Magic: The Gathering Oracle Changes
Coldsnap to Time Spiral
- General changes
- "Timeshifted" cards
- Changes involving "buyback"
- Changes involving "echo"
- Changes involving "flash"
- Changes involving "madness"
- Changes involving "threshold"
- Changes involving "you may tap or untap"
- Changes to reminder text only
- New cards
Old card (Coldsnap) | New card (Time Spiral) |
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Aggression [Click to view this change only.] | |
Aggression {2}{R} Enchantment — Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the end of its controller's turn, destroy enchanted creature if it didn't attack this turn. |
Aggression {2}{R} Enchantment — Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the end of enchanted creature's controller's turn, destroy that creature if it didn't attack this turn. |
Angry Mob [Click to view this change only.] | |
Angry Mob {2}{W}{W} Creature — Mob Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps all opponents control. During other players' turns, Angry Mob's power and toughness are each 2. 2+*/2+* |
Angry Mob {2}{W}{W} Creature — Mob Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps all opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. 2+*/2+* |
Black Vise [Click to view this change only.] | |
Black Vise {1} Artifact As Black Vise comes into play, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards greater than four in his or her hand. |
Black Vise {1} Artifact As Black Vise comes into play, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. |
Brassclaw Orcs [Click to view this change only.] | |
Brassclaw Orcs {2}{R} Creature — Orc Brassclaw Orcs can't block a creature with power 2 or greater. 3/2 |
Brassclaw Orcs {2}{R} Creature — Orc Brassclaw Orcs can't block creatures with power 2 or greater. 3/2 |
Burnt Offering [Click to view this change only.] | |
Burnt Offering {B} Instant As an additional cost to play Burnt Offering, sacrifice a creature. Add to your mana pool an amount of mana equal to the sacrificed creature's converted mana cost in any combination of black and/or red mana. |
Burnt Offering {B} Instant As an additional cost to play Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. |
Cursed Scroll [Click to view this change only.] | |
Cursed Scroll {1} Artifact {3}, {T}: Name a card. An opponent chooses a card at random from your hand. Reveal that card. If the card is the named card, Cursed Scroll deals 2 damage to target creature or player. |
Cursed Scroll {1} Artifact {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. |
Dawn's Reflection [Click to view this change only.] | |
Dawn's Reflection {3}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana of any combination of colors to his or her mana pool. |
Dawn's Reflection {3}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool. |
Dead-Iron Sledge [Click to view this change only.] | |
Dead-Iron Sledge {1} Artifact — Equipment Whenever equipped creature blocks or becomes blocked by a creature, destroy that creature and equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
Dead-Iron Sledge {1} Artifact — Equipment Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
Deep Wood [Click to view this change only.] | |
Deep Wood {1}{G} Instant Play Deep Wood only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you by attacking creatures this turn. |
Deep Wood {1}{G} Instant Play Deep Wood only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you this turn by attacking creatures. |
Elfhame Sanctuary [Click to view this change only.] | |
Elfhame Sanctuary {1}{G} Enchantment At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, skip your draw step this turn and shuffle your library. |
Elfhame Sanctuary {1}{G} Enchantment At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. |
Elvish Scout [Click to view this change only.] | |
Elvish Scout {G} Creature — Elf {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to or dealt by it this turn. 1/1 |
Elvish Scout {G} Creature — Elf {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1 |
Energy Arc [Click to view this change only.] | |
Energy Arc {W}{U} Instant Untap any number of target creatures. Prevent all combat damage that would be dealt by and dealt to those creatures this turn. |
Energy Arc {W}{U} Instant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. |
Farrelite Priest [Click to view this change only.] | |
Farrelite Priest {1}{W}{W} Creature — Cleric {1}: Add {W} to your mana pool. If this ability is played four or more times this turn, sacrifice Farrelite Priest at end of turn. 1/3 |
Farrelite Priest {1}{W}{W} Creature — Cleric {1}: Add {W} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Farrelite Priest. 1/3 |
Foxfire [Click to view this change only.] | |
Foxfire {2}{G} Instant Untap target attacking creature. Prevent all combat damage that would be dealt to or dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. |
Foxfire {2}{G} Instant Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. |
Goblin Clearcutter [Click to view this change only.] | |
Goblin Clearcutter {3}{R} Creature — Goblin {T}, Sacrifice a Forest: Add three mana of any combination of red and/or green to your mana pool. 3/3 |
Goblin Clearcutter {3}{R} Creature — Goblin {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. 3/3 |
Heavy Fog [Click to view this change only.] | |
Heavy Fog {1}{G} Instant Play Heavy Fog only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you by attacking creatures this turn. |
Heavy Fog {1}{G} Instant Play Heavy Fog only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you this turn by attacking creatures. |
Infinite Authority [Click to view this change only.] | |
Infinite Authority {W}{W}{W} Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy that creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on enchanted creature. |
Infinite Authority {W}{W}{W} Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature. |
Initiates of the Ebon Hand [Click to view this change only.] | |
Initiates of the Ebon Hand {B} Creature — Cleric {1}: Add {B} to your mana pool. If this ability is played four or more times this turn, sacrifice Initiates of the Ebon Hand at end of turn. 1/1 |
Initiates of the Ebon Hand {B} Creature — Cleric {1}: Add {B} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand. 1/1 |
Interdict [Click to view this change only.] | |
Interdict {1}{U} Instant Counter target activated ability of a permanent. (Mana abilities can't be countered.) Draw a card. |
Interdict {1}{U} Instant Counter target activated ability of an artifact, creature, enchantment, or land. That permanent's activated abilities can't be played this turn. (Mana abilities can't be targeted.) Draw a card. |
Ironclaw Curse [Click to view this change only.] | |
Ironclaw Curse {R} Enchantment — Aura Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block a creature with power equal to or greater than the enchanted creature's toughness. |
Ironclaw Curse {R} Enchantment — Aura Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. |
Ironclaw Orcs [Click to view this change only.] | |
Ironclaw Orcs {1}{R} Creature — Orc Ironclaw Orcs can't block a creature with power 2 or greater. 2/2 |
Ironclaw Orcs {1}{R} Creature — Orc Ironclaw Orcs can't block creatures with power 2 or greater. 2/2 |
Ivory Gargoyle [Click to view this change only.] | |
Ivory Gargoyle {4}{W} Creature — Gargoyle Flying When Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and skip your next draw step. {4}{W}: Remove Ivory Gargoyle from the game. 2/2 |
Ivory Gargoyle {4}{W} Creature — Gargoyle Flying When Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step. {4}{W}: Remove Ivory Gargoyle from the game. 2/2 |
Laccolith Rig [Click to view this change only.] | |
Laccolith Rig {R} Enchantment — Aura Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the enchanted creature deals no combat damage this turn. |
Laccolith Rig {R} Enchantment — Aura Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature deals no combat damage this turn. |
Mammoth Harness [Click to view this change only.] | |
Mammoth Harness {3}{G} Enchantment — Aura Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks a creature, the blocked creature gains first strike until end of turn. Whenever enchanted creature becomes blocked by a creature, the blocking creature gains first strike until end of turn. |
Mammoth Harness {3}{G} Enchantment — Aura Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. |
Memory Jar [Click to view this change only.] | |
Memory Jar {5} Artifact {T}, Sacrifice Memory Jar: Each player removes his or her hand from the game face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. |
Memory Jar {5} Artifact {T}, Sacrifice Memory Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. |
Mercenaries [Click to view this change only.] | |
Mercenaries {3}{W} Creature — Mercenary {3}: Prevent all damage that would be dealt by Mercenaries to you this turn. Any player may play this ability. 3/3 |
Mercenaries {3}{W} Creature — Mercenary {3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may play this ability. 3/3 |
Mistform Wall [Click to view this change only.] | |
Mistform Wall {2}{U} Creature — Illusion Wall Defender (This creature can't attack.) {1}: Mistform Wall's type becomes the creature type of your choice until end of turn. 1/4 |
Mistform Wall {2}{U} Creature — Illusion Wall Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall's type becomes the creature type of your choice until end of turn. 1/4 |
Nalathni Dragon [Click to view this change only.] | |
Nalathni Dragon {2}{R}{R} Creature — Dragon Flying, banding {R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability is played four or more times this turn, sacrifice Nalathni Dragon at end of turn. 1/1 |
Nalathni Dragon {2}{R}{R} Creature — Dragon Flying, banding {R}: Nalathni Dragon gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Nalathni Dragon. 1/1 |
Orcish Lumberjack [Click to view this change only.] | |
Orcish Lumberjack {R} Creature — Orc {T}, Sacrifice a Forest: Add three mana of any combination of red and/or green to your mana pool. 1/1 |
Orcish Lumberjack {R} Creature — Orc {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. 1/1 |
Phyrexian Grimoire [Click to view this change only.] | |
Phyrexian Grimoire {3} Artifact {4}, {T}: An opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand. |
Phyrexian Grimoire {3} Artifact {4}, {T}: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand. |
Rackling [Click to view this change only.] | |
Rackling {4} Artifact Creature At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand fewer than three. 2/2 |
Rackling {4} Artifact Creature At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. 2/2 |
Radiate [Click to view this change only.] | |
Radiate {3}{R}{R} Instant Choose target instant or sorcery spell that targets only a single permanent or player. For each other permanent or player that spell could target, put a copy of the spell onto the stack. Each copy targets a different one of those permanents and players. |
Radiate {3}{R}{R} Instant Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. |
Reverse Damage [Click to view this change only.] | |
Reverse Damage {1}{W}{W} Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life. |
Reverse Damage {1}{W}{W} Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. |
Robber Fly [Click to view this change only.] | |
Robber Fly {2}{R} Creature — Insect Flying Whenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards. 1/1 |
Robber Fly {2}{R} Creature — Insect Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. 1/1 |
Samite Ministration [Click to view this change only.] | |
Samite Ministration {1}{W} Instant Prevent all damage that would be dealt by a source of your choice to you this turn. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage. |
Samite Ministration {1}{W} Instant Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage. |
Serum Powder [Click to view this change only.] | |
Serum Powder {3} Artifact {T}: Add {1} to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may remove your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.) |
Serum Powder {3} Artifact {T}: Add {1} to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may remove all the cards in your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.) |
Shocker [Click to view this change only.] | |
Shocker {1}{R} Creature — Insect Whenever Shocker deals damage to a player, that player discards his or her hand, then draws that many cards. 1/1 |
Shocker {1}{R} Creature — Insect Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. 1/1 |
Silhouette [Click to view this change only.] | |
Silhouette {1}{U} Instant Prevent all damage that would be dealt this turn to target creature by spells or abilities that target it. |
Silhouette {1}{U} Instant Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. |
Soratami Seer [Click to view this change only.] | |
Soratami Seer {4}{U} Creature — Moonfolk Wizard Flying {4}, Return two lands you control to their owner's hand: Discard your hand, then draw that many cards. 2/3 |
Soratami Seer {4}{U} Creature — Moonfolk Wizard Flying {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. 2/3 |
Splintering Wind [Click to view this change only.] | |
Splintering Wind {2}{G}{G} Enchantment {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Sprite creature token into play with flying and "Cumulative upkeep {G}." Whenever a Sprite token leaves play, it deals 1 damage to you and each creature you control. |
Splintering Wind {2}{G}{G} Enchantment {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token into play with flying and "Cumulative upkeep {G}." Whenever a Splinter token leaves play, it deals 1 damage to you and each creature you control. |
Storm World [Click to view this change only.] | |
Storm World {R} World Enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is four minus the number of cards in his or her hand. |
Storm World {R} World Enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. |
Terrarion [Click to view this change only.] | |
Terrarion {1} Artifact Terrarion comes into play tapped. {2}, {T}, Sacrifice Terrarion: Add two mana of any combination of colors to your mana pool. When Terrarion is put into a graveyard from play, draw a card. |
Terrarion {1} Artifact Terrarion comes into play tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from play, draw a card. |
Thawing Glaciers [Click to view this change only.] | |
Thawing Glaciers Land Thawing Glaciers comes into play tapped. {1}, {T}: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If it's the end phase, return Thawing Glaciers to its owner's hand. Otherwise, return Thawing Glaciers to its owner's hand at end of turn. |
Thawing Glaciers Land Thawing Glaciers comes into play tapped. {1}, {T}: Search your library for a basic land card, put that card into play tapped, then shuffle your library. Thawing Glaciers gains substance until end of turn. Return Thawing Glaciers to its owner's hand when it loses substance. |
Thran Tome [Click to view this change only.] | |
Thran Tome {4} Artifact {5}, {T}: Reveal the top three cards of your library. An opponent chooses one of those cards. Put that card into your graveyard and draw the rest. |
Thran Tome {4} Artifact {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard and draw the rest. |
Tolarian Winds [Click to view this change only.] | |
Tolarian Winds {1}{U} Instant Discard your hand, then draw that many cards. |
Tolarian Winds {1}{U} Instant Discard all the cards in your hand, then draw that many cards. |
Venom [Click to view this change only.] | |
Venom {1}{G}{G} Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. |
Venom {1}{G}{G} Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. |
Vibrating Sphere [Click to view this change only.] | |
Vibrating Sphere {4} Artifact Creatures you control get +2/+0 during your turn. Creatures you control get -0/-2 during other players' turns. |
Vibrating Sphere {4} Artifact As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. |
Viseling [Click to view this change only.] | |
Viseling {4} Artifact Creature At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four. 2/2 |
Viseling {4} Artifact Creature At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. 2/2 |
Waylay [Click to view this change only.] | |
Waylay {2}{W} Instant Play Waylay only during combat. Put three 2/2 white Knight creature tokens into play. Remove them from the game at end of turn. |
Waylay {2}{W} Instant Put three 2/2 white Knight creature tokens into play. They gain substance until end of turn. Remove them from the game when they lose substance. |
Old card (Coldsnap) | New card (Time Spiral) |
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Akroma, Angel of Wrath [Click to view this change only.] | |
Akroma, Angel of Wrath {5}{W}{W}{W} Legendary Creature — Angel Flying, first strike, trample, haste, protection from black, protection from red, vigilance 6/6 |
Akroma, Angel of Wrath {5}{W}{W}{W} Legendary Creature — Angel Flying, first strike, vigilance, trample, haste, protection from black, protection from red 6/6 |
Arena [Click to view this change only.] | |
Arena Land {3}, {T}: Choose a creature you control. An opponent chooses a creature he or she controls. Tap both creatures. Each of those creatures deals damage equal to its power to the other. |
Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. |
Assault // Battery [Click to view this change only.] | |
Assault // Battery {R} // {3}{G} Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. |
Assault // Battery {R} Sorcery Assault deals 2 damage to target creature or player. // Battery {3}{G} Sorcery Put a 3/3 green Elephant creature token into play. |
Avalanche Riders [Click to view this change only.] | |
Avalanche Riders {3}{R} Creature — Nomad Haste Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Avalanche Riders comes into play, destroy target land. 2/2 |
Avalanche Riders {3}{R} Creature — Human Nomad Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land. 2/2 |
Battery [Click to view this change only.] | |
Battery {3}{G} Sorcery Put a 3/3 green Elephant creature token into play. [This is half of the split card Assault // Battery.] |
Battery {R} Sorcery Battery {3}{G} Sorcery Put a 3/3 green Elephant creature token into play. [This is half of the split card Assault // Battery.] |
Consecrate Land [Click to view this change only.] | |
Consecrate Land {W} Enchantment — Aura Enchant land Enchanted land can't be enchanted. This effect doesn't remove Consecrate Land. Enchanted land is indestructible. |
Consecrate Land {W} Enchantment — Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. |
Conspiracy [Click to view this change only.] | |
Conspiracy {3}{B}{B} Enchantment As Conspiracy comes into play, choose a creature type. Creatures you control, creature spells you control on the stack, and creature cards you own that aren't in play or on the stack are of the chosen type. |
Conspiracy {3}{B}{B} Enchantment As Conspiracy comes into play, choose a creature type. Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type. |
Dandan [Click to view this change only.] | |
Dandan {U}{U} Creature — Dandan Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. 4/1 |
Dandan {U}{U} Creature — Fish Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. 4/1 |
Dauthi Slayer [Click to view this change only.] | |
Dauthi Slayer {B}{B} Creature — Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. 2/2 |
Dauthi Slayer {B}{B} Creature — Dauthi Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. 2/2 |
Defiant Vanguard [Click to view this change only.] | |
Defiant Vanguard {2}{W} Creature — Rebel When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 2/2 |
Defiant Vanguard {2}{W} Creature — Human Rebel When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library. 2/2 |
Dodecapod [Click to view this change only.] | |
Dodecapod {4} Artifact Creature If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard. 3/3 |
Dodecapod {4} Artifact Creature — Golem If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard. 3/3 |
Dragon Whelp [Click to view this change only.] | |
Dragon Whelp {2}{R}{R} Creature — Dragon Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability is played four or more times this turn, sacrifice Dragon Whelp at end of turn. 2/3 |
Dragon Whelp {2}{R}{R} Creature — Dragon Flying {R}: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp. 2/3 |
Eron the Relentless [Click to view this change only.] | |
Eron the Relentless {3}{R}{R} Legendary Creature Haste {R}{R}{R}: Regenerate Eron the Relentless. 5/2 |
Eron the Relentless {3}{R}{R} Legendary Creature — Human Rogue Haste {R}{R}{R}: Regenerate Eron the Relentless. 5/2 |
Evil Eye of Orms-by-Gore [Click to view this change only.] | |
Evil Eye of Orms-by-Gore {4}{B} Creature — Horror Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. 3/6 |
Evil Eye of Orms-by-Gore {4}{B} Creature — Eye Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. 3/6 |
Fiery Justice [Click to view this change only.] | |
Fiery Justice {G}{W}{R} Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. An opponent gains 5 life. |
Fiery Justice {R}{G}{W} Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. |
Fiery Temper [Click to view this change only.] | |
Fiery Temper {1}{R}{R} Instant Fiery Temper deals 3 damage to target creature or player. Madness {R} (You may play this card for its madness cost at the time you discard it.) |
Fiery Temper {1}{R}{R} Instant Fiery Temper deals 3 damage to target creature or player. Madness {R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
Flying Men [Click to view this change only.] | |
Flying Men {U} Creature — Flying-Men Flying 1/1 |
Flying Men {U} Creature — Human Flying 1/1 |
Gaea's Liege [Click to view this change only.] | |
Gaea's Liege {3}{G}{G}{G} Creature — Gaea's-Liege As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves play. */* |
Gaea's Liege {3}{G}{G}{G} Creature — Avatar As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves play. */* |
Ghost Ship [Click to view this change only.] | |
Ghost Ship {2}{U}{U} Creature — Ship Flying {U}{U}{U}: Regenerate Ghost Ship. 2/4 |
Ghost Ship {2}{U}{U} Creature — Spirit Flying {U}{U}{U}: Regenerate Ghost Ship. 2/4 |
Giant Oyster [Click to view this change only.] | |
Giant Oyster {2}{U}{U} Creature — Oyster You may choose not to untap Giant Oyster during your untap step. {T}: As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your upkeeps, put a -1/-1 counter on that creature. When Giant Oyster becomes untapped or leaves play, remove all -1/-1 counters from the creature. 0/3 |
Giant Oyster {2}{U}{U} Creature — Oyster You may choose not to untap Giant Oyster during your untap step. {T}: As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature. 0/3 |
Grinning Totem [Click to view this change only.] | |
Grinning Totem {4} Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. |
Grinning Totem {4} Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. |
Hunting Moa [Click to view this change only.] | |
Hunting Moa {2}{G} Creature — Beast Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. 3/2 |
Hunting Moa {2}{G} Creature — Bird Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. 3/2 |
Icatian Javelineers [Click to view this change only.] | |
Icatian Javelineers {W} Creature — Soldier Icatian Javelineers comes into play with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. 1/1 |
Icatian Javelineers {W} Creature — Human Soldier Icatian Javelineers comes into play with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. 1/1 |
Jasmine Boreal [Click to view this change only.] | |
Jasmine Boreal {3}{G}{W} Legendary Creature 4/5 |
Jasmine Boreal {3}{G}{W} Legendary Creature — Human 4/5 |
Jolrael, Empress of Beasts [Click to view this change only.] | |
Jolrael, Empress of Beasts {3}{G}{G} Legendary Creature — Spellshaper {2}{G}, {T}, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands. 3/3 |
Jolrael, Empress of Beasts {3}{G}{G} Legendary Creature — Human Spellshaper {2}{G}, {T}, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands. 3/3 |
Kobold Taskmaster [Click to view this change only.] | |
Kobold Taskmaster {1}{R} Creature — Taskmaster Kobolds you control get +1/+0. 1/2 |
Kobold Taskmaster {1}{R} Creature — Kobold Other Kobolds you control get +1/+0. 1/2 |
Leviathan [Click to view this change only.] | |
Leviathan {5}{U}{U}{U}{U} Creature — Leviathan Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) 10/10 |
Leviathan {5}{U}{U}{U}{U} Creature — Leviathan Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. 10/10 |
Lightning Angel [Click to view this change only.] | |
Lightning Angel {1}{R}{W}{U} Creature — Angel Flying, haste, vigilance 3/4 |
Lightning Angel {1}{R}{W}{U} Creature — Angel Flying, vigilance, haste 3/4 |
Lord of Atlantis [Click to view this change only.] | |
Lord of Atlantis {U}{U} Creature — Lord All Merfolk get +1/+1 and have islandwalk. 2/2 |
Lord of Atlantis {U}{U} Creature — Merfolk Lord Other Merfolk get +1/+1 and have islandwalk. 2/2 |
Merfolk Assassin [Click to view this change only.] | |
Merfolk Assassin {U}{U} Creature — Merfolk {T}: Destroy target creature with islandwalk. 1/2 |
Merfolk Assassin {U}{U} Creature — Merfolk Assassin {T}: Destroy target creature with islandwalk. 1/2 |
Merieke Ri Berit [Click to view this change only.] | |
Merieke Ri Berit {W}{U}{B} Legendary Creature Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature as long as you control Merieke. When Merieke leaves play or becomes untapped, destroy that creature. It can't be regenerated. 1/1 |
Merieke Ri Berit {W}{U}{B} Legendary Creature — Human Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated. 1/1 |
Mindless Automaton [Click to view this change only.] | |
Mindless Automaton {4} Artifact Creature Mindless Automaton comes into play with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0 |
Mindless Automaton {4} Artifact Creature — Construct Mindless Automaton comes into play with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0 |
Mirari [Click to view this change only.] | |
Mirari {5} Legendary Artifact Whenever you play an instant or sorcery spell, you may pay {3}. If you do, put a copy of that spell onto the stack. You may choose new targets for that copy. |
Mirari {5} Legendary Artifact Whenever you play an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. |
Moorish Cavalry [Click to view this change only.] | |
Moorish Cavalry {2}{W}{W} Creature — Cavalry Trample 3/3 |
Moorish Cavalry {2}{W}{W} Creature — Human Knight Trample 3/3 |
Mystic Enforcer [Click to view this change only.] | |
Mystic Enforcer {2}{G}{W} Creature — Nomad Mystic Protection from black Threshold — Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) 3/3 |
Mystic Enforcer {2}{G}{W} Creature — Human Nomad Mystic Protection from black Threshold — Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard. 3/3 |
Mystic Snake [Click to view this change only.] | |
Mystic Snake {1}{G}{U}{U} Creature — Snake You may play Mystic Snake any time you could play an instant. When Mystic Snake comes into play, counter target spell. 2/2 |
Mystic Snake {1}{G}{U}{U} Creature — Snake Flash (You may play this spell any time you could play an instant.) When Mystic Snake comes into play, counter target spell. 2/2 |
Orcish Librarian [Click to view this change only.] | |
Orcish Librarian {1}{R} Creature — Orc {R}, {T}: Look at the top eight cards of your library, then remove four of them at random from the game. Put the rest on top of your library in any order. 1/1 |
Orcish Librarian {1}{R} Creature — Orc {R}, {T}: Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order. 1/1 |
Pirate Ship [Click to view this change only.] | |
Pirate Ship {4}{U} Creature — Ship Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. 4/3 |
Pirate Ship {4}{U} Creature — Human Pirate Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. 4/3 |
Prodigal Sorcerer [Click to view this change only.] | |
Prodigal Sorcerer {2}{U} Creature — Wizard {T}: Prodigal Sorcerer deals 1 damage to target creature or player. 1/1 |
Prodigal Sorcerer {2}{U} Creature — Human Wizard {T}: Prodigal Sorcerer deals 1 damage to target creature or player. 1/1 |
Safe Haven [Click to view this change only.] | |
Safe Haven Land {2}, {T}: Remove target creature you control from the game. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, each player puts into play all cards he or she owns removed from the game with Safe Haven. |
Safe Haven Land {2}, {T}: Remove target creature you control from the game. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control. |
Sengir Autocrat [Click to view this change only.] | |
Sengir Autocrat {3}{B} Creature — Minion When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game. 2/2 |
Sengir Autocrat {3}{B} Creature — Human When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game. 2/2 |
Shadowmage Infiltrator [Click to view this change only.] | |
Shadowmage Infiltrator {1}{U}{B} Creature — Wizard Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3 |
Shadowmage Infiltrator {1}{U}{B} Creature — Human Wizard Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3 |
Sindbad [Click to view this change only.] | |
Sindbad {1}{U} Creature — Sindbad {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1 |
Sindbad {1}{U} Creature — Human {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1 |
Sol'kanar the Swamp King [Click to view this change only.] | |
Sol'kanar the Swamp King {2}{U}{B}{R} Legendary Creature Swampwalk Whenever a player plays a black spell, you gain 1 life. 5/5 |
Sol'kanar the Swamp King {2}{U}{B}{R} Legendary Creature — Demon Swampwalk Whenever a player plays a black spell, you gain 1 life. 5/5 |
Soltari Priest [Click to view this change only.] | |
Soltari Priest {W}{W} Creature — Cleric Protection from red; shadow (This creature can block or be blocked by only creatures with shadow.) 2/1 |
Soltari Priest {W}{W} Creature — Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1 |
Spitting Slug [Click to view this change only.] | |
Spitting Slug {1}{G}{G} Creature — Slug {1}{G}: Spitting Slug gains first strike until end of turn. Whenever Spitting Slug blocks or becomes blocked by a creature, if Spitting Slug doesn't have first strike, that creature gains first strike until end of turn. 2/4 |
Spitting Slug {1}{G}{G} Creature — Slug Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. 2/4 |
Squire [Click to view this change only.] | |
Squire {1}{W} Creature — Squire 1/2 |
Squire {1}{W} Creature — Human Soldier 1/2 |
Swamp Mosquito [Click to view this change only.] | |
Swamp Mosquito {1}{B} Creature — Mosquito Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 0/1 |
Swamp Mosquito {1}{B} Creature — Insect Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 0/1 |
The Rack [Click to view this change only.] | |
The Rack {1} Artifact As The Rack comes into play, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is three minus the number of cards in his or her hand. |
The Rack {1} Artifact As The Rack comes into play, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. |
Thornscape Battlemage [Click to view this change only.] | |
Thornscape Battlemage {2}{G} Creature — Wizard Kicker {R} and/or {W} When Thornscape Battlemage comes into play, if the {R} kicker cost was paid, Thornscape Battlemage deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the {W} kicker cost was paid, destroy target artifact. 2/2 |
Thornscape Battlemage {2}{G} Creature — Elf Wizard Kicker {R} and/or {W} When Thornscape Battlemage comes into play, if the {R} kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the {W} kicker cost was paid, destroy target artifact. 2/2 |
Uncle Istvan [Click to view this change only.] | |
Uncle Istvan {1}{B}{B}{B} Creature — Uncle-Istvan Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3 |
Uncle Istvan {1}{B}{B}{B} Creature — Human Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3 |
Undertaker [Click to view this change only.] | |
Undertaker {1}{B} Creature — Spellshaper {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. 1/1 |
Undertaker {1}{B} Creature — Human Spellshaper {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. 1/1 |
Vhati il-Dal [Click to view this change only.] | |
Vhati il-Dal {2}{B}{G} Legendary Creature {T}: Target creature's power or toughness becomes 1 until end of turn. (Later effects may increase or decrease the creature's power or toughness.) 3/3 |
Vhati il-Dal {2}{B}{G} Legendary Creature — Human Warrior {T}: Target creature's power or toughness becomes 1 until end of turn. 3/3 |
Voidmage Prodigy [Click to view this change only.] | |
Voidmage Prodigy {U}{U} Creature — Wizard {U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/1 |
Voidmage Prodigy {U}{U} Creature — Human Wizard {U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/1 |
Wall of Roots [Click to view this change only.] | |
Wall of Roots {1}{G} Creature — Wall Defender (This creature can't attack.) Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn. 0/5 |
Wall of Roots {1}{G} Creature — Plant Wall Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn. 0/5 |
Whirling Dervish [Click to view this change only.] | |
Whirling Dervish {G}{G} Creature — Dervish Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
Whirling Dervish {G}{G} Creature — Human Monk Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
Whispers of the Muse [Click to view this change only.] | |
Whispers of the Muse {U} Instant Buyback {5} (You may pay {5} in addition to any other costs as you play this spell. If you do, put Whispers of the Muse into your hand instead of your graveyard as part of its resolution.) Draw a card. |
Whispers of the Muse {U} Instant Buyback {5} (You may pay an additional {5} as you play this spell. If you do, put this card into your hand as it resolves.) Draw a card. |
Willbender [Click to view this change only.] | |
Willbender {1}{U} Creature — Wizard Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. 1/2 |
Willbender {1}{U} Creature — Human Wizard Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. 1/2 |
Witch Hunter [Click to view this change only.] | |
Witch Hunter {2}{W}{W} Creature — Hunter {T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. 1/1 |
Witch Hunter {2}{W}{W} Creature — Human Cleric {T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. 1/1 |
Old card (Coldsnap) | New card (Time Spiral) |
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Allay [Click to view this change only.] | |
Allay {1}{W} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Allay into your hand instead of your graveyard as part of its resolution.) Destroy target enchantment. |
Allay {1}{W} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. |
Anoint [Click to view this change only.] | |
Anoint {W} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Anoint into your hand instead of your graveyard as part of its resolution.) Prevent the next 3 damage that would be dealt to target creature this turn. |
Anoint {W} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. |
Brush with Death [Click to view this change only.] | |
Brush with Death {2}{B} Sorcery Buyback {2}{B}{B} (You may pay {2}{B}{B} in addition to any other costs as you play this spell. If you do, put Brush with Death into your hand instead of your graveyard as part of its resolution.) Target opponent loses 2 life. You gain 2 life. |
Brush with Death {2}{B} Sorcery Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you play this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. |
Capsize [Click to view this change only.] | |
Capsize {1}{U}{U} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Capsize into your hand instead of your graveyard as part of its resolution.) Return target permanent to its owner's hand. |
Capsize {1}{U}{U} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. |
Change of Heart [Click to view this change only.] | |
Change of Heart {W} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Change of Heart into your hand instead of your graveyard as part of its resolution.) Target creature can't attack this turn. |
Change of Heart {W} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. |
Constant Mists [Click to view this change only.] | |
Constant Mists {1}{G} Instant Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put Constant Mists into your hand instead of your graveyard as part of its resolution.) Prevent all combat damage that would be dealt this turn. |
Constant Mists {1}{G} Instant Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
Corpse Dance [Click to view this change only.] | |
Corpse Dance {2}{B} Instant Buyback {2} (You may pay {2} in addition to any other costs as you play this spell. If you do, put Corpse Dance into your hand instead of your graveyard as part of its resolution.) Return the top creature card from your graveyard to play. That creature gains haste. Remove the creature from the game at end of turn. |
Corpse Dance {2}{B} Instant Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Return the top creature card from your graveyard to play. That creature gains haste. Remove the creature from the game at end of turn. |
Disturbed Burial [Click to view this change only.] | |
Disturbed Burial {1}{B} Sorcery Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Disturbed Burial into your hand instead of your graveyard as part of its resolution.) Return target creature card from your graveyard to your hand. |
Disturbed Burial {1}{B} Sorcery Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. |
Elvish Fury [Click to view this change only.] | |
Elvish Fury {G} Instant Buyback {4} (You may pay {4} in addition to any other costs as you play this spell. If you do, put Elvish Fury into your hand instead of your graveyard as part of its resolution.) Target creature gets +2/+2 until end of turn. |
Elvish Fury {G} Instant Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. |
Evincar's Justice [Click to view this change only.] | |
Evincar's Justice {2}{B}{B} Sorcery Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Evincar's Justice into your hand instead of your graveyard as part of its resolution.) Evincar's Justice deals 2 damage to each creature and each player. |
Evincar's Justice {2}{B}{B} Sorcery Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. |
Fanning the Flames [Click to view this change only.] | |
Fanning the Flames {X}{R}{R} Sorcery Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Fanning the Flames into your hand instead of your graveyard as part of its resolution.) Fanning the Flames deals X damage to target creature or player. |
Fanning the Flames {X}{R}{R} Sorcery Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. |
Flowstone Flood [Click to view this change only.] | |
Flowstone Flood {3}{R} Sorcery Buyback—Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you play this spell. If you do, put Flowstone Flood into your hand instead of your graveyard as part of its resolution.) Destroy target land. |
Flowstone Flood {3}{R} Sorcery Buyback—Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target land. |
Forbid [Click to view this change only.] | |
Forbid {1}{U}{U} Instant Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of its resolution.) Counter target spell. |
Forbid {1}{U}{U} Instant Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell. |
Imps' Taunt [Click to view this change only.] | |
Imps' Taunt {1}{B} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Imps' Taunt into your hand instead of your graveyard as part of its resolution.) Target creature attacks this turn if able. |
Imps' Taunt {1}{B} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. |
Invulnerability [Click to view this change only.] | |
Invulnerability {1}{W} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Invulnerability into your hand instead of your graveyard as part of its resolution.) The next time a source of your choice would deal damage to you this turn, prevent that damage. |
Invulnerability {1}{W} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. |
Lab Rats [Click to view this change only.] | |
Lab Rats {B} Sorcery Buyback {4} (You may pay {4} in addition to any other costs as you play this spell. If you do, put Lab Rats into your hand instead of your graveyard as part of its resolution.) Put a 1/1 black Rat creature token into play. |
Lab Rats {B} Sorcery Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token into play. |
Mind Games [Click to view this change only.] | |
Mind Games {U} Instant Buyback {2}{U} (You may pay {2}{U} in addition to any other costs as you play this spell. If you do, put Mind Games into your hand instead of your graveyard as part of its resolution.) Tap target artifact, creature, or land. |
Mind Games {U} Instant Buyback {2}{U} (You may pay an additional {2}{U} as you play this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. |
Mind Peel [Click to view this change only.] | |
Mind Peel {B} Sorcery Buyback {2}{B}{B} (You may pay {2}{B}{B} in addition to any other costs as you play this spell. If you do, put Mind Peel into your hand instead of your graveyard as part of its resolution.) Target player discards a card. |
Mind Peel {B} Sorcery Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you play this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. |
Pegasus Stampede [Click to view this change only.] | |
Pegasus Stampede {1}{W} Sorcery Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put Pegasus Stampede into your hand instead of your graveyard as part of its resolution.) Put a 1/1 white Pegasus creature token with flying into play. |
Pegasus Stampede {1}{W} Sorcery Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying into play. |
Reaping the Rewards [Click to view this change only.] | |
Reaping the Rewards {W} Instant Buyback—Sacrifice a land. (You may sarifice a land in addition to any other costs as you play this spell. If you do, put Reaping the Rewards into your hand instead of your graveyard as part of its resolution.) You gain 2 life. |
Reaping the Rewards {W} Instant Buyback—Sacrifice a land. (You may sarifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. |
Searing Touch [Click to view this change only.] | |
Searing Touch {R} Instant Buyback {4} (You may pay {4} in addition to any other costs as you play this spell. If you do, put Searing Touch into your hand instead of your graveyard as part of its resolution.) Searing Touch deals 1 damage to target creature or player. |
Searing Touch {R} Instant Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. |
Seething Anger [Click to view this change only.] | |
Seething Anger {R} Sorcery Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Seething Anger into your hand instead of your graveyard as part of its resolution.) Target creature gets +3/+0 until end of turn. |
Seething Anger {R} Sorcery Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. |
Shattering Pulse [Click to view this change only.] | |
Shattering Pulse {1}{R} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Shattering Pulse into your hand instead of your graveyard as part of its resolution.) Destroy target artifact. |
Shattering Pulse {1}{R} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. |
Slaughter [Click to view this change only.] | |
Slaughter {2}{B}{B} Instant Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you play this spell. If you do, put Slaughter into your hand instead of your graveyard as part of its resolution.) Destroy target nonblack creature. It can't be regenerated. |
Slaughter {2}{B}{B} Instant Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. |
Verdant Touch [Click to view this change only.] | |
Verdant Touch {1}{G} Sorcery Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Verdant Touch into your hand instead of your graveyard as part of its resolution.) Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.) |
Verdant Touch {1}{G} Sorcery Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.) |
Whim of Volrath [Click to view this change only.] | |
Whim of Volrath {U} Instant Buyback {2} (You may pay {2} in addition to any other costs as you play this spell. If you do, put Whim of Volrath into your hand instead of your graveyard as part of its resolution.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") |
Whim of Volrath {U} Instant Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") |
Worthy Cause [Click to view this change only.] | |
Worthy Cause {W} Instant Buyback {2} (You may pay {2} in addition to any other costs as you play this spell. If you do, put Worthy Cause into your hand instead of your graveyard as part of its resolution.) As an additional cost to play Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. |
Worthy Cause {W} Instant Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) As an additional cost to play Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. |
Old card (Coldsnap) | New card (Time Spiral) |
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Acridian [Click to view this change only.] | |
Acridian {1}{G} Creature — Insect Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 2/4 |
Acridian {1}{G} Creature — Insect Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/4 |
Albino Troll [Click to view this change only.] | |
Albino Troll {1}{G} Creature — Troll Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) {1}{G}: Regenerate Albino Troll. 3/3 |
Albino Troll {1}{G} Creature — Troll Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. 3/3 |
Bone Shredder [Click to view this change only.] | |
Bone Shredder {2}{B} Creature — Minion Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature. 1/1 |
Bone Shredder {2}{B} Creature — Minion Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature. 1/1 |
Citanul Centaurs [Click to view this change only.] | |
Citanul Centaurs {3}{G} Creature — Centaur Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Citanul Centaurs can't be the target of spells or abilities. 6/3 |
Citanul Centaurs {3}{G} Creature — Centaur Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Citanul Centaurs can't be the target of spells or abilities. 6/3 |
Cradle Guard [Click to view this change only.] | |
Cradle Guard {1}{G}{G} Creature — Treefolk Trample; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 4/4 |
Cradle Guard {1}{G}{G} Creature — Treefolk Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/4 |
Crater Hellion [Click to view this change only.] | |
Crater Hellion {4}{R}{R} Creature — Beast Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Crater Hellion comes into play, it deals 4 damage to each other creature. 6/6 |
Crater Hellion {4}{R}{R} Creature — Beast Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion comes into play, it deals 4 damage to each other creature. 6/6 |
Deranged Hermit [Click to view this change only.] | |
Deranged Hermit {3}{G}{G} Creature — Elf Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. All Squirrels get +1/+1. 1/1 |
Deranged Hermit {3}{G}{G} Creature — Elf Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. All Squirrels get +1/+1. 1/1 |
Extruder [Click to view this change only.] | |
Extruder {4} Artifact Creature Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. 4/3 |
Extruder {4} Artifact Creature Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. 4/3 |
Ghitu Slinger [Click to view this change only.] | |
Ghitu Slinger {2}{R} Creature — Nomad Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. 2/2 |
Ghitu Slinger {2}{R} Creature — Nomad Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. 2/2 |
Goblin Marshal [Click to view this change only.] | |
Goblin Marshal {4}{R}{R} Creature — Goblin Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Whenever Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. 3/3 |
Goblin Marshal {4}{R}{R} Creature — Goblin Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. 3/3 |
Goblin Patrol [Click to view this change only.] | |
Goblin Patrol {R} Creature — Goblin Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 2/1 |
Goblin Patrol {R} Creature — Goblin Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/1 |
Goblin War Buggy [Click to view this change only.] | |
Goblin War Buggy {1}{R} Creature — Goblin Haste Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 2/2 |
Goblin War Buggy {1}{R} Creature — Goblin Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2 |
Herald of Serra [Click to view this change only.] | |
Herald of Serra {2}{W}{W} Creature — Angel Flying; vigilance; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 3/4 |
Herald of Serra {2}{W}{W} Creature — Angel Flying, vigilance Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4 |
Karmic Guide [Click to view this change only.] | |
Karmic Guide {3}{W}{W} Creature — Spirit Flying; protection from black; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Karmic Guide comes into play, return target creature card from your graveyard to play. 2/2 |
Karmic Guide {3}{W}{W} Creature — Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide comes into play, return target creature card from your graveyard to play. 2/2 |
Keldon Champion [Click to view this change only.] | |
Keldon Champion {2}{R}{R} Creature — Barbarian Haste Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Keldon Champion comes into play, it deals 3 damage to target player. 3/2 |
Keldon Champion {2}{R}{R} Creature — Barbarian Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion comes into play, it deals 3 damage to target player. 3/2 |
Keldon Vandals [Click to view this change only.] | |
Keldon Vandals {2}{R} Creature — Townsfolk Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Keldon Vandals comes into play, destroy target artifact. 4/1 |
Keldon Vandals {2}{R} Creature — Townsfolk Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals comes into play, destroy target artifact. 4/1 |
Lightning Dragon [Click to view this change only.] | |
Lightning Dragon {2}{R}{R} Creature — Dragon Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. 4/4 |
Lightning Dragon {2}{R}{R} Creature — Dragon Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. 4/4 |
Multani's Acolyte [Click to view this change only.] | |
Multani's Acolyte {G}{G} Creature — Elf Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Multani's Acolyte comes into play, draw a card. 2/1 |
Multani's Acolyte {G}{G} Creature — Elf Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte comes into play, draw a card. 2/1 |
Pouncing Jaguar [Click to view this change only.] | |
Pouncing Jaguar {G} Creature — Cat Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 2/2 |
Pouncing Jaguar {G} Creature — Cat Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2 |
Radiant's Dragoons [Click to view this change only.] | |
Radiant's Dragoons {3}{W} Creature — Soldier Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Radiant's Dragoons comes into play, you gain 5 life. 2/5 |
Radiant's Dragoons {3}{W} Creature — Soldier Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons comes into play, you gain 5 life. 2/5 |
Raven Familiar [Click to view this change only.] | |
Raven Familiar {2}{U} Creature — Bird Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/2 |
Raven Familiar {2}{U} Creature — Bird Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/2 |
Ring of Gix [Click to view this change only.] | |
Ring of Gix {3} Artifact Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) {1}, {T}: Tap target artifact, creature, or land. |
Ring of Gix {3} Artifact Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land. |
Shivan Raptor [Click to view this change only.] | |
Shivan Raptor {2}{R} Creature — Lizard First strike; haste; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 3/1 |
Shivan Raptor {2}{R} Creature — Lizard First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/1 |
Thran War Machine [Click to view this change only.] | |
Thran War Machine {4} Artifact Creature Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Thran War Machine attacks each turn if able. 4/5 |
Thran War Machine {4} Artifact Creature Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each turn if able. 4/5 |
Thran Weaponry [Click to view this change only.] | |
Thran Weaponry {4} Artifact Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 as long as Thran Weaponry remains tapped. |
Thran Weaponry {4} Artifact Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 as long as Thran Weaponry remains tapped. |
Ticking Gnomes [Click to view this change only.] | |
Ticking Gnomes {3} Artifact Creature — Gnome Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. 3/3 |
Ticking Gnomes {3} Artifact Creature — Gnome Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. 3/3 |
Urza's Blueprints [Click to view this change only.] | |
Urza's Blueprints {6} Artifact Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) {T}: Draw a card. |
Urza's Blueprints {6} Artifact Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card. |
Viashino Outrider [Click to view this change only.] | |
Viashino Outrider {2}{R} Creature — Viashino Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 4/3 |
Viashino Outrider {2}{R} Creature — Viashino Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/3 |
Vug Lizard [Click to view this change only.] | |
Vug Lizard {1}{R}{R} Creature — Lizard Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Mountainwalk 3/4 |
Vug Lizard {1}{R}{R} Creature — Lizard Mountainwalk Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4 |
Winding Wurm [Click to view this change only.] | |
Winding Wurm {4}{G} Creature — Wurm Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 6/6 |
Winding Wurm {4}{G} Creature — Wurm Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/6 |
Yavimaya Granger [Click to view this change only.] | |
Yavimaya Granger {2}{G} Creature — Elf Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Yavimaya Granger comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. 2/2 |
Yavimaya Granger {2}{G} Creature — Elf Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. 2/2 |
Old card (Coldsnap) | New card (Time Spiral) |
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Alexi's Cloak [Click to view this change only.] | |
Alexi's Cloak {1}{U} Enchantment — Aura You may play Alexi's Cloak any time you could play an instant. Enchant creature Enchanted creature can't be the target of spells or abilities. |
Alexi's Cloak {1}{U} Enchantment — Aura Flash Enchant creature Enchanted creature can't be the target of spells or abilities. |
Aluren [Click to view this change only.] | |
Aluren {2}{G}{G} Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost any time he or she could play an instant. |
Aluren {2}{G}{G} Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. |
Baton of Courage [Click to view this change only.] | |
Baton of Courage {3} Artifact You may play Baton of Courage any time you could play an instant. Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. |
Baton of Courage {3} Artifact Flash Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. |
Benalish Knight [Click to view this change only.] | |
Benalish Knight {2}{W} Creature — Knight First strike You may play Benalish Knight any time you could play an instant. 2/2 |
Benalish Knight {2}{W} Creature — Knight Flash First strike 2/2 |
Blessing of Leeches [Click to view this change only.] | |
Blessing of Leeches {2}{B} Enchantment — Aura You may play Blessing of Leeches any time you could play an instant. Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. |
Blessing of Leeches {2}{B} Enchantment — Aura Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. |
Buoyancy [Click to view this change only.] | |
Buoyancy {1}{U} Enchantment — Aura You may play Buoyancy any time you could play an instant. Enchant creature Enchanted creature has flying. |
Buoyancy {1}{U} Enchantment — Aura Flash Enchant creature Enchanted creature has flying. |
Caller of the Claw [Click to view this change only.] | |
Caller of the Claw {2}{G} Creature — Elf You may play Caller of the Claw any time you could play an instant. When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn. 2/2 |
Caller of the Claw {2}{G} Creature — Elf Flash When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn. 2/2 |
Cho-Manno's Blessing [Click to view this change only.] | |
Cho-Manno's Blessing {W}{W} Enchantment — Aura You may play Cho-Manno's Blessing any time you could play an instant. Enchant creature As Cho-Manno's Blessing comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. |
Cho-Manno's Blessing {W}{W} Enchantment — Aura Flash Enchant creature As Cho-Manno's Blessing comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. |
Defender of Chaos [Click to view this change only.] | |
Defender of Chaos {2}{R} Creature — Knight You may play Defender of Chaos any time you could play an instant. Protection from white 2/1 |
Defender of Chaos {2}{R} Creature — Knight Flash Protection from white 2/1 |
Defender of Law [Click to view this change only.] | |
Defender of Law {2}{W} Creature — Knight You may play Defender of Law any time you could play an instant. Protection from red 2/1 |
Defender of Law {2}{W} Creature — Knight Flash Protection from red 2/1 |
Flaming Sword [Click to view this change only.] | |
Flaming Sword {1}{R} Enchantment — Aura You may play Flaming Sword any time you could play an instant. Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Flaming Sword {1}{R} Enchantment — Aura Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Fleetfoot Panther [Click to view this change only.] | |
Fleetfoot Panther {1}{G}{W} Creature — Cat You may play Fleetfoot Panther any time you could play an instant. When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand. 3/4 |
Fleetfoot Panther {1}{G}{W} Creature — Cat Flash When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand. 3/4 |
Galvanic Key [Click to view this change only.] | |
Galvanic Key {2} Artifact You may play Galvanic Key any time you could play an instant. {3}, {T}: Untap target artifact. |
Galvanic Key {2} Artifact Flash {3}, {T}: Untap target artifact. |
Greel's Caress [Click to view this change only.] | |
Greel's Caress {1}{B} Enchantment — Aura You may play Greel's Caress any time you could play an instant. Enchant creature Enchanted creature gets -3/-0. |
Greel's Caress {1}{B} Enchantment — Aura Flash Enchant creature Enchanted creature gets -3/-0. |
Grifter's Blade [Click to view this change only.] | |
Grifter's Blade {3} Artifact — Equipment You may play Grifter's Blade any time you could play an instant. As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature. Equipped creature gets +1/+1. Equip {1} |
Grifter's Blade {3} Artifact — Equipment Flash As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature. Equipped creature gets +1/+1. Equip {1} |
Guardian's Magemark [Click to view this change only.] | |
Guardian's Magemark {2}{W} Enchantment — Aura You may play Guardian's Magemark any time you could play an instant. Enchant creature Creatures you control that are enchanted get +1/+1. |
Guardian's Magemark {2}{W} Enchantment — Aura Flash Enchant creature Creatures you control that are enchanted get +1/+1. |
Indomitable Will [Click to view this change only.] | |
Indomitable Will {1}{W} Enchantment — Aura You may play Indomitable Will any time you could play an instant. Enchant creature Enchanted creature gets +1/+2. |
Indomitable Will {1}{W} Enchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2. |
Jolrael's Favor [Click to view this change only.] | |
Jolrael's Favor {1}{G} Enchantment — Aura You may play Jolrael's Favor any time you could play an instant. Enchant creature {1}{G}: Regenerate enchanted creature. |
Jolrael's Favor {1}{G} Enchantment — Aura Flash Enchant creature {1}{G}: Regenerate enchanted creature. |
King Cheetah [Click to view this change only.] | |
King Cheetah {3}{G} Creature — Cat You may play King Cheetah any time you could play an instant. 3/2 |
King Cheetah {3}{G} Creature — Cat Flash 3/2 |
Kumano's Blessing [Click to view this change only.] | |
Kumano's Blessing {2}{R} Enchantment — Aura You may play Kumano's Blessing any time you could play an instant. Enchant creature If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead. |
Kumano's Blessing {2}{R} Enchantment — Aura Flash Enchant creature If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead. |
Latulla's Orders [Click to view this change only.] | |
Latulla's Orders {1}{R} Enchantment — Aura You may play Latulla's Orders any time you could play an instant. Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. |
Latulla's Orders {1}{R} Enchantment — Aura Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. |
Leonin Bladetrap [Click to view this change only.] | |
Leonin Bladetrap {3} Artifact You may play Leonin Bladetrap any time you could play an instant. {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. |
Leonin Bladetrap {3} Artifact Flash {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. |
Mageta's Boon [Click to view this change only.] | |
Mageta's Boon {1}{W} Enchantment — Aura You may play Mageta's Boon any time you could play an instant. Enchant creature Enchanted creature gets +1/+2. |
Mageta's Boon {1}{W} Enchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2. |
Maggot Therapy [Click to view this change only.] | |
Maggot Therapy {2}{B} Enchantment — Aura You may play Maggot Therapy any time you could play an instant. Enchant creature Enchanted creature gets +2/-2. |
Maggot Therapy {2}{B} Enchantment — Aura Flash Enchant creature Enchanted creature gets +2/-2. |
Masako the Humorless [Click to view this change only.] | |
Masako the Humorless {2}{W} Legendary Creature — Human Advisor You may play Masako the Humorless any time you could play an instant. Tapped creatures you control can block as though they were untapped. 2/1 |
Masako the Humorless {2}{W} Legendary Creature — Human Advisor Flash Tapped creatures you control can block as though they were untapped. 2/1 |
Mystic Restraints [Click to view this change only.] | |
Mystic Restraints {2}{U}{U} Enchantment — Aura You may play Mystic Restraints any time you could play an instant. Enchant creature When Mystic Restraints comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Mystic Restraints {2}{U}{U} Enchantment — Aura Flash Enchant creature When Mystic Restraints comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Needlebug [Click to view this change only.] | |
Needlebug {4} Artifact Creature — Insect Protection from artifacts You may play Needlebug any time you could play an instant. 2/2 |
Needlebug {4} Artifact Creature — Insect Flash Protection from artifacts 2/2 |
Plaxmanta [Click to view this change only.] | |
Plaxmanta {1}{U} Creature — Beast You may play Plaxmanta any time you could play an instant. When Plaxmanta comes into play, creatures you control can't be the targets of spells or abilities this turn. When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it. 2/2 |
Plaxmanta {1}{U} Creature — Beast Flash When Plaxmanta comes into play, creatures you control can't be the targets of spells or abilities this turn. When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it. 2/2 |
Quick Sliver [Click to view this change only.] | |
Quick Sliver {1}{G} Creature — Sliver You may play Quick Sliver any time you could play an instant. Any player may play Sliver cards any time he or she could play an instant. 1/1 |
Quick Sliver {1}{G} Creature — Sliver Flash Any player may play Sliver cards as though they had flash. 1/1 |
Quicken [Click to view this change only.] | |
Quicken {U} Instant The next sorcery spell you play this turn can be played any time you could play an instant. Draw a card. |
Quicken {U} Instant The next sorcery spell you play this turn can be played as though it had flash. Draw a card. |
Ragged Veins [Click to view this change only.] | |
Ragged Veins {1}{B} Enchantment — Aura You may play Ragged Veins any time you could play an instant. Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. |
Ragged Veins {1}{B} Enchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. |
Raging Kavu [Click to view this change only.] | |
Raging Kavu {1}{R}{G} Creature — Kavu Haste You may play Raging Kavu any time you could play an instant. 3/1 |
Raging Kavu {1}{R}{G} Creature — Kavu Flash Haste 3/1 |
Rootwater Shaman [Click to view this change only.] | |
Rootwater Shaman {2}{U} Creature — Merfolk You may play Aura cards with enchant creature any time you could play an instant. 2/2 |
Rootwater Shaman {2}{U} Creature — Merfolk You may play Aura cards with enchant creature as though they had flash. 2/2 |
Scale of Chiss-Goria [Click to view this change only.] | |
Scale of Chiss-Goria {3} Artifact Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) You may play Scale of Chiss-Goria any time you could play an instant. {T}: Target creature gets +0/+1 until end of turn. |
Scale of Chiss-Goria {3} Artifact Flash Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) {T}: Target creature gets +0/+1 until end of turn. |
Serpent Skin [Click to view this change only.] | |
Serpent Skin {2}{G} Enchantment — Aura You may play Serpent Skin any time you could play an instant. Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature. |
Serpent Skin {2}{G} Enchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature. |
Silverstorm Samurai [Click to view this change only.] | |
Silverstorm Samurai {4}{W}{W} Creature — Fox Samurai You may play Silverstorm Samurai any time you could play an instant. Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/3 |
Silverstorm Samurai {4}{W}{W} Creature — Fox Samurai Flash Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/3 |
Simian Grunts [Click to view this change only.] | |
Simian Grunts {2}{G} Creature — Ape You may play Simian Grunts any time you could play an instant. Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 3/4 |
Simian Grunts {2}{G} Creature — Ape Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4 |
Tangle Spider [Click to view this change only.] | |
Tangle Spider {4}{G}{G} Creature — Spider You may play Tangle Spider any time you could play an instant. Tangle Spider can block as though it had flying. 3/4 |
Tangle Spider {4}{G}{G} Creature — Spider Flash Tangle Spider can block as though it had flying. 3/4 |
Teroh's Vanguard [Click to view this change only.] | |
Teroh's Vanguard {3}{W} Creature — Nomad You may play Teroh's Vanguard any time you could play an instant. Threshold — When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn. (You have threshold if seven or more cards are in your graveyard.) 2/3 |
Teroh's Vanguard {3}{W} Creature — Nomad Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn." 2/3 |
Tiger Claws [Click to view this change only.] | |
Tiger Claws {2}{G} Enchantment — Aura You may play Tiger Claws any time you could play an instant. Enchant creature Enchanted creature gets +1/+1 and has trample. |
Tiger Claws {2}{G} Enchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1 and has trample. |
Tooth of Chiss-Goria [Click to view this change only.] | |
Tooth of Chiss-Goria {3} Artifact Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) You may play Tooth of Chiss-Goria any time you could play an instant. {T}: Target creature gets +1/+0 until end of turn. |
Tooth of Chiss-Goria {3} Artifact Flash Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) {T}: Target creature gets +1/+0 until end of turn. |
Uncontrollable Anger [Click to view this change only.] | |
Uncontrollable Anger {2}{R}{R} Enchantment — Aura You may play Uncontrollable Anger any time you could play an instant. Enchant creature Enchanted creature gets +2/+2 and attacks each turn if able. |
Uncontrollable Anger {2}{R}{R} Enchantment — Aura Flash Enchant creature Enchanted creature gets +2/+2 and attacks each turn if able. |
Vedalken Orrery [Click to view this change only.] | |
Vedalken Orrery {4} Artifact You may play nonland cards any time you could play an instant. |
Vedalken Orrery {4} Artifact You may play nonland cards as though they had flash. |
Vernal Equinox [Click to view this change only.] | |
Vernal Equinox {3}{G} Enchantment Any player may play creature and enchantment cards any time he or she could play an instant. |
Vernal Equinox {3}{G} Enchantment Any player may play creature and enchantment cards as though they had flash. |
Vine Dryad [Click to view this change only.] | |
Vine Dryad {3}{G} Creature — Dryad Forestwalk You may play Vine Dryad any time you could play an instant. You may remove a green card in your hand from the game rather than pay Vine Dryad's mana cost. 1/3 |
Vine Dryad {3}{G} Creature — Dryad Flash Forestwalk You may remove a green card in your hand from the game rather than pay Vine Dryad's mana cost. 1/3 |
Winding Canyons [Click to view this change only.] | |
Winding Canyons Land {T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play creature cards any time you could play an instant. |
Winding Canyons Land {T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play creature cards as though they had flash. |
Old card (Coldsnap) | New card (Time Spiral) |
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Arrogant Wurm [Click to view this change only.] | |
Arrogant Wurm {3}{G}{G} Creature — Wurm Trample Madness {2}{G} (You may play this card for its madness cost at the time you discard it.) 4/4 |
Arrogant Wurm {3}{G}{G} Creature — Wurm Trample Madness {2}{G} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 4/4 |
Basking Rootwalla [Click to view this change only.] | |
Basking Rootwalla {G} Creature — Lizard {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness {0} (You may play this card for its madness cost at the time you discard it.) 1/1 |
Basking Rootwalla {G} Creature — Lizard {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 1/1 |
Circular Logic [Click to view this change only.] | |
Circular Logic {2}{U} Instant Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (You may play this card for its madness cost at the time you discard it.) |
Circular Logic {2}{U} Instant Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
Frantic Purification [Click to view this change only.] | |
Frantic Purification {2}{W} Instant Destroy target enchantment. Madness {W} (You may play this card for its madness cost at the time you discard it.) |
Frantic Purification {2}{W} Instant Destroy target enchantment. Madness {W} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
Obsessive Search [Click to view this change only.] | |
Obsessive Search {U} Instant Draw a card. Madness {U} (You may play this card for its madness cost at the time you discard it.) |
Obsessive Search {U} Instant Draw a card. Madness {U} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
Psychotic Haze [Click to view this change only.] | |
Psychotic Haze {2}{B}{B} Instant Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (You may play this card for its madness cost at the time you discard it.) |
Psychotic Haze {2}{B}{B} Instant Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
Strength of Isolation [Click to view this change only.] | |
Strength of Isolation {1}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (You may play this card for its madness cost at the time you discard it.) |
Strength of Isolation {1}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
Strength of Lunacy [Click to view this change only.] | |
Strength of Lunacy {1}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (You may play this card for its madness cost at the time you discard it.) |
Strength of Lunacy {1}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
Violent Eruption [Click to view this change only.] | |
Violent Eruption {1}{R}{R}{R} Instant Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness {1}{R}{R} (You may play this card for its madness cost at the time you discard it.) |
Violent Eruption {1}{R}{R}{R} Instant Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness {1}{R}{R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
Old card (Coldsnap) | New card (Time Spiral) |
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Aboshan's Desire [Click to view this change only.] | |
Aboshan's Desire {U} Enchantment — Aura Enchant creature Enchanted creature has flying. Threshold — Enchanted creature can't be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.) |
Aboshan's Desire {U} Enchantment — Aura Enchant creature Enchanted creature has flying. Threshold — Enchanted creature can't be the target of spells or abilities as long as seven or more cards are in your graveyard. |
Anurid Barkripper [Click to view this change only.] | |
Anurid Barkripper {1}{G}{G} Creature — Beast Threshold — Anurid Barkripper gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) 2/2 |
Anurid Barkripper {1}{G}{G} Creature — Beast Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. 2/2 |
Aven Warcraft [Click to view this change only.] | |
Aven Warcraft {2}{W} Instant Creatures you control get +0/+2 until end of turn. Threshold — Creatures you control also gain protection from the color of your choice until end of turn. (You have threshold if seven or more cards are in your graveyard.) |
Aven Warcraft {2}{W} Instant Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. |
Barbarian Ring [Click to view this change only.] | |
Barbarian Ring Land {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold — {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.) |
Barbarian Ring Land {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold — {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard. |
Battlefield Scrounger [Click to view this change only.] | |
Battlefield Scrounger {3}{G}{G} Creature — Centaur Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn. (Play this ability only if seven or more cards are in your graveyard.) 3/3 |
Battlefield Scrounger {3}{G}{G} Creature — Centaur Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard. 3/3 |
Battlewise Aven [Click to view this change only.] | |
Battlewise Aven {3}{W} Creature — Bird Soldier Flying Threshold — Battlewise Aven gets +1/+1 and has first strike. (You have threshold as long as seven or more cards are in your graveyard.) 2/2 |
Battlewise Aven {3}{W} Creature — Bird Soldier Flying Threshold — Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard. 2/2 |
Bloodcurdler [Click to view this change only.] | |
Bloodcurdler {1}{B} Creature — Horror Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold — Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Bloodcurdler {1}{B} Creature — Horror Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." 1/1 |
Boneshard Slasher [Click to view this change only.] | |
Boneshard Slasher {1}{B} Creature — Horror Flying Threshold — Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Boneshard Slasher {1}{B} Creature — Horror Flying Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." 1/1 |
Cabal Inquisitor [Click to view this change only.] | |
Cabal Inquisitor {1}{B} Creature — Minion Threshold — {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery. (Play this ability only if seven or more cards are in your graveyard.) 1/1 |
Cabal Inquisitor {1}{B} Creature — Minion Threshold — {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard. 1/1 |
Cabal Pit [Click to view this change only.] | |
Cabal Pit Land {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. Threshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.) |
Cabal Pit Land {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. Threshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. |
Cabal Ritual [Click to view this change only.] | |
Cabal Ritual {1}{B} Instant Add {B}{B}{B} to your mana pool. Threshold — Instead add {B}{B}{B}{B}{B} to your mana pool. (You have threshold if seven or more cards are in your graveyard.) |
Cabal Ritual {1}{B} Instant Add {B}{B}{B} to your mana pool. Threshold — Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. |
Cabal Torturer [Click to view this change only.] | |
Cabal Torturer {1}{B}{B} Creature — Minion {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.) 1/1 |
Cabal Torturer {1}{B}{B} Creature — Minion {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. 1/1 |
Centaur Chieftain [Click to view this change only.] | |
Centaur Chieftain {3}{G} Creature — Centaur Haste Threshold — When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn. (You have threshold if seven or more cards are in your graveyard.) 3/3 |
Centaur Chieftain {3}{G} Creature — Centaur Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn." 3/3 |
Centaur Garden [Click to view this change only.] | |
Centaur Garden Land {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. (Play this ability only if seven or more cards are in your graveyard.) |
Centaur Garden Land {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Play this ability only if seven or more cards are in your graveyard. |
Cephalid Coliseum [Click to view this change only.] | |
Cephalid Coliseum Land {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. (Play this ability only if seven or more cards are in your graveyard.) |
Cephalid Coliseum Land {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Play this ability only if seven or more cards are in your graveyard. |
Cephalid Sage [Click to view this change only.] | |
Cephalid Sage {3}{U} Creature — Cephalid Threshold — When Cephalid Sage comes into play, draw three cards, then discard two cards. (You have threshold if seven or more cards are in your graveyard.) 2/3 |
Cephalid Sage {3}{U} Creature — Cephalid Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage comes into play, draw three cards, then discard two cards." 2/3 |
Chainflinger [Click to view this change only.] | |
Chainflinger {3}{R} Creature — Beast {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold — {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.) 2/2 |
Chainflinger {3}{R} Creature — Beast {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold — {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard. 2/2 |
Childhood Horror [Click to view this change only.] | |
Childhood Horror {3}{B} Creature — Horror Flying Threshold — Childhood Horror gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) 2/2 |
Childhood Horror {3}{B} Creature — Horror Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. 2/2 |
Chlorophant [Click to view this change only.] | |
Chlorophant {G}{G}{G} Creature — Elemental At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant. (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Chlorophant {G}{G}{G} Creature — Elemental At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." 1/1 |
Cleansing Meditation [Click to view this change only.] | |
Cleansing Meditation {1}{W}{W} Sorcery Destroy all enchantments. Threshold — Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way. (You have threshold if seven or more cards are in your graveyard.) |
Cleansing Meditation {1}{W}{W} Sorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way. |
Crashing Centaur [Click to view this change only.] | |
Crashing Centaur {4}{G}{G} Creature — Centaur {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — Crashing Centaur gets +2/+2 and can't be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.) 3/4 |
Crashing Centaur {4}{G}{G} Creature — Centaur {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and can't be the target of spells or abilities. 3/4 |
Decaying Soil [Click to view this change only.] | |
Decaying Soil {1}{B}{B} Enchantment At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold — Whenever a nontoken creature is put into your graveyard from play, you may pay {1}. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.) |
Decaying Soil {1}{B}{B} Enchantment At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from play, you may pay {1}. If you do, return that card to your hand." |
Demoralize [Click to view this change only.] | |
Demoralize {2}{R} Instant Each creature can't be blocked this turn except by two or more creatures. Threshold — Creatures can't block this turn. (You have threshold if seven or more cards are in your graveyard.) |
Demoralize {2}{R} Instant Each creature can't be blocked this turn except by two or more creatures. Threshold — If seven or more cards are in your graveyard, creatures can't block this turn. |
Dirty Wererat [Click to view this change only.] | |
Dirty Wererat {3}{B} Creature — Minion Rat {B}, Discard a card: Regenerate Dirty Wererat. Threshold — Dirty Wererat gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) 2/3 |
Dirty Wererat {3}{B} Creature — Minion Rat {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3 |
Divine Sacrament [Click to view this change only.] | |
Divine Sacrament {1}{W}{W} Enchantment White creatures get +1/+1. Threshold — White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.) |
Divine Sacrament {1}{W}{W} Enchantment White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. |
Epicenter [Click to view this change only.] | |
Epicenter {4}{R} Sorcery Target player sacrifices a land. Threshold — All players sacrifice all lands instead. (You have threshold if seven or more cards are in your graveyard.) |
Epicenter {4}{R} Sorcery Target player sacrifices a land. Threshold — All players sacrifice all lands instead if seven or more cards are in your graveyard. |
Far Wanderings [Click to view this change only.] | |
Far Wanderings {2}{G} Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Threshold — Instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. (You have threshold if seven or more cards are in your graveyard.) |
Far Wanderings {2}{G} Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Threshold — If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. |
Fledgling Dragon [Click to view this change only.] | |
Fledgling Dragon {2}{R}{R} Creature — Dragon Flying Threshold — Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." (You have threshold as long as seven or more cards are in your graveyard.) 2/2 |
Fledgling Dragon {2}{R}{R} Creature — Dragon Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." 2/2 |
Frightcrawler [Click to view this change only.] | |
Frightcrawler {1}{B} Creature — Horror Fear Threshold — Frightcrawler gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Frightcrawler {1}{B} Creature — Horror Fear Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. 1/1 |
Gloomdrifter [Click to view this change only.] | |
Gloomdrifter {3}{B} Creature — Minion Flying Threshold — When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn. (You have threshold if seven or more cards are in your graveyard.) 2/2 |
Gloomdrifter {3}{B} Creature — Minion Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn." 2/2 |
Grizzly Fate [Click to view this change only.] | |
Grizzly Fate {3}{G}{G} Sorcery Put two 2/2 green Bear creature tokens into play. Threshold — Instead put four 2/2 green Bear creature tokens into play. Flashback {5}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Grizzly Fate {3}{G}{G} Sorcery Put two 2/2 green Bear creature tokens into play. Threshold — Put four 2/2 green Bear creature tokens into play instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Hallowed Healer [Click to view this change only.] | |
Hallowed Healer {2}{W} Creature — Cleric {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. (Play this ability only if seven or more cards are in your graveyard.) 1/1 |
Hallowed Healer {2}{W} Creature — Cleric {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard. 1/1 |
Hunting Grounds [Click to view this change only.] | |
Hunting Grounds {G}{W} Enchantment Threshold — Whenever an opponent plays a spell, you may put a creature card from your hand into play. (You have threshold as long as seven or more cards are in your graveyard.) |
Hunting Grounds {G}{W} Enchantment Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play." |
Infected Vermin [Click to view this change only.] | |
Infected Vermin {2}{B} Creature — Rat {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. (Play this ability only if seven or more cards are in your graveyard.) 1/1 |
Infected Vermin {2}{B} Creature — Rat {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Play this ability only if seven or more cards are in your graveyard. 1/1 |
Kamahl's Desire [Click to view this change only.] | |
Kamahl's Desire {1}{R} Enchantment — Aura Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0. (You have threshold as long as seven or more cards are in your graveyard.) |
Kamahl's Desire {1}{R} Enchantment — Aura Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. |
Kamahl's Sledge [Click to view this change only.] | |
Kamahl's Sledge {5}{R}{R} Sorcery Kamahl's Sledge deals 4 damage to target creature. Threshold — Instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. (You have threshold if seven or more cards are in your graveyard.) |
Kamahl's Sledge {5}{R}{R} Sorcery Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. |
Kirtar's Desire [Click to view this change only.] | |
Kirtar's Desire {W} Enchantment — Aura Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block. (You have threshold as long as seven or more cards are in your graveyard.) |
Kirtar's Desire {W} Enchantment — Aura Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard. |
Kirtar's Wrath [Click to view this change only.] | |
Kirtar's Wrath {4}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. Threshold — Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.) |
Kirtar's Wrath {4}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. |
Krosan Avenger [Click to view this change only.] | |
Krosan Avenger {2}{G} Creature — Druid Trample Threshold — {1}{G}: Regenerate Krosan Avenger. (Play this ability only if seven or more cards are in your graveyard.) 3/1 |
Krosan Avenger {2}{G} Creature — Druid Trample Threshold — {1}{G}: Regenerate Krosan Avenger. Play this ability only if seven or more cards are in your graveyard. 3/1 |
Krosan Beast [Click to view this change only.] | |
Krosan Beast {3}{G} Creature — Squirrel Beast Threshold — Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Krosan Beast {3}{G} Creature — Squirrel Beast Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. 1/1 |
Krosan Restorer [Click to view this change only.] | |
Krosan Restorer {2}{G} Creature — Druid {T}: Untap target land. Threshold — {T}: Untap up to three target lands. (Play this ability only if seven or more cards are in your graveyard.) 1/2 |
Krosan Restorer {2}{G} Creature — Druid {T}: Untap target land. Threshold — {T}: Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard. 1/2 |
Lightning Surge [Click to view this change only.] | |
Lightning Surge {3}{R}{R} Sorcery Lightning Surge deals 4 damage to target creature or player. Threshold — Instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Lightning Surge {3}{R}{R} Sorcery Lightning Surge deals 4 damage to target creature or player. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Masked Gorgon [Click to view this change only.] | |
Masked Gorgon {4}{B} Creature — Gorgon Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white. (You have threshold as long as seven or more cards are in your graveyard.) 5/5 |
Masked Gorgon {4}{B} Creature — Gorgon Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. 5/5 |
Metamorphic Wurm [Click to view this change only.] | |
Metamorphic Wurm {3}{G}{G} Creature — Elephant Wurm Threshold — Metamorphic Wurm gets +4/+4. (You have threshold as long as seven or more cards are in your graveyard.) 3/3 |
Metamorphic Wurm {3}{G}{G} Creature — Elephant Wurm Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. 3/3 |
Mystic Crusader [Click to view this change only.] | |
Mystic Crusader {1}{W}{W} Creature — Nomad Mystic Protection from black and from red Threshold — Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) 2/1 |
Mystic Crusader {1}{W}{W} Creature — Nomad Mystic Protection from black and from red Threshold — Mystic Crusader gets +1/+1 and has flying as long as seven or more cards are in your graveyard. 2/1 |
Mystic Familiar [Click to view this change only.] | |
Mystic Familiar {1}{W} Creature — Bird Flying Threshold — Mystic Familiar gets +1/+1 and has protection from black. (You have threshold as long as seven or more cards are in your graveyard.) 1/2 |
Mystic Familiar {1}{W} Creature — Bird Flying Threshold — Mystic Familiar gets +1/+1 and has protection from black as long as seven or more cards are in your graveyard. 1/2 |
Mystic Penitent [Click to view this change only.] | |
Mystic Penitent {W} Creature — Nomad Mystic Vigilance Threshold — Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Mystic Penitent {W} Creature — Nomad Mystic Vigilance Threshold — Mystic Penitent gets +1/+1 and has flying as long as seven or more cards are in your graveyard. 1/1 |
Mystic Visionary [Click to view this change only.] | |
Mystic Visionary {1}{W} Creature — Nomad Mystic Threshold — Mystic Visionary has flying. (You have threshold as long as seven or more cards are in your graveyard.) 2/1 |
Mystic Visionary {1}{W} Creature — Nomad Mystic Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1 |
Mystic Zealot [Click to view this change only.] | |
Mystic Zealot {3}{W} Creature — Nomad Mystic Threshold — Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) 2/4 |
Mystic Zealot {3}{W} Creature — Nomad Mystic Threshold — Mystic Zealot gets +1/+1 and has flying as long as seven or more cards are in your graveyard. 2/4 |
Nantuko Blightcutter [Click to view this change only.] | |
Nantuko Blightcutter {2}{G} Creature — Insect Druid Protection from black Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control. (You have threshold as long as seven or more cards are in your graveyard.) 2/2 |
Nantuko Blightcutter {2}{G} Creature — Insect Druid Protection from black Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. 2/2 |
Nantuko Calmer [Click to view this change only.] | |
Nantuko Calmer {2}{G}{G} Creature — Insect Druid {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1. (You have threshold as long as seven or more cards are in your graveyard.) 2/3 |
Nantuko Calmer {2}{G}{G} Creature — Insect Druid {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3 |
Nantuko Monastery [Click to view this change only.] | |
Nantuko Monastery Land {T}: Add {1} to your mana pool. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land. (Play this ability only if seven or more cards are in your graveyard.) |
Nantuko Monastery Land {T}: Add {1} to your mana pool. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land. Play this ability only if seven or more cards are in your graveyard. |
Nimble Mongoose [Click to view this change only.] | |
Nimble Mongoose {G} Creature — Mongoose Nimble Mongoose can't be the target of spells or abilities. Threshold — Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Nimble Mongoose {G} Creature — Mongoose Nimble Mongoose can't be the target of spells or abilities. Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Nomad Decoy [Click to view this change only.] | |
Nomad Decoy {2}{W} Creature — Nomad {W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. (Play this ability only if seven or more cards are in your graveyard.) 1/2 |
Nomad Decoy {2}{W} Creature — Nomad {W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Play this ability only if seven or more cards are in your graveyard. 1/2 |
Nomad Stadium [Click to view this change only.] | |
Nomad Stadium Land {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. (Play this ability only if seven or more cards are in your graveyard.) |
Nomad Stadium Land {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Play this ability only if seven or more cards are in your graveyard. |
Nut Collector [Click to view this change only.] | |
Nut Collector {5}{G} Creature — Druid At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold — All Squirrels get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Nut Collector {5}{G} Creature — Druid At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Otarian Juggernaut [Click to view this change only.] | |
Otarian Juggernaut {4} Artifact Creature Otarian Juggernaut can't be blocked by Walls. Threshold — Otarian Juggernaut gets +3/+0 and attacks each turn if able. (You have threshold as long as seven or more cards are in your graveyard.) 2/3 |
Otarian Juggernaut {4} Artifact Creature Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. 2/3 |
Pardic Arsonist [Click to view this change only.] | |
Pardic Arsonist {2}{R}{R} Creature — Barbarian Threshold — When Pardic Arsonist comes into play, it deals 3 damage to target creature or player. (You have threshold if seven or more cards are in your graveyard.) 3/3 |
Pardic Arsonist {2}{R}{R} Creature — Barbarian Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist comes into play, it deals 3 damage to target creature or player." 3/3 |
Patriarch's Desire [Click to view this change only.] | |
Patriarch's Desire {3}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2. (You have threshold as long as seven or more cards are in your graveyard.) |
Patriarch's Desire {3}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. |
Possessed Aven [Click to view this change only.] | |
Possessed Aven {2}{U}{U} Creature — Bird Soldier Horror Flying Threshold — Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." (You have threshold as long as seven or more cards are in your graveyard.) 3/3 |
Possessed Aven {2}{U}{U} Creature — Bird Soldier Horror Flying Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." 3/3 |
Possessed Barbarian [Click to view this change only.] | |
Possessed Barbarian {2}{R}{R} Creature — Barbarian Horror First strike Threshold — Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." (You have threshold as long as seven or more cards are in your graveyard.) 3/3 |
Possessed Barbarian {2}{R}{R} Creature — Barbarian Horror First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." 3/3 |
Possessed Centaur [Click to view this change only.] | |
Possessed Centaur {2}{G}{G} Creature — Centaur Horror Trample Threshold — Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." (You have threshold as long as seven or more cards are in your graveyard.) 3/3 |
Possessed Centaur {2}{G}{G} Creature — Centaur Horror Trample Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." 3/3 |
Possessed Nomad [Click to view this change only.] | |
Possessed Nomad {2}{W}{W} Creature — Nomad Horror Vigilance Threshold — Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." (You have threshold as long as seven or more cards are in your graveyard.) 3/3 |
Possessed Nomad {2}{W}{W} Creature — Nomad Horror Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." 3/3 |
Putrid Imp [Click to view this change only.] | |
Putrid Imp {B} Creature — Zombie Imp Discard a card: Putrid Imp gains flying until end of turn. Threshold — Putrid Imp gets +1/+1 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Putrid Imp {B} Creature — Zombie Imp Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1 |
Rancid Earth [Click to view this change only.] | |
Rancid Earth {1}{B}{B} Sorcery Destroy target land. Threshold — Instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. (You have threshold if seven or more cards are in your graveyard.) |
Rancid Earth {1}{B}{B} Sorcery Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. |
Reborn Hero [Click to view this change only.] | |
Reborn Hero {2}{W} Creature — Soldier Vigilance Threshold — When Reborn Hero is put into a graveyard from play, you may pay {W}{W}. If you do, return Reborn Hero to play under your control. (You have threshold if seven or more cards are in your graveyard.) 2/2 |
Reborn Hero {2}{W} Creature — Soldier Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from play, you may pay {W}{W}. If you do, return Reborn Hero to play under your control." 2/2 |
Repentant Vampire [Click to view this change only.] | |
Repentant Vampire {3}{B}{B} Creature — Vampire Flying Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. Threshold — Repentant Vampire is white and has "{T}: Destroy target black creature." 3/3 |
Repentant Vampire {3}{B}{B} Creature — Vampire Flying Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." 3/3 |
Seton's Desire [Click to view this change only.] | |
Seton's Desire {2}{G} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. Threshold — All creatures able to block enchanted creature do so. (You have threshold as long as seven or more cards are in your graveyard.) |
Seton's Desire {2}{G} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. |
Seton's Scout [Click to view this change only.] | |
Seton's Scout {1}{G} Creature — Centaur Druid Seton's Scout can block as though it had flying. Threshold — Seton's Scout gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) 2/1 |
Seton's Scout {1}{G} Creature — Centaur Druid Seton's Scout can block as though it had flying. Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1 |
Shower of Coals [Click to view this change only.] | |
Shower of Coals {3}{R}{R} Sorcery Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold — Shower of Coals deals 4 damage to each of those creatures and/or players instead. (You have threshold if seven or more cards are in your graveyard.) |
Shower of Coals {3}{R}{R} Sorcery Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold — Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. |
Silver Seraph [Click to view this change only.] | |
Silver Seraph {5}{W}{W}{W} Creature — Angel Flying Threshold — Other creatures you control get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) 6/6 |
Silver Seraph {5}{W}{W}{W} Creature — Angel Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. 6/6 |
Springing Tiger [Click to view this change only.] | |
Springing Tiger {3}{G} Creature — Cat Threshold — Springing Tiger gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) 3/3 |
Springing Tiger {3}{G} Creature — Cat Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. 3/3 |
Stitch Together [Click to view this change only.] | |
Stitch Together {B}{B} Sorcery Return target creature card from your graveyard to your hand. Threshold — Instead return that card from your graveyard to play. (You have threshold if seven or more cards are in your graveyard.) |
Stitch Together {B}{B} Sorcery Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to play instead if seven or more cards are in your graveyard. |
Stone-Tongue Basilisk [Click to view this change only.] | |
Stone-Tongue Basilisk {4}{G}{G}{G} Creature — Basilisk Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — All creatures able to block Stone-Tongue Basilisk do so. (You have threshold as long as seven or more cards are in your graveyard.) 4/5 |
Stone-Tongue Basilisk {4}{G}{G}{G} Creature — Basilisk Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. 4/5 |
Swirling Sandstorm [Click to view this change only.] | |
Swirling Sandstorm {3}{R} Sorcery Threshold — Swirling Sandstorm deals 5 damage to each creature without flying. (You have threshold if seven or more cards are in your graveyard.) |
Swirling Sandstorm {3}{R} Sorcery Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. |
Thermal Blast [Click to view this change only.] | |
Thermal Blast {4}{R} Instant Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage to that creature instead. (You have threshold if seven or more cards are in your graveyard.) |
Thermal Blast {4}{R} Instant Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. |
Toxic Stench [Click to view this change only.] | |
Toxic Stench {1}{B} Instant Target nonblack creature gets -1/-1 until end of turn. Threshold — Instead destroy that creature. It can't be regenerated. (You have threshold if seven or more cards are in your graveyard.) |
Toxic Stench {1}{B} Instant Target nonblack creature gets -1/-1 until end of turn. Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. |
Treacherous Vampire [Click to view this change only.] | |
Treacherous Vampire {4}{B} Creature — Vampire Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold — Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life." 4/4 |
Treacherous Vampire {4}{B} Creature — Vampire Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life." 4/4 |
Treacherous Werewolf [Click to view this change only.] | |
Treacherous Werewolf {2}{B} Creature — Minion Wolf Threshold — Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life." (You have threshold as long as seven or more cards are in your graveyard.) 2/2 |
Treacherous Werewolf {2}{B} Creature — Minion Wolf Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life." 2/2 |
Vigilant Sentry [Click to view this change only.] | |
Vigilant Sentry {1}{W}{W} Creature — Nomad Threshold — Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." (You have threshold as long as seven or more cards are in your graveyard.) 2/2 |
Vigilant Sentry {1}{W}{W} Creature — Nomad Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2 |
Wayward Angel [Click to view this change only.] | |
Wayward Angel {4}{W}{W} Creature — Angel Horror Flying, vigilance Threshold — Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." (You have threshold as long as seven or more cards are in your graveyard.) 4/4 |
Wayward Angel {4}{W}{W} Creature — Angel Horror Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." 4/4 |
Werebear [Click to view this change only.] | |
Werebear {1}{G} Creature — Druid Bear {T}: Add {G} to your mana pool. Threshold — Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.) 1/1 |
Werebear {1}{G} Creature — Druid Bear {T}: Add {G} to your mana pool. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard. 1/1 |
Changes involving "you may tap or untap"
Old card (Coldsnap) | New card (Time Spiral) |
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Chain Stasis [Click to view this change only.] | |
Chain Stasis {U} Instant Tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. |
Chain Stasis {U} Instant You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. |
Elder Druid [Click to view this change only.] | |
Elder Druid {3}{G} Creature — Cleric {3}{G}, {T}: Tap or untap target artifact, creature, or land. 2/2 |
Elder Druid {3}{G} Creature — Cleric {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 2/2 |
Hyperion Blacksmith [Click to view this change only.] | |
Hyperion Blacksmith {1}{R}{R} Creature — Smith {T}: Tap or untap target artifact an opponent controls. 2/2 |
Hyperion Blacksmith {1}{R}{R} Creature — Smith {T}: You may tap or untap target artifact an opponent controls. 2/2 |
Jolt [Click to view this change only.] | |
Jolt {2}{U} Instant Tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
Jolt {2}{U} Instant You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
Mind Over Matter [Click to view this change only.] | |
Mind Over Matter {2}{U}{U}{U}{U} Enchantment Discard a card: Tap or untap target artifact, creature, or land. |
Mind Over Matter {2}{U}{U}{U}{U} Enchantment Discard a card: You may tap or untap target artifact, creature, or land. |
Psychic Puppetry [Click to view this change only.] | |
Psychic Puppetry {1}{U} Instant — Arcane Tap or untap target permanent. Splice onto Arcane {U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Psychic Puppetry {1}{U} Instant — Arcane You may tap or untap target permanent. Splice onto Arcane {U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Puppet Strings [Click to view this change only.] | |
Puppet Strings {3} Artifact {2}, {T}: Tap or untap target creature. |
Puppet Strings {3} Artifact {2}, {T}: You may tap or untap target creature. |
Puppeteer [Click to view this change only.] | |
Puppeteer {2}{U} Creature — Human Wizard {U}, {T}: Tap or untap target creature. 1/2 |
Puppeteer {2}{U} Creature — Human Wizard {U}, {T}: You may tap or untap target creature. 1/2 |
Rimewind Taskmage [Click to view this change only.] | |
Rimewind Taskmage {1}{U} Creature — Human Wizard {1}, {T}: Tap or untap target permanent. Play this ability only if you control four or more snow permanents. 1/2 |
Rimewind Taskmage {1}{U} Creature — Human Wizard {1}, {T}: You may tap or untap target permanent. Play this ability only if you control four or more snow permanents. 1/2 |
Sword of the Paruns [Click to view this change only.] | |
Sword of the Paruns {4} Artifact — Equipment As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: Tap or untap equipped creature. Equip {3} |
Sword of the Paruns {4} Artifact — Equipment As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3} |
Teardrop Kami [Click to view this change only.] | |
Teardrop Kami {U} Creature — Spirit Sacrifice Teardrop Kami: Tap or untap target creature. 1/1 |
Teardrop Kami {U} Creature — Spirit Sacrifice Teardrop Kami: You may tap or untap target creature. 1/1 |
Telekinetic Bonds [Click to view this change only.] | |
Telekinetic Bonds {2}{U}{U}{U} Enchantment Whenever a player discards a card, you may pay {1}{U}. If you do, tap or untap target permanent. |
Telekinetic Bonds {2}{U}{U}{U} Enchantment Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. |
Teller of Tales [Click to view this change only.] | |
Teller of Tales {3}{U}{U} Creature — Spirit Flying Whenever you play a Spirit or Arcane spell, tap or untap target creature. 3/3 |
Teller of Tales {3}{U}{U} Creature — Spirit Flying Whenever you play a Spirit or Arcane spell, you may tap or untap target creature. 3/3 |
Tidal Bore [Click to view this change only.] | |
Tidal Bore {1}{U} Instant You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. Tap or untap target creature. |
Tidal Bore {1}{U} Instant You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. |
Toils of Night and Day [Click to view this change only.] | |
Toils of Night and Day {2}{U} Instant — Arcane Tap or untap target permanent, then tap or untap another target permanent. |
Toils of Night and Day {2}{U} Instant — Arcane You may tap or untap target permanent, then you may tap or untap another target permanent. |
Trickster Mage [Click to view this change only.] | |
Trickster Mage {U} Creature — Spellshaper {U}, {T}, Discard a card: Tap or untap target artifact, creature, or land. 1/1 |
Trickster Mage {U} Creature — Spellshaper {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. 1/1 |
Twiddle [Click to view this change only.] | |
Twiddle {U} Instant Tap or untap target artifact, creature, or land. |
Twiddle {U} Instant You may tap or untap target artifact, creature, or land. |
Twitch [Click to view this change only.] | |
Twitch {2}{U} Instant Tap or untap target artifact, creature, or land. Draw a card. |
Twitch {2}{U} Instant You may tap or untap target artifact, creature, or land. Draw a card. |
Old card (Coldsnap) | New card (Time Spiral) |
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Bind [Click to view this change only.] | |
Bind {1}{G} Instant Counter target activated ability. (Mana abilities can't be countered.) Draw a card. |
Bind {1}{G} Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. |
Brown Ouphe [Click to view this change only.] | |
Brown Ouphe {G} Creature — Ouphe {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be countered.) 1/1 |
Brown Ouphe {G} Creature — Ouphe {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) 1/1 |
Stifle [Click to view this change only.] | |
Stifle {U} Instant Counter target activated or triggered ability. (Mana abilities can't be countered.) |
Stifle {U} Instant Counter target activated or triggered ability. (Mana abilities can't be targeted.) |
Old card (Coldsnap) | New card (Time Spiral) |
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AEther Web [Click to view this change only.] | |
AEther Web {1}{G} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, can block as though it had flying, and can block creatures with shadow as though they didn't have shadow. |
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AEtherflame Wall [Click to view this change only.] | |
AEtherflame Wall {1}{R} Creature — Wall Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: AEtherflame Wall gets +1/+0 until end of turn. 0/4 |
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Academy Ruins [Click to view this change only.] | |
Academy Ruins Legendary Land {T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. |
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Amrou Scout [Click to view this change only.] | |
Amrou Scout {1}{W} Creature — Kithkin Rebel Scout {4}, {T}: Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library. 2/1 |
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Amrou Seekers [Click to view this change only.] | |
Amrou Seekers {2}{W} Creature — Kithkin Rebel Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. 2/2 |
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Ancestral Vision [Click to view this change only.] | |
Ancestral Vision Sorcery Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards. |
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Ancient Grudge [Click to view this change only.] | |
Ancient Grudge {1}{R} Instant Destroy target artifact. Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Angel's Grace [Click to view this change only.] | |
Angel's Grace {W} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
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Ashcoat Bear [Click to view this change only.] | |
Ashcoat Bear {1}{G} Creature — Bear Flash (You may play this spell any time you could play an instant.) 2/2 |
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Aspect of Mongoose [Click to view this change only.] | |
Aspect of Mongoose {1}{G} Enchantment — Aura Enchant creature Enchanted creature can't be the target of spells or abilities. When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand. |
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Assassinate [Click to view this change only.] | |
Assassinate {2}{B} Sorcery Destroy target tapped creature. |
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Assembly-Worker [Click to view this change only.] | |
Assembly-Worker {3} Artifact Creature — Assembly-Worker {T}: Target Assembly-Worker gets +1/+1 until end of turn. 2/2 |
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Barbed Shocker [Click to view this change only.] | |
Barbed Shocker {3}{R} Creature — Insect Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. 2/2 |
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Basal Sliver [Click to view this change only.] | |
Basal Sliver {2}{B} Creature — Sliver All Slivers have "Sacrifice this creature: Add {B}{B} to your mana pool." 2/2 |
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Basalt Gargoyle [Click to view this change only.] | |
Basalt Gargoyle {2}{R} Creature — Gargoyle Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Basalt Gargoyle gets +0/+1 until end of turn. 3/2 |
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Benalish Cavalry [Click to view this change only.] | |
Benalish Cavalry {1}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |
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Bewilder [Click to view this change only.] | |
Bewilder {2}{U} Instant Target creature gets -3/-0 until end of turn. Draw a card. |
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Blazing Blade Askari [Click to view this change only.] | |
Blazing Blade Askari {2}{R} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. 2/2 |
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Bogardan Hellkite [Click to view this change only.] | |
Bogardan Hellkite {6}{R}{R} Creature — Dragon Flash (You may play this spell any time you could play an instant.) Flying When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players. 5/5 |
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Bogardan Rager [Click to view this change only.] | |
Bogardan Rager {5}{R} Creature — Elemental Flash (You may play this spell any time you could play an instant.) When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn. 3/4 |
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Bonesplitter Sliver [Click to view this change only.] | |
Bonesplitter Sliver {3}{R} Creature — Sliver All Slivers get +2/+0. 2/2 |
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Brass Gnat [Click to view this change only.] | |
Brass Gnat {1} Artifact Creature — Insect Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. 1/1 |
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Brine Elemental [Click to view this change only.] | |
Brine Elemental {4}{U}{U} Creature — Elemental Morph {5}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. 5/4 |
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Calciform Pools [Click to view this change only.] | |
Calciform Pools Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. |
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Call to the Netherworld [Click to view this change only.] | |
Call to the Netherworld {B} Sorcery Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
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Cancel [Click to view this change only.] | |
Cancel {1}{U}{U} Instant Counter target spell. |
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Candles of Leng [Click to view this change only.] | |
Candles of Leng {2} Artifact {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. |
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Careful Consideration [Click to view this change only.] | |
Careful Consideration {2}{U}{U} Instant Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards. |
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Castle Raptors [Click to view this change only.] | |
Castle Raptors {4}{W} Creature — Bird Soldier Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3 |
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Cavalry Master [Click to view this change only.] | |
Cavalry Master {2}{W}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 |
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Celestial Crusader [Click to view this change only.] | |
Celestial Crusader {2}{W}{W} Creature — Spirit Flash (You may play this spell any time you could play an instant.) Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2 |
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Chameleon Blur [Click to view this change only.] | |
Chameleon Blur {3}{G} Instant Prevent all damage that creatures would deal to players this turn. |
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Children of Korlis [Click to view this change only.] | |
Children of Korlis {W} Creature — Human Rebel Cleric Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) 1/1 |
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Chromatic Star [Click to view this change only.] | |
Chromatic Star {1} Artifact {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from play, draw a card. |
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Chronatog Totem [Click to view this change only.] | |
Chronatog Totem {3} Artifact {T}: Add {U} to your mana pool. {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature. |
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Chronosavant [Click to view this change only.] | |
Chronosavant {5}{W} Creature — Giant {1}{W}: Return Chronosavant from your graveyard to play tapped. You skip your next turn. 5/5 |
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Clockspinning [Click to view this change only.] | |
Clockspinning {U} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. |
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Clockwork Hydra [Click to view this change only.] | |
Clockwork Hydra {5} Artifact Creature — Hydra Clockwork Hydra comes into play with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {T}: Put a +1/+1 counter on Clockwork Hydra. 0/0 |
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Cloudchaser Kestrel [Click to view this change only.] | |
Cloudchaser Kestrel {1}{W}{W} Creature — Bird Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. {W}: Target permanent becomes white until end of turn. 2/2 |
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Coal Stoker [Click to view this change only.] | |
Coal Stoker {3}{R} Creature — Elemental When Coal Stoker comes into play, if you played it from your hand, add {R}{R}{R} to your mana pool. 3/3 |
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Conflagrate [Click to view this change only.] | |
Conflagrate {X}{X}{R} Sorcery Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback—{R}{R}, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Coral Trickster [Click to view this change only.] | |
Coral Trickster {1}{U} Creature — Merfolk Rogue Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. 2/1 |
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Corpulent Corpse [Click to view this change only.] | |
Corpulent Corpse {5}{B} Creature — Zombie Fear Suspend 5—{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 3/3 |
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Crookclaw Transmuter [Click to view this change only.] | |
Crookclaw Transmuter {3}{U} Creature — Bird Wizard Flash (You may play this spell any time you could play an instant.) Flying When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn. 3/1 |
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Curse of the Cabal [Click to view this change only.] | |
Curse of the Cabal {9}{B} Sorcery Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2—{2}{B}{B} At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. |
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Cyclopean Giant [Click to view this change only.] | |
Cyclopean Giant {2}{B}{B} Creature — Zombie Giant When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game. 4/2 |
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D'Avenant Healer [Click to view this change only.] | |
D'Avenant Healer {1}{W}{W} Creature — Human Cleric Archer {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/2 |
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Dark Withering [Click to view this change only.] | |
Dark Withering {4}{B}{B} Instant Destroy target nonblack creature. Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
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Deathspore Thallid [Click to view this change only.] | |
Deathspore Thallid {1}{B} Creature — Zombie Fungus At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. 1/1 |
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Deep-Sea Kraken [Click to view this change only.] | |
Deep-Sea Kraken {7}{U}{U}{U} Creature — Kraken Deep-Sea Kraken is unblockable. Suspend 9—{2}{U} Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. 6/6 |
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Dementia Sliver [Click to view this change only.] | |
Dementia Sliver {3}{U}{B} Creature — Sliver All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn." 3/3 |
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Demonic Collusion [Click to view this change only.] | |
Demonic Collusion {3}{B}{B} Sorcery Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. |
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Detainment Spell [Click to view this change only.] | |
Detainment Spell {W} Enchantment — Aura Enchant creature Enchanted creature's activated abilities can't be played. {1}{W}: Attach Detainment Spell to target creature. |
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Divine Congregation [Click to view this change only.] | |
Divine Congregation {3}{W} Sorcery You gain 2 life for each creature target player controls. Suspend 5—{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Draining Whelk [Click to view this change only.] | |
Draining Whelk {4}{U}{U} Creature — Illusion Flash (You may play this spell any time you could play an instant.) Flying When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. 1/1 |
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Dralnu, Lich Lord [Click to view this change only.] | |
Dralnu, Lich Lord {3}{U}{B} Legendary Creature — Zombie Lord If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.) 3/3 |
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Dread Return [Click to view this change only.] | |
Dread Return {2}{B}{B} Sorcery Return target creature card from your graveyard to play. Flashback—Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Dreadship Reef [Click to view this change only.] | |
Dreadship Reef Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. |
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Dream Stalker [Click to view this change only.] | |
Dream Stalker {1}{U} Creature — Illusion When Dream Stalker comes into play, return a permanent you control to its owner's hand. 1/5 |
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Drifter il-Dal [Click to view this change only.] | |
Drifter il-Dal {U} Creature — Human Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. 2/1 |
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Drudge Reavers [Click to view this change only.] | |
Drudge Reavers {3}{B} Creature — Skeleton Flash (You may play this spell any time you could play an instant.) {B}: Regenerate Drudge Reavers. 2/1 |
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Durkwood Baloth [Click to view this change only.] | |
Durkwood Baloth {4}{G}{G} Creature — Beast Suspend 5—{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 5/5 |
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Durkwood Tracker [Click to view this change only.] | |
Durkwood Tracker {4}{G} Creature — Giant {1}{G}, {T}: If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. 4/3 |
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Duskrider Peregrine [Click to view this change only.] | |
Duskrider Peregrine {5}{W} Creature — Bird Flying, protection from black Suspend 3—{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 3/3 |
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Empty the Warrens [Click to view this change only.] | |
Empty the Warrens {3}{R} Sorcery Put two 1/1 red Goblin creature tokens into play. Storm (When you play this spell, copy it for each spell played before it this turn.) |
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Endrek Sahr, Master Breeder [Click to view this change only.] | |
Endrek Sahr, Master Breeder {4}{B} Legendary Creature — Human Wizard Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. 2/2 |
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Errant Doomsayers [Click to view this change only.] | |
Errant Doomsayers {1}{W} Creature — Human Rebel {T}: Tap target creature with toughness 2 or less. 1/1 |
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Errant Ephemeron [Click to view this change only.] | |
Errant Ephemeron {6}{U} Creature — Illusion Flying Suspend 4—{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 4/4 |
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Eternity Snare [Click to view this change only.] | |
Eternity Snare {5}{U} Enchantment — Aura Enchant creature When Eternity Snare comes into play, draw a card. Enchanted creature doesn't untap during its controller's untap step. |
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Evangelize [Click to view this change only.] | |
Evangelize {4}{W} Sorcery Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you play this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. |
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Evil Eye of Urborg [Click to view this change only.] | |
Evil Eye of Urborg {4}{B} Creature — Eye Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. 6/3 |
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Faceless Devourer [Click to view this change only.] | |
Faceless Devourer {2}{B} Creature — Nightmare Horror Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer comes into play, remove another target creature with shadow from the game. When Faceless Devourer leaves play, return the removed card to play under its owner's control. 2/1 |
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Fallen Ideal [Click to view this change only.] | |
Fallen Ideal {2}{B} Enchantment — Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand. |
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Fathom Seer [Click to view this change only.] | |
Fathom Seer {1}{U} Creature — Illusion Morph—Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. 1/3 |
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Feebleness [Click to view this change only.] | |
Feebleness {1}{B} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets -2/-1. |
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Firemaw Kavu [Click to view this change only.] | |
Firemaw Kavu {5}{R} Creature — Kavu Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu comes into play, it deals 2 damage to target creature. When Firemaw Kavu leaves play, it deals 4 damage to target creature. 4/2 |
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Firewake Sliver [Click to view this change only.] | |
Firewake Sliver {1}{R}{G} Creature — Sliver All Slivers have haste and "{1}, Sacrifice this creature: Target Sliver gets +2/+2 until end of turn." 1/1 |
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Flagstones of Trokair [Click to view this change only.] | |
Flagstones of Trokair Legendary Land {T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library. |
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Flamecore Elemental [Click to view this change only.] | |
Flamecore Elemental {2}{R}{R} Creature — Elemental Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 5/4 |
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Fledgling Mawcor [Click to view this change only.] | |
Fledgling Mawcor {3}{U} Creature — Beast Flying {T}: Fledgling Mawcor deals 1 damage to target creature or player. Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
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Flickering Spirit [Click to view this change only.] | |
Flickering Spirit {3}{W} Creature — Spirit Flying {3}{W}: Remove Flickering Spirit from the game, then return it to play under its owner's control. 2/2 |
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Flowstone Channeler [Click to view this change only.] | |
Flowstone Channeler {2}{R} Creature — Human Spellshaper {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. 2/2 |
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Fool's Demise [Click to view this change only.] | |
Fool's Demise {4}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that creature to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. |
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Foriysian Interceptor [Click to view this change only.] | |
Foriysian Interceptor {3}{W} Creature — Human Soldier Flash (You may play this spell any time you could play an instant.) Defender Foriysian Interceptor can block an additional creature. 0/5 |
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Foriysian Totem [Click to view this change only.] | |
Foriysian Totem {3} Artifact {T}: Add {R} to your mana pool. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. |
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Fortify [Click to view this change only.] | |
Fortify {2}{W} Instant Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. |
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Fortune Thief [Click to view this change only.] | |
Fortune Thief {4}{R} Creature — Human Rogue Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/1 |
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Fungal Reaches [Click to view this change only.] | |
Fungal Reaches Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. |
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Fungus Sliver [Click to view this change only.] | |
Fungus Sliver {3}{G} Creature — Fungus Sliver All Slivers have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) 2/2 |
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Fury Sliver [Click to view this change only.] | |
Fury Sliver {5}{R} Creature — Sliver All Slivers have double strike. 3/3 |
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Gauntlet of Power [Click to view this change only.] | |
Gauntlet of Power {5} Artifact As Gauntlet of Power comes into play, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool. |
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Gaze of Justice [Click to view this change only.] | |
Gaze of Justice {W} Sorcery As an additional cost to play Gaze of Justice, tap three untapped white creatures you control. Remove target creature from the game. Flashback {5}{W} (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.) |
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Gemhide Sliver [Click to view this change only.] | |
Gemhide Sliver {1}{G} Creature — Sliver All Slivers have "{T}: Add one mana of any color to your mana pool." 1/1 |
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Gemstone Caverns [Click to view this change only.] | |
Gemstone Caverns Legendary Land If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game. {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. |
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Ghitu Firebreathing [Click to view this change only.] | |
Ghitu Firebreathing {1}{R} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand. |
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Ghostflame Sliver [Click to view this change only.] | |
Ghostflame Sliver {B}{R} Creature — Sliver All Slivers are colorless. 2/2 |
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Glass Asp [Click to view this change only.] | |
Glass Asp {1}{G}{G} Creature — Snake Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. 2/1 |
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Goblin Skycutter [Click to view this change only.] | |
Goblin Skycutter {1}{R} Creature — Goblin Warrior Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. 2/1 |
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Gorgon Recluse [Click to view this change only.] | |
Gorgon Recluse {3}{B}{B} Creature — Gorgon Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 2/4 |
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Grapeshot [Click to view this change only.] | |
Grapeshot {1}{R} Sorcery Grapeshot deals 1 damage to target creature or player. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) |
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Greater Gargadon [Click to view this change only.] | |
Greater Gargadon {9}{R} Creature — Beast Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended. 9/7 |
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Greenseeker [Click to view this change only.] | |
Greenseeker {G} Creature — Elf Spellshaper {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 1/1 |
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Griffin Guide [Click to view this change only.] | |
Griffin Guide {2}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play. |
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Ground Rift [Click to view this change only.] | |
Ground Rift {R} Sorcery Target creature without flying can't block this turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) |
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Gustcloak Cavalier [Click to view this change only.] | |
Gustcloak Cavalier {3}{W}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. 2/2 |
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Harmonic Sliver [Click to view this change only.] | |
Harmonic Sliver {1}{G}{W} Creature — Sliver All Slivers have "When this creature comes into play, destroy target artifact or enchantment." 1/1 |
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Haunting Hymn [Click to view this change only.] | |
Haunting Hymn {4}{B}{B} Instant Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead. |
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Havenwood Wurm [Click to view this change only.] | |
Havenwood Wurm {6}{G} Creature — Wurm Flash (You may play this spell any time you could play an instant.) Trample 5/6 |
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Herd Gnarr [Click to view this change only.] | |
Herd Gnarr {3}{G} Creature — Beast Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2 |
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Hivestone [Click to view this change only.] | |
Hivestone {2} Artifact Creatures you control are Slivers in addition to their other creature types. |
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Hypergenesis [Click to view this change only.] | |
Hypergenesis Sorcery Hypergenesis is green. Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play. |
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Ib Halfheart, Goblin Tactician [Click to view this change only.] | |
Ib Halfheart, Goblin Tactician {3}{R} Legendary Creature — Goblin Advisor Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play. 3/2 |
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Icatian Crier [Click to view this change only.] | |
Icatian Crier {2}{W} Creature — Human Spellshaper {1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens into play. 1/1 |
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Ignite Memories [Click to view this change only.] | |
Ignite Memories {4}{R} Sorcery Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) |
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Ironclaw Buzzardiers [Click to view this change only.] | |
Ironclaw Buzzardiers {2}{R} Creature — Orc Scout Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2 |
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Ith, High Arcanist [Click to view this change only.] | |
Ith, High Arcanist {5}{W}{U} Legendary Creature — Human Wizard Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—{W}{U} 3/5 |
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Ivory Giant [Click to view this change only.] | |
Ivory Giant {5}{W}{W} Creature — Giant When Ivory Giant comes into play, tap all nonwhite creatures. Suspend 5—{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 3/4 |
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Ixidron [Click to view this change only.] | |
Ixidron {3}{U}{U} Creature — Illusion As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures. Ixidron's power and toughness are each equal to the number of face-down creatures in play. */* |
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Jaya Ballard, Task Mage [Click to view this change only.] | |
Jaya Ballard, Task Mage {1}{R}{R} Legendary Creature — Human Spellshaper {R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. 2/2 |
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Jedit's Dragoons [Click to view this change only.] | |
Jedit's Dragoons {5}{W} Creature — Cat Soldier Vigilance When Jedit's Dragoons comes into play, you gain 4 life. 2/5 |
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Jhoira's Timebug [Click to view this change only.] | |
Jhoira's Timebug {2} Artifact Creature — Insect {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. 1/2 |
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Kaervek the Merciless [Click to view this change only.] | |
Kaervek the Merciless {5}{B}{R} Legendary Creature — Human Shaman Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. 5/4 |
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Keldon Halberdier [Click to view this change only.] | |
Keldon Halberdier {4}{R} Creature — Human Warrior First strike Suspend 4—{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 4/1 |
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Kher Keep [Click to view this change only.] | |
Kher Keep Legendary Land {T}: Add {1} to your mana pool. {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play. |
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Knight of the Holy Nimbus [Click to view this change only.] | |
Knight of the Holy Nimbus {W}{W} Creature — Human Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. 2/2 |
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Krosan Grip [Click to view this change only.] | |
Krosan Grip {2}{G} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Destroy target artifact or enchantment. |
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Liege of the Pit [Click to view this change only.] | |
Liege of the Pit {5}{B}{B}{B} Creature — Demon Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/7 |
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Lightning Axe [Click to view this change only.] | |
Lightning Axe {R} Instant As an additional cost to play Lightning Axe, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature. |
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Lim-Dul the Necromancer [Click to view this change only.] | |
Lim-Dul the Necromancer {5}{B}{B} Legendary Creature — Human Wizard Whenever a creature an opponent controls is put into a graveyard from play, you may pay {1}{B}. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie. 4/4 |
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Living End [Click to view this change only.] | |
Living End Sorcery Living End is black. Suspend 3—{2}{B}{B} Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way. |
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Locket of Yesterdays [Click to view this change only.] | |
Locket of Yesterdays {1} Artifact Spells you play cost {1} less to play for each card with the same name as that spell in your graveyard. |
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Looter il-Kor [Click to view this change only.] | |
Looter il-Kor {1}{U} Creature — Kor Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. 1/1 |
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Lotus Bloom [Click to view this change only.] | |
Lotus Bloom Artifact Suspend 3—{0} (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. |
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Magus of the Candelabra [Click to view this change only.] | |
Magus of the Candelabra {G} Creature — Human Wizard {X}, {T}: Untap X target lands. 1/2 |
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Magus of the Disk [Click to view this change only.] | |
Magus of the Disk {2}{W}{W} Creature — Human Wizard Magus of the Disk comes into play tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. 2/4 |
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Magus of the Jar [Click to view this change only.] | |
Magus of the Jar {3}{U}{U} Creature — Human Wizard {T}, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. 3/3 |
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Magus of the Mirror [Click to view this change only.] | |
Magus of the Mirror {4}{B}{B} Creature — Human Wizard {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep. 4/2 |
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Magus of the Scroll [Click to view this change only.] | |
Magus of the Scroll {R} Creature — Human Wizard {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. 1/1 |
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Mana Skimmer [Click to view this change only.] | |
Mana Skimmer {3}{B} Creature — Leech Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. 2/2 |
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Mangara of Corondor [Click to view this change only.] | |
Mangara of Corondor {1}{W}{W} Legendary Creature — Human Wizard {T}: Remove Mangara of Corondor and target permanent from the game. 1/1 |
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Might Sliver [Click to view this change only.] | |
Might Sliver {4}{G} Creature — Sliver All Slivers get +2/+2. 2/2 |
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Might of Old Krosa [Click to view this change only.] | |
Might of Old Krosa {G} Instant Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead. |
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Mindlash Sliver [Click to view this change only.] | |
Mindlash Sliver {B} Creature — Sliver All Slivers have "{1}, Sacrifice this creature: Each player discards a card." 1/1 |
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Mindstab [Click to view this change only.] | |
Mindstab {5}{B} Sorcery Target player discards three cards. Suspend 4—{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Mishra, Artificer Prodigy [Click to view this change only.] | |
Mishra, Artificer Prodigy {1}{U}{B}{R} Legendary Creature — Human Artificer Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it. 4/4 |
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Mogg War Marshal [Click to view this change only.] | |
Mogg War Marshal {1}{R} Creature — Goblin Warrior Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play. 1/1 |
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Molder [Click to view this change only.] | |
Molder {X}{G} Instant Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. |
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Molten Slagheap [Click to view this change only.] | |
Molten Slagheap Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. |
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Momentary Blink [Click to view this change only.] | |
Momentary Blink {1}{W} Instant Remove target creature you control from the game, then return it to play under its owner's control. Flashback {3}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Moonlace [Click to view this change only.] | |
Moonlace {U} Instant Target spell or permanent becomes colorless. |
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Mwonvuli Acid-Moss [Click to view this change only.] | |
Mwonvuli Acid-Moss {2}{G}{G} Sorcery Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library. |
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Mystical Teachings [Click to view this change only.] | |
Mystical Teachings {3}{U} Instant Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback {5}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Nantuko Shaman [Click to view this change only.] | |
Nantuko Shaman {2}{G} Creature — Insect Shaman When Nantuko Shaman comes into play, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than play this card from your hand, you may pay {2}{G}{G} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 3/2 |
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Nether Traitor [Click to view this change only.] | |
Nether Traitor {B}{B} Creature — Spirit Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from play, you may pay {B}. If you do, return Nether Traitor from your graveyard to play. 1/1 |
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Nightshade Assassin [Click to view this change only.] | |
Nightshade Assassin {2}{B}{B} Creature — Human Assassin First strike When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 2/1 |
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Norin the Wary [Click to view this change only.] | |
Norin the Wary {R} Legendary Creature — Human Warrior When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn. 2/1 |
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Opal Guardian [Click to view this change only.] | |
Opal Guardian {W}{W}{W} Enchantment When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. |
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Opaline Sliver [Click to view this change only.] | |
Opaline Sliver {1}{W}{U} Creature — Sliver All Slivers have "Whenever this creature becomes the target of a spell an opponent controls, you may draw a card." 2/2 |
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Ophidian Eye [Click to view this change only.] | |
Ophidian Eye {2}{U} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Orcish Cannonade [Click to view this change only.] | |
Orcish Cannonade {1}{R}{R} Instant Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. Draw a card. |
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Outrider en-Kor [Click to view this change only.] | |
Outrider en-Kor {2}{W} Creature — Kor Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. 2/2 |
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Paradise Plume [Click to view this change only.] | |
Paradise Plume {4} Artifact As Paradise Plume comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color to your mana pool. |
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Paradox Haze [Click to view this change only.] | |
Paradox Haze {2}{U} Enchantment — Aura Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. |
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Pardic Dragon [Click to view this change only.] | |
Pardic Dragon {4}{R}{R} Creature — Dragon Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2—{R}{R} Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. 4/4 |
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Pendelhaven Elder [Click to view this change only.] | |
Pendelhaven Elder {1}{G} Creature — Elf Shaman {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1 |
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Pentarch Paladin [Click to view this change only.] | |
Pentarch Paladin {2}{W}{W}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin comes into play, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. 3/3 |
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Pentarch Ward [Click to view this change only.] | |
Pentarch Ward {2}{W} Enchantment — Aura Enchant creature As Pentarch Ward comes into play, choose a color. When Pentarch Ward comes into play, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. |
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Penumbra Spider [Click to view this change only.] | |
Penumbra Spider {2}{G}{G} Creature — Spider Penumbra Spider can block as though it had flying. When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token into play that can block as though it had flying. 2/4 |
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Phantom Wurm [Click to view this change only.] | |
Phantom Wurm {4}{G}{G} Creature — Wurm Spirit Phantom Wurm comes into play with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. 2/0 |
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Phthisis [Click to view this change only.] | |
Phthisis {3}{B}{B}{B}{B} Sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than play this card from your hand, you may pay {1}{B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Phyrexian Totem [Click to view this change only.] | |
Phyrexian Totem {3} Artifact {T}: Add {B} to your mana pool. {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. |
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Pit Keeper [Click to view this change only.] | |
Pit Keeper {1}{B} Creature — Human Wizard When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. 2/1 |
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Plague Sliver [Click to view this change only.] | |
Plague Sliver {2}{B}{B} Creature — Sliver All Slivers have "At the beginning of your upkeep, this creature deals 1 damage to you." 5/5 |
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Plated Pegasus [Click to view this change only.] | |
Plated Pegasus {2}{W} Creature — Pegasus Flash (You may play this spell any time you could play an instant.) Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. 1/2 |
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Plunder [Click to view this change only.] | |
Plunder {4}{R} Sorcery Destroy target artifact or land. Suspend 4—{1}{R} (Rather than play this card from your hand, you may pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Premature Burial [Click to view this change only.] | |
Premature Burial {1}{B} Sorcery Destroy target nonblack creature that came into play since your last turn ended. |
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Primal Forcemage [Click to view this change only.] | |
Primal Forcemage {2}{G} Creature — Elf Shaman Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn. 2/2 |
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Prismatic Lens [Click to view this change only.] | |
Prismatic Lens {2} Artifact {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. |
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Psionic Sliver [Click to view this change only.] | |
Psionic Sliver {4}{U} Creature — Sliver All Slivers have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." 2/2 |
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Psychotic Episode [Click to view this change only.] | |
Psychotic Episode {1}{B}{B} Sorcery Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
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Pull from Eternity [Click to view this change only.] | |
Pull from Eternity {W} Instant Put target face-up card that's removed from the game into its owner's graveyard. |
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Pulmonic Sliver [Click to view this change only.] | |
Pulmonic Sliver {3}{W}{W} Creature — Sliver All Slivers have flying and "If this creature would be put into a graveyard, you may put it on top of its owner's library instead." 3/3 |
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Quilled Sliver [Click to view this change only.] | |
Quilled Sliver {1}{W} Creature — Sliver All Slivers have "{T}: This creature deals 1 damage to target attacking or blocking creature." 1/1 |
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Reiterate [Click to view this change only.] | |
Reiterate {1}{R}{R} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy. |
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Restore Balance [Click to view this change only.] | |
Restore Balance Sorcery Restore Balance is white. Suspend 6—{W} Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. |
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Return to Dust [Click to view this change only.] | |
Return to Dust {2}{W}{W} Instant Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game. |
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Rift Bolt [Click to view this change only.] | |
Rift Bolt {2}{R} Sorcery Rift Bolt deals 3 damage to target creature or player. Suspend 1—{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Riftwing Cloudskate [Click to view this change only.] | |
Riftwing Cloudskate {3}{U}{U} Creature — Illusion Flying When Riftwing Cloudskate comes into play, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 2/2 |
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Saffi Eriksdotter [Click to view this change only.] | |
Saffi Eriksdotter {G}{W} Legendary Creature — Human Scout Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play. 2/2 |
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Sage of Epityr [Click to view this change only.] | |
Sage of Epityr {U} Creature — Human Wizard When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order. 1/1 |
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Saltcrusted Steppe [Click to view this change only.] | |
Saltcrusted Steppe Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool. |
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Sangrophage [Click to view this change only.] | |
Sangrophage {B}{B} Creature — Zombie At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. 3/3 |
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Sarpadian Empires, Vol. VII [Click to view this change only.] | |
Sarpadian Empires, Vol. VII {3} Artifact As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. {3}, {T}: Put a 1/1 creature token of the chosen color and type into play. |
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Savage Thallid [Click to view this change only.] | |
Savage Thallid {3}{G}{G} Creature — Fungus At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Regenerate target Fungus. 5/2 |
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Scarwood Treefolk [Click to view this change only.] | |
Scarwood Treefolk {3}{G} Creature — Treefolk Scarwood Treefolk comes into play tapped. 3/5 |
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Scion of the Ur-Dragon [Click to view this change only.] | |
Scion of the Ur-Dragon {W}{U}{B}{R}{G} Legendary Creature — Dragon Avatar Flying {2}: Search your library for a Dragon card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. 4/4 |
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Screeching Sliver [Click to view this change only.] | |
Screeching Sliver {U} Creature — Sliver All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." 1/1 |
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Scryb Ranger [Click to view this change only.] | |
Scryb Ranger {1}{G} Creature — Faerie Flash (You may play this spell any time you could play an instant.) Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. 1/1 |
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Search for Tomorrow [Click to view this change only.] | |
Search for Tomorrow {2}{G} Sorcery Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2—{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Sedge Sliver [Click to view this change only.] | |
Sedge Sliver {2}{R} Creature — Sliver All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and "{B}: Regenerate this creature." 2/2 |
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Sengir Nosferatu [Click to view this change only.] | |
Sengir Nosferatu {3}{B}{B} Creature — Vampire Flying {1}{B}, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "{1}{B}, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game." 4/4 |
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Serra Avenger [Click to view this change only.] | |
Serra Avenger {W}{W} Creature — Angel You can't play Serra Avenger during your first, second, or third turns of the game. Flying, vigilance 3/3 |
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Shadow Sliver [Click to view this change only.] | |
Shadow Sliver {2}{U} Creature — Sliver All Slivers have shadow. (They can block or be blocked by only creatures with shadow.) 1/1 |
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Sidewinder Sliver [Click to view this change only.] | |
Sidewinder Sliver {W} Creature — Sliver All Slivers have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) 1/1 |
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Skittering Monstrosity [Click to view this change only.] | |
Skittering Monstrosity {3}{B}{B} Creature — Horror When you play a creature spell, sacrifice Skittering Monstrosity. 5/5 |
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Skulking Knight [Click to view this change only.] | |
Skulking Knight {2}{B} Creature — Zombie Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it. 3/3 |
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Slipstream Serpent [Click to view this change only.] | |
Slipstream Serpent {7}{U} Creature — Serpent Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph {5}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
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Smallpox [Click to view this change only.] | |
Smallpox {B}{B} Sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. |
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Snapback [Click to view this change only.] | |
Snapback {1}{U} Instant You may remove a blue card in your hand from the game rather than pay Snapback's mana cost. Return target creature to its owner's hand. |
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Spectral Force [Click to view this change only.] | |
Spectral Force {3}{G}{G} Creature — Elemental Spirit Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. 8/8 |
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Spell Burst [Click to view this change only.] | |
Spell Burst {X}{U} Instant Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell with converted mana cost X. |
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Spike Tiller [Click to view this change only.] | |
Spike Tiller {3}{G}{G} Creature — Spike Spike Tiller comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. 0/0 |
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Spiketail Drakeling [Click to view this change only.] | |
Spiketail Drakeling {1}{U}{U} Creature — Drake Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. 2/2 |
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Spinneret Sliver [Click to view this change only.] | |
Spinneret Sliver {1}{G} Creature — Sliver All Slivers have "This creature can block as though it had flying." 2/2 |
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Spirit Loop [Click to view this change only.] | |
Spirit Loop {1}{W} Enchantment — Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand. |
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Sporesower Thallid [Click to view this change only.] | |
Sporesower Thallid {2}{G}{G} Creature — Fungus At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play. 4/4 |
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Sprite Noble [Click to view this change only.] | |
Sprite Noble {1}{U}{U} Creature — Faerie Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn. 2/2 |
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Sprout [Click to view this change only.] | |
Sprout {G} Instant Put a 1/1 green Saproling creature token into play. |
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Squall Line [Click to view this change only.] | |
Squall Line {X}{G}{G} Instant Squall Line deals X damage to each creature with flying and each player. |
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Stonebrow, Krosan Hero [Click to view this change only.] | |
Stonebrow, Krosan Hero {3}{R}{G} Legendary Creature — Centaur Warrior Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. 4/4 |
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Stonewood Invocation [Click to view this change only.] | |
Stonewood Invocation {3}{G} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets +5/+5 until end of turn and can't be the target of spells or abilities this turn. |
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Stormcloud Djinn [Click to view this change only.] | |
Stormcloud Djinn {4}{U} Creature — Djinn Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3 |
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Strangling Soot [Click to view this change only.] | |
Strangling Soot {2}{B} Instant Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Strength in Numbers [Click to view this change only.] | |
Strength in Numbers {1}{G} Instant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. |
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Stronghold Overseer [Click to view this change only.] | |
Stronghold Overseer {3}{B}{B}{B} Creature — Demon Flying Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. 5/5 |
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Stuffy Doll [Click to view this change only.] | |
Stuffy Doll {5} Artifact Creature — Construct As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible. Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself. 0/1 |
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Subterranean Shambler [Click to view this change only.] | |
Subterranean Shambler {3}{R} Creature — Elemental Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying. 2/3 |
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Sudden Death [Click to view this change only.] | |
Sudden Death {1}{B}{B} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn. |
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Sudden Shock [Click to view this change only.] | |
Sudden Shock {1}{R} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Sudden Shock deals 2 damage to target creature or player. |
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Sudden Spoiling [Click to view this change only.] | |
Sudden Spoiling {1}{B}{B} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Creatures target player controls become 0/2 and lose all abilities until end of turn. |
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Sulfurous Blast [Click to view this change only.] | |
Sulfurous Blast {2}{R}{R} Instant Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. |
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Swarmyard [Click to view this change only.] | |
Swarmyard Land {T}: Add {1} to your mana pool. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. |
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Tectonic Fiend [Click to view this change only.] | |
Tectonic Fiend {4}{R}{R} Creature — Elemental Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each turn if able. 7/7 |
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Teferi, Mage of Zhalfir [Click to view this change only.] | |
Teferi, Mage of Zhalfir {2}{U}{U}{U} Legendary Creature — Human Wizard Flash (You may play this spell any time you could play an instant.) Creature cards you own that aren't in play have flash. Each opponent can play spells only any time he or she could play a sorcery. 3/4 |
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Telekinetic Sliver [Click to view this change only.] | |
Telekinetic Sliver {2}{U}{U} Creature — Sliver All Slivers have "{T}: Tap target permanent." 2/2 |
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Temporal Eddy [Click to view this change only.] | |
Temporal Eddy {2}{U}{U} Sorcery Put target creature or land on top of its owner's library. |
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Temporal Isolation [Click to view this change only.] | |
Temporal Isolation {1}{W} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature. |
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Tendrils of Corruption [Click to view this change only.] | |
Tendrils of Corruption {3}{B} Instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. |
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Terramorphic Expanse [Click to view this change only.] | |
Terramorphic Expanse Land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library. |
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Thallid Germinator [Click to view this change only.] | |
Thallid Germinator {2}{G} Creature — Fungus At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. 2/2 |
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Thallid Shell-Dweller [Click to view this change only.] | |
Thallid Shell-Dweller {1}{G} Creature — Fungus Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play. 0/5 |
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Thelon of Havenwood [Click to view this change only.] | |
Thelon of Havenwood {G}{G} Legendary Creature — Elf Druid Each Fungus gets +1/+1 for each spore counter on it. {B}{G}, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play. 2/2 |
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Thelonite Hermit [Click to view this change only.] | |
Thelonite Hermit {3}{G} Creature — Elf Shaman All Saprolings get +1/+1. Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play. 1/1 |
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Thick-Skinned Goblin [Click to view this change only.] | |
Thick-Skinned Goblin {1}{R} Creature — Goblin Shaman You may pay {0} rather than pay the echo cost for permanents you control. {R}: Thick-Skinned Goblin gains protection from red until end of turn. 2/1 |
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Think Twice [Click to view this change only.] | |
Think Twice {1}{U} Instant Draw a card. Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Thrill of the Hunt [Click to view this change only.] | |
Thrill of the Hunt {G} Instant Target creature gets +1/+2 until end of turn. Flashback {W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Thunder Totem [Click to view this change only.] | |
Thunder Totem {3} Artifact {T}: Add {W} to your mana pool. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. |
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Tivadar of Thorn [Click to view this change only.] | |
Tivadar of Thorn {1}{W}{W} Legendary Creature — Human Lord First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin. 2/2 |
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Tolarian Sentinel [Click to view this change only.] | |
Tolarian Sentinel {3}{U} Creature — Human Spellshaper Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. 1/3 |
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Traitor's Clutch [Click to view this change only.] | |
Traitor's Clutch {4}{B} Instant Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Trespasser il-Vec [Click to view this change only.] | |
Trespasser il-Vec {2}{B} Creature — Human Rogue Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/1 |
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Trickbind [Click to view this change only.] | |
Trickbind {1}{U} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.) |
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Triskelavus [Click to view this change only.] | |
Triskelavus {7} Artifact Creature — Construct Flying Triskelavus comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." 1/1 |
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Tromp the Domains [Click to view this change only.] | |
Tromp the Domains {5}{G} Sorcery Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. |
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Truth or Tale [Click to view this change only.] | |
Truth or Tale {1}{U} Instant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. |
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Two-Headed Sliver [Click to view this change only.] | |
Two-Headed Sliver {1}{R} Creature — Sliver All Slivers have "This creature can't be blocked except by two or more creatures." 1/1 |
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Undying Rage [Click to view this change only.] | |
Undying Rage {2}{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand. |
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Unyaro Bees [Click to view this change only.] | |
Unyaro Bees {G}{G}{G} Creature — Insect Flying {G}: Unyaro Bees gets +1/+1 until end of turn. {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. 0/1 |
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Urborg Syphon-Mage [Click to view this change only.] | |
Urborg Syphon-Mage {2}{B} Creature — Human Spellshaper {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. 2/2 |
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Urza's Factory [Click to view this change only.] | |
Urza's Factory Land — Urza's {T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 Assembly-Worker artifact creature token into play. |
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Vampiric Sliver [Click to view this change only.] | |
Vampiric Sliver {3}{B} Creature — Sliver All Slivers have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." 3/3 |
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Venser's Sliver [Click to view this change only.] | |
Venser's Sliver {5} Artifact Creature — Sliver 3/3 |
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Verdant Embrace [Click to view this change only.] | |
Verdant Embrace {3}{G}{G} Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control." |
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Vesuva [Click to view this change only.] | |
Vesuva Land As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land. |
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Vesuvan Shapeshifter [Click to view this change only.] | |
Vesuvan Shapeshifter {3}{U}{U} Creature — Shapeshifter As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U} 0/0 |
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Viashino Bladescout [Click to view this change only.] | |
Viashino Bladescout {1}{R}{R} Creature — Viashino Scout Flash (You may play this spell any time you could play an instant.) When Viashino Bladescout comes into play, target creature gains first strike until end of turn. 2/1 |
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Viscerid Deepwalker [Click to view this change only.] | |
Viscerid Deepwalker {4}{U} Creature — Homarid Warrior {U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4—{U} (Rather than play this card from your hand, you may pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 2/3 |
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Viscid Lemures [Click to view this change only.] | |
Viscid Lemures {4}{B} Creature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. 4/3 |
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Voidmage Husher [Click to view this change only.] | |
Voidmage Husher {3}{U} Creature — Human Wizard Flash (You may play this spell any time you could play an instant.) When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.) Whenever you play a spell, you may return Voidmage Husher to its owner's hand. 2/2 |
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Volcanic Awakening [Click to view this change only.] | |
Volcanic Awakening {4}{R}{R} Sorcery Destroy target land. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) |
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Walk the Aeons [Click to view this change only.] | |
Walk the Aeons {4}{U}{U} Sorcery Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. |
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Watcher Sliver [Click to view this change only.] | |
Watcher Sliver {3}{W} Creature — Sliver All Slivers get +0/+2. 2/2 |
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Weathered Bodyguards [Click to view this change only.] | |
Weathered Bodyguards {5}{W} Creature — Human Soldier As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/5 |
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Weatherseed Totem [Click to view this change only.] | |
Weatherseed Totem {3} Artifact {T}: Add {G} to your mana pool. {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand. |
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Wheel of Fate [Click to view this change only.] | |
Wheel of Fate Sorcery Wheel of Fate is red. Suspend 4—{1}{R} (Rather than play this card from your hand, pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Each player discards his or her hand, then draws seven cards. |
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Wipe Away [Click to view this change only.] | |
Wipe Away {1}{U}{U} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Return target permanent to its owner's hand. |
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Word of Seizing [Click to view this change only.] | |
Word of Seizing {3}{R}{R} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. |
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Wormwood Dryad [Click to view this change only.] | |
Wormwood Dryad {2}{G} Creature — Dryad {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. 3/1 |
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Wurmcalling [Click to view this change only.] | |
Wurmcalling {X}{G} Sorcery Buyback {2}{G} (You may pay an additional {2}{G} as you play this spell. If you do, put this card into your hand as it resolves.) Put an X/X green Wurm creature token into play. |
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Yavimaya Dryad [Click to view this change only.] | |
Yavimaya Dryad {1}{G}{G} Creature — Dryad Forestwalk When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library. 2/1 |
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Zealot il-Vec [Click to view this change only.] | |
Zealot il-Vec {2}{W} Creature — Human Rebel Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1 |