Magic: The Gathering Oracle Changes
Guildpact to Dissension
Old card (Guildpact) | New card (Dissension) |
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Aladdin's Lamp [Click to view this change only.] | |
Aladdin's Lamp {10} Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library and draw one of them. Shuffle the rest and put them on the bottom of your library. X can't be 0. |
Aladdin's Lamp {10} Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0. |
Awakening [Click to view this change only.] | |
Awakening {2}{G}{G} Enchantment At the beginning of each player's upkeep, all players untap all creatures and lands they control. |
Awakening {2}{G}{G} Enchantment At the beginning of each upkeep, all players untap all creatures and lands they control. |
Blood Frenzy [Click to view this change only.] | |
Blood Frenzy {1}{R} Instant Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. |
Blood Frenzy {1}{R} Instant Play Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. |
Book Burning [Click to view this change only.] | |
Book Burning {1}{R} Sorcery Unless a player has Book Burning deal 6 damage to him or her, put the top six cards of target player's library into his or her graveyard. |
Book Burning {1}{R} Sorcery Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. |
Brass Man [Click to view this change only.] | |
Brass Man {1} Artifact Creature Brass Man doesn't untap during your untap step. {1}: Untap Brass Man. Play this ability only during your upkeep. 1/3 |
Brass Man {1} Artifact Creature Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. 1/3 |
Breaking Point [Click to view this change only.] | |
Breaking Point {1}{R}{R} Sorcery Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can't be regenerated. |
Breaking Point {1}{R}{R} Sorcery Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. |
Browbeat [Click to view this change only.] | |
Browbeat {2}{R} Sorcery Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards. |
Browbeat {2}{R} Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. |
Chains of Mephistopheles [Click to view this change only.] | |
Chains of Mephistopheles {1}{B} Enchantment If a player would draw a card except the first one he or she draws in a draw step, that player discards a card instead. If the player discards a card, he or she draws a card. If the player doesn't discard a card, he or she puts the top card of his or her library into his or her graveyard. |
Chains of Mephistopheles {1}{B} Enchantment If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card, he or she draws a card. If the player doesn't discard a card, he or she puts the top card of his or her library into his or her graveyard. |
Chaos Moon [Click to view this change only.] | |
Chaos Moon {3}{R} Enchantment At the beginning of each player's upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, its controller adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, it produces colorless mana instead of its normal type. |
Chaos Moon {3}{R} Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, its controller adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, it produces colorless mana instead of its normal type. |
Charmed Pendant [Click to view this change only.] | |
Charmed Pendant {4} Artifact {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of any of that symbol's colors to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) |
Charmed Pendant {4} Artifact {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) |
Circu, Dimir Lobotomist [Click to view this change only.] | |
Circu, Dimir Lobotomist {2}{U}{B} Legendary Creature — Human Wizard Whenever you play a blue spell, remove the top card of target library from the game. Whenever you play a black spell, remove the top card of target library from the game. Your opponents can't play nonland cards with the same name as a card removed from the game with Circu. 2/3 |
Circu, Dimir Lobotomist {2}{U}{B} Legendary Creature — Human Wizard Whenever you play a blue spell, remove the top card of target library from the game. Whenever you play a black spell, remove the top card of target library from the game. Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist. 2/3 |
Colossus of Sardia [Click to view this change only.] | |
Colossus of Sardia {9} Artifact Creature Trample Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Play this ability only during your upkeep. 9/9 |
Colossus of Sardia {9} Artifact Creature Trample Colossus of Sardia doesn't untap during your untap step. At the beginning of your upkeep, you may pay {9}. If you do, untap Colossus of Sardia. 9/9 |
Concerted Effort [Click to view this change only.] | |
Concerted Effort {2}{W}{W} Enchantment At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
Concerted Effort {2}{W}{W} Enchantment At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
Cruel Tutor [Click to view this change only.] | |
Cruel Tutor {2}{B} Sorcery Search your deck for a card, then shuffle your library and put that card on top of it. You lose 2 life. |
Cruel Tutor {2}{B} Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. |
Darkpact [Click to view this change only.] | |
Darkpact {B}{B}{B} Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. That card's previous owner owns Darkpact. Put that card on top of your library and Darkpact into the ante. |
Darkpact {B}{B}{B} Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top of your library. |
Defense Grid [Click to view this change only.] | |
Defense Grid {2} Artifact During each player's turn, each other player's spells cost {3} more to play. |
Defense Grid {2} Artifact Each spell costs {3} more to play except during its controller's turn. |
Discordant Spirit [Click to view this change only.] | |
Discordant Spirit {2}{B}{R} Creature — Spirit At the end of each of your opponents' turns, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn. At the end of your turn, remove all +1/+1 counters on Discordant Spirit. 2/2 |
Discordant Spirit {2}{B}{R} Creature — Spirit At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn. At the end of your turn, remove all +1/+1 counters on Discordant Spirit. 2/2 |
Dwarven Sea Clan [Click to view this change only.] | |
Dwarven Sea Clan {2}{R} Creature — Dwarf {T}: Dwarven Sea Clan deals 2 damage to target attacking or blocking creature whose controller controls an Island. Play this ability only during the end of combat step. 1/1 |
Dwarven Sea Clan {2}{R} Creature — Dwarf {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Play this ability only before the end of combat step. 1/1 |
El-Hajjaj [Click to view this change only.] | |
El-Hajjaj {1}{B}{B} Creature — El-Hajjaj Whenever El-Hajjaj deals damage to a creature or player, you gain life equal to the damage dealt, but not more than the player's life total before El-Hajjaj dealt damage or the creature's toughness. 1/1 |
El-Hajjaj {1}{B}{B} Creature — El-Hajjaj Whenever El-Hajjaj deals damage, you gain that much life. 1/1 |
Empty City Ruse [Click to view this change only.] | |
Empty City Ruse {W} Sorcery Target opponent skips the combat phase of his or her next turn. |
Empty City Ruse {W} Sorcery Target opponent skips all combat phases of his or her next turn. |
Endless Cockroaches [Click to view this change only.] | |
Endless Cockroaches {1}{B}{B} Creature — Insect When Endless Cockroaches is put into to a graveyard from play, return Endless Cockroaches to your hand. 1/1 |
Endless Cockroaches {1}{B}{B} Creature — Insect When Endless Cockroaches is put into to a graveyard from play, return Endless Cockroaches to its owner's hand. 1/1 |
False Peace [Click to view this change only.] | |
False Peace {W} Sorcery Target player skips the combat phases of his or her next turn. |
False Peace {W} Sorcery Target player skips all combat phases of his or her next turn. |
Festival [Click to view this change only.] | |
Festival {W} Instant Play only during an opponent's upkeep. That player skips all combat phases this turn. |
Festival {W} Instant Play Festival only during an opponent's upkeep. That player skips all combat phases this turn. |
Fire // Ice [Click to view this change only.] | |
Fire // Ice {1}{R} // {1}{U} Instant // Instant Fire deals 2 damage divided as you choose among any number of target creatures and/or players. // Tap target permanent. Draw a card. |
Fire // Ice {1}{R} // {1}{U} Instant // Instant Fire deals 2 damage divided as you choose among any number of target creatures and/or players. // Tap target permanent. Draw a card. |
Ghost Town [Click to view this change only.] | |
Ghost Town Land {T}: Add {1} to your mana pool. {0}: Return Ghost Town to its owner's hand. Play this ability only during another player's turn. |
Ghost Town Land {T}: Add {1} to your mana pool. {0}: Return Ghost Town to its owner's hand. Play this ability only if it's not your turn. |
Goblin Caves [Click to view this change only.] | |
Goblin Caves {1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a Mountain, all Goblins get +0/+2. |
Goblin Caves {1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a basic Mountain, all Goblins get +0/+2. |
Goblin Grenadiers [Click to view this change only.] | |
Goblin Grenadiers {3}{R} Creature — Goblin Sacrifice Goblin Grenadiers: Destroy target creature and target land. Play this ability only if Goblin Grenadiers is attacking and unblocked. 2/2 |
Goblin Grenadiers {3}{R} Creature — Goblin Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. 2/2 |
Goblin Shrine [Click to view this change only.] | |
Goblin Shrine {1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a Mountain, all Goblins get +1/+0. When Goblin Shrine leaves play, it deals 1 damage to each Goblin. |
Goblin Shrine {1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a basic Mountain, all Goblins get +1/+0. When Goblin Shrine leaves play, it deals 1 damage to each Goblin. |
Goblin Vandal [Click to view this change only.] | |
Goblin Vandal {R} Creature — Goblin {R}: Destroy target artifact defending player controls and prevent all combat damage Goblin Vandal would deal this turn. Play this ability only once each turn, only during the declare blockers step, and only if Goblin Vandal is attacking and unblocked. 1/1 |
Goblin Vandal {R} Creature — Goblin Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal deals no combat damage this turn. 1/1 |
Ice [Click to view this change only.] | |
Ice {1}{U} Instant Tap target permanent. Draw a card. [This is half of the split card Fire // Ice.] |
Ice {1}{U} Instant Tap target permanent. Draw a card. [This is half of the split card Fire // Ice.] |
Imperial Recruiter [Click to view this change only.] | |
Imperial Recruiter {2}{R} Creature — Advisor When Imperial Recruiter comes into play, search your library for a creature with power 2 or less, reveal that card, and put it into your hand. Then shuffle your library. 1/1 |
Imperial Recruiter {2}{R} Creature — Advisor When Imperial Recruiter comes into play, search your library for a creature card with power 2 or less, reveal that card, and put it into your hand. Then shuffle your library. 1/1 |
Island Fish Jasconius [Click to view this change only.] | |
Island Fish Jasconius {4}{U}{U}{U} Creature — Island-Fish Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. {U}{U}{U}: Untap Jasconius. Play this ability only during your upkeep. When you control no Islands, sacrifice Jasconius. 6/8 |
Island Fish Jasconius {4}{U}{U}{U} Creature — Island-Fish Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Jasconius. When you control no Islands, sacrifice Jasconius. 6/8 |
Mirri, Cat Warrior [Click to view this change only.] | |
Mirri, Cat Warrior {1}{G}{G} Legendary Creature — Cat Warrior First strike forestwalk, vigilance 2/3 |
Mirri, Cat Warrior {1}{G}{G} Legendary Creature — Cat Warrior First strike, forestwalk, vigilance 2/3 |
Necrite [Click to view this change only.] | |
Necrite {1}{B}{B} Creature — Thrull Sacrifice Necrite: Destroy target creature defending player controls. It can't be regenerated. Play this ability only if Necrite is attacking and unblocked. 2/2 |
Necrite {1}{B}{B} Creature — Thrull Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. 2/2 |
Pithing Needle [Click to view this change only.] | |
Pithing Needle {1} Artifact As Pithing Needle comes into play, name a card. Activated abilities of the named card can't be played unless they're mana abilities. |
Pithing Needle {1} Artifact As Pithing Needle comes into play, name a card. Activated abilities of permanents with that name can't be played unless they're mana abilities. Activated abilities of cards with that name that aren't in play can't be played unless they're mana abilities. |
Price of Glory [Click to view this change only.] | |
Price of Glory {2}{R} Enchantment Whenever a player taps a land for mana during another player's turn, destroy that land. |
Price of Glory {2}{R} Enchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
Quarum Trench Gnomes [Click to view this change only.] | |
Quarum Trench Gnomes {3}{R} Creature — Gnome {T}: Choose target Plains. Whenever that Plains is tapped for mana, it produces colorless mana instead of its normal type. (This effect doesn't end at end of turn.) 1/1 |
Quarum Trench Gnomes {3}{R} Creature — Gnome {T}: If target Plains is tapped for mana, it produces colorless mana instead of its normal type. (This effect doesn't end at end of turn.) 1/1 |
Sea Drake [Click to view this change only.] | |
Sea Drake {2}{U} Creature — Drake Flying When Sea Drake comes into play, return two target lands you control to your hand. 4/3 |
Sea Drake {2}{U} Creature — Drake Flying When Sea Drake comes into play, return two target lands you control to their owner's hand. 4/3 |
Sorceress Queen [Click to view this change only.] | |
Sorceress Queen {1}{B}{B} Creature — Sorceress {T}: Target creature other than Sorceress Queen is 0/2 until end of turn. 1/1 |
Sorceress Queen {1}{B}{B} Creature — Sorceress {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. 1/1 |
Spreading Algae [Click to view this change only.] | |
Spreading Algae {G} Enchantment — Aura Enchant Swamp When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. |
Spreading Algae {G} Enchantment — Aura Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. |
Sun Droplet [Click to view this change only.] | |
Sun Droplet {2} Artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. |
Sun Droplet {2} Artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. |
Temporal Manipulation [Click to view this change only.] | |
Temporal Manipulation {3}{U}{U} Sorcery Take extra turn after this one. |
Temporal Manipulation {3}{U}{U} Sorcery Take an extra turn after this one. |
Time Vault [Click to view this change only.] | |
Time Vault {2} Artifact Time Vault comes into play tapped. Time Vault doesn't untap during your untap step. Skip your next turn: Untap Time Vault and put a time counter on it. {T}, Remove all time counters from Time Vault: Take an extra turn after this one. Play this ability if only there's a time counter on Time Vault. |
Time Vault {2} Artifact Time Vault comes into play tapped. Time Vault doesn't untap during your untap step. At the beginning of your upkeep, you may untap Time Vault. If you do, put a time counter on it and you skip your next turn. {T}, Remove all time counters from Time Vault: Take an extra turn after this one. Play this ability only if there's a time counter on Time Vault. |
Timesifter [Click to view this change only.] | |
Timesifter {5} Artifact At the beginning of each player's upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. |
Timesifter {5} Artifact At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. |
Traveling Plague [Click to view this change only.] | |
Traveling Plague {3}{B}{B} Enchantment — Aura Enchant creature At the beginning of each player's upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play. |
Traveling Plague {3}{B}{B} Enchantment — Aura Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play. |
Verdant Force [Click to view this change only.] | |
Verdant Force {5}{G}{G}{G} Creature — Elemental At the beginning of each player's upkeep, put a 1/1 green Saproling creature token into play under your control. 7/7 |
Verdant Force {5}{G}{G}{G} Creature — Elemental At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control. 7/7 |
Whippoorwill [Click to view this change only.] | |
Whippoorwill {G} Creature — Whippoorwill {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from game. 1/1 |
Whippoorwill {G} Creature — Whippoorwill {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from the game. 1/1 |
Worms of the Earth [Click to view this change only.] | |
Worms of the Earth {2}{B}{B}{B} Enchantment Players can't play lands. If a land would come into play, instead it doesn't. At the beginning of each player's upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, sacrifice Worms of the Earth. |
Worms of the Earth {2}{B}{B}{B} Enchantment Players can't play lands. If a land would come into play, instead it doesn't. At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, sacrifice Worms of the Earth. |
Zombie Mob [Click to view this change only.] | |
Zombie Mob {2}{B}{B} Creature — Zombie Zombie Mob comes into play with a +1/+1 counter for each creature card in your graveyard. When Zombie Mob comes into play, remove all creature cards in your graveyard from the game. 2/0 |
Zombie Mob {2}{B}{B} Creature — Zombie Zombie Mob comes into play with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob comes into play, remove all creature cards in your graveyard from the game. 2/0 |
Zur's Weirding [Click to view this change only.] | |
Zur's Weirding {3}{U} Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card. |
Zur's Weirding {3}{U} Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. |
Old card (Guildpact) | New card (Dissension) |
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Worthy Cause [Click to view this change only.] | |
Worthy Cause {W} Instant Buyback 2 (You may pay 2 in addition to any other costs as you play this spell. If you do, put Worthy Cause into your hand instead of your graveyard as part of its resolution.) As an additional cost to play Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. |
Worthy Cause {W} Instant Buyback {2} (You may pay {2} in addition to any other costs as you play this spell. If you do, put Worthy Cause into your hand instead of your graveyard as part of its resolution.) As an additional cost to play Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. |
Old card (Guildpact) | New card (Dissension) |
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Champion's Victory [Click to view this change only.] | |
Champion's Victory {U} Sorcery Play Champion's Victory only during the declare attackers step and only if you are the defending player. Return target attacking creature to its owner's hand. |
Champion's Victory {U} Instant Play Champion's Victory only during the declare attackers step and only if you are the defending player. Return target attacking creature to its owner's hand. |
Heavy Fog [Click to view this change only.] | |
Heavy Fog {1}{G} Sorcery Play Heavy Fog only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you by attacking creatures this turn. |
Heavy Fog {1}{G} Instant Play Heavy Fog only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you by attacking creatures this turn. |
Old card (Guildpact) | New card (Dissension) |
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AEthermage's Touch [Click to view this change only.] | |
AEthermage's Touch {2}{W}{U} Instant Reveal the top four cards of your library. You may put a creature card from among them into play with "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. |
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Anthem of Rakdos [Click to view this change only.] | |
Anthem of Rakdos {2}{B}{R}{R} Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. |
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Aquastrand Spider [Click to view this change only.] | |
Aquastrand Spider {1}{G} Creature — Spider Mutant Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it can block as though it had flying this turn. 0/0 |
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Assault Zeppelid [Click to view this change only.] | |
Assault Zeppelid {2}{G}{U} Creature — Beast Flying, trample 3/3 |
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Aurora Eidolon [Click to view this change only.] | |
Aurora Eidolon {3}{W} Creature — Spirit {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. 2/2 |
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Avatar of Discord [Click to view this change only.] | |
Avatar of Discord {b/r}{b/r}{b/r} Creature — Avatar ({b/r} can be paid with either {B} or {R}.) Flying When Avatar of Discord comes into play, sacrifice it unless you discard two cards. 5/3 |
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Azorius AEthermage [Click to view this change only.] | |
Azorius AEthermage {1}{W}{U} Creature — Human Wizard Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. 1/1 |
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Azorius Chancery [Click to view this change only.] | |
Azorius Chancery Land Azorius Chancery comes into play tapped. When Azorius Chancery comes into play, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool. |
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Azorius First-Wing [Click to view this change only.] | |
Azorius First-Wing {W}{U} Creature — Griffin Flying, protection from enchantments 2/2 |
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Azorius Guildmage [Click to view this change only.] | |
Azorius Guildmage {w/u}{w/u} Creature — Vedalken Wizard ({w/u} can be paid with either {W} or {U}.) {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) 2/2 |
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Azorius Herald [Click to view this change only.] | |
Azorius Herald {2}{W} Creature — Spirit Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless {U} was spent to play it. 2/1 |
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Azorius Ploy [Click to view this change only.] | |
Azorius Ploy {1}{W}{W}{U} Instant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. |
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Azorius Signet [Click to view this change only.] | |
Azorius Signet {2} Artifact {1}, {T}: Add {W}{U} to your mana pool. |
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Beacon Hawk [Click to view this change only.] | |
Beacon Hawk {1}{W} Creature — Bird Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. {W}: Beacon Hawk gets +0/+1 until end of turn. 1/1 |
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Biomantic Mastery [Click to view this change only.] | |
Biomantic Mastery {4}{g/u}{g/u}{g/u} Sorcery ({g/u} can be paid with either {G} or {U}.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls. |
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Blessing of the Nephilim [Click to view this change only.] | |
Blessing of the Nephilim {W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
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Blood Crypt [Click to view this change only.] | |
Blood Crypt Land — Swamp Mountain ({T}: Add {B} or {R} to your mana pool.) As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped instead. |
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Bond of Agony [Click to view this change only.] | |
Bond of Agony {X}{B} Sorcery As an additional cost to play Bond of Agony, pay X life. Each other player loses X life. |
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Bound [Click to view this change only.] | |
Bound {3}{B}{G} Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game. [This is half of the split card Bound // Determined.] |
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Bound // Determined [Click to view this change only.] | |
Bound // Determined {3}{B}{G} // {G}{U} Instant // Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game. // Other spells you control can't be countered by spells or abilities this turn. Draw a card. |
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Brace for Impact [Click to view this change only.] | |
Brace for Impact {4}{W} Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. |
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Brain Pry [Click to view this change only.] | |
Brain Pry {1}{B} Sorcery Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. |
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Breeding Pool [Click to view this change only.] | |
Breeding Pool Land — Forest Island ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped instead. |
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Bronze Bombshell [Click to view this change only.] | |
Bronze Bombshell {4} Artifact Creature — Construct When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. 4/1 |
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Cackling Flames [Click to view this change only.] | |
Cackling Flames {3}{R} Instant Cackling Flames deals 3 damage to target creature or player. Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. |
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Carom [Click to view this change only.] | |
Carom {1}{W} Instant The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. |
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Celestial Ancient [Click to view this change only.] | |
Celestial Ancient {3}{W}{W} Creature — Elemental Flying Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control. 3/3 |
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Coiling Oracle [Click to view this change only.] | |
Coiling Oracle {G}{U} Creature — Snake Elf Druid When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand. 1/1 |
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Condemn [Click to view this change only.] | |
Condemn {W} Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. |
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Court Hussar [Click to view this change only.] | |
Court Hussar {2}{U} Creature — Vedalken Knight Vigilance When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar comes into play, sacrifice it unless {W} was spent to play it. 1/3 |
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Crime [Click to view this change only.] | |
Crime {3}{W}{B} Sorcery Put target creature or enchantment card in an opponent's graveyard into play under your control. [This is half of the split card Crime // Punishment.] |
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Crime // Punishment [Click to view this change only.] | |
Crime // Punishment {3}{W}{B} // {X}{B}{G} Sorcery // Sorcery Put target creature or enchantment card in an opponent's graveyard into play under your control. // Destroy each artifact, creature, and enchantment with converted mana cost X. |
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Crypt Champion [Click to view this change only.] | |
Crypt Champion {3}{B} Creature — Zombie Double strike When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play. When Crypt Champion comes into play, sacrifice it unless {R} was spent to play it. 2/2 |
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Cytoplast Manipulator [Click to view this change only.] | |
Cytoplast Manipulator {2}{U}{U} Creature — Human Wizard Mutant Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play. 0/0 |
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Cytoplast Root-Kin [Click to view this change only.] | |
Cytoplast Root-Kin {2}{G}{G} Creature — Elemental Mutant Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. 0/0 |
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Cytoshape [Click to view this change only.] | |
Cytoshape {1}{G}{U} Instant Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn. |
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Cytospawn Shambler [Click to view this change only.] | |
Cytospawn Shambler {6}{G} Creature — Elemental Mutant Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. 0/0 |
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Delirium Skeins [Click to view this change only.] | |
Delirium Skeins {2}{B} Sorcery Each player discards three cards. |
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Demand [Click to view this change only.] | |
Demand {1}{W}{U} Sorcery Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. [This is half of the split card Supply // Demand.] |
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Demon's Jester [Click to view this change only.] | |
Demon's Jester {3}{B} Creature — Imp Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2 |
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Demonfire [Click to view this change only.] | |
Demonfire {X}{R} Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. |
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Determined [Click to view this change only.] | |
Determined {G}{U} Instant Other spells you control can't be countered by spells or abilities this turn. Draw a card. [This is half of the split card Bound // Determined.] |
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Development [Click to view this change only.] | |
Development {3}{U}{R} Instant Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times. [This is half of the split card Research // Development.] |
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Dovescape [Click to view this change only.] | |
Dovescape {3}{w/u}{w/u}{w/u} Enchantment ({w/u} can be paid with either {W} or {U}.) Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost. |
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Dread Slag [Click to view this change only.] | |
Dread Slag {3}{B}{R} Creature — Horror Trample Dread Slag gets -4/-4 for each card in your hand. 9/9 |
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Drekavac [Click to view this change only.] | |
Drekavac {1}{B} Creature — Beast When Drekavac comes into play, sacrifice it unless you discard a noncreature card. 3/3 |
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Elemental Resonance [Click to view this change only.] | |
Elemental Resonance {2}{G}{G} Enchantment — Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) |
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Ends [Click to view this change only.] | |
Ends {3}{R}{W} Instant Target player sacrifices two attacking creatures. [This is half of the split card Odds // Ends.] |
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Enemy of the Guildpact [Click to view this change only.] | |
Enemy of the Guildpact {4}{B} Creature — Spirit Protection from multicolored 4/2 |
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Enigma Eidolon [Click to view this change only.] | |
Enigma Eidolon {3}{U} Creature — Spirit {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. 2/2 |
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Entropic Eidolon [Click to view this change only.] | |
Entropic Eidolon {3}{B} Creature — Spirit {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. 2/2 |
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Error [Click to view this change only.] | |
Error {U}{B} Instant Counter target multicolored spell. [This is half of the split card Trial // Error.] |
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Evolution Vat [Click to view this change only.] | |
Evolution Vat {3} Artifact {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." |
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Experiment Kraj [Click to view this change only.] | |
Experiment Kraj {2}{G}{G}{U}{U} Legendary Creature — Ooze Mutant Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. 4/6 |
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Fall [Click to view this change only.] | |
Fall {B}{R} Sorcery Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. [This is half of the split card Rise // Fall.] |
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Fertile Imagination [Click to view this change only.] | |
Fertile Imagination {2}{G}{G} Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) |
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Flame-Kin War Scout [Click to view this change only.] | |
Flame-Kin War Scout {3}{R} Creature — Elemental Scout When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. 2/4 |
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Flaring Flame-Kin [Click to view this change only.] | |
Flaring Flame-Kin {2}{R} Creature — Elemental Warrior As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2 |
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Flash Foliage [Click to view this change only.] | |
Flash Foliage {2}{G} Instant Put a 1/1 green Saproling creature token into play blocking target creature attacking you. Draw a card. |
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Freewind Equenaut [Click to view this change only.] | |
Freewind Equenaut {2}{W} Creature — Human Archer Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2 |
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Ghost Quarter [Click to view this change only.] | |
Ghost Quarter Land {T}: Add {1} to your mana pool. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library. |
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Gnat Alley Creeper [Click to view this change only.] | |
Gnat Alley Creeper {2}{R} Creature — Human Rogue Gnat Alley Creeper can't be blocked by creatures with flying. 3/1 |
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Gobhobbler Rats [Click to view this change only.] | |
Gobhobbler Rats {B}{R} Creature — Rat Hellbent — Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats" as long as you have no cards in hand. 2/2 |
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Govern the Guildless [Click to view this change only.] | |
Govern the Guildless {5}{U} Sorcery Gain control of target monocolored creature. Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.) |
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Grand Arbiter Augustin IV [Click to view this change only.] | |
Grand Arbiter Augustin IV {2}{W}{U} Legendary Creature — Human Advisor White spells you play cost {1} less to play. Blue spells you play cost {1} less to play. Spells your opponents play cost {1} more to play. 2/3 |
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Guardian of the Guildpact [Click to view this change only.] | |
Guardian of the Guildpact {3}{W} Creature — Spirit Protection from monocolored 2/3 |
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Haazda Exonerator [Click to view this change only.] | |
Haazda Exonerator {W} Creature — Human Cleric {T}, Sacrifice Haazda Exonerator: Destroy target Aura. 1/1 |
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Haazda Shield Mate [Click to view this change only.] | |
Haazda Shield Mate {2}{W} Creature — Human Soldier At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/1 |
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Hallowed Fountain [Click to view this change only.] | |
Hallowed Fountain Land — Plains Island ({T}: Add {W} or {U} to your mana pool.) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. |
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Helium Squirter [Click to view this change only.] | |
Helium Squirter {4}{U} Creature — Beast Mutant Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. 0/0 |
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Hellhole Rats [Click to view this change only.] | |
Hellhole Rats {2}{B}{R} Creature — Rat Haste When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. 2/2 |
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Hide [Click to view this change only.] | |
Hide {R}{W} Instant Put target artifact or enchantment on the bottom of its owner's library. [This is half of the split card Hide // Seek.] |
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Hide // Seek [Click to view this change only.] | |
Hide // Seek {R}{W} // {W}{B} Instant // Instant Put target artifact or enchantment on the bottom of its owner's library. // Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library. |
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Hit [Click to view this change only.] | |
Hit {1}{B}{R} Instant Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. [This is half of the split card Hit // Run.] |
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Hit // Run [Click to view this change only.] | |
Hit // Run {1}{B}{R} // {3}{R}{G} Instant // Instant Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. // Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. |
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Ignorant Bliss [Click to view this change only.] | |
Ignorant Bliss {1}{R} Instant Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card. |
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Indrik Stomphowler [Click to view this change only.] | |
Indrik Stomphowler {4}{G} Creature — Beast When Indrik Stomphowler comes into play, destroy target artifact or enchantment. 4/4 |
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Infernal Tutor [Click to view this change only.] | |
Infernal Tutor {1}{B} Sorcery Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. |
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Isperia the Inscrutable [Click to view this change only.] | |
Isperia the Inscrutable {1}{W}{W}{U}{U} Legendary Creature — Sphinx Flying Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. 3/6 |
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Jagged Poppet [Click to view this change only.] | |
Jagged Poppet {1}{B}{R} Creature — Ogre Warrior Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. 3/4 |
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Kill-Suit Cultist [Click to view this change only.] | |
Kill-Suit Cultist {R} Creature — Goblin Berserker Kill-Suit Cultist attacks each turn if able. {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. 1/1 |
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Kindle the Carnage [Click to view this change only.] | |
Kindle the Carnage {1}{R}{R} Sorcery Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. |
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Leafdrake Roost [Click to view this change only.] | |
Leafdrake Roost {3}{G}{U} Enchantment — Aura Enchant land Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying into play." |
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Loaming Shaman [Click to view this change only.] | |
Loaming Shaman {2}{G} Creature — Centaur Shaman When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library. 3/2 |
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Lyzolda, the Blood Witch [Click to view this change only.] | |
Lyzolda, the Blood Witch {1}{B}{R} Legendary Creature — Human Cleric {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. 3/1 |
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Macabre Waltz [Click to view this change only.] | |
Macabre Waltz {1}{B} Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. |
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Magewright's Stone [Click to view this change only.] | |
Magewright's Stone {2} Artifact {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. |
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Might of the Nephilim [Click to view this change only.] | |
Might of the Nephilim {1}{G} Instant Target creature gets +2/+2 until end of turn for each of its colors. |
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Minister of Impediments [Click to view this change only.] | |
Minister of Impediments {2}{w/u} Creature — Human Advisor ({w/u} can be paid with either {W} or {U}.) {T}: Tap target creature. 1/1 |
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Mistral Charger [Click to view this change only.] | |
Mistral Charger {1}{W} Creature — Pegasus Flying 2/1 |
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Momir Vig, Simic Visionary [Click to view this change only.] | |
Momir Vig, Simic Visionary {3}{G}{U} Legendary Creature — Elf Wizard Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. 2/2 |
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Muse Vessel [Click to view this change only.] | |
Muse Vessel {4} Artifact {3}, {T}: Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery. {1}: Choose a card removed from the game with Muse Vessel. You may play that card this turn. |
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Nettling Curse [Click to view this change only.] | |
Nettling Curse {2}{B} Enchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. {1}{R}: Enchanted creature attacks this turn if able. |
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Nightcreep [Click to view this change only.] | |
Nightcreep {B}{B} Instant Until end of turn, all creatures become black and all lands become Swamps. |
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Nihilistic Glee [Click to view this change only.] | |
Nihilistic Glee {2}{B}{B} Enchantment {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — {1}, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand. |
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Novijen Sages [Click to view this change only.] | |
Novijen Sages {4}{U}{U} Creature — Human Advisor Mutant Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. 0/0 |
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Novijen, Heart of Progress [Click to view this change only.] | |
Novijen, Heart of Progress Land {T}: Add {1} to your mana pool. {G}{U}, {T}: Put a +1/+1 counter on each creature that came into play this turn. |
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Ocular Halo [Click to view this change only.] | |
Ocular Halo {3}{U} Enchantment — Aura Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn. |
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Odds [Click to view this change only.] | |
Odds {U}{R} Instant Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. [This is half of the split card Odds // Ends.] |
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Odds // Ends [Click to view this change only.] | |
Odds // Ends {U}{R} // {3}{R}{W} Instant // Instant Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. // Target player sacrifices two attacking creatures. |
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Ogre Gatecrasher [Click to view this change only.] | |
Ogre Gatecrasher {3}{R} Creature — Ogre Rogue When Ogre Gatecrasher comes into play, destroy target creature with defender. 3/3 |
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Omnibian [Click to view this change only.] | |
Omnibian {1}{G}{G}{U} Creature — Frog {T}: Target creature becomes a 3/3 Frog until end of turn. 3/3 |
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Overrule [Click to view this change only.] | |
Overrule {X}{W}{U} Instant Counter target spell unless its controller pays {X}. You gain X life. |
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Pain Magnification [Click to view this change only.] | |
Pain Magnification {1}{B}{R} Enchantment Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. |
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Paladin of Prahv [Click to view this change only.] | |
Paladin of Prahv {4}{W}{W} Creature — Human Knight Whenever Paladin of Prahv deals damage, you gain that much life. Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.) 3/4 |
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Palliation Accord [Click to view this change only.] | |
Palliation Accord {3}{W}{U} Enchantment Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. |
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Patagia Viper [Click to view this change only.] | |
Patagia Viper {3}{G} Creature — Snake Flying When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play. When Patagia Viper comes into play, sacrifice it unless {U} was spent to play it. 2/1 |
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Pillar of the Paruns [Click to view this change only.] | |
Pillar of the Paruns Land {T}: Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell. |
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Plaxcaster Frogling [Click to view this change only.] | |
Plaxcaster Frogling {1}{G}{U} Creature — Frog Mutant Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it can't be the target of spells or abilities this turn. 0/0 |
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Plaxmanta [Click to view this change only.] | |
Plaxmanta {1}{U} Creature — Beast You may play Plaxmanta any time you could play an instant. When Plaxmanta comes into play, creatures you control can't be the targets of spells or abilities this turn. When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it. 2/2 |
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Plumes of Peace [Click to view this change only.] | |
Plumes of Peace {1}{W}{U} Enchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.) |
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Prahv, Spires of Order [Click to view this change only.] | |
Prahv, Spires of Order Land {T}: Add {1} to your mana pool. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. |
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Pride of the Clouds [Click to view this change only.] | |
Pride of the Clouds {W}{U} Creature — Elemental Cat Flying Pride of the Clouds gets +1/+1 for each other creature in play with flying. Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.) 1/1 |
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Proclamation of Rebirth [Click to view this change only.] | |
Proclamation of Rebirth {2}{W} Sorcery Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play. Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.) |
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Proper Burial [Click to view this change only.] | |
Proper Burial {3}{W} Enchantment Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness. |
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Protean Hulk [Click to view this change only.] | |
Protean Hulk {5}{G}{G} Creature — Beast When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library. 6/6 |
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Psychic Possession [Click to view this change only.] | |
Psychic Possession {2}{U}{U} Enchantment — Aura Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card. |
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Psychotic Fury [Click to view this change only.] | |
Psychotic Fury {1}{R} Instant Target multicolored creature gains double strike until end of turn. Draw a card. |
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Punishment [Click to view this change only.] | |
Punishment {X}{B}{G} Sorcery Destroy each artifact, creature, and enchantment with converted mana cost X. [This is half of the split card Crime // Punishment.] |
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Pure [Click to view this change only.] | |
Pure {1}{R}{G} Sorcery Destroy target multicolored permanent. [This is half of the split card Pure // Simple.] |
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Pure // Simple [Click to view this change only.] | |
Pure // Simple {1}{R}{G} // {1}{G}{W} Sorcery // Sorcery Destroy target multicolored permanent. // Destroy all Auras and Equipment. |
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Ragamuffyn [Click to view this change only.] | |
Ragamuffyn {2}{B} Creature — Zombie Cleric Hellbent — {T}, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand. 2/2 |
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Rain of Gore [Click to view this change only.] | |
Rain of Gore {B}{R} Enchantment If a spell or ability would cause its controller to gain life, that player loses that much life instead. |
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Rakdos Augermage [Click to view this change only.] | |
Rakdos Augermage {B}{B}{R} Creature — Human Wizard First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery. 3/2 |
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Rakdos Carnarium [Click to view this change only.] | |
Rakdos Carnarium Land Rakdos Carnarium comes into play tapped. When Rakdos Carnarium comes into play, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool. |
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Rakdos Guildmage [Click to view this change only.] | |
Rakdos Guildmage {b/r}{b/r} Creature — Zombie Shaman ({b/r} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn. 2/2 |
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Rakdos Ickspitter [Click to view this change only.] | |
Rakdos Ickspitter {1}{B}{R} Creature — Thrull {T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. 1/1 |
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Rakdos Pit Dragon [Click to view this change only.] | |
Rakdos Pit Dragon {2}{R}{R} Creature — Dragon {R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand. 3/3 |
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Rakdos Riteknife [Click to view this change only.] | |
Rakdos Riteknife {2} Artifact — Equipment Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. Equip {2} |
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Rakdos Signet [Click to view this change only.] | |
Rakdos Signet {2} Artifact {1}, {T}: Add {B}{R} to your mana pool. |
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Rakdos the Defiler [Click to view this change only.] | |
Rakdos the Defiler {2}{B}{B}{R}{R} Legendary Creature — Demon Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. 7/6 |
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Ratcatcher [Click to view this change only.] | |
Ratcatcher {4}{B}{B} Creature — Ogre Rogue Fear At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. 4/4 |
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Research [Click to view this change only.] | |
Research {G}{U} Instant Choose up to four cards you own from outside the game and shuffle them into your library. [This is half of the split card Research // Development.] |
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Research // Development [Click to view this change only.] | |
Research // Development {G}{U} // {3}{U}{R} Instant // Instant Choose up to four cards you own from outside the game and shuffle them into your library. // Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times. |
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Riot Spikes [Click to view this change only.] | |
Riot Spikes {b/r} Enchantment — Aura ({b/r} can be paid with either {B} or {R}.) Enchant creature Enchanted creature gets +2/-1. |
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Rise [Click to view this change only.] | |
Rise {U}{B} Sorcery Return target creature card in a graveyard and target creature in play to their owners' hands. [This is half of the split card Rise // Fall.] |
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Rise // Fall [Click to view this change only.] | |
Rise // Fall {U}{B} // {B}{R} Sorcery // Sorcery Return target creature card in a graveyard and target creature in play to their owners' hands. // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. |
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Rix Maadi, Dungeon Palace [Click to view this change only.] | |
Rix Maadi, Dungeon Palace Land {T}: Add {1} to your mana pool. {1}{B}{R}, {T}: Each player discards a card. Play this ability only any time you could play a sorcery. |
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Run [Click to view this change only.] | |
Run {3}{R}{G} Instant Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. [This is half of the split card Hit // Run.] |
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Sandstorm Eidolon [Click to view this change only.] | |
Sandstorm Eidolon {3}{R} Creature — Spirit {R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. 2/2 |
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Seek [Click to view this change only.] | |
Seek {W}{B} Instant Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library. [This is half of the split card Hide // Seek.] |
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Shielding Plax [Click to view this change only.] | |
Shielding Plax {2}{g/u} Enchantment — Aura ({g/u} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax comes into play, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. |
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Silkwing Scout [Click to view this change only.] | |
Silkwing Scout {2}{U} Creature — Faerie Scout Flying {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. 2/1 |
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Simic Basilisk [Click to view this change only.] | |
Simic Basilisk {4}{G}{G} Creature — Basilisk Mutant Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." 0/0 |
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Simic Growth Chamber [Click to view this change only.] | |
Simic Growth Chamber Land Simic Growth Chamber comes into play tapped. When Simic Growth Chamber comes into play, return a land you control to its owner's hand. {T}: Add {G}{U} to your mana pool. |
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Simic Guildmage [Click to view this change only.] | |
Simic Guildmage {g/u}{g/u} Creature — Elf Wizard ({g/u} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. 2/2 |
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Simic Initiate [Click to view this change only.] | |
Simic Initiate {G} Creature — Human Mutant Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 0/0 |
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Simic Ragworm [Click to view this change only.] | |
Simic Ragworm {3}{G} Creature — Worm {U}: Untap Simic Ragworm. 3/3 |
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Simic Signet [Click to view this change only.] | |
Simic Signet {2} Artifact {1}, {T}: Add {G}{U} to your mana pool. |
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Simic Sky Swallower [Click to view this change only.] | |
Simic Sky Swallower {5}{G}{U} Creature — Leviathan Flying, trample Simic Sky Swallower can't be the target of spells or abilities. 6/6 |
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Simple [Click to view this change only.] | |
Simple {1}{G}{W} Sorcery Destroy all Auras and Equipment. [This is half of the split card Pure // Simple.] |
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Skullmead Cauldron [Click to view this change only.] | |
Skullmead Cauldron {4} Artifact {T}: You gain 1 life. {T}, Discard a card: You gain 3 life. |
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Sky Hussar [Click to view this change only.] | |
Sky Hussar {3}{W}{U} Creature — Human Knight Flying When Sky Hussar comes into play, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.) 4/3 |
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Skyscribing [Click to view this change only.] | |
Skyscribing {X}{U}{U} Sorcery Each player draws X cards. Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.) |
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Slaughterhouse Bouncer [Click to view this change only.] | |
Slaughterhouse Bouncer {4}{B} Creature — Ogre Warrior Hellbent — When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn. 3/3 |
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Slithering Shade [Click to view this change only.] | |
Slithering Shade {B} Creature — Shade Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1 |
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Soulsworn Jury [Click to view this change only.] | |
Soulsworn Jury {2}{W} Creature — Spirit Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. 1/4 |
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Spell Snare [Click to view this change only.] | |
Spell Snare {U} Instant Counter target spell with converted mana cost 2. |
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Sporeback Troll [Click to view this change only.] | |
Sporeback Troll {3}{G} Creature — Troll Mutant Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Regenerate target creature with a +1/+1 counter on it. 0/0 |
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Sprouting Phytohydra [Click to view this change only.] | |
Sprouting Phytohydra {4}{G} Creature — Plant Hydra Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra. 0/2 |
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Squealing Devil [Click to view this change only.] | |
Squealing Devil {1}{R} Creature — Devil Fear When Squealing Devil comes into play, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil comes into play, sacrifice it unless {B} was spent to play it. 2/1 |
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Stalking Vengeance [Click to view this change only.] | |
Stalking Vengeance {5}{R}{R} Creature — Avatar Haste Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player. 5/5 |
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Steeling Stance [Click to view this change only.] | |
Steeling Stance {1}{W}{W} Instant Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.) |
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Stoic Ephemera [Click to view this change only.] | |
Stoic Ephemera {2}{W} Creature — Spirit Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5 |
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Stomp and Howl [Click to view this change only.] | |
Stomp and Howl {2}{G} Sorcery Destroy target artifact and target enchantment. |
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Stormscale Anarch [Click to view this change only.] | |
Stormscale Anarch {2}{R}{R} Creature — Viashino Shaman {2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. 2/2 |
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Street Savvy [Click to view this change only.] | |
Street Savvy {G} Enchantment — Aura Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. |
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Supply [Click to view this change only.] | |
Supply {X}{G}{W} Sorcery Put X 1/1 green Saproling creature tokens into play. [This is half of the split card Supply // Demand.] |
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Supply // Demand [Click to view this change only.] | |
Supply // Demand {X}{G}{W} // {1}{W}{U} Sorcery // Sorcery Put X 1/1 green Saproling creature tokens into play. // Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. |
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Swift Silence [Click to view this change only.] | |
Swift Silence {2}{W}{U}{U} Instant Counter all other spells. Draw a card for each spell countered this way. |
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Taste for Mayhem [Click to view this change only.] | |
Taste for Mayhem {R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. |
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Tidespout Tyrant [Click to view this change only.] | |
Tidespout Tyrant {5}{U}{U}{U} Creature — Djinn Flying Whenever you play a spell, return target permanent to its owner's hand. 5/5 |
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Transguild Courier [Click to view this change only.] | |
Transguild Courier {4} Artifact Creature — Golem Transguild Courier is all colors (even if this card isn't in play). 3/3 |
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Trial [Click to view this change only.] | |
Trial {W}{U} Instant Return all creatures blocking or blocked by target creature to their owner's hand. [This is half of the split card Trial // Error.] |
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Trial // Error [Click to view this change only.] | |
Trial // Error {W}{U} // {U}{B} Instant // Instant Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell. |
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Trygon Predator [Click to view this change only.] | |
Trygon Predator {1}{G}{U} Creature — Beast Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. 2/3 |
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Twinstrike [Click to view this change only.] | |
Twinstrike {3}{B}{R} Instant Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand. |
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Unliving Psychopath [Click to view this change only.] | |
Unliving Psychopath {2}{B}{B} Creature — Zombie Assassin {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. 0/4 |
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Utopia Sprawl [Click to view this change only.] | |
Utopia Sprawl {G} Enchantment — Aura Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool. |
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Utvara Scalper [Click to view this change only.] | |
Utvara Scalper {1}{R} Creature — Goblin Scout Flying Utvara Scalper attacks each turn if able. 1/2 |
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Valor Made Real [Click to view this change only.] | |
Valor Made Real {W} Instant Target creature can block any number of creatures this turn. |
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Verdant Eidolon [Click to view this change only.] | |
Verdant Eidolon {3}{G} Creature — Spirit {G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. 2/2 |
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Vesper Ghoul [Click to view this change only.] | |
Vesper Ghoul {2}{B} Creature — Zombie Druid {T}, Pay 1 life: Add one mana of any color to your mana pool. 1/1 |
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Vigean Graftmage [Click to view this change only.] | |
Vigean Graftmage {2}{U} Creature — Vedalken Wizard Mutant Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it. 0/0 |
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Vigean Hydropon [Click to view this change only.] | |
Vigean Hydropon {1}{G}{U} Creature — Plant Mutant Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block. 0/0 |
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Vigean Intuition [Click to view this change only.] | |
Vigean Intuition {3}{G}{U} Instant Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) |
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Vision Skeins [Click to view this change only.] | |
Vision Skeins {1}{U} Instant Each player draws two cards. |
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Voidslime [Click to view this change only.] | |
Voidslime {G}{U}{U} Instant Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) |
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Wakestone Gargoyle [Click to view this change only.] | |
Wakestone Gargoyle {3}{W} Creature — Gargoyle Defender (This creature can't attack.) Flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. 3/4 |
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Walking Archive [Click to view this change only.] | |
Walking Archive {3} Artifact Creature — Golem Defender (This creature can't attack.) Walking Archive comes into play with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. {2}{W}{U}: Put a +1/+1 counter on Walking Archive. 1/1 |
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War's Toll [Click to view this change only.] | |
War's Toll {3}{R} Enchantment Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able. |
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Weight of Spires [Click to view this change only.] | |
Weight of Spires {R} Instant Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. |
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Whiptail Moloch [Click to view this change only.] | |
Whiptail Moloch {4}{R} Creature — Lizard When Whiptail Moloch comes into play, it deals 3 damage to target creature you control. 6/3 |
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Windreaver [Click to view this change only.] | |
Windreaver {3}{W}{U} Creature — Elemental Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. 1/3 |
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Wit's End [Click to view this change only.] | |
Wit's End {5}{B}{B} Sorcery Target player discards his or her hand. |
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Wrecking Ball [Click to view this change only.] | |
Wrecking Ball {2}{B}{R} Instant Destroy target creature or land. |
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Writ of Passage [Click to view this change only.] | |
Writ of Passage {U} Enchantment — Aura Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.) |