Magic 2012 to Innistrad
Magic 2012 | Innistrad |
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Ancestral Vision | Ancestral Vision |
Sorcery
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. | Sorcery Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. [Blue color indicator.] |
Crimson Kobolds | Crimson Kobolds |
{0} Creature — Kobold
0/1 | {0} Creature — Kobold [Red color indicator.] 0/1 |
Crookshank Kobolds | Crookshank Kobolds |
{0} Creature — Kobold
0/1 | {0} Creature — Kobold [Red color indicator.] 0/1 |
Dryad Arbor | Dryad Arbor |
Land Creature — Forest Dryad (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
1/1 | Land Creature — Forest Dryad (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") [Green color indicator.] 1/1 |
Evermind | Evermind |
Instant — Arcane (Nonexistent mana costs can't be paid.) Draw a card.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | Instant — Arcane (Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) [Blue color indicator.] |
Hypergenesis | Hypergenesis |
Sorcery
Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. | Sorcery Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. [Green color indicator.] |
Intervention Pact | Intervention Pact |
{0} Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. | {0} Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. [White color indicator.] |
Kobolds of Kher Keep | Kobolds of Kher Keep |
{0} Creature — Kobold
0/1 | {0} Creature — Kobold [Red color indicator.] 0/1 |
Living End | Living End |
Sorcery
Suspend 3—{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. | Sorcery Suspend 3—{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. [Black color indicator.] |
Pact of Negation | Pact of Negation |
{0} Instant
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. | {0} Instant Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. [Blue color indicator.] |
Pact of the Titan | Pact of the Titan |
{0} Instant
Put a 4/4 red Giant creature token onto the battlefield. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. | {0} Instant Put a 4/4 red Giant creature token onto the battlefield. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. [Red color indicator.] |
Restore Balance | Restore Balance |
Sorcery
Suspend 6—{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. | Sorcery Suspend 6—{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. [White color indicator.] |
Slaughter Pact | Slaughter Pact |
{0} Instant
Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. | {0} Instant Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. [Black color indicator.] |
Summoner's Pact | Summoner's Pact |
{0} Instant
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. | {0} Instant Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. [Green color indicator.] |
Transguild Courier | Transguild Courier |
{4} Artifact Creature — Golem
3/3 | {4} Artifact Creature — Golem [White/Blue/Black/Red/Green color indicator.] 3/3 |
Wheel of Fate | Wheel of Fate |
Sorcery
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards his or her hand, then draws seven cards. | Sorcery Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards his or her hand, then draws seven cards. [Red color indicator.] |
Magic 2012 | Innistrad |
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Heart of Bogardan | Heart of Bogardan |
{2}{R}{R} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative | {2}{R}{R} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2. |
Thought Lash | Thought Lash |
{2}{U}{U} Enchantment Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. | {2}{U}{U} Enchantment Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. |
Magic 2012 | Innistrad |
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Arena | Arena |
Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. | Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) |
Contested Cliffs | Contested Cliffs |
Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. | Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) |
Magus of the Arena | Magus of the Arena |
{4}{R}{R} Creature — Human Wizard {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. 5/5 | {4}{R}{R} Creature — Human Wizard {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) 5/5 |
Rivals' Duel | Rivals' Duel |
{3}{R} Sorcery Choose two target creatures that share no creature types. | {3}{R} Sorcery Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) |
Triangle of War | Triangle of War |
{1} Artifact {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. | {1} Artifact {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) |
Magic 2012 | Innistrad |
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Hall of the Bandit Lord | Hall of the Bandit Lord |
Legendary Land Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, | Legendary Land Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste. |
Impromptu Raid | Impromptu Raid |
{3}{(r/g)} Enchantment {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature | {3}{(r/g)} Enchantment {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. |
Puppeteer Clique | Puppeteer Clique |
{3}{B}{B} Creature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 | {3}{B}{B} Creature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
Magic 2012 | Innistrad |
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Greater Werewolf | Greater Werewolf |
{4}{B} Creature — At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. 2/4 | {4}{B} Creature — Werewolf At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. 2/4 |
Lesser Werewolf | Lesser Werewolf |
{3}{B} Creature — {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. 2/4 | {3}{B} Creature — Werewolf {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. 2/4 |
Treacherous Werewolf | Treacherous Werewolf |
{2}{B} Creature — Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." 2/2 | {2}{B} Creature — Werewolf Minion Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." 2/2 |
Magic 2012 | Innistrad |
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Blazing Torch | Blazing Torch |
{1} Artifact — Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} | {1} Artifact — Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Burning of Xinye | Burning of Xinye |
{4}{R}{R} Sorcery
| {4}{R}{R} Sorcery Choose four lands you control and destroy those lands. Then target opponent chooses four lands he or she controls. Destroy those lands. Then Burning of Xinye deals 4 damage to each creature. |
Elder Spawn | Elder Spawn |
{4}{U}{U}{U} Creature — At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. 6/6 | {4}{U}{U}{U} Creature — Spawn At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. 6/6 |
Gathan Raiders | Gathan Raiders |
{3}{R}{R} Creature — Human Warrior Hellbent — Gathan Raiders gets +2/+2 Morph—Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 | {3}{R}{R} Creature — Human Warrior Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
Lim-Dul's Vault | Lim-Dul's Vault |
{U}{B} Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your | {U}{B} Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. |
Phyrexian Devourer | Phyrexian Devourer |
{6} Artifact Creature — Construct When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. 1/1 | {6} Artifact Creature — Construct When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. 1/1 |
Rally the Horde | Rally the Horde |
{5}{R} Sorcery Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this | {5}{R} Sorcery Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. |
Reign of Terror | Reign of Terror |
{3}{B}{B} Sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for that died this way. | {3}{B}{B} Sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way. |
Rite of Replication | Rite of Replication |
{2}{U}{U} Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token | {2}{U}{U} Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. |
Magic 2012 | Innistrad |
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Abattoir Ghoul | |
{3}{B} Creature — Zombie First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. 3/2 | |
Abbey Griffin | |
{3}{W} Creature — Griffin Flying, vigilance 2/2 | |
Altar's Reap | |
{1}{B} Instant As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. | |
Ambush Viper | |
{1}{G} Creature — Snake Flash (You may cast this spell any time you could cast an instant.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/1 | |
Angelic Overseer | |
{3}{W}{W} Creature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and is indestructible. 5/3 | |
Angel of Flight Alabaster | |
{4}{W} Creature — Angel Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. 4/4 | |
Armored Skaab | |
{2}{U} Creature — Zombie Warrior When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. 1/4 | |
Army of the Damned | |
{5}{B}{B}{B} Sorcery Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Ashmouth Hound | |
{1}{R} Creature — Elemental Hound Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. 2/1 | |
Avacynian Priest | |
{1}{W} Creature — Human Cleric {1}, {T}: Tap target non-Human creature. 1/2 | |
Avacyn's Pilgrim | |
{G} Creature — Human Monk {T}: Add {W} to your mana pool. 1/1 | |
Back from the Brink | |
{4}{U}{U} Enchantment Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. | |
Balefire Dragon | |
{5}{R}{R} Creature — Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. 6/6 | |
Bane of Hanweir | |
Creature — Werewolf Bane of Hanweir attacks each turn if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. [Red color indicator. Back face. Transforms into Hanweir Watchkeep.] 5/5 | |
Battleground Geist | |
{4}{U} Creature — Spirit Flying Other Spirit creatures you control get +1/+0. 3/3 | |
Bitterheart Witch | |
{4}{B} Creature — Human Shaman Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. 1/2 | |
Blasphemous Act | |
{8}{R} Sorcery Blasphemous Act costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. | |
Bloodcrazed Neonate | |
{1}{R} Creature — Vampire Bloodcrazed Neonate attacks each turn if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. 2/1 | |
Bloodgift Demon | |
{3}{B}{B} Creature — Demon Flying At the beginning of your upkeep, target player draws a card and loses 1 life. 5/4 | |
Bloodline Keeper | |
{2}{B}{B} Creature — Vampire Flying {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. [Front face. Transforms into Lord of Lineage.] 3/3 | |
Bonds of Faith | |
{1}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. | |
Boneyard Wurm | |
{1}{G} Creature — Wurm Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. */* | |
Brain Weevil | |
{3}{B} Creature — Insect Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. 1/1 | |
Bramblecrush | |
{2}{G}{G} Sorcery Destroy target noncreature permanent. | |
Brimstone Volley | |
{2}{R} Instant Brimstone Volley deals 3 damage to target creature or player. Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. | |
Bump in the Night | |
{B} Sorcery Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Burning Vengeance | |
{2}{R} Enchantment Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. | |
Butcher's Cleaver | |
{3} Artifact — Equipment Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3} | |
Cackling Counterpart | |
{1}{U}{U} Instant Put a token onto the battlefield that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Caravan Vigil | |
{G} Sorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. | |
Cellar Door | |
{2} Artifact {3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. | |
Champion of the Parish | |
{W} Creature — Human Soldier Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1 | |
Chapel Geist | |
{1}{W}{W} Creature — Spirit Flying 2/3 | |
Charmbreaker Devils | |
{5}{R} Creature — Devil At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. 4/4 | |
Civilized Scholar | |
{2}{U} Creature — Human Advisor {T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. [Front face. Transforms into Homicidal Brute.] 0/1 | |
Claustrophobia | |
{1}{U}{U} Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. | |
Clifftop Retreat | |
Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W} to your mana pool. | |
Cloistered Youth | |
{1}{W} Creature — Human At the beginning of your upkeep, you may transform Cloistered Youth. [Front face. Transforms into Unholy Fiend.] 1/1 | |
Cobbled Wings | |
{2} Artifact — Equipment Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | |
Corpse Lunge | |
{2}{B} Instant As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature. | |
Creeping Renaissance | |
{3}{G}{G} Sorcery Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Creepy Doll | |
{5} Artifact Creature — Construct Creepy Doll is indestructible. Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. 1/1 | |
Crossway Vampire | |
{1}{R}{R} Creature — Vampire When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 | |
Curse of Death's Hold | |
{3}{B}{B} Enchantment — Aura Curse Enchant player Creatures enchanted player controls get -1/-1. | |
Curse of Oblivion | |
{3}{B} Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. | |
Curse of Stalked Prey | |
{1}{R} Enchantment — Aura Curse Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. | |
Curse of the Bloody Tome | |
{2}{U} Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. | |
Curse of the Nightly Hunt | |
{2}{R} Enchantment — Aura Curse Enchant player Creatures enchanted player controls attack each turn if able. | |
Curse of the Pierced Heart | |
{1}{R} Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. | |
Darkthicket Wolf | |
{1}{G} Creature — Wolf {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. 2/2 | |
Daybreak Ranger | |
{2}{G} Creature — Human Archer Werewolf {T}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. [Front face. Transforms into Nightfall Predator.] 2/2 | |
Dead Weight | |
{B} Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. | |
Dearly Departed | |
{4}{W}{W} Creature — Spirit Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. 5/5 | |
Delver of Secrets | |
{U} Creature — Human Wizard At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. [Front face. Transforms into Insectile Aberration.] 1/1 | |
Demonmail Hauberk | |
{4} Artifact — Equipment Equipped creature gets +4/+2. Equip—Sacrifice a creature. | |
Deranged Assistant | |
{1}{U} Creature — Human Wizard {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. 1/1 | |
Desperate Ravings | |
{1}{R} Instant Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Devil's Play | |
{X}{R} Sorcery Devil's Play deals X damage to target creature or player. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Diregraf Ghoul | |
{B} Creature — Zombie Diregraf Ghoul enters the battlefield tapped. 2/2 | |
Disciple of Griselbrand | |
{1}{B} Creature — Human Cleric {1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. 1/1 | |
Divine Reckoning | |
{2}{W}{W} Sorcery Each player chooses a creature he or she controls. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Doomed Traveler | |
{W} Creature — Human Soldier When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 1/1 | |
Dream Twist | |
{U} Instant Target player puts the top three cards of his or her library into his or her graveyard. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Elder Cathar | |
{2}{W} Creature — Human Soldier When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. 2/2 | |
Elder of Laurels | |
{2}{G} Creature — Human Advisor {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 2/3 | |
Elite Inquisitor | |
{W}{W} Creature — Human Soldier First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies 2/2 | |
Endless Ranks of the Dead | |
{2}{B}{B} Enchantment At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. | |
Essence of the Wild | |
{3}{G}{G}{G} Creature — Avatar Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6 | |
Evil Twin | |
{2}{U}{B} Creature — Shapeshifter You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." 0/0 | |
Falkenrath Marauders | |
{3}{R}{R} Creature — Vampire Warrior Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. 2/2 | |
Falkenrath Noble | |
{3}{B} Creature — Vampire Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. 2/2 | |
Feeling of Dread | |
{1}{W} Instant Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Feral Ridgewolf | |
{2}{R} Creature — Wolf Trample {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. 1/2 | |
Festerhide Boar | |
{3}{G} Creature — Boar Trample Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. 3/3 | |
Fiend Hunter | |
{1}{W}{W} Creature — Human Cleric When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/3 | |
Forbidden Alchemy | |
{2}{U} Instant Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Fortress Crab | |
{3}{U} Creature — Crab 1/6 | |
Frightful Delusion | |
{2}{U} Instant Counter target spell unless its controller pays {1}. That player discards a card. | |
Full Moon's Rise | |
{1}{G} Enchantment Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. | |
Furor of the Bitten | |
{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and attacks each turn if able. | |
Gallows Warden | |
{4}{W} Creature — Spirit Flying Other Spirit creatures you control get +0/+1. 3/3 | |
Galvanic Juggernaut | |
{4} Artifact Creature — Juggernaut Galvanic Juggernaut attacks each turn if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. 5/5 | |
Garruk Relentless | |
{3}{G} Planeswalker — Garruk When Garruk Relentless has two or fewer loyalty counters on him, transform him. 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Put a 2/2 green Wolf creature token onto the battlefield. [Front face. Transforms into Garruk, the Veil-Cursed.] 3 loyalty | |
Garruk, the Veil-Cursed | |
Planeswalker — Garruk +1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield. -1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. [Black/Green color indicator. Back face. Transforms into Garruk Relentless.] | |
Gatstaf Howler | |
Creature — Werewolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. [Green color indicator. Back face. Transforms into Gatstaf Shepherd.] 3/3 | |
Gatstaf Shepherd | |
{1}{G} Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. [Front face. Transforms into Gatstaf Howler.] 2/2 | |
Gavony Township | |
Land {T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. | |
Geistcatcher's Rig | |
{6} Artifact Creature — Construct When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. 4/5 | |
Geistflame | |
{R} Instant Geistflame deals 1 damage to target creature or player. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Geist-Honored Monk | |
{3}{W}{W} Creature — Human Monk Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. */* | |
Geist of Saint Traft | |
{1}{W}{U} Legendary Creature — Spirit Cleric Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat. 2/2 | |
Ghostly Possession | |
{2}{W} Enchantment — Aura Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature. | |
Ghoulcaller's Bell | |
{1} Artifact {T}: Each player puts the top card of his or her library into his or her graveyard. | |
Ghoulcaller's Chant | |
{B} Sorcery Choose one — Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. | |
Ghoulraiser | |
{1}{B}{B} Creature — Zombie When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. 2/2 | |
Gnaw to the Bone | |
{2}{G} Instant You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Grasp of Phantoms | |
{3}{U} Sorcery Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Grave Bramble | |
{1}{G}{G} Creature — Plant Defender, protection from Zombies 3/4 | |
Graveyard Shovel | |
{2} Artifact {2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. | |
Grimgrin, Corpse-Born | |
{3}{U}{B} Legendary Creature — Zombie Warrior Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. 5/5 | |
Grimoire of the Dead | |
{4} Legendary Artifact {1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. | |
Grizzled Outcasts | |
{4}{G} Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. [Front face. Transforms into Krallenhorde Wantons.] 4/4 | |
Gruesome Deformity | |
{B} Enchantment — Aura Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
Gutter Grime | |
{4}{G} Enchantment Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." | |
Hamlet Captain | |
{1}{G} Creature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. 2/2 | |
Hanweir Watchkeep | |
{2}{R} Creature — Human Warrior Werewolf Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. [Front face. Transforms into Bane of Hanweir.] 1/5 | |
Harvest Pyre | |
{1}{R} Instant As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature. | |
Heartless Summoning | |
{1}{B} Enchantment Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1. | |
Heretic's Punishment | |
{4}{R} Enchantment {3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. | |
Hinterland Harbor | |
Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool. | |
Hollowhenge Scavenger | |
{3}{G}{G} Creature — Elemental Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. 4/5 | |
Homicidal Brute | |
Creature — Human Mutant At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. [Red color indicator. Back face. Transforms into Civilized Scholar.] 5/1 | |
Howlpack Alpha | |
Creature — Werewolf Other Werewolf and Wolf creatures you control get +1/+1. At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. [Green color indicator. Back face. Transforms into Mayor of Avabruck.] 3/3 | |
Howlpack of Estwald | |
Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. [Green color indicator. Back face. Transforms into Villagers of Estwald.] 4/6 | |
Hysterical Blindness | |
{2}{U} Instant Creatures your opponents control get -4/-0 until end of turn. | |
Infernal Plunge | |
{R} Sorcery As an additional cost to cast Infernal Plunge, sacrifice a creature. Add {R}{R}{R} to your mana pool. | |
Inquisitor's Flail | |
{2} Artifact — Equipment If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2} | |
Insectile Aberration | |
Creature — Human Insect Flying [Blue color indicator. Back face. Transforms into Delver of Secrets.] 3/2 | |
Instigator Gang | |
{3}{R} Creature — Human Werewolf Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. [Front face. Transforms into Wildblood Pack.] 2/3 | |
Intangible Virtue | |
{1}{W} Enchantment Creature tokens you control get +1/+1 and have vigilance. | |
Into the Maw of Hell | |
{4}{R}{R} Sorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature. | |
Invisible Stalker | |
{1}{U} Creature — Human Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker is unblockable. 1/1 | |
Ironfang | |
Creature — Werewolf First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. [Red color indicator. Back face. Transforms into Village Ironsmith.] 3/1 | |
Isolated Chapel | |
Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B} to your mana pool. | |
Kessig Cagebreakers | |
{4}{G} Creature — Human Rogue Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. 3/4 | |
Kessig Wolf | |
{2}{R} Creature — Wolf {1}{R}: Kessig Wolf gains first strike until end of turn. 3/1 | |
Kessig Wolf Run | |
Land {T}: Add {1} to your mana pool. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. | |
Kindercatch | |
{3}{G}{G}{G} Creature — Spirit 6/6 | |
Krallenhorde Wantons | |
Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. [Green color indicator. Back face. Transforms into Grizzled Outcasts.] 7/7 | |
Kruin Outlaw | |
{1}{R}{R} Creature — Human Rogue Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. [Front face. Transforms into Terror of Kruin Pass.] 2/2 | |
Laboratory Maniac | |
{2}{U} Creature — Human Wizard If you would draw a card while your library has no cards in it, you win the game instead. 2/2 | |
Lantern Spirit | |
{2}{U} Creature — Spirit Flying {U}: Return Lantern Spirit to its owner's hand. 2/1 | |
Liliana of the Veil | |
{1}{B}{B} Planeswalker — Liliana +1: Each player discards a card. -2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. 3 loyalty | |
Lord of Lineage | |
Creature — Vampire Flying Other Vampire creatures you control get +2/+2. {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. [Black color indicator. Back face. Transforms into Bloodline Keeper.] 5/5 | |
Lost in the Mist | |
{3}{U}{U} Instant Counter target spell. Return target permanent to its owner's hand. | |
Ludevic's Abomination | |
Creature — Lizard Horror Trample [Blue color indicator. Back face. Transforms into Ludevic's Test Subject.] 13/13 | |
Ludevic's Test Subject | |
{1}{U} Creature — Lizard Defender {1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. [Front face. Transforms into Ludevic's Abomination.] 0/3 | |
Lumberknot | |
{2}{G}{G} Creature — Treefolk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot. 1/1 | |
Make a Wish | |
{3}{G} Sorcery Return two cards at random from your graveyard to your hand. | |
Makeshift Mauler | |
{3}{U} Creature — Zombie Horror As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. 4/5 | |
Manor Gargoyle | |
{5} Artifact Creature — Gargoyle Defender Manor Gargoyle is indestructible as long as it has defender. {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. 4/4 | |
Manor Skeleton | |
{1}{B} Creature — Skeleton Haste {1}{B}: Regenerate Manor Skeleton. 1/1 | |
Markov Patrician | |
{2}{B} Creature — Vampire Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/1 | |
Mask of Avacyn | |
{2} Artifact — Equipment Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3} | |
Mausoleum Guard | |
{3}{W} Creature — Human Scout When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. 2/2 | |
Maw of the Mire | |
{4}{B} Sorcery Destroy target land. You gain 4 life. | |
Mayor of Avabruck | |
{1}{G} Creature — Human Advisor Werewolf Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. [Front face. Transforms into Howlpack Alpha.] 1/1 | |
Memory's Journey | |
{1}{U} Instant Target player shuffles up to three target cards from his or her graveyard into his or her library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Mentor of the Meek | |
{2}{W} Creature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. 2/2 | |
Merciless Predator | |
Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. [Red color indicator. Back face. Transforms into Reckless Waif.] 3/2 | |
Midnight Haunting | |
{2}{W} Instant Put two 1/1 white Spirit creature tokens with flying onto the battlefield. | |
Mikaeus, the Lunarch | |
{X}{W} Legendary Creature — Human Cleric Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. 0/0 | |
Mindshrieker | |
{1}{U} Creature — Spirit Bird Flying {2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost. 1/1 | |
Mirror-Mad Phantasm | |
{3}{U}{U} Creature — Spirit Flying {1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. 5/1 | |
Moan of the Unhallowed | |
{2}{B}{B} Sorcery Put two 2/2 black Zombie creature tokens onto the battlefield. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Moldgraf Monstrosity | |
{4}{G}{G}{G} Creature — Insect Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. 8/8 | |
Moment of Heroism | |
{1}{W} Instant Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) | |
Moon Heron | |
{3}{U} Creature — Spirit Bird Flying 3/2 | |
Moonmist | |
{1}{G} Instant Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) | |
Moorland Haunt | |
Land {T}: Add {1} to your mana pool. {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. | |
Morkrut Banshee | |
{3}{B}{B} Creature — Spirit Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. 4/4 | |
Murder of Crows | |
{3}{U}{U} Creature — Bird Flying Whenever another creature dies, you may draw a card. If you do, discard a card. 4/4 | |
Nephalia Drownyard | |
Land {T}: Add {1} to your mana pool. {1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard. | |
Nevermore | |
{1}{W}{W} Enchantment As Nevermore enters the battlefield, name a nonland card. The named card can't be cast. | |
Nightbird's Clutches | |
{1}{R} Sorcery Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Nightfall Predator | |
Creature — Werewolf {R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. [Green color indicator. Back face. Transforms into Daybreak Ranger.] 4/4 | |
Night Revelers | |
{4}{R} Creature — Vampire Night Revelers has haste as long as an opponent controls a Human. 4/4 | |
Night Terrors | |
{2}{B} Sorcery Target player reveals his or her hand. You choose a nonland card from it. Exile that card. | |
Olivia Voldaren | |
{2}{B}{R} Legendary Creature — Vampire Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. 3/3 | |
One-Eyed Scarecrow | |
{3} Artifact Creature — Scarecrow Defender Creatures with flying your opponents control get -1/-0. 2/3 | |
Orchard Spirit | |
{2}{G} Creature — Spirit Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2 | |
Parallel Lives | |
{3}{G} Enchantment If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. | |
Paraselene | |
{2}{W} Sorcery Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. | |
Past in Flames | |
{3}{R} Sorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Pitchburn Devils | |
{4}{R} Creature — Devil When Pitchburn Devils dies, it deals 3 damage to target creature or player. 3/3 | |
Prey Upon | |
{G} Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) | |
Purify the Grave | |
{W} Instant Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Rage Thrower | |
{5}{R} Creature — Human Shaman Whenever another creature dies, Rage Thrower deals 2 damage to target player. 4/2 | |
Rakish Heir | |
{2}{R} Creature — Vampire Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2 | |
Rally the Peasants | |
{2}{W} Instant Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Rampaging Werewolf | |
Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. [Red color indicator. Back face. Transforms into Tormented Pariah.] 6/4 | |
Ranger's Guile | |
{G} Instant Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | |
Reaper from the Abyss | |
{3}{B}{B}{B} Creature — Demon Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. 6/6 | |
Rebuke | |
{2}{W} Instant Destroy target attacking creature. | |
Reckless Waif | |
{R} Creature — Human Rogue Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. [Front face. Transforms into Merciless Predator.] 1/1 | |
Riot Devils | |
{2}{R} Creature — Devil 2/3 | |
Rolling Temblor | |
{2}{R} Sorcery Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Rooftop Storm | |
{5}{U} Enchantment You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. | |
Rotting Fensnake | |
{3}{B} Creature — Zombie Snake 5/1 | |
Runechanter's Pike | |
{2} Artifact — Equipment Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2} | |
Runic Repetition | |
{2}{U} Sorcery Return target exiled card with flashback you own to your hand. | |
Scourge of Geier Reach | |
{3}{R}{R} Creature — Elemental Scourge of Geier Reach gets +1/+1 for each creature your opponents control. 3/3 | |
Screeching Bat | |
{2}{B} Creature — Bat Flying At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. [Front face. Transforms into Stalking Vampire.] 2/2 | |
Selfless Cathar | |
{W} Creature — Human Cleric {1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. 1/1 | |
Selhoff Occultist | |
{2}{U} Creature — Human Rogue Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. 2/3 | |
Sensory Deprivation | |
{U} Enchantment — Aura Enchant creature Enchanted creature gets -3/-0. | |
Sever the Bloodline | |
{3}{B} Sorcery Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Sharpened Pitchfork | |
{2} Artifact — Equipment Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1} | |
Silent Departure | |
{U} Sorcery Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Silverchase Fox | |
{1}{W} Creature — Fox {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. 2/2 | |
Silver-Inlaid Dagger | |
{1} Artifact — Equipment Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} | |
Skaab Goliath | |
{5}{U} Creature — Zombie Giant As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. Trample 6/9 | |
Skaab Ruinator | |
{1}{U}{U} Creature — Zombie Horror As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard. Flying You may cast Skaab Ruinator from your graveyard. 5/6 | |
Skeletal Grimace | |
{1}{B} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature." | |
Skirsdag Cultist | |
{2}{R}{R} Creature — Human Shaman {R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. 2/2 | |
Skirsdag High Priest | |
{1}{B} Creature — Human Cleric Morbid — {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. 1/2 | |
Slayer of the Wicked | |
{3}{W} Creature — Human Soldier When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. 3/2 | |
Smite the Monstrous | |
{3}{W} Instant Destroy target creature with power 4 or greater. | |
Snapcaster Mage | |
{1}{U} Creature — Human Wizard Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 | |
Somberwald Spider | |
{4}{G} Creature — Spider Reach (This creature can block creatures with flying.) Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn. 2/4 | |
Spare from Evil | |
{1}{W} Instant Creatures you control gain protection from non-Human creatures until end of turn. | |
Spectral Flight | |
{1}{U} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. | |
Spectral Rider | |
{W}{W} Creature — Spirit Knight Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/2 | |
Spider Spawning | |
{4}{G} Sorcery Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Spidery Grasp | |
{2}{G} Instant Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) | |
Splinterfright | |
{2}{G} Creature — Elemental Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, put the top two cards of your library into your graveyard. */* | |
Stalking Vampire | |
Creature — Vampire At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. [Black color indicator. Back face. Transforms into Screeching Bat.] 5/5 | |
Stensia Bloodhall | |
Land {T}: Add {1} to your mana pool. {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. | |
Stitched Drake | |
{1}{U}{U} Creature — Zombie Drake As an additional cost to cast Stitched Drake, exile a creature card from your graveyard. Flying 3/4 | |
Stitcher's Apprentice | |
{1}{U} Creature — Homunculus {1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. 1/2 | |
Stony Silence | |
{1}{W} Enchantment Activated abilities of artifacts can't be activated. | |
Stromkirk Noble | |
{R} Creature — Vampire Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. 1/1 | |
Stromkirk Patrol | |
{4}{B} Creature — Vampire Soldier Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. 4/3 | |
Sturmgeist | |
{3}{U}{U} Creature — Spirit Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */* | |
Sulfur Falls | |
Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool. | |
Terror of Kruin Pass | |
Creature — Werewolf Double strike Each Werewolf you control can't be blocked except by two or more creatures. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. [Red color indicator. Back face. Transforms into Kruin Outlaw.] 3/3 | |
Thraben Militia | |
Creature — Human Soldier Trample [White color indicator. Back face. Transforms into Thraben Sentry.] 5/4 | |
Thraben Purebloods | |
{4}{W} Creature — Hound 3/5 | |
Thraben Sentry | |
{3}{W} Creature — Human Soldier Vigilance Whenever another creature you control dies, you may transform Thraben Sentry. [Front face. Transforms into Thraben Militia.] 2/2 | |
Tormented Pariah | |
{3}{R} Creature — Human Warrior Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. [Front face. Transforms into Rampaging Werewolf.] 3/2 | |
Traitorous Blood | |
{1}{R}{R} Sorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. | |
Traveler's Amulet | |
{1} Artifact {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. | |
Travel Preparations | |
{1}{G} Sorcery Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Tree of Redemption | |
{3}{G} Creature — Plant Defender {T}: Exchange your life total with Tree of Redemption's toughness. 0/13 | |
Trepanation Blade | |
{3} Artifact — Equipment Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard. Equip {2} | |
Tribute to Hunger | |
{2}{B} Instant Target opponent sacrifices a creature. You gain life equal to that creature's toughness. | |
Typhoid Rats | |
{B} Creature — Rat Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/1 | |
Ulvenwald Mystics | |
{2}{G}{G} Creature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. [Front face. Transforms into Ulvenwald Primordials.] 3/3 | |
Ulvenwald Primordials | |
Creature — Werewolf {G}: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. [Green color indicator. Back face. Transforms into Ulvenwald Mystics.] 5/5 | |
Unbreathing Horde | |
{2}{B} Creature — Zombie Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. 0/0 | |
Unburial Rites | |
{4}{B} Sorcery Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Undead Alchemist | |
{3}{U} Creature — Zombie If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield. 4/2 | |
Unholy Fiend | |
Creature — Horror At the beginning of your end step, you lose 1 life. [Black color indicator. Back face. Transforms into Cloistered Youth.] 3/3 | |
Unruly Mob | |
{1}{W} Creature — Human Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. 1/1 | |
Urgent Exorcism | |
{1}{W} Instant Destroy target Spirit or enchantment. | |
Vampire Interloper | |
{1}{B} Creature — Vampire Scout Flying Vampire Interloper can't block. 2/1 | |
Vampiric Fury | |
{1}{R} Instant Vampire creatures you control get +2/+0 and gain first strike until end of turn. | |
Victim of Night | |
{B}{B} Instant Destroy target non-Vampire, non-Werewolf, non-Zombie creature. | |
Village Bell-Ringer | |
{2}{W} Creature — Human Scout Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4 | |
Village Cannibals | |
{2}{B} Creature — Human Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. 2/2 | |
Village Ironsmith | |
{1}{R} Creature — Human Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. [Front face. Transforms into Ironfang.] 1/1 | |
Villagers of Estwald | |
{2}{G} Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. [Front face. Transforms into Howlpack of Estwald.] 2/3 | |
Voiceless Spirit | |
{2}{W} Creature — Spirit Flying, first strike 2/1 | |
Walking Corpse | |
{1}{B} Creature — Zombie 2/2 | |
Wildblood Pack | |
Creature — Werewolf Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. [Red color indicator. Back face. Transforms into Instigator Gang.] 5/5 | |
Witchbane Orb | |
{4} Artifact When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.) | |
Wooden Stake | |
{2} Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | |
Woodland Cemetery | |
Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G} to your mana pool. | |
Woodland Sleuth | |
{3}{G} Creature — Human Scout Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. 2/3 | |
Wreath of Geists | |
{G} Enchantment — Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. |