Resources

Magic Oracle Changes

Avacyn Restored to Planechase (2012 Edition)

General

Avacyn RestoredPlanechase (2012 Edition)
Flayer HuskFlayer Husk

{1}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

{1}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}

OverrunOverrun

{2}{G}{G}{G}

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

{2}{G}{G}{G}

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Penumbra SpiderPenumbra Spider

{2}{G}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.

2/4

{2}{G}{G}

Creature — Spider

Reach

When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.

2/4

Spirit MantleSpirit Mantle

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.)

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

Wall of BlossomsWall of Blossoms

{1}{G}

Creature — Plant Wall

Defender (This creature can't attack.)

When Wall of Blossoms enters the battlefield, draw a card.

0/4

{1}{G}

Creature — Plant Wall

Defender

When Wall of Blossoms enters the battlefield, draw a card.

0/4

Wall of FrostWall of Frost

{1}{U}{U}

Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

0/7

{1}{U}{U}

Creature — Wall

Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

0/7

Whispersilk CloakWhispersilk Cloak

{3}

Artifact — Equipment

Equipped creature is unblockable.

Equipped creature has shroud. (It can't be the target of spells or abilities.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

{3}

Artifact — Equipment

Equipped creature is unblockable and has shroud.

Equip {2}

New Cards

Avacyn RestoredPlanechase (2012 Edition)
Akoum

Plane — Zendikar

Players may cast enchantment cards as though they had flash.

Whenever you roll chaos, destroy target creature that isn't enchanted.

Aretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll chaos, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Astral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever you roll chaos, Astral Arena deals 2 damage to each creature.

Baleful Strix

{U}{B}

Artifact Creature — Bird

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

1/1

Beetleback Chief

{2}{R}{R}

Creature — Goblin Warrior

When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

2/2

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll chaos, exile target nontoken creature you control, then return it to the battlefield under your control.

Brindle Shoat

{1}{G}

Creature — Boar

When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.

1/1

Chaotic AEther

Phenomenon

When you encounter Chaotic AEther, each blank roll of the planar die is a chaos roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Dragonlair Spider

{2}{R}{R}{G}{G}

Creature — Spider

Reach

Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.

5/6

Dreampod Druid

{1}{G}

Creature — Human Druid

At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.

2/2

Edge of Malacol

Plane — Belenon

If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever you roll chaos, untap each creature you control.

Elderwood Scion

{3}{G}{W}

Creature — Elemental

Trample, lifelink

Spells you cast that target Elderwood Scion cost {2} less to cast.

Spells your opponents cast that target Elderwood Scion cost {2} more to cast.

4/4

Etherium-Horn Sorcerer

{4}{U}{R}

Artifact Creature — Minotaur Wizard

{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/6

Felidar Umbra

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

{1}{W}: Attach Felidar Umbra to target creature you control.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Fractured Powerstone

{2}

Artifact

{T}: Add {1} to your mana pool.

{T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.

Furnace Layer

Plane — New Phyrexia

When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.

Whenever you roll chaos, you may destroy target nonland permanent.

Gavony

Plane — Innistrad

All creatures have vigilance.

Whenever you roll chaos, creatures you control are indestructible this turn.

Glen Elendra

Plane — Lorwyn

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever you roll chaos, gain control of target creature you own.

Grand Ossuary

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll chaos, each player exiles all creatures he or she controls and puts X 1/1 green Saproling creature tokens onto the battlefield, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

Grove of the Dreampods

Plane — Fabacin

When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever you roll chaos, return target creature card from your graveyard to the battlefield.

Hedron Fields of Agadeem

Plane — Zendikar

Creatures with power 7 or greater can't attack or block.

Whenever you roll chaos, put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. (Whenever it attacks, defending player sacrifices a permanent.)

Illusory Angel

{2}{U}

Creature — Angel Illusion

Flying

Cast Illusory Angel only if you've cast another spell this turn.

4/4

Indrik Umbra

{4}{G}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Interplanar Tunnel

Phenomenon

When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)

Jund

Plane — Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever you roll chaos, put two 1/1 red Goblin creature tokens onto the battlefield.

Kessig

Plane — Innistrad

Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever you roll chaos, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

Kharasha Foothills

Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll chaos, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Kilnspire District

Plane — Ravnica

When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it.

Whenever you roll chaos, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player.

Krond the Dawn-Clad

{G}{G}{G}{W}{W}{W}

Legendary Creature — Archon

Flying, vigilance

Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.

6/6

Lair of the Ashen Idol

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll chaos, any number of target players each put a 2/2 black Zombie creature token onto the battlefield.

Maelstrom Wanderer

{5}{U}{R}{G}

Legendary Creature — Elemental

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

7/5

Mass Mutiny

{3}{R}{R}

Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Morphic Tide

Phenomenon

When you encounter Morphic Tide, each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order. (Then planeswalk away from this phenomenon.)

Mount Keralia

Plane — Regatha

At the beginning of your end step, put a pressure counter on Mount Keralia.

When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Whenever you roll chaos, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

Mutual Epiphany

Phenomenon

When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)

Nephalia

Plane — Innistrad

At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand.

Whenever you roll chaos, return target card from your graveyard to your hand.

Norn's Dominion

Plane — New Phyrexia

When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Whenever you roll chaos, you may put a fate counter on target permanent.

Onakke Catacomb

Plane — Shandalar

All creatures are black and have deathtouch.

Whenever you roll chaos, creatures you control get +1/+0 and gain first strike until end of turn.

Orochi Colony

Plane — Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Whenever you roll chaos, target creature is unblockable this turn.

Orzhova

Plane — Ravnica

When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield.

Whenever you roll chaos, for each opponent, exile up to one target creature card from that player's graveyard.

Planewide Disaster

Phenomenon

When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)

Prahv

Plane — Ravnica

If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Whenever you roll chaos, you gain life equal to the number of cards in your hand.

Preyseizer Dragon

{4}{R}{R}

Creature — Dragon

Flying

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.

4/4

Quicksilver Sea

Plane — Mirrodin

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever you roll chaos, reveal the top card of your library. You may play it without paying its mana cost.

Reality Shaping

Phenomenon

When you encounter Reality Shaping, starting with you, each player may put a permanent card from his or her hand onto the battlefield. (Then planeswalk away from this phenomenon.)

Sai of the Shinobi

{1}

Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.

Equip {2}

Sakashima's Student

{2}{U}{U}

Creature — Human Ninja

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types.

0/0

Selesnya Loft Gardens

Plane — Ravnica

If an effect would put one or more tokens onto the battlefield, it puts twice that many of those tokens onto the battlefield instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll chaos, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Shardless Agent

{1}{G}{U}

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

2/2

Silent-Blade Oni

{3}{U}{U}{B}{B}

Creature — Demon Ninja

Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.

6/5

Spatial Merging

Phenomenon

When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.

Stairs to Infinity

Plane — Xerex

Players have no maximum hand size.

Whenever you roll the planar die, draw a card.

Whenever you roll chaos, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.

Stensia

Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time in a turn, put a +1/+1 counter on it.

Whenever you roll chaos, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn.

Takenuma

Plane — Kamigawa

Whenever a creature leaves the battlefield, its controller draws a card.

Whenever you roll chaos, return target creature you control to its owner's hand.

Talon Gates

Plane — Dominaria

Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)

Whenever you roll chaos, remove two time counters from each suspended card you own.

The Zephyr Maze

Plane — Kyneth

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Whenever you roll chaos, target creature gains flying until end of turn.

Thromok the Insatiable

{3}{R}{G}

Legendary Creature — Hellion

Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)

0/0

Time Distortion

Phenomenon

When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)

Trail of the Mage-Rings

Plane — Vryn

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.)

Whenever you roll chaos, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.

Truga Jungle

Plane — Ergamon

All lands have "{T}: Add one mana of any color to your mana pool."

Whenever you roll chaos, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Vela the Night-Clad

{4}{U}{B}

Legendary Creature — Human Wizard

Intimidate

Other creatures you control have intimidate.

Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

4/4

Windriddle Palaces

Plane — Belenon

Players play with the top card of their libraries revealed.

You may play the top card of any player's library.

Whenever you roll chaos, each player puts the top card of his or her library into his or her graveyard.