Magic: The Gathering Oracle Changes
Masters Edition to Lorwyn
Old card (Masters Edition) | New card (Lorwyn) |
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Ageless Sentinels [Click to view this change only.] | |
Ageless Sentinels {3}{W} Creature — Wall Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, its creature type becomes Giant Bird, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.) 4/4 |
Ageless Sentinels {3}{W} Creature — Wall Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.) 4/4 |
Anaba Ancestor [Click to view this change only.] | |
Anaba Ancestor {1}{R} Creature — Ghost {T}: Target Minotaur creature gets +1/+1 until end of turn. 1/1 |
Anaba Ancestor {1}{R} Creature — Minotaur Spirit {T}: Another target Minotaur creature gets +1/+1 until end of turn. 1/1 |
Aysen Crusader [Click to view this change only.] | |
Aysen Crusader {2}{W}{W} Creature — Crusader Aysen Crusader's power and toughness are each equal to 2 plus the number of Heroes you control. 2+*/2+* |
Aysen Crusader {2}{W}{W} Creature — Human Knight Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. 2+*/2+* |
Benthic Explorers [Click to view this change only.] | |
Benthic Explorers {3}{U} Creature — Merfolk {T}: Untap a tapped land an opponent controls. If you do, add one mana of any type that land could produce to your mana pool. 2/4 |
Benthic Explorers {3}{U} Creature — Merfolk Scout {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. 2/4 |
Boldwyr Intimidator [Click to view this change only.] | |
Boldwyr Intimidator {5}{R}{R} Creature — Giant Warrior Cowards can't block Warriors. {R}: Target creature's type becomes Coward until end of turn. {2}{R}: Target creature's type becomes Warrior until end of turn. 5/5 |
Boldwyr Intimidator {5}{R}{R} Creature — Giant Warrior Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5 |
Boris Devilboon [Click to view this change only.] | |
Boris Devilboon {3}{B}{R} Legendary Creature {2}{B}{R}, {T}: Put a 1/1 black and red Minor Demon creature token into play. 2/2 |
Boris Devilboon {3}{B}{R} Legendary Creature — Human Wizard {2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon into play. 2/2 |
Caribou Range [Click to view this change only.] | |
Caribou Range {2}{W}{W} Enchantment — Aura Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou: You gain 1 life. |
Caribou Range {2}{W}{W} Enchantment — Aura Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou token: You gain 1 life. |
Chaos Moon [Click to view this change only.] | |
Chaos Moon {3}{R} Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, its controller adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, it produces colorless mana instead of any other type. |
Chaos Moon {3}{R} Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. |
Chimeric Coils [Click to view this change only.] | |
Chimeric Coils {1} Artifact {X}{1}: Chimeric Coils becomes an X/X artifact creature. Sacrifice it at end of turn. |
Chimeric Coils {1} Artifact {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at end of turn. |
Chimeric Egg [Click to view this change only.] | |
Chimeric Egg {3} Artifact Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 artifact creature with trample until end of turn. |
Chimeric Egg {3} Artifact Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. |
Chimeric Idol [Click to view this change only.] | |
Chimeric Idol {3} Artifact {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn. |
Chimeric Idol {3} Artifact {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. |
Clockwork Steed [Click to view this change only.] | |
Clockwork Steed {4} Artifact Creature Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. Clockwork Steed can't have more than four +1/+0 counters on it. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put X +1/+0 counters on Clockwork Steed. Play this ability only during your upkeep. 0/3 |
Clockwork Steed {4} Artifact Creature — Horse Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Play this ability only during your upkeep. 0/3 |
Clockwork Swarm [Click to view this change only.] | |
Clockwork Swarm {4} Artifact Creature Clockwork Swarm comes into play with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. Clockwork Swarm can't have more than four +1/+0 counters on it. At end of combat, if Clockwork Swarm attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put X +1/+0 counters on Clockwork Swarm. Play this ability only during your upkeep. 0/3 |
Clockwork Swarm {4} Artifact Creature — Insect Clockwork Swarm comes into play with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Play this ability only during your upkeep. 0/3 |
Coalition Flag [Click to view this change only.] | |
Coalition Flag {W} Enchantment — Aura Enchant creature you control Enchanted creature's type is Flagbearer. Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. |
Coalition Flag {W} Enchantment — Aura Enchant creature you control Enchanted creature is a Flagbearer. Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. |
Darksteel Brute [Click to view this change only.] | |
Darksteel Brute {2} Artifact Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 artifact creature until end of turn. |
Darksteel Brute {2} Artifact Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. |
Deep Water [Click to view this change only.] | |
Deep Water {U}{U} Enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type and amount. |
Deep Water {U}{U} Enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. |
Dracoplasm [Click to view this change only.] | |
Dracoplasm {U}{R} Creature — Shapeshifter Flying As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. */* |
Dracoplasm {U}{R} Creature — Shapeshifter Flying As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. 0/0 |
Dream Thrush [Click to view this change only.] | |
Dream Thrush {1}{U} Creature — Bird Flying {T}: Target land's type becomes the basic land type of your choice until end of turn. 1/1 |
Dream Thrush {1}{U} Creature — Bird Flying {T}: Target land becomes the basic land type of your choice until end of turn. 1/1 |
Elephant Graveyard [Click to view this change only.] | |
Elephant Graveyard Land {T}: Add {1} to your mana pool. {T}: Regenerate target Elephant or Mammoth. |
Elephant Graveyard Land {T}: Add {1} to your mana pool. {T}: Regenerate target Elephant. |
Ensouled Scimitar [Click to view this change only.] | |
Ensouled Scimitar {3} Artifact — Equipment {3}: Ensouled Scimitar becomes a 1/5 artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Ensouled Scimitar {3} Artifact — Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Excavator [Click to view this change only.] | |
Excavator {2} Artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the sacrificed land's types until end of turn. |
Excavator {2} Artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. |
Faerie Noble [Click to view this change only.] | |
Faerie Noble {2}{G} Creature — Noble Flying Faerie creatures you control get +0/+1. {T}: Faerie creatures you control get +1/+0 until end of turn. 1/2 |
Faerie Noble {2}{G} Creature — Faerie Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. 1/2 |
Festival [Click to view this change only.] | |
Festival {W} Instant Play Festival only during an opponent's upkeep. That player skips all combat phases this turn. |
Festival {W} Instant Play Festival only during an opponent's upkeep. Creatures can't attack this turn. |
Field of Souls [Click to view this change only.] | |
Field of Souls {2}{W}{W} Enchantment Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Essence creature token with flying into play. |
Field of Souls {2}{W}{W} Enchantment Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Spirit creature token with flying into play. |
Firecat Blitz [Click to view this change only.] | |
Firecat Blitz {X}{R}{R} Sorcery Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn. Flashback—{R}{R}, Sacrifice X Mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Firecat Blitz {X}{R}{R} Sorcery Put X 1/1 red Elemental Cat creature tokens with haste into play. Remove them from the game at end of turn. Flashback—{R}{R}, Sacrifice X Mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Gemini Engine [Click to view this change only.] | |
Gemini Engine {6} Artifact Creature Whenever Gemini Engine attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. 3/4 |
Gemini Engine {6} Artifact Creature — Construct Whenever Gemini Engine attacks, put an attacking Construct artifact creature token named Twin into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. 3/4 |
Guardian Idol [Click to view this change only.] | |
Guardian Idol {2} Artifact Guardian Idol comes into play tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 artifact creature until end of turn. |
Guardian Idol {2} Artifact Guardian Idol comes into play tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. |
Hidden Stag [Click to view this change only.] | |
Hidden Stag {1}{G} Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. |
Hidden Stag {1}{G} Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. |
Hornet Cannon [Click to view this change only.] | |
Hornet Cannon {4} Artifact {3}, {T}: Put a 1/1 Hornet artifact creature token with flying and haste into play. Destroy that creature at end of turn. |
Hornet Cannon {4} Artifact {3}, {T}: Put a 1/1 Insect artifact creature token with flying and haste named Hornet into play. Destroy that creature at end of turn. |
Hunting Pack [Click to view this change only.] | |
Hunting Pack {5}{G}{G} Instant Put a 4/4 green Beast creature token into play. Storm (When you play this spell, copy it for each spell played before it this turn.) |
Hunting Pack {5}{G}{G} Instant Put a 4/4 green Cat Beast creature token into play. Storm (When you play this spell, copy it for each spell played before it this turn.) |
Imagecrafter [Click to view this change only.] | |
Imagecrafter {U} Creature — Wizard {T}: Choose a creature type other than Wall. Target creature's type becomes that type until end of turn. 1/1 |
Imagecrafter {U} Creature — Human Wizard {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 1/1 |
Infernal Darkness [Click to view this change only.] | |
Infernal Darkness {2}{B}{B} Enchantment Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type and amount. |
Infernal Darkness {2}{B}{B} Enchantment Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type. |
Ivory Guardians [Click to view this change only.] | |
Ivory Guardians {4}{W}{W} Creature — Guardian Protection from red Guardian creatures get +1/+1 as long as an opponent controls a red permanent. 3/3 |
Ivory Guardians {4}{W}{W} Creature — Human Cleric Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent. 3/3 |
Jade Statue [Click to view this change only.] | |
Jade Statue {4} Artifact {2}: Jade Statue becomes a 3/6 artifact creature until end of combat. Play this ability only during combat. |
Jade Statue {4} Artifact {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Play this ability only during combat. |
Jinx [Click to view this change only.] | |
Jinx {1}{U} Instant Target land's type becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Jinx {1}{U} Instant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Kangee, Aerie Keeper [Click to view this change only.] | |
Kangee, Aerie Keeper {2}{W}{U} Legendary Creature Kicker {2}{X} (You may pay an additional {2}{X} as you play this spell.) Flying When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it. Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. 2/2 |
Kangee, Aerie Keeper {2}{W}{U} Legendary Creature — Bird Soldier Kicker {2}{X} (You may pay an additional {2}{X} as you play this spell.) Flying When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. 2/2 |
Kobold Drill Sergeant [Click to view this change only.] | |
Kobold Drill Sergeant {1}{R} Creature — Drill-Sergeant Kobold creatures you control get +0/+1 and have trample. 1/2 |
Kobold Drill Sergeant {1}{R} Creature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2 |
Kobold Overlord [Click to view this change only.] | |
Kobold Overlord {1}{R} Creature — Lord First strike Kobold creatures you control have first strike. 1/2 |
Kobold Overlord {1}{R} Creature — Kobold Kobold creatures you control have first strike. 1/2 |
Krovikan Vampire [Click to view this change only.] | |
Krovikan Vampire {3}{B}{B} Creature — Vampire Whenever a creature dealt damage by Krovikan Vampire this turn is put into a graveyard, put that card into play under your control at end of turn. Sacrifice the creature when you lose control of Krovikan Vampire. 3/3 |
Krovikan Vampire {3}{B}{B} Creature — Vampire At end of turn, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card into play under your control. Sacrifice the creature when you lose control of Krovikan Vampire. 3/3 |
Lovisa Coldeyes [Click to view this change only.] | |
Lovisa Coldeyes {3}{R}{R} Legendary Creature — Human Lord Barbarian, Warrior, and Berserker creatures get +2/+2 and have haste. 3/3 |
Lovisa Coldeyes {3}{R}{R} Legendary Creature — Human Barbarian Warrior, Beserker, and other Barbarian creatures get +2/+2 and have haste. 3/3 |
Magistrate's Scepter [Click to view this change only.] | |
Magistrate's Scepter {3} Artifact {4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take another turn after this one. |
Magistrate's Scepter {3} Artifact {4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. |
Mana Vortex [Click to view this change only.] | |
Mana Vortex {1}{U}{U} Enchantment When Mana Vortex comes into play, sacrifice it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands in play, sacrifice Mana Vortex. |
Mana Vortex {1}{U}{U} Enchantment When you play Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands in play, sacrifice Mana Vortex. |
Master of the Hunt [Click to view this change only.] | |
Master of the Hunt {2}{G}{G} Creature — Master {2}{G}{G}: Put a 1/1 green Wolves-of-the-Hunt creature token into play. That creature has "bands with other Wolves-of-the-Hunt." 2/2 |
Master of the Hunt {2}{G}{G} Creature — Human {2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt into play. That creature has "bands with other Wolves." 2/2 |
Minion of the Wastes [Click to view this change only.] | |
Minion of the Wastes {3}{B}{B}{B} Creature — Minion Trample As Minion of the Wastes comes into play, pay any amount of life. Minion of the Wastes' power and toughness are each equal to the life paid this way. */* |
Minion of the Wastes {3}{B}{B}{B} Creature — Minion Trample As Minion of the Wastes comes into play, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it came into play. */* |
Mistform Dreamer [Click to view this change only.] | |
Mistform Dreamer {2}{U} Creature — Illusion Flying {1}: Mistform Dreamer's type becomes the creature type of your choice until end of turn. 2/1 |
Mistform Dreamer {2}{U} Creature — Illusion Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. 2/1 |
Mistform Mask [Click to view this change only.] | |
Mistform Mask {1}{U} Enchantment — Aura Enchant creature {1}: Enchanted creature's type becomes the creature type of your choice until end of turn. |
Mistform Mask {1}{U} Enchantment — Aura Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn. |
Mistform Mutant [Click to view this change only.] | |
Mistform Mutant {4}{U}{U} Creature — Illusion Mutant {1}{U}: Choose a creature type other than Wall. Target creature's type becomes that type until end of turn. 3/4 |
Mistform Mutant {4}{U}{U} Creature — Illusion Mutant {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 3/4 |
Mistform Seaswift [Click to view this change only.] | |
Mistform Seaswift {3}{U} Creature — Illusion Flying {1}: Mistform Seaswift's type becomes the creature type of your choice until end of turn. Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1 |
Mistform Seaswift {3}{U} Creature — Illusion Flying {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1 |
Mistform Shrieker [Click to view this change only.] | |
Mistform Shrieker {3}{U}{U} Creature — Illusion Flying {1}: Mistform Shrieker's type becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
Mistform Shrieker {3}{U}{U} Creature — Illusion Flying {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
Mistform Skyreaver [Click to view this change only.] | |
Mistform Skyreaver {5}{U}{U} Creature — Illusion Flying {1}: Mistform Skyreaver's type becomes the creature type of your choice until end of turn. 6/6 |
Mistform Skyreaver {5}{U}{U} Creature — Illusion Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. 6/6 |
Mistform Stalker [Click to view this change only.] | |
Mistform Stalker {1}{U} Creature — Illusion {1}: Mistform Stalker's type becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1 |
Mistform Stalker {1}{U} Creature — Illusion {1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1 |
Mistform Wakecaster [Click to view this change only.] | |
Mistform Wakecaster {4}{U} Creature — Illusion Flying {1}: Mistform Wakecaster's type becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. The type of each creature you control becomes that type until end of turn. 2/3 |
Mistform Wakecaster {4}{U} Creature — Illusion Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. 2/3 |
Mistform Wall [Click to view this change only.] | |
Mistform Wall {2}{U} Creature — Illusion Wall Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall's type becomes the creature type of your choice until end of turn. 1/4 |
Mistform Wall {2}{U} Creature — Illusion Wall Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. 1/4 |
Mistform Warchief [Click to view this change only.] | |
Mistform Warchief {2}{U} Creature — Illusion Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play. {T}: Mistform Warchief's type becomes the creature type of your choice until end of turn. 1/3 |
Mistform Warchief {2}{U} Creature — Illusion Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play. {T}: Mistform Warchief becomes the creature type of your choice until end of turn. 1/3 |
Moonbow Illusionist [Click to view this change only.] | |
Moonbow Illusionist {2}{U} Creature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target land's type becomes the basic land type of your choice until end of turn. 2/1 |
Moonbow Illusionist {2}{U} Creature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1 |
Mystic Compass [Click to view this change only.] | |
Mystic Compass {2} Artifact {1}, {T}: Target land's type becomes the basic land type of your choice until end of turn. |
Mystic Compass {2} Artifact {1}, {T}: Target land becomes the basic land type of your choice until end of turn. |
Nameless Race [Click to view this change only.] | |
Nameless Race {3}{B} Creature — Nameless-Race Trample As Nameless Race comes into play, pay X life. X can't be more than the total number of white cards all opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it came into play. */* |
Nameless Race {3}{B} Creature Trample As Nameless Race comes into play, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents all opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it came into play. */* |
Nantuko Monastery [Click to view this change only.] | |
Nantuko Monastery Land {T}: Add {1} to your mana pool. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land. Play this ability only if seven or more cards are in your graveyard. |
Nantuko Monastery Land {T}: Add {1} to your mana pool. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Play this ability only if seven or more cards are in your graveyard. |
Old Man of the Sea [Click to view this change only.] | |
Old Man of the Sea {1}{U}{U} Creature — Marid You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power equal to or less than the power of Old Man of the Sea as long as Old Man of the Sea remains tapped and its power remains equal to or greater than the creature's power. 2/3 |
Old Man of the Sea {1}{U}{U} Creature — Djinn You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. 2/3 |
Opal Acrolith [Click to view this change only.] | |
Opal Acrolith {2}{W} Enchantment Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Guardian creature. {0}: Opal Acrolith becomes an enchantment. |
Opal Acrolith {2}{W} Enchantment Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment. |
Opal Avenger [Click to view this change only.] | |
Opal Avenger {2}{W} Enchantment When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Guardian creature. |
Opal Avenger {2}{W} Enchantment When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. |
Orc General [Click to view this change only.] | |
Orc General {2}{R} Creature — General {T}, Sacrifice an Orc or a Goblin: Orc creatures get +1/+1 until end of turn. 2/2 |
Orc General {2}{R} Creature — Orc Warrior {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. 2/2 |
Phantasmal Terrain [Click to view this change only.] | |
Phantasmal Terrain {U}{U} Enchantment — Aura Enchant land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land's type is the chosen type. |
Phantasmal Terrain {U}{U} Enchantment — Aura Enchant land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is the chosen type. |
Primal Clay [Click to view this change only.] | |
Primal Clay {4} Artifact Creature Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature with defender. */* |
Primal Clay {4} Artifact Creature — Shapeshifter Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Shapeshifter Wall artifact creature with defender. */* |
Proteus Machine [Click to view this change only.] | |
Proteus Machine {3} Artifact Creature Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, its type becomes the creature type of your choice. (This effect doesn't end at end of turn.) 2/2 |
Proteus Machine {3} Artifact Creature — Shapeshifter Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect doesn't end at end of turn.) 2/2 |
Reef Shaman [Click to view this change only.] | |
Reef Shaman {U} Creature — Merfolk {T}: Target land's type becomes the basic land type of your choice until end of turn. 0/2 |
Reef Shaman {U} Creature — Merfolk Shaman {T}: Target land becomes the basic land type of your choice until end of turn. 0/2 |
Sea Snidd [Click to view this change only.] | |
Sea Snidd {4}{U} Creature — Beast {T}: Target land's type becomes the basic land type of your choice until end of turn. 3/3 |
Sea Snidd {4}{U} Creature — Beast {T}: Target land becomes the basic land type of your choice until end of turn. 3/3 |
Second Chance [Click to view this change only.] | |
Second Chance {2}{U} Enchantment At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance. If you do, take another turn after this one. |
Second Chance {2}{U} Enchantment At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance. If you do, take an extra turn after this one. |
Shimmering Mirage [Click to view this change only.] | |
Shimmering Mirage {1}{U} Instant Target land's type becomes the basic land type of your choice until end of turn. Draw a card. |
Shimmering Mirage {1}{U} Instant Target land becomes the basic land type of your choice until end of turn. Draw a card. |
Slumbering Tora [Click to view this change only.] | |
Slumbering Tora {3} Artifact {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X artifact creature until end of turn, where X is the discarded card's converted mana cost. |
Slumbering Tora {3} Artifact {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. |
Stalking Stones [Click to view this change only.] | |
Stalking Stones Land {T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.) |
Stalking Stones Land {T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.) |
Standardize [Click to view this change only.] | |
Standardize {U}{U} Instant Choose a creature type other than Wall. Each creature's type becomes that type until end of turn. |
Standardize {U}{U} Instant Choose a creature type other than Wall. Each creature becomes that type until end of turn. |
Stangg [Click to view this change only.] | |
Stangg {4}{R}{G} Legendary Creature When Stangg comes into play, if Stangg is in play, put a legendary 3/4 red and green Stangg-Twin creature token into play. When Stangg leaves play, remove that token from the game. When that token leaves play, sacrifice Stangg. 3/4 |
Stangg {4}{R}{G} Legendary Creature — Human Warrior When Stangg comes into play, if Stangg is in play, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin into play. When Stangg leaves play, remove that token from the game. When that token leaves play, sacrifice Stangg. 3/4 |
Sunglasses of Urza [Click to view this change only.] | |
Sunglasses of Urza {3} Artifact {W}: Add {R} to your mana pool. |
Sunglasses of Urza {3} Artifact You may spend white mana as though it were red mana. |
Terraformer [Click to view this change only.] | |
Terraformer {2}{U} Creature — Human Wizard {1}: Choose a basic land type. The land type of each land you control becomes that type until end of turn. 2/2 |
Terraformer {2}{U} Creature — Human Wizard {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2 |
Thopter Squadron [Click to view this change only.] | |
Thopter Squadron {5} Artifact Creature Flying Thopter Squadron comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery. {1}, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only any time you could play a sorcery. 0/0 |
Thopter Squadron {5} Artifact Creature — Thopter Flying Thopter Squadron comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only any time you could play a sorcery. 0/0 |
Tooth and Claw [Click to view this change only.] | |
Tooth and Claw {3}{R} Enchantment Sacrifice two creatures: Put a 3/1 red Carnivore creature token into play. |
Tooth and Claw {3}{R} Enchantment Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore into play. |
Trickery Charm [Click to view this change only.] | |
Trickery Charm {U} Instant Choose one — Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. |
Trickery Charm {U} Instant Choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. |
Unnatural Selection [Click to view this change only.] | |
Unnatural Selection {1}{U} Enchantment {1}: Choose a creature type other than Wall. Target creature's type becomes that type until end of turn. |
Unnatural Selection {1}{U} Enchantment {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. |
Vesuvan Doppelganger [Click to view this change only.] | |
Vesuvan Doppelganger {3}{U}{U} Creature — Shapeshifter As Vesuvan Doppelganger comes into play, you may choose a creature in play. If you do, Vesuvan Doppelganger comes into play as a copy of that creature except for its color and gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except for its color. If you do, this creature gains this ability." */* |
Vesuvan Doppelganger {3}{U}{U} Creature — Shapeshifter As Vesuvan Doppelganger comes into play, you may choose a creature in play. If you do, Vesuvan Doppelganger comes into play as a copy of that creature except for its color and gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except for its color. If you do, this creature gains this ability." 0/0 |
Vision Charm [Click to view this change only.] | |
Vision Charm {U} Instant Choose one — Target artifact phases out; or target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and the land type of each land of the first chosen type becomes the second chosen type until end of turn. |
Vision Charm {U} Instant Choose one — Target artifact phases out; or target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn. |
Vodalian War Machine [Click to view this change only.] | |
Vodalian War Machine {1}{U}{U} Creature — Wall Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine is put in a graveyard, destroy all Merfolk tapped this turn to pay for its abilities. 0/4 |
Vodalian War Machine {1}{U}{U} Creature — Wall Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine is put into a graveyard from play, destroy all Merfolk tapped this turn to pay for its abilities. 0/4 |
Wall of Kelp [Click to view this change only.] | |
Wall of Kelp {U}{U} Creature — Wall Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Kelp Wall creature token with defender into play. 0/3 |
Wall of Kelp {U}{U} Creature — Plant Wall Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp into play. 0/3 |
Wirefly Hive [Click to view this change only.] | |
Wirefly Hive {3} Artifact {3}, {T}: Flip a coin. If you win the flip, put a 2/2 Wirefly artifact creature token with flying into play. If you lose the flip, destroy all Wireflies. |
Wirefly Hive {3} Artifact {3}, {T}: Flip a coin. If you win the flip, put a 2/2 Insect artifact creature token with flying named Wirefly into play. If you lose the flip, destroy all permanents named Wirefly. |
Witch Engine [Click to view this change only.] | |
Witch Engine {5}{B} Creature — Horror Swampwalk {T}: Add {B}{B}{B}{B} to your mana pool. Choose an opponent. That opponent gains control of Witch Engine. Play this ability only any time you could play an instant. 4/4 |
Witch Engine {5}{B} Creature — Horror Swampwalk {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Play this ability only any time you could play an instant.) 4/4 |
Zombie Master [Click to view this change only.] | |
Zombie Master {1}{B}{B} Creature — Lord Zombie creatures have swampwalk. All Zombies have "{B}: Regenerate this permanent." 2/3 |
Zombie Master {1}{B}{B} Creature — Zombie Other Zombie creatures have swampwalk. All other Zombies have "{B}: Regenerate this permanent." 2/3 |
Old card (Masters Edition) | New card (Lorwyn) |
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Kyren Legate [Click to view this change only.] | |
Kyren Legate {1}{R} Creature — Goblin If an opponent controls a Plains and you control a Mountain, you may play Kyren Legate without paying its mana cost. Haste 1/1 |
Kyren Legate {1}{R} Creature — Goblin Haste If an opponent controls a Plains and you control a Mountain, you may play Kyren Legate without paying its mana cost. 1/1 |
Old card (Masters Edition) | New card (Lorwyn) |
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AErathi Berserker [Click to view this change only.] | |
AErathi Berserker {2}{R}{R}{R} Creature — Berserker Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 2/4 |
AErathi Berserker {2}{R}{R}{R} Creature — Human Berserker Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 2/4 |
Abbey Matron [Click to view this change only.] | |
Abbey Matron {2}{W} Creature — Cleric {W}, {T}: Abbey Matron gets +0/+3 until end of turn. 1/3 |
Abbey Matron {2}{W} Creature — Human Cleric {W}, {T}: Abbey Matron gets +0/+3 until end of turn. 1/3 |
Abomination [Click to view this change only.] | |
Abomination {3}{B}{B} Creature — Abomination Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6 |
Abomination {3}{B}{B} Creature — Horror Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6 |
Abu Ja'far [Click to view this change only.] | |
Abu Ja'far {W} Creature — Leper When Abu Ja'far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1 |
Abu Ja'far {W} Creature — Human When Abu Ja'far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1 |
Academy Rector [Click to view this change only.] | |
Academy Rector {3}{W} Creature — Cleric When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library. 1/2 |
Academy Rector {3}{W} Creature — Human Cleric When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library. 1/2 |
Adarkar Sentinel [Click to view this change only.] | |
Adarkar Sentinel {5} Artifact Creature {1}: Adarkar Sentinel gets +0/+1 until end of turn. 3/3 |
Adarkar Sentinel {5} Artifact Creature — Soldier {1}: Adarkar Sentinel gets +0/+1 until end of turn. 3/3 |
Advance Scout [Click to view this change only.] | |
Advance Scout {1}{W} Creature — Soldier First strike {W}: Target creature gains first strike until end of turn. 1/1 |
Advance Scout {1}{W} Creature — Human Soldier Scout First strike {W}: Target creature gains first strike until end of turn. 1/1 |
Aerial Caravan [Click to view this change only.] | |
Aerial Caravan {4}{U}{U} Creature — Soldier Flying {1}{U}{U}: Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.) 4/3 |
Aerial Caravan {4}{U}{U} Creature — Human Soldier Flying {1}{U}{U}: Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.) 4/3 |
Aesthir Glider [Click to view this change only.] | |
Aesthir Glider {3} Artifact Creature Flying Aesthir Glider can't block. 2/1 |
Aesthir Glider {3} Artifact Creature — Bird Flying Aesthir Glider can't block. 2/1 |
Agent of Shauku [Click to view this change only.] | |
Agent of Shauku {1}{B} Creature — Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1 |
Agent of Shauku {1}{B} Creature — Human Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1 |
Agent of Stromgald [Click to view this change only.] | |
Agent of Stromgald {R} Creature — Knight {R}: Add {B} to your mana pool. 1/1 |
Agent of Stromgald {R} Creature — Human Knight {R}: Add {B} to your mana pool. 1/1 |
Akroma's Devoted [Click to view this change only.] | |
Akroma's Devoted {3}{W} Creature — Cleric Cleric creatures have vigilance. 2/4 |
Akroma's Devoted {3}{W} Creature — Human Cleric Cleric creatures have vigilance. 2/4 |
Akron Legionnaire [Click to view this change only.] | |
Akron Legionnaire {6}{W}{W} Creature — Legionnaire Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. 8/4 |
Akron Legionnaire {6}{W}{W} Creature — Human Soldier Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. 8/4 |
Alaborn Cavalier [Click to view this change only.] | |
Alaborn Cavalier {2}{W}{W} Creature — Knight Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2 |
Alaborn Cavalier {2}{W}{W} Creature — Human Knight Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2 |
Alaborn Grenadier [Click to view this change only.] | |
Alaborn Grenadier {W}{W} Creature — Soldier Vigilance 2/2 |
Alaborn Grenadier {W}{W} Creature — Human Soldier Vigilance 2/2 |
Alaborn Musketeer [Click to view this change only.] | |
Alaborn Musketeer {1}{W} Creature — Soldier Reach (This creature can block creatures with flying.) 2/1 |
Alaborn Musketeer {1}{W} Creature — Human Soldier Reach (This creature can block creatures with flying.) 2/1 |
Alaborn Trooper [Click to view this change only.] | |
Alaborn Trooper {2}{W} Creature — Soldier 2/3 |
Alaborn Trooper {2}{W} Creature — Human Soldier 2/3 |
Alaborn Veteran [Click to view this change only.] | |
Alaborn Veteran {2}{W} Creature — Knight {T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before the combat phase. 2/2 |
Alaborn Veteran {2}{W} Creature — Human Knight {T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before the combat phase. 2/2 |
Alaborn Zealot [Click to view this change only.] | |
Alaborn Zealot {W} Creature — Soldier Whenever Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. 1/1 |
Alaborn Zealot {W} Creature — Human Soldier Whenever Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. 1/1 |
Aladdin [Click to view this change only.] | |
Aladdin {2}{R}{R} Creature — Aladdin {1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin remains in play. 1/1 |
Aladdin {2}{R}{R} Creature — Human Rogue {1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin remains in play. 1/1 |
Alert Shu Infantry [Click to view this change only.] | |
Alert Shu Infantry {2}{W} Creature — Soldier Vigilance 2/2 |
Alert Shu Infantry {2}{W} Creature — Human Soldier Vigilance 2/2 |
Alexi, Zephyr Mage [Click to view this change only.] | |
Alexi, Zephyr Mage {3}{U}{U} Legendary Creature — Spellshaper {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. 3/3 |
Alexi, Zephyr Mage {3}{U}{U} Legendary Creature — Human Spellshaper {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. 3/3 |
Ali Baba [Click to view this change only.] | |
Ali Baba {R} Creature — Ali-Baba {R}: Tap target Wall. 1/1 |
Ali Baba {R} Creature — Human {R}: Tap target Wall. 1/1 |
Ali from Cairo [Click to view this change only.] | |
Ali from Cairo {2}{R}{R} Creature — Ali-from-Cairo Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1 |
Ali from Cairo {2}{R}{R} Creature — Human Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1 |
Alley Grifters [Click to view this change only.] | |
Alley Grifters {1}{B}{B} Creature — Mercenary Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2 |
Alley Grifters {1}{B}{B} Creature — Human Mercenary Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2 |
Ambush Party [Click to view this change only.] | |
Ambush Party {4}{R} Creature — Ambush-Party First strike, haste 3/1 |
Ambush Party {4}{R} Creature — Human Rogue First strike, haste 3/1 |
An-Havva Constable [Click to view this change only.] | |
An-Havva Constable {1}{G}{G} Creature — Constable An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. 2/1+* |
An-Havva Constable {1}{G}{G} Creature — Human An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. 2/1+* |
Ana Disciple [Click to view this change only.] | |
Ana Disciple {G} Creature — Wizard {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. 1/1 |
Ana Disciple {G} Creature — Human Wizard {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. 1/1 |
Ancestor's Prophet [Click to view this change only.] | |
Ancestor's Prophet {4}{W} Creature — Cleric Lord Tap five untapped Clerics you control: You gain 10 life. 1/5 |
Ancestor's Prophet {4}{W} Creature — Human Cleric Tap five untapped Clerics you control: You gain 10 life. 1/5 |
Angelfire Crusader [Click to view this change only.] | |
Angelfire Crusader {3}{W} Creature — Soldier {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3 |
Angelfire Crusader {3}{W} Creature — Human Soldier Knight {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3 |
Angelic Curator [Click to view this change only.] | |
Angelic Curator {1}{W} Creature — Spirit Flying, protection from artifacts 1/1 |
Angelic Curator {1}{W} Creature — Angel Spirit Flying, protection from artifacts 1/1 |
Angelic Page [Click to view this change only.] | |
Angelic Page {1}{W} Creature — Spirit Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1 |
Angelic Page {1}{W} Creature — Angel Spirit Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1 |
Angus Mackenzie [Click to view this change only.] | |
Angus Mackenzie {G}{W}{U} Legendary Creature {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. 2/2 |
Angus Mackenzie {G}{W}{U} Legendary Creature — Human Cleric {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. 2/2 |
Anodet Lurker [Click to view this change only.] | |
Anodet Lurker {5} Artifact Creature When Anodet Lurker is put into a graveyard from play, you gain 3 life. 3/3 |
Anodet Lurker {5} Artifact Creature — Construct When Anodet Lurker is put into a graveyard from play, you gain 3 life. 3/3 |
Anurid Barkripper [Click to view this change only.] | |
Anurid Barkripper {1}{G}{G} Creature — Beast Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. 2/2 |
Anurid Barkripper {1}{G}{G} Creature — Frog Beast Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. 2/2 |
Anurid Brushhopper [Click to view this change only.] | |
Anurid Brushhopper {1}{G}{W} Creature — Beast Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn. 3/4 |
Anurid Brushhopper {1}{G}{W} Creature — Frog Beast Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn. 3/4 |
Anurid Murkdiver [Click to view this change only.] | |
Anurid Murkdiver {4}{B}{B} Creature — Zombie Beast Swampwalk 4/3 |
Anurid Murkdiver {4}{B}{B} Creature — Zombie Frog Beast Swampwalk 4/3 |
Anurid Scavenger [Click to view this change only.] | |
Anurid Scavenger {2}{G} Creature — Beast Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. 3/3 |
Anurid Scavenger {2}{G} Creature — Frog Beast Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. 3/3 |
Anurid Swarmsnapper [Click to view this change only.] | |
Anurid Swarmsnapper {2}{G} Creature — Beast Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. 1/4 |
Anurid Swarmsnapper {2}{G} Creature — Frog Beast Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. 1/4 |
Aphetto Alchemist [Click to view this change only.] | |
Aphetto Alchemist {1}{U} Creature — Wizard {T}: Untap target artifact or creature. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
Aphetto Alchemist {1}{U} Creature — Human Wizard {T}: Untap target artifact or creature. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
Aphetto Exterminator [Click to view this change only.] | |
Aphetto Exterminator {2}{B} Creature — Wizard Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. 3/1 |
Aphetto Exterminator {2}{B} Creature — Human Wizard Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. 3/1 |
Aphetto Grifter [Click to view this change only.] | |
Aphetto Grifter {2}{U} Creature — Wizard Tap two untapped Wizards you control: Tap target permanent. 1/1 |
Aphetto Grifter {2}{U} Creature — Human Wizard Tap two untapped Wizards you control: Tap target permanent. 1/1 |
Aphetto Runecaster [Click to view this change only.] | |
Aphetto Runecaster {3}{U} Creature — Wizard Whenever a permanent is turned face up, you may draw a card. 2/3 |
Aphetto Runecaster {3}{U} Creature — Human Wizard Whenever a permanent is turned face up, you may draw a card. 2/3 |
Apprentice Necromancer [Click to view this change only.] | |
Apprentice Necromancer {1}{B} Creature — Wizard {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. 1/1 |
Apprentice Necromancer {1}{B} Creature — Zombie Wizard {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. 1/1 |
Apprentice Sorcerer [Click to view this change only.] | |
Apprentice Sorcerer {2}{U} Creature — Wizard {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. 1/1 |
Apprentice Sorcerer {2}{U} Creature — Human Wizard {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. 1/1 |
Arc Mage [Click to view this change only.] | |
Arc Mage {2}{R} Creature — Spellshaper {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. 2/2 |
Arc Mage {2}{R} Creature — Human Spellshaper {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. 2/2 |
Arcbound Bruiser [Click to view this change only.] | |
Arcbound Bruiser {5} Artifact Creature Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Bruiser {5} Artifact Creature — Golem Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Crusher [Click to view this change only.] | |
Arcbound Crusher {4} Artifact Creature Trample Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Crusher {4} Artifact Creature — Juggernaut Trample Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Fiend [Click to view this change only.] | |
Arcbound Fiend {6} Artifact Creature Fear At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Fiend {6} Artifact Creature — Horror Fear At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Hybrid [Click to view this change only.] | |
Arcbound Hybrid {4} Artifact Creature Haste Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Hybrid {4} Artifact Creature — Beast Haste Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Lancer [Click to view this change only.] | |
Arcbound Lancer {7} Artifact Creature First strike Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Lancer {7} Artifact Creature — Beast First strike Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Ravager [Click to view this change only.] | |
Arcbound Ravager {2} Artifact Creature Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Ravager {2} Artifact Creature — Beast Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Stinger [Click to view this change only.] | |
Arcbound Stinger {2} Artifact Creature Flying Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Stinger {2} Artifact Creature — Insect Flying Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Wanderer [Click to view this change only.] | |
Arcbound Wanderer {6} Artifact Creature Modular—Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Wanderer {6} Artifact Creature — Golem Modular—Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Worker [Click to view this change only.] | |
Arcbound Worker {1} Artifact Creature Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Arcbound Worker {1} Artifact Creature — Construct Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Ardent Soldier [Click to view this change only.] | |
Ardent Soldier {1}{W} Creature — Soldier Kicker {2} (You may pay an additional {2} as you play this spell.) Vigilance If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it. 1/2 |
Ardent Soldier {1}{W} Creature — Human Soldier Kicker {2} (You may pay an additional {2} as you play this spell.) Vigilance If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it. 1/2 |
Argivian Blacksmith [Click to view this change only.] | |
Argivian Blacksmith {1}{W}{W} Creature — Smith {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 2/2 |
Argivian Blacksmith {1}{W}{W} Creature — Human Artificer {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 2/2 |
Argothian Elder [Click to view this change only.] | |
Argothian Elder {3}{G} Creature — Elf {T}: Untap two target lands. 2/2 |
Argothian Elder {3}{G} Creature — Elf Druid {T}: Untap two target lands. 2/2 |
Argothian Enchantress [Click to view this change only.] | |
Argothian Enchantress {1}{G} Creature — Enchantress Shroud (This permanent can't be the target of spells or abilities.) Whenever you play an enchantment spell, draw a card. 0/1 |
Argothian Enchantress {1}{G} Creature — Human Druid Shroud (This permanent can't be the target of spells or abilities.) Whenever you play an enchantment spell, draw a card. 0/1 |
Armored Galleon [Click to view this change only.] | |
Armored Galleon {4}{U} Creature — Ship Armored Galleon can't attack unless defending player controls an Island. 5/4 |
Armored Galleon {4}{U} Creature — Human Pirate Armored Galleon can't attack unless defending player controls an Island. 5/4 |
Armored Guardian [Click to view this change only.] | |
Armored Guardian {3}{W}{U} Creature — Guardian {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5 |
Armored Guardian {3}{W}{U} Creature — Cat Warrior {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5 |
Arms Dealer [Click to view this change only.] | |
Arms Dealer {2}{R} Creature — Goblin {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. 1/1 |
Arms Dealer {2}{R} Creature — Goblin Rogue {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. 1/1 |
Ashen Firebeast [Click to view this change only.] | |
Ashen Firebeast {6}{R}{R} Creature — Beast {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. 6/6 |
Ashen Firebeast {6}{R}{R} Creature — Elemental Beast {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. 6/6 |
Atalya, Samite Master [Click to view this change only.] | |
Atalya, Samite Master {3}{W}{W} Legendary Creature — Cleric {X}, {T}: Choose one — Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. 2/3 |
Atalya, Samite Master {3}{W}{W} Legendary Creature — Human Cleric {X}, {T}: Choose one — Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. 2/3 |
Auramancer [Click to view this change only.] | |
Auramancer {2}{W} Creature — Wizard When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. 2/2 |
Auramancer {2}{W} Creature — Human Wizard When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. 2/2 |
Auriok Siege Sled [Click to view this change only.] | |
Auriok Siege Sled {6} Artifact Creature {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. 3/5 |
Auriok Siege Sled {6} Artifact Creature — Juggernaut {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. 3/5 |
Aven Archer [Click to view this change only.] | |
Aven Archer {3}{W}{W} Creature — Bird Soldier Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. 2/2 |
Aven Archer {3}{W}{W} Creature — Bird Soldier Archer Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. 2/2 |
Avenger en-Dal [Click to view this change only.] | |
Avenger en-Dal {1}{W} Creature — Spellshaper {2}{W}, {T}, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness. 1/1 |
Avenger en-Dal {1}{W} Creature — Human Spellshaper {2}{W}, {T}, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness. 1/1 |
Avenging Druid [Click to view this change only.] | |
Avenging Druid {2}{G} Creature — Druid Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. 1/3 |
Avenging Druid {2}{G} Creature — Human Druid Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. 1/3 |
Axelrod Gunnarson [Click to view this change only.] | |
Axelrod Gunnarson {4}{B}{B}{R}{R} Legendary Creature Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. 5/5 |
Axelrod Gunnarson {4}{B}{B}{R}{R} Legendary Creature — Giant Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. 5/5 |
Ayesha Tanaka [Click to view this change only.] | |
Ayesha Tanaka {W}{W}{U}{U} Legendary Creature Banding {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. 2/2 |
Ayesha Tanaka {W}{W}{U}{U} Legendary Creature — Human Artificer Banding {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. 2/2 |
Aysen Bureaucrats [Click to view this change only.] | |
Aysen Bureaucrats {1}{W} Creature — Bureaucrat {T}: Tap target creature with power 2 or less. 1/1 |
Aysen Bureaucrats {1}{W} Creature — Human Advisor {T}: Tap target creature with power 2 or less. 1/1 |
Balduvian Conjurer [Click to view this change only.] | |
Balduvian Conjurer {1}{U} Creature — Wizard {T}: Until end of turn, target snow land becomes a 2/2 creature that's still a land. 0/2 |
Balduvian Conjurer {1}{U} Creature — Human Wizard {T}: Until end of turn, target snow land becomes a 2/2 creature that's still a land. 0/2 |
Balduvian Shaman [Click to view this change only.] | |
Balduvian Shaman {U} Creature — Cleric {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}." (For example, you may change "counters black spells" to "counters blue spells.") 1/1 |
Balduvian Shaman {U} Creature — Human Cleric Shaman {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}." (For example, you may change "counters black spells" to "counters blue spells.") 1/1 |
Balduvian War-Makers [Click to view this change only.] | |
Balduvian War-Makers {4}{R} Creature — Barbarian Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/3 |
Balduvian War-Makers {4}{R} Creature — Human Barbarian Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/3 |
Balloon Peddler [Click to view this change only.] | |
Balloon Peddler {2}{U} Creature — Spellshaper {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2 |
Balloon Peddler {2}{U} Creature — Human Spellshaper {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2 |
Balshan Beguiler [Click to view this change only.] | |
Balshan Beguiler {2}{U} Creature — Wizard Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. 1/1 |
Balshan Beguiler {2}{U} Creature — Human Wizard Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. 1/1 |
Balthor the Stout [Click to view this change only.] | |
Balthor the Stout {1}{R}{R} Legendary Creature — Dwarf Barbarian creatures get +1/+1. {R}: Target Barbarian creature gets +1/+0 until end of turn. 2/2 |
Balthor the Stout {1}{R}{R} Legendary Creature — Dwarf Warrior Barbarian creatures get +1/+1. {R}: Target Barbarian creature gets +1/+0 until end of turn. 2/2 |
Banshee [Click to view this change only.] | |
Banshee {2}{B}{B} Creature — Banshee {X}, {T}: Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player. 0/1 |
Banshee {2}{B}{B} Creature — Spirit {X}, {T}: Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player. 0/1 |
Barbarian Bully [Click to view this change only.] | |
Barbarian Bully {2}{R} Creature — Barbarian Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn. 2/2 |
Barbarian Bully {2}{R} Creature — Human Barbarian Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn. 2/2 |
Barbarian General [Click to view this change only.] | |
Barbarian General {4}{R} Creature — Soldier Horsemanship 3/2 |
Barbarian General {4}{R} Creature — Human Barbarian Soldier Horsemanship 3/2 |
Barbarian Guides [Click to view this change only.] | |
Barbarian Guides {2}{R} Creature — Barbarian {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn. 1/2 |
Barbarian Guides {2}{R} Creature — Human Barbarian {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn. 1/2 |
Barbarian Horde [Click to view this change only.] | |
Barbarian Horde {3}{R} Creature — Soldier 3/3 |
Barbarian Horde {3}{R} Creature — Human Barbarian Soldier 3/3 |
Barbarian Lunatic [Click to view this change only.] | |
Barbarian Lunatic {2}{R} Creature — Barbarian {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. 2/1 |
Barbarian Lunatic {2}{R} Creature — Human Barbarian {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. 2/1 |
Barbarian Outcast [Click to view this change only.] | |
Barbarian Outcast {1}{R} Creature — Barbarian Beast When you control no Swamps, sacrifice Barbarian Outcast. 2/2 |
Barbarian Outcast {1}{R} Creature — Human Barbarian Beast When you control no Swamps, sacrifice Barbarian Outcast. 2/2 |
Barktooth Warbeard [Click to view this change only.] | |
Barktooth Warbeard {4}{B}{R}{R} Legendary Creature 6/5 |
Barktooth Warbeard {4}{B}{R}{R} Legendary Creature — Human Warrior 6/5 |
Barrin, Master Wizard [Click to view this change only.] | |
Barrin, Master Wizard {1}{U}{U} Legendary Creature — Wizard {2}, Sacrifice a permanent: Return target creature to its owner's hand. 1/1 |
Barrin, Master Wizard {1}{U}{U} Legendary Creature — Human Wizard {2}, Sacrifice a permanent: Return target creature to its owner's hand. 1/1 |
Bartel Runeaxe [Click to view this change only.] | |
Bartel Runeaxe {3}{B}{R}{G} Legendary Creature Vigilance Bartel Runeaxe can't be the target of Aura spells. 6/5 |
Bartel Runeaxe {3}{B}{R}{G} Legendary Creature — Human Warrior Vigilance Bartel Runeaxe can't be the target of Aura spells. 6/5 |
Battering Craghorn [Click to view this change only.] | |
Battering Craghorn {2}{R}{R} Creature — Beast First strike Morph {1}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1 |
Battering Craghorn {2}{R}{R} Creature — Goat Beast First strike Morph {1}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1 |
Battering Ram [Click to view this change only.] | |
Battering Ram {2} Artifact Creature At the beginning of your combat phase, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. 1/1 |
Battering Ram {2} Artifact Creature — Construct At the beginning of your combat phase, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. 1/1 |
Battle Squadron [Click to view this change only.] | |
Battle Squadron {3}{R}{R} Creature — Ship Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. */* |
Battle Squadron {3}{R}{R} Creature — Goblin Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. */* |
Battlefield Medic [Click to view this change only.] | |
Battlefield Medic {1}{W} Creature — Cleric {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. 1/1 |
Battlefield Medic {1}{W} Creature — Human Cleric {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. 1/1 |
Beacon of Destiny [Click to view this change only.] | |
Beacon of Destiny {1}{W} Creature — Cleric {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. 1/3 |
Beacon of Destiny {1}{W} Creature — Human Cleric {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. 1/3 |
Beast Walkers [Click to view this change only.] | |
Beast Walkers {1}{W}{W} Creature — Hero {G}: Beast Walkers gains banding until end of turn. 2/2 |
Beast Walkers {1}{W}{W} Creature — Human Soldier {G}: Beast Walkers gains banding until end of turn. 2/2 |
Beloved Chaplain [Click to view this change only.] | |
Beloved Chaplain {1}{W} Creature — Cleric Protection from creatures 1/1 |
Beloved Chaplain {1}{W} Creature — Human Cleric Protection from creatures 1/1 |
Benalish Commander [Click to view this change only.] | |
Benalish Commander {3}{W} Creature — Human Soldier Lord Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play. */* |
Benalish Commander {3}{W} Creature — Human Soldier Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play. */* |
Benalish Emissary [Click to view this change only.] | |
Benalish Emissary {2}{W} Creature — Wizard Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.) When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land. 1/4 |
Benalish Emissary {2}{W} Creature — Human Wizard Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.) When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land. 1/4 |
Benalish Heralds [Click to view this change only.] | |
Benalish Heralds {3}{W} Creature — Soldier {3}{U}, {T}: Draw a card. 2/4 |
Benalish Heralds {3}{W} Creature — Human Soldier {3}{U}, {T}: Draw a card. 2/4 |
Benalish Lancer [Click to view this change only.] | |
Benalish Lancer {2}{W} Creature — Knight Kicker {2}{W} (You may pay an additional {2}{W} as you play this spell.) If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike. 2/2 |
Benalish Lancer {2}{W} Creature — Human Knight Kicker {2}{W} (You may pay an additional {2}{W} as you play this spell.) If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike. 2/2 |
Benalish Trapper [Click to view this change only.] | |
Benalish Trapper {1}{W} Creature — Soldier {W}, {T}: Tap target creature. 1/2 |
Benalish Trapper {1}{W} Creature — Human Soldier {W}, {T}: Tap target creature. 1/2 |
Benevolent Bodyguard [Click to view this change only.] | |
Benevolent Bodyguard {W} Creature — Cleric Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. 1/1 |
Benevolent Bodyguard {W} Creature — Human Cleric Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. 1/1 |
Birchlore Rangers [Click to view this change only.] | |
Birchlore Rangers {G} Creature — Elf Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Birchlore Rangers {G} Creature — Elf Druid Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Bird Maiden [Click to view this change only.] | |
Bird Maiden {2}{R} Creature — Maiden Flying 1/2 |
Bird Maiden {2}{R} Creature — Human Flying 1/2 |
Black Carriage [Click to view this change only.] | |
Black Carriage {3}{B}{B} Creature — Carriage Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep. 4/4 |
Black Carriage {3}{B}{B} Creature — Horse Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep. 4/4 |
Bladewing the Risen [Click to view this change only.] | |
Bladewing the Risen {3}{B}{B}{R}{R} Legendary Creature — Dragon Flying When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play. {B}{R}: Dragon creatures get +1/+1 until end of turn. 4/4 |
Bladewing the Risen {3}{B}{B}{R}{R} Legendary Creature — Zombie Dragon Flying When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play. {B}{R}: Dragon creatures get +1/+1 until end of turn. 4/4 |
Blaster Mage [Click to view this change only.] | |
Blaster Mage {2}{R} Creature — Spellshaper {R}, {T}, Discard a card: Destroy target Wall. 2/2 |
Blaster Mage {2}{R} Creature — Human Spellshaper {R}, {T}, Discard a card: Destroy target Wall. 2/2 |
Blazing Effigy [Click to view this change only.] | |
Blazing Effigy {1}{R} Creature — Effigy When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. 0/3 |
Blazing Effigy {1}{R} Creature — Elemental When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. 0/3 |
Blind Seer [Click to view this change only.] | |
Blind Seer {2}{U}{U} Legendary Creature {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3 |
Blind Seer {2}{U}{U} Legendary Creature — Human Wizard {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3 |
Blistering Firecat [Click to view this change only.] | |
Blistering Firecat {1}{R}{R}{R} Creature — Cat Trample, haste At end of turn, sacrifice Blistering Firecat. Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/1 |
Blistering Firecat {1}{R}{R}{R} Creature — Elemental Cat Trample, haste At end of turn, sacrifice Blistering Firecat. Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/1 |
Bloated Toad [Click to view this change only.] | |
Bloated Toad {2}{G} Creature — Toad Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.) 2/2 |
Bloated Toad {2}{G} Creature — Frog Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.) 2/2 |
Blood Celebrant [Click to view this change only.] | |
Blood Celebrant {B} Creature — Cleric {B}, Pay 1 life: Add one mana of any color to your mana pool. 1/1 |
Blood Celebrant {B} Creature — Human Cleric {B}, Pay 1 life: Add one mana of any color to your mana pool. 1/1 |
Bloodshot Cyclops [Click to view this change only.] | |
Bloodshot Cyclops {5}{R} Creature — Giant {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. 4/4 |
Bloodshot Cyclops {5}{R} Creature — Cyclops Giant {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. 4/4 |
Bog Glider [Click to view this change only.] | |
Bog Glider {2}{B} Creature — Mercenary Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 1/1 |
Bog Glider {2}{B} Creature — Human Mercenary Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 1/1 |
Bog Initiate [Click to view this change only.] | |
Bog Initiate {1}{B} Creature — Wizard {1}: Add {B} to your mana pool. 1/1 |
Bog Initiate {1}{B} Creature — Human Wizard {1}: Add {B} to your mana pool. 1/1 |
Bog Smugglers [Click to view this change only.] | |
Bog Smugglers {1}{B}{B} Creature — Mercenary Swampwalk 2/2 |
Bog Smugglers {1}{B}{B} Creature — Human Mercenary Swampwalk 2/2 |
Bog Witch [Click to view this change only.] | |
Bog Witch {2}{B} Creature — Spellshaper {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. 1/1 |
Bog Witch {2}{B} Creature — Human Spellshaper {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. 1/1 |
Bola Warrior [Click to view this change only.] | |
Bola Warrior {1}{R} Creature — Spellshaper {R}, {T}, Discard a card: Target creature can't block this turn. 1/1 |
Bola Warrior {1}{R} Creature — Human Spellshaper {R}, {T}, Discard a card: Target creature can't block this turn. 1/1 |
Bone Shaman [Click to view this change only.] | |
Bone Shaman {2}{R}{R} Creature — Giant {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." 3/3 |
Bone Shaman {2}{R}{R} Creature — Giant Shaman {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." 3/3 |
Border Guard [Click to view this change only.] | |
Border Guard {2}{W} Creature — Soldier 1/4 |
Border Guard {2}{W} Creature — Human Soldier 1/4 |
Border Patrol [Click to view this change only.] | |
Border Patrol {4}{W} Creature — Nomad Vigilance 1/6 |
Border Patrol {4}{W} Creature — Human Nomad Vigilance 1/6 |
Bounty Hunter [Click to view this change only.] | |
Bounty Hunter {2}{B}{B} Creature — Minion {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. 2/2 |
Bounty Hunter {2}{B}{B} Creature — Human Archer Minion {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. 2/2 |
Braids, Cabal Minion [Click to view this change only.] | |
Braids, Cabal Minion {2}{B}{B} Legendary Creature — Minion At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2 |
Braids, Cabal Minion {2}{B}{B} Legendary Creature — Human Minion At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2 |
Branded Brawlers [Click to view this change only.] | |
Branded Brawlers {R} Creature — Soldier Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. 2/2 |
Branded Brawlers {R} Creature — Human Soldier Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. 2/2 |
Brass Man [Click to view this change only.] | |
Brass Man {1} Artifact Creature Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. 1/3 |
Brass Man {1} Artifact Creature — Construct Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. 1/3 |
Brass Secretary [Click to view this change only.] | |
Brass Secretary {3} Artifact Creature {2}, Sacrifice Brass Secretary: Draw a card. 2/1 |
Brass Secretary {3} Artifact Creature — Construct {2}, Sacrifice Brass Secretary: Draw a card. 2/1 |
Brine Seer [Click to view this change only.] | |
Brine Seer {3}{U} Creature — Wizard {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. 1/1 |
Brine Seer {3}{U} Creature — Human Wizard {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. 1/1 |
Brine Shaman [Click to view this change only.] | |
Brine Shaman {1}{B} Creature — Cleric {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. 1/1 |
Brine Shaman {1}{B} Creature — Human Cleric Shaman {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. 1/1 |
Bronze Horse [Click to view this change only.] | |
Bronze Horse {7} Artifact Creature Trample If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4 |
Bronze Horse {7} Artifact Creature — Horse Trample If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4 |
Cabal Archon [Click to view this change only.] | |
Cabal Archon {2}{B} Creature — Cleric {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2 |
Cabal Archon {2}{B} Creature — Human Cleric {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2 |
Cabal Executioner [Click to view this change only.] | |
Cabal Executioner {2}{B}{B} Creature — Cleric Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Cabal Executioner {2}{B}{B} Creature — Human Cleric Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Cabal Inquisitor [Click to view this change only.] | |
Cabal Inquisitor {1}{B} Creature — Minion Threshold — {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard. 1/1 |
Cabal Inquisitor {1}{B} Creature — Human Minion Threshold — {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard. 1/1 |
Cabal Patriarch [Click to view this change only.] | |
Cabal Patriarch {3}{B}{B}{B} Legendary Creature — Wizard {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn. 5/5 |
Cabal Patriarch {3}{B}{B}{B} Legendary Creature — Human Wizard {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn. 5/5 |
Cabal Slaver [Click to view this change only.] | |
Cabal Slaver {2}{B} Creature — Cleric Whenever a Goblin deals combat damage to a player, that player discards a card. 2/1 |
Cabal Slaver {2}{B} Creature — Human Cleric Whenever a Goblin deals combat damage to a player, that player discards a card. 2/1 |
Cabal Surgeon [Click to view this change only.] | |
Cabal Surgeon {2}{B}{B} Creature — Minion {2}{B}{B}, {T}, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand. 2/1 |
Cabal Surgeon {2}{B}{B} Creature — Human Minion {2}{B}{B}, {T}, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand. 2/1 |
Cabal Torturer [Click to view this change only.] | |
Cabal Torturer {1}{B}{B} Creature — Minion {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. 1/1 |
Cabal Torturer {1}{B}{B} Creature — Human Minion {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. 1/1 |
Cabal Trainee [Click to view this change only.] | |
Cabal Trainee {B} Creature — Minion Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. 1/1 |
Cabal Trainee {B} Creature — Human Minion Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. 1/1 |
Cackling Witch [Click to view this change only.] | |
Cackling Witch {1}{B} Creature — Spellshaper {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. 1/1 |
Cackling Witch {1}{B} Creature — Human Spellshaper {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. 1/1 |
Caller of the Hunt [Click to view this change only.] | |
Caller of the Hunt {2}{G} Creature — Lord As Caller of the Hunt comes into play, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type. */* |
Caller of the Hunt {2}{G} Creature — Human As Caller of the Hunt comes into play, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type. */* |
Cao Cao, Lord of Wei [Click to view this change only.] | |
Cao Cao, Lord of Wei {3}{B}{B} Legendary Creature {T}: Target opponent discards two cards. Play this ability only during your turn, before the combat phase. 3/3 |
Cao Cao, Lord of Wei {3}{B}{B} Legendary Creature — Human Soldier {T}: Target opponent discards two cards. Play this ability only during your turn, before the combat phase. 3/3 |
Cao Ren, Wei Commander [Click to view this change only.] | |
Cao Ren, Wei Commander {2}{B}{B} Legendary Creature Horsemanship When Cao Ren, Wei Commander comes into play, you lose 3 life. 3/3 |
Cao Ren, Wei Commander {2}{B}{B} Legendary Creature — Human Soldier Warrior Horsemanship When Cao Ren, Wei Commander comes into play, you lose 3 life. 3/3 |
Capashen Knight [Click to view this change only.] | |
Capashen Knight {1}{W} Creature — Knight First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. 1/1 |
Capashen Knight {1}{W} Creature — Human Knight First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. 1/1 |
Capashen Templar [Click to view this change only.] | |
Capashen Templar {2}{W} Creature — Knight {W}: Capashen Templar gets +0/+1 until end of turn. 2/2 |
Capashen Templar {2}{W} Creature — Human Knight {W}: Capashen Templar gets +0/+1 until end of turn. 2/2 |
Capricious Sorcerer [Click to view this change only.] | |
Capricious Sorcerer {2}{U} Creature — Wizard {T}: Capricious Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. 1/1 |
Capricious Sorcerer {2}{U} Creature — Human Wizard {T}: Capricious Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. 1/1 |
Captain Sisay [Click to view this change only.] | |
Captain Sisay {2}{G}{W} Legendary Creature {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. 2/2 |
Captain Sisay {2}{G}{W} Legendary Creature — Human Warrior {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. 2/2 |
Carrion Ants [Click to view this change only.] | |
Carrion Ants {2}{B}{B} Creature — Ant {1}: Carrion Ants gets +1/+1 until end of turn. 0/1 |
Carrion Ants {2}{B}{B} Creature — Insect {1}: Carrion Ants gets +1/+1 until end of turn. 0/1 |
Cartographer [Click to view this change only.] | |
Cartographer {2}{G} Creature — Townsfolk When Cartographer comes into play, you may return target land card from your graveyard to your hand. 2/2 |
Cartographer {2}{G} Creature — Human When Cartographer comes into play, you may return target land card from your graveyard to your hand. 2/2 |
Cat Burglar [Click to view this change only.] | |
Cat Burglar {3}{B} Creature — Minion {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. 2/2 |
Cat Burglar {3}{B} Creature — Kor Rogue Minion {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. 2/2 |
Catapult Master [Click to view this change only.] | |
Catapult Master {3}{W}{W} Creature — Soldier Lord Tap five untapped Soldiers you control: Remove target creature from the game. 3/3 |
Catapult Master {3}{W}{W} Creature — Human Soldier Tap five untapped Soldiers you control: Remove target creature from the game. 3/3 |
Catapult Squad [Click to view this change only.] | |
Catapult Squad {1}{W} Creature — Soldier Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1 |
Catapult Squad {1}{W} Creature — Human Soldier Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1 |
Cateran Brute [Click to view this change only.] | |
Cateran Brute {2}{B} Creature — Mercenary {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 2/2 |
Cateran Brute {2}{B} Creature — Horror Mercenary {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 2/2 |
Cateran Enforcer [Click to view this change only.] | |
Cateran Enforcer {3}{B}{B} Creature — Mercenary Fear {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 4/3 |
Cateran Enforcer {3}{B}{B} Creature — Horror Mercenary Fear {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 4/3 |
Cateran Kidnappers [Click to view this change only.] | |
Cateran Kidnappers {2}{B}{B} Creature — Mercenary {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 4/2 |
Cateran Kidnappers {2}{B}{B} Creature — Human Mercenary {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 4/2 |
Cateran Overlord [Click to view this change only.] | |
Cateran Overlord {4}{B}{B}{B} Creature — Mercenary Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. 7/5 |
Cateran Overlord {4}{B}{B}{B} Creature — Horror Mercenary Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. 7/5 |
Cateran Persuader [Click to view this change only.] | |
Cateran Persuader {B}{B} Creature — Mercenary {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card into play. Then shuffle your library. 2/1 |
Cateran Persuader {B}{B} Creature — Human Mercenary {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card into play. Then shuffle your library. 2/1 |
Cateran Slaver [Click to view this change only.] | |
Cateran Slaver {4}{B}{B} Creature — Mercenary Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 5/5 |
Cateran Slaver {4}{B}{B} Creature — Horror Mercenary Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 5/5 |
Cathodion [Click to view this change only.] | |
Cathodion {3} Artifact Creature When Cathodion is put into a graveyard from play, add {3} to your mana pool. 3/3 |
Cathodion {3} Artifact Creature — Construct When Cathodion is put into a graveyard from play, add {3} to your mana pool. 3/3 |
Cave People [Click to view this change only.] | |
Cave People {1}{R}{R} Creature — Cave-People Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. 1/4 |
Cave People {1}{R}{R} Creature — Human Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. 1/4 |
Cavern Harpy [Click to view this change only.] | |
Cavern Harpy {U}{B} Creature — Beast Flying When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. 2/1 |
Cavern Harpy {U}{B} Creature — Harpy Beast Flying When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. 2/1 |
Cephalid Looter [Click to view this change only.] | |
Cephalid Looter {2}{U} Creature — Cephalid {T}: Target player draws a card, then discards a card. 2/1 |
Cephalid Looter {2}{U} Creature — Cephalid Rogue {T}: Target player draws a card, then discards a card. 2/1 |
Cephalid Scout [Click to view this change only.] | |
Cephalid Scout {1}{U} Creature — Cephalid Wizard Flying {2}{U}, Sacrifice a land: Draw a card. 1/1 |
Cephalid Scout {1}{U} Creature — Cephalid Wizard Scout Flying {2}{U}, Sacrifice a land: Draw a card. 1/1 |
Cephalid Vandal [Click to view this change only.] | |
Cephalid Vandal {1}{U} Creature — Cephalid At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. 1/1 |
Cephalid Vandal {1}{U} Creature — Cephalid Rogue At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. 1/1 |
Ceremonial Guard [Click to view this change only.] | |
Ceremonial Guard {2}{R} Creature — Soldier When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
Ceremonial Guard {2}{R} Creature — Human Soldier When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
Ceta Disciple [Click to view this change only.] | |
Ceta Disciple {U} Creature — Wizard {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool. 1/1 |
Ceta Disciple {U} Creature — Merfolk Wizard {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool. 1/1 |
Chainer, Dementia Master [Click to view this change only.] | |
Chainer, Dementia Master {3}{B}{B} Legendary Creature — Minion Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game. 3/3 |
Chainer, Dementia Master {3}{B}{B} Legendary Creature — Human Minion Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game. 3/3 |
Chambered Nautilus [Click to view this change only.] | |
Chambered Nautilus {2}{U} Creature — Beast Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2 |
Chambered Nautilus {2}{U} Creature — Nautilus Beast Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2 |
Chameleon Spirit [Click to view this change only.] | |
Chameleon Spirit {3}{U} Creature — Illusion As Chameleon Spirit comes into play, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */* |
Chameleon Spirit {3}{U} Creature — Illusion Spirit As Chameleon Spirit comes into play, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */* |
Champion Lancer [Click to view this change only.] | |
Champion Lancer {4}{W}{W} Creature — Knight Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3 |
Champion Lancer {4}{W}{W} Creature — Human Knight Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3 |
Chandler [Click to view this change only.] | |
Chandler {4}{R} Legendary Creature {R}{R}{R}, {T}: Destroy target artifact creature. 3/3 |
Chandler {4}{R} Legendary Creature — Human Rogue {R}{R}{R}, {T}: Destroy target artifact creature. 3/3 |
Chaos Harlequin [Click to view this change only.] | |
Chaos Harlequin {2}{R}{R} Creature — Harlequin {R}: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. 2/4 |
Chaos Harlequin {2}{R}{R} Creature — Human {R}: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. 2/4 |
Chaos Lord [Click to view this change only.] | |
Chaos Lord {4}{R}{R}{R} Creature — Lord First strike, haste At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord comes into play, it loses haste until end of turn. 7/7 |
Chaos Lord {4}{R}{R}{R} Creature — Human First strike, haste At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord comes into play, it loses haste until end of turn. 7/7 |
Charging Bandits [Click to view this change only.] | |
Charging Bandits {4}{B} Creature — Bandit Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |
Charging Bandits {4}{B} Creature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |
Charging Paladin [Click to view this change only.] | |
Charging Paladin {2}{W} Creature — Knight Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |
Charging Paladin {2}{W} Creature — Human Knight Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |
Charm Peddler [Click to view this change only.] | |
Charm Peddler {W} Creature — Spellshaper {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. 1/1 |
Charm Peddler {W} Creature — Human Spellshaper {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. 1/1 |
Chieftain en-Dal [Click to view this change only.] | |
Chieftain en-Dal {1}{W}{W} Creature — Knight Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. 2/2 |
Chieftain en-Dal {1}{W}{W} Creature — Human Knight Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. 2/2 |
Chilling Apparition [Click to view this change only.] | |
Chilling Apparition {2}{B} Creature — Ghost {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1 |
Chilling Apparition {2}{B} Creature — Spirit {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1 |
Cho-Arrim Alchemist [Click to view this change only.] | |
Cho-Arrim Alchemist {W} Creature — Spellshaper {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1 |
Cho-Arrim Alchemist {W} Creature — Human Spellshaper {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1 |
Cho-Arrim Bruiser [Click to view this change only.] | |
Cho-Arrim Bruiser {5}{W} Creature — Rebel Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4 |
Cho-Arrim Bruiser {5}{W} Creature — Ogre Rebel Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4 |
Cho-Arrim Legate [Click to view this change only.] | |
Cho-Arrim Legate {2}{W} Creature — Soldier Protection from black If an opponent controls a Swamp and you control a Plains, you may play Cho-Arrim Legate without paying its mana cost. 1/2 |
Cho-Arrim Legate {2}{W} Creature — Human Soldier Protection from black If an opponent controls a Swamp and you control a Plains, you may play Cho-Arrim Legate without paying its mana cost. 1/2 |
Chorus of the Conclave [Click to view this change only.] | |
Chorus of the Conclave {4}{G}{G}{W}{W} Legendary Creature — Dryad Lord Forestwalk As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it. 3/8 |
Chorus of the Conclave {4}{G}{G}{W}{W} Legendary Creature — Dryad Forestwalk As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it. 3/8 |
Chromeshell Crab [Click to view this change only.] | |
Chromeshell Crab {4}{U} Creature — Beast Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. 3/3 |
Chromeshell Crab {4}{U} Creature — Crab Beast Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. 3/3 |
Cinder Seer [Click to view this change only.] | |
Cinder Seer {3}{R} Creature — Wizard {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. 1/1 |
Cinder Seer {3}{R} Creature — Human Wizard {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. 1/1 |
Citanul Druid [Click to view this change only.] | |
Citanul Druid {1}{G} Creature — Druid Whenever an opponent plays an artifact spell, put a +1/+1 counter on Citanul Druid. 1/1 |
Citanul Druid {1}{G} Creature — Human Druid Whenever an opponent plays an artifact spell, put a +1/+1 counter on Citanul Druid. 1/1 |
Citanul Hierophants [Click to view this change only.] | |
Citanul Hierophants {3}{G} Creature — Druid Creatures you control have "{T}: Add {G} to your mana pool." 3/2 |
Citanul Hierophants {3}{G} Creature — Human Druid Creatures you control have "{T}: Add {G} to your mana pool." 3/2 |
Clay Statue [Click to view this change only.] | |
Clay Statue {4} Artifact Creature {2}: Regenerate Clay Statue. 3/1 |
Clay Statue {4} Artifact Creature — Golem {2}: Regenerate Clay Statue. 3/1 |
Clergy en-Vec [Click to view this change only.] | |
Clergy en-Vec {1}{W} Creature — Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1 |
Clergy en-Vec {1}{W} Creature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1 |
Clergy of the Holy Nimbus [Click to view this change only.] | |
Clergy of the Holy Nimbus {W} Creature — Priest If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. 1/1 |
Clergy of the Holy Nimbus {W} Creature — Human Cleric If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. 1/1 |
Clockwork Avian [Click to view this change only.] | |
Clockwork Avian {5} Artifact Creature Flying Clockwork Avian comes into play with four +1/+0 counters on it. Clockwork Avian can't have more than four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put X +1/+0 counters on Clockwork Avian. Play this ability only during your upkeep. 0/4 |
Clockwork Avian {5} Artifact Creature — Bird Flying Clockwork Avian comes into play with four +1/+0 counters on it. Clockwork Avian can't have more than four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put X +1/+0 counters on Clockwork Avian. Play this ability only during your upkeep. 0/4 |
Clockwork Vorrac [Click to view this change only.] | |
Clockwork Vorrac {5} Artifact Creature — Beast Trample Clockwork Vorrac comes into play with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. 0/0 |
Clockwork Vorrac {5} Artifact Creature — Boar Beast Trample Clockwork Vorrac comes into play with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. 0/0 |
Cloud Pirates [Click to view this change only.] | |
Cloud Pirates {U} Creature — Pirate Flying Cloud Pirates can block only creatures with flying. 1/1 |
Cloud Pirates {U} Creature — Human Pirate Flying Cloud Pirates can block only creatures with flying. 1/1 |
Cloudreach Cavalry [Click to view this change only.] | |
Cloudreach Cavalry {1}{W} Creature — Soldier Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird. 1/1 |
Cloudreach Cavalry {1}{W} Creature — Human Soldier Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird. 1/1 |
Coalhauler Swine [Click to view this change only.] | |
Coalhauler Swine {4}{R}{R} Creature — Beast Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. 4/4 |
Coalhauler Swine {4}{R}{R} Creature — Boar Beast Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. 4/4 |
Coalition Honor Guard [Click to view this change only.] | |
Coalition Honor Guard {3}{W} Creature — Flagbearer Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. 2/4 |
Coalition Honor Guard {3}{W} Creature — Human Flagbearer Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. 2/4 |
Coastal Wizard [Click to view this change only.] | |
Coastal Wizard {2}{U}{U} Creature — Wizard {T}: Return Coastal Wizard and another target creature to their owners' hands. Play this ability only during your turn, before the combat phase. 1/1 |
Coastal Wizard {2}{U}{U} Creature — Human Wizard {T}: Return Coastal Wizard and another target creature to their owners' hands. Play this ability only during your turn, before the combat phase. 1/1 |
Coffin Queen [Click to view this change only.] | |
Coffin Queen {2}{B} Creature — Wizard You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, remove that creature from the game. 1/1 |
Coffin Queen {2}{B} Creature — Human Wizard You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, remove that creature from the game. 1/1 |
Coiled Tinviper [Click to view this change only.] | |
Coiled Tinviper {3} Artifact Creature First strike 2/1 |
Coiled Tinviper {3} Artifact Creature — Snake First strike 2/1 |
Coiling Woodworm [Click to view this change only.] | |
Coiling Woodworm {2}{G} Creature — Insect Coiling Woodworm's power is equal to the number of Forests in play. */1 |
Coiling Woodworm {2}{G} Creature — Worm Coiling Woodworm's power is equal to the number of Forests in play. */1 |
Colos Yearling [Click to view this change only.] | |
Colos Yearling {2}{R} Creature — Beast Mountainwalk {R}: Colos Yearling gets +1/+0 until end of turn. 1/1 |
Colos Yearling {2}{R} Creature — Goat Beast Mountainwalk {R}: Colos Yearling gets +1/+0 until end of turn. 1/1 |
Combat Medic [Click to view this change only.] | |
Combat Medic {2}{W} Creature — Soldier {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 0/2 |
Combat Medic {2}{W} Creature — Human Soldier Cleric {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 0/2 |
Commander Greven il-Vec [Click to view this change only.] | |
Commander Greven il-Vec {3}{B}{B}{B} Legendary Creature Fear When Commander Greven il-Vec comes into play, sacrifice a creature. 7/5 |
Commander Greven il-Vec {3}{B}{B}{B} Legendary Creature — Human Warrior Fear When Commander Greven il-Vec comes into play, sacrifice a creature. 7/5 |
Confessor [Click to view this change only.] | |
Confessor {W} Creature — Cleric Whenever a player discards a card, you may gain 1 life. 1/1 |
Confessor {W} Creature — Human Cleric Whenever a player discards a card, you may gain 1 life. 1/1 |
Copperhoof Vorrac [Click to view this change only.] | |
Copperhoof Vorrac {3}{G}{G} Creature — Beast Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. 2/2 |
Copperhoof Vorrac {3}{G}{G} Creature — Boar Beast Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. 2/2 |
Coral Eel [Click to view this change only.] | |
Coral Eel {1}{U} Creature — Eel 2/1 |
Coral Eel {1}{U} Creature — Fish 2/1 |
Corrupt Court Official [Click to view this change only.] | |
Corrupt Court Official {1}{B} Creature — Advisor When Corrupt Official comes into play, target opponent discards a card. 1/1 |
Corrupt Court Official {1}{B} Creature — Human Advisor When Corrupt Official comes into play, target opponent discards a card. 1/1 |
Corrupt Eunuchs [Click to view this change only.] | |
Corrupt Eunuchs {3}{R} Creature — Advisor When Corrupt Eunuchs comes into play, it deals 2 damage to target creature. 2/2 |
Corrupt Eunuchs {3}{R} Creature — Human Advisor When Corrupt Eunuchs comes into play, it deals 2 damage to target creature. 2/2 |
Corrupt Official [Click to view this change only.] | |
Corrupt Official {4}{B} Creature — Minion {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. 3/1 |
Corrupt Official {4}{B} Creature — Human Minion {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. 3/1 |
Council of Advisors [Click to view this change only.] | |
Council of Advisors {2}{U} Creature — Advisor When Council of Advisors comes into play, draw a card. 1/1 |
Council of Advisors {2}{U} Creature — Human Advisor When Council of Advisors comes into play, draw a card. 1/1 |
Covert Operative [Click to view this change only.] | |
Covert Operative {4}{U} Creature — Wizard Covert Operative is unblockable. 3/2 |
Covert Operative {4}{U} Creature — Human Wizard Covert Operative is unblockable. 3/2 |
Crater Hellion [Click to view this change only.] | |
Crater Hellion {4}{R}{R} Creature — Beast Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion comes into play, it deals 4 damage to each other creature. 6/6 |
Crater Hellion {4}{R}{R} Creature — Hellion Beast Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion comes into play, it deals 4 damage to each other creature. 6/6 |
Craven Knight [Click to view this change only.] | |
Craven Knight {1}{B} Creature — Knight Craven Knight can't block. 2/2 |
Craven Knight {1}{B} Creature — Human Knight Craven Knight can't block. 2/2 |
Crazed Firecat [Click to view this change only.] | |
Crazed Firecat {5}{R}{R} Creature — Cat When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. 4/4 |
Crazed Firecat {5}{R}{R} Creature — Elemental Cat When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. 4/4 |
Crested Craghorn [Click to view this change only.] | |
Crested Craghorn {4}{R} Creature — Beast Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) 4/1 |
Crested Craghorn {4}{R} Creature — Goat Beast Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) 4/1 |
Crimson Acolyte [Click to view this change only.] | |
Crimson Acolyte {1}{W} Creature — Cleric Protection from red {W}: Target creature gains protection from red until end of turn. 1/1 |
Crimson Acolyte {1}{W} Creature — Human Cleric Protection from red {W}: Target creature gains protection from red until end of turn. 1/1 |
Cromat [Click to view this change only.] | |
Cromat {W}{U}{B}{R}{G} Legendary Creature {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5 |
Cromat {W}{U}{B}{R}{G} Legendary Creature — Illusion {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5 |
Crovax, Ascendant Hero [Click to view this change only.] | |
Crovax, Ascendant Hero {4}{W}{W} Legendary Creature — Human Lord Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. 4/4 |
Crovax, Ascendant Hero {4}{W}{W} Legendary Creature — Human Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. 4/4 |
Crowd Favorites [Click to view this change only.] | |
Crowd Favorites {6}{W} Creature — Soldier {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. 4/4 |
Crowd Favorites {6}{W} Creature — Human Soldier {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. 4/4 |
Crusading Knight [Click to view this change only.] | |
Crusading Knight {2}{W}{W} Creature — Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |
Crusading Knight {2}{W}{W} Creature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |
Cunning Advisor [Click to view this change only.] | |
Cunning Advisor {3}{B} Creature — Advisor {T}: Target opponent discards a card. Play this ability only during your turn, before the combat phase. 1/1 |
Cunning Advisor {3}{B} Creature — Human Advisor {T}: Target opponent discards a card. Play this ability only during your turn, before the combat phase. 1/1 |
Cyclopean Mummy [Click to view this change only.] | |
Cyclopean Mummy {1}{B} Creature — Mummy When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. 2/1 |
Cyclopean Mummy {1}{B} Creature — Zombie When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. 2/1 |
D'Avenant Archer [Click to view this change only.] | |
D'Avenant Archer {2}{W} Creature — Soldier {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. 1/2 |
D'Avenant Archer {2}{W} Creature — Human Soldier Archer {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. 1/2 |
Dakmor Lancer [Click to view this change only.] | |
Dakmor Lancer {4}{B}{B} Creature — Knight When Dakmor Lancer comes into play, destroy target nonblack creature. 3/3 |
Dakmor Lancer {4}{B}{B} Creature — Human Knight When Dakmor Lancer comes into play, destroy target nonblack creature. 3/3 |
Dakmor Sorceress [Click to view this change only.] | |
Dakmor Sorceress {5}{B} Creature — Wizard Dakmor Sorceress's power is equal to the number of Swamps you control. */4 |
Dakmor Sorceress {5}{B} Creature — Human Wizard Dakmor Sorceress's power is equal to the number of Swamps you control. */4 |
Darba [Click to view this change only.] | |
Darba {3}{G} Creature — Beast At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. 5/4 |
Darba {3}{G} Creature — Bird Beast At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. 5/4 |
Darien, King of Kjeldor [Click to view this change only.] | |
Darien, King of Kjeldor {4}{W}{W} Legendary Creature — Human Lord Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play. 3/3 |
Darien, King of Kjeldor {4}{W}{W} Legendary Creature — Human Soldier Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play. 3/3 |
Dark Supplicant [Click to view this change only.] | |
Dark Supplicant {B} Creature — Cleric {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it. 1/1 |
Dark Supplicant {B} Creature — Human Cleric {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it. 1/1 |
Darksteel Colossus [Click to view this change only.] | |
Darksteel Colossus {11} Artifact Creature Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 |
Darksteel Colossus {11} Artifact Creature — Golem Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 |
Daru Cavalier [Click to view this change only.] | |
Daru Cavalier {3}{W} Creature — Soldier First strike When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 |
Daru Cavalier {3}{W} Creature — Human Soldier First strike When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 |
Daru Healer [Click to view this change only.] | |
Daru Healer {2}{W} Creature — Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
Daru Healer {2}{W} Creature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
Daru Lancer [Click to view this change only.] | |
Daru Lancer {4}{W}{W} Creature — Soldier First strike Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Daru Lancer {4}{W}{W} Creature — Human Soldier First strike Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Daru Mender [Click to view this change only.] | |
Daru Mender {W} Creature — Cleric Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. 1/1 |
Daru Mender {W} Creature — Human Cleric Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. 1/1 |
Daru Sanctifier [Click to view this change only.] | |
Daru Sanctifier {3}{W} Creature — Cleric Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. 1/4 |
Daru Sanctifier {3}{W} Creature — Human Cleric Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. 1/4 |
Daru Spiritualist [Click to view this change only.] | |
Daru Spiritualist {1}{W} Creature — Cleric Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 |
Daru Spiritualist {1}{W} Creature — Human Cleric Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 |
Daru Stinger [Click to view this change only.] | |
Daru Stinger {3}{W} Creature — Soldier Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 |
Daru Stinger {3}{W} Creature — Human Soldier Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 |
Daru Warchief [Click to view this change only.] | |
Daru Warchief {2}{W}{W} Creature — Soldier Soldier spells you play cost {1} less to play. Soldier creatures you control get +1/+2. 1/1 |
Daru Warchief {2}{W}{W} Creature — Human Soldier Soldier spells you play cost {1} less to play. Soldier creatures you control get +1/+2. 1/1 |
Daughter of Autumn [Click to view this change only.] | |
Daughter of Autumn {2}{G}{G} Legendary Creature {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. 2/4 |
Daughter of Autumn {2}{G}{G} Legendary Creature — Avatar {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. 2/4 |
Daunting Defender [Click to view this change only.] | |
Daunting Defender {4}{W} Creature — Cleric If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3 |
Daunting Defender {4}{W} Creature — Human Cleric If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3 |
Dauthi Cutthroat [Click to view this change only.] | |
Dauthi Cutthroat {1}{B} Creature — Minion Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. 1/1 |
Dauthi Cutthroat {1}{B} Creature — Dauthi Minion Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. 1/1 |
Dauthi Ghoul [Click to view this change only.] | |
Dauthi Ghoul {1}{B} Creature — Zombie Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul. 1/1 |
Dauthi Ghoul {1}{B} Creature — Dauthi Zombie Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul. 1/1 |
Dauthi Horror [Click to view this change only.] | |
Dauthi Horror {1}{B} Creature — Beast Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. 2/1 |
Dauthi Horror {1}{B} Creature — Dauthi Horror Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. 2/1 |
Dauthi Jackal [Click to view this change only.] | |
Dauthi Jackal {2}{B} Creature — Hound Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. 2/1 |
Dauthi Jackal {2}{B} Creature — Dauthi Hound Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. 2/1 |
Dauthi Marauder [Click to view this change only.] | |
Dauthi Marauder {2}{B} Creature — Minion Shadow (This creature can block or be blocked by only creatures with shadow.) 3/1 |
Dauthi Marauder {2}{B} Creature — Dauthi Minion Shadow (This creature can block or be blocked by only creatures with shadow.) 3/1 |
Dauthi Mercenary [Click to view this change only.] | |
Dauthi Mercenary {2}{B} Creature — Knight Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1 |
Dauthi Mercenary {2}{B} Creature — Dauthi Knight Mercenary Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1 |
Dauthi Mindripper [Click to view this change only.] | |
Dauthi Mindripper {3}{B} Creature — Minion Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/1 |
Dauthi Mindripper {3}{B} Creature — Dauthi Minion Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/1 |
Dauthi Trapper [Click to view this change only.] | |
Dauthi Trapper {2}{B} Creature — Minion {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 1/1 |
Dauthi Trapper {2}{B} Creature — Dauthi Minion {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 1/1 |
Dauthi Warlord [Click to view this change only.] | |
Dauthi Warlord {1}{B} Creature — Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow in play. */1 |
Dauthi Warlord {1}{B} Creature — Dauthi Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow in play. */1 |
Dawning Purist [Click to view this change only.] | |
Dawning Purist {2}{W} Creature — Cleric Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Dawning Purist {2}{W} Creature — Human Cleric Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Dawnstrider [Click to view this change only.] | |
Dawnstrider {1}{G} Creature — Spellshaper {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1 |
Dawnstrider {1}{G} Creature — Dryad Spellshaper {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1 |
Death Charmer [Click to view this change only.] | |
Death Charmer {2}{B} Creature — Mercenary Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. 2/2 |
Death Charmer {2}{B} Creature — Worm Mercenary Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. 2/2 |
Deathmark Prelate [Click to view this change only.] | |
Deathmark Prelate {3}{B} Creature — Cleric {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery. 2/3 |
Deathmark Prelate {3}{B} Creature — Human Cleric {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery. 2/3 |
Dedicated Martyr [Click to view this change only.] | |
Dedicated Martyr {W} Creature — Cleric {W}, Sacrifice Dedicated Martyr: You gain 3 life. 1/1 |
Dedicated Martyr {W} Creature — Human Cleric {W}, Sacrifice Dedicated Martyr: You gain 3 life. 1/1 |
Deepwood Drummer [Click to view this change only.] | |
Deepwood Drummer {1}{G} Creature — Spellshaper {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. 1/1 |
Deepwood Drummer {1}{G} Creature — Human Spellshaper {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. 1/1 |
Deepwood Elder [Click to view this change only.] | |
Deepwood Elder {G}{G} Creature — Spellshaper {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. 2/2 |
Deepwood Elder {G}{G} Creature — Dryad Spellshaper {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. 2/2 |
Defender en-Vec [Click to view this change only.] | |
Defender en-Vec {3}{W} Creature — Cleric Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/4 |
Defender en-Vec {3}{W} Creature — Human Cleric Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/4 |
Defender of Chaos [Click to view this change only.] | |
Defender of Chaos {2}{R} Creature — Knight Flash Protection from white 2/1 |
Defender of Chaos {2}{R} Creature — Human Knight Flash Protection from white 2/1 |
Defender of Law [Click to view this change only.] | |
Defender of Law {2}{W} Creature — Knight Flash Protection from red 2/1 |
Defender of Law {2}{W} Creature — Human Knight Flash Protection from red 2/1 |
Defender of the Order [Click to view this change only.] | |
Defender of the Order {3}{W} Creature — Cleric Morph {W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. 2/4 |
Defender of the Order {3}{W} Creature — Human Cleric Morph {W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. 2/4 |
Deftblade Elite [Click to view this change only.] | |
Deftblade Elite {W} Creature — Soldier Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. 1/1 |
Deftblade Elite {W} Creature — Human Soldier Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. 1/1 |
Dega Disciple [Click to view this change only.] | |
Dega Disciple {W} Creature — Wizard {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. 1/1 |
Dega Disciple {W} Creature — Human Wizard {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. 1/1 |
Desert Nomads [Click to view this change only.] | |
Desert Nomads {2}{R} Creature — Nomad Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2 |
Desert Nomads {2}{R} Creature — Human Nomad Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2 |
Devoted Caretaker [Click to view this change only.] | |
Devoted Caretaker {W} Creature — Cleric {W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. 1/2 |
Devoted Caretaker {W} Creature — Human Cleric {W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. 1/2 |
Devoted Hero [Click to view this change only.] | |
Devoted Hero {W} Creature — Soldier 1/2 |
Devoted Hero {W} Creature — Human Soldier 1/2 |
Devouring Deep [Click to view this change only.] | |
Devouring Deep {2}{U} Creature — Devouring-Deep Islandwalk 1/2 |
Devouring Deep {2}{U} Creature — Fish Islandwalk 1/2 |
Devout Harpist [Click to view this change only.] | |
Devout Harpist {W} Creature — Townsfolk {T}: Destroy target Aura attached to a creature. 1/1 |
Devout Harpist {W} Creature — Human {T}: Destroy target Aura attached to a creature. 1/1 |
Devout Monk [Click to view this change only.] | |
Devout Monk {W} Creature — Cleric When Devout Monk comes into play, you gain 1 life. 1/1 |
Devout Monk {W} Creature — Human Monk Cleric When Devout Monk comes into play, you gain 1 life. 1/1 |
Devout Witness [Click to view this change only.] | |
Devout Witness {2}{W} Creature — Spellshaper {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. 2/2 |
Devout Witness {2}{W} Creature — Human Spellshaper {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. 2/2 |
Diabolic Machine [Click to view this change only.] | |
Diabolic Machine {7} Artifact Creature {3}: Regenerate Diabolic Machine. 4/4 |
Diabolic Machine {7} Artifact Creature — Construct {3}: Regenerate Diabolic Machine. 4/4 |
Diaochan, Artful Beauty [Click to view this change only.] | |
Diaochan, Artful Beauty {3}{R} Legendary Creature {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Play this ability only during your turn, before the combat phase. 1/1 |
Diaochan, Artful Beauty {3}{R} Legendary Creature — Human Advisor {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Play this ability only during your turn, before the combat phase. 1/1 |
Diligent Farmhand [Click to view this change only.] | |
Diligent Farmhand {G} Creature — Druid {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst. 1/1 |
Diligent Farmhand {G} Creature — Human Druid {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst. 1/1 |
Diplomatic Escort [Click to view this change only.] | |
Diplomatic Escort {1}{U} Creature — Spellshaper {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. 1/1 |
Diplomatic Escort {1}{U} Creature — Human Spellshaper {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. 1/1 |
Dirty Wererat [Click to view this change only.] | |
Dirty Wererat {3}{B} Creature — Minion Rat {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3 |
Dirty Wererat {3}{B} Creature — Human Rat Minion {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3 |
Disciple of Grace [Click to view this change only.] | |
Disciple of Grace {1}{W} Creature — Cleric Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Disciple of Grace {1}{W} Creature — Human Cleric Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Disciple of Kangee [Click to view this change only.] | |
Disciple of Kangee {2}{W} Creature — Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2 |
Disciple of Kangee {2}{W} Creature — Human Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2 |
Disciple of Law [Click to view this change only.] | |
Disciple of Law {1}{W} Creature — Cleric Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Disciple of Law {1}{W} Creature — Human Cleric Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Disciple of Malice [Click to view this change only.] | |
Disciple of Malice {1}{B} Creature — Cleric Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Disciple of Malice {1}{B} Creature — Human Cleric Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Disruptive Pitmage [Click to view this change only.] | |
Disruptive Pitmage {2}{U} Creature — Wizard {T}: Counter target spell unless its controller pays {1}. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Disruptive Pitmage {2}{U} Creature — Human Wizard {T}: Counter target spell unless its controller pays {1}. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Disruptive Student [Click to view this change only.] | |
Disruptive Student {2}{U} Creature — Wizard {T}: Counter target spell unless its controller pays {1}. 1/1 |
Disruptive Student {2}{U} Creature — Human Wizard {T}: Counter target spell unless its controller pays {1}. 1/1 |
Divining Witch [Click to view this change only.] | |
Divining Witch {1}{B} Creature — Spellshaper {1}{B}, {T}, Discard a card: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game. 1/1 |
Divining Witch {1}{B} Creature — Human Spellshaper {1}{B}, {T}, Discard a card: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game. 1/1 |
Dogged Hunter [Click to view this change only.] | |
Dogged Hunter {2}{W} Creature — Nomad {T}: Destroy target creature token. 1/1 |
Dogged Hunter {2}{W} Creature — Human Nomad {T}: Destroy target creature token. 1/1 |
Dong Zhou, the Tyrant [Click to view this change only.] | |
Dong Zhou, the Tyrant {4}{R} Legendary Creature When Dong Zhou, the Tyrant comes into play, target creature an opponent controls deals damage equal to its power to that player. 3/3 |
Dong Zhou, the Tyrant {4}{R} Legendary Creature — Human Soldier When Dong Zhou, the Tyrant comes into play, target creature an opponent controls deals damage equal to its power to that player. 3/3 |
Dragonspeaker Shaman [Click to view this change only.] | |
Dragonspeaker Shaman {1}{R}{R} Creature — Barbarian Dragon spells you play cost {2} less to play. 2/2 |
Dragonspeaker Shaman {1}{R}{R} Creature — Human Barbarian Shaman Dragon spells you play cost {2} less to play. 2/2 |
Dralnu, Lich Lord [Click to view this change only.] | |
Dralnu, Lich Lord {3}{U}{B} Legendary Creature — Zombie Lord If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.) 3/3 |
Dralnu, Lich Lord {3}{U}{B} Legendary Creature — Zombie If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.) 3/3 |
Dread Wight [Click to view this change only.] | |
Dread Wight {3}{B}{B} Creature — Wight At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." 3/4 |
Dread Wight {3}{B}{B} Creature — Zombie At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." 3/4 |
Drill-Skimmer [Click to view this change only.] | |
Drill-Skimmer {4} Artifact Creature Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) 2/1 |
Drill-Skimmer {4} Artifact Creature — Thopter Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) 2/1 |
Dromad Purebred [Click to view this change only.] | |
Dromad Purebred {4}{W} Creature — Beast Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5 |
Dromad Purebred {4}{W} Creature — Camel Beast Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5 |
Dross Scorpion [Click to view this change only.] | |
Dross Scorpion {4} Artifact Creature Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact. 3/1 |
Dross Scorpion {4} Artifact Creature — Scorpion Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact. 3/1 |
Druid Lyrist [Click to view this change only.] | |
Druid Lyrist {G} Creature — Druid {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. 1/1 |
Druid Lyrist {G} Creature — Human Druid {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. 1/1 |
Dungeon Shade [Click to view this change only.] | |
Dungeon Shade {3}{B} Creature — Spirit Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1 |
Dungeon Shade {3}{B} Creature — Shade Spirit Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1 |
Duskwalker [Click to view this change only.] | |
Duskwalker {B} Creature — Minion Kicker {3}{B} (You may pay an additional {3}{B} as you play this spell.) If the kicker cost was paid, Duskwalker comes into play with two +1/+1 counters on it and with fear. 1/1 |
Duskwalker {B} Creature — Human Minion Kicker {3}{B} (You may pay an additional {3}{B} as you play this spell.) If the kicker cost was paid, Duskwalker comes into play with two +1/+1 counters on it and with fear. 1/1 |
Duskworker [Click to view this change only.] | |
Duskworker {4} Artifact Creature Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. 2/2 |
Duskworker {4} Artifact Creature — Construct Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. 2/2 |
Dwarven Lieutenant [Click to view this change only.] | |
Dwarven Lieutenant {R}{R} Creature — Dwarf {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. 1/2 |
Dwarven Lieutenant {R}{R} Creature — Dwarf Soldier {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. 1/2 |
Dwarven Nomad [Click to view this change only.] | |
Dwarven Nomad {2}{R} Creature — Dwarf {T}: Target creature with power 2 or less is unblockable this turn. 1/1 |
Dwarven Nomad {2}{R} Creature — Dwarf Nomad {T}: Target creature with power 2 or less is unblockable this turn. 1/1 |
Dwarven Pony [Click to view this change only.] | |
Dwarven Pony {R} Creature — Pony {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. 1/1 |
Dwarven Pony {R} Creature — Horse {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. 1/1 |
Dwarven Strike Force [Click to view this change only.] | |
Dwarven Strike Force {4}{R} Creature — Dwarf Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. 4/3 |
Dwarven Strike Force {4}{R} Creature — Dwarf Berserker Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. 4/3 |
Dwarven Warriors [Click to view this change only.] | |
Dwarven Warriors {2}{R} Creature — Dwarf {T}: Target creature with power 2 or less is unblockable this turn. 1/1 |
Dwarven Warriors {2}{R} Creature — Dwarf Warrior {T}: Target creature with power 2 or less is unblockable this turn. 1/1 |
Dwarven Weaponsmith [Click to view this change only.] | |
Dwarven Weaponsmith {1}{R} Creature — Dwarf {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Play this ability only during your upkeep. 1/1 |
Dwarven Weaponsmith {1}{R} Creature — Dwarf Artificer {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Play this ability only during your upkeep. 1/1 |
Earthblighter [Click to view this change only.] | |
Earthblighter {1}{B} Creature — Cleric {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. 1/1 |
Earthblighter {1}{B} Creature — Human Cleric {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. 1/1 |
Eastern Paladin [Click to view this change only.] | |
Eastern Paladin {2}{B}{B} Creature — Knight {B}{B}, {T}: Destroy target green creature. 3/3 |
Eastern Paladin {2}{B}{B} Creature — Zombie Knight {B}{B}, {T}: Destroy target green creature. 3/3 |
Ebonblade Reaper [Click to view this change only.] | |
Ebonblade Reaper {2}{B} Creature — Cleric Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Ebonblade Reaper {2}{B} Creature — Human Cleric Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Ebony Rhino [Click to view this change only.] | |
Ebony Rhino {7} Artifact Creature Trample 4/5 |
Ebony Rhino {7} Artifact Creature — Rhino Trample 4/5 |
Echo Tracer [Click to view this change only.] | |
Echo Tracer {2}{U} Creature — Wizard Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand. 2/2 |
Echo Tracer {2}{U} Creature — Human Wizard Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand. 2/2 |
Edgewalker [Click to view this change only.] | |
Edgewalker {1}{W}{B} Creature — Cleric Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.) 2/2 |
Edgewalker {1}{W}{B} Creature — Human Cleric Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.) 2/2 |
Ekundu Cyclops [Click to view this change only.] | |
Ekundu Cyclops {3}{R} Creature — Giant If a creature you control attacks, Ekundu Cyclops also attacks if able. 3/4 |
Ekundu Cyclops {3}{R} Creature — Cyclops If a creature you control attacks, Ekundu Cyclops also attacks if able. 3/4 |
El-Hajjaj [Click to view this change only.] | |
El-Hajjaj {1}{B}{B} Creature — El-Hajjaj Lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
El-Hajjaj {1}{B}{B} Creature — Human Lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
Eladamri, Lord of Leaves [Click to view this change only.] | |
Eladamri, Lord of Leaves {G}{G} Legendary Creature Elf creatures have forestwalk. All Elves have shroud. (They can't be the targets of spells or abilities.) 2/2 |
Eladamri, Lord of Leaves {G}{G} Legendary Creature — Elf Warrior Elf creatures have forestwalk. All Elves have shroud. (They can't be the targets of spells or abilities.) 2/2 |
Elder Druid [Click to view this change only.] | |
Elder Druid {3}{G} Creature — Cleric {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 2/2 |
Elder Druid {3}{G} Creature — Elf Cleric Druid {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 2/2 |
Electric Eel [Click to view this change only.] | |
Electric Eel {U} Creature — Eel When Electric Eel comes into play, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. 1/1 |
Electric Eel {U} Creature — Fish When Electric Eel comes into play, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. 1/1 |
Elite Archers [Click to view this change only.] | |
Elite Archers {5}{W} Creature — Soldier {T}: Elite Archers deals 3 damage to target attacking or blocking creature. 3/3 |
Elite Archers {5}{W} Creature — Human Soldier Archer {T}: Elite Archers deals 3 damage to target attacking or blocking creature. 3/3 |
Elite Javelineer [Click to view this change only.] | |
Elite Javelineer {2}{W} Creature — Soldier Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. 2/2 |
Elite Javelineer {2}{W} Creature — Human Soldier Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. 2/2 |
Elvish Archers [Click to view this change only.] | |
Elvish Archers {1}{G} Creature — Elf First strike 2/1 |
Elvish Archers {1}{G} Creature — Elf Archer First strike 2/1 |
Elvish Healer [Click to view this change only.] | |
Elvish Healer {2}{W} Creature — Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. 1/2 |
Elvish Healer {2}{W} Creature — Elf Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. 1/2 |
Elvish Hunter [Click to view this change only.] | |
Elvish Hunter {1}{G} Creature — Elf {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. 1/1 |
Elvish Hunter {1}{G} Creature — Elf Archer {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. 1/1 |
Elvish Pathcutter [Click to view this change only.] | |
Elvish Pathcutter {3}{G} Creature — Elf {2}{G}: Target Elf creature gains forestwalk until end of turn. 1/2 |
Elvish Pathcutter {3}{G} Creature — Elf Scout {2}{G}: Target Elf creature gains forestwalk until end of turn. 1/2 |
Elvish Scout [Click to view this change only.] | |
Elvish Scout {G} Creature — Elf {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1 |
Elvish Scout {G} Creature — Elf Scout {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1 |
Elvish Spirit Guide [Click to view this change only.] | |
Elvish Spirit Guide {2}{G} Creature — Spirit Remove Elvish Spirit Guide in your hand from the game: Add {G} to your mana pool. 2/2 |
Elvish Spirit Guide {2}{G} Creature — Elf Spirit Remove Elvish Spirit Guide in your hand from the game: Add {G} to your mana pool. 2/2 |
Elvish Vanguard [Click to view this change only.] | |
Elvish Vanguard {1}{G} Creature — Elf Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard. 1/1 |
Elvish Vanguard {1}{G} Creature — Elf Warrior Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard. 1/1 |
Emerald Dragonfly [Click to view this change only.] | |
Emerald Dragonfly {1}{G} Creature — Dragonfly Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. 1/1 |
Emerald Dragonfly {1}{G} Creature — Insect Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. 1/1 |
Empress Galina [Click to view this change only.] | |
Empress Galina {3}{U}{U} Legendary Creature {U}{U}, {T}: Gain control of target legendary permanent. (This effect doesn't end at end of turn.) 1/3 |
Empress Galina {3}{U}{U} Legendary Creature — Merfolk {U}{U}, {T}: Gain control of target legendary permanent. (This effect doesn't end at end of turn.) 1/3 |
Enchanted Being [Click to view this change only.] | |
Enchanted Being {1}{W}{W} Creature — Being Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2 |
Enchanted Being {1}{W}{W} Creature — Human Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2 |
Energizer [Click to view this change only.] | |
Energizer {4} Artifact Creature {2}, {T}: Put a +1/+1 counter on Energizer. 2/2 |
Energizer {4} Artifact Creature — Juggernaut {2}, {T}: Put a +1/+1 counter on Energizer. 2/2 |
Enlistment Officer [Click to view this change only.] | |
Enlistment Officer {3}{W} Creature — Soldier First strike When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. 2/3 |
Enlistment Officer {3}{W} Creature — Human Soldier First strike When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. 2/3 |
Enslaved Scout [Click to view this change only.] | |
Enslaved Scout {2}{R} Creature — Goblin {2}: Enslaved Scout gains mountainwalk until end of turn. 2/2 |
Enslaved Scout {2}{R} Creature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. 2/2 |
Entropic Specter [Click to view this change only.] | |
Entropic Specter {3}{B}{B} Creature — Spirit Flying As Entropic Specter comes into play, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. */* |
Entropic Specter {3}{B}{B} Creature — Specter Spirit Flying As Entropic Specter comes into play, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. */* |
Ertai, Wizard Adept [Click to view this change only.] | |
Ertai, Wizard Adept {2}{U} Legendary Creature — Wizard {2}{U}{U}, {T}: Counter target spell. 1/1 |
Ertai, Wizard Adept {2}{U} Legendary Creature — Human Wizard {2}{U}{U}, {T}: Counter target spell. 1/1 |
Ertai, the Corrupted [Click to view this change only.] | |
Ertai, the Corrupted {2}{W}{U}{B} Legendary Creature — Wizard {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. 3/4 |
Ertai, the Corrupted {2}{W}{U}{B} Legendary Creature — Human Mutant Wizard {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. 3/4 |
Escape Artist [Click to view this change only.] | |
Escape Artist {1}{U} Creature — Wizard Escape Artist is unblockable. {U}, Discard a card: Return Escape Artist to its owner's hand. 1/1 |
Escape Artist {1}{U} Creature — Human Wizard Escape Artist is unblockable. {U}, Discard a card: Return Escape Artist to its owner's hand. 1/1 |
Etched Oracle [Click to view this change only.] | |
Etched Oracle {4} Artifact Creature Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. 0/0 |
Etched Oracle {4} Artifact Creature — Wizard Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. 0/0 |
Exiled Doomsayer [Click to view this change only.] | |
Exiled Doomsayer {1}{W} Creature — Cleric All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.) 1/2 |
Exiled Doomsayer {1}{W} Creature — Human Cleric All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.) 1/2 |
Exorcist [Click to view this change only.] | |
Exorcist {W}{W} Creature — Exorcist {1}{W}, {T}: Destroy target black creature. 1/1 |
Exorcist {W}{W} Creature — Human Cleric {1}{W}, {T}: Destroy target black creature. 1/1 |
Expendable Troops [Click to view this change only.] | |
Expendable Troops {1}{W} Creature — Soldier {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. 2/1 |
Expendable Troops {1}{W} Creature — Human Soldier {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. 2/1 |
Extruder [Click to view this change only.] | |
Extruder {4} Artifact Creature Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. 4/3 |
Extruder {4} Artifact Creature — Juggernaut Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. 4/3 |
Faith Healer [Click to view this change only.] | |
Faith Healer {1}{W} Creature — Cleric Sacrifice an enchantment: You gain life equal to its converted mana cost. 1/1 |
Faith Healer {1}{W} Creature — Human Cleric Sacrifice an enchantment: You gain life equal to its converted mana cost. 1/1 |
False Prophet [Click to view this change only.] | |
False Prophet {2}{W}{W} Creature — Cleric When False Prophet is put into a graveyard from play, remove all creatures from the game. 2/2 |
False Prophet {2}{W}{W} Creature — Human Cleric When False Prophet is put into a graveyard from play, remove all creatures from the game. 2/2 |
Farrel's Zealot [Click to view this change only.] | |
Farrel's Zealot {1}{W}{W} Creature — Townsfolk Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn. 2/2 |
Farrel's Zealot {1}{W}{W} Creature — Human Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn. 2/2 |
Farrelite Priest [Click to view this change only.] | |
Farrelite Priest {1}{W}{W} Creature — Cleric {1}: Add {W} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Farrelite Priest. 1/3 |
Farrelite Priest {1}{W}{W} Creature — Human Cleric {1}: Add {W} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Farrelite Priest. 1/3 |
Fault Riders [Click to view this change only.] | |
Fault Riders {2}{R} Creature — Soldier Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn. 2/2 |
Fault Riders {2}{R} Creature — Human Soldier Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn. 2/2 |
Fetid Horror [Click to view this change only.] | |
Fetid Horror {3}{B} Creature — Shade {B}: Fetid Horror gets +1/+1 until end of turn. 1/2 |
Fetid Horror {3}{B} Creature — Shade Horror {B}: Fetid Horror gets +1/+1 until end of turn. 1/2 |
Field Surgeon [Click to view this change only.] | |
Field Surgeon {1}{W} Creature — Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1 |
Field Surgeon {1}{W} Creature — Human Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1 |
Fire Bowman [Click to view this change only.] | |
Fire Bowman {R} Creature — Soldier Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. 1/1 |
Fire Bowman {R} Creature — Human Soldier Archer Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. 1/1 |
Firebrand Ranger [Click to view this change only.] | |
Firebrand Ranger {1}{R} Creature — Soldier {G}, {T}: You may put a basic land card from your hand into play. 2/1 |
Firebrand Ranger {1}{R} Creature — Human Soldier {G}, {T}: You may put a basic land card from your hand into play. 2/1 |
Fireslinger [Click to view this change only.] | |
Fireslinger {1}{R} Creature — Wizard {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. 1/1 |
Fireslinger {1}{R} Creature — Human Wizard {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. 1/1 |
Flailing Manticore [Click to view this change only.] | |
Flailing Manticore {3}{R} Creature — Monster Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability. 3/3 |
Flailing Manticore {3}{R} Creature — Manticore Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability. 3/3 |
Flailing Soldier [Click to view this change only.] | |
Flailing Soldier {R} Creature — Soldier {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability. 2/2 |
Flailing Soldier {R} Creature — Human Soldier {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability. 2/2 |
Flame Spirit [Click to view this change only.] | |
Flame Spirit {4}{R} Creature — Spirit {R}: Flame Spirit gets +1/+0 until end of turn. 2/3 |
Flame Spirit {4}{R} Creature — Elemental Spirit {R}: Flame Spirit gets +1/+0 until end of turn. 2/3 |
Flanking Troops [Click to view this change only.] | |
Flanking Troops {2}{W}{W} Creature — Soldier Whenever Flanking Troops attacks, you may tap target creature. 2/2 |
Flanking Troops {2}{W}{W} Creature — Human Soldier Whenever Flanking Troops attacks, you may tap target creature. 2/2 |
Fleet-Footed Monk [Click to view this change only.] | |
Fleet-Footed Monk {1}{W} Creature — Cleric Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1 |
Fleet-Footed Monk {1}{W} Creature — Human Monk Cleric Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1 |
Floral Spuzzem [Click to view this change only.] | |
Floral Spuzzem {3}{G} Creature — Spuzzem Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem deals no combat damage this turn. 2/2 |
Floral Spuzzem {3}{G} Creature — Elemental Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem deals no combat damage this turn. 2/2 |
Flowstone Hellion [Click to view this change only.] | |
Flowstone Hellion {4}{R} Creature — Beast Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. 3/3 |
Flowstone Hellion {4}{R} Creature — Hellion Beast Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. 3/3 |
Flowstone Sculpture [Click to view this change only.] | |
Flowstone Sculpture {6} Artifact Creature {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect doesn't end at end of turn.) 4/4 |
Flowstone Sculpture {6} Artifact Creature — Shapeshifter {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect doesn't end at end of turn.) 4/4 |
Flowstone Thopter [Click to view this change only.] | |
Flowstone Thopter {7} Artifact Creature {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. 4/4 |
Flowstone Thopter {7} Artifact Creature — Thopter {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. 4/4 |
Folk of An-Havva [Click to view this change only.] | |
Folk of An-Havva {G} Creature — Townsfolk Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1 |
Folk of An-Havva {G} Creature — Human Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1 |
Foothill Guide [Click to view this change only.] | |
Foothill Guide {W} Creature — Cleric Protection from Goblins Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Foothill Guide {W} Creature — Human Cleric Protection from Goblins Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Fountain Watch [Click to view this change only.] | |
Fountain Watch {3}{W}{W} Creature — Guardian Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4 |
Fountain Watch {3}{W}{W} Creature — Human Cleric Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4 |
Frankenstein's Monster [Click to view this change only.] | |
Frankenstein's Monster {X}{B}{B} Creature — Monster As Frankenstein's Monster comes into play, remove X creature cards in your graveyard from the game. If you can't, put Frankenstein's Monster into its owner's graveyard instead of into play. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter. 0/1 |
Frankenstein's Monster {X}{B}{B} Creature — Zombie As Frankenstein's Monster comes into play, remove X creature cards in your graveyard from the game. If you can't, put Frankenstein's Monster into its owner's graveyard instead of into play. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter. 0/1 |
Frenetic Raptor [Click to view this change only.] | |
Frenetic Raptor {5}{R} Creature — Beast Beasts can't block. 6/6 |
Frenetic Raptor {5}{R} Creature — Lizard Beast Beasts can't block. 6/6 |
Fresh Volunteers [Click to view this change only.] | |
Fresh Volunteers {1}{W} Creature — Rebel 2/2 |
Fresh Volunteers {1}{W} Creature — Human Rebel 2/2 |
Freyalise Supplicant [Click to view this change only.] | |
Freyalise Supplicant {1}{G} Creature — Cleric {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. 1/1 |
Freyalise Supplicant {1}{G} Creature — Human Cleric {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. 1/1 |
Frogmite [Click to view this change only.] | |
Frogmite {4} Artifact Creature Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) 2/2 |
Frogmite {4} Artifact Creature — Frog Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) 2/2 |
Frontline Strategist [Click to view this change only.] | |
Frontline Strategist {W} Creature — Soldier Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1 |
Frontline Strategist {W} Creature — Human Soldier Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1 |
Fugitive Druid [Click to view this change only.] | |
Fugitive Druid {3}{G} Creature — Druid Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2 |
Fugitive Druid {3}{G} Creature — Human Druid Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2 |
Fungal Shambler [Click to view this change only.] | |
Fungal Shambler {4}{G}{U}{B} Creature — Beast Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. 6/4 |
Fungal Shambler {4}{G}{U}{B} Creature — Fungus Beast Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. 6/4 |
Fungusaur [Click to view this change only.] | |
Fungusaur {3}{G} Creature — Fungusaur Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. 2/2 |
Fungusaur {3}{G} Creature — Fungus Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. 2/2 |
Fylamarid [Click to view this change only.] | |
Fylamarid {1}{U}{U} Creature — Beast Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3 |
Fylamarid {1}{U}{U} Creature — Squid Beast Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3 |
Fyndhorn Brownie [Click to view this change only.] | |
Fyndhorn Brownie {2}{G} Creature — Brownie {2}{G}, {T}: Untap target creature. 1/1 |
Fyndhorn Brownie {2}{G} Creature — Ouphe {2}{G}, {T}: Untap target creature. 1/1 |
Fyndhorn Druid [Click to view this change only.] | |
Fyndhorn Druid {2}{G} Creature — Druid When Fyndhorn Druid is put into a graveyard from play, if it was blocked this turn, you gain 4 life. 2/2 |
Fyndhorn Druid {2}{G} Creature — Human Druid When Fyndhorn Druid is put into a graveyard from play, if it was blocked this turn, you gain 4 life. 2/2 |
Fyndhorn Elder [Click to view this change only.] | |
Fyndhorn Elder {2}{G} Creature — Elf {T}: Add {G}{G} to your mana pool. 1/1 |
Fyndhorn Elder {2}{G} Creature — Elf Druid {T}: Add {G}{G} to your mana pool. 1/1 |
Gabriel Angelfire [Click to view this change only.] | |
Gabriel Angelfire {3}{G}{G}{W}{W} Legendary Creature At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. 4/4 |
Gabriel Angelfire {3}{G}{G}{W}{W} Legendary Creature — Angel At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. 4/4 |
Gaea's Avenger [Click to view this change only.] | |
Gaea's Avenger {1}{G}{G} Creature — Gaea's-Avenger Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. 1+*/1+* |
Gaea's Avenger {1}{G}{G} Creature — Treefolk Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. 1+*/1+* |
Gang of Elk [Click to view this change only.] | |
Gang of Elk {5}{G} Creature — Beast Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4 |
Gang of Elk {5}{G} Creature — Elk Beast Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4 |
Gempalm Avenger [Click to view this change only.] | |
Gempalm Avenger {5}{W} Creature — Soldier Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5 |
Gempalm Avenger {5}{W} Creature — Human Soldier Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5 |
Gempalm Sorcerer [Click to view this change only.] | |
Gempalm Sorcerer {2}{U} Creature — Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2 |
Gempalm Sorcerer {2}{U} Creature — Human Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2 |
General Jarkeld [Click to view this change only.] | |
General Jarkeld {3}{W} Legendary Creature {T}: Switch the blocking creatures of two target attacking creatures. Play this ability only during the declare blockers step. 1/2 |
General Jarkeld {3}{W} Legendary Creature — Human Soldier {T}: Switch the blocking creatures of two target attacking creatures. Play this ability only during the declare blockers step. 1/2 |
Gerrard Capashen [Click to view this change only.] | |
Gerrard Capashen {3}{W}{W} Legendary Creature At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Play this ability only if Gerrard Capashen is attacking. 3/4 |
Gerrard Capashen {3}{W}{W} Legendary Creature — Human Soldier At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Play this ability only if Gerrard Capashen is attacking. 3/4 |
Gerrard's Irregulars [Click to view this change only.] | |
Gerrard's Irregulars {4}{R} Creature — Soldier Trample, haste 4/2 |
Gerrard's Irregulars {4}{R} Creature — Human Soldier Trample, haste 4/2 |
Ghitu Fire-Eater [Click to view this change only.] | |
Ghitu Fire-Eater {2}{R} Creature — Nomad {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. 2/2 |
Ghitu Fire-Eater {2}{R} Creature — Human Nomad {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. 2/2 |
Ghitu Slinger [Click to view this change only.] | |
Ghitu Slinger {2}{R} Creature — Nomad Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. 2/2 |
Ghitu Slinger {2}{R} Creature — Human Nomad Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. 2/2 |
Ghost Council of Orzhova [Click to view this change only.] | |
Ghost Council of Orzhova {W}{W}{B}{B} Legendary Creature — Spirit Lord When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn. 4/4 |
Ghost Council of Orzhova {W}{W}{B}{B} Legendary Creature — Spirit When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn. 4/4 |
Ghost Hounds [Click to view this change only.] | |
Ghost Hounds {1}{B} Creature — Hound Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1 |
Ghost Hounds {1}{B} Creature — Hound Spirit Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1 |
Ghosthelm Courier [Click to view this change only.] | |
Ghosthelm Courier {2}{U} Creature — Wizard You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 2/1 |
Ghosthelm Courier {2}{U} Creature — Human Wizard You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 2/1 |
Ghosts of the Damned [Click to view this change only.] | |
Ghosts of the Damned {1}{B}{B} Creature — Ghost {T}: Target creature gets -1/-0 until end of turn. 0/2 |
Ghosts of the Damned {1}{B}{B} Creature — Spirit {T}: Target creature gets -1/-0 until end of turn. 0/2 |
Giant Albatross [Click to view this change only.] | |
Giant Albatross {1}{U} Creature — Albatross Flying When Giant Albatross is put into a graveyard from play, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. 1/1 |
Giant Albatross {1}{U} Creature — Bird Flying When Giant Albatross is put into a graveyard from play, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. 1/1 |
Giant Shark [Click to view this change only.] | |
Giant Shark {5}{U} Creature — Shark Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4 |
Giant Shark {5}{U} Creature — Fish Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4 |
Giant Warthog [Click to view this change only.] | |
Giant Warthog {5}{G} Creature — Beast Trample 5/5 |
Giant Warthog {5}{G} Creature — Boar Beast Trample 5/5 |
Gibbering Hyenas [Click to view this change only.] | |
Gibbering Hyenas {2}{G} Creature — Hyena Gibbering Hyenas can't block black creatures. 3/2 |
Gibbering Hyenas {2}{G} Creature — Hound Gibbering Hyenas can't block black creatures. 3/2 |
Glintwing Invoker [Click to view this change only.] | |
Glintwing Invoker {4}{U} Creature — Wizard Mutant {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3 |
Glintwing Invoker {4}{U} Creature — Human Wizard Mutant {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3 |
Gloomdrifter [Click to view this change only.] | |
Gloomdrifter {3}{B} Creature — Minion Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn." 2/2 |
Gloomdrifter {3}{B} Creature — Zombie Minion Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn." 2/2 |
Glowing Anemone [Click to view this change only.] | |
Glowing Anemone {3}{U} Creature — Beast When Glowing Anemone comes into play, you may return target land to its owner's hand. 1/3 |
Glowing Anemone {3}{U} Creature — Anemone Beast When Glowing Anemone comes into play, you may return target land to its owner's hand. 1/3 |
Glowrider [Click to view this change only.] | |
Glowrider {2}{W} Creature — Cleric Noncreature spells cost {1} more to play. 2/1 |
Glowrider {2}{W} Creature — Human Cleric Noncreature spells cost {1} more to play. 2/1 |
Goblin Artisans [Click to view this change only.] | |
Goblin Artisans {R} Creature — Goblin {T}: Flip a coin. If you win the flip, draw a card. Otherwise, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. 1/1 |
Goblin Artisans {R} Creature — Goblin Artificer {T}: Flip a coin. If you win the flip, draw a card. Otherwise, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. 1/1 |
Goblin Berserker [Click to view this change only.] | |
Goblin Berserker {3}{R} Creature — Goblin First strike, haste 2/2 |
Goblin Berserker {3}{R} Creature — Goblin Berserker First strike, haste 2/2 |
Goblin Dirigible [Click to view this change only.] | |
Goblin Dirigible {6} Artifact Creature Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. 4/4 |
Goblin Dirigible {6} Artifact Creature — Construct Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. 4/4 |
Goblin General [Click to view this change only.] | |
Goblin General {1}{R}{R} Creature — Goblin Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1 |
Goblin General {1}{R}{R} Creature — Goblin Warrior Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1 |
Goblin Marshal [Click to view this change only.] | |
Goblin Marshal {4}{R}{R} Creature — Goblin Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. 3/3 |
Goblin Marshal {4}{R}{R} Creature — Goblin Warrior Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. 3/3 |
Goblin Medics [Click to view this change only.] | |
Goblin Medics {2}{R} Creature — Goblin Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. 1/1 |
Goblin Medics {2}{R} Creature — Goblin Shaman Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. 1/1 |
Goblin Piledriver [Click to view this change only.] | |
Goblin Piledriver {1}{R} Creature — Goblin Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2 |
Goblin Piledriver {1}{R} Creature — Goblin Warrior Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2 |
Goblin Rock Sled [Click to view this change only.] | |
Goblin Rock Sled {1}{R} Creature — Rock-Sled Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. 3/1 |
Goblin Rock Sled {1}{R} Creature — Goblin Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. 3/1 |
Goblin Vandal [Click to view this change only.] | |
Goblin Vandal {R} Creature — Goblin Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal deals no combat damage this turn. 1/1 |
Goblin Vandal {R} Creature — Goblin Rogue Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal deals no combat damage this turn. 1/1 |
Goblin War Wagon [Click to view this change only.] | |
Goblin War Wagon {4} Artifact Creature Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. 3/3 |
Goblin War Wagon {4} Artifact Creature — Juggernaut Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. 3/3 |
Goblin Welder [Click to view this change only.] | |
Goblin Welder {R} Creature — Goblin {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player sacrifices the artifact in play, then puts the other artifact from his or her graveyard into play. 1/1 |
Goblin Welder {R} Creature — Goblin Artificer {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player sacrifices the artifact in play, then puts the other artifact from his or her graveyard into play. 1/1 |
Goretusk Firebeast [Click to view this change only.] | |
Goretusk Firebeast {5}{R} Creature — Beast When Goretusk Firebeast comes into play, it deals 4 damage to target player. 2/2 |
Goretusk Firebeast {5}{R} Creature — Elemental Boar Beast When Goretusk Firebeast comes into play, it deals 4 damage to target player. 2/2 |
Gorilla Berserkers [Click to view this change only.] | |
Gorilla Berserkers {3}{G}{G} Creature — Ape Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. 2/3 |
Gorilla Berserkers {3}{G}{G} Creature — Ape Berserker Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. 2/3 |
Gorilla Warrior [Click to view this change only.] | |
Gorilla Warrior {2}{G} Creature — Ape 3/2 |
Gorilla Warrior {2}{G} Creature — Ape Warrior 3/2 |
Gosta Dirk [Click to view this change only.] | |
Gosta Dirk {3}{W}{W}{U}{U} Legendary Creature First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk. 4/4 |
Gosta Dirk {3}{W}{W}{U}{U} Legendary Creature — Human Warrior First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk. 4/4 |
Grandmother Sengir [Click to view this change only.] | |
Grandmother Sengir {4}{B} Legendary Creature {1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3 |
Grandmother Sengir {4}{B} Legendary Creature — Vampire {1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3 |
Grapeshot Catapult [Click to view this change only.] | |
Grapeshot Catapult {4} Artifact Creature {T}: Grapeshot Catapult deals 1 damage to target creature with flying. 2/3 |
Grapeshot Catapult {4} Artifact Creature — Construct {T}: Grapeshot Catapult deals 1 damage to target creature with flying. 2/3 |
Grassland Crusader [Click to view this change only.] | |
Grassland Crusader {5}{W} Creature — Cleric Soldier {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4 |
Grassland Crusader {5}{W} Creature — Human Cleric Soldier {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4 |
Grave Robbers [Click to view this change only.] | |
Grave Robbers {1}{B}{B} Creature — Robber {B}, {T}: Remove target artifact card in a graveyard from the game. You gain 2 life. 1/1 |
Grave Robbers {1}{B}{B} Creature — Human Rogue {B}, {T}: Remove target artifact card in a graveyard from the game. You gain 2 life. 1/1 |
Gravel Slinger [Click to view this change only.] | |
Gravel Slinger {3}{W} Creature — Soldier {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/3 |
Gravel Slinger {3}{W} Creature — Human Soldier {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/3 |
Gravespawn Sovereign [Click to view this change only.] | |
Gravespawn Sovereign {4}{B}{B} Creature — Zombie Lord Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. 3/3 |
Gravespawn Sovereign {4}{B}{B} Creature — Zombie Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. 3/3 |
Greater Mossdog [Click to view this change only.] | |
Greater Mossdog {3}{G} Creature — Hound Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) 3/3 |
Greater Mossdog {3}{G} Creature — Fungus Hound Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) 3/3 |
Greater Werewolf [Click to view this change only.] | |
Greater Werewolf {4}{B} Creature — Lycanthrope At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. 2/4 |
Greater Werewolf {4}{B} Creature — Human Wolf At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. 2/4 |
Greel, Mind Raker [Click to view this change only.] | |
Greel, Mind Raker {3}{B}{B} Legendary Creature — Spellshaper {X}{B}, {T}, Discard two cards: Target player discards X cards at random. 3/3 |
Greel, Mind Raker {3}{B}{B} Legendary Creature — Horror Spellshaper {X}{B}, {T}, Discard two cards: Target player discards X cards at random. 3/3 |
Grid Monitor [Click to view this change only.] | |
Grid Monitor {4} Artifact Creature You can't play creature spells. 4/6 |
Grid Monitor {4} Artifact Creature — Construct You can't play creature spells. 4/6 |
Grim Lavamancer [Click to view this change only.] | |
Grim Lavamancer {R} Creature — Wizard {R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player. 1/1 |
Grim Lavamancer {R} Creature — Human Wizard {R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player. 1/1 |
Gristleback [Click to view this change only.] | |
Gristleback {2}{G} Creature — Beast Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. 2/2 |
Gristleback {2}{G} Creature — Boar Beast Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. 2/2 |
Guan Yu, Sainted Warrior [Click to view this change only.] | |
Guan Yu, Sainted Warrior {3}{W}{W} Legendary Creature Horsemanship When Guan Yu, Sainted Warrior is put into your graveyard from play, you may shuffle Guan Yu into your library. 3/5 |
Guan Yu, Sainted Warrior {3}{W}{W} Legendary Creature — Human Soldier Warrior Horsemanship When Guan Yu, Sainted Warrior is put into your graveyard from play, you may shuffle Guan Yu into your library. 3/5 |
Guardian Beast [Click to view this change only.] | |
Guardian Beast {3}{B} Creature — Guardian As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. 2/4 |
Guardian Beast {3}{B} Creature — Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. 2/4 |
Gulf Squid [Click to view this change only.] | |
Gulf Squid {3}{U} Creature — Beast When Gulf Squid comes into play, tap all lands target player controls. 2/2 |
Gulf Squid {3}{U} Creature — Squid Beast When Gulf Squid comes into play, tap all lands target player controls. 2/2 |
Gustcloak Runner [Click to view this change only.] | |
Gustcloak Runner {W} Creature — Soldier Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1 |
Gustcloak Runner {W} Creature — Human Soldier Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1 |
Gustcloak Sentinel [Click to view this change only.] | |
Gustcloak Sentinel {2}{W}{W} Creature — Soldier Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3 |
Gustcloak Sentinel {2}{W}{W} Creature — Human Soldier Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3 |
Gwendlyn Di Corci [Click to view this change only.] | |
Gwendlyn Di Corci {U}{B}{B}{R} Legendary Creature {T}: Target player discards a card at random. Play this ability only during your turn. 3/5 |
Gwendlyn Di Corci {U}{B}{B}{R} Legendary Creature — Human {T}: Target player discards a card at random. Play this ability only during your turn. 3/5 |
Halberdier [Click to view this change only.] | |
Halberdier {3}{R} Creature — Barbarian First strike 3/1 |
Halberdier {3}{R} Creature — Human Barbarian First strike 3/1 |
Halfdane [Click to view this change only.] | |
Halfdane {1}{W}{U}{B} Legendary Creature At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane, until the end of your next upkeep. 3/3 |
Halfdane {1}{W}{U}{B} Legendary Creature — Shapeshifter At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane, until the end of your next upkeep. 3/3 |
Hallowed Healer [Click to view this change only.] | |
Hallowed Healer {2}{W} Creature — Cleric {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard. 1/1 |
Hallowed Healer {2}{W} Creature — Human Cleric {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard. 1/1 |
Hammer Mage [Click to view this change only.] | |
Hammer Mage {1}{R} Creature — Spellshaper {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. 1/1 |
Hammer Mage {1}{R} Creature — Human Spellshaper {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. 1/1 |
Hanna, Ship's Navigator [Click to view this change only.] | |
Hanna, Ship's Navigator {1}{W}{U} Legendary Creature {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. 1/2 |
Hanna, Ship's Navigator {1}{W}{U} Legendary Creature — Human Artificer {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. 1/2 |
Hapless Researcher [Click to view this change only.] | |
Hapless Researcher {U} Creature — Wizard Sacrifice Hapless Researcher: Draw a card, then discard a card. 1/1 |
Hapless Researcher {U} Creature — Human Wizard Sacrifice Hapless Researcher: Draw a card, then discard a card. 1/1 |
Harvest Mage [Click to view this change only.] | |
Harvest Mage {G} Creature — Spellshaper {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. 1/1 |
Harvest Mage {G} Creature — Human Spellshaper {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. 1/1 |
Harvester Druid [Click to view this change only.] | |
Harvester Druid {1}{G} Creature — Druid {T}: Add to your mana pool one mana of any color that a land you control could produce. 1/1 |
Harvester Druid {1}{G} Creature — Human Druid {T}: Add to your mana pool one mana of any color that a land you control could produce. 1/1 |
Hazduhr the Abbot [Click to view this change only.] | |
Hazduhr the Abbot {3}{W}{W} Legendary Creature {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. 2/5 |
Hazduhr the Abbot {3}{W}{W} Legendary Creature — Human Cleric {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. 2/5 |
Hazezon Tamar [Click to view this change only.] | |
Hazezon Tamar {4}{R}{G}{W} Legendary Creature At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put a 1/1 red, green, and white Sand Warrior creature token into play for each land you control. Those creatures have "When a permanent named Hazezon Tamar isn't in play, remove this creature from the game." 2/4 |
Hazezon Tamar {4}{R}{G}{W} Legendary Creature — Human Warrior At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put a 1/1 red, green, and white Sand Warrior creature token into play for each land you control. Those creatures have "When a permanent named Hazezon Tamar isn't in play, remove this creature from the game." 2/4 |
Hazy Homunculus [Click to view this change only.] | |
Hazy Homunculus {1}{U} Creature — Illusion Hazy Homunculus is unblockable as long as defending player controls an untapped land. 1/1 |
Hazy Homunculus {1}{U} Creature — Homunculus Illusion Hazy Homunculus is unblockable as long as defending player controls an untapped land. 1/1 |
Headhunter [Click to view this change only.] | |
Headhunter {1}{B} Creature — Cleric Whenever Headhunter deals combat damage to a player, that player discards a card. Morph {B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Headhunter {1}{B} Creature — Human Cleric Whenever Headhunter deals combat damage to a player, that player discards a card. Morph {B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Headless Horseman [Click to view this change only.] | |
Headless Horseman {2}{B} Creature — Horseman 2/2 |
Headless Horseman {2}{B} Creature — Zombie Knight 2/2 |
Heart Warden [Click to view this change only.] | |
Heart Warden {1}{G} Creature — Elf {T}: Add {G} to your mana pool. {2}, Sacrifice Heart Warden: Draw a card. 1/1 |
Heart Warden {1}{G} Creature — Elf Druid {T}: Add {G} to your mana pool. {2}, Sacrifice Heart Warden: Draw a card. 1/1 |
Helionaut [Click to view this change only.] | |
Helionaut {2}{W} Creature — Soldier Flying {1}, {T}: Add one mana of any color to your mana pool. 1/2 |
Helionaut {2}{W} Creature — Human Soldier Flying {1}, {T}: Add one mana of any color to your mana pool. 1/2 |
Hell-Bent Raider [Click to view this change only.] | |
Hell-Bent Raider {1}{R}{R} Creature — Barbarian First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. 2/2 |
Hell-Bent Raider {1}{R}{R} Creature — Human Barbarian First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. 2/2 |
Henge Guardian [Click to view this change only.] | |
Henge Guardian {5} Artifact Creature {2}: Henge Guardian gains trample until end of turn. 3/4 |
Henge Guardian {5} Artifact Creature — Dragon {2}: Henge Guardian gains trample until end of turn. 3/4 |
Hermit Druid [Click to view this change only.] | |
Hermit Druid {1}{G} Creature — Druid {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1 |
Hermit Druid {1}{G} Creature — Human Druid {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1 |
Highway Robber [Click to view this change only.] | |
Highway Robber {2}{B}{B} Creature — Human Mercenary When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life. 2/2 |
Highway Robber {2}{B}{B} Creature — Human Rogue Mercenary When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life. 2/2 |
Hipparion [Click to view this change only.] | |
Hipparion {1}{W} Creature — Hipparion Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
Hipparion {1}{W} Creature — Horse Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
Hollow Dogs [Click to view this change only.] | |
Hollow Dogs {4}{B} Creature — Hound Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 3/3 |
Hollow Dogs {4}{B} Creature — Zombie Hound Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 3/3 |
Hollow Warrior [Click to view this change only.] | |
Hollow Warrior {4} Artifact Creature — Golem Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. 4/4 |
Hollow Warrior {4} Artifact Creature — Golem Warrior Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. 4/4 |
Homarid Shaman [Click to view this change only.] | |
Homarid Shaman {2}{U}{U} Creature — Homarid {U}: Tap target green creature. 2/1 |
Homarid Shaman {2}{U}{U} Creature — Homarid Shaman {U}: Tap target green creature. 2/1 |
Homarid Warrior [Click to view this change only.] | |
Homarid Warrior {4}{U} Creature — Homarid {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) 3/3 |
Homarid Warrior {4}{U} Creature — Homarid Warrior {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) 3/3 |
Honorable Scout [Click to view this change only.] | |
Honorable Scout {W} Creature — Soldier When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls. 1/1 |
Honorable Scout {W} Creature — Human Soldier Scout When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls. 1/1 |
Hopping Automaton [Click to view this change only.] | |
Hopping Automaton {3} Artifact Creature {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2 |
Hopping Automaton {3} Artifact Creature — Construct {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2 |
Hornet Cobra [Click to view this change only.] | |
Hornet Cobra {1}{G}{G} Creature — Cobra First strike 2/1 |
Hornet Cobra {1}{G}{G} Creature — Snake First strike 2/1 |
Hua Tuo, Honored Physician [Click to view this change only.] | |
Hua Tuo, Honored Physician {1}{G}{G} Legendary Creature {T}: Put target creature card from your graveyard on top of your library. Play this ability only during your turn, before the combat phase. 1/2 |
Hua Tuo, Honored Physician {1}{G}{G} Legendary Creature — Human Shaman {T}: Put target creature card from your graveyard on top of your library. Play this ability only during your turn, before the combat phase. 1/2 |
Huang Zhong, Shu General [Click to view this change only.] | |
Huang Zhong, Shu General {2}{W}{W} Legendary Creature Huang Zhong, Shu General can't be blocked by more than one creature. 2/3 |
Huang Zhong, Shu General {2}{W}{W} Legendary Creature — Human Soldier Huang Zhong, Shu General can't be blocked by more than one creature. 2/3 |
Hunding Gjornersen [Click to view this change only.] | |
Hunding Gjornersen {3}{W}{U}{U} Legendary Creature Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 5/4 |
Hunding Gjornersen {3}{W}{U}{U} Legendary Creature — Human Warrior Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 5/4 |
Hunting Cheetah [Click to view this change only.] | |
Hunting Cheetah {2}{G} Creature — Cheetah Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. 2/3 |
Hunting Cheetah {2}{G} Creature — Cat Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. 2/3 |
Hunting Moa [Click to view this change only.] | |
Hunting Moa {2}{G} Creature — Bird Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. 3/2 |
Hunting Moa {2}{G} Creature — Bird Beast Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. 3/2 |
Hurr Jackal [Click to view this change only.] | |
Hurr Jackal {R} Creature — Jackal {T}: Target creature can't be regenerated this turn. 1/1 |
Hurr Jackal {R} Creature — Hound {T}: Target creature can't be regenerated this turn. 1/1 |
Hydromorph Guardian [Click to view this change only.] | |
Hydromorph Guardian {2}{U} Creature — Guardian {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. 2/2 |
Hydromorph Guardian {2}{U} Creature — Elemental {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. 2/2 |
Hydromorph Gull [Click to view this change only.] | |
Hydromorph Gull {3}{U}{U} Creature — Bird Guardian Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. 3/3 |
Hydromorph Gull {3}{U}{U} Creature — Elemental Bird Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. 3/3 |
Hyperion Blacksmith [Click to view this change only.] | |
Hyperion Blacksmith {1}{R}{R} Creature — Smith {T}: You may tap or untap target artifact an opponent controls. 2/2 |
Hyperion Blacksmith {1}{R}{R} Creature — Human Artificer {T}: You may tap or untap target artifact an opponent controls. 2/2 |
Icatian Infantry [Click to view this change only.] | |
Icatian Infantry {W} Creature — Soldier {1}: Icatian Infantry gains banding until end of turn. {1}: Icatian Infantry gains first strike until end of turn. 1/1 |
Icatian Infantry {W} Creature — Human Soldier {1}: Icatian Infantry gains banding until end of turn. {1}: Icatian Infantry gains first strike until end of turn. 1/1 |
Icatian Moneychanger [Click to view this change only.] | |
Icatian Moneychanger {W} Creature — Townsfolk Icatian Moneychanger comes into play with three credit counters on it. When Icatian Moneychanger comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep. 0/2 |
Icatian Moneychanger {W} Creature — Human Icatian Moneychanger comes into play with three credit counters on it. When Icatian Moneychanger comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep. 0/2 |
Icatian Phalanx [Click to view this change only.] | |
Icatian Phalanx {4}{W} Creature — Soldier Banding 2/4 |
Icatian Phalanx {4}{W} Creature — Human Soldier Banding 2/4 |
Icatian Scout [Click to view this change only.] | |
Icatian Scout {W} Creature — Soldier {1}, {T}: Target creature gains first strike until end of turn. 1/1 |
Icatian Scout {W} Creature — Human Soldier Scout {1}, {T}: Target creature gains first strike until end of turn. 1/1 |
Icatian Skirmishers [Click to view this change only.] | |
Icatian Skirmishers {3}{W} Creature — Soldier Banding, first strike Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. 1/1 |
Icatian Skirmishers {3}{W} Creature — Human Soldier Banding, first strike Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. 1/1 |
Ichneumon Druid [Click to view this change only.] | |
Ichneumon Druid {1}{G}{G} Creature — Druid Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her. 1/1 |
Ichneumon Druid {1}{G}{G} Creature — Human Druid Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her. 1/1 |
Ignoble Soldier [Click to view this change only.] | |
Ignoble Soldier {2}{W} Creature — Soldier Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. 3/1 |
Ignoble Soldier {2}{W} Creature — Human Soldier Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. 3/1 |
Ihsan's Shade [Click to view this change only.] | |
Ihsan's Shade {3}{B}{B}{B} Legendary Creature Protection from white 5/5 |
Ihsan's Shade {3}{B}{B}{B} Legendary Creature — Shade Protection from white 5/5 |
Imperial Recruiter [Click to view this change only.] | |
Imperial Recruiter {2}{R} Creature — Advisor When Imperial Recruiter comes into play, search your library for a creature card with power 2 or less, reveal that card, and put it into your hand. Then shuffle your library. 1/1 |
Imperial Recruiter {2}{R} Creature — Human Advisor When Imperial Recruiter comes into play, search your library for a creature card with power 2 or less, reveal that card, and put it into your hand. Then shuffle your library. 1/1 |
Independent Troops [Click to view this change only.] | |
Independent Troops {1}{R} Creature — Soldier 2/1 |
Independent Troops {1}{R} Creature — Human Soldier 2/1 |
Infernal Caretaker [Click to view this change only.] | |
Infernal Caretaker {3}{B} Creature — Cleric Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. 2/2 |
Infernal Caretaker {3}{B} Creature — Human Cleric Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. 2/2 |
Infernal Denizen [Click to view this change only.] | |
Infernal Denizen {7}{B} Creature — Infernal-Denizen At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of the creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play. {T}: Gain control of target creature as long as Infernal Denizen remains in play. 5/7 |
Infernal Denizen {7}{B} Creature — Demon At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of the creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play. {T}: Gain control of target creature as long as Infernal Denizen remains in play. 5/7 |
Infernal Medusa [Click to view this change only.] | |
Infernal Medusa {3}{B}{B} Creature — Medusa Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
Infernal Medusa {3}{B}{B} Creature — Gorgon Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
Information Dealer [Click to view this change only.] | |
Information Dealer {1}{U} Creature — Wizard {T}: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. 1/1 |
Information Dealer {1}{U} Creature — Human Wizard {T}: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. 1/1 |
Ingenious Thief [Click to view this change only.] | |
Ingenious Thief {1}{U} Creature — Thief Flying When Ingenious Thief comes into play, look at target player's hand. 1/1 |
Ingenious Thief {1}{U} Creature — Human Rogue Flying When Ingenious Thief comes into play, look at target player's hand. 1/1 |
Instigator [Click to view this change only.] | |
Instigator {1}{B} Creature — Spellshaper {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. 1/1 |
Instigator {1}{B} Creature — Human Spellshaper {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. 1/1 |
Intrepid Hero [Click to view this change only.] | |
Intrepid Hero {2}{W} Creature — Soldier {T}: Destroy target creature with power 4 or greater. 1/1 |
Intrepid Hero {2}{W} Creature — Human Soldier {T}: Destroy target creature with power 4 or greater. 1/1 |
Irini Sengir [Click to view this change only.] | |
Irini Sengir {2}{B}{B} Legendary Creature White enchantment spells and green enchantment spells cost {2} more to play. 2/2 |
Irini Sengir {2}{B}{B} Legendary Creature — Dwarf Wizard White enchantment spells and green enchantment spells cost {2} more to play. 2/2 |
Iron-Barb Hellion [Click to view this change only.] | |
Iron-Barb Hellion {5}{R} Creature — Beast Haste Iron-Barb Hellion can't block. 5/4 |
Iron-Barb Hellion {5}{R} Creature — Hellion Beast Haste Iron-Barb Hellion can't block. 5/4 |
Ironfist Crusher [Click to view this change only.] | |
Ironfist Crusher {4}{W} Creature — Soldier Ironfist Crusher can block any number of creatures. Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/4 |
Ironfist Crusher {4}{W} Creature — Human Soldier Ironfist Crusher can block any number of creatures. Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/4 |
Island Fish Jasconius [Click to view this change only.] | |
Island Fish Jasconius {4}{U}{U}{U} Creature — Island-Fish Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Jasconius. When you control no Islands, sacrifice Jasconius. 6/8 |
Island Fish Jasconius {4}{U}{U}{U} Creature — Fish Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Jasconius. When you control no Islands, sacrifice Jasconius. 6/8 |
Ivy Seer [Click to view this change only.] | |
Ivy Seer {3}{G} Creature — Wizard {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. 1/1 |
Ivy Seer {3}{G} Creature — Elf Wizard {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. 1/1 |
Ixidor, Reality Sculptor [Click to view this change only.] | |
Ixidor, Reality Sculptor {3}{U}{U} Legendary Creature — Wizard Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. 3/4 |
Ixidor, Reality Sculptor {3}{U}{U} Legendary Creature — Human Wizard Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. 3/4 |
Jasmine Seer [Click to view this change only.] | |
Jasmine Seer {3}{W} Creature — Wizard {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. 1/1 |
Jasmine Seer {3}{W} Creature — Human Wizard {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. 1/1 |
Jedit Ojanen [Click to view this change only.] | |
Jedit Ojanen {4}{W}{W}{U} Legendary Creature 5/5 |
Jedit Ojanen {4}{W}{W}{U} Legendary Creature — Cat Warrior 5/5 |
Jedit Ojanen of Efrava [Click to view this change only.] | |
Jedit Ojanen of Efrava {3}{G}{G}{G} Legendary Creature — Cat Warrior Lord Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play. 5/5 |
Jedit Ojanen of Efrava {3}{G}{G}{G} Legendary Creature — Cat Warrior Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play. 5/5 |
Jerrard of the Closed Fist [Click to view this change only.] | |
Jerrard of the Closed Fist {3}{R}{G}{G} Legendary Creature 6/5 |
Jerrard of the Closed Fist {3}{R}{G}{G} Legendary Creature — Human Knight 6/5 |
Jeska, Warrior Adept [Click to view this change only.] | |
Jeska, Warrior Adept {2}{R}{R} Legendary Creature — Barbarian First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. 3/1 |
Jeska, Warrior Adept {2}{R}{R} Legendary Creature — Human Barbarian First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. 3/1 |
Jhoira's Toolbox [Click to view this change only.] | |
Jhoira's Toolbox {2} Artifact Creature {2}: Regenerate target artifact creature. 1/1 |
Jhoira's Toolbox {2} Artifact Creature — Insect {2}: Regenerate target artifact creature. 1/1 |
Jhovall Queen [Click to view this change only.] | |
Jhovall Queen {4}{W}{W} Creature — Rebel Vigilance 4/7 |
Jhovall Queen {4}{W}{W} Creature — Cat Rebel Vigilance 4/7 |
Jhovall Rider [Click to view this change only.] | |
Jhovall Rider {4}{W} Creature — Rebel Trample 3/3 |
Jhovall Rider {4}{W} Creature — Human Rebel Trample 3/3 |
Johan [Click to view this change only.] | |
Johan {3}{R}{G}{W} Legendary Creature At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. 5/4 |
Johan {3}{R}{G}{W} Legendary Creature — Human Wizard At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. 5/4 |
Joven [Click to view this change only.] | |
Joven {3}{R}{R} Legendary Creature {R}{R}{R}, {T}: Destroy target noncreature artifact. 3/3 |
Joven {3}{R}{R} Legendary Creature — Human Rogue {R}{R}{R}, {T}: Destroy target noncreature artifact. 3/3 |
Jungle Barrier [Click to view this change only.] | |
Jungle Barrier {2}{G}{U} Creature — Wall Defender (This creature can't attack.) When Jungle Barrier comes into play, draw a card. 2/6 |
Jungle Barrier {2}{G}{U} Creature — Plant Wall Defender (This creature can't attack.) When Jungle Barrier comes into play, draw a card. 2/6 |
Juniper Order Advocate [Click to view this change only.] | |
Juniper Order Advocate {2}{W} Creature — Knight Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. 1/2 |
Juniper Order Advocate {2}{W} Creature — Human Knight Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. 1/2 |
Juniper Order Druid [Click to view this change only.] | |
Juniper Order Druid {2}{G} Creature — Cleric {T}: Untap target land. 1/1 |
Juniper Order Druid {2}{G} Creature — Human Cleric Druid {T}: Untap target land. 1/1 |
Junk Diver [Click to view this change only.] | |
Junk Diver {3} Artifact Creature Flying When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand. 1/1 |
Junk Diver {3} Artifact Creature — Bird Flying When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand. 1/1 |
Kamahl, Fist of Krosa [Click to view this change only.] | |
Kamahl, Fist of Krosa {4}{G}{G} Legendary Creature — Druid {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. 4/3 |
Kamahl, Fist of Krosa {4}{G}{G} Legendary Creature — Human Druid {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. 4/3 |
Karmic Guide [Click to view this change only.] | |
Karmic Guide {3}{W}{W} Creature — Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide comes into play, return target creature card from your graveyard to play. 2/2 |
Karmic Guide {3}{W}{W} Creature — Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide comes into play, return target creature card from your graveyard to play. 2/2 |
Karona's Zealot [Click to view this change only.] | |
Karona's Zealot {4}{W} Creature — Cleric Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. 2/5 |
Karona's Zealot {4}{W} Creature — Human Cleric Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. 2/5 |
Karona, False God [Click to view this change only.] | |
Karona, False God {1}{W}{U}{B}{R}{G} Legendary Creature Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn. 5/5 |
Karona, False God {1}{W}{U}{B}{R}{G} Legendary Creature — Avatar Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn. 5/5 |
Karplusan Wolverine [Click to view this change only.] | |
Karplusan Wolverine {R} Snow Creature — Beast Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. 1/1 |
Karplusan Wolverine {R} Snow Creature — Wolverine Beast Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. 1/1 |
Kasimir the Lone Wolf [Click to view this change only.] | |
Kasimir the Lone Wolf {4}{W}{U} Legendary Creature 5/3 |
Kasimir the Lone Wolf {4}{W}{U} Legendary Creature — Human Warrior 5/3 |
Kavu Scout [Click to view this change only.] | |
Kavu Scout {2}{R} Creature — Kavu Kavu Scout gets +1/+0 for each basic land type among lands you control. 0/2 |
Kavu Scout {2}{R} Creature — Kavu Scout Kavu Scout gets +1/+0 for each basic land type among lands you control. 0/2 |
Kaysa [Click to view this change only.] | |
Kaysa {3}{G}{G} Legendary Creature Green creatures you control get +1/+1. 2/3 |
Kaysa {3}{G}{G} Legendary Creature — Human Druid Green creatures you control get +1/+1. 2/3 |
Keen-Eyed Archers [Click to view this change only.] | |
Keen-Eyed Archers {2}{W} Creature — Soldier Reach (This creature can block creatures with flying.) 2/2 |
Keen-Eyed Archers {2}{W} Creature — Human Soldier Archer Reach (This creature can block creatures with flying.) 2/2 |
Keeper of Tresserhorn [Click to view this change only.] | |
Keeper of Tresserhorn {5}{B} Creature — Keeper Whenever Keeper of Tresserhorn attacks and isn't blocked, it deals no combat damage this turn and defending player loses 2 life. 6/6 |
Keeper of Tresserhorn {5}{B} Creature — Avatar Whenever Keeper of Tresserhorn attacks and isn't blocked, it deals no combat damage this turn and defending player loses 2 life. 6/6 |
Keeper of the Beasts [Click to view this change only.] | |
Keeper of the Beasts {G}{G} Creature — Wizard {G}, {T}: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you. 1/2 |
Keeper of the Beasts {G}{G} Creature — Human Wizard {G}, {T}: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you. 1/2 |
Keeper of the Dead [Click to view this change only.] | |
Keeper of the Dead {B}{B} Creature — Wizard {B}, {T}: Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you. 1/2 |
Keeper of the Dead {B}{B} Creature — Human Wizard {B}, {T}: Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you. 1/2 |
Keeper of the Flame [Click to view this change only.] | |
Keeper of the Flame {R}{R} Creature — Wizard {R}, {T}: Keeper of the Flame deals 2 damage to target opponent with more life than you. 1/2 |
Keeper of the Flame {R}{R} Creature — Human Wizard {R}, {T}: Keeper of the Flame deals 2 damage to target opponent with more life than you. 1/2 |
Keeper of the Light [Click to view this change only.] | |
Keeper of the Light {W}{W} Creature — Wizard {W}, {T}: You gain 3 life. Play this ability only if you have less life than an opponent. 1/2 |
Keeper of the Light {W}{W} Creature — Human Wizard {W}, {T}: You gain 3 life. Play this ability only if you have less life than an opponent. 1/2 |
Keeper of the Mind [Click to view this change only.] | |
Keeper of the Mind {U}{U} Creature — Wizard {U}, {T}: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you. 1/2 |
Keeper of the Mind {U}{U} Creature — Human Wizard {U}, {T}: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you. 1/2 |
Keepers of the Faith [Click to view this change only.] | |
Keepers of the Faith {1}{W}{W} Creature — Keeper 2/3 |
Keepers of the Faith {1}{W}{W} Creature — Human Cleric 2/3 |
Kei Takahashi [Click to view this change only.] | |
Kei Takahashi {2}{G}{W} Legendary Creature {T}: Prevent the next 2 damage that would be dealt to target creature this turn. 2/2 |
Kei Takahashi {2}{G}{W} Legendary Creature — Human Cleric {T}: Prevent the next 2 damage that would be dealt to target creature this turn. 2/2 |
Keldon Arsonist [Click to view this change only.] | |
Keldon Arsonist {2}{R} Creature — Soldier {1}, Sacrifice two lands: Destroy target land. 1/1 |
Keldon Arsonist {2}{R} Creature — Human Soldier {1}, Sacrifice two lands: Destroy target land. 1/1 |
Keldon Battlewagon [Click to view this change only.] | |
Keldon Battlewagon {5} Artifact Creature Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power. 0/3 |
Keldon Battlewagon {5} Artifact Creature — Juggernaut Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power. 0/3 |
Keldon Berserker [Click to view this change only.] | |
Keldon Berserker {3}{R} Creature — Soldier Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. 2/3 |
Keldon Berserker {3}{R} Creature — Human Soldier Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. 2/3 |
Keldon Champion [Click to view this change only.] | |
Keldon Champion {2}{R}{R} Creature — Barbarian Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion comes into play, it deals 3 damage to target player. 3/2 |
Keldon Champion {2}{R}{R} Creature — Human Barbarian Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion comes into play, it deals 3 damage to target player. 3/2 |
Keldon Firebombers [Click to view this change only.] | |
Keldon Firebombers {3}{R}{R} Creature — Soldier When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three. 3/3 |
Keldon Firebombers {3}{R}{R} Creature — Human Soldier When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three. 3/3 |
Keldon Vandals [Click to view this change only.] | |
Keldon Vandals {2}{R} Creature — Townsfolk Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals comes into play, destroy target artifact. 4/1 |
Keldon Vandals {2}{R} Creature — Human Rogue Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals comes into play, destroy target artifact. 4/1 |
Kelsinko Ranger [Click to view this change only.] | |
Kelsinko Ranger {W} Creature — Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1 |
Kelsinko Ranger {W} Creature — Human {1}{W}: Target green creature gains first strike until end of turn. 1/1 |
Killer Bees [Click to view this change only.] | |
Killer Bees {1}{G}{G} Creature — Bee Flying {G}: Killer Bees gets +1/+1 until end of turn. 0/1 |
Killer Bees {1}{G}{G} Creature — Insect Flying {G}: Killer Bees gets +1/+1 until end of turn. 0/1 |
King Suleiman [Click to view this change only.] | |
King Suleiman {1}{W} Creature — King {T}: Destroy target Djinn or Efreet. 1/1 |
King Suleiman {1}{W} Creature — Human {T}: Destroy target Djinn or Efreet. 1/1 |
King's Assassin [Click to view this change only.] | |
King's Assassin {1}{B}{B} Creature — Assassin {T}: Destroy target tapped creature. Play this ability only during your turn, before the combat phase. 1/1 |
King's Assassin {1}{B}{B} Creature — Human Assassin {T}: Destroy target tapped creature. Play this ability only during your turn, before the combat phase. 1/1 |
Kjeldoran Escort [Click to view this change only.] | |
Kjeldoran Escort {2}{W}{W} Creature — Soldier Banding 2/3 |
Kjeldoran Escort {2}{W}{W} Creature — Human Soldier Banding 2/3 |
Kjeldoran Frostbeast [Click to view this change only.] | |
Kjeldoran Frostbeast {3}{G}{W} Creature — Frostbeast Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat. 2/4 |
Kjeldoran Frostbeast {3}{G}{W} Creature — Elemental Beast Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat. 2/4 |
Kjeldoran Guard [Click to view this change only.] | |
Kjeldoran Guard {1}{W} Creature — Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow lands. 1/1 |
Kjeldoran Guard {1}{W} Creature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow lands. 1/1 |
Kjeldoran Knight [Click to view this change only.] | |
Kjeldoran Knight {W}{W} Creature — Knight Banding {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. 1/1 |
Kjeldoran Knight {W}{W} Creature — Human Knight Banding {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. 1/1 |
Kjeldoran Phalanx [Click to view this change only.] | |
Kjeldoran Phalanx {5}{W} Creature — Soldier Banding, first strike 2/5 |
Kjeldoran Phalanx {5}{W} Creature — Human Soldier Banding, first strike 2/5 |
Kjeldoran Skycaptain [Click to view this change only.] | |
Kjeldoran Skycaptain {4}{W} Creature — Soldier Banding, flying, first strike 2/2 |
Kjeldoran Skycaptain {4}{W} Creature — Human Soldier Banding, flying, first strike 2/2 |
Kjeldoran Skyknight [Click to view this change only.] | |
Kjeldoran Skyknight {2}{W} Creature — Soldier Banding, flying, first strike 1/1 |
Kjeldoran Skyknight {2}{W} Creature — Human Knight Banding, flying, first strike 1/1 |
Kjeldoran Warrior [Click to view this change only.] | |
Kjeldoran Warrior {W} Creature — Hero Banding 1/1 |
Kjeldoran Warrior {W} Creature — Human Warrior Banding 1/1 |
Knight Errant [Click to view this change only.] | |
Knight Errant {1}{W} Creature — Knight 2/2 |
Knight Errant {1}{W} Creature — Human Knight 2/2 |
Knight of Dawn [Click to view this change only.] | |
Knight of Dawn {1}{W}{W} Creature — Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |
Knight of Dawn {1}{W}{W} Creature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |
Knight of Stromgald [Click to view this change only.] | |
Knight of Stromgald {B}{B} Creature — Knight Protection from white {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. {B}: Knight of Stromgald gains first strike until end of turn. 2/1 |
Knight of Stromgald {B}{B} Creature — Human Knight Protection from white {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. {B}: Knight of Stromgald gains first strike until end of turn. 2/1 |
Kongming's Contraptions [Click to view this change only.] | |
Kongming's Contraptions {3}{W} Creature — Soldier {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Play this ability only during the declare attackers step, and only on an opponent's turn. 2/4 |
Kongming's Contraptions {3}{W} Creature — Human Soldier {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Play this ability only during the declare attackers step, and only on an opponent's turn. 2/4 |
Kongming, Sleeping Dragon [Click to view this change only.] | |
Kongming, Sleeping Dragon {2}{W}{W} Legendary Creature Other creatures you control get +1/+1. 2/2 |
Kongming, Sleeping Dragon {2}{W}{W} Legendary Creature — Human Advisor Other creatures you control get +1/+1. 2/2 |
Kris Mage [Click to view this change only.] | |
Kris Mage {R} Creature — Spellshaper {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. 1/1 |
Kris Mage {R} Creature — Human Spellshaper {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. 1/1 |
Krosan Archer [Click to view this change only.] | |
Krosan Archer {3}{G} Creature — Centaur Reach (This creature can block creatures with flying.) {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. 2/3 |
Krosan Archer {3}{G} Creature — Centaur Archer Reach (This creature can block creatures with flying.) {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. 2/3 |
Krosan Avenger [Click to view this change only.] | |
Krosan Avenger {2}{G} Creature — Druid Trample Threshold — {1}{G}: Regenerate Krosan Avenger. Play this ability only if seven or more cards are in your graveyard. 3/1 |
Krosan Avenger {2}{G} Creature — Human Druid Trample Threshold — {1}{G}: Regenerate Krosan Avenger. Play this ability only if seven or more cards are in your graveyard. 3/1 |
Krosan Restorer [Click to view this change only.] | |
Krosan Restorer {2}{G} Creature — Druid {T}: Untap target land. Threshold — {T}: Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard. 1/2 |
Krosan Restorer {2}{G} Creature — Human Druid {T}: Untap target land. Threshold — {T}: Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard. 1/2 |
Krosan Tusker [Click to view this change only.] | |
Krosan Tusker {5}{G}{G} Creature — Beast Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. 6/5 |
Krosan Tusker {5}{G}{G} Creature — Boar Beast Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. 6/5 |
Krosan Wayfarer [Click to view this change only.] | |
Krosan Wayfarer {G} Creature — Druid Sacrifice Krosan Wayfarer: You may put a land card from your hand into play. 1/1 |
Krosan Wayfarer {G} Creature — Human Druid Sacrifice Krosan Wayfarer: You may put a land card from your hand into play. 1/1 |
Krovikan Elementalist [Click to view this change only.] | |
Krovikan Elementalist {B}{B} Creature — Wizard {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at end of turn. 1/1 |
Krovikan Elementalist {B}{B} Creature — Human Wizard {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at end of turn. 1/1 |
Krovikan Horror [Click to view this change only.] | |
Krovikan Horror {3}{B} Creature — Horror At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. 2/2 |
Krovikan Horror {3}{B} Creature — Horror Spirit At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. 2/2 |
Krovikan Sorcerer [Click to view this change only.] | |
Krovikan Sorcerer {2}{U} Creature — Wizard {T}, Discard a card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. 1/1 |
Krovikan Sorcerer {2}{U} Creature — Human Wizard {T}, Discard a card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. 1/1 |
Laccolith Warrior [Click to view this change only.] | |
Laccolith Warrior {2}{R}{R} Creature — Beast Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn. 3/3 |
Laccolith Warrior {2}{R}{R} Creature — Beast Warrior Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn. 3/3 |
Lady Caleria [Click to view this change only.] | |
Lady Caleria {3}{G}{G}{W}{W} Legendary Creature {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. 3/6 |
Lady Caleria {3}{G}{G}{W}{W} Legendary Creature — Human Archer {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. 3/6 |
Lady Evangela [Click to view this change only.] | |
Lady Evangela {W}{U}{B} Legendary Creature {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. 1/2 |
Lady Evangela {W}{U}{B} Legendary Creature — Human Cleric {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. 1/2 |
Lady Orca [Click to view this change only.] | |
Lady Orca {5}{B}{R} Legendary Creature 7/4 |
Lady Orca {5}{B}{R} Legendary Creature — Demon 7/4 |
Lady Sun [Click to view this change only.] | |
Lady Sun {1}{U}{U} Legendary Creature {T}: Return Lady Su and another target creature to their owners' hands. Play this ability only during your turn, before the combat phase. 1/1 |
Lady Sun {1}{U}{U} Legendary Creature — Human Advisor {T}: Return Lady Su and another target creature to their owners' hands. Play this ability only during your turn, before the combat phase. 1/1 |
Lady Zhurong, Warrior Queen [Click to view this change only.] | |
Lady Zhurong, Warrior Queen {4}{G} Legendary Creature Horsemanship 4/3 |
Lady Zhurong, Warrior Queen {4}{G} Legendary Creature — Human Soldier Warrior Horsemanship 4/3 |
Lancers en-Kor [Click to view this change only.] | |
Lancers en-Kor {3}{W}{W} Creature — Soldier Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. 3/3 |
Lancers en-Kor {3}{W}{W} Creature — Kor Soldier Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. 3/3 |
Latulla, Keldon Overseer [Click to view this change only.] | |
Latulla, Keldon Overseer {3}{R}{R} Legendary Creature — Spellshaper {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. 3/3 |
Latulla, Keldon Overseer {3}{R}{R} Legendary Creature — Human Spellshaper {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. 3/3 |
Lawbringer [Click to view this change only.] | |
Lawbringer {2}{W} Creature — Rebel {T}, Sacrifice Lawbringer: Remove target red creature from the game. 2/2 |
Lawbringer {2}{W} Creature — Human Rebel {T}, Sacrifice Lawbringer: Remove target red creature from the game. 2/2 |
Leashling [Click to view this change only.] | |
Leashling {6} Artifact Creature — Golem Put a card in your hand on top of your library: Return Leashling to its owner's hand. 3/3 |
Leashling {6} Artifact Creature — Hound Put a card in your hand on top of your library: Return Leashling to its owner's hand. 3/3 |
Lesser Werewolf [Click to view this change only.] | |
Lesser Werewolf {3}{B} Creature — Lycanthrope {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step. 2/4 |
Lesser Werewolf {3}{B} Creature — Human Wolf {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step. 2/4 |
Leveler [Click to view this change only.] | |
Leveler {5} Artifact Creature When Leveler comes into play, remove your library from the game. 10/10 |
Leveler {5} Artifact Creature — Juggernaut When Leveler comes into play, remove your library from the game. 10/10 |
Liege of the Axe [Click to view this change only.] | |
Liege of the Axe {3}{W} Creature — Soldier Vigilance Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it. 2/3 |
Liege of the Axe {3}{W} Creature — Human Soldier Vigilance Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it. 2/3 |
Lightbringer [Click to view this change only.] | |
Lightbringer {2}{W} Creature — Rebel {T}, Sacrifice Lightbringer: Remove target black creature from the game. 2/2 |
Lightbringer {2}{W} Creature — Human Rebel {T}, Sacrifice Lightbringer: Remove target black creature from the game. 2/2 |
Lim-Dul's Paladin [Click to view this change only.] | |
Lim-Dul's Paladin {2}{B}{R} Creature — Paladin Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it deals no combat damage this turn and defending player loses 4 life. 0/3 |
Lim-Dul's Paladin {2}{B}{R} Creature — Human Knight Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it deals no combat damage this turn and defending player loses 4 life. 0/3 |
Lin Sivvi, Defiant Hero [Click to view this change only.] | |
Lin Sivvi, Defiant Hero {1}{W}{W} Legendary Creature — Rebel {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card into play. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. 1/3 |
Lin Sivvi, Defiant Hero {1}{W}{W} Legendary Creature — Human Rebel {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card into play. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. 1/3 |
Liu Bei, Lord of Shu [Click to view this change only.] | |
Liu Bei, Lord of Shu {3}{W}{W} Legendary Creature Horsemanship Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. 2/4 |
Liu Bei, Lord of Shu {3}{W}{W} Legendary Creature — Human Soldier Horsemanship Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. 2/4 |
Living Airship [Click to view this change only.] | |
Living Airship {3}{U} Creature — Ship Flying {2}{G}: Regenerate Living Airship. 2/3 |
Living Airship {3}{U} Creature — Metathran Flying {2}{G}: Regenerate Living Airship. 2/3 |
Livonya Silone [Click to view this change only.] | |
Livonya Silone {2}{R}{R}{G}{G} Legendary Creature First strike, legendary landwalk 4/4 |
Livonya Silone {2}{R}{R}{G}{G} Legendary Creature — Human Warrior First strike, legendary landwalk 4/4 |
Llanowar Cavalry [Click to view this change only.] | |
Llanowar Cavalry {2}{G} Creature — Soldier {W}: Llanowar Cavalry gains vigilance until end of turn. 1/4 |
Llanowar Cavalry {2}{G} Creature — Human Soldier {W}: Llanowar Cavalry gains vigilance until end of turn. 1/4 |
Longhorn Firebeast [Click to view this change only.] | |
Longhorn Firebeast {2}{R} Creature — Beast When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. 3/2 |
Longhorn Firebeast {2}{R} Creature — Elemental Ox Beast When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. 3/2 |
Lord Magnus [Click to view this change only.] | |
Lord Magnus {3}{G}{W}{W} Legendary Creature First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3 |
Lord Magnus {3}{G}{W}{W} Legendary Creature — Human Druid First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3 |
Lord of Atlantis [Click to view this change only.] | |
Lord of Atlantis {U}{U} Creature — Merfolk Lord Other Merfolk creatures get +1/+1 and have islandwalk. 2/2 |
Lord of Atlantis {U}{U} Creature — Merfolk Other Merfolk creatures get +1/+1 and have islandwalk. 2/2 |
Lost Order of Jarkeld [Click to view this change only.] | |
Lost Order of Jarkeld {2}{W}{W} Creature — Knight As Lost Order of Jarkeld comes into play, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls. 1+*/1+* |
Lost Order of Jarkeld {2}{W}{W} Creature — Human Knight As Lost Order of Jarkeld comes into play, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls. 1+*/1+* |
Lost Soul [Click to view this change only.] | |
Lost Soul {1}{B}{B} Creature — Minion Swampwalk 2/1 |
Lost Soul {1}{B}{B} Creature — Spirit Minion Swampwalk 2/1 |
Lotus Guardian [Click to view this change only.] | |
Lotus Guardian {7} Artifact Creature Flying {T}: Add one mana of any color to your mana pool. 4/4 |
Lotus Guardian {7} Artifact Creature — Dragon Flying {T}: Add one mana of any color to your mana pool. 4/4 |
Lowland Tracker [Click to view this change only.] | |
Lowland Tracker {4}{W} Creature — Soldier First strike Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) 2/2 |
Lowland Tracker {4}{W} Creature — Human Soldier First strike Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) 2/2 |
Loyal Retainers [Click to view this change only.] | |
Loyal Retainers {2}{W} Creature — Advisor Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before the combat phase. 1/1 |
Loyal Retainers {2}{W} Creature — Human Advisor Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before the combat phase. 1/1 |
Lu Bu, Master-at-Arms [Click to view this change only.] | |
Lu Bu, Master-at-Arms {5}{R} Legendary Creature Horsemanship, haste 4/3 |
Lu Bu, Master-at-Arms {5}{R} Legendary Creature — Human Soldier Warrior Horsemanship, haste 4/3 |
Lu Meng, Wu General [Click to view this change only.] | |
Lu Meng, Wu General {3}{U}{U} Legendary Creature Horsemanship 4/4 |
Lu Meng, Wu General {3}{U}{U} Legendary Creature — Human Soldier Horsemanship 4/4 |
Lu Su, Wu Advisor [Click to view this change only.] | |
Lu Su, Wu Advisor {3}{U}{U} Legendary Creature {T}: Draw a card. Play this ability only during your turn, before the combat phase. 1/2 |
Lu Su, Wu Advisor {3}{U}{U} Legendary Creature — Human Advisor {T}: Draw a card. Play this ability only during your turn, before the combat phase. 1/2 |
Lu Xun, Scholar General [Click to view this change only.] | |
Lu Xun, Scholar General {2}{U}{U} Legendary Creature Horsemanship Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. 1/3 |
Lu Xun, Scholar General {2}{U}{U} Legendary Creature — Human Soldier Horsemanship Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. 1/3 |
Lumbering Satyr [Click to view this change only.] | |
Lumbering Satyr {2}{G}{G} Creature — Beast All creatures have forestwalk. 5/4 |
Lumbering Satyr {2}{G}{G} Creature — Satyr Beast All creatures have forestwalk. 5/4 |
Luminous Guardian [Click to view this change only.] | |
Luminous Guardian {3}{W} Creature — Guardian {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4 |
Luminous Guardian {3}{W} Creature — Human Nomad {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4 |
Lurker [Click to view this change only.] | |
Lurker {2}{G} Creature — Lurker Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
Lurker {2}{G} Creature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
Ma Chao, Western Warrior [Click to view this change only.] | |
Ma Chao, Western Warrior {3}{R}{R} Legendary Creature Horsemanship Whenever Ma Chao, Western Warrior attacks alone, it is unblockable this combat. 3/3 |
Ma Chao, Western Warrior {3}{R}{R} Legendary Creature — Human Soldier Warrior Horsemanship Whenever Ma Chao, Western Warrior attacks alone, it is unblockable this combat. 3/3 |
Mage il-Vec [Click to view this change only.] | |
Mage il-Vec {2}{R} Creature — Wizard {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. 2/2 |
Mage il-Vec {2}{R} Creature — Human Wizard {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. 2/2 |
Mageta the Lion [Click to view this change only.] | |
Mageta the Lion {3}{W}{W} Legendary Creature — Spellshaper {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. 3/3 |
Mageta the Lion {3}{W}{W} Legendary Creature — Human Spellshaper {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. 3/3 |
Magus of the Unseen [Click to view this change only.] | |
Magus of the Unseen {1}{U} Creature — Wizard {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. 1/1 |
Magus of the Unseen {1}{U} Creature — Human Wizard {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. 1/1 |
Mana Leech [Click to view this change only.] | |
Mana Leech {2}{B} Creature — Worm You may choose not to untap Mana Leech during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped. 1/1 |
Mana Leech {2}{B} Creature — Leech You may choose not to untap Mana Leech during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped. 1/1 |
Manakin [Click to view this change only.] | |
Manakin {2} Artifact Creature {T}: Add {1} to your mana pool. 1/1 |
Manakin {2} Artifact Creature — Construct {T}: Add {1} to your mana pool. 1/1 |
Marauding Knight [Click to view this change only.] | |
Marauding Knight {2}{B}{B} Creature — Knight Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2 |
Marauding Knight {2}{B}{B} Creature — Zombie Knight Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2 |
Marble Priest [Click to view this change only.] | |
Marble Priest {5} Artifact Creature All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. 3/3 |
Marble Priest {5} Artifact Creature — Cleric All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. 3/3 |
Marhault Elsdragon [Click to view this change only.] | |
Marhault Elsdragon {3}{R}{R}{G} Legendary Creature Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 4/6 |
Marhault Elsdragon {3}{R}{R}{G} Legendary Creature — Elf Warrior Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 4/6 |
Marjhan [Click to view this change only.] | |
Marjhan {5}{U}{U} Creature — Serpent Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. 8/8 |
Marjhan {5}{U}{U} Creature — Leviathan Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. 8/8 |
Marsh Viper [Click to view this change only.] | |
Marsh Viper {3}{G} Creature — Viper Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2 |
Marsh Viper {3}{G} Creature — Snake Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2 |
Martyrs of Korlis [Click to view this change only.] | |
Martyrs of Korlis {3}{W}{W} Creature — Bodyguard As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. 1/6 |
Martyrs of Korlis {3}{W}{W} Creature — Human As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. 1/6 |
Master Apothecary [Click to view this change only.] | |
Master Apothecary {W}{W}{W} Creature — Cleric Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/2 |
Master Apothecary {W}{W}{W} Creature — Human Cleric Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/2 |
Master of the Veil [Click to view this change only.] | |
Master of the Veil {2}{U}{U} Creature — Wizard Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with morph face down. 2/3 |
Master of the Veil {2}{U}{U} Creature — Human Wizard Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with morph face down. 2/3 |
Masticore [Click to view this change only.] | |
Masticore {4} Artifact Creature At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. 4/4 |
Masticore {4} Artifact Creature — Masticore At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. 4/4 |
Meddling Mage [Click to view this change only.] | |
Meddling Mage {W}{U} Creature — Wizard As Meddling Mage comes into play, name a nonland card. The named card can't be played. 2/2 |
Meddling Mage {W}{U} Creature — Human Wizard As Meddling Mage comes into play, name a nonland card. The named card can't be played. 2/2 |
Melesse Spirit [Click to view this change only.] | |
Melesse Spirit {3}{W}{W} Creature — Spirit Flying, protection from black 3/3 |
Melesse Spirit {3}{W}{W} Creature — Angel Spirit Flying, protection from black 3/3 |
Meng Huo's Horde [Click to view this change only.] | |
Meng Huo's Horde {4}{G} Creature — Soldier 4/5 |
Meng Huo's Horde {4}{G} Creature — Human Soldier 4/5 |
Meng Huo, Barbarian King [Click to view this change only.] | |
Meng Huo, Barbarian King {3}{G}{G} Legendary Creature Other green creatures you control get +1/+1. 4/4 |
Meng Huo, Barbarian King {3}{G}{G} Legendary Creature — Human Barbarian Soldier Other green creatures you control get +1/+1. 4/4 |
Mercenaries [Click to view this change only.] | |
Mercenaries {3}{W} Creature — Mercenary {3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may play this ability. 3/3 |
Mercenaries {3}{W} Creature — Human Mercenary {3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may play this ability. 3/3 |
Mercenary Informer [Click to view this change only.] | |
Mercenary Informer {2}{W} Creature — Rebel Mercenary Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target Mercenary on the bottom of its owner's library. 2/1 |
Mercenary Informer {2}{W} Creature — Human Rebel Mercenary Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target Mercenary on the bottom of its owner's library. 2/1 |
Mercenary Knight [Click to view this change only.] | |
Mercenary Knight {2}{B} Creature — Mercenary Knight When Mercenary Knight comes into play, sacrifice it unless you discard a creature card. 4/4 |
Mercenary Knight {2}{B} Creature — Human Mercenary Knight When Mercenary Knight comes into play, sacrifice it unless you discard a creature card. 4/4 |
Merchant Ship [Click to view this change only.] | |
Merchant Ship {U} Creature — Ship Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2 |
Merchant Ship {U} Creature — Human Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2 |
Merchant of Secrets [Click to view this change only.] | |
Merchant of Secrets {2}{U} Creature — Wizard When Merchant of Secrets comes into play, draw a card. 1/1 |
Merchant of Secrets {2}{U} Creature — Human Wizard When Merchant of Secrets comes into play, draw a card. 1/1 |
Metalworker [Click to view this change only.] | |
Metalworker {3} Artifact Creature {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. 1/2 |
Metalworker {3} Artifact Creature — Construct {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. 1/2 |
Metathran Aerostat [Click to view this change only.] | |
Metathran Aerostat {2}{U}{U} Creature — Ship Flying {X}{U}: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand. 2/2 |
Metathran Aerostat {2}{U}{U} Creature — Metathran Flying {X}{U}: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand. 2/2 |
Metathran Elite [Click to view this change only.] | |
Metathran Elite {1}{U}{U} Creature — Soldier Metathran Elite is unblockable as long as it's enchanted. 2/3 |
Metathran Elite {1}{U}{U} Creature — Metathran Soldier Metathran Elite is unblockable as long as it's enchanted. 2/3 |
Metathran Soldier [Click to view this change only.] | |
Metathran Soldier {1}{U} Creature — Soldier Metathran Soldier is unblockable. 1/1 |
Metathran Soldier {1}{U} Creature — Metathran Soldier Metathran Soldier is unblockable. 1/1 |
Metathran Transport [Click to view this change only.] | |
Metathran Transport {1}{U}{U} Creature — Ship Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3 |
Metathran Transport {1}{U}{U} Creature — Metathran Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3 |
Metathran Zombie [Click to view this change only.] | |
Metathran Zombie {1}{U} Creature — Zombie {B}: Regenerate Metathran Zombie. 1/1 |
Metathran Zombie {1}{U} Creature — Metathran Zombie {B}: Regenerate Metathran Zombie. 1/1 |
Militant Monk [Click to view this change only.] | |
Militant Monk {1}{W}{W} Creature — Cleric Vigilance {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 2/1 |
Militant Monk {1}{W}{W} Creature — Human Monk Cleric Vigilance {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 2/1 |
Millikin [Click to view this change only.] | |
Millikin {2} Artifact Creature {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. 0/1 |
Millikin {2} Artifact Creature — Construct {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. 0/1 |
Mine Bearer [Click to view this change only.] | |
Mine Bearer {2}{W} Creature — Soldier {T}, Sacrifice Mine Bearer: Destroy target attacking creature. 1/1 |
Mine Bearer {2}{W} Creature — Human Soldier {T}, Sacrifice Mine Bearer: Destroy target attacking creature. 1/1 |
Minion of Leshrac [Click to view this change only.] | |
Minion of Leshrac {4}{B}{B}{B} Creature — Demon Protection from black At the beginning of your upkeep, sacrifice a creature other than Minion of Leshrac. If you can't, tap Minion of Leshrac and it deals 5 damage to you. {T}: Destroy target creature or land. 5/5 |
Minion of Leshrac {4}{B}{B}{B} Creature — Demon Minion Protection from black At the beginning of your upkeep, sacrifice a creature other than Minion of Leshrac. If you can't, tap Minion of Leshrac and it deals 5 damage to you. {T}: Destroy target creature or land. 5/5 |
Minion of Tevesh Szat [Click to view this change only.] | |
Minion of Tevesh Szat {4}{B}{B}{B} Creature — Demon At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4 |
Minion of Tevesh Szat {4}{B}{B}{B} Creature — Demon Minion At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4 |
Minotaur Explorer [Click to view this change only.] | |
Minotaur Explorer {1}{R} Creature — Minotaur When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random. 3/3 |
Minotaur Explorer {1}{R} Creature — Minotaur Scout When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random. 3/3 |
Minotaur Illusionist [Click to view this change only.] | |
Minotaur Illusionist {3}{U}{R} Creature — Minotaur {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. 3/4 |
Minotaur Illusionist {3}{U}{R} Creature — Minotaur Wizard {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. 3/4 |
Miracle Worker [Click to view this change only.] | |
Miracle Worker {W} Creature — Miracle-Worker {T}: Destroy target Aura attached to a creature you control. 1/1 |
Miracle Worker {W} Creature — Human Cleric {T}: Destroy target Aura attached to a creature you control. 1/1 |
Mishra's War Machine [Click to view this change only.] | |
Mishra's War Machine {7} Artifact Creature Banding At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. 5/5 |
Mishra's War Machine {7} Artifact Creature — Juggernaut Banding At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. 5/5 |
Misshapen Fiend [Click to view this change only.] | |
Misshapen Fiend {1}{B} Creature — Mercenary Flying 1/1 |
Misshapen Fiend {1}{B} Creature — Horror Mercenary Flying 1/1 |
Mogg Assassin [Click to view this change only.] | |
Mogg Assassin {2}{R} Creature — Goblin {T}: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. 2/1 |
Mogg Assassin {2}{R} Creature — Goblin Assassin {T}: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. 2/1 |
Moggcatcher [Click to view this change only.] | |
Moggcatcher {2}{R}{R} Creature — Mercenary {3}, {T}: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library. 2/2 |
Moggcatcher {2}{R}{R} Creature — Human Mercenary {3}, {T}: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library. 2/2 |
Mold Demon [Click to view this change only.] | |
Mold Demon {5}{B}{B} Creature — Mold-Demon When Mold Demon comes into play, sacrifice it unless you sacrifice two Swamps. 6/6 |
Mold Demon {5}{B}{B} Creature — Fungus Demon When Mold Demon comes into play, sacrifice it unless you sacrifice two Swamps. 6/6 |
Molder Slug [Click to view this change only.] | |
Molder Slug {3}{G}{G} Creature — Beast At the beginning of each player's upkeep, that player sacrifices an artifact. 4/6 |
Molder Slug {3}{G}{G} Creature — Slug Beast At the beginning of each player's upkeep, that player sacrifices an artifact. 4/6 |
Molting Harpy [Click to view this change only.] | |
Molting Harpy {B} Creature — Mercenary Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. 2/1 |
Molting Harpy {B} Creature — Harpy Mercenary Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. 2/1 |
Monk Idealist [Click to view this change only.] | |
Monk Idealist {2}{W} Creature — Cleric When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand. 2/2 |
Monk Idealist {2}{W} Creature — Human Monk Cleric When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand. 2/2 |
Monk Realist [Click to view this change only.] | |
Monk Realist {1}{W} Creature — Cleric When Monk Realist comes into play, destroy target enchantment. 1/1 |
Monk Realist {1}{W} Creature — Human Monk Cleric When Monk Realist comes into play, destroy target enchantment. 1/1 |
Moor Fiend [Click to view this change only.] | |
Moor Fiend {3}{B} Creature — Fiend Swampwalk 3/3 |
Moor Fiend {3}{B} Creature — Horror Swampwalk 3/3 |
Morgue Toad [Click to view this change only.] | |
Morgue Toad {2}{B} Creature — Toad Sacrifice Morgue Toad: Add {U}{R} to your mana pool. 2/2 |
Morgue Toad {2}{B} Creature — Frog Sacrifice Morgue Toad: Add {U}{R} to your mana pool. 2/2 |
Moriok Rigger [Click to view this change only.] | |
Moriok Rigger {2}{B} Creature — Human Rogue Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger. 2/2 |
Moriok Rigger {2}{B} Creature — Human Rogue Rigger Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger. 2/2 |
Moss Monster [Click to view this change only.] | |
Moss Monster {3}{G}{G} Creature — Monster 3/6 |
Moss Monster {3}{G}{G} Creature — Fungus 3/6 |
Mossdog [Click to view this change only.] | |
Mossdog {G} Creature — Hound Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. 1/1 |
Mossdog {G} Creature — Fungus Hound Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. 1/1 |
Mother of Runes [Click to view this change only.] | |
Mother of Runes {W} Creature — Cleric {T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 |
Mother of Runes {W} Creature — Human Cleric {T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 |
Mountain Bandit [Click to view this change only.] | |
Mountain Bandit {R} Creature — Soldier Haste 1/1 |
Mountain Bandit {R} Creature — Human Soldier Rogue Haste 1/1 |
Mountain Titan [Click to view this change only.] | |
Mountain Titan {2}{B}{R} Creature — Titan {1}{R}{R}: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan. 2/2 |
Mountain Titan {2}{B}{R} Creature — Giant {1}{R}{R}: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan. 2/2 |
Mounted Archers [Click to view this change only.] | |
Mounted Archers {3}{W} Creature — Soldier Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3 |
Mounted Archers {3}{W} Creature — Human Soldier Archer Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3 |
Multani, Maro-Sorcerer [Click to view this change only.] | |
Multani, Maro-Sorcerer {4}{G}{G} Legendary Creature Shroud (This permanent can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands. */* |
Multani, Maro-Sorcerer {4}{G}{G} Legendary Creature — Elemental Shroud (This permanent can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands. */* |
Murk Dwellers [Click to view this change only.] | |
Murk Dwellers {3}{B} Creature — Murk-Dwellers Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 2/2 |
Murk Dwellers {3}{B} Creature — Zombie Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 2/2 |
Musician [Click to view this change only.] | |
Musician {2}{U} Creature — Mage Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay {1}." (This effect doesn't end at end of turn.) 1/3 |
Musician {2}{U} Creature — Human Wizard Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay {1}." (This effect doesn't end at end of turn.) 1/3 |
Mystic Crusader [Click to view this change only.] | |
Mystic Crusader {1}{W}{W} Creature — Nomad Mystic Protection from black and from red Threshold — Mystic Crusader gets +1/+1 and has flying as long as seven or more cards are in your graveyard. 2/1 |
Mystic Crusader {1}{W}{W} Creature — Human Nomad Mystic Protection from black and from red Threshold — Mystic Crusader gets +1/+1 and has flying as long as seven or more cards are in your graveyard. 2/1 |
Mystic Penitent [Click to view this change only.] | |
Mystic Penitent {W} Creature — Nomad Mystic Vigilance Threshold — Mystic Penitent gets +1/+1 and has flying as long as seven or more cards are in your graveyard. 1/1 |
Mystic Penitent {W} Creature — Human Nomad Mystic Vigilance Threshold — Mystic Penitent gets +1/+1 and has flying as long as seven or more cards are in your graveyard. 1/1 |
Mystic Visionary [Click to view this change only.] | |
Mystic Visionary {1}{W} Creature — Nomad Mystic Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1 |
Mystic Visionary {1}{W} Creature — Human Nomad Mystic Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1 |
Mystic Zealot [Click to view this change only.] | |
Mystic Zealot {3}{W} Creature — Nomad Mystic Threshold — Mystic Zealot gets +1/+1 and has flying as long as seven or more cards are in your graveyard. 2/4 |
Mystic Zealot {3}{W} Creature — Human Nomad Mystic Threshold — Mystic Zealot gets +1/+1 and has flying as long as seven or more cards are in your graveyard. 2/4 |
Nafs Asp [Click to view this change only.] | |
Nafs Asp {G} Creature — Asp Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. 1/1 |
Nafs Asp {G} Creature — Snake Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. 1/1 |
Narwhal [Click to view this change only.] | |
Narwhal {2}{U}{U} Creature — Narwhal First strike, protection from red 2/2 |
Narwhal {2}{U}{U} Creature — Whale First strike, protection from red 2/2 |
Nebuchadnezzar [Click to view this change only.] | |
Nebuchadnezzar {3}{U}{B} Legendary Creature {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all the revealed cards that are the named card. Play this ability only during your turn. 3/3 |
Nebuchadnezzar {3}{U}{B} Legendary Creature — Human Wizard {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all the revealed cards that are the named card. Play this ability only during your turn. 3/3 |
Necra Disciple [Click to view this change only.] | |
Necra Disciple {B} Creature — Wizard {G}, {T}: Add one mana of any color to your mana pool. {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1 |
Necra Disciple {B} Creature — Human Wizard {G}, {T}: Add one mana of any color to your mana pool. {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1 |
Netter en-Dal [Click to view this change only.] | |
Netter en-Dal {W} Creature — Spellshaper {W}, {T}, Discard a card: Target creature can't attack this turn. 1/1 |
Netter en-Dal {W} Creature — Human Spellshaper {W}, {T}, Discard a card: Target creature can't attack this turn. 1/1 |
Niall Silvain [Click to view this change only.] | |
Niall Silvain {G}{G}{G} Creature — Niall-Silvain {G}{G}{G}{G}, {T}: Regenerate target creature. 2/2 |
Niall Silvain {G}{G}{G} Creature — Elemental {G}{G}{G}{G}, {T}: Regenerate target creature. 2/2 |
Nightmare [Click to view this change only.] | |
Nightmare {5}{B} Creature — Nightmare Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. */* |
Nightmare {5}{B} Creature — Nightmare Horse Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. */* |
Nightscape Apprentice [Click to view this change only.] | |
Nightscape Apprentice {B} Creature — Wizard {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1 |
Nightscape Apprentice {B} Creature — Zombie Wizard {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1 |
Nightscape Battlemage [Click to view this change only.] | |
Nightscape Battlemage {2}{B} Creature — Wizard Kicker {2}{U} and/or {2}{R} When Nightscape Battlemage comes into play, if the {2}{U} kicker cost was paid, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage comes into play, if the {2}{R} kicker cost was paid, destroy target land. 2/2 |
Nightscape Battlemage {2}{B} Creature — Zombie Wizard Kicker {2}{U} and/or {2}{R} When Nightscape Battlemage comes into play, if the {2}{U} kicker cost was paid, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage comes into play, if the {2}{R} kicker cost was paid, destroy target land. 2/2 |
Nightscape Master [Click to view this change only.] | |
Nightscape Master {2}{B}{B} Creature — Wizard {U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. 2/2 |
Nightscape Master {2}{B}{B} Creature — Zombie Wizard {U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. 2/2 |
Nightshade Seer [Click to view this change only.] | |
Nightshade Seer {3}{B} Creature — Wizard {2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. 1/1 |
Nightshade Seer {3}{B} Creature — Human Wizard {2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. 1/1 |
Nightwind Glider [Click to view this change only.] | |
Nightwind Glider {2}{W} Creature — Rebel Flying, protection from black 2/1 |
Nightwind Glider {2}{W} Creature — Human Rebel Flying, protection from black 2/1 |
Noble Templar [Click to view this change only.] | |
Noble Templar {5}{W} Creature — Cleric Soldier Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) 3/6 |
Noble Templar {5}{W} Creature — Human Cleric Soldier Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) 3/6 |
Nomad Decoy [Click to view this change only.] | |
Nomad Decoy {2}{W} Creature — Nomad {W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Play this ability only if seven or more cards are in your graveyard. 1/2 |
Nomad Decoy {2}{W} Creature — Human Nomad {W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Play this ability only if seven or more cards are in your graveyard. 1/2 |
Nomadic Elf [Click to view this change only.] | |
Nomadic Elf {1}{G} Creature — Elf {1}{G}: Add one mana of any color to your mana pool. 2/2 |
Nomadic Elf {1}{G} Creature — Elf Nomad {1}{G}: Add one mana of any color to your mana pool. 2/2 |
Nomads en-Kor [Click to view this change only.] | |
Nomads en-Kor {W} Creature — Soldier {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. 1/1 |
Nomads en-Kor {W} Creature — Kor Nomad Soldier {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. 1/1 |
Northern Paladin [Click to view this change only.] | |
Northern Paladin {2}{W}{W} Creature — Knight {W}{W}, {T}: Destroy target black permanent. 3/3 |
Northern Paladin {2}{W}{W} Creature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3 |
Norwood Archers [Click to view this change only.] | |
Norwood Archers {3}{G} Creature — Elf Reach (This creature can block creatures with flying.) 3/3 |
Norwood Archers {3}{G} Creature — Elf Archer Reach (This creature can block creatures with flying.) 3/3 |
Norwood Priestess [Click to view this change only.] | |
Norwood Priestess {2}{G}{G} Creature — Elf {T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before the combat phase. 1/1 |
Norwood Priestess {2}{G}{G} Creature — Elf Druid {T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before the combat phase. 1/1 |
Norwood Warrior [Click to view this change only.] | |
Norwood Warrior {2}{G} Creature — Elf Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Norwood Warrior {2}{G} Creature — Elf Warrior Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Notorious Assassin [Click to view this change only.] | |
Notorious Assassin {3}{B} Creature — Spellshaper {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. 2/2 |
Notorious Assassin {3}{B} Creature — Human Spellshaper Assassin {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. 2/2 |
Nova Cleric [Click to view this change only.] | |
Nova Cleric {W} Creature — Cleric {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. 1/2 |
Nova Cleric {W} Creature — Human Cleric {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. 1/2 |
Noxious Toad [Click to view this change only.] | |
Noxious Toad {2}{B} Creature — Toad When Noxious Toad is put into a graveyard from play, each opponent discards a card. 1/1 |
Noxious Toad {2}{B} Creature — Frog When Noxious Toad is put into a graveyard from play, each opponent discards a card. 1/1 |
Nut Collector [Click to view this change only.] | |
Nut Collector {5}{G} Creature — Druid At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Nut Collector {5}{G} Creature — Human Druid At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Obsidian Acolyte [Click to view this change only.] | |
Obsidian Acolyte {1}{W} Creature — Cleric Protection from black {W}: Target creature gains protection from black until end of turn. 1/1 |
Obsidian Acolyte {1}{W} Creature — Human Cleric Protection from black {W}: Target creature gains protection from black until end of turn. 1/1 |
Ogre Berserker [Click to view this change only.] | |
Ogre Berserker {4}{R} Creature — Ogre Haste 4/2 |
Ogre Berserker {4}{R} Creature — Ogre Berserker Haste 4/2 |
Ogre Shaman [Click to view this change only.] | |
Ogre Shaman {3}{R}{R} Creature — Ogre {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. 3/3 |
Ogre Shaman {3}{R}{R} Creature — Ogre Shaman {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. 3/3 |
Ogre Warrior [Click to view this change only.] | |
Ogre Warrior {3}{R} Creature — Ogre 3/3 |
Ogre Warrior {3}{R} Creature — Ogre Warrior 3/3 |
Opportunist [Click to view this change only.] | |
Opportunist {2}{R} Creature — Soldier {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2 |
Opportunist {2}{R} Creature — Human Soldier {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2 |
Oracle en-Vec [Click to view this change only.] | |
Oracle en-Vec {1}{W} Creature — Wizard {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of those creatures that didn't attack. Play this ability only during your turn. 1/1 |
Oracle en-Vec {1}{W} Creature — Human Wizard {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of those creatures that didn't attack. Play this ability only during your turn. 1/1 |
Oraxid [Click to view this change only.] | |
Oraxid {3}{U} Creature — Beast Protection from red 2/3 |
Oraxid {3}{U} Creature — Crab Beast Protection from red 2/3 |
Orcish Captain [Click to view this change only.] | |
Orcish Captain {R} Creature — Orc {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |
Orcish Captain {R} Creature — Orc Warrior {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |
Order of Yawgmoth [Click to view this change only.] | |
Order of Yawgmoth {2}{B}{B} Creature — Knight Fear Whenever Order of Yawgmoth deals damage to a player, that player discards a card. 2/2 |
Order of Yawgmoth {2}{B}{B} Creature — Zombie Knight Fear Whenever Order of Yawgmoth deals damage to a player, that player discards a card. 2/2 |
Order of the Sacred Torch [Click to view this change only.] | |
Order of the Sacred Torch {1}{W}{W} Creature — Paladin {T}, Pay 1 life: Counter target black spell. 2/2 |
Order of the Sacred Torch {1}{W}{W} Creature — Human Knight {T}, Pay 1 life: Counter target black spell. 2/2 |
Order of the White Shield [Click to view this change only.] | |
Order of the White Shield {W}{W} Creature — Knight Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 2/1 |
Order of the White Shield {W}{W} Creature — Human Knight Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 2/1 |
Orim, Samite Healer [Click to view this change only.] | |
Orim, Samite Healer {1}{W}{W} Legendary Creature — Cleric {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. 1/3 |
Orim, Samite Healer {1}{W}{W} Legendary Creature — Human Cleric {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. 1/3 |
Osai Vultures [Click to view this change only.] | |
Osai Vultures {1}{W} Creature — Vulture Flying At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1 |
Osai Vultures {1}{W} Creature — Bird Flying At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1 |
Otarian Juggernaut [Click to view this change only.] | |
Otarian Juggernaut {4} Artifact Creature Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. 2/3 |
Otarian Juggernaut {4} Artifact Creature — Juggernaut Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. 2/3 |
Ouphe Vandals [Click to view this change only.] | |
Ouphe Vandals {2}{G} Creature — Ouphe {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.) 2/2 |
Ouphe Vandals {2}{G} Creature — Ouphe Rogue {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.) 2/2 |
Overeager Apprentice [Click to view this change only.] | |
Overeager Apprentice {2}{B} Creature — Minion Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. 1/2 |
Overeager Apprentice {2}{B} Creature — Human Minion Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. 1/2 |
Overtaker [Click to view this change only.] | |
Overtaker {1}{U} Creature — Spellshaper {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1 |
Overtaker {1}{U} Creature — Human Spellshaper {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1 |
Painbringer [Click to view this change only.] | |
Painbringer {2}{B}{B} Creature — Minion {T}, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way. 1/1 |
Painbringer {2}{B}{B} Creature — Human Minion {T}, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way. 1/1 |
Pang Tong, Young Phoenix [Click to view this change only.] | |
Pang Tong, Young Phoenix {1}{W}{W} Legendary Creature {T}: Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before the combat phase. 1/2 |
Pang Tong, Young Phoenix {1}{W}{W} Legendary Creature — Human Advisor {T}: Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before the combat phase. 1/2 |
Pardic Arsonist [Click to view this change only.] | |
Pardic Arsonist {2}{R}{R} Creature — Barbarian Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist comes into play, it deals 3 damage to target creature or player." 3/3 |
Pardic Arsonist {2}{R}{R} Creature — Human Barbarian Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist comes into play, it deals 3 damage to target creature or player." 3/3 |
Pardic Collaborator [Click to view this change only.] | |
Pardic Collaborator {3}{R} Creature — Barbarian First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. 2/2 |
Pardic Collaborator {3}{R} Creature — Human Barbarian First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. 2/2 |
Pardic Firecat [Click to view this change only.] | |
Pardic Firecat {3}{R} Creature — Cat Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a card named Flame Burst. 2/3 |
Pardic Firecat {3}{R} Creature — Elemental Cat Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a card named Flame Burst. 2/3 |
Pardic Lancer [Click to view this change only.] | |
Pardic Lancer {4}{R} Creature — Barbarian Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. 3/2 |
Pardic Lancer {4}{R} Creature — Human Barbarian Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. 3/2 |
Patron Wizard [Click to view this change only.] | |
Patron Wizard {U}{U}{U} Creature — Wizard Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. 2/2 |
Patron Wizard {U}{U}{U} Creature — Human Wizard Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. 2/2 |
Pavel Maliki [Click to view this change only.] | |
Pavel Maliki {4}{B}{R} Legendary Creature {B}{R}: Pavel Maliki gets +1/+0 until end of turn. 5/3 |
Pavel Maliki {4}{B}{R} Legendary Creature — Human {B}{R}: Pavel Maliki gets +1/+0 until end of turn. 5/3 |
Pearlspear Courier [Click to view this change only.] | |
Pearlspear Courier {2}{W} Creature — Soldier You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance. 2/1 |
Pearlspear Courier {2}{W} Creature — Human Soldier You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance. 2/1 |
Pentavus [Click to view this change only.] | |
Pentavus {7} Artifact Creature Pentavus comes into play with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. 0/0 |
Pentavus {7} Artifact Creature — Construct Pentavus comes into play with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. 0/0 |
People of the Woods [Click to view this change only.] | |
People of the Woods {G}{G} Creature — People-of-the-Woods People of the Woods's toughness is equal to the number of Forests you control. 1/* |
People of the Woods {G}{G} Creature — Human People of the Woods's toughness is equal to the number of Forests you control. 1/* |
Phantasmal Forces [Click to view this change only.] | |
Phantasmal Forces {3}{U} Creature — Phantasm Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. 4/1 |
Phantasmal Forces {3}{U} Creature — Illusion Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. 4/1 |
Phantasmal Mount [Click to view this change only.] | |
Phantasmal Mount {1}{U} Creature — Phantasm Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount. 1/1 |
Phantasmal Mount {1}{U} Creature — Illusion Horse Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount. 1/1 |
Phantasmal Sphere [Click to view this change only.] | |
Phantasmal Sphere {1}{U} Creature — Phantasm Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. 0/1 |
Phantasmal Sphere {1}{U} Creature — Illusion Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. 0/1 |
Phantom Nishoba [Click to view this change only.] | |
Phantom Nishoba {5}{G}{W} Creature — Beast Spirit Trample, lifelink (Whenever this creature deals damage, you gain that much life.) Phantom Nishoba comes into play with seven +1/+1 counters on it. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
Phantom Nishoba {5}{G}{W} Creature — Cat Beast Spirit Trample, lifelink (Whenever this creature deals damage, you gain that much life.) Phantom Nishoba comes into play with seven +1/+1 counters on it. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
Phantom Nomad [Click to view this change only.] | |
Phantom Nomad {1}{W} Creature — Nomad Spirit Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0 |
Phantom Nomad {1}{W} Creature — Spirit Nomad Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0 |
Phantom Whelp [Click to view this change only.] | |
Phantom Whelp {1}{U} Creature — Hound When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. 2/2 |
Phantom Whelp {1}{U} Creature — Illusion Hound When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. 2/2 |
Phyrexian Colossus [Click to view this change only.] | |
Phyrexian Colossus {7} Artifact Creature Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. 8/8 |
Phyrexian Colossus {7} Artifact Creature — Golem Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. 8/8 |
Phyrexian Devourer [Click to view this change only.] | |
Phyrexian Devourer {6} Artifact Creature When Phyrexian Devourer's power is 7 or greater, sacrifice it. Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. 1/1 |
Phyrexian Devourer {6} Artifact Creature — Construct When Phyrexian Devourer's power is 7 or greater, sacrifice it. Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. 1/1 |
Phyrexian Driver [Click to view this change only.] | |
Phyrexian Driver {2}{B} Creature — Mercenary When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn. 1/1 |
Phyrexian Driver {2}{B} Creature — Zombie Mercenary When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn. 1/1 |
Phyrexian Prowler [Click to view this change only.] | |
Phyrexian Prowler {3}{B} Creature — Mercenary Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. 3/3 |
Phyrexian Prowler {3}{B} Creature — Zombie Mercenary Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. 3/3 |
Pianna, Nomad Captain [Click to view this change only.] | |
Pianna, Nomad Captain {1}{W}{W} Legendary Creature — Nomad Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. 2/2 |
Pianna, Nomad Captain {1}{W}{W} Legendary Creature — Human Nomad Soldier Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. 2/2 |
Pikemen [Click to view this change only.] | |
Pikemen {1}{W} Creature — Pikemen Banding, first strike 1/1 |
Pikemen {1}{W} Creature — Human Soldier Banding, first strike 1/1 |
Pilgrim of Justice [Click to view this change only.] | |
Pilgrim of Justice {2}{W} Creature — Cleric Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. 1/3 |
Pilgrim of Justice {2}{W} Creature — Human Cleric Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. 1/3 |
Pilgrim of Virtue [Click to view this change only.] | |
Pilgrim of Virtue {2}{W} Creature — Cleric Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3 |
Pilgrim of Virtue {2}{W} Creature — Human Cleric Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3 |
Pillaging Horde [Click to view this change only.] | |
Pillaging Horde {2}{R}{R} Creature — Barbarian When Pillaging Horde comes into play, sacrifice it unless you discard a card at random. 5/5 |
Pillaging Horde {2}{R}{R} Creature — Human Barbarian When Pillaging Horde comes into play, sacrifice it unless you discard a card at random. 5/5 |
Pious Warrior [Click to view this change only.] | |
Pious Warrior {3}{W} Creature — Rebel Whenever Pious Warrior is dealt combat damage, you gain that much life. 2/3 |
Pious Warrior {3}{W} Creature — Human Rebel Warrior Whenever Pious Warrior is dealt combat damage, you gain that much life. 2/3 |
Pit Raptor [Click to view this change only.] | |
Pit Raptor {2}{B}{B} Creature — Mercenary Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. 4/3 |
Pit Raptor {2}{B}{B} Creature — Bird Mercenary Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. 4/3 |
Pit Spawn [Click to view this change only.] | |
Pit Spawn {4}{B}{B}{B} Creature — Beast First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, remove that creature from the game. 6/4 |
Pit Spawn {4}{B}{B}{B} Creature — Demon First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, remove that creature from the game. 6/4 |
Pixie Queen [Click to view this change only.] | |
Pixie Queen {2}{G}{G} Creature — Pixie-Queen Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. 1/1 |
Pixie Queen {2}{G}{G} Creature — Faerie Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. 1/1 |
Plague Dogs [Click to view this change only.] | |
Plague Dogs {4}{B} Creature — Hound When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. 3/3 |
Plague Dogs {4}{B} Creature — Zombie Hound When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. 3/3 |
Plague Witch [Click to view this change only.] | |
Plague Witch {1}{B} Creature — Spellshaper {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. 1/1 |
Plague Witch {1}{B} Creature — Human Spellshaper {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. 1/1 |
Planar Guide [Click to view this change only.] | |
Planar Guide {W} Creature — Cleric {3}{W}, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control. 1/1 |
Planar Guide {W} Creature — Human Cleric {3}{W}, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control. 1/1 |
Port Inspector [Click to view this change only.] | |
Port Inspector {1}{U} Creature — Townsfolk Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2 |
Port Inspector {1}{U} Creature — Human Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2 |
Possessed Barbarian [Click to view this change only.] | |
Possessed Barbarian {2}{R}{R} Creature — Barbarian Horror First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." 3/3 |
Possessed Barbarian {2}{R}{R} Creature — Human Barbarian Horror First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." 3/3 |
Possessed Nomad [Click to view this change only.] | |
Possessed Nomad {2}{W}{W} Creature — Nomad Horror Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." 3/3 |
Possessed Nomad {2}{W}{W} Creature — Human Nomad Horror Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." 3/3 |
Pradesh Gypsies [Click to view this change only.] | |
Pradesh Gypsies {2}{G} Creature — Gypsy {1}{G}, {T}: Target creature gets -2/-0 until end of turn. 1/1 |
Pradesh Gypsies {2}{G} Creature — Human Nomad {1}{G}, {T}: Target creature gets -2/-0 until end of turn. 1/1 |
Priest of Gix [Click to view this change only.] | |
Priest of Gix {2}{B} Creature — Minion When Priest of Gix comes into play, add {B}{B}{B} to your mana pool. 2/1 |
Priest of Gix {2}{B} Creature — Human Cleric Minion When Priest of Gix comes into play, add {B}{B}{B} to your mana pool. 2/1 |
Priest of Titania [Click to view this change only.] | |
Priest of Titania {1}{G} Creature — Elf {T}: Add {G} to your mana pool for each Elf in play. 1/1 |
Priest of Titania {1}{G} Creature — Elf Druid {T}: Add {G} to your mana pool for each Elf in play. 1/1 |
Priest of Yawgmoth [Click to view this change only.] | |
Priest of Yawgmoth {1}{B} Creature — Cleric {T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. 1/2 |
Priest of Yawgmoth {1}{B} Creature — Human Cleric {T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. 1/2 |
Primeval Shambler [Click to view this change only.] | |
Primeval Shambler {4}{B} Creature — Mercenary {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3 |
Primeval Shambler {4}{B} Creature — Horror Mercenary {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3 |
Princess Lucrezia [Click to view this change only.] | |
Princess Lucrezia {3}{U}{U}{B} Legendary Creature {T}: Add {U} to your mana pool. 5/4 |
Princess Lucrezia {3}{U}{U}{B} Legendary Creature — Human Wizard {T}: Add {U} to your mana pool. 5/4 |
Prowling Pangolin [Click to view this change only.] | |
Prowling Pangolin {3}{B}{B} Creature — Beast When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5 |
Prowling Pangolin {3}{B}{B} Creature — Anteater Beast When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5 |
Psionic Entity [Click to view this change only.] | |
Psionic Entity {4}{U} Creature — Entity {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. 2/2 |
Psionic Entity {4}{U} Creature — Beast {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. 2/2 |
Pulsemage Advocate [Click to view this change only.] | |
Pulsemage Advocate {2}{W} Creature — Cleric {T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play. 1/3 |
Pulsemage Advocate {2}{W} Creature — Human Cleric {T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play. 1/3 |
Putrid Raptor [Click to view this change only.] | |
Putrid Raptor {4}{B}{B} Creature — Zombie Beast Morph—Discard a Zombie card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
Putrid Raptor {4}{B}{B} Creature — Zombie Lizard Beast Morph—Discard a Zombie card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
Pygmy Allosaurus [Click to view this change only.] | |
Pygmy Allosaurus {2}{G} Creature — Dinosaur Swampwalk 2/2 |
Pygmy Allosaurus {2}{G} Creature — Lizard Swampwalk 2/2 |
Pyknite [Click to view this change only.] | |
Pyknite {2}{G} Creature — Pyknite When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep. 1/1 |
Pyknite {2}{G} Creature — Ouphe When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep. 1/1 |
Pyric Salamander [Click to view this change only.] | |
Pyric Salamander {1}{R} Creature — Lizard {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn. 1/1 |
Pyric Salamander {1}{R} Creature — Salamander {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn. 1/1 |
Quirion Explorer [Click to view this change only.] | |
Quirion Explorer {1}{G} Creature — Elf {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. 1/1 |
Quirion Explorer {1}{G} Creature — Elf Druid Scout {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. 1/1 |
Quirion Sentinel [Click to view this change only.] | |
Quirion Sentinel {1}{G} Creature — Elf When Quirion Sentinel comes into play, add one mana of any color to your mana pool. 2/1 |
Quirion Sentinel {1}{G} Creature — Elf Druid When Quirion Sentinel comes into play, add one mana of any color to your mana pool. 2/1 |
Quirion Trailblazer [Click to view this change only.] | |
Quirion Trailblazer {3}{G} Creature — Elf When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. 1/2 |
Quirion Trailblazer {3}{G} Creature — Elf Scout When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. 1/2 |
Rackling [Click to view this change only.] | |
Rackling {4} Artifact Creature At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. 2/2 |
Rackling {4} Artifact Creature — Construct At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. 2/2 |
Radiant's Dragoons [Click to view this change only.] | |
Radiant's Dragoons {3}{W} Creature — Soldier Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons comes into play, you gain 5 life. 2/5 |
Radiant's Dragoons {3}{W} Creature — Human Soldier Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons comes into play, you gain 5 life. 2/5 |
Rag Man [Click to view this change only.] | |
Rag Man {2}{B}{B} Creature — Minion {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn. 2/1 |
Rag Man {2}{B}{B} Creature — Human Minion {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn. 2/1 |
Raging Bull [Click to view this change only.] | |
Raging Bull {2}{R} Creature — Bull 2/2 |
Raging Bull {2}{R} Creature — Ox 2/2 |
Raging Minotaur [Click to view this change only.] | |
Raging Minotaur {2}{R}{R} Creature — Minotaur Haste 3/3 |
Raging Minotaur {2}{R}{R} Creature — Minotaur Berserker Haste 3/3 |
Ragnar [Click to view this change only.] | |
Ragnar {G}{W}{U} Legendary Creature {G}{W}{U}, {T}: Regenerate target creature. 2/2 |
Ragnar {G}{W}{U} Legendary Creature — Human Cleric {G}{W}{U}, {T}: Regenerate target creature. 2/2 |
Raka Disciple [Click to view this change only.] | |
Raka Disciple {R} Creature — Wizard {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {U}, {T}: Target creature gains flying until end of turn. 1/1 |
Raka Disciple {R} Creature — Minotaur Wizard {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {U}, {T}: Target creature gains flying until end of turn. 1/1 |
Ramirez DePietro [Click to view this change only.] | |
Ramirez DePietro {3}{U}{B}{B} Legendary Creature First strike 4/3 |
Ramirez DePietro {3}{U}{B}{B} Legendary Creature — Human Pirate First strike 4/3 |
Ramosian Captain [Click to view this change only.] | |
Ramosian Captain {1}{W}{W} Creature — Rebel First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 2/2 |
Ramosian Captain {1}{W}{W} Creature — Human Rebel First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 2/2 |
Ramosian Commander [Click to view this change only.] | |
Ramosian Commander {2}{W}{W} Creature — Rebel {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 2/4 |
Ramosian Commander {2}{W}{W} Creature — Human Rebel {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 2/4 |
Ramosian Lieutenant [Click to view this change only.] | |
Ramosian Lieutenant {1}{W} Creature — Rebel {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 1/2 |
Ramosian Lieutenant {1}{W} Creature — Human Rebel {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 1/2 |
Ramosian Sergeant [Click to view this change only.] | |
Ramosian Sergeant {W} Creature — Rebel {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 1/1 |
Ramosian Sergeant {W} Creature — Human Rebel {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 1/1 |
Ramosian Sky Marshal [Click to view this change only.] | |
Ramosian Sky Marshal {3}{W}{W} Creature — Rebel Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. 3/3 |
Ramosian Sky Marshal {3}{W}{W} Creature — Human Rebel Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. 3/3 |
Rampart Crawler [Click to view this change only.] | |
Rampart Crawler {B} Creature — Mercenary Rampart Crawler can't be blocked by Walls. 1/1 |
Rampart Crawler {B} Creature — Lizard Mercenary Rampart Crawler can't be blocked by Walls. 1/1 |
Ramses Overdark [Click to view this change only.] | |
Ramses Overdark {2}{U}{U}{B}{B} Legendary Creature {T}: Destroy target enchanted creature. 4/3 |
Ramses Overdark {2}{U}{U}{B}{B} Legendary Creature — Human Assassin {T}: Destroy target enchanted creature. 4/3 |
Ranger en-Vec [Click to view this change only.] | |
Ranger en-Vec {1}{W}{G} Creature — Soldier First strike {G}: Regenerate Ranger en-Vec. 2/2 |
Ranger en-Vec {1}{W}{G} Creature — Human Soldier Archer First strike {G}: Regenerate Ranger en-Vec. 2/2 |
Rappelling Scouts [Click to view this change only.] | |
Rappelling Scouts {2}{W}{W} Creature — Rebel Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4 |
Rappelling Scouts {2}{W}{W} Creature — Human Rebel Scout Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4 |
Rashka the Slayer [Click to view this change only.] | |
Rashka the Slayer {3}{W}{W} Legendary Creature Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
Rashka the Slayer {3}{W}{W} Legendary Creature — Human Archer Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
Rasputin Dreamweaver [Click to view this change only.] | |
Rasputin Dreamweaver {4}{W}{U} Legendary Creature Rasputin Dreamweaver comes into play with seven dream counters on it. Remove a dream counter from Rasputin: Add {1} to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. 4/1 |
Rasputin Dreamweaver {4}{W}{U} Legendary Creature — Human Wizard Rasputin Dreamweaver comes into play with seven dream counters on it. Remove a dream counter from Rasputin: Add {1} to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. 4/1 |
Rathi Assassin [Click to view this change only.] | |
Rathi Assassin {2}{B}{B} Creature — Mercenary {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 2/2 |
Rathi Assassin {2}{B}{B} Creature — Zombie Mercenary Assassin {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 2/2 |
Rathi Fiend [Click to view this change only.] | |
Rathi Fiend {3}{B} Creature — Mercenary When Rathi Fiend comes into play, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 2/2 |
Rathi Fiend {3}{B} Creature — Horror Mercenary When Rathi Fiend comes into play, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 2/2 |
Rathi Intimidator [Click to view this change only.] | |
Rathi Intimidator {1}{B}{B} Creature — Mercenary Fear {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 2/1 |
Rathi Intimidator {1}{B}{B} Creature — Horror Mercenary Fear {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 2/1 |
Ravaging Horde [Click to view this change only.] | |
Ravaging Horde {3}{R}{R} Creature — Soldier When Ravaging Horde comes into play, destroy target land. 3/3 |
Ravaging Horde {3}{R}{R} Creature — Human Soldier When Ravaging Horde comes into play, destroy target land. 3/3 |
Raven Guild Initiate [Click to view this change only.] | |
Raven Guild Initiate {2}{U} Creature — Wizard Morph—Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/4 |
Raven Guild Initiate {2}{U} Creature — Human Wizard Morph—Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/4 |
Raven Guild Master [Click to view this change only.] | |
Raven Guild Master {1}{U}{U} Creature — Wizard Mutant Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game. Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Raven Guild Master {1}{U}{U} Creature — Human Wizard Mutant Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game. Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Rayne, Academy Chancellor [Click to view this change only.] | |
Rayne, Academy Chancellor {2}{U} Legendary Creature — Wizard Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card. 1/1 |
Rayne, Academy Chancellor {2}{U} Legendary Creature — Human Wizard Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card. 1/1 |
Rebel Informer [Click to view this change only.] | |
Rebel Informer {2}{B} Creature — Mercenary Rebel Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target Rebel on the bottom of its owner's library. 1/2 |
Rebel Informer {2}{B} Creature — Human Mercenary Rebel Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target Rebel on the bottom of its owner's library. 1/2 |
Reborn Hero [Click to view this change only.] | |
Reborn Hero {2}{W} Creature — Soldier Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from play, you may pay {W}{W}. If you do, return Reborn Hero to play under your control." 2/2 |
Reborn Hero {2}{W} Creature — Human Soldier Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from play, you may pay {W}{W}. If you do, return Reborn Hero to play under your control." 2/2 |
Reclusive Wight [Click to view this change only.] | |
Reclusive Wight {3}{B} Creature — Minion At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4 |
Reclusive Wight {3}{B} Creature — Zombie Minion At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4 |
Red Cliffs Armada [Click to view this change only.] | |
Red Cliffs Armada {4}{U} Creature — Ship Red Cliffs Armada can't attack unless defending player controls an Island. 5/4 |
Red Cliffs Armada {4}{U} Creature — Human Soldier Red Cliffs Armada can't attack unless defending player controls an Island. 5/4 |
Reef Pirates [Click to view this change only.] | |
Reef Pirates {1}{U}{U} Creature — Ship Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. 2/2 |
Reef Pirates {1}{U}{U} Creature — Zombie Pirate Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. 2/2 |
Reliquary Monk [Click to view this change only.] | |
Reliquary Monk {2}{W} Creature — Cleric When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment. 2/2 |
Reliquary Monk {2}{W} Creature — Human Monk Cleric When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment. 2/2 |
Renegade Troops [Click to view this change only.] | |
Renegade Troops {4}{R} Creature — Soldier Haste 4/2 |
Renegade Troops {4}{R} Creature — Human Soldier Haste 4/2 |
Renegade Warlord [Click to view this change only.] | |
Renegade Warlord {4}{R} Creature — Soldier First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. 3/3 |
Renegade Warlord {4}{R} Creature — Human Warrior First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. 3/3 |
Repentant Blacksmith [Click to view this change only.] | |
Repentant Blacksmith {1}{W} Creature — Smith Protection from red 1/2 |
Repentant Blacksmith {1}{W} Creature — Human Protection from red 1/2 |
Resilient Wanderer [Click to view this change only.] | |
Resilient Wanderer {2}{W}{W} Creature — Nomad First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3 |
Resilient Wanderer {2}{W}{W} Creature — Human Nomad First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3 |
Retromancer [Click to view this change only.] | |
Retromancer {2}{R}{R} Creature — Viashino Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. 3/3 |
Retromancer {2}{R}{R} Creature — Viashino Shaman Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. 3/3 |
Reveille Squad [Click to view this change only.] | |
Reveille Squad {2}{W}{W} Creature — Rebel Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3 |
Reveille Squad {2}{W}{W} Creature — Human Rebel Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3 |
Reveka, Wizard Savant [Click to view this change only.] | |
Reveka, Wizard Savant {2}{U}{U} Legendary Creature {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. 0/1 |
Reveka, Wizard Savant {2}{U}{U} Legendary Creature — Human Wizard {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. 0/1 |
Revered Elder [Click to view this change only.] | |
Revered Elder {2}{W} Creature — Cleric {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. 1/2 |
Revered Elder {2}{W} Creature — Human Cleric {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. 1/2 |
Rhox [Click to view this change only.] | |
Rhox {4}{G}{G} Creature — Beast You may have Rhox deal its combat damage to defending player as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 5/5 |
Rhox {4}{G}{G} Creature — Rhino Beast You may have Rhox deal its combat damage to defending player as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 5/5 |
Ridgetop Raptor [Click to view this change only.] | |
Ridgetop Raptor {3}{R} Creature — Beast Double strike (This creature deals both first-strike and regular combat damage.) 2/1 |
Ridgetop Raptor {3}{R} Creature — Lizard Beast Double strike (This creature deals both first-strike and regular combat damage.) 2/1 |
Riptide Biologist [Click to view this change only.] | |
Riptide Biologist {1}{U} Creature — Wizard Protection from Beasts Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
Riptide Biologist {1}{U} Creature — Human Wizard Protection from Beasts Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
Riptide Chronologist [Click to view this change only.] | |
Riptide Chronologist {3}{U}{U} Creature — Wizard {U}, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice. 1/3 |
Riptide Chronologist {3}{U}{U} Creature — Human Wizard {U}, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice. 1/3 |
Riptide Director [Click to view this change only.] | |
Riptide Director {2}{U}{U} Creature — Wizard {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3 |
Riptide Director {2}{U}{U} Creature — Human Wizard {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3 |
Riptide Entrancer [Click to view this change only.] | |
Riptide Entrancer {1}{U}{U} Creature — Wizard Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Riptide Entrancer {1}{U}{U} Creature — Human Wizard Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Riptide Survivor [Click to view this change only.] | |
Riptide Survivor {2}{U} Creature — Wizard Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards. 2/1 |
Riptide Survivor {2}{U} Creature — Human Wizard Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards. 2/1 |
Rishadan Airship [Click to view this change only.] | |
Rishadan Airship {2}{U} Creature — Pirate Flying Rishadan Airship can block only creatures with flying. 3/1 |
Rishadan Airship {2}{U} Creature — Human Pirate Flying Rishadan Airship can block only creatures with flying. 3/1 |
Rishadan Brigand [Click to view this change only.] | |
Rishadan Brigand {4}{U} Creature — Pirate Flying When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying. 3/2 |
Rishadan Brigand {4}{U} Creature — Human Pirate Flying When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying. 3/2 |
Rishadan Cutpurse [Click to view this change only.] | |
Rishadan Cutpurse {2}{U} Creature — Pirate When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays {1}. 1/1 |
Rishadan Cutpurse {2}{U} Creature — Human Pirate When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays {1}. 1/1 |
Rishadan Footpad [Click to view this change only.] | |
Rishadan Footpad {3}{U} Creature — Pirate When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays {2}. 2/2 |
Rishadan Footpad {3}{U} Creature — Human Pirate When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays {2}. 2/2 |
Riven Turnbull [Click to view this change only.] | |
Riven Turnbull {5}{U}{B} Legendary Creature {T}: Add {B} to your mana pool. 5/7 |
Riven Turnbull {5}{U}{B} Legendary Creature — Human Advisor {T}: Add {B} to your mana pool. 5/7 |
Roc of Kher Ridges [Click to view this change only.] | |
Roc of Kher Ridges {3}{R} Creature — Roc Flying 3/3 |
Roc of Kher Ridges {3}{R} Creature — Bird Flying 3/3 |
Rock Badger [Click to view this change only.] | |
Rock Badger {4}{R} Creature — Beast Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) 3/3 |
Rock Badger {4}{R} Creature — Badger Beast Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) 3/3 |
Rofellos, Llanowar Emissary [Click to view this change only.] | |
Rofellos, Llanowar Emissary {G}{G} Legendary Creature — Elf {T}: Add {G} to your mana pool for each Forest you control. 2/1 |
Rofellos, Llanowar Emissary {G}{G} Legendary Creature — Elf Druid {T}: Add {G} to your mana pool for each Forest you control. 2/1 |
Rogue Skycaptain [Click to view this change only.] | |
Rogue Skycaptain {2}{R} Creature — Mercenary Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay {2} for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. 3/4 |
Rogue Skycaptain {2}{R} Creature — Human Rogue Mercenary Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay {2} for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. 3/4 |
Rohgahh of Kher Keep [Click to view this change only.] | |
Rohgahh of Kher Keep {2}{B}{B}{R}{R} Legendary Creature At the beginning of your upkeep, unless you pay {R}{R}{R}, an opponent gains control of Rohgahh of Kher Keep and all creatures you control named Kobolds of Kher Keep. If a player gains control of a creature this way, tap it. (This effect doesn't end at end of turn.) Creatures you control named Kobolds of Kher Keep get +2/+2. 5/5 |
Rohgahh of Kher Keep {2}{B}{B}{R}{R} Legendary Creature — Kobold At the beginning of your upkeep, unless you pay {R}{R}{R}, an opponent gains control of Rohgahh of Kher Keep and all creatures you control named Kobolds of Kher Keep. If a player gains control of a creature this way, tap it. (This effect doesn't end at end of turn.) Creatures you control named Kobolds of Kher Keep get +2/+2. 5/5 |
Rootwater Alligator [Click to view this change only.] | |
Rootwater Alligator {3}{G} Creature — Alligator Sacrifice a Forest: Regenerate Rootwater Alligator. 3/2 |
Rootwater Alligator {3}{G} Creature — Crocodile Sacrifice a Forest: Regenerate Rootwater Alligator. 3/2 |
Rootwater Mystic [Click to view this change only.] | |
Rootwater Mystic {U} Creature — Merfolk {1}{U}: Look at the top card of target player's library. 1/1 |
Rootwater Mystic {U} Creature — Merfolk Wizard {1}{U}: Look at the top card of target player's library. 1/1 |
Rootwater Shaman [Click to view this change only.] | |
Rootwater Shaman {2}{U} Creature — Merfolk You may play Aura cards with enchant creature as though they had flash. 2/2 |
Rootwater Shaman {2}{U} Creature — Merfolk Shaman You may play Aura cards with enchant creature as though they had flash. 2/2 |
Rootwater Thief [Click to view this change only.] | |
Rootwater Thief {1}{U} Creature — Merfolk {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library. 1/2 |
Rootwater Thief {1}{U} Creature — Merfolk Rogue {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library. 1/2 |
Roterothopter [Click to view this change only.] | |
Roterothopter {1} Artifact Creature Flying {2}: Roterothopter gets +1/+0 until end of turn. Play this ability no more than twice each turn. 0/2 |
Roterothopter {1} Artifact Creature — Thopter Flying {2}: Roterothopter gets +1/+0 until end of turn. Play this ability no more than twice each turn. 0/2 |
Royal Herbalist [Click to view this change only.] | |
Royal Herbalist {W} Creature — Cleric {2}, Remove the top card of your library from the game: You gain 1 life. 1/1 |
Royal Herbalist {W} Creature — Human Cleric {2}, Remove the top card of your library from the game: You gain 1 life. 1/1 |
Royal Trooper [Click to view this change only.] | |
Royal Trooper {2}{W} Creature — Soldier Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2 |
Royal Trooper {2}{W} Creature — Human Soldier Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2 |
Rubinia Soulsinger [Click to view this change only.] | |
Rubinia Soulsinger {2}{G}{W}{U} Legendary Creature You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped. 2/3 |
Rubinia Soulsinger {2}{G}{W}{U} Legendary Creature — Human You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped. 2/3 |
Rummaging Wizard [Click to view this change only.] | |
Rummaging Wizard {3}{U} Creature — Wizard {2}{U}: Look at the top card of your library. You may put that card into your graveyard. 2/2 |
Rummaging Wizard {3}{U} Creature — Human Wizard {2}{U}: Look at the top card of your library. You may put that card into your graveyard. 2/2 |
Rushwood Herbalist [Click to view this change only.] | |
Rushwood Herbalist {2}{G} Creature — Spellshaper {G}, {T}, Discard a card: Regenerate target creature. 2/2 |
Rushwood Herbalist {2}{G} Creature — Human Spellshaper {G}, {T}, Discard a card: Regenerate target creature. 2/2 |
Rustspore Ram [Click to view this change only.] | |
Rustspore Ram {4} Artifact Creature When Rustspore Ram comes into play, destroy target Equipment. 1/3 |
Rustspore Ram {4} Artifact Creature — Sheep When Rustspore Ram comes into play, destroy target Equipment. 1/3 |
Sabertooth Nishoba [Click to view this change only.] | |
Sabertooth Nishoba {4}{G}{W} Creature — Beast Trample, protection from blue, protection from red 5/5 |
Sabertooth Nishoba {4}{G}{W} Creature — Cat Beast Warrior Trample, protection from blue, protection from red 5/5 |
Sacred Guide [Click to view this change only.] | |
Sacred Guide {W} Creature — Cleric {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other revealed cards from the game. 1/1 |
Sacred Guide {W} Creature — Human Cleric {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other revealed cards from the game. 1/1 |
Sacred Knight [Click to view this change only.] | |
Sacred Knight {3}{W} Creature — Knight Sacred Knight can't be blocked by black and/or red creatures. 3/2 |
Sacred Knight {3}{W} Creature — Human Knight Sacred Knight can't be blocked by black and/or red creatures. 3/2 |
Sacred Prey [Click to view this change only.] | |
Sacred Prey {G} Creature — Beast When Sacred Prey becomes blocked, you gain 1 life. 1/1 |
Sacred Prey {G} Creature — Horse When Sacred Prey becomes blocked, you gain 1 life. 1/1 |
Sadistic Hypnotist [Click to view this change only.] | |
Sadistic Hypnotist {3}{B}{B} Creature — Minion Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery. 2/2 |
Sadistic Hypnotist {3}{B}{B} Creature — Human Minion Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery. 2/2 |
Sage of Lat-Nam [Click to view this change only.] | |
Sage of Lat-Nam {1}{U} Creature — Sage {T}, Sacrifice an artifact: Draw a card. 1/2 |
Sage of Lat-Nam {1}{U} Creature — Human Artificer {T}, Sacrifice an artifact: Draw a card. 1/2 |
Sailmonger [Click to view this change only.] | |
Sailmonger {3}{U} Creature — Monger {2}: Target creature gains flying until end of turn. Any player may play this ability. 3/3 |
Sailmonger {3}{U} Creature — Human Monger {2}: Target creature gains flying until end of turn. Any player may play this ability. 3/3 |
Samite Alchemist [Click to view this change only.] | |
Samite Alchemist {3}{W} Creature — Alchemist {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. 0/2 |
Samite Alchemist {3}{W} Creature — Human Cleric {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. 0/2 |
Samite Archer [Click to view this change only.] | |
Samite Archer {1}{W}{U} Creature — Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Samite Archer deals 1 damage to target creature or player. 1/1 |
Samite Archer {1}{W}{U} Creature — Human Cleric Archer {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Samite Archer deals 1 damage to target creature or player. 1/1 |
Samite Elder [Click to view this change only.] | |
Samite Elder {2}{W} Creature — Cleric {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2 |
Samite Elder {2}{W} Creature — Human Cleric {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2 |
Samite Pilgrim [Click to view this change only.] | |
Samite Pilgrim {1}{W} Creature — Cleric {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1 |
Samite Pilgrim {1}{W} Creature — Human Cleric {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1 |
Sanctum Custodian [Click to view this change only.] | |
Sanctum Custodian {2}{W} Creature — Cleric {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 1/2 |
Sanctum Custodian {2}{W} Creature — Human Cleric {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 1/2 |
Sand Squid [Click to view this change only.] | |
Sand Squid {3}{U} Creature — Beast Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step as long as Sand Squid remains tapped. 2/2 |
Sand Squid {3}{U} Creature — Squid Beast Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step as long as Sand Squid remains tapped. 2/2 |
Sanguine Guard [Click to view this change only.] | |
Sanguine Guard {1}{B}{B} Creature — Knight First strike {1}{B}: Regenerate Sanguine Guard. 2/2 |
Sanguine Guard {1}{B}{B} Creature — Zombie Knight First strike {1}{B}: Regenerate Sanguine Guard. 2/2 |
Saprazzan Legate [Click to view this change only.] | |
Saprazzan Legate {3}{U} Creature — Soldier Flying If an opponent controls a Mountain and you control an Island, you may play Saprazzan Legate without paying its mana cost. 1/3 |
Saprazzan Legate {3}{U} Creature — Merfolk Soldier Flying If an opponent controls a Mountain and you control an Island, you may play Saprazzan Legate without paying its mana cost. 1/3 |
Saprazzan Outrigger [Click to view this change only.] | |
Saprazzan Outrigger {3}{U} Creature — Ship When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. 5/5 |
Saprazzan Outrigger {3}{U} Creature — Merfolk When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. 5/5 |
Savage Firecat [Click to view this change only.] | |
Savage Firecat {3}{R}{R} Creature — Cat Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. 0/0 |
Savage Firecat {3}{R}{R} Creature — Elemental Cat Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. 0/0 |
Sawtooth Thresher [Click to view this change only.] | |
Sawtooth Thresher {6} Artifact Creature Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. 1/1 |
Sawtooth Thresher {6} Artifact Creature — Construct Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. 1/1 |
Scandalmonger [Click to view this change only.] | |
Scandalmonger {3}{B} Creature — Monger {2}: Target player discards a card. Any player may play this ability but only if he or she could play a sorcery. 3/3 |
Scandalmonger {3}{B} Creature — Boar Monger {2}: Target player discards a card. Any player may play this ability but only if he or she could play a sorcery. 3/3 |
Scarecrow [Click to view this change only.] | |
Scarecrow {5} Artifact Creature {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2 |
Scarecrow {5} Artifact Creature — Scarecrow {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2 |
Scarwood Bandits [Click to view this change only.] | |
Scarwood Bandits {2}{G}{G} Creature — Bandit Forestwalk {2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact as long as Scarwood Bandits is in play. 2/2 |
Scarwood Bandits {2}{G}{G} Creature — Human Rogue Forestwalk {2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact as long as Scarwood Bandits is in play. 2/2 |
Scavenger Folk [Click to view this change only.] | |
Scavenger Folk {G} Creature — Scavenger {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. 1/1 |
Scavenger Folk {G} Creature — Human {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. 1/1 |
Scavenging Ghoul [Click to view this change only.] | |
Scavenging Ghoul {3}{B} Creature — Ghoul At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from play that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2 |
Scavenging Ghoul {3}{B} Creature — Zombie At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from play that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2 |
Scornful Egotist [Click to view this change only.] | |
Scornful Egotist {7}{U} Creature — Wizard Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Scornful Egotist {7}{U} Creature — Human Wizard Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Screeching Harpy [Click to view this change only.] | |
Screeching Harpy {2}{B}{B} Creature — Beast Flying {1}{B}: Regenerate Screeching Harpy. 2/2 |
Screeching Harpy {2}{B}{B} Creature — Harpy Beast Flying {1}{B}: Regenerate Screeching Harpy. 2/2 |
Scrivener [Click to view this change only.] | |
Scrivener {4}{U} Creature — Townsfolk When Scrivener comes into play, you may return target instant card from your graveyard to your hand. 2/2 |
Scrivener {4}{U} Creature — Human Wizard When Scrivener comes into play, you may return target instant card from your graveyard to your hand. 2/2 |
Sea Spirit [Click to view this change only.] | |
Sea Spirit {4}{U} Creature — Spirit {U}: Sea Spirit gets +1/+0 until end of turn. 2/3 |
Sea Spirit {4}{U} Creature — Elemental Spirit {U}: Sea Spirit gets +1/+0 until end of turn. 2/3 |
Seahunter [Click to view this change only.] | |
Seahunter {2}{U}{U} Creature — Mercenary {3}, {T}: Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library. 2/2 |
Seahunter {2}{U}{U} Creature — Human Mercenary {3}, {T}: Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library. 2/2 |
Seasoned Tactician [Click to view this change only.] | |
Seasoned Tactician {2}{W} Creature — Tactician {3}, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/3 |
Seasoned Tactician {2}{W} Creature — Human Advisor {3}, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/3 |
Segovian Leviathan [Click to view this change only.] | |
Segovian Leviathan {4}{U} Creature — Serpent Islandwalk 3/3 |
Segovian Leviathan {4}{U} Creature — Leviathan Islandwalk 3/3 |
Seismic Mage [Click to view this change only.] | |
Seismic Mage {3}{R} Creature — Spellshaper {2}{R}, {T}, Discard a card: Destroy target land. 1/1 |
Seismic Mage {3}{R} Creature — Human Spellshaper {2}{R}, {T}, Discard a card: Destroy target land. 1/1 |
Selfless Exorcist [Click to view this change only.] | |
Selfless Exorcist {3}{W}{W} Creature — Cleric {T}: Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist. 3/4 |
Selfless Exorcist {3}{W}{W} Creature — Human Cleric {T}: Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist. 3/4 |
Sentinel [Click to view this change only.] | |
Sentinel {4} Artifact Creature {0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect doesn't end at end of turn.) 1/1 |
Sentinel {4} Artifact Creature — Shapeshifter {0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect doesn't end at end of turn.) 1/1 |
Serpent Assassin [Click to view this change only.] | |
Serpent Assassin {3}{B}{B} Creature — Assassin When Serpent Assassin comes into play, you may destroy target nonblack creature. 2/2 |
Serpent Assassin {3}{B}{B} Creature — Snake Assassin When Serpent Assassin comes into play, you may destroy target nonblack creature. 2/2 |
Serra Inquisitors [Click to view this change only.] | |
Serra Inquisitors {4}{W} Creature — Inquisitor When Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. 3/3 |
Serra Inquisitors {4}{W} Creature — Human When Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. 3/3 |
Serra Paladin [Click to view this change only.] | |
Serra Paladin {2}{W}{W} Creature — Paladin {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. 2/2 |
Serra Paladin {2}{W}{W} Creature — Human Knight {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. 2/2 |
Serra Zealot [Click to view this change only.] | |
Serra Zealot {W} Creature — Soldier First strike 1/1 |
Serra Zealot {W} Creature — Human Soldier First strike 1/1 |
Seton's Scout [Click to view this change only.] | |
Seton's Scout {1}{G} Creature — Centaur Druid Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1 |
Seton's Scout {1}{G} Creature — Centaur Druid Scout Archer Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1 |
Shaman en-Kor [Click to view this change only.] | |
Shaman en-Kor {1}{W} Creature — Cleric {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 |
Shaman en-Kor {1}{W} Creature — Kor Shaman Cleric {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 |
Shapeshifter [Click to view this change only.] | |
Shapeshifter {6} Artifact Creature As Shapeshifter comes into play, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. */7-* |
Shapeshifter {6} Artifact Creature — Shapeshifter As Shapeshifter comes into play, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. */7-* |
Shield Bearer [Click to view this change only.] | |
Shield Bearer {1}{W} Creature — Soldier Banding 0/3 |
Shield Bearer {1}{W} Creature — Human Soldier Banding 0/3 |
Shield Dancer [Click to view this change only.] | |
Shield Dancer {2}{W} Creature — Rebel {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. 1/3 |
Shield Dancer {2}{W} Creature — Human Rebel {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. 1/3 |
Shield Mate [Click to view this change only.] | |
Shield Mate {W} Creature — Soldier Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. 1/1 |
Shield Mate {W} Creature — Human Soldier Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. 1/1 |
Shieldmage Advocate [Click to view this change only.] | |
Shieldmage Advocate {2}{W} Creature — Cleric {T}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. 1/3 |
Shieldmage Advocate {2}{W} Creature — Human Cleric {T}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. 1/3 |
Shieldmage Elder [Click to view this change only.] | |
Shieldmage Elder {5}{W} Creature — Cleric Wizard Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3 |
Shieldmage Elder {5}{W} Creature — Human Cleric Wizard Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3 |
Shivan Emissary [Click to view this change only.] | |
Shivan Emissary {2}{R} Creature — Wizard Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.) When Shivan Emissary comes into play, if the kicker cost was paid, destroy target nonblack creature. It can't be regenerated. 1/1 |
Shivan Emissary {2}{R} Creature — Human Wizard Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.) When Shivan Emissary comes into play, if the kicker cost was paid, destroy target nonblack creature. It can't be regenerated. 1/1 |
Shock Troops [Click to view this change only.] | |
Shock Troops {3}{R} Creature — Soldier Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. 2/2 |
Shock Troops {3}{R} Creature — Human Soldier Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. 2/2 |
Shu Cavalry [Click to view this change only.] | |
Shu Cavalry {2}{W} Creature — Soldier Horsemanship 2/2 |
Shu Cavalry {2}{W} Creature — Human Soldier Horsemanship 2/2 |
Shu Defender [Click to view this change only.] | |
Shu Defender {2}{W} Creature — Soldier Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2 |
Shu Defender {2}{W} Creature — Human Soldier Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2 |
Shu Elite Companions [Click to view this change only.] | |
Shu Elite Companions {4}{W} Creature — Soldier Horsemanship 3/3 |
Shu Elite Companions {4}{W} Creature — Human Soldier Horsemanship 3/3 |
Shu Elite Infantry [Click to view this change only.] | |
Shu Elite Infantry {3}{W} Creature — Soldier 3/3 |
Shu Elite Infantry {3}{W} Creature — Human Soldier 3/3 |
Shu Farmer [Click to view this change only.] | |
Shu Farmer {1}{W} Creature — Farmer {T}: You gain 1 life. Play this ability only during your turn, before the combat phase. 1/1 |
Shu Farmer {1}{W} Creature — Human {T}: You gain 1 life. Play this ability only during your turn, before the combat phase. 1/1 |
Shu Foot Soldiers [Click to view this change only.] | |
Shu Foot Soldiers {2}{W} Creature — Soldier 2/3 |
Shu Foot Soldiers {2}{W} Creature — Human Soldier 2/3 |
Shu General [Click to view this change only.] | |
Shu General {3}{W} Creature — Soldier Horsemanship, vigilance 2/2 |
Shu General {3}{W} Creature — Human Soldier Horsemanship, vigilance 2/2 |
Shu Grain Caravan [Click to view this change only.] | |
Shu Grain Caravan {2}{W} Creature — Soldier When Shu Grain Caravan comes into play, you gain 2 life. 2/2 |
Shu Grain Caravan {2}{W} Creature — Human Soldier When Shu Grain Caravan comes into play, you gain 2 life. 2/2 |
Shu Soldier-Farmers [Click to view this change only.] | |
Shu Soldier-Farmers {4}{W} Creature — Soldier When Shu Soldier-Farmers comes into play, you gain 4 life. 2/4 |
Shu Soldier-Farmers {4}{W} Creature — Human Soldier When Shu Soldier-Farmers comes into play, you gain 4 life. 2/4 |
Shyft [Click to view this change only.] | |
Shyft {4}{U} Creature — Shyft At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect doesn't end at end of turn.) 4/2 |
Shyft {4}{U} Creature — Shapeshifter At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect doesn't end at end of turn.) 4/2 |
Silent Arbiter [Click to view this change only.] | |
Silent Arbiter {4} Artifact Creature No more than one creature can attack each combat. No more than one creature can block each combat. 1/5 |
Silent Arbiter {4} Artifact Creature — Golem No more than one creature can attack each combat. No more than one creature can block each combat. 1/5 |
Silent Assassin [Click to view this change only.] | |
Silent Assassin {B}{B} Creature — Mercenary {3}{B}: Destroy target blocking creature at end of combat. 2/1 |
Silent Assassin {B}{B} Creature — Human Mercenary Assassin {3}{B}: Destroy target blocking creature at end of combat. 2/1 |
Silent Attendant [Click to view this change only.] | |
Silent Attendant {2}{W} Creature — Cleric {T}: You gain 1 life. 0/2 |
Silent Attendant {2}{W} Creature — Human Cleric {T}: You gain 1 life. 0/2 |
Silkenfist Fighter [Click to view this change only.] | |
Silkenfist Fighter {1}{W} Creature — Soldier Whenever Silkenfist Fighter becomes blocked, untap it. 1/3 |
Silkenfist Fighter {1}{W} Creature — Kor Soldier Whenever Silkenfist Fighter becomes blocked, untap it. 1/3 |
Silkenfist Order [Click to view this change only.] | |
Silkenfist Order {3}{W}{W} Creature — Soldier Whenever Silkenfist Order becomes blocked, untap it. 3/5 |
Silkenfist Order {3}{W}{W} Creature — Kor Soldier Whenever Silkenfist Order becomes blocked, untap it. 3/5 |
Silver Erne [Click to view this change only.] | |
Silver Erne {3}{U} Creature — Erne Flying, trample 2/2 |
Silver Erne {3}{U} Creature — Bird Flying, trample 2/2 |
Silver Knight [Click to view this change only.] | |
Silver Knight {W}{W} Creature — Knight First strike, protection from red 2/2 |
Silver Knight {W}{W} Creature — Human Knight First strike, protection from red 2/2 |
Silverglade Pathfinder [Click to view this change only.] | |
Silverglade Pathfinder {1}{G} Creature — Spellshaper {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. 1/1 |
Silverglade Pathfinder {1}{G} Creature — Dryad Spellshaper {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. 1/1 |
Sima Yi, Wei Field Marshal [Click to view this change only.] | |
Sima Yi, Wei Field Marshal {5}{B} Legendary Creature Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. */4 |
Sima Yi, Wei Field Marshal {5}{B} Legendary Creature — Human Soldier Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. */4 |
Sir Shandlar of Eberyn [Click to view this change only.] | |
Sir Shandlar of Eberyn {4}{G}{W} Legendary Creature 4/7 |
Sir Shandlar of Eberyn {4}{G}{W} Legendary Creature — Human Knight 4/7 |
Sisters of the Flame [Click to view this change only.] | |
Sisters of the Flame {1}{R}{R} Creature — Sister {T}: Add {R} to your mana pool. 2/2 |
Sisters of the Flame {1}{R}{R} Creature — Human Shaman {T}: Add {R} to your mana pool. 2/2 |
Sivitri Scarzam [Click to view this change only.] | |
Sivitri Scarzam {5}{U}{B} Legendary Creature 6/4 |
Sivitri Scarzam {5}{U}{B} Legendary Creature — Human 6/4 |
Skeleton Ship [Click to view this change only.] | |
Skeleton Ship {3}{U}{B} Legendary Creature When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. 0/3 |
Skeleton Ship {3}{U}{B} Legendary Creature — Skeleton When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. 0/3 |
Skirk Alarmist [Click to view this change only.] | |
Skirk Alarmist {1}{R} Creature — Wizard Haste {T}: Turn target face-down creature you control face up. At end of turn, sacrifice it. 1/2 |
Skirk Alarmist {1}{R} Creature — Human Wizard Haste {T}: Turn target face-down creature you control face up. At end of turn, sacrifice it. 1/2 |
Skirk Fire Marshal [Click to view this change only.] | |
Skirk Fire Marshal {3}{R}{R} Creature — Goblin Lord Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. 2/2 |
Skirk Fire Marshal {3}{R}{R} Creature — Goblin Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. 2/2 |
Skulking Fugitive [Click to view this change only.] | |
Skulking Fugitive {2}{B} Creature — Mercenary When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. 3/4 |
Skulking Fugitive {2}{B} Creature — Horror Mercenary When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. 3/4 |
Skyreach Manta [Click to view this change only.] | |
Skyreach Manta {5} Artifact Creature Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Flying 0/0 |
Skyreach Manta {5} Artifact Creature — Fish Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Flying 0/0 |
Skyshooter [Click to view this change only.] | |
Skyshooter {1}{G} Creature — Centaur Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. 1/2 |
Skyshooter {1}{G} Creature — Centaur Archer Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. 1/2 |
Skyshroud Archer [Click to view this change only.] | |
Skyshroud Archer {G} Creature — Elf {T}: Target creature with flying gets -1/-1 until end of turn. 1/1 |
Skyshroud Archer {G} Creature — Elf Archer {T}: Target creature with flying gets -1/-1 until end of turn. 1/1 |
Skyshroud Elf [Click to view this change only.] | |
Skyshroud Elf {1}{G} Creature — Elf {T}: Add {G} to your mana pool. {1}: Add {W} or {R} to your mana pool. 1/1 |
Skyshroud Elf {1}{G} Creature — Elf Druid {T}: Add {G} to your mana pool. {1}: Add {W} or {R} to your mana pool. 1/1 |
Skyshroud Poacher [Click to view this change only.] | |
Skyshroud Poacher {2}{G}{G} Creature — Rebel {3}, {T}: Search your library for an Elf permanent card and put that card into play. Then shuffle your library. 2/2 |
Skyshroud Poacher {2}{G}{G} Creature — Human Rebel {3}, {T}: Search your library for an Elf permanent card and put that card into play. Then shuffle your library. 2/2 |
Skyshroud Troll [Click to view this change only.] | |
Skyshroud Troll {2}{G}{G} Creature — Troll {1}{G}: Regenerate Skyshroud Troll. 3/3 |
Skyshroud Troll {2}{G}{G} Creature — Troll Giant {1}{G}: Regenerate Skyshroud Troll. 3/3 |
Skyshroud Troopers [Click to view this change only.] | |
Skyshroud Troopers {3}{G} Creature — Elf {T}: Add {G} to your mana pool. 3/3 |
Skyshroud Troopers {3}{G} Creature — Elf Druid Warrior {T}: Add {G} to your mana pool. 3/3 |
Slashing Tiger [Click to view this change only.] | |
Slashing Tiger {2}{G}{G} Creature — Tiger Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. 3/3 |
Slashing Tiger {2}{G}{G} Creature — Cat Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. 3/3 |
Slipstream Eel [Click to view this change only.] | |
Slipstream Eel {5}{U}{U} Creature — Beast Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) 6/6 |
Slipstream Eel {5}{U}{U} Creature — Fish Beast Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) 6/6 |
Sneaky Homunculus [Click to view this change only.] | |
Sneaky Homunculus {1}{U} Creature — Illusion Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1 |
Sneaky Homunculus {1}{U} Creature — Homunculus Illusion Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1 |
Snorting Gahr [Click to view this change only.] | |
Snorting Gahr {2}{G}{G} Creature — Beast Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. 3/3 |
Snorting Gahr {2}{G}{G} Creature — Rhino Beast Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. 3/3 |
Solarion [Click to view this change only.] | |
Solarion {7} Artifact Creature Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {T}: Double the number of +1/+1 counters on Solarion. 0/0 |
Solarion {7} Artifact Creature — Construct Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {T}: Double the number of +1/+1 counters on Solarion. 0/0 |
Soldevi Adnate [Click to view this change only.] | |
Soldevi Adnate {1}{B} Creature — Cleric {T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. 1/2 |
Soldevi Adnate {1}{B} Creature — Human Cleric {T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. 1/2 |
Soldevi Heretic [Click to view this change only.] | |
Soldevi Heretic {2}{U} Creature — Heretic {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2 |
Soldevi Heretic {2}{U} Creature — Human Cleric {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2 |
Soldevi Machinist [Click to view this change only.] | |
Soldevi Machinist {1}{U} Creature — Wizard {T}: Add {2} to your mana pool. Spend this mana only to play activated abilities of artifacts. 1/1 |
Soldevi Machinist {1}{U} Creature — Human Wizard Artificer {T}: Add {2} to your mana pool. Spend this mana only to play activated abilities of artifacts. 1/1 |
Soldevi Sage [Click to view this change only.] | |
Soldevi Sage {1}{U} Creature — Wizard {T}, Sacrifice two lands: Draw three cards, then discard one of them. 1/1 |
Soldevi Sage {1}{U} Creature — Human Wizard {T}, Sacrifice two lands: Draw three cards, then discard one of them. 1/1 |
Soldevi Sentry [Click to view this change only.] | |
Soldevi Sentry {1} Artifact Creature {1}: Regenerate Soldevi Sentry. Target opponent may draw a card. 1/1 |
Soldevi Sentry {1} Artifact Creature — Soldier {1}: Regenerate Soldevi Sentry. Target opponent may draw a card. 1/1 |
Soldevi Simulacrum [Click to view this change only.] | |
Soldevi Simulacrum {4} Artifact Creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4 |
Soldevi Simulacrum {4} Artifact Creature — Soldier Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4 |
Soldevi Steam Beast [Click to view this change only.] | |
Soldevi Steam Beast {5} Artifact Creature Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. 4/2 |
Soldevi Steam Beast {5} Artifact Creature — Beast Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. 4/2 |
Soldier of Fortune [Click to view this change only.] | |
Soldier of Fortune {R} Creature — Mercenary {R}, {T}: Target player shuffles his or her library. 1/1 |
Soldier of Fortune {R} Creature — Human Mercenary {R}, {T}: Target player shuffles his or her library. 1/1 |
Solemn Simulacrum [Click to view this change only.] | |
Solemn Simulacrum {4} Artifact Creature When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card. 2/2 |
Solemn Simulacrum {4} Artifact Creature — Golem When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card. 2/2 |
Soltari Champion [Click to view this change only.] | |
Soltari Champion {2}{W} Creature — Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. 2/2 |
Soltari Champion {2}{W} Creature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. 2/2 |
Soltari Crusader [Click to view this change only.] | |
Soltari Crusader {2}{W} Creature — Knight Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. 2/1 |
Soltari Crusader {2}{W} Creature — Soltari Knight Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. 2/1 |
Soltari Emissary [Click to view this change only.] | |
Soltari Emissary {1}{W} Creature — Soldier {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) 2/1 |
Soltari Emissary {1}{W} Creature — Soltari Soldier {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) 2/1 |
Soltari Foot Soldier [Click to view this change only.] | |
Soltari Foot Soldier {W} Creature — Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) 1/1 |
Soltari Foot Soldier {W} Creature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) 1/1 |
Soltari Guerrillas [Click to view this change only.] | |
Soltari Guerrillas {2}{W}{R} Creature — Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead. 3/2 |
Soltari Guerrillas {2}{W}{R} Creature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead. 3/2 |
Soltari Lancer [Click to view this change only.] | |
Soltari Lancer {2}{W} Creature — Knight Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Lancer attacks, it gains first strike until end of combat. 2/2 |
Soltari Lancer {2}{W} Creature — Soltari Knight Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Lancer attacks, it gains first strike until end of combat. 2/2 |
Soltari Monk [Click to view this change only.] | |
Soltari Monk {W}{W} Creature — Cleric Protection from black; shadow (This creature can block or be blocked by only creatures with shadow.) 2/1 |
Soltari Monk {W}{W} Creature — Soltari Monk Cleric Protection from black; shadow (This creature can block or be blocked by only creatures with shadow.) 2/1 |
Soltari Trooper [Click to view this change only.] | |
Soltari Trooper {1}{W} Creature — Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1 |
Soltari Trooper {1}{W} Creature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1 |
Soltari Visionary [Click to view this change only.] | |
Soltari Visionary {1}{W}{W} Creature — Cleric Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. 2/2 |
Soltari Visionary {1}{W}{W} Creature — Soltari Cleric Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. 2/2 |
Songstitcher [Click to view this change only.] | |
Songstitcher {W} Creature — Cleric {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1 |
Songstitcher {W} Creature — Human Cleric {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1 |
Soraya the Falconer [Click to view this change only.] | |
Soraya the Falconer {1}{W}{W} Legendary Creature Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. 2/2 |
Soraya the Falconer {1}{W}{W} Legendary Creature — Human Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. 2/2 |
Sorceress Queen [Click to view this change only.] | |
Sorceress Queen {1}{B}{B} Creature — Sorceress {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. 1/1 |
Sorceress Queen {1}{B}{B} Creature — Human Wizard {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. 1/1 |
Soul Charmer [Click to view this change only.] | |
Soul Charmer {2}{W} Creature — Rebel Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. 2/2 |
Soul Charmer {2}{W} Creature — Human Rebel Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. 2/2 |
Soul Sculptor [Click to view this change only.] | |
Soul Sculptor {2}{W} Creature — Townsfolk {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell. 1/1 |
Soul Sculptor {2}{W} Creature — Human {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell. 1/1 |
Spectral Sliver [Click to view this change only.] | |
Spectral Sliver {2}{B} Creature — Sliver All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." 2/2 |
Spectral Sliver {2}{B} Creature — Sliver Spirit All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." 2/2 |
Spellgorger Barbarian [Click to view this change only.] | |
Spellgorger Barbarian {3}{R} Creature — Nightmare Barbarian When Spellgorger Barbarian comes into play, discard a card at random. When Spellgorger Barbarian leaves play, draw a card. 3/1 |
Spellgorger Barbarian {3}{R} Creature — Human Nightmare Barbarian When Spellgorger Barbarian comes into play, discard a card at random. When Spellgorger Barbarian leaves play, draw a card. 3/1 |
Spike Drone [Click to view this change only.] | |
Spike Drone {G} Creature — Spike Spike Drone comes into play with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. 0/0 |
Spike Drone {G} Creature — Spike Drone Spike Drone comes into play with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. 0/0 |
Spincrusher [Click to view this change only.] | |
Spincrusher {2} Artifact Creature Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. 0/2 |
Spincrusher {2} Artifact Creature — Construct Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. 0/2 |
Spined Fluke [Click to view this change only.] | |
Spined Fluke {2}{B} Creature — Horror When Spined Fluke comes into play, sacrifice a creature. {B}: Regenerate Spined Fluke. 5/1 |
Spined Fluke {2}{B} Creature — Worm Horror When Spined Fluke comes into play, sacrifice a creature. {B}: Regenerate Spined Fluke. 5/1 |
Spirit en-Kor [Click to view this change only.] | |
Spirit en-Kor {3}{W} Creature — Spirit Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. 2/2 |
Spirit en-Kor {3}{W} Creature — Kor Spirit Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. 2/2 |
Spiritual Guardian [Click to view this change only.] | |
Spiritual Guardian {3}{W}{W} Creature — Guardian When Spiritual Guardian comes into play, you gain 4 life. 3/4 |
Spiritual Guardian {3}{W}{W} Creature — Spirit When Spiritual Guardian comes into play, you gain 4 life. 3/4 |
Spiteful Bully [Click to view this change only.] | |
Spiteful Bully {1}{B} Creature — Mercenary At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. 3/3 |
Spiteful Bully {1}{B} Creature — Zombie Mercenary At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. 3/3 |
Spurnmage Advocate [Click to view this change only.] | |
Spurnmage Advocate {W} Creature — Nomad {T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. 1/1 |
Spurnmage Advocate {W} Creature — Human Nomad {T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. 1/1 |
Spurred Wolverine [Click to view this change only.] | |
Spurred Wolverine {4}{R} Creature — Beast Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 3/2 |
Spurred Wolverine {4}{R} Creature — Wolverine Beast Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 3/2 |
Squirrel Wrangler [Click to view this change only.] | |
Squirrel Wrangler {2}{G}{G} Creature — Druid {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. 2/2 |
Squirrel Wrangler {2}{G}{G} Creature — Human Druid {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. 2/2 |
Stalking Assassin [Click to view this change only.] | |
Stalking Assassin {1}{U}{B} Creature — Assassin {3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. 1/1 |
Stalking Assassin {1}{U}{B} Creature — Human Assassin {3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. 1/1 |
Stampede Driver [Click to view this change only.] | |
Stampede Driver {G} Creature — Spellshaper {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. 1/1 |
Stampede Driver {G} Creature — Human Spellshaper {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. 1/1 |
Stampeding Serow [Click to view this change only.] | |
Stampeding Serow {2}{G}{G} Creature — Beast Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
Stampeding Serow {2}{G}{G} Creature — Antelope Beast Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
Stampeding Wildebeests [Click to view this change only.] | |
Stampeding Wildebeests {2}{G}{G} Creature — Beast Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
Stampeding Wildebeests {2}{G}{G} Creature — Antelope Beast Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
Standard Bearer [Click to view this change only.] | |
Standard Bearer {1}{W} Creature — Flagbearer Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. 1/1 |
Standard Bearer {1}{W} Creature — Human Flagbearer Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. 1/1 |
Standing Troops [Click to view this change only.] | |
Standing Troops {2}{W} Creature — Soldier Vigilance 1/4 |
Standing Troops {2}{W} Creature — Human Soldier Vigilance 1/4 |
Starke of Rath [Click to view this change only.] | |
Starke of Rath {1}{R}{R} Legendary Creature {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.) 2/2 |
Starke of Rath {1}{R}{R} Legendary Creature — Human Rogue {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.) 2/2 |
Staunch Defenders [Click to view this change only.] | |
Staunch Defenders {3}{W}{W} Creature — Soldier When Staunch Defenders comes into play, you gain 4 life. 3/4 |
Staunch Defenders {3}{W}{W} Creature — Human Soldier When Staunch Defenders comes into play, you gain 4 life. 3/4 |
Steam Catapult [Click to view this change only.] | |
Steam Catapult {3}{W}{W} Creature — Soldier {T}: Destroy target tapped creature. Play this ability only during your turn, before the combat phase. 2/3 |
Steam Catapult {3}{W}{W} Creature — Human Soldier {T}: Destroy target tapped creature. Play this ability only during your turn, before the combat phase. 2/3 |
Steam Frigate [Click to view this change only.] | |
Steam Frigate {2}{U} Creature — Ship Steam Frigate can't attack unless the defending player controls an Island. 3/3 |
Steam Frigate {2}{U} Creature — Human Pirate Steam Frigate can't attack unless the defending player controls an Island. 3/3 |
Steel Leaf Paladin [Click to view this change only.] | |
Steel Leaf Paladin {4}{G}{W} Creature — Knight First strike When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand. 4/4 |
Steel Leaf Paladin {4}{G}{W} Creature — Elf Knight First strike When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand. 4/4 |
Stern Judge [Click to view this change only.] | |
Stern Judge {2}{W} Creature — Cleric {T}: Each player loses 1 life for each Swamp he or she controls. 2/2 |
Stern Judge {2}{W} Creature — Human Cleric {T}: Each player loses 1 life for each Swamp he or she controls. 2/2 |
Stern Marshal [Click to view this change only.] | |
Stern Marshal {2}{W} Creature — Soldier {T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before the combat phase. 2/2 |
Stern Marshal {2}{W} Creature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before the combat phase. 2/2 |
Stern Proctor [Click to view this change only.] | |
Stern Proctor {U}{U} Creature — Wizard When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand. 1/2 |
Stern Proctor {U}{U} Creature — Human Wizard When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand. 1/2 |
Stoic Champion [Click to view this change only.] | |
Stoic Champion {W}{W} Creature — Soldier Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2 |
Stoic Champion {W}{W} Creature — Human Soldier Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2 |
Stone Catapult [Click to view this change only.] | |
Stone Catapult {4}{B} Creature — Soldier {T}: Destroy target tapped nonblack creature. Play this ability only during your turn, before the combat phase. 1/2 |
Stone Catapult {4}{B} Creature — Human Soldier {T}: Destroy target tapped nonblack creature. Play this ability only during your turn, before the combat phase. 1/2 |
Stone Spirit [Click to view this change only.] | |
Stone Spirit {4}{R} Creature — Spirit Stone Spirit can't be blocked by creatures with flying. 4/3 |
Stone Spirit {4}{R} Creature — Elemental Spirit Stone Spirit can't be blocked by creatures with flying. 4/3 |
Storm Shaman [Click to view this change only.] | |
Storm Shaman {2}{R} Creature — Cleric {R}: Storm Shaman gets +1/+0 until end of turn. 0/4 |
Storm Shaman {2}{R} Creature — Human Cleric {R}: Storm Shaman gets +1/+0 until end of turn. 0/4 |
Storm Spirit [Click to view this change only.] | |
Storm Spirit {3}{G}{W}{U} Creature — Spirit Flying {T}: Storm Spirit deals 2 damage to target creature. 3/3 |
Storm Spirit {3}{G}{W}{U} Creature — Elemental Spirit Flying {T}: Storm Spirit deals 2 damage to target creature. 3/3 |
Stormscape Apprentice [Click to view this change only.] | |
Stormscape Apprentice {U} Creature — Wizard {W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. 1/1 |
Stormscape Apprentice {U} Creature — Human Wizard {W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. 1/1 |
Stormscape Battlemage [Click to view this change only.] | |
Stormscape Battlemage {2}{U} Creature — Wizard Kicker {W} and/or {2}{B} When Stormscape Battlemage comes into play, if the {W} kicker cost was paid, you gain 3 life. When Stormscape Battlemage comes into play, if the {2}{B} kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated. 2/2 |
Stormscape Battlemage {2}{U} Creature — Metathran Wizard Kicker {W} and/or {2}{B} When Stormscape Battlemage comes into play, if the {W} kicker cost was paid, you gain 3 life. When Stormscape Battlemage comes into play, if the {2}{B} kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated. 2/2 |
Stormscape Master [Click to view this change only.] | |
Stormscape Master {2}{U}{U} Creature — Wizard {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. 2/2 |
Stormscape Master {2}{U}{U} Creature — Human Wizard {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. 2/2 |
Stratadon [Click to view this change only.] | |
Stratadon {10} Artifact Creature Stratadon costs {1} less to play for each basic land type among lands you control. Trample 5/5 |
Stratadon {10} Artifact Creature — Beast Stratadon costs {1} less to play for each basic land type among lands you control. Trample 5/5 |
Straw Soldiers [Click to view this change only.] | |
Straw Soldiers {1}{U} Creature — Soldier 1/3 |
Straw Soldiers {1}{U} Creature — Scarecrow Soldier 1/3 |
Stromgald Cabal [Click to view this change only.] | |
Stromgald Cabal {1}{B}{B} Creature — Knight {T}, Pay 1 life: Counter target white spell. 2/2 |
Stromgald Cabal {1}{B}{B} Creature — Human Knight {T}, Pay 1 life: Counter target white spell. 2/2 |
Stromgald Spy [Click to view this change only.] | |
Stromgald Spy {3}{B} Creature — Spy Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy deals no combat damage this turn. 2/4 |
Stromgald Spy {3}{B} Creature — Human Rogue Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy deals no combat damage this turn. 2/4 |
Strongarm Thug [Click to view this change only.] | |
Strongarm Thug {2}{B} Creature — Mercenary When Strongarm Thug comes into play, you may return target Mercenary card from your graveyard to your hand. 1/1 |
Strongarm Thug {2}{B} Creature — Human Mercenary When Strongarm Thug comes into play, you may return target Mercenary card from your graveyard to your hand. 1/1 |
Stronghold Assassin [Click to view this change only.] | |
Stronghold Assassin {1}{B}{B} Creature — Assassin {T}, Sacrifice a creature: Destroy target nonblack creature. 2/1 |
Stronghold Assassin {1}{B}{B} Creature — Zombie Assassin {T}, Sacrifice a creature: Destroy target nonblack creature. 2/1 |
Stronghold Biologist [Click to view this change only.] | |
Stronghold Biologist {2}{U} Creature — Spellshaper {U}{U}, {T}, Discard a card: Counter target creature spell. 1/1 |
Stronghold Biologist {2}{U} Creature — Human Spellshaper {U}{U}, {T}, Discard a card: Counter target creature spell. 1/1 |
Stronghold Machinist [Click to view this change only.] | |
Stronghold Machinist {2}{U} Creature — Spellshaper {U}{U}, {T}, Discard a card: Counter target noncreature spell. 1/1 |
Stronghold Machinist {2}{U} Creature — Human Spellshaper {U}{U}, {T}, Discard a card: Counter target noncreature spell. 1/1 |
Stronghold Taskmaster [Click to view this change only.] | |
Stronghold Taskmaster {2}{B}{B} Creature — Minion All other black creatures get -1/-1. 4/3 |
Stronghold Taskmaster {2}{B}{B} Creature — Giant Minion All other black creatures get -1/-1. 4/3 |
Stronghold Zeppelin [Click to view this change only.] | |
Stronghold Zeppelin {2}{U}{U} Creature — Ship Flying Stronghold Zeppelin can block only creatures with flying. 3/3 |
Stronghold Zeppelin {2}{U}{U} Creature — Human Flying Stronghold Zeppelin can block only creatures with flying. 3/3 |
Summoner's Egg [Click to view this change only.] | |
Summoner's Egg {4} Artifact Creature Imprint — When Summoner's Egg comes into play, you may remove a card in your hand from the game face down. When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control. 0/4 |
Summoner's Egg {4} Artifact Creature — Egg Imprint — When Summoner's Egg comes into play, you may remove a card in your hand from the game face down. When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control. 0/4 |
Sun Ce, Young Conquerer [Click to view this change only.] | |
Sun Ce, Young Conquerer {3}{U}{U} Legendary Creature Horsemanship When Sun Ce, Young Conquerer comes into play, you may return target creature to its owner's hand. 3/3 |
Sun Ce, Young Conquerer {3}{U}{U} Legendary Creature — Human Soldier Horsemanship When Sun Ce, Young Conquerer comes into play, you may return target creature to its owner's hand. 3/3 |
Sun Quan, Lord of Wu [Click to view this change only.] | |
Sun Quan, Lord of Wu {4}{U}{U} Legendary Creature Creatures you control have horsemanship. 4/4 |
Sun Quan, Lord of Wu {4}{U}{U} Legendary Creature — Human Soldier Creatures you control have horsemanship. 4/4 |
Sunastian Falconer [Click to view this change only.] | |
Sunastian Falconer {3}{R}{G} Legendary Creature {T}: Add {2} to your mana pool. 4/4 |
Sunastian Falconer {3}{R}{G} Legendary Creature — Human Shaman {T}: Add {2} to your mana pool. 4/4 |
Suncrusher [Click to view this change only.] | |
Suncrusher {9} Artifact Creature Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. {2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand. 3/3 |
Suncrusher {9} Artifact Creature — Construct Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. {2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand. 3/3 |
Sundering Titan [Click to view this change only.] | |
Sundering Titan {8} Artifact Creature When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands. When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands. 7/10 |
Sundering Titan {8} Artifact Creature — Golem When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands. When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands. 7/10 |
Sunscape Apprentice [Click to view this change only.] | |
Sunscape Apprentice {W} Creature — Wizard {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
Sunscape Apprentice {W} Creature — Human Wizard {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
Sunscape Battlemage [Click to view this change only.] | |
Sunscape Battlemage {2}{W} Creature — Wizard Kicker {1}{G} and/or {2}{U} When Sunscape Battlemage comes into play, if the {1}{G} kicker cost was paid, destroy target creature with flying. When Sunscape Battlemage comes into play, if the {2}{U} kicker cost was paid, draw two cards. 2/2 |
Sunscape Battlemage {2}{W} Creature — Human Wizard Kicker {1}{G} and/or {2}{U} When Sunscape Battlemage comes into play, if the {1}{G} kicker cost was paid, destroy target creature with flying. When Sunscape Battlemage comes into play, if the {2}{U} kicker cost was paid, draw two cards. 2/2 |
Sunscape Master [Click to view this change only.] | |
Sunscape Master {2}{W}{W} Creature — Wizard {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2 |
Sunscape Master {2}{W}{W} Creature — Human Wizard {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2 |
Sunstrike Legionnaire [Click to view this change only.] | |
Sunstrike Legionnaire {1}{W} Creature — Soldier Sunstrike Legionnaire doesn't untap during your untap step. Whenever another creature comes into play, untap Sunstrike Legionnaire. {T}: Tap target creature with converted mana cost 3 or less. 1/2 |
Sunstrike Legionnaire {1}{W} Creature — Human Soldier Sunstrike Legionnaire doesn't untap during your untap step. Whenever another creature comes into play, untap Sunstrike Legionnaire. {T}: Tap target creature with converted mana cost 3 or less. 1/2 |
Supreme Inquisitor [Click to view this change only.] | |
Supreme Inquisitor {3}{U}{U} Creature — Wizard Lord Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library. 1/3 |
Supreme Inquisitor {3}{U}{U} Creature — Human Wizard Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library. 1/3 |
Sustaining Spirit [Click to view this change only.] | |
Sustaining Spirit {1}{W} Creature — Guardian Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3 |
Sustaining Spirit {1}{W} Creature — Angel Spirit Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3 |
Svyelunite Priest [Click to view this change only.] | |
Svyelunite Priest {1}{U} Creature — Merfolk {U}{U}, {T}: Target creature gains shroud until end of turn. Play this ability only during your upkeep. (It can't be the target of spells or abilities.) 1/1 |
Svyelunite Priest {1}{U} Creature — Merfolk Cleric {U}{U}, {T}: Target creature gains shroud until end of turn. Play this ability only during your upkeep. (It can't be the target of spells or abilities.) 1/1 |
Sword Dancer [Click to view this change only.] | |
Sword Dancer {1}{W} Creature — Rebel {W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2 |
Sword Dancer {1}{W} Creature — Human Rebel {W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2 |
Sworn Defender [Click to view this change only.] | |
Sworn Defender {2}{W}{W} Creature — Knight {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3 |
Sworn Defender {2}{W}{W} Creature — Human Knight {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3 |
Sylvan Safekeeper [Click to view this change only.] | |
Sylvan Safekeeper {G} Creature — Wizard Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |
Sylvan Safekeeper {G} Creature — Human Wizard Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |
Sylvan Yeti [Click to view this change only.] | |
Sylvan Yeti {2}{G}{G} Creature — Elemental Sylvan Yeti's power is equal to the number of cards in your hand. */4 |
Sylvan Yeti {2}{G}{G} Creature — Yeti Sylvan Yeti's power is equal to the number of cards in your hand. */4 |
Symbiotic Beast [Click to view this change only.] | |
Symbiotic Beast {4}{G}{G} Creature — Beast When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play. 4/4 |
Symbiotic Beast {4}{G}{G} Creature — Insect Beast When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play. 4/4 |
Synod Centurion [Click to view this change only.] | |
Synod Centurion {4} Artifact Creature When you control no other artifacts, sacrifice Synod Centurion. 4/4 |
Synod Centurion {4} Artifact Creature — Construct When you control no other artifacts, sacrifice Synod Centurion. 4/4 |
Tahngarth, Talruum Hero [Click to view this change only.] | |
Tahngarth, Talruum Hero {3}{R}{R} Legendary Creature — Minotaur Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. 4/4 |
Tahngarth, Talruum Hero {3}{R}{R} Legendary Creature — Minotaur Warrior Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. 4/4 |
Talas Air Ship [Click to view this change only.] | |
Talas Air Ship {3}{U} Creature — Ship Flying 3/2 |
Talas Air Ship {3}{U} Creature — Human Pirate Flying 3/2 |
Talas Explorer [Click to view this change only.] | |
Talas Explorer {1}{U} Creature — Merchant Flying When Talas Explorer comes into play, look at target opponent's hand. 1/1 |
Talas Explorer {1}{U} Creature — Human Pirate Scout Flying When Talas Explorer comes into play, look at target opponent's hand. 1/1 |
Talas Merchant [Click to view this change only.] | |
Talas Merchant {1}{U} Creature — Merchant 1/3 |
Talas Merchant {1}{U} Creature — Human Pirate 1/3 |
Talas Researcher [Click to view this change only.] | |
Talas Researcher {4}{U} Creature — Wizard {T}: Draw a card. Play this ability only during your turn, before the combat phase. 1/1 |
Talas Researcher {4}{U} Creature — Human Pirate Wizard {T}: Draw a card. Play this ability only during your turn, before the combat phase. 1/1 |
Talas Scout [Click to view this change only.] | |
Talas Scout {1}{U} Creature — Pirate Flying 1/2 |
Talas Scout {1}{U} Creature — Human Pirate Scout Flying 1/2 |
Talas Warrior [Click to view this change only.] | |
Talas Warrior {1}{U}{U} Creature — Pirate Talas Warrior is unblockable. 2/2 |
Talas Warrior {1}{U}{U} Creature — Human Pirate Warrior Talas Warrior is unblockable. 2/2 |
Taoist Hermit [Click to view this change only.] | |
Taoist Hermit {2}{G} Creature — Mystic Taoist Hermit can't be the target of spells or abilities your opponents control. 2/2 |
Taoist Hermit {2}{G} Creature — Human Mystic Taoist Hermit can't be the target of spells or abilities your opponents control. 2/2 |
Taoist Mystic [Click to view this change only.] | |
Taoist Mystic {2}{G} Creature — Mystic Taoist Mystic can't be blocked by creatures with horsemanship. 2/2 |
Taoist Mystic {2}{G} Creature — Human Mystic Taoist Mystic can't be blocked by creatures with horsemanship. 2/2 |
Tarpan [Click to view this change only.] | |
Tarpan {G} Creature — Tarpan When Tarpan is put into a graveyard from play, you gain 1 life. 1/1 |
Tarpan {G} Creature — Horse When Tarpan is put into a graveyard from play, you gain 1 life. 1/1 |
Task Force [Click to view this change only.] | |
Task Force {2}{W} Creature — Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3 |
Task Force {2}{W} Creature — Human Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3 |
Telepathic Spies [Click to view this change only.] | |
Telepathic Spies {2}{U} Creature — Wizard When Telepathic Spies comes into play, look at target opponent's hand. 2/2 |
Telepathic Spies {2}{U} Creature — Human Wizard When Telepathic Spies comes into play, look at target opponent's hand. 2/2 |
Telethopter [Click to view this change only.] | |
Telethopter {4} Artifact Creature Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1 |
Telethopter {4} Artifact Creature — Thopter Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1 |
Temple Acolyte [Click to view this change only.] | |
Temple Acolyte {1}{W} Creature — Cleric When Temple Acolyte comes into play, you gain 3 life. 1/3 |
Temple Acolyte {1}{W} Creature — Human Cleric When Temple Acolyte comes into play, you gain 3 life. 1/3 |
Temple Elder [Click to view this change only.] | |
Temple Elder {2}{W} Creature — Cleric {T}: You gain 1 life. Play this ability only during your turn, before the combat phase. 1/2 |
Temple Elder {2}{W} Creature — Human Cleric {T}: You gain 1 life. Play this ability only during your turn, before the combat phase. 1/2 |
Teroh's Faithful [Click to view this change only.] | |
Teroh's Faithful {3}{W} Creature — Cleric When Teroh's Faithful comes into play, you gain 4 life. 1/4 |
Teroh's Faithful {3}{W} Creature — Human Cleric When Teroh's Faithful comes into play, you gain 4 life. 1/4 |
Teroh's Vanguard [Click to view this change only.] | |
Teroh's Vanguard {3}{W} Creature — Nomad Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn." 2/3 |
Teroh's Vanguard {3}{W} Creature — Human Nomad Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn." 2/3 |
Tetravus [Click to view this change only.] | |
Tetravus {6} Artifact Creature Flying Tetravus comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of Tetravites created with Tetravus from the game. For each Tetravite removed this way, put a +1/+1 counter on Tetravus. Then you may remove any number of +1/+1 counters from Tetravus. For each +1/+1 counter removed this way, put into play a 1/1 Tetravite artifact creature token with flying and with "Tetravite can't be enchanted." 1/1 |
Tetravus {6} Artifact Creature — Construct Flying Tetravus comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of Tetravites created with Tetravus from the game. For each Tetravite removed this way, put a +1/+1 counter on Tetravus. Then you may remove any number of +1/+1 counters from Tetravus. For each +1/+1 counter removed this way, put into play a 1/1 Tetravite artifact creature token with flying and with "Tetravite can't be enchanted." 1/1 |
Tetsuo Umezawa [Click to view this change only.] | |
Tetsuo Umezawa {U}{B}{R} Legendary Creature Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. 3/3 |
Tetsuo Umezawa {U}{B}{R} Legendary Creature — Human Warrior Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. 3/3 |
Thalakos Deceiver [Click to view this change only.] | |
Thalakos Deceiver {3}{U} Creature — Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.) 1/1 |
Thalakos Deceiver {3}{U} Creature — Thalakos Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.) 1/1 |
Thalakos Dreamsower [Click to view this change only.] | |
Thalakos Dreamsower {2}{U} Creature — Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped. 1/1 |
Thalakos Dreamsower {2}{U} Creature — Thalakos Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped. 1/1 |
Thalakos Drifters [Click to view this change only.] | |
Thalakos Drifters {2}{U}{U} Creature — Townsfolk Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) 3/3 |
Thalakos Drifters {2}{U}{U} Creature — Thalakos Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) 3/3 |
Thalakos Mistfolk [Click to view this change only.] | |
Thalakos Mistfolk {2}{U} Creature — Illusion Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put Thalakos Mistfolk on top of its owner's library. 2/1 |
Thalakos Mistfolk {2}{U} Creature — Thalakos Illusion Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put Thalakos Mistfolk on top of its owner's library. 2/1 |
Thalakos Scout [Click to view this change only.] | |
Thalakos Scout {2}{U} Creature — Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. 2/1 |
Thalakos Scout {2}{U} Creature — Thalakos Soldier Scout Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. 2/1 |
Thalakos Seer [Click to view this change only.] | |
Thalakos Seer {U}{U} Creature — Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves play, draw a card. 1/1 |
Thalakos Seer {U}{U} Creature — Thalakos Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves play, draw a card. 1/1 |
Thalakos Sentry [Click to view this change only.] | |
Thalakos Sentry {1}{U} Creature — Soldier Shadow (This creature can block or be blocked by only creatures with shadow) 1/2 |
Thalakos Sentry {1}{U} Creature — Thalakos Soldier Shadow (This creature can block or be blocked by only creatures with shadow) 1/2 |
The Lady of the Mountain [Click to view this change only.] | |
The Lady of the Mountain {4}{R}{G} Legendary Creature 5/5 |
The Lady of the Mountain {4}{R}{G} Legendary Creature — Giant 5/5 |
The Wretched [Click to view this change only.] | |
The Wretched {3}{B}{B} Creature — Wretched At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. 2/5 |
The Wretched {3}{B}{B} Creature — Demon At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. 2/5 |
Thelonite Druid [Click to view this change only.] | |
Thelonite Druid {2}{G} Creature — Cleric {1}{G}, {T}, Sacrifice a creature: Until end of turn, all Forests you control become 2/3 creatures that are still lands. 1/1 |
Thelonite Druid {2}{G} Creature — Human Cleric Druid {1}{G}, {T}, Sacrifice a creature: Until end of turn, all Forests you control become 2/3 creatures that are still lands. 1/1 |
Thelonite Monk [Click to view this change only.] | |
Thelonite Monk {2}{G}{G} Creature — Cleric {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect doesn't end at end of turn.) 1/2 |
Thelonite Monk {2}{G}{G} Creature — Insect Monk Cleric {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect doesn't end at end of turn.) 1/2 |
Thermal Glider [Click to view this change only.] | |
Thermal Glider {2}{W} Creature — Rebel Flying, protection from red 2/1 |
Thermal Glider {2}{W} Creature — Human Rebel Flying, protection from red 2/1 |
Thermal Navigator [Click to view this change only.] | |
Thermal Navigator {3} Artifact Creature Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2 |
Thermal Navigator {3} Artifact Creature — Construct Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2 |
Thing from the Deep [Click to view this change only.] | |
Thing from the Deep {6}{U}{U}{U} Creature — Beast Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. 9/9 |
Thing from the Deep {6}{U}{U}{U} Creature — Leviathan Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. 9/9 |
Thornscape Apprentice [Click to view this change only.] | |
Thornscape Apprentice {G} Creature — Wizard {W}, {T}: Tap target creature. {R}, {T}: Target creature gains first strike until end of turn. 1/1 |
Thornscape Apprentice {G} Creature — Human Wizard {W}, {T}: Tap target creature. {R}, {T}: Target creature gains first strike until end of turn. 1/1 |
Thornscape Master [Click to view this change only.] | |
Thornscape Master {2}{G}{G} Creature — Wizard {R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. 2/2 |
Thornscape Master {2}{G}{G} Creature — Human Wizard {R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. 2/2 |
Thran War Machine [Click to view this change only.] | |
Thran War Machine {4} Artifact Creature Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each turn if able. 4/5 |
Thran War Machine {4} Artifact Creature — Construct Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each turn if able. 4/5 |
Thrull Wizard [Click to view this change only.] | |
Thrull Wizard {2}{B} Creature — Thrull {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. 1/1 |
Thrull Wizard {2}{B} Creature — Thrull Wizard {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. 1/1 |
Thundermare [Click to view this change only.] | |
Thundermare {5}{R} Creature — Elemental Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures. 5/5 |
Thundermare {5}{R} Creature — Elemental Horse Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures. 5/5 |
Thunderscape Apprentice [Click to view this change only.] | |
Thunderscape Apprentice {R} Creature — Wizard {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. 1/1 |
Thunderscape Apprentice {R} Creature — Human Wizard {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. 1/1 |
Thunderscape Battlemage [Click to view this change only.] | |
Thunderscape Battlemage {2}{R} Creature — Wizard Kicker {1}{B} and/or {G} When Thunderscape Battlemage comes into play, if the {1}{B} kicker cost was paid, target player discards two cards. When Thunderscape Battlemage comes into play, if the {G} kicker cost was paid, destroy target enchantment. 2/2 |
Thunderscape Battlemage {2}{R} Creature — Human Wizard Kicker {1}{B} and/or {G} When Thunderscape Battlemage comes into play, if the {1}{B} kicker cost was paid, target player discards two cards. When Thunderscape Battlemage comes into play, if the {G} kicker cost was paid, destroy target enchantment. 2/2 |
Thunderscape Master [Click to view this change only.] | |
Thunderscape Master {2}{R}{R} Creature — Wizard {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. 2/2 |
Thunderscape Master {2}{R}{R} Creature — Human Wizard {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. 2/2 |
Tidal Visionary [Click to view this change only.] | |
Tidal Visionary {U} Creature — Wizard {T}: Target creature becomes the color of your choice until end of turn. 1/1 |
Tidal Visionary {U} Creature — Merfolk Wizard {T}: Target creature becomes the color of your choice until end of turn. 1/1 |
Tidal Warrior [Click to view this change only.] | |
Tidal Warrior {U} Creature — Merfolk {T}: Target land becomes an Island until end of turn. 1/1 |
Tidal Warrior {U} Creature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1 |
Tidewater Minion [Click to view this change only.] | |
Tidewater Minion {3}{U}{U} Creature — Elemental Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4 |
Tidewater Minion {3}{U}{U} Creature — Elemental Minion Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4 |
Timbermare [Click to view this change only.] | |
Timbermare {3}{G} Creature — Elemental Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare comes into play, tap all other creatures. 5/5 |
Timbermare {3}{G} Creature — Elemental Horse Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare comes into play, tap all other creatures. 5/5 |
Timmerian Fiends [Click to view this change only.] | |
Timmerian Fiends {1}{B}{B} Creature — Fiend Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. 1/1 |
Timmerian Fiends {1}{B}{B} Creature — Horror Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. 1/1 |
Tireless Tribe [Click to view this change only.] | |
Tireless Tribe {W} Creature — Nomad Discard a card: Tireless Tribe gets +0/+4 until end of turn. 1/1 |
Tireless Tribe {W} Creature — Human Nomad Discard a card: Tireless Tribe gets +0/+4 until end of turn. 1/1 |
Titania's Chosen [Click to view this change only.] | |
Titania's Chosen {2}{G} Creature — Elf Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen. 1/1 |
Titania's Chosen {2}{G} Creature — Elf Archer Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen. 1/1 |
Tivadar of Thorn [Click to view this change only.] | |
Tivadar of Thorn {1}{W}{W} Legendary Creature — Human Lord First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin. 2/2 |
Tivadar of Thorn {1}{W}{W} Legendary Creature — Human Knight First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin. 2/2 |
Tobias Andrion [Click to view this change only.] | |
Tobias Andrion {3}{W}{U} Legendary Creature 4/4 |
Tobias Andrion {3}{W}{U} Legendary Creature — Human 4/4 |
Tolarian Emissary [Click to view this change only.] | |
Tolarian Emissary {2}{U} Creature — Wizard Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.) Flying When Tolarian Emissary comes into play, if the kicker cost was paid, destroy target enchantment. 1/2 |
Tolarian Emissary {2}{U} Creature — Human Wizard Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.) Flying When Tolarian Emissary comes into play, if the kicker cost was paid, destroy target enchantment. 1/2 |
Tonic Peddler [Click to view this change only.] | |
Tonic Peddler {1}{W} Creature — Spellshaper {W}, {T}, Discard a card: Target player gains 3 life. 1/1 |
Tonic Peddler {1}{W} Creature — Human Spellshaper {W}, {T}, Discard a card: Target player gains 3 life. 1/1 |
Tor Wauki [Click to view this change only.] | |
Tor Wauki {2}{B}{B}{R} Legendary Creature {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. 3/3 |
Tor Wauki {2}{B}{B}{R} Legendary Creature — Human Archer {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. 3/3 |
Torsten Von Ursus [Click to view this change only.] | |
Torsten Von Ursus {3}{G}{G}{W} Legendary Creature 5/5 |
Torsten Von Ursus {3}{G}{G}{W} Legendary Creature — Human Soldier 5/5 |
Town Sentry [Click to view this change only.] | |
Town Sentry {2}{W} Creature — Soldier Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2 |
Town Sentry {2}{W} Creature — Human Soldier Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2 |
Tracker [Click to view this change only.] | |
Tracker {2}{G} Creature — Tracker {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2 |
Tracker {2}{G} Creature — Human {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2 |
Trade Caravan [Click to view this change only.] | |
Trade Caravan {W} Creature — Caravan At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep. 1/1 |
Trade Caravan {W} Creature — Human At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep. 1/1 |
Tragic Poet [Click to view this change only.] | |
Tragic Poet {W} Creature — Townsfolk {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. 1/1 |
Tragic Poet {W} Creature — Human {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. 1/1 |
Trained Cheetah [Click to view this change only.] | |
Trained Cheetah {2}{G} Creature — Cheetah Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Trained Cheetah {2}{G} Creature — Cat Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Trained Jackal [Click to view this change only.] | |
Trained Jackal {G} Creature — Jackal 1/2 |
Trained Jackal {G} Creature — Hound 1/2 |
Trained Orgg [Click to view this change only.] | |
Trained Orgg {6}{R} Creature — Beast 6/6 |
Trained Orgg {6}{R} Creature — Orgg Beast 6/6 |
Trap Digger [Click to view this change only.] | |
Trap Digger {3}{W} Creature — Soldier {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3 |
Trap Digger {3}{W} Creature — Human Soldier {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3 |
Trap Runner [Click to view this change only.] | |
Trap Runner {2}{W}{W} Creature — Soldier {T}: Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.) 2/3 |
Trap Runner {2}{W}{W} Creature — Human Soldier {T}: Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.) 2/3 |
Treacherous Werewolf [Click to view this change only.] | |
Treacherous Werewolf {2}{B} Creature — Minion Wolf Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life." 2/2 |
Treacherous Werewolf {2}{B} Creature — Human Wolf Minion Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life." 2/2 |
Treefolk Healer [Click to view this change only.] | |
Treefolk Healer {4}{G} Creature — Treefolk {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/3 |
Treefolk Healer {4}{G} Creature — Treefolk Cleric {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/3 |
Treetop Scout [Click to view this change only.] | |
Treetop Scout {G} Creature — Elf Treetop Scout can't be blocked except by creatures with flying. 1/1 |
Treetop Scout {G} Creature — Elf Scout Treetop Scout can't be blocked except by creatures with flying. 1/1 |
Trenching Steed [Click to view this change only.] | |
Trenching Steed {3}{W} Creature — Rebel Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3 |
Trenching Steed {3}{W} Creature — Horse Rebel Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3 |
Trickster Mage [Click to view this change only.] | |
Trickster Mage {U} Creature — Spellshaper {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. 1/1 |
Trickster Mage {U} Creature — Human Spellshaper {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. 1/1 |
Triskelion [Click to view this change only.] | |
Triskelion {6} Artifact Creature Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. 1/1 |
Triskelion {6} Artifact Creature — Construct Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. 1/1 |
Trokin High Guard [Click to view this change only.] | |
Trokin High Guard {3}{W} Creature — Knight 3/3 |
Trokin High Guard {3}{W} Creature — Human Knight 3/3 |
Troubled Healer [Click to view this change only.] | |
Troubled Healer {2}{W} Creature — Cleric Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. 1/2 |
Troubled Healer {2}{W} Creature — Human Cleric Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. 1/2 |
Tsabo Tavoc [Click to view this change only.] | |
Tsabo Tavoc {5}{B}{R} Legendary Creature First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. 7/4 |
Tsabo Tavoc {5}{B}{R} Legendary Creature — Zombie First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. 7/4 |
Tsabo's Assassin [Click to view this change only.] | |
Tsabo's Assassin {2}{B}{B} Creature — Assassin {T}: Destroy target creature if it shares a color with the most common color among all permanents or the color tied for most common. A creature destroyed this way can't be regenerated. 1/1 |
Tsabo's Assassin {2}{B}{B} Creature — Zombie Assassin {T}: Destroy target creature if it shares a color with the most common color among all permanents or the color tied for most common. A creature destroyed this way can't be regenerated. 1/1 |
Tuknir Deathlock [Click to view this change only.] | |
Tuknir Deathlock {R}{R}{G}{G} Legendary Creature Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn. 2/2 |
Tuknir Deathlock {R}{R}{G}{G} Legendary Creature — Human Wizard Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn. 2/2 |
Ulasht, the Hate Seed [Click to view this change only.] | |
Ulasht, the Hate Seed {2}{R}{G} Legendary Creature — Hydra Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play. 0/0 |
Ulasht, the Hate Seed {2}{R}{G} Legendary Creature — Hellion Hydra Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play. 0/0 |
Ur-Drago [Click to view this change only.] | |
Ur-Drago {3}{U}{U}{B}{B} Legendary Creature First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. 4/4 |
Ur-Drago {3}{U}{U}{B}{B} Legendary Creature — Demon First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. 4/4 |
Urborg Elf [Click to view this change only.] | |
Urborg Elf {1}{G} Creature — Elf {T}: Add {G}, {U}, or {B} to your mana pool. 1/1 |
Urborg Elf {1}{G} Creature — Elf Druid {T}: Add {G}, {U}, or {B} to your mana pool. 1/1 |
Urborg Emissary [Click to view this change only.] | |
Urborg Emissary {2}{B} Creature — Wizard Kicker {1}{U} (You may pay an additional {1}{U} as you play this spell.) When Urborg Emissary comes into play, if the kicker cost was paid, return target permanent to its owner's hand. 3/1 |
Urborg Emissary {2}{B} Creature — Human Wizard Kicker {1}{U} (You may pay an additional {1}{U} as you play this spell.) When Urborg Emissary comes into play, if the kicker cost was paid, return target permanent to its owner's hand. 3/1 |
Urborg Phantom [Click to view this change only.] | |
Urborg Phantom {2}{B} Creature — Minion Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. 3/1 |
Urborg Phantom {2}{B} Creature — Spirit Minion Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. 3/1 |
Urza's Avenger [Click to view this change only.] | |
Urza's Avenger {6} Artifact Creature {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. 4/4 |
Urza's Avenger {6} Artifact Creature — Shapeshifter {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. 4/4 |
Urza's Engine [Click to view this change only.] | |
Urza's Engine {5} Artifact Creature Trample {3}: Urza's Engine gains banding until end of turn. {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. 1/5 |
Urza's Engine {5} Artifact Creature — Juggernaut Trample {3}: Urza's Engine gains banding until end of turn. {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. 1/5 |
Varchild's Crusader [Click to view this change only.] | |
Varchild's Crusader {3}{R} Creature — Knight {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at end of turn. 3/2 |
Varchild's Crusader {3}{R} Creature — Human Knight {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at end of turn. 3/2 |
Veldrane of Sengir [Click to view this change only.] | |
Veldrane of Sengir {5}{B}{B} Legendary Creature {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. 5/5 |
Veldrane of Sengir {5}{B}{B} Legendary Creature — Human Rogue {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. 5/5 |
Verduran Emissary [Click to view this change only.] | |
Verduran Emissary {2}{G} Creature — Wizard Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.) When Verduran Emissary comes into play, if the kicker cost was paid, destroy target artifact. It can't be regenerated. 2/3 |
Verduran Emissary {2}{G} Creature — Human Wizard Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.) When Verduran Emissary comes into play, if the kicker cost was paid, destroy target artifact. It can't be regenerated. 2/3 |
Veteran Bodyguard [Click to view this change only.] | |
Veteran Bodyguard {3}{W}{W} Creature — Bodyguard As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. 2/5 |
Veteran Bodyguard {3}{W}{W} Creature — Human As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. 2/5 |
Veteran Brawlers [Click to view this change only.] | |
Veteran Brawlers {1}{R} Creature — Soldier Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. 4/4 |
Veteran Brawlers {1}{R} Creature — Human Soldier Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. 4/4 |
Veteran Explorer [Click to view this change only.] | |
Veteran Explorer {G} Creature — Human Soldier When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it. 1/1 |
Veteran Explorer {G} Creature — Human Soldier Scout When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it. 1/1 |
Vigilant Sentry [Click to view this change only.] | |
Vigilant Sentry {1}{W}{W} Creature — Nomad Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2 |
Vigilant Sentry {1}{W}{W} Creature — Human Nomad Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2 |
Vile Deacon [Click to view this change only.] | |
Vile Deacon {2}{B}{B} Creature — Cleric Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play. 2/2 |
Vile Deacon {2}{B}{B} Creature — Human Cleric Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play. 2/2 |
Vine Trellis [Click to view this change only.] | |
Vine Trellis {1}{G} Creature — Wall Defender (This creature can't attack.) {T}: Add {G} to your mana pool. 0/4 |
Vine Trellis {1}{G} Creature — Plant Wall Defender (This creature can't attack.) {T}: Add {G} to your mana pool. 0/4 |
Viridian Scout [Click to view this change only.] | |
Viridian Scout {3}{G} Creature — Elf Warrior {2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. 1/2 |
Viridian Scout {3}{G} Creature — Elf Warrior Scout {2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. 1/2 |
Viseling [Click to view this change only.] | |
Viseling {4} Artifact Creature At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. 2/2 |
Viseling {4} Artifact Creature — Construct At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. 2/2 |
Vodalian Hypnotist [Click to view this change only.] | |
Vodalian Hypnotist {1}{U} Creature — Wizard {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. 1/1 |
Vodalian Hypnotist {1}{U} Creature — Merfolk Wizard {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. 1/1 |
Vodalian Mage [Click to view this change only.] | |
Vodalian Mage {2}{U} Creature — Merfolk {U}, {T}: Counter target spell unless its controller pays {1}. 1/1 |
Vodalian Mage {2}{U} Creature — Merfolk Wizard {U}, {T}: Counter target spell unless its controller pays {1}. 1/1 |
Vodalian Mystic [Click to view this change only.] | |
Vodalian Mystic {1}{U} Creature — Merfolk {T}: Target instant or sorcery spell becomes the color of your choice. 1/1 |
Vodalian Mystic {1}{U} Creature — Merfolk Wizard {T}: Target instant or sorcery spell becomes the color of your choice. 1/1 |
Vodalian Soldiers [Click to view this change only.] | |
Vodalian Soldiers {1}{U} Creature — Merfolk 1/2 |
Vodalian Soldiers {1}{U} Creature — Merfolk Soldier 1/2 |
Voice of the Woods [Click to view this change only.] | |
Voice of the Woods {3}{G}{G} Creature — Elf Lord Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play. 2/2 |
Voice of the Woods {3}{G}{G} Creature — Elf Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play. 2/2 |
Voidmage Apprentice [Click to view this change only.] | |
Voidmage Apprentice {1}{U} Creature — Wizard Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Voidmage Apprentice is turned face up, counter target spell. 1/1 |
Voidmage Apprentice {1}{U} Creature — Human Wizard Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Voidmage Apprentice is turned face up, counter target spell. 1/1 |
Volrath the Fallen [Click to view this change only.] | |
Volrath the Fallen {3}{B}{B}{B} Legendary Creature {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. 6/4 |
Volrath the Fallen {3}{B}{B}{B} Legendary Creature — Shapeshifter {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. 6/4 |
Volunteer Militia [Click to view this change only.] | |
Volunteer Militia {W} Creature — Soldier 1/2 |
Volunteer Militia {W} Creature — Human Soldier 1/2 |
Vulshok War Boar [Click to view this change only.] | |
Vulshok War Boar {2}{R}{R} Creature — Beast When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact. 5/5 |
Vulshok War Boar {2}{R}{R} Creature — Boar Beast When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact. 5/5 |
Walking Dead [Click to view this change only.] | |
Walking Dead {1}{B} Creature — Walking-Dead {B}: Regenerate Walking Dead. 1/1 |
Walking Dead {1}{B} Creature — Skeleton {B}: Regenerate Walking Dead. 1/1 |
Wall of Blossoms [Click to view this change only.] | |
Wall of Blossoms {1}{G} Creature — Wall Defender (This creature can't attack.) When Wall of Blossoms comes into play, draw a card. 0/4 |
Wall of Blossoms {1}{G} Creature — Plant Wall Defender (This creature can't attack.) When Wall of Blossoms comes into play, draw a card. 0/4 |
Wall of Vipers [Click to view this change only.] | |
Wall of Vipers {2}{B} Creature — Wall Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability. 2/4 |
Wall of Vipers {2}{B} Creature — Snake Wall Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability. 2/4 |
Wandering Mage [Click to view this change only.] | |
Wandering Mage {W}{U}{B} Creature — Cleric {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. 0/3 |
Wandering Mage {W}{U}{B} Creature — Human Cleric Wizard {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. 0/3 |
War Mammoth [Click to view this change only.] | |
War Mammoth {3}{G} Creature — Mammoth Trample 3/3 |
War Mammoth {3}{G} Creature — Elephant Trample 3/3 |
Warmonger [Click to view this change only.] | |
Warmonger {3}{R} Creature — Monger {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability. 3/3 |
Warmonger {3}{R} Creature — Ox Monger {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability. 3/3 |
Warped Researcher [Click to view this change only.] | |
Warped Researcher {4}{U} Creature — Wizard Mutant Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) 3/4 |
Warped Researcher {4}{U} Creature — Human Wizard Mutant Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) 3/4 |
Warrior Angel [Click to view this change only.] | |
Warrior Angel {4}{W}{W} Creature — Angel Flying, lifelink (Whenever this creature deals damage, you gain that much life.) 3/4 |
Warrior Angel {4}{W}{W} Creature — Angel Warrior Flying, lifelink (Whenever this creature deals damage, you gain that much life.) 3/4 |
Warrior en-Kor [Click to view this change only.] | |
Warrior en-Kor {W}{W} Creature — Knight {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. 2/2 |
Warrior en-Kor {W}{W} Creature — Kor Warrior Knight {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. 2/2 |
Warthog [Click to view this change only.] | |
Warthog {1}{G}{G} Creature — Beast Swampwalk 3/2 |
Warthog {1}{G}{G} Creature — Boar Swampwalk 3/2 |
Watchdog [Click to view this change only.] | |
Watchdog {3} Artifact Creature Watchdog blocks each turn if able. Whenever a creature attacks you, if Watchdog is untapped, that creature gets -1/-0 until end of turn. 1/2 |
Watchdog {3} Artifact Creature — Hound Watchdog blocks each turn if able. Whenever a creature attacks you, if Watchdog is untapped, that creature gets -1/-0 until end of turn. 1/2 |
Waterfront Bouncer [Click to view this change only.] | |
Waterfront Bouncer {1}{U} Creature — Spellshaper {U}, {T}, Discard a card: Return target creature to its owner's hand. 1/1 |
Waterfront Bouncer {1}{U} Creature — Merfolk Spellshaper {U}, {T}, Discard a card: Return target creature to its owner's hand. 1/1 |
Wei Ambush Force [Click to view this change only.] | |
Wei Ambush Force {1}{B} Creature — Soldier Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1 |
Wei Ambush Force {1}{B} Creature — Human Soldier Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1 |
Wei Assassins [Click to view this change only.] | |
Wei Assassins {3}{B}{B} Creature — Soldier When Wei Assassins comes into play, target opponent sacrifices a creature. 3/2 |
Wei Assassins {3}{B}{B} Creature — Human Soldier Assassin When Wei Assassins comes into play, target opponent sacrifices a creature. 3/2 |
Wei Elite Companions [Click to view this change only.] | |
Wei Elite Companions {4}{B} Creature — Soldier Horsemanship 3/3 |
Wei Elite Companions {4}{B} Creature — Human Soldier Horsemanship 3/3 |
Wei Infantry [Click to view this change only.] | |
Wei Infantry {1}{B} Creature — Soldier 2/1 |
Wei Infantry {1}{B} Creature — Human Soldier 2/1 |
Wei Night Raiders [Click to view this change only.] | |
Wei Night Raiders {2}{B}{B} Creature — Soldier Horsemanship Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. 2/2 |
Wei Night Raiders {2}{B}{B} Creature — Human Soldier Horsemanship Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. 2/2 |
Wei Scout [Click to view this change only.] | |
Wei Scout {1}{B} Creature — Soldier Horsemanship 1/1 |
Wei Scout {1}{B} Creature — Human Soldier Scout Horsemanship 1/1 |
Wei Strike Force [Click to view this change only.] | |
Wei Strike Force {2}{B} Creature — Soldier Horsemanship 2/1 |
Wei Strike Force {2}{B} Creature — Human Soldier Horsemanship 2/1 |
Werebear [Click to view this change only.] | |
Werebear {1}{G} Creature — Druid Bear {T}: Add {G} to your mana pool. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard. 1/1 |
Werebear {1}{G} Creature — Human Bear Druid {T}: Add {G} to your mana pool. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard. 1/1 |
Western Paladin [Click to view this change only.] | |
Western Paladin {2}{B}{B} Creature — Knight {B}{B}, {T}: Destroy target white creature. 3/3 |
Western Paladin {2}{B}{B} Creature — Zombie Knight {B}{B}, {T}: Destroy target white creature. 3/3 |
Whip Vine [Click to view this change only.] | |
Whip Vine {2}{G} Creature — Wall Defender, reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step. 1/4 |
Whip Vine {2}{G} Creature — Plant Wall Defender, reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step. 1/4 |
Whipcorder [Click to view this change only.] | |
Whipcorder {W}{W} Creature — Soldier Rebel {W}, {T}: Tap target creature. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Whipcorder {W}{W} Creature — Human Soldier Rebel {W}, {T}: Tap target creature. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Whipgrass Entangler [Click to view this change only.] | |
Whipgrass Entangler {2}{W} Creature — Cleric {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric in play." 1/3 |
Whipgrass Entangler {2}{W} Creature — Human Cleric {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric in play." 1/3 |
Whippoorwill [Click to view this change only.] | |
Whippoorwill {G} Creature — Whippoorwill {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from the game. 1/1 |
Whippoorwill {G} Creature — Bird {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from the game. 1/1 |
Whirlpool Warrior [Click to view this change only.] | |
Whirlpool Warrior {2}{U} Creature — Merfolk When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. 2/2 |
Whirlpool Warrior {2}{U} Creature — Merfolk Warrior When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. 2/2 |
White Knight [Click to view this change only.] | |
White Knight {W}{W} Creature — Knight First strike, protection from black 2/2 |
White Knight {W}{W} Creature — Human Knight First strike, protection from black 2/2 |
Wiitigo [Click to view this change only.] | |
Wiitigo {3}{G}{G}{G} Creature — Wiitigo Wiitigo comes into play with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. 0/0 |
Wiitigo {3}{G}{G}{G} Creature — Yeti Wiitigo comes into play with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. 0/0 |
Wild Colos [Click to view this change only.] | |
Wild Colos {2}{R} Creature — Beast Haste 2/2 |
Wild Colos {2}{R} Creature — Goat Beast Haste 2/2 |
Willow Priestess [Click to view this change only.] | |
Willow Priestess {2}{G}{G} Creature — Faerie {T}: You may put a Faerie permanent card from your hand into play. {2}{G}: Target green creature gains protection from black until end of turn. 2/2 |
Willow Priestess {2}{G}{G} Creature — Faerie Druid {T}: You may put a Faerie permanent card from your hand into play. {2}{G}: Target green creature gains protection from black until end of turn. 2/2 |
Wind Spirit [Click to view this change only.] | |
Wind Spirit {4}{U} Creature — Spirit Flying Wind Spirit cant be blocked except by two or more creatures. 3/2 |
Wind Spirit {4}{U} Creature — Elemental Spirit Flying Wind Spirit cant be blocked except by two or more creatures. 3/2 |
Windscouter [Click to view this change only.] | |
Windscouter {3}{U} Creature — Ship Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. 3/3 |
Windscouter {3}{U} Creature — Human Scout Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. 3/3 |
Wirecat [Click to view this change only.] | |
Wirecat {4} Artifact Creature Wirecat can't attack or block if an enchantment is in play. 4/3 |
Wirecat {4} Artifact Creature — Cat Wirecat can't attack or block if an enchantment is in play. 4/3 |
Wirewood Channeler [Click to view this change only.] | |
Wirewood Channeler {3}{G} Creature — Elf {T}: Add X mana of any one color to your mana pool, where X is the number of Elves in play. 2/2 |
Wirewood Channeler {3}{G} Creature — Elf Druid {T}: Add X mana of any one color to your mana pool, where X is the number of Elves in play. 2/2 |
Wirewood Elf [Click to view this change only.] | |
Wirewood Elf {1}{G} Creature — Elf {T}: Add {G} to your mana pool. 1/2 |
Wirewood Elf {1}{G} Creature — Elf Druid {T}: Add {G} to your mana pool. 1/2 |
Wishmonger [Click to view this change only.] | |
Wishmonger {3}{W} Creature — Monger {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. 3/3 |
Wishmonger {3}{W} Creature — Unicorn Monger {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. 3/3 |
Wizard Mentor [Click to view this change only.] | |
Wizard Mentor {2}{U} Creature — Wizard {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2 |
Wizard Mentor {2}{U} Creature — Human Wizard {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2 |
Wolverine Pack [Click to view this change only.] | |
Wolverine Pack {2}{G}{G} Creature — Wolverine-Pack Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 2/4 |
Wolverine Pack {2}{G}{G} Creature — Wolverine Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 2/4 |
Wood Sage [Click to view this change only.] | |
Wood Sage {U}{G} Creature — Druid {T}: Name a creature card. Reveal the top four cards of your library. Put any of them that are the named card into your hand and the rest into your graveyard. 1/1 |
Wood Sage {U}{G} Creature — Human Druid {T}: Name a creature card. Reveal the top four cards of your library. Put any of them that are the named card into your hand and the rest into your graveyard. 1/1 |
Woodland Druid [Click to view this change only.] | |
Woodland Druid {G} Creature — Druid 1/2 |
Woodland Druid {G} Creature — Human Druid 1/2 |
Woolly Razorback [Click to view this change only.] | |
Woolly Razorback {2}{W}{W} Creature — Beast Woolly Razorback comes into play with three ice counters on it. As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. Whenever Woolly Razorback blocks, remove an ice counter from it. 7/7 |
Woolly Razorback {2}{W}{W} Creature — Boar Beast Woolly Razorback comes into play with three ice counters on it. As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. Whenever Woolly Razorback blocks, remove an ice counter from it. 7/7 |
Workhorse [Click to view this change only.] | |
Workhorse {6} Artifact Creature Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. 0/0 |
Workhorse {6} Artifact Creature — Horse Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. 0/0 |
Wormfang Behemoth [Click to view this change only.] | |
Wormfang Behemoth {3}{U}{U} Creature — Nightmare Beast When Wormfang Behemoth comes into play, remove all cards in your hand from the game. When Wormfang Behemoth leaves play, return the removed cards to their owner's hand. 5/5 |
Wormfang Behemoth {3}{U}{U} Creature — Nightmare Fish Beast When Wormfang Behemoth comes into play, remove all cards in your hand from the game. When Wormfang Behemoth leaves play, return the removed cards to their owner's hand. 5/5 |
Wormfang Manta [Click to view this change only.] | |
Wormfang Manta {5}{U}{U} Creature — Nightmare Beast Flying When Wormfang Manta comes into play, you skip your next turn. When Wormfang Manta leaves play, you take an extra turn after this one. 6/1 |
Wormfang Manta {5}{U}{U} Creature — Nightmare Fish Beast Flying When Wormfang Manta comes into play, you skip your next turn. When Wormfang Manta leaves play, you take an extra turn after this one. 6/1 |
Wormfang Newt [Click to view this change only.] | |
Wormfang Newt {1}{U} Creature — Nightmare Beast When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under its owner's control. 2/2 |
Wormfang Newt {1}{U} Creature — Nightmare Lizard Beast When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under its owner's control. 2/2 |
Wormfang Turtle [Click to view this change only.] | |
Wormfang Turtle {2}{U} Creature — Nightmare Beast When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control. 2/4 |
Wormfang Turtle {2}{U} Creature — Nightmare Turtle Beast When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control. 2/4 |
Wretched Anurid [Click to view this change only.] | |
Wretched Anurid {1}{B} Creature — Zombie Beast Whenever another creature comes into play, you lose 1 life. 3/3 |
Wretched Anurid {1}{B} Creature — Zombie Frog Beast Whenever another creature comes into play, you lose 1 life. 3/3 |
Wu Admiral [Click to view this change only.] | |
Wu Admiral {4}{U} Creature — Soldier Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Wu Admiral {4}{U} Creature — Human Soldier Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Wu Elite Cavalry [Click to view this change only.] | |
Wu Elite Cavalry {3}{U} Creature — Soldier Horsemanship 2/3 |
Wu Elite Cavalry {3}{U} Creature — Human Soldier Horsemanship 2/3 |
Wu Infantry [Click to view this change only.] | |
Wu Infantry {1}{U} Creature — Soldier 2/1 |
Wu Infantry {1}{U} Creature — Human Soldier 2/1 |
Wu Light Cavalry [Click to view this change only.] | |
Wu Light Cavalry {1}{U} Creature — Soldier Horsemanship 1/2 |
Wu Light Cavalry {1}{U} Creature — Human Soldier Horsemanship 1/2 |
Wu Longbowman [Click to view this change only.] | |
Wu Longbowman {2}{U} Creature — Soldier {T}: Wu Longbowman deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. 1/1 |
Wu Longbowman {2}{U} Creature — Human Soldier Archer {T}: Wu Longbowman deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. 1/1 |
Wu Scout [Click to view this change only.] | |
Wu Scout {1}{U} Creature — Soldier Horsemanship When Wu Scout comes into play, look at target opponent's hand. 1/1 |
Wu Scout {1}{U} Creature — Human Soldier Scout Horsemanship When Wu Scout comes into play, look at target opponent's hand. 1/1 |
Wu Spy [Click to view this change only.] | |
Wu Spy {1}{U} Creature — Soldier When Wu Spy comes into play, look at the top two cards of target player's library. Put one of them into his or her graveyard. 1/1 |
Wu Spy {1}{U} Creature — Human Soldier When Wu Spy comes into play, look at the top two cards of target player's library. Put one of them into his or her graveyard. 1/1 |
Wu Warship [Click to view this change only.] | |
Wu Warship {2}{U} Creature — Ship Wu Warship can't attack unless defending player controls an Island. 3/3 |
Wu Warship {2}{U} Creature — Human Soldier Wu Warship can't attack unless defending player controls an Island. 3/3 |
Xenic Poltergeist [Click to view this change only.] | |
Xenic Poltergeist {1}{B}{B} Creature — Poltergeist {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. 1/1 |
Xenic Poltergeist {1}{B}{B} Creature — Spirit {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. 1/1 |
Xiahou Dun, the One-Eyed [Click to view this change only.] | |
Xiahou Dun, the One-Eyed {2}{B}{B} Legendary Creature Horsemanship Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Play this ability only during your turn, before the combat phase. 3/2 |
Xiahou Dun, the One-Eyed {2}{B}{B} Legendary Creature — Human Soldier Horsemanship Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Play this ability only during your turn, before the combat phase. 3/2 |
Xira Arien [Click to view this change only.] | |
Xira Arien {B}{R}{G} Legendary Creature Flying {B}{R}{G}, {T}: Target player draws a card. 1/2 |
Xira Arien {B}{R}{G} Legendary Creature — Insect Wizard Flying {B}{R}{G}, {T}: Target player draws a card. 1/2 |
Xun Yu, Wei Advisor [Click to view this change only.] | |
Xun Yu, Wei Advisor {1}{B}{B} Legendary Creature {T}: Target creature you control gets +2/+0 until end of turn. Play this ability only during your turn, before the combat phase. 1/1 |
Xun Yu, Wei Advisor {1}{B}{B} Legendary Creature — Human Advisor {T}: Target creature you control gets +2/+0 until end of turn. Play this ability only during your turn, before the combat phase. 1/1 |
Yavimaya Barbarian [Click to view this change only.] | |
Yavimaya Barbarian {R}{G} Creature — Barbarian Elf Protection from blue 2/2 |
Yavimaya Barbarian {R}{G} Creature — Elf Barbarian Protection from blue 2/2 |
Yavimaya Elder [Click to view this change only.] | |
Yavimaya Elder {1}{G}{G} Creature — Druid When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card. 2/1 |
Yavimaya Elder {1}{G}{G} Creature — Human Druid When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card. 2/1 |
Yellow Scarves Cavalry [Click to view this change only.] | |
Yellow Scarves Cavalry {1}{R} Creature — Soldier Horsemanship Yellow Scarves Cavalry can't block. 1/1 |
Yellow Scarves Cavalry {1}{R} Creature — Human Soldier Horsemanship Yellow Scarves Cavalry can't block. 1/1 |
Yellow Scarves General [Click to view this change only.] | |
Yellow Scarves General {3}{R} Creature — Soldier Horsemanship Yellow Scarves General can't block. 2/2 |
Yellow Scarves General {3}{R} Creature — Human Soldier Horsemanship Yellow Scarves General can't block. 2/2 |
Yellow Scarves Troops [Click to view this change only.] | |
Yellow Scarves Troops {1}{R} Creature — Soldier Yellow Scarves Troops can't block. 2/2 |
Yellow Scarves Troops {1}{R} Creature — Human Soldier Yellow Scarves Troops can't block. 2/2 |
Young Wei Recruits [Click to view this change only.] | |
Young Wei Recruits {1}{B} Creature — Soldier Young Wei Recruits can't block. 2/2 |
Young Wei Recruits {1}{B} Creature — Human Soldier Young Wei Recruits can't block. 2/2 |
Yuan Shao's Infantry [Click to view this change only.] | |
Yuan Shao's Infantry {3}{R} Creature — Soldier Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. 2/2 |
Yuan Shao's Infantry {3}{R} Creature — Human Soldier Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. 2/2 |
Yuan Shao, the Indecisive [Click to view this change only.] | |
Yuan Shao, the Indecisive {4}{R} Legendary Creature Horsemanship Each creature you control can't be blocked by more than one creature. 2/3 |
Yuan Shao, the Indecisive {4}{R} Legendary Creature — Human Soldier Horsemanship Each creature you control can't be blocked by more than one creature. 2/3 |
Zealots en-Dal [Click to view this change only.] | |
Zealots en-Dal {3}{W} Creature — Soldier At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4 |
Zealots en-Dal {3}{W} Creature — Human Soldier At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4 |
Zhang Fei, Fierce Warrior [Click to view this change only.] | |
Zhang Fei, Fierce Warrior {4}{W}{W} Legendary Creature Horsemanship, vigilance 4/4 |
Zhang Fei, Fierce Warrior {4}{W}{W} Legendary Creature — Human Soldier Warrior Horsemanship, vigilance 4/4 |
Zhang He, Wei General [Click to view this change only.] | |
Zhang He, Wei General {3}{B}{B} Legendary Creature Horsemanship Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. 4/2 |
Zhang He, Wei General {3}{B}{B} Legendary Creature — Human Soldier Horsemanship Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. 4/2 |
Zhang Liao, Hero of Hefei [Click to view this change only.] | |
Zhang Liao, Hero of Hefei {4}{B}{B} Legendary Creature Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. 3/3 |
Zhang Liao, Hero of Hefei {4}{B}{B} Legendary Creature — Human Soldier Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. 3/3 |
Zhao Zilong, Tiger General [Click to view this change only.] | |
Zhao Zilong, Tiger General {3}{W}{W} Legendary Creature Horsemanship Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until the end of the turn. 3/3 |
Zhao Zilong, Tiger General {3}{W}{W} Legendary Creature — Human Soldier Warrior Horsemanship Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until the end of the turn. 3/3 |
Zhou Yu, Chief Commander [Click to view this change only.] | |
Zhou Yu, Chief Commander {5}{U}{U} Legendary Creature Zhou Yu, Chief Commander can't attack unless defending player controls an Island. 8/8 |
Zhou Yu, Chief Commander {5}{U}{U} Legendary Creature — Human Soldier Zhou Yu, Chief Commander can't attack unless defending player controls an Island. 8/8 |
Zhuge Jin, Wu Strategist [Click to view this change only.] | |
Zhuge Jin, Wu Strategist {1}{U}{U} Legendary Creature {T}: Target creature is unblockable this turn. Play this ability only during your turn, before the combat phase. 1/1 |
Zhuge Jin, Wu Strategist {1}{U}{U} Legendary Creature — Human Advisor {T}: Target creature is unblockable this turn. Play this ability only during your turn, before the combat phase. 1/1 |
Zodiac Dog [Click to view this change only.] | |
Zodiac Dog {2}{R} Creature — Dog Mountainwalk 2/2 |
Zodiac Dog {2}{R} Creature — Hound Mountainwalk 2/2 |
Zodiac Pig [Click to view this change only.] | |
Zodiac Pig {3}{B} Creature — Pig Swampwalk 3/3 |
Zodiac Pig {3}{B} Creature — Boar Swampwalk 3/3 |
Zodiac Rooster [Click to view this change only.] | |
Zodiac Rooster {1}{G} Creature — Chicken Plainswalk 2/1 |
Zodiac Rooster {1}{G} Creature — Bird Plainswalk 2/1 |
Zodiac Tiger [Click to view this change only.] | |
Zodiac Tiger {2}{G}{G} Creature — Tiger Forestwalk 3/4 |
Zodiac Tiger {2}{G}{G} Creature — Cat Forestwalk 3/4 |
Zombie Trailblazer [Click to view this change only.] | |
Zombie Trailblazer {B}{B}{B} Creature — Zombie Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. 2/2 |
Zombie Trailblazer {B}{B}{B} Creature — Zombie Scout Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. 2/2 |
Zoologist [Click to view this change only.] | |
Zoologist {3}{G} Creature — Druid {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. 1/2 |
Zoologist {3}{G} Creature — Human Druid {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. 1/2 |
Zuo Ci, the Mocking Sage [Click to view this change only.] | |
Zuo Ci, the Mocking Sage {1}{G}{G} Legendary Creature Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. Zuo Ci can't be the target of spells or abilities your opponents control. 1/2 |
Zuo Ci, the Mocking Sage {1}{G}{G} Legendary Creature — Human Advisor Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. Zuo Ci can't be the target of spells or abilities your opponents control. 1/2 |
Zuran Enchanter [Click to view this change only.] | |
Zuran Enchanter {1}{U} Creature — Wizard {2}{B}, {T}: Target player discards a card. Play this ability only during your turn. 1/1 |
Zuran Enchanter {1}{U} Creature — Human Wizard {2}{B}, {T}: Target player discards a card. Play this ability only during your turn. 1/1 |
Old card (Masters Edition) | New card (Lorwyn) |
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AEthersnipe [Click to view this change only.] | |
AEthersnipe {5}{U} Creature — Elemental When AEthersnipe comes into play, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 4/4 |
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Adder-Staff Boggart [Click to view this change only.] | |
Adder-Staff Boggart {1}{R} Creature — Goblin Warrior When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 2/1 |
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Ajani Goldmane [Click to view this change only.] | |
Ajani Goldmane {2}{W}{W} Planeswalker — Ajani +1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total." 4 loyalty |
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Amoeboid Changeling [Click to view this change only.] | |
Amoeboid Changeling {1}{U} Creature — Shapeshifter Changeling (This card is every creature type at all times.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. 1/1 |
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Ancient Amphitheater [Click to view this change only.] | |
Ancient Amphitheater Land As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped. {T}: Add {R} or {W} to your mana pool. |
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Aquitect's Will [Click to view this change only.] | |
Aquitect's Will {U} Tribal Sorcery — Merfolk Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. |
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Arbiter of Knollridge [Click to view this change only.] | |
Arbiter of Knollridge {6}{W} Creature — Giant Wizard Vigilance When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players. 5/5 |
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Ashling the Pilgrim [Click to view this change only.] | |
Ashling the Pilgrim {1}{R} Legendary Creature — Elemental Shaman {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. 1/1 |
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Ashling's Prerogative [Click to view this change only.] | |
Ashling's Prerogative {1}{R} Enchantment As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value comes into play tapped. |
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Auntie's Hovel [Click to view this change only.] | |
Auntie's Hovel Land As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. {T}: Add {B} or {R} to your mana pool. |
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Austere Command [Click to view this change only.] | |
Austere Command {4}{W}{W} Sorcery Choose two — Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. |
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Avian Changeling [Click to view this change only.] | |
Avian Changeling {2}{W} Creature — Shapeshifter Changeling (This card is every creature type at all times.) Flying 2/2 |
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Axegrinder Giant [Click to view this change only.] | |
Axegrinder Giant {4}{R}{R} Creature — Giant Warrior 6/4 |
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Battle Mastery [Click to view this change only.] | |
Battle Mastery {2}{W} Enchantment — Aura Enchant creature Enchanted creature has double strike. |
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Battlewand Oak [Click to view this change only.] | |
Battlewand Oak {2}{G} Creature — Treefolk Warrior Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. 1/3 |
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Benthicore [Click to view this change only.] | |
Benthicore {6}{U} Creature — Elemental When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) 5/5 |
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Black Poplar Shaman [Click to view this change only.] | |
Black Poplar Shaman {2}{B} Creature — Treefolk Shaman {2}{B}: Regenerate target Treefolk. 1/3 |
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Blades of Velis Vel [Click to view this change only.] | |
Blades of Velis Vel {1}{R} Tribal Instant — Shapeshifter Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. |
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Blind-Spot Giant [Click to view this change only.] | |
Blind-Spot Giant {2}{R} Creature — Giant Warrior Blind-Spot Giant can't attack or block unless you control another Giant. 4/3 |
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Bog Hoodlums [Click to view this change only.] | |
Bog Hoodlums {5}{B} Creature — Goblin Warrior Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 4/1 |
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Bog-Strider Ash [Click to view this change only.] | |
Bog-Strider Ash {3}{G} Creature — Treefolk Shaman Swampwalk Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life. 2/4 |
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Boggart Birth Rite [Click to view this change only.] | |
Boggart Birth Rite {B} Tribal Sorcery — Goblin Return target Goblin card from your graveyard to your hand. |
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Boggart Forager [Click to view this change only.] | |
Boggart Forager {R} Creature — Goblin Rogue {R}, Sacrifice Boggart Forager: Target player shuffles his or her library. 1/1 |
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Boggart Harbinger [Click to view this change only.] | |
Boggart Harbinger {2}{B} Creature — Goblin Shaman When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. 2/1 |
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Boggart Loggers [Click to view this change only.] | |
Boggart Loggers {2}{B} Creature — Goblin Rogue Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. 2/1 |
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Boggart Mob [Click to view this change only.] | |
Boggart Mob {3}{B} Creature — Goblin Warrior Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play. 5/5 |
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Boggart Shenanigans [Click to view this change only.] | |
Boggart Shenanigans {2}{R} Tribal Enchantment — Goblin Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player. |
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Boggart Sprite-Chaser [Click to view this change only.] | |
Boggart Sprite-Chaser {1}{R} Creature — Goblin Warrior As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. 1/2 |
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Briarhorn [Click to view this change only.] | |
Briarhorn {3}{G} Creature — Elemental Flash When Briarhorn comes into play, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 3/3 |
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Brigid, Hero of Kinsbaile [Click to view this change only.] | |
Brigid, Hero of Kinsbaile {2}{W}{W} Legendary Creature — Kithkin Archer First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. 2/3 |
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Brion Stoutarm [Click to view this change only.] | |
Brion Stoutarm {2}{R}{W} Legendary Creature — Giant Warrior Lifelink (Whenever this creature deals damage, you gain that much life.) {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. 4/4 |
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Broken Ambitions [Click to view this change only.] | |
Broken Ambitions {X}{U} Instant Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Burrenton Forge-Tender [Click to view this change only.] | |
Burrenton Forge-Tender {W} Creature — Kithkin Wizard Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. 1/1 |
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Cairn Wanderer [Click to view this change only.] | |
Cairn Wanderer {4}{B} Creature — Shapeshifter Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4 |
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Captivating Glance [Click to view this change only.] | |
Captivating Glance {2}{U} Enchantment — Aura Enchant creature At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Caterwauling Boggart [Click to view this change only.] | |
Caterwauling Boggart {3}{R} Creature — Goblin Shaman Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. 2/2 |
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Ceaseless Searblades [Click to view this change only.] | |
Ceaseless Searblades {3}{R} Creature — Elemental Warrior Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4 |
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Cenn's Heir [Click to view this change only.] | |
Cenn's Heir {1}{W} Creature — Kithkin Soldier Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. 1/1 |
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Chandra Nalaar [Click to view this change only.] | |
Chandra Nalaar {3}{R}{R} Planeswalker — Chandra +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. 6 loyalty |
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Changeling Berserker [Click to view this change only.] | |
Changeling Berserker {3}{R} Creature — Shapeshifter Changeling (This card is every creature type at all times.) Haste Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) 5/3 |
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Changeling Hero [Click to view this change only.] | |
Changeling Hero {4}{W} Creature — Shapeshifter Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Lifelink (Whenever this creature deals damage, you gain that much life.) 4/4 |
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Changeling Titan [Click to view this change only.] | |
Changeling Titan {4}{G} Creature — Shapeshifter Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) 7/7 |
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Cloudcrown Oak [Click to view this change only.] | |
Cloudcrown Oak {2}{G}{G} Creature — Treefolk Warrior Reach (This can block creatures with flying.) 3/4 |
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Cloudgoat Ranger [Click to view this change only.] | |
Cloudgoat Ranger {3}{W}{W} Creature — Giant Warrior When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. 3/3 |
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Cloudthresher [Click to view this change only.] | |
Cloudthresher {2}{G}{G}{G}{G} Creature — Elemental Flash Reach (This can block creatures with flying.) When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 7/7 |
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Colfenor's Plans [Click to view this change only.] | |
Colfenor's Plans {2}{B}{B} Enchantment When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down. You may look at and play cards removed from the game with Colfenor's Plans. Skip your draw step. You can't play more than one spell each turn. |
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Colfenor's Urn [Click to view this change only.] | |
Colfenor's Urn {3} Artifact Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game. At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control. |
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Consuming Bonfire [Click to view this change only.] | |
Consuming Bonfire {3}{R}{R} Tribal Sorcery — Elemental Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. |
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Crib Swap [Click to view this change only.] | |
Crib Swap {2}{W} Tribal Instant — Shapeshifter Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play. |
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Crush Underfoot [Click to view this change only.] | |
Crush Underfoot {1}{R} Tribal Instant — Giant Choose a Giant creature you control. It deals damage equal to its power to target creature. |
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Cryptic Command [Click to view this change only.] | |
Cryptic Command {1}{U}{U}{U} Instant Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. |
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Dauntless Dourbark [Click to view this change only.] | |
Dauntless Dourbark {3}{G} Creature — Treefolk Warrior Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */* |
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Dawnfluke [Click to view this change only.] | |
Dawnfluke {3}{W} Creature — Elemental Flash When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 0/3 |
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Deathrender [Click to view this change only.] | |
Deathrender {4} Artifact — Equipment Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it. Equip {2} |
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Deeptread Merrow [Click to view this change only.] | |
Deeptread Merrow {1}{U} Creature — Merfolk Rogue {U}: Deeptread Merrow gains islandwalk until end of turn. 2/1 |
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Dolmen Gate [Click to view this change only.] | |
Dolmen Gate {2} Artifact Prevent all combat damage that would be dealt to attacking creatures you control. |
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Doran, the Siege Tower [Click to view this change only.] | |
Doran, the Siege Tower {B}{G}{W} Legendary Creature — Treefolk Shaman Each creature assigns combat damage equal to its toughness rather than its power. 0/5 |
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Dread [Click to view this change only.] | |
Dread {3}{B}{B}{B} Creature — Elemental Incarnation Fear Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
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Dreamspoiler Witches [Click to view this change only.] | |
Dreamspoiler Witches {3}{B} Creature — Faerie Wizard Flying Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. 2/2 |
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Drowner of Secrets [Click to view this change only.] | |
Drowner of Secrets {2}{U} Creature — Merfolk Wizard Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. 1/3 |
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Ego Erasure [Click to view this change only.] | |
Ego Erasure {2}{U} Tribal Instant — Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. |
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Elvish Branchbender [Click to view this change only.] | |
Elvish Branchbender {2}{G} Creature — Elf Druid {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. 2/2 |
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Elvish Eulogist [Click to view this change only.] | |
Elvish Eulogist {G} Creature — Elf Shaman Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. 1/1 |
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Elvish Handservant [Click to view this change only.] | |
Elvish Handservant {G} Creature — Elf Warrior Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant. 1/1 |
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Elvish Harbinger [Click to view this change only.] | |
Elvish Harbinger {2}{G} Creature — Elf Druid When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool. 1/2 |
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Elvish Promenade [Click to view this change only.] | |
Elvish Promenade {3}{G} Tribal Sorcery — Elf Put a 1/1 green Elf Warrior creature token into play for each Elf you control. |
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Entangling Trap [Click to view this change only.] | |
Entangling Trap {1}{W} Enchantment Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) |
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Epic Proportions [Click to view this change only.] | |
Epic Proportions {4}{G}{G} Enchantment — Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample. |
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Ethereal Whiskergill [Click to view this change only.] | |
Ethereal Whiskergill {3}{U} Creature — Elemental Flying Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3 |
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Exiled Boggart [Click to view this change only.] | |
Exiled Boggart {1}{B} Creature — Goblin Rogue When Exiled Boggart is put into a graveyard from play, discard a card. 2/2 |
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Eyeblight's Ending [Click to view this change only.] | |
Eyeblight's Ending {2}{B} Tribal Instant — Elf Destroy target non-Elf creature. |
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Eyes of the Wisent [Click to view this change only.] | |
Eyes of the Wisent {1}{G} Tribal Enchantment — Elemental Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play. |
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Facevaulter [Click to view this change only.] | |
Facevaulter {B} Creature — Goblin Warrior {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. 1/1 |
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Faerie Harbinger [Click to view this change only.] | |
Faerie Harbinger {3}{U} Creature — Faerie Wizard Flash Flying When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. 2/2 |
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Faerie Tauntings [Click to view this change only.] | |
Faerie Tauntings {2}{B} Tribal Enchantment — Faerie Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life. |
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Faerie Trickery [Click to view this change only.] | |
Faerie Trickery {1}{U}{U} Tribal Instant — Faerie Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. |
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Fallowsage [Click to view this change only.] | |
Fallowsage {3}{U} Creature — Merfolk Wizard Whenever Fallowsage becomes tapped, you may draw a card. 2/2 |
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Familiar's Ruse [Click to view this change only.] | |
Familiar's Ruse {U}{U} Instant As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. |
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Fathom Trawl [Click to view this change only.] | |
Fathom Trawl {3}{U}{U} Sorcery Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. |
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Faultgrinder [Click to view this change only.] | |
Faultgrinder {6}{R} Creature — Elemental Trample When Faultgrinder comes into play, destroy target land. Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 4/4 |
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Favor of the Mighty [Click to view this change only.] | |
Favor of the Mighty {1}{W} Tribal Enchantment — Giant Each creature with the highest converted mana cost has protection from all colors. |
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Final Revels [Click to view this change only.] | |
Final Revels {4}{B} Sorcery Choose one — All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. |
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Fire-Belly Changeling [Click to view this change only.] | |
Fire-Belly Changeling {1}{R} Creature — Shapeshifter Changeling (This card is every creature type at all times.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn. 1/1 |
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Fistful of Force [Click to view this change only.] | |
Fistful of Force {1}{G} Instant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Flamekin Bladewhirl [Click to view this change only.] | |
Flamekin Bladewhirl {R} Creature — Elemental Warrior As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. 2/1 |
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Flamekin Brawler [Click to view this change only.] | |
Flamekin Brawler {R} Creature — Elemental Warrior {R}: Flamekin Brawler gets +1/+0 until end of turn. 0/2 |
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Flamekin Harbinger [Click to view this change only.] | |
Flamekin Harbinger {R} Creature — Elemental Shaman When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. 1/1 |
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Flamekin Spitfire [Click to view this change only.] | |
Flamekin Spitfire {1}{R} Creature — Elemental Shaman {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. 1/1 |
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Fodder Launch [Click to view this change only.] | |
Fodder Launch {3}{B} Tribal Sorcery — Goblin As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. |
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Footbottom Feast [Click to view this change only.] | |
Footbottom Feast {2}{B} Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
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Forced Fruition [Click to view this change only.] | |
Forced Fruition {4}{U}{U} Enchantment Whenever an opponent plays a spell, that player draws seven cards. |
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Gaddock Teeg [Click to view this change only.] | |
Gaddock Teeg {G}{W} Legendary Creature — Kithkin Advisor Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with {X} in their mana costs can't be played. 2/2 |
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Galepowder Mage [Click to view this change only.] | |
Galepowder Mage {3}{W} Creature — Kithkin Wizard Flying Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn. 3/3 |
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Garruk Wildspeaker [Click to view this change only.] | |
Garruk Wildspeaker {2}{G}{G} Planeswalker — Garruk +1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. -4: Creatures you control get +3/+3 and gain trample until end of turn. 3 loyalty |
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Ghostly Changeling [Click to view this change only.] | |
Ghostly Changeling {2}{B} Creature — Shapeshifter Changeling (This card is every creature type at all times.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. 2/2 |
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Giant Harbinger [Click to view this change only.] | |
Giant Harbinger {4}{R} Creature — Giant Shaman When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. 3/4 |
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Giant's Ire [Click to view this change only.] | |
Giant's Ire {3}{R} Tribal Sorcery — Giant Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. |
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Gilt-Leaf Ambush [Click to view this change only.] | |
Gilt-Leaf Ambush {2}{G} Tribal Instant — Elf Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.) |
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Gilt-Leaf Palace [Click to view this change only.] | |
Gilt-Leaf Palace Land As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped. {T}: Add {B} or {G} to your mana pool. |
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Gilt-Leaf Seer [Click to view this change only.] | |
Gilt-Leaf Seer {2}{G} Creature — Elf Shaman {G}, {T}: Look at the top two cards of your library, then put them back in any order. 2/2 |
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Glarewielder [Click to view this change only.] | |
Glarewielder {4}{R} Creature — Elemental Shaman Haste When Glarewielder comes into play, up to two target creatures can't block this turn. Evoke {1}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 3/1 |
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Glen Elendra Pranksters [Click to view this change only.] | |
Glen Elendra Pranksters {3}{U} Creature — Faerie Wizard Flying Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand. 1/3 |
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Glimmerdust Nap [Click to view this change only.] | |
Glimmerdust Nap {2}{U} Enchantment — Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. |
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Goatnapper [Click to view this change only.] | |
Goatnapper {2}{R} Creature — Goblin Rogue When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2 |
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Goldmeadow Dodger [Click to view this change only.] | |
Goldmeadow Dodger {W} Creature — Kithkin Rogue Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1 |
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Goldmeadow Harrier [Click to view this change only.] | |
Goldmeadow Harrier {W} Creature — Kithkin Soldier {W}, {T}: Tap target creature. 1/1 |
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Goldmeadow Stalwart [Click to view this change only.] | |
Goldmeadow Stalwart {W} Creature — Kithkin Soldier As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. 2/2 |
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Guardian of Cloverdell [Click to view this change only.] | |
Guardian of Cloverdell {5}{G}{G} Creature — Treefolk Shaman When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. {G}, Sacrifice a Kithkin: You gain 1 life. 4/5 |
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Guile [Click to view this change only.] | |
Guile {3}{U}{U}{U} Creature — Elemental Incarnation Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
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Hamletback Goliath [Click to view this change only.] | |
Hamletback Goliath {6}{R} Creature — Giant Warrior Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. 6/6 |
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Harpoon Sniper [Click to view this change only.] | |
Harpoon Sniper {2}{W} Creature — Merfolk Archer {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. 2/2 |
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Heal the Scars [Click to view this change only.] | |
Heal the Scars {3}{G} Instant Regenerate target creature. You gain life equal to that creature's toughness. |
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Hearthcage Giant [Click to view this change only.] | |
Hearthcage Giant {6}{R}{R} Creature — Giant Warrior When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. 5/5 |
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Heat Shimmer [Click to view this change only.] | |
Heat Shimmer {2}{R} Sorcery Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game." |
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Herbal Poultice [Click to view this change only.] | |
Herbal Poultice {0} Artifact {3}, Sacrifice Herbal Poultice: Regenerate target creature. |
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Hillcomber Giant [Click to view this change only.] | |
Hillcomber Giant {2}{W}{W} Creature — Giant Scout Mountainwalk 3/3 |
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Hoarder's Greed [Click to view this change only.] | |
Hoarder's Greed {3}{B} Sorcery You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Hoofprints of the Stag [Click to view this change only.] | |
Hoofprints of the Stag {1}{W} Tribal Enchantment — Elemental Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn. |
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Horde of Notions [Click to view this change only.] | |
Horde of Notions {W}{U}{B}{R}{G} Legendary Creature — Elemental Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. 5/5 |
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Hornet Harasser [Click to view this change only.] | |
Hornet Harasser {2}{B}{B} Creature — Goblin Shaman When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn. 2/2 |
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Hostility [Click to view this change only.] | |
Hostility {3}{R}{R}{R} Creature — Elemental Incarnation Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
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Howltooth Hollow [Click to view this change only.] | |
Howltooth Hollow Land Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {B} to your mana pool. {B}, {T}: You may play the removed card without paying its mana cost if each player has no cards in hand. |
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Hunt Down [Click to view this change only.] | |
Hunt Down {G} Sorcery Target creature blocks target creature this turn if able. |
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Hunter of Eyeblights [Click to view this change only.] | |
Hunter of Eyeblights {3}{B}{B} Creature — Elf Assassin When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. 3/3 |
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Hurly-Burly [Click to view this change only.] | |
Hurly-Burly {1}{R} Sorcery Choose one — Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. |
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Immaculate Magistrate [Click to view this change only.] | |
Immaculate Magistrate {3}{G} Creature — Elf Shaman {T}: Put a +1/+1 counter on target creature for each Elf you control. 2/2 |
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Imperious Perfect [Click to view this change only.] | |
Imperious Perfect {2}{G} Creature — Elf Warrior Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token into play. 2/2 |
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Incandescent Soulstoke [Click to view this change only.] | |
Incandescent Soulstoke {2}{R} Creature — Elemental Shaman Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn. 2/2 |
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Incendiary Command [Click to view this change only.] | |
Incendiary Command {3}{R}{R} Sorcery Choose two — Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. |
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Incremental Growth [Click to view this change only.] | |
Incremental Growth {3}{G}{G} Sorcery Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. |
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Ingot Chewer [Click to view this change only.] | |
Ingot Chewer {4}{R} Creature — Elemental When Ingot Chewer comes into play, destroy target artifact. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 3/3 |
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Inkfathom Divers [Click to view this change only.] | |
Inkfathom Divers {3}{U}{U} Creature — Merfolk Soldier Islandwalk When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order. 3/3 |
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Inner-Flame Acolyte [Click to view this change only.] | |
Inner-Flame Acolyte {1}{R}{R} Creature — Elemental Shaman When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 2/2 |
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Inner-Flame Igniter [Click to view this change only.] | |
Inner-Flame Igniter {2}{R} Creature — Elemental Warrior {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2 |
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Jace Beleren [Click to view this change only.] | |
Jace Beleren {1}{U}{U} Planeswalker — Jace +2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. 3 loyalty |
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Jagged-Scar Archers [Click to view this change only.] | |
Jagged-Scar Archers {1}{G}{G} Creature — Elf Archer Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */* |
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Judge of Currents [Click to view this change only.] | |
Judge of Currents {1}{W} Creature — Merfolk Wizard Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1 |
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Kinsbaile Balloonist [Click to view this change only.] | |
Kinsbaile Balloonist {3}{W} Creature — Kithkin Soldier Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. 2/2 |
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Kinsbaile Skirmisher [Click to view this change only.] | |
Kinsbaile Skirmisher {1}{W} Creature — Kithkin Soldier When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn. 2/2 |
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Kithkin Daggerdare [Click to view this change only.] | |
Kithkin Daggerdare {1}{G} Creature — Kithkin Soldier {G}, {T}: Target attacking creature gets +2/+2 until end of turn. 1/1 |
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Kithkin Greatheart [Click to view this change only.] | |
Kithkin Greatheart {1}{W} Creature — Kithkin Soldier As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. 2/1 |
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Kithkin Harbinger [Click to view this change only.] | |
Kithkin Harbinger {2}{W} Creature — Kithkin Wizard When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. 1/3 |
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Kithkin Healer [Click to view this change only.] | |
Kithkin Healer {2}{W} Creature — Kithkin Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 2/2 |
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Kithkin Mourncaller [Click to view this change only.] | |
Kithkin Mourncaller {2}{G} Creature — Kithkin Scout Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card. 2/2 |
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Knight of Meadowgrain [Click to view this change only.] | |
Knight of Meadowgrain {W}{W} Creature — Kithkin Knight First strike Lifelink (Whenever this creature deals damage, you gain that much life.) 2/2 |
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Knucklebone Witch [Click to view this change only.] | |
Knucklebone Witch {B} Creature — Goblin Shaman Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch. 1/1 |
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Lace with Moonglove [Click to view this change only.] | |
Lace with Moonglove {2}{G} Instant Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Draw a card. |
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Lairwatch Giant [Click to view this change only.] | |
Lairwatch Giant {5}{W} Creature — Giant Warrior Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. 5/3 |
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Lammastide Weave [Click to view this change only.] | |
Lammastide Weave {1}{G} Instant Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. |
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Lash Out [Click to view this change only.] | |
Lash Out {1}{R} Instant Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Leaf Gilder [Click to view this change only.] | |
Leaf Gilder {1}{G} Creature — Elf Druid {T}: Add {G} to your mana pool. 2/1 |
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Lignify [Click to view this change only.] | |
Lignify {1}{G} Tribal Enchantment — Treefolk Aura Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. |
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Liliana Vess [Click to view this change only.] | |
Liliana Vess {3}{B}{B} Planeswalker — Liliana +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into play under your control. 5 loyalty |
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Lowland Oaf [Click to view this change only.] | |
Lowland Oaf {3}{R} Creature — Giant Warrior {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn. 3/3 |
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Lys Alana Huntmaster [Click to view this change only.] | |
Lys Alana Huntmaster {2}{G}{G} Creature — Elf Warrior Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play. 3/3 |
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Lys Alana Scarblade [Click to view this change only.] | |
Lys Alana Scarblade {2}{B} Creature — Elf Assassin {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. 1/1 |
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Mad Auntie [Click to view this change only.] | |
Mad Auntie {2}{B} Creature — Goblin Shaman Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. 2/2 |
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Makeshift Mannequin [Click to view this change only.] | |
Makeshift Mannequin {3}{B} Instant Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." |
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Marsh Flitter [Click to view this change only.] | |
Marsh Flitter {3}{B} Creature — Faerie Rogue Flying When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. 1/1 |
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Masked Admirers [Click to view this change only.] | |
Masked Admirers {2}{G}{G} Creature — Elf Shaman When Masked Admirers comes into play, draw a card. Whenever you play a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. 3/2 |
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Merrow Commerce [Click to view this change only.] | |
Merrow Commerce {1}{U} Tribal Enchantment — Merfolk At the end of your turn, untap all Merfolk you control. |
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Merrow Harbinger [Click to view this change only.] | |
Merrow Harbinger {3}{U} Creature — Merfolk Wizard Islandwalk When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. 2/3 |
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Merrow Reejerey [Click to view this change only.] | |
Merrow Reejerey {2}{U} Creature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent. 2/2 |
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Militia's Pride [Click to view this change only.] | |
Militia's Pride {1}{W} Tribal Enchantment — Kithkin Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking. |
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Mirror Entity [Click to view this change only.] | |
Mirror Entity {2}{W} Creature — Shapeshifter Changeling (This card is every creature type at all times.) {X}: Creatures you control become X/X and gain all creature types until end of turn. 1/1 |
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Mistbind Clique [Click to view this change only.] | |
Mistbind Clique {3}{U} Creature — Faerie Wizard Flash Flying Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4 |
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Moonglove Extract [Click to view this change only.] | |
Moonglove Extract {3} Artifact Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. |
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Moonglove Winnower [Click to view this change only.] | |
Moonglove Winnower {3}{B} Creature — Elf Rogue Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) 2/3 |
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Mosswort Bridge [Click to view this change only.] | |
Mosswort Bridge Land Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {G} to your mana pool. {G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater. |
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Mournwhelk [Click to view this change only.] | |
Mournwhelk {6}{B} Creature — Elemental When Mournwhelk comes into play, target player discards two cards. Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 3/3 |
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Mudbutton Torchrunner [Click to view this change only.] | |
Mudbutton Torchrunner {2}{R} Creature — Goblin Warrior When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player. 1/1 |
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Mulldrifter [Click to view this change only.] | |
Mulldrifter {4}{U} Creature — Elemental Flying When Mulldrifter comes into play, draw two cards. Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 2/2 |
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Nameless Inversion [Click to view this change only.] | |
Nameless Inversion {1}{B} Tribal Instant — Shapeshifter Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn. |
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Nath of the Gilt-Leaf [Click to view this change only.] | |
Nath of the Gilt-Leaf {3}{B}{G} Legendary Creature — Elf Warrior At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play. 4/4 |
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Nath's Buffoon [Click to view this change only.] | |
Nath's Buffoon {1}{B} Creature — Goblin Rogue Protection from Elves 1/1 |
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Nath's Elite [Click to view this change only.] | |
Nath's Elite {4}{G} Creature — Elf Warrior All creatures able to block Nath's Elite do so. When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 4/2 |
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Neck Snap [Click to view this change only.] | |
Neck Snap {3}{W} Instant Destroy target attacking or blocking creature. |
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Nectar Faerie [Click to view this change only.] | |
Nectar Faerie {1}{B} Creature — Faerie Wizard Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.) 1/1 |
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Needle Drop [Click to view this change only.] | |
Needle Drop {R} Instant Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. |
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Nettlevine Blight [Click to view this change only.] | |
Nettlevine Blight {4}{B}{B} Enchantment — Aura Enchant creature or land Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." |
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Nightshade Stinger [Click to view this change only.] | |
Nightshade Stinger {B} Creature — Faerie Rogue Flying Nightshade Stinger can't block. 1/1 |
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Nova Chaser [Click to view this change only.] | |
Nova Chaser {3}{R} Creature — Elemental Warrior Trample Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.) 10/2 |
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Oaken Brawler [Click to view this change only.] | |
Oaken Brawler {3}{W} Creature — Treefolk Warrior When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 2/4 |
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Oakgnarl Warrior [Click to view this change only.] | |
Oakgnarl Warrior {5}{G}{G} Creature — Treefolk Warrior Vigilance, trample 5/7 |
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Oblivion Ring [Click to view this change only.] | |
Oblivion Ring {2}{W} Enchantment When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control. |
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Oona's Prowler [Click to view this change only.] | |
Oona's Prowler {1}{B} Creature — Faerie Rogue Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability. 3/1 |
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Paperfin Rascal [Click to view this change only.] | |
Paperfin Rascal {2}{U} Creature — Merfolk Rogue When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 2/2 |
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Peppersmoke [Click to view this change only.] | |
Peppersmoke {B} Tribal Instant — Faerie Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. |
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Pestermite [Click to view this change only.] | |
Pestermite {2}{U} Creature — Faerie Rogue Flash Flying When Pestermite comes into play, you may tap or untap target permanent. 2/1 |
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Plover Knights [Click to view this change only.] | |
Plover Knights {3}{W}{W} Creature — Kithkin Knight Flying, first strike 3/3 |
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Pollen Lullaby [Click to view this change only.] | |
Pollen Lullaby {1}{W} Instant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Ponder [Click to view this change only.] | |
Ponder {U} Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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Primal Command [Click to view this change only.] | |
Primal Command {3}{G}{G} Sorcery Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. |
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Profane Command [Click to view this change only.] | |
Profane Command {X}{B}{B} Sorcery Choose two — Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. |
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Protective Bubble [Click to view this change only.] | |
Protective Bubble {3}{U} Enchantment — Aura Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) |
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Prowess of the Fair [Click to view this change only.] | |
Prowess of the Fair {1}{B} Tribal Enchantment — Elf Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play. |
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Purity [Click to view this change only.] | |
Purity {3}{W}{W}{W} Creature — Elemental Incarnation Flying If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
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Quill-Slinger Boggart [Click to view this change only.] | |
Quill-Slinger Boggart {3}{B} Creature — Goblin Warrior Whenever a player plays a Kithkin spell, you may have target player lose 1 life. 3/2 |
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Rebellion of the Flamekin [Click to view this change only.] | |
Rebellion of the Flamekin {3}{R} Tribal Enchantment — Elemental Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) |
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Rings of Brighthearth [Click to view this change only.] | |
Rings of Brighthearth {3} Artifact Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. |
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Ringskipper [Click to view this change only.] | |
Ringskipper {1}{U} Creature — Faerie Wizard Flying When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 1/1 |
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Rootgrapple [Click to view this change only.] | |
Rootgrapple {4}{G} Tribal Instant — Treefolk Destroy target noncreature permanent. If you control a Treefolk, draw a card. |
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Runed Stalactite [Click to view this change only.] | |
Runed Stalactite {1} Artifact — Equipment Equipped creature gets +1/+1 and is every creature type. Equip {2} |
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Scarred Vinebreeder [Click to view this change only.] | |
Scarred Vinebreeder {1}{B} Creature — Elf Shaman {2}{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn. 1/1 |
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Scattering Stroke [Click to view this change only.] | |
Scattering Stroke {2}{U}{U} Instant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Scion of Oona [Click to view this change only.] | |
Scion of Oona {2}{U} Creature — Faerie Soldier Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) 1/1 |
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Secluded Glen [Click to view this change only.] | |
Secluded Glen Land As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped. {T}: Add {U} or {B} to your mana pool. |
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Seedguide Ash [Click to view this change only.] | |
Seedguide Ash {4}{G} Creature — Treefolk Druid When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library. 4/4 |
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Sentinels of Glen Elendra [Click to view this change only.] | |
Sentinels of Glen Elendra {3}{U} Creature — Faerie Soldier Flash Flying 2/3 |
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Sentry Oak [Click to view this change only.] | |
Sentry Oak {4}{W} Creature — Treefolk Warrior Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 3/5 |
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Shapesharer [Click to view this change only.] | |
Shapesharer {1}{U} Creature — Shapeshifter Changeling (This card is every creature type at all times.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. 1/1 |
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Shelldock Isle [Click to view this change only.] | |
Shelldock Isle Land Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {U} to your mana pool. {U}, {T}: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it. |
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Shields of Velis Vel [Click to view this change only.] | |
Shields of Velis Vel {W} Tribal Instant — Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. |
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Shimmering Grotto [Click to view this change only.] | |
Shimmering Grotto Land {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. |
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Shriekmaw [Click to view this change only.] | |
Shriekmaw {4}{B} Creature — Elemental Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 3/2 |
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Silvergill Adept [Click to view this change only.] | |
Silvergill Adept {1}{U} Creature — Merfolk Wizard As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept comes into play, draw a card. 2/1 |
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Silvergill Douser [Click to view this change only.] | |
Silvergill Douser {1}{U} Creature — Merfolk Wizard {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. 1/1 |
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Skeletal Changeling [Click to view this change only.] | |
Skeletal Changeling {1}{B} Creature — Shapeshifter Changeling (This card is every creature type at all times.) {1}{B}: Regenerate Skeletal Changeling. 1/1 |
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Smokebraider [Click to view this change only.] | |
Smokebraider {1}{R} Creature — Elemental Shaman {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. 1/1 |
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Soaring Hope [Click to view this change only.] | |
Soaring Hope {4}{W} Enchantment — Aura Enchant creature When Soaring Hope comes into play, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library. |
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Soulbright Flamekin [Click to view this change only.] | |
Soulbright Flamekin {1}{R} Creature — Elemental Shaman {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. 2/1 |
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Sower of Temptation [Click to view this change only.] | |
Sower of Temptation {2}{U}{U} Creature — Faerie Wizard Flying When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play. 2/2 |
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Spellstutter Sprite [Click to view this change only.] | |
Spellstutter Sprite {1}{U} Creature — Faerie Wizard Flash Flying When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. 1/1 |
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Spiderwig Boggart [Click to view this change only.] | |
Spiderwig Boggart {2}{B} Creature — Goblin Shaman When Spiderwig Boggart comes into play, target creature gains fear until end of turn. 2/2 |
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Spinerock Knoll [Click to view this change only.] | |
Spinerock Knoll Land Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {R} to your mana pool. {R}, {T}: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn. |
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Spring Cleaning [Click to view this change only.] | |
Spring Cleaning {1}{G} Instant Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Springjack Knight [Click to view this change only.] | |
Springjack Knight {2}{W} Creature — Kithkin Knight Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 2/1 |
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Springleaf Drum [Click to view this change only.] | |
Springleaf Drum {1} Artifact {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. |
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Squeaking Pie Sneak [Click to view this change only.] | |
Squeaking Pie Sneak {1}{B} Creature — Goblin Rogue As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. Fear 2/2 |
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Stinkdrinker Daredevil [Click to view this change only.] | |
Stinkdrinker Daredevil {2}{R} Creature — Goblin Rogue Giant spells you play cost {2} less to play. 1/3 |
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Stonybrook Angler [Click to view this change only.] | |
Stonybrook Angler {1}{U} Creature — Merfolk Wizard {1}{U}, {T}: You may tap or untap target creature. 1/2 |
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Streambed Aquitects [Click to view this change only.] | |
Streambed Aquitects {1}{U}{U} Creature — Merfolk Scout {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. {T}: Target land becomes an Island until end of turn. 2/3 |
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Summon the School [Click to view this change only.] | |
Summon the School {3}{W} Tribal Sorcery — Merfolk Put two 1/1 blue Merfolk Wizard creature tokens into play. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. |
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Sunrise Sovereign [Click to view this change only.] | |
Sunrise Sovereign {5}{R} Creature — Giant Warrior Other Giant creatures you control get +2/+2 and have trample. 5/5 |
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Surge of Thoughtweft [Click to view this change only.] | |
Surge of Thoughtweft {1}{W} Tribal Instant — Kithkin Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. |
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Surgespanner [Click to view this change only.] | |
Surgespanner {2}{U}{U} Creature — Merfolk Wizard Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. 2/2 |
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Sygg, River Guide [Click to view this change only.] | |
Sygg, River Guide {W}{U} Legendary Creature — Merfolk Wizard Islandwalk {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2 |
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Sylvan Echoes [Click to view this change only.] | |
Sylvan Echoes {G} Enchantment Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) |
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Tar Pitcher [Click to view this change only.] | |
Tar Pitcher {3}{R} Creature — Goblin Shaman {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. 2/2 |
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Tarfire [Click to view this change only.] | |
Tarfire {R} Tribal Instant — Goblin Tarfire deals 2 damage to target creature or player. |
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Thieving Sprite [Click to view this change only.] | |
Thieving Sprite {2}{B} Creature — Faerie Rogue Flying When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. 1/1 |
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Thorn of Amethyst [Click to view this change only.] | |
Thorn of Amethyst {2} Artifact Noncreature spells cost {1} more to play. |
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Thorntooth Witch [Click to view this change only.] | |
Thorntooth Witch {5}{B} Creature — Treefolk Shaman Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn. 3/4 |
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Thoughtseize [Click to view this change only.] | |
Thoughtseize {B} Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. |
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Thoughtweft Trio [Click to view this change only.] | |
Thoughtweft Trio {2}{W}{W} Creature — Kithkin Soldier First strike, vigilance Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.) Thoughtweft Trio can block any number of creatures. 5/5 |
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Thousand-Year Elixir [Click to view this change only.] | |
Thousand-Year Elixir {3} Artifact You may play the activated abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. |
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Thundercloud Shaman [Click to view this change only.] | |
Thundercloud Shaman {3}{R}{R} Creature — Giant Shaman When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature. 4/4 |
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Tideshaper Mystic [Click to view this change only.] | |
Tideshaper Mystic {U} Creature — Merfolk Wizard {T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn. 1/1 |
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Timber Protector [Click to view this change only.] | |
Timber Protector {4}{G} Creature — Treefolk Warrior Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible. 4/6 |
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Treefolk Harbinger [Click to view this change only.] | |
Treefolk Harbinger {G} Creature — Treefolk Druid When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. 0/3 |
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Triclopean Sight [Click to view this change only.] | |
Triclopean Sight {1}{W} Enchantment — Aura Flash Enchant creature When Triclopean Sight comes into play, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance. |
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Turtleshell Changeling [Click to view this change only.] | |
Turtleshell Changeling {3}{U} Creature — Shapeshifter Changeling (This card is every creature type at all times.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. 1/4 |
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Twinning Glass [Click to view this change only.] | |
Twinning Glass {4} Artifact {1}, {T}: You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn. |
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Veteran of the Depths [Click to view this change only.] | |
Veteran of the Depths {3}{W} Creature — Merfolk Soldier Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. 2/2 |
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Vigor [Click to view this change only.] | |
Vigor {3}{G}{G}{G} Creature — Elemental Incarnation Trample If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
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Vivid Crag [Click to view this change only.] | |
Vivid Crag Land Vivid Crag comes into play tapped with two charge counters on it. {T}: Add {R} to your mana pool. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. |
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Vivid Creek [Click to view this change only.] | |
Vivid Creek Land Vivid Creek comes into play tapped with two charge counters on it. {T}: Add {U} to your mana pool. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. |
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Vivid Grove [Click to view this change only.] | |
Vivid Grove Land Vivid Grove comes into play tapped with two charge counters on it. {T}: Add {G} to your mana pool. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. |
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Vivid Marsh [Click to view this change only.] | |
Vivid Marsh Land Vivid Marsh comes into play tapped with two charge counters on it. {T}: Add {B} to your mana pool. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. |
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Vivid Meadow [Click to view this change only.] | |
Vivid Meadow Land Vivid Meadow comes into play tapped with two charge counters on it. {T}: Add {W} to your mana pool. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. |
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Wanderer's Twig [Click to view this change only.] | |
Wanderer's Twig {1} Artifact {1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. |
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Wanderwine Hub [Click to view this change only.] | |
Wanderwine Hub Land As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped. {T}: Add {W} or {U} to your mana pool. |
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Wanderwine Prophets [Click to view this change only.] | |
Wanderwine Prophets {4}{U}{U} Creature — Merfolk Wizard Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4 |
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Warren Pilferers [Click to view this change only.] | |
Warren Pilferers {4}{B} Creature — Goblin Rogue When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. 3/3 |
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Warren-Scourge Elf [Click to view this change only.] | |
Warren-Scourge Elf {1}{G} Creature — Elf Warrior Protection from Goblins 1/1 |
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Weed Strangle [Click to view this change only.] | |
Weed Strangle {3}{B}{B} Sorcery Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Wellgabber Apothecary [Click to view this change only.] | |
Wellgabber Apothecary {4}{W} Creature — Merfolk Cleric {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. 2/3 |
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Whirlpool Whelm [Click to view this change only.] | |
Whirlpool Whelm {1}{U} Instant Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
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Wild Ricochet [Click to view this change only.] | |
Wild Ricochet {2}{R}{R} Instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. |
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Windbrisk Heights [Click to view this change only.] | |
Windbrisk Heights Land Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {W} to your mana pool. {W}, {T}: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn. |
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Wings of Velis Vel [Click to view this change only.] | |
Wings of Velis Vel {1}{U} Tribal Instant — Shapeshifter Changeling (This card is every creature type at all times.) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. |
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Wispmare [Click to view this change only.] | |
Wispmare {2}{W} Creature — Elemental Flying When Wispmare comes into play, destroy target enchantment. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 1/3 |
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Wizened Cenn [Click to view this change only.] | |
Wizened Cenn {W}{W} Creature — Kithkin Cleric Other Kithkin creatures you control get +1/+1. 2/2 |
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Woodland Changeling [Click to view this change only.] | |
Woodland Changeling {1}{G} Creature — Shapeshifter Changeling (This card is every creature type at all times.) 2/2 |
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Woodland Guidance [Click to view this change only.] | |
Woodland Guidance {3}{G} Sorcery Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Remove Woodland Guidance from the game. |
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Wort, Boggart Auntie [Click to view this change only.] | |
Wort, Boggart Auntie {2}{B}{R} Legendary Creature — Goblin Shaman Fear At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. 3/3 |
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Wren's Run Packmaster [Click to view this change only.] | |
Wren's Run Packmaster {3}{G} Creature — Elf Warrior Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.) {2}{G}: Put a 2/2 green Wolf creature token into play. Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.) 5/5 |
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Wren's Run Vanquisher [Click to view this change only.] | |
Wren's Run Vanquisher {1}{G} Creature — Elf Warrior As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) 3/3 |
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Wydwen, the Biting Gale [Click to view this change only.] | |
Wydwen, the Biting Gale {2}{U}{B} Legendary Creature — Faerie Wizard Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. 3/3 |
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Zephyr Net [Click to view this change only.] | |
Zephyr Net {1}{U} Enchantment — Aura Enchant creature Enchanted creature has defender and flying. |