Dragon's Maze to Magic 2014
Dragon's Maze | Magic 2014 |
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Angel of Salvation | Angel of Salvation |
{6}{W}{W} Creature — Angel Flash; convoke (Each creature you tap while casting this spell Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. 5/5 | {6}{W}{W} Creature — Angel Flash; convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. 5/5 |
Autochthon Wurm | Autochthon Wurm |
{10}{G}{G}{G}{W}{W} Creature — Wurm Convoke (Each creature you tap while casting this spell Trample 9/14 | {10}{G}{G}{G}{W}{W} Creature — Wurm Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample 9/14 |
Chant of Vitu-Ghazi | Chant of Vitu-Ghazi |
{6}{W}{W} Instant Convoke (Each creature you tap while casting this spell Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. | {6}{W}{W} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. |
Chord of Calling | Chord of Calling |
{X}{G}{G}{G} Instant Convoke (Each creature you tap while casting this spell Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. | {X}{G}{G}{G} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. |
Conclave Equenaut | Conclave Equenaut |
{4}{W}{W} Creature — Human Soldier Convoke (Each creature you tap while casting this spell Flying 3/3 | {4}{W}{W} Creature — Human Soldier Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/3 |
Conclave Phalanx | Conclave Phalanx |
{4}{W} Creature — Human Soldier Convoke (Each creature you tap while casting this spell When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. 2/4 | {4}{W} Creature — Human Soldier Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. 2/4 |
Conclave's Blessing | Conclave's Blessing |
{3}{W} Enchantment — Aura Convoke (Each creature you tap while casting this spell Enchant creature Enchanted creature gets +0/+2 for each other creature you control. | {3}{W} Enchantment — Aura Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. |
Devouring Light | Devouring Light |
{1}{W}{W} Instant Convoke (Each creature you tap while casting this spell Exile target attacking or blocking creature. | {1}{W}{W} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature. |
Gather Courage | Gather Courage |
{G} Instant Convoke (Each creature you tap while casting this spell Target creature gets +2/+2 until end of turn. | {G} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 until end of turn. |
Guardian of Vitu-Ghazi | Guardian of Vitu-Ghazi |
{6}{G}{W} Creature — Elemental Convoke (Each creature you tap while casting this spell Vigilance 4/7 | {6}{G}{W} Creature — Elemental Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance 4/7 |
Hour of Reckoning | Hour of Reckoning |
{4}{W}{W}{W} Sorcery Convoke (Each creature you tap while casting this spell Destroy all nontoken creatures. | {4}{W}{W}{W} Sorcery Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures. |
Kavu Primarch | Kavu Primarch |
{3}{G} Creature — Kavu Convoke (Each creature you tap while casting this spell
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. 3/3 | {3}{G} Creature — Kavu Kicker {4} (You may pay an additional {4} as you cast this spell.) Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. 3/3 |
Overwhelm | Overwhelm |
{5}{G}{G} Sorcery Convoke (Each creature you tap while casting this spell Creatures you control get +3/+3 until end of turn. | {5}{G}{G} Sorcery Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn. |
Root-Kin Ally | Root-Kin Ally |
{4}{G}{G} Creature — Elemental Warrior Convoke (Each creature you tap while casting this spell Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. 3/3 | {4}{G}{G} Creature — Elemental Warrior Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. 3/3 |
Scatter the Seeds | Scatter the Seeds |
{3}{G}{G} Instant Convoke (Each creature you tap while casting this spell Put three 1/1 green Saproling creature tokens onto the battlefield. | {3}{G}{G} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Put three 1/1 green Saproling creature tokens onto the battlefield. |
Siege Wurm | Siege Wurm |
{5}{G}{G} Creature — Wurm Convoke (Each creature you tap while casting this spell Trample 5/5 | {5}{G}{G} Creature — Wurm Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample 5/5 |
Sprout Swarm | Sprout Swarm |
{1}{G} Instant Convoke (Each creature you tap while casting this spell Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 green Saproling creature token onto the battlefield. | {1}{G} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 green Saproling creature token onto the battlefield. |
Sundering Vitae | Sundering Vitae |
{2}{G} Instant Convoke (Each creature you tap while casting this spell Destroy target artifact or enchantment. | {2}{G} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target artifact or enchantment. |
Dragon's Maze | Magic 2014 |
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Death Rattle | Death Rattle |
{5}{B} Instant Delve Destroy target nongreen creature. It can't be regenerated. | {5}{B} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated. |
Logic Knot | Logic Knot |
{X}{U}{U} Instant Delve Counter target spell unless its controller pays {X}. | {X}{U}{U} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Counter target spell unless its controller pays {X}. |
Tombstalker | Tombstalker |
{6}{B}{B} Creature — Demon Flying Delve 5/5 | {6}{B}{B} Creature — Demon Flying Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) 5/5 |
Dragon's Maze | Magic 2014 |
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Aegis Angel | Aegis Angel |
{4}{W}{W} Creature — Angel Flying When Aegis Angel enters the battlefield, another target permanent 5/5 | {4}{W}{W} Creature — Angel Flying When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) 5/5 |
Angelic Overseer | Angelic Overseer |
{3}{W}{W} Creature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and 5/3 | {3}{W}{W} Creature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3 |
Avacyn, Angel of Hope | Avacyn, Angel of Hope |
{5}{W}{W}{W} Legendary Creature — Angel Flying,
8/8 | {5}{W}{W}{W} Legendary Creature — Angel Flying, vigilance, indestructible Other permanents you control have indestructible. 8/8 |
Bant | Bant |
Plane — Alara All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever you roll {C}, put a divinity counter on target green, white, or blue creature. That creature | Plane — Alara All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever you roll {C}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it. |
Blightsteel Colossus | Blightsteel Colossus |
{12} Artifact Creature — Golem Trample,
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. 11/11 | {12} Artifact Creature — Golem Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. 11/11 |
Boros Charm | Boros Charm |
{R}{W} Instant Choose one — Boros Charm deals 4 damage to target player; or permanents you control | {R}{W} Instant Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn. |
Break of Day | Break of Day |
{1}{W} Instant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures | {1}{W} Instant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Consecrate Land | Consecrate Land |
{W} Enchantment — Aura Enchant land Enchanted land | {W} Enchantment — Aura Enchant land Enchanted land has indestructible and can't be enchanted by other Auras. |
Creepy Doll | Creepy Doll |
{5} Artifact Creature — Construct
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. 1/1 | {5} Artifact Creature — Construct Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. 1/1 |
Dark Depths | Dark Depths |
Legendary Snow Land Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and | Legendary Snow Land Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage onto the battlefield. |
Darksteel Axe | Darksteel Axe |
{1} Artifact — Equipment
Equipped creature gets +2/+0. Equip {2} | {1} Artifact — Equipment Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip {2} |
Darksteel Brute | Darksteel Brute |
{2} Artifact
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. | {2} Artifact Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. |
Darksteel Citadel | Darksteel Citadel |
Artifact Land
{T}: Add {1} to your mana pool. | Artifact Land Indestructible (Effects that say "destroy" don't destroy this permanent.) {T}: Add {1} to your mana pool. |
Darksteel Colossus | Darksteel Colossus |
{11} Artifact Creature — Golem
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 | {11} Artifact Creature — Golem Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 |
Darksteel Forge | Darksteel Forge |
{9} Artifact Artifacts you control | {9} Artifact Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.) |
Darksteel Gargoyle | Darksteel Gargoyle |
{7} Artifact Creature — Gargoyle Flying
3/3 | {7} Artifact Creature — Gargoyle Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature.) 3/3 |
Darksteel Garrison | Darksteel Garrison |
{2} Artifact — Fortification Fortified land Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) | {2} Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Darksteel Ingot | Darksteel Ingot |
{3} Artifact
{T}: Add one mana of any color to your mana pool. | {3} Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color to your mana pool. |
Darksteel Juggernaut | Darksteel Juggernaut |
{5} Artifact Creature — Juggernaut Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut */* | {5} Artifact Creature — Juggernaut Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each turn if able. */* |
Darksteel Myr | Darksteel Myr |
{3} Artifact Creature — Myr
0/1 | {3} Artifact Creature — Myr Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 0/1 |
Darksteel Pendant | Darksteel Pendant |
{2} Artifact
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. | {2} Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. |
Darksteel Plate | Darksteel Plate |
{3} Artifact — Equipment
Equipped creature Equip {2} | {3} Artifact — Equipment Indestructible Equipped creature has indestructible. Equip {2} |
Darksteel Reactor | Darksteel Reactor |
{4} Artifact
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. | {4} Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. |
Darksteel Relic | Darksteel Relic |
{0} Artifact
| {0} Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.) |
Darksteel Sentinel | Darksteel Sentinel |
{6} Artifact Creature — Golem Flash (You may cast this spell any time you could cast an instant.) Vigilance
3/3 | {6} Artifact Creature — Golem Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3 |
Dauntless Escort | Dauntless Escort |
{1}{G}{W} Creature — Rhino Soldier Sacrifice Dauntless Escort: Creatures you control 3/3 | {1}{G}{W} Creature — Rhino Soldier Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn. 3/3 |
Deathless Angel | Deathless Angel |
{4}{W}{W} Creature — Angel Flying {W}{W}: Target creature 5/7 | {4}{W}{W} Creature — Angel Flying {W}{W}: Target creature gains indestructible until end of turn. 5/7 |
Eldrazi Monument | Eldrazi Monument |
{5} Artifact Creatures you control get At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. | {5} Artifact Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. |
Elspeth, Knight-Errant | Elspeth, Knight-Errant |
{2}{W}{W} Planeswalker — Elspeth +1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control 4 loyalty | {2}{W}{W} Planeswalker — Elspeth +1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." 4 loyalty |
Falkenrath Aristocrat | Falkenrath Aristocrat |
{2}{B}{R} Creature — Vampire Flying, haste Sacrifice a creature: Falkenrath Aristocrat 4/1 | {2}{B}{R} Creature — Vampire Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1 |
Frontline Medic | Frontline Medic |
{2}{W} Creature — Human Cleric Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3 | {2}{W} Creature — Human Cleric Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3 |
Gavony | Gavony |
Plane — Innistrad All creatures have vigilance. Whenever you roll chaos, creatures you control | Plane — Innistrad All creatures have vigilance. Whenever you roll chaos, creatures you control gain indestructible until end of turn. |
Gideon, Champion of Justice | Gideon, Champion of Justice |
{2}{W}{W} Planeswalker — Gideon +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon, Champion of Justice becomes -15: Exile all other permanents. 4 loyalty | {2}{W}{W} Planeswalker — Gideon +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. -15: Exile all other permanents. 4 loyalty |
Guardian Beast | Guardian Beast |
{3}{B} Creature — Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, 2/4 | {3}{B} Creature — Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4 |
Indestructibility | Indestructibility |
{3}{W} Enchantment — Aura Enchant permanent Enchanted permanent | {3}{W} Enchantment — Aura Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.) |
Knight Exemplar | Knight Exemplar |
{1}{W}{W} Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and 2/2 | {1}{W}{W} Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) 2/2 |
Konda, Lord of Eiganjo | Konda, Lord of Eiganjo |
{5}{W}{W} Legendary Creature — Human Samurai Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
3/3 | {5}{W}{W} Legendary Creature — Human Samurai Indestructible Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3 |
Manor Gargoyle | Manor Gargoyle |
{5} Artifact Creature — Gargoyle Defender Manor Gargoyle {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. 4/4 | {5} Artifact Creature — Gargoyle Defender Manor Gargoyle has indestructible as long as it has defender. {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. 4/4 |
Myojin of Cleansing Fire | Myojin of Cleansing Fire |
{5}{W}{W}{W} Legendary Creature — Spirit Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. 4/6 | {5}{W}{W}{W} Legendary Creature — Spirit Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. 4/6 |
Myojin of Infinite Rage | Myojin of Infinite Rage |
{7}{R}{R}{R} Legendary Creature — Spirit Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. 7/4 | {7}{R}{R}{R} Legendary Creature — Spirit Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. 7/4 |
Myojin of Life's Web | Myojin of Life's Web |
{6}{G}{G}{G} Legendary Creature — Spirit Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. 8/8 | {6}{G}{G}{G} Legendary Creature — Spirit Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. 8/8 |
Myojin of Night's Reach | Myojin of Night's Reach |
{5}{B}{B}{B} Legendary Creature — Spirit Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. 5/2 | {5}{B}{B}{B} Legendary Creature — Spirit Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. 5/2 |
Myojin of Seeing Winds | Myojin of Seeing Winds |
{7}{U}{U}{U} Legendary Creature — Spirit Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3 | {7}{U}{U}{U} Legendary Creature — Spirit Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3 |
Myr Matrix | Myr Matrix |
{5} Artifact
Myr creatures get +1/+1. {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. | {5} Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. |
Phylactery Lich | Phylactery Lich |
{B}{B}{B} Creature — Zombie As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. 5/5 | {B}{B}{B} Creature — Zombie Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. 5/5 |
Predator Ooze | Predator Ooze |
{G}{G}{G} Creature — Ooze
Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. 1/1 | {G}{G}{G} Creature — Ooze Indestructible Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. 1/1 |
Ready // Willing | Ready // Willing |
{1}{G}{W} // {1}{W}{B} Instant // Instant Creatures you control Fuse (You may cast one or both halves of this card from your hand.) // Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.) | {1}{G}{W} // {1}{W}{B} Instant // Instant Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.) // Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Rootborn Defenses | Rootborn Defenses |
{2}{W} Instant Populate. Creatures you control | {2}{W} Instant Populate. Creatures you control gain indestructible until end of turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy creatures with indestructible.) |
Sapling of Colfenor | Sapling of Colfenor |
{3}{(b/g)}{(b/g)} Legendary Creature — Treefolk Shaman
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. 2/5 | {3}{(b/g)}{(b/g)} Legendary Creature — Treefolk Shaman Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. 2/5 |
Shield of Kaldra | Shield of Kaldra |
{4} Legendary Artifact — Equipment Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra Equipped creature Equip {4} | {4} Legendary Artifact — Equipment Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip {4} |
Shield of the Oversoul | Shield of the Oversoul |
{2}{(g/w)} Enchantment — Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and As long as enchanted creature is white, it gets +1/+1 and has flying. | {2}{(g/w)} Enchantment — Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. |
Slobad, Goblin Tinkerer | Slobad, Goblin Tinkerer |
{1}{R} Legendary Creature — Goblin Artificer Sacrifice an artifact: Target artifact 1/2 | {1}{R} Legendary Creature — Goblin Artificer Sacrifice an artifact: Target artifact gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) 1/2 |
Spearbreaker Behemoth | Spearbreaker Behemoth |
{5}{G}{G} Creature — Beast
{1}: Target creature with power 5 or greater 5/5 | {5}{G}{G} Creature — Beast Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn. 5/5 |
Stuffy Doll | Stuffy Doll |
{5} Artifact Creature — Construct As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself. 0/1 | {5} Artifact Creature — Construct Indestructible As Stuffy Doll enters the battlefield, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself. 0/1 |
Tajic, Blade of the Legion | Tajic, Blade of the Legion |
{2}{R}{W} Legendary Creature — Human Soldier Tajic, Blade of the Legion
2/2 | {2}{R}{W} Legendary Creature — Human Soldier Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. 2/2 |
Terra Eternal | Terra Eternal |
{2}{W} Enchantment All lands | {2}{W} Enchantment All lands have indestructible. |
That Which Was Taken | That Which Was Taken |
{5} Legendary Artifact {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it | {5} Legendary Artifact {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it has indestructible. |
Thornling | Thornling |
{3}{G}{G} Creature — Elemental Shapeshifter {G}: Thornling gains haste until end of turn. {G}: Thornling gains trample until end of turn. {G}: Thornling {1}: Thornling gets +1/-1 until end of turn. {1}: Thornling gets -1/+1 until end of turn. 4/4 | {3}{G}{G} Creature — Elemental Shapeshifter {G}: Thornling gains haste until end of turn. {G}: Thornling gains trample until end of turn. {G}: Thornling gains indestructible until end of turn. {1}: Thornling gets +1/-1 until end of turn. {1}: Thornling gets -1/+1 until end of turn. 4/4 |
Timber Protector | Timber Protector |
{4}{G} Creature — Treefolk Warrior Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control 4/6 | {4}{G} Creature — Treefolk Warrior Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6 |
Transcendent Master | Transcendent Master |
{1}{W}{W} Creature — Human Cleric Avatar Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 6-11} 6/6. Lifelink {LEVEL 12+} 9/9.
3/3 | {1}{W}{W} Creature — Human Cleric Avatar Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 6-11} 6/6. Lifelink {LEVEL 12+} 9/9. Lifelink, indestructible 3/3 |
Ulamog, the Infinite Gyre | Ulamog, the Infinite Gyre |
{11} Legendary Creature — Eldrazi When you cast Ulamog, the Infinite Gyre, destroy target permanent. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 10/10 | {11} Legendary Creature — Eldrazi When you cast Ulamog, the Infinite Gyre, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 10/10 |
Withstand Death | Withstand Death |
{G} Instant Target creature | {G} Instant Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) |
Dragon's Maze | Magic 2014 |
---|---|
Forbidden Orchard | Forbidden Orchard |
Land {T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, | Land {T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield. |
Hunted Dragon | Hunted Dragon |
{3}{R}{R} Creature — Dragon Flying, haste When Hunted Dragon enters the battlefield, 6/6 | {3}{R}{R} Creature — Dragon Flying, haste When Hunted Dragon enters the battlefield, target opponent puts three 2/2 white Knight creature tokens with first strike onto the battlefield. 6/6 |
Hunted Horror | Hunted Horror |
{B}{B} Creature — Horror Trample When Hunted Horror enters the battlefield, 7/7 | {B}{B} Creature — Horror Trample When Hunted Horror enters the battlefield, target opponent puts two 3/3 green Centaur creature tokens with protection from black onto the battlefield. 7/7 |
Hunted Lammasu | Hunted Lammasu |
{2}{W}{W} Creature — Lammasu Flying When Hunted Lammasu enters the battlefield, 5/5 | {2}{W}{W} Creature — Lammasu Flying When Hunted Lammasu enters the battlefield, target opponent puts a 4/4 black Horror creature token onto the battlefield. 5/5 |
Hunted Phantasm | Hunted Phantasm |
{1}{U}{U} Creature — Spirit Hunted Phantasm When Hunted Phantasm enters the battlefield, 4/6 | {1}{U}{U} Creature — Spirit Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent puts five 1/1 red Goblin creature tokens onto the battlefield. 4/6 |
Hunted Troll | Hunted Troll |
{2}{G}{G} Creature — Troll Warrior When Hunted Troll enters the battlefield, {G}: Regenerate Hunted Troll. 8/4 | {2}{G}{G} Creature — Troll Warrior When Hunted Troll enters the battlefield, target opponent puts four 1/1 blue Faerie creature tokens with flying onto the battlefield. {G}: Regenerate Hunted Troll. 8/4 |
Varchild's War-Riders | Varchild's War-Riders |
{1}{R} Creature — Human Warrior Cumulative Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/4 | {1}{R} Creature — Human Warrior Cumulative upkeep—Have an opponent put a 1/1 red Survivor creature token onto the battlefield. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/4 |
Dragon's Maze | Magic 2014 |
---|---|
AEther Figment | AEther Figment |
{1}{U} Creature — Illusion Kicker {3} (You may pay an additional {3} as you cast this spell.) AEther Figment If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1 | {1}{U} Creature — Illusion Kicker {3} (You may pay an additional {3} as you cast this spell.) AEther Figment can't be blocked. If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1 |
AEtherling | AEtherling |
{4}{U}{U} Creature — Shapeshifter {U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: AEtherling {1}: AEtherling gets +1/-1 until end of turn. {1}: AEtherling gets -1/+1 until end of turn. 4/5 | {4}{U}{U} Creature — Shapeshifter {U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: AEtherling can't be blocked this turn. {1}: AEtherling gets +1/-1 until end of turn. {1}: AEtherling gets -1/+1 until end of turn. 4/5 |
Anaconda | Anaconda |
{3}{G} Creature — Snake Swampwalk (This creature 3/3 | {3}{G} Creature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Artful Dodge | Artful Dodge |
{U} Sorcery Target creature Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | {U} Sorcery Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Azorius Herald | Azorius Herald |
{2}{W} Creature — Spirit Azorius Herald When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1 | {2}{W} Creature — Spirit Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1 |
Blighted Agent | Blighted Agent |
{1}{U} Creature — Human Rogue Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent 1/1 | {1}{U} Creature — Human Rogue Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can't be blocked. 1/1 |
Blockade Runner | Blockade Runner |
{3}{U} Creature — Merfolk {U}: Blockade Runner 2/2 | {3}{U} Creature — Merfolk {U}: Blockade Runner can't be blocked this turn. 2/2 |
Bog Raiders | Bog Raiders |
{2}{B} Creature — Zombie Swampwalk (This creature 2/2 | {2}{B} Creature — Zombie Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |
Bog Wraith | Bog Wraith |
{3}{B} Creature — Wraith Swampwalk (This creature 3/3 | {3}{B} Creature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Bouncing Beebles | Bouncing Beebles |
{2}{U} Creature — Beeble Bouncing Beebles 2/2 | {2}{U} Creature — Beeble Bouncing Beebles can't be blocked as long as defending player controls an artifact. 2/2 |
Bubbling Beebles | Bubbling Beebles |
{4}{U} Creature — Beeble Bubbling Beebles 3/3 | {4}{U} Creature — Beeble Bubbling Beebles can't be blocked as long as defending player controls an enchantment. 3/3 |
Cephalid Inkshrouder | Cephalid Inkshrouder |
{2}{U} Creature — Cephalid Discard a card: Cephalid Inkshrouder gains shroud until end of turn and 2/1 | {2}{U} Creature — Cephalid Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A permanent with shroud can't be the target of spells or abilities.) 2/1 |
Cephalid Pathmage | Cephalid Pathmage |
{2}{U} Creature — Cephalid Wizard Cephalid Pathmage {T}, Sacrifice Cephalid Pathmage: Target creature 1/2 | {2}{U} Creature — Cephalid Wizard Cephalid Pathmage can't be blocked. {T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn. 1/2 |
Choking Vines | Choking Vines |
{X}{G} Instant Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on | {X}{G} Instant Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.) |
Cloak of Mists | Cloak of Mists |
{1}{U} Enchantment — Aura Enchant creature Enchanted creature | {1}{U} Enchantment — Aura Enchant creature Enchanted creature can't be blocked. |
Covert Operative | Covert Operative |
{4}{U} Creature — Human Wizard Covert Operative 3/2 | {4}{U} Creature — Human Wizard Covert Operative can't be blocked. 3/2 |
Crafty Pathmage | Crafty Pathmage |
{2}{U} Creature — Human Wizard {T}: Target creature with power 2 or less 1/1 | {2}{U} Creature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Creeping Tar Pit | Creeping Tar Pit |
Land Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: | Land Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. |
Curtain of Light | Curtain of Light |
{1}{W} Instant Cast Curtain of Light only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on Draw a card. | {1}{W} Instant Cast Curtain of Light only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card. |
Dazzling Beauty | Dazzling Beauty |
{2}{W} Instant Cast Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on Draw a card at the beginning of the next turn's upkeep. | {2}{W} Instant Cast Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep. |
Deepchannel Mentor | Deepchannel Mentor |
{5}{U} Creature — Merfolk Rogue Blue creatures you control 2/2 | {5}{U} Creature — Merfolk Rogue Blue creatures you control can't be blocked. 2/2 |
Deep-Sea Kraken | Deep-Sea Kraken |
{7}{U}{U}{U} Creature — Kraken Deep-Sea Kraken Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. 6/6 | {7}{U}{U}{U} Creature — Kraken Deep-Sea Kraken can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. 6/6 |
Dimir Infiltrator | Dimir Infiltrator |
{U}{B} Creature — Spirit Dimir Infiltrator Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) 1/3 | {U}{B} Creature — Spirit Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) 1/3 |
Dimir Keyrune | Dimir Keyrune |
{3} Artifact {T}: Add {U} or {B} to your mana pool. {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and | {3} Artifact {T}: Add {U} or {B} to your mana pool. {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. |
Distortion Strike | Distortion Strike |
{U} Sorcery Target creature gets +1/+0 until end of turn and Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | {U} Sorcery Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Dream Prowler | Dream Prowler |
{2}{U}{U} Creature — Illusion Dream Prowler 1/5 | {2}{U}{U} Creature — Illusion Dream Prowler can't be blocked as long as it's attacking alone. 1/5 |
Dryad's Favor | Dryad's Favor |
{G} Enchantment — Aura Enchant creature Enchanted creature has forestwalk. | {G} Enchantment — Aura Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.) |
Dwarven Nomad | Dwarven Nomad |
{2}{R} Creature — Dwarf Nomad {T}: Target creature with power 2 or less 1/1 | {2}{R} Creature — Dwarf Nomad {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Dwarven Warriors | Dwarven Warriors |
{2}{R} Creature — Dwarf Warrior {T}: Target creature with power 2 or less 1/1 | {2}{R} Creature — Dwarf Warrior {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Elusive Krasis | Elusive Krasis |
{1}{G}{U} Creature — Fish Mutant Elusive Krasis Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/4 | {1}{G}{U} Creature — Fish Mutant Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/4 |
Elvish Champion | Elvish Champion |
{1}{G}{G} Creature — Elf Other Elf creatures get +1/+1 and have forestwalk. 2/2 | {1}{G}{G} Creature — Elf Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2 |
Emerald Oryx | Emerald Oryx |
{3}{G} Creature — Antelope Forestwalk (This creature 2/3 | {3}{G} Creature — Antelope Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |
Escape Artist | Escape Artist |
{1}{U} Creature — Human Wizard Escape Artist {U}, Discard a card: Return Escape Artist to its owner's hand. 1/1 | {1}{U} Creature — Human Wizard Escape Artist can't be blocked. {U}, Discard a card: Return Escape Artist to its owner's hand. 1/1 |
Ethereal Usher | Ethereal Usher |
{5}{U} Creature — Spirit {U}, {T}: Target creature Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) 2/3 | {5}{U} Creature — Spirit {U}, {T}: Target creature can't be blocked this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) 2/3 |
Farbog Explorer | Farbog Explorer |
{2}{W} Creature — Human Scout Swampwalk (This creature 2/3 | {2}{W} Creature — Human Scout Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3 |
Ferropede | Ferropede |
{3} Artifact Creature — Insect Ferropede Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. 1/1 | {3} Artifact Creature — Insect Ferropede can't be blocked. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. 1/1 |
Fishliver Oil | Fishliver Oil |
{1}{U} Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. | {1}{U} Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.) |
Fog Patch | Fog Patch |
{1}{G} Instant Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on | {1}{G} Instant Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.) |
Ghastlord of Fugue | Ghastlord of Fugue |
{(u/b)}{(u/b)}{(u/b)}{(u/b)}{(u/b)} Creature — Spirit Avatar Ghastlord of Fugue Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. 4/4 | {(u/b)}{(u/b)}{(u/b)}{(u/b)}{(u/b)} Creature — Spirit Avatar Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. 4/4 |
Ghostform | Ghostform |
{1}{U} Sorcery Up to two target creatures | {1}{U} Sorcery Up to two target creatures can't be blocked this turn. |
Glaring Spotlight | Glaring Spotlight |
{1} Artifact Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and | {1} Artifact Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn. |
Glassdust Hulk | Glassdust Hulk |
{3}{W}{U} Artifact Creature — Golem Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) 3/4 | {3}{W}{U} Artifact Creature — Golem Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) 3/4 |
Goblin King | Goblin King |
{1}{R}{R} Creature — Goblin Other Goblin creatures get +1/+1 and have mountainwalk. 2/2 | {1}{R}{R} Creature — Goblin Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.) 2/2 |
Goblin Sappers | Goblin Sappers |
{1}{R} Creature — Goblin {R}{R}, {T}: Target creature you control {R}{R}{R}{R}, {T}: Target creature you control 1/1 | {1}{R} Creature — Goblin {R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat. 1/1 |
Goblin Tunneler | Goblin Tunneler |
{1}{R} Creature — Goblin Rogue {T}: Target creature with power 2 or less 1/1 | {1}{R} Creature — Goblin Rogue {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Graxiplon | Graxiplon |
{5}{U} Creature — Beast Graxiplon 3/4 | {5}{U} Creature — Beast Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type. 3/4 |
Hada Spy Patrol | Hada Spy Patrol |
{1}{U} Creature — Human Rogue Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 2/2. Hada Spy Patrol {LEVEL 3+} 3/3. Shroud Hada Spy Patrol 1/1 | {1}{U} Creature — Human Rogue Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 2/2. Hada Spy Patrol can't be blocked. {LEVEL 3+} 3/3. Shroud Hada Spy Patrol can't be blocked. 1/1 |
Harbor Bandit | Harbor Bandit |
{2}{B} Creature — Human Rogue Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit 2/2 | {2}{B} Creature — Human Rogue Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2 |
Harbor Serpent | Harbor Serpent |
{4}{U}{U} Creature — Serpent Islandwalk (This creature Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5 | {4}{U}{U} Creature — Serpent Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5 |
Hazy Homunculus | Hazy Homunculus |
{1}{U} Creature — Homunculus Illusion Hazy Homunculus 1/1 | {1}{U} Creature — Homunculus Illusion Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1 |
Hearth Charm | Hearth Charm |
{R} Instant Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less | {R} Instant Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn. |
Higure, the Still Wind | Higure, the Still Wind |
{3}{U}{U} Legendary Creature — Human Ninja Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature 3/4 | {3}{U}{U} Legendary Creature — Human Ninja Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature can't be blocked this turn. 3/4 |
Incursion Specialist | Incursion Specialist |
{1}{U} Creature — Human Wizard Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and 1/3 | {1}{U} Creature — Human Wizard Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |
Infiltrate | Infiltrate |
{U} Instant Target creature | {U} Instant Target creature can't be blocked this turn. |
Inkfathom Infiltrator | Inkfathom Infiltrator |
{(u/b)}{(u/b)} Creature — Merfolk Rogue Inkfathom Infiltrator can't block and 2/1 | {(u/b)}{(u/b)} Creature — Merfolk Rogue Inkfathom Infiltrator can't block and can't be blocked. 2/1 |
Invisible Stalker | Invisible Stalker |
{1}{U} Creature — Human Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker 1/1 | {1}{U} Creature — Human Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked. 1/1 |
Jhessian Balmgiver | Jhessian Balmgiver |
{1}{W}{U} Creature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Target creature 1/1 | {1}{W}{U} Creature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Target creature can't be blocked this turn. 1/1 |
Jhessian Infiltrator | Jhessian Infiltrator |
{G}{U} Creature — Human Rogue Jhessian Infiltrator 2/2 | {G}{U} Creature — Human Rogue Jhessian Infiltrator can't be blocked. 2/2 |
Keymaster Rogue | Keymaster Rogue |
{3}{U} Creature — Human Rogue Keymaster Rogue When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2 | {3}{U} Creature — Human Rogue Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2 |
Latch Seeker | Latch Seeker |
{1}{U}{U} Creature — Spirit Latch Seeker 3/1 | {1}{U}{U} Creature — Spirit Latch Seeker can't be blocked. 3/1 |
Lurking Crocodile | Lurking Crocodile |
{2}{G} Creature — Crocodile Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Islandwalk (This creature 2/2 | {2}{G} Creature — Crocodile Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2 |
Ma Chao, Western Warrior | Ma Chao, Western Warrior |
{3}{R}{R} Legendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, 3/3 | {3}{R}{R} Legendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat. 3/3 |
Master of the Pearl Trident | Master of the Pearl Trident |
{U}{U} Creature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They 2/2 | {U}{U} Creature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Merfolk Sovereign | Merfolk Sovereign |
{1}{U}{U} Creature — Merfolk Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature 2/2 | {1}{U}{U} Creature — Merfolk Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn. 2/2 |
Merfolk Spy | Merfolk Spy |
{U} Creature — Merfolk Rogue Islandwalk (This creature Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. 1/1 | {U} Creature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. 1/1 |
Metathran Elite | Metathran Elite |
{1}{U}{U} Creature — Metathran Soldier Metathran Elite 2/3 | {1}{U}{U} Creature — Metathran Soldier Metathran Elite can't be blocked as long as it's enchanted. 2/3 |
Metathran Soldier | Metathran Soldier |
{1}{U} Creature — Metathran Soldier Metathran Soldier 1/1 | {1}{U} Creature — Metathran Soldier Metathran Soldier can't be blocked. 1/1 |
Minamo Sightbender | Minamo Sightbender |
{1}{U} Creature — Human Wizard {X}, {T}: Target creature with power X or less 1/2 | {1}{U} Creature — Human Wizard {X}, {T}: Target creature with power X or less can't be blocked this turn. 1/2 |
Mirri, Cat Warrior | Mirri, Cat Warrior |
{1}{G}{G} Legendary Creature — Cat Warrior First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, 2/3 | {1}{G}{G} Legendary Creature — Cat Warrior First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 2/3 |
Neurok Invisimancer | Neurok Invisimancer |
{1}{U}{U} Creature — Human Wizard Neurok Invisimancer When Neurok Invisimancer enters the battlefield, target creature 2/1 | {1}{U}{U} Creature — Human Wizard Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn. 2/1 |
Neurok Spy | Neurok Spy |
{2}{U} Creature — Human Rogue Neurok Spy 2/2 | {2}{U} Creature — Human Rogue Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2 |
Ogre Marauder | Ogre Marauder |
{1}{B}{B} Creature — Ogre Warrior Whenever Ogre Marauder attacks, it gains "Ogre Marauder 3/1 | {1}{B}{B} Creature — Ogre Warrior Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. 3/1 |
Orochi Colony | Orochi Colony |
Plane — Kamigawa Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Whenever you roll chaos, target creature | Plane — Kamigawa Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Whenever you roll chaos, target creature can't be blocked this turn. |
Phantom Warrior | Phantom Warrior |
{1}{U}{U} Creature — Illusion Warrior Phantom Warrior 2/2 | {1}{U}{U} Creature — Illusion Warrior Phantom Warrior can't be blocked. 2/2 |
Plague Beetle | Plague Beetle |
{B} Creature — Insect Swampwalk (This creature 1/1 | {B} Creature — Insect Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
Plasma Elemental | Plasma Elemental |
{5}{U} Creature — Elemental Plasma Elemental 4/1 | {5}{U} Creature — Elemental Plasma Elemental can't be blocked. 4/1 |
Protective Bubble | Protective Bubble |
{3}{U} Enchantment — Aura Enchant creature Enchanted creature | {3}{U} Enchantment — Aura Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) |
River Bear | River Bear |
{3}{G} Creature — Bear Islandwalk (This creature 3/3 | {3}{G} Creature — Bear Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Riverfall Mimic | Riverfall Mimic |
{1}{(u/r)} Creature — Shapeshifter Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 2/1 | {1}{(u/r)} Creature — Shapeshifter Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 until end of turn and can't be blocked this turn. 2/1 |
Rock Badger | Rock Badger |
{4}{R} Creature — Badger Beast Mountainwalk (This creature 3/3 | {4}{R} Creature — Badger Beast Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3 |
Rogue's Passage | Rogue's Passage |
Land {T}: Add {1} to your mana pool. {4}, {T}: Target creature | Land {T}: Add {1} to your mana pool. {4}, {T}: Target creature can't be blocked this turn. |
Rootwater Commando | Rootwater Commando |
{2}{U} Creature — Merfolk Islandwalk (This creature 2/2 | {2}{U} Creature — Merfolk Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2 |
Runed Arch | Runed Arch |
{3} Artifact Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less | {3} Artifact Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn. |
Rushwood Dryad | Rushwood Dryad |
{1}{G} Creature — Dryad Forestwalk (This creature 2/1 | {1}{G} Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1 |
Saprazzan Breaker | Saprazzan Breaker |
{4}{U} Creature — Beast {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker 3/3 | {4}{U} Creature — Beast {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker can't be blocked this turn. 3/3 |
Scrapdiver Serpent | Scrapdiver Serpent |
{5}{U}{U} Creature — Serpent Scrapdiver Serpent 5/5 | {5}{U}{U} Creature — Serpent Scrapdiver Serpent can't be blocked as long as defending player controls an artifact. 5/5 |
Sewer Shambler | Sewer Shambler |
{2}{B} Creature — Zombie Swampwalk (This creature Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/1 | {2}{B} Creature — Zombie Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/1 |
Sewers of Estark | Sewers of Estark |
{2}{B}{B} Instant Choose target creature. If it's attacking, | {2}{B}{B} Instant Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking. |
Shrouded Serpent | Shrouded Serpent |
{4}{U}{U}{U} Creature — Serpent Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent 4/4 | {4}{U}{U}{U} Creature — Serpent Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent can't be blocked this turn. 4/4 |
Somberwald Dryad | Somberwald Dryad |
{1}{G} Creature — Dryad Forestwalk (This creature 2/2 | {1}{G} Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2 |
Soratami Mirror-Guard | Soratami Mirror-Guard |
{3}{U} Creature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less 3/1 | {3}{U} Creature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn. 3/1 |
Soulsworn Spirit | Soulsworn Spirit |
{3}{U} Creature — Spirit Soulsworn Spirit When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 | {3}{U} Creature — Spirit Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |
Spincrusher | Spincrusher |
{2} Artifact Creature — Construct Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher 0/2 | {2} Artifact Creature — Construct Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn. 0/2 |
Steel of the Godhead | Steel of the Godhead |
{2}{(w/u)} Enchantment — Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and | {2}{(w/u)} Enchantment — Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked. |
Stormtide Leviathan | Stormtide Leviathan |
{5}{U}{U}{U} Creature — Leviathan Islandwalk (This creature All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack. 8/8 | {5}{U}{U}{U} Creature — Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack. 8/8 |
Talas Warrior | Talas Warrior |
{1}{U}{U} Creature — Human Pirate Warrior Talas Warrior 2/2 | {1}{U}{U} Creature — Human Pirate Warrior Talas Warrior can't be blocked. 2/2 |
Tanglewalker | Tanglewalker |
{2}{G} Creature — Dryad Each creature you control 2/2 | {2}{G} Creature — Dryad Each creature you control can't be blocked as long as defending player controls an artifact land. 2/2 |
Tawnos's Wand | Tawnos's Wand |
{4} Artifact {2}, {T}: Target creature with power 2 or less | {4} Artifact {2}, {T}: Target creature with power 2 or less can't be blocked this turn. |
Teleport | Teleport |
{U}{U}{U} Instant Cast Teleport only during the declare attackers step. Target creature | {U}{U}{U} Instant Cast Teleport only during the declare attackers step. Target creature can't be blocked this turn. |
Teleportal | Teleportal |
{U}{R} Sorcery Target creature you control gets +1/+0 until end of turn and Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | {U}{R} Sorcery Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") |
Tidal Kraken | Tidal Kraken |
{5}{U}{U}{U} Creature — Kraken Tidal Kraken 6/6 | {5}{U}{U}{U} Creature — Kraken Tidal Kraken can't be blocked. 6/6 |
Tormented Soul | Tormented Soul |
{B} Creature — Spirit Tormented Soul can't block and 1/1 | {B} Creature — Spirit Tormented Soul can't block and can't be blocked. 1/1 |
Touch of Invisibility | Touch of Invisibility |
{3}{U} Sorcery Target creature Draw a card. | {3}{U} Sorcery Target creature can't be blocked this turn. Draw a card. |
Trailblazer | Trailblazer |
{2}{G}{G} Instant Target creature | {2}{G}{G} Instant Target creature can't be blocked this turn. |
Trailblazer's Boots | Trailblazer's Boots |
{2} Artifact — Equipment Equipped creature has nonbasic landwalk. Equip {2} | {2} Artifact — Equipment Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2} |
Trap Runner | Trap Runner |
{2}{W}{W} Creature — Human Soldier {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on 2/3 | {2}{W}{W} Creature — Human Soldier {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on creatures that can't be blocked.) 2/3 |
Trespassing Souleater | Trespassing Souleater |
{3} Artifact Creature — Construct {(u/p)}: Trespassing Souleater 2/2 | {3} Artifact Creature — Construct {(u/p)}: Trespassing Souleater can't be blocked this turn. ({(u/p)} can be paid with either {U} or 2 life.) 2/2 |
Tricks of the Trade | Tricks of the Trade |
{3}{U} Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and | {3}{U} Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked. |
Vectis Agents | Vectis Agents |
{3}{U}{B} Artifact Creature — Human Rogue {U}{B}: Vectis Agents gets -2/-0 until end of turn and 4/3 | {3}{U}{B} Artifact Creature — Human Rogue {U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. 4/3 |
Veiling Oddity | Veiling Oddity |
{3}{U} Creature — Illusion Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's exiled, creatures 2/3 | {3}{U} Creature — Illusion Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn. 2/3 |
Veil of Secrecy | Veil of Secrecy |
{1}{U} Instant — Arcane Target creature gains shroud until end of turn and Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | {1}{U} Instant — Arcane Target creature gains shroud until end of turn and can't be blocked this turn. Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Venser, the Sojourner | Venser, the Sojourner |
{3}{W}{U} Planeswalker — Venser +2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -1: Creatures -8: You get an emblem with "Whenever you cast a spell, exile target permanent." 3 loyalty | {3}{W}{U} Planeswalker — Venser +2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -1: Creatures can't be blocked this turn. -8: You get an emblem with "Whenever you cast a spell, exile target permanent." 3 loyalty |
Volcanic Strength | Volcanic Strength |
{1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. | {1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
Walking Dream | Walking Dream |
{3}{U} Creature — Illusion Walking Dream Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 | {3}{U} Creature — Illusion Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 |
Way of the Thief | Way of the Thief |
{3}{U} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature | {3}{U} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate. |
Whispersilk Cloak | Whispersilk Cloak |
{3} Artifact — Equipment Equipped creature Equip {2} | {3} Artifact — Equipment Equipped creature can't be blocked and has shroud. Equip {2} |
Wormfang Crab | Wormfang Crab |
{3}{U} Creature — Nightmare Crab Wormfang Crab When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/6 | {3}{U} Creature — Nightmare Crab Wormfang Crab can't be blocked. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/6 |
Writ of Passage | Writ of Passage |
{U} Enchantment — Aura Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less | {U} Enchantment — Aura Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.) |
Yuan Shao's Infantry | Yuan Shao's Infantry |
{3}{R} Creature — Human Soldier Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry 2/2 | {3}{R} Creature — Human Soldier Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. 2/2 |
Zhuge Jin, Wu Strategist | Zhuge Jin, Wu Strategist |
{1}{U}{U} Legendary Creature — Human Advisor {T}: Target creature 1/1 | {1}{U}{U} Legendary Creature — Human Advisor {T}: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared. 1/1 |
Zodiac Monkey | Zodiac Monkey |
{1}{G} Creature — Ape Forestwalk (This creature 2/1 | {1}{G} Creature — Ape Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1 |
Dragon's Maze | Magic 2014 |
---|---|
Accorder's Shield | Accorder's Shield |
{0} Artifact — Equipment Equipped creature gets +0/+3 and has vigilance. Equip {3} | {0} Artifact — Equipment Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Act of Treason | Act of Treason |
{2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) |
Angelic Wall | Angelic Wall |
{1}{W} Creature — Wall
0/4 | {1}{W} Creature — Wall Defender (This creature can't attack.) Flying 0/4 |
Anti-Magic Aura | Anti-Magic Aura |
{2}{U} Enchantment — Aura Enchant creature Enchanted creature can't be the target of spells and can't be | {2}{U} Enchantment — Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras. |
Bonesplitter | Bonesplitter |
{1} Artifact — Equipment Equipped creature gets +2/+0. Equip {1} | {1} Artifact — Equipment Equipped creature gets +2/+0. Equip {1} |
Brave the Elements | Brave the Elements |
{W} Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. | {W} Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.) |
Breaking // Entering | Breaking // Entering |
{U}{B} // Sorcery // Sorcery Target player puts the top eight cards of his or her library into his or her graveyard. Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) | {U}{B} // {4}{B}{R} Sorcery // Sorcery Target player puts the top eight cards of his or her library into his or her graveyard. Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Capashen Knight | Capashen Knight |
{1}{W} Creature — Human Knight First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. 1/1 | {1}{W} Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) {1}{W}: Capashen Knight gets +1/+0 until end of turn. 1/1 |
Chaos Orb | Chaos Orb |
{2} Artifact {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. | {2} Artifact {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. |
Contested Cliffs | Contested Cliffs |
Land {T}: Add {1} to your mana pool. {R}{G}, {T}: | Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Dread Charge | Dread Charge |
{3}{B} Sorcery
| {3}{B} Sorcery Black creatures you control can't be blocked this turn except by black creatures. |
Duplicant | Duplicant |
{6} Artifact Creature — Shapeshifter Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as 2/4 | {6} Artifact Creature — Shapeshifter Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. 2/4 |
Evangelize | Evangelize |
{4}{W} Sorcery Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice | {4}{W} Sorcery Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice he or she controls. |
Exalted Dragon | Exalted Dragon |
{4}{W}{W} Creature — Dragon Flying Exalted Dragon can't attack unless you sacrifice a land. 5/5 | {4}{W}{W} Creature — Dragon Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) 5/5 |
Fire Dragon | Fire Dragon |
{6}{R}{R}{R} Creature — Dragon Flying When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you 6/6 | {6}{R}{R}{R} Creature — Dragon Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control. 6/6 |
Fireshrieker | Fireshrieker |
{3} Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a | {3} Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Flooded Woodlands | Flooded Woodlands |
{2}{U}{B} Enchantment Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. | {2}{U}{B} Enchantment Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. (This cost is paid as attackers are declared.) |
Gaea's Touch | Gaea's Touch |
{G}{G} Enchantment You may Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. | {G}{G} Enchantment {0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. |
Greater Gargadon | Greater Gargadon |
{9}{R} Creature — Beast Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. 9/7 | {9}{R} Creature — Beast Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. 9/7 |
Hollow Warrior | Hollow Warrior |
{4} Artifact Creature — Golem Warrior Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. 4/4 | {4} Artifact Creature — Golem Warrior Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.) 4/4 |
Knucklebone Witch | Knucklebone Witch |
{B} Creature — Goblin Shaman Whenever a Goblin you control 1/1 | {B} Creature — Goblin Shaman Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. 1/1 |
Lay of the Land | Lay of the Land |
{G} Sorcery Search your library for a basic land card, reveal | {G} Sorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
Leviathan | Leviathan |
{5}{U}{U}{U}{U} Creature — Leviathan Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. 10/10 | {5}{U}{U}{U}{U} Creature — Leviathan Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) 10/10 |
Lightning Talons | Lightning Talons |
{2}{R} Enchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. | {2}{R} Enchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.) |
O-Naginata | O-Naginata |
{1} Artifact — Equipment O-Naginata can be attached only to a creature with 3 or Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | {1} Artifact — Equipment O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Oubliette | Oubliette |
{1}{B}{B} Enchantment When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return | {1}{B}{B} Enchantment When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent. |
Paradise Mantle | Paradise Mantle |
{0} Artifact — Equipment Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1} | {0} Artifact — Equipment Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1} |
Pardic Dragon | Pardic Dragon |
{4}{R}{R} Creature — Dragon Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2—{R}{R} Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. 4/4 | {4}{R}{R} Creature — Dragon Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2—{R}{R} Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. 4/4 |
Plumeveil | Plumeveil |
{(w/u)}{(w/u)}{(w/u)} Creature — Elemental Flash Defender, flying 4/4 | {(w/u)}{(w/u)}{(w/u)} Creature — Elemental Flash Defender, flying 4/4 |
Preacher | Preacher |
{1}{W}{W} Creature — Human Cleric You may choose not to untap Preacher during your untap step. {T}: 1/1 | {1}{W}{W} Creature — Human Cleric You may choose not to untap Preacher during your untap step. {T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice he or she controls. 1/1 |
Quicken | Quicken |
{U} Instant The next sorcery card you cast this turn can be cast as though it had flash. Draw a card. | {U} Instant The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card. |
Reclamation | Reclamation |
{2}{G}{W} Enchantment Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. | {2}{G}{W} Enchantment Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. (This cost is paid as attackers are declared.) |
Sabertooth Cobra | Sabertooth Cobra |
{2}{G} Creature — Snake Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that 2/2 | {2}{G} Creature — Snake Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that step. (A player with ten or more poison counters loses the game.) 2/2 |
Scion of Oona | Scion of Oona |
{2}{U} Creature — Faerie Soldier Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. 1/1 | {2}{U} Creature — Faerie Soldier Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. 1/1 |
Soltari Guerrillas | Soltari Guerrillas |
Creature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. 3/2 | {2}{R}{W} Creature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. 3/2 |
Spell Blast | Spell Blast |
{X}{U} Instant Counter target spell with converted mana cost X. | {X}{U} Instant Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) |
Suntail Hawk | Suntail Hawk |
{W} Creature — Bird Flying 1/1 | {W} Creature — Bird Flying 1/1 |
Tarmogoyf | Tarmogoyf |
{1}{G} Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. */1+* | {1}{G} Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. */1+* |
Tawnos's Coffin | Tawnos's Coffin |
{4} Artifact You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return | {4} Artifact You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent. |
Temporal Distortion | Temporal Distortion |
{3}{U}{U} Enchantment Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. | {3}{U}{U} Enchantment Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. |
Thundering Giant | Thundering Giant |
{3}{R}{R} Creature — Giant Haste 4/3 | {3}{R}{R} Creature — Giant Haste 4/3 |
Triangle of War | Triangle of War |
{1} Artifact {2}, Sacrifice Triangle of War: | {1} Artifact {2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Venarian Gold | Venarian Gold |
{X}{U}{U} Enchantment — Aura Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. | {X}{U}{U} Enchantment — Aura Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put a number of sleep counters on it equal to the value of X as you cast Venarian Gold. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. |
Wall of Frost | Wall of Frost |
{1}{U}{U} Creature — Wall Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7 | {1}{U}{U} Creature — Wall Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7 |
Wall of Swords | Wall of Swords |
{3}{W} Creature — Wall
3/5 | {3}{W} Creature — Wall Defender (This creature can't attack) Flying 3/5 |
Dragon's Maze | Magic 2014 |
---|---|
Academy Raider | |
{2}{R} Creature — Human Warrior Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. 1/1 | |
Accursed Spirit | |
{3}{B} Creature — Spirit Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/2 | |
Advocate of the Beast | |
{2}{G} Creature — Elf Shaman At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. 2/3 | |
Ajani's Chosen | |
{2}{W}{W} Creature — Cat Soldier Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. 3/3 | |
Angelic Accord | |
{3}{W} Enchantment At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. | |
Archangel of Thune | |
{3}{W}{W} Creature — Angel Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. 3/4 | |
Artificer's Hex | |
{B} Enchantment — Aura Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. | |
Awaken the Ancient | |
{1}{R}{R}{R} Enchantment — Aura Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land. | |
Banisher Priest | |
{1}{W}{W} Creature — Human Cleric When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) 2/2 | |
Barrage of Expendables | |
{R} Enchantment {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. | |
Battle Sliver | |
{4}{R} Creature — Sliver Sliver creatures you control get +2/+0. 3/3 | |
Blightcaster | |
{3}{B} Creature — Human Wizard Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. 2/3 | |
Blood Bairn | |
{2}{B} Creature — Vampire Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. 2/2 | |
Blur Sliver | |
{2}{R} Creature — Sliver Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.) 2/2 | |
Bogbrew Witch | |
{3}{B} Creature — Human Wizard {2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. 1/3 | |
Bonescythe Sliver | |
{3}{W} Creature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) 2/2 | |
Bubbling Cauldron | |
{2} Artifact {1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. | |
Burning Earth | |
{3}{R} Enchantment Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. | |
Celestial Flare | |
{W}{W} Instant Target player sacrifices an attacking or blocking creature. | |
Chandra, Pyromaster | |
{2}{R}{R} Planeswalker — Chandra +1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. 4 loyalty | |
Charging Griffin | |
{3}{W} Creature — Griffin Flying Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. 2/2 | |
Colossal Whale | |
{5}{U}{U} Creature — Whale Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) 5/5 | |
Corpse Hauler | |
{1}{B} Creature — Human Rogue {2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. 2/1 | |
Cyclops Tyrant | |
{5}{R} Creature — Cyclops Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less. 3/4 | |
Dark Prophecy | |
{B}{B}{B} Enchantment Whenever a creature you control dies, you draw a card and lose 1 life. | |
Dawnstrike Paladin | |
{3}{W}{W} Creature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/4 | |
Deathgaze Cockatrice | |
{2}{B}{B} Creature — Cockatrice Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2 | |
Devout Invocation | |
{6}{W} Sorcery Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. | |
Dismiss into Dream | |
{6}{U} Enchantment Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." | |
Dragon Egg | |
{2}{R} Creature — Dragon Defender (This creature can't attack.) When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn." 0/2 | |
Elite Arcanist | |
{3}{U} Creature — Human Wizard When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card. 1/1 | |
Elvish Mystic | |
{G} Creature — Elf Druid {T}: Add {G} to your mana pool. 1/1 | |
Encroaching Wastes | |
Land {T}: Add {1} to your mana pool. {4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land. | |
Enlarge | |
{3}{G}{G} Sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | |
Festering Newt | |
{B} Creature — Salamander When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. 1/1 | |
Fiendslayer Paladin | |
{1}{W}{W} Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control. 2/2 | |
Fleshpulper Giant | |
{5}{R}{R} Creature — Giant When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less. 4/4 | |
Galerider Sliver | |
{U} Creature — Sliver Sliver creatures you control have flying. 1/1 | |
Garruk, Caller of Beasts | |
{4}{G}{G} Planeswalker — Garruk +1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -3: You may put a green creature card from your hand onto the battlefield. -7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library." 4 loyalty | |
Glimpse the Future | |
{2}{U} Sorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | |
Gnawing Zombie | |
{1}{B} Creature — Zombie {1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. 1/3 | |
Goblin Diplomats | |
{1}{R} Creature — Goblin {T}: Each creature attacks this turn if able. 2/1 | |
Grim Return | |
{2}{B} Instant Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. | |
Groundshaker Sliver | |
{6}{G} Creature — Sliver Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 5/5 | |
Guardian of the Ages | |
{7} Artifact Creature — Golem Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. 7/7 | |
Haunted Plate Mail | |
{4} Artifact — Equipment Equipped creature gets +4/+4. {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | |
Hive Stirrings | |
{2}{W} Sorcery Put two 1/1 colorless Sliver creature tokens onto the battlefield. | |
Hunt the Weak | |
{3}{G} Sorcery Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) | |
Illusionary Armor | |
{4}{U} Enchantment — Aura Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. | |
Imposing Sovereign | |
{1}{W} Creature — Human Creatures your opponents control enter the battlefield tapped. 2/1 | |
Into the Wilds | |
{3}{G} Enchantment At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. | |
Jace's Mindseeker | |
{4}{U}{U} Creature — Fish Illusion Flying When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost. 4/4 | |
Kalonian Hydra | |
{3}{G}{G} Creature — Hydra Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. 0/0 | |
Kalonian Tusker | |
{G}{G} Creature — Beast 3/3 | |
Lifebane Zombie | |
{1}{B}{B} Creature — Zombie Warrior Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card. 3/1 | |
Liliana's Reaver | |
{2}{B}{B} Creature — Zombie Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped. 4/3 | |
Liturgy of Blood | |
{3}{B}{B} Sorcery Destroy target creature. Add {B}{B}{B} to your mana pool. | |
Manaweft Sliver | |
{1}{G} Creature — Sliver Sliver creatures you control have "{T}: Add one mana of any color to your mana pool." 1/1 | |
Marauding Maulhorn | |
{2}{R}{R} Creature — Beast Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. 5/3 | |
Master of Diversion | |
{2}{W} Creature — Human Scout Whenever Master of Diversion attacks, tap target creature defending player controls. 2/2 | |
Megantic Sliver | |
{5}{G} Creature — Sliver Sliver creatures you control get +3/+3. 3/3 | |
Messenger Drake | |
{3}{U}{U} Creature — Drake Flying When Messenger Drake dies, draw a card. 3/3 | |
Mindsparker | |
{1}{R}{R} Creature — Elemental First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. 3/2 | |
Minotaur Abomination | |
{4}{B}{B} Creature — Zombie Minotaur 4/6 | |
Molten Birth | |
{1}{R}{R} Sorcery Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. | |
Oath of the Ancient Wood | |
{2}{G} Enchantment Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. | |
Ogre Battledriver | |
{2}{R}{R} Creature — Ogre Warrior Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.) 3/3 | |
Path of Bravery | |
{2}{W} Enchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. | |
Predatory Sliver | |
{1}{G} Creature — Sliver Sliver creatures you control get +1/+1. 1/1 | |
Primeval Bounty | |
{5}{G} Enchantment Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Whenever a land enters the battlefield under your control, you gain 3 life. | |
Pyromancer's Gauntlet | |
{5} Artifact If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. | |
Regathan Firecat | |
{2}{R} Creature — Elemental Cat 4/1 | |
Ring of Three Wishes | |
{5} Artifact Ring of Three Wishes enters the battlefield with three wish counters on it. {5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. | |
Rise of the Dark Realms | |
{7}{B}{B} Sorcery Put all creature cards from all graveyards onto the battlefield under your control. | |
Rumbling Baloth | |
{2}{G}{G} Creature — Beast 4/4 | |
Savage Summoning | |
{G} Instant Savage Summoning can't be countered. The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. | |
Scourge of Valkas | |
{2}{R}{R}{R} Creature — Dragon Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. {R}: Scourge of Valkas gets +1/+0 until end of turn. 4/4 | |
Seacoast Drake | |
{1}{U} Creature — Drake Flying 1/3 | |
Seismic Stomp | |
{1}{R} Sorcery Creatures without flying can't block this turn. | |
Sentinel Sliver | |
{1}{W} Creature — Sliver Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) 2/2 | |
Seraph of the Sword | |
{3}{W} Creature — Angel Flying Prevent all combat damage that would be dealt to Seraph of the Sword. 3/3 | |
Shadowborn Apostle | |
{B} Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library. 1/1 | |
Shadowborn Demon | |
{3}{B}{B} Creature — Demon Flying When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. 5/6 | |
Sliver Construct | |
{3} Artifact Creature — Sliver Construct 2/2 | |
Soulmender | |
{W} Creature — Human Cleric {T}: You gain 1 life. 1/1 | |
Sporemound | |
{3}{G}{G} Creature — Fungus Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. 3/3 | |
Staff of the Death Magus | |
{3} Artifact Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life. | |
Staff of the Flame Magus | |
{3} Artifact Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. | |
Staff of the Mind Magus | |
{3} Artifact Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. | |
Staff of the Sun Magus | |
{3} Artifact Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. | |
Staff of the Wild Magus | |
{3} Artifact Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life. | |
Steelform Sliver | |
{2}{W} Creature — Sliver Sliver creatures you control get +0/+1. 2/2 | |
Stonehorn Chanter | |
{5}{W} Creature — Rhino Cleric {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) 4/4 | |
Striking Sliver | |
{R} Creature — Sliver Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) 1/1 | |
Strionic Resonator | |
{2} Artifact {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") | |
Syphon Sliver | |
{2}{B} Creature — Sliver Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) 2/2 | |
Tenacious Dead | |
{B} Creature — Skeleton Warrior When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. 1/1 | |
Thorncaster Sliver | |
{4}{R} Creature — Sliver Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." 2/2 | |
Tidebinder Mage | |
{U}{U} Creature — Merfolk Wizard When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. 2/2 | |
Trained Condor | |
{2}{U} Creature — Bird Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1 | |
Undead Minotaur | |
{2}{B} Creature — Zombie Minotaur 2/3 | |
Vampire Warlord | |
{4}{B} Creature — Vampire Warrior Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/2 | |
Vastwood Hydra | |
{X}{G}{G} Creature — Hydra Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. 0/0 | |
Vial of Poison | |
{1} Artifact {1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | |
Voracious Wurm | |
{1}{G} Creature — Wurm Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. 2/2 | |
Warden of Evos Isle | |
{2}{U} Creature — Bird Wizard Flying Creature spells with flying you cast cost {1} less to cast. 2/2 | |
Windreader Sphinx | |
{5}{U}{U} Creature — Sphinx Flying Whenever a creature with flying attacks, you may draw a card. 3/7 | |
Witchstalker | |
{1}{G}{G} Creature — Wolf Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. 3/3 | |
Woodborn Behemoth | |
{3}{G}{G} Creature — Elemental As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 4/4 | |
Xathrid Necromancer | |
{2}{B} Creature — Human Wizard Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. 2/2 | |
Young Pyromancer | |
{1}{R} Creature — Human Shaman Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. 2/1 | |
Zephyr Charge | |
{1}{U} Enchantment {1}{U}: Target creature gains flying until end of turn. |