Resources

Magic Oracle Changes

Magic 2015 to Khans of Tarkir

Modal abilities

Magic 2015Khans of Tarkir
Abuna's ChantAbuna's Chant

{3}{W}

Instant

Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)

{3}{W}

Instant

Choose one —

You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)

Active VolcanoActive Volcano

{R}

Instant

Choose one — Destroy target blue permanent; or return target Island to its owner's hand.

{R}

Instant

Choose one —

Destroy target blue permanent.

• Return target Island to its owner's hand.

AEther ShockwaveAEther Shockwave

{3}{W}

Instant

Choose one — Tap all Spirits; or tap all non-Spirit creatures.

{3}{W}

Instant

Choose one —

Tap all Spirits.

• Tap all non-Spirit creatures.

Alabaster PotionAlabaster Potion

{X}{W}{W}

Instant

Choose one — Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.

{X}{W}{W}

Instant

Choose one —

Target player gains X life.

• Prevent the next X damage that would be dealt to target creature or player this turn.

Atalya, Samite MasterAtalya, Samite Master

{3}{W}{W}

Legendary Creature — Human Cleric

{X}, {T}: Choose one — Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.

2/3

{3}{W}{W}

Legendary Creature — Human Cleric

{X}, {T}: Choose one —

Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana this way.

• You gain X life. Spend only white mana this way.

2/3

Austere CommandAustere Command

{4}{W}{W}

Sorcery

Choose two — Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

{4}{W}{W}

Sorcery

Choose two —

Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with converted mana cost 3 or less.

• Destroy all creatures with converted mana cost 4 or greater.

Azorius CharmAzorius Charm

{W}{U}

Instant

Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.

{W}{U}

Instant

Choose one —

Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.

Balm of RestorationBalm of Restoration

{2}

Artifact

{1}, {T}, Sacrifice Balm of Restoration: Choose one — You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.

{2}

Artifact

{1}, {T}, Sacrifice Balm of Restoration: Choose one —

You gain 2 life.

• Prevent the next 2 damage that would be dealt to target creature or player this turn.

Bant CharmBant Charm

{G}{W}{U}

Instant

Choose one — Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.

{G}{W}{U}

Instant

Choose one —

Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.

Barbed LightningBarbed Lightning

{2}{R}

Instant

Choose one — Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.

Entwine {2} (Choose both if you pay the entwine cost.)

{2}{R}

Instant

Choose one —

Barbed Lightning deals 3 damage to target creature.

Barbed Lightning deals 3 damage to target player.

Entwine {2} (Choose both if you pay the entwine cost.)

Betrayal of FleshBetrayal of Flesh

{5}{B}

Instant

Choose one — Destroy target creature; or return target creature card from your graveyard to the battlefield.

Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

{5}{B}

Instant

Choose one —

Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

Blinding BeamBlinding Beam

{2}{W}

Instant

Choose one — Tap two target creatures; or creatures don't untap during target player's next untap step.

Entwine {1} (Choose both if you pay the entwine cost.)

{2}{W}

Instant

Choose one —

Tap two target creatures.

• Creatures don't untap during target player's next untap step.

Entwine {1} (Choose both if you pay the entwine cost.)

Blizzard SpecterBlizzard Specter

{2}{U}{B}

Snow Creature — Specter

Flying

Whenever Blizzard Specter deals combat damage to a player, choose one — That player returns a permanent he or she controls to its owner's hand; or that player discards a card.

2/3

{2}{U}{B}

Snow Creature — Specter

Flying

Whenever Blizzard Specter deals combat damage to a player, choose one —

That player returns a permanent he or she controls to its owner's hand

• That player discards a card.

2/3

Blue Elemental BlastBlue Elemental Blast

{U}

Instant

Choose one — Counter target red spell; or destroy target red permanent.

{U}

Instant

Choose one —

Counter target red spell.

• Destroy target red permanent.

Boros CharmBoros Charm

{R}{W}

Instant

Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn.

{R}{W}

Instant

Choose one —

Boros Charm deals 4 damage to target player.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Bow of NyleaBow of Nylea

{1}{G}{G}

Legendary Enchantment Artifact

Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one — Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.

{1}{G}{G}

Legendary Enchantment Artifact

Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one —

Put a +1/+1 counter on target creature.

Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.

Branching BoltBranching Bolt

{1}{R}{G}

Instant

Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.

{1}{R}{G}

Instant

Choose one or both —

Branching Bolt deals 3 damage to target creature with flying.

Branching Bolt deals 3 damage to target creature without flying.

Brutalizer ExarchBrutalizer Exarch

{5}{G}

Creature — Cleric

When Brutalizer Exarch enters the battlefield, choose one — Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.

3/3

{5}{G}

Creature — Cleric

When Brutalizer Exarch enters the battlefield, choose one —

Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.

• Put target noncreature permanent on the bottom of its owner's library.

3/3

Chaos CharmChaos Charm

{R}

Instant

Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.

{R}

Instant

Choose one —

Destroy target Wall.

Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.

Clan DefianceClan Defiance

{X}{R}{G}

Sorcery

Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.

{X}{R}{G}

Sorcery

Choose one or more —

Clan Defiance deals X damage to target creature with flying.

Clan Defiance deals X damage to target creature without flying.

Clan Defiance deals X damage to target player.

Consult the NecrosagesConsult the Necrosages

{1}{U}{B}

Sorcery

Choose one — Target player draws two cards; or target player discards two cards.

{1}{U}{B}

Sorcery

Choose one —

Target player draws two cards.

• Target player discards two cards.

Consuming BonfireConsuming Bonfire

{3}{R}{R}

Tribal Sorcery — Elemental

Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

{3}{R}{R}

Tribal Sorcery — Elemental

Choose one —

Consuming Bonfire deals 4 damage to target non-Elemental creature.

Consuming Bonfire deals 7 damage to target Treefolk creature.

Crosis's CharmCrosis's Charm

{U}{B}{R}

Instant

Choose one — Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.

{U}{B}{R}

Instant

Choose one —

Return target permanent to its owner's hand.

• Destroy target nonblack creature. It can't be regenerated.

• Destroy target artifact.

Crushing VinesCrushing Vines

{2}{G}

Instant

Choose one — Destroy target creature with flying; or destroy target artifact.

{2}{G}

Instant

Choose one —

Destroy target creature with flying.

• Destroy target artifact.

Cryptic CommandCryptic Command

{1}{U}{U}{U}

Instant

Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

{1}{U}{U}{U}

Instant

Choose two —

Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.

Darigaaz's CharmDarigaaz's Charm

{B}{R}{G}

Instant

Choose one — Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.

{B}{R}{G}

Instant

Choose one —

Return target creature card from your graveyard to your hand.

Darigaaz's Charm deals 3 damage to target creature or player.

• Target creature gets +3/+3 until end of turn.

Dawn CharmDawn Charm

{1}{W}

Instant

Choose one — Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.

{1}{W}

Instant

Choose one —

Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.

Dawn to DuskDawn to Dusk

{2}{W}{W}

Sorcery

Choose one or both — Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment.

{2}{W}{W}

Sorcery

Choose one or both —

Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.

Deceiver ExarchDeceiver Exarch

{2}{U}

Creature — Cleric

Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one — Untap target permanent you control; or tap target permanent an opponent controls.

1/4

{2}{U}

Creature — Cleric

Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one —

Untap target permanent you control.

• Tap target permanent an opponent controls.

1/4

Dimir CharmDimir Charm

{U}{B}

Instant

Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

{U}{B}

Instant

Choose one —

Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

Dream's GripDream's Grip

{U}

Instant

Choose one — Tap target permanent; or untap target permanent.

Entwine {1} (Choose both if you pay the entwine cost.)

{U}

Instant

Choose one —

Tap target permanent.

• Untap target permanent.

Entwine {1} (Choose both if you pay the entwine cost.)

Dromar's CharmDromar's Charm

{W}{U}{B}

Instant

Choose one — You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.

{W}{U}{B}

Instant

Choose one —

You gain 5 life.

• Counter target spell.

• Target creature gets -2/-2 until end of turn.

Dust of MomentsDust of Moments

{2}{W}

Instant

Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.

{2}{W}

Instant

Choose one —

Remove two time counters from each permanent and each suspended card.

• Put two time counters on each permanent with a time counter on it and each suspended card.

Ebony CharmEbony Charm

{B}

Instant

Choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

{B}

Instant

Choose one —

Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Emerald CharmEmerald Charm

{G}

Instant

Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.

{G}

Instant

Choose one —

Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.

Energy BoltEnergy Bolt

{X}{R}{W}

Sorcery

Choose one — Energy Bolt deals X damage to target player; or target player gains X life.

{X}{R}{W}

Sorcery

Choose one —

Energy Bolt deals X damage to target player.

• Target player gains X life.

Energy ChamberEnergy Chamber

{2}

Artifact

At the beginning of your upkeep, choose one — Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.

{2}

Artifact

At the beginning of your upkeep, choose one —

Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.

Entomber ExarchEntomber Exarch

{2}{B}{B}

Creature — Cleric

When Entomber Exarch enters the battlefield, choose one — Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card.

2/2

{2}{B}{B}

Creature — Cleric

When Entomber Exarch enters the battlefield, choose one —

Return target creature card from your graveyard to your hand.

• Target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card.

2/2

Esper CharmEsper Charm

{W}{U}{B}

Instant

Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards.

{W}{U}{B}

Instant

Choose one —

Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.

Etherwrought PageEtherwrought Page

{1}{W}{U}{B}

Artifact

At the beginning of your upkeep, choose one — You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.

{1}{W}{U}{B}

Artifact

At the beginning of your upkeep, choose one —

You gain 2 life.

• Look at the top card of your library. You may put that card into your graveyard.

• Each opponent loses 1 life.

Evolution CharmEvolution Charm

{1}{G}

Instant

Choose one — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.

{1}{G}

Instant

Choose one —

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

• Return target creature card from your graveyard to your hand.

• Target creature gains flying until end of turn.

Fatal LoreFatal Lore

{2}{B}{B}

Sorcery

An opponent chooses one — You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.

{2}{B}{B}

Sorcery

An opponent chooses one —

You draw three cards.

• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.

Feast or FamineFeast or Famine

{3}{B}

Instant

Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.

{3}{B}

Instant

Choose one —

Put a 2/2 black Zombie creature token onto the battlefield.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.

Fever CharmFever Charm

{R}

Instant

Choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.

{R}

Instant

Choose one —

Target creature gains haste until end of turn.

• Target creature gets +2/+0 until end of turn.

Fever Charm deals 3 damage to target Wizard creature.

Final RevelsFinal Revels

{4}{B}

Sorcery

Choose one — All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.

{4}{B}

Sorcery

Choose one —

All creatures get +2/+0 until end of turn.

• All creatures get -0/-2 until end of turn.

Fissure VentFissure Vent

{3}{R}{R}

Sorcery

Choose one or both — Destroy target artifact; and/or destroy target nonbasic land.

{3}{R}{R}

Sorcery

Choose one or both —

Destroy target artifact.

• Destroy target nonbasic land.

Flash FloodFlash Flood

{U}

Instant

Choose one — Destroy target red permanent; or return target Mountain to its owner's hand.

{U}

Instant

Choose one —

Destroy target red permanent.

• Return target Mountain to its owner's hand.

FortifyFortify

{2}{W}

Instant

Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.

{2}{W}

Instant

Choose one —

Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

Funeral CharmFuneral Charm

{B}

Instant

Choose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.

{B}

Instant

Choose one —

Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn.

Fury CharmFury Charm

{1}{R}

Instant

Choose one — Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.

{1}{R}

Instant

Choose one —

Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.

Ghoulcaller's ChantGhoulcaller's Chant

{B}

Sorcery

Choose one — Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.

{B}

Sorcery

Choose one —

Return target creature card from your graveyard to your hand.

• Return two target Zombie cards from your graveyard to your hand.

Golgari CharmGolgari Charm

{B}{G}

Instant

Choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.

{B}{G}

Instant

Choose one —

All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.

Grab the ReinsGrab the Reins

{3}{R}

Instant

Choose one — Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.

Entwine {2}{R} (Choose both if you pay the entwine cost.)

{3}{R}

Instant

Choose one —

Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.

Entwine {2}{R} (Choose both if you pay the entwine cost.)

Grim DiscoveryGrim Discovery

{1}{B}

Sorcery

Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.

{1}{B}

Sorcery

Choose one or both —

Return target creature card from your graveyard to your hand.

• Return target land card from your graveyard to your hand.

Grixis CharmGrixis Charm

{U}{B}{R}

Instant

Choose one — Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.

{U}{B}{R}

Instant

Choose one —

Return target permanent to its owner's hand.

• Target creature gets -4/-4 until end of turn.

• Creatures you control get +2/+0 until end of turn.

Gruul CharmGruul Charm

{R}{G}

Instant

Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.

{R}{G}

Instant

Choose one —

Creatures without flying can't block this turn.

• Gain control of all permanents you own.

Gruul Charm deals 3 damage to each creature with flying.

Healing LeavesHealing Leaves

{G}

Instant

Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

{G}

Instant

Choose one —

Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to target creature or player this turn.

Healing SalveHealing Salve

{W}

Instant

Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

{W}

Instant

Choose one —

Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to target creature or player this turn.

Hearth CharmHearth Charm

{R}

Instant

Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn.

{R}

Instant

Choose one —

Destroy target artifact creature.

• Attacking creatures get +1/+0 until end of turn.

• Target creature with power 2 or less can't be blocked this turn.

Hope CharmHope Charm

{W}

Instant

Choose one — Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.

{W}

Instant

Choose one —

Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.

Hull BreachHull Breach

{R}{G}

Sorcery

Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.

{R}{G}

Sorcery

Choose one —

Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.

Hurly-BurlyHurly-Burly

{1}{R}

Sorcery

Choose one — Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.

{1}{R}

Sorcery

Choose one —

Hurly-Burly deals 1 damage to each creature without flying.

Hurly-Burly deals 1 damage to each creature with flying.

HydroblastHydroblast

{U}

Instant

Choose one — Counter target spell if it's red; or destroy target permanent if it's red.

{U}

Instant

Choose one —

Counter target spell if it's red.

• Destroy target permanent if it's red.

Incendiary CommandIncendiary Command

{3}{R}{R}

Sorcery

Choose two — Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

{3}{R}{R}

Sorcery

Choose two —

Incendiary Command deals 4 damage to target player.

Incendiary Command deals 2 damage to each creature.

• Destroy target nonbasic land.

• Each player discards all the cards in his or her hand, then draws that many cards.

Incite WarIncite War

{2}{R}

Instant

Choose one — Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.

Entwine {2} (Choose both if you pay the entwine cost.)

{2}{R}

Instant

Choose one —

Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine {2} (Choose both if you pay the entwine cost.)

Inquisitor ExarchInquisitor Exarch

{W}{W}

Creature — Cleric

When Inquisitor Exarch enters the battlefield, choose one — You gain 2 life; or target opponent loses 2 life.

2/2

{W}{W}

Creature — Cleric

When Inquisitor Exarch enters the battlefield, choose one —

You gain 2 life.

• Target opponent loses 2 life.

2/2

Introductions Are in OrderIntroductions Are in Order

Scheme

When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.

Scheme

When you set this scheme in motion, choose one —

Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

• You may put a creature card from your hand onto the battlefield.

Invoke the FiremindInvoke the Firemind

{X}{U}{U}{R}

Sorcery

Choose one — Draw X cards; or Invoke the Firemind deals X damage to target creature or player.

{X}{U}{U}{R}

Sorcery

Choose one —

Draw X cards.

Invoke the Firemind deals X damage to target creature or player.

Ivory CharmIvory Charm

{W}

Instant

Choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.

{W}

Instant

Choose one —

All creatures get -2/-0 until end of turn.

• Tap target creature.

• Prevent the next 1 damage that would be dealt to target creature or player this turn.

Izzet CharmIzzet Charm

{U}{R}

Instant

Choose one — Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.

{U}{R}

Instant

Choose one —

Counter target noncreature spell unless its controller pays {2}.

Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.

Journey of DiscoveryJourney of Discovery

{2}{G}

Sorcery

Choose one — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.

Entwine {2}{G} (Choose both if you pay the entwine cost.)

{2}{G}

Sorcery

Choose one —

Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

• You may play up to two additional lands this turn.

Entwine {2}{G} (Choose both if you pay the entwine cost.)

Jund CharmJund Charm

{B}{R}{G}

Instant

Choose one — Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

{B}{R}{G}

Instant

Choose one —

Exile all cards from target player's graveyard.

Jund Charm deals 2 damage to each creature.

• Put two +1/+1 counters on target creature.

Library of Lat-NamLibrary of Lat-Nam

{4}{U}

Sorcery

An opponent chooses one — You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.

{4}{U}

Sorcery

An opponent chooses one —

You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle your library.

Marath, Will of the WildMarath, Will of the Wild

{R}{G}{W}

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

{X}, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.

0/0

{R}{G}{W}

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

{X}, Remove X +1/+1 counters from Marath: Choose one —

Put X +1/+1 counters on target creature. X can't be 0.

Marath deals X damage to target creature or player. X can't be 0.

• Put an X/X green Elemental creature token onto the battlefield. X can't be 0.

0/0

Merciless EvictionMerciless Eviction

{4}{W}{B}

Sorcery

Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.

{4}{W}{B}

Sorcery

Choose one —

Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.

Midnight CharmMidnight Charm

{B}

Instant

Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.

{B}

Instant

Choose one —

Midnight Charm deals 1 damage to target creature and you gain 1 life.

• Target creature gains first strike until end of turn.

• Tap target creature.

Misery CharmMisery Charm

{B}

Instant

Choose one — Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.

{B}

Instant

Choose one —

Destroy target Cleric.

• Return target Cleric card from your graveyard to your hand.

• Target player loses 2 life.

MisfortuneMisfortune

{1}{B}{R}{G}

Sorcery

An opponent chooses one — You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.

{1}{B}{R}{G}

Sorcery

An opponent chooses one —

You put a +1/+1 counter on each creature you control and gain 4 life.

• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.

Naya CharmNaya Charm

{R}{G}{W}

Instant

Choose one — Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.

{R}{G}{W}

Instant

Choose one —

Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.

One Dozen EyesOne Dozen Eyes

{5}{G}

Sorcery

Choose one — Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.

Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

{5}{G}

Sorcery

Choose one —

Put a 5/5 green Beast creature token onto the battlefield.

• Put five 1/1 green Insect creature tokens onto the battlefield.

Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

Orzhov CharmOrzhov Charm

{W}{B}

Instant

Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

{W}{B}

Instant

Choose one —

Return target creature you control and all Auras you control attached to it to their owner's hand.

• Destroy target creature and you lose life equal to its toughness.

• Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

Orzhov PontiffOrzhov Pontiff

{1}{W}{B}

Creature — Human Cleric

Haunt (When this creature dies, exile it haunting target creature.)

When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.

1/1

{1}{W}{B}

Creature — Human Cleric

Haunt (When this creature dies, exile it haunting target creature.)

When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —

Creatures you control get +1/+1 until end of turn.

• Creatures you don't control get -1/-1 until end of turn.

1/1

ParchParch

{1}{R}

Instant

Choose one — Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.

{1}{R}

Instant

Choose one —

Parch deals 2 damage to target creature or player.

Parch deals 4 damage to target blue creature.

Piety CharmPiety Charm

{W}

Instant

Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.

{W}

Instant

Choose one —

Destroy target Aura attached to a creature.

• Target Soldier creature gets +2/+2 until end of turn.

• Creatures you control gain vigilance until end of turn.

Piracy CharmPiracy Charm

{U}

Instant

Choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.

{U}

Instant

Choose one —

Target creature gains islandwalk until end of turn.

• Target creature gets +2/-1 until end of turn.

• Target player discards a card.

Plunge into DarknessPlunge into Darkness

{1}{B}

Instant

Choose one — Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.

Entwine {B} (Choose both if you pay the entwine cost.)

{1}{B}

Instant

Choose one —

Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature.

• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.

Entwine {B} (Choose both if you pay the entwine cost.)

Power ConduitPower Conduit

{2}

Artifact

{T}, Remove a counter from a permanent you control: Choose one — Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

{2}

Artifact

{T}, Remove a counter from a permanent you control: Choose one —

Put a charge counter on target artifact.

• Put a +1/+1 counter on target creature.

Primal CommandPrimal Command

{3}{G}{G}

Sorcery

Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

{3}{G}{G}

Sorcery

Choose two —

Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles his or her graveyard into his or her library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Profane CommandProfane Command

{X}{B}{B}

Sorcery

Choose two — Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

{X}{B}{B}

Sorcery

Choose two —

Target player loses X life.

• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Promise of PowerPromise of Power

{2}{B}{B}{B}

Sorcery

Choose one — You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.

Entwine {4} (Choose both if you pay the entwine cost.)

{2}{B}{B}{B}

Sorcery

Choose one —

You draw five cards and you lose 5 life.

• Put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.

Entwine {4} (Choose both if you pay the entwine cost.)

Putrid WarriorPutrid Warrior

{W}{B}

Creature — Zombie Soldier Warrior

Whenever Putrid Warrior deals damage, choose one — Each player loses 1 life; or each player gains 1 life.

2/2

{W}{B}

Creature — Zombie Soldier Warrior

Whenever Putrid Warrior deals damage, choose one —

Each player loses 1 life.

• Each player gains 1 life.

2/2

PyramidsPyramids

{6}

Artifact

{2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead.

{6}

Artifact

{2}: Choose one —

Destroy target Aura attached to a land.

• The next time target land would be destroyed this turn, remove all damage marked on it instead.

PyroblastPyroblast

{R}

Instant

Choose one — Counter target spell if it's blue; or destroy target permanent if it's blue.

{R}

Instant

Choose one —

Counter target spell if it's blue.

• Destroy target permanent if it's blue.

Quiet DisrepairQuiet Disrepair

{1}{G}

Enchantment — Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life.

{1}{G}

Enchantment — Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one —

Destroy enchanted permanent.

• You gain 2 life.

Rain of RustRain of Rust

{3}{R}{R}

Instant

Choose one — Destroy target artifact; or destroy target land.

Entwine {3}{R} (Choose both if you pay the entwine cost.)

{3}{R}{R}

Instant

Choose one —

Destroy target artifact.

• Destroy target land.

Entwine {3}{R} (Choose both if you pay the entwine cost.)

Rain of ThornsRain of Thorns

{4}{G}{G}

Sorcery

Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land.

{4}{G}{G}

Sorcery

Choose one or more —

Destroy target artifact.

• Destroy target enchantment.

• Destroy target land.

Rakdos CharmRakdos Charm

{B}{R}

Instant

Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.

{B}{R}

Instant

Choose one —

Exile all cards from target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.

Reality SpasmReality Spasm

{X}{U}{U}

Instant

Choose one — Tap X target permanents; or untap X target permanents.

{X}{U}{U}

Instant

Choose one —

Tap X target permanents.

• Untap X target permanents.

Reap and SowReap and Sow

{3}{G}

Sorcery

Choose one — Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.

Entwine {1}{G} (Choose both if you pay the entwine cost.)

{3}{G}

Sorcery

Choose one —

Destroy target land.

• Search your library for a land card, put that card onto the battlefield, then shuffle your library.

Entwine {1}{G} (Choose both if you pay the entwine cost.)

RecuperateRecuperate

{3}{W}

Instant

Choose one — You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.

{3}{W}

Instant

Choose one —

You gain 6 life.

• Prevent the next 6 damage that would be dealt to target creature this turn.

Red Elemental BlastRed Elemental Blast

{R}

Instant

Choose one — Counter target blue spell; or destroy target blue permanent.

{R}

Instant

Choose one —

Counter target blue spell.

• Destroy target blue permanent.

Reign of ChaosReign of Chaos

{2}{R}{R}

Sorcery

Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature.

{2}{R}{R}

Sorcery

Choose one —

Destroy target Plains and target white creature.

• Destroy target Island and target blue creature.

Relic BindRelic Bind

{2}{U}

Enchantment — Aura

Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one — Relic Bind deals 1 damage to target player; or target player gains 1 life.

{2}{U}

Enchantment — Aura

Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one —

Relic Bind deals 1 damage to target player.

• Target player gains 1 life.

Remember the FallenRemember the Fallen

{2}{W}

Sorcery

Choose one or both — Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.

{2}{W}

Sorcery

Choose one or both —

Return target creature card from your graveyard to your hand.

• Return target artifact card from your graveyard to your hand.

Reviving MelodyReviving Melody

{2}{G}

Sorcery

Choose one or both — Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand.

{2}{G}

Sorcery

Choose one or both —

Return target creature card from your graveyard to your hand.

• Return target enchantment card from your graveyard to your hand.

Rith's CharmRith's Charm

{R}{G}{W}

Instant

Choose one — Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.

{R}{G}{W}

Instant

Choose one —

Destroy target nonbasic land.

• Put three 1/1 green Saproling creature tokens onto the battlefield.

• Prevent all damage a source of your choice would deal this turn.

Roar of the KhaRoar of the Kha

{1}{W}

Instant

Choose one — Creatures you control get +1/+1 until end of turn; or untap all creatures you control.

Entwine {1}{W} (Choose both if you pay the entwine cost.)

{1}{W}

Instant

Choose one —

Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine {1}{W} (Choose both if you pay the entwine cost.)

Rude AwakeningRude Awakening

{4}{G}

Sorcery

Choose one — Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine {2}{G} (Choose both if you pay the entwine cost.)

{4}{G}

Sorcery

Choose one —

Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sapphire CharmSapphire Charm

{U}

Instant

Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)

{U}

Instant

Choose one —

Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)

Savage BeatingSavage Beating

{3}{R}{R}

Instant

Cast Savage Beating only during your turn and only during combat.

Choose one — Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.

Entwine {1}{R} (Choose both if you pay the entwine cost.)

{3}{R}{R}

Instant

Cast Savage Beating only during your turn and only during combat.

Choose one —

Creatures you control gain double strike until end of turn.

• Untap all creatures you control. After this phase, there is an additional combat phase.

Entwine {1}{R} (Choose both if you pay the entwine cost.)

Second SightSecond Sight

{2}{U}

Instant

Choose one — Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.

Entwine {U} (Choose both if you pay the entwine cost.)

{2}{U}

Instant

Choose one —

Look at the top five cards of target opponent's library, then put them back in any order.

• Look at the top five cards of your library, then put them back in any order.

Entwine {U} (Choose both if you pay the entwine cost.)

Seedling CharmSeedling Charm

{G}

Instant

Choose one — Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.

{G}

Instant

Choose one —

Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.

Selesnya CharmSelesnya Charm

{G}{W}

Instant

Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.

{G}{W}

Instant

Choose one —

Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

• Put a 2/2 white Knight creature token with vigilance onto the battlefield.

Shivan Sand-MageShivan Sand-Mage

{2}{R}{R}

Creature — Viashino Shaman

When Shivan Sand-Mage enters the battlefield, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.

Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

3/2

{2}{R}{R}

Creature — Viashino Shaman

When Shivan Sand-Mage enters the battlefield, choose one —

Remove two time counters from target permanent or suspended card.

• Put two time counters on target permanent with a time counter on it or suspended card.

Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

3/2

Shriveling RotShriveling Rot

{2}{B}{B}

Instant

Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.

Entwine {2}{B} (Choose both if you pay the entwine cost.)

{2}{B}{B}

Instant

Choose one —

Until end of turn, whenever a creature is dealt damage, destroy it.

• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.

Entwine {2}{B} (Choose both if you pay the entwine cost.)

Simic CharmSimic Charm

{G}{U}

Instant

Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand.

{G}{U}

Instant

Choose one —

Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.

SkinshifterSkinshifter

{1}{G}

Creature — Human Shaman

{G}: Choose one — Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample; or until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying; or until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. Activate this ability only once each turn.

1/1

{1}{G}

Creature — Human Shaman

{G}: Choose one —

Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. Activate this ability only once each turn.

• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. Activate this ability only once each turn.

• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. Activate this ability only once each turn.

1/1

SlagstormSlagstorm

{1}{R}{R}

Sorcery

Choose one — Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.

{1}{R}{R}

Sorcery

Choose one —

Slagstorm deals 3 damage to each creature.

Slagstorm deals 3 damage to each player.

Solar TideSolar Tide

{4}{W}{W}

Sorcery

Choose one — Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.

Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

{4}{W}{W}

Sorcery

Choose one —

Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Soul ManipulationSoul Manipulation

{1}{U}{B}

Instant

Choose one or both — Counter target creature spell; and/or return target creature card from your graveyard to your hand.

{1}{U}{B}

Instant

Choose one or both —

Counter target creature spell.

• Return target creature card from your graveyard to your hand.

Spectral ShiftSpectral Shift

{1}{U}

Instant

Choose one — Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.)

Entwine {2} (Choose both if you pay the entwine cost.)

{1}{U}

Instant

Choose one —

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effects last indefinitely.)

• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effects last indefinitely.)

Entwine {2} (Choose both if you pay the entwine cost.)

Splitting HeadacheSplitting Headache

{3}{B}

Sorcery

Choose one — Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

{3}{B}

Sorcery

Choose one —

Target player discards two cards.

• Target player reveals his or her hand, you choose a card from it, then that player discards that card.

Steel SabotageSteel Sabotage

{U}

Instant

Choose one — Counter target artifact spell; or return target artifact to its owner's hand.

{U}

Instant

Choose one —

Counter target artifact spell.

• Return target artifact to its owner's hand.

Stir the PrideStir the Pride

{4}{W}

Instant

Choose one — Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine {1}{W} (Choose both if you pay the entwine cost.)

{4}{W}

Instant

Choose one —

Creatures you control get +2/+2 until end of turn.

• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine {1}{W} (Choose both if you pay the entwine cost.)

Temporal CascadeTemporal Cascade

{5}{U}{U}

Sorcery

Choose one — Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.

Entwine {2} (Choose both if you pay the entwine cost.)

{5}{U}{U}

Sorcery

Choose one —

Each player shuffles his or her hand and graveyard into his or her library.

• Each player draws seven cards.

Entwine {2} (Choose both if you pay the entwine cost.)

Thermal FluxThermal Flux

{U}

Instant

Choose one — Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

{U}

Instant

Choose one —

Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

ThunderboltThunderbolt

{1}{R}

Instant

Choose one — Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.

{1}{R}

Instant

Choose one —

Thunderbolt deals 3 damage to target player.

Thunderbolt deals 4 damage to target creature with flying.

TimebenderTimebender

{U}

Creature — Human Wizard

Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Timebender is turned face up, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.

1/1

{U}

Creature — Human Wizard

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Timebender is turned face up, choose one —

Remove two time counters from target permanent or suspended card.

• Put two time counters on target permanent with a time counter on it or suspended card.

1/1

TimecraftingTimecrafting

{X}{R}

Instant

Choose one — Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.

{X}{R}

Instant

Choose one —

Remove X time counters from target permanent or suspended card.

• Put X time counters on target permanent with a time counter on it or suspended card.

Tooth and NailTooth and Nail

{5}{G}{G}

Sorcery

Choose one — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)

{5}{G}{G}

Sorcery

Choose one —

Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)

Tormentor ExarchTormentor Exarch

{3}{R}

Creature — Cleric

When Tormentor Exarch enters the battlefield, choose one — Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn.

2/2

{3}{R}

Creature — Cleric

When Tormentor Exarch enters the battlefield, choose one —

Target creature gets +2/+0 until end of turn.

• Target creature gets -0/-2 until end of turn.

2/2

Treva's CharmTreva's Charm

{G}{W}{U}

Instant

Choose one — Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.

{G}{W}{U}

Instant

Choose one —

Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.

Triassic EggTriassic Egg

{4}

Artifact

{3}, {T}: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one — You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.

{4}

Artifact

{3}, {T}: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one —

You may put a creature card from your hand onto the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.

• Return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.

Trickery CharmTrickery Charm

{U}

Instant

Choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.

{U}

Instant

Choose one —

Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.

Ulasht, the Hate SeedUlasht, the Hate Seed

{2}{R}{G}

Legendary Creature — Hellion Hydra

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.

{1}, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.

0/0

{2}{R}{G}

Legendary Creature — Hellion Hydra

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.

{1}, Remove a +1/+1 counter from Ulasht: Choose one —

Ulasht deals 1 damage to target creature.

• Put a 1/1 green Saproling creature token onto the battlefield.

0/0

Umezawa's JitteUmezawa's Jitte

{2}

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.

Equip {2}

{2}

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}

Vision CharmVision Charm

{U}

Instant

Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)

{U}

Instant

Choose one —

Target player puts the top four cards of his or her library into his or her graveyard.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)

Vitality CharmVitality Charm

{G}

Instant

Choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.

{G}

Instant

Choose one —

Put a 1/1 green Insect creature token onto the battlefield.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.

Wail of the NimWail of the Nim

{2}{B}

Instant

Choose one — Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)

{2}{B}

Instant

Choose one —

Regenerate each creature you control.

Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)

Morph reminder text

Magic 2015Khans of Tarkir
Akroma, Angel of FuryAkroma, Angel of Fury

{5}{R}{R}{R}

Legendary Creature — Angel

Akroma, Angel of Fury can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

{5}{R}{R}{R}

Legendary Creature — Angel

Akroma, Angel of Fury can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Aphetto AlchemistAphetto Alchemist

{1}{U}

Creature — Human Wizard

{T}: Untap target artifact or creature.

Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/2

{1}{U}

Creature — Human Wizard

{T}: Untap target artifact or creature.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/2

Aphetto ExterminatorAphetto Exterminator

{2}{B}

Creature — Human Wizard

Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

3/1

{2}{B}

Creature — Human Wizard

Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

3/1

Aquamorph EntityAquamorph Entity

{2}{U}{U}

Creature — Shapeshifter

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

*/*

{2}{U}{U}

Creature — Shapeshifter

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

*/*

Ascending AvenAscending Aven

{2}{U}{U}

Creature — Bird Soldier

Flying

Ascending Aven can block only creatures with flying.

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/2

{2}{U}{U}

Creature — Bird Soldier

Flying

Ascending Aven can block only creatures with flying.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/2

Aven LiberatorAven Liberator

{2}{W}{W}

Creature — Bird Soldier

Flying

Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

2/3

{2}{W}{W}

Creature — Bird Soldier

Flying

Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

2/3

Bane of the LivingBane of the Living

{2}{B}{B}

Creature — Insect

Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

4/3

{2}{B}{B}

Creature — Insect

Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

4/3

Battering CraghornBattering Craghorn

{2}{R}{R}

Creature — Goat Beast

First strike

Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/1

{2}{R}{R}

Creature — Goat Beast

First strike

Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/1

Birchlore RangersBirchlore Rangers

{G}

Creature — Elf Druid

Tap two untapped Elves you control: Add one mana of any color to your mana pool.

Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{G}

Creature — Elf Druid

Tap two untapped Elves you control: Add one mana of any color to your mana pool.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Blistering FirecatBlistering Firecat

{1}{R}{R}{R}

Creature — Elemental Cat

Trample, haste

At the beginning of the end step, sacrifice Blistering Firecat.

Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

7/1

{1}{R}{R}{R}

Creature — Elemental Cat

Trample, haste

At the beginning of the end step, sacrifice Blistering Firecat.

Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

7/1

Bloodstoke HowlerBloodstoke Howler

{5}{R}

Creature — Beast

Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.

3/4

{5}{R}

Creature — Beast

Morph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.

3/4

BoneknitterBoneknitter

{1}{B}

Creature — Zombie Cleric

{1}{B}: Regenerate target Zombie.

Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{1}{B}

Creature — Zombie Cleric

{1}{B}: Regenerate target Zombie.

Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Branchsnap LorianBranchsnap Lorian

{1}{G}{G}

Creature — Beast

Trample

Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/1

{1}{G}{G}

Creature — Beast

Trample

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/1

Brine ElementalBrine Elemental

{4}{U}{U}

Creature — Elemental

Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Brine Elemental is turned face up, each opponent skips his or her next untap step.

5/4

{4}{U}{U}

Creature — Elemental

Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Brine Elemental is turned face up, each opponent skips his or her next untap step.

5/4

Broodhatch NantukoBroodhatch Nantuko

{1}{G}

Creature — Insect Druid

Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.

Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{1}{G}

Creature — Insect Druid

Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.

Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Cabal ExecutionerCabal Executioner

{2}{B}{B}

Creature — Human Cleric

Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.

Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

{2}{B}{B}

Creature — Human Cleric

Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.

Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

Charging SlatebackCharging Slateback

{4}{R}

Creature — Beast

Charging Slateback can't block.

Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/3

{4}{R}

Creature — Beast

Charging Slateback can't block.

Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/3

Chromeshell CrabChromeshell Crab

{4}{U}

Creature — Crab Beast

Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

3/3

{4}{U}

Creature — Crab Beast

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

3/3

Coral TricksterCoral Trickster

{1}{U}

Creature — Merfolk Rogue

Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Coral Trickster is turned face up, you may tap or untap target permanent.

2/1

{1}{U}

Creature — Merfolk Rogue

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Coral Trickster is turned face up, you may tap or untap target permanent.

2/1

Crude RampartCrude Rampart

{3}{W}

Creature — Wall

Defender (This creature can't attack.)

Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/5

{3}{W}

Creature — Wall

Defender (This creature can't attack.)

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/5

Daru HealerDaru Healer

{2}{W}

Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/2

{2}{W}

Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/2

Daru LancerDaru Lancer

{4}{W}{W}

Creature — Human Soldier

First strike

Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

{4}{W}{W}

Creature — Human Soldier

First strike

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Daru MenderDaru Mender

{W}

Creature — Human Cleric

Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.

1/1

{W}

Creature — Human Cleric

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.

1/1

Daru SanctifierDaru Sanctifier

{3}{W}

Creature — Human Cleric

Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Daru Sanctifier is turned face up, destroy target enchantment.

1/4

{3}{W}

Creature — Human Cleric

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Daru Sanctifier is turned face up, destroy target enchantment.

1/4

Dawning PuristDawning Purist

{2}{W}

Creature — Human Cleric

Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.

Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

{2}{W}

Creature — Human Cleric

Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

Defender of the OrderDefender of the Order

{3}{W}

Creature — Human Cleric

Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

2/4

{3}{W}

Creature — Human Cleric

Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

2/4

DermoplasmDermoplasm

{2}{U}

Creature — Shapeshifter

Flying

Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.

1/1

{2}{U}

Creature — Shapeshifter

Flying

Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.

1/1

Disruptive PitmageDisruptive Pitmage

{2}{U}

Creature — Human Wizard

{T}: Counter target spell unless its controller pays {1}.

Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{2}{U}

Creature — Human Wizard

{T}: Counter target spell unless its controller pays {1}.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Dwarven BlastminerDwarven Blastminer

{1}{R}

Creature — Dwarf

{2}{R}, {T}: Destroy target nonbasic land.

Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{1}{R}

Creature — Dwarf

{2}{R}, {T}: Destroy target nonbasic land.

Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Ebonblade ReaperEbonblade Reaper

{2}{B}

Creature — Human Cleric

Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.

Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.

Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{2}{B}

Creature — Human Cleric

Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.

Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.

Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Echo TracerEcho Tracer

{2}{U}

Creature — Human Wizard

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Echo Tracer is turned face up, return target creature to its owner's hand.

2/2

{2}{U}

Creature — Human Wizard

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Echo Tracer is turned face up, return target creature to its owner's hand.

2/2

Exalted AngelExalted Angel

{4}{W}{W}

Creature — Angel

Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/5

{4}{W}{W}

Creature — Angel

Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/5

Fallen ClericFallen Cleric

{4}{B}

Creature — Zombie Cleric

Protection from Clerics

Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/2

{4}{B}

Creature — Zombie Cleric

Protection from Clerics

Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/2

Fathom SeerFathom Seer

{1}{U}

Creature — Illusion

Morph—Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Fathom Seer is turned face up, draw two cards.

1/3

{1}{U}

Creature — Illusion

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Fathom Seer is turned face up, draw two cards.

1/3

Fledgling MawcorFledgling Mawcor

{3}{U}

Creature — Beast

Flying

{T}: Fledgling Mawcor deals 1 damage to target creature or player.

Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

{3}{U}

Creature — Beast

Flying

{T}: Fledgling Mawcor deals 1 damage to target creature or player.

Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

Foothill GuideFoothill Guide

{W}

Creature — Human Cleric

Protection from Goblins

Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{W}

Creature — Human Cleric

Protection from Goblins

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Fortune ThiefFortune Thief

{4}{R}

Creature — Human Rogue

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

0/1

{4}{R}

Creature — Human Rogue

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

0/1

Frontline StrategistFrontline Strategist

{W}

Creature — Human Soldier

Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

1/1

{W}

Creature — Human Soldier

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

1/1

Gathan RaidersGathan Raiders

{3}{R}{R}

Creature — Human Warrior

Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.

Morph—Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

{3}{R}{R}

Creature — Human Warrior

Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.

Morph—Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

Goblin TaskmasterGoblin Taskmaster

{R}

Creature — Goblin

{1}{R}: Target Goblin creature gets +1/+0 until end of turn.

Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{R}

Creature — Goblin

{1}{R}: Target Goblin creature gets +1/+0 until end of turn.

Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Gravel SlingerGravel Slinger

{3}{W}

Creature — Human Soldier

{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.

Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/3

{3}{W}

Creature — Human Soldier

{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/3

Grinning DemonGrinning Demon

{2}{B}{B}

Creature — Demon

At the beginning of your upkeep, you lose 2 life.

Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

{2}{B}{B}

Creature — Demon

At the beginning of your upkeep, you lose 2 life.

Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Haunted CadaverHaunted Cadaver

{3}{B}

Creature — Zombie

Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.

Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

{3}{B}

Creature — Zombie

Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.

Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

HeadhunterHeadhunter

{1}{B}

Creature — Human Cleric

Whenever Headhunter deals combat damage to a player, that player discards a card.

Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{1}{B}

Creature — Human Cleric

Whenever Headhunter deals combat damage to a player, that player discards a card.

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

HystrodonHystrodon

{4}{G}

Creature — Beast

Trample

Whenever Hystrodon deals combat damage to a player, you may draw a card.

Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

{4}{G}

Creature — Beast

Trample

Whenever Hystrodon deals combat damage to a player, you may draw a card.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Imperial HellkiteImperial Hellkite

{5}{R}{R}

Creature — Dragon

Flying

Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.

6/6

{5}{R}{R}

Creature — Dragon

Flying

Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.

6/6

Infernal CaretakerInfernal Caretaker

{3}{B}

Creature — Human Cleric

Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.

2/2

{3}{B}

Creature — Human Cleric

Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.

2/2

Ironfist CrusherIronfist Crusher

{4}{W}

Creature — Human Soldier

Ironfist Crusher can block any number of creatures.

Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/4

{4}{W}

Creature — Human Soldier

Ironfist Crusher can block any number of creatures.

Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/4

Karona's ZealotKarona's Zealot

{4}{W}

Creature — Human Cleric

Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.

2/5

{4}{W}

Creature — Human Cleric

Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.

2/5

Krosan CloudscraperKrosan Cloudscraper

{7}{G}{G}{G}

Creature — Beast Mutant

At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.

Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

13/13

{7}{G}{G}{G}

Creature — Beast Mutant

At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.

Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

13/13

Krosan ColossusKrosan Colossus

{6}{G}{G}{G}

Creature — Beast

Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

9/9

{6}{G}{G}{G}

Creature — Beast

Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

9/9

Liege of the AxeLiege of the Axe

{3}{W}

Creature — Human Soldier

Vigilance

Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Liege of the Axe is turned face up, untap it.

2/3

{3}{W}

Creature — Human Soldier

Vigilance

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Liege of the Axe is turned face up, untap it.

2/3

Liege of the PitLiege of the Pit

{5}{B}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.

Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

7/7

{5}{B}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.

Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

7/7

Lumithread FieldLumithread Field

{1}{W}

Enchantment

Creatures you control get +0/+1.

Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

{1}{W}

Enchantment

Creatures you control get +0/+1.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Maelstrom DjinnMaelstrom Djinn

{7}{U}

Creature — Djinn

Flying

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/6

{7}{U}

Creature — Djinn

Flying

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/6

Master of the VeilMaster of the Veil

{2}{U}{U}

Creature — Human Wizard

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with morph face down.

2/3

{2}{U}{U}

Creature — Human Wizard

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with morph face down.

2/3

Mischievous QuanarMischievous Quanar

{4}{U}

Creature — Beast

{3}{U}{U}: Turn Mischievous Quanar face down.

Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.

3/3

{4}{U}

Creature — Beast

{3}{U}{U}: Turn Mischievous Quanar face down.

Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.

3/3

Mistform SeaswiftMistform Seaswift

{3}{U}

Creature — Illusion

Flying

{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.

Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/1

{3}{U}

Creature — Illusion

Flying

{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.

Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/1

Mistform ShriekerMistform Shrieker

{3}{U}{U}

Creature — Illusion

Flying

{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.

Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

{3}{U}{U}

Creature — Illusion

Flying

{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.

Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

Nameless OneNameless One

{3}{U}

Creature — Wizard Avatar

Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

*/*

{3}{U}

Creature — Wizard Avatar

Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

*/*

Nantuko VigilanteNantuko Vigilante

{3}{G}

Creature — Insect Druid Mutant

Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

3/2

{3}{G}

Creature — Insect Druid Mutant

Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

3/2

Patron of the WildPatron of the Wild

{G}

Creature — Elf

Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.

1/1

{G}

Creature — Elf

Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.

1/1

Primal WhispererPrimal Whisperer

{4}{G}

Creature — Elf Soldier

Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.

Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

{4}{G}

Creature — Elf Soldier

Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.

Morph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

Proteus MachineProteus Machine

{3}

Artifact Creature — Shapeshifter

Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)

2/2

{3}

Artifact Creature — Shapeshifter

Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)

2/2

Putrid RaptorPutrid Raptor

{4}{B}{B}

Creature — Zombie Lizard Beast

Morph—Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4

{4}{B}{B}

Creature — Zombie Lizard Beast

Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4

Quicksilver DragonQuicksilver Dragon

{4}{U}{U}

Creature — Dragon

Flying

{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.

Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/5

{4}{U}{U}

Creature — Dragon

Flying

{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/5

Raven Guild InitiateRaven Guild Initiate

{2}{U}

Creature — Human Wizard

Morph—Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/4

{2}{U}

Creature — Human Wizard

Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/4

Raven Guild MasterRaven Guild Master

{1}{U}{U}

Creature — Human Wizard Mutant

Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.

Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{1}{U}{U}

Creature — Human Wizard Mutant

Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.

Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Riptide BiologistRiptide Biologist

{1}{U}

Creature — Human Wizard

Protection from Beasts

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/2

{1}{U}

Creature — Human Wizard

Protection from Beasts

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/2

Riptide EntrancerRiptide Entrancer

{1}{U}{U}

Creature — Human Wizard

Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)

Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{1}{U}{U}

Creature — Human Wizard

Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)

Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Riptide PilfererRiptide Pilferer

{1}{U}

Creature — Merfolk Rogue

Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.

Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{1}{U}

Creature — Merfolk Rogue

Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Riptide SurvivorRiptide Survivor

{2}{U}

Creature — Human Wizard

Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Riptide Survivor is turned face up, discard two cards, then draw three cards.

2/1

{2}{U}

Creature — Human Wizard

Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Riptide Survivor is turned face up, discard two cards, then draw three cards.

2/1

Rockshard ElementalRockshard Elemental

{5}{R}{R}

Creature — Elemental

Double strike (This creature deals both first-strike and regular combat damage.)

Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/3

{5}{R}{R}

Creature — Elemental

Double strike (This creature deals both first-strike and regular combat damage.)

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/3

Root ElementalRoot Elemental

{4}{G}{G}

Creature — Elemental

Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.

6/5

{4}{G}{G}

Creature — Elemental

Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.

6/5

Scornful EgotistScornful Egotist

{7}{U}

Creature — Human Wizard

Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

{7}{U}

Creature — Human Wizard

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Serpentine BasiliskSerpentine Basilisk

{2}{G}{G}

Creature — Basilisk

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/3

{2}{G}{G}

Creature — Basilisk

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/3

Shaleskin PlowerShaleskin Plower

{3}{R}

Creature — Beast

Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.

3/2

{3}{R}

Creature — Beast

Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.

3/2

Shaper ParasiteShaper Parasite

{1}{U}{U}

Creature — Illusion

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

2/3

{1}{U}{U}

Creature — Illusion

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

2/3

Silent SpecterSilent Specter

{4}{B}{B}

Creature — Specter

Flying

Whenever Silent Specter deals combat damage to a player, that player discards two cards.

Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4

{4}{B}{B}

Creature — Specter

Flying

Whenever Silent Specter deals combat damage to a player, that player discards two cards.

Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4

SkinthinnerSkinthinner

{1}{B}

Creature — Zombie

Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.

2/1

{1}{B}

Creature — Zombie

Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.

2/1

Skirk CommandoSkirk Commando

{1}{R}{R}

Creature — Goblin

Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/1

{1}{R}{R}

Creature — Goblin

Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/1

Skirk MarauderSkirk Marauder

{1}{R}

Creature — Goblin

Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.

2/1

{1}{R}

Creature — Goblin

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.

2/1

Skirk VolcanistSkirk Volcanist

{3}{R}

Creature — Goblin

Morph—Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.

3/1

{3}{R}

Creature — Goblin

Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.

3/1

Skittish ValeskSkittish Valesk

{6}{R}

Creature — Beast

At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.

Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/5

{6}{R}

Creature — Beast

At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.

Morph {5}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/5

Slipstream SerpentSlipstream Serpent

{7}{U}

Creature — Serpent

Slipstream Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Slipstream Serpent.

Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

{7}{U}

Creature — Serpent

Slipstream Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Slipstream Serpent.

Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Snapping ThraggSnapping Thragg

{4}{R}

Creature — Beast

Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.

Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

{4}{R}

Creature — Beast

Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

Snarling UndorakSnarling Undorak

{2}{G}{G}

Creature — Beast

{2}{G}: Target Beast creature gets +1/+1 until end of turn.

Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

{2}{G}{G}

Creature — Beast

{2}{G}: Target Beast creature gets +1/+1 until end of turn.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

Sootfeather FlockSootfeather Flock

{4}{B}

Creature — Bird

Flying

Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/2

{4}{B}

Creature — Bird

Flying

Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/2

Soul CollectorSoul Collector

{3}{B}{B}

Creature — Vampire

Flying

Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.

Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

{3}{B}{B}

Creature — Vampire

Flying

Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.

Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Spined BasherSpined Basher

{2}{B}

Creature — Zombie Beast

Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/1

{2}{B}

Creature — Zombie Beast

Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/1

Spitting GournaSpitting Gourna

{3}{G}{G}

Creature — Beast

Reach (This creature can block creatures with flying.)

Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

{3}{G}{G}

Creature — Beast

Reach (This creature can block creatures with flying.)

Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Thelonite HermitThelonite Hermit

{3}{G}

Creature — Elf Shaman

Saproling creatures get +1/+1.

Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.

1/1

{3}{G}

Creature — Elf Shaman

Saproling creatures get +1/+1.

Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.

1/1

Thrashing MudspawnThrashing Mudspawn

{3}{B}{B}

Creature — Beast

Whenever Thrashing Mudspawn is dealt damage, you lose that much life.

Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4

{3}{B}{B}

Creature — Beast

Whenever Thrashing Mudspawn is dealt damage, you lose that much life.

Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4

Titanic BulvoxTitanic Bulvox

{6}{G}{G}

Creature — Beast

Trample

Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

7/4

{6}{G}{G}

Creature — Beast

Trample

Morph {4}{G}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

7/4

Towering BalothTowering Baloth

{6}{G}{G}

Creature — Beast

Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

7/6

{6}{G}{G}

Creature — Beast

Morph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

7/6

Treespring LorianTreespring Lorian

{5}{G}

Creature — Beast

Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/4

{5}{G}

Creature — Beast

Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/4

Tribal ForcemageTribal Forcemage

{1}{G}

Creature — Elf Wizard

Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.

1/1

{1}{G}

Creature — Elf Wizard

Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.

1/1

Unblinking BlebUnblinking Bleb

{3}{U}

Creature — Illusion

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/3

{3}{U}

Creature — Illusion

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/3

Unstable HulkUnstable Hulk

{1}{R}{R}

Creature — Goblin Mutant

Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.

2/2

{1}{R}{R}

Creature — Goblin Mutant

Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.

2/2

Venomspout BrackusVenomspout Brackus

{6}{G}

Creature — Beast

{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.

Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/5

{6}{G}

Creature — Beast

{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.

Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/5

Vesuvan ShapeshifterVesuvan Shapeshifter

{3}{U}{U}

Creature — Shapeshifter

As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."

Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

0/0

{3}{U}{U}

Creature — Shapeshifter

As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."

Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

0/0

Voidmage ApprenticeVoidmage Apprentice

{1}{U}

Creature — Human Wizard

Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Voidmage Apprentice is turned face up, counter target spell.

1/1

{1}{U}

Creature — Human Wizard

Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Voidmage Apprentice is turned face up, counter target spell.

1/1

Voidmage ProdigyVoidmage Prodigy

{U}{U}

Creature — Human Wizard

{U}{U}, Sacrifice a Wizard: Counter target spell.

Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/1

{U}{U}

Creature — Human Wizard

{U}{U}, Sacrifice a Wizard: Counter target spell.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/1

Wall of DeceitWall of Deceit

{1}{U}

Creature — Wall

Defender (This creature can't attack.)

{3}: Turn Wall of Deceit face down.

Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

0/5

{1}{U}

Creature — Wall

Defender (This creature can't attack.)

{3}: Turn Wall of Deceit face down.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

0/5

Warbreak TrumpeterWarbreak Trumpeter

{R}

Creature — Goblin

Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.

1/1

{R}

Creature — Goblin

Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.

1/1

Weathered BodyguardsWeathered Bodyguards

{5}{W}

Creature — Human Soldier

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.

Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/5

{5}{W}

Creature — Human Soldier

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.

Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/5

Weaver of LiesWeaver of Lies

{5}{U}{U}

Creature — Beast

Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.

4/4

{5}{U}{U}

Creature — Beast

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.

4/4

WhetwheelWhetwheel

{4}

Artifact

{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.

Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

{4}

Artifact

{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.

Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

WhipcorderWhipcorder

{W}{W}

Creature — Human Soldier Rebel

{W}, {T}: Tap target creature.

Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

{W}{W}

Creature — Human Soldier Rebel

{W}, {T}: Tap target creature.

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

Whip-Spine DrakeWhip-Spine Drake

{3}{U}{U}

Creature — Drake

Flying

Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

{3}{U}{U}

Creature — Drake

Flying

Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

WillbenderWillbender

{1}{U}

Creature — Human Wizard

Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

1/2

{1}{U}

Creature — Human Wizard

Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

1/2

Wingbeat WarriorWingbeat Warrior

{2}{W}

Creature — Bird Soldier Warrior

Flying

Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.

2/1

{2}{W}

Creature — Bird Soldier Warrior

Flying

Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.

2/1

WoodcloakerWoodcloaker

{5}{G}

Creature — Elf

Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Woodcloaker is turned face up, target creature gains trample until end of turn.

3/3

{5}{G}

Creature — Elf

Morph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Woodcloaker is turned face up, target creature gains trample until end of turn.

3/3

Zoetic CavernZoetic Cavern

Land

{T}: Add {1} to your mana pool.

Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Land

{T}: Add {1} to your mana pool.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Zombie CutthroatZombie Cutthroat

{3}{B}{B}

Creature — Zombie

Morph—Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

{3}{B}{B}

Creature — Zombie

Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

General

Magic 2015Khans of Tarkir
Act of TreasonAct of Treason

{2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

{2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Dance of the DeadDance of the Dead

{1}{B}

Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.

{1}{B}

Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.

Hooded HorrorHooded Horror

{4}{B}

Creature — Horror

Hooded Horror can't be blocked if defending player controls the most creatures or is tied for the most.

4/4

{4}{B}

Creature — Horror

Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.

4/4

Leech BonderLeech Bonder

{2}{U}

Creature — Merfolk Soldier

Leech Bonder enters the battlefield with two -1/-1 counters on it.

{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)

3/3

{2}{U}

Creature — Merfolk Soldier

Leech Bonder enters the battlefield with two -1/-1 counters on it.

{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)

3/3

Phyrexian SplicerPhyrexian Splicer

{2}

Artifact

{2}, {T}: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.

{2}

Artifact

{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.

Sheltering WordSheltering Word

{1}{G}

Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.)

{1}{G}

Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Shirei, Shizo's CaretakerShirei, Shizo's Caretaker

{4}{B}

Legendary Creature — Spirit

Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.

2/2

{4}{B}

Legendary Creature — Spirit

Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.

2/2

New Cards

Magic 2015Khans of Tarkir
Abomination of Gudul

{3}{B}{G}{U}

Creature — Horror

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Abzan Ascendancy

{W}{B}{G}

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Abzan Banner

{3}

Artifact

{T}: Add {W}, {B}, or {G} to your mana pool.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.

Abzan Battle Priest

{3}{W}

Creature — Human Cleric

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

3/2

Abzan Charm

{W}{B}{G}

Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Abzan Falconer

{2}{W}

Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

2/3

Abzan Guide

{3}{W}{B}{G}

Creature — Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4

Ainok Bond-Kin

{1}{W}

Creature — Hound Soldier

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

2/1

Ainok Tracker

{5}{R}

Creature — Hound Scout

First strike

Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/3

Alabaster Kirin

{3}{W}

Creature — Kirin

Flying, vigilance

2/3

Alpine Grizzly

{2}{G}

Creature — Bear

4/2

Altar of the Brood

{1}

Artifact

Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.

Anafenza, the Foremost

{W}{B}{G}

Legendary Creature — Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

4/4

Ankle Shanker

{2}{R}{W}{B}

Creature — Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

2/2

Archers' Parapet

{1}{G}

Creature — Wall

Defender

{1}{B}, {T}: Each opponent loses 1 life.

0/5

Armament Corps

{2}{W}{B}{G}

Creature — Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

4/4

Arrow Storm

{3}{R}{R}

Sorcery

Arrow Storm deals 4 damage to target creature or player.

Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

Ashcloud Phoenix

{2}{R}{R}

Creature — Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

4/1

Avalanche Tusker

{2}{G}{U}{R}

Creature — Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

6/4

Awaken the Bear

{2}{G}

Instant

Target creature gets +3/+3 and gains trample until end of turn.

Barrage of Boulders

{2}{R}

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Bear's Companion

{2}{G}{U}{R}

Creature — Human Warrior

When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.

2/2

Become Immense

{5}{G}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target creature gets +6/+6 until end of turn.

Bellowing Saddlebrute

{3}{B}

Creature — Orc Warrior

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.

4/5

Bitter Revelation

{3}{B}

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Blinding Spray

{4}{U}

Instant

Creatures your opponents control get -4/-0 until end of turn.

Draw a card.

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R} to your mana pool.

Bloodfire Expert

{2}{R}

Creature — Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

3/1

Bloodfire Mentor

{2}{R}

Creature — Efreet Shaman

{2}{U}, {T}: Draw a card, then discard a card.

0/5

Bloodsoaked Champion

{B}

Creature — Human Warrior

Bloodsoaked Champion can't block.

Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

2/1

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W} to your mana pool.

Brave the Sands

{1}{W}

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature.

Briber's Purse

{X}

Artifact

Briber's Purse enters the battlefield with X gem counters on it.

{1}, {T}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.

Bring Low

{3}{R}

Instant

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

Burn Away

{4}{R}

Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.

Butcher of the Horde

{1}{R}{W}{B}

Creature — Demon

Flying

Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

5/4

Canyon Lurkers

{4}{R}

Creature — Human Rogue

Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/2

Chief of the Edge

{W}{B}

Creature — Human Warrior

Other Warrior creatures you control get +1/+0.

3/2

Chief of the Scale

{W}{B}

Creature — Human Warrior

Other Warrior creatures you control get +0/+1.

2/3

Clever Impersonator

{2}{U}{U}

Creature — Shapeshifter

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

0/0

Crackling Doom

{R}{W}{B}

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Cranial Archive

{2}

Artifact

{2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.

Crater's Claws

{X}{R}

Sorcery

Crater's Claws deals X damage to target creature or player.

Ferocious — Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.

Dazzling Ramparts

{4}{W}

Creature — Wall

Defender

{1}{W}, {T}: Tap target creature.

0/7

Dead Drop

{9}{B}

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target player sacrifices two creatures.

Death Frenzy

{3}{B}{G}

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

Debilitating Injury

{1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

Defiant Strike

{W}

Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

Deflecting Palm

{R}{W}

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Dig Through Time

{6}{U}{U}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Disdainful Stroke

{1}{U}

Instant

Counter target spell with converted mana cost 4 or greater.

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B} to your mana pool.

Disowned Ancestor

{B}

Creature — Spirit Warrior

Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

0/4

Dragon Grip

{2}{R}

Enchantment — Aura

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

Dragonscale Boon

{3}{G}

Instant

Put two +1/+1 counters on target creature and untap it.

Dragon's Eye Savants

{1}{U}

Creature — Human Wizard

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Dragon's Eye Savants is turned face up, look at target opponent's hand.

0/6

Dragon-Style Twins

{3}{R}{R}

Creature — Human Monk

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

3/3

Dragon Throne of Tarkir

{4}

Legendary Artifact — Equipment

Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."

Equip {3}

Duneblast

{4}{W}{B}{G}

Sorcery

Choose up to one creature. Destroy the rest.

Dutiful Return

{3}{B}

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Efreet Weaponmaster

{3}{U}{R}{W}

Creature — Efreet Monk

First strike

When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.

Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/3

Embodiment of Spring

{U}

Creature — Elemental

{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

0/3

Empty the Pits

{X}{X}{B}{B}{B}{B}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Put X 2/2 black Zombie creature tokens onto the battlefield tapped.

End Hostilities

{3}{W}{W}

Sorcery

Destroy all creatures and all permanents attached to creatures.

Feat of Resistance

{1}{W}

Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.

Feed the Clan

{1}{G}

Instant

You gain 5 life.

Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Firehoof Cavalry

{W}

Creature — Human Berserker

{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

1/1

Flying Crane Technique

{3}{U}{R}{W}

Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

Force Away

{1}{U}

Instant

Return target creature to its owner's hand.

Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R} to your mana pool.

Ghostfire Blade

{1}

Artifact — Equipment

Equipped creature gets +2/+2.

Equip {3}

Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.

Glacial Stalker

{5}{U}

Creature — Elemental

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/5

Goblinslide

{2}{R}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield.

Grim Haruspex

{2}{B}

Creature — Human Wizard

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.

3/2

Gurmag Swiftwing

{1}{B}

Creature — Bat

Flying, first strike, haste

1/2

Hardened Scales

{G}

Enchantment

If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

Heart-Piercer Bow

{2}

Artifact — Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1}

Heir of the Wilds

{1}{G}

Creature — Human Warrior

Deathtouch

Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

2/2

Herald of Anafenza

{W}

Creature — Human Soldier

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.

1/2

Highland Game

{1}{G}

Creature — Elk

When Highland Game dies, you gain 2 life.

2/1

High Sentinels of Arashin

{3}{W}

Creature — Bird Soldier

Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.

{3}{W}: Put a +1/+1 counter on target creature.

3/4

Highspire Mantis

{2}{R}{W}

Creature — Insect

Flying, trample

3/3

Hooded Hydra

{X}{G}{G}

Creature — Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

0/0

Hooting Mandrills

{5}{G}

Creature — Ape

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample

4/4

Horde Ambusher

{1}{R}

Creature — Human Berserker

Whenever Horde Ambusher blocks, it deals 1 damage to you.

Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Horde Ambusher is turned face up, target creature can't block this turn.

2/2

Hordeling Outburst

{1}{R}{R}

Sorcery

Put three 1/1 red Goblin creature tokens onto the battlefield.

Howl of the Horde

{2}{R}

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Icefeather Aven

{G}{U}

Creature — Bird Shaman

Flying

Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

2/2

Icy Blast

{X}{U}

Instant

Tap X target creatures.

Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.

Ivorytusk Fortress

{2}{W}{B}{G}

Creature — Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

5/7

Jeering Instigator

{1}{R}

Creature — Goblin Rogue

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

2/1

Jeskai Ascendancy

{U}{R}{W}

Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Jeskai Banner

{3}

Artifact

{T}: Add {U}, {R}, or {W} to your mana pool.

{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.

Jeskai Charm

{U}{R}{W}

Instant

Choose one —

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

Jeskai Elder

{1}{U}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

1/2

Jeskai Student

{1}{W}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/3

Jeskai Windscout

{2}{U}

Creature — Bird Scout

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/1

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G} to your mana pool.

Kheru Bloodsucker

{2}{B}

Creature — Vampire

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.

{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

2/2

Kheru Dreadmaw

{4}{B}

Creature — Zombie Crocodile

Defender

{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

4/4

Kheru Lich Lord

{3}{B}{G}{U}

Creature — Zombie Wizard

At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

4/4

Kheru Spellsnatcher

{3}{U}

Creature — Naga Wizard

Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

3/3

Kill Shot

{2}{W}

Instant

Destroy target attacking creature.

Kin-Tree Invocation

{B}{G}

Sorcery

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

Kin-Tree Warden

{G}

Creature — Human Warrior

{2}: Regenerate Kin-Tree Warden.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Krumar Bond-Kin

{3}{B}{B}

Creature — Orc Warrior

Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/3

Leaping Master

{1}{R}

Creature — Human Monk

{2}{W}: Leaping Master gains flying until end of turn.

2/1

Lens of Clarity

{1}

Artifact

You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.)

Longshot Squad

{3}{G}

Creature — Hound Archer

Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

3/3

Mantis Rider

{U}{R}{W}

Creature — Human Monk

Flying, vigilance, haste

3/3

Mardu Ascendancy

{R}{W}{B}

Enchantment

Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Mardu Banner

{3}

Artifact

{T}: Add {R}, {W}, or {B} to your mana pool.

{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.

Mardu Blazebringer

{2}{R}

Creature — Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

4/4

Mardu Charm

{R}{W}{B}

Instant

Choose one —

• Mardu Charm deals 4 damage to target creature.

• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Mardu Hateblade

{W}

Creature — Human Warrior

{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

1/1

Mardu Heart-Piercer

{3}{R}

Creature — Human Archer

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

2/3

Mardu Hordechief

{2}{W}

Creature — Human Warrior

Raid — When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.

2/3

Mardu Roughrider

{2}{R}{W}{B}

Creature — Orc Warrior

Whenever Mardu Roughrider attacks, target creature can't block this turn.

5/4

Mardu Skullhunter

{1}{B}

Creature — Human Warrior

Mardu Skullhunter enters the battlefield tapped.

Raid — When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.

2/1

Mardu Warshrieker

{3}{R}

Creature — Orc Shaman

Raid — When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool.

3/3

Master of Pearls

{1}{W}

Creature — Human Monk

Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

2/2

Master the Way

{3}{U}{R}

Sorcery

Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

Meandering Towershell

{3}{G}{G}

Creature — Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

5/9

Mer-Ek Nightblade

{3}{B}

Creature — Orc Assassin

Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

2/3

Mindswipe

{X}{U}{R}

Instant

Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.

Mistfire Weaver

{3}{U}

Creature — Djinn Wizard

Flying

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

3/1

Molting Snakeskin

{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."

Monastery Flock

{2}{U}

Creature — Bird

Defender, flying

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

0/5

Monastery Swiftspear

{R}

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/2

Murderous Cut

{4}{B}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W} to your mana pool.

Mystic of the Hidden Way

{4}{U}

Creature — Human Monk

Mystic of the Hidden Way can't be blocked.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/2

Narset, Enlightened Master

{3}{U}{R}{W}

Legendary Creature — Human Monk

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

3/2

Necropolis Fiend

{7}{B}{B}

Creature — Demon

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying

{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

4/5

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B} to your mana pool.

Opulent Palace

Land

Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U} to your mana pool.

Pearl Lake Ancient

{5}{U}{U}

Creature — Leviathan

Flash

Pearl Lake Ancient can't be countered.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.

6/7

Pine Walker

{3}{G}{G}

Creature — Elemental

Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.

5/5

Ponyback Brigade

{3}{R}{W}{B}

Creature — Goblin Warrior

When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.

Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/2

Quiet Contemplation

{2}{U}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

Raiders' Spoils

{3}{B}

Enchantment

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Rakshasa Deathdealer

{B}{G}

Creature — Cat Demon

{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.

{B}{G}: Regenerate Rakshasa Deathdealer.

2/2

Rakshasa's Secret

{2}{B}

Sorcery

Target opponent discards two cards. Put the top two cards of your library into your graveyard.

Rakshasa Vizier

{2}{B}{G}{U}

Creature — Cat Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

4/4

Rattleclaw Mystic

{1}{G}

Creature — Human Shaman

{T}: Add {G}, {U}, or {R} to your mana pool.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool.

2/1

Retribution of the Ancients

{B}

Enchantment

{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Ride Down

{R}{W}

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

Rite of the Serpent

{4}{B}{B}

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.

Riverwheel Aerialists

{5}{U}

Creature — Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

4/5

Roar of Challenge

{2}{G}

Sorcery

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Rotting Mastodon

{4}{B}

Creature — Zombie Elephant

2/8

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G} to your mana pool.

Rush of Battle

{3}{W}

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Ruthless Ripper

{B}

Creature — Human Assassin

Deathtouch

Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ruthless Ripper is turned face up, target player loses 2 life.

1/1

Sage-Eye Harrier

{4}{W}

Creature — Bird Warrior

Flying

Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/5

Sage of the Inward Eye

{2}{U}{R}{W}

Creature — Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

3/4

Sagu Archer

{4}{G}

Creature — Naga Archer

Reach (This creature can block creatures with flying.)

Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/5

Sagu Mauler

{4}{G}{U}

Creature — Beast

Trample, hexproof

Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Salt Road Patrol

{3}{W}

Creature — Human Scout

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

2/5

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G} to your mana pool.

Sarkhan, the Dragonspeaker

{3}{R}{R}

Planeswalker — Sarkhan

+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

-3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

-6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

4 loyalty

Savage Knuckleblade

{G}{U}{R}

Creature — Ogre Warrior

{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.

{2}{U}: Return Savage Knuckleblade to its owner's hand.

{R}: Savage Knuckleblade gains haste until end of turn.

4/4

Savage Punch

{1}{G}

Sorcery

Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Scaldkin

{3}{U}

Creature — Elemental

Flying

{2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player.

2/2

Scion of Glaciers

{2}{U}{U}

Creature — Elemental

{U}: Scion of Glaciers gets +1/-1 until end of turn.

2/5

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B} to your mana pool.

Scout the Borders

{2}{G}

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Secret Plans

{G}{U}

Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Seeker of the Way

{1}{W}

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

2/2

See the Unwritten

{4}{G}{G}

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Set Adrift

{5}{U}

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Put target nonland permanent on top of its owner's library.

Shambling Attendants

{7}{B}

Creature — Zombie

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/5

Sidisi, Brood Tyrant

{1}{B}{G}{U}

Legendary Creature — Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.

Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.

3/3

Sidisi's Pet

{3}{B}

Creature — Zombie Ape

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/4

Siegecraft

{3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+4.

Siege Rhino

{1}{W}{B}{G}

Creature — Rhino

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

4/5

Singing Bell Strike

{1}{U}

Enchantment — Aura

Enchant creature

When Singing Bell Strike enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "{6}: Untap this creature."

Smoke Teller

{1}{G}

Creature — Human Shaman

{1}{U}: Look at target face-down creature.

2/2

Snowhorn Rider

{3}{G}{U}{R}

Creature — Human Warrior

Trample

Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

5/5

Sorin, Solemn Visitor

{2}{W}{B}

Planeswalker — Sorin

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

-2: Put a 2/2 black Vampire creature token with flying onto the battlefield.

-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

4 loyalty

Stubborn Denial

{U}

Instant

Counter target noncreature spell unless its controller pays {1}.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

Sultai Ascendancy

{B}{G}{U}

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Sultai Banner

{3}

Artifact

{T}: Add {B}, {G}, or {U} to your mana pool.

{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.

Sultai Charm

{B}{G}{U}

Instant

Choose one —

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

Sultai Flayer

{3}{G}

Creature — Naga Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

3/4

Sultai Scavenger

{5}{B}

Creature — Bird Warrior

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying

3/3

Sultai Soothsayer

{2}{B}{G}{U}

Creature — Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

2/5

Summit Prowler

{2}{R}{R}

Creature — Yeti

4/3

Surrak Dragonclaw

{2}{G}{U}{R}

Legendary Creature — Human Warrior

Flash

Surrak Dragonclaw can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

6/6

Suspension Field

{1}{W}

Enchantment

When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

Swarm of Bloodflies

{4}{B}

Creature — Insect

Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

0/0

Swift Kick

{3}{R}

Instant

Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R} to your mana pool.

Taigam's Scheming

{1}{U}

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Take Up Arms

{4}{W}

Instant

Put three 1/1 white Warrior creature tokens onto the battlefield.

Temur Ascendancy

{G}{U}{R}

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Temur Banner

{3}

Artifact

{T}: Add {G}, {U}, or {R} to your mana pool.

{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.

Temur Charger

{1}{G}

Creature — Horse

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

3/1

Temur Charm

{G}{U}{R}

Instant

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U} to your mana pool.

Thousand Winds

{4}{U}{U}

Creature — Elemental

Flying

Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

5/6

Throttle

{4}{B}

Instant

Target creature gets -4/-4 until end of turn.

Timely Hordemate

{3}{W}

Creature — Human Warrior

Raid — When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

3/2

Tomb of the Spirit Dragon

Land

{T}: Add {1} to your mana pool.

{2}, {T}: You gain 1 life for each colorless creature you control.

Tormenting Voice

{1}{R}

Sorcery

As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

Trail of Mystery

{1}{G}

Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U} to your mana pool.

Trap Essence

{G}{U}{R}

Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

Treasure Cruise

{7}{U}

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.

Tusked Colossodon

{4}{G}{G}

Creature — Beast

6/5

Tuskguard Captain

{2}{G}

Creature — Human Warrior

Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

2/3

Ugin's Nexus

{5}

Legendary Artifact

If a player would begin an extra turn, that player skips that turn instead.

If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

Unyielding Krumar

{3}{B}

Creature — Orc Warrior

{1}{W}: Unyielding Krumar gains first strike until end of turn.

3/3

Utter End

{2}{W}{B}

Instant

Exile target nonland permanent.

Valley Dasher

{1}{R}

Creature — Human Berserker

Haste

Valley Dasher attacks each turn if able.

2/2

Venerable Lammasu

{6}{W}

Creature — Lammasu

Flying

5/4

Villainous Wealth

{X}{B}{G}{U}

Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

War Behemoth

{5}{W}

Creature — Beast

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/6

Warden of the Eye

{2}{U}{R}{W}

Creature — Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

3/3

War-Name Aspirant

{1}{R}

Creature — Human Warrior

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

2/1

Watcher of the Roost

{2}{W}

Creature — Bird Soldier

Flying

Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

2/1

Waterwhirl

{4}{U}{U}

Instant

Return up to two target creatures to their owners' hands.

Weave Fate

{3}{U}

Instant

Draw two cards.

Wetland Sambar

{1}{U}

Creature — Elk

2/1

Whirlwind Adept

{4}{U}

Creature — Djinn Monk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

4/2

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W} to your mana pool.

Wingmate Roc

{3}{W}{W}

Creature — Bird

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

3/4

Winterflame

{1}{U}{R}

Instant

Choose one or both —

• Tap target creature.

• Winterflame deals 2 damage to target creature.

Witness of the Ages

{6}

Artifact Creature — Golem

Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4

Woolly Loxodon

{5}{G}{G}

Creature — Elephant Warrior

Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/7

Zurgo Helmsmasher

{2}{R}{W}{B}

Legendary Creature — Orc Warrior

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

7/2