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Magic: The Gathering Floor Rules Changes

2007-02-20 to 2007-06-20

General changes

Old rule (2007-02-20) New rule (2007-06-20)

104. New Releases

The following card sets are scheduled for release during 2007. They become tournament legal for DCI-sanctioned tournaments on the dates listed:

* Planar Chaos(tm) Limited formats: February 2, 2007

Constructed formats: February 20, 2007

* Future Sight(tm) Limited formats: May 4, 2007

Constructed formats: May 20, 2007

For certain Limited tournaments, such as official Prereleases and Sneak Preview tournaments (including their side events), new sets are legal for use before the official Limited format legal date.

These dates are subject to change. Any changes will be announced at thedci.com.

104. New Releases

The following card sets are scheduled for release during 2007. They become tournament legal for DCI-sanctioned tournaments on the dates listed:

* Tenth Edition Limited formats: July 13, 2007

Constructed formats: July 20, 2007

* Lorwyn(tm) Limited formats: October 12, 2007

Constructed formats: October 20, 2007

For certain Limited tournaments, such as official Prereleases and Sneak Preview tournaments (including their side events), new sets are legal for use before the official Limited format legal date.

These dates are subject to change. Any changes will be announced at thedci.com.

105. Participation Minimums

The DCI requires participation minimums for a tournament to be sanctioned and included as part of a player's official ratings and rankings. For Magic: the Gathering tournaments, the participation minimums are as follows:

* For individual events, a minimum of eight (8) players must participate.

* For team and multiplayer events, a minimum of four (4) teams must participate.

If the participation minimum is not met, the tournament is no longer DCI-sanctioned, and will not be included in DCI ratings. If participation minimums are not met for any DCI-sanctioned event, the tournament organizer should report the event as cancelled.

105. Participation Minimums

The DCI requires participation minimums for a tournament to be sanctioned and included as part of a player's official ratings and rankings. For Magic: The Gathering tournaments, the participation minimums are as follows:

* For individual events, a minimum of eight (8) players must participate.

* For team and multiplayer events, a minimum of four (4) teams must participate.

If the participation minimum is not met, the tournament is no longer DCI-sanctioned, and will not be included in DCI ratings. If participation minimums are not met for any DCI-sanctioned event, the tournament organizer should report the event to the DCI as "Did Not Occur."

106. Minimum Number of Rounds

The DCI requires a minimum number of rounds for a tournament to be sanctioned and included as part of a player's official ratings and rankings. For Magic: The Gathering tournaments, the minimum number of rounds required is as follows:

* For individual events, a minimum of three (3) rounds.

* For team and multiplayer events, a minimum of two (2) rounds.

If the minimum number of rounds is not met, the tournament is no longer DCI-sanctioned, and will not be included in DCI ratings. If minimum number of rounds is not met for any DCI-sanctioned event, the tournament organizer should report the event as cancelled.

106. Minimum Number of Rounds

The DCI requires a minimum number of rounds for a tournament to be sanctioned and included as part of a player's official ratings and rankings. For Magic: The Gathering tournaments, the minimum number of rounds required is as follows:

* For individual events, a minimum of three (3) rounds.

* For team and multiplayer events, a minimum of two (2) rounds.

If the minimum number of rounds is not met, the tournament is no longer DCI-sanctioned, and will not be included in DCI ratings. If minimum number of rounds is not met for any DCI-sanctioned event, the tournament organizer should report the event to the DCI as "Did Not Occur."

113. Play-Draw Rule

For the first game of a match, the winner of a coin toss (or other random method) chooses either to play first and skip his or her first draw step or to play second. The winner of the coin toss must state this choice before looking at his or her hand. If the coin toss winner states no choice, it is assumed that he or she is playing first. The player who plays first skips the draw step of his or her first turn. Each turn thereafter follows the standard order set forth in the Magic Comprehensive Rules (see section 101.5a). This is commonly referred to as the play/draw rule.

After each game in a match, the loser of that game (even if the game loss was due to a penalty) decides whether to play first in the next game. If the game was a draw (there was no winner or loser), the player who decided to play or draw for that game chooses for the next game.

113. Play/Draw Rule

For the first game of a match, the winner of a coin toss (or other random method) chooses either to play first and skip his or her first draw step or to play second. The winner of the coin toss must state this choice before looking at his or her hand. If the coin toss winner states no choice, it is assumed that he or she is playing first. The player who plays first skips the draw step of his or her first turn. Each turn thereafter follows the standard order set forth in the Magic Comprehensive Rules (see section 101.5a). This is commonly referred to as the play/draw rule.

After each game in a match, the loser of that game (even if the game loss was due to a penalty) decides whether to play first in the next game. If the game was a draw (there was no winner or loser), the player who decided to play or draw for that game chooses for the next game.

118. Tie Breaks

The following tie breaks are used in Magic tournaments to determine player ranks in standings for a particular tournament:

1. Match Points

2. Opponents' match-win percentage

3. Game-win percentage

4. Opponents' game-win percentages

The definitions of these tie breaks and how they work in tournaments can be found in the DCI Tournament Coordinator Handbook.

118. Tie Breaks

The following tie breaks are used in Magic tournaments to determine how a player ranks in standings for a particular tournament:

1. Match points

2. Opponents' match-win percentage

3. Game-win percentage

4. Opponents' game-win percentages

The definitions of these tie breaks and how they work in tournaments can be found in the DCI Tournament Coordinator Handbook.

121. Deck Size Limits

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, players must be able to sufficiently randomize their deck within the time allotted.

With the exception of basic land cards, a player's combined deck and sideboard may not contain more than four of any individual card, counted by its English card title. All cards named Plains, Island, Swamp, Mountain, and Forest are basic. (The five Ice Age(tm) basic snow lands, also known as "Snow-Covered lands"—Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest—are also basic lands. Note that basic snow lands, also known as "Snow-Covered lands" lands are permitted only in formats that allow the Ice Age set, Alliances, and or Coldsnap sets.)

121. Deck Size Limits

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, players must be able to sufficiently randomize their deck within the time allotted.

With the exception of basic land cards, a player's combined deck and sideboard may not contain more than four of any individual card, counted by its English card title. All cards named Plains, Island, Swamp, Mountain, and Forest are basic. (The five basic snow lands, also known as "Snow-Covered lands"—Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest—are also basic lands. Note that basic snow lands, also known as "Snow-Covered lands" lands are permitted only in formats that allow the Ice Age(tm), Alliances(tm), and/or Coldsnap(tm) sets.)

122. Sideboard Use

If a player wishes to use a sideboard, it must contain exactly fifteen cards.

Before each game begins, players must present their sideboards and allow their opponents to count the number of cards in their sideboards (face down), if requested. Players may not look at their sideboards during a game (Exception: if a player is resolving a spell or effect that refers to "choosing a card from outside the game," the player may look at his or her sideboard - see section 103). The sideboard must be clearly identified and separated from all other cards in the play area. The sideboard may not be kept where it could be confused or switched with other cards.

The deck and sideboard must each be returned to their original compositions before the first game of each match. Cards transferred from a player's deck to his or her sideboard, and vice versa, must be returned before the player begins a new match. If a penalty causes a player to forfeit the first game in a match before that game began, neither player may use cards from his or her sideboard for the second game.

Before the beginning of the second or subsequent game in a match, players may change the composition of their decks by exchanging cards from their decks for cards in their sideboards. Any card exchange between decks and sideboards must be made on a one-for-one basis to ensure that the sideboards remain at exactly fifteen cards. There are no restrictions on the number of cards a player may exchange this way. Players are not required to reveal how many cards he or she is sideboarding.

122. Sideboard Use

If a player wishes to use a sideboard, it must contain exactly fifteen cards.

Before each game begins, players must present their sideboards and allow their opponents to count the number of cards in their sideboards (face down), if requested. Players may not look at their sideboards during a game (Exception: if a player is resolving a spell or effect that refers to "choosing a card from outside the game," the player may look at his or her sideboard; see section 103). The sideboard must be clearly identified and separated from all other cards in the play area. The sideboard may not be kept where it could be confused or switched with other cards.

The deck and sideboard must each be returned to their original compositions before the first game of each match. Cards transferred from a player's deck to his or her sideboard, and vice versa, must be returned before the player begins a new match. If a penalty causes a player to forfeit the first game in a match before that game began, neither player may use cards from his or her sideboard for the second game.

Before the beginning of the second or subsequent game in a match, players may change the composition of their decks by exchanging cards from their decks for cards in their sideboards. Any card exchange between decks and sideboards must be made on a one-for-one basis to ensure that the sideboards remain at exactly fifteen cards. There are no restrictions on the number of cards a player may exchange this way. Players are not required to reveal how many cards he or she is sideboarding.

125. Standard Format Deck Construction

Card sets are allowed in Standard tournaments as described in section 104.

The following card sets are permitted in Standard tournaments:

* Ninth Edition

* Ravnica: City of Guilds(tm)

* Guildpact(tm)

* Dissension(tm)

* Coldsnap(tm)

* Time Spiral(tm)

* Planar Chaos(tm) (Effective February 20, 2007)

* Future Sight(tm) (Effective May 20, 2007)

There are currently no cards are banned in Standard tournaments.

125. Standard Format Deck Construction

Card sets are allowed in Standard tournaments as described in section 104.

The following card sets are permitted in Standard tournaments:

* Ninth Edition (Until July 20, 2007)

* Ravnica: City of Guilds(tm)

* Guildpact(tm)

* Dissension(tm)

* Coldsnap(tm)

* Time Spiral(tm)

* Planar Chaos(tm)

* Future Sight(tm)

* Tenth Edition (Effective July 20, 2007)

* Lorwyn(tm) (Effective October 20, 2007)

There are currently no cards are banned in Standard tournaments. (Effective October 20, 2007 the following sets will be leaving the Standard Format: Ravnica: City of Guilds, Guildpact, and Dissension.

126. Extended Format Deck Construction

Card sets are allowed in Extended tournaments as described in section 104.

The following card sets are permitted in Extended tournaments:

* Seventh Edition

* Eighth Edition

* Ninth Edition

* Invasion(tm)

* Planeshift(tm)

* Apocalypse(tm)

* Odyssey(tm)

* Torment(tm)

* Judgment(tm)

* Onslaught(tm)

* Legions(tm)

* Scourge(tm)

* Mirrodin(tm)

* Darksteel(tm)

* Fifth Dawn(tm)

* Champions of Kamigawa(tm)

* Betrayers of Kamigawa(tm)

* Saviors of Kamigawa(tm)

* Ravnica: City of Guilds(tm)

* Guildpact(tm)

* Dissension(tm)

* Coldsnap(tm)

* Time Spiral(tm)

* Planar Chaos(tm) (effective Feb. 20, 2007)

* Future Sight(tm) (Effective May 20, 2007)

The following cards are banned in Extended tournaments:

* AEther Vial

* Entomb

* Disciple of the Vault

* Skullclamp

126. Extended Format Deck Construction

Card sets are allowed in Extended tournaments as described in section 104.

The following card sets are permitted in Extended tournaments:

* Seventh Edition

* Eighth Edition

* Ninth Edition

* Tenth Edition (Effective July 20, 2007)

* Invasion(tm)

* Planeshift(tm)

* Apocalypse(tm)

* Odyssey(tm)

* Torment(R)

* Judgment(tm)

* Onslaught(tm)

* Legions(R)

* Scourge(tm)

* Mirrodin(R)

* Darksteel(R)

* Fifth Dawn(tm)

* Champions of Kamigawa(tm)

* Betrayers of Kamigawa(tm)

* Saviors of Kamigawa(tm)

* Ravnica: City of Guilds(tm)

* Guildpact(tm)

* Dissension(tm)

* Coldsnap(tm)

* Time Spiral(tm)

* Planar Chaos(tm)

* Future Sight(tm)

* Lorwyn(tm) (Effective October 20, 2007)

The following cards are banned in Extended tournaments:

* AEther Vial

* Entomb

* Disciple of the Vault

* Skullclamp

(Effective October 20, 2008, following the release of the set codenamed "Rock" the following sets will be leaving the Extended Format: Invasion, Planeshift, Apocalypse, Odyssey, Torment, Judgment, Onslaught, Legions(tm), Scourge, and Seventh Edition.)

127. Vintage Format Deck Construction

Vintage decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast, with exceptions listed below. Card sets are allowed in Vintage tournaments as described in section 104.

The following cards are banned in Vintage tournaments:

* Any ante card

* Chaos Orb

* Falling Star

The following cards are restricted in Vintage tournaments (only one copy of a restricted card may be used in a Vintage deck, including sideboard):

* Ancestral Recall

* Balance

* Black Lotus

* Black Vise

* Burning Wish

* Channel

* Chrome Mox

* Crop Rotation

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Enlightened Tutor

* Entomb

* Fact or Fiction

* Fastbond

* Frantic Search

* Grim Monolith

* Gush

* Imperial Seal

* Library of Alexandria

* Lion's Eye Diamond

* Lotus Petal

* Mana Crypt

* Mana Vault

* Memory Jar

* Mind Twist

* Mind's Desire

* Mox Diamond

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Mystical Tutor

* Necropotence

* Personal Tutor

* Regrowth

* Sol Ring

* Strip Mine

* Time Spiral

* Time Walk

* Timetwister

* Tinker

* Tolarian Academy

* Trinisphere

* Vampiric Tutor

* Voltaic Key

* Wheel of Fortune

* Windfall

* Yawgmoth's Bargain

* Yawgmoth's Will

127. Vintage Format Deck Construction

Vintage decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast, with exceptions listed below. Card sets are allowed in Vintage tournaments as described in section 104.

The following cards are banned in Vintage tournaments:

* Any ante card

* Chaos Orb

* Falling Star

The following cards are restricted in Vintage tournaments (only one copy of a restricted card may be used in a Vintage deck, including sideboard):

* Ancestral Recall

* Balance

* Black Lotus

* Burning Wish

* Channel

* Chrome Mox

* Crop Rotation

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Enlightened Tutor

* Entomb

* Fact or Fiction

* Fastbond

* Frantic Search

* Gifts Ungiven (effective June 20, 2007)

* Grim Monolith

* Imperial Seal

* Library of Alexandria

* Lion's Eye Diamond

* Lotus Petal

* Mana Crypt

* Mana Vault

* Memory Jar

* Mind's Desire

* Mox Diamond

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Mystical Tutor

* Necropotence

* Personal Tutor

* Regrowth

* Sol Ring

* Strip Mine

* Time Spiral

* Time Walk

* Timetwister

* Tinker

* Tolarian Academy

* Trinisphere

* Vampiric Tutor

* Wheel of Fortune

* Windfall

* Yawgmoth's Bargain

* Yawgmoth's Will

128. Legacy Format Deck Construction

Legacy decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast. Card sets are allowed in Legacy tournaments as described in Section 104.

The following cards are banned in Legacy tournaments:

* Amulet of Quoz

* Ancestral Recall

* Balance

* Bazaar of Baghdad

* Black Lotus

* Black Vise

* Bronze Tablet

* Channel

* Chaos Orb

* Contract from Below

* Darkpact

* Demonic Attorney

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Earthcraft

* Entomb

* Falling Star

* Fastbond

* Frantic Search

* Goblin Recruiter

* Grim Monolith

* Gush

* Hermit Druid

* Illusionary Mask

* Imperial Seal

* Jeweled Bird

* Land Tax

* Library of Alexandria

* Mana Crypt

* Mana Drain

* Mana Vault

* Memory Jar

* Metalworker

* Mind Over Matter

* Mind Twist

* Mind's Desire

* Mishra's Workshop

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Necropotence

* Oath of Druids

* Rebirth

* Replenish

* Skullclamp

* Sol Ring

* Strip Mine

* Tempest Efreet

* Time Spiral

* Time Walk

* Timetwister

* Timmerian Fiends

* Tinker

* Tolarian Academy

* Vampiric Tutor

* Wheel of Fortune

* Windfall

* Worldgorger Dragon

* Yawgmoth's Bargain

* Yawgmoth's Will

128. Legacy Format Deck Construction

Legacy decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast. Card sets are allowed in Legacy tournaments as described in Section 104.

The following cards are banned in Legacy tournaments:

* Amulet of Quoz

* Ancestral Recall

* Balance

* Bazaar of Baghdad

* Black Lotus

* Black Vise

* Bronze Tablet

* Channel

* Chaos Orb

* Contract from Below

* Darkpact

* Demonic Attorney

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Earthcraft

* Entomb

* Falling Star

* Fastbond

* Flash (Effective June 20, 2007)

* Frantic Search

* Goblin Recruiter

* Grim Monolith

* Gush

* Hermit Druid

* Illusionary Mask

* Imperial Seal

* Jeweled Bird

* Land Tax

* Library of Alexandria

* Mana Crypt

* Mana Drain

* Mana Vault

* Memory Jar

* Metalworker

* Mind Twist

* Mind's Desire

* Mishra's Workshop

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Necropotence

* Oath of Druids

* Rebirth

* Skullclamp

* Sol Ring

* Strip Mine

* Tempest Efreet

* Time Spiral

* Time Walk

* Timetwister

* Timmerian Fiends

* Tinker

* Tolarian Academy

* Vampiric Tutor

* Wheel of Fortune

* Windfall

* Worldgorger Dragon

* Yawgmoth's Bargain

* Yawgmoth's Will

129. Block Format Deck Construction

The DCI sanctions a series of Constructed formats called Block formats. Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it). New card sets are allowed in Block format tournaments as described in Section 104.

The DCI sanctions the following Block formats:

* Time Spiral(tm) Block (Time Spiral(tm), Planar Chaos(tm) - effective Feb 20, 2007, Future Sight(tm) - effective May 20, 2007)

* Ravnica(tm) Block (Ravnica: City of Guilds(tm), Guildpact(tm), Dissension(tm))

* Kamigawa(tm) Block (Champions of Kamigawa(tm), Betrayers of Kamigawa(tm), Saviors of Kamigawa(tm))

* Mirrodin(tm) Block (Mirrodin(tm), Darksteel(tm), Fifth Dawn(tm))

* Onslaught(tm) Block (Onslaught(tm), Legions(tm), Scourge(tm))

* Odyssey(tm) Block (Odyssey(tm), Torment(tm), Judgment(tm))

* Invasion(tm) Block (Invasion(tm), Planeshift(tm), Apocalypse(tm))

* Masques(tm) Block (Mercadian Masques(tm), Nemesis(tm), Prophecy(tm))

* Urza(tm) Block (Urza's Saga(tm), Urza's Legacy(tm), Urza's Destiny(tm))

* Tempest(tm) Block (Tempest(tm), Stronghold(tm), Exodus(tm))

* Mirage(tm) Block (Mirage, Visions(tm), Weatherlight(tm))

* Ice Age(tm) Block (Ice Age(tm), Alliances(tm), Coldsnap(tm))

The following cards are banned in Block Constructed Tournaments:

* AEther Vial (Mirrodin Block)

* Ancient Den (Mirrodin Block)

* Arcbound Ravager (Mirrodin Block)

* Darksteel Citadel (Mirrodin Block)

* Disciple of the Vault (Mirrodin Block)

* Great Furnace (Mirrodin Block)

* Seat of the Synod (Mirrodin Block)

* Tree of Tales (Mirrodin Block)

* Vault of Whispers (Mirrodin Block)

* Skullclamp (Mirrodin Block)

* Lin Sivvi, Defiant Hero (Masques Block)

* Rishadan Port (Masques Block)

* Gaea's Cradle (Urza Block)

* Memory Jar (Urza Block)

* Serra's Sanctum (Urza Block)

* Time Spiral (Urza Block)

* Tolarian Academy (Urza Block)

* Voltaic Key (Urza Block)

* Windfall (Urza Block)

* Cursed Scroll (Tempest Block)

* Squandered Resources (Mirage Block)

* Amulet of Quoz (Ice Age Block)

* Thawing Glaciers (Ice Age Block)

* Zuran Orb (Ice Age Block)

129. Block Format Deck Construction

The DCI sanctions a series of Constructed formats called Block formats. Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it). New card sets are allowed in Block format tournaments as described in Section 104.

The DCI sanctions the following Block formats:

* Time Spiral Block (Time Spiral, Planar Chaos, Future Sight)

* Ravnica(R) Block (Ravnica: City of Guilds, Guildpact, Dissension)

* Kamigawa(tm) Block (Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa)

* Mirrodin Block (Mirrodin, Darksteel, Fifth Dawn)

* Onslaught Block (Onslaught, Legions, Scourge)

* Odyssey Block (Odyssey, Torment, Judgment)

* Invasion Block (Invasion, Planeshift, Apocalypse(tm))

* Masques Block (Mercadian Masques(tm), Nemesis(R), Prophecy(tm))

* Urza Block (Urza's Saga(tm), Urza's Legacy(tm), Urza's Destiny(tm))

* Tempest(tm) Block (Tempest, Stronghold(tm), Exodus(tm))

* Mirage(tm) Block (Mirage, Visions(tm), Weatherlight(tm))

* Ice Age Block (Ice Age, Alliances, Coldsnap)

The following cards are banned in Block Constructed Tournaments:

* AEther Vial (Mirrodin Block)

* Ancient Den (Mirrodin Block)

* Arcbound Ravager (Mirrodin Block)

* Darksteel Citadel (Mirrodin Block)

* Disciple of the Vault (Mirrodin Block)

* Great Furnace (Mirrodin Block)

* Seat of the Synod (Mirrodin Block)

* Tree of Tales (Mirrodin Block)

* Vault of Whispers (Mirrodin Block)

* Skullclamp (Mirrodin Block)

* Lin Sivvi, Defiant Hero (Masques Block)

* Rishadan Port (Masques Block)

* Gaea's Cradle (Urza Block)

* Memory Jar (Urza Block)

* Serra's Sanctum (Urza Block)

* Time Spiral (Urza Block)

* Tolarian Academy (Urza Block)

* Voltaic Key (Urza Block)

* Windfall (Urza Block)

* Cursed Scroll (Tempest Block)

* Squandered Resources (Mirage Block)

* Amulet of Quoz (Ice Age Block)

* Thawing Glaciers (Ice Age Block)

* Zuran Orb (Ice Age Block)

132. Sideboard Use

Any drafted or opened cards not used in a player's Limited deck function as his or her sideboard. Players may not look at their sideboards during a game (Exception: if a player is resolving a spell or effect that refers to "choosing a card from outside the game," the player may look at his or her sideboard - see section 103.)

Before the beginning of the second or subsequent game in a match, players may change the composition of their decks by exchanging cards from their decks for cards in their sideboards. Players can also request additional basic land at this time. There are no restrictions on the number of cards a player may exchange this way as long as the main deck contains at least forty cards. Cards do not need to be exchanged on a one-for-one basis. The deck must be returned to its original composition before the first game of each match.

132. Sideboard Use

Any drafted or opened cards not used in a player's Limited deck function as his or her sideboard. Players may not look at their sideboards during a game (Exception: if a player is resolving a spell or effect that refers to "choosing a card from outside the game," the player may look at his or her sideboard; see section 103.)

Before the beginning of the second or subsequent game in a match, players may change the composition of their decks by exchanging cards from their decks for cards in their sideboards. Players can also request additional basic land at this time. There are no restrictions on the number of cards a player may exchange this way as long as the main deck contains at least forty cards. Cards do not need to be exchanged on a one-for-one basis. The deck must be returned to its original composition before the first game of each match.

(Exception: Players participating in Prerelease or Release events may be allowed to freely change the composition of their decks between games by exchanging cards from their decks for cards in their sideboards without being required to return their deck to its original composition before their next match. The tournament organizer or judge will announce if this option is available. This option in not available at any other type of event except Prerelease and Release events.)

133. Materials Provided

Tournament organizers and/or the head judge may choose to provide basic lands for players to use during the tournament. If the organizer provides basic lands, the same amount of land must be available to each player. Organizers must announce before and during event registration whether they will provide players with access to basic lands. Organizers may require players to return basic land cards when they leave the tournament.

133. Materials Provided

Tournament organizers and/or the head judge may choose to provide basic lands for players to use during the tournament. If the organizer provides basic lands, the same amount of land must be available to each player. Organizers must announce before and during event registration whether they will provide players with access to basic lands. Organizers may require players to return basic land cards when they leave the tournament.

(Note: If the tournament organizer is not able to provide players basic land cards for use in their Limited tournaments, players may use their own basic lands cards during the tournament as long as those lands are in good condition and are not marked.)

150. RULES FOR MULTIPLAYER TOURNAMENTS

On October 1, 2005, the DCI began sanctioning multiplayer tournaments (see section 101) for the Two-Headed Giant variant. Game rules for the Two-Headed Giant found can be found in section 6 of the Magic Comprehensive Rules. (Exception: See section 151 below).

The deck construction rules listed in sections 125-129, and the general rules for team tournaments listed in sections 141-144 of this document also apply to multiplayer tournaments. However, multiplayer tournaments differ from other tournaments as explained in the rest of this section.

150. RULES FOR MULTIPLAYER TOURNAMENTS

On October 1, 2005, the DCI began sanctioning multiplayer tournaments (see section 101) for the Two-Headed Giant variant. Game rules for the Two-Headed Giant found can be found in section 6 of the Magic Comprehensive Rules.

The deck construction rules listed in sections 125-129, and the general rules for team tournaments listed in sections 141-144 of this document also apply to multiplayer tournaments. However, multiplayer tournaments differ from other tournaments as explained in the rest of this section.

151. Two-Headed Giant Variant Specific Rules

Each team has a shared life total, which starts at 30 life. This is an exception to the Magic Comprehensive Rules, section 606.4a.

161. Deck Size Limits

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, players must be able to sufficiently randomize their deck within the time allotted.

Multiplayer Constructed tournaments use Unified Deck Construction rules: With the exception of basic land cards, a team's combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four copies of Naturalize in a Multiplayer Constructed event, no other player on that team may have a Naturalize in his or her deck.) If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.

In addition to cards banned in particular formats, the following card is banned in ALL Multiplayer Constructed tournaments (Vintage, Legacy, Extended, Standard, and Block):

* Erayo, Soratami Ascendant

161. Deck Size Limits

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, players must be able to sufficiently randomize their deck within the time allotted.

Multiplayer Constructed tournaments use Unified Deck Construction rules: With the exception of basic land cards, a team's combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four copies of Naturalize in a Multiplayer Constructed event, no other player on that team may have a Naturalize in his or her deck.) If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.

In addition to cards banned in particular formats, the following card is banned in ALL Multiplayer Constructed tournaments (Vintage, Legacy, Extended, and Block):

* Erayo, Soratami Ascendant

171. Deck-Size Limits

Each player's deck must contain a minimum of forty cards. There is no maximum deck size. Neither teams nor individuals are restricted to four of any one card in Limited tournaments. Cards not used in a team's starting decks cannot be used at any time in that tournament.

171. Deck-Size Limits

Each player's deck must contain a minimum of forty cards. There is no maximum deck size. Neither teams nor individuals are restricted to four of any one card in Limited tournaments. Cards not used in a team's starting decks are considered a shared sideboard by the two players that both players can access.

173. Multiplayer Booster Draft Tournaments

Multiplayer Booster Draft follows the procedures for Multiplayer Limited tournaments (see the Magic Floor Rules, sections 140-146, 150-157, and 170-172). The draft proceeds like a normal Booster Draft (as outlined in the DCI Universal Tournament Rules, sections 70-74), with the following exceptions.

Teams (not players) assemble randomly into draft pods of roughly equal size. Teammates sit next to each other. A tournament official then distributes two identical sets of new booster packs to each team in the pod.

The players on a team may consult freely during the draft, provided that they adhere to the time limits for card selection. Taking, giving, or receiving notes during drafting and deck construction is still disallowed.

The order in which packs are opened is the same as in Booster Draft, but each player's pack is opened separately. For example, in a Time Spiral-Planar Chaos-Future Sight draft, the order in which the packs are opened would be Time Spiral-Time Spiral-Planar Chaos-Planar Chaos-Future Sight-Future Sight.

After opening and counting the cards in their first pack, the team chooses two cards from the booster pack then passes the remaining cards face down to the team on its left. The cards chosen are not assigned to a particular player; they become part of a pool out of which both players will build their decks. The open packs are passed around the drafting pod—with each team taking two cards from each before passing—until all cards are drafted. Each team's last pick for each booster will consist of only one card.

For the second pack, the direction of drafting is reversed as usual, despite the fact that it is always the same type of booster pack as the first. Thus, the overall draft direction is left-right-left-right-left-right.

The time allotted for each pick is altered as follows:

Cards remaining in pack Time allotted

15 cards 60 seconds

13 cards 50 seconds

11 cards 40 seconds

9 cards 30 seconds

7 cards 20 seconds

5 cards 10 seconds

3 cards 5 seconds

1 card N/A

In addition, players receive 60 seconds to review their drafted cards in between booster packs.

Each team has 40 minutes to construct one deck for each player from its common pool of cards. All drafted cards not played in a main deck should be recorded as a common, shared sideboard.

173. Multiplayer Booster Draft Tournaments

Multiplayer Booster Draft follows the procedures for Multiplayer Limited tournaments (see sections 140-146, 150-157, and 170-172). The draft proceeds like a normal Booster Draft (as outlined in the DCI Universal Tournament Rules, sections 70-74), with the following exceptions.

Teams (not players) assemble randomly into draft pods of roughly equal size. Teammates sit next to each other. A tournament official then distributes two identical sets of new booster packs to each team in the pod.

The players on a team may consult freely during the draft, provided that they adhere to the time limits for card selection. Taking, giving, or receiving notes during drafting and deck construction is still disallowed.

The order in which packs are opened is the same as in Booster Draft, but each player's pack is opened separately. For example, in a Time Spiral-Planar Chaos-Future Sight draft, the order in which the packs are opened would be Time Spiral-Time Spiral-Planar Chaos-Planar Chaos-Future Sight-Future Sight.

After opening and counting the cards in their first pack, the team chooses two cards from the booster pack then passes the remaining cards face down to the team on its left. The cards chosen are not assigned to a particular player; they become part of a pool out of which both players will build their decks. The open packs are passed around the drafting pod—with each team taking two cards from each before passing—until all cards are drafted. Each team's last pick for each booster will consist of only one card.

For the second pack, the direction of drafting is reversed as usual, despite the fact that it is always the same type of booster pack as the first. Thus, the overall draft direction is left-right-left-right-left-right.

The time allotted for each pick is altered as follows:

Cards remaining in pack Time allotted

15 50 seconds

13 45 seconds

11 40 seconds

9 30 seconds

7 20 seconds

5 10 seconds

3 10 seconds

1 N/A

In addition, players receive 60 seconds to review their drafted cards in between booster packs.

Each team has 40 minutes to construct one deck for each player from its common pool of cards. All drafted cards not played in a main deck should be recorded as a common, shared sideboard.