Resources

Magic Oracle Changes

Commander (2016 Edition) to Aether Revolt

Aether

Commander (2016 Edition)Aether Revolt
AErathi BerserkerAerathi Berserker

{2}{R}{R}{R}

Creature — Human Berserker

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

2/4

{2}{R}{R}{R}

Creature — Human Berserker

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

2/4

AEther AdeptAether Adept

{1}{U}{U}

Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner's hand.

2/2

{1}{U}{U}

Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner's hand.

2/2

AEther BarrierAether Barrier

{2}{U}

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.

{2}{U}

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.

AEther BurstAether Burst

{1}{U}

Instant

Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst.

{1}{U}

Instant

Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst.

AEther ChargeAether Charge

{4}{R}

Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.

{4}{R}

Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.

AEther FigmentAether Figment

{1}{U}

Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

{1}{U}

Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

AEtherflame WallAetherflame Wall

{1}{R}

Creature — Wall

Defender

Aetherflame Wall can block creatures with shadow as though they didn't have shadow.

{R}: Aetherflame Wall gets +1/+0 until end of turn.

0/4

{1}{R}

Creature — Wall

Defender

Aetherflame Wall can block creatures with shadow as though they didn't have shadow.

{R}: Aetherflame Wall gets +1/+0 until end of turn.

0/4

AEther FlashAether Flash

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

AEther GaleAether Gale

{3}{U}{U}

Sorcery

Return six target nonland permanents to their owners' hands.

{3}{U}{U}

Sorcery

Return six target nonland permanents to their owners' hands.

AEtherizeAetherize

{3}{U}

Instant

Return all attacking creatures to their owner's hand.

{3}{U}

Instant

Return all attacking creatures to their owner's hand.

AEtherlingAetherling

{4}{U}{U}

Creature — Shapeshifter

{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.

4/5

{4}{U}{U}

Creature — Shapeshifter

{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.

4/5

AEthermage's TouchAethermage's Touch

{2}{W}{U}

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

{2}{W}{U}

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

AEther MembraneAether Membrane

{1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

{1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

AEther MutationAether Mutation

{3}{G}{U}

Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.

{3}{G}{U}

Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.

AEtherplasmAetherplasm

{2}{U}{U}

Creature — Illusion

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

1/1

{2}{U}{U}

Creature — Illusion

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

1/1

AEther RiftAether Rift

{1}{R}{G}

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

{1}{R}{G}

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

AEther SearcherAether Searcher

{7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

6/4

{7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

6/4

AEther ShockwaveAether Shockwave

{3}{W}

Instant

Choose one —

• Tap all Spirits.

• Tap all non-Spirit creatures.

{3}{W}

Instant

Choose one —

• Tap all Spirits.

• Tap all non-Spirit creatures.

AEther SnapAether Snap

{3}{B}{B}

Sorcery

Remove all counters from all permanents and exile all tokens.

{3}{B}{B}

Sorcery

Remove all counters from all permanents and exile all tokens.

AEthersnatchAethersnatch

{4}{U}{U}

Instant

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

{4}{U}{U}

Instant

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

AEthersnipeAethersnipe

{5}{U}

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

{5}{U}

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

AEther SpellbombAether Spellbomb

{1}

Artifact

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.

{1}

Artifact

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.

AEtherspoutsAetherspouts

{3}{U}{U}

Instant

For each attacking creature, its owner puts it on the top or bottom of his or her library.

{3}{U}{U}

Instant

For each attacking creature, its owner puts it on the top or bottom of his or her library.

AEther StingAether Sting

{3}{R}

Enchantment

Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.

{3}{R}

Enchantment

Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.

AEther StormAether Storm

{3}{U}

Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

{3}{U}

Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

AEther TideAether Tide

{X}{U}

Sorcery

As an additional cost to cast Aether Tide, discard X creature cards.

Return X target creatures to their owners' hands.

{X}{U}

Sorcery

As an additional cost to cast Aether Tide, discard X creature cards.

Return X target creatures to their owners' hands.

AEthertowAethertow

{3}{(w/u)}

Instant

Put target attacking or blocking creature on top of its owner's library.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

{3}{(w/u)}

Instant

Put target attacking or blocking creature on top of its owner's library.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

AEther TradewindsAether Tradewinds

{2}{U}

Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

{2}{U}

Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

AEther VialAether Vial

{1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

{1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

AEther WebAether Web

{1}{G}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

{1}{G}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Anchor to the AEtherAnchor to the Aether

{2}{U}

Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{2}{U}

Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Arm with AEtherArm with Aether

{2}{U}

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

{2}{U}

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

Azorius AEthermageAzorius Aethermage

{1}{W}{U}

Creature — Human Wizard

Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.

1/1

{1}{W}{U}

Creature — Human Wizard

Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.

1/1

Chaotic AEtherChaotic Aether

Phenomenon

When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Phenomenon

When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Fold into AEtherFold into Aether

{2}{U}{U}

Instant

Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield.

{2}{U}{U}

Instant

Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield.

Frozen AEtherFrozen Aether

{3}{U}

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

{3}{U}

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Gate to the AEtherGate to the Aether

{6}

Artifact

At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

{6}

Artifact

At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Ghirapur AEther GridGhirapur Aether Grid

{2}{R}

Enchantment

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.

{2}{R}

Enchantment

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.

Obscuring AEtherObscuring Aether

{G}

Enchantment

Face-down creature spells you cast cost {1} less to cast.

{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)

{G}

Enchantment

Face-down creature spells you cast cost {1} less to cast.

{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)

Scornful AEther-LichScornful Aether-Lich

{3}{U}

Artifact Creature — Zombie Wizard

{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

2/4

{3}{U}

Artifact Creature — Zombie Wizard

{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

2/4

Surging AEtherSurging Aether

{3}{U}

Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.

{3}{U}

Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.

Tainted AEtherTainted Aether

{2}{B}{B}

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

{2}{B}{B}

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

The AEther FluesThe Aether Flues

Plane — Iquatana

When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever you roll CHAOS, you may put a creature card from your hand onto the battlefield.

Plane — Iquatana

When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever you roll {CHAOS}, you may put a creature card from your hand onto the battlefield.

Unravel the AEtherUnravel the Aether

{1}{G}

Instant

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

{1}{G}

Instant

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Vedalken AEthermageVedalken Aethermage

{1}{U}

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)

1/2

{1}{U}

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)

1/2

CHAOS

Commander (2016 Edition)Aether Revolt
Academy at Tolaria WestAcademy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever you roll CHAOS, discard your hand.

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever you roll {CHAOS}, discard your hand.

AgyremAgyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.

Whenever you roll CHAOS, creatures can't attack you until a player planeswalks.

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.

Whenever you roll {CHAOS}, creatures can't attack you until a player planeswalks.

AkoumAkoum

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever you roll CHAOS, destroy target creature that isn't enchanted.

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever you roll {CHAOS}, destroy target creature that isn't enchanted.

AretopolisAretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll CHAOS, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Astral ArenaAstral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever you roll CHAOS, Astral Arena deals 2 damage to each creature.

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature.

BantBant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll CHAOS, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Bloodhill BastionBloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll CHAOS, exile target nontoken creature you control, then return it to the battlefield under your control.

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.

Cliffside MarketCliffside Market

Plane — Mercadia

When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever you roll CHAOS, exchange control of two target permanents that share a card type.

Plane — Mercadia

When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever you roll {CHAOS}, exchange control of two target permanents that share a card type.

Edge of MalacolEdge of Malacol

Plane — Belenon

If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever you roll CHAOS, untap each creature you control.

Plane — Belenon

If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever you roll {CHAOS}, untap each creature you control.

Eloren WildsEloren Wilds

Plane — Shandalar

Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced.

Whenever you roll CHAOS, target player can't cast spells until a player planeswalks.

Plane — Shandalar

Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced.

Whenever you roll {CHAOS}, target player can't cast spells until a player planeswalks.

Feeding GroundsFeeding Grounds

Plane — Muraganda

Red spells cost {1} less to cast.

Green spells cost {1} less to cast.

Whenever you roll CHAOS, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.

Plane — Muraganda

Red spells cost {1} less to cast.

Green spells cost {1} less to cast.

Whenever you roll {CHAOS}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.

Fields of SummerFields of Summer

Plane — Moag

Whenever a player casts a spell, that player may gain 2 life.

Whenever you roll CHAOS, you may gain 10 life.

Plane — Moag

Whenever a player casts a spell, that player may gain 2 life.

Whenever you roll {CHAOS}, you may gain 10 life.

Furnace LayerFurnace Layer

Plane — New Phyrexia

When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.

Whenever you roll CHAOS, you may destroy target nonland permanent.

Plane — New Phyrexia

When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.

Whenever you roll {CHAOS}, you may destroy target nonland permanent.

GavonyGavony

Plane — Innistrad

All creatures have vigilance.

Whenever you roll CHAOS, creatures you control gain indestructible until end of turn.

Plane — Innistrad

All creatures have vigilance.

Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn.

Glen ElendraGlen Elendra

Plane — Lorwyn

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever you roll CHAOS, gain control of target creature you own.

Plane — Lorwyn

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever you roll {CHAOS}, gain control of target creature you own.

Glimmervoid BasinGlimmervoid Basin

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll CHAOS, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll {CHAOS}, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

GoldmeadowGoldmeadow

Plane — Lorwyn

Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever you roll CHAOS, create a 0/1 white Goat creature token.

Plane — Lorwyn

Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever you roll {CHAOS}, create a 0/1 white Goat creature token.

Grand OssuaryGrand Ossuary

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll CHAOS, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll {CHAOS}, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

GrixisGrixis

Plane — Alara

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever you roll CHAOS, put target creature card from a graveyard onto the battlefield under your control.

Plane — Alara

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever you roll {CHAOS}, put target creature card from a graveyard onto the battlefield under your control.

Grove of the DreampodsGrove of the Dreampods

Plane — Fabacin

When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever you roll CHAOS, return target creature card from your graveyard to the battlefield.

Plane — Fabacin

When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield.

Hedron Fields of AgadeemHedron Fields of Agadeem

Plane — Zendikar

Creatures with power 7 or greater can't attack or block.

Whenever you roll CHAOS, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)

Plane — Zendikar

Creatures with power 7 or greater can't attack or block.

Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)

ImmersturmImmersturm

Plane — Valla

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Whenever you roll CHAOS, exile target creature, then return it to the battlefield under its owner's control.

Plane — Valla

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Whenever you roll {CHAOS}, exile target creature, then return it to the battlefield under its owner's control.

Isle of VesuvaIsle of Vesuva

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever you roll CHAOS, destroy target creature and all other creatures with the same name as that creature.

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature.

Izzet Steam MazeIzzet Steam Maze

Plane — Ravnica

Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.

Whenever you roll CHAOS, instant and sorcery spells you cast this turn cost {3} less to cast.

Plane — Ravnica

Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.

Whenever you roll {CHAOS}, instant and sorcery spells you cast this turn cost {3} less to cast.

JundJund

Plane — Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever you roll CHAOS, create two 1/1 red Goblin creature tokens.

Plane — Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens.

KessigKessig

Plane — Innistrad

Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever you roll CHAOS, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

Plane — Innistrad

Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

Kharasha FoothillsKharasha Foothills

Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll CHAOS, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Kilnspire DistrictKilnspire District

Plane — Ravnica

When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it.

Whenever you roll CHAOS, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player.

Plane — Ravnica

When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it.

Whenever you roll {CHAOS}, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player.

KrosaKrosa

Plane — Dominaria

All creatures get +2/+2.

Whenever you roll CHAOS, you may add {W}{U}{B}{R}{G} to your mana pool.

Plane — Dominaria

All creatures get +2/+2.

Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G} to your mana pool.

Lair of the Ashen IdolLair of the Ashen Idol

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll CHAOS, any number of target players each create a 2/2 black Zombie creature token.

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll {CHAOS}, any number of target players each create a 2/2 black Zombie creature token.

Lethe LakeLethe Lake

Plane — Arkhos

At the beginning of your upkeep, put the top ten cards of your library into your graveyard.

Whenever you roll CHAOS, target player puts the top ten cards of his or her library into his or her graveyard.

Plane — Arkhos

At the beginning of your upkeep, put the top ten cards of your library into your graveyard.

Whenever you roll {CHAOS}, target player puts the top ten cards of his or her library into his or her graveyard.

LlanowarLlanowar

Plane — Dominaria

All creatures have "{T}: Add {G}{G} to your mana pool."

Whenever you roll CHAOS, untap all creatures you control.

Plane — Dominaria

All creatures have "{T}: Add {G}{G} to your mana pool."

Whenever you roll {CHAOS}, untap all creatures you control.

MinamoMinamo

Plane — Kamigawa

Whenever a player casts a spell, that player may draw a card.

Whenever you roll CHAOS, each player may return a blue card from his or her graveyard to his or her hand.

Plane — Kamigawa

Whenever a player casts a spell, that player may draw a card.

Whenever you roll {CHAOS}, each player may return a blue card from his or her graveyard to his or her hand.

Mount KeraliaMount Keralia

Plane — Regatha

At the beginning of your end step, put a pressure counter on Mount Keralia.

When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Whenever you roll CHAOS, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

Plane — Regatha

At the beginning of your end step, put a pressure counter on Mount Keralia.

When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Whenever you roll {CHAOS}, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

MurasaMurasa

Plane — Zendikar

Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

Whenever you roll CHAOS, target land becomes a 4/4 creature that's still a land.

Plane — Zendikar

Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

Whenever you roll {CHAOS}, target land becomes a 4/4 creature that's still a land.

Naar IsleNaar Isle

Plane — Wildfire

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever you roll CHAOS, Naar Isle deals 3 damage to target player.

Plane — Wildfire

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever you roll {CHAOS}, Naar Isle deals 3 damage to target player.

NayaNaya

Plane — Alara

You may play any number of lands on each of your turns.

Whenever you roll CHAOS, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Plane — Alara

You may play any number of lands on each of your turns.

Whenever you roll {CHAOS}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

NephaliaNephalia

Plane — Innistrad

At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand.

Whenever you roll CHAOS, return target card from your graveyard to your hand.

Plane — Innistrad

At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand.

Whenever you roll {CHAOS}, return target card from your graveyard to your hand.

Norn's DominionNorn's Dominion

Plane — New Phyrexia

When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Whenever you roll CHAOS, you may put a fate counter on target permanent.

Plane — New Phyrexia

When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Whenever you roll {CHAOS}, you may put a fate counter on target permanent.

Onakke CatacombOnakke Catacomb

Plane — Shandalar

All creatures are black and have deathtouch.

Whenever you roll CHAOS, creatures you control get +1/+0 and gain first strike until end of turn.

Plane — Shandalar

All creatures are black and have deathtouch.

Whenever you roll {CHAOS}, creatures you control get +1/+0 and gain first strike until end of turn.

Orochi ColonyOrochi Colony

Plane — Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Whenever you roll CHAOS, target creature can't be blocked this turn.

Plane — Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Whenever you roll {CHAOS}, target creature can't be blocked this turn.

OrzhovaOrzhova

Plane — Ravnica

When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield.

Whenever you roll CHAOS, for each opponent, exile up to one target creature card from that player's graveyard.

Plane — Ravnica

When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield.

Whenever you roll {CHAOS}, for each opponent, exile up to one target creature card from that player's graveyard.

OtariaOtaria

Plane — Dominaria

Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.)

Whenever you roll CHAOS, take an extra turn after this one.

Plane — Dominaria

Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.)

Whenever you roll {CHAOS}, take an extra turn after this one.

PanopticonPanopticon

Plane — Mirrodin

When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever you roll CHAOS, draw a card.

Plane — Mirrodin

When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever you roll {CHAOS}, draw a card.

Pools of BecomingPools of Becoming

Plane — Bolas's Meditation Realm

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever you roll CHAOS, reveal the top three cards of your planar deck. Each of the revealed cards' CHAOS abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

Plane — Bolas's Meditation Realm

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever you roll {CHAOS}, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

PrahvPrahv

Plane — Ravnica

If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Whenever you roll CHAOS, you gain life equal to the number of cards in your hand.

Plane — Ravnica

If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Whenever you roll {CHAOS}, you gain life equal to the number of cards in your hand.

Quicksilver SeaQuicksilver Sea

Plane — Mirrodin

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever you roll CHAOS, reveal the top card of your library. You may play it without paying its mana cost.

Plane — Mirrodin

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever you roll {CHAOS}, reveal the top card of your library. You may play it without paying its mana cost.

Raven's RunRaven's Run

Plane — Shadowmoor

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever you roll CHAOS, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Plane — Shadowmoor

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever you roll {CHAOS}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Sanctum of SerraSanctum of Serra

Plane — Serra's Realm

When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever you roll CHAOS, you may have your life total become 20.

Plane — Serra's Realm

When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever you roll {CHAOS}, you may have your life total become 20.

Sea of SandSea of Sand

Plane — Rabiah

Players reveal each card they draw.

Whenever a player draws a land card, that player gains 3 life.

Whenever a player draws a nonland card, that player loses 3 life.

Whenever you roll CHAOS, put target permanent on top of its owner's library.

Plane — Rabiah

Players reveal each card they draw.

Whenever a player draws a land card, that player gains 3 life.

Whenever a player draws a nonland card, that player loses 3 life.

Whenever you roll {CHAOS}, put target permanent on top of its owner's library.

Selesnya Loft GardensSelesnya Loft Gardens

Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll CHAOS, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

ShivShiv

Plane — Dominaria

All creatures have "{R}: This creature gets +1/+0 until end of turn."

Whenever you roll CHAOS, create a 5/5 red Dragon creature token with flying.

Plane — Dominaria

All creatures have "{R}: This creature gets +1/+0 until end of turn."

Whenever you roll {CHAOS}, create a 5/5 red Dragon creature token with flying.

SkybreenSkybreen

Plane — Kaldheim

Players play with the top card of their libraries revealed.

Spells that share a card type with the top card of a library can't be cast.

Whenever you roll CHAOS, target player loses life equal to the number of cards in his or her hand.

Plane — Kaldheim

Players play with the top card of their libraries revealed.

Spells that share a card type with the top card of a library can't be cast.

Whenever you roll {CHAOS}, target player loses life equal to the number of cards in his or her hand.

SokenzanSokenzan

Plane — Kamigawa

All creatures get +1/+1 and have haste.

Whenever you roll CHAOS, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Plane — Kamigawa

All creatures get +1/+1 and have haste.

Whenever you roll {CHAOS}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Stairs to InfinityStairs to Infinity

Plane — Xerex

Players have no maximum hand size.

Whenever you roll the planar die, draw a card.

Whenever you roll CHAOS, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.

Plane — Xerex

Players have no maximum hand size.

Whenever you roll the planar die, draw a card.

Whenever you roll {CHAOS}, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.

StensiaStensia

Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever you roll CHAOS, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn.

Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever you roll {CHAOS}, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn.

Stronghold FurnaceStronghold Furnace

Plane — Rath

If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Whenever you roll CHAOS, Stronghold Furnace deals 1 damage to target creature or player.

Plane — Rath

If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Whenever you roll {CHAOS}, Stronghold Furnace deals 1 damage to target creature or player.

TakenumaTakenuma

Plane — Kamigawa

Whenever a creature leaves the battlefield, its controller draws a card.

Whenever you roll CHAOS, return target creature you control to its owner's hand.

Plane — Kamigawa

Whenever a creature leaves the battlefield, its controller draws a card.

Whenever you roll {CHAOS}, return target creature you control to its owner's hand.

Talon GatesTalon Gates

Plane — Dominaria

Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)

Whenever you roll CHAOS, remove two time counters from each suspended card you own.

Plane — Dominaria

Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)

Whenever you roll {CHAOS}, remove two time counters from each suspended card you own.

TazeemTazeem

Plane — Zendikar

Creatures can't block.

Whenever you roll CHAOS, draw a card for each land you control.

Plane — Zendikar

Creatures can't block.

Whenever you roll {CHAOS}, draw a card for each land you control.

The Dark BaronyThe Dark Barony

Plane — Ulgrotha

Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.

Whenever you roll CHAOS, each opponent discards a card.

Plane — Ulgrotha

Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.

Whenever you roll {CHAOS}, each opponent discards a card.

The Eon FogThe Eon Fog

Plane — Equilor

Players skip their untap steps.

Whenever you roll CHAOS, untap all permanents you control.

Plane — Equilor

Players skip their untap steps.

Whenever you roll {CHAOS}, untap all permanents you control.

The Fourth SphereThe Fourth Sphere

Plane — Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever you roll CHAOS, create a 2/2 black Zombie creature token.

Plane — Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever you roll {CHAOS}, create a 2/2 black Zombie creature token.

The Great ForestThe Great Forest

Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever you roll CHAOS, creatures you control get +0/+2 and gain trample until end of turn.

Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever you roll {CHAOS}, creatures you control get +0/+2 and gain trample until end of turn.

The HippodromeThe Hippodrome

Plane — Segovia

All creatures get -5/-0.

Whenever you roll CHAOS, you may destroy target creature if its power is 0 or less.

Plane — Segovia

All creatures get -5/-0.

Whenever you roll {CHAOS}, you may destroy target creature if its power is 0 or less.

The MaelstromThe Maelstrom

Plane — Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

Whenever you roll CHAOS, return target permanent card from your graveyard to the battlefield.

Plane — Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

Whenever you roll {CHAOS}, return target permanent card from your graveyard to the battlefield.

The Zephyr MazeThe Zephyr Maze

Plane — Kyneth

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Whenever you roll CHAOS, target creature gains flying until end of turn.

Plane — Kyneth

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Whenever you roll {CHAOS}, target creature gains flying until end of turn.

Trail of the Mage-RingsTrail of the Mage-Rings

Plane — Vryn

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.)

Whenever you roll CHAOS, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.

Plane — Vryn

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.)

Whenever you roll {CHAOS}, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.

Truga JungleTruga Jungle

Plane — Ergamon

All lands have "{T}: Add one mana of any color to your mana pool."

Whenever you roll CHAOS, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Plane — Ergamon

All lands have "{T}: Add one mana of any color to your mana pool."

Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Turri IslandTurri Island

Plane — Ir

Creature spells cost {2} less to cast.

Whenever you roll CHAOS, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Plane — Ir

Creature spells cost {2} less to cast.

Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Undercity ReachesUndercity Reaches

Plane — Ravnica

Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever you roll CHAOS, you have no maximum hand size for the rest of the game.

Plane — Ravnica

Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever you roll {CHAOS}, you have no maximum hand size for the rest of the game.

Velis VelVelis Vel

Plane — Lorwyn

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)

Whenever you roll CHAOS, target creature gains all creature types until end of turn.

Plane — Lorwyn

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)

Whenever you roll {CHAOS}, target creature gains all creature types until end of turn.

Windriddle PalacesWindriddle Palaces

Plane — Belenon

Players play with the top card of their libraries revealed.

You may play the top card of any player's library.

Whenever you roll CHAOS, each player puts the top card of his or her library into his or her graveyard.

Plane — Belenon

Players play with the top card of their libraries revealed.

You may play the top card of any player's library.

Whenever you roll {CHAOS}, each player puts the top card of his or her library into his or her graveyard.

General

Commander (2016 Edition)Aether Revolt
Goblin Test PilotGoblin Test Pilot

{1}{U}{R}

Creature — Goblin Wizard

Flying

{T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.

0/2

{1}{U}{R}

Creature — Goblin Pilot Wizard

Flying

{T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.

0/2

Jaraku the Interloper

{1}{U}{U}

Legendary Creature — Spirit

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.

[Flips from Callow Jushi.]

3/4

OrnithopterOrnithopter

{0}

Artifact Creature — Thopter

Flying (This creature can't be blocked except by creatures with flying or reach.)

0/2

{0}

Artifact Creature — Thopter

Flying

0/2

Scarmaker

{1}{B}{B}

Legendary Creature — Spirit

Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

[Flips from Hired Muscle.]

4/4

New Cards

Commander (2016 Edition)Aether Revolt
Aegis Automaton

{2}

Artifact Creature — Construct

{4}{W}: Return another target creature you control to its owner's hand.

0/3

Aerial Modification

{4}{W}

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

Aeronaut Admiral

{3}{W}

Creature — Human Pilot

Flying

Vehicles you control have flying.

3/1

Aether Chaser

{1}{R}

Creature — Human Artificer

First strike

When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

2/1

Aethergeode Miner

{1}{W}

Creature — Dwarf Scout

Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters).

Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.

3/1

Aether Herder

{3}{G}

Creature — Elf Artificer Druid

When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

3/3

Aether Inspector

{3}{W}

Creature — Dwarf Artificer

Vigilance

When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

2/3

Aether Poisoner

{1}{B}

Creature — Human Artificer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

1/1

Aethersphere Harvester

{3}

Artifact — Vehicle

Flying

When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).

Pay {E}: Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/5

Aetherstream Leopard

{2}{G}

Creature — Cat

Trample

When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter).

Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.

2/3

Aether Swooper

{1}{U}

Creature — Vedalken Artificer

Flying

When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

1/2

Aethertide Whale

{4}{U}{U}

Creature — Whale

Flying

When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).

Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.

6/4

Aetherwind Basker

{4}{G}{G}{G}

Creature — Lizard

Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.

Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.

7/7

Aid from the Cowl

{3}{G}{G}

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

Airdrop Aeronauts

{3}{W}{W}

Creature — Dwarf Scout

Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

4/3

Ajani's Aid

{2}{G}{W}

Enchantment

When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.

Ajani's Comrade

{1}{G}

Creature — Elf Soldier

Trample

At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.

2/2

Ajani Unyielding

{4}{G}{W}

Planeswalker — Ajani

+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

-2: Exile target creature. Its controller gains life equal to its power.

-9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

4 loyalty

Ajani, Valiant Protector

{4}{G}{W}

Planeswalker — Ajani

+2: Put two +1/+1 counters on up to one target creature.

+1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

-11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.

4 loyalty

Alley Evasion

{W}

Instant

Choose one —

• Target creature you control gets +1/+2 until end of turn.

• Return target creature you control to its owner's hand.

Alley Strangler

{2}{B}

Creature — Aetherborn Rogue

Menace

2/3

Audacious Infiltrator

{1}{W}

Creature — Dwarf Rogue

Audacious Infiltrator can't be blocked by artifact creatures.

3/1

Augmenting Automaton

{1}

Artifact Creature — Construct

{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.

1/1

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Instant and sorcery spells you cast cost {1} less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

1/3

Baral's Expertise

{3}{U}{U}

Sorcery

Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

Barricade Breaker

{7}

Artifact Creature — Juggernaut

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Barricade Breaker attacks each combat if able.

7/5

Bastion Enforcer

{2}{W}

Creature — Dwarf Soldier

3/2

Bastion Inventor

{5}{U}

Creature — Vedalken Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

4/4

Battle at the Bridge

{X}{B}

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Target creature gets -X/-X until end of turn. You gain X life.

Call for Unity

{3}{W}{W}

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

Caught in the Brights

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

When a Vehicle you control attacks, exile enchanted creature.

Celestine Reef

Plane — Luvion

Creatures without flying or islandwalk can't attack.

Whenever you roll {CHAOS}, until a player planeswalks, you can't lose the game and your opponents can't win the game.

Chandra's Revolution

{3}{R}

Sorcery

Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.

Cogwork Assembler

{3}

Artifact Creature — Assembly-Worker

{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

2/3

Consulate Crackdown

{3}{W}{W}

Enchantment

When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.

Consulate Dreadnought

{1}

Artifact — Vehicle

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

7/11

Consulate Turret

{3}

Artifact

{T}: You get {E} (an energy counter).

{T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player.

Countless Gears Renegade

{1}{W}

Creature — Dwarf Artificer

Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

2/2

Crackdown Construct

{4}

Artifact Creature — Construct

Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.

2/2

Cruel Finality

{2}{B}

Instant

Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Daredevil Dragster

{3}

Artifact — Vehicle

At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

Daring Demolition

{2}{B}{B}

Sorcery

Destroy target creature or Vehicle.

Dark Intimations

{2}{U}{B}{R}

Sorcery

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

Dawnfeather Eagle

{4}{W}

Creature — Bird

Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

3/3

Deadeye Harpooner

{2}{W}

Creature — Dwarf Warrior

Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.

2/2

Decommission

{2}{W}

Instant

Destroy target artifact or enchantment.

Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.

Defiant Salvager

{2}{B}

Creature — Aetherborn Artificer

Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.

2/2

Deft Dismissal

{3}{W}

Instant

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Destructive Tampering

{2}{R}

Sorcery

Choose one —

• Destroy target artifact.

• Creatures without flying can't block this turn.

Disallow

{1}{U}{U}

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Dispersal Technician

{4}{U}

Creature — Vedalken Artificer

When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.

3/2

Druid of the Cowl

{1}{G}

Creature — Elf Druid

{T}: Add {G} to your mana pool.

1/3

Efficient Construction

{3}{U}

Enchantment

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

Embraal Gear-Smasher

{2}{R}

Creature — Human Warrior

{T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.

2/3

Enraged Giant

{5}{R}

Creature — Giant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Trample, haste

4/4

Exquisite Archangel

{5}{W}{W}

Creature — Angel

Flying

If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.

5/5

Fatal Push

{B}

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

Felidar Guardian

{3}{W}

Creature — Cat Beast

When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

1/4

Fen Hauler

{6}{B}

Creature — Insect

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Fen Hauler can't be blocked by artifact creatures.

5/5

Filigree Crawler

{4}

Artifact Creature — Insect

When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.

2/2

Foundry Assembler

{5}

Artifact Creature — Assembly-Worker

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

3/3

Foundry Hornet

{3}{B}

Creature — Insect

Flying

When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

2/3

Fourth Bridge Prowler

{B}

Creature — Human Rogue

When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.

1/1

Freejam Regent

{4}{R}{R}

Creature — Dragon

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Flying

{1}{R}: Freejam Regent gets +2/+0 until end of turn.

4/4

Frontline Rebel

{2}{R}

Creature — Human Warrior

Frontline Rebel attacks each combat if able.

3/3

Ghirapur Osprey

{2}{W}

Creature — Bird

Flying

2/2

Gifted Aetherborn

{B}{B}

Creature — Aetherborn Vampire

Deathtouch, lifelink

2/3

Glint-Sleeve Siphoner

{1}{B}

Creature — Human Rogue

Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).

At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.

2/1

Gonti's Aether Heart

{6}

Legendary Artifact

Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters).

Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one.

Gonti's Machinations

{B}

Enchantment

Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)

Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

Greenbelt Rampager

{G}

Creature — Elephant

When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.

3/4

Greenwheel Liberator

{1}{G}

Creature — Elf Warrior

Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

2/1

Gremlin Infestation

{3}{R}

Enchantment — Aura

Enchant artifact

At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.

When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.

Heart of Kiran

{2}

Legendary Artifact — Vehicle

Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

4/4

Herald of Anguish

{5}{B}{B}

Creature — Demon

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Flying

At the beginning of your end step, each opponent discards a card.

{1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.

5/5

Heroic Intervention

{1}{G}

Instant

Permanents you control gain hexproof and indestructible until end of turn.

Hidden Herbalists

{1}{G}

Creature — Human Druid

Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G} to your mana pool.

2/2

Hidden Stockpile

{W}{B}

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

{1}, Sacrifice a creature: Scry 1.

Highspire Infusion

{1}{G}

Instant

Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).

Hinterland Drake

{2}{U}

Creature — Drake

Flying

Hinterland Drake can't block artifact creatures.

2/3

Hope of Ghirapur

{1}

Legendary Artifact Creature — Thopter

Flying

Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

1/1

Horizon Boughs

Plane — Pyrulea

All permanents untap during each player's untap step.

Whenever you roll {CHAOS}, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.

Hungry Flames

{2}{R}

Instant

Hungry Flames deals 3 damage to target creature and 2 damage to target player.

Ice Over

{1}{U}

Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

Illusionist's Stratagem

{3}{U}

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

Implement of Combustion

{1}

Artifact

{R}, Sacrifice Implement of Combustion: It deals 1 damage to target player.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

Implement of Examination

{3}

Artifact

{U}, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

Implement of Ferocity

{1}

Artifact

{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

Implement of Improvement

{1}

Artifact

{W}, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

Implement of Malice

{2}

Artifact

{B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

Indomitable Creativity

{X}{R}{R}{R}

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

Inspiring Roar

{3}{W}

Sorcery

Put a +1/+1 counter on each creature you control.

Inspiring Statuary

{3}

Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Invigorated Rampage

{1}{R}

Instant

Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.

Ironclad Revolutionary

{4}{B}{B}

Creature — Aetherborn Artificer

When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.

4/4

Irontread Crusher

{4}

Artifact — Vehicle

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6

Kari Zev's Expertise

{1}{R}{R}

Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

Kari Zev, Skyship Raider

{1}{R}

Legendary Creature — Human Pirate

First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

1/3

Lathnu Sailback

{4}{R}

Creature — Lizard

5/4

Leave in the Dust

{3}{U}

Instant

Return target nonland permanent to its owner's hand.

Draw a card.

Lifecraft Awakening

{X}{G}

Instant

Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

Lifecraft Cavalry

{4}{G}

Creature — Elf Warrior

Trample

Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

4/4

Lifecrafter's Bestiary

{3}

Artifact

At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Lifecrafter's Gift

{3}{G}

Instant

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Lightning Runner

{3}{R}{R}

Creature — Human Warrior

Double strike, haste

Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

2/2

Maulfist Revolutionary

{1}{G}{G}

Creature — Human Warrior

Trample

When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

3/3

Maverick Thopterist

{3}{U}{R}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2/2

Mechanized Production

{2}{U}{U}

Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Merchant's Dockhand

{1}

Artifact Creature — Construct

{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

1/2

Metallic Mimic

{2}

Artifact Creature — Shapeshifter

As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

2/1

Metallic Rebuke

{2}{U}

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Counter target spell unless its controller pays {3}.

Midnight Entourage

{2}{B}{B}

Creature — Aetherborn Rogue

Other Aetherborn you control get +1/+1.

Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.

3/3

Mirrored Depths

Plane — Karsus

Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Whenever you roll {CHAOS}, target player reveals the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.

Mobile Garrison

{3}

Artifact — Vehicle

Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4

Monstrous Onslaught

{3}{G}{G}

Sorcery

Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.

Narnam Renegade

{G}

Creature — Elf Warrior

Deathtouch

Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

1/2

Natural Obsolescence

{1}{G}

Instant

Put target artifact on the bottom of its owner's library.

Night Market Aeronaut

{3}{B}

Creature — Aetherborn Warrior

Flying

Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

2/2

Night Market Guard

{3}

Artifact Creature — Construct

Night Market Guard can block an additional creature each combat.

3/1

Oath of Ajani

{G}{W}

Legendary Enchantment

When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost {1} less to cast.

Outland Boar

{2}{R}{G}

Creature — Boar

Outland Boar can't be blocked by creatures with power 2 or less.

4/4

Pacification Array

{1}

Artifact

{2}, {T}: Tap target artifact or creature.

Paradox Engine

{5}

Legendary Artifact

Whenever you cast a spell, untap all nonland permanents you control.

Peacewalker Colossus

{3}

Artifact — Vehicle

{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6

Peema Aether-Seer

{3}{G}

Creature — Elf Druid

When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.

Pay {E}{E}{E}: Target creature blocks this turn if able.

3/2

Pendulum of Patterns

{2}

Artifact

When Pendulum of Patterns enters the battlefield, you gain 3 life.

{5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.

Perilous Predicament

{4}{B}

Instant

Each opponent sacrifices an artifact creature and a nonartifact creature.

Pia's Revolution

{2}{R}

Enchantment

Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.

Planar Bridge

{6}

Legendary Artifact

{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library.

Precise Strike

{R}

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Prizefighter Construct

{5}

Artifact Creature — Construct

6/2

Quicksmith Rebel

{3}{R}

Creature — Human Artificer

When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel.

3/2

Quicksmith Spy

{3}{U}

Creature — Human Artificer

When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy.

2/3

Ravenous Intruder

{1}{R}

Creature — Gremlin

Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.

1/2

Reckless Racer

{2}{R}

Creature — Human Pilot

First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

2/3

Release the Gremlins

{X}{X}{R}

Sorcery

Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

Renegade Map

{1}

Artifact

Renegade Map enters the battlefield tapped.

{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Renegade Rallier

{1}{G}{W}

Creature — Human Warrior

Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.

3/2

Renegade's Getaway

{2}{B}

Instant

Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

Renegade Wheelsmith

{1}{R}{W}

Creature — Dwarf Pilot

Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.

3/2

Reservoir Walker

{5}

Artifact Creature — Construct

When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).

3/3

Resourceful Return

{1}{B}

Sorcery

Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

Restoration Specialist

{1}{W}

Creature — Dwarf Artificer

{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.

2/1

Reverse Engineer

{3}{U}{U}

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Draw three cards.

Ridgescale Tusker

{3}{G}{G}

Creature — Beast

When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.

5/5

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "{T}: Add {G} to your mana pool."

2/2

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

Rogue Refiner

{1}{G}{U}

Creature — Human Rogue

When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).

3/2

Salvage Scuttler

{4}{U}

Creature — Crab

Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.

4/4

Scrapper Champion

{3}{R}

Creature — Human Artificer

Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).

Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

2/2

Scrap Trawler

{3}

Artifact Creature — Construct

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.

3/2

Scrounging Bandar

{1}{G}

Creature — Cat Monkey

Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

0/0

Secret Salvage

{3}{B}{B}

Sorcery

Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library.

Servo Schematic

{2}

Artifact

When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

Shielded Aether Thief

{1}{U}

Creature — Vedalken Rogue

Flash (You may cast this spell any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get {E} (an energy counter).

{T}, Pay {E}{E}{E}: Draw a card.

0/4

Shipwreck Moray

{3}{U}

Creature — Fish

When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.

0/5

Siege Modification

{1}{R}{R}

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

Silkweaver Elite

{2}{G}

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

2/2

Skyship Plunderer

{1}{U}

Creature — Human Pirate

Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

2/1

Sly Requisitioner

{4}{B}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

2/2

Solemn Recruit

{1}{W}{W}

Creature — Dwarf Warrior

Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

2/2

Spire of Industry

Land

{T}: Add {C} to your mana pool.

{T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.

Spire Patrol

{2}{W}{U}

Creature — Human Soldier

Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/2

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

2/2

Sram's Expertise

{2}{W}{W}

Sorcery

Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

Sweatworks Brawler

{3}{R}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Menace

3/3

Take into Custody

{U}

Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Tember City

Plane — Kinshala

Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

Whenever you roll {CHAOS}, each other player sacrifices a nonland permanent.

Tezzeret, Master of Metal

{4}{U}{B}

Planeswalker — Tezzeret

+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

-3: Target opponent loses life equal to the number of artifacts you control.

-8: Gain control of all artifacts and creatures target opponent controls.

5 loyalty

Tezzeret's Betrayal

{3}{U}{B}

Sorcery

Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Tezzeret's Simulacrum

{3}

Artifact Creature — Golem

{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.

2/3

Tezzeret's Touch

{1}{U}{B}

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.

Tezzeret the Schemer

{2}{U}{B}

Planeswalker — Tezzeret

+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

-2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.

-7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."

5 loyalty

Thopter Arrest

{2}{W}

Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

Treasure Keeper

{4}

Artifact Creature — Construct

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3

Trophy Mage

{2}{U}

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.

2/2

Unbridled Growth

{G}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Add one mana of any color to your mana pool."

Sacrifice Unbridled Growth: Draw a card.

Universal Solvent

{1}

Artifact

{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.

Untethered Express

{4}

Artifact — Vehicle

Trample

Whenever Untethered Express attacks, put a +1/+1 counter on it.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

Vengeful Rebel

{2}{B}

Creature — Aetherborn Warrior

Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.

3/2

Verdant Automaton

{2}

Artifact Creature — Construct

{3}{G}: Put a +1/+1 counter on Verdant Automaton.

1/2

Walking Ballista

{X}{X}

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

0/0

Watchful Automaton

{3}

Artifact Creature — Construct

{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/2

Welder Automaton

{2}

Artifact Creature — Construct

{3}{R}: Welder Automaton deals 1 damage to each opponent.

2/1

Weldfast Engineer

{1}{B}{R}

Creature — Human Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.

3/3

Whir of Invention

{X}{U}{U}{U}

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Winding Constrictor

{B}{G}

Creature — Snake

If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

Wind-Kin Raiders

{4}{U}{U}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Flying

4/3

Wrangle

{1}{R}

Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Yahenni's Expertise

{2}{B}{B}

Sorcery

All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

Yahenni, Undying Partisan

{2}{B}

Legendary Creature — Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.

Sacrifice another creature: Yahenni gains indestructible until end of turn.

2/2