Magic: The Gathering Oracle Changes
Shards of Alara to Conflux
- General changes
- Changes involving "all cards in" a zone
- Changes involving "protection"
- Changes involving "you choose"
- Changes to ability words
- Changes to keyword ability punctuation
- Changes to reminder text only
- New cards
- Un- set cards
Old card (Shards of Alara) | New card (Conflux) |
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Abeyance [Click to view this change only.] | |
Abeyance {1}{W} Instant Until end of turn, target player can't play instants, sorceries, or activated abilities that aren't mana abilities. Draw a card. |
Abeyance {1}{W} Instant Until end of turn, target player can't play instant spells, sorcery spells, or activated abilities that aren't mana abilities. Draw a card. |
Adarkar Unicorn [Click to view this change only.] | |
Adarkar Unicorn {1}{W}{W} Creature — Unicorn {T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only for cumulative upkeep abilities. 2/2 |
Adarkar Unicorn {1}{W}{W} Creature — Unicorn {T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. 2/2 |
Apocalypse Chime [Click to view this change only.] | |
Apocalypse Chime {2} Artifact {2}, {T}: Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. |
Apocalypse Chime {2} Artifact {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. |
Awakening [Click to view this change only.] | |
Awakening {2}{G}{G} Enchantment At the beginning of each upkeep, all players untap all creatures and lands they control. |
Awakening {2}{G}{G} Enchantment At the beginning of each upkeep, untap all creatures and lands. |
Balance [Click to view this change only.] | |
Balance {1}{W} Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players discard cards the same way, then sacrifice creatures the same way. |
Balance {1}{W} Sorcery Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. |
Channel [Click to view this change only.] | |
Channel {G}{G} Sorcery Until end of turn, any time you could play a mana ability you may pay 1 life. If you do, add {1} to your mana pool. |
Channel {G}{G} Sorcery Until end of turn, any time you could play a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. |
Charisma [Click to view this change only.] | |
Charisma {U}{U}{U} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control that creature as long as Charisma remains in play. |
Charisma {U}{U}{U} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of that creature as long as Charisma remains in play. |
Dreams of the Dead [Click to view this change only.] | |
Dreams of the Dead {3}{U} Enchantment {1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead. |
Dreams of the Dead {3}{U} Enchantment {1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead of putting it anywhere else. |
Dystopia [Click to view this change only.] | |
Dystopia {1}{B}{B} Enchantment Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a white or green permanent. |
Dystopia {1}{B}{B} Enchantment Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. |
Eye for an Eye [Click to view this change only.] | |
Eye for an Eye {W}{W} Instant Eye for an Eye deals X damage to the controller of the source of your choice that dealt damage to you this turn, where X is the damage dealt to you by that source this turn. |
Eye for an Eye {W}{W} Instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. |
Freyalise's Winds [Click to view this change only.] | |
Freyalise's Winds {2}{G}{G} Enchantment Whenever a permanent becomes tapped, put a wind counter on it. Permanents with wind counters on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all wind counters from permanents that player controls. |
Freyalise's Winds {2}{G}{G} Enchantment Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. |
Gilded Drake [Click to view this change only.] | |
Gilded Drake {1}{U} Creature — Drake Flying When Gilded Drake comes into play, choose one — sacrifice Gilded Drake; or exchange control of Gilded Drake and target creature an opponent controls. If you can't make the exchange, sacrifice Gilded Drake. This ability can't be countered. (This effect doesn't end at end of turn.) 3/3 |
Gilded Drake {1}{U} Creature — Drake Flying When Gilded Drake comes into play, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect doesn't end at end of turn.) 3/3 |
Guardian Beast [Click to view this change only.] | |
Guardian Beast {3}{B} Creature — Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. 2/4 |
Guardian Beast {3}{B} Creature — Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4 |
Hand to Hand [Click to view this change only.] | |
Hand to Hand {2}{R} Enchantment Instants and activated abilities that aren't mana abilities can't be played during the combat phase. |
Hand to Hand {2}{R} Enchantment Instant spells and activated abilities that aren't mana abilities can't be played during the combat phase. |
Hanna's Custody [Click to view this change only.] | |
Hanna's Custody {2}{W} Enchantment Artifacts have shroud. (They can't be the targets of spells or abilities.) |
Hanna's Custody {2}{W} Enchantment All artifacts have shroud. (They can't be the targets of spells or abilities.) |
Heartstone [Click to view this change only.] | |
Heartstone {3} Artifact Creatures' activated abilities cost {1} less to play. If this would make an ability cost 0 or less mana to play, it costs {1}, plus any nonmana costs. |
Heartstone {3} Artifact Activated abilities of creatures cost {1} less to play. This effect can't reduce the amount of mana an ability costs to play to less than 1 mana. |
Hull Breach [Click to view this change only.] | |
Hull Breach {R}{G} Sorcery Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. |
Hull Breach {R}{G} Sorcery Choose one or both — Destroy target artifact; or destroy target enchantment. |
Invasion Plans [Click to view this change only.] | |
Invasion Plans {2}{R} Enchantment All creatures block each turn if able. Instead of the defending player, the attacking player chooses how each creature blocks. |
Invasion Plans {2}{R} Enchantment All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. |
Lost Order of Jarkeld [Click to view this change only.] | |
Lost Order of Jarkeld {2}{W}{W} Creature — Human Knight As Lost Order of Jarkeld comes into play, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls. 1+*/1+* |
Lost Order of Jarkeld {2}{W}{W} Creature — Human Knight As Lost Order of Jarkeld comes into play, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. 1+*/1+* |
Magnetic Web [Click to view this change only.] | |
Magnetic Web {2} Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. |
Magnetic Web {2} Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. |
Mesa Pegasus [Click to view this change only.] | |
Mesa Pegasus {1}{W} Creature — Pegasus Flying, banding 1/1 |
Mesa Pegasus {1}{W} Creature — Pegasus Banding, flying 1/1 |
Nalathni Dragon [Click to view this change only.] | |
Nalathni Dragon {2}{R}{R} Creature — Dragon Flying, banding {R}: Nalathni Dragon gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Nalathni Dragon. 1/1 |
Nalathni Dragon {2}{R}{R} Creature — Dragon Banding, flying {R}: Nalathni Dragon gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Nalathni Dragon. 1/1 |
Oona's Gatewarden [Click to view this change only.] | |
Oona's Gatewarden {(u/b)} Creature — Faerie Soldier Flying, defender Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1 |
Oona's Gatewarden {(u/b)} Creature — Faerie Soldier Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1 |
Pallid Mycoderm [Click to view this change only.] | |
Pallid Mycoderm {3}{W} Creature — Fungus At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Each Fungus creature and each Saproling creature you control gets +1/+1 until end of turn. 2/4 |
Pallid Mycoderm {3}{W} Creature — Fungus At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. 2/4 |
Pillar of the Paruns [Click to view this change only.] | |
Pillar of the Paruns Land {T}: Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell. |
Pillar of the Paruns Land {T}: Add one mana of any color to your mana pool. Spend this mana only to play multicolored spells. |
Plumeveil [Click to view this change only.] | |
Plumeveil {(w/u)}{(w/u)}{(w/u)} Creature — Elemental Flash Flying, defender 4/4 |
Plumeveil {(w/u)}{(w/u)}{(w/u)} Creature — Elemental Flash Defender, flying 4/4 |
Promise of Bunrei [Click to view this change only.] | |
Promise of Bunrei {2}{W} Enchantment Whenever a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play. |
Promise of Bunrei {2}{W} Enchantment When a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play. |
Putrefaction [Click to view this change only.] | |
Putrefaction {4}{B} Enchantment Whenever a player plays a white spell or green spell, that player discards a card. |
Putrefaction {4}{B} Enchantment Whenever a player plays a green or white spell, that player discards a card. |
Pyramids [Click to view this change only.] | |
Pyramids {6} Artifact {2}: Destroy target Aura attached to a land. {2}: Regenerate target land. |
Pyramids {6} Artifact {2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead. |
Rebound [Click to view this change only.] | |
Rebound {1}{U} Instant Change the target of target spell with a single target if that target is a player. The new target must be a player. |
Rebound {1}{U} Instant Change the target of target spell that targets only a player. The new target must be a player. |
Reign of Terror [Click to view this change only.] | |
Reign of Terror {3}{B}{B} Sorcery Destroy all white creatures or all green creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. |
Reign of Terror {3}{B}{B} Sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. |
Seize the Soul [Click to view this change only.] | |
Seize the Soul {2}{B}{B} Instant Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Haunt When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. |
Seize the Soul {2}{B}{B} Instant Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Haunt When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. |
Shaman en-Kor [Click to view this change only.] | |
Shaman en-Kor {1}{W} Creature — Kor Shaman Cleric {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 |
Shaman en-Kor {1}{W} Creature — Kor Shaman Cleric {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 |
Silver Wyvern [Click to view this change only.] | |
Silver Wyvern {3}{U}{U} Creature — Drake Flying {U}: Change the target of target spell or ability with a single target if that target is Silver Wyvern. The new target must be a creature. 4/3 |
Silver Wyvern {3}{U}{U} Creature — Drake Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. 4/3 |
Snow Hound [Click to view this change only.] | |
Snow Hound {2}{W} Creature — Hound {1}, {T}: Return Snow Hound and target blue or green creature you control to their owner's hand. 1/1 |
Snow Hound {2}{W} Creature — Hound {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. 1/1 |
Snowfall [Click to view this change only.] | |
Snowfall {2}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep. |
Snowfall {2}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. |
Sorrow's Path [Click to view this change only.] | |
Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Sorrow's Path deals 2 damage to you and 2 damage to each creature you control. |
Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. |
Tainted Specter [Click to view this change only.] | |
Tainted Specter {3}{B} Creature — Specter Flying {1}{B}{B}, {T}: Target player puts a card from his or her hand into his or her graveyard or on top of his or her library. If the card is put into that player's graveyard, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery. 2/2 |
Tainted Specter {3}{B} Creature — Specter Flying {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery. 2/2 |
Temporal Aperture [Click to view this change only.] | |
Temporal Aperture {2} Artifact {5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card without paying its mana cost. (If it has X in its mana cost, X is 0.) |
Temporal Aperture {2} Artifact {5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) |
Thalakos Deceiver [Click to view this change only.] | |
Thalakos Deceiver {3}{U} Creature — Thalakos Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.) 1/1 |
Thalakos Deceiver {3}{U} Creature — Thalakos Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.) 1/1 |
Unstable Shapeshifter [Click to view this change only.] | |
Unstable Shapeshifter {3}{U} Creature — Shapeshifter Whenever a creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability. 0/1 |
Unstable Shapeshifter {3}{U} Creature — Shapeshifter Whenever another creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability. 0/1 |
Volrath's Laboratory [Click to view this change only.] | |
Volrath's Laboratory {5} Artifact As Volrath's Laboratory comes into play, choose a color and creature type. {5}, {T}: Put into play a 2/2 creature token of the chosen color and type. |
Volrath's Laboratory {5} Artifact As Volrath's Laboratory comes into play, choose a color and a creature type. {5}, {T}: Put a 2/2 creature token of the chosen color and type into play . |
Volrath's Shapeshifter [Click to view this change only.] | |
Volrath's Shapeshifter {1}{U}{U} Creature — Shapeshifter As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.) {2}: Discard a card. 0/1 |
Volrath's Shapeshifter {1}{U}{U} Creature — Shapeshifter As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card. 0/1 |
Yawgmoth's Agenda [Click to view this change only.] | |
Yawgmoth's Agenda {3}{B}{B} Enchantment Play no more than one spell each turn. You may play cards in your graveyard. If a card would be put into your graveyard from anywhere, remove it from the game instead. |
Yawgmoth's Agenda {3}{B}{B} Enchantment You can't play more than one spell each turn. You may play cards in your graveyard. If a card would be put into your graveyard from anywhere, remove it from the game instead. |
Changes involving "all cards in" a zone
Old card (Shards of Alara) | New card (Conflux) |
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Bottled Cloister [Click to view this change only.] | |
Bottled Cloister {4} Artifact At the beginning of each opponent's upkeep, remove your hand from the game face down. At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card. |
Bottled Cloister {4} Artifact At the beginning of each opponent's upkeep, remove all cards in your hand from the game face down. At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card. |
Duplicity [Click to view this change only.] | |
Duplicity {3}{U}{U} Enchantment When Duplicity comes into play, remove the top five cards of your library from the game face down. At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity. At the end of your turn, discard a card. When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards. |
Duplicity {3}{U}{U} Enchantment When Duplicity comes into play, remove the top five cards of your library from the game face down. At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity. At the end of your turn, discard a card. When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards. |
Grip of Amnesia [Click to view this change only.] | |
Grip of Amnesia {1}{U} Instant Counter target spell unless its controller removes his or her graveyard from the game. Draw a card. |
Grip of Amnesia {1}{U} Instant Counter target spell unless its controller removes all cards in his or her graveyard from the game. Draw a card. |
Jund Charm [Click to view this change only.] | |
Jund Charm {B}{R}{G} Instant Choose one — Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. |
Jund Charm {B}{R}{G} Instant Choose one — Remove all cards in target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. |
Leveler [Click to view this change only.] | |
Leveler {5} Artifact Creature — Juggernaut When Leveler comes into play, remove your library from the game. 10/10 |
Leveler {5} Artifact Creature — Juggernaut When Leveler comes into play, remove all cards in your library from the game. 10/10 |
Magus of the Jar [Click to view this change only.] | |
Magus of the Jar {3}{U}{U} Creature — Human Wizard {T}, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. 3/3 |
Magus of the Jar {3}{U}{U} Creature — Human Wizard {T}, Sacrifice Magus of the Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. 3/3 |
Memory Jar [Click to view this change only.] | |
Memory Jar {5} Artifact {T}, Sacrifice Memory Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. |
Memory Jar {5} Artifact {T}, Sacrifice Memory Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. |
Moonring Mirror [Click to view this change only.] | |
Moonring Mirror {5} Artifact Whenever you draw a card, remove the top card of your library from the game face down. At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror. |
Moonring Mirror {5} Artifact Whenever you draw a card, remove the top card of your library from the game face down. At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror. |
Relic of Progenitus [Click to view this change only.] | |
Relic of Progenitus {1} Artifact {T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card. |
Relic of Progenitus {1} Artifact {T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all cards in all graveyards from the game. Draw a card. |
Thought Lash [Click to view this change only.] | |
Thought Lash {2}{U}{U} Enchantment Cumulative upkeep—Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, remove your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. |
Thought Lash {2}{U}{U} Enchantment Cumulative upkeep—Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, remove all cards in your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. |
Tormod's Crypt [Click to view this change only.] | |
Tormod's Crypt {0} Artifact {T}, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game. |
Tormod's Crypt {0} Artifact {T}, Sacrifice Tormod's Crypt: Remove all cards in target player's graveyard from the game. |
Changes involving "protection"
Old card (Shards of Alara) | New card (Conflux) |
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Akroma's Memorial [Click to view this change only.] | |
Akroma's Memorial {7} Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red. |
Akroma's Memorial {7} Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. |
Akroma, Angel of Fury [Click to view this change only.] | |
Akroma, Angel of Fury {5}{R}{R}{R} Legendary Creature — Angel Akroma, Angel of Fury can't be countered. Flying, trample, protection from white, protection from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
Akroma, Angel of Fury {5}{R}{R}{R} Legendary Creature — Angel Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
Akroma, Angel of Wrath [Click to view this change only.] | |
Akroma, Angel of Wrath {5}{W}{W}{W} Legendary Creature — Angel Flying, first strike, vigilance, trample, haste, protection from black, protection from red 6/6 |
Akroma, Angel of Wrath {5}{W}{W}{W} Legendary Creature — Angel Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6 |
Mask of Law and Grace [Click to view this change only.] | |
Mask of Law and Grace {W} Enchantment — Aura Enchant creature Enchanted creature has protection from black and protection from red. |
Mask of Law and Grace {W} Enchantment — Aura Enchant creature Enchanted creature has protection from black and from red. |
Paladin en-Vec [Click to view this change only.] | |
Paladin en-Vec {1}{W}{W} Creature — Human Knight First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) 2/2 |
Paladin en-Vec {1}{W}{W} Creature — Human Knight First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) 2/2 |
Sabertooth Nishoba [Click to view this change only.] | |
Sabertooth Nishoba {4}{G}{W} Creature — Cat Beast Warrior Trample, protection from blue, protection from red 5/5 |
Sabertooth Nishoba {4}{G}{W} Creature — Cat Beast Warrior Trample, protection from blue and from red 5/5 |
Changes involving "you choose"
Old card (Shards of Alara) | New card (Conflux) |
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Castigate [Click to view this change only.] | |
Castigate {W}{B} Sorcery Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game. |
Castigate {W}{B} Sorcery Target opponent reveals his or her hand. You choose a nonland card from it and remove that card from the game. |
Coercion [Click to view this change only.] | |
Coercion {2}{B} Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. |
Coercion {2}{B} Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. |
Duress [Click to view this change only.] | |
Duress {B} Sorcery Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card. |
Duress {B} Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. |
Encroach [Click to view this change only.] | |
Encroach {B} Sorcery Target player reveals his or her hand. Choose a nonbasic land card from it. That player discards that card. |
Encroach {B} Sorcery Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. |
Ghastlord of Fugue [Click to view this change only.] | |
Ghastlord of Fugue {(u/b)}{(u/b)}{(u/b)}{(u/b)}{(u/b)} Creature — Spirit Avatar Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game. 4/4 |
Ghastlord of Fugue {(u/b)}{(u/b)}{(u/b)}{(u/b)}{(u/b)} Creature — Spirit Avatar Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player removes that card from the game. 4/4 |
He Who Hungers [Click to view this change only.] | |
He Who Hungers {4}{B} Legendary Creature — Spirit Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Soulshift 4 3/2 |
He Who Hungers {4}{B} Legendary Creature — Spirit Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Soulshift 4 3/2 |
Lost Hours [Click to view this change only.] | |
Lost Hours {1}{B} Sorcery Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library third from the top. |
Lost Hours {1}{B} Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. |
Mind Slash [Click to view this change only.] | |
Mind Slash {1}{B}{B} Enchantment {B}, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. |
Mind Slash {1}{B}{B} Enchantment {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. |
Nightmare Void [Click to view this change only.] | |
Nightmare Void {3}{B} Sorcery Target player reveals his or her hand. Choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
Nightmare Void {3}{B} Sorcery Target player reveals his or her hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
Ostracize [Click to view this change only.] | |
Ostracize {B} Sorcery Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card. |
Ostracize {B} Sorcery Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. |
Psychic Spear [Click to view this change only.] | |
Psychic Spear {B} Sorcery Target player reveals his or her hand. Choose a Spirit or Arcane card from it. That player discards that card. |
Psychic Spear {B} Sorcery Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. |
Psychic Theft [Click to view this change only.] | |
Psychic Theft {1}{U} Sorcery Target player reveals his or her hand. Choose an instant or sorcery card from it, and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand. |
Psychic Theft {1}{U} Sorcery Target player reveals his or her hand. You choose an instant or sorcery card from it and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand. |
Shattered Dreams [Click to view this change only.] | |
Shattered Dreams {B} Sorcery Target opponent reveals his or her hand. Choose an artifact card from it. That player discards that card. |
Shattered Dreams {B} Sorcery Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. |
Shimian Specter [Click to view this change only.] | |
Shimian Specter {2}{B}{B} Creature — Specter Flying Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. 2/2 |
Shimian Specter {2}{B}{B} Creature — Specter Flying Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. 2/2 |
Talara's Bane [Click to view this change only.] | |
Talara's Bane {1}{B} Sorcery Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. |
Talara's Bane {1}{B} Sorcery Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. |
Unmask [Click to view this change only.] | |
Unmask {3}{B} Sorcery You may remove a black card in your hand from the game rather than pay Unmask's mana cost. Target player reveals his or her hand. Choose a nonland card from it. That player discards that card. |
Unmask {3}{B} Sorcery You may remove a black card in your hand from the game rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. |
Venarian Glimmer [Click to view this change only.] | |
Venarian Glimmer {X}{U} Instant Target player reveals his or her hand. Choose a nonland card with converted mana cost X or less from it. That player discards that card. |
Venarian Glimmer {X}{U} Instant Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. |
Old card (Shards of Alara) | New card (Conflux) |
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Allied Strategies [Click to view this change only.] | |
Allied Strategies {4}{U} Sorcery Target player draws a card for each basic land type among lands he or she controls. |
Allied Strategies {4}{U} Sorcery Domain — Target player draws a card for each basic land type among lands he or she controls. |
Collapsing Borders [Click to view this change only.] | |
Collapsing Borders {3}{R} Enchantment At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. |
Collapsing Borders {3}{R} Enchantment Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. |
Collective Restraint [Click to view this change only.] | |
Collective Restraint {3}{U} Enchantment Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. |
Collective Restraint {3}{U} Enchantment Domain — Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. |
Draco [Click to view this change only.] | |
Draco {16} Artifact Creature — Dragon Draco costs {2} less to play for each basic land type among lands you control. Flying At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. 9/9 |
Draco {16} Artifact Creature — Dragon Domain — Draco costs {2} less to play for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. 9/9 |
Evasive Action [Click to view this change only.] | |
Evasive Action {1}{U} Instant Counter target spell unless its controller pays {1} for each basic land type among lands you control. |
Evasive Action {1}{U} Instant Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. |
Exotic Curse [Click to view this change only.] | |
Exotic Curse {2}{B} Enchantment — Aura Enchant creature Enchanted creature gets -1/-1 for each basic land type among lands you control. |
Exotic Curse {2}{B} Enchantment — Aura Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control. |
Exotic Disease [Click to view this change only.] | |
Exotic Disease {4}{B} Sorcery Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. |
Exotic Disease {4}{B} Sorcery Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. |
Gaea's Might [Click to view this change only.] | |
Gaea's Might {G} Instant Target creature gets +1/+1 until end of turn for each basic land type among lands you control. |
Gaea's Might {G} Instant Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. |
Kavu Scout [Click to view this change only.] | |
Kavu Scout {2}{R} Creature — Kavu Scout Kavu Scout gets +1/+0 for each basic land type among lands you control. 0/2 |
Kavu Scout {2}{R} Creature — Kavu Scout Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control. 0/2 |
Magnigoth Treefolk [Click to view this change only.] | |
Magnigoth Treefolk {4}{G} Creature — Treefolk For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. 2/6 |
Magnigoth Treefolk {4}{G} Creature — Treefolk Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. 2/6 |
Ordered Migration [Click to view this change only.] | |
Ordered Migration {3}{W}{U} Sorcery Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control. |
Ordered Migration {3}{W}{U} Sorcery Domain — Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control. |
Planar Despair [Click to view this change only.] | |
Planar Despair {3}{B}{B} Sorcery All creatures get -1/-1 until end of turn for each basic land type among lands you control. |
Planar Despair {3}{B}{B} Sorcery Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control. |
Power Armor [Click to view this change only.] | |
Power Armor {4} Artifact {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. |
Power Armor {4} Artifact Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. |
Samite Pilgrim [Click to view this change only.] | |
Samite Pilgrim {1}{W} Creature — Human Cleric {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1 |
Samite Pilgrim {1}{W} Creature — Human Cleric Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1 |
Stratadon [Click to view this change only.] | |
Stratadon {10} Artifact Creature — Beast Stratadon costs {1} less to play for each basic land type among lands you control. Trample 5/5 |
Stratadon {10} Artifact Creature — Beast Domain — Stratadon costs {1} less to play for each basic land type among lands you control. Trample 5/5 |
Strength of Unity [Click to view this change only.] | |
Strength of Unity {3}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each basic land type among lands you control. |
Strength of Unity {3}{W} Enchantment — Aura Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control. |
Tribal Flames [Click to view this change only.] | |
Tribal Flames {1}{R} Sorcery Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. |
Tribal Flames {1}{R} Sorcery Domain — Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. |
Tromp the Domains [Click to view this change only.] | |
Tromp the Domains {5}{G} Sorcery Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. |
Tromp the Domains {5}{G} Sorcery Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. |
Wandering Stream [Click to view this change only.] | |
Wandering Stream {2}{G} Sorcery You gain 2 life for each basic land type among lands you control. |
Wandering Stream {2}{G} Sorcery Domain — You gain 2 life for each basic land type among lands you control. |
Wayfaring Giant [Click to view this change only.] | |
Wayfaring Giant {5}{W} Creature — Giant Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3 |
Wayfaring Giant {5}{W} Creature — Giant Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3 |
Worldly Counsel [Click to view this change only.] | |
Worldly Counsel {1}{U} Instant Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library. |
Worldly Counsel {1}{U} Instant Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. |
Changes to keyword ability punctuation
Old card (Shards of Alara) | New card (Conflux) |
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AEther Membrane [Click to view this change only.] | |
AEther Membrane {1}{R}{R} Creature — Wall Defender, reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
AEther Membrane {1}{R}{R} Creature — Wall Defender; reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
Ancient Spider [Click to view this change only.] | |
Ancient Spider {2}{G}{W} Creature — Spider First strike, reach (This creature can block creatures with flying.) 2/5 |
Ancient Spider {2}{G}{W} Creature — Spider First strike; reach (This creature can block creatures with flying.) 2/5 |
Exalted Angel [Click to view this change only.] | |
Exalted Angel {4}{W}{W} Creature — Angel Flying, lifelink (Whenever this creature deals damage, you gain that much life.) Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5 |
Exalted Angel {4}{W}{W} Creature — Angel Flying; lifelink (Whenever this creature deals damage, you gain that much life.) Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5 |
Giant Solifuge [Click to view this change only.] | |
Giant Solifuge {2}{(r/g)}{(r/g)} Creature — Insect ({(r/g)} can be paid with either {R} or {G}.) Trample, haste, shroud (This permanent can't be the target of spells or abilities.) 4/1 |
Giant Solifuge {2}{(r/g)}{(r/g)} Creature — Insect ({(r/g)} can be paid with either {R} or {G}.) Trample; haste; shroud (This permanent can't be the target of spells or abilities.) 4/1 |
Hawkeater Moth [Click to view this change only.] | |
Hawkeater Moth {3}{G} Creature — Insect Flying, shroud (This permanent can't be the target of spells or abilities.) 1/2 |
Hawkeater Moth {3}{G} Creature — Insect Flying; shroud (This permanent can't be the target of spells or abilities.) 1/2 |
Kjeldoran Gargoyle [Click to view this change only.] | |
Kjeldoran Gargoyle {5}{W} Creature — Gargoyle Flying, first strike, lifelink (Whenever this creature deals damage, you gain that much life.) 3/3 |
Kjeldoran Gargoyle {5}{W} Creature — Gargoyle Flying; first strike; lifelink (Whenever this creature deals damage, you gain that much life.) 3/3 |
Kodama of the North Tree [Click to view this change only.] | |
Kodama of the North Tree {2}{G}{G}{G} Legendary Creature — Spirit Trample, shroud (This permanent can't be the target of spells or abilities.) 6/4 |
Kodama of the North Tree {2}{G}{G}{G} Legendary Creature — Spirit Trample; shroud (This permanent can't be the target of spells or abilities.) 6/4 |
Longbow Archer [Click to view this change only.] | |
Longbow Archer {W}{W} Creature — Human Soldier Archer First strike, reach (This creature can block creatures with flying.) 2/2 |
Longbow Archer {W}{W} Creature — Human Soldier Archer First strike; reach (This creature can block creatures with flying.) 2/2 |
Mourning Thrull [Click to view this change only.] | |
Mourning Thrull {1}{(w/b)} Creature — Thrull ({(w/b)} can be paid with either {W} or {B}.) Flying, lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
Mourning Thrull {1}{(w/b)} Creature — Thrull ({(w/b)} can be paid with either {W} or {B}.) Flying; lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
Phantom Nishoba [Click to view this change only.] | |
Phantom Nishoba {5}{G}{W} Creature — Cat Beast Spirit Trample, lifelink (Whenever this creature deals damage, you gain that much life.) Phantom Nishoba comes into play with seven +1/+1 counters on it. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
Phantom Nishoba {5}{G}{W} Creature — Cat Beast Spirit Trample; lifelink (Whenever this creature deals damage, you gain that much life.) Phantom Nishoba comes into play with seven +1/+1 counters on it. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
Simic Sky Swallower [Click to view this change only.] | |
Simic Sky Swallower {5}{G}{U} Creature — Leviathan Flying, trample, shroud (This permanent can't be the target of spells or abilities.) 6/6 |
Simic Sky Swallower {5}{G}{U} Creature — Leviathan Flying; trample; shroud (This permanent can't be the target of spells or abilities.) 6/6 |
Tel-Jilad Archers [Click to view this change only.] | |
Tel-Jilad Archers {4}{G} Creature — Elf Archer Protection from artifacts, reach (This creature can block creatures with flying.) 2/4 |
Tel-Jilad Archers {4}{G} Creature — Elf Archer Protection from artifacts; reach (This creature can block creatures with flying.) 2/4 |
Traproot Kami [Click to view this change only.] | |
Traproot Kami {G} Creature — Spirit Defender, reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests in play. 0/* |
Traproot Kami {G} Creature — Spirit Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests in play. 0/* |
Warrior Angel [Click to view this change only.] | |
Warrior Angel {4}{W}{W} Creature — Angel Warrior Flying, lifelink (Whenever this creature deals damage, you gain that much life.) 3/4 |
Warrior Angel {4}{W}{W} Creature — Angel Warrior Flying; lifelink (Whenever this creature deals damage, you gain that much life.) 3/4 |
Whip Vine [Click to view this change only.] | |
Whip Vine {2}{G} Creature — Plant Wall Defender, reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step. 1/4 |
Whip Vine {2}{G} Creature — Plant Wall Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step. 1/4 |
Zephid [Click to view this change only.] | |
Zephid {4}{U}{U} Creature — Illusion Flying, shroud (This permanent can't be the target of spells or abilities.) 3/4 |
Zephid {4}{U}{U} Creature — Illusion Flying; shroud (This permanent can't be the target of spells or abilities.) 3/4 |
Old card (Shards of Alara) | New card (Conflux) |
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Bubbling Muck [Click to view this change only.] | |
Bubbling Muck {B} Sorcery Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool. |
Bubbling Muck {B} Sorcery Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). |
Chaos Moon [Click to view this change only.] | |
Chaos Moon {3}{R} Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. |
Chaos Moon {3}{R} Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. |
Dawn's Reflection [Click to view this change only.] | |
Dawn's Reflection {3}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool. |
Dawn's Reflection {3}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). |
Elvish Guidance [Click to view this change only.] | |
Elvish Guidance {2}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play. |
Elvish Guidance {2}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play (in addition to the mana the land produces). |
Essence Sliver [Click to view this change only.] | |
Essence Sliver {3}{W} Creature — Sliver All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.) 3/3 |
Essence Sliver {3}{W} Creature — Sliver All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gains that much life.) 3/3 |
Fertile Ground [Click to view this change only.] | |
Fertile Ground {1}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. |
Fertile Ground {1}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). |
Gauntlet of Might [Click to view this change only.] | |
Gauntlet of Might {4} Artifact Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool. |
Gauntlet of Might {4} Artifact Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). |
Gauntlet of Power [Click to view this change only.] | |
Gauntlet of Power {5} Artifact As Gauntlet of Power comes into play, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool. |
Gauntlet of Power {5} Artifact As Gauntlet of Power comes into play, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). |
High Tide [Click to view this change only.] | |
High Tide {U} Instant Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool. |
High Tide {U} Instant Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). |
Overgrowth [Click to view this change only.] | |
Overgrowth {2}{G} Enchantment — Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool. |
Overgrowth {2}{G} Enchantment — Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). |
Utopia Sprawl [Click to view this change only.] | |
Utopia Sprawl {G} Enchantment — Aura Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool. |
Utopia Sprawl {G} Enchantment — Aura Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). |
Vernal Bloom [Click to view this change only.] | |
Vernal Bloom {3}{G} Enchantment Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool. |
Vernal Bloom {3}{G} Enchantment Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). |
Wild Growth [Click to view this change only.] | |
Wild Growth {G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool. |
Wild Growth {G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). |
Old card (Shards of Alara) | New card (Conflux) |
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Absorb Vis [Click to view this change only.] | |
Absorb Vis {6}{B} Sorcery Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Aerie Mystics [Click to view this change only.] | |
Aerie Mystics {4}{W} Creature — Bird Wizard Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. 3/3 |
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Ancient Ziggurat [Click to view this change only.] | |
Ancient Ziggurat Land {T}: Add one mana of any color to your mana pool. Spend this mana only to play creature spells. |
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Apocalypse Hydra [Click to view this change only.] | |
Apocalypse Hydra {X}{R}{G} Creature — Hydra Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. 0/0 |
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Armillary Sphere [Click to view this change only.] | |
Armillary Sphere {2} Artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. |
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Asha's Favor [Click to view this change only.] | |
Asha's Favor {2}{W} Enchantment — Aura Enchant creature Enchanted creature has flying, first strike, and vigilance. |
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Aven Squire [Click to view this change only.] | |
Aven Squire {1}{W} Creature — Bird Soldier Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/1 |
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Aven Trailblazer [Click to view this change only.] | |
Aven Trailblazer {2}{W} Creature — Bird Soldier Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. 2/* |
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Banefire [Click to view this change only.] | |
Banefire {X}{R} Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
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Beacon Behemoth [Click to view this change only.] | |
Beacon Behemoth {3}{G}{G} Creature — Beast {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3 |
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Blood Tyrant [Click to view this change only.] | |
Blood Tyrant {4}{U}{B}{R} Creature — Vampire Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. 5/5 |
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Bloodhall Ooze [Click to view this change only.] | |
Bloodhall Ooze {R} Creature — Ooze At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. 1/1 |
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Bone Saw [Click to view this change only.] | |
Bone Saw {0} Artifact — Equipment Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
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Brackwater Elemental [Click to view this change only.] | |
Brackwater Elemental {2}{U} Creature — Elemental When Brackwater Elemental attacks or blocks, sacrifice it at end of turn. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 4/4 |
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Canyon Minotaur [Click to view this change only.] | |
Canyon Minotaur {3}{R} Creature — Minotaur Warrior 3/3 |
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Celestial Purge [Click to view this change only.] | |
Celestial Purge {1}{W} Instant Remove target black or red permanent from the game. |
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Charnelhoard Wurm [Click to view this change only.] | |
Charnelhoard Wurm {4}{B}{R}{G} Creature — Wurm Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. 6/6 |
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Child of Alara [Click to view this change only.] | |
Child of Alara {W}{U}{B}{R}{G} Legendary Creature — Avatar Trample When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated. 6/6 |
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Cliffrunner Behemoth [Click to view this change only.] | |
Cliffrunner Behemoth {3}{G} Creature — Rhino Beast Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3 |
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Conflux [Click to view this change only.] | |
Conflux {3}{W}{U}{B}{R}{G} Sorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. |
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Constricting Tendrils [Click to view this change only.] | |
Constricting Tendrils {U} Instant Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Controlled Instincts [Click to view this change only.] | |
Controlled Instincts {U} Enchantment — Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. |
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Corrupted Roots [Click to view this change only.] | |
Corrupted Roots {B} Enchantment — Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. |
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Countersquall [Click to view this change only.] | |
Countersquall {U}{B} Instant Counter target noncreature spell. Its controller loses 2 life. |
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Court Homunculus [Click to view this change only.] | |
Court Homunculus {W} Artifact Creature — Homunculus Court Homunculus gets +1/+1 as long as you control another artifact. 1/1 |
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Cumber Stone [Click to view this change only.] | |
Cumber Stone {3}{U} Artifact Creatures your opponents control get -1/-0. |
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Cylian Sunsinger [Click to view this change only.] | |
Cylian Sunsinger {1}{G} Creature — Elf Shaman {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. 2/2 |
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Dark Temper [Click to view this change only.] | |
Dark Temper {2}{R} Instant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. |
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Darklit Gargoyle [Click to view this change only.] | |
Darklit Gargoyle {1}{W} Artifact Creature — Gargoyle Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. 1/2 |
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Drag Down [Click to view this change only.] | |
Drag Down {2}{B} Instant Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control. |
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Dragonsoul Knight [Click to view this change only.] | |
Dragonsoul Knight {2}{R} Creature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2 |
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Dreadwing [Click to view this change only.] | |
Dreadwing {B} Creature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1 |
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Elder Mastery [Click to view this change only.] | |
Elder Mastery {3}{U}{B}{R} Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. |
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Ember Weaver [Click to view this change only.] | |
Ember Weaver {2}{G} Creature — Spider Reach (This can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. 2/3 |
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Esper Cormorants [Click to view this change only.] | |
Esper Cormorants {2}{W}{U} Artifact Creature — Bird Flying 3/3 |
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Esperzoa [Click to view this change only.] | |
Esperzoa {2}{U} Artifact Creature — Jellyfish Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3 |
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Ethersworn Adjudicator [Click to view this change only.] | |
Ethersworn Adjudicator {4}{U} Artifact Creature — Vedalken Knight Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap Ethersworn Adjudicator. 4/4 |
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Exotic Orchard [Click to view this change only.] | |
Exotic Orchard Land {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. |
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Exploding Borders [Click to view this change only.] | |
Exploding Borders {2}{R}{G} Sorcery Domain — Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. |
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Extractor Demon [Click to view this change only.] | |
Extractor Demon {4}{B}{B} Creature — Demon Flying Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 5/5 |
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Faerie Mechanist [Click to view this change only.] | |
Faerie Mechanist {3}{U} Artifact Creature — Faerie Artificer Flying When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2 |
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Fiery Fall [Click to view this change only.] | |
Fiery Fall {5}{R} Instant Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Filigree Fracture [Click to view this change only.] | |
Filigree Fracture {2}{G} Instant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. |
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Fleshformer [Click to view this change only.] | |
Fleshformer {2}{B} Creature — Human Wizard {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn. 2/2 |
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Font of Mythos [Click to view this change only.] | |
Font of Mythos {4} Artifact At the beginning of each player's draw step, that player draws two additional cards. |
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Frontline Sage [Click to view this change only.] | |
Frontline Sage {2}{U} Creature — Human Wizard Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. 0/1 |
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Fusion Elemental [Click to view this change only.] | |
Fusion Elemental {W}{U}{B}{R}{G} Creature — Elemental 8/8 |
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Giltspire Avenger [Click to view this change only.] | |
Giltspire Avenger {G}{W}{U} Creature — Human Soldier Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. 2/2 |
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Gleam of Resistance [Click to view this change only.] | |
Gleam of Resistance {4}{W} Instant Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Gluttonous Slime [Click to view this change only.] | |
Gluttonous Slime {2}{G} Creature — Ooze Flash Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) 2/2 |
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Goblin Outlander [Click to view this change only.] | |
Goblin Outlander {B}{R} Creature — Goblin Scout Protection from white 2/2 |
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Goblin Razerunners [Click to view this change only.] | |
Goblin Razerunners {2}{R}{R} Creature — Goblin Warrior {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. 3/4 |
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Grixis Illusionist [Click to view this change only.] | |
Grixis Illusionist {U} Creature — Human Wizard {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
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Grixis Slavedriver [Click to view this change only.] | |
Grixis Slavedriver {5}{B} Creature — Zombie Giant When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 4/4 |
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Gwafa Hazid, Profiteer [Click to view this change only.] | |
Gwafa Hazid, Profiteer {1}{W}{U} Legendary Creature — Human Rogue {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. 2/2 |
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Hellkite Hatchling [Click to view this change only.] | |
Hellkite Hatchling {2}{R}{G} Creature — Dragon Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. 2/2 |
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Hellspark Elemental [Click to view this change only.] | |
Hellspark Elemental {1}{R} Creature — Elemental Trample, haste At end of turn, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 3/1 |
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Ignite Disorder [Click to view this change only.] | |
Ignite Disorder {1}{R} Instant Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures. |
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Infectious Horror [Click to view this change only.] | |
Infectious Horror {3}{B} Creature — Zombie Horror Whenever Infectious Horror attacks, each opponent loses 2 life. 2/2 |
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Inkwell Leviathan [Click to view this change only.] | |
Inkwell Leviathan {7}{U}{U} Artifact Creature — Leviathan Islandwalk, trample, shroud 7/11 |
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Jhessian Balmgiver [Click to view this change only.] | |
Jhessian Balmgiver {1}{W}{U} Creature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Target creature is unblockable this turn. 1/1 |
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Kaleidostone [Click to view this change only.] | |
Kaleidostone {2} Artifact When Kaleidostone comes into play, draw a card. {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. |
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Kederekt Parasite [Click to view this change only.] | |
Kederekt Parasite {B} Creature — Horror Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. 1/1 |
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Knight of the Reliquary [Click to view this change only.] | |
Knight of the Reliquary {1}{G}{W} Creature — Human Knight Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library. 2/2 |
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Knotvine Mystic [Click to view this change only.] | |
Knotvine Mystic {R}{G}{W} Creature — Elf Druid {1}, {T}: Add {R}{G}{W} to your mana pool. 2/2 |
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Kranioceros [Click to view this change only.] | |
Kranioceros {4}{R} Creature — Beast {1}{W}: Kranioceros gets +0/+3 until end of turn. 5/2 |
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Lapse of Certainty [Click to view this change only.] | |
Lapse of Certainty {2}{W} Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. |
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Maelstrom Archangel [Click to view this change only.] | |
Maelstrom Archangel {W}{U}{B}{R}{G} Creature — Angel Flying Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost. 5/5 |
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Magister Sphinx [Click to view this change only.] | |
Magister Sphinx {4}{W}{U}{B} Artifact Creature — Sphinx Flying When Magister Sphinx comes into play, target player's life total becomes 10. 5/5 |
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Malfegor [Click to view this change only.] | |
Malfegor {2}{B}{B}{R}{R} Legendary Creature — Demon Dragon Flying When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way. 6/6 |
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Manaforce Mace [Click to view this change only.] | |
Manaforce Mace {4} Artifact — Equipment Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3} |
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Mark of Asylum [Click to view this change only.] | |
Mark of Asylum {1}{W} Enchantment Prevent all noncombat damage that would be dealt to creatures you control. |
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Martial Coup [Click to view this change only.] | |
Martial Coup {X}{W}{W} Sorcery Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures. |
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Master Transmuter [Click to view this change only.] | |
Master Transmuter {3}{U} Artifact Creature — Human Artificer {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play. 1/2 |
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Matca Rioters [Click to view this change only.] | |
Matca Rioters {2}{G} Creature — Human Warrior Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */* |
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Meglonoth [Click to view this change only.] | |
Meglonoth {3}{R}{G}{W} Creature — Beast Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. 6/6 |
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Might of Alara [Click to view this change only.] | |
Might of Alara {G} Instant Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. |
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Mirror-Sigil Sergeant [Click to view this change only.] | |
Mirror-Sigil Sergeant {5}{W} Creature — Rhino Soldier Trample At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant. 4/4 |
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Molten Frame [Click to view this change only.] | |
Molten Frame {1}{R} Instant Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Nacatl Hunt-Pride [Click to view this change only.] | |
Nacatl Hunt-Pride {5}{W} Creature — Cat Warrior Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able. 5/4 |
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Nacatl Outlander [Click to view this change only.] | |
Nacatl Outlander {R}{G} Creature — Cat Scout Protection from blue 2/2 |
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Nacatl Savage [Click to view this change only.] | |
Nacatl Savage {1}{G} Creature — Cat Warrior Protection from artifacts 2/1 |
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Nicol Bolas, Planeswalker [Click to view this change only.] | |
Nicol Bolas, Planeswalker {4}{U}{B}{B}{R} Planeswalker — Bolas +3: Destroy target noncreature permanent. -2: Gain control of target creature. -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. 5 loyalty |
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Noble Hierarch [Click to view this change only.] | |
Noble Hierarch {G} Creature — Human Druid Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U} to your mana pool. 0/1 |
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Nyxathid [Click to view this change only.] | |
Nyxathid {1}{B}{B} Creature — Elemental As Nyxathid comes into play, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. 7/7 |
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Obelisk of Alara [Click to view this change only.] | |
Obelisk of Alara {6} Artifact {1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. {1}{B}, {T}: Target creature gets -2/-2 until end of turn. {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. {1}{G}, {T}: Target creature gets +4/+4 until end of turn. |
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Paleoloth [Click to view this change only.] | |
Paleoloth {4}{G}{G} Creature — Beast Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand. 5/5 |
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Paragon of the Amesha [Click to view this change only.] | |
Paragon of the Amesha {2}{W} Creature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. 2/2 |
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Parasitic Strix [Click to view this change only.] | |
Parasitic Strix {2}{U} Artifact Creature — Bird Flying When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life. 2/2 |
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Path to Exile [Click to view this change only.] | |
Path to Exile {W} Instant Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library. |
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Pestilent Kathari [Click to view this change only.] | |
Pestilent Kathari {2}{B} Creature — Bird Warrior Flying Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) {2}{R}: Pestilent Kathari gains first strike until end of turn. 1/1 |
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Progenitus [Click to view this change only.] | |
Progenitus {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} Legendary Creature — Hydra Avatar Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. 10/10 |
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Quenchable Fire [Click to view this change only.] | |
Quenchable Fire {3}{R} Sorcery Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. |
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Rakka Mar [Click to view this change only.] | |
Rakka Mar {2}{R}{R} Legendary Creature — Human Shaman Haste {R}, {T}: Put a 3/1 red Elemental creature token with haste into play. 2/2 |
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Reliquary Tower [Click to view this change only.] | |
Reliquary Tower Land You have no maximum hand size. {T}: Add {1} to your mana pool. |
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Rhox Bodyguard [Click to view this change only.] | |
Rhox Bodyguard {3}{G}{W} Creature — Rhino Monk Soldier Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard comes into play, you gain 3 life. 2/3 |
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Rhox Meditant [Click to view this change only.] | |
Rhox Meditant {3}{W} Creature — Rhino Monk When Rhox Meditant comes into play, if you control a green permanent, draw a card. 2/4 |
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Rotting Rats [Click to view this change only.] | |
Rotting Rats {1}{B} Creature — Zombie Rat When Rotting Rats comes into play, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 1/1 |
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Rupture Spire [Click to view this change only.] | |
Rupture Spire Land Rupture Spire comes into play tapped. When Rupture Spire comes into play, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool. |
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Sacellum Archers [Click to view this change only.] | |
Sacellum Archers {2}{G} Creature — Elf Archer {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. 2/3 |
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Salvage Slasher [Click to view this change only.] | |
Salvage Slasher {1}{B} Artifact Creature — Human Rogue Salvage Slasher gets +1/+0 for each artifact card in your graveyard. 1/1 |
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Scarland Thrinax [Click to view this change only.] | |
Scarland Thrinax {B}{R}{G} Creature — Lizard Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. 2/2 |
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Scattershot Archer [Click to view this change only.] | |
Scattershot Archer {G} Creature — Elf Archer {T}: Scattershot Archer deals 1 damage to each creature with flying. 1/2 |
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Scepter of Dominance [Click to view this change only.] | |
Scepter of Dominance {1}{W}{W} Artifact {W}, {T}: Tap target permanent. |
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Scepter of Fugue [Click to view this change only.] | |
Scepter of Fugue {B}{B} Artifact {1}{B}, {T}: Target player discards a card. Play this ability only during your turn. |
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Scepter of Insight [Click to view this change only.] | |
Scepter of Insight {1}{U}{U} Artifact {3}{U}, {T}: Draw a card. |
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Scornful AEther-Lich [Click to view this change only.] | |
Scornful AEther-Lich {3}{U} Artifact Creature — Zombie Wizard {W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. 2/4 |
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Sedraxis Alchemist [Click to view this change only.] | |
Sedraxis Alchemist {2}{B} Creature — Zombie Wizard When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand. 2/2 |
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Shambling Remains [Click to view this change only.] | |
Shambling Remains {1}{B}{R} Creature — Zombie Horror Shambling Remains can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) 4/3 |
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Shard Convergence [Click to view this change only.] | |
Shard Convergence {3}{G} Sorcery Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. |
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Sigil of the Empty Throne [Click to view this change only.] | |
Sigil of the Empty Throne {3}{W}{W} Enchantment Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play. |
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Skyward Eye Prophets [Click to view this change only.] | |
Skyward Eye Prophets {3}{G}{W}{U} Creature — Human Wizard Vigilance {T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand. 3/3 |
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Sludge Strider [Click to view this change only.] | |
Sludge Strider {1}{W}{U}{B} Artifact Creature — Insect Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. 3/3 |
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Soul's Majesty [Click to view this change only.] | |
Soul's Majesty {4}{G} Sorcery Draw cards equal to the power of target creature you control. |
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Sphinx Summoner [Click to view this change only.] | |
Sphinx Summoner {3}{U}{B} Artifact Creature — Sphinx Flying When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. 3/3 |
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Spore Burst [Click to view this change only.] | |
Spore Burst {3}{G} Sorcery Domain — Put a 1/1 green Saproling creature token into play for each basic land type among lands you control. |
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Suicidal Charge [Click to view this change only.] | |
Suicidal Charge {3}{B}{R} Enchantment Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. |
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Sylvan Bounty [Click to view this change only.] | |
Sylvan Bounty {5}{G} Instant Target player gains 8 life. Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Telemin Performance [Click to view this change only.] | |
Telemin Performance {3}{U}{U} Sorcery Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control. |
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Thornling [Click to view this change only.] | |
Thornling {3}{G}{G} Creature — Elemental Shapeshifter {G}: Thornling gains haste until end of turn. {G}: Thornling gains trample until end of turn. {G}: Thornling is indestructible this turn. {1}: Thornling gets +1/-1 until end of turn. {1}: Thornling gets -1/+1 until end of turn. 4/4 |
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Toxic Iguanar [Click to view this change only.] | |
Toxic Iguanar {R} Creature — Lizard Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.) 1/1 |
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Traumatic Visions [Click to view this change only.] | |
Traumatic Visions {3}{U}{U} Instant Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Tukatongue Thallid [Click to view this change only.] | |
Tukatongue Thallid {G} Creature — Fungus When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play. 1/1 |
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Unstable Frontier [Click to view this change only.] | |
Unstable Frontier Land {T}: Add {1} to your mana pool. {T}: Target land you control becomes the basic land type of your choice until end of turn. |
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Vagrant Plowbeasts [Click to view this change only.] | |
Vagrant Plowbeasts {5}{G}{W} Creature — Beast {1}: Regenerate target creature with power 5 or greater. 6/6 |
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Valeron Outlander [Click to view this change only.] | |
Valeron Outlander {G}{W} Creature — Human Scout Protection from black 2/2 |
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Valiant Guard [Click to view this change only.] | |
Valiant Guard {W} Creature — Human Soldier 0/3 |
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Vectis Agents [Click to view this change only.] | |
Vectis Agents {3}{U}{B} Artifact Creature — Human Rogue {U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. 4/3 |
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Vedalken Outlander [Click to view this change only.] | |
Vedalken Outlander {W}{U} Artifact Creature — Vedalken Scout Protection from red 2/2 |
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Viashino Slaughtermaster [Click to view this change only.] | |
Viashino Slaughtermaster {1}{R} Creature — Viashino Warrior Double strike {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn. 1/1 |
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View from Above [Click to view this change only.] | |
View from Above {1}{U} Instant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. |
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Voices from the Void [Click to view this change only.] | |
Voices from the Void {4}{B} Sorcery Domain — Target player discards a card for each basic land type among lands you control. |
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Volcanic Fallout [Click to view this change only.] | |
Volcanic Fallout {1}{R}{R} Instant Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
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Voracious Dragon [Click to view this change only.] | |
Voracious Dragon {3}{R}{R} Creature — Dragon Flying Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured. 4/4 |
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Wall of Reverence [Click to view this change only.] | |
Wall of Reverence {3}{W} Creature — Spirit Wall Defender, flying At the end of your turn, you may gain life equal to the power of target creature you control. 1/6 |
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Wandering Goblins [Click to view this change only.] | |
Wandering Goblins {2}{R} Creature — Goblin Warrior Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3 |
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Wild Leotau [Click to view this change only.] | |
Wild Leotau {2}{G}{G} Creature — Cat At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. 5/4 |
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Worldheart Phoenix [Click to view this change only.] | |
Worldheart Phoenix {3}{R} Creature — Phoenix Flying You may play Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it. 2/2 |
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Wretched Banquet [Click to view this change only.] | |
Wretched Banquet {B} Sorcery Destroy target creature if it has the least power or is tied for least power among creatures in play. |
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Yoke of the Damned [Click to view this change only.] | |
Yoke of the Damned {1}{B} Enchantment — Aura Enchant creature When a creature is put into a graveyard from play, destroy enchanted creature. |
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Zombie Outlander [Click to view this change only.] | |
Zombie Outlander {U}{B} Creature — Zombie Scout Protection from green 2/2 |
Old card (Shards of Alara) | New card (Conflux) |
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Fascist Art Director [Click to view this change only.] | |
Fascist Art Director {1}{W}{W} Creature — Human Horror {W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.. 2/2 |
Fascist Art Director {1}{W}{W} Creature — Human Horror {W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn. 2/2 |