your mana pool.
T Target 1/1 creature gets +1/+2 until end of turn.

Pendelhaven Elder
1G
Creature - Elf Shaman
1/1
T Each 1/1 creature you control gets +1/+2 until end of turn.

Pentarch Paladin
2WWW
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin comes into play, choose a color.
WW, T Destroy target permanent of the chosen color.

Pentarch Ward
2W
Enchantment - Aura
Enchant creature
As Pentarch Ward comes into play, choose a color.
When Pentarch Ward comes into play, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Penumbra Spider
2GG
Creature - Spider
2/4
Penumbra Spider can block as though it had flying.
When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token into play with "This creature can block as though it had flying."

Phantasmagorian
5BB
Creature - Horror
6/6
When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.

Phantom Wurm
4GG
Creature - Wurm Spirit
2/0
Phantom Wurm comes into play with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.

Phthisis
3BBBB
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5-1B (Rather than play this card from your hand, you may pay 1B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Phyrexian Totem
3
Artifact
T Add B to your mana pool.
2B: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.

Piracy Charm
U
Instant
Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.

Pirate Ship
4U
Creature - Human Pirate
4/3
Pirate Ship can't attack unless defending player controls an Island.
T Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.

Pit Keeper
1B
Creature - Human Wizard
2/1
When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Plague Sliver
2BB
Creature - Sliver
5/5
All Slivers have "At the beginning of your upkeep, this creature deals 1 damage to you."

Plains
Basic Land - Plains

Plated Pegasus
2W
Creature - Pegasus
1/2
Flash (You may play this spell any time you could play an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.

Plunder
4R
Sorcery
Destroy target artifact or land.
Suspend 4-1R (Rather than play this card from your hand, you may pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Pongify
U
Instant
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.

Porphyry Nodes
W
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures in play, sacrifice Porphyry Nodes.

Poultice Sliver
2W
Creature - Sliver
2/2
All Slivers have "2, T Regenerate target Sliver."

Pouncing Wurm
3G
Creature - Wurm
3/3
Kicker 2G (You may pay an additional 2G as you play this spell.)
If the kicker cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on it and with haste.

Premature Burial
1B
Sorcery
Destroy target nonblack creature that came into play since your last turn ended.

Primal Forcemage
2G
Creature - Elf Shaman
2/2
Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.

Primal Plasma
3U
Creature - Elemental Shapeshifter
*/*
As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Prismatic Lens
2
Artifact
T Add 1 to your mana pool.
1, T Add one mana of any color to your mana pool.

Prodigal Pyromancer
2R
Creature - Human Wizard
1/1
T Prodigal Pyromancer deals 1 damage to target creature or player.

Prodigal Sorcerer
2U
Creature - Human Wizard
1/1
T Prodigal Sorcerer deals 1 damage to target creature or player.

Psionic Blast
2U
Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.

Psionic Sliver
4U
Creature - Sliver
2/2
All Slivers have "T This creature deals 2 damage to target creature or player and 3 damage to itself."

Psychotic Episode
1BB
Sorcery
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Psychotrope Thallid
2G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.
1, Sacrifice a Saproling: Draw a card.

Pull from Eternity
W
Instant
Put target face-up card that's removed from the game into its owner's graveyard.

Pulmonic Sliver
3WW
Creature - Sliver
3/3
All Slivers have flying and "If this creature would be put into a graveyard, you may put it on top of its owner's library instead."

Pyrohemia
2RR
Enchantment
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
R: Pyrohemia deals 1 damage to each creature and each player.

Quilled Sliver
1W
Creature - Sliver
1/1
All Slivers have "T This creature deals 1 damage to target attacking or blocking creature."

Radha, Heir to Keld
RG
Legendary Creature - Elf Warrior
2/2
Whenever Radha, Heir to Keld attacks, you may add RR to your mana pool.
T Add G to your mana pool.

Rathi Trapper
1B
Creature - Human Rebel Rogue
1/2
B, T Tap target creature.

Reality Acid
2U
Enchantment - Aura
Enchant permanent
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves play, enchanted permanent's controller sacrifices it.

Rebuff the Wicked
W
Instant
Counter target spell that targets a permanent you control.

Reckless Wurm
3RR
Creature - Wurm
4/4
Trample
Madness 2R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Reflex Sliver
3G
Creature - Sliver
2/2
All Slivers have haste.

Reiterate
1RR
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.

Restore Balance
Sorcery
Restore Balance is white.
Suspend 6-W
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Resurrection
2WW
Sorcery
Return target creature card from your graveyard to play.

Retether
3W
Sorcery
Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)

Return to Dust
2WW
Instant
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.

Revered Dead
1W
Creature - Spirit Soldier
1/1
W: Regenerate Revered Dead.

Ridged Kusite
B
Creature - Horror Spellshaper
1/1
1B, T, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.

Rift Bolt
2R
Sorcery
Rift Bolt deals 3 damage to target creature or player.
Suspend 1-R (Rather than play this card from your hand, you may pay R and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Riftmarked Knight
1WW
Creature - Human Rebel Knight
2/2
Flanking, protection from black
Suspend 3-1WW
When the last time counter is removed from Riftmarked Knight while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play.

Riftwing Cloudskate
3UU
Creature - Illusion
2/2
Flying
When Riftwing Cloudskate comes into play, return target permanent to its owner's hand.
Suspend 3-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Riptide Pilferer
1U
Creature - Merfolk Rogue
1/1
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Roiling Horror
3BB
Creature - Horror
*/*
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X-XBBB. X can't be 0.
Whenever a time counter is removed from Roiling Horror while it's removed from the game, target player loses 1 life and you gain 1 life.

Rough // Tumble
1R / 5R
Sorcery // Sorcery
Rough deals 2 damage to each creature without flying.
//
Tumble deals 6 damage to each creature with flying.

Sacred Mesa
2W
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
1W: Put a 1/1 white Pegasus creature token with flying into play.

Safe Haven
Land
2, T Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.

Saffi Eriksdotter
GW
Legendary Creature - Human Scout
2/2
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.

Sage of Epityr
U
Creature - Human Wizard
1/1
When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.

Saltblast
3WW
Sorcery
Destroy target nonwhite permanent.

Saltcrusted Steppe
Land
T Add 1 to your mana pool.
1, T Put a storage counter on Saltcrusted Steppe.
1, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of G and/or W to your mana pool.

Saltfield Recluse
2W
Creature - Human Rebel Cleric
1/2
T Target creature gets -2/-0 until end of turn.

Sangrophage
BB
Creature - Zombie
3/3
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

Sarpadian Empires, Vol. VII
3
Artifact
As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
3, T Put a 1/1 creature token of the chosen color and type into play.

Savage Thallid
3GG
Creature - Fungus
5/2
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Regenerate target Fungus.

Scarwood Treefolk
3G
Creature - Treefolk
3/5
Scarwood Treefolk comes into play tapped.

Scion of the Ur-Dragon
WUBRG
Legendary Creature - Dragon Avatar
4/4
Flying
2: Search your library for a Dragon card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

Scragnoth
4G
Creature - Beast
3/4
Scragnoth can't be countered.
Protection from blue

Screeching Sliver
U
Creature - Sliver
1/1
All Slivers have "T Target player puts the top card of his or her library into his or her graveyard."

Scryb Ranger
1G
Creature - Faerie
1/1
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Seal of Primordium
1G
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Search for Tomorrow
2G
Sorcery
Search your library for a basic land card and put it into play. Then shuffle your library.
Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Sedge Sliver
2R
Creature - Sliver
2/2
All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and "B: Regenerate this creature."

Sengir Autocrat
3B
Creature - Human
2/2
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from the game.

Sengir Nosferatu
3BB
Creature - Vampire
4/4
Flying
1B, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "1B, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."

Serendib Sorcerer
1UU
Creature - Human Wizard
1/1
T Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

Serra Avenger
WW
Creature - Angel
3/3
You can't play Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance

Serra Sphinx
3UU
Creature - Sphinx
4/4
Flying, vigilance

Serra's Boon
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

Serrated Arrows
4
Artifact
Serrated Arrows comes into play with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Shade of Trokair
3W
Creature - Shade
1/2
W: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3-W (Rather than play this card from your hand, you may pay W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Shadow Guildmage
B
Creature - Human Wizard
1/1
U, T Put target creature you control on top of its owner's library.
R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.

Shadow Sliver
2U
Creature - Sliver
1/1
All Slivers have shadow. (They can block or be blocked by only creatures with shadow.)

Shadowmage Infiltrator
1UB
Creature - Human Wizard
1/3
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Shaper Parasite
1UU
Creature - Illusion
2/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

Shivan Meteor
3RR
Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2-1RR (Rather than play this card from your hand, you may pay 1RR and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Shivan Wumpus
3R
Creature - Beast
6/6
Trample
When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.

Shrouded Lore
B
Sorcery
Target opponent chooses a card in your graveyard. You may pay B. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Sidewinder Sliver
W
Creature - Sliver
1/1
All Slivers have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Simian Spirit Guide
2R
Creature - Ape Spirit
2/2
Remove Simian Spirit Guide in your hand from the game: Add R to your mana pool.

Sindbad
1U
Creature - Human
1/1
T Draw a card and reveal it. If it isn't a land card, discard it.

Sinew Sliver
1W
Creature - Sliver
1/1
All Slivers get +1/+1.

Skirk Shaman
1RR
Creature - Goblin Shaman
2/2
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.

Skittering Monstrosity
3BB
Creature - Horror
5/5
When you play a creature spell, sacrifice Skittering Monstrosity.

Skulking Knight
2B
Creature - Zombie Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Slipstream Serpent
7U
Creature - Serpent
6/6
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph 5U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Smallpox
BB
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Snapback
1U
Instant
You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.
Return target creature to its owner's hand.

Sol'kanar the Swamp King
2UBR
Legendary Creature - Demon
5/5
Swampwalk
Whenever a player plays a black spell, you gain 1 life.

Soltari Priest
WW
Creature - Soltari Cleric
2/1
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Sophic Centaur
3G
Creature - Centaur Spellshaper
1/1
2GG, T, Discard a card: You gain 2 life for each card in your hand.

Soul Collector
3BB
Creature - Vampire
3/4
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Spectral Force
3GG
Creature - Elemental Spirit
8/8
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

Spell Burst
XU
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.

Spellshift
3U
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library.

Spike Feeder
1GG
Creature - Spike
0/0
Spike Feeder comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Spike Tiller
3GG
Creature - Spike
0/0
Spike Tiller comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

Spiketail Drakeling
1UU
Creature - Drake
2/2
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.

Spined Sliver
RG
Creature - Sliver
2/2
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Spinneret Sliver
1G
Creature - Sliver
2/2
All Slivers have "This creature can block as though it had flying."

Spirit Loop
1W
Enchantment - Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.

Spitting Sliver
4B
Creature - Sliver
3/3
All Slivers have first strike.

Spitting Slug
1GG
Creature - Slug
2/4
Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

Sporesower Thallid
2GG
Creature - Fungus
4/4
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.

Sprite Noble
1UU
Creature - Faerie
2/2
Flying
Other creatures you control with flying get +0/+1.
T Other creatures you control with flying get +1/+0 until end of turn.

Sprout
G
Instant
Put a 1/1 green Saproling creature token into play.

Squall Line
XGG
Instant
Squall Line deals X damage to each creature with flying and each player.

Squire
1W
Creature - Human Soldier
1/2

Stingscourger
1R
Creature - Goblin Warrior
2/2
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger comes into play, return target creature an opponent controls to its owner's hand.

Stonebrow, Krosan Hero
3RG
Legendary Creature - Centaur Warrior
4/4
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Stonecloaker
2W
Creature - Gargoyle
3/2
Flash (You may play this spell any time you could play an instant.)
Flying
When Stonecloaker comes into play, return a creature you control to its owner's hand.
When Stonecloaker comes into play, remove target card in a graveyard from the game.

Stonewood Invocation
3G
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets +5/+5 until end of turn and can't be the target of spells or abilities this turn.

Stormbind
1RG
Enchantment
2, Discard a card at random: Stormbind deals 2 damage to target creature or player.

Stormcloud Djinn
4U
Creature - Djinn
3/3
Flying
Stormcloud Djinn can block only creatures with flying.
RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

Stormfront Riders
4W
Creature - Human Soldier
4/3
Flying
When Stormfront Riders comes into play, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play.

Stormscape Familiar
1U
Creature - Bird
1/1
Flying
White spells and black spells you play cost 1 less to play.

Strangling Soot
2B
Instant
Destroy target creature with toughness 3 or less.
Flashback 5R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Strength in Numbers
1G
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Stronghold Overseer
3BBB
Creature - Demon
5/5
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Stuffy Doll
5
Artifact Creature - Construct
0/1
As Stuffy Doll comes into play, choose a player.
Stuffy Doll is indestructible.
Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.
T Stuffy Doll deals 1 damage to itself.

Stupor
2B
Sorcery
Target opponent discards a card at random, then discards a card.

Subterranean Shambler
3R
Creature - Elemental
2/3
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying.

Sudden Death
1BB
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.

Sudden Shock
1R
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.

Sudden Spoiling
1BB
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.

Sulfur Elemental
2R
Creature - Elemental
3/2
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
White creatures get +1/-1.

Sulfurous Blast
2RR
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

Sunlance
W
Sorcery
Sunlance deals 3 damage to target nonwhite creature.

Suq'Ata Lancer
2R
Creature - Human Knight
2/2
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Swamp
Basic Land - Swamp

Swamp Mosquito
1B
Creature - Insect
0/1
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Swarmyard
Land
T Add 1 to your mana pool.
T Regenerate target Insect, Rat, Spider, or Squirrel.

Synchronous Sliver
4U
Creature - Sliver
3/3
All Slivers have vigilance.

Tectonic Fiend
4RR
Creature - Elemental
7/7
Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.

Teferi, Mage of Zhalfir
2UUU
Legendary Creature - Human Wizard
3/4
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.

Teferi's Moat
3WU
Enchantment
As Teferi's Moat comes into play, choose a color.
Creatures of the chosen color without flying can't attack you.

Telekinetic Sliver
2UU
Creature - Sliver
2/2
All Slivers have "T Tap target permanent."

Temporal Eddy
2UU
Sorcery
Put target creature or land on top of its owner's library.

Temporal Extortion
BBBB
Sorcery
When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.

Temporal Isolation
1W
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.

Tendrils of Corruption
3B
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Teneb, the Harvester
3BGW
Legendary Creature - Dragon
6/6
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2B. If you do, put target creature card in a graveyard into play under your control.

Terramorphic Expanse
Land
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.

Thallid
G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play.

Thallid Germinator
2G
Creature - Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Thallid Shell-Dweller
1G
Creature - Fungus
0/5
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.

The Rack
1
Artifact
As The Rack comes into play, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

Thelon of Havenwood
GG
Legendary Creature - Elf Druid
2/2
Each Fungus gets +1/+1 for each spore counter on it.
BG, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.

Thelonite Hermit
3G
Creature - Elf Shaman
1/1
All Saprolings get +1/+1.
Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play.

Thick-Skinned Goblin
1R
Creature - Goblin Shaman
2/1
You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.

Think Twice
1U
Instant
Draw a card.
Flashback 2U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Thornscape Battlemage
2G
Creature - Elf Wizard
2/2
Kicker R and/or W
When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player.
When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact.

Thrill of the Hunt
G
Instant
Target creature gets +1/+2 until end of turn.
Flashback W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Thunder Totem
3
Artifact
T Add W to your mana pool.
1WW: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Tidewalker
2U
Creature - Elemental
*/*
Tidewalker comes into play with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.

Timbermare
3G
Creature - Elemental
5/5
Haste
Echo 5G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare comes into play, tap all other creatures.

Timebender
U
Creature - Human Wizard
1/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.

Timecrafting
XR
Instant
Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.

Tivadar of Thorn
1WW
Legendary Creature - Human Lord
2/2
First strike, protection from red
When Tivadar of Thorn comes into play, destroy target Goblin.

Tolarian Sentinel
3U
Creature - Human Spellshaper
1/3
Flying
U, T, Discard a card: Return target permanent you control to its owner's hand.

Torchling
3RR
Creature - Shapeshifter
3/3
R: Untap Torchling.
R: Target creature blocks Torchling this turn if able.
R: Change the target of target spell that targets only Torchling.
1: Torchling gets +1/-1 until end of turn.
1: Torchling gets -1/+1 until end of turn.

Tormod's Crypt
0
Artifact
T, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.

Traitor's Clutch
4B
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback 1B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Treacherous Urge
4B
Instant
Target opponent reveals his or her hand. You may put a creature card from it into play under your control. That creature has haste. Sacrifice it at end of turn.

Trespasser il-Vec
2B
Creature - Human Rogue
3/1
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Tribal Flames
1R
Sorcery
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

Trickbind
1U
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)

Triskelavus
7
Artifact Creature - Construct
1/1
Flying
Triskelavus comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Tromp the Domains
5G
Sorcery
Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Truth or Tale
1U
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Twisted Abomination
5B
Creature - Zombie Mutant
5/3
B: Regenerate Twisted Abomination.
Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Two-Headed Sliver
1R
Creature - Sliver
1/1
All Slivers have "This creature can't be blocked except by two or more creatures."

Uktabi Drake
G
Creature - Drake
2/1
Flying, haste
Echo 1GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Uncle Istvan
1BBB
Creature - Human
1/3
Prevent all damage that would be dealt to Uncle Istvan by creatures.

Undead Warchief
2BB
Creature - Zombie
1/1
Zombie spells you play cost 1 less to play.
Zombies you control get +2/+1.

Undertaker
1B
Creature - Human Spellshaper
1/1
B, T, Discard a card: Return target creature card from your graveyard to your hand.

Undying Rage
2R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand.

Unstable Mutation
U
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Unyaro Bees
GGG
Creature - Insect
0/1
Flying
G: Unyaro Bees gets +1/+1 until end of turn.
3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.

Urborg Syphon-Mage
2B
Creature - Human Spellshaper
2/2
2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.

Urza's Factory
Land - Urza's
T Add 1 to your mana pool.
7, T Put a 2/2 Assembly-Worker artifact creature token into play.

Uthden Troll
2R
Creature - Troll
2/2
R: Regenerate Uthden Troll.

Utopia Vow
1G
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "T Add one mana of any color to your mana pool."

Valor
3W
Creature - Incarnation
2/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

Vampiric Link
B
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.

Vampiric Sliver
3B
Creature - Sliver
3/3
All Slivers have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."

Veiling Oddity
3U
Creature - Illusion
2/3
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn.

Venarian Glimmer
XU
Instant
Target player reveals his or her hand. Choose a nonland card with converted mana cost X or less from it. That player discards that card.

Venser's Sliver
5
Artifact Creature - Sliver
3/3

Verdant Embrace
3GG
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."

Verdeloth the Ancient
4GG
Legendary Creature - Treefolk
4/7
Kicker X (You may pay an additional X as you play this spell.)
All other Treefolk and all Saprolings get +1/+1.
When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

Vesuva
Land
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.

Vesuvan Shapeshifter
3UU
Creature - Shapeshifter
0/0
As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph 1U

Vhati il-Dal
2BG
Legendary Creature - Human Warrior
3/3
T Target creature's power or toughness becomes 1 until end of turn.

Viashino Bladescout
1RR
Creature - Viashino Scout
2/1
Flash (You may play this spell any time you could play an instant.)
When Viashino Bladescout comes into play, target creature gains first strike until end of turn.

Viscerid Deepwalker
4U
Creature - Homarid Warrior
2/3
U: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4-U (Rather than play this card from your hand, you may pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

Viscid Lemures
4B
Creature - Spirit
4/3
0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.

Vitaspore Thallid
1G
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gains haste until end of turn.

Void
3BR
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

Voidmage Husher
3U
Creature - Human Wizard
2/2
Flash (You may play this spell any time you could play an instant.)
When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you play a spell, you may return Voidmage Husher to its owner's hand.

Voidmage Prodigy
UU
Creature - Human Wizard
2/1
UU, Sacrifice a Wizard: Counter target spell.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Voidstone Gargoyle
3WW
Creature - Gargoyle
3/3
Flying
As Voidstone Gargoyle comes into play, name a nonland card. The named card can't be played.
Activated abilities of permanents with that name can't be played.
Activated abilities of cards with that name that aren't in play can't be played.

Volcanic Awakening
4RR
Sorcery
Destroy target land.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Volcano Hellion
2RR
Creature - Hellion
6/5
Volcano Hellion has echo X, where X is your life total.
When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

Vorosh, the Hunter
3GUB
Legendary Creature - Dragon
6/6
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2G. If you do, put six +1/+1 counters on Vorosh.

Walk the Aeons
4UU
Sorcery
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.

Wall of Roots
1G
Creature - Plant Wall
0/5
Defender
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn.

Waning Wurm
3B
Creature - Zombie Wurm
7/6
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

War Barge
4
Artifact
3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.

Watcher Sliver
3W
Creature - Sliver
2/2
All Slivers get +0/+2.

Weathered Bodyguards
5W
Creature - Human Soldier
2/5
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Weatherseed Totem
3
Artifact
T Add G to your mana pool.
2GGG: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand.

Wheel of Fate
Sorcery
Wheel of Fate is red.
Suspend 4-1R (Rather than play this card from your hand, pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.

Whirling Dervish
GG
Creature - Human Monk
1/1
Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Whispers of the Muse
U
Instant
Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

Whitemane Lion
1W
Creature - Cat
2/2
Flash (You may play this spell any time you could play an instant.)
When Whitemane Lion comes into play, return a creature you control to its owner's hand.

Wild Pair
4GG
Enchantment
Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness and put it into play. If you do, shuffle your library.

Wildfire Emissary
3R
Creature - Efreet
2/4
Protection from white
1R: Wildfire Emissary gets +1/+0 until end of turn.

Willbender
1U
Creature - Human Wizard
1/2
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

Wipe Away
1UU
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Return target permanent to its owner's hand.

Wistful Thinking
2U
Sorcery
Target player draws two cards, then discards four cards.

Witch Hunter
2WW
Creature - Human Cleric
1/1
T Witch Hunter deals 1 damage to target player.
1WW, T Return target creature an opponent controls to its owner's hand.

Withered Wretch
BB
Creature - Zombie Cleric
2/2
1: Remove target card in a graveyard from the game.

Word of Seizing
3RR
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Wormwood Dryad
2G
Creature - Dryad
3/1
G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.

Wurmcalling
XG
Sorcery
Buyback 2G (You may pay an additional 2G as you play this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token into play.

Yavimaya Dryad
1GG
Creature - Dryad
2/1
Forestwalk
When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.

Zealot il-Vec
2W
Creature - Human Rebel
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Zhalfirin Commander
2W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight gets +1/+1 until end of turn.

