Resources

Magic Oracle Changes

Eldritch Moon to Conspiracy: Take the Crown

General

Eldritch MoonConspiracy: Take the Crown
Affa Guard HoundAffa Guard Hound

{2}{W}

Creature — Hound

Flash

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

2/2

{2}{W}

Creature — Hound

Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

2/2

Ascended LawmageAscended Lawmage

{2}{W}{U}

Creature — Vedalken Wizard

Flying, hexproof

3/2

{2}{W}{U}

Creature — Vedalken Wizard

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

3/2

PariahPariah

{2}{W}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All damage that would be dealt to you is dealt to enchanted creature instead.

{2}{W}

Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

Prey UponPrey Upon

{G}

Sorcery

Target creature you control fights target creature you don't control.

{G}

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Vertigo SpawnVertigo Spawn

{1}{U}

Creature — Illusion

Defender (This creature can't attack.)

Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

0/3

{1}{U}

Creature — Illusion

Defender

Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

0/3

New Cards

Eldritch MoonConspiracy: Take the Crown
Adriana, Captain of the Guard

{3}{R}{W}

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

4/4

Adriana's Valor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Animus of Predation

{4}{G}

Creature — Avatar

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

4/4

Arcane Savant

{3}{U}{U}

Creature — Human Wizard

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.

When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

3/3

Archdemon of Paliano

{2}{B}{B}

Creature — Demon

Draft Archdemon of Paliano face up.

As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)

Flying

5/4

Assemble the Rank and Vile

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."

Ballot Broker

{2}{W}

Creature — Human Advisor

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

2/3

Besmirch

{1}{R}{R}

Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Borderland Explorer

{1}{G}

Creature — Elf Scout

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library.

3/1

Caller of the Untamed

{3}{G}

Creature — Elf Shaman

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

{X}, {T}: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

2/4

Canal Courier

{5}{U}

Creature — Human Rogue

When Canal Courier enters the battlefield, you become the monarch.

Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.

3/5

Capital Punishment

{4}{B}{B}

Sorcery

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.

Coveted Peacock

{3}{U}{U}

Creature — Bird

Flying

Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/4

Crown-Hunter Hireling

{4}{R}

Creature — Ogre Mercenary

When Crown-Hunter Hireling enters the battlefield, you become the monarch.

Crown-Hunter Hireling can't attack unless defending player is the monarch.

4/4

Custodi Lich

{3}{B}{B}

Creature — Zombie Cleric

When Custodi Lich enters the battlefield, you become the monarch.

Whenever you become the monarch, target player sacrifices a creature.

4/2

Custodi Peacekeeper

{2}{W}

Creature — Human Cleric

Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.

{W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.

2/3

Custodi Soulcaller

{1}{W}{W}

Creature — Human Cleric

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.

1/2

Daretti, Ingenious Iconoclast

{1}{B}{R}

Planeswalker — Daretti

+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.

-6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield.

3 loyalty

Deadly Designs

{1}{B}

Enchantment

{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.

When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

Deputized Protester

{2}{R}

Creature — Human Warrior

Menace (This creature can't be blocked except by two or more creatures.)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

2/1

Domesticated Hydra

{2}{G}{G}

Creature — Hydra

{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

As long as Domesticated Hydra is monstrous, it has trample.

3/3

Echoing Boon

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Emissary's Ploy

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Before drawing your opening hand, choose 1, 2, or 3.

You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.

Entourage of Trest

{4}{G}

Creature — Elf Soldier

When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.

4/4

Expropriate

{7}{U}{U}

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Fang of the Pack

{5}{G}

Creature — Wolf

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

5/3

Garbage Fire

{2}{R}

Instant

Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire.

Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.

Garrulous Sycophant

{2}{B}

Creature — Human Advisor

At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.

1/4

Goblin Racketeer

{3}{R}

Creature — Goblin Rogue

Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

4/2

Grenzo, Havoc Raiser

{R}{R}

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one —

• Goad target creature that player controls.

• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

2/2

Grenzo's Ruffians

{2}{R}{R}

Creature — Goblin

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

2/2

Hired Heist

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Hold the Perimeter

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield.

At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block."

Hymn of the Wilds

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

The first creature spell you cast each turn costs {1} less to cast.

You can't cast instant or sorcery spells.

Illusionary Informant

{1}{U}

Creature — Bird Illusion

Draft Illusionary Informant face up.

During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.

Flying

1/3

Illusion of Choice

{U}

Instant

You choose how each player votes this turn.

Draw a card.

Incendiary Dissent

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Jeering Homunculus

{1}{U}

Creature — Homunculus

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

0/4

Kaya, Ghost Assassin

{2}{W}{B}

Planeswalker — Kaya

0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.

-1: Each opponent loses 2 life and you gain 2 life.

-2: Each opponent discards a card and you draw a card.

5 loyalty

Keeper of Keys

{3}{U}{U}

Creature — Human Rogue Mutant

When Keeper of Keys enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

4/4

Knights of the Black Rose

{3}{W}{B}

Creature — Human Knight

When Knights of the Black Rose enters the battlefield, you become the monarch.

Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

4/4

Leovold, Emissary of Trest

{B}{G}{U}

Legendary Creature — Elf Advisor

Each opponent can't draw more than one card each turn.

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

3/3

Leovold's Operative

{2}{G}

Creature — Elf Rogue

Draft Leovold's Operative face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)

3/2

Lieutenants of the Guard

{4}{W}

Creature — Human Soldier

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.

2/2

Marchesa's Decree

{3}{B}

Enchantment

When Marchesa's Decree enters the battlefield, you become the monarch.

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Menagerie Liberator

{3}{G}

Creature — Human Warrior

Trample

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

3/2

Messenger Jays

{4}{U}

Creature — Bird

Flying

Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

2/1

Natural Unity

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Noble Banneret

{2}{W}{W}

Creature — Human Knight

Draft Noble Banneret face up.

As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.

As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

3/3

Orchard Elemental

{5}{G}

Creature — Elemental

Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.

2/2

Palace Jailer

{2}{W}{W}

Creature — Human Soldier

When Palace Jailer enters the battlefield, you become the monarch.

When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)

2/2

Palace Sentinels

{3}{W}

Creature — Human Soldier

When Palace Sentinels enters the battlefield, you become the monarch.

2/4

Paliano Vanguard

{1}{W}

Creature — Human Soldier

Draft Paliano Vanguard face up.

As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.

Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

2/2

Protector of the Crown

{5}{W}

Creature — Giant Soldier

When Protector of the Crown enters the battlefield, you become the monarch.

All damage that would be dealt to you is dealt to Protector of the Crown instead.

2/5

Pyretic Hunter

{4}{R}

Creature — Elemental Cat

Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.

Menace (This creature can't be blocked except by two or more creatures.)

Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.

0/0

Queen Marchesa

{1}{R}{W}{B}

Legendary Creature — Human Assassin

Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.

3/3

Recruiter of the Guard

{2}{W}

Creature — Human Soldier

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.

1/1

Regal Behemoth

{4}{G}{G}

Creature — Lizard

Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces).

5/5

Regicide

{B}

Instant

Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.

Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

Sanctum Prelate

{1}{W}{W}

Creature — Human Cleric

As Sanctum Prelate enters the battlefield, choose a number.

Noncreature spells with converted mana cost equal to the chosen number can't be cast.

2/2

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

{G}, {T}: Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.

2/3

Selvala's Stampede

{4}{G}{G}

Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Sinuous Vermin

{1}{B}

Creature — Rat Horror

{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

2/2

Skittering Crustacean

{2}{U}

Creature — Crab

{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

2/3

Skyline Despot

{5}{R}{R}

Creature — Dragon

Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.

5/5

Smuggler Captain

{3}{B}

Creature — Human Pirate

Draft Smuggler Captain face up.

As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.

When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.

2/2

Sovereign's Realm

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your deck can't have basic land cards and your starting hand size is five.

Exile a card from your hand: This turn, you may play basic land cards from outside the game.

Basic lands you control have "{T}: Add one mana of any color to your mana pool."

Spectral Grasp

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack you or a planeswalker you control.

Enchanted creature can't block creatures you control.

Spire Phantasm

{2}{U}{U}

Creature — Gargoyle Illusion

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.

Flying

When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

3/2

Splitting Slime

{3}{G}{G}

Creature — Ooze

{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

3/3

Spy Kit

{2}

Artifact — Equipment

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.

Equip {2}

Stunt Double

{3}{U}

Creature — Shapeshifter

Flash

You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

0/0

Subterranean Tremors

{X}{R}

Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield.

Summoner's Bond

Conspiracy

Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)

Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.

Thorn of the Black Rose

{3}{B}

Creature — Human Assassin

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Thorn of the Black Rose enters the battlefield, you become the monarch.

1/3

Throne of the High City

Land

{T}: Add {C} to your mana pool.

{4}, {T}, Sacrifice Throne of the High City: You become the monarch.

Throne Warden

{1}{W}

Creature — Human Soldier

At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.

2/2

Volatile Chimera

{2}{R}

Creature — Elemental Chimera

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.

{1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability.

3/2

Weight Advantage

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Each creature you control assigns combat damage equal to its toughness rather than its power.

Wings of the Guard

{1}{W}

Creature — Bird

Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

1/1