Resources

Magic Oracle Changes

Gatecrash to Dragon's Maze

"This turn's next end of combat"

GatecrashDragon's Maze
Gaze of the GorgonGaze of the Gorgon

{3}{(b/g)}

Instant

({(b/g)} can be paid with either {B} or {G}.)

Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.

{3}{(b/g)}

Instant

({(b/g)} can be paid with either {B} or {G}.)

Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Glyph of DoomGlyph of Doom

{B}

Instant

At end of combat, destroy all creatures that were blocked by target Wall this turn.

{B}

Instant

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.

Venomous BreathVenomous Breath

{3}{G}

Instant

Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.

{3}{G}

Instant

Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

General

GatecrashDragon's Maze
Boggart ShenanigansBoggart Shenanigans

{2}{R}

Tribal Enchantment — Goblin

Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.

{2}{R}

Tribal Enchantment — Goblin

Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.

Glyph of LifeGlyph of Life

{W}

Instant

Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.

{W}

Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

Lantern of InsightLantern of Insight

{1}

Artifact

Each player plays with the top card of his or her library revealed.

{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.

{1}

Artifact

Players play with the top card of their libraries revealed.

{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.

River KelpieRiver Kelpie

{3}{U}{U}

Creature — Beast

Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

{3}{U}{U}

Creature — Beast

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

Temporal DistortionTemporal Distortion

{3}{U}{U}

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Permanents with hourglass counters on them don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

{3}{U}{U}

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Each permanent with an hourglass counters on it doesn't untap during its controller's untap step.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Your Will Is Not Your OwnYour Will Is Not Your Own

Scheme

When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn.

Scheme

When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.

New Cards

GatecrashDragon's Maze
Advent of the Wurm

{1}{G}{G}{W}

Instant

Put a 5/5 green Wurm creature token with trample onto the battlefield.

AEtherling

{4}{U}{U}

Creature — Shapeshifter

{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: AEtherling is unblockable this turn.

{1}: AEtherling gets +1/-1 until end of turn.

{1}: AEtherling gets -1/+1 until end of turn.

4/5

Alive // Well

{3}{G} // {W}

Sorcery // Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

//

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Armed // Dangerous

{1}{R} // {3}{G}

Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

//

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Armored Wolf-Rider

{3}{G}{W}

Creature — Elf Knight

4/6

Ascended Lawmage

{2}{W}{U}

Creature — Vedalken Wizard

Flying, hexproof

3/2

Awe for the Guilds

{2}{R}

Sorcery

Monocolored creatures can't block this turn.

Azorius Cluestone

{3}

Artifact

{T}: Add {W} or {U} to your mana pool.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.

Bane Alley Blackguard

{1}{B}

Creature — Human Rogue

1/3

Battering Krasis

{2}{G}

Creature — Fish Beast

Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2/1

Beck // Call

{G}{U} // {4}{W}{U}

Sorcery // Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

//

Put four 1/1 white Bird creature tokens with flying onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Beetleform Mage

{1}{G}{U}

Creature — Human Insect Wizard

{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

2/2

Blast of Genius

{4}{U}{R}

Sorcery

Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.

Blaze Commando

{3}{R}{W}

Creature — Minotaur Soldier

Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.

5/3

Blood Baron of Vizkopa

{3}{W}{B}

Creature — Vampire

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

4/4

Blood Scrivener

{1}{B}

Creature — Zombie Wizard

If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

2/1

Boros Battleshaper

{5}{R}{W}

Creature — Minotaur Soldier

At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

5/5

Boros Cluestone

{3}

Artifact

{T}: Add {R} or {W} to your mana pool.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.

Boros Mastiff

{1}{W}

Creature — Hound

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2/2

Breaking // Entering

{U}{B} // {4}{U}{B}

Sorcery // Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

//

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Bred for the Hunt

{1}{G}{U}

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Bronzebeak Moa

{2}{G}{W}

Creature — Bird

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

2/2

Carnage Gladiator

{2}{B}{R}

Creature — Skeleton Warrior

Whenever a creature blocks, that creature's controller loses 1 life.

{1}{B}{R}: Regenerate Carnage Gladiator.

4/2

Catch // Release

{1}{U}{R} // {4}{R}{W}

Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

//

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Clear a Path

{R}

Sorcery

Destroy target creature with defender.

Council of the Absolute

{2}{W}{U}

Creature — Human Advisor

As Council of the Absolute enters the battlefield, name a card other than a creature or land card.

Your opponents can't cast cards with the chosen name.

Spells with the chosen name you cast cost {2} less to cast.

2/4

Crypt Incursion

{2}{B}

Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Deadbridge Chant

{4}{B}{G}

Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Debt to the Deathless

{X}{W}{W}{B}{B}

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Deputy of Acquittals

{W}{U}

Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

2/2

Dimir Cluestone

{3}

Artifact

{T}: Add {U} or {B} to your mana pool.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.

Down // Dirty

{3}{B} // {2}{G}

Sorcery // Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

//

Return target card from your graveyard to your hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragonshift

{1}{U}{R}

Instant

Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.

Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Drown in Filth

{B}{G}

Sorcery

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Emmara Tandris

{5}{G}{W}

Legendary Creature — Elf Shaman

Prevent all damage that would be dealt to creature tokens you control.

5/7

Exava, Rakdos Blood Witch

{2}{B}{R}

Legendary Creature — Human Cleric

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

3/3

Far // Away

{1}{U} // {2}{B}

Instant // Instant

Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)

//

Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)

Fatal Fumes

{3}{B}

Instant

Target creature gets -4/-2 until end of turn.

Flesh // Blood

{3}{B}{G} // {R}{G}

Sorcery // Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

//

Target creature you control deals damage equal to its power to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

Fluxcharger

{2}{U}{R}

Creature — Weird

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

1/5

Gaze of Granite

{X}{B}{B}{G}

Sorcery

Destroy each nonland permanent with converted mana cost X or less.

Give // Take

{2}{G} // {2}{U}

Sorcery // Sorcery

Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)

//

Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)

Gleam of Battle

{4}{R}{W}

Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Goblin Test Pilot

{1}{U}{R}

Creature — Goblin Wizard

Flying

{T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.

0/2

Golgari Cluestone

{3}

Artifact

{T}: Add {B} or {G} to your mana pool.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.

Gruul Cluestone

{3}

Artifact

{T}: Add {R} or {G} to your mana pool.

{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.

Gruul War Chant

{2}{R}{G}

Enchantment

Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.

Haazda Snare Squad

{2}{W}

Creature — Human Soldier

Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.

1/4

Haunter of Nightveil

{3}{U}{B}

Creature — Spirit

Creatures your opponents control get -1/-0.

3/4

Hidden Strings

{1}{U}

Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Hired Torturer

{2}{B}

Creature — Human Rogue

Defender

{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand.

2/3

Izzet Cluestone

{3}

Artifact

{T}: Add {U} or {R} to your mana pool.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.

Jelenn Sphinx

{3}{W}{U}

Creature — Sphinx

Flying, vigilance

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

1/5

Korozda Gorgon

{3}{B}{G}

Creature — Gorgon

Deathtouch

{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

2/5

Krasis Incubation

{2}{G}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Kraul Warrior

{1}{G}

Creature — Insect Warrior

{5}{G}: Kraul Warrior gets +3/+3 until end of turn.

2/2

Lavinia of the Tenth

{3}{W}{U}

Legendary Creature — Human Soldier

Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

4/4

Legion's Initiative

{R}{W}

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Lyev Decree

{1}{W}

Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Master of Cruelties

{3}{B}{R}

Creature — Demon

First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

1/4

Maw of the Obzedat

{3}{W}{B}

Creature — Thrull

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

3/3

Maze Abomination

{5}{B}

Creature — Elemental

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

4/5

Maze Behemoth

{5}{G}

Creature — Elemental

Trample

Multicolored creatures you control have trample.

5/4

Maze Glider

{5}{U}

Creature — Elemental

Flying

Multicolored creatures you control have flying.

3/5

Maze Rusher

{5}{R}

Creature — Elemental

Haste

Multicolored creatures you control have haste.

6/3

Maze's End

Land

Maze's End enters the battlefield tapped.

{T}: Add {1} to your mana pool.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Maze Sentinel

{5}{W}

Creature — Elemental

Vigilance

Multicolored creatures you control have vigilance.

3/6

Melek, Izzet Paragon

{4}{U}{R}

Legendary Creature — Weird Wizard

Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

2/4

Mending Touch

{G}

Instant

Regenerate target creature.

Mindstatic

{3}{U}

Instant

Counter target spell unless its controller pays {6}.

Mirko Vosk, Mind Drinker

{3}{U}{B}

Legendary Creature — Vampire

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.

2/4

Morgue Burst

{4}{B}{R}

Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.

Murmuring Phantasm

{1}{U}

Creature — Spirit

Defender

0/5

Mutant's Prey

{G}

Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Nivix Cyclops

{1}{U}{R}

Creature — Cyclops

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

1/4

Notion Thief

{2}{U}{B}

Creature — Human Rogue

Flash

If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

3/1

Obzedat's Aid

{3}{W}{B}

Sorcery

Return target permanent card from your graveyard to the battlefield.

Opal Lake Gatekeepers

{3}{U}

Creature — Vedalken Soldier

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

2/4

Orzhov Cluestone

{3}

Artifact

{T}: Add {W} or {B} to your mana pool.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.

Phytoburst

{1}{G}

Sorcery

Target creature gets +5/+5 until end of turn.

Pilfered Plans

{1}{U}{B}

Sorcery

Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

Plasm Capture

{G}{G}{U}{U}

Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.

Pontiff of Blight

{4}{B}{B}

Creature — Zombie Cleric

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

2/7

Possibility Storm

{3}{R}{R}

Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

Profit // Loss

{1}{W} // {2}{B}

Instant // Instant

Creatures you control get +1/+1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

//

Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Progenitor Mimic

{4}{G}{U}

Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."

0/0

Protect // Serve

{2}{W} // {1}{U}

Instant // Instant

Target creature gets +2/+4 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

//

Target creature gets -6/-0 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Punish the Enemy

{4}{R}

Instant

Punish the Enemy deals 3 damage to target player and 3 damage to target creature.

Pyrewild Shaman

{2}{R}

Creature — Goblin Shaman

Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.

3/1

Rakdos Cluestone

{3}

Artifact

{T}: Add {B} or {R} to your mana pool.

{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.

Rakdos Drake

{2}{B}

Creature — Drake

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

1/2

Ral Zarek

{2}{U}{R}

Planeswalker — Ral

+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to target creature or player.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

4 loyalty

Ready // Willing

{1}{G}{W} // {1}{W}{B}

Instant // Instant

Creatures you control are indestructible this turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

//

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Reap Intellect

{X}{2}{U}{B}

Sorcery

Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

Render Silent

{W}{U}{U}

Instant

Counter target spell. Its controller can't cast spells this turn.

Renegade Krasis

{1}{G}{G}

Creature — Beast Mutant

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

3/2

Renounce the Guilds

{1}{W}

Instant

Each player sacrifices a multicolored permanent.

Restore the Peace

{1}{W}{U}

Instant

Return each creature that dealt damage this turn to its owner's hand.

Riot Control

{2}{W}

Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Riot Piker

{1}{R}

Creature — Goblin Berserker

First strike

Riot Piker attacks each turn if able.

2/1

Rot Farm Skeleton

{2}{B}{G}

Creature — Plant Skeleton

Rot Farm Skeleton can't block.

{2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

4/1

Rubblebelt Maaka

{3}{R}

Creature — Cat

Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

3/3

Runner's Bane

{1}{U}

Enchantment — Aura

Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Ruric Thar, the Unbowed

{4}{R}{G}

Legendary Creature — Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

6/6

Saruli Gatekeepers

{3}{G}

Creature — Elf Warrior

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

2/4

Savageborn Hydra

{X}{R}{G}

Creature — Hydra

Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

{1}{(r/g)}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

0/0

Scab-Clan Giant

{4}{R}{G}

Creature — Giant Warrior

When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.

4/5

Scion of Vitu-Ghazi

{3}{W}{W}

Creature — Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

4/4

Selesnya Cluestone

{3}

Artifact

{T}: Add {G} or {W} to your mana pool.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.

Showstopper

{1}{B}{R}

Instant

Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

Simic Cluestone

{3}

Artifact

{T}: Add {G} or {U} to your mana pool.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.

Sin Collector

{1}{W}{B}

Creature — Human Cleric

When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.

2/1

Sinister Possession

{B}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

Sire of Insanity

{4}{B}{R}

Creature — Demon

At the beginning of each end step, each player discards his or her hand.

6/4

Skylasher

{1}{G}

Creature — Insect

Flash

Skylasher can't be countered.

Reach, protection from blue

2/2

Smelt-Ward Gatekeepers

{3}{R}

Creature — Human Warrior

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

2/4

Species Gorger

{3}{G}{U}

Creature — Frog Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

6/6

Spike Jester

{B}{R}

Creature — Goblin Warrior

Haste

3/1

Steeple Roc

{4}{W}

Creature — Bird

Flying, first strike

3/1

Sunspire Gatekeepers

{3}{W}

Creature — Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.

2/4

Tajic, Blade of the Legion

{2}{R}{W}

Legendary Creature — Human Soldier

Tajic, Blade of the Legion is indestructible.

Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

2/2

Teysa, Envoy of Ghosts

{5}{W}{B}

Legendary Creature — Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

4/4

Thrashing Mossdog

{3}{G}

Creature — Plant Hound

Reach (This creature can block creatures with flying.)

Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

3/3

Tithe Drinker

{W}{B}

Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

2/1

Toil // Trouble

{2}{B} // {2}{R}

Sorcery // Sorcery

Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)

//

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Trait Doctoring

{U}

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Trostani's Summoner

{5}{G}{W}

Creature — Elf Shaman

When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.

1/1

Turn // Burn

{2}{U} // {1}{R}

Instant // Instant

Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

//

Burn deals 2 damage to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

Ubul Sar Gatekeepers

{3}{B}

Creature — Zombie Soldier

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

2/4

Uncovered Clues

{2}{U}

Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Unflinching Courage

{1}{G}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink.

Varolz, the Scar-Striped

{1}{B}{G}

Legendary Creature — Troll Warrior

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

2/2

Viashino Firstblade

{1}{R}{W}

Creature — Viashino Soldier

Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.

2/2

Voice of Resurgence

{G}{W}

Creature — Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

2/2

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

{G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.

1/4

Wake the Reflections

{W}

Sorcery

Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Warleader's Helix

{2}{R}{W}

Instant

Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.

Warped Physique

{U}{B}

Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

Weapon Surge

{R}

Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Wear // Tear

{1}{R} // {W}

Instant // Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

//

Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Woodlot Crawler

{U}{B}

Creature — Insect

Forestwalk, protection from green

2/1

Zhur-Taa Ancient

{3}{R}{G}

Creature — Beast

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

7/5

Zhur-Taa Druid

{R}{G}

Creature — Human Druid

{T}: Add {G} to your mana pool.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

1/1