Resources

Magic Oracle Changes

Conspiracy to Magic 2015

Ante

ConspiracyMagic 2015
Amulet of QuozAmulet of Quoz

{6}

Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

{6}

Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of his or her library. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

Contract from BelowContract from Below

{B}

Sorcery

Remove Contract from Below from your deck before playing if you're not playing for ante.

Discard your hand, add the top card of your library to the ante, then draw seven cards.

{B}

Sorcery

Remove Contract from Below from your deck before playing if you're not playing for ante.

Discard your hand, ante the top card of your library, then draw seven cards.

Jeweled BirdJeweled Bird

{1}

Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante.

{T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

{1}

Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante.

{T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

RebirthRebirth

{3}{G}{G}{G}

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.

{3}{G}{G}{G}

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may ante the top card of his or her library. If a player does, his or her life total becomes 20.

Base power/toughness

ConspiracyMagic 2015
Aven MimeomancerAven Mimeomancer

{1}{W}{U}

Creature — Bird Wizard

Flying

At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.

3/1

{1}{W}{U}

Creature — Bird Wizard

Flying

At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.

3/1

Battlegate MimicBattlegate Mimic

{1}{(r/w)}

Creature — Shapeshifter

Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.

2/1

{1}{(r/w)}

Creature — Shapeshifter

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

2/1

Brine HagBrine Hag

{2}{U}{U}

Creature — Hag

When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)

2/2

{2}{U}{U}

Creature — Hag

When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)

2/2

Chariot of the SunChariot of the Sun

{3}

Artifact

{2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.

{3}

Artifact

{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.

Cycle of LifeCycle of Life

{1}{G}{G}

Enchantment

Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

{1}{G}{G}

Enchantment

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

Darksteel MutationDarksteel Mutation

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

DiminishDiminish

{U}

Instant

Target creature becomes 1/1 until end of turn.

{U}

Instant

Target creature has base power and toughness 1/1 until end of turn.

DragonshiftDragonshift

{1}{U}{R}

Instant

Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.

Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

{1}{U}{R}

Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.

Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Figure of DestinyFigure of Destiny

{(r/w)}

Creature — Kithkin

{(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.

{(r/w)}{(r/w)}{(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.

{(r/w)}{(r/w)}{(r/w)}{(r/w)}{(r/w)}{(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.

1/1

{(r/w)}

Creature — Kithkin

{(r/w)}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{(r/w)}{(r/w)}{(r/w)}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{(r/w)}{(r/w)}{(r/w)}{(r/w)}{(r/w)}{(r/w)}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

1/1

GigantiformGigantiform

{3}{G}{G}

Enchantment — Aura

Kicker {4}

Enchant creature

Enchanted creature is 8/8 and has trample.

When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.

{3}{G}{G}

Enchantment — Aura

Kicker {4}

Enchant creature

Enchanted creature has base power and toughness 8/8 and has trample.

When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.

GigantomancerGigantomancer

{7}{G}

Creature — Human Shaman

{1}: Target creature you control becomes 7/7 until end of turn.

1/1

{7}{G}

Creature — Human Shaman

{1}: Target creature you control has base power and toughness 7/7 until end of turn.

1/1

Godhead of AweGodhead of Awe

{(w/u)}{(w/u)}{(w/u)}{(w/u)}{(w/u)}

Creature — Spirit Avatar

Flying

Other creatures are 1/1.

4/4

{(w/u)}{(w/u)}{(w/u)}{(w/u)}{(w/u)}

Creature — Spirit Avatar

Flying

Other creatures have base power and toughness 1/1.

4/4

Graven DominatorGraven Dominator

{4}{W}{W}

Creature — Gargoyle

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn.

4/4

{4}{W}{W}

Creature — Gargoyle

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

4/4

HalfdaneHalfdane

{1}{W}{U}{B}

Legendary Creature — Shapeshifter

At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

3/3

{1}{W}{U}{B}

Legendary Creature — Shapeshifter

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

3/3

HumbleHumble

{1}{W}

Instant

Target creature loses all abilities and becomes 0/1 until end of turn.

{1}{W}

Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

HumilityHumility

{2}{W}{W}

Enchantment

All creatures lose all abilities and are 1/1.

{2}{W}{W}

Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

Inkfathom WitchInkfathom Witch

{1}{(u/b)}

Creature — Merfolk Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.

1/1

{1}{(u/b)}

Creature — Merfolk Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.

1/1

Island of Wak-WakIsland of Wak-Wak

Land

{T}: The power of target creature with flying becomes 0 until end of turn.

Land

{T}: Target creature with flying has base power 0 until end of turn.

LignifyLignify

{1}{G}

Tribal Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a 0/4 Treefolk with no abilities.

{1}{G}

Tribal Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Marsh FlitterMarsh Flitter

{3}{B}

Creature — Faerie Rogue

Flying

When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.

Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

1/1

{3}{B}

Creature — Faerie Rogue

Flying

When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

1/1

Nightsky MimicNightsky Mimic

{1}{(w/b)}

Creature — Shapeshifter

Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.

2/1

{1}{(w/b)}

Creature — Shapeshifter

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.

2/1

OmnibianOmnibian

{1}{G}{G}{U}

Creature — Frog

{T}: Target creature becomes a 3/3 Frog until end of turn.

3/3

{1}{G}{G}{U}

Creature — Frog

{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.

3/3

OvinizeOvinize

{1}{U}

Instant

Target creature loses all abilities and becomes 0/1 until end of turn.

{1}{U}

Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Riptide ManglerRiptide Mangler

{1}{U}

Creature — Beast

{1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.)

0/3

{1}{U}

Creature — Beast

{1}{U}: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.)

0/3

Riverfall MimicRiverfall Mimic

{1}{(u/r)}

Creature — Shapeshifter

Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 until end of turn and can't be blocked this turn.

2/1

{1}{(u/r)}

Creature — Shapeshifter

Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.

2/1

SentinelSentinel

{4}

Artifact Creature — Shapeshifter

{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)

1/1

{4}

Artifact Creature — Shapeshifter

{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)

1/1

Serendib SorcererSerendib Sorcerer

{1}{U}{U}

Creature — Human Wizard

{T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

1/1

{1}{U}{U}

Creature — Human Wizard

{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

1/1

Shape StealerShape Stealer

{U}{U}

Creature — Shapeshifter Spirit

Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.

1/1

{U}{U}

Creature — Shapeshifter Spirit

Whenever Shape Stealer blocks or becomes blocked by a creature, Shape Stealer has base power and toughness equal to that creature's power and toughness until end of turn.

1/1

Shorecrasher MimicShorecrasher Mimic

{1}{(g/u)}

Creature — Shapeshifter

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.

2/1

{1}{(g/u)}

Creature — Shapeshifter

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.

2/1

Singing TreeSinging Tree

{3}{G}

Creature — Plant

{T}: Target attacking creature's power becomes 0 until end of turn.

0/3

{3}{G}

Creature — Plant

{T}: Target attacking creature has base power 0 until end of turn.

0/3

SkinshifterSkinshifter

{1}{G}

Creature — Human Shaman

{G}: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.

1/1

{1}{G}

Creature — Human Shaman

{G}: Choose one — Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample; or until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying; or until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. Activate this ability only once each turn.

1/1

SnakeformSnakeform

{2}{(g/u)}

Instant

Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.

Draw a card.

{2}{(g/u)}

Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.

Sorceress QueenSorceress Queen

{1}{B}{B}

Creature — Human Wizard

{T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.

1/1

{1}{B}{B}

Creature — Human Wizard

{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

1/1

Sudden SpoilingSudden Spoiling

{1}{B}{B}

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Creatures target player controls become 0/2 and lose all abilities until end of turn.

{1}{B}{B}

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Tezzeret, Agent of BolasTezzeret, Agent of Bolas

{2}{U}{B}

Planeswalker — Tezzeret

+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-1: Target artifact becomes a 5/5 artifact creature.

-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.

3 loyalty

{2}{U}{B}

Planeswalker — Tezzeret

+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-1: Target artifact becomes an artifact creature with base power and toughness 5/5.

-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.

3 loyalty

Tezzeret the SeekerTezzeret the Seeker

{3}{U}{U}

Planeswalker — Tezzeret

+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

-5: Artifacts you control become 5/5 artifact creatures until end of turn.

4 loyalty

{3}{U}{U}

Planeswalker — Tezzeret

+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

4 loyalty

Trench GorgerTrench Gorger

{6}{U}{U}

Creature — Leviathan

Trample

When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way.

6/6

{6}{U}{U}

Creature — Leviathan

Trample

When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.

6/6

Turn // BurnTurn // Burn

{2}{U} // {1}{R}

Instant // Instant

Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

//

Burn deals 2 damage to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

{2}{U} // {1}{R}

Instant // Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)

//

Burn deals 2 damage to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

Turn to FrogTurn to Frog

{1}{U}

Instant

Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.

{1}{U}

Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Vhati il-DalVhati il-Dal

{2}{B}{G}

Legendary Creature — Human Warrior

{T}: Target creature's power or toughness becomes 1 until end of turn.

3/3

{2}{B}{G}

Legendary Creature — Human Warrior

{T}: Until end of turn, target creature has base power 1 or base toughness 1.

3/3

Wall of TombstonesWall of Tombstones

{1}{B}

Creature — Wall

Defender (This creature can't attack.)

At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)

0/1

{1}{B}

Creature — Wall

Defender (This creature can't attack.)

At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)

0/1

Wings of Velis VelWings of Velis Vel

{1}{U}

Tribal Instant — Shapeshifter

Changeling (This card is every creature type at all times.)

Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.

{1}{U}

Tribal Instant — Shapeshifter

Changeling (This card is every creature type at all times.)

Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.

Woodlurker MimicWoodlurker Mimic

{1}{(b/g)}

Creature — Shapeshifter

Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

2/1

{1}{(b/g)}

Creature — Shapeshifter

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

2/1

Convoke reminder text

ConspiracyMagic 2015
Angel of SalvationAngel of Salvation

{6}{W}{W}

Creature — Angel

Flash; convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

5/5

{6}{W}{W}

Creature — Angel

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

5/5

Autochthon WurmAutochthon Wurm

{10}{G}{G}{G}{W}{W}

Creature — Wurm

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample

9/14

{10}{G}{G}{G}{W}{W}

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample

9/14

Chant of Vitu-GhaziChant of Vitu-Ghazi

{6}{W}{W}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

{6}{W}{W}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Chord of CallingChord of Calling

{X}{G}{G}{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

{X}{G}{G}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Conclave EquenautConclave Equenaut

{4}{W}{W}

Creature — Human Soldier

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

3/3

{4}{W}{W}

Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

3/3

Conclave PhalanxConclave Phalanx

{4}{W}

Creature — Human Soldier

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

2/4

{4}{W}

Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

2/4

Conclave's BlessingConclave's Blessing

{3}{W}

Enchantment — Aura

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

{3}{W}

Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

Devouring LightDevouring Light

{1}{W}{W}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.

{1}{W}{W}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.

Gather CourageGather Courage

{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +2/+2 until end of turn.

{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +2/+2 until end of turn.

Guardian of Vitu-GhaziGuardian of Vitu-Ghazi

{6}{G}{W}

Creature — Elemental

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance

4/7

{6}{G}{W}

Creature — Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance

4/7

Hour of ReckoningHour of Reckoning

{4}{W}{W}{W}

Sorcery

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.

{4}{W}{W}{W}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.

Kavu PrimarchKavu Primarch

{3}{G}

Creature — Kavu

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

3/3

{3}{G}

Creature — Kavu

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

3/3

OverwhelmOverwhelm

{5}{G}{G}

Sorcery

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

{5}{G}{G}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

Root-Kin AllyRoot-Kin Ally

{4}{G}{G}

Creature — Elemental Warrior

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

3/3

{4}{G}{G}

Creature — Elemental Warrior

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

3/3

Scatter the SeedsScatter the Seeds

{3}{G}{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 1/1 green Saproling creature tokens onto the battlefield.

{3}{G}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 1/1 green Saproling creature tokens onto the battlefield.

Siege WurmSiege Wurm

{5}{G}{G}

Creature — Wurm

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample

5/5

{5}{G}{G}

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

5/5

Sprout SwarmSprout Swarm

{1}{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 green Saproling creature token onto the battlefield.

{1}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 green Saproling creature token onto the battlefield.

Sundering VitaeSundering Vitae

{2}{G}

Instant

Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target artifact or enchantment.

{2}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target artifact or enchantment.

Discard, then draw

ConspiracyMagic 2015
Dragon MageDragon Mage

{5}{R}{R}

Creature — Dragon Wizard

Flying

Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.

5/5

{5}{R}{R}

Creature — Dragon Wizard

Flying

Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand, then draws seven cards.

5/5

Reforge the SoulReforge the Soul

{3}{R}{R}

Sorcery

Each player discards his or her hand and draws seven cards.

Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

{3}{R}{R}

Sorcery

Each player discards his or her hand, then draws seven cards.

Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sensation GorgerSensation Gorger

{1}{R}{R}

Creature — Goblin Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.

2/2

{1}{R}{R}

Creature — Goblin Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand, then draws four cards.

2/2

Wheel and DealWheel and Deal

{3}{U}

Instant

Any number of target opponents each discards his or her hand and draws seven cards.

Draw a card.

{3}{U}

Instant

Any number of target opponents each discards his or her hand, then draws seven cards.

Draw a card.

Wheel of FortuneWheel of Fortune

{2}{R}

Sorcery

Each player discards his or her hand and draws seven cards.

{2}{R}

Sorcery

Each player discards his or her hand, then draws seven cards.

Dual land reminder text

ConspiracyMagic 2015
BadlandsBadlands

Land — Swamp Mountain

Land — Swamp Mountain

({T}: Add {B} or {R} to your mana pool.)

BayouBayou

Land — Swamp Forest

Land — Swamp Forest

({T}: Add {B} or {G} to your mana pool.)

PlateauPlateau

Land — Mountain Plains

Land — Mountain Plains

({T}: Add {R} or {W} to your mana pool.)

SavannahSavannah

Land — Forest Plains

Land — Forest Plains

({T}: Add {G} or {W} to your mana pool.)

ScrublandScrubland

Land — Plains Swamp

Land — Plains Swamp

({T}: Add {W} or {B} to your mana pool.)

TaigaTaiga

Land — Mountain Forest

Land — Mountain Forest

({T}: Add {R} or {G} to your mana pool.)

Tropical IslandTropical Island

Land — Forest Island

Land — Forest Island

({T}: Add {G} or {U} to your mana pool.)

TundraTundra

Land — Plains Island

Land — Plains Island

({T}: Add {W} or {U} to your mana pool.)

Underground SeaUnderground Sea

Land — Island Swamp

Land — Island Swamp

({T}: Add {U} or {B} to your mana pool.)

Volcanic IslandVolcanic Island

Land — Island Mountain

Land — Island Mountain

({T}: Add {U} or {R} to your mana pool.)

Other reminder text

ConspiracyMagic 2015
Ajani's PridemateAjani's Pridemate

{1}{W}

Creature — Cat Soldier

Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)

2/2

{1}{W}

Creature — Cat Soldier

Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

2/2

Battle MasteryBattle Mastery

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has double strike.

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Darksteel CitadelDarksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this permanent.)

{T}: Add {1} to your mana pool.

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

{T}: Add {1} to your mana pool.

Hornet QueenHornet Queen

{4}{G}{G}{G}

Creature — Insect

Flying, deathtouch

When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

2/2

{4}{G}{G}{G}

Creature — Insect

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

2/2

NecrobiteNecrobite

{2}{B}

Instant

Target creature gains deathtouch until end of turn. Regenerate it.

{2}{B}

Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

OrnithopterOrnithopter

{0}

Artifact Creature — Thopter

Flying

0/2

{0}

Artifact Creature — Thopter

Flying (This creature can't be blocked except by creatures with flying or reach.)

0/2

Preeminent CaptainPreeminent Captain

{2}{W}

Creature — Kithkin Soldier

First strike

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

2/2

{2}{W}

Creature — Kithkin Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

2/2

Razorfoot GriffinRazorfoot Griffin

{3}{W}

Creature — Griffin

Flying

First strike (This creature deals combat damage before creatures without first strike.)

2/2

{3}{W}

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

2/2

Thundering GiantThundering Giant

{3}{R}{R}

Creature — Giant

Haste

4/3

{3}{R}{R}

Creature — Giant

Haste (This creature can attack and {T} as soon as it comes under your control.)

4/3

Welkin TernWelkin Tern

{1}{U}

Creature — Bird

Flying

Welkin Tern can block only creatures with flying.

2/1

{1}{U}

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

2/1

Scry reminder text

ConspiracyMagic 2015
Augury OwlAugury Owl

{1}{U}

Creature — Bird

Flying

When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/1

{1}{U}

Creature — Bird

Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/1

CondescendCondescend

{X}{U}

Instant

Counter target spell unless its controller pays {X}.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{X}{U}

Instant

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Crystal BallCrystal Ball

{3}

Artifact

{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{3}

Artifact

{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Eyes of the WatcherEyes of the Watcher

{2}{U}

Enchantment

Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{U}

Enchantment

Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Ferocious ChargeFerocious Charge

{2}{G}

Instant

Target creature gets +4/+4 until end of turn.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{G}

Instant

Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fill with FrightFill with Fright

{3}{B}

Sorcery

Target player discards two cards.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{3}{B}

Sorcery

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Lose HopeLose Hope

{B}

Instant

Target creature gets -1/-1 until end of turn.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{B}

Instant

Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mystic SpeculationMystic Speculation

{U}

Sorcery

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{U}

Sorcery

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Quicksilver SeaQuicksilver Sea

Plane — Mirrodin

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever you roll chaos, reveal the top card of your library. You may play it without paying its mana cost.

Plane — Mirrodin

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever you roll chaos, reveal the top card of your library. You may play it without paying its mana cost.

Serum VisionsSerum Visions

{U}

Sorcery

Draw a card.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{U}

Sorcery

Draw a card. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Stand FirmStand Firm

{W}

Instant

Target creature gets +1/+1 until end of turn.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{W}

Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Tel-Jilad JusticeTel-Jilad Justice

{1}{G}

Instant

Destroy target artifact.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{1}{G}

Instant

Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Unblinking BlebUnblinking Bleb

{3}{U}

Creature — Illusion

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/3

{3}{U}

Creature — Illusion

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/3

Still an enchantment

ConspiracyMagic 2015
Halcyon GlazeHalcyon Glaze

{1}{U}{U}

Enchantment

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.

{1}{U}{U}

Enchantment

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.

OpalescenceOpalescence

{2}{W}{W}

Enchantment

Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.

{2}{W}{W}

Enchantment

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

Still LifeStill Life

{1}{G}{G}

Enchantment

{G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.

{1}{G}{G}

Enchantment

{G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.

Testament of FaithTestament of Faith

{W}

Enchantment

{X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.

{W}

Enchantment

{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.

Whenever

ConspiracyMagic 2015
Brago, King EternalBrago, King Eternal

{2}{W}{U}

Legendary Creature — Spirit

Flying

When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

2/4

{2}{W}{U}

Legendary Creature — Spirit

Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

2/4

ContemptContempt

{1}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

{1}{U}

Enchantment — Aura

Enchant creature

When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

Wall of JunkWall of Junk

{2}

Artifact Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

0/7

{2}

Artifact Creature — Wall

Defender (This creature can't attack.)

When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

0/7

WindscouterWindscouter

{3}{U}

Creature — Human Scout

Flying

Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

3/3

{3}{U}

Creature — Human Scout

Flying

When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

3/3

General

ConspiracyMagic 2015
Angel of FuryAngel of Fury

{4}{W}{W}

Creature — Angel

Flying

When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.

3/5

{4}{W}{W}

Creature — Angel

Flying

When Angel of Fury dies, you may shuffle it into its owner's library.

3/5

Chimeric SphereChimeric Sphere

{3}

Artifact

{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.

{3}

Artifact

{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.

Cytoplast Root-KinCytoplast Root-Kin

{2}{G}{G}

Creature — Elemental Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.

{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

0/0

{2}{G}{G}

Creature — Elemental Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

0/0

ReconnaissanceReconnaissance

{W}

Enchantment

{0}: Remove target attacking creature you control from combat and untap it. Activate this ability only before the combat damage step.

{W}

Enchantment

{0}: Remove target attacking creature you control from combat and untap it.

Tempest EfreetTempest Efreet

{1}{R}{R}{R}

Creature — Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.

3/3

{1}{R}{R}{R}

Creature — Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

3/3

ToppleTopple

{2}{W}

Sorcery

Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)

{2}{W}

Sorcery

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

New Cards

ConspiracyMagic 2015
Act on Impulse

{2}{R}

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Aeronaut Tinkerer

{2}{U}

Creature — Human Artificer

Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

2/3

AEtherspouts

{3}{U}{U}

Instant

For each attacking creature, its owner puts it on the top or bottom of his or her library.

Aggressive Mining

{3}{R}

Enchantment

You can't play lands.

Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Ajani Steadfast

{3}{W}

Planeswalker — Ajani

+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

-7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

4 loyalty

Altac Bloodseeker

{1}{R}

Creature — Human Berserker

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)

2/1

Amphin Pathmage

{3}{U}

Creature — Salamander Wizard

{2}{U}: Target creature can't be blocked this turn.

3/2

Avacyn, Guardian Angel

{2}{W}{W}{W}

Legendary Creature — Angel

Flying, vigilance

{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

{5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.

5/4

Avarice Amulet

{4}

Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

When equipped creature dies, target opponent gains control of Avarice Amulet.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Belligerent Sliver

{2}{R}

Creature — Sliver

Sliver creatures you control have "This creature can't be blocked except by two or more creatures."

2/2

Blastfire Bolt

{5}{R}

Instant

Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.

Blood Host

{3}{B}{B}

Creature — Vampire

{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.

3/3

Boonweaver Giant

{6}{W}

Creature — Giant Monk

When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.

4/4

Borderland Marauder

{1}{R}

Creature — Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

1/2

Brawler's Plate

{3}

Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Brood Keeper

{3}{R}

Creature — Human Shaman

Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."

2/3

Burning Anger

{4}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player."

Carnivorous Moss-Beast

{4}{G}{G}

Creature — Plant Elemental Beast

{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.

4/5

Carrion Crow

{2}{B}

Creature — Zombie Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Carrion Crow enters the battlefield tapped.

2/2

Chasm Skulker

{2}{U}

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

Chief Engineer

{1}{U}

Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)

1/3

Chronostutter

{5}{U}

Instant

Put target creature into its owner's library second from the top.

Constricting Sliver

{5}{W}

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

3/3

Coral Barrier

{2}{U}

Creature — Wall

Defender (This creature can't attack.)

When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.)

1/3

Covenant of Blood

{6}{B}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Crowd's Favor

{R}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Cruel Sadist

{B}

Creature — Human Assassin

{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.

{2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.

1/1

Dauntless River Marshal

{1}{W}

Creature — Human Soldier

Dauntless River Marshal gets +1/+1 as long as you control an Island.

{3}{U}: Tap target creature.

2/1

Diffusion Sliver

{1}{U}

Creature — Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

1/1

Endless Obedience

{4}{B}{B}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

Ensoul Artifact

{1}{U}

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Ephemeral Shields

{1}{W}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Eternal Thirst

{1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Feast on the Fallen

{2}{B}

Enchantment

At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.

Feral Incarnation

{8}{G}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 3/3 green Beast creature tokens onto the battlefield.

Festergloom

{2}{B}

Sorcery

Nonblack creatures get -1/-1 until end of turn.

First Response

{3}{W}

Enchantment

At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.

Flesh to Dust

{3}{B}{B}

Instant

Destroy target creature. It can't be regenerated.

Frost Lynx

{2}{U}

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2/2

Garruk, Apex Predator

{5}{B}{G}

Planeswalker — Garruk

+1: Destroy another target planeswalker.

+1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield.

-3: Destroy target creature. You gain life equal to its toughness.

-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."

5 loyalty

Geist of the Moors

{1}{W}{W}

Creature — Spirit

Flying

3/1

Generator Servant

{1}{R}

Creature — Elemental

{T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

2/1

Genesis Hydra

{X}{G}{G}

Creature — Plant Hydra

When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

0/0

Glacial Crasher

{4}{U}{U}

Creature — Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Glacial Crasher can't attack unless there is a Mountain on the battlefield.

5/5

Goblin Kaboomist

{1}{R}

Creature — Goblin Warrior

At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.

1/2

Goblin Rabblemaster

{2}{R}

Creature — Goblin Warrior

Other Goblin creatures you control attack each turn if able.

At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2

Hammerhand

{R}

Enchantment — Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)

Heliod's Pilgrim

{2}{W}

Creature — Human Cleric

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

1/2

Hornet Nest

{2}{G}

Creature — Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2

Hot Soup

{1}

Artifact — Equipment

Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Hunter's Ambush

{2}{G}

Instant

Prevent all combat damage that would be dealt by nongreen creatures this turn.

Hushwing Gryff

{2}{W}

Creature — Hippogriff

Flash (You may cast this spell any time you could cast an instant.)

Flying

Creatures entering the battlefield don't cause abilities to trigger.

2/1

Indulgent Tormentor

{3}{B}{B}

Creature — Demon

Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

5/3

Inferno Fist

{1}{R}

Enchantment — Aura

Enchant creature you control

Enchanted creature gets +2/+0.

{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

In Garruk's Wake

{7}{B}{B}

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Invasive Species

{2}{G}

Creature — Insect

When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

3/3

Jace, the Living Guildpact

{2}{U}{U}

Planeswalker — Jace

+1: Look at the top two cards of your library. Put one of them into your graveyard.

-3: Return another target nonland permanent to its owner's hand.

-8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.

5 loyalty

Jalira, Master Polymorphist

{3}{U}

Legendary Creature — Human Wizard

{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

2/2

Jorubai Murk Lurker

{2}{U}

Creature — Leech

Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

1/3

Kalonian Twingrove

{5}{G}

Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."

*/*

Kapsho Kitefins

{4}{U}{U}

Creature — Fish

Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

3/3

Kird Chieftain

{3}{R}

Creature — Ape

Kird Chieftain gets +1/+1 as long as you control a Forest.

{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

3/3

Krenko's Enforcer

{1}{R}{R}

Creature — Goblin Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2/2

Kurkesh, Onakke Ancient

{2}{R}{R}

Legendary Creature — Ogre Spirit

Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.

4/3

Leeching Sliver

{1}{B}

Creature — Sliver

Whenever a Sliver you control attacks, defending player loses 1 life.

1/1

Life's Legacy

{1}{G}

Sorcery

As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

Living Totem

{3}{G}

Creature — Plant Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.

2/3

Marked by Honor

{3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Master of Predicaments

{3}{U}{U}

Creature — Sphinx

Flying

Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

4/4

Meditation Puzzle

{3}{W}{W}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

You gain 8 life.

Mercurial Pretender

{4}{U}

Creature — Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand."

0/0

Meteorite

{5}

Artifact

When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

{T}: Add one mana of any color to your mana pool.

Might Makes Right

{5}{R}

Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Military Intelligence

{1}{U}

Enchantment

Whenever you attack with two or more creatures, draw a card.

Miner's Bane

{4}{R}{R}

Creature — Elemental

{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

6/3

Necromancer's Assistant

{2}{B}

Creature — Zombie

When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.

3/1

Necromancer's Stockpile

{1}{B}

Enchantment

{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

Netcaster Spider

{2}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

2/3

Nightfire Giant

{4}{B}

Creature — Zombie Giant

Nightfire Giant gets +1/+1 as long as you control a Mountain.

{4}{R}: Nightfire Giant deals 2 damage to target creature or player.

4/3

Nimbus of the Isles

{4}{U}

Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

3/3

Nissa's Expedition

{4}{G}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Nissa, Worldwaker

{3}{G}{G}

Planeswalker — Nissa

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.

3 loyalty

Obelisk of Urd

{6}

Artifact

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.

Ob Nixilis, Unshackled

{4}{B}{B}

Legendary Creature — Demon

Flying, trample

Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life.

Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.

4/4

Paragon of Eternal Wilds

{3}{G}

Creature — Human Druid

Other green creatures you control get +1/+1.

{G}, {T}: Another target green creature you control gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

2/2

Paragon of Fierce Defiance

{3}{R}

Creature — Human Warrior

Other red creatures you control get +1/+1.

{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)

2/2

Paragon of Gathering Mists

{3}{U}

Creature — Human Wizard

Other blue creatures you control get +1/+1.

{U}, {T}: Another target blue creature you control gains flying until end of turn.

2/2

Paragon of New Dawns

{3}{W}

Creature — Human Soldier

Other white creatures you control get +1/+1.

{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)

2/2

Paragon of Open Graves

{3}{B}

Creature — Skeleton Warrior

Other black creatures you control get +1/+1.

{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

2/2

Perilous Vault

{4}

Artifact

{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.

Phytotitan

{4}{G}{G}

Creature — Plant Elemental

When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.

7/2

Pillar of Light

{2}{W}

Instant

Exile target creature with toughness 4 or greater.

Polymorphist's Jest

{1}{U}{U}

Instant

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Profane Memento

{1}

Artifact

Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

Quickling

{1}{U}

Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

2/2

Radiant Fountain

Land

When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {1} to your mana pool.

Reclamation Sage

{2}{G}

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

2/1

Research Assistant

{1}{U}

Creature — Human Wizard

{3}{U}, {T}: Draw a card, then discard a card.

1/3

Resolute Archangel

{5}{W}{W}

Creature — Angel

Flying

When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

4/4

Return to the Ranks

{X}{W}{W}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

Rogue's Gloves

{2}

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Rotfeaster Maggot

{4}{B}

Creature — Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

3/5

Sacred Armory

{2}

Artifact

{2}: Target creature gets +1/+0 until end of turn.

Sanctified Charge

{4}{W}

Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Scrapyard Mongrel

{3}{R}

Creature — Hound

As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

3/3

Scuttling Doom Engine

{6}

Artifact Creature — Construct

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent.

6/6

Seraph of the Masses

{5}{W}{W}

Creature — Angel

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

*/*

Shadowcloak Vampire

{4}{B}

Creature — Vampire

Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

4/3

Shaman of Spring

{3}{G}

Creature — Elf Shaman

When Shaman of Spring enters the battlefield, draw a card.

2/2

Shield of the Avatar

{1}

Artifact — Equipment

If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Siege Dragon

{5}{R}{R}

Creature — Dragon

Flying

When Siege Dragon enters the battlefield, destroy all Walls your opponents control.

Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

5/5

Sliver Hive

Land

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

{5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.

Sliver Hivelord

{W}{U}{B}{R}{G}

Legendary Creature — Sliver

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

5/5

Soul of Innistrad

{4}{B}{B}

Creature — Avatar

Deathtouch

{3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.

{3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

6/6

Soul of New Phyrexia

{6}

Artifact Creature — Avatar

Trample

{5}: Permanents you control gain indestructible until end of turn.

{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

6/6

Soul of Ravnica

{4}{U}{U}

Creature — Avatar

Flying

{5}{U}{U}: Draw a card for each color among permanents you control.

{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.

6/6

Soul of Shandalar

{4}{R}{R}

Creature — Avatar

First strike

{3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.

{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.

6/6

Soul of Theros

{4}{W}{W}

Creature — Avatar

Vigilance

{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

6/6

Soul of Zendikar

{4}{G}{G}

Creature — Avatar

Reach

{3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield.

{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.

6/6

Spectra Ward

{3}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Spirit Bonds

{1}{W}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.

{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Stain the Mind

{4}{B}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Statute of Denial

{2}{U}{U}

Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

Stoke the Flames

{2}{R}{R}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Stoke the Flames deals 4 damage to target creature or player.

Sunblade Elf

{G}

Creature — Elf Warrior

Sunblade Elf gets +1/+1 as long as you control a Plains.

{4}{W}: Creatures you control get +1/+1 until end of turn.

1/1

Sungrace Pegasus

{1}{W}

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1/2

The Chain Veil

{4}

Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Triplicate Spirits

{4}{W}{W}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.)

Tyrant's Machine

{2}

Artifact

{4}, {T}: Tap target creature.

Ulcerate

{B}

Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

Undergrowth Scavenger

{3}{G}

Creature — Fungus Horror

Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.

0/0

Unmake the Graves

{4}{B}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Return up to two target creature cards from your graveyard to your hand.

Venom Sliver

{1}{G}

Creature — Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

1/1

Vineweft

{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

{4}{G}: Return Vineweft from your graveyard to your hand.

Void Snare

{U}

Sorcery

Return target nonland permanent to its owner's hand.

Wall of Limbs

{2}{B}

Creature — Zombie Wall

Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

0/3

Warden of the Beyond

{2}{W}

Creature — Human Wizard

Vigilance (Attacking doesn't cause this creature to tap.)

Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

2/2

Waste Not

{1}{B}

Enchantment

Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.

Whenever an opponent discards a land card, add {B}{B} to your mana pool.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Will-Forged Golem

{6}

Artifact Creature — Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

4/4

Witch's Familiar

{2}{B}

Creature — Frog

2/3

Xathrid Slyblade

{2}{B}

Creature — Human Assassin

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)

2/1

Yisan, the Wanderer Bard

{2}{G}

Legendary Creature — Human Rogue

{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

2/3