Resources

Magic Oracle Changes

Born of the Gods to Journey into Nyx

Shroud reminder text

Born of the GodsJourney into Nyx
Algae GharialAlgae Gharial

{3}{G}

Creature — Crocodile

Shroud

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

1/1

{3}{G}

Creature — Crocodile

Shroud (This creature can't be the target of spells or abilities.)

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

1/1

Argothian EnchantressArgothian Enchantress

{1}{G}

Creature — Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

0/1

{1}{G}

Creature — Human Druid

Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

0/1

Autumn WillowAutumn Willow

{4}{G}{G}

Legendary Creature — Avatar

Shroud

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

4/4

{4}{G}{G}

Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

4/4

BlastodermBlastoderm

{2}{G}{G}

Creature — Beast

Shroud (This permanent can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

5/5

{2}{G}{G}

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

5/5

Blurred MongooseBlurred Mongoose

{1}{G}

Creature — Mongoose

Blurred Mongoose can't be countered.

Shroud (This permanent can't be the target of spells or abilities.)

2/1

{1}{G}

Creature — Mongoose

Blurred Mongoose can't be countered.

Shroud (This creature can't be the target of spells or abilities.)

2/1

CalcidermCalciderm

{2}{W}{W}

Creature — Beast

Shroud (This permanent can't be the target of spells or abilities.)

Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5

{2}{W}{W}

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5

Cephalid InkshrouderCephalid Inkshrouder

{2}{U}

Creature — Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A permanent with shroud can't be the target of spells or abilities.)

2/1

{2}{U}

Creature — Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

2/1

Citanul CentaursCitanul Centaurs

{3}{G}

Creature — Centaur

Shroud (This permanent can't be the target of spells or abilities.)

Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/3

{3}{G}

Creature — Centaur

Shroud (This creature can't be the target of spells or abilities.)

Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/3

Deadly InsectDeadly Insect

{4}{G}

Creature — Insect

Shroud (This permanent can't be the target of spells or abilities.)

6/1

{4}{G}

Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

6/1

Deep SpawnDeep Spawn

{5}{U}{U}{U}

Creature — Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

6/6

{5}{U}{U}{U}

Creature — Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

6/6

Diplomatic ImmunityDiplomatic Immunity

{1}{U}

Enchantment — Aura

Enchant creature

Shroud (This permanent can't be the target of spells or abilities.)

Enchanted creature has shroud.

{1}{U}

Enchantment — Aura

Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.

Elvish LookoutElvish Lookout

{G}

Creature — Elf

Shroud (This permanent can't be the target of spells or abilities.)

1/1

{G}

Creature — Elf

Shroud (This creature can't be the target of spells or abilities.)

1/1

Empyrial ArchangelEmpyrial Archangel

{4}{G}{W}{W}{U}

Creature — Angel

Flying, shroud

All damage that would be dealt to you is dealt to Empyrial Archangel instead.

5/8

{4}{G}{W}{W}{U}

Creature — Angel

Flying

Shroud (This creature can't be the target of spells or abilities.)

All damage that would be dealt to you is dealt to Empyrial Archangel instead.

5/8

Frost RaptorFrost Raptor

{2}{U}

Snow Creature — Bird

Flying

{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent.)

2/2

{2}{U}

Snow Creature — Bird

Flying

{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent. A creature with shroud can't be the target of spells or abilities.)

2/2

Giant SolifugeGiant Solifuge

{2}{(r/g)}{(r/g)}

Creature — Insect

({(r/g)} can be paid with either {R} or {G}.)

Trample; haste; shroud (This permanent can't be the target of spells or abilities.)

4/1

{2}{(r/g)}{(r/g)}

Creature — Insect

({(r/g)} can be paid with either {R} or {G}.)

Trample; haste; shroud (This creature can't be the target of spells or abilities.)

4/1

GigapedeGigapede

{3}{G}{G}

Creature — Insect

Shroud (This permanent can't be the target of spells or abilities.)

At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

6/1

{3}{G}{G}

Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

6/1

Greater AuramancyGreater Auramancy

{1}{W}

Enchantment

Other enchantments you control have shroud.

Enchanted creatures you control have shroud.

{1}{W}

Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.

Hada Spy PatrolHada Spy Patrol

{1}{U}

Creature — Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 2/2. Hada Spy Patrol can't be blocked.

{LEVEL 3+} 3/3. Shroud

Hada Spy Patrol can't be blocked.

1/1

{1}{U}

Creature — Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 2/2. Hada Spy Patrol can't be blocked.

{LEVEL 3+} 3/3. Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.

1/1

Hawkeater MothHawkeater Moth

{3}{G}

Creature — Insect

Flying; shroud (This permanent can't be the target of spells or abilities.)

1/2

{3}{G}

Creature — Insect

Flying

Shroud (This creature can't be the target of spells or abilities.)

1/2

Helix PinnacleHelix Pinnacle

{G}

Enchantment

Shroud

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

{G}

Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Homarid WarriorHomarid Warrior

{4}{U}

Creature — Homarid Warrior

{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)

3/3

{4}{U}

Creature — Homarid Warrior

{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

3/3

Humble BudokaHumble Budoka

{1}{G}

Creature — Human Monk

Shroud (This permanent can't be the target of spells or abilities.)

2/2

{1}{G}

Creature — Human Monk

Shroud (This creature can't be the target of spells or abilities.)

2/2

Indomitable ArchangelIndomitable Archangel

{2}{W}{W}

Creature — Angel

Flying

Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.

4/4

{2}{W}{W}

Creature — Angel

Flying

Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)

4/4

Inkwell LeviathanInkwell Leviathan

{7}{U}{U}

Artifact Creature — Leviathan

Islandwalk, trample, shroud

7/11

{7}{U}{U}

Artifact Creature — Leviathan

Islandwalk, trample

Shroud (This creature can't be the target of spells or abilities.)

7/11

Isleback SpawnIsleback Spawn

{5}{U}{U}

Creature — Kraken

Shroud

Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

4/8

{5}{U}{U}

Creature — Kraken

Shroud (This creature can't be the target of spells or abilities.)

Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

4/8

Jolrael's CentaurJolrael's Centaur

{1}{G}{G}

Creature — Centaur Archer

Shroud (This permanent can't be the target of spells or abilities.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2/2

{1}{G}{G}

Creature — Centaur Archer

Shroud (This creature can't be the target of spells or abilities.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2/2

Kodama of the North TreeKodama of the North Tree

{2}{G}{G}{G}

Legendary Creature — Spirit

Trample; shroud (This permanent can't be the target of spells or abilities.)

6/4

{2}{G}{G}{G}

Legendary Creature — Spirit

Trample

Shroud (This creature can't be the target of spells or abilities.)

6/4

Multani, Maro-SorcererMultani, Maro-Sorcerer

{4}{G}{G}

Legendary Creature — Elemental

Shroud (This permanent can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.

*/*

{4}{G}{G}

Legendary Creature — Elemental

Shroud (This creature can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.

*/*

Neurok CommandoNeurok Commando

{1}{U}{U}

Creature — Human Rogue

Shroud

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

2/1

{1}{U}{U}

Creature — Human Rogue

Shroud (This creature can't be the target of spells or abilities.)

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

2/1

Nimble MongooseNimble Mongoose

{G}

Creature — Mongoose

Shroud (This permanent can't be the target of spells or abilities.)

Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

1/1

{G}

Creature — Mongoose

Shroud (This creature can't be the target of spells or abilities.)

Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

1/1

QuagnothQuagnoth

{5}{G}

Creature — Beast

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Shroud (This permanent can't be the target of spells or abilities.)

When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.

4/5

{5}{G}

Creature — Beast

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Shroud (This creature can't be the target of spells or abilities.)

When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.

4/5

Scion of OonaScion of Oona

{2}{U}

Creature — Faerie Soldier

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud.

1/1

{2}{U}

Creature — Faerie Soldier

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

1/1

Shell SkulkinShell Skulkin

{4}

Artifact Creature — Scarecrow

{3}: Target blue creature gains shroud until end of turn.

3/2

{4}

Artifact Creature — Scarecrow

{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

3/2

Sphinx of Jwar IsleSphinx of Jwar Isle

{4}{U}{U}

Creature — Sphinx

Flying, shroud

You may look at the top card of your library. (You may do this at any time.)

5/5

{4}{U}{U}

Creature — Sphinx

Flying

Shroud (This creature can't be the target of spells or abilities.)

You may look at the top card of your library. (You may do this at any time.)

5/5

Sturdy HatchlingSturdy Hatchling

{3}{(g/u)}

Creature — Elemental

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

{(g/u)}: Sturdy Hatchling gains shroud until end of turn.

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

6/6

{3}{(g/u)}

Creature — Elemental

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

{(g/u)}: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

6/6

Veil of SecrecyVeil of Secrecy

{1}{U}

Instant — Arcane

Target creature gains shroud until end of turn and can't be blocked this turn.

Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

{1}{U}

Instant — Arcane

Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Whispersilk CloakWhispersilk Cloak

{3}

Artifact — Equipment

Equipped creature can't be blocked and has shroud.

Equip {2}

{3}

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}

ZephidZephid

{4}{U}{U}

Creature — Illusion

Flying; shroud (This permanent can't be the target of spells or abilities.)

3/4

{4}{U}{U}

Creature — Illusion

Flying

Shroud (This creature can't be the target of spells or abilities.)

3/4

General

Born of the GodsJourney into Nyx
Arctic FoxesArctic Foxes

{1}{W}

Creature — Fox

Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.

1/1

{1}{W}

Creature — Fox

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

1/1

Bottle of SuleimanBottle of Suleiman

{4}

Artifact

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.

{4}

Artifact

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

FastbondFastbond

{G}

Enchantment

You may play any number of additional lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

{G}

Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

NayaNaya

Plane — Alara

You may play any number of additional lands on each of your turns.

Whenever you roll {C}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Plane — Alara

You may play any number of lands on each of your turns.

Whenever you roll {C}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

ReconnaissanceReconnaissance

{W}

Enchantment

{0}: Remove target attacking creature you control from combat and untap it.

{W}

Enchantment

{0}: Remove target attacking creature you control from combat and untap it. Activate this ability only before the combat damage step.

ScapeshiftScapeshift

{2}{G}{G}

Sorcery

Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.

{2}{G}{G}

Sorcery

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.

Skyshroud BlessingSkyshroud Blessing

{1}{G}

Instant

Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Draw a card.

{1}{G}

Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Draw a card.

Tainted StrikeTainted Strike

{B}

Instant

Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{B}

Instant

Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

New Cards

Born of the GodsJourney into Nyx
Aegis of the Gods

{1}{W}

Enchantment Creature — Human Soldier

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

2/1

Aerial Formation

{U}

Instant

Strive — Aerial Formation costs {2}{U} more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain flying until end of turn.

Agent of Erebos

{3}{B}

Enchantment Creature — Zombie

Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.

2/2

Ajani, Mentor of Heroes

{3}{G}{W}

Planeswalker — Ajani

+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.

+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-8: You gain 100 life.

4 loyalty

Ajani's Presence

{W}

Instant

Strive — Ajani's Presence costs {2}{W} more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Akroan Line Breaker

{2}{R}

Creature — Human Warrior

Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn.

2/1

Akroan Mastiff

{3}{W}

Creature — Hound

{W}, {T}: Tap target creature.

2/2

Armament of Nyx

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Armory of Iroas

{2}

Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2}

Aspect of Gorgon

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

Athreos, God of Passage

{1}{W}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

5/4

Banishing Light

{2}{W}

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Bassara Tower Archer

{G}{G}

Creature — Human Archer

Hexproof, reach

2/1

Battlefield Thaumaturge

{1}{U}

Creature — Human Wizard

Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.

Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.

2/1

Bearer of the Heavens

{7}{R}

Creature — Giant

When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.

10/10

Blinding Flare

{R}

Sorcery

Strive — Blinding Flare costs {R} more to cast for each target beyond the first.

Any number of target creatures can't block this turn.

Bloodcrazed Hoplite

{1}{B}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.

Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.

2/1

Brain Maggot

{1}{B}

Enchantment Creature — Insect

When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.

1/1

Cast into Darkness

{1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0 and can't block.

Chariot of Victory

{3}

Artifact — Equipment

Equipped creature has first strike, trample, and haste.

Equip {1}

Cloaked Siren

{3}{U}

Creature — Siren

Flash (You may cast this spell any time you could cast an instant.)

Flying

3/2

Colossal Heroics

{2}{G}

Instant

Strive — Colossal Heroics costs {1}{G} more to cast for each target beyond the first.

Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

Consign to Dust

{2}{G}

Instant

Strive — Consign to Dust costs {2}{G} more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.

Countermand

{2}{U}{U}

Instant

Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.

Cruel Feeding

{B}

Instant

Strive — Cruel Feeding costs {2}{B} more to cast for each target beyond the first.

Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Crystalline Nautilus

{2}{U}

Enchantment Creature — Nautilus

Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.

Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."

4/4

Cyclops of Eternal Fury

{4}{R}{R}

Enchantment Creature — Cyclops

Creatures you control have haste.

5/3

Dakra Mystic

{U}

Creature — Merfolk Wizard

{U}, {T}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

1/1

Daring Thief

{2}{U}

Creature — Human Rogue

Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

2/3

Dawnbringer Charioteers

{2}{W}{W}

Creature — Human Soldier

Flying, lifelink

Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

2/4

Deicide

{1}{W}

Instant

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.

Desecration Plague

{3}{G}

Sorcery

Destroy target enchantment or land.

Deserter's Quarters

{2}

Artifact

You may choose not to untap Deserter's Quarters during your untap step.

{6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.

Desperate Stand

{R}{W}

Sorcery

Strive — Desperate Stand costs {R}{W} more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

Dictate of Erebos

{3}{B}{B}

Enchantment

Flash

Whenever a creature you control dies, each opponent sacrifices a creature.

Dictate of Heliod

{3}{W}{W}

Enchantment

Flash

Creatures you control get +2/+2.

Dictate of Karametra

{3}{G}{G}

Enchantment

Flash

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash

At the beginning of each player's draw step, that player draws an additional card.

Dictate of the Twin Gods

{3}{R}{R}

Enchantment

Flash

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Disciple of Deceit

{U}{B}

Creature — Human Rogue

Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.

1/3

Doomwake Giant

{4}{B}

Enchantment Creature — Giant

Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

4/6

Dreadbringer Lampads

{4}{B}

Enchantment Creature — Nymph

Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

4/2

Eagle of the Watch

{2}{W}

Creature — Bird

Flying, vigilance

2/1

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

2/2

Eidolon of Rhetoric

{2}{W}

Enchantment Creature — Spirit

Each player can't cast more than one spell each turn.

1/4

Eidolon of the Great Revel

{R}{R}

Enchantment Creature — Spirit

Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

2/2

Extinguish All Hope

{4}{B}{B}

Sorcery

Destroy all nonenchantment creatures.

Feast of Dreams

{1}{B}

Instant

Destroy target enchanted creature or enchantment creature.

Felhide Petrifier

{2}{B}

Creature — Minotaur Warrior

Deathtouch

Other Minotaur creatures you control have deathtouch.

2/3

Flamespeaker's Will

{R}

Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.

Fleetfeather Cockatrice

{3}{G}{U}

Creature — Cockatrice

Flash (You may cast this spell any time you could cast an instant.)

Flying, deathtouch

{5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

3/3

Flurry of Horns

{4}{R}

Sorcery

Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.

Font of Fertility

{G}

Enchantment

{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Font of Fortunes

{1}{U}

Enchantment

{1}{U}, Sacrifice Font of Fortunes: Draw two cards.

Font of Ire

{1}{R}

Enchantment

{3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player.

Font of Return

{1}{B}

Enchantment

{3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.

Font of Vigor

{1}{W}

Enchantment

{2}{W}, Sacrifice Font of Vigor: You gain 7 life.

Forgeborn Oreads

{2}{R}{R}

Enchantment Creature — Nymph

Constellation — Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player.

4/2

Gluttonous Cyclops

{5}{R}

Creature — Cyclops

{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

5/4

Gnarled Scarhide

{B}

Enchantment Creature — Minotaur

Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Gnarled Scarhide can't block.

Enchanted creature gets +2/+1 and can't block.

2/1

Godhunter Octopus

{5}{U}

Creature — Octopus

Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.

5/5

Godsend

{1}{W}{W}

Legendary Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Opponents can't cast cards with the same name as cards exiled with Godsend.

Equip {3}

Goldenhide Ox

{5}{G}

Enchantment Creature — Ox

Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.

5/4

Golden Hind

{1}{G}

Creature — Elk

{T}: Add {G} to your mana pool.

2/1

Gold-Forged Sentinel

{6}

Artifact Creature — Chimera

Flying

4/4

Grim Guardian

{2}{B}

Enchantment Creature — Zombie

Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.

1/4

Hall of Triumph

{3}

Legendary Artifact

As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Harness by Force

{1}{R}{R}

Sorcery

Strive — Harness by Force costs {2}{R} more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Harvestguard Alseids

{2}{W}

Enchantment Creature — Nymph

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

2/3

Heroes' Bane

{3}{G}{G}

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it.

{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.

0/0

Hour of Need

{2}{U}

Instant

Strive — Hour of Need costs {1}{U} more to cast for each target beyond the first.

Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield.

Hubris

{1}{U}

Instant

Return target creature and all Auras attached to it to their owners' hands.

Humbler of Mortals

{4}{G}{G}

Enchantment Creature — Elemental

Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.

5/5

Hydra Broodmaster

{4}{G}{G}

Creature — Hydra

{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield.

7/7

Hypnotic Siren

{U}

Enchantment Creature — Siren

Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

You control enchanted creature.

Enchanted creature gets +1/+1 and has flying.

1/1

Interpret the Signs

{5}{U}

Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Iroas, God of Victory

{2}{R}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control can't be blocked except by two or more creatures.

Prevent all damage that would be dealt to attacking creatures you control.

7/4

Keranos, God of Storms

{3}{U}{R}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue and red is less than seven, Keranos isn't a creature.

Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.

6/5

King Macar, the Gold-Cursed

{2}{B}{B}

Legendary Creature — Human

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

2/3

Kiora's Dismissal

{U}

Instant

Strive — Kiora's Dismissal costs {U} more to cast for each target beyond the first.

Return any number of target enchantments to their owners' hands.

Knowledge and Power

{4}{R}

Enchantment

Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player.

Kruphix, God of Horizons

{3}{G}{U}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If unused mana would empty from your mana pool, that mana becomes colorless instead.

4/7

Kruphix's Insight

{2}{G}

Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

Lagonna-Band Trailblazer

{W}

Creature — Centaur Scout

Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.

0/4

Launch the Fleet

{W}

Sorcery

Strive — Launch the Fleet costs {1} more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."

Leonin Iconoclast

{3}{W}

Creature — Cat Monk

Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.

3/2

Lightning Diadem

{5}{R}

Enchantment — Aura

Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player.

Enchanted creature gets +2/+2.

Mana Confluence

Land

{T}, Pay 1 life: Add one mana of any color to your mana pool.

Market Festival

{3}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Master of the Feast

{1}{B}{B}

Enchantment Creature — Demon

Flying

At the beginning of your upkeep, each opponent draws a card.

5/5

Mogis's Warhound

{1}{R}

Enchantment Creature — Hound

Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Mogis's Warhound attacks each turn if able.

Enchanted creature gets +2/+2 and attacks each turn if able.

2/2

Mortal Obstinacy

{W}

Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

Nature's Panoply

{G}

Instant

Strive — Nature's Panoply costs {2}{G} more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Nessian Game Warden

{3}{G}{G}

Creature — Beast

When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4/5

Nightmarish End

{2}{B}

Instant

Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.

Nyx-Fleece Ram

{1}{W}

Enchantment Creature — Sheep

At the beginning of your upkeep, you gain 1 life.

0/5

Nyx Infusion

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.

Nyx Weaver

{1}{B}{G}

Enchantment Creature — Spider

Reach

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.

2/3

Oakheart Dryads

{2}{G}

Enchantment Creature — Nymph Dryad

Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

2/3

Oppressive Rays

{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block unless its controller pays {3}.

Activated abilities of enchanted creature cost {3} more to activate.

Oreskos Swiftclaw

{1}{W}

Creature — Cat Warrior

3/1

Pensive Minotaur

{2}{R}

Creature — Minotaur Warrior

2/3

Phalanx Formation

{2}{W}

Instant

Strive — Phalanx Formation costs {1}{W} more to cast for each target beyond the first.

Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Pharika, God of Affliction

{1}{B}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black and green is less than seven, Pharika isn't a creature.

{B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield.

5/5

Pharika's Chosen

{B}

Creature — Snake

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/1

Pheres-Band Thunderhoof

{4}{G}

Creature — Centaur Warrior

Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.

3/4

Pheres-Band Warchief

{3}{G}

Creature — Centaur Warrior

Vigilance, trample

Other Centaur creatures you control get +1/+1 and have vigilance and trample.

3/3

Pin to the Earth

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0.

Polymorphous Rush

{2}{U}

Instant

Strive — Polymorphous Rush costs {1}{U} more to cast for each target beyond the first.

Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.

Prophetic Flamespeaker

{1}{R}{R}

Creature — Human Shaman

Double strike, trample

Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.

1/3

Pull from the Deep

{2}{U}{U}

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

Quarry Colossus

{5}{W}{W}

Creature — Giant

When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.

5/6

Ravenous Leucrocota

{3}{G}

Creature — Beast

Vigilance

{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

2/4

Renowned Weaver

{G}

Creature — Human Shaman

{1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.)

1/1

Returned Reveler

{1}{B}

Creature — Zombie Satyr

When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard.

1/3

Revel of the Fallen God

{3}{R}{R}{G}{G}

Sorcery

Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.

Reviving Melody

{2}{G}

Sorcery

Choose one or both — Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand.

Riptide Chimera

{2}{U}

Enchantment Creature — Chimera

Flying

At the beginning of your upkeep, return an enchantment you control to its owner's hand.

3/4

Rise of Eagles

{4}{U}{U}

Sorcery

Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Ritual of the Returned

{3}{B}

Instant

Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.

Rollick of Abandon

{3}{R}{R}

Sorcery

All creatures get +2/-2 until end of turn.

Rotted Hulk

{3}{B}

Creature — Elemental

2/5

Rouse the Mob

{R}

Instant

Strive — Rouse the Mob costs {2}{R} more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Sage of Hours

{1}{U}

Creature — Human Wizard

Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

1/1

Satyr Grovedancer

{1}{G}

Creature — Satyr Shaman

When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.

1/1

Satyr Hoplite

{R}

Creature — Satyr Soldier

Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.

1/1

Scourge of Fleets

{5}{U}{U}

Creature — Kraken

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

6/6

Setessan Tactics

{1}{G}

Instant

Strive — Setessan Tactics costs {G} more to cast for each target beyond the first.

Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."

Sightless Brawler

{1}{W}

Enchantment Creature — Human Warrior

Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Sightless Brawler can't attack alone.

Enchanted creature gets +3/+2 and can't attack alone.

3/2

Sigiled Skink

{1}{R}

Creature — Lizard

Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/1

Sigiled Starfish

{1}{U}

Creature — Starfish

{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

0/3

Silence the Believers

{2}{B}{B}

Instant

Strive — Silence the Believers costs {2}{B} more to cast for each target beyond the first.

Exile any number of target creatures and all Auras attached to them.

Skybind

{3}{W}{W}

Enchantment

Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Skyspear Cavalry

{3}{W}{W}

Creature — Human Soldier

Flying

Double strike (This creature deals both first-strike and regular combat damage.)

2/2

Solidarity of Heroes

{1}{G}

Instant

Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Spawn of Thraxes

{5}{R}{R}

Creature — Dragon

Flying

When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control.

5/5

Spirespine

{2}{G}

Enchantment Creature — Beast

Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Spirespine blocks each turn if able.

Enchanted creature gets +4/+1 and blocks each turn if able.

4/1

Spiteful Blow

{4}{B}{B}

Sorcery

Destroy target creature and target land.

Spite of Mogis

{R}

Sorcery

Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Squelching Leeches

{2}{B}{B}

Creature — Leech

Squelching Leeches's power and toughness are each equal to the number of Swamps you control.

*/*

Starfall

{4}{R}

Instant

Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.

Stonewise Fortifier

{1}{W}

Creature — Human Wizard

{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.

2/2

Stormchaser Chimera

{2}{U}{R}

Creature — Chimera

Flying

{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

2/3

Strength from the Fallen

{1}{G}

Enchantment

Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Supply-Line Cranes

{3}{W}{W}

Creature — Bird

Flying

When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.

2/4

Swarmborn Giant

{2}{G}{G}

Creature — Giant

When you're dealt combat damage, sacrifice Swarmborn Giant.

{4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)

As long as Swarmborn Giant is monstrous, it has reach.

6/6

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {U} or {R} to your mana pool.

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {B} or {G} to your mana pool.

Tethmos High Priest

{2}{W}

Creature — Cat Cleric

Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

2/3

Thassa's Devourer

{4}{U}

Enchantment Creature — Elemental

Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.

2/6

Thassa's Ire

{U}

Enchantment

{3}{U}: You may tap or untap target creature.

Thoughtrender Lamia

{4}{B}{B}

Enchantment Creature — Lamia

Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.

5/3

Tormented Thoughts

{2}{B}

Sorcery

As an additional cost to cast Tormented Thoughts, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature's power.

Triton Cavalry

{3}{U}

Creature — Merfolk Soldier

Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.

2/4

Triton Shorestalker

{U}

Creature — Merfolk Rogue

Triton Shorestalker can't be blocked.

1/1

Twinflame

{1}{R}

Sorcery

Strive — Twinflame costs {2}{R} more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

Underworld Coinsmith

{W}{B}

Enchantment Creature — Human Cleric

Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.

{W}{B}, Pay 1 life: Each opponent loses 1 life.

2/2

War-Wing Siren

{2}{U}

Creature — Siren Soldier

Flying

Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.

1/3

Whitewater Naiads

{3}{U}{U}

Enchantment Creature — Nymph

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

4/4

Wildfire Cerberus

{4}{R}

Creature — Hound

{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.

4/3

Worst Fears

{7}{B}

Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)