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Magic: The Gathering Floor Rules Changes

2004-12-20 to 2005-03-20

General changes

Old rule (2004-12-20) New rule (2005-03-20)

100. GENERAL MAGIC: THE GATHERING TOURNAMENT RULES

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100. GENERAL Magic TOURNAMENT RULES

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101. Format and Ratings Categories

The DCI sanctions the following formats. They may be sanctioned as single, two-person team, or three-person team events.

Constructed Formats

* Standard

* Extended

* Block

Eternal Formats

* Vintage

* Legacy (formerly Type 1.5)

Limited Formats

* Sealed Deck

* Booster Draft

* Rochester Draft

The DCI produces the following ratings categories:

* Constructed (includes Standard, Extended, and Block formats)

* Eternal (includes Vintage and Legacy formats)

* Limited (includes all Limited formats)

* Team Constructed (includes all Constructed team formats)

* Team Limited (includes all Limited team formats)

101. Format and Ratings Categories

The DCI sanctions the following formats. They may be sanctioned as single, two-person team, or three-person team events.

Constructed Formats

* Standard

* Extended

* Block

Eternal Formats

* Vintage

* Legacy

Limited Formats

* Sealed Deck

* Booster Draft

* Rochester Draft

The DCI produces the following ratings categories:

* Constructed (includes Standard, Extended, and Block formats)

* Eternal (includes Vintage and Legacy formats)

* Limited (includes all Limited formats)

* Team Constructed (includes all Constructed team formats)

* Team Limited (includes all Limited team formats)

102. Authorized Cards

Alpha cards (cards from the first print run of the core set) may be used in decks containing non-Alpha cards only if all cards are placed in completely opaque sleeves and only if the sleeves could not be considered marked.

If sleeves are not used, Alpha cards may be used only in decks that consist exclusively of Alpha cards.

Participants may not use cards from any special-edition sets or supplements, such as Collector's Edition, International Collector's Edition, Pro Tour Collector Set, World Championship decks, Unglued or Unhinged cards.

Note: Unglued and Unhinged basic land cards are allowed in sanctioned Magic tournaments.

102. Authorized Cards

Alpha cards (cards from the first print run of the core set) may be used in decks containing non-Alpha cards only if all cards are placed in completely opaque sleeves and only if the sleeves could not be considered marked.

If sleeves are not used, Alpha cards may be used only in decks that consist exclusively of Alpha cards.

Participants may not use cards from any special-edition sets or supplements, such as Collector's Edition, International Collector's Edition, Pro Tour Collector Set, World Championship decks, Unglued or Unhinged cards.

Unglued and Unhinged basic land cards are allowed in sanctioned Magic tournaments.

A series of official promotional cards, called textless spells, are allowed in sanctioned tournaments. However, the card must otherwise be legal to play in that tournament's format. These cards should be interpreted using the current Oracle wording.

103. Card Interpretation

Cards are interpreted using the appropriate card ruling section of the Oracle card reference. During sanctioned competition, players must refer to this version of a card to settle disputes concerning the interpretation of a card's wording or powers. Card abilities are based on card text, not artwork.

Players may not use errors or omissions in Oracle to disrupt a tournament or otherwise abuse the rules. The head judge is the final authority for all card interpretations, and he or she may overrule Oracle when a mistake or error is discovered.

103. Card Interpretation

Cards are interpreted using the appropriate card ruling section of the Oracle card reference. During sanctioned competition, players must refer to this version of a card to settle disputes concerning the interpretation of a card's wording or abilities. Card abilities are based on card text, not artwork.

Players may not use errors or omissions in Oracle to disrupt a tournament or otherwise abuse the rules. The head judge is the final authority for card interpretations, and he or she may overrule Oracle if an error is discovered.

104. New Releases

The following card sets are scheduled to release during 2005. They become tournament legal for DCI-sanctioned tournaments on the dates listed:

* Betrayers of Kamigawa Limited formats: February 4, 2005

Constructed formats: February 20, 2005

* Saviors of Kamigawa Limited formats: June 3, 2005

Constructed formats: June 20, 2005

* Ninth Edition Limited formats: to be announced

Constructed formats: August 20, 2005

For certain Limited tournaments, such as official Prereleases and Sneak Preview tournaments (including their side events), new sets are legal for use before the official Limited tournament legal date.

These dates are subject to change. Any changes will be announced at thedci.com.

104. New Releases

The following card sets are scheduled to release during 2005. They become tournament legal for DCI-sanctioned tournaments on the dates listed:

* Saviors of Kamigawa Limited formats: June 3, 2005

Constructed formats: June 20, 2005

* Ninth Edition Limited formats: July 29, 2005

Constructed formats: August 20, 2005

For certain Limited tournaments, such as official Prereleases and Sneak Preview tournaments (including their side events), new sets are legal for use before the official Limited tournament legal date.

These dates are subject to change. Any changes will be announced at thedci.com.

110. MAGIC: THE GATHERING TOURNAMENT MECHANICS

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110. Magic TOURNAMENT MECHANICS

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112. Match Time Limits

The required minimum time limit for any match is 40 minutes.

The following time limits are recommended for each round of a tournament:

* Constructed and Limited tournaments—50 minutes

* Single-elimination quarterfinal or semifinal matches—90 minutes

* Single-elimination final matches—no time limit

The following time limits are recommended for Limited tournaments:

* Sealed Deck—20 minutes for deck registration and 30 minutes for deck construction

* Draft—30 minutes for deck registration and construction

* Team Sealed Deck—20 minutes for deck registration and 60 minutes for deck construction

* Team Draft—30 minutes for deck construction and registration

The following time limits are required for premier events for which the finals are held on separate days:

* In World Championships, Constructed Pro Tour events, and certain National Championships, the Swiss rounds will be 60 minutes; the final rounds will have no limit.

* In Limited Pro Tour events, Swiss rounds will be 55 minutes; the final rounds will have no time limit.

The following time limits are required for the following premier events:

* Grand Prix events, Grand Prix Trials, Pro Tour Qualifiers, State/Province Championships, Regional Championships, JSS Challenges, and JSS Championship will use 50-minute Swiss rounds; and the final rounds will have no time limit.

112. Match Time Limits

The required minimum time limit for any match is 40 minutes.

The following time limits are recommended for each round of a tournament:

* Constructed and Limited tournaments—50 minutes

* Single-elimination quarterfinal or semifinal matches—90 minutes

* Single-elimination final matches—no time limit

The following time limits are recommended for Limited tournaments:

* Sealed Deck—20 minutes for deck registration and 30 minutes for deck construction

* Draft—30 minutes for deck registration and construction

* Team Sealed Deck—20 minutes for deck registration and 60 minutes for deck construction

* Team Draft—30 minutes for deck construction and registration

Premier Events may have different minimum match time limits. These time limits can be found in the event or event series Fact Sheet. Fact Sheets are located in the Magic: the Gathering Tournament Center: www.wizards.com/default.asp?x=mtgcom/tournamentcenter.

121. Deck-Size Limits

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance. If a player wishes to use a sideboard, it must contain exactly fifteen cards.

With the exception of basic lands (Plains, Island, Swamp, Mountain, and Forest [including snow-covered variants]), a player's combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent. (Note that snow-covered lands are permitted only in formats that allow the Ice Age set to be used.)

121. Deck-Size Limits

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance. If a player wishes to use a sideboard, it must contain exactly fifteen cards.

With the exception of basic land cards, a player's combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent. All cards named Plains, Island, Swamp, Mountain, and Forest are basic. (The five Ice Age snow-covered lands — Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest — are also basic lands. Note that snow-covered lands are permitted only in formats that allow the Ice Age set to be used.)

125. Standard Format Deck Construction

The following card sets are permitted in Standard tournaments:

* Eighth Edition

* Mirrodin

* Darksteel

* Fifth Dawn

* Champions of Kamigawa

* Betrayers of Kamigawa — effective February 20, 2005

Card sets rotate into the Standard environment on the dates noted in section 104. Card sets rotate out of Standard, however, in blocks. A large expansion and its two small expansions—essentially a year of Magic expansions—enter Standard play as a new block when the large expansion rotates into the environment.

Example: The Mirrodin block rotated into the Standard environment when the Mirrodin set became legal for play. The Darksteel and Fifth Dawn sets are Mirrodin block expansions and are legal in Standard. The Mirrodin, Darksteel, and Fifth Dawn sets will rotate out of Standard together when the large expansion after Saviors of Kamigawa enters play on October 20, 2005 — two years after the Mirrodin set was introduced to the environment.

The following card is banned in Standard tournaments:

* Skullclamp

125. Standard Format Deck Construction

The following card sets are permitted in Standard tournaments:

* Eighth Edition

* Mirrodin

* Darksteel

* Fifth Dawn

* Champions of Kamigawa

* Betrayers of Kamigawa

* Saviors of Kamigawa (effective June 20, 2005)

Card sets rotate into the Standard environment on the dates noted in section 104. Card sets rotate out of Standard, however, in blocks. A large expansion and its two small expansions—essentially a year of Magic expansions—enter Standard play as a new block when the large expansion rotates into the environment.

Example: The Mirrodin block rotated into the Standard environment when the Mirrodin set became legal for play. The Darksteel and Fifth Dawn sets are Mirrodin block expansions and are legal in Standard. The Mirrodin, Darksteel, and Fifth Dawn sets will rotate out of Standard together when the large expansion after Saviors of Kamigawa (Ravnica: City of Guilds) enters play on October 20, 2005 — two years after the Mirrodin set was introduced to the environment.

The following cards are banned in Standard tournaments:

* Arcbound Ravager (effective March 20, 2005)

* Ancient Den (effective March 20, 2005)

* Darksteel Citadel (effective March 20, 2005)

* Disciple of the Vault (effective March 20, 2005)

* Great Furnace (effective March 20, 2005)

* Seat of the Synod (effective March 20, 2005)

* Skullclamp

* Tree of Tales (effective March 20, 2005)

* Vault of Whispers (effective March 20, 2005)

126. Extended Format Deck Construction

Card sets are allowed in Extended tournaments as described in section 104.

Every three years, three blocks (nine sets) of cards rotate out of Extended on the same day as the scheduled Standard rotation. The first implementation of this Extended rotation will occur on October 20, 2005. On that date, a new set will rotate into the Constructed environment; the three oldest blocks in Extended, Tempest Block (Tempest, Stronghold, Exodus), Urza Block (Urza's Saga, Urza's Legacy, Urza's Destiny), and Masques Block (Mercadian Masques, Nemesis and Prophecy) will rotate out.

Base sets released during the same period as a departing block also rotate out of Extended. For example, Sixth Edition, also known as Classic, was released during Urza Block and will rotate out of Extended on October 20, 2005.

The following card sets are permitted in Extended tournaments:

* Classic (Sixth Edition)*

* Seventh Edition

* Eighth Edition

* Tempest*

* Stronghold*

* Exodus*

* Urza's Saga*

* Urza's Legacy*

* Urza's Destiny*

* Mercadian Masques*

* Nemesis*

* Prophecy*

* Invasion

* Planeshift

* Apocalypse

* Odyssey

* Torment

* Judgment

* Onslaught

* Legions

* Scourge

* Mirrodin

* Darksteel

* Fifth Dawn

* Champions of Kamigawa

* Betrayers of Kamigawa — effective February 20, 2005

*These sets rotate out of Extended on October 20, 2005

The following cards are banned in Extended tournaments:

* Ancient Tomb

* Dark Ritual

* Dream Halls

* Earthcraft

* Entomb

* Frantic Search

* Goblin Lackey

* Goblin Recruiter

* Grim Monolith

* Hermit Druid

* Lotus Petal

* Memory Jar

* Metalworker

* Mind Over Matter

* Oath of Druids

* Replenish

* Survival of the Fittest

* Skullclamp

* Time Spiral

* Tinker

* Tolarian Academy

* Windfall

* Yawgmoth's Bargain

* Yawgmoth's Will

126. Extended Format Deck Construction

Card sets are allowed in Extended tournaments as described in section 104.

Every three years, three blocks (nine sets) of cards rotate out of Extended on the same day as the scheduled Standard rotation. The first implementation of this Extended rotation will occur on October 20, 2005. On that date, a new set will rotate into the Constructed environment; the three oldest blocks in Extended, Tempest Block (Tempest, Stronghold, Exodus), Urza Block (Urza's Saga, Urza's Legacy, Urza's Destiny), and Masques Block (Mercadian Masques, Nemesis and Prophecy) will rotate out.

Base sets released during the same period as a departing block also rotate out of Extended. For example, Sixth Edition, also known as Classic, was released during Urza Block and will rotate out of Extended on October 20, 2005.

The following card sets are permitted in Extended tournaments:

* Classic (Sixth Edition)*

* Seventh Edition

* Eighth Edition

* Tempest*

* Stronghold*

* Exodus*

* Urza's Saga*

* Urza's Legacy*

* Urza's Destiny*

* Mercadian Masques*

* Nemesis*

* Prophecy*

* Invasion

* Planeshift

* Apocalypse

* Odyssey

* Torment

* Judgment

* Onslaught

* Legions

* Scourge

* Mirrodin

* Darksteel

* Fifth Dawn

* Champions of Kamigawa

* Betrayers of Kamigawa

* Saviors of Kamigawa (effective June 20, 2005

*These sets rotate out of Extended on October 20, 2005

The following cards are banned in Extended tournaments:

* Ancient Tomb

* Dark Ritual

* Dream Halls

* Earthcraft

* Entomb

* Frantic Search

* Goblin Lackey

* Goblin Recruiter

* Grim Monolith

* Hermit Druid

* Lotus Petal

* Memory Jar

* Metalworker

* Mind Over Matter

* Oath of Druids

* Replenish

* Survival of the Fittest

* Skullclamp

* Time Spiral

* Tinker

* Tolarian Academy

* Windfall

* Yawgmoth's Bargain

* Yawgmoth's Will

127. Vintage Format Deck Construction

Vintage tournament decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast, with exceptions listed below. New card sets are allowed in Vintage tournaments as described in section 104.

Cards from the following sets are not allowed in Vintage tournaments, or any DCI-sanctioned tournament, unless it has been reprinted in a Magic Core or Expansion card set:

* Portal

* Portal: Second Age

* Portal: Three Kingdoms

* Starter

The following cards are banned in Vintage tournaments:

* Any ante card

* Chaos Orb

* Falling Star

The following cards are restricted in Vintage tournaments:

* Ancestral Recall

* Balance

* Black Lotus

* Black Vise

* Burning Wish

* Channel

* Chrome Mox

* Crop Rotation

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Enlightened Tutor

* Entomb

* Fact or Fiction

* Fastbond

* Frantic Search

* Grim Monolith

* Gush

* Library of Alexandria

* Lion's Eye Diamond

* Lotus Petal

* Mana Crypt

* Mana Vault

* Memory Jar

* Mind Over Matter

* Mind Twist

* Mind's Desire

* Mox Diamond

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Mystical Tutor

* Necropotence

* Regrowth

* Sol Ring

* Strip Mine

* Stroke of Genius (unrestricted effective December 20, 2004)

* Time Spiral

* Time Walk

* Timetwister

* Tinker

* Tolarian Academy

* Vampiric Tutor

* Voltaic Key

* Wheel of Fortune

* Windfall

* Yawgmoth's Bargain

* Yawgmoth's Will

127. Vintage Format Deck Construction

Vintage tournament decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast, with exceptions listed below. New card sets are allowed in Vintage tournaments as described in section 104.

Cards from the following sets are not allowed in Vintage tournaments, or any DCI-sanctioned tournament, unless it has been reprinted in a Magic Core or Expansion card set:

* Portal

* Portal: Second Age

* Portal: Three Kingdoms

* Starter

The following cards are banned in Vintage tournaments:

* Any ante card

* Chaos Orb

* Falling Star

The following cards are restricted in Vintage tournaments:

* Ancestral Recall

* Balance

* Black Lotus

* Black Vise

* Burning Wish

* Channel

* Chrome Mox

* Crop Rotation

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Enlightened Tutor

* Entomb

* Fact or Fiction

* Fastbond

* Frantic Search

* Grim Monolith

* Gush

* Library of Alexandria

* Lion's Eye Diamond

* Lotus Petal

* Mana Crypt

* Mana Vault

* Memory Jar

* Mind Over Matter

* Mind Twist

* Mind's Desire

* Mox Diamond

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Mystical Tutor

* Necropotence

* Regrowth

* Sol Ring

* Strip Mine

* Time Spiral

* Time Walk

* Timetwister

* Tinker

* Tolarian Academy

* Trinisphere (effective March 20, 2005)

* Vampiric Tutor

* Voltaic Key

* Wheel of Fortune

* Windfall

* Yawgmoth's Bargain

* Yawgmoth's Will

128. Legacy Format Deck Construction

This format was previously named Type 1.5.

Legacy tournament decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast. New card sets are allowed in Legacy tournaments as described in Section 104.

As of September 20, 2004, the Banned List for Legacy tournaments is maintained separately from the Vintage Banned & Restricted List.

Cards from the following sets are not allowed in Legacy tournaments, or any DCI-sanctioned tournament, unless it has been reprinted in a Magic Core or Expansion card set:

* Portal

* Portal Second Age

* Portal Three Kingdoms

* Starter

The following cards are banned in Legacy tournaments:

* Amulet of Quoz

* Ancestral Recall

* Balance

* Bazaar of Baghdad

* Black Lotus

* Black Vise

* Bronze Tablet

* Channel

* Chaos Orb

* Contract from Below

* Darkpact

* Demonic Attorney

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Earthcraft

* Entomb

* Falling Star

* Fastbond

* Frantic Search

* Goblin Recruiter

* Grim Monolith

* Gush

* Hermit Druid

* Illusionary Mask

* Jeweled Bird

* Land Tax

* Library of Alexandria

* Mana Crypt

* Mana Drain

* Mana Vault

* Memory Jar

* Metalworker

* Mind Over Matter

* Mind Twist

* Mind's Desire

* Mishra's Workshop

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Necropotence

* Oath of Druids

* Rebirth

* Replenish

* Skullclamp

* Sol Ring

* Strip Mine

* Tempest Efreet

* Time Spiral

* Time Walk

* Timetwister

* Timmerian Fiends

* Tinker

* Tolarian Academy

* Vampiric Tutor

* Wheel of Fortune

* Windfall

* Worldgorger Dragon

* Yawgmoth's Bargain

* Yawgmoth's Will

128. Legacy Format Deck Construction

Legacy tournament decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast. New card sets are allowed in Legacy tournaments as described in Section 104.

Cards from the following sets are not allowed in Legacy tournaments, or any DCI-sanctioned tournament, unless it has been reprinted in a Magic Core or Expansion card set:

* Portal

* Portal Second Age

* Portal Three Kingdoms

* Starter

The following cards are banned in Legacy tournaments:

* Amulet of Quoz

* Ancestral Recall

* Balance

* Bazaar of Baghdad

* Black Lotus

* Black Vise

* Bronze Tablet

* Channel

* Chaos Orb

* Contract from Below

* Darkpact

* Demonic Attorney

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Earthcraft

* Entomb

* Falling Star

* Fastbond

* Frantic Search

* Goblin Recruiter

* Grim Monolith

* Gush

* Hermit Druid

* Illusionary Mask

* Jeweled Bird

* Land Tax

* Library of Alexandria

* Mana Crypt

* Mana Drain

* Mana Vault

* Memory Jar

* Metalworker

* Mind Over Matter

* Mind Twist

* Mind's Desire

* Mishra's Workshop

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Necropotence

* Oath of Druids

* Rebirth

* Replenish

* Skullclamp

* Sol Ring

* Strip Mine

* Tempest Efreet

* Time Spiral

* Time Walk

* Timetwister

* Timmerian Fiends

* Tinker

* Tolarian Academy

* Vampiric Tutor

* Wheel of Fortune

* Windfall

* Worldgorger Dragon

* Yawgmoth's Bargain

* Yawgmoth's Will

129. Block Format Deck Construction

The DCI sanctions a series of Constructed formats called Block formats. Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it). New card sets are allowed in Block format tournaments as described in Section 104.

The DCI sanctions the following Block formats:

* Kamigawa Block (Champions of Kamigawa, Betrayers of Kamigawa — effective February 20, 2005)

* Mirrodin Block (Mirrodin, Darksteel, Fifth Dawn)

* Onslaught Block (Onslaught, Legions, Scourge)

* Odyssey Block (Odyssey, Torment, Judgment)

* Invasion Block (Invasion, Planeshift, Apocalypse)

* Masques Block (Mercadian Masques, Nemesis, Prophecy)

* Urza Block (Urza's Saga, Urza's Legacy, Urza's Destiny)

* Tempest Block (Tempest, Stronghold, Exodus)

* Mirage Block (Mirage, Visions, Weatherlight)

* Ice Age Block (Ice Age, Alliances, Homelands)

There are no banned cards in Kamigawa Block tournaments.

The following card is banned in Mirrodin Block tournaments:

* Skullclamp

There are no banned cards in Onslaught Block tournaments.

There are no banned cards in Odyssey Block tournaments.

There are no banned cards in Invasion Block tournaments.

The following cards are banned in Masques Block tournaments:

* Lin Sivvi, Defiant Hero

* Rishadan Port

The following cards are banned in Urza Block tournaments:

* Gaea's Cradle

* Memory Jar

* Serra's Sanctum

* Time Spiral

* Tolarian Academy

* Voltaic Key

* Windfall

The following card is banned in Tempest Block tournaments:

* Cursed Scroll

The following card is banned in Mirage Block tournaments:

* Squandered Resources

The following cards are banned in Ice Age Block tournaments:

* Amulet of Quoz

* Thawing Glaciers

* Timmerian Fiends

* Zuran Orb

129. Block Format Deck Construction

The DCI sanctions a series of Constructed formats called Block formats. Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it). New card sets are allowed in Block format tournaments as described in Section 104.

The DCI sanctions the following Block formats:

* Kamigawa Block (Champions of Kamigawa and Betrayers of Kamigawa) (Saviors of Kamigawa — effective June 20, 2005)

* Mirrodin Block (Mirrodin, Darksteel, Fifth Dawn)

* Onslaught Block (Onslaught, Legions, Scourge)

* Odyssey Block (Odyssey, Torment, Judgment)

* Invasion Block (Invasion, Planeshift, Apocalypse)

* Masques Block (Mercadian Masques, Nemesis, Prophecy)

* Urza Block (Urza's Saga, Urza's Legacy, Urza's Destiny)

* Tempest Block (Tempest, Stronghold, Exodus)

* Mirage Block (Mirage, Visions, Weatherlight)

* Ice Age Block (Ice Age, Alliances, Homelands)

The following cards are banned in Block Constructed Tournaments

* Skullclamp (Mirrodin Block)

* Lin Sivvi, Defiant Hero (Masques Block)

* Rishadan Port (Masques Block)

* Gaea's Cradle (Urza Block)

* Memory Jar (Urza Block)

* Serra's Sanctum (Urza Block)

* Time Spiral (Urza Block)

* Tolarian Academy (Urza Block)

* Voltaic Key (Urza Block)

* Windfall (Urza Block)

* Cursed Scroll (Tempest Block)

* Squandered Resources (Mirage Block)

* Amulet of Quoz (Ice Age Block)

* Thawing Glaciers (Ice Age Block)

* Timmerian Fiends (Ice Age Block)

* Zuran Orb (Ice Age Block)

143. Team Composition and Identification

A valid team consists of two or three members, as appropriate to the DCI-sanctioned team format (see section 101). A team is identified by the individual DCI membership numbers of its respective members. Individual DCI members may be members of more than one valid team.

A team continues to exist as long as its respective members choose to identify themselves as a team. Any change in team membership (that is, the removal and/or addition of a member) constitutes a new team, with new team-specific information (see section 141). A team may change its name, affiliation, city, state/province, or country without becoming a new team.

143. Team Composition and Identification

A valid team consists of two or three members, as appropriate to the DCI-sanctioned team format (see section 101). A team is identified by the individual DCI membership numbers of its respective members. Individual DCI members may be members of more than one team.

A team continues to exist as long as its respective members choose to identify themselves as a team. Any change in team membership (that is, the removal and/or addition of a member) constitutes a new team, with new team-specific information (see section 141). A team may change its name, affiliation, city, state/province, or country without becoming a new team.

144. Valid Team Participation and Player Designation

Sanctioned team tournaments are open to teams consisting of two or three members. Only valid teams of the appropriate size are eligible for a DCI-sanctioned team tournament. If a player drops or is disqualified from the event, the entire team is dropped from the event.

Each team entering a DCI-sanctioned team tournament must provide the tournament organizer with its team-specific information (see section 141) when registering for the event. Failure to provide this information will result in the team's disqualification from the tournament.

Example: A sanctioned three-person team tournament is open only to teams consisting of three members; teams consisting of two members cannot compete in this event.

Teams must designate player positions during event registration. For example, in a three-player team event, each team must designate who is player A, player B, and player C. Players retain these designations throughout the entire tournament.

When two teams are paired against each other during the course of a tournament, the team members designated as player A play against each other, the team members designated as player B play against each other, and so on.

144. Valid Team Participation and Player Designation

Sanctioned team tournaments are open to teams consisting of two or three members. Only valid teams of the appropriate size are eligible for a DCI-sanctioned team tournament. If a player drops or is disqualified from the event, the entire team is dropped from the event.

Each team entering a DCI-sanctioned tournament must provide the tournament organizer with its team-specific information (see section 141) when registering for the event. Failure to provide this information will result in the team's disqualification from the tournament.

Example: A sanctioned three-person team tournament is open only to teams consisting of three members; teams consisting of two members cannot compete in this event.

Teams must designate player positions during event registration. For example, in a three-player team event, each team must designate who is player A, player B, and player C. Players retain these designations throughout the entire tournament.

When two teams are paired against each other during the course of a tournament, the team members designated as player A play against each other, the team members designated as player B play against each other, and so on.

147. Team Rochester Draft Tournaments

Team Rochester events require teams of three players each, and two teams are seated at each table for the draft. Team members sit opposite the opposing team's player with the same designation. (For example, in a three-person team event, players sit around the table clockwise in this order: 1A, 1B, 1C, 2A, 2B, 2C.)

During the draft, talking is not allowed. However, nonverbal signals such as pointing and gesturing are permitted.

The winner of a coin toss (or other random method) chooses either to pick first or to allow the other team to pick first. The "B" player of the team that picks first will lay out the first pack. All fifteen cards are drafted from the pack, but otherwise the draft follows the standard Rochester Draft rules for timing and active-player rotation (see the Universal Tournament Rules, sections 76 and 77).

Example: Team 1 and Team 2 are seated around a table. They are numbered 1A-1B-1C-2A-2B-2C in a clockwise order. Team 2 wins the coin toss, and the members of Team 2 choose to let Team 1 pick first. The active player for the first pack is Player 1B. The first booster pack for Player 1B is opened and placed face up in front of Player 1B. After the 30-second review period has expired, the draft order is as follows:

Player 1B—card 1 Player 1A—card 6 Player 1C—card 11

Player 1C—card 2 Player 1A—card 7 Player 1B—card 12

Player 2A—card 3 Player 2C—card 8 Player 1B—card 13

Player 2B—card 4 Player 2B—card 9 Player 1C—card 14

Player 2C—card 5 Player 2A—card 10 Player 2A—card 15

147. Team Rochester Draft Tournaments

Team Rochester events require teams of three players each, and two teams are seated at each table for the draft. Team members sit opposite the opposing team's player with the same designation. (For example, in a three-person team event, players sit around the table clockwise in this order: 1A, 1B, 1C, 2A, 2B, 2C.)

During the draft, talking is not allowed. However, nonverbal signals such as pointing and gesturing are permitted.

The winner of a coin toss (or other random method) chooses either to pick first or to allow the other team to pick first. The "B" player of the team that picks first will lay out the first pack. All fifteen cards are drafted from the pack following the standard Rochester Draft rules for timing and active-player rotation (see the Universal Tournament Rules, sections 76 and 77).

Example: Team 1 and Team 2 are seated around a table. They are numbered 1A-1B-1C-2A-2B-2C in a clockwise order. Team 2 wins the coin toss, and the members of Team 2 choose to let Team 1 pick first. The active player for the first pack is Player 1B. The first booster pack for Player 1B is opened and placed face up in front of Player 1B. After the 30-second review period has expired, the draft order is as follows:

Player 1B—card 1 Player 1A—card 6 Player 1C—card 11

Player 1C—card 2 Player 1A—card 7 Player 1B—card 12

Player 2A—card 3 Player 2C—card 8 Player 1B—card 13

Player 2B—card 4 Player 2B—card 9 Player 1C—card 14

Player 2C—card 5 Player 2A—card 10 Player 2A—card 15