Resources

Magic Oracle Changes

Modern Masters 2017 Edition to Amonkhet

Jackals

Modern Masters 2017 EditionAmonkhet
Dauthi JackalDauthi Jackal

{2}{B}

Creature — Dauthi Hound

Shadow (This creature can block or be blocked by only creatures with shadow.)

{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.

2/1

{2}{B}

Creature — Dauthi Jackal

Shadow (This creature can block or be blocked by only creatures with shadow.)

{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.

2/1

Hurr JackalHurr Jackal

{R}

Creature — Hound

{T}: Target creature can't be regenerated this turn.

1/1

{R}

Creature — Jackal

{T}: Target creature can't be regenerated this turn.

1/1

Jackal FamiliarJackal Familiar

{R}

Creature — Hound

Jackal Familiar can't attack or block alone.

2/2

{R}

Creature — Jackal

Jackal Familiar can't attack or block alone.

2/2

Jackal PupJackal Pup

{R}

Creature — Hound

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

2/1

{R}

Creature — Jackal

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

2/1

Lurking JackalsLurking Jackals

{B}

Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.

{B}

Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.

Trained JackalTrained Jackal

{G}

Creature — Hound

1/2

{G}

Creature — Jackal

1/2

Name cards

Modern Masters 2017 EditionAmonkhet
Adriana's ValorAdriana's Valor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Assemble the Rank and VileAssemble the Rank and Vile

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Booby TrapBooby Trap

{6}

Artifact

As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.

The chosen player reveals each card he or she draws.

When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

{6}

Artifact

As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card he or she draws.

When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Brago's FavorBrago's Favor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Spells with the chosen name you cast cost {1} less to cast.

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Spells with the chosen name you cast cost {1} less to cast.

Brain PryBrain Pry

{1}{B}

Sorcery

Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.

{1}{B}

Sorcery

Choose a nonland card name. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.

Cabal TherapyCabal Therapy

{B}

Sorcery

Name a nonland card. Target player reveals his or her hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{B}

Sorcery

Choose a nonland card name. Target player reveals his or her hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Conjurer's BanConjurer's Ban

{W}{B}

Sorcery

Name a card. Until your next turn, the named card can't be played.

Draw a card.

{W}{B}

Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.

Draw a card.

Conundrum SphinxConundrum Sphinx

{2}{U}{U}

Creature — Sphinx

Flying

Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.

4/4

{2}{U}{U}

Creature — Sphinx

Flying

Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of his or her library. If the card a player revealed has the name he or she chose, that player puts it into his or her hand. If it doesn't, that player puts it on the bottom of his or her library.

4/4

Cranial ExtractionCranial Extraction

{3}{B}

Sorcery — Arcane

Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.

{3}{B}

Sorcery — Arcane

Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.

Cursed ScrollCursed Scroll

{1}

Artifact

{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

{1}

Artifact

{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to target creature or player.

Declaration of NaughtDeclaration of Naught

{U}{U}

Enchantment

As Declaration of Naught enters the battlefield, name a card.

{U}: Counter target spell with the chosen name.

{U}{U}

Enchantment

As Declaration of Naught enters the battlefield, choose a card name.

{U}: Counter target spell with the chosen name.

Dementia SliverDementia Sliver

{3}{U}{B}

Creature — Sliver

All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."

3/3

{3}{U}{B}

Creature — Sliver

All Slivers have "{T}: Choose a card name. Target opponent reveals a card at random from his or her hand. If that card has the chosen name, that player discards it. Activate this ability only during your turn."

3/3

Demonic ConsultationDemonic Consultation

{B}

Instant

Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.

{B}

Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Desperate ResearchDesperate Research

{1}{B}

Sorcery

Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

{1}{B}

Sorcery

Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Divining WitchDivining Witch

{1}{B}

Creature — Human Spellshaper

{1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.

1/1

{1}{B}

Creature — Human Spellshaper

{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

1/1

Double StrokeDouble Stroke

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Echoing BoonEchoing Boon

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

ForeshadowForeshadow

{1}{U}

Instant

Name a card, then target opponent puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw a card.

Draw a card at the beginning of the next turn's upkeep.

{1}{U}

Instant

Choose a card name, then target opponent puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you draw a card.

Draw a card at the beginning of the next turn's upkeep.

Hired HeistHired Heist

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Immediate ActionImmediate Action

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have haste.

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have haste.

Incendiary DissentIncendiary Dissent

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Infinite ObliterationInfinite Obliteration

{1}{B}{B}

Sorcery

Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

{1}{B}{B}

Sorcery

Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Isperia the InscrutableIsperia the Inscrutable

{1}{W}{W}{U}{U}

Legendary Creature — Sphinx

Flying

Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

3/6

{1}{W}{W}{U}{U}

Legendary Creature — Sphinx

Flying

Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals his or her hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

3/6

Iterative AnalysisIterative Analysis

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Lammastide WeaveLammastide Weave

{1}{G}

Instant

Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.

Draw a card.

{1}{G}

Instant

Choose a card name, then target player puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you gain life equal to its converted mana cost.

Draw a card.

Liar's PendulumLiar's Pendulum

{1}

Artifact

{2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

{1}

Artifact

{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Lost LegacyLost Legacy

{1}{B}{B}

Sorcery

Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

{1}{B}{B}

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

Magus of the ScrollMagus of the Scroll

{R}

Creature — Human Wizard

{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.

1/1

{R}

Creature — Human Wizard

{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to target creature or player.

1/1

Meddling MageMeddling Mage

{W}{U}

Creature — Human Wizard

As Meddling Mage enters the battlefield, name a nonland card.

The named card can't be cast.

2/2

{W}{U}

Creature — Human Wizard

As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

2/2

MemoricideMemoricide

{3}{B}

Sorcery

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

{3}{B}

Sorcery

Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

MindblazeMindblaze

{5}{R}

Sorcery

Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.

{5}{R}

Sorcery

Choose a nonland card name and a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.

Muzzio's PreparationsMuzzio's Preparations

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Natural UnityNatural Unity

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

NebuchadnezzarNebuchadnezzar

{3}{U}{B}

Legendary Creature — Human Wizard

{X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.

3/3

{3}{U}{B}

Legendary Creature — Human Wizard

{X}, {T}: Choose a card name. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.

3/3

NevermoreNevermore

{1}{W}{W}

Enchantment

As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

{1}{W}{W}

Enchantment

As Nevermore enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

Null ChamberNull Chamber

{3}{W}

World Enchantment

As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.

The named cards can't be played.

{3}{W}

World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast.

Petra SphinxPetra Sphinx

{2}{W}{W}{W}

Creature — Sphinx

{T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.

3/4

{2}{W}{W}{W}

Creature — Sphinx

{T}: Target player chooses a card name, then reveals the top card of his or her library. If that card has the chosen name, that player puts it into his or her hand. If it doesn't, the player puts it into his or her graveyard.

3/4

Phyrexian RevokerPhyrexian Revoker

{2}

Artifact Creature — Horror

As Phyrexian Revoker enters the battlefield, name a nonland card.

Activated abilities of sources with the chosen name can't be activated.

2/1

{2}

Artifact Creature — Horror

As Phyrexian Revoker enters the battlefield, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.

2/1

Pithing NeedlePithing Needle

{1}

Artifact

As Pithing Needle enters the battlefield, name a card.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

{1}

Artifact

As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

PredictPredict

{1}{U}

Instant

Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

{1}{U}

Instant

Choose a card name, then target player puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you draw two cards. Otherwise, you draw a card.

Runed HaloRuned Halo

{W}{W}

Enchantment

As Runed Halo enters the battlefield, name a card.

You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

{W}{W}

Enchantment

As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Secrets of ParadiseSecrets of Paradise

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool."

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool."

Secret SummoningSecret Summoning

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

Slaughter GamesSlaughter Games

{2}{B}{R}

Sorcery

Slaughter Games can't be countered by spells or abilities.

Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

{2}{B}{R}

Sorcery

Slaughter Games can't be countered by spells or abilities.

Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Sphinx AmbassadorSphinx Ambassador

{5}{U}{U}

Creature — Sphinx

Flying

Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.

5/5

{5}{U}{U}

Creature — Sphinx

Flying

Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles his or her library.

5/5

Spoils of the VaultSpoils of the Vault

{B}

Instant

Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

{B}

Instant

Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

Stain the MindStain the Mind

{4}{B}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

{4}{B}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Summoner's BondSummoner's Bond

Conspiracy

Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)

Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.

Conspiracy

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)

Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.

Thought HemorrhageThought Hemorrhage

{2}{B}{R}

Sorcery

Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.

{2}{B}{R}

Sorcery

Choose a nonland card name. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.

Tunnel VisionTunnel Vision

{5}{U}

Sorcery

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

{5}{U}

Sorcery

Choose a card name. Target player reveals cards from the top of his or her library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the card with the chosen name on top of his or her library. Otherwise, the player shuffles his or her library.

Unexpected PotentialUnexpected Potential

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

You may spend mana as though it were mana of any color to cast spells with the chosen name.

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

You may spend mana as though it were mana of any color to cast spells with the chosen name.

Vexing ArcanixVexing Arcanix

{4}

Artifact

{3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.

{4}

Artifact

{3}, {T}: Target player chooses a card name, then reveals the top card of his or her library. If that card has the chosen name, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.

Voidstone GargoyleVoidstone Gargoyle

{3}{W}{W}

Creature — Gargoyle

Flying

As Voidstone Gargoyle enters the battlefield, name a nonland card.

The named card can't be cast.

Activated abilities of sources with the chosen name can't be activated.

3/3

{3}{W}{W}

Creature — Gargoyle

Flying

As Voidstone Gargoyle enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

Activated abilities of sources with the chosen name can't be activated.

3/3

Wood SageWood Sage

{G}{U}

Creature — Human Druid

{T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

1/1

{G}{U}

Creature — Human Druid

{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

1/1

Place counters

Modern Masters 2017 EditionAmonkhet
Animation ModuleAnimation Module

{1}

Artifact

Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.

{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

{1}

Artifact

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.

{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Bloodcrazed HopliteBloodcrazed Hoplite

{1}{B}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.

Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.

2/1

{1}{B}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.

Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.

2/1

Corpsejack MenaceCorpsejack Menace

{2}{B}{G}

Creature — Fungus

If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.

4/4

{2}{B}{G}

Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

4/4

Doubling SeasonDoubling Season

{4}{G}

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

{4}{G}

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enduring ScalelordEnduring Scalelord

{4}{G}{W}

Creature — Dragon

Flying

Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

4/4

{4}{G}{W}

Creature — Dragon

Flying

Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

4/4

Fairgrounds TrumpeterFairgrounds Trumpeter

{2}{G}

Creature — Elephant

At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

2/2

{2}{G}

Creature — Elephant

At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

2/2

Fanatic of XenagosFanatic of Xenagos

{1}{R}{G}

Creature — Centaur Warrior

Trample

Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.)

When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.

3/3

{1}{R}{G}

Creature — Centaur Warrior

Trample

Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)

When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.

3/3

Fathom MageFathom Mage

{2}{G}{U}

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

1/1

{2}{G}{U}

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

1/1

Flame-Wreathed PhoenixFlame-Wreathed Phoenix

{2}{R}{R}

Creature — Phoenix

Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)

When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."

3/3

{2}{R}{R}

Creature — Phoenix

Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."

3/3

Flourishing DefensesFlourishing Defenses

{4}{G}

Enchantment

Whenever a -1/-1 counter is placed on a creature, you may create a 1/1 green Elf Warrior creature token.

{4}{G}

Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Hardened ScalesHardened Scales

{G}

Enchantment

If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

{G}

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Melira's KeepersMelira's Keepers

{4}{G}

Creature — Human Warrior

Melira's Keepers can't have counters placed on it.

4/4

{4}{G}

Creature — Human Warrior

Melira's Keepers can't have counters put on it.

4/4

Melira, Sylvok OutcastMelira, Sylvok Outcast

{1}{G}

Legendary Creature — Human Scout

You can't get poison counters.

Creatures you control can't have -1/-1 counters placed on them.

Creatures your opponents control lose infect.

2/2

{1}{G}

Legendary Creature — Human Scout

You can't get poison counters.

Creatures you control can't have -1/-1 counters put on them.

Creatures your opponents control lose infect.

2/2

Nessian DemolokNessian Demolok

{3}{G}{G}

Creature — Beast

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)

When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent.

3/3

{3}{G}{G}

Creature — Beast

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent.

3/3

Nessian Wilds RavagerNessian Wilds Ravager

{4}{G}{G}

Creature — Hydra

Tribute 6 (As this creature enters the battlefield, an opponent of your choice may place six +1/+1 counters on it.)

When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)

6/6

{4}{G}{G}

Creature — Hydra

Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.)

When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)

6/6

Oracle of BonesOracle of Bones

{2}{R}{R}

Creature — Minotaur Shaman

Haste

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)

When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost.

3/1

{2}{R}{R}

Creature — Minotaur Shaman

Haste

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost.

3/1

OrnitharchOrnitharch

{3}{W}{W}

Creature — Archon

Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)

When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.

3/3

{3}{W}{W}

Creature — Archon

Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.

3/3

Pharagax GiantPharagax Giant

{4}{R}

Creature — Giant

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)

When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.

3/3

{4}{R}

Creature — Giant

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.

3/3

Primal VigorPrimal Vigor

{4}{G}

Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

{4}{G}

Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Selesnya Loft GardensSelesnya Loft Gardens

Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.

Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Shrike HarpyShrike Harpy

{3}{B}{B}

Creature — Harpy

Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)

When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.

2/2

{3}{B}{B}

Creature — Harpy

Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.

2/2

Siren of the Fanged CoastSiren of the Fanged Coast

{3}{U}{U}

Creature — Siren

Flying

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)

When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.

1/1

{3}{U}{U}

Creature — Siren

Flying

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.

1/1

Snake of the Golden GroveSnake of the Golden Grove

{4}{G}

Creature — Snake

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)

When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.

4/4

{4}{G}

Creature — Snake

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.

4/4

TatterkiteTatterkite

{3}

Artifact Creature — Scarecrow

Flying

Tatterkite can't have counters placed on it.

2/1

{3}

Artifact Creature — Scarecrow

Flying

Tatterkite can't have counters put on it.

2/1

Thunder BruteThunder Brute

{4}{R}{R}

Creature — Cyclops

Trample

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)

When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.

5/5

{4}{R}{R}

Creature — Cyclops

Trample

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.

5/5

Winding ConstrictorWinding Constrictor

{B}{G}

Creature — Snake

If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

{B}{G}

Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

Play cards

Modern Masters 2017 EditionAmonkhet
Circu, Dimir LobotomistCircu, Dimir Lobotomist

{2}{U}{B}

Legendary Creature — Human Wizard

Whenever you cast a blue spell, exile the top card of target library.

Whenever you cast a black spell, exile the top card of target library.

Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.

2/3

{2}{U}{B}

Legendary Creature — Human Wizard

Whenever you cast a blue spell, exile the top card of target library.

Whenever you cast a black spell, exile the top card of target library.

Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

2/3

City in a BottleCity in a Bottle

{2}

Artifact

Whenever a nontoken permanent originally printed in the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.

Players can't play cards originally printed in the Arabian Nights expansion.

{2}

Artifact

Whenever another nontoken permanent with a name originally printed in the Arabian Nights expansion is on the battlefield, its controller sacrifices it.

Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Council of the AbsoluteCouncil of the Absolute

{2}{W}{U}

Creature — Human Advisor

As Council of the Absolute enters the battlefield, name a card other than a creature or land card.

Your opponents can't cast cards with the chosen name.

Spells with the chosen name you cast cost {2} less to cast.

2/4

{2}{W}{U}

Creature — Human Advisor

As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.

Your opponents can't cast spells with the chosen name.

Spells with the chosen name you cast cost {2} less to cast.

2/4

GodsendGodsend

{1}{W}{W}

Legendary Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Opponents can't cast cards with the same name as cards exiled with Godsend.

Equip {3}

{1}{W}{W}

Legendary Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Your opponents can't cast spells with the same name as a card exiled with Godsend.

Equip {3}

Grafdigger's CageGrafdigger's Cage

{1}

Artifact

Creature cards can't enter the battlefield from graveyards or libraries.

Players can't cast cards in graveyards or libraries.

{1}

Artifact

Creature cards can't enter the battlefield from graveyards or libraries.

Players can't cast spells from graveyards or libraries.

MoonholdMoonhold

{2}{(r/w)}

Instant

Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)

{2}{(r/w)}

Instant

Target player can't play lands this turn if {R} was spent to cast Moonhold and can't cast creature spells this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)

Shaman's TranceShaman's Trance

{2}{R}

Instant

Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.

{2}{R}

Instant

Other players can't cast spells or play lands from their graveyards this turn. You may play cards from other players' graveyards this turn as though those cards were in your graveyard.

SolfataraSolfatara

{2}{R}

Instant

Target player can't play land cards this turn.

Draw a card at the beginning of the next turn's upkeep.

{2}{R}

Instant

Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.

Turf WoundTurf Wound

{2}{R}

Instant

Target player can't play land cards this turn.

Draw a card.

{2}{R}

Instant

Target player can't play lands this turn.

Draw a card.

Ward of BonesWard of Bones

{6}

Artifact

Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.

{6}

Artifact

Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.

Each opponent who controls more lands than you can't play lands.

General

Modern Masters 2017 EditionAmonkhet
Apocalypse ChimeApocalypse Chime

{2}

Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents originally printed in the Homelands expansion. They can't be regenerated.

{2}

Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Aven MindcensorAven Mindcensor

{2}{W}

Creature — Bird Wizard

Flash (You may cast this spell any time you could cast an instant.)

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

2/1

{2}{W}

Creature — Bird Wizard

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

2/1

Cabal InquisitorCabal Inquisitor

{1}{B}

Creature — Human Minion

Threshold — {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.

1/1

{1}{B}

Creature — Human Minion

Threshold — {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery and only if seven or more cards are in your graveyard.

1/1

Cephalid ConstableCephalid Constable

{1}{U}{U}

Creature — Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

1/1

{1}{U}{U}

Creature — Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

1/1

Golgothian SylexGolgothian Sylex

{4}

Artifact

{1}, {T}: Each nontoken permanent originally printed in the Antiquities expansion is sacrificed by its controller.

{4}

Artifact

{1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller.

New Cards

Modern Masters 2017 EditionAmonkhet
Ahn-Crop Champion

{2}{G}{W}

Creature — Human Warrior

You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)

4/4

Ahn-Crop Crasher

{2}{R}

Creature — Minotaur Warrior

Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

3/2

Angel of Sanctions

{3}{W}{W}

Creature — Angel

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

3/4

Angler Drake

{4}{U}{U}

Creature — Drake

Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

4/4

Anointed Procession

{3}{W}

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Anointer Priest

{1}{W}

Creature — Human Cleric

Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

1/3

Approach of the Second Sun

{6}{W}

Sorcery

If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Archfiend of Ifnir

{3}{B}{B}

Creature — Demon

Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling {2} ({2}, Discard this card: Draw a card.)

5/4

As Foretold

{2}{U}

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.

Aven Initiate

{3}{U}

Creature — Bird Warrior

Flying

Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

3/2

Aven Wind Guide

{2}{W}{U}

Creature — Bird Warrior

Flying, vigilance

Creature tokens you control have flying and vigilance.

Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

2/3

Baleful Ammit

{2}{B}

Creature — Crocodile Demon

Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

4/3

Battlefield Scavenger

{1}{R}

Creature — Jackal Rogue

You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

2/2

Benefaction of Rhonas

{2}{G}

Sorcery

Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.

Binding Mummy

{1}{W}

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.

2/2

Bitterblade Warrior

{1}{G}

Creature — Jackal Warrior

You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)

2/2

Blazing Volley

{R}

Sorcery

Blazing Volley deals 1 damage to each creature your opponents control.

Blighted Bat

{2}{B}

Creature — Zombie Bat

Flying

{1}: Blighted Bat gains haste until end of turn.

2/1

Bloodlust Inciter

{R}

Creature — Human Warrior

{T}: Target creature gains haste until end of turn.

1/1

Bloodrage Brawler

{1}{R}

Creature — Minotaur Warrior

When Bloodrage Brawler enters the battlefield, discard a card.

4/3

Bone Picker

{3}{B}

Creature — Bird

Bone Picker costs {3} less to cast if a creature died this turn.

Flying, deathtouch

3/2

Bontu's Monument

{3}

Legendary Artifact

Black creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

Bontu the Glorified

{2}{B}

Legendary Creature — God

Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

4/6

Bounty of the Luxa

{2}{G}{U}

Enchantment

At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U} to your mana pool.

By Force

{X}{R}

Sorcery

Destroy X target artifacts.

Canyon Slough

Land — Swamp Mountain

({T}: Add {B} or {R} to your mana pool.)

Canyon Slough enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Cartouche of Ambition

{2}{B}

Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.

Enchanted creature gets +1/+1 and has lifelink.

Cartouche of Knowledge

{1}{U}

Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.

Cartouche of Solidarity

{W}

Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

Cartouche of Strength

{2}{G}

Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.

Cartouche of Zeal

{R}

Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

Cascading Cataracts

Land

Indestructible

{T}: Add {C} to your mana pool.

{5}, {T}: Add five mana in any combination of colors to your mana pool.

Cast Out

{3}{W}

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)

Censor

{1}{U}

Instant

Counter target spell unless its controller pays {1}.

Cycling {U} ({U}, Discard this card: Draw a card.)

Champion of Rhonas

{3}{G}

Creature — Jackal Warrior

You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)

3/3

Channeler Initiate

{1}{G}

Creature — Human Druid

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool.

3/4

Colossapede

{4}{G}

Creature — Insect

5/5

Combat Celebrant

{2}{R}

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

4/1

Commit // Memory

{3}{U} // {4}{U}{U}

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

Companion of the Trials

{2}{W}

Creature — Bird Soldier

Flying

{1}{W}: Untap target creature. Activate this ability only if you control a Gideon planeswalker.

2/2

Compelling Argument

{1}{U}

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

Cycling {U} ({U}, Discard this card: Draw a card.)

Compulsory Rest

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."

Consuming Fervor

{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."

Cradle of the Accursed

Land — Desert

{T}: Add {C} to your mana pool.

{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

Crocodile of the Crossing

{3}{G}

Creature — Crocodile

Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

5/4

Cruel Reality

{5}{B}{B}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.

Cryptic Serpent

{5}{U}{U}

Creature — Serpent

Cryptic Serpent costs {1} less to cast for each instant and sorcery card in your graveyard.

6/5

Curator of Mysteries

{2}{U}{U}

Creature — Sphinx

Flying

Whenever you cycle or discard another card, scry 1.

Cycling {U} ({U}, Discard this card: Draw a card.)

4/4

Cursed Minotaur

{2}{B}

Creature — Zombie Minotaur

Menace (This creature can't be blocked except by two or more creatures.)

3/2

Cut // Ribbons

{1}{R} // {X}{B}{B}

Sorcery // Sorcery

Cut deals 4 damage to target creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

Decimator Beetle

{3}{B}{G}

Creature — Insect

When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

4/5

Decision Paralysis

{3}{U}

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Deem Worthy

{4}{R}

Instant

Deem Worthy deals 7 damage to target creature.

Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)

When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

Defiant Greatmaw

{2}{G}

Creature — Hippo

When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

4/5

Desert Cerodon

{5}{R}

Creature — Beast

Cycling {R} ({R}, Discard this card: Draw a card.)

6/4

Desiccated Naga

{2}{B}

Creature — Zombie Naga

{3}{B}: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker.

3/2

Destined // Lead

{1}{B} // {3}{G}

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

Devoted Crop-Mate

{2}{W}

Creature — Human Warrior

You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)

3/2

Dispossess

{2}{B}

Sorcery

Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.

Dissenter's Deliverance

{1}{G}

Instant

Destroy target artifact.

Cycling {G} ({G}, Discard this card: Draw a card.)

Djeru's Resolve

{W}

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Doomed Dissenter

{1}{B}

Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

1/1

Drake Haven

{2}{U}

Enchantment

Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.

Dread Wanderer

{B}

Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped.

{2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

2/1

Dune Beetle

{1}{B}

Creature — Insect

1/4

Dusk // Dawn

{2}{W}{W} // {3}{W}{W}

Sorcery // Sorcery

Destroy all creatures with power 3 or greater.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Edifice of Authority

{3}

Artifact

{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.

{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority.

Electrify

{3}{R}

Instant

Electrify deals 4 damage to target creature.

Embalmer's Tools

{2}

Artifact

Activated abilities of creature cards in your graveyard cost {1} less to activate.

Tap an untapped Zombie you control: Target player puts the top card of his or her library into his or her graveyard.

Emberhorn Minotaur

{3}{R}

Creature — Minotaur Warrior

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)

4/3

Enigma Drake

{1}{U}{R}

Creature — Drake

Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

*/4

Exemplar of Strength

{1}{G}

Creature — Human Warrior

When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

4/4

Failure // Comply

{1}{U} // {W}

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

Faith of the Devoted

{2}{B}

Enchantment

Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.

Fan Bearer

{W}

Creature — Zombie

{2}, {T}: Tap target creature.

1/2

Festering Mummy

{B}

Creature — Zombie

When Festering Mummy dies, you may put a -1/-1 counter on target creature.

1/1

Fetid Pools

Land — Island Swamp

({T}: Add {U} or {B} to your mana pool.)

Fetid Pools enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Final Reward

{4}{B}

Instant

Exile target creature.

Flameblade Adept

{R}

Creature — Jackal Warrior

Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

1/2

Floodwaters

{4}{U}{U}

Sorcery

Return up to two target creatures to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)

Forsake the Worldly

{2}{W}

Instant

Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)

Galestrike

{2}{U}

Instant

Return target tapped creature to its owner's hand.

Draw a card.

Gate to the Afterlife

{3}

Artifact

Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.

{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.

Gideon, Martial Paragon

{4}{W}

Planeswalker — Gideon

+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn.

0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.

5 loyalty

Gideon of the Trials

{1}{W}{W}

Planeswalker — Gideon

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

3 loyalty

Gideon's Intervention

{2}{W}{W}

Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Gideon's Resolve

{4}{W}

Enchantment

When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Creatures you control get +1/+1.

Gift of Paradise

{2}{G}

Enchantment — Aura

Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color to your mana pool."

Glorious End

{2}{R}

Instant

End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

Glory-Bound Initiate

{1}{W}

Creature — Human Warrior

You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)

3/1

Glorybringer

{3}{R}{R}

Creature — Dragon

Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

4/4

Glyph Keeper

{3}{U}{U}

Creature — Sphinx

Flying

Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

5/3

Graceful Cat

{2}{W}

Creature — Cat

Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.

2/2

Grasping Dunes

Land — Desert

{T}: Add {C} to your mana pool.

{1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

Greater Sandwurm

{5}{G}{G}

Creature — Wurm

Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)

7/7

Grim Strider

{3}{B}

Creature — Horror

Grim Strider gets -1/-1 for each card in your hand.

6/6

Gust Walker

{1}{W}

Creature — Human Wizard

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

2/2

Hapatra's Mark

{G}

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Hapatra, Vizier of Poisons

{B}{G}

Legendary Creature — Human Cleric

Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

2/2

Harsh Mentor

{1}{R}

Creature — Human Cleric

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.

2/2

Harvest Season

{2}{G}

Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.

Haze of Pollen

{1}{G}

Instant

Prevent all combat damage that would be dealt this turn.

Cycling {3} ({3}, Discard this card: Draw a card.)

Hazoret's Favor

{2}{R}

Enchantment

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

Hazoret's Monument

{3}

Legendary Artifact

Red creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

Hazoret the Fervent

{3}{R}

Legendary Creature — God

Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.

{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.

5/4

Heart-Piercer Manticore

{2}{R}{R}

Creature — Manticore

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

4/3

Heaven // Earth

{X}{G} // {X}{R}{R}

Instant // Sorcery

Heaven deals X damage to each creature with flying.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

Hekma Sentinels

{2}{U}

Creature — Human Cleric

Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.

2/3

Hieroglyphic Illumination

{3}{U}

Instant

Draw two cards.

Cycling {U} ({U}, Discard this card: Draw a card.)

Honed Khopesh

{1}

Artifact — Equipment

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Honored Crop-Captain

{R}{W}

Creature — Human Warrior

Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.

3/2

Honored Hydra

{5}{G}

Creature — Snake Hydra

Trample

Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

6/6

Hooded Brawler

{2}{G}

Creature — Naga Warrior

You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

3/2

Horror of the Broken Lands

{4}{B}

Creature — Horror

Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling {B} ({B}, Discard this card: Draw a card.)

4/4

Hyena Pack

{2}{R}{R}

Creature — Hyena

3/4

Illusory Wrappings

{2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2.

Initiate's Companion

{1}{G}

Creature — Cat

Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.

3/1

In Oketra's Name

{1}{W}

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

Insult // Injury

{2}{R} // {2}{R}

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

Irrigated Farmland

Land — Plains Island

({T}: Add {W} or {U} to your mana pool.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Jaraku the Interloper

{1}{U}{U}

Legendary Creature — Spirit

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.

[Flips from Callow Jushi.]

3/4

Kefnet's Monument

{3}

Legendary Artifact

Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

Kefnet the Mindful

{2}{U}

Legendary Creature — God

Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.

{3}{U}: Draw a card, then you may return a land you control to its owner's hand.

5/5

Khenra Charioteer

{1}{R}{G}

Creature — Jackal Warrior

Trample

Other creatures you control have trample.

3/3

Labyrinth Guardian

{1}{U}

Creature — Illusion Warrior

When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

2/3

Lay Bare the Heart

{1}{B}

Sorcery

Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.

Lay Claim

{5}{U}{U}

Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Cycling {2} ({2}, Discard this card: Draw a card.)

Liliana, Death's Majesty

{3}{B}{B}

Planeswalker — Liliana

+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.

-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.

-7: Destroy all non-Zombie creatures.

5 loyalty

Liliana, Death Wielder

{5}{B}{B}

Planeswalker — Liliana

+2: Put a -1/-1 counter on up to one target creature.

-3: Destroy target creature with a -1/-1 counter on it.

-10: Return all creature cards from your graveyard to the battlefield.

5 loyalty

Liliana's Influence

{4}{B}{B}

Sorcery

Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Liliana's Mastery

{3}{B}{B}

Enchantment

Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

Limits of Solidarity

{3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Lord of the Accursed

{2}{B}

Creature — Zombie

Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.

2/3

Luxa River Shrine

{3}

Artifact

{1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine.

{T}: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.

Manglehorn

{2}{G}

Creature — Beast

When Manglehorn enters the battlefield, you may destroy target artifact.

Artifacts your opponents control enter the battlefield tapped.

2/2

Manticore of the Gauntlet

{4}{R}

Creature — Manticore

When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent.

5/4

Merciless Javelineer

{2}{B}{R}

Creature — Minotaur Warrior

{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.

4/2

Miasmic Mummy

{1}{B}

Creature — Zombie Jackal

When Miasmic Mummy enters the battlefield, each player discards a card.

2/2

Minotaur Sureshot

{2}{R}

Creature — Minotaur Archer

Reach (This creature can block creatures with flying.)

{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.

2/3

Mouth // Feed

{2}{G} // {3}{G}

Sorcery // Sorcery

Create a 3/3 green Hippo creature token.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

Naga Oracle

{3}{U}

Creature — Naga Cleric

When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

2/4

Naga Vitalist

{1}{G}

Creature — Naga Druid

{T}: Add to your mana pool one mana of any type that a land you control could produce.

1/2

Nef-Crop Entangler

{1}{R}

Creature — Human Warrior

Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

2/1

Neheb, the Worthy

{1}{B}{R}

Legendary Creature — Minotaur Warrior

First strike

Other Minotaurs you control have first strike.

As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.

Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

2/2

Nest of Scarabs

{2}{B}

Enchantment

Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.

Never // Return

{1}{B}{B} // {3}{B}

Sorcery // Sorcery

Destroy target creature or planeswalker.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

New Perspectives

{5}{U}

Enchantment

When New Perspectives enters the battlefield, draw three cards.

As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.

Nimble-Blade Khenra

{1}{R}

Creature — Jackal Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/3

Nissa, Steward of Elements

{X}{G}{U}

Planeswalker — Nissa

+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

X loyalty

Oashra Cultivator

{G}

Creature — Human Druid

{2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

0/3

Oketra's Attendant

{3}{W}{W}

Creature — Bird Soldier

Flying

Cycling {2} ({2}, Discard this card: Draw a card.)

Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

3/3

Oketra's Monument

{3}

Legendary Artifact

White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Oketra the True

{3}{W}

Legendary Creature — God

Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.

{3}{W}: Create a 1/1 white Warrior creature token with vigilance.

3/6

Onward // Victory

{2}{R} // {2}{W}

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

Open into Wonder

{X}{U}{U}

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

Oracle's Vault

{4}

Artifact

{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

Ornery Kudu

{2}{G}

Creature — Antelope

When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.

3/4

Painful Lesson

{2}{B}

Sorcery

Target player draws two cards and loses 2 life.

Painted Bluffs

Land — Desert

{T}: Add {C} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Pathmaker Initiate

{1}{R}

Creature — Human Wizard

{T}: Target creature with power 2 or less can't be blocked this turn.

2/1

Pitiless Vizier

{3}{B}

Creature — Minotaur Cleric

Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

4/2

Plague Belcher

{2}{B}

Creature — Zombie Beast

Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever another Zombie you control dies, each opponent loses 1 life.

5/4

Pouncing Cheetah

{2}{G}

Creature — Cat

Flash

3/2

Prepare // Fight

{1}{W} // {3}{G}

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

Protection of the Hekma

{4}{W}

Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Prowling Serpopard

{1}{G}{G}

Creature — Cat Snake

Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

4/3

Pull from Tomorrow

{X}{U}{U}

Instant

Draw X cards, then discard a card.

Pursue Glory

{3}{R}

Instant

Attacking creatures get +2/+0 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Pyramid of the Pantheon

{1}

Artifact

{2}, {T}: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.

{T}: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

Quarry Hauler

{3}{G}

Creature — Camel

When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

4/3

Rags // Riches

{2}{B}{B} // {5}{U}{U}

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

Reduce // Rubble

{2}{U} // {2}{R}

Instant // Sorcery

Counter target spell unless its controller pays {3}.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

Regal Caracal

{3}{W}{W}

Creature — Cat

Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

3/3

Rhet-Crop Spearmaster

{2}{W}

Creature — Human Warrior

You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)

3/1

Rhonas's Monument

{3}

Legendary Artifact

Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

Rhonas the Indomitable

{2}{G}

Legendary Creature — God

Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.

{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.

5/5

River Serpent

{5}{U}

Creature — Serpent

River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling {U} ({U}, Discard this card: Draw a card.)

5/5

Ruthless Sniper

{B}

Creature — Human Archer

Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.

1/2

Sacred Cat

{W}

Creature — Cat

Lifelink

Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

1/1

Sacred Excavation

{3}{U}

Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

Samut, Voice of Dissent

{3}{R}{G}

Legendary Creature — Human Warrior

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

{W}, {T}: Untap another target creature.

3/4

Sandwurm Convergence

{6}{G}{G}

Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

Scaled Behemoth

{4}{G}{G}

Creature — Crocodile

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

6/7

Scarab Feast

{B}

Instant

Exile up to three target cards from a single graveyard.

Cycling {B} ({B}, Discard this card: Draw a card.)

Scarmaker

{1}{B}{B}

Legendary Creature — Spirit

Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

[Flips from Hired Muscle.]

4/4

Scattered Groves

Land — Forest Plains

({T}: Add {G} or {W} to your mana pool.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Scribe of the Mindful

{2}{U}

Creature — Human Cleric

{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.

2/2

Seeker of Insight

{1}{U}

Creature — Human Wizard

{T}: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn.

1/3

Seraph of the Suns

{5}{W}{W}

Creature — Angel

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

4/4

Shadow of the Grave

{1}{B}

Instant

Return to your hand all cards in your graveyard that you cycled or discarded this turn.

Shadowstorm Vizier

{U}{B}

Creature — Human Cleric

Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

1/3

Shed Weakness

{G}

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

Shefet Monitor

{5}{G}

Creature — Lizard

Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)

When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library. (Do this before you draw.)

6/5

Sheltered Thicket

Land — Mountain Forest

({T}: Add {R} or {G} to your mana pool.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Shimmerscale Drake

{4}{U}

Creature — Drake

Flying

Cycling {2} ({2}, Discard this card: Draw a card.)

3/4

Sixth Sense

{G}

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Slither Blade

{U}

Creature — Naga Rogue

Slither Blade can't be blocked.

1/2

Soul-Scar Mage

{R}

Creature — Human Wizard

Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

1/2

Soulstinger

{3}{B}

Creature — Scorpion Demon

When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

4/5

Sparring Mummy

{3}{W}

Creature — Zombie

When Sparring Mummy enters the battlefield, untap target creature.

3/3

Splendid Agony

{2}{B}

Instant

Distribute two -1/-1 counters among one or two target creatures.

Spring // Mind

{2}{G} // {4}{U}{U}

Sorcery // Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

Start // Finish

{2}{W} // {2}{B}

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.

Destroy target creature.

Stinging Shot

{G}

Instant

Put three -1/-1 counters on target creature with flying.

Cycling {2} ({2}, Discard this card: Draw a card.)

Stir the Sands

{4}{B}{B}

Sorcery

Create three 2/2 black Zombie creature tokens.

Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

Sunscorched Desert

Land — Desert

When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

{T}: Add {C} to your mana pool.

Supernatural Stamina

{B}

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Supply Caravan

{4}{W}

Creature — Camel

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

3/5

Sweltering Suns

{1}{R}{R}

Sorcery

Sweltering Suns deals 3 damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)

Synchronized Strike

{2}{G}

Instant

Untap up to two target creatures. They each get +2/+2 until end of turn.

Tah-Crop Elite

{3}{W}

Creature — Bird Warrior

Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

2/2

Tah-Crop Skirmisher

{1}{U}

Creature — Naga Warrior

Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)

2/1

Tattered Mummy

{1}{B}

Creature — Zombie Jackal

When Tattered Mummy dies, each opponent loses 2 life.

1/2

Temmet, Vizier of Naktamun

{W}{U}

Legendary Creature — Human Cleric

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

2/2

Those Who Serve

{2}{W}

Creature — Zombie

2/4

Thresher Lizard

{2}{R}

Creature — Lizard

Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.

3/2

Throne of the God-Pharaoh

{2}

Legendary Artifact

At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.

Time to Reflect

{W}

Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

Trespasser's Curse

{1}{B}

Enchantment — Aura Curse

Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

Trial of Ambition

{1}{B}

Enchantment

When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

Trial of Knowledge

{3}{U}

Enchantment

When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

Trial of Solidarity

{2}{W}

Enchantment

When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

Trial of Strength

{2}{G}

Enchantment

When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

Trial of Zeal

{2}{R}

Enchantment

When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

Trueheart Duelist

{1}{W}

Creature — Human Warrior

Trueheart Duelist can block an additional creature each combat.

Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

2/2

Trueheart Twins

{4}{R}

Creature — Jackal Warrior

You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

4/4

Unwavering Initiate

{2}{W}

Creature — Human Warrior

Vigilance

Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

3/2

Violent Impact

{3}{R}

Sorcery

Destroy target artifact or land.

Cycling {2} ({2}, Discard this card: Draw a card.)

Vizier of Deferment

{2}{W}

Creature — Human Cleric

Flash

When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

2/2

Vizier of Many Faces

{2}{U}{U}

Creature — Shapeshifter Cleric

You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.

Embalm {3}{U}{U}

0/0

Vizier of Remedies

{1}{W}

Creature — Human Cleric

If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.

2/1

Vizier of the Menagerie

{3}{G}

Creature — Naga Cleric

You may look at the top card of your library. (You may do this at any time.)

You may cast the top card of your library if it's a creature card.

You may spend mana as though it were mana of any type to cast creature spells.

3/4

Vizier of Tumbling Sands

{2}{U}

Creature — Human Cleric

{T}: Untap another target permanent.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Vizier of Tumbling Sands, untap target permanent.

1/3

Wander in Death

{2}{B}

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling {2} ({2}, Discard this card: Draw a card.)

Warfire Javelineer

{3}{R}

Creature — Minotaur Warrior

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

2/3

Wasteland Scorpion

{2}{B}

Creature — Scorpion

Deathtouch

Cycling {2} ({2}, Discard this card: Draw a card.)

2/2

Watchers of the Dead

{2}

Artifact Creature — Cat

Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest.

2/2

Watchful Naga

{2}{G}

Creature — Naga Wizard

You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)

2/2

Wayward Servant

{W}{B}

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

2/2

Weaver of Currents

{1}{G}{U}

Creature — Naga Druid

{T}: Add {C}{C} to your mana pool.

2/2

Winds of Rebuke

{1}{U}

Instant

Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard.

Winged Shepherd

{5}{W}

Creature — Angel

Flying, vigilance

Cycling {W} ({W}, Discard this card: Draw a card.)

3/3

Zenith Seeker

{3}{U}

Creature — Bird Wizard

Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

2/2