Resources

Magic Oracle Changes

Magic 2012 to Innistrad

Color indicators

Magic 2012Innistrad
Ancestral VisionAncestral Vision

Sorcery

Ancestral Vision is blue.

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.

Sorcery

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.

[Blue color indicator.]

Crimson KoboldsCrimson Kobolds

{0}

Creature — Kobold

Crimson Kobolds is red.

0/1

{0}

Creature — Kobold

[Red color indicator.]

0/1

Crookshank KoboldsCrookshank Kobolds

{0}

Creature — Kobold

Crookshank Kobolds is red.

0/1

{0}

Creature — Kobold

[Red color indicator.]

0/1

Dryad ArborDryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")

Dryad Arbor is green.

1/1

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")

[Green color indicator.]

1/1

EvermindEvermind

Instant — Arcane

(Nonexistent mana costs can't be paid.)

Draw a card.

Evermind is blue.

Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant — Arcane

(Nonexistent mana costs can't be paid.)

Draw a card.

Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

[Blue color indicator.]

HypergenesisHypergenesis

Sorcery

Hypergenesis is green.

Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Sorcery

Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

[Green color indicator.]

Intervention PactIntervention Pact

{0}

Instant

Intervention Pact is white.

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.

{0}

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.

[White color indicator.]

Kobolds of Kher KeepKobolds of Kher Keep

{0}

Creature — Kobold

Kobolds of Kher Keep is red.

0/1

{0}

Creature — Kobold

[Red color indicator.]

0/1

Living EndLiving End

Sorcery

Living End is black.

Suspend 3—{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.

Sorcery

Suspend 3—{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.

[Black color indicator.]

Pact of NegationPact of Negation

{0}

Instant

Pact of Negation is blue.

Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

{0}

Instant

Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

[Blue color indicator.]

Pact of the TitanPact of the Titan

{0}

Instant

Pact of the Titan is red.

Put a 4/4 red Giant creature token onto the battlefield.

At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.

{0}

Instant

Put a 4/4 red Giant creature token onto the battlefield.

At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.

[Red color indicator.]

Restore BalanceRestore Balance

Sorcery

Restore Balance is white.

Suspend 6—{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Sorcery

Suspend 6—{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

[White color indicator.]

Slaughter PactSlaughter Pact

{0}

Instant

Slaughter Pact is black.

Destroy target nonblack creature.

At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.

{0}

Instant

Destroy target nonblack creature.

At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.

[Black color indicator.]

Summoner's PactSummoner's Pact

{0}

Instant

Summoner's Pact is green.

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.

At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

{0}

Instant

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.

At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

[Green color indicator.]

Transguild CourierTransguild Courier

{4}

Artifact Creature — Golem

Transguild Courier is all colors (even if this card isn't on the battlefield).

3/3

{4}

Artifact Creature — Golem

[White/Blue/Black/Red/Green color indicator.]

3/3

Wheel of FateWheel of Fate

Sorcery

Wheel of Fate is red.

Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player discards his or her hand, then draws seven cards.

Sorcery

Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player discards his or her hand, then draws seven cards.

[Red color indicator.]

Cumulative upkeep unpaid

Magic 2012Innistrad
Heart of BogardanHeart of Bogardan

{2}{R}{R}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.

{2}{R}{R}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.

Thought LashThought Lash

{2}{U}{U}

Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

{2}{U}{U}

Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Fight!

Magic 2012Innistrad
ArenaArena

Land

{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Land

{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Contested CliffsContested Cliffs

Land

{T}: Add {1} to your mana pool.

{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.

Land

{T}: Add {1} to your mana pool.

{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Magus of the ArenaMagus of the Arena

{4}{R}{R}

Creature — Human Wizard

{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

5/5

{4}{R}{R}

Creature — Human Wizard

{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

5/5

Rivals' DuelRivals' Duel

{3}{R}

Sorcery

Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.

{3}{R}

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Triangle of WarTriangle of War

{1}

Artifact

{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.

{1}

Artifact

{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Gains haste

Magic 2012Innistrad
Hall of the Bandit LordHall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste.

Impromptu RaidImpromptu Raid

{3}{(r/g)}

Enchantment

{2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step.

{3}{(r/g)}

Enchantment

{2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

Puppeteer CliquePuppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

{3}{B}{B}

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

Werewolf?

Magic 2012Innistrad
Greater WerewolfGreater Werewolf

{4}{B}

Creature — Human Wolf

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

2/4

{4}{B}

Creature — Werewolf

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

2/4

Lesser WerewolfLesser Werewolf

{3}{B}

Creature — Human Wolf

{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.

2/4

{3}{B}

Creature — Werewolf

{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.

2/4

Treacherous WerewolfTreacherous Werewolf

{2}{B}

Creature — Human Wolf Minion

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

2/2

{2}{B}

Creature — Werewolf Minion

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

2/2

General

Magic 2012Innistrad
Blazing TorchBlazing Torch

{1}

Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."

Equip {1}

{1}

Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Burning of XinyeBurning of Xinye

{4}{R}{R}

Sorcery

You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.

{4}{R}{R}

Sorcery

Choose four lands you control and destroy those lands. Then target opponent chooses four lands he or she controls. Destroy those lands. Then Burning of Xinye deals 4 damage to each creature.

Elder SpawnElder Spawn

{4}{U}{U}{U}

Creature — Elemental

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.

Elder Spawn can't be blocked by red creatures.

6/6

{4}{U}{U}{U}

Creature — Spawn

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.

Elder Spawn can't be blocked by red creatures.

6/6

Gathan RaidersGathan Raiders

{3}{R}{R}

Creature — Human Warrior

Hellbent — Gathan Raiders gets +2/+2 if you have no cards in hand.

Morph—Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

{3}{R}{R}

Creature — Human Warrior

Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.

Morph—Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

Lim-Dul's VaultLim-Dul's Vault

{U}{B}

Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

{U}{B}

Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

Phyrexian DevourerPhyrexian Devourer

{6}

Artifact Creature — Construct

When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.

1/1

{6}

Artifact Creature — Construct

When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.

1/1

Rally the HordeRally the Horde

{5}{R}

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.

{5}{R}

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.

Reign of TerrorReign of Terror

{3}{B}{B}

Sorcery

Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for that died this way.

{3}{B}{B}

Sorcery

Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.

Rite of ReplicationRite of Replication

{2}{U}{U}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

{2}{U}{U}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

New Cards

Magic 2012Innistrad
Abattoir Ghoul

{3}{B}

Creature — Zombie

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

3/2

Abbey Griffin

{3}{W}

Creature — Griffin

Flying, vigilance

2/2

Altar's Reap

{1}{B}

Instant

As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

Ambush Viper

{1}{G}

Creature — Snake

Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2/1

Angelic Overseer

{3}{W}{W}

Creature — Angel

Flying

As long as you control a Human, Angelic Overseer has hexproof and is indestructible.

5/3

Angel of Flight Alabaster

{4}{W}

Creature — Angel

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

4/4

Armored Skaab

{2}{U}

Creature — Zombie Warrior

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

1/4

Army of the Damned

{5}{B}{B}{B}

Sorcery

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ashmouth Hound

{1}{R}

Creature — Elemental Hound

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

2/1

Avacynian Priest

{1}{W}

Creature — Human Cleric

{1}, {T}: Tap target non-Human creature.

1/2

Avacyn's Pilgrim

{G}

Creature — Human Monk

{T}: Add {W} to your mana pool.

1/1

Back from the Brink

{4}{U}{U}

Enchantment

Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.

Balefire Dragon

{5}{R}{R}

Creature — Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

6/6

Bane of Hanweir

Creature — Werewolf

Bane of Hanweir attacks each turn if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

[Red color indicator. Back face. Transforms into Hanweir Watchkeep.]

5/5

Battleground Geist

{4}{U}

Creature — Spirit

Flying

Other Spirit creatures you control get +1/+0.

3/3

Bitterheart Witch

{4}{B}

Creature — Human Shaman

Deathtouch

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.

1/2

Blasphemous Act

{8}{R}

Sorcery

Blasphemous Act costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Bloodcrazed Neonate

{1}{R}

Creature — Vampire

Bloodcrazed Neonate attacks each turn if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

2/1

Bloodgift Demon

{3}{B}{B}

Creature — Demon

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

5/4

Bloodline Keeper

{2}{B}{B}

Creature — Vampire

Flying

{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.

{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

[Front face. Transforms into Lord of Lineage.]

3/3

Bonds of Faith

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Boneyard Wurm

{1}{G}

Creature — Wurm

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

*/*

Brain Weevil

{3}{B}

Creature — Insect

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.

1/1

Bramblecrush

{2}{G}{G}

Sorcery

Destroy target noncreature permanent.

Brimstone Volley

{2}{R}

Instant

Brimstone Volley deals 3 damage to target creature or player.

Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.

Bump in the Night

{B}

Sorcery

Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Burning Vengeance

{2}{R}

Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.

Butcher's Cleaver

{3}

Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip {3}

Cackling Counterpart

{1}{U}{U}

Instant

Put a token onto the battlefield that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Caravan Vigil

{G}

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Cellar Door

{2}

Artifact

{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

Champion of the Parish

{W}

Creature — Human Soldier

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

1/1

Chapel Geist

{1}{W}{W}

Creature — Spirit

Flying

2/3

Charmbreaker Devils

{5}{R}

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4

Civilized Scholar

{2}{U}

Creature — Human Advisor

{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

[Front face. Transforms into Homicidal Brute.]

0/1

Claustrophobia

{1}{U}{U}

Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W} to your mana pool.

Cloistered Youth

{1}{W}

Creature — Human

At the beginning of your upkeep, you may transform Cloistered Youth.

[Front face. Transforms into Unholy Fiend.]

1/1

Cobbled Wings

{2}

Artifact — Equipment

Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Corpse Lunge

{2}{B}

Instant

As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.

Corpse Lunge deals damage equal to the exiled card's power to target creature.

Creeping Renaissance

{3}{G}{G}

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creepy Doll

{5}

Artifact Creature — Construct

Creepy Doll is indestructible.

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

1/1

Crossway Vampire

{1}{R}{R}

Creature — Vampire

When Crossway Vampire enters the battlefield, target creature can't block this turn.

3/2

Curse of Death's Hold

{3}{B}{B}

Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

Curse of Oblivion

{3}{B}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.

Curse of Stalked Prey

{1}{R}

Enchantment — Aura Curse

Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Curse of the Bloody Tome

{2}{U}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.

Curse of the Nightly Hunt

{2}{R}

Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls attack each turn if able.

Curse of the Pierced Heart

{1}{R}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.

Darkthicket Wolf

{1}{G}

Creature — Wolf

{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

2/2

Daybreak Ranger

{2}{G}

Creature — Human Archer Werewolf

{T}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

[Front face. Transforms into Nightfall Predator.]

2/2

Dead Weight

{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

Dearly Departed

{4}{W}{W}

Creature — Spirit

Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

5/5

Delver of Secrets

{U}

Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

[Front face. Transforms into Insectile Aberration.]

1/1

Demonmail Hauberk

{4}

Artifact — Equipment

Equipped creature gets +4/+2.

Equip—Sacrifice a creature.

Deranged Assistant

{1}{U}

Creature — Human Wizard

{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.

1/1

Desperate Ravings

{1}{R}

Instant

Draw two cards, then discard a card at random.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Devil's Play

{X}{R}

Sorcery

Devil's Play deals X damage to target creature or player.

Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Diregraf Ghoul

{B}

Creature — Zombie

Diregraf Ghoul enters the battlefield tapped.

2/2

Disciple of Griselbrand

{1}{B}

Creature — Human Cleric

{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

1/1

Divine Reckoning

{2}{W}{W}

Sorcery

Each player chooses a creature he or she controls. Destroy the rest.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Doomed Traveler

{W}

Creature — Human Soldier

When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

1/1

Dream Twist

{U}

Instant

Target player puts the top three cards of his or her library into his or her graveyard.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Elder Cathar

{2}{W}

Creature — Human Soldier

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

2/2

Elder of Laurels

{2}{G}

Creature — Human Advisor

{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

2/3

Elite Inquisitor

{W}{W}

Creature — Human Soldier

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

2/2

Endless Ranks of the Dead

{2}{B}{B}

Enchantment

At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.

Essence of the Wild

{3}{G}{G}{G}

Creature — Avatar

Creatures you control enter the battlefield as a copy of Essence of the Wild.

6/6

Evil Twin

{2}{U}{B}

Creature — Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."

0/0

Falkenrath Marauders

{3}{R}{R}

Creature — Vampire Warrior

Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

2/2

Falkenrath Noble

{3}{B}

Creature — Vampire

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

2/2

Feeling of Dread

{1}{W}

Instant

Tap up to two target creatures.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Feral Ridgewolf

{2}{R}

Creature — Wolf

Trample

{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.

1/2

Festerhide Boar

{3}{G}

Creature — Boar

Trample

Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

3/3

Fiend Hunter

{1}{W}{W}

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

Forbidden Alchemy

{2}{U}

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fortress Crab

{3}{U}

Creature — Crab

1/6

Frightful Delusion

{2}{U}

Instant

Counter target spell unless its controller pays {1}. That player discards a card.

Full Moon's Rise

{1}{G}

Enchantment

Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Furor of the Bitten

{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and attacks each turn if able.

Gallows Warden

{4}{W}

Creature — Spirit

Flying

Other Spirit creatures you control get +0/+1.

3/3

Galvanic Juggernaut

{4}

Artifact Creature — Juggernaut

Galvanic Juggernaut attacks each turn if able.

Galvanic Juggernaut doesn't untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.

5/5

Garruk Relentless

{3}{G}

Planeswalker — Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Put a 2/2 green Wolf creature token onto the battlefield.

[Front face. Transforms into Garruk, the Veil-Cursed.]

3 loyalty

Garruk, the Veil-Cursed

Planeswalker — Garruk

+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

[Black/Green color indicator. Back face. Transforms into Garruk Relentless.]

Gatstaf Howler

Creature — Werewolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

[Green color indicator. Back face. Transforms into Gatstaf Shepherd.]

3/3

Gatstaf Shepherd

{1}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

[Front face. Transforms into Gatstaf Howler.]

2/2

Gavony Township

Land

{T}: Add {1} to your mana pool.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Geistcatcher's Rig

{6}

Artifact Creature — Construct

When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.

4/5

Geistflame

{R}

Instant

Geistflame deals 1 damage to target creature or player.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Geist-Honored Monk

{3}{W}{W}

Creature — Human Monk

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

*/*

Geist of Saint Traft

{1}{W}{U}

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

2/2

Ghostly Possession

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Ghoulcaller's Bell

{1}

Artifact

{T}: Each player puts the top card of his or her library into his or her graveyard.

Ghoulcaller's Chant

{B}

Sorcery

Choose one — Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.

Ghoulraiser

{1}{B}{B}

Creature — Zombie

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

2/2

Gnaw to the Bone

{2}{G}

Instant

You gain 2 life for each creature card in your graveyard.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Grasp of Phantoms

{3}{U}

Sorcery

Put target creature on top of its owner's library.

Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Grave Bramble

{1}{G}{G}

Creature — Plant

Defender, protection from Zombies

3/4

Graveyard Shovel

{2}

Artifact

{2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.

Grimgrin, Corpse-Born

{3}{U}{B}

Legendary Creature — Zombie Warrior

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

5/5

Grimoire of the Dead

{4}

Legendary Artifact

{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

Grizzled Outcasts

{4}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

[Front face. Transforms into Krallenhorde Wantons.]

4/4

Gruesome Deformity

{B}

Enchantment — Aura

Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Gutter Grime

{4}{G}

Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

Hamlet Captain

{1}{G}

Creature — Human Warrior

Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.

2/2

Hanweir Watchkeep

{2}{R}

Creature — Human Warrior Werewolf

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

[Front face. Transforms into Bane of Hanweir.]

1/5

Harvest Pyre

{1}{R}

Instant

As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.

Harvest Pyre deals X damage to target creature.

Heartless Summoning

{1}{B}

Enchantment

Creature spells you cast cost {2} less to cast.

Creatures you control get -1/-1.

Heretic's Punishment

{4}{R}

Enchantment

{3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U} to your mana pool.

Hollowhenge Scavenger

{3}{G}{G}

Creature — Elemental

Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

4/5

Homicidal Brute

Creature — Human Mutant

At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.

[Red color indicator. Back face. Transforms into Civilized Scholar.]

5/1

Howlpack Alpha

Creature — Werewolf

Other Werewolf and Wolf creatures you control get +1/+1.

At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

[Green color indicator. Back face. Transforms into Mayor of Avabruck.]

3/3

Howlpack of Estwald

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

[Green color indicator. Back face. Transforms into Villagers of Estwald.]

4/6

Hysterical Blindness

{2}{U}

Instant

Creatures your opponents control get -4/-0 until end of turn.

Infernal Plunge

{R}

Sorcery

As an additional cost to cast Infernal Plunge, sacrifice a creature.

Add {R}{R}{R} to your mana pool.

Inquisitor's Flail

{2}

Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip {2}

Insectile Aberration

Creature — Human Insect

Flying

[Blue color indicator. Back face. Transforms into Delver of Secrets.]

3/2

Instigator Gang

{3}{R}

Creature — Human Werewolf

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

[Front face. Transforms into Wildblood Pack.]

2/3

Intangible Virtue

{1}{W}

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

Into the Maw of Hell

{4}{R}{R}

Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Invisible Stalker

{1}{U}

Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker is unblockable.

1/1

Ironfang

Creature — Werewolf

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

[Red color indicator. Back face. Transforms into Village Ironsmith.]

3/1

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B} to your mana pool.

Kessig Cagebreakers

{4}{G}

Creature — Human Rogue

Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.

3/4

Kessig Wolf

{2}{R}

Creature — Wolf

{1}{R}: Kessig Wolf gains first strike until end of turn.

3/1

Kessig Wolf Run

Land

{T}: Add {1} to your mana pool.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Kindercatch

{3}{G}{G}{G}

Creature — Spirit

6/6

Krallenhorde Wantons

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

[Green color indicator. Back face. Transforms into Grizzled Outcasts.]

7/7

Kruin Outlaw

{1}{R}{R}

Creature — Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

[Front face. Transforms into Terror of Kruin Pass.]

2/2

Laboratory Maniac

{2}{U}

Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

2/2

Lantern Spirit

{2}{U}

Creature — Spirit

Flying

{U}: Return Lantern Spirit to its owner's hand.

2/1

Liliana of the Veil

{1}{B}{B}

Planeswalker — Liliana

+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

3 loyalty

Lord of Lineage

Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.

[Black color indicator. Back face. Transforms into Bloodline Keeper.]

5/5

Lost in the Mist

{3}{U}{U}

Instant

Counter target spell. Return target permanent to its owner's hand.

Ludevic's Abomination

Creature — Lizard Horror

Trample

[Blue color indicator. Back face. Transforms into Ludevic's Test Subject.]

13/13

Ludevic's Test Subject

{1}{U}

Creature — Lizard

Defender

{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

[Front face. Transforms into Ludevic's Abomination.]

0/3

Lumberknot

{2}{G}{G}

Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

1/1

Make a Wish

{3}{G}

Sorcery

Return two cards at random from your graveyard to your hand.

Makeshift Mauler

{3}{U}

Creature — Zombie Horror

As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.

4/5

Manor Gargoyle

{5}

Artifact Creature — Gargoyle

Defender

Manor Gargoyle is indestructible as long as it has defender.

{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.

4/4

Manor Skeleton

{1}{B}

Creature — Skeleton

Haste

{1}{B}: Regenerate Manor Skeleton.

1/1

Markov Patrician

{2}{B}

Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

3/1

Mask of Avacyn

{2}

Artifact — Equipment

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {3}

Mausoleum Guard

{3}{W}

Creature — Human Scout

When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

2/2

Maw of the Mire

{4}{B}

Sorcery

Destroy target land. You gain 4 life.

Mayor of Avabruck

{1}{G}

Creature — Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

[Front face. Transforms into Howlpack Alpha.]

1/1

Memory's Journey

{1}{U}

Instant

Target player shuffles up to three target cards from his or her graveyard into his or her library.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

2/2

Merciless Predator

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.

[Red color indicator. Back face. Transforms into Reckless Waif.]

3/2

Midnight Haunting

{2}{W}

Instant

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

0/0

Mindshrieker

{1}{U}

Creature — Spirit Bird

Flying

{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.

1/1

Mirror-Mad Phantasm

{3}{U}{U}

Creature — Spirit

Flying

{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

5/1

Moan of the Unhallowed

{2}{B}{B}

Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moldgraf Monstrosity

{4}{G}{G}{G}

Creature — Insect

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

8/8

Moment of Heroism

{1}{W}

Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Moon Heron

{3}{U}

Creature — Spirit Bird

Flying

3/2

Moonmist

{1}{G}

Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Moorland Haunt

Land

{T}: Add {1} to your mana pool.

{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Morkrut Banshee

{3}{B}{B}

Creature — Spirit

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

4/4

Murder of Crows

{3}{U}{U}

Creature — Bird

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

4/4

Nephalia Drownyard

Land

{T}: Add {1} to your mana pool.

{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.

Nevermore

{1}{W}{W}

Enchantment

As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

Nightbird's Clutches

{1}{R}

Sorcery

Up to two target creatures can't block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nightfall Predator

Creature — Werewolf

{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

[Green color indicator. Back face. Transforms into Daybreak Ranger.]

4/4

Night Revelers

{4}{R}

Creature — Vampire

Night Revelers has haste as long as an opponent controls a Human.

4/4

Night Terrors

{2}{B}

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. Exile that card.

Olivia Voldaren

{2}{B}{R}

Legendary Creature — Vampire

Flying

{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

3/3

One-Eyed Scarecrow

{3}

Artifact Creature — Scarecrow

Defender

Creatures with flying your opponents control get -1/-0.

2/3

Orchard Spirit

{2}{G}

Creature — Spirit

Orchard Spirit can't be blocked except by creatures with flying or reach.

2/2

Parallel Lives

{3}{G}

Enchantment

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.

Paraselene

{2}{W}

Sorcery

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

Past in Flames

{3}{R}

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Pitchburn Devils

{4}{R}

Creature — Devil

When Pitchburn Devils dies, it deals 3 damage to target creature or player.

3/3

Prey Upon

{G}

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Purify the Grave

{W}

Instant

Exile target card from a graveyard.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rage Thrower

{5}{R}

Creature — Human Shaman

Whenever another creature dies, Rage Thrower deals 2 damage to target player.

4/2

Rakish Heir

{2}{R}

Creature — Vampire

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

2/2

Rally the Peasants

{2}{W}

Instant

Creatures you control get +2/+0 until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rampaging Werewolf

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.

[Red color indicator. Back face. Transforms into Tormented Pariah.]

6/4

Ranger's Guile

{G}

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Reaper from the Abyss

{3}{B}{B}{B}

Creature — Demon

Flying

Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

6/6

Rebuke

{2}{W}

Instant

Destroy target attacking creature.

Reckless Waif

{R}

Creature — Human Rogue Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

[Front face. Transforms into Merciless Predator.]

1/1

Riot Devils

{2}{R}

Creature — Devil

2/3

Rolling Temblor

{2}{R}

Sorcery

Rolling Temblor deals 2 damage to each creature without flying.

Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rooftop Storm

{5}{U}

Enchantment

You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.

Rotting Fensnake

{3}{B}

Creature — Zombie Snake

5/1

Runechanter's Pike

{2}

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip {2}

Runic Repetition

{2}{U}

Sorcery

Return target exiled card with flashback you own to your hand.

Scourge of Geier Reach

{3}{R}{R}

Creature — Elemental

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

3/3

Screeching Bat

{2}{B}

Creature — Bat

Flying

At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.

[Front face. Transforms into Stalking Vampire.]

2/2

Selfless Cathar

{W}

Creature — Human Cleric

{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

1/1

Selhoff Occultist

{2}{U}

Creature — Human Rogue

Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.

2/3

Sensory Deprivation

{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

Sever the Bloodline

{3}{B}

Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sharpened Pitchfork

{2}

Artifact — Equipment

Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip {1}

Silent Departure

{U}

Sorcery

Return target creature to its owner's hand.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Silverchase Fox

{1}{W}

Creature — Fox

{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.

2/2

Silver-Inlaid Dagger

{1}

Artifact — Equipment

Equipped creature gets +2/+0.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2}

Skaab Goliath

{5}{U}

Creature — Zombie Giant

As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.

Trample

6/9

Skaab Ruinator

{1}{U}{U}

Creature — Zombie Horror

As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.

Flying

You may cast Skaab Ruinator from your graveyard.

5/6

Skeletal Grimace

{1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."

Skirsdag Cultist

{2}{R}{R}

Creature — Human Shaman

{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.

2/2

Skirsdag High Priest

{1}{B}

Creature — Human Cleric

Morbid — {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.

1/2

Slayer of the Wicked

{3}{W}

Creature — Human Soldier

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

3/2

Smite the Monstrous

{3}{W}

Instant

Destroy target creature with power 4 or greater.

Snapcaster Mage

{1}{U}

Creature — Human Wizard

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1

Somberwald Spider

{4}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

2/4

Spare from Evil

{1}{W}

Instant

Creatures you control gain protection from non-Human creatures until end of turn.

Spectral Flight

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Spectral Rider

{W}{W}

Creature — Spirit Knight

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2/2

Spider Spawning

{4}{G}

Sorcery

Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spidery Grasp

{2}{G}

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

Splinterfright

{2}{G}

Creature — Elemental

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

*/*

Stalking Vampire

Creature — Vampire

At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.

[Black color indicator. Back face. Transforms into Screeching Bat.]

5/5

Stensia Bloodhall

Land

{T}: Add {1} to your mana pool.

{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.

Stitched Drake

{1}{U}{U}

Creature — Zombie Drake

As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.

Flying

3/4

Stitcher's Apprentice

{1}{U}

Creature — Homunculus

{1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.

1/2

Stony Silence

{1}{W}

Enchantment

Activated abilities of artifacts can't be activated.

Stromkirk Noble

{R}

Creature — Vampire

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

1/1

Stromkirk Patrol

{4}{B}

Creature — Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

4/3

Sturmgeist

{3}{U}{U}

Creature — Spirit

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

*/*

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R} to your mana pool.

Terror of Kruin Pass

Creature — Werewolf

Double strike

Each Werewolf you control can't be blocked except by two or more creatures.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

[Red color indicator. Back face. Transforms into Kruin Outlaw.]

3/3

Thraben Militia

Creature — Human Soldier

Trample

[White color indicator. Back face. Transforms into Thraben Sentry.]

5/4

Thraben Purebloods

{4}{W}

Creature — Hound

3/5

Thraben Sentry

{3}{W}

Creature — Human Soldier

Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.

[Front face. Transforms into Thraben Militia.]

2/2

Tormented Pariah

{3}{R}

Creature — Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

[Front face. Transforms into Rampaging Werewolf.]

3/2

Traitorous Blood

{1}{R}{R}

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

Traveler's Amulet

{1}

Artifact

{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Travel Preparations

{1}{G}

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Tree of Redemption

{3}{G}

Creature — Plant

Defender

{T}: Exchange your life total with Tree of Redemption's toughness.

0/13

Trepanation Blade

{3}

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip {2}

Tribute to Hunger

{2}{B}

Instant

Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Typhoid Rats

{B}

Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/1

Ulvenwald Mystics

{2}{G}{G}

Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

[Front face. Transforms into Ulvenwald Primordials.]

3/3

Ulvenwald Primordials

Creature — Werewolf

{G}: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

[Green color indicator. Back face. Transforms into Ulvenwald Mystics.]

5/5

Unbreathing Horde

{2}{B}

Creature — Zombie

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

0/0

Unburial Rites

{4}{B}

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Undead Alchemist

{3}{U}

Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

4/2

Unholy Fiend

Creature — Horror

At the beginning of your end step, you lose 1 life.

[Black color indicator. Back face. Transforms into Cloistered Youth.]

3/3

Unruly Mob

{1}{W}

Creature — Human

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

1/1

Urgent Exorcism

{1}{W}

Instant

Destroy target Spirit or enchantment.

Vampire Interloper

{1}{B}

Creature — Vampire Scout

Flying

Vampire Interloper can't block.

2/1

Vampiric Fury

{1}{R}

Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Victim of Night

{B}{B}

Instant

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Village Bell-Ringer

{2}{W}

Creature — Human Scout

Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

1/4

Village Cannibals

{2}{B}

Creature — Human

Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.

2/2

Village Ironsmith

{1}{R}

Creature — Human Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

[Front face. Transforms into Ironfang.]

1/1

Villagers of Estwald

{2}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

[Front face. Transforms into Howlpack of Estwald.]

2/3

Voiceless Spirit

{2}{W}

Creature — Spirit

Flying, first strike

2/1

Walking Corpse

{1}{B}

Creature — Zombie

2/2

Wildblood Pack

Creature — Werewolf

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

[Red color indicator. Back face. Transforms into Instigator Gang.]

5/5

Witchbane Orb

{4}

Artifact

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Wooden Stake

{2}

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G} to your mana pool.

Woodland Sleuth

{3}{G}

Creature — Human Scout

Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

2/3

Wreath of Geists

{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.