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Magic Oracle Changes

Hour of Devastation to Commander (2017 Edition)

New Cards

Hour of DevastationCommander (2017 Edition)
Alms Collector

{3}{W}

Creature — Cat Cleric

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

3/4

Arahbo, Roar of the World

{3}{G}{W}

Legendary Creature — Cat Avatar

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.

Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

5/5

Balan, Wandering Knight

{2}{W}{W}

Legendary Creature — Cat Knight

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

{1}{W}: Attach all Equipment you control to Balan.

3/3

Bloodforged Battle-Axe

{1}

Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip {2}

Bloodline Necromancer

{4}{B}

Creature — Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

3/2

Bloodsworn Steward

{2}{R}{R}

Creature — Vampire Knight

Flying

Commander creatures you control get +2/+2 and have haste.

4/4

Boneyard Scourge

{2}{B}{B}

Creature — Zombie Dragon

Flying

Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.

4/3

Crimson Honor Guard

{3}{R}{R}

Creature — Vampire Knight

Trample

At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless he or she controls a commander.

4/5

Curse of Bounty

{1}{G}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents he or she controls.

Curse of Disturbance

{2}{B}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Curse of Opulence

{R}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.

Curse of Verbosity

{2}{U}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Curse of Vitality

{2}{W}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Disrupt Decorum

{2}{R}{R}

Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Edgar Markov

{3}{R}{W}{B}

Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

4/4

Fortunate Few

{3}{W}{W}

Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent he or she doesn't control that hasn't been chosen this way. Destroy all other nonland permanents.

Fractured Identity

{3}{W}{U}

Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Galecaster Colossus

{5}{U}{U}

Creature — Giant Wizard

Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.

5/6

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip {4}

Heirloom Blade

{3}

Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}

Herald's Horn

{3}

Artifact

As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Hungry Lynx

{1}{G}

Creature — Cat

Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)

At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.

Whenever a Rat dies, put a +1/+1 counter on each Cat you control.

2/2

Inalla, Archmage Ritualist

{2}{U}{B}{R}

Legendary Creature — Human Wizard

Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

4/5

Izzet Chemister

{2}{R}

Creature — Goblin Wizard

Haste

{R}, {T}: Exile target instant or sorcery card from your graveyard.

{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

1/3

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Flying

During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard this turn, exile it instead.

3/4

Kheru Mind-Eater

{2}{B}

Creature — Vampire

Menace

Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from his or her hand face down.

You may look at and play cards exiled with Kheru Mind-Eater.

1/3

Kindred Boon

{2}{W}{W}

Enchantment

As Kindred Boon enters the battlefield, choose a creature type.

{1}{W}: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.

Kindred Charge

{4}{R}{R}

Sorcery

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Kindred Discovery

{3}{U}{U}

Enchantment

As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Kindred Dominance

{5}{B}{B}

Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

Kindred Summons

{5}{G}{G}

Instant

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Licia, Sanguine Tribune

{5}{R}{W}{B}

Legendary Creature — Vampire Soldier

Licia, Sanguine Tribune costs {1} less to cast for each 1 life you gained this turn.

First strike, lifelink

Pay 5 life: Put three +1/+1 counters on Licia. Activate this ability only during your turn and only once each turn.

4/4

Magus of the Mind

{4}{U}{U}

Creature — Human Wizard

{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play cards exiled this way without paying their mana costs.

4/5

Mairsil, the Pretender

{1}{U}{B}{R}

Legendary Creature — Human Wizard

When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.

Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.

4/4

Mathas, Fiend Seeker

{R}{W}{B}

Legendary Creature — Vampire

Menace

At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."

3/3

Mirri, Weatherlight Duelist

{1}{G}{W}

Legendary Creature — Cat Warrior

First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

3/2

Mirror of the Forebears

{2}

Artifact

As Mirror of the Forebears enters the battlefield, choose a creature type.

{1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.

Nazahn, Revered Bladesmith

{4}{G}{W}

Legendary Creature — Cat Artificer

When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle your library.

Whenever an equipped creature you control attacks, you may tap target creature defending player controls.

5/4

New Blood

{2}{B}{B}

Sorcery

As an additional cost to cast New Blood, tap an untapped Vampire you control.

Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

O-Kagachi, Vengeful Kami

{1}{W}{U}{B}{R}{G}

Legendary Creature — Dragon Spirit

Flying, trample

Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during his or her last turn, exile target nonland permanent that player controls.

6/6

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.

{T}: Add to your mana pool one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

Patron of the Vein

{4}{B}{B}

Creature — Vampire Shaman

Flying

When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.

Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

4/4

Portal Mage

{2}{U}

Creature — Human Wizard

Flash

When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)

2/2

Qasali Slingers

{4}{G}

Creature — Cat Warrior

Reach

Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.

3/5

Ramos, Dragon Engine

{6}

Legendary Artifact Creature — Dragon

Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.

Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} to your mana pool. Activate this ability only once each turn.

4/4

Scalelord Reckoner

{3}{W}{W}

Creature — Dragon

Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

4/4

Shifting Shadow

{2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

Stalking Leonin

{2}{W}

Creature — Cat Archer

When Stalking Leonin enters the battlefield, secretly choose an opponent.

Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once.

3/3

Taigam, Ojutai Master

{2}{W}{U}

Legendary Creature — Human Monk

Instant, sorcery, and Dragon spells you control can't be countered by spells or abilities.

Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

3/4

Taigam, Sidisi's Hand

{3}{U}{B}

Legendary Creature — Human Wizard

Skip your draw step.

At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

3/4

Teferi's Protection

{2}{W}

Instant

Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Territorial Hellkite

{2}{R}{R}

Creature — Dragon

Flying, haste

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.

6/5

The Ur-Dragon

{4}{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

Traverse the Outlands

{4}{G}

Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library.

Vindictive Lich

{3}{B}

Creature — Zombie Wizard

When Vindictive Lich dies, choose one or more. Each mode must target a different player.

• Target opponent sacrifices a creature.

• Target opponent discards two cards.

• Target opponent loses 5 life.

4/1

Wasitora, Nekoru Queen

{2}{B}{R}{G}

Legendary Creature — Cat Dragon

Flying, trample

Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.

5/4