Dragons of Tarkir to Magic Origins
Dragons of Tarkir | Magic Origins |
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Araba Mothrider | Araba Mothrider |
{1}{W} Creature — Human Samurai Flying Bushido 1 1/1 | {1}{W} Creature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1 |
Battle-Mad Ronin | Battle-Mad Ronin |
{1}{R} Creature — Human Samurai Bushido 2 Battle-Mad Ronin attacks each turn if able. 1/1 | {1}{R} Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. 1/1 |
Brothers Yamazaki | Brothers Yamazaki |
{2}{R} Legendary Creature — Human Samurai Bushido 1 If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. 2/1 | {2}{R} Legendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. 2/1 |
Cursed Ronin | Cursed Ronin |
{3}{B} Creature — Human Samurai Bushido 1 {B}: Cursed Ronin gets +1/+1 until end of turn. 1/1 | {3}{B} Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. 1/1 |
Devoted Retainer | Devoted Retainer |
{W} Creature — Human Samurai Bushido 1 1/1 | {W} Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1 |
Fumiko the Lowblood | Fumiko the Lowblood |
{2}{R}{R} Legendary Creature — Human Samurai Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. Creatures your opponents control attack each turn if able. 3/2 | {2}{R}{R} Legendary Creature — Human Samurai Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able. 3/2 |
Hand of Cruelty | Hand of Cruelty |
{B}{B} Creature — Human Samurai Protection from white Bushido 1 2/2 | {B}{B} Creature — Human Samurai Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
Hand of Honor | Hand of Honor |
{W}{W} Creature — Human Samurai Protection from black Bushido 1 2/2 | {W}{W} Creature — Human Samurai Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
Iizuka the Ruthless | Iizuka the Ruthless |
{3}{R}{R} Legendary Creature — Human Samurai Bushido 2 {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3 | {3}{R}{R} Legendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3 |
Indebted Samurai | Indebted Samurai |
{3}{W} Creature — Human Samurai Bushido 1 Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. 2/3 | {3}{W} Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. 2/3 |
Inner-Chamber Guard | Inner-Chamber Guard |
{1}{W} Creature — Human Samurai Bushido 2 0/2 | {1}{W} Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2 |
Isao, Enlightened Bushi | Isao, Enlightened Bushi |
{2}{G} Legendary Creature — Human Samurai Isao, Enlightened Bushi can't be countered. Bushido 2 {2}: Regenerate target Samurai. 2/1 | {2}{G} Legendary Creature — Human Samurai Isao, Enlightened Bushi can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai. 2/1 |
Kentaro, the Smiling Cat | Kentaro, the Smiling Cat |
{1}{W} Legendary Creature — Human Samurai Bushido 1 You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. 2/1 | {1}{W} Legendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. 2/1 |
Kenzo the Hardhearted | Kenzo the Hardhearted |
{W} Legendary Creature — Human Samurai Double strike; bushido 2 [Flips from Bushi Tenderfoot.] 3/4 | {W} Legendary Creature — Human Samurai Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) [Flips from Bushi Tenderfoot.] 3/4 |
Kitsune Blademaster | Kitsune Blademaster |
{2}{W} Creature — Fox Samurai First strike Bushido 1 2/2 | {2}{W} Creature — Fox Samurai First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
Kitsune Dawnblade | Kitsune Dawnblade |
{4}{W} Creature — Fox Samurai Bushido 1 When Kitsune Dawnblade enters the battlefield, you may tap target creature. 2/3 | {4}{W} Creature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature. 2/3 |
Konda, Lord of Eiganjo | Konda, Lord of Eiganjo |
{5}{W}{W} Legendary Creature — Human Samurai Indestructible Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 3/3 | {5}{W}{W} Legendary Creature — Human Samurai Indestructible Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3 |
Konda's Hatamoto | Konda's Hatamoto |
{1}{W} Creature — Human Samurai Bushido 1 As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) 1/2 | {1}{W} Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) 1/2 |
Kuro's Taken | Kuro's Taken |
{1}{B} Creature — Rat Samurai Bushido 1 {1}{B}: Regenerate Kuro's Taken. 1/1 | {1}{B} Creature — Rat Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken. 1/1 |
Mothrider Samurai | Mothrider Samurai |
{3}{W} Creature — Human Samurai Flying Bushido 1 2/2 | {3}{W} Creature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
Nagao, Bound by Honor | Nagao, Bound by Honor |
{3}{W} Legendary Creature — Human Samurai Bushido 1 Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. 3/3 | {3}{W} Legendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. 3/3 |
Nezumi Ronin | Nezumi Ronin |
{2}{B} Creature — Rat Samurai Bushido 1 3/1 | {2}{B} Creature — Rat Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/1 |
Numai Outcast | Numai Outcast |
{3}{B} Creature — Human Samurai Bushido 2 {B}, Pay 5 life: Regenerate Numai Outcast. 1/1 | {3}{B} Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. 1/1 |
Opal-Eye, Konda's Yojimbo | Opal-Eye, Konda's Yojimbo |
{1}{W}{W} Legendary Creature — Fox Samurai Defender (This creature can't attack.) Bushido 1 {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. 1/4 | {1}{W}{W} Legendary Creature — Fox Samurai Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. 1/4 |
Ronin Cavekeeper | Ronin Cavekeeper |
{5}{R} Creature — Human Samurai Bushido 2 4/3 | {5}{R} Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3 |
Ronin Cliffrider | Ronin Cliffrider |
{3}{R}{R} Creature — Human Samurai Bushido 1 Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. 2/2 | {3}{R}{R} Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. 2/2 |
Ronin Houndmaster | Ronin Houndmaster |
{2}{R} Creature — Human Samurai Haste Bushido 1 2/2 | {2}{R} Creature — Human Samurai Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
Samurai Enforcers | Samurai Enforcers |
{4}{W}{W} Creature — Human Samurai Bushido 2 4/4 | {4}{W}{W} Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/4 |
Samurai of the Pale Curtain | Samurai of the Pale Curtain |
{W}{W} Creature — Fox Samurai Bushido 1 If a permanent would be put into a graveyard, exile it instead. 2/2 | {W}{W} Creature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. 2/2 |
Sensei Golden-Tail | Sensei Golden-Tail |
{1}{W} Legendary Creature — Fox Samurai Bushido 1 {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. 2/1 | {1}{W} Legendary Creature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. 2/1 |
Silverstorm Samurai | Silverstorm Samurai |
{4}{W}{W} Creature — Fox Samurai Flash Bushido 1 3/3 | {4}{W}{W} Creature — Fox Samurai Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/3 |
Sokenzan Renegade | Sokenzan Renegade |
{2}{R} Creature — Ogre Samurai Mercenary Bushido 1 At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. 3/3 | {2}{R} Creature — Ogre Samurai Mercenary Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. 3/3 |
Sokenzan Spellblade | Sokenzan Spellblade |
{4}{R} Creature — Ogre Samurai Shaman Bushido 1 {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. 2/3 | {4}{R} Creature — Ogre Samurai Shaman Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. 2/3 |
Takeno, Samurai General | Takeno, Samurai General |
{5}{W} Legendary Creature — Human Samurai Bushido 2 Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 | {5}{W} Legendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 |
Takeno's Cavalry | Takeno's Cavalry |
{3}{W} Creature — Human Samurai Archer Bushido 1 {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. 1/1 | {3}{W} Creature — Human Samurai Archer Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. 1/1 |
Toshiro Umezawa | Toshiro Umezawa |
{1}{B}{B} Legendary Creature — Human Samurai Bushido 1 Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. 2/2 | {1}{B}{B} Legendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. 2/2 |
Dragons of Tarkir | Magic Origins |
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Amoeboid Changeling | Amoeboid Changeling |
{1}{U} Creature — Shapeshifter Changeling (This card is every creature {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. 1/1 | {1}{U} Creature — Shapeshifter Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. 1/1 |
Avian Changeling | Avian Changeling |
{2}{W} Creature — Shapeshifter Changeling (This card is every creature Flying 2/2 | {2}{W} Creature — Shapeshifter Changeling (This card is every creature type.) Flying 2/2 |
Blades of Velis Vel | Blades of Velis Vel |
{1}{R} Tribal Instant — Shapeshifter Changeling (This card is every creature Up to two target creatures each get +2/+0 and gain all creature types until end of turn. | {1}{R} Tribal Instant — Shapeshifter Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. |
Cairn Wanderer | Cairn Wanderer |
{4}{B} Creature — Shapeshifter Changeling (This card is every creature As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4 | {4}{B} Creature — Shapeshifter Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4 |
Chameleon Colossus | Chameleon Colossus |
{2}{G}{G} Creature — Shapeshifter Changeling (This card is every creature Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4 | {2}{G}{G} Creature — Shapeshifter Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4 |
Changeling Berserker | Changeling Berserker |
{3}{R} Creature — Shapeshifter Changeling (This card is every creature Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) 5/3 | {3}{R} Creature — Shapeshifter Changeling (This card is every creature type.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) 5/3 |
Changeling Hero | Changeling Hero |
{4}{W} Creature — Shapeshifter Changeling (This card is every creature Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 4/4 | {4}{W} Creature — Shapeshifter Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 4/4 |
Changeling Sentinel | Changeling Sentinel |
{3}{W} Creature — Shapeshifter Changeling (This card is every creature Vigilance 3/2 | {3}{W} Creature — Shapeshifter Changeling (This card is every creature type.) Vigilance 3/2 |
Changeling Titan | Changeling Titan |
{4}{G} Creature — Shapeshifter Changeling (This card is every creature Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) 7/7 | {4}{G} Creature — Shapeshifter Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) 7/7 |
Crib Swap | Crib Swap |
{2}{W} Tribal Instant — Shapeshifter Changeling (This card is every creature Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. | {2}{W} Tribal Instant — Shapeshifter Changeling (This card is every creature type.) Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. |
Ego Erasure | Ego Erasure |
{2}{U} Tribal Instant — Shapeshifter Changeling (This card is every creature Creatures target player controls get -2/-0 and lose all creature types until end of turn. | {2}{U} Tribal Instant — Shapeshifter Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. |
Fire-Belly Changeling | Fire-Belly Changeling |
{1}{R} Creature — Shapeshifter Changeling (This card is every creature {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. 1/1 | {1}{R} Creature — Shapeshifter Changeling (This card is every creature type.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. 1/1 |
Game-Trail Changeling | Game-Trail Changeling |
{3}{G}{G} Creature — Shapeshifter Changeling (This card is every creature Trample 4/4 | {3}{G}{G} Creature — Shapeshifter Changeling (This card is every creature type.) Trample 4/4 |
Ghostly Changeling | Ghostly Changeling |
{2}{B} Creature — Shapeshifter Changeling (This card is every creature {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. 2/2 | {2}{B} Creature — Shapeshifter Changeling (This card is every creature type.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. 2/2 |
Mirror Entity | Mirror Entity |
{2}{W} Creature — Shapeshifter Changeling (This card is every creature {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. 1/1 | {2}{W} Creature — Shapeshifter Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. 1/1 |
Moonglove Changeling | Moonglove Changeling |
{2}{B} Creature — Shapeshifter Changeling (This card is every creature {B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 2/2 | {2}{B} Creature — Shapeshifter Changeling (This card is every creature type.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 2/2 |
Mothdust Changeling | Mothdust Changeling |
{U} Creature — Shapeshifter Changeling (This card is every creature Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. 1/1 | {U} Creature — Shapeshifter Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. 1/1 |
Nameless Inversion | Nameless Inversion |
{1}{B} Tribal Instant — Shapeshifter Changeling (This card is every creature Target creature gets +3/-3 and loses all creature types until end of turn. | {1}{B} Tribal Instant — Shapeshifter Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn. |
Shapesharer | Shapesharer |
{1}{U} Creature — Shapeshifter Changeling (This card is every creature {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. 1/1 | {1}{U} Creature — Shapeshifter Changeling (This card is every creature type.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. 1/1 |
Shields of Velis Vel | Shields of Velis Vel |
{W} Tribal Instant — Shapeshifter Changeling (This card is every creature Creatures target player controls get +0/+1 and gain all creature types until end of turn. | {W} Tribal Instant — Shapeshifter Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. |
Skeletal Changeling | Skeletal Changeling |
{1}{B} Creature — Shapeshifter Changeling (This card is every creature {1}{B}: Regenerate Skeletal Changeling. 1/1 | {1}{B} Creature — Shapeshifter Changeling (This card is every creature type.) {1}{B}: Regenerate Skeletal Changeling. 1/1 |
Taurean Mauler | Taurean Mauler |
{2}{R} Creature — Shapeshifter Changeling (This card is every creature Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. 2/2 | {2}{R} Creature — Shapeshifter Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. 2/2 |
Turtleshell Changeling | Turtleshell Changeling |
{3}{U} Creature — Shapeshifter Changeling (This card is every creature {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. 1/4 | {3}{U} Creature — Shapeshifter Changeling (This card is every creature type.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. 1/4 |
War-Spike Changeling | War-Spike Changeling |
{3}{R} Creature — Shapeshifter Changeling (This card is every creature {R}: War-Spike Changeling gains first strike until end of turn. 3/3 | {3}{R} Creature — Shapeshifter Changeling (This card is every creature type.) {R}: War-Spike Changeling gains first strike until end of turn. 3/3 |
Wings of Velis Vel | Wings of Velis Vel |
{1}{U} Tribal Instant — Shapeshifter Changeling (This card is every creature Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying. | {1}{U} Tribal Instant — Shapeshifter Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying. |
Woodland Changeling | Woodland Changeling |
{1}{G} Creature — Shapeshifter Changeling (This card is every creature 2/2 | {1}{G} Creature — Shapeshifter Changeling (This card is every creature type.) 2/2 |
Dragons of Tarkir | Magic Origins |
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Academy at Tolaria West | Academy at Tolaria West |
Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever you roll | Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever you roll CHAOS, discard your hand. |
Agyrem | Agyrem |
Plane — Ravnica Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever you roll | Plane — Ravnica Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever you roll CHAOS, creatures can't attack you until a player planeswalks. |
Akoum | Akoum |
Plane — Zendikar Players may cast enchantment cards as though they had flash. Whenever you roll | Plane — Zendikar Players may cast enchantment cards as though they had flash. Whenever you roll CHAOS, destroy target creature that isn't enchanted. |
Aretopolis | Aretopolis |
Plane — Kephalai When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever you roll | Plane — Kephalai When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever you roll CHAOS, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it. |
Astral Arena | Astral Arena |
Plane — Kolbahan No more than one creature can attack each combat. No more than one creature can block each combat. Whenever you roll | Plane — Kolbahan No more than one creature can attack each combat. No more than one creature can block each combat. Whenever you roll CHAOS, Astral Arena deals 2 damage to each creature. |
Bant | Bant |
Plane — Alara All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever you roll | Plane — Alara All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever you roll CHAOS, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it. |
Bloodhill Bastion | Bloodhill Bastion |
Plane — Equilor Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever you roll | Plane — Equilor Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever you roll CHAOS, exile target nontoken creature you control, then return it to the battlefield under your control. |
Chaotic AEther | Chaotic AEther |
Phenomenon When you encounter Chaotic AEther, each blank roll of the planar die is a | Phenomenon When you encounter Chaotic AEther, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.) |
Cliffside Market | Cliffside Market |
Plane — Mercadia When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. Whenever you roll | Plane — Mercadia When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. Whenever you roll CHAOS, exchange control of two target permanents that share a card type. |
Edge of Malacol | Edge of Malacol |
Plane — Belenon If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. Whenever you roll | Plane — Belenon If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. Whenever you roll CHAOS, untap each creature you control. |
Eloren Wilds | Eloren Wilds |
Plane — Shandalar Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. Whenever you roll | Plane — Shandalar Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. Whenever you roll CHAOS, target player can't cast spells until a player planeswalks. |
Feeding Grounds | Feeding Grounds |
Plane — Muraganda Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever you roll | Plane — Muraganda Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever you roll CHAOS, put X +1/+1 counters on target creature, where X is that creature's converted mana cost. |
Fields of Summer | Fields of Summer |
Plane — Moag Whenever a player casts a spell, that player may gain 2 life. Whenever you roll | Plane — Moag Whenever a player casts a spell, that player may gain 2 life. Whenever you roll CHAOS, you may gain 10 life. |
Furnace Layer | Furnace Layer |
Plane — New Phyrexia When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life. Whenever you roll | Plane — New Phyrexia When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life. Whenever you roll CHAOS, you may destroy target nonland permanent. |
Gavony | Gavony |
Plane — Innistrad All creatures have vigilance. Whenever you roll | Plane — Innistrad All creatures have vigilance. Whenever you roll CHAOS, creatures you control gain indestructible until end of turn. |
Glen Elendra | Glen Elendra |
Plane — Lorwyn At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever you roll | Plane — Lorwyn At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever you roll CHAOS, gain control of target creature you own. |
Glimmervoid Basin | Glimmervoid Basin |
Plane — Mirrodin Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever you roll | Plane — Mirrodin Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever you roll CHAOS, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield. |
Goldmeadow | Goldmeadow |
Plane — Lorwyn Whenever a land enters the battlefield, that land's controller puts three 0/1 white Goat creature tokens onto the battlefield. Whenever you roll | Plane — Lorwyn Whenever a land enters the battlefield, that land's controller puts three 0/1 white Goat creature tokens onto the battlefield. Whenever you roll CHAOS, put a 0/1 white Goat creature token onto the battlefield. |
Grand Ossuary | Grand Ossuary |
Plane — Ravnica Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls. Whenever you roll | Plane — Ravnica Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls. Whenever you roll CHAOS, each player exiles all creatures he or she controls and puts X 1/1 green Saproling creature tokens onto the battlefield, where X is the total power of the creatures he or she exiled this way. Then planeswalk. |
Grixis | Grixis |
Plane — Alara Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever you roll | Plane — Alara Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever you roll CHAOS, put target creature card from a graveyard onto the battlefield under your control. |
Grove of the Dreampods | Grove of the Dreampods |
Plane — Fabacin When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Whenever you roll | Plane — Fabacin When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Whenever you roll CHAOS, return target creature card from your graveyard to the battlefield. |
Hedron Fields of Agadeem | Hedron Fields of Agadeem |
Plane — Zendikar Creatures with power 7 or greater can't attack or block. Whenever you roll | Plane — Zendikar Creatures with power 7 or greater can't attack or block. Whenever you roll CHAOS, put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. (Whenever it attacks, defending player sacrifices a permanent.) |
Immersturm | Immersturm |
Plane — Valla Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Whenever you roll | Plane — Valla Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Whenever you roll CHAOS, exile target creature, then return it to the battlefield under its owner's control. |
Isle of Vesuva | Isle of Vesuva |
Plane — Dominaria Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature. Whenever you roll | Plane — Dominaria Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature. Whenever you roll CHAOS, destroy target creature and all other creatures with the same name as that creature. |
Izzet Steam Maze | Izzet Steam Maze |
Plane — Ravnica Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. Whenever you roll | Plane — Ravnica Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. Whenever you roll CHAOS, instant and sorcery spells you cast this turn cost {3} less to cast. |
Jund | Jund |
Plane — Alara Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) Whenever you roll | Plane — Alara Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) Whenever you roll CHAOS, put two 1/1 red Goblin creature tokens onto the battlefield. |
Kessig | Kessig |
Plane — Innistrad Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll | Plane — Innistrad Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll CHAOS, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn. |
Kharasha Foothills | Kharasha Foothills |
Plane — Mongseng Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever you roll | Plane — Mongseng Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever you roll CHAOS, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. |
Kilnspire District | Kilnspire District |
Plane — Ravnica When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it. Whenever you roll | Plane — Ravnica When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it. Whenever you roll CHAOS, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player. |
Krosa | Krosa |
Plane — Dominaria All creatures get +2/+2. Whenever you roll | Plane — Dominaria All creatures get +2/+2. Whenever you roll CHAOS, you may add {W}{U}{B}{R}{G} to your mana pool. |
Lair of the Ashen Idol | Lair of the Ashen Idol |
Plane — Azgol At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. Whenever you roll | Plane — Azgol At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. Whenever you roll CHAOS, any number of target players each put a 2/2 black Zombie creature token onto the battlefield. |
Lethe Lake | Lethe Lake |
Plane — Arkhos At the beginning of your upkeep, put the top ten cards of your library into your graveyard. Whenever you roll | Plane — Arkhos At the beginning of your upkeep, put the top ten cards of your library into your graveyard. Whenever you roll CHAOS, target player puts the top ten cards of his or her library into his or her graveyard. |
Llanowar | Llanowar |
Plane — Dominaria All creatures have "{T}: Add {G}{G} to your mana pool." Whenever you roll | Plane — Dominaria All creatures have "{T}: Add {G}{G} to your mana pool." Whenever you roll CHAOS, untap all creatures you control. |
Mount Keralia | Mount Keralia |
Plane — Regatha At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever you roll | Plane — Regatha At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever you roll CHAOS, prevent all damage that planes named Mount Keralia would deal this game to permanents you control. |
Murasa | Murasa |
Plane — Zendikar Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library. Whenever you roll | Plane — Zendikar Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library. Whenever you roll CHAOS, target land becomes a 4/4 creature that's still a land. |
Naar Isle | Naar Isle |
Plane — Wildfire At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever you roll | Plane — Wildfire At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever you roll CHAOS, Naar Isle deals 3 damage to target player. |
Naya | Naya |
Plane — Alara You may play any number of lands on each of your turns. Whenever you roll | Plane — Alara You may play any number of lands on each of your turns. Whenever you roll CHAOS, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. |
Nephalia | Nephalia |
Plane — Innistrad At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand. Whenever you roll | Plane — Innistrad At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand. Whenever you roll CHAOS, return target card from your graveyard to your hand. |
Norn's Dominion | Norn's Dominion |
Plane — New Phyrexia When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever you roll | Plane — New Phyrexia When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever you roll CHAOS, you may put a fate counter on target permanent. |
Onakke Catacomb | Onakke Catacomb |
Plane — Shandalar All creatures are black and have deathtouch. Whenever you roll | Plane — Shandalar All creatures are black and have deathtouch. Whenever you roll CHAOS, creatures you control get +1/+0 and gain first strike until end of turn. |
Orochi Colony | Orochi Colony |
Plane — Kamigawa Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Whenever you roll | Plane — Kamigawa Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Whenever you roll CHAOS, target creature can't be blocked this turn. |
Orzhova | Orzhova |
Plane — Ravnica When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield. Whenever you roll | Plane — Ravnica When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield. Whenever you roll CHAOS, for each opponent, exile up to one target creature card from that player's graveyard. |
Otaria | Otaria |
Plane — Dominaria Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.) Whenever you roll | Plane — Dominaria Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.) Whenever you roll CHAOS, take an extra turn after this one. |
Panopticon | Panopticon |
Plane — Mirrodin When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever you roll | Plane — Mirrodin When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever you roll CHAOS, draw a card. |
Pools of Becoming | Pools of Becoming |
Plane — Bolas's Meditation Realm At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever you roll | Plane — Bolas's Meditation Realm At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever you roll CHAOS, reveal the top three cards of your planar deck. Each of the revealed cards' CHAOS abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. |
Prahv | Prahv |
Plane — Ravnica If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever you roll | Plane — Ravnica If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever you roll CHAOS, you gain life equal to the number of cards in your hand. |
Quicksilver Sea | Quicksilver Sea |
Plane — Mirrodin When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever you roll | Plane — Mirrodin When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever you roll CHAOS, reveal the top card of your library. You may play it without paying its mana cost. |
Raven's Run | Raven's Run |
Plane — Shadowmoor All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever you roll | Plane — Shadowmoor All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever you roll CHAOS, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. |
Sanctum of Serra | Sanctum of Serra |
Plane — Serra's Realm When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever you roll | Plane — Serra's Realm When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever you roll CHAOS, you may have your life total become 20. |
Sea of Sand | Sea of Sand |
Plane — Rabiah Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever you roll | Plane — Rabiah Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever you roll CHAOS, put target permanent on top of its owner's library. |
Selesnya Loft Gardens | Selesnya Loft Gardens |
Plane — Ravnica If an effect would put one or more tokens onto the battlefield, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead. Whenever you roll | Plane — Ravnica If an effect would put one or more tokens onto the battlefield, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead. Whenever you roll CHAOS, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. |
Shiv | Shiv |
Plane — Dominaria All creatures have "{R}: This creature gets +1/+0 until end of turn." Whenever you roll | Plane — Dominaria All creatures have "{R}: This creature gets +1/+0 until end of turn." Whenever you roll CHAOS, put a 5/5 red Dragon creature token with flying onto the battlefield. |
Skybreen | Skybreen |
Plane — Kaldheim Players play with the top card of their libraries revealed. Spells that share a card type with the top card of a library can't be cast. Whenever you roll | Plane — Kaldheim Players play with the top card of their libraries revealed. Spells that share a card type with the top card of a library can't be cast. Whenever you roll CHAOS, target player loses life equal to the number of cards in his or her hand. |
Sokenzan | Sokenzan |
Plane — Kamigawa All creatures get +1/+1 and have haste. Whenever you roll | Plane — Kamigawa All creatures get +1/+1 and have haste. Whenever you roll CHAOS, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
Stairs to Infinity | Stairs to Infinity |
Plane — Xerex Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever you roll | Plane — Xerex Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever you roll CHAOS, reveal the top card of your planar deck. You may put it on the bottom of your planar deck. |
Stensia | Stensia |
Plane — Innistrad Whenever a creature deals damage to one or more players for the first time in a turn, put a +1/+1 counter on it. Whenever you roll | Plane — Innistrad Whenever a creature deals damage to one or more players for the first time in a turn, put a +1/+1 counter on it. Whenever you roll CHAOS, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn. |
Stronghold Furnace | Stronghold Furnace |
Plane — Rath If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Whenever you roll | Plane — Rath If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Whenever you roll CHAOS, Stronghold Furnace deals 1 damage to target creature or player. |
Takenuma | Takenuma |
Plane — Kamigawa Whenever a creature leaves the battlefield, its controller draws a card. Whenever you roll | Plane — Kamigawa Whenever a creature leaves the battlefield, its controller draws a card. Whenever you roll CHAOS, return target creature you control to its owner's hand. |
Talon Gates | Talon Gates |
Plane — Dominaria Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.) Whenever you roll | Plane — Dominaria Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.) Whenever you roll CHAOS, remove two time counters from each suspended card you own. |
Tazeem | Tazeem |
Plane — Zendikar Creatures can't block. Whenever you roll | Plane — Zendikar Creatures can't block. Whenever you roll CHAOS, draw a card for each land you control. |
The AEther Flues | The AEther Flues |
Plane — Iquatana When you planeswalk to The AEther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. Whenever you roll | Plane — Iquatana When you planeswalk to The AEther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. Whenever you roll CHAOS, you may put a creature card from your hand onto the battlefield. |
The Dark Barony | The Dark Barony |
Plane — Ulgrotha Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. Whenever you roll | Plane — Ulgrotha Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. Whenever you roll CHAOS, each opponent discards a card. |
The Eon Fog | The Eon Fog |
Plane — Equilor Players skip their untap steps. Whenever you roll | Plane — Equilor Players skip their untap steps. Whenever you roll CHAOS, untap all permanents you control. |
The Fourth Sphere | The Fourth Sphere |
Plane — Phyrexia At the beginning of your upkeep, sacrifice a nonblack creature. Whenever you roll | Plane — Phyrexia At the beginning of your upkeep, sacrifice a nonblack creature. Whenever you roll CHAOS, put a 2/2 black Zombie creature token onto the battlefield. |
The Great Forest | The Great Forest |
Plane — Lorwyn Each creature assigns combat damage equal to its toughness rather than its power. Whenever you roll | Plane — Lorwyn Each creature assigns combat damage equal to its toughness rather than its power. Whenever you roll CHAOS, creatures you control get +0/+2 and gain trample until end of turn. |
The Hippodrome | The Hippodrome |
Plane — Segovia All creatures get -5/-0. Whenever you roll | Plane — Segovia All creatures get -5/-0. Whenever you roll CHAOS, you may destroy target creature if its power is 0 or less. |
The Maelstrom | The Maelstrom |
Plane — Alara When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. Whenever you roll | Plane — Alara When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. Whenever you roll CHAOS, return target permanent card from your graveyard to the battlefield. |
The Zephyr Maze | The Zephyr Maze |
Plane — Kyneth Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever you roll | Plane — Kyneth Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever you roll CHAOS, target creature gains flying until end of turn. |
Trail of the Mage-Rings | Trail of the Mage-Rings |
Plane — Vryn Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.) Whenever you roll | Plane — Vryn Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.) Whenever you roll CHAOS, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library. |
Truga Jungle | Truga Jungle |
Plane — Ergamon All lands have "{T}: Add one mana of any color to your mana pool." Whenever you roll | Plane — Ergamon All lands have "{T}: Add one mana of any color to your mana pool." Whenever you roll CHAOS, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. |
Turri Island | Turri Island |
Plane — Ir Creature spells cost {2} less to cast. Whenever you roll | Plane — Ir Creature spells cost {2} less to cast. Whenever you roll CHAOS, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. |
Undercity Reaches | Undercity Reaches |
Plane — Ravnica Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever you roll | Plane — Ravnica Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever you roll CHAOS, you have no maximum hand size for the rest of the game. |
Velis Vel | Velis Vel |
Plane — Lorwyn Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) Whenever you roll | Plane — Lorwyn Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) Whenever you roll CHAOS, target creature gains all creature types until end of turn. |
Windriddle Palaces | Windriddle Palaces |
Plane — Belenon Players play with the top card of their libraries revealed. You may play the top card of any player's library. Whenever you roll | Plane — Belenon Players play with the top card of their libraries revealed. You may play the top card of any player's library. Whenever you roll CHAOS, each player puts the top card of his or her library into his or her graveyard. |
Dragons of Tarkir | Magic Origins |
---|---|
Akroan Line Breaker | Akroan Line Breaker |
{2}{R} Creature — Human Warrior Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. 2/1 | {2}{R} Creature — Human Warrior Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/1 |
Cavern Lampad | Cavern Lampad |
{3}{B} Enchantment Creature — Nymph Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate Enchanted creature gets +2/+2 and has intimidate. 2/2 | {3}{B} Enchantment Creature — Nymph Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate. 2/2 |
Flesh Carver | Flesh Carver |
{2}{B} Creature — Human Wizard Intimidate {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power. 2/2 | {2}{B} Creature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power. 2/2 |
Forlorn Pseudamma | Forlorn Pseudamma |
{3}{B} Creature — Zombie Intimidate Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield. 2/1 | {3}{B} Creature — Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield. 2/1 |
Geth, Lord of the Vault | Geth, Lord of the Vault |
{4}{B}{B} Legendary Creature — Zombie Intimidate {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. 5/5 | {4}{B}{B} Legendary Creature — Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. 5/5 |
Korozda Guildmage | Korozda Guildmage |
{B}{G} Creature — Elf Shaman {1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. 2/2 | {B}{G} Creature — Elf Shaman {1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. 2/2 |
Mikaeus, the Unhallowed | Mikaeus, the Unhallowed |
{3}{B}{B}{B} Legendary Creature — Zombie Cleric Intimidate Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 | {3}{B}{B}{B} Legendary Creature — Zombie Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
Mogis's Marauder | Mogis's Marauder |
{2}{B} Creature — Human Berserker When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. 2/2 | {2}{B} Creature — Human Berserker When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/2 |
Nim Deathmantle | Nim Deathmantle |
{2} Artifact — Equipment Equipped creature gets +2/+2, has intimidate, and is a black Zombie. Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4} | {2} Artifact — Equipment Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4} |
Sepulchral Primordial | Sepulchral Primordial |
{5}{B}{B} Creature — Avatar Intimidate When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. 5/4 | {5}{B}{B} Creature — Avatar Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. 5/4 |
Vela the Night-Clad | Vela the Night-Clad |
{4}{U}{B} Legendary Creature — Human Wizard Intimidate Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4 | {4}{U}{B} Legendary Creature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4 |
Vow of Malice | Vow of Malice |
{2}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. | {2}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. (A creature wit intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
Withengar Unbound | Withengar Unbound |
Legendary Creature — Demon Flying, intimidate, trample Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. [Black color indicator. Back face. Transforms into Elbrus, the Binding Blade.] 13/13 | Legendary Creature — Demon Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. [Black color indicator. Back face. Transforms into Elbrus, the Binding Blade.] 13/13 |
Dragons of Tarkir | Magic Origins |
---|---|
Anurid Murkdiver | Anurid Murkdiver |
{4}{B}{B} Creature — Zombie Frog Beast Swampwalk 4/3 | {4}{B}{B} Creature — Zombie Frog Beast Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 4/3 |
Aysen Highway | Aysen Highway |
{3}{W}{W}{W} Enchantment White creatures have plainswalk. | {3}{W}{W}{W} Enchantment White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.) |
Ayumi, the Last Visitor | Ayumi, the Last Visitor |
{3}{G}{G} Legendary Creature — Spirit Legendary landwalk 7/3 | {3}{G}{G} Legendary Creature — Spirit Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 7/3 |
Barbarian Guides | Barbarian Guides |
{2}{R} Creature — Human Barbarian {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. 1/2 | {2}{R} Creature — Human Barbarian {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.) 1/2 |
Bayou Dragonfly | Bayou Dragonfly |
{1}{G} Creature — Insect
1/1 | {1}{G} Creature — Insect Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
Benthic Behemoth | Benthic Behemoth |
{5}{U}{U}{U} Creature — Serpent Islandwalk 7/6 | {5}{U}{U}{U} Creature — Serpent Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 7/6 |
Benthic Djinn | Benthic Djinn |
{2}{U}{B} Creature — Djinn Islandwalk At the beginning of your upkeep, you lose 2 life. 5/3 | {2}{U}{B} Creature — Djinn Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life. 5/3 |
Blistergrub | Blistergrub |
{2}{B} Creature — Horror Swampwalk When Blistergrub dies, each opponent loses 2 life. 2/2 | {2}{B} Creature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Blistergrub dies, each opponent loses 2 life. 2/2 |
Boggart Arsonists | Boggart Arsonists |
{2}{R} Creature — Goblin Rogue Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. 2/1 | {2}{R} Creature — Goblin Rogue Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. 2/1 |
Boggart Loggers | Boggart Loggers |
{2}{B} Creature — Goblin Rogue Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. 2/1 | {2}{B} Creature — Goblin Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. 2/1 |
Bog Smugglers | Bog Smugglers |
{1}{B}{B} Creature — Human Mercenary Swampwalk 2/2 | {1}{B}{B} Creature — Human Mercenary Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |
Bog-Strider Ash | Bog-Strider Ash |
{3}{G} Creature — Treefolk Shaman Swampwalk Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. 2/4 | {3}{G} Creature — Treefolk Shaman Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. 2/4 |
Bog Tatters | Bog Tatters |
{4}{B} Creature — Wraith Swampwalk 4/2 | {4}{B} Creature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 4/2 |
Bull Hippo | Bull Hippo |
{3}{G} Creature — Hippo Islandwalk 3/3 | {3}{G} Creature — Hippo Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Burrowing | Burrowing |
{R} Enchantment — Aura Enchant creature Enchanted creature has mountainwalk. | {R} Enchantment — Aura Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
Canyon Wildcat | Canyon Wildcat |
{1}{R} Creature — Cat Mountainwalk 2/1 | {1}{R} Creature — Cat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1 |
Cateran Slaver | Cateran Slaver |
{4}{B}{B} Creature — Horror Mercenary Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. 5/5 | {4}{B}{B} Creature — Horror Mercenary Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. 5/5 |
Cat Warriors | Cat Warriors |
{1}{G}{G} Creature — Cat Warrior Forestwalk 2/2 | {1}{G}{G} Creature — Cat Warrior Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2 |
Cave People | Cave People |
{1}{R}{R} Creature — Human Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. 1/4 | {1}{R}{R} Creature — Human Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4 |
Cavern Crawler | Cavern Crawler |
{2}{R} Creature — Insect Mountainwalk {R}: Cavern Crawler gets +1/-1 until end of turn. 0/3 | {2}{R} Creature — Insect Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) {R}: Cavern Crawler gets +1/-1 until end of turn. 0/3 |
Cave Sense | Cave Sense |
{1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. | {1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
Chorus of the Conclave | Chorus of the Conclave |
{4}{G}{G}{W}{W} Legendary Creature — Dryad Forestwalk As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. 3/8 | {4}{G}{G}{W}{W} Legendary Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. 3/8 |
Cliff Threader | Cliff Threader |
{1}{W} Creature — Kor Scout Mountainwalk 2/1 | {1}{W} Creature — Kor Scout Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1 |
Cold-Eyed Selkie | Cold-Eyed Selkie |
{1}{(g/u)}{(g/u)} Creature — Merfolk Rogue Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1 | {1}{(g/u)}{(g/u)} Creature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1 |
Colos Yearling | Colos Yearling |
{2}{R} Creature — Goat Beast Mountainwalk {R}: Colos Yearling gets +1/+0 until end of turn. 1/1 | {2}{R} Creature — Goat Beast Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) {R}: Colos Yearling gets +1/+0 until end of turn. 1/1 |
Deeptread Merrow | Deeptread Merrow |
{1}{U} Creature — Merfolk Rogue {U}: Deeptread Merrow gains islandwalk until end of turn. 2/1 | {1}{U} Creature — Merfolk Rogue {U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1 |
Devouring Deep | Devouring Deep |
{2}{U} Creature — Fish Islandwalk 1/2 | {2}{U} Creature — Fish Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 1/2 |
Dirtwater Wraith | Dirtwater Wraith |
{3}{B} Creature — Wraith Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn. 1/3 | {3}{B} Creature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Dirtwater Wraith gets +1/+0 until end of turn. 1/3 |
Dryad Sophisticate | Dryad Sophisticate |
{1}{G} Creature — Dryad Nonbasic landwalk 2/1 | {1}{G} Creature — Dryad Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) 2/1 |
Dwarven Grunt | Dwarven Grunt |
{R} Creature — Dwarf Mountainwalk 1/1 | {R} Creature — Dwarf Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |
Dwarven Pony | Dwarven Pony |
{R} Creature — Horse {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. 1/1 | {R} Creature — Horse {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/1 |
Eladamri, Lord of Leaves | Eladamri, Lord of Leaves |
{G}{G} Legendary Creature — Elf Warrior Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) 2/2 | {G}{G} Legendary Creature — Elf Warrior Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.) 2/2 |
Elite Cat Warrior | Elite Cat Warrior |
{2}{G} Creature — Cat Warrior Forestwalk 2/3 | {2}{G} Creature — Cat Warrior Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |
Elvish Pathcutter | Elvish Pathcutter |
{3}{G} Creature — Elf Scout {2}{G}: Target Elf creature gains forestwalk until end of turn. 1/2 | {3}{G} Creature — Elf Scout {2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2 |
Enclave Elite | Enclave Elite |
{2}{U} Creature — Merfolk Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2 | {2}{U} Creature — Merfolk Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2 |
Enslaved Scout | Enslaved Scout |
{2}{R} Creature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. 2/2 | {2}{R} Creature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2 |
Erhnam Djinn | Erhnam Djinn |
{3}{G} Creature — Djinn At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. 4/5 | {3}{G} Creature — Djinn At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.) 4/5 |
Excavator | Excavator |
{2} Artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. | {2} Artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.) |
Filth | Filth |
{3}{B} Creature — Incarnation Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2 | {3}{B} Creature — Incarnation Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2 |
Funeral Charm | Funeral Charm |
{B} Instant Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. | {B} Instant Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) |
Giant Slug | Giant Slug |
{1}{B} Creature — Slug {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. 1/1 | {1}{B} Creature — Slug {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.) 1/1 |
Glissa's Courier | Glissa's Courier |
{1}{G}{G} Creature — Horror Mountainwalk 2/3 | {1}{G}{G} Creature — Horror Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/3 |
Goblin Flotilla | Goblin Flotilla |
{2}{R} Creature — Goblin Islandwalk At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2 | {2}{R} Creature — Goblin Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2 |
Goblin Mountaineer | Goblin Mountaineer |
{R} Creature — Goblin Scout Mountainwalk 1/1 | {R} Creature — Goblin Scout Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |
Goblin Scouts | Goblin Scouts |
{3}{R}{R} Sorcery Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. | {3}{R}{R} Sorcery Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. (They can't be blocked as long as defending player controls a Mountain.) |
Goblins of the Flarg | Goblins of the Flarg |
{R} Creature — Goblin Warrior Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. 1/1 | {R} Creature — Goblin Warrior Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg. 1/1 |
Goblin Spelunkers | Goblin Spelunkers |
{2}{R} Creature — Goblin Warrior Mountainwalk 2/2 | {2}{R} Creature — Goblin Warrior Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/2 |
Graceful Antelope | Graceful Antelope |
{2}{W}{W} Creature — Antelope Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4 | {2}{W}{W} Creature — Antelope Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4 |
Grayscaled Gharial | Grayscaled Gharial |
{U} Creature — Crocodile Islandwalk 1/1 | {U} Creature — Crocodile Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 1/1 |
Halimar Wavewatch | Halimar Wavewatch |
{1}{U} Creature — Merfolk Soldier Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 0/6 {LEVEL 5+} 6/6 Islandwalk 0/3 | {1}{U} Creature — Merfolk Soldier Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 0/6 {LEVEL 5+} 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 0/3 |
Heartwood Treefolk | Heartwood Treefolk |
{2}{G}{G} Creature — Treefolk Forestwalk 3/4 | {2}{G}{G} Creature — Treefolk Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4 |
{2}{G}{G}{G}{G} Enchantment Green creatures have forestwalk. | {2}{G}{G}{G}{G} Enchantment Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) |
Hillcomber Giant | Hillcomber Giant |
{2}{W}{W} Creature — Giant Scout Mountainwalk 3/3 | {2}{W}{W} Creature — Giant Scout Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3 |
Illusionary Presence | Illusionary Presence |
{1}{U}{U} Creature — Illusion Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. 2/2 | {1}{U}{U} Creature — Illusion Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) 2/2 |
Inkfathom Divers | Inkfathom Divers |
{3}{U}{U} Creature — Merfolk Soldier Islandwalk When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3 | {3}{U}{U} Creature — Merfolk Soldier Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3 |
Inkwell Leviathan | Inkwell Leviathan |
{7}{U}{U} Artifact Creature — Leviathan
Shroud (This creature can't be the target of spells or abilities.) 7/11 | {7}{U}{U} Artifact Creature — Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Trample Shroud (This creature can't be the target of spells or abilities.) 7/11 |
Ivy Dancer | Ivy Dancer |
{2}{G} Creature — Dryad Shaman {T}: Target creature gains forestwalk until end of turn. 1/2 | {2}{G} Creature — Dryad Shaman {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2 |
Jedit Ojanen of Efrava | Jedit Ojanen of Efrava |
{3}{G}{G}{G} Legendary Creature — Cat Warrior Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. 5/5 | {3}{G}{G}{G} Legendary Creature — Cat Warrior Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. 5/5 |
Jukai Messenger | Jukai Messenger |
{G} Creature — Human Monk Forestwalk 1/1 | {G} Creature — Human Monk Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Koth's Courier | Koth's Courier |
{1}{R}{R} Creature — Human Rogue Forestwalk 2/3 | {1}{R}{R} Creature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |
Krosan Constrictor | Krosan Constrictor |
{3}{G} Creature — Snake Swampwalk {T}: Target black creature gets -2/-0 until end of turn. 2/2 | {3}{G} Creature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Target black creature gets -2/-0 until end of turn. 2/2 |
Leaf Dancer | Leaf Dancer |
{1}{G}{G} Creature — Centaur Forestwalk 2/2 | {1}{G}{G} Creature — Centaur Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2 |
Legions of Lim-Dul | Legions of Lim-Dul |
{1}{B}{B} Creature — Zombie Snow swampwalk 2/3 | {1}{B}{B} Creature — Zombie Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.) 2/3 |
Leshrac's Rite | Leshrac's Rite |
{B} Enchantment — Aura Enchant creature Enchanted creature has swampwalk. | {B} Enchantment — Aura Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.) |
Livonya Silone | Livonya Silone |
{2}{R}{R}{G}{G} Legendary Creature — Human Warrior First 4/4 | {2}{R}{R}{G}{G} Legendary Creature — Human Warrior First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 4/4 |
Lord of Atlantis | Lord of Atlantis |
{U}{U} Creature — Merfolk Other Merfolk creatures get +1/+1 and have islandwalk. 2/2 | {U}{U} Creature — Merfolk Other Merfolk creatures get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Lost Soul | Lost Soul |
{1}{B}{B} Creature — Spirit Minion Swampwalk 2/1 | {1}{B}{B} Creature — Spirit Minion Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
Lumbering Satyr | Lumbering Satyr |
{2}{G}{G} Creature — Satyr Beast All creatures have forestwalk. 5/4 | {2}{G}{G} Creature — Satyr Beast All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4 |
Lynx | Lynx |
{1}{G} Creature — Cat Forestwalk 2/1 | {1}{G} Creature — Cat Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1 |
Magnigoth Treefolk | Magnigoth Treefolk |
{4}{G} Creature — Treefolk Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. 2/6 | {4}{G} Creature — Treefolk Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.) 2/6 |
Marsh Boa | Marsh Boa |
{G} Creature — Snake Swampwalk 1/1 | {G} Creature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
Marsh Goblins | Marsh Goblins |
{B}{R} Creature — Goblin Swampwalk 1/1 | {B}{R} Creature — Goblin Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
Marsh Threader | Marsh Threader |
{1}{W} Creature — Kor Scout Swampwalk 2/1 | {1}{W} Creature — Kor Scout Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
Merfolk Raiders | Merfolk Raiders |
{1}{U} Creature — Merfolk Soldier Islandwalk Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/3 | {1}{U} Creature — Merfolk Soldier Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/3 |
Merfolk Seastalkers | Merfolk Seastalkers |
{3}{U} Creature — Merfolk Scout Islandwalk {2}{U}: Tap target creature without flying. 2/3 | {3}{U} Creature — Merfolk Scout Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {2}{U}: Tap target creature without flying. 2/3 |
Merrow Harbinger | Merrow Harbinger |
{3}{U} Creature — Merfolk Wizard Islandwalk When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. 2/3 | {3}{U} Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. 2/3 |
Mire Boa | Mire Boa |
{1}{G} Creature — Snake Swampwalk {G}: Regenerate Mire Boa. 2/1 | {1}{G} Creature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {G}: Regenerate Mire Boa. 2/1 |
Moor Fiend | Moor Fiend |
{3}{B} Creature — Horror Swampwalk 3/3 | {3}{B} Creature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Mountain Goat | Mountain Goat |
{R} Creature — Goat Mountainwalk 1/1 | {R} Creature — Goat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |
Mountain Yeti | Mountain Yeti |
{2}{R}{R} Creature — Yeti
3/3 | {2}{R}{R} Creature — Yeti Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3 |
Nature's Cloak | Nature's Cloak |
{2}{G} Sorcery Green creatures you control gain forestwalk until end of turn. | {2}{G} Sorcery Green creatures you control gain forestwalk until end of turn. Forestwalk (They can't be blocked as long as defending player controls a Forest.) |
Nighthaze | Nighthaze |
{B} Sorcery Target creature gains swampwalk until end of turn. Draw a card. | {B} Sorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |
Odylic Wraith | Odylic Wraith |
{3}{B} Creature — Wraith Swampwalk Whenever Odylic Wraith deals damage to a player, that player discards a card. 2/2 | {3}{B} Creature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever Odylic Wraith deals damage to a player, that player discards a card. 2/2 |
Orbweaver Kumo | Orbweaver Kumo |
{4}{G}{G} Creature — Spirit Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. 3/4 | {4}{G}{G} Creature — Spirit Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 3/4 |
Pale Bears | Pale Bears |
{2}{G} Creature — Bear Islandwalk 2/2 | {2}{G} Creature — Bear Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2 |
Part Water | Part Water |
{X}{X}{U} Sorcery X target creatures gain islandwalk until end of turn. | {X}{X}{U} Sorcery X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) |
Piracy Charm | Piracy Charm |
{U} Instant Choose one — • Target creature gains islandwalk until end of turn. • Target creature gets +2/-1 until end of turn. • Target player discards a card. | {U} Instant Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card. |
Pygmy Allosaurus | Pygmy Allosaurus |
{2}{G} Creature — Lizard Swampwalk 2/2 | {2}{G} Creature — Lizard Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |
Quag Vampires | Quag Vampires |
{B} Creature — Vampire Rogue Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 | {B} Creature — Vampire Rogue Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 |
Raiding Nightstalker | Raiding Nightstalker |
{2}{B} Creature — Nightstalker Swampwalk 2/2 | {2}{B} Creature — Nightstalker Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |
Restless Bones | Restless Bones |
{2}{B} Creature — Skeleton {3}{B}, {T}: Target creature gains swampwalk until end of turn. {1}{B}: Regenerate Restless Bones. 1/1 | {2}{B} Creature — Skeleton {3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate Restless Bones. 1/1 |
Righteous Avengers | Righteous Avengers |
{4}{W} Creature — Human Soldier Plainswalk 3/1 | {4}{W} Creature — Human Soldier Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 3/1 |
Rime Dryad | Rime Dryad |
{G} Creature — Dryad Snow forestwalk 1/2 | {G} Creature — Dryad Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.) 1/2 |
River Boa | River Boa |
{1}{G} Creature — Snake Islandwalk {G}: Regenerate River Boa. 2/1 | {1}{G} Creature — Snake Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa. 2/1 |
River Merfolk | River Merfolk |
{U}{U} Creature — Merfolk {U}: River Merfolk gains mountainwalk until end of turn. 2/1 | {U}{U} Creature — Merfolk {U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/1 |
Sandals of Abdallah | Sandals of Abdallah |
{4} Artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. | {4} Artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) |
Sand Squid | Sand Squid |
{3}{U} Creature — Squid Beast Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. 2/2 | {3}{U} Creature — Squid Beast Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. 2/2 |
Scarwood Bandits | Scarwood Bandits |
{2}{G}{G} Creature — Human Rogue Forestwalk {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2 | {2}{G}{G} Creature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2 |
Scarwood Hag | Scarwood Hag |
{1}{G} Creature — Hag {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. {T}: Target creature loses forestwalk until end of turn. 1/1 | {1}{G} Creature — Hag {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1 |
Segovian Leviathan | Segovian Leviathan |
{4}{U} Creature — Leviathan Islandwalk 3/3 | {4}{U} Creature — Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Sewerdreg | Sewerdreg |
{3}{B}{B} Creature — Spirit Swampwalk Sacrifice Sewerdreg: Exile target card from a graveyard. 3/3 | {3}{B}{B} Creature — Spirit Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice Sewerdreg: Exile target card from a graveyard. 3/3 |
Shanodin Dryads | Shanodin Dryads |
{G} Creature — Nymph Dryad Forestwalk 1/1 | {G} Creature — Nymph Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Sheoldred, Whispering One | Sheoldred, Whispering One |
{5}{B}{B} Legendary Creature — Praetor Swampwalk At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. 6/6 | {5}{B}{B} Legendary Creature — Praetor Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. 6/6 |
Shore Snapper | Shore Snapper |
{2}{B} Creature — Beast {U}: Shore Snapper gains islandwalk until end of turn. 2/2 | {2}{B} Creature — Beast {U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/2 |
Slinking Serpent | Slinking Serpent |
{2}{U}{B} Creature — Serpent Forestwalk 2/3 | {2}{U}{B} Creature — Serpent Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |
Slithery Stalker | Slithery Stalker |
{1}{B}{B} Creature — Nightmare Horror Swampwalk When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1 | {1}{B}{B} Creature — Nightmare Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1 |
Sokenzan Bruiser | Sokenzan Bruiser |
{4}{R} Creature — Ogre Warrior Mountainwalk 3/3 | {4}{R} Creature — Ogre Warrior Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3 |
Sol'kanar the Swamp King | Sol'kanar the Swamp King |
{2}{U}{B}{R} Legendary Creature — Demon Swampwalk Whenever a player casts a black spell, you gain 1 life. 5/5 | {2}{U}{B}{R} Legendary Creature — Demon Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5 |
Stalker Hag | Stalker Hag |
{(b/g)}{(b/g)}{(b/g)} Creature — Hag Swampwalk, forestwalk 3/2 | {(b/g)}{(b/g)}{(b/g)} Creature — Hag Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.) 3/2 |
Stonybrook Banneret | Stonybrook Banneret |
{1}{U} Creature — Merfolk Wizard Islandwalk Merfolk spells and Wizard spells you cast cost {1} less to cast. 1/1 | {1}{U} Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast. 1/1 |
Streambed Aquitects | Streambed Aquitects |
{1}{U}{U} Creature — Merfolk Scout {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. {T}: Target land becomes an Island until end of turn. 2/3 | {1}{U}{U} Creature — Merfolk Scout {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3 |
Street Wraith | Street Wraith |
{3}{B}{B} Creature — Wraith Swampwalk Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4 | {3}{B}{B} Creature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4 |
Sygg, River Guide | Sygg, River Guide |
{W}{U} Legendary Creature — Merfolk Wizard Islandwalk {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2 | {W}{U} Legendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2 |
Tattermunge Duo | Tattermunge Duo |
{2}{(r/g)} Creature — Goblin Warrior Shaman Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. 2/3 | {2}{(r/g)} Creature — Goblin Warrior Shaman Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3 |
Thada Adel, Acquisitor | Thada Adel, Acquisitor |
{1}{U}{U} Legendary Creature — Merfolk Rogue Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. 2/2 | {1}{U}{U} Legendary Creature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. 2/2 |
Traveler's Cloak | Traveler's Cloak |
{2}{U} Enchantment — Aura Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. | {2}{U} Enchantment — Aura Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.) |
Unseen Walker | Unseen Walker |
{1}{G} Creature — Dryad Forestwalk {1}{G}{G}: Target creature gains forestwalk until end of turn. 1/1 | {1}{G} Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn. 1/1 |
Veldrane of Sengir | Veldrane of Sengir |
{5}{B}{B} Legendary Creature — Human Rogue {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. 5/5 | {5}{B}{B} Legendary Creature — Human Rogue {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 5/5 |
Vine Dryad | Vine Dryad |
{3}{G} Creature — Dryad Flash Forestwalk You may exile a green card from your hand rather than pay Vine Dryad's mana cost. 1/3 | {3}{G} Creature — Dryad Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) You may exile a green card from your hand rather than pay Vine Dryad's mana cost. 1/3 |
Viscid Lemures | Viscid Lemures |
{4}{B} Creature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. 4/3 | {4}{B} Creature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 4/3 |
Vug Lizard | Vug Lizard |
{1}{R}{R} Creature — Lizard Mountainwalk Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4 | {1}{R}{R} Creature — Lizard Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4 |
War Barge | War Barge |
{4} Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. | {4} Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) |
Warthog | Warthog |
{1}{G}{G} Creature — Boar Swampwalk 3/2 | {1}{G}{G} Creature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/2 |
Weatherseed Elf | Weatherseed Elf |
{G} Creature — Elf {T}: Target creature gains forestwalk until end of turn. 1/1 | {G} Creature — Elf {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/1 |
Whispering Shade | Whispering Shade |
{3}{B} Creature — Shade Swampwalk {B}: Whispering Shade gets +1/+1 until end of turn. 1/1 | {3}{B} Creature — Shade Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Whispering Shade gets +1/+1 until end of turn. 1/1 |
Wild Ox | Wild Ox |
{3}{G} Creature — Ox Swampwalk 3/3 | {3}{G} Creature — Ox Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Willow Dryad | Willow Dryad |
{G} Creature — Dryad Forestwalk 1/1 | {G} Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Witch Engine | Witch Engine |
{5}{B} Creature — Horror Swampwalk {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) 4/4 | {5}{B} Creature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) 4/4 |
Woodlot Crawler | Woodlot Crawler |
{U}{B} Creature — Insect
2/1 | {U}{B} Creature — Insect Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green 2/1 |
Wormwood Dryad | Wormwood Dryad |
{2}{G} Creature — Dryad {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. 3/1 | {2}{G} Creature — Dryad {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 3/1 |
Wormwood Treefolk | Wormwood Treefolk |
{3}{G}{G} Creature — Treefolk {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. 4/4 | {3}{G}{G} Creature — Treefolk {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 4/4 |
Wrexial, the Risen Deep | Wrexial, the Risen Deep |
{3}{U}{U}{B} Legendary Creature — Kraken Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. 5/8 | {3}{U}{U}{B} Legendary Creature — Kraken Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. 5/8 |
Yavimaya Dryad | Yavimaya Dryad |
{1}{G}{G} Creature — Dryad Forestwalk When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. 2/1 | {1}{G}{G} Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. 2/1 |
Zendikar Farguide | Zendikar Farguide |
{4}{G} Creature — Elemental Forestwalk 3/3 | {4}{G} Creature — Elemental Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/3 |
Zodiac Dog | Zodiac Dog |
{2}{R} Creature — Hound Mountainwalk 2/2 | {2}{R} Creature — Hound Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/2 |
Zodiac Goat | Zodiac Goat |
{R} Creature — Goat Mountainwalk 1/1 | {R} Creature — Goat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |
Zodiac Horse | Zodiac Horse |
{3}{G} Creature — Horse Islandwalk 3/3 | {3}{G} Creature — Horse Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Zodiac Ox | Zodiac Ox |
{3}{G} Creature — Ox Swampwalk 3/3 | {3}{G} Creature — Ox Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Zodiac Pig | Zodiac Pig |
{3}{B} Creature — Boar Swampwalk 3/3 | {3}{B} Creature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Zodiac Rabbit | Zodiac Rabbit |
{G} Creature — Rabbit Forestwalk 1/1 | {G} Creature — Rabbit Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Zodiac Rat | Zodiac Rat |
{B} Creature — Rat Swampwalk 1/1 | {B} Creature — Rat Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
Zodiac Rooster | Zodiac Rooster |
{1}{G} Creature — Bird Plainswalk 2/1 | {1}{G} Creature — Bird Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 2/1 |
Zodiac Snake | Zodiac Snake |
{2}{B} Creature — Snake Swampwalk 2/2 | {2}{B} Creature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |
Zodiac Tiger | Zodiac Tiger |
{2}{G}{G} Creature — Cat Forestwalk 3/4 | {2}{G}{G} Creature — Cat Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4 |
Zombie Master | Zombie Master |
{1}{B}{B} Creature — Zombie Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." 2/3 | {1}{B}{B} Creature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." 2/3 |
Zombie Musher | Zombie Musher |
{3}{B} Snow Creature — Zombie Snow landwalk {S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.) 2/3 | {3}{B} Snow Creature — Zombie Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) {S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.) 2/3 |
Zombie Trailblazer | Zombie Trailblazer |
{B}{B}{B} Creature — Zombie Scout Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. 2/2 | {B}{B}{B} Creature — Zombie Scout Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 2/2 |
Dragons of Tarkir | Magic Origins |
---|---|
Atarka Pummeler | Atarka Pummeler |
{4}{R} Creature — Ogre Warrior Formidable — {3}{R}{R}: 4/5 | {4}{R} Creature — Ogre Warrior Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) 4/5 |
Belligerent Sliver | Belligerent Sliver |
{2}{R} Creature — Sliver Sliver creatures you control have 2/2 | {2}{R} Creature — Sliver Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) 2/2 |
Blood-Chin Rager | Blood-Chin Rager |
{1}{B} Creature — Human Warrior Whenever Blood-Chin Rager attacks, 2/2 | {1}{B} Creature — Human Warrior Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) 2/2 |
Caterwauling Boggart | Caterwauling Boggart |
{3}{R} Creature — Goblin Shaman
2/2 | {3}{R} Creature — Goblin Shaman Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.) 2/2 |
Demoralize | Demoralize |
{2}{R} Instant
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn. | {2}{R} Instant All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn. |
Goblin War Drums | Goblin War Drums |
{2}{R} Enchantment
| {2}{R} Enchantment Creatures you control have menace. (They can't be blocked except by two or more creatures.) |
Gorilla War Cry | Gorilla War Cry |
{1}{R} Instant Cast Gorilla War Cry only during combat before blockers are declared.
Draw a card at the beginning of the next turn's upkeep. | {1}{R} Instant Cast Gorilla War Cry only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep. |
Gruul Nodorog | Gruul Nodorog |
{4}{G}{G} Creature — Beast {R}: Gruul Nodorog can't be blocked 4/4 | {4}{G}{G} Creature — Beast {R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.) 4/4 |
Gruul War Chant | Gruul War Chant |
{2}{R}{G} Enchantment
| {2}{R}{G} Enchantment Attacking creatures you control get +1/+0 and have menace. (They can't be blocked except by two or more creatures.) |
Horde of Boggarts | Horde of Boggarts |
{3}{R} Creature — Goblin Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
*/* | {3}{R} Creature — Goblin Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. */* |
Imposing Visage | Imposing Visage |
{R} Enchantment — Aura Enchant creature Enchanted creature can't be blocked except by two or more | {R} Enchantment — Aura Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.) |
Ire Shaman | Ire Shaman |
{1}{R} Creature — Orc Shaman
Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card. 2/1 | {1}{R} Creature — Orc Shaman Menace (This creature can't be blocked except by two or more creatures.) Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card. 2/1 |
Iroas, God of Victory | Iroas, God of Victory |
{2}{R}{W} Legendary Enchantment Creature — God Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control can't be blocked except by two or more Prevent all damage that would be dealt to attacking creatures you control. 7/4 | {2}{R}{W} Legendary Enchantment Creature — God Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. (They can't be blocked except by two or more creatures.) Prevent all damage that would be dealt to attacking creatures you control. 7/4 |
Kederekt Creeper | Kederekt Creeper |
{U}{B}{R} Creature — Horror Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/3 | {U}{B}{R} Creature — Horror Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3 |
Lose Calm | Lose Calm |
{3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of | {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
Madcap Skills | Madcap Skills |
{1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +3/+0 and can't be blocked except by two or more | {1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has menace. (It can't be blocked except by two or more creatures.) |
Purphoros's Emissary | Purphoros's Emissary |
{3}{R} Enchantment Creature — Ox Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +3/+3 and 3/3 | {3}{R} Enchantment Creature — Ox Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace. 3/3 |
Pyreheart Wolf | Pyreheart Wolf |
{2}{R} Creature — Wolf Whenever Pyreheart Wolf attacks, Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 | {2}{R} Creature — Wolf Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
Ripscale Predator | Ripscale Predator |
{4}{R}{R} Creature — Lizard
6/5 | {4}{R}{R} Creature — Lizard Menace (This creature can't be blocked except by two or more creatures.) 6/5 |
Searing Spear Askari | Searing Spear Askari |
{2}{R} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari can't be blocked except by two or more 2/2 | {2}{R} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Stormblood Berserker | Stormblood Berserker |
{1}{R} Creature — Human Berserker Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
1/1 | {1}{R} Creature — Human Berserker Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.) 1/1 |
Summit Apes | Summit Apes |
{3}{G} Creature — Ape As long as you control a Mountain, Summit Apes can't be blocked except by two or more 5/2 | {3}{G} Creature — Ape As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) 5/2 |
Terror of Kruin Pass | Terror of Kruin Pass |
Creature — Werewolf Double strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. [Red color indicator. Back face. Transforms into Kruin Outlaw.] 3/3 | Creature — Werewolf Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. [Red color indicator. Back face. Transforms into Kruin Outlaw.] 3/3 |
Two-Headed Dragon | Two-Headed Dragon |
{4}{R}{R} Creature — Dragon Flying
Two-Headed Dragon can block an additional creature. 4/4 | {4}{R}{R} Creature — Dragon Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature. {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. 4/4 |
Two-Headed Giant of Foriys Avatar | Two-Headed Giant of Foriys Avatar |
Vanguard Each creature you control can block an additional creature each combat.
+1/-4 | Vanguard Creatures you control have menace. (They can't be blocked except by two or more creatures.) Each creature you control can block an additional creature each combat. +1/-4 |
Two-Headed Sliver | Two-Headed Sliver |
{1}{R} Creature — Sliver All Sliver creatures have 1/1 | {1}{R} Creature — Sliver All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) 1/1 |
Viashino Runner | Viashino Runner |
{3}{R} Creature — Viashino
3/2 | {3}{R} Creature — Viashino Menace (This creature can't be blocked except by two or more creatures.) 3/2 |
Vine Kami | Vine Kami |
{6}{G} Creature — Spirit
Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) 4/4 | {6}{G} Creature — Spirit Menace (This creature can't be blocked except by two or more creatures.) Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) 4/4 |
Wind Spirit | Wind Spirit |
{4}{U} Creature — Elemental Spirit Flying
3/2 | {4}{U} Creature — Elemental Spirit Flying Menace (This creature can't be blocked except by two or more creatures.) 3/2 |
Dragons of Tarkir | Magic Origins |
---|---|
Brontotherium | Brontotherium |
{4}{G}{G} Creature — Beast Trample Provoke 5/3 | {4}{G}{G} Creature — Beast Trample Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 5/3 |
Crested Craghorn | Crested Craghorn |
{4}{R} Creature — Goat Beast Haste Provoke 4/1 | {4}{R} Creature — Goat Beast Haste Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 4/1 |
Deftblade Elite | Deftblade Elite |
{W} Creature — Human Soldier Provoke {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. 1/1 | {W} Creature — Human Soldier Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. 1/1 |
Feral Throwback | Feral Throwback |
{4}{G}{G} Creature — Beast Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke 3/3 | {4}{G}{G} Creature — Beast Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3/3 |
Goblin Grappler | Goblin Grappler |
{R} Creature — Goblin Provoke 1/1 | {R} Creature — Goblin Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 1/1 |
Hunter Sliver | Hunter Sliver |
{1}{R} Creature — Sliver All Sliver creatures have provoke. 1/1 | {1}{R} Creature — Sliver All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) 1/1 |
Krosan Vorine | Krosan Vorine |
{3}{G} Creature — Cat Beast Provoke Krosan Vorine can't be blocked by more than one creature. 3/2 | {3}{G} Creature — Cat Beast Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature. 3/2 |
Lowland Tracker | Lowland Tracker |
{4}{W} Creature — Human Soldier First strike Provoke 2/2 | {4}{W} Creature — Human Soldier First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 2/2 |
Swooping Talon | Swooping Talon |
{4}{W}{W} Creature — Bird Soldier Flying {1}: Swooping Talon loses flying until end of turn. Provoke 2/6 | {4}{W}{W} Creature — Bird Soldier Flying {1}: Swooping Talon loses flying until end of turn. Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 2/6 |
Dragons of Tarkir | Magic Origins |
---|---|
Act of Treason | Act of Treason |
{2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) |
Biomass Mutation | Biomass Mutation |
{X}{(g/u)}{(g/u)} Instant Creatures you control | {X}{(g/u)}{(g/u)} Instant Creatures you control have base power and toughness X/X until end of turn. |
Brawler's Plate | Brawler's Plate |
{3} Artifact — Equipment Equipped creature gets +2/+2 and has trample. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | {3} Artifact — Equipment Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Charging Griffin | Charging Griffin |
{3}{W} Creature — Griffin Flying Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. 2/2 | {3}{W} Creature — Griffin Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. 2/2 |
Concerted Effort | Concerted Effort |
{2}{W}{W} Enchantment At the beginning of each upkeep, | {2}{W}{W} Enchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
Dark Prophecy | Dark Prophecy |
{B}{B}{B} Enchantment Whenever a creature you control dies, you draw a card and lose 1 life. | {B}{B}{B} Enchantment Whenever a creature you control dies, you draw a card and you lose 1 life. |
Goblin Piledriver | Goblin Piledriver |
{1}{R} Creature — Goblin Warrior Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2 | {1}{R} Creature — Goblin Warrior Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2 |
Guardians of Meletis | Guardians of Meletis |
{3} Artifact Creature — Golem Defender 0/6 | {3} Artifact Creature — Golem Defender (This creature can't attack.) 0/6 |
Knightly Valor | Knightly Valor |
{4}{W} Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. Enchanted creature gets +2/+2 and has vigilance. | {4}{W} Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
Mighty Leap | Mighty Leap |
{1}{W} Instant Target creature gets +2/+2 and gains flying until end of turn. | {1}{W} Instant Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) |
Mirror Entity Avatar | Mirror Entity Avatar |
Vanguard {X}: Choose a creature type. Until end of turn, creatures you control of the chosen type +1/-2 | Vanguard {X}: Choose a creature type. Until end of turn, creatures you control of the chosen type have base power and toughness X/X and gain all creature types. +1/-2 |
Moriok Replica | Moriok Replica |
{3} Artifact Creature — Warrior {1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life. 2/2 | {3} Artifact Creature — Warrior {1}{B}, Sacrifice Moriok Replica: You draw two cards and you lose 2 life. 2/2 |
Scrapskin Drake | Scrapskin Drake |
{2}{U} Creature — Zombie Drake Flying Scrapskin Drake can block only creatures with flying. 2/3 | {2}{U} Creature — Zombie Drake Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying. 2/3 |
Shape Stealer | Shape Stealer |
{U}{U} Creature — Shapeshifter Spirit Whenever Shape Stealer blocks or becomes blocked by a creature, Shape 1/1 | {U}{U} Creature — Shapeshifter Spirit Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn. 1/1 |
Shared Fate | Shared Fate |
{4}{U} Enchantment If a player would draw a card, that player exiles the top card of Each player may look at and play cards he or she exiled with Shared Fate. | {4}{U} Enchantment If a player would draw a card, that player exiles the top card of one of his or her opponents' libraries face down instead. Each player may look at and play cards he or she exiled with Shared Fate. |
Skaab Goliath | Skaab Goliath |
{5}{U} Creature — Zombie Giant As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. Trample 6/9 | {5}{U} Creature — Zombie Giant As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 6/9 |
Stratus Walk | Stratus Walk |
{1}{U} Enchantment — Aura Enchant creature When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. | {1}{U} Enchantment — Aura Enchant creature When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying. |
Sylvan Messenger | Sylvan Messenger |
{3}{G} Creature — Elf Trample When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2 | {3}{G} Creature — Elf Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2 |
Test of Faith | Test of Faith |
{1}{W} Instant Prevent the next 3 damage that would be dealt to target creature this | {1}{W} Instant Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. |
Veiled Serpent | Veiled Serpent |
{2}{U} Enchantment When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature Cycling {2} ({2}, Discard this card: Draw a card.) | {2}{U} Enchantment When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.) |
Dragons of Tarkir | Magic Origins |
---|---|
Abbot of Keral Keep | |
{1}{R} Creature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. 2/1 | |
Acolyte of the Inferno | |
{2}{R} Creature — Human Monk Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. 3/1 | |
Aerial Volley | |
{G} Instant Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. | |
Akroan Jailer | |
{W} Creature — Human Soldier {2}{W}, {T}: Tap target creature. 1/1 | |
Akroan Sergeant | |
{2}{R} Creature — Human Soldier First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/2 | |
Alchemist's Vial | |
{2} Artifact When Alchemist's Vial enters the battlefield, draw a card. {1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. | |
Alhammarret, High Arbiter | |
{5}{U}{U} Legendary Creature — Sphinx Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). 5/5 | |
Alhammarret's Archive | |
{5} Legendary Artifact If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. | |
Ampryn Tactician | |
{2}{W}{W} Creature — Human Soldier When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 | |
Anchor to the AEther | |
{2}{U} Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Animist's Awakening | |
{X}{G} Sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. | |
Anointer of Champions | |
{W} Creature — Human Cleric {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 | |
Archangel of Tithes | |
{1}{W}{W}{W} Creature — Angel Flying As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. 3/5 | |
Artificer's Epiphany | |
{2}{U} Instant Draw two cards. If you control no artifacts, discard a card. | |
Aspiring Aeronaut | |
{3}{U} Creature — Human Artificer Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 1/2 | |
Avaricious Dragon | |
{2}{R}{R} Creature — Dragon Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. 4/4 | |
Aven Battle Priest | |
{5}{W} Creature — Bird Cleric Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life. 3/3 | |
Blazing Hellhound | |
{2}{B}{R} Creature — Elemental Hound {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. 4/3 | |
Blessed Spirits | |
{2}{W} Creature — Spirit Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. 2/2 | |
Blood-Cursed Knight | |
{1}{W}{B} Creature — Vampire Knight As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) 3/2 | |
Boggart Brute | |
{2}{R} Creature — Goblin Warrior Menace (This creature can't be blocked except by two or more creatures.) 3/2 | |
Bonded Construct | |
{1} Artifact Creature — Construct Bonded Construct can't attack alone. 2/1 | |
Bounding Krasis | |
{1}{G}{U} Creature — Fish Lizard Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. 3/3 | |
Calculated Dismissal | |
{2}{U} Instant Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Call of the Full Moon | |
{1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. | |
Caustic Caterpillar | |
{G} Creature — Insect {1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. 1/1 | |
Chandra, Fire of Kaladesh | |
{1}{R}{R} Legendary Creature — Human Shaman Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. {T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. [Front face. Transforms into Chandra, Roaring Flame.] 2/2 | |
Chandra, Roaring Flame | |
Planeswalker — Chandra +1: Chandra, Roaring Flame deals 2 damage to target player. -2: Chandra, Roaring Flame deals 2 damage to target creature. -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." [Red color indicator. Back face. Transforms into Chandra, Fire of Kaladesh.] 4 loyalty | |
Chandra's Ignition | |
{3}{R}{R} Sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. | |
Chief of the Foundry | |
{3} Artifact Creature — Construct Other artifact creatures you control get +1/+1. 2/3 | |
Citadel Castellan | |
{1}{G}{W} Creature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 2/3 | |
Clash of Wills | |
{X}{U} Instant Counter target spell unless its controller pays {X}. | |
Cleric of the Forward Order | |
{1}{W} Creature — Human Cleric When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. 2/2 | |
Conclave Naturalists | |
{4}{G} Creature — Dryad When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. 4/4 | |
Consecrated by Blood | |
{2}{B}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Consul's Lieutenant | |
{W}{W} Creature — Human Soldier First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. 2/1 | |
Dark Dabbling | |
{2}{B} Instant Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. | |
Dark Petition | |
{3}{B}{B} Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool. | |
Day's Undoing | |
{2}{U} Sorcery Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
Deadbridge Shaman | |
{2}{B} Creature — Elf Shaman When Deadbridge Shaman dies, target opponent discards a card. 3/1 | |
Deep-Sea Terror | |
{4}{U}{U} Creature — Serpent Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6 | |
Demonic Pact | |
{2}{B}{B} Enchantment At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to target creature or player and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game. | |
Despoiler of Souls | |
{B}{B} Creature — Horror Despoiler of Souls can't block. {B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. 3/1 | |
Disciple of the Ring | |
{3}{U}{U} Creature — Human Wizard {1}, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays {2}. • Disciple of the Ring gets +1/+1 until end of turn. • Tap target creature. • Untap target creature. 3/4 | |
Displacement Wave | |
{X}{U}{U} Sorcery Return all nonland permanents with converted mana cost X or less to their owners' hands. | |
Dwynen, Gilt-Leaf Daen | |
{2}{G}{G} Legendary Creature — Elf Warrior Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. 3/4 | |
Dwynen's Elite | |
{1}{G} Creature — Elf Warrior When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield. 2/2 | |
Elemental Bond | |
{2}{G} Enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. | |
Embermaw Hellion | |
{3}{R}{R} Creature — Hellion Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. 4/5 | |
Enlightened Ascetic | |
{1}{W} Creature — Cat Monk When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. 1/1 | |
Enshrouding Mist | |
{W} Instant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. | |
Enthralling Victor | |
{3}{R} Creature — Human Warrior When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) 3/2 | |
Erebos's Titan | |
{1}{B}{B}{B} Creature — Giant As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. 5/5 | |
Evolutionary Leap | |
{1}{G} Enchantment {G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. | |
Exquisite Firecraft | |
{1}{R}{R} Sorcery Exquisite Firecraft deals 4 damage to target creature or player. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. | |
Eyeblight Assassin | |
{2}{B} Creature — Elf Assassin When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. 2/2 | |
Eyeblight Massacre | |
{2}{B}{B} Sorcery Non-Elf creatures get -2/-2 until end of turn. | |
Faerie Miscreant | |
{U} Creature — Faerie Rogue Flying (This creature can't be blocked except by creatures with flying or reach.) When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. 1/1 | |
Fetid Imp | |
{1}{B} Creature — Imp Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/2 | |
Fiery Impulse | |
{R} Instant Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. | |
Firefiend Elemental | |
{3}{R} Creature — Elemental Haste (This creature can attack and {T} as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2 | |
Flameshadow Conjuring | |
{3}{R} Enchantment Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. | |
Foundry of the Consuls | |
Land {T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. | |
Gather the Pack | |
{1}{G} Sorcery Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. | |
Ghirapur AEther Grid | |
{2}{R} Enchantment Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player. | |
Ghirapur Gearcrafter | |
{2}{R} Creature — Human Artificer When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.) 2/1 | |
Gideon, Battle-Forged | |
Planeswalker — Gideon +2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [White color indicator. Back face. Transforms into Kytheon, Hero of Akros.] 3 loyalty | |
Gideon's Phalanx | |
{5}{W}{W} Instant Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. | |
Gilt-Leaf Winnower | |
{3}{B}{B} Creature — Elf Warrior Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. 4/3 | |
Gnarlroot Trapper | |
{B} Creature — Elf Druid {T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell. {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1 | |
Goblin Glory Chaser | |
{R} Creature — Goblin Warrior Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) 1/1 | |
Grasp of the Hieromancer | |
{1}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." | |
Graveblade Marauder | |
{2}{B} Creature — Human Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. 1/4 | |
Guardian Automaton | |
{4} Artifact Creature — Construct When Guardian Automaton dies, you gain 3 life. 3/3 | |
Hallowed Moonlight | |
{1}{W} Instant Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card. | |
Hangarback Walker | |
{X}{X} Artifact Creature — Construct Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. {1}, {T}: Put a +1/+1 counter on Hangarback Walker. 0/0 | |
Harbinger of the Tides | |
{U}{U} Creature — Merfolk Wizard You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. 2/2 | |
Healing Hands | |
{2}{W} Sorcery Target player gains 4 life. Draw a card. | |
Heavy Infantry | |
{4}{W} Creature — Human Soldier When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4 | |
Helm of the Gods | |
{1} Artifact — Equipment Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | |
Herald of the Pantheon | |
{1}{G} Creature — Centaur Shaman Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life. 2/2 | |
Hitchclaw Recluse | |
{2}{G} Creature — Spider Reach (This creature can block creatures with flying.) 1/4 | |
Hixus, Prison Warden | |
{3}{W}{W} Legendary Creature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) 4/4 | |
Honored Hierarch | |
{G} Creature — Human Druid Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." 1/1 | |
Hydrolash | |
{2}{U} Instant Attacking creatures get -2/-0 until end of turn. Draw a card. | |
Infectious Bloodlust | |
{1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each turn if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. | |
Infernal Scarring | |
{1}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." | |
Infinite Obliteration | |
{1}{B}{B} Sorcery Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. | |
Iroas's Champion | |
{1}{R}{W} Creature — Human Soldier Double strike (This creature deals both first-strike and regular combat damage.) 2/2 | |
Jace's Sanctum | |
{3}{U} Enchantment Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Jace, Telepath Unbound | |
Planeswalker — Jace +1: Up to one target creature gets -2/-0 until your next turn. -3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. -9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard." [Blue color indicator. Back face. Transforms into Jace, Vryn's Prodigy.] 5 loyalty | |
Jace, Vryn's Prodigy | |
{1}{U} Legendary Creature — Human Wizard {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. [Front face. Transforms into Jace, Telepath Unbound.] 0/2 | |
Jhessian Thief | |
{2}{U} Creature — Human Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. 1/3 | |
Joraga Invocation | |
{4}{G}{G} Sorcery Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. | |
Knight of the Pilgrim's Road | |
{2}{W} Creature — Human Knight Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2 | |
Kothophed, Soul Hoarder | |
{4}{B}{B} Legendary Creature — Demon Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. 6/6 | |
Kytheon, Hero of Akros | |
{W} Legendary Creature — Human Soldier At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. {2}{W}: Kytheon gains indestructible until end of turn. [Front face. Transforms into Gideon, Battle-Forged.] 2/1 | |
Kytheon's Irregulars | |
{2}{W}{W} Creature — Human Soldier Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature. 4/3 | |
Kytheon's Tactics | |
{1}{W}{W} Sorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) | |
Languish | |
{2}{B}{B} Sorcery All creatures get -4/-4 until end of turn. | |
Lightning Javelin | |
{3}{R} Sorcery Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Liliana, Defiant Necromancer | |
Planeswalker — Liliana +2: Each player discards a card. -X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. -8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." [Black color indicator. Back face. Transforms into Liliana, Heretical Healer.] 3 loyalty | |
Liliana, Heretical Healer | |
{1}{B}{B} Legendary Creature — Human Cleric Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield. [Front face. Transforms into Liliana, Defiant Necromancer.] 2/3 | |
Mage-Ring Bully | |
{1}{R} Creature — Human Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each turn if able. 2/2 | |
Mage-Ring Network | |
Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Mage-Ring Network. {T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool. | |
Mage-Ring Responder | |
{7} Artifact Creature — Golem Mage-Ring Responder doesn't untap during your untap step. {7}: Untap Mage-Ring Responder. Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. 7/7 | |
Magmatic Insight | |
{R} Sorcery As an additional cost to cast Magmatic Insight, discard a land card. Draw two cards. | |
Malakir Cullblade | |
{1}{B} Creature — Vampire Warrior Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. 1/1 | |
Managorger Hydra | |
{2}{G} Creature — Hydra Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. 1/1 | |
Mantle of Webs | |
{1}{G} Enchantment — Aura Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) | |
Mizzium Meddler | |
{2}{U} Creature — Vedalken Wizard Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. 1/4 | |
Molten Vortex | |
{R} Enchantment {R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player. | |
Necromantic Summons | |
{4}{B} Sorcery Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. | |
Nightsnare | |
{3}{B} Sorcery Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. | |
Nissa, Sage Animist | |
Planeswalker — Nissa +1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. [Green color indicator. Back face. Transforms into Nissa, Vastwood Seer.] 3 loyalty | |
Nissa's Pilgrimage | |
{2}{G} Sorcery Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. | |
Nissa's Revelation | |
{5}{G}{G} Sorcery Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. | |
Nissa, Vastwood Seer | |
{2}{G} Legendary Creature — Elf Scout When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. [Front face. Transforms into Nissa, Sage Animist.] 2/2 | |
Nivix Barrier | |
{3}{U} Creature — Illusion Wall Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. 0/4 | |
Orbs of Warding | |
{5} Artifact You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage. | |
Outland Colossus | |
{3}{G}{G} Creature — Giant Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature. 6/6 | |
Patron of the Valiant | |
{3}{W}{W} Creature — Angel Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 4/4 | |
Pharika's Disciple | |
{3}{G} Creature — Centaur Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/3 | |
Pia and Kiran Nalaar | |
{2}{R}{R} Legendary Creature — Human Artificer When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. 2/2 | |
Possessed Skaab | |
{3}{U}{B} Creature — Zombie When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. 3/2 | |
Prickleboar | |
{4}{R} Creature — Boar As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) 3/3 | |
Priest of the Blood Rite | |
{3}{B}{B} Creature — Human Cleric When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. At the beginning of your upkeep, you lose 2 life. 2/2 | |
Prism Ring | |
{1} Artifact As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. | |
Psychic Rebuttal | |
{1}{U} Instant Counter target instant or sorcery spell that targets you. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy. | |
Pyromancer's Goggles | |
{5} Legendary Artifact {T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. | |
Rabid Bloodsucker | |
{4}{B} Creature — Vampire Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. 3/2 | |
Ramroller | |
{3} Artifact Creature — Juggernaut Ramroller attacks each turn if able. Ramroller gets +2/+0 as long as you control another artifact. 2/3 | |
Ravaging Blaze | |
{X}{R}{R} Instant Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. | |
Reave Soul | |
{1}{B} Sorcery Destroy target creature with power 3 or less. | |
Reclusive Artificer | |
{2}{U}{R} Creature — Human Artificer Haste (This creature can attack and {T} as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. 2/3 | |
Relic Seeker | |
{1}{W} Creature — Human Soldier Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. 2/2 | |
Rhox Maulers | |
{4}{G} Creature — Rhino Soldier Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 4/4 | |
Ringwarden Owl | |
{3}{U}{U} Creature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/3 | |
Scab-Clan Berserker | |
{1}{R}{R} Creature — Human Berserker Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. 2/2 | |
Seismic Elemental | |
{3}{R}{R} Creature — Elemental When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4 | |
Send to Sleep | |
{1}{U} Instant Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. | |
Sentinel of the Eternal Watch | |
{5}{W} Creature — Giant Soldier Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls. 4/6 | |
Separatist Voidmage | |
{3}{U} Creature — Human Wizard When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. 2/2 | |
Shadows of the Past | |
{1}{B} Enchantment Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. | |
Shaman of the Pack | |
{1}{B}{G} Creature — Elf Shaman When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. 3/2 | |
Shambling Ghoul | |
{1}{B} Creature — Zombie Shambling Ghoul enters the battlefield tapped. 2/3 | |
Sigil of Valor | |
{2} Artifact — Equipment Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | |
Skyraker Giant | |
{2}{R}{R} Creature — Giant Reach (This creature can block creatures with flying.) 4/3 | |
Skysnare Spider | |
{4}{G}{G} Creature — Spider Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.) 6/6 | |
Somberwald Alpha | |
{3}{G} Creature — Wolf Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.) 3/2 | |
Soulblade Djinn | |
{3}{U}{U} Creature — Djinn Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 4/3 | |
Sphinx's Tutelage | |
{2}{U} Enchantment Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. {5}{U}: Draw a card, then discard a card. | |
Stalwart Aven | |
{2}{W} Creature — Bird Soldier Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 1/3 | |
Starfield of Nyx | |
{4}{W} Enchantment At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. | |
Subterranean Scout | |
{1}{R} Creature — Goblin Scout When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1 | |
Suppression Bonds | |
{3}{W} Enchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. | |
Swift Reckoning | |
{1}{W} Sorcery Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. | |
Sword of the Animist | |
{2} Legendary Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Equip {2} | |
Tainted Remedy | |
{2}{B} Enchantment If an opponent would gain life, that player loses that much life instead. | |
Talent of the Telepath | |
{2}{U}{U} Sorcery Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. | |
The Great Aurora | |
{6}{G}{G}{G} Sorcery Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora. | |
Thopter Engineer | |
{2}{R} Creature — Human Artificer When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) 1/3 | |
Thopter Spy Network | |
{2}{U}{U} Enchantment At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. | |
Thornbow Archer | |
{B} Creature — Elf Archer Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. 1/2 | |
Throwing Knife | |
{2} Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | |
Thunderclap Wyvern | |
{2}{W}{U} Creature — Drake Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1. 2/3 | |
Topan Freeblade | |
{1}{W} Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/2 | |
Touch of Moonglove | |
{B} Instant Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) | |
Tragic Arrogance | |
{3}{W}{W} Sorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. | |
Undead Servant | |
{3}{B} Creature — Zombie When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard. 3/2 | |
Undercity Troll | |
{1}{G} Creature — Troll Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 2/2 | |
Unholy Hunger | |
{3}{B}{B} Instant Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. | |
Valeron Wardens | |
{2}{G} Creature — Human Monk Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. 1/3 | |
Valor in Akros | |
{3}{W} Enchantment Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
Veteran's Sidearm | |
{2} Artifact — Equipment Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | |
Vine Snare | |
{2}{G} Instant Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. | |
Volcanic Rambler | |
{5}{R} Creature — Elemental {2}{R}: Volcanic Rambler deals 1 damage to target player. 6/4 | |
Vryn Wingmare | |
{2}{W} Creature — Pegasus Flying Noncreature spells cost {1} more to cast. 2/1 | |
War Horn | |
{3} Artifact Attacking creatures you control get +1/+0. | |
War Oracle | |
{2}{W}{W} Creature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/3 | |
Whirler Rogue | |
{2}{U}{U} Creature — Human Rogue Artificer When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 | |
Wild Instincts | |
{3}{G} Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | |
Willbreaker | |
{3}{U}{U} Creature — Human Wizard Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. 2/3 | |
Woodland Bellower | |
{4}{G}{G} Creature — Beast When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. 6/5 | |
Zendikar Incarnate | |
{2}{R}{G} Creature — Elemental Zendikar Incarnate's power is equal to the number of lands you control. */4 | |
Zendikar's Roil | |
{3}{G}{G} Enchantment Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield. |