Magic: The Gathering Oracle Changes
Morningtide to Shadowmoor
- General changes
- Changes to cards with triggered mana abilities
- Changes to mana costs only
- Changes to reminder text only
- Changes to types only
- New cards
- Removed cards
Old card (Morningtide) | New card (Shadowmoor) |
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Aladdin [Click to view this change only.] | |
Aladdin {2}{R}{R} Creature — Human Rogue {1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin remains in play. 1/1 |
Aladdin {2}{R}{R} Creature — Human Rogue {1}{R}{R}, {T}: Gain control of target artifact as long as you control Aladdin. 1/1 |
Arcum's Sleigh [Click to view this change only.] | |
Arcum's Sleigh {1} Artifact {2}, {T}: Until end of turn, target creature has vigilance as long as defending player controls a snow land. |
Arcum's Sleigh {1} Artifact {2}, {T}: Target creature gains vigilance until end of turn. Play this ability only during combat and only if defending player controls a snow land. |
Barrin's Spite [Click to view this change only.] | |
Barrin's Spite {2}{U}{B} Sorcery Choose a player and two target creatures that player controls. The player chooses and sacrifices one of them. Return the other to its owner's hand. |
Barrin's Spite {2}{U}{B} Sorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. |
Bronze Tablet [Click to view this change only.] | |
Bronze Tablet {6} Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet comes into play tapped. {4}, {T}: Target nontoken permanent's controller may pay 10 life. If he or she does, remove Bronze Tablet from the game. If he or she doesn't and Bronze Tablet is in play, you own that permanent and that player owns Bronze Tablet, then remove Bronze Tablet and that permanent from the game. |
Bronze Tablet {6} Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet comes into play tapped. {4}, {T}: Remove Bronze Tablet and target nontoken permanent an opponent owns from the game. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other removed card. |
Bubbling Muck [Click to view this change only.] | |
Bubbling Muck {B} Sorcery Until end of turn, whenever a player taps a Swamp for mana, its controller adds {B} to his or her mana pool. |
Bubbling Muck {B} Sorcery Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool. |
Cannibalize [Click to view this change only.] | |
Cannibalize {1}{B} Sorcery Choose a player and two target creatures that player controls. You remove one from the game and put two +1/+1 counters on the other. |
Cannibalize {1}{B} Sorcery Choose two target creatures controlled by the same player. Remove one of those creatures from the game and put two +1/+1 counters on the other. |
Clockwork Avian [Click to view this change only.] | |
Clockwork Avian {5} Artifact Creature — Bird Flying Clockwork Avian comes into play with four +1/+0 counters on it. Clockwork Avian can't have more than four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put X +1/+0 counters on Clockwork Avian. Play this ability only during your upkeep. 0/4 |
Clockwork Avian {5} Artifact Creature — Bird Flying Clockwork Avian comes into play with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than four. Play this ability only during your upkeep. 0/4 |
Compost [Click to view this change only.] | |
Compost {1}{G} Enchantment Whenever a black card is put into an opponent's graveyard, you may draw a card. |
Compost {1}{G} Enchantment Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. |
Declaration of Naught [Click to view this change only.] | |
Declaration of Naught {U}{U} Enchantment As Declaration of Naught comes into play, name a card. {U}: Counter target spell with that name. |
Declaration of Naught {U}{U} Enchantment As Declaration of Naught comes into play, name a card. {U}: Counter target spell with the chosen name. |
Door of Destinies [Click to view this change only.] | |
Door of Destinies {4} Artifact As Door of Destinies comes into play, choose a creature type. Whenever you play a spell of that type, put a charge counter on Door of Destinies. Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies. |
Door of Destinies {4} Artifact As Door of Destinies comes into play, choose a creature type. Whenever you play a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. |
Forsaken Wastes [Click to view this change only.] | |
Forsaken Wastes {2}{B} World Enchantment If a player would gain life, that player gains no life instead. At the beginning of each player's upkeep, that player loses 1 life. When Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. |
Forsaken Wastes {2}{B} World Enchantment Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. |
Helm of Obedience [Click to view this change only.] | |
Helm of Obedience {4} Artifact {1}{X}, {T}: Put the top card of target opponent's library into his or her graveyard. Repeat this process an additional X times or until you put a creature card into that graveyard, whichever comes first. If the last card put into that graveyard this way is a creature card, sacrifice Helm of Obedience and put that card into play under your control. |
Helm of Obedience {4} Artifact {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0. |
Hidden Spider [Click to view this change only.] | |
Hidden Spider {G} Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) |
Hidden Spider {G} Enchantment When an opponent plays a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) |
Jihad [Click to view this change only.] | |
Jihad {W}{W}{W} Enchantment As Jihad comes into play, choose a color and an opponent. White creatures get +2/+1. When the chosen opponent controls no cards of the chosen color, sacrifice Jihad. |
Jihad {W}{W}{W} Enchantment As Jihad comes into play, choose a color and an opponent. White creatures get +2/+1. When the chosen opponent controls no nontoken permanents of the chosen color, sacrifice Jihad. |
Merseine [Click to view this change only.] | |
Merseine {2}{U}{U} Enchantment — Aura Enchant creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Enchanted creature has "Pay this creature's mana cost: Remove a net counter from a Merseine attached to this creature." |
Merseine {2}{U}{U} Enchantment — Aura Enchant creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may play this ability, but only if he or she controls the enchanted creature. |
Mightstone [Click to view this change only.] | |
Mightstone {4} Artifact Whenever a creature attacks, it gets +1/+0 as long as it's attacking. |
Mightstone {4} Artifact Attacking creatures get +1/+0. |
Mistmeadow Skulk [Click to view this change only.] | |
Mistmeadow Skulk {1}{W} Creature — Kithkin Rogue Protection from converted mana cost 3 or greater Lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
Mistmeadow Skulk {1}{W} Creature — Kithkin Rogue Lifelink, protection from converted mana cost 3 or greater 1/1 |
Mox Diamond [Click to view this change only.] | |
Mox Diamond {0} Artifact As an additional cost to play Mox Diamond, discard a land card. {T}: Add one mana of any color to your mana pool. |
Mox Diamond {0} Artifact If Mox Diamond would come into play, you may discard a land card instead. If you do, put Mox Diamond into play. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color to your mana pool. |
Nameless Race [Click to view this change only.] | |
Nameless Race {3}{B} Creature Trample As Nameless Race comes into play, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents all opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it came into play. */* |
Nameless Race {3}{B} Creature Trample As Nameless Race comes into play, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it came into play. */* |
Nature's Chosen [Click to view this change only.] | |
Nature's Chosen {G} Enchantment — Aura Enchant creature you control Enchanted creature has, "{0}: Untap this creature. Play this ability only during your turn and only once each turn." As long as enchanted creature is white, it has, "{T}: Untap target artifact, creature, or land. Play this ability only once each turn." |
Nature's Chosen {G} Enchantment — Aura Enchant creature you control Enchanted creature has, "{0}: Untap this creature. Play this ability only during your turn and only once each turn." As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Play this ability only once each turn." |
Parallel Evolution [Click to view this change only.] | |
Parallel Evolution {3}{G}{G} Sorcery For each token creature, its controller puts a token into play that's a copy of that token creature. Flashback {4}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Parallel Evolution {3}{G}{G} Sorcery For each creature token in play, its controller puts a token into play that's a copy of that creature. Flashback {4}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Phyrexian Driver [Click to view this change only.] | |
Phyrexian Driver {2}{B} Creature — Zombie Mercenary When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn. 1/1 |
Phyrexian Driver {2}{B} Creature — Zombie Mercenary When Phyrexian Driver comes into play, all other Mercenary creatures get +1/+1 until end of turn. 1/1 |
Planar Void [Click to view this change only.] | |
Planar Void {B} Enchantment Whenever a card is put into a graveyard, remove that card from the game. |
Planar Void {B} Enchantment Whenever a card is put into a graveyard from anywhere, remove that card from the game. |
Precognition [Click to view this change only.] | |
Precognition {4}{U} Enchantment At the beginning of your upkeep, you may look at the top card of target opponent's library, then you may put that card on the bottom of that player's library. |
Precognition {4}{U} Enchantment At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. |
Primal Clay [Click to view this change only.] | |
Primal Clay {4} Artifact Creature — Shapeshifter Primal Clay comes into play as your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. */* |
Primal Clay {4} Artifact Creature — Shapeshifter As Primal Clay comes into play, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. */* |
Puppet Master [Click to view this change only.] | |
Puppet Master {U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand and you may pay {U}{U}{U}. If you do, return a card named Puppet Master from your graveyard to your hand. |
Puppet Master {U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand. |
Raging River [Click to view this change only.] | |
Raging River {R}{R} Enchantment At the beginning of your combat phase, each opponent chooses "east" or "west" for each creature without flying he or she controls. As you declare attacking creatures, choose "east" or "west" for each attacking creature. "East" creatures can't block "west" creatures. "West" creatures can't block "east" creatures. |
Raging River {R}{R} Enchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by flying creatures and creatures in a pile with the chosen label. |
Revered Unicorn [Click to view this change only.] | |
Revered Unicorn {1}{W} Creature — Unicorn Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves play, its controller gains life equal to the number of age counters on it. 2/3 |
Revered Unicorn {1}{W} Creature — Unicorn Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves play, you gain life equal to the number of age counters on it. 2/3 |
Scandalmonger [Click to view this change only.] | |
Scandalmonger {3}{B} Creature — Boar Monger {2}: Target player discards a card. Any player may play this ability but only if he or she could play a sorcery. 3/3 |
Scandalmonger {3}{B} Creature — Boar Monger {2}: Target player discards a card. Any player may play this ability but only any time he or she could play a sorcery. 3/3 |
Seer's Vision [Click to view this change only.] | |
Seer's Vision {2}{U}{B} Enchantment All opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. |
Seer's Vision {2}{U}{B} Enchantment Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. |
Shared Fate [Click to view this change only.] | |
Shared Fate {4}{U} Enchantment If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate. |
Shared Fate {4}{U} Enchantment If a player would draw a card, that player removes the top card of an opponent's library from the game face down with a fate counter on it instead. Each player may look at and play each card with a fate counter on it he or she removed from the game. |
Sheltered Valley [Click to view this change only.] | |
Sheltered Valley Land When Sheltered Valley comes into play, sacrifice each other permanent named Sheltered Valley you control. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {1} to your mana pool. |
Sheltered Valley Land If Sheltered Valley would come into play, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley into play. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {1} to your mana pool. |
Takklemaggot [Click to view this change only.] | |
Takklemaggot {2}{B}{B} Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature is put into a graveyard, that creature's controller returns a card named Takklemaggot from its owner's graveyard to play. If Takklemaggot can't be attached to a creature, it comes into play as an enchantment under that player's control with "At the beginning of your upkeep, Takklemaggot deals 1 damage to you" instead and it's no longer an Aura. |
Takklemaggot {2}{B}{B} Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to play under your control attached to that creature. If he or she doesn't, return Takklemaggot to play under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." |
Uba Mask [Click to view this change only.] | |
Uba Mask {4} Artifact If a player would draw a card, that player removes that card from the game face up instead. Each player may play cards he or she removed from the game with Uba Mask this turn. |
Uba Mask {4} Artifact If a player would draw a card, that player removes that card from the game face up with a mask counter on it instead. Each player may play each card with a mask counter on it he or she removed from the game this turn. |
Vigor Mortis [Click to view this change only.] | |
Vigor Mortis {2}{B}{B} Sorcery Return target creature card from your graveyard to play. If {G} was spent to play Vigor Mortis, that creature comes into play with a +1/+1 counter on it. |
Vigor Mortis {2}{B}{B} Sorcery Return target creature card from your graveyard to play. If {G} was spent to play Vigor Mortis, that creature comes into play with an additional +1/+1 counter on it. |
Changes to cards with triggered mana abilities
Old card (Morningtide) | New card (Shadowmoor) |
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Heartbeat of Spring [Click to view this change only.] | |
Heartbeat of Spring {2}{G} Enchantment Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. |
Heartbeat of Spring {2}{G} Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. |
Mana Flare [Click to view this change only.] | |
Mana Flare {2}{R} Enchantment Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. |
Mana Flare {2}{R} Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. |
Overabundance [Click to view this change only.] | |
Overabundance {1}{R}{G} Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of the same type, and Overabundance deals 1 damage to him or her. |
Overabundance {1}{R}{G} Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. |
Sasaya's Essence [Click to view this change only.] | |
Sasaya's Essence {1}{G}{G} Legendary Enchantment Whenever a land you control is tapped for mana, add one mana of that type to your mana pool for each other land you control with the same name. [Flips from Sasaya, Orochi Ascendant.] |
Sasaya's Essence {1}{G}{G} Legendary Enchantment Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. [Flips from Sasaya, Orochi Ascendant.] |
Winter's Night [Click to view this change only.] | |
Winter's Night {G}{W}{R} World Enchantment Whenever a snow land is tapped for mana, its controller adds one mana of that type to his or her mana pool. That land doesn't untap during its controller's next untap step. |
Winter's Night {R}{G}{W} World Enchantment Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. |
Old card (Morningtide) | New card (Shadowmoor) |
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Ranger en-Vec [Click to view this change only.] | |
Ranger en-Vec {1}{W}{G} Creature — Human Soldier Archer First strike {G}: Regenerate Ranger en-Vec. 2/2 |
Ranger en-Vec {1}{G}{W} Creature — Human Soldier Archer First strike {G}: Regenerate Ranger en-Vec. 2/2 |
Scalebane's Elite [Click to view this change only.] | |
Scalebane's Elite {3}{W}{G} Creature — Human Soldier Protection from black 4/4 |
Scalebane's Elite {3}{G}{W} Creature — Human Soldier Protection from black 4/4 |
Scarwood Goblins [Click to view this change only.] | |
Scarwood Goblins {G}{R} Creature — Goblin 2/2 |
Scarwood Goblins {R}{G} Creature — Goblin 2/2 |
Wood Sage [Click to view this change only.] | |
Wood Sage {U}{G} Creature — Human Druid {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. 1/1 |
Wood Sage {G}{U} Creature — Human Druid {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. 1/1 |
Old card (Morningtide) | New card (Shadowmoor) |
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Blood Oath [Click to view this change only.] | |
Blood Oath {3}{R} Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. |
Blood Oath {3}{R} Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) |
Commandeer [Click to view this change only.] | |
Commandeer {5}{U}{U} Instant You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact or enchantment, the permanent comes into play under your control.) |
Commandeer {5}{U}{U} Instant You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent comes into play under your control.) |
Daru Stinger [Click to view this change only.] | |
Daru Stinger {3}{W} Creature — Human Soldier Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 |
Daru Stinger {3}{W} Creature — Human Soldier Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 |
Fertile Imagination [Click to view this change only.] | |
Fertile Imagination {2}{G}{G} Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. |
Fertile Imagination {2}{G}{G} Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) |
Mirror Golem [Click to view this change only.] | |
Mirror Golem {6} Artifact Creature — Golem Imprint — When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. 3/4 |
Mirror Golem {6} Artifact Creature — Golem Imprint — When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) 3/4 |
Tarmogoyf [Click to view this change only.] | |
Tarmogoyf {1}{G} Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. */1+* |
Tarmogoyf {1}{G} Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) */1+* |
Vigean Intuition [Click to view this change only.] | |
Vigean Intuition {3}{G}{U} Instant Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. |
Vigean Intuition {3}{G}{U} Instant Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) |
Old card (Morningtide) | New card (Shadowmoor) |
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Badlands [Click to view this change only.] | |
Badlands Land — Mountain Swamp |
Badlands Land — Swamp Mountain |
Plateau [Click to view this change only.] | |
Plateau Land — Plains Mountain |
Plateau Land — Mountain Plains |
Savannah [Click to view this change only.] | |
Savannah Land — Plains Forest |
Savannah Land — Forest Plains |
Tropical Island [Click to view this change only.] | |
Tropical Island Land — Island Forest |
Tropical Island Land — Forest Island |
Wall of Brambles [Click to view this change only.] | |
Wall of Brambles {2}{G} Creature — Wall Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. 2/3 |
Wall of Brambles {2}{G} Creature — Plant Wall Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. 2/3 |
Old card (Morningtide) | New card (Shadowmoor) |
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AEthertow [Click to view this change only.] | |
AEthertow {3}{w/u} Instant Put target attacking or blocking creature on top of its owner's library. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Advice from the Fae [Click to view this change only.] | |
Advice from the Fae {2/u}{2/u}{2/u} Sorcery ({2/u} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. |
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Aphotic Wisps [Click to view this change only.] | |
Aphotic Wisps {B} Instant Target creature becomes black and gains fear until end of turn. Draw a card. |
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Apothecary Initiate [Click to view this change only.] | |
Apothecary Initiate {W} Creature — Kithkin Cleric Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. 1/1 |
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Armored Ascension [Click to view this change only.] | |
Armored Ascension {3}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |
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Ashenmoor Cohort [Click to view this change only.] | |
Ashenmoor Cohort {5}{B} Creature — Elemental Warrior Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 4/3 |
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Ashenmoor Gouger [Click to view this change only.] | |
Ashenmoor Gouger {b/r}{b/r}{b/r} Creature — Elemental Warrior Ashenmoor Gouger can't block. 4/4 |
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Ashenmoor Liege [Click to view this change only.] | |
Ashenmoor Liege {1}{b/r}{b/r}{b/r} Creature — Elemental Knight Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |
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Augury Adept [Click to view this change only.] | |
Augury Adept {1}{w/u}{w/u} Creature — Kithkin Wizard Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. 2/2 |
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Ballynock Cohort [Click to view this change only.] | |
Ballynock Cohort {2}{W} Creature — Kithkin Soldier First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. 2/2 |
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Barkshell Blessing [Click to view this change only.] | |
Barkshell Blessing {g/w} Instant Target creature gets +2/+2 until end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Barrenton Cragtreads [Click to view this change only.] | |
Barrenton Cragtreads {2}{w/u}{w/u} Creature — Kithkin Scout Barrenton Cragtreads can't be blocked by red creatures. 3/3 |
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Barrenton Medic [Click to view this change only.] | |
Barrenton Medic {4}{W} Creature — Kithkin Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. 0/4 |
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Beseech the Queen [Click to view this change only.] | |
Beseech the Queen {2/b}{2/b}{2/b} Sorcery ({2/b} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. |
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Biting Tether [Click to view this change only.] | |
Biting Tether {4}{U} Enchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. |
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Blazethorn Scarecrow [Click to view this change only.] | |
Blazethorn Scarecrow {5} Artifact Creature — Scarecrow Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) 3/3 |
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Blight Sickle [Click to view this change only.] | |
Blight Sickle {2} Artifact — Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} |
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Blistering Dieflyn [Click to view this change only.] | |
Blistering Dieflyn {3}{R} Creature — Imp Flying {b/r}: Blistering Dieflyn gets +1/+0 until end of turn. 0/1 |
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Bloodmark Mentor [Click to view this change only.] | |
Bloodmark Mentor {1}{R} Creature — Goblin Warrior Red creatures you control have first strike. 1/1 |
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Bloodshed Fever [Click to view this change only.] | |
Bloodshed Fever {R} Enchantment — Aura Enchant creature Enchanted creature attacks each turn if able. |
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Blowfly Infestation [Click to view this change only.] | |
Blowfly Infestation {2}{B} Enchantment Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. |
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Boartusk Liege [Click to view this change only.] | |
Boartusk Liege {1}{r/g}{r/g}{r/g} Creature — Goblin Knight Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4 |
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Boggart Arsonists [Click to view this change only.] | |
Boggart Arsonists {2}{R} Creature — Goblin Rogue Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. 2/1 |
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Boggart Ram-Gang [Click to view this change only.] | |
Boggart Ram-Gang {r/g}{r/g}{r/g} Creature — Goblin Warrior Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) 3/3 |
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Boon Reflection [Click to view this change only.] | |
Boon Reflection {4}{W} Enchantment If you would gain life, you gain twice that much life instead. |
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Briarberry Cohort [Click to view this change only.] | |
Briarberry Cohort {1}{U} Creature — Faerie Soldier Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. 1/1 |
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Burn Trail [Click to view this change only.] | |
Burn Trail {3}{R} Sorcery Burn Trail deals 3 damage to target creature or player. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Cauldron of Souls [Click to view this change only.] | |
Cauldron of Souls {5} Artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
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Cemetery Puca [Click to view this change only.] | |
Cemetery Puca {1}{u/b}{u/b} Creature — Shapeshifter Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. 1/2 |
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Cerulean Wisps [Click to view this change only.] | |
Cerulean Wisps {U} Instant Target creature becomes blue until end of turn. Untap that creature. Draw a card. |
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Chainbreaker [Click to view this change only.] | |
Chainbreaker {2} Artifact Creature — Scarecrow Chainbreaker comes into play with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. 3/3 |
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Cinderbones [Click to view this change only.] | |
Cinderbones {2}{B} Creature — Elemental Skeleton Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. 1/1 |
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Cinderhaze Wretch [Click to view this change only.] | |
Cinderhaze Wretch {4}{B} Creature — Elemental Shaman {T}: Target player discards a card. Play this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. 3/2 |
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Consign to Dream [Click to view this change only.] | |
Consign to Dream {2}{U} Instant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. |
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Corrosive Mentor [Click to view this change only.] | |
Corrosive Mentor {2}{B} Creature — Elemental Rogue Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) 1/3 |
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Counterbore [Click to view this change only.] | |
Counterbore {3}{U}{U} Instant Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library. |
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Crabapple Cohort [Click to view this change only.] | |
Crabapple Cohort {4}{G} Creature — Treefolk Warrior Crabapple Cohort gets +1/+1 as long as you control another green creature. 4/4 |
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Cragganwick Cremator [Click to view this change only.] | |
Cragganwick Cremator {2}{R}{R} Creature — Giant Shaman When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. 5/4 |
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Crimson Wisps [Click to view this change only.] | |
Crimson Wisps {R} Instant Target creature becomes red and gains haste until end of turn. Draw a card. |
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Crowd of Cinders [Click to view this change only.] | |
Crowd of Cinders {3}{B} Creature — Elemental Fear Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. */* |
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Cultbrand Cinder [Click to view this change only.] | |
Cultbrand Cinder {4}{b/r} Creature — Elemental Shaman When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature. 3/3 |
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Curse of Chains [Click to view this change only.] | |
Curse of Chains {1}{w/u} Enchantment — Aura Enchant creature At the beginning of each upkeep, tap enchanted creature. |
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Cursecatcher [Click to view this change only.] | |
Cursecatcher {U} Creature — Merfolk Wizard Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. 1/1 |
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Dawnglow Infusion [Click to view this change only.] | |
Dawnglow Infusion {X}{g/w} Sorcery You gain X life if {G} was spent to play Dawnglow Infusion and X life if {W} was spent to play it. (Do both if {G}{W} was spent.) |
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Deep-Slumber Titan [Click to view this change only.] | |
Deep-Slumber Titan {2}{R}{R} Creature — Giant Warrior Deep-Slumber Titan comes into play tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. 7/7 |
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Deepchannel Mentor [Click to view this change only.] | |
Deepchannel Mentor {5}{U} Creature — Merfolk Rogue Blue creatures you control are unblockable. 2/2 |
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Demigod of Revenge [Click to view this change only.] | |
Demigod of Revenge {b/r}{b/r}{b/r}{b/r}{b/r} Creature — Spirit Avatar Flying, haste When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play. 5/4 |
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Deus of Calamity [Click to view this change only.] | |
Deus of Calamity {r/g}{r/g}{r/g}{r/g}{r/g} Creature — Spirit Avatar Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. 6/6 |
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Devoted Druid [Click to view this change only.] | |
Devoted Druid {1}{G} Creature — Elf Druid {T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. 0/2 |
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Din of the Fireherd [Click to view this change only.] | |
Din of the Fireherd {5}{b/r}{b/r}{b/r} Sorcery Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. |
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Dire Undercurrents [Click to view this change only.] | |
Dire Undercurrents {3}{u/b}{u/b} Enchantment Whenever a blue creature comes into play under your control, you may have target player draw a card. Whenever a black creature comes into play under your control, you may have target player discard a card. |
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Disturbing Plot [Click to view this change only.] | |
Disturbing Plot {1}{B} Sorcery Return target creature card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Dramatic Entrance [Click to view this change only.] | |
Dramatic Entrance {3}{G}{G} Instant You may put a green creature card from your hand into play. |
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Dream Salvage [Click to view this change only.] | |
Dream Salvage {u/b} Instant Draw cards equal to the number of cards target opponent discarded this turn. |
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Drove of Elves [Click to view this change only.] | |
Drove of Elves {3}{G} Creature — Elf Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. */* |
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Drowner Initiate [Click to view this change only.] | |
Drowner Initiate {U} Creature — Merfolk Wizard Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. 1/1 |
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Dusk Urchins [Click to view this change only.] | |
Dusk Urchins {2}{B} Creature — Ouphe Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it. 4/3 |
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Elemental Mastery [Click to view this change only.] | |
Elemental Mastery {3}{R} Enchantment — Aura Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn." |
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Elsewhere Flask [Click to view this change only.] | |
Elsewhere Flask {2} Artifact When Elsewhere Flask comes into play, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
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Elvish Hexhunter [Click to view this change only.] | |
Elvish Hexhunter {g/w} Creature — Elf Shaman {g/w}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. 1/1 |
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Ember Gale [Click to view this change only.] | |
Ember Gale {3}{R} Sorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. |
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Emberstrike Duo [Click to view this change only.] | |
Emberstrike Duo {1}{b/r} Creature — Elemental Warrior Shaman Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn. 1/1 |
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Enchanted Evening [Click to view this change only.] | |
Enchanted Evening {3}{w/u}{w/u} Enchantment All permanents are enchantments in addition to their other types. |
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Everlasting Torment [Click to view this change only.] | |
Everlasting Torment {2}{b/r} Enchantment Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) |
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Faerie Macabre [Click to view this change only.] | |
Faerie Macabre {1}{B}{B} Creature — Faerie Rogue Flying Discard Faerie Macabre: Remove up to two target cards in graveyards from the game. 2/2 |
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Faerie Swarm [Click to view this change only.] | |
Faerie Swarm {3}{U} Creature — Faerie Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */* |
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Farhaven Elf [Click to view this change only.] | |
Farhaven Elf {2}{G} Creature — Elf Druid When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library. 1/1 |
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Fate Transfer [Click to view this change only.] | |
Fate Transfer {1}{u/b} Instant Move all counters from target creature onto another target creature. |
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Fire-Lit Thicket [Click to view this change only.] | |
Fire-Lit Thicket Land {T}: Add {1} to your mana pool. {r/g}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. |
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Firespout [Click to view this change only.] | |
Firespout {2}{r/g} Sorcery Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.) |
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Fists of the Demigod [Click to view this change only.] | |
Fists of the Demigod {1}{b/r} Enchantment — Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
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Flame Javelin [Click to view this change only.] | |
Flame Javelin {2/r}{2/r}{2/r} Instant ({2/r} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. |
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Flourishing Defenses [Click to view this change only.] | |
Flourishing Defenses {4}{G} Enchantment Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play. |
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Fossil Find [Click to view this change only.] | |
Fossil Find {r/g} Sorcery Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. |
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Foxfire Oak [Click to view this change only.] | |
Foxfire Oak {5}{G} Creature — Treefolk Shaman {r/g}{r/g}{r/g}: Foxfire Oak gets +3/+0 until end of turn. 3/6 |
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Fracturing Gust [Click to view this change only.] | |
Fracturing Gust {2}{g/w}{g/w}{g/w} Instant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. |
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Fulminator Mage [Click to view this change only.] | |
Fulminator Mage {1}{b/r}{b/r} Creature — Elemental Shaman Sacrifice Fulminator Mage: Destroy target nonbasic land. 2/2 |
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Furystoke Giant [Click to view this change only.] | |
Furystoke Giant {3}{R}{R} Creature — Giant Warrior When Furystoke Giant comes into play, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 3/3 |
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Ghastlord of Fugue [Click to view this change only.] | |
Ghastlord of Fugue {u/b}{u/b}{u/b}{u/b}{u/b} Creature — Spirit Avatar Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game. 4/4 |
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Ghastly Discovery [Click to view this change only.] | |
Ghastly Discovery {2}{U} Sorcery Draw two cards, then discard a card. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
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Giantbaiting [Click to view this change only.] | |
Giantbaiting {2}{r/g} Sorcery Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
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Glamer Spinners [Click to view this change only.] | |
Glamer Spinners {4}{w/u} Creature — Faerie Wizard Flash Flying When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4 |
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Gleeful Sabotage [Click to view this change only.] | |
Gleeful Sabotage {1}{G} Sorcery Destroy target artifact or enchantment. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Glen Elendra Liege [Click to view this change only.] | |
Glen Elendra Liege {1}{u/b}{u/b}{u/b} Creature — Faerie Knight Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3 |
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Gloomlance [Click to view this change only.] | |
Gloomlance {3}{B}{B} Sorcery Destroy target creature. If that creature was green or white, its controller discards a card. |
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Gloomwidow [Click to view this change only.] | |
Gloomwidow {2}{G} Creature — Spider Reach Gloomwidow can't block creatures without flying. 3/3 |
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Gloomwidow's Feast [Click to view this change only.] | |
Gloomwidow's Feast {3}{G} Instant Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.) |
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Gnarled Effigy [Click to view this change only.] | |
Gnarled Effigy {4} Artifact {4}, {T}: Put a -1/-1 counter on target creature. |
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Godhead of Awe [Click to view this change only.] | |
Godhead of Awe {w/u}{w/u}{w/u}{w/u}{w/u} Creature — Spirit Avatar Flying Other creatures are 1/1. 4/4 |
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Goldenglow Moth [Click to view this change only.] | |
Goldenglow Moth {W} Creature — Insect Flying Whenever Goldenglow Moth blocks, you may gain 4 life. 0/1 |
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Gravelgill Axeshark [Click to view this change only.] | |
Gravelgill Axeshark {4}{u/b} Creature — Merfolk Soldier Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 3/3 |
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Gravelgill Duo [Click to view this change only.] | |
Gravelgill Duo {2}{u/b} Creature — Merfolk Rogue Warrior Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you play a black spell, Gravelgill Duo gains fear until end of turn. 2/1 |
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Greater Auramancy [Click to view this change only.] | |
Greater Auramancy {1}{W} Enchantment Other enchantments you control have shroud. Enchanted creatures you control have shroud. |
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Grief Tyrant [Click to view this change only.] | |
Grief Tyrant {5}{b/r} Creature — Horror Grief Tyrant comes into play with four -1/-1 counters on it. When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. 8/8 |
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Grim Poppet [Click to view this change only.] | |
Grim Poppet {7} Artifact Creature — Scarecrow Grim Poppet comes into play with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. 4/4 |
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Guttural Response [Click to view this change only.] | |
Guttural Response {r/g} Instant Counter target blue instant spell. |
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Heap Doll [Click to view this change only.] | |
Heap Doll {1} Artifact Creature — Scarecrow Sacrifice Heap Doll: Remove target card in a graveyard from the game. 1/1 |
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Heartmender [Click to view this change only.] | |
Heartmender {2}{g/w}{g/w} Creature — Elemental At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 2/2 |
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Helm of the Ghastlord [Click to view this change only.] | |
Helm of the Ghastlord {3}{u/b} Enchantment — Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." |
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Hollowborn Barghest [Click to view this change only.] | |
Hollowborn Barghest {5}{B}{B} Creature — Demon Hound At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. 7/6 |
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Hollowsage [Click to view this change only.] | |
Hollowsage {3}{B} Creature — Merfolk Wizard Whenever Hollowsage becomes untapped, you may have target player discard a card. 2/2 |
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Horde of Boggarts [Click to view this change only.] | |
Horde of Boggarts {3}{R} Creature — Goblin Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. */* |
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Howl of the Night Pack [Click to view this change only.] | |
Howl of the Night Pack {6}{G} Sorcery Put a 2/2 green Wolf creature token into play for each Forest you control. |
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Hungry Spriggan [Click to view this change only.] | |
Hungry Spriggan {2}{G} Creature — Goblin Warrior Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. 1/1 |
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Illuminated Folio [Click to view this change only.] | |
Illuminated Folio {5} Artifact {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. |
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Impromptu Raid [Click to view this change only.] | |
Impromptu Raid {3}{r/g} Enchantment {2}{r/g}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn. |
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Incremental Blight [Click to view this change only.] | |
Incremental Blight {3}{B}{B} Sorcery Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. |
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Inescapable Brute [Click to view this change only.] | |
Inescapable Brute {5}{R} Creature — Giant Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. 3/3 |
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Inkfathom Infiltrator [Click to view this change only.] | |
Inkfathom Infiltrator {u/b}{u/b} Creature — Merfolk Rogue Inkfathom Infiltrator can't block and is unblockable. 2/1 |
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Inkfathom Witch [Click to view this change only.] | |
Inkfathom Witch {1}{u/b} Creature — Merfolk Wizard Fear {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. 1/1 |
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Inquisitor's Snare [Click to view this change only.] | |
Inquisitor's Snare {1}{W} Instant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. |
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Intimidator Initiate [Click to view this change only.] | |
Intimidator Initiate {R} Creature — Goblin Shaman Whenever a player plays a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1 |
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Isleback Spawn [Click to view this change only.] | |
Isleback Spawn {5}{U}{U} Creature — Kraken Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. 4/8 |
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Jaws of Stone [Click to view this change only.] | |
Jaws of Stone {5}{R} Sorcery Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone. |
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Juvenile Gloomwidow [Click to view this change only.] | |
Juvenile Gloomwidow {G}{G} Creature — Spider Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/3 |
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Kinscaer Harpoonist [Click to view this change only.] | |
Kinscaer Harpoonist {3}{U} Creature — Kithkin Soldier Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. 2/2 |
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Kitchen Finks [Click to view this change only.] | |
Kitchen Finks {1}{g/w}{g/w} Creature — Ouphe When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 3/2 |
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Kithkin Rabble [Click to view this change only.] | |
Kithkin Rabble {3}{W} Creature — Kithkin Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. */* |
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Kithkin Shielddare [Click to view this change only.] | |
Kithkin Shielddare {1}{W} Creature — Kithkin Soldier {W}, {T}: Target blocking creature gets +2/+2 until end of turn. 1/1 |
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Knacksaw Clique [Click to view this change only.] | |
Knacksaw Clique {3}{U} Creature — Faerie Rogue Flying {1}{U}, {Q}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({Q} is the untap symbol.) 1/4 |
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Knollspine Dragon [Click to view this change only.] | |
Knollspine Dragon {5}{R}{R} Creature — Dragon Flying When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. 7/5 |
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Knollspine Invocation [Click to view this change only.] | |
Knollspine Invocation {1}{R}{R} Enchantment {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. |
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Kongming, "Sleeping Dragon" [Click to view this change only.] | |
Kongming, "Sleeping Dragon" {2}{W}{W} Legendary Creature — Human Advisor Other creatures you control get +1/+1. 2/2 |
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Kulrath Knight [Click to view this change only.] | |
Kulrath Knight {3}{b/r}{b/r} Creature — Elemental Knight Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. 3/3 |
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Leech Bonder [Click to view this change only.] | |
Leech Bonder {2}{U} Creature — Merfolk Soldier Leech Bonder comes into play with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) 3/3 |
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Leechridden Swamp [Click to view this change only.] | |
Leechridden Swamp Land — Swamp ({T}: Add {B} to your mana pool.) Leechridden Swamp comes into play tapped. {B}, {T}: Each opponent loses 1 life. Play this ability only if you control two or more black permanents. |
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Loamdragger Giant [Click to view this change only.] | |
Loamdragger Giant {4}{r/g}{r/g}{r/g} Creature — Giant Warrior 7/6 |
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Loch Korrigan [Click to view this change only.] | |
Loch Korrigan {3}{B} Creature — Spirit {u/b}: Loch Korrigan gets +1/+1 until end of turn. 1/1 |
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Lockjaw Snapper [Click to view this change only.] | |
Lockjaw Snapper {4} Artifact Creature — Scarecrow Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it. 2/2 |
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Lurebound Scarecrow [Click to view this change only.] | |
Lurebound Scarecrow {3} Artifact Creature — Scarecrow As Lurebound Scarecrow comes into play, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. 4/4 |
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Madblind Mountain [Click to view this change only.] | |
Madblind Mountain Land — Mountain ({T}: Add {R} to your mana pool.) Madblind Mountain comes into play tapped. {R}, {T}: Shuffle your library. Play this ability only if you control two or more red permanents. |
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Mana Reflection [Click to view this change only.] | |
Mana Reflection {4}{G}{G} Enchantment If you tap a permanent for mana, it produces twice as much of that mana instead. |
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Manaforge Cinder [Click to view this change only.] | |
Manaforge Cinder {b/r} Creature — Elemental Shaman {1}: Add {B} or {R} to your mana pool. Play this ability no more than three times each turn. 1/1 |
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Manamorphose [Click to view this change only.] | |
Manamorphose {1}{r/g} Instant Add two mana in any combination of colors to your mana pool. Draw a card. |
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Mass Calcify [Click to view this change only.] | |
Mass Calcify {5}{W}{W} Sorcery Destroy all nonwhite creatures. |
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Medicine Runner [Click to view this change only.] | |
Medicine Runner {1}{g/w} Creature — Elf Cleric When Medicine Runner comes into play, you may remove a counter from target permanent. 2/1 |
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Memory Plunder [Click to view this change only.] | |
Memory Plunder {u/b}{u/b}{u/b}{u/b} Instant You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost. |
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Memory Sluice [Click to view this change only.] | |
Memory Sluice {u/b} Sorcery Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Mercy Killing [Click to view this change only.] | |
Mercy Killing {2}{g/w} Instant Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power. |
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Merrow Grimeblotter [Click to view this change only.] | |
Merrow Grimeblotter {3}{u/b} Creature — Merfolk Wizard {1}{u/b}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) 2/2 |
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Merrow Wavebreakers [Click to view this change only.] | |
Merrow Wavebreakers {4}{U} Creature — Merfolk Soldier {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3 |
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Midnight Banshee [Click to view this change only.] | |
Midnight Banshee {3}{B}{B}{B} Creature — Spirit Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. 5/5 |
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Mine Excavation [Click to view this change only.] | |
Mine Excavation {1}{W} Sorcery Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Mirrorweave [Click to view this change only.] | |
Mirrorweave {2}{w/u}{w/u} Instant Each other creature becomes a copy of target nonlegendary creature until end of turn. |
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Mistmeadow Witch [Click to view this change only.] | |
Mistmeadow Witch {1}{w/u} Creature — Kithkin Wizard {2}{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn. 1/1 |
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Mistveil Plains [Click to view this change only.] | |
Mistveil Plains Land — Plains ({T}: Add {W} to your mana pool.) Mistveil Plains comes into play tapped. {W}, {T}: Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents. |
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Moonring Island [Click to view this change only.] | |
Moonring Island Land — Island ({T}: Add {U} to your mana pool.) Moonring Island comes into play tapped. {U}, {T}: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents. |
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Morselhoarder [Click to view this change only.] | |
Morselhoarder {4}{r/g}{r/g} Creature — Elemental Morselhoarder comes into play with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. 6/4 |
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Mossbridge Troll [Click to view this change only.] | |
Mossbridge Troll {5}{G}{G} Creature — Troll If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. 5/5 |
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Mudbrawler Cohort [Click to view this change only.] | |
Mudbrawler Cohort {1}{R} Creature — Goblin Warrior Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. 1/1 |
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Mudbrawler Raiders [Click to view this change only.] | |
Mudbrawler Raiders {2}{r/g}{r/g} Creature — Goblin Warrior Mudbrawler Raiders can't be blocked by blue creatures. 3/3 |
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Murderous Redcap [Click to view this change only.] | |
Murderous Redcap {2}{b/r}{b/r} Creature — Goblin Assassin When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 2/2 |
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Mystic Gate [Click to view this change only.] | |
Mystic Gate Land {T}: Add {1} to your mana pool. {w/u}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. |
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Niveous Wisps [Click to view this change only.] | |
Niveous Wisps {W} Instant Target creature becomes white until end of turn. Tap that creature. Draw a card. |
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Nurturer Initiate [Click to view this change only.] | |
Nurturer Initiate {G} Creature — Elf Shaman Whenever a player plays a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. 1/1 |
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Old Ghastbark [Click to view this change only.] | |
Old Ghastbark {3}{g/w}{g/w} Creature — Treefolk Warrior 3/6 |
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Oona's Gatewarden [Click to view this change only.] | |
Oona's Gatewarden {u/b} Creature — Faerie Soldier Flying, defender Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1 |
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Oona, Queen of the Fae [Click to view this change only.] | |
Oona, Queen of the Fae {3}{u/b}{u/b}{u/b} Legendary Creature — Faerie Wizard Flying {X}{u/b}: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play. 5/5 |
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Oracle of Nectars [Click to view this change only.] | |
Oracle of Nectars {2}{g/w} Creature — Elf Cleric {X}, {T}: You gain X life. 2/2 |
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Order of Whiteclay [Click to view this change only.] | |
Order of Whiteclay {1}{W}{W} Creature — Kithkin Cleric {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol.) 1/4 |
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Oversoul of Dusk [Click to view this change only.] | |
Oversoul of Dusk {g/w}{g/w}{g/w}{g/w}{g/w} Creature — Spirit Avatar Protection from blue, from black, and from red 5/5 |
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Painter's Servant [Click to view this change only.] | |
Painter's Servant {2} Artifact Creature — Scarecrow As Painter's Servant comes into play, choose a color. All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors. 1/3 |
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Pale Wayfarer [Click to view this change only.] | |
Pale Wayfarer {5}{W}{W} Creature — Spirit Giant {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) 4/4 |
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Pang Tong, "Young Phoenix" [Click to view this change only.] | |
Pang Tong, "Young Phoenix" {1}{W}{W} Legendary Creature — Human Advisor {T}: Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before the combat phase. 1/2 |
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Parapet Watchers [Click to view this change only.] | |
Parapet Watchers {2}{U} Creature — Kithkin Soldier {w/u}: Parapet Watchers gets +0/+1 until end of turn. 2/2 |
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Pili-Pala [Click to view this change only.] | |
Pili-Pala {2} Artifact Creature — Scarecrow Flying {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) 1/1 |
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Plague of Vermin [Click to view this change only.] | |
Plague of Vermin {6}{B} Sorcery Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way. |
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Plumeveil [Click to view this change only.] | |
Plumeveil {w/u}{w/u}{w/u} Creature — Elemental Flash Flying, defender 4/4 |
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Poison the Well [Click to view this change only.] | |
Poison the Well {2}{b/r}{b/r} Sorcery Destroy target land. Poison the Well deals 2 damage to that land's controller. |
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Polluted Bonds [Click to view this change only.] | |
Polluted Bonds {3}{B}{B} Enchantment Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life. |
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Power of Fire [Click to view this change only.] | |
Power of Fire {1}{R} Enchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." |
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Presence of Gond [Click to view this change only.] | |
Presence of Gond {2}{G} Enchantment — Aura Enchant creature Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play." |
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Prismatic Omen [Click to view this change only.] | |
Prismatic Omen {1}{G} Enchantment Lands you control are every basic land type in addition to their other types. |
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Prismwake Merrow [Click to view this change only.] | |
Prismwake Merrow {2}{U} Creature — Merfolk Wizard Flash When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn. 2/1 |
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Prison Term [Click to view this change only.] | |
Prison Term {1}{W}{W} Enchantment — Aura Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature. |
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Puca's Mischief [Click to view this change only.] | |
Puca's Mischief {3}{U} Enchantment At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. |
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Puncture Bolt [Click to view this change only.] | |
Puncture Bolt {1}{R} Instant Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. |
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Puppeteer Clique [Click to view this change only.] | |
Puppeteer Clique {3}{B}{B} Creature — Faerie Wizard Flying When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 3/2 |
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Puresight Merrow [Click to view this change only.] | |
Puresight Merrow {w/u}{w/u} Creature — Merfolk Wizard {w/u}, {Q}: Look at the top card of your library. You may remove that card from the game. ({Q} is the untap symbol.) 2/2 |
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Put Away [Click to view this change only.] | |
Put Away {2}{U}{U} Instant Counter target spell. You may shuffle up to one target card from your graveyard into your library. |
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Pyre Charger [Click to view this change only.] | |
Pyre Charger {R}{R} Creature — Elemental Warrior Haste {R}: Pyre Charger gets +1/+0 until end of turn. 1/1 |
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Rage Reflection [Click to view this change only.] | |
Rage Reflection {4}{R}{R} Enchantment Creatures you control have double strike. |
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Raking Canopy [Click to view this change only.] | |
Raking Canopy {1}{G}{G} Enchantment Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. |
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Rattleblaze Scarecrow [Click to view this change only.] | |
Rattleblaze Scarecrow {6} Artifact Creature — Scarecrow Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3 |
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Raven's Run Dragoon [Click to view this change only.] | |
Raven's Run Dragoon {2}{g/w}{g/w} Creature — Elf Knight Raven's Run Dragoon can't be blocked by black creatures. 3/3 |
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Reaper King [Click to view this change only.] | |
Reaper King {2/w}{2/u}{2/b}{2/r}{2/g} Legendary Artifact Creature — Scarecrow ({2/w} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow comes into play under your control, destroy target permanent. 6/6 |
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Reknit [Click to view this change only.] | |
Reknit {1}{g/w} Instant Regenerate target permanent. |
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Repel Intruders [Click to view this change only.] | |
Repel Intruders {3}{w/u} Instant Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was spent to play Repel Intruders. Counter up to one target creature spell if {U} was spent to play Repel Intruders. (Do both if {W}{U} was spent.) |
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Resplendent Mentor [Click to view this change only.] | |
Resplendent Mentor {4}{W} Creature — Kithkin Cleric White creatures you control have "{T}: You gain 1 life." 2/2 |
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Revelsong Horn [Click to view this change only.] | |
Revelsong Horn {2} Artifact {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. |
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Rhys the Redeemed [Click to view this change only.] | |
Rhys the Redeemed {g/w} Legendary Creature — Elf Warrior {2}{g/w}, {T}: Put a 1/1 green and white Elf Warrior creature token into play. {4}{g/w}{g/w}, {T}: For each creature token you control, put a token into play that's a copy of that creature. 1/1 |
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Rite of Consumption [Click to view this change only.] | |
Rite of Consumption {1}{B} Sorcery As an additional cost to play Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. |
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River Kelpie [Click to view this change only.] | |
River Kelpie {3}{U}{U} Creature — Beast Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card. Whenever a spell is played from a graveyard, draw a card. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 3/3 |
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River's Grasp [Click to view this change only.] | |
River's Grasp {3}{u/b} Sorcery If {U} was spent to play River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) |
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Rosheen Meanderer [Click to view this change only.] | |
Rosheen Meanderer {3}{r/g} Legendary Creature — Giant Shaman {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. 4/4 |
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Roughshod Mentor [Click to view this change only.] | |
Roughshod Mentor {5}{G} Creature — Giant Warrior Green creatures you control have trample. 5/4 |
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Rune-Cervin Rider [Click to view this change only.] | |
Rune-Cervin Rider {3}{W} Creature — Elf Knight Flying {g/w}{g/w}: Rune-Cervin Rider gets +1/+1 until end of turn. 2/2 |
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Runed Halo [Click to view this change only.] | |
Runed Halo {W}{W} Enchantment As Runed Halo comes into play, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
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Runes of the Deus [Click to view this change only.] | |
Runes of the Deus {4}{r/g} Enchantment — Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |
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Rustrazor Butcher [Click to view this change only.] | |
Rustrazor Butcher {1}{R} Creature — Goblin Warrior First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/2 |
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Safehold Duo [Click to view this change only.] | |
Safehold Duo {3}{g/w} Creature — Elf Warrior Shaman Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you play a white spell, Safehold Duo gains vigilance until end of turn. 2/4 |
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Safehold Elite [Click to view this change only.] | |
Safehold Elite {1}{g/w} Creature — Elf Scout Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 2/2 |
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Safehold Sentry [Click to view this change only.] | |
Safehold Sentry {1}{W} Creature — Elf Warrior {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2 |
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Safewright Quest [Click to view this change only.] | |
Safewright Quest {g/w} Sorcery Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. |
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Sapseep Forest [Click to view this change only.] | |
Sapseep Forest Land — Forest ({T}: Add {G} to your mana pool.) Sapseep Forest comes into play tapped. {G}, {T}: You gain 1 life. Play this ability only if you control two or more green permanents. |
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Savor the Moment [Click to view this change only.] | |
Savor the Moment {1}{U}{U} Sorcery Take an extra turn after this one. Skip the untap step of that turn. |
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Scar [Click to view this change only.] | |
Scar {b/r} Instant Put a -1/-1 counter on target creature. |
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Scarscale Ritual [Click to view this change only.] | |
Scarscale Ritual {1}{u/b} Sorcery As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards. |
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Scrapbasket [Click to view this change only.] | |
Scrapbasket {4} Artifact Creature — Scarecrow {1}: Scrapbasket becomes all colors until end of turn. 3/2 |
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Scuttlemutt [Click to view this change only.] | |
Scuttlemutt {3} Artifact Creature — Scarecrow {T}: Add one mana of any color to your mana pool. {T}: Target creature becomes the color or colors of your choice until end of turn. 2/2 |
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Scuzzback Marauders [Click to view this change only.] | |
Scuzzback Marauders {4}{r/g} Creature — Goblin Warrior Trample Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 5/2 |
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Scuzzback Scrapper [Click to view this change only.] | |
Scuzzback Scrapper {r/g} Creature — Goblin Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/1 |
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Seedcradle Witch [Click to view this change only.] | |
Seedcradle Witch {g/w} Creature — Elf Shaman {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1 |
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Shield of the Oversoul [Click to view this change only.] | |
Shield of the Oversoul {2}{g/w} Enchantment — Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. |
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Sickle Ripper [Click to view this change only.] | |
Sickle Ripper {1}{B} Creature — Elemental Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1 |
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Silkbind Faerie [Click to view this change only.] | |
Silkbind Faerie {2}{w/u} Creature — Faerie Rogue Flying {1}{w/u}, {Q}: Tap target creature. ({Q} is the untap symbol.) 1/3 |
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Sinking Feeling [Click to view this change only.] | |
Sinking Feeling {2}{U} Enchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." |
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Slinking Giant [Click to view this change only.] | |
Slinking Giant {2}{R}{R} Creature — Giant Rogue Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. 4/4 |
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Smash to Smithereens [Click to view this change only.] | |
Smash to Smithereens {1}{R} Instant Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. |
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Smolder Initiate [Click to view this change only.] | |
Smolder Initiate {B} Creature — Elemental Shaman Whenever a player plays a black spell, you may pay {1}. If you do, target player loses 1 life. 1/1 |
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Somnomancer [Click to view this change only.] | |
Somnomancer {1}{w/u} Creature — Kithkin Wizard When Somnomancer comes into play, you may tap target creature. 2/1 |
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Sootstoke Kindler [Click to view this change only.] | |
Sootstoke Kindler {1}{b/r} Creature — Elemental Shaman Haste {T}: Target black or red creature gains haste until end of turn. 1/1 |
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Sootwalkers [Click to view this change only.] | |
Sootwalkers {2}{b/r}{b/r} Creature — Elemental Rogue Sootwalkers can't be blocked by white creatures. 3/3 |
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Spawnwrithe [Click to view this change only.] | |
Spawnwrithe {2}{G} Creature — Elemental Trample Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe. 2/2 |
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Spectral Procession [Click to view this change only.] | |
Spectral Procession {2/w}{2/w}{2/w} Sorcery ({2/w} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play. |
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Spell Syphon [Click to view this change only.] | |
Spell Syphon {1}{U} Instant Counter target spell unless its controller pays {1} for each blue permanent you control. |
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Spiteflame Witch [Click to view this change only.] | |
Spiteflame Witch {1}{b/r} Creature — Elemental Shaman {B}{R}: Each player loses 1 life. 2/1 |
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Spiteful Visions [Click to view this change only.] | |
Spiteful Visions {2}{b/r}{b/r} Enchantment At the beginning of each player's draw step, that player draws a card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. |
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Splitting Headache [Click to view this change only.] | |
Splitting Headache {3}{B} Sorcery Choose one — Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. |
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Steel of the Godhead [Click to view this change only.] | |
Steel of the Godhead {2}{w/u} Enchantment — Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. |
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Strip Bare [Click to view this change only.] | |
Strip Bare {W} Instant Destroy all Auras and Equipment attached to target creature. |
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Sunken Ruins [Click to view this change only.] | |
Sunken Ruins Land {T}: Add {1} to your mana pool. {u/b}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. |
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Swans of Bryn Argoll [Click to view this change only.] | |
Swans of Bryn Argoll {2}{w/u}{w/u} Creature — Bird Spirit Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. 4/3 |
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Sygg, River Cutthroat [Click to view this change only.] | |
Sygg, River Cutthroat {u/b}{u/b} Legendary Creature — Merfolk Rogue At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) 1/3 |
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Tatterkite [Click to view this change only.] | |
Tatterkite {3} Artifact Creature — Scarecrow Flying Tatterkite can't have counters placed on it. 2/1 |
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Tattermunge Duo [Click to view this change only.] | |
Tattermunge Duo {2}{r/g} Creature — Goblin Warrior Shaman Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn. 2/3 |
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Tattermunge Maniac [Click to view this change only.] | |
Tattermunge Maniac {r/g} Creature — Goblin Warrior Tattermunge Maniac attacks each turn if able. 2/1 |
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Tattermunge Witch [Click to view this change only.] | |
Tattermunge Witch {1}{r/g} Creature — Goblin Shaman {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1 |
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Thistledown Duo [Click to view this change only.] | |
Thistledown Duo {2}{w/u} Creature — Kithkin Soldier Wizard Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you play a blue spell, Thistledown Duo gains flying until end of turn. 2/2 |
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Thistledown Liege [Click to view this change only.] | |
Thistledown Liege {1}{w/u}{w/u}{w/u} Creature — Kithkin Knight Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3 |
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Thornwatch Scarecrow [Click to view this change only.] | |
Thornwatch Scarecrow {6} Artifact Creature — Scarecrow Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature. 4/4 |
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Thought Reflection [Click to view this change only.] | |
Thought Reflection {4}{U}{U}{U} Enchantment If you would draw a card, draw two cards instead. |
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Thoughtweft Gambit [Click to view this change only.] | |
Thoughtweft Gambit {4}{w/u}{w/u} Instant Tap all creatures your opponents control and untap all creatures you control. |
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Toil to Renown [Click to view this change only.] | |
Toil to Renown {1}{G} Sorcery You gain 1 life for each tapped artifact, creature, and land you control. |
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Torpor Dust [Click to view this change only.] | |
Torpor Dust {2}{u/b} Enchantment — Aura Flash Enchant creature Enchanted creature gets -3/-0. |
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Torrent of Souls [Click to view this change only.] | |
Torrent of Souls {4}{b/r} Sorcery Return up to one target creature card from your graveyard to play if {B} was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to play Torrent of Souls. (Do both if {B}{R} was spent.) |
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Tower Above [Click to view this change only.] | |
Tower Above {2/g}{2/g}{2/g} Sorcery ({2/g} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) |
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Traitor's Roar [Click to view this change only.] | |
Traitor's Roar {4}{b/r} Sorcery Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Trip Noose [Click to view this change only.] | |
Trip Noose {2} Artifact {2}, {T}: Tap target creature. |
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Turn to Mist [Click to view this change only.] | |
Turn to Mist {1}{w/u} Instant Remove target creature from the game. Return that card to play under its owner's control at end of turn. |
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Twilight Shepherd [Click to view this change only.] | |
Twilight Shepherd {3}{W}{W}{W} Creature — Angel Flying, vigilance When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 5/5 |
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Tyrannize [Click to view this change only.] | |
Tyrannize {3}{b/r}{b/r} Sorcery Target player discards his or her hand unless he or she pays 7 life. |
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Umbral Mantle [Click to view this change only.] | |
Umbral Mantle {3} Artifact — Equipment Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0} |
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Valleymaker [Click to view this change only.] | |
Valleymaker {5}{r/g} Creature — Giant Shaman {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. 5/5 |
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Vexing Shusher [Click to view this change only.] | |
Vexing Shusher {r/g}{r/g} Creature — Goblin Shaman Vexing Shusher can't be countered. {r/g}: Target spell can't be countered by spells or abilities. 2/2 |
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Viridescent Wisps [Click to view this change only.] | |
Viridescent Wisps {G} Instant Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |
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Wanderbrine Rootcutters [Click to view this change only.] | |
Wanderbrine Rootcutters {2}{u/b}{u/b} Creature — Merfolk Rogue Wanderbrine Rootcutters can't be blocked by green creatures. 3/3 |
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Wasp Lancer [Click to view this change only.] | |
Wasp Lancer {u/b}{u/b}{u/b} Creature — Faerie Soldier Flying 3/2 |
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Watchwing Scarecrow [Click to view this change only.] | |
Watchwing Scarecrow {4} Artifact Creature — Scarecrow Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. 2/4 |
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Wheel of Sun and Moon [Click to view this change only.] | |
Wheel of Sun and Moon {g/w}{g/w} Enchantment — Aura Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. |
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Whimwader [Click to view this change only.] | |
Whimwader {4}{U} Creature — Elemental Whimwader can't attack unless defending player controls a blue permanent. 6/4 |
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Wicker Warcrawler [Click to view this change only.] | |
Wicker Warcrawler {5} Artifact Creature — Scarecrow Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. 6/6 |
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Wild Swing [Click to view this change only.] | |
Wild Swing {3}{R} Sorcery Choose three target nonenchantment permanents. Destroy one of them at random. |
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Wildslayer Elves [Click to view this change only.] | |
Wildslayer Elves {3}{G} Creature — Elf Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) 3/3 |
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Wilt-Leaf Cavaliers [Click to view this change only.] | |
Wilt-Leaf Cavaliers {g/w}{g/w}{g/w} Creature — Elf Knight Vigilance 3/4 |
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Wilt-Leaf Liege [Click to view this change only.] | |
Wilt-Leaf Liege {1}{g/w}{g/w}{g/w} Creature — Elf Knight Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard. 4/4 |
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Windbrisk Raptor [Click to view this change only.] | |
Windbrisk Raptor {5}{W}{W} Creature — Bird Flying Attacking creatures you control have lifelink. 5/7 |
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Wingrattle Scarecrow [Click to view this change only.] | |
Wingrattle Scarecrow {3} Artifact Creature — Scarecrow Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 2/2 |
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Witherscale Wurm [Click to view this change only.] | |
Witherscale Wurm {4}{G}{G} Creature — Wurm Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. 9/9 |
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Woeleecher [Click to view this change only.] | |
Woeleecher {5}{W} Creature — Elemental {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. 3/5 |
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Wooded Bastion [Click to view this change only.] | |
Wooded Bastion Land {T}: Add {1} to your mana pool. {g/w}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. |
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Woodfall Primus [Click to view this change only.] | |
Woodfall Primus {5}{G}{G}{G} Creature — Treefolk Shaman Trample When Woodfall Primus comes into play, destroy target noncreature permanent. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) 6/6 |
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Worldpurge [Click to view this change only.] | |
Worldpurge {4}{w/u}{w/u}{w/u}{w/u} Sorcery Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. |
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Wort, the Raidmother [Click to view this change only.] | |
Wort, the Raidmother {4}{r/g}{r/g} Legendary Creature — Goblin Shaman When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play. Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) 3/3 |
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Wound Reflection [Click to view this change only.] | |
Wound Reflection {5}{B} Enchantment At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) |
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Zealous Guardian [Click to view this change only.] | |
Zealous Guardian {w/u} Creature — Kithkin Soldier Flash 1/1 |
Old card (Morningtide) | New card (Shadowmoor) |
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Kongming, Sleeping Dragon [Click to view this change only.] | |
Kongming, Sleeping Dragon {2}{W}{W} Legendary Creature — Human Advisor Other creatures you control get +1/+1. 2/2 |
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Pang Tong, Young Phoenix [Click to view this change only.] | |
Pang Tong, Young Phoenix {1}{W}{W} Legendary Creature — Human Advisor {T}: Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before the combat phase. 1/2 |