Resources

Magic Oracle Changes

Magic 2014 to Theros

"Originally printed"

Magic 2014Theros
Apocalypse ChimeApocalypse Chime

{2}

Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.

{2}

Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents originally printed in the Homelands expansion. They can't be regenerated.

City in a BottleCity in a Bottle

{2}

Artifact

Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.

Players can't play cards from the Arabian Nights expansion.

{2}

Artifact

Whenever a nontoken permanent originally printed in the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.

Players can't play cards originally printed in the Arabian Nights expansion.

Golgothian SylexGolgothian Sylex

{4}

Artifact

{1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.

{4}

Artifact

{1}, {T}: Each nontoken permanent originally printed in the Antiquities expansion is sacrificed by its controller.

Creature types

Magic 2014Theros
Highway RobberHighway Robber

{2}{B}{B}

Creature — Human Rogue Mercenary

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

2/2

{2}{B}{B}

Creature — Human Mercenary

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

2/2

Shanodin DryadsShanodin Dryads

{G}

Creature — Dryad

Forestwalk

1/1

{G}

Creature — Nymph Dryad

Forestwalk

1/1

Reminder text

Magic 2014Theros
Magma JetMagma Jet

{1}{R}

Instant

Magma Jet deals 2 damage to target creature or player.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{1}{R}

Instant

Magma Jet deals 2 damage to target creature or player. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Wall of SwordsWall of Swords

{3}{W}

Creature — Wall

Defender (This creature can't attack)

Flying

3/5

{3}{W}

Creature — Wall

Defender (This creature can't attack.)

Flying

3/5

General

Magic 2014Theros
Animal BoneyardAnimal Boneyard

{2}{W}

Enchantment — Aura

Enchant land

Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."

{2}{W}

Enchantment — Aura

Enchant land

Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Blood SpeakerBlood Speaker

{3}{B}

Creature — Ogre Shaman

At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.

Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.

3/2

{3}{B}

Creature — Ogre Shaman

At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle your library.

Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.

3/2

FlickerformFlickerform

{1}{W}

Enchantment — Aura

Enchant creature

{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature.

{1}{W}

Enchantment — Aura

Enchant creature

{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Phantasmal SpherePhantasmal Sphere

{1}{U}

Creature — Illusion

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under target opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.

0/1

{1}{U}

Creature — Illusion

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent puts a blue Orb creature token with flying onto the battlefield. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.

0/1

Talara's BaneTalara's Bane

{1}{B}

Sorcery

Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.

{1}{B}

Sorcery

Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

New Cards

Magic 2014Theros
Abhorrent Overlord

{5}{B}{B}

Creature — Demon

Flying

When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

6/6

Agent of Horizons

{2}{G}

Creature — Human Rogue

{2}{U}: Agent of Horizons can't be blocked this turn.

3/2

Agent of the Fates

{1}{B}{B}

Creature — Human Assassin

Deathtouch

Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.

3/2

Akroan Crusader

{R}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.

1/1

Akroan Hoplite

{R}{W}

Creature — Human Soldier

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

1/2

Akroan Horse

{4}

Artifact Creature — Horse

Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield.

0/4

Anax and Cymede

{1}{R}{W}

Legendary Creature — Human Soldier

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

3/2

Anger of the Gods

{1}{R}{R}

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Anthousa, Setessan Hero

{3}{G}{G}

Legendary Creature — Human Warrior

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

4/5

Anvilwrought Raptor

{4}

Artifact Creature — Bird

Flying, first strike

2/1

Aqueous Form

{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Arbor Colossus

{2}{G}{G}{G}

Creature — Giant

Reach

{3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.

6/6

Arena Athlete

{1}{R}

Creature — Human

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

2/1

Artisan of Forms

{1}{U}

Creature — Human Wizard

Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.

1/1

Artisan's Sorrow

{3}{G}

Instant

Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Ashen Rider

{4}{W}{W}{B}{B}

Creature — Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

5/5

Ashiok, Nightmare Weaver

{1}{U}{B}

Planeswalker — Ashiok

+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.

3 loyalty

Asphodel Wanderer

{B}

Creature — Skeleton Soldier

{2}{B}: Regenerate Asphodel Wanderer.

1/1

Baleful Eidolon

{1}{B}

Enchantment Creature — Spirit

Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.

1/1

Battlewise Hoplite

{W}{U}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

2/2

Battlewise Valor

{1}{W}

Instant

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Benthic Giant

{5}{U}

Creature — Giant

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

4/5

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.

Blood-Toll Harpy

{2}{B}

Creature — Harpy

Flying

When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

2/1

Boon of Erebos

{B}

Instant

Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.

Boon Satyr

{1}{G}{G}

Enchantment Creature — Satyr

Flash

Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+2.

4/2

Borderland Minotaur

{2}{R}{R}

Creature — Minotaur Warrior

4/3

Boulderfall

{6}{R}{R}

Instant

Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players.

Bow of Nylea

{1}{G}{G}

Legendary Enchantment Artifact

Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one — Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.

Breaching Hippocamp

{3}{U}

Creature — Horse Fish

Flash (You may cast this spell any time you could cast an instant.)

When Breaching Hippocamp enters the battlefield, untap another target creature you control.

3/2

Bronze Sable

{2}

Artifact Creature — Sable

2/1

Burnished Hart

{3}

Artifact Creature — Elk

{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

2/2

Cavalry Pegasus

{1}{W}

Creature — Pegasus

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

1/1

Cavern Lampad

{3}{B}

Enchantment Creature — Nymph

Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate

Enchanted creature gets +2/+2 and has intimidate.

2/2

Celestial Archon

{3}{W}{W}

Enchantment Creature — Archon

Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

4/4

Centaur Battlemaster

{3}{G}{G}

Creature — Centaur Warrior

Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

3/3

Chained to the Rocks

{W}

Enchantment — Aura

Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Chosen by Heliod

{1}{W}

Enchantment — Aura

Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.

Chronicler of Heroes

{1}{G}{W}

Creature — Centaur Wizard

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

3/3

Coastline Chimera

{3}{U}

Creature — Chimera

Flying

{1}{W}: Coastline Chimera can block an additional creature this turn.

1/5

Colossus of Akros

{8}

Artifact Creature — Golem

Defender, indestructible

{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

10/10

Commune with the Gods

{1}{G}

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Coordinated Assault

{R}

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Crackling Triton

{2}{U}

Creature — Merfolk Wizard

{2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player.

2/3

Curse of the Swine

{X}{U}{U}

Sorcery

Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.

Cutthroat Maneuver

{3}{B}

Instant

Up to two target creatures each get +1/+1 and gain lifelink until end of turn.

Dark Betrayal

{B}

Instant

Destroy target black creature.

Dauntless Onslaught

{2}{W}

Instant

Up to two target creatures each get +2/+2 until end of turn.

Daxos of Meletis

{1}{W}{U}

Legendary Creature — Human Soldier

Daxos of Meletis can't be blocked by creatures with power 3 or greater.

Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

2/2

Deathbellow Raider

{1}{R}

Creature — Minotaur Berserker

Deathbellow Raider attacks each turn if able.

{2}{B}: Regenerate Deathbellow Raider.

2/3

Decorated Griffin

{4}{W}

Creature — Griffin

Flying

{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.

2/3

Defend the Hearth

{1}{G}

Instant

Prevent all combat damage that would be dealt to players this turn.

Destructive Revelry

{R}{G}

Instant

Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

Disciple of Phenax

{2}{B}{B}

Creature — Human Cleric

When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

1/3

Dissolve

{1}{U}{U}

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Dragon Mantle

{R}

Enchantment — Aura

Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

Elspeth, Sun's Champion

{4}{W}{W}

Planeswalker — Elspeth

+1: Put three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

4 loyalty

Ember Swallower

{2}{R}{R}

Creature — Elemental

{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Ember Swallower becomes monstrous, each player sacrifices three lands.

4/5

Ephara's Warden

{3}{W}

Creature — Human Cleric

{T}: Tap target creature with power 3 or less.

1/2

Erebos, God of the Dead

{3}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

{1}{B}, Pay 2 life: Draw a card.

5/7

Erebos's Emissary

{3}{B}

Enchantment Creature — Snake

Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.

Enchanted creature gets +3/+3.

3/3

Evangel of Heliod

{4}{W}{W}

Creature — Human Cleric

When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

1/3

Fabled Hero

{1}{W}{W}

Creature — Human Soldier

Double strike

Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.

2/2

Fade into Antiquity

{2}{G}

Sorcery

Exile target artifact or enchantment.

Fanatic of Mogis

{3}{R}

Creature — Minotaur Shaman

When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)

4/2

Fate Foretold

{1}{U}

Enchantment — Aura

Enchant creature

When Fate Foretold enters the battlefield, draw a card.

When enchanted creature dies, its controller draws a card.

Favored Hoplite

{W}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

1/2

Felhide Minotaur

{2}{B}

Creature — Minotaur

2/3

Feral Invocation

{2}{G}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.

Firedrinker Satyr

{R}

Creature — Satyr Shaman

Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.

{1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.

2/1

Flamecast Wheel

{1}

Artifact

{5}, {T}, Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature.

Flamespeaker Adept

{2}{R}

Creature — Human Shaman

Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.

2/3

Fleecemane Lion

{G}{W}

Creature — Cat

{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

3/3

Fleetfeather Sandals

{2}

Artifact — Equipment

Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Fleshmad Steed

{1}{B}

Creature — Horse

Whenever another creature dies, tap Fleshmad Steed.

2/2

Gift of Immortality

{2}{W}

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Glare of Heresy

{1}{W}

Sorcery

Exile target white permanent.

Gods Willing

{W}

Instant

Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

2/4

Guardians of Meletis

{3}

Artifact Creature — Golem

Defender

0/6

Hammer of Purphoros

{1}{R}{R}

Legendary Enchantment Artifact

Creatures you control have haste.

{2}{R}, {T}, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.

Heliod, God of the Sun

{3}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

5/6

Heliod's Emissary

{3}{W}

Enchantment Creature — Elk

Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.

Enchanted creature gets +3/+3.

3/3

Hero's Downfall

{1}{B}{B}

Instant

Destroy target creature or planeswalker.

Hopeful Eidolon

{W}

Enchantment Creature — Spirit

Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.

1/1

Horizon Chimera

{2}{G}{U}

Creature — Chimera

Flash (You may cast this spell any time you could cast an instant.)

Flying, trample

Whenever you draw a card, you gain 1 life.

3/2

Horizon Scholar

{5}{U}

Creature — Sphinx

Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

4/4

Hundred-Handed One

{2}{W}{W}

Creature — Giant

Vigilance

{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

3/5

Hunt the Hunter

{G}

Sorcery

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

Hythonia the Cruel

{4}{B}{B}

Legendary Creature — Gorgon

Deathtouch

{6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.

4/6

Ill-Tempered Cyclops

{3}{R}

Creature — Cyclops

Trample

{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

3/3

Insatiable Harpy

{2}{B}{B}

Creature — Harpy

Flying, lifelink

2/2

Karametra's Acolyte

{3}{G}

Creature — Human Druid

{T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

1/4

Keepsake Gorgon

{3}{B}{B}

Creature — Gorgon

Deathtouch

{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.

2/5

Kragma Warcaller

{3}{B}{R}

Creature — Minotaur Warrior

Minotaur creatures you control have haste.

Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

2/3

Labyrinth Champion

{3}{R}

Creature — Human Warrior

Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player.

2/2

Lagonna-Band Elder

{2}{W}

Creature — Centaur Advisor

When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.

3/2

Lash of the Whip

{4}{B}

Instant

Target creature gets -4/-4 until end of turn.

Leafcrown Dryad

{1}{G}

Enchantment Creature — Nymph Dryad

Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Reach

Enchanted creature gets +2/+2 and has reach.

2/2

Leonin Snarecaster

{1}{W}

Creature — Cat Soldier

When Leonin Snarecaster enters the battlefield, you may tap target creature.

2/1

Lightning Strike

{1}{R}

Instant

Lightning Strike deals 3 damage to target creature or player.

Loathsome Catoblepas

{5}{B}

Creature — Beast

{2}{G}: Loathsome Catoblepas must be blocked this turn if able.

When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.

3/3

Lost in a Labyrinth

{U}

Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

March of the Returned

{3}{B}

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Master of Waves

{3}{U}

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

2/1

Medomai the Ageless

{4}{W}{U}

Legendary Creature — Sphinx

Flying

Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.

Medomai the Ageless can't attack during extra turns.

4/4

Meletis Charlatan

{2}{U}

Creature — Human Wizard

{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.

2/3

Messenger's Speed

{R}

Enchantment — Aura

Enchant creature

Enchanted creature has trample and haste.

Minotaur Skullcleaver

{2}{R}

Creature — Minotaur Berserker

Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

2/2

Mistcutter Hydra

{X}{G}

Creature — Hydra

Mistcutter Hydra can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.

0/0

Mogis's Marauder

{2}{B}

Creature — Human Berserker

When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

2/2

Nemesis of Mortals

{4}{G}{G}

Creature — Snake

Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard.

{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

5/5

Nessian Asp

{4}{G}

Creature — Snake

Reach

{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

4/5

Nighthowler

{1}{B}{B}

Enchantment Creature — Horror

Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

0/0

Nimbus Naiad

{2}{U}

Enchantment Creature — Nymph

Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.

2/2

Nykthos, Shrine to Nyx

Legendary Land

{T}: Add {1} to your mana pool.

{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Nylea, God of the Hunt

{3}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

{3}{G}: Target creature gets +2/+2 until end of turn.

6/6

Nylea's Disciple

{2}{G}{G}

Creature — Centaur Archer

When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

3/3

Nylea's Emissary

{3}{G}

Enchantment Creature — Cat

Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Trample

Enchanted creature gets +3/+3 and has trample.

3/3

Nylea's Presence

{1}{G}

Enchantment — Aura

Enchant land

When Nylea's Presence enters the battlefield, draw a card.

Enchanted land is every basic land type in addition to its other types.

Observant Alseid

{2}{W}

Enchantment Creature — Nymph

Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Vigilance

Enchanted creature gets +2/+2 and has vigilance.

2/2

Omenspeaker

{1}{U}

Creature — Human Wizard

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/3

Opaline Unicorn

{3}

Artifact Creature — Unicorn

{T}: Add one mana of any color to your mana pool.

1/2

Ordeal of Erebos

{1}{B}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.

When you sacrifice Ordeal of Erebos, target player discards two cards.

Ordeal of Heliod

{1}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.

Ordeal of Nylea

{1}{G}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Ordeal of Purphoros

{1}{R}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.

When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.

Ordeal of Thassa

{1}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.

When you sacrifice Ordeal of Thassa, draw two cards.

Peak Eruption

{2}{R}

Sorcery

Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.

Phalanx Leader

{W}{W}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

1/1

Pharika's Cure

{B}{B}

Instant

Pharika's Cure deals 2 damage to target creature and you gain 2 life.

Pharika's Mender

{3}{B}{G}

Creature — Gorgon

When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.

4/3

Pheres-Band Centaurs

{4}{G}

Creature — Centaur Warrior

3/7

Polis Crusher

{2}{R}{G}

Creature — Cyclops

Trample, protection from enchantments

{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.

4/4

Polukranos, World Eater

{2}{G}{G}

Legendary Creature — Hydra

{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.

5/5

Portent of Betrayal

{3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Prescient Chimera

{3}{U}{U}

Creature — Chimera

Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

3/4

Priest of Iroas

{R}

Creature — Human Cleric

{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment.

1/1

Prognostic Sphinx

{3}{U}{U}

Creature — Sphinx

Flying

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3/5

Prophet of Kruphix

{3}{G}{U}

Creature — Human Wizard

Untap all creatures and lands you control during each other player's untap step.

You may cast creature cards as though they had flash.

2/3

Prowler's Helm

{2}

Artifact — Equipment

Equipped creature can't be blocked except by Walls.

Equip {2}

Psychic Intrusion

{3}{U}{B}

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.

6/5

Purphoros's Emissary

{3}{R}

Enchantment Creature — Ox

Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Purphoros's Emissary can't be blocked except by two or more creatures.

Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures.

3/3

Pyxis of Pandemonium

{1}

Artifact

{T}: Each player exiles the top card of his or her library face down.

{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.

Rageblood Shaman

{1}{R}{R}

Creature — Minotaur Shaman

Trample

Other Minotaur creatures you control get +1/+1 and have trample.

2/3

Rage of Purphoros

{4}{R}

Sorcery

Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Ray of Dissolution

{2}{W}

Instant

Destroy target enchantment. You gain 3 life.

Read the Bones

{2}{B}

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Reaper of the Wilds

{2}{B}{G}

Creature — Gorgon

Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{B}: Reaper of the Wilds gains deathtouch until end of turn.

{1}{G}: Reaper of the Wilds gains hexproof until end of turn.

4/5

Rescue from the Underworld

{4}{B}

Instant

As an additional cost to cast Rescue from the Underworld, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Returned Centaur

{3}{B}

Creature — Zombie Centaur

When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.

2/4

Returned Phalanx

{1}{B}

Creature — Zombie Soldier

Defender

{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.

3/3

Reverent Hunter

{2}{G}

Creature — Human Archer

When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

1/1

Satyr Hedonist

{1}{G}

Creature — Satyr

{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool.

2/1

Satyr Piper

{2}{G}

Creature — Satyr Rogue

{3}{G}: Target creature must be blocked this turn if able.

2/1

Satyr Rambler

{1}{R}

Creature — Satyr

Trample

2/1

Scholar of Athreos

{2}{W}

Creature — Human Cleric

{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.

1/4

Scourgemark

{1}{B}

Enchantment — Aura

Enchant creature

When Scourgemark enters the battlefield, draw a card.

Enchanted creature gets +1/+0.

Sea God's Revenge

{5}{U}

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Sealock Monster

{3}{U}{U}

Creature — Octopus

Sealock Monster can't attack unless defending player controls an Island.

{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

5/5

Sedge Scorpion

{G}

Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/1

Sentry of the Underworld

{3}{W}{B}

Creature — Griffin Skeleton

Flying, vigilance

{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.

3/3

Setessan Battle Priest

{1}{W}

Creature — Human Cleric

Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.

1/3

Setessan Griffin

{4}{W}

Creature — Griffin

Flying

{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.

3/2

Shipbreaker Kraken

{4}{U}{U}

Creature — Kraken

{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.

6/6

Shipwreck Singer

{U}{B}

Creature — Siren

Flying

{1}{U}: Target creature an opponent controls attacks this turn if able.

{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.

1/2

Shredding Winds

{2}{G}

Instant

Shredding Winds deals 7 damage to target creature with flying.

Silent Artisan

{3}{W}{W}

Creature — Giant

3/5

Sip of Hemlock

{4}{B}{B}

Sorcery

Destroy target creature. Its controller loses 2 life.

Soldier of the Pantheon

{W}

Creature — Human Soldier

Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.

2/1

Spark Jolt

{R}

Instant

Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Spear of Heliod

{1}{W}{W}

Legendary Enchantment Artifact

Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Spearpoint Oread

{2}{R}

Enchantment Creature — Nymph

Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

First strike

Enchanted creature gets +2/+2 and has first strike.

2/2

Spellheart Chimera

{1}{U}{R}

Creature — Chimera

Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.

*/3

Staunch-Hearted Warrior

{3}{G}

Creature — Human Warrior

Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

2/2

Steam Augury

{2}{U}{R}

Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Stoneshock Giant

{3}{R}{R}

Creature — Giant

{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.

5/4

Stormbreath Dragon

{3}{R}{R}

Creature — Dragon

Flying, haste, protection from white

{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.

4/4

Stymied Hopes

{1}{U}

Instant

Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Swan Song

{U}

Instant

Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.

Sylvan Caryatid

{1}{G}

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color to your mana pool.

0/3

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {R} or {G} to your mana pool.

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {U} or {B} to your mana pool.

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {G} or {U} to your mana pool.

Temple of Silence

Land

Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W} or {B} to your mana pool.

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {R} or {W} to your mana pool.

Thassa, God of the Sea

{2}{U}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.

5/5

Thassa's Bounty

{5}{U}

Sorcery

Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard.

Thassa's Emissary

{3}{U}

Enchantment Creature — Crab

Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.

Enchanted creature gets +3/+3.

3/3

Time to Feed

{2}{G}

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that

creature. (Each deals damage equal to its power to the other.)

Titan of Eternal Fire

{5}{R}

Creature — Giant

Each Human creature you control has "{R}, {T}: This creature deals 1 damage to target creature or player."

5/6

Titan's Strength

{R}

Instant

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tormented Hero

{B}

Creature — Human Warrior

Tormented Hero enters the battlefield tapped.

Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.

2/1

Traveling Philosopher

{1}{W}

Creature — Human Advisor

2/2

Triad of Fates

{2}{W}{B}

Legendary Creature — Human Wizard

{1}, {T}: Put a fate counter on another target creature.

{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.

{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.

3/3

Triton Fortune Hunter

{2}{U}

Creature — Merfolk Soldier

Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.

2/2

Triton Shorethief

{U}

Creature — Merfolk Rogue

1/2

Triton Tactics

{U}

Instant

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

Two-Headed Cerberus

{1}{R}{R}

Creature — Hound

Double strike (This creature deals both first-strike and regular combat damage.)

1/2

Tymaret, the Murder King

{B}{R}

Legendary Creature — Zombie Warrior

{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player.

{1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand.

2/2

Underworld Cerberus

{3}{B}{R}

Creature — Hound

Underworld Cerberus can't be blocked except by three or more creatures.

Cards in graveyards can't be the targets of spells or abilities.

When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.

6/6

Unknown Shores

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Vanquish the Foul

{5}{W}

Sorcery

Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Vaporkin

{1}{U}

Creature — Elemental

Flying

Vaporkin can block only creatures with flying.

2/1

Viper's Kiss

{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1, and its activated abilities can't be activated.

Voyage's End

{1}{U}

Instant

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Voyaging Satyr

{1}{G}

Creature — Satyr Druid

{T}: Untap target land.

1/2

Vulpine Goliath

{4}{G}{G}

Creature — Fox

Trample

6/5

Warriors' Lesson

{G}

Instant

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

Wavecrash Triton

{2}{U}

Creature — Merfolk Wizard

Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

1/4

Whip of Erebos

{2}{B}{B}

Legendary Enchantment Artifact

Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.

Wild Celebrants

{3}{R}{R}

Creature — Satyr

When Wild Celebrants enters the battlefield, you may destroy target artifact.

5/3

Wingsteed Rider

{1}{W}{W}

Creature — Human Knight

Flying

Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

2/2

Witches' Eye

{1}

Artifact — Equipment

Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip {1}

Xenagos, the Reveler

{2}{R}{G}

Planeswalker — Xenagos

+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control.

0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.

-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

3 loyalty

Yoked Ox

{W}

Creature — Ox

0/4