Innistrad to Dark Ascension
- Cast a spell
- Destroyed
- Enchanted land has
- Hand damage
- If you do
- That graveyard
- Which creatures block
- General
- New Cards
Innistrad | Dark Ascension |
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Ancient Ziggurat | Ancient Ziggurat |
Land {T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature | Land {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. |
Pillar of the Paruns | Pillar of the Paruns |
Land {T}: Add one mana of any color to your mana pool. Spend this mana only to cast multicolored | Land {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. |
Primal Beyond | Primal Beyond |
Land As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental | Land As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. |
Innistrad | Dark Ascension |
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Builder's Bane | Builder's Bane |
{X}{X}{R} Sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled | {X}{X}{R} Sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way. |
Infinite Authority | Infinite Authority |
{W}{W}{W} Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature | {W}{W}{W} Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. |
Stench of Evil | Stench of Evil |
{2}{B}{B} Sorcery Destroy all Plains. For each land | {2}{B}{B} Sorcery Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. |
Volcanic Eruption | Volcanic Eruption |
{X}{U}{U}{U} Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains | {X}{U}{U}{U} Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. |
Innistrad | Dark Ascension |
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Earthlore | Earthlore |
{G} Enchantment — Aura Enchant land you control
| {G} Enchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped. |
Tourach's Gate | Tourach's Gate |
{1}{B}{B} Enchantment — Aura Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
| {1}{B}{B} Enchantment — Aura Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped. |
Innistrad | Dark Ascension |
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Gaze of Adamaro | Gaze of Adamaro |
{2}{R}{R} Instant — Arcane Gaze of Adamaro deals damage equal to the number of cards in | {2}{R}{R} Instant — Arcane Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand. |
Storm Seeker | Storm Seeker |
{3}{G} Instant Storm Seeker deals damage equal to the number of cards in | {3}{G} Instant Storm Seeker deals damage to target player equal to the number of cards in that player's hand. |
Sudden Impact | Sudden Impact |
{3}{R} Instant Sudden Impact deals damage equal to the number of cards in | {3}{R} Instant Sudden Impact deals damage to target player equal to the number of cards in that player's hand. |
Innistrad | Dark Ascension |
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Hesitation | Hesitation |
{1}{U} Enchantment When a player casts a spell, sacrifice | {1}{U} Enchantment When a player casts a spell, sacrifice Hesitation and counter that spell. |
Mogg Bombers | Mogg Bombers |
{3}{R} Creature — Goblin When another creature enters the battlefield, sacrifice Mogg 3/4 | {3}{R} Creature — Goblin When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player. 3/4 |
Innistrad | Dark Ascension |
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Endless Whispers | Endless Whispers |
{2}{B}{B} Enchantment Each creature has "When this creature dies, choose target opponent. That player | {2}{B}{B} Enchantment Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step." |
Reincarnation | Reincarnation |
{1}{G}{G} Instant Choose target creature. When that creature dies this turn, return a creature card from | {1}{G}{G} Instant Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. |
Innistrad | Dark Ascension |
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Master Warcraft | Master Warcraft |
{2}{(r/w)}{(r/w)} Instant Cast Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose | {2}{(r/w)}{(r/w)} Instant Cast Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block. |
Melee | Melee |
{4}{R} Instant Cast Melee only during your turn and only during combat before blockers are declared.
Whenever a creature attacks and isn't blocked this | {4}{R} Instant Cast Melee only during your turn and only during combat before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. |
Innistrad | Dark Ascension |
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Acidic Dagger | Acidic Dagger |
{4} Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only | {4} Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. |
Adarkar Unicorn | Adarkar Unicorn |
{1}{W}{W} Creature — Unicorn {T}: Add 2/2 | {1}{W}{W} Creature — Unicorn {T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. 2/2 |
Argothian Treefolk | Argothian Treefolk |
{3}{G}{G} Creature — Treefolk Prevent all damage that would be dealt to Argothian Treefolk by 3/5 | {3}{G}{G} Creature — Treefolk Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. 3/5 |
Blaze of Glory | Blaze of Glory |
{W} Instant Cast Blaze of Glory only during Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. | {W} Instant Cast Blaze of Glory only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. |
Camel | Camel |
{W} Creature — Camel Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0/1 | {W} Creature — Camel Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. 0/1 |
Chromatic Armor | Chromatic Armor |
{1}{W}{U} Enchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. | {1}{W}{U} Enchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. |
Farrel's Mantle | Farrel's Mantle |
{2}{W} Enchantment — Aura Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. | {2}{W} Enchantment — Aura Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn. |
Heroism | Heroism |
{2}{W} Enchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by | {2}{W} Enchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. |
Ivory Tower | Ivory Tower |
{1} Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus | {1} Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. |
Leashling | Leashling |
{6} Artifact Creature — Hound Put a card 3/3 | {6} Artifact Creature — Hound Put a card from your hand on top of your library: Return Leashling to its owner's hand. 3/3 |
Marsh Viper | Marsh Viper |
{3}{G} Creature — Snake Whenever Marsh Viper deals damage to 1/2 | {3}{G} Creature — Snake Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2 |
Merseine | Merseine |
{2}{U}{U} Enchantment — Aura Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. | {2}{U}{U} Enchantment — Aura Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. |
Minion of the Wastes | Minion of the Wastes |
{3}{B}{B}{B} Creature — Minion As
Minion of the Wastes's power and toughness are each equal to the life paid as it */* | {3}{B}{B}{B} Creature — Minion Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. */* |
Orcish Mine | Orcish Mine |
{1}{R}{R} Enchantment — Aura Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. | {1}{R}{R} Enchantment — Aura Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to its controller. |
Phyrexian Portal | Phyrexian Portal |
{3} Artifact {3}: | {3} Artifact {3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. |
Puppet Master | Puppet Master |
{U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master | {U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. |
Rage Extractor | Rage Extractor |
{4}{(r/p)} Artifact ({(r/p)} can be paid with either {R} or 2 life.) Whenever you cast a spell with | {4}{(r/p)} Artifact ({(r/p)} can be paid with either {R} or 2 life.) Whenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. |
Shaman en-Kor | Shaman en-Kor |
{1}{W} Creature — Kor {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 | {1}{W} Creature — Kor Cleric Shaman {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 |
Sword of the Ages | Sword of the Ages |
{6} Artifact Sword of the Ages enters the battlefield tapped. {T}, | {6} Artifact Sword of the Ages enters the battlefield tapped. {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. |
Treacherous Urge | Treacherous Urge |
{4}{B} Instant Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature | {4}{B} Instant Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step. |
Winter's Chill | Winter's Chill |
{X}{U} Instant Cast Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control.
| {X}{U} Instant Cast Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. |
Innistrad | Dark Ascension |
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Afflicted Deserter | |
{3}{R} Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. [Front face. Transforms into Werewolf Ransacker.] 3/2 | |
Alpha Brawl | |
{6}{R}{R} Sorcery Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. | |
Altar of the Lost | |
{3} Artifact Altar of the Lost enters the battlefield tapped. {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. | |
Archangel's Light | |
{7}{W} Sorcery You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. | |
Archdemon of Greed | |
Creature — Demon Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. [Black color indicator. Back face. Transforms into Ravenous Demon.] 9/9 | |
Artful Dodge | |
{U} Sorcery Target creature is unblockable this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Avacyn's Collar | |
{1} Artifact — Equipment Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. Equip {2} | |
Bar the Door | |
{2}{W} Instant Creatures you control get +0/+4 until end of turn. | |
Beguiler of Wills | |
{3}{U}{U} Creature — Human Wizard {T}: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1 | |
Black Cat | |
{1}{B} Creature — Zombie Cat When Black Cat dies, target opponent discards a card at random. 1/1 | |
Blood Feud | |
{4}{R}{R} Sorcery Target creature fights another target creature. (Each deals damage equal to its power to the other.) | |
Bone to Ash | |
{2}{U}{U} Instant Counter target creature spell. Draw a card. | |
Break of Day | |
{1}{W} Instant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.) | |
Briarpack Alpha | |
{3}{G} Creature — Wolf Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3 | |
Burden of Guilt | |
{W} Enchantment — Aura Enchant creature {1}: Tap enchanted creature. | |
Burning Oil | |
{1}{R} Instant Burning Oil deals 3 damage to target attacking or blocking creature. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Call to the Kindred | |
{3}{U} Enchantment — Aura Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. | |
Chalice of Death | |
Artifact {T}: Target player loses 5 life. [Back face. Transforms into Chalice of Life.] | |
Chalice of Life | |
{3} Artifact {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. [Front face. Transforms into Chalice of Death.] | |
Chant of the Skifsang | |
{2}{U} Enchantment — Aura Enchant creature Enchanted creature gets -13/-0. | |
Chill of Foreboding | |
{2}{U} Sorcery Each player puts the top five cards of his or her library into his or her graveyard. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Chosen of Markov | |
{2}{B} Creature — Human {T}, Tap an untapped Vampire you control: Transform Chosen of Markov. [Front face. Transforms into Markov's Servant.] 2/2 | |
Clinging Mists | |
{2}{G} Instant Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. | |
Counterlash | |
{4}{U}{U} Instant Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. | |
Crushing Vines | |
{2}{G} Instant Choose one — Destroy target creature with flying; or destroy target artifact. | |
Curse of Bloodletting | |
{3}{R}{R} Enchantment — Aura Curse Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead. | |
Curse of Echoes | |
{4}{U} Enchantment — Aura Curse Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls. | |
Curse of Exhaustion | |
{2}{W}{W} Enchantment — Aura Curse Enchant player Enchanted player can't cast more than one spell each turn. | |
Curse of Misfortunes | |
{4}{B} Enchantment — Aura Curse Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. | |
Curse of Thirst | |
{4}{B} Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. | |
Dawntreader Elk | |
{1}{G} Creature — Elk {G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 2/2 | |
Deadly Allure | |
{B} Sorcery Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Death's Caress | |
{3}{B}{B} Sorcery Destroy target creature. If that creature was a Human, you gain life equal to its toughness. | |
Deranged Outcast | |
{1}{G} Creature — Human Rogue {1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. 2/1 | |
Diregraf Captain | |
{1}{U}{B} Creature — Zombie Soldier Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. 2/2 | |
Drogskol Captain | |
{1}{W}{U} Creature — Spirit Soldier Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 | |
Drogskol Reaver | |
{5}{W}{U} Creature — Spirit Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5 | |
Dungeon Geists | |
{2}{U}{U} Creature — Spirit Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. 3/3 | |
Elbrus, the Binding Blade | |
{7} Legendary Artifact — Equipment Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip {1} [Front face. Transforms into Withengar Unbound.] | |
Elgaud Inquisitor | |
{3}{W} Creature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 2/2 | |
Erdwal Ripper | |
{1}{R}{R} Creature — Vampire Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. 2/1 | |
Executioner's Hood | |
{2} Artifact — Equipment Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | |
Faithless Looting | |
{R} Sorcery Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Faith's Shield | |
{W} Instant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. | |
Falkenrath Aristocrat | |
{2}{B}{R} Creature — Vampire Flying, haste Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1 | |
Falkenrath Torturer | |
{2}{B} Creature — Vampire Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. 2/1 | |
Farbog Boneflinger | |
{4}{B} Creature — Zombie When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. 2/2 | |
Favor of the Woods | |
{2}{G} Enchantment — Aura Enchant creature Whenever enchanted creature blocks, you gain 3 life. | |
Feed the Pack | |
{5}{G} Enchantment At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness. | |
Fiend of the Shadows | |
{3}{B}{B} Creature — Vampire Wizard Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. 3/3 | |
Fires of Undeath | |
{2}{R} Instant Fires of Undeath deals 2 damage to target creature or player. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Flayer of the Hatebound | |
{5}{R} Creature — Devil Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. 4/2 | |
Forge Devil | |
{R} Creature — Devil When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. 1/1 | |
Gather the Townsfolk | |
{1}{W} Sorcery Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead. | |
Gavony Ironwright | |
{2}{W} Creature — Human Soldier Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4 | |
Geralf's Messenger | |
{B}{B}{B} Creature — Zombie Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/2 | |
Geralf's Mindcrusher | |
{4}{U}{U} Creature — Zombie Horror When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 | |
Ghastly Haunting | |
Enchantment — Aura Enchant creature You control enchanted creature. [Blue color indicator. Back face. Transforms into Soul Seizer.] | |
Ghoultree | |
{7}{G} Creature — Zombie Treefolk Ghoultree costs {1} less to cast for each creature card in your graveyard. 10/10 | |
Grafdigger's Cage | |
{1} Artifact Creature cards can't enter the battlefield from graveyards or libraries. Players can't cast cards in graveyards or libraries. | |
Gravecrawler | |
{B} Creature — Zombie Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. 2/1 | |
Gravepurge | |
{2}{B} Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. | |
Gravetiller Wurm | |
{5}{G} Creature — Wurm Trample Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. 4/4 | |
Grim Backwoods | |
Land {T}: Add {1} to your mana pool. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. | |
Grim Flowering | |
{5}{G} Sorcery Draw a card for each creature card in your graveyard. | |
Griptide | |
{3}{U} Instant Put target creature on top of its owner's library. | |
Gruesome Discovery | |
{2}{B}{B} Sorcery Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. | |
Harrowing Journey | |
{4}{B} Sorcery Target player draws three cards and loses 3 life. | |
Haunted Fengraf | |
Land {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. | |
Havengul Lich | |
{3}{U}{B} Creature — Zombie Wizard {1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. 4/4 | |
Havengul Runebinder | |
{2}{U}{U} Creature — Human Wizard {2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. 2/2 | |
Headless Skaab | |
{2}{U} Creature — Zombie Warrior As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. Headless Skaab enters the battlefield tapped. 3/6 | |
Heavy Mattock | |
{3} Artifact — Equipment Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | |
Heckling Fiends | |
{2}{R} Creature — Devil {2}{R}: Target creature attacks this turn if able. 2/2 | |
Hellrider | |
{2}{R}{R} Creature — Devil Haste Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. 3/3 | |
Helvault | |
{3} Legendary Artifact {1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. | |
Highborn Ghoul | |
{B}{B} Creature — Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/1 | |
Hinterland Hermit | |
{1}{R} Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. [Front face. Transforms into Hinterland Scourge.] 2/1 | |
Hinterland Scourge | |
Creature — Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. [Red color indicator. Back face. Transforms into Hinterland Hermit.] 3/2 | |
Hollowhenge Beast | |
{3}{G}{G} Creature — Beast 5/5 | |
Hollowhenge Spirit | |
{3}{W} Creature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. 2/2 | |
Hunger of the Howlpack | |
{G} Instant Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn. | |
Huntmaster of the Fells | |
{2}{R}{G} Creature — Human Werewolf Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. [Front face. Transforms into Ravager of the Fells.] 2/2 | |
Immerwolf | |
{1}{R}{G} Creature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform. 2/2 | |
Increasing Ambition | |
{4}{B} Sorcery Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Increasing Confusion | |
{X}{U} Sorcery Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead. Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Increasing Devotion | |
{3}{W}{W} Sorcery Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Increasing Savagery | |
{2}{G}{G} Sorcery Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Increasing Vengeance | |
{R}{R} Instant Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Jar of Eyeballs | |
{3} Artifact Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. | |
Kessig Recluse | |
{2}{G}{G} Creature — Spider Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3 | |
Krallenhorde Killer | |
Creature — Werewolf {3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. [Green color indicator. Back face. Transforms into Wolfbitten Captive.] 2/2 | |
Lambholt Elder | |
{2}{G} Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. [Front face. Transforms into Silverpelt Werewolf.] 1/2 | |
Lingering Souls | |
{2}{W} Sorcery Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Lost in the Woods | |
{3}{G}{G} Enchantment Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. | |
Loyal Cathar | |
{W}{W} Creature — Human Soldier Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. [Front face. Transforms into Unhallowed Cathar.] 2/2 | |
Markov Blademaster | |
{1}{R}{R} Creature — Vampire Warrior Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. 1/1 | |
Markov's Servant | |
Creature — Vampire [Black color indicator. Back face. Transforms into Chosen of Markov.] 4/4 | |
Markov Warlord | |
{5}{R} Creature — Vampire Warrior Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. 4/4 | |
Midnight Guard | |
{2}{W} Creature — Human Soldier Whenever another creature enters the battlefield, untap Midnight Guard. 2/3 | |
Mikaeus, the Unhallowed | |
{3}{B}{B}{B} Legendary Creature — Zombie Cleric Intimidate Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 | |
Mondronen Shaman | |
{3}{R} Creature — Human Werewolf Shaman At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. [Front face. Transforms into Tovolar's Magehunter.] 3/2 | |
Moonscarred Werewolf | |
Creature — Werewolf Vigilance {T}: Add {G}{G} to your mana pool. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. [Green color indicator. Back face. Transforms into Scorned Villager.] 2/2 | |
Moonveil Dragon | |
{3}{R}{R}{R} Creature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5 | |
Mystic Retrieval | |
{3}{U} Sorcery Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Nearheath Stalker | |
{4}{R} Creature — Vampire Rogue Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/1 | |
Nephalia Seakite | |
{3}{U} Creature — Bird Flash (You may cast this spell any time you could cast an instant.) Flying 2/3 | |
Niblis of the Breath | |
{2}{U} Creature — Spirit Flying {U}, {T}: You may tap or untap target creature. 2/1 | |
Niblis of the Mist | |
{2}{W} Creature — Spirit Flying When Niblis of the Mist enters the battlefield, you may tap target creature. 2/1 | |
Niblis of the Urn | |
{1}{W} Creature — Spirit Flying Whenever Niblis of the Urn attacks, you may tap target creature. 1/1 | |
Predator Ooze | |
{G}{G}{G} Creature — Ooze Predator Ooze is indestructible. Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. 1/1 | |
Pyreheart Wolf | |
{2}{R} Creature — Wolf Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 | |
Ravager of the Fells | |
Creature — Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. [Red/Green color indicator. Back face. Transforms into Huntmaster of the Fells.] 4/4 | |
Ravenous Demon | |
{3}{B}{B} Creature — Demon Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery. [Front face. Transforms into Archdemon of Greed.] 4/4 | |
Reap the Seagraf | |
{2}{B} Sorcery Put a 2/2 black Zombie creature token onto the battlefield. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Relentless Skaabs | |
{3}{U}{U} Creature — Zombie As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/4 | |
Requiem Angel | |
{5}{W} Creature — Angel Flying Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 5/5 | |
Russet Wolves | |
{3}{R} Creature — Wolf 3/3 | |
Sanctuary Cat | |
{W} Creature — Cat 1/2 | |
Saving Grasp | |
{U} Instant Return target creature you own to your hand. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Scorch the Fields | |
{4}{R} Sorcery Destroy target land. Scorch the Fields deals 1 damage to each Human creature. | |
Scorned Villager | |
{1}{G} Creature — Human Werewolf {T}: Add {G} to your mana pool. At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. [Front face. Transforms into Moonscarred Werewolf.] 1/1 | |
Screeching Skaab | |
{1}{U} Creature — Zombie When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. 2/1 | |
Seance | |
{2}{W}{W} Enchantment At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. | |
Secrets of the Dead | |
{2}{U} Enchantment Whenever you cast a spell from your graveyard, draw a card. | |
Shattered Perception | |
{2}{R} Sorcery Discard all the cards in your hand, then draw that many cards. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Shriekgeist | |
{1}{U} Creature — Spirit Flying Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. 1/1 | |
Sightless Ghoul | |
{3}{B} Creature — Zombie Soldier Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2 | |
Silverclaw Griffin | |
{3}{W}{W} Creature — Griffin Flying, first strike 3/2 | |
Silverpelt Werewolf | |
Creature — Werewolf Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. [Green color indicator. Back face. Transforms into Lambholt Elder.] 4/5 | |
Skillful Lunge | |
{1}{W} Instant Target creature gets +2/+0 and gains first strike until end of turn. | |
Skirsdag Flayer | |
{1}{B} Creature — Human Cleric {3}{B}, {T}, Sacrifice a Human: Destroy target creature. 1/1 | |
Somberwald Dryad | |
{1}{G} Creature — Dryad Forestwalk (This creature is unblockable as long as defending player controls a Forest.) 2/2 | |
Sorin, Lord of Innistrad | |
{2}{W}{B} Planeswalker — Sorin +1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield. -2: You get an emblem with "Creatures you control get +1/+0." -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. 3 loyalty | |
Soul Seizer | |
{3}{U}{U} Creature — Spirit Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. [Front face. Transforms into Ghastly Haunting.] 1/3 | |
Spiteful Shadows | |
{1}{B} Enchantment — Aura Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller. | |
Stormbound Geist | |
{1}{U}{U} Creature — Spirit Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2 | |
Strangleroot Geist | |
{G}{G} Creature — Spirit Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1 | |
Stromkirk Captain | |
{1}{B}{R} Creature — Vampire Soldier First strike Other Vampire creatures you control get +1/+1 and have first strike. 2/2 | |
Sudden Disappearance | |
{5}{W} Sorcery Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step. | |
Talons of Falkenrath | |
{1}{R} Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn." | |
Thalia, Guardian of Thraben | |
{1}{W} Legendary Creature — Human Soldier First strike Noncreature spells cost {1} more to cast. 2/1 | |
Thought Scour | |
{U} Instant Target player puts the top two cards of his or her library into his or her graveyard. Draw a card. | |
Thraben Doomsayer | |
{1}{W}{W} Creature — Human Cleric {T}: Put a 1/1 white Human creature token onto the battlefield. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2. 2/2 | |
Thraben Heretic | |
{1}{W} Creature — Human Wizard {T}: Exile target creature card from a graveyard. 2/2 | |
Torch Fiend | |
{1}{R} Creature — Devil {R}, Sacrifice Torch Fiend: Destroy target artifact. 2/1 | |
Tovolar's Magehunter | |
Creature — Werewolf Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. [Red color indicator. Back face. Transforms into Mondronen Shaman.] 5/5 | |
Tower Geist | |
{3}{U} Creature — Spirit Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2 | |
Tracker's Instincts | |
{1}{G} Sorcery Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Tragic Slip | |
{B} Instant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. | |
Ulvenwald Bear | |
{2}{G} Creature — Bear Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. 2/2 | |
Undying Evil | |
{B} Instant Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
Unhallowed Cathar | |
Creature — Zombie Soldier Unhallowed Cathar can't block. [Black color indicator. Back face. Transforms into Loyal Cathar.] 2/1 | |
Vault of the Archangel | |
Land {T}: Add {1} to your mana pool. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. | |
Vengeful Vampire | |
{4}{B}{B} Creature — Vampire Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/2 | |
Village Survivors | |
{4}{G} Creature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 | |
Vorapede | |
{2}{G}{G}{G} Creature — Insect Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/4 | |
Wakedancer | |
{2}{B} Creature — Human Shaman Morbid — When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. 2/2 | |
Warden of the Wall | |
{3} Artifact Warden of the Wall enters the battlefield tapped. {T}: Add {1} to your mana pool. As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. | |
Werewolf Ransacker | |
Creature — Werewolf Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. [Red color indicator. Back face. Transforms into Afflicted Deserter.] 5/4 | |
Wild Hunger | |
{2}{G} Instant Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Withengar Unbound | |
Legendary Creature — Demon Flying, intimidate, trample Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. [Black color indicator. Back face. Transforms into Elbrus, the Binding Blade.] 13/13 | |
Wolfbitten Captive | |
{G} Creature — Human Werewolf {1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. [Front face. Transforms into Krallenhorde Killer.] 1/1 | |
Wolfhunter's Quiver | |
{1} Artifact — Equipment Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature." Equip {5} | |
Wrack with Madness | |
{3}{R} Sorcery Target creature deals damage to itself equal to its power. | |
Young Wolf | |
{G} Creature — Wolf Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 | |
Zombie Apocalypse | |
{3}{B}{B}{B} Sorcery Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. |