Resources

Magic Oracle Changes

Journey into Nyx to Conspiracy

General

Journey into NyxConspiracy
Cinder WallCinder Wall

{R}

Creature — Wall

Defender (This creature can't attack.)

When Cinder Wall blocks, destroy it at end of combat.

3/3

{R}

Creature — Wall

Defender

When Cinder Wall blocks, destroy it at end of combat.

3/3

Minamo ScrollkeeperMinamo Scrollkeeper

{1}{U}

Creature — Human Wizard

Defender (This creature can't attack.)

Your maximum hand size is increased by one.

2/3

{1}{U}

Creature — Human Wizard

Defender

Your maximum hand size is increased by one.

2/3

Phage the UntouchablePhage the Untouchable

{3}{B}{B}{B}{B}

Legendary Creature — Zombie Minion

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

4/4

{3}{B}{B}{B}{B}

Legendary Creature — Avatar Minion

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

4/4

Pride GuardianPride Guardian

{W}

Creature — Cat Monk

Defender (This creature can't attack.)

Whenever Pride Guardian blocks, you gain 3 life.

0/3

{W}

Creature — Cat Monk

Defender

Whenever Pride Guardian blocks, you gain 3 life.

0/3

Stave OffStave Off

{W}

Instant

Target creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)

{W}

Instant

Target creature gains protection from the color of your choice until end of turn.

Uncontrollable AngerUncontrollable Anger

{2}{R}{R}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and attacks each turn if able.

{2}{R}{R}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each turn if able.

Wakestone GargoyleWakestone Gargoyle

{3}{W}

Creature — Gargoyle

Defender (This creature can't attack.)

Flying

{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

3/4

{3}{W}

Creature — Gargoyle

Defender, flying

{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

3/4

Warmonger's ChariotWarmonger's Chariot

{2}

Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip {3}

{2}

Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

New Cards

Journey into NyxConspiracy
Academy Elite

{3}{U}

Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0

Advantageous Proclamation

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

AEther Searcher

{7}

Artifact Creature — Construct

Reveal AEther Searcher as you draft it. Reveal the next card you draft and note its name.

When AEther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named AEther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

6/4

Agent of Acquisitions

{2}

Artifact Creature — Construct

Draft Agent of Acquisitions face up.

Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

2/1

Backup Plan

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Bite of the Black Rose

{3}{B}

Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Brago, King Eternal

{2}{W}{U}

Legendary Creature — Spirit

Flying

When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

2/4

Brago's Favor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Spells with the chosen name you cast cost {1} less to cast.

Brago's Representative

{2}{W}

Creature — Human Advisor

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

1/4

Canal Dredger

{4}

Artifact Creature — Construct

Draft Canal Dredger face up.

Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.

{T}: Put target card from your graveyard on the bottom of your library.

1/5

Coercive Portal

{4}

Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Cogwork Grinder

{6}

Artifact Creature — Construct

Draft Cogwork Grinder face up.

As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)

Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

0/0

Cogwork Librarian

{4}

Artifact Creature — Construct

Draft Cogwork Librarian face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.

3/3

Cogwork Spy

{3}

Artifact Creature — Bird Construct

Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack.

Flying

2/1

Cogwork Tracker

{4}

Artifact Creature — Hound Construct

Reveal Cogwork Tracker as you draft it and note the player who passed it to you.

Cogwork Tracker attacks each turn if able.

Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able.

4/4

Council Guardian

{5}{W}

Creature — Giant Soldier

Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

5/5

Council's Judgment

{1}{W}{W}

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Custodi Soulbinders

{3}{W}

Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.

0/0

Custodi Squire

{4}{W}

Creature — Spirit Cleric

Flying

Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

3/3

Dack Fayden

{1}{U}{R}

Planeswalker — Dack

+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

3 loyalty

Dack's Duplicate

{2}{U}{R}

Creature — Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0/0

Deal Broker

{3}

Artifact Creature — Construct

Draft Deal Broker face up.

Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer.

{T}: Draw a card, then discard a card.

2/3

Deathreap Ritual

{2}{B}{G}

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Double Stroke

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Drakestown Forgotten

{4}{B}

Creature — Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

0/0

Enraged Revolutionary

{2}{R}

Creature — Human Warrior

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

2/1

Extract from Darkness

{3}{U}{B}

Sorcery

Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

Flamewright

{R}{W}

Creature — Human Artificer

{1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.

1/1

Grenzo, Dungeon Warden

{X}{B}{R}

Legendary Creature — Goblin Rogue

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.

{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

2/2

Grenzo's Cutthroat

{1}{R}

Creature — Goblin Rogue

First strike

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

1/1

Grenzo's Rebuttal

{4}{R}{R}

Sorcery

Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

Grudge Keeper

{1}{B}

Creature — Zombie Wizard

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

2/1

Ignition Team

{5}{R}{R}

Creature — Goblin Warrior

Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.

{2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

0/0

Immediate Action

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have haste.

Iterative Analysis

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Lore Seeker

{2}

Artifact Creature — Construct

Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

2/2

Lurking Automaton

{5}

Artifact Creature — Construct

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.

Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

0/0

Magister of Worth

{4}{W}{B}

Creature — Angel

Flying

Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

4/4

Marchesa's Emissary

{3}{U}

Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

2/2

Marchesa's Infiltrator

{2}{U}

Creature — Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

1/1

Marchesa's Smuggler

{U}{R}

Creature — Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

{1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.

1/1

Marchesa, the Black Rose

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

3/3

Muzzio's Preparations

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Muzzio, Visionary Architect

{1}{U}{U}

Legendary Creature — Human Artificer

{3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.

1/3

Paliano, the High City

Legendary Land

Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.

{T}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City.

Plea for Power

{3}{U}

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Power Play

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Predator's Howl

{3}{G}

Instant

Put a 2/2 green Wolf creature token onto the battlefield.

Morbid — Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.

Realm Seekers

{4}{G}{G}

Creature — Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

0/0

Reign of the Pit

{4}{B}{B}

Sorcery

Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.

Rousing of Souls

{2}{W}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

Scourge of the Throne

{4}{R}{R}

Creature — Dragon

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

5/5

Secrets of Paradise

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool."

Secret Summoning

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

Selvala, Explorer Returned

{1}{G}{W}

Legendary Creature — Elf Scout

Parley — {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card.

2/4

Selvala's Charge

{4}{G}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

Selvala's Enforcer

{3}{G}

Creature — Elf Warrior

Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

2/2

Sentinel Dispatch

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

Split Decision

{1}{U}

Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Treasonous Ogre

{3}{R}

Creature — Ogre Shaman

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R} to your mana pool.

2/3

Tyrant's Choice

{1}{B}

Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Unexpected Potential

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

You may spend mana as though it were mana of any color to cast spells with the chosen name.

Whispergear Sneak

{1}

Artifact Creature — Construct

Draft Whispergear Sneak face up.

During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

1/1

Woodvine Elemental

{4}{G}{W}

Creature — Elemental

Trample

Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

4/4

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool."