Resources

Magic Oracle Changes

Planechase (2012 Edition) to Magic 2013

General

Planechase (2012 Edition)Magic 2013
Dark SphereDark Sphere

{0}

Artifact

{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.

{0}

Artifact

{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

FervorFervor

{2}{R}

Enchantment

Creatures you control have haste.

{2}{R}

Enchantment

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Fog BankFog Bank

{1}{U}

Creature — Wall

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2

{1}{U}

Creature — Wall

Defender (This creature can't attack.)

Flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2

Goblin FlotillaGoblin Flotilla

{2}{R}

Creature — Goblin

Islandwalk

At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

2/2

{2}{R}

Creature — Goblin

Islandwalk

At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

2/2

Grizzled WolverineGrizzled Wolverine

{1}{R}{R}

Creature — Wolverine

Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.

2/2

{1}{R}{R}

Creature — Wolverine

{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.

2/2

Guardians of AkrasaGuardians of Akrasa

{2}{W}

Creature — Human Soldier

Defender

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

0/4

{2}{W}

Creature — Human Soldier

Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

0/4

Mark of MutinyMark of Mutiny

{2}{R}

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.

{2}{R}

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)

Mishra's War MachineMishra's War Machine

{7}

Artifact Creature — Juggernaut

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.

5/5

{7}

Artifact Creature — Juggernaut

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.

5/5

Nether VoidNether Void

{3}{B}

World Enchantment

Whenever a player casts a spell, counter it unless its controller pays {3}.

{3}{B}

World Enchantment

Whenever a player casts a spell, counter it unless that player pays {3}.

Primal ClayPrimal Clay

{4}

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.

*/*

{4}

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*

Serra AvengerSerra Avenger

{W}{W}

Creature — Angel

You can't cast Serra Avenger during your first, second, or third turns of the game.

Flying, vigilance

3/3

{W}{W}

Creature — Angel

You can't cast Serra Avenger during your first, second, or third turns of the game.

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

3/3

Sewers of EstarkSewers of Estark

{2}{B}{B}

Instant

Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking.

{2}{B}{B}

Instant

Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.

Wall of CaltropsWall of Caltrops

{1}{W}

Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

2/1

{1}{W}

Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

2/1

New Cards

Planechase (2012 Edition)Magic 2013
Ajani, Caller of the Pride

{1}{W}{W}

Planeswalker — Ajani

+1: Put a +1/+1 counter on up to one target creature.

-3: Target creature gains flying and double strike until end of turn.

-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.

4 loyalty

Ajani's Sunstriker

{W}{W}

Creature — Cat Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/2

Archaeomancer

{2}{U}{U}

Creature — Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

1/2

Arctic Aven

{2}{U}

Creature — Bird Wizard

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

2/1

Attended Knight

{2}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.

2/2

Augur of Bolas

{1}{U}

Creature — Merfolk Wizard

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3

Battleflight Eagle

{4}{W}

Creature — Bird

Flying

When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

2/2

Bloodhunter Bat

{3}{B}

Creature — Bat

Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

2/2

Blood Reckoning

{3}{B}

Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Bond Beetle

{G}

Creature — Insect

When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.

0/1

Boundless Realms

{6}{G}

Sorcery

Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.

Captain's Call

{3}{W}

Sorcery

Put three 1/1 white Soldier creature tokens onto the battlefield.

Cathedral of War

Land

Cathedral of War enters the battlefield tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {1} to your mana pool.

Chandra's Fury

{4}{R}

Instant

Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.

Chronomaton

{1}

Artifact Creature — Golem

{1}, {T}: Put a +1/+1 counter on Chronomaton.

1/1

Cleaver Riot

{4}{R}

Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Courtly Provocateur

{2}{U}

Creature — Human Wizard

{T}: Target creature attacks this turn if able.

{T}: Target creature blocks this turn if able.

1/1

Cower in Fear

{1}{B}{B}

Instant

Creatures your opponents control get -1/-1 until end of turn.

Craterize

{3}{R}

Sorcery

Destroy target land.

Crimson Muckwader

{1}{R}

Creature — Lizard

Crimson Muckwader gets +1/+1 as long as you control a Swamp.

{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2/1

Crippling Blight

{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and can't block.

Crusader of Odric

{2}{W}

Creature — Human Soldier

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

*/*

Diabolic Revelation

{X}{3}{B}{B}

Sorcery

Search your library for up to X cards and put those cards into your hand. Then shuffle your library.

Disciple of Bolas

{3}{B}

Creature — Human Wizard

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

2/1

Downpour

{1}{U}

Instant

Tap up to three target creatures.

Dragon Hatchling

{1}{R}

Creature — Dragon

Flying

{R}: Dragon Hatchling gets +1/+0 until end of turn.

0/1

Duskmantle Prowler

{3}{B}

Creature — Vampire Rogue

Haste (This creature can attack and {T} as soon as it comes under your control.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/2

Duty-Bound Dead

{B}

Creature — Skeleton

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0/2

Elderscale Wurm

{4}{G}{G}{G}

Creature — Wurm

Trample

When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.

As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.

7/7

Encrust

{1}{U}{U}

Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Faerie Invaders

{4}{U}

Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

3/3

Faith's Reward

{3}{W}

Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Firewing Phoenix

{3}{R}

Creature — Phoenix

Flying

{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.

4/2

Flames of the Firebrand

{2}{R}

Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Flinthoof Boar

{1}{G}

Creature — Boar

Flinthoof Boar gets +1/+1 as long as you control a Mountain.

{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)

2/2

Fungal Sprouting

{3}{G}

Sorcery

Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.

Gem of Becoming

{3}

Artifact

{3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Goblin Battle Jester

{3}{R}

Creature — Goblin

Whenever you cast a red spell, target creature can't block this turn.

2/2

Griffin Protector

{3}{W}

Creature — Griffin

Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

2/3

Guardian Lions

{4}{W}

Creature — Cat

Vigilance (Attacking doesn't cause this creature to tap.)

1/6

Harbor Bandit

{2}{B}

Creature — Human Rogue

Harbor Bandit gets +1/+1 as long as you control an Island.

{1}{U}: Harbor Bandit is unblockable this turn.

2/2

Healer of the Pride

{3}{W}

Creature — Cat Cleric

Whenever another creature enters the battlefield under your control, you gain 2 life.

2/3

Hellion Crucible

Land

{T}: Add {1} to your mana pool.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)

Hydrosurge

{U}

Instant

Target creature gets -5/-0 until end of turn.

Jace's Phantasm

{U}

Creature — Illusion

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

1/1

Knight of Glory

{1}{W}

Creature — Human Knight

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/1

Knight of Infamy

{1}{B}

Creature — Human Knight

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/1

Krenko, Mob Boss

{2}{R}{R}

Legendary Creature — Goblin Warrior

{T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.

3/3

Krenko's Command

{1}{R}

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

Liliana of the Dark Realms

{2}{B}{B}

Planeswalker — Liliana

+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.

-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.

-6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'"

3 loyalty

Liliana's Shade

{2}{B}{B}

Creature — Shade

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.

{B}: Liliana's Shade gets +1/+1 until end of turn.

1/1

Magmaquake

{X}{R}{R}

Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

Mark of the Vampire

{3}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Master of the Pearl Trident

{U}{U}

Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.)

2/2

Mindclaw Shaman

{4}{R}

Creature — Viashino Shaman

When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost.

2/2

Mind Sculpt

{1}{U}

Sorcery

Target opponent puts the top seven cards of his or her library into his or her graveyard.

Murder

{1}{B}{B}

Instant

Destroy target creature.

Mwonvuli Beast Tracker

{1}{G}{G}

Creature — Human Scout

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.

2/1

Nefarox, Overlord of Grixis

{4}{B}{B}

Legendary Creature — Demon

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.

5/5

Odric, Master Tactician

{2}{W}{W}

Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

3/4

Omniscience

{7}{U}{U}{U}

Enchantment

You may cast nonland cards from your hand without paying their mana costs.

Predatory Rampage

{3}{G}{G}

Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

Primal Huntbeast

{3}{G}

Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

3/3

Prized Elephant

{3}{W}

Creature — Elephant

Prized Elephant gets +1/+1 as long as you control a Forest.

{G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

3/3

Public Execution

{5}{B}

Instant

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Ranger's Path

{3}{G}

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Reckless Brute

{2}{R}

Creature — Ogre Warrior

Haste (This creature can attack and {T} as soon as it comes under your control.)

Reckless Brute attacks each turn if able.

3/1

Rhox Faithmender

{3}{W}

Creature — Rhino Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

If you would gain life, you gain twice that much life instead.

1/5

Ring of Evos Isle

{2}

Artifact — Equipment

{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Ring of Kalonia

{2}

Artifact — Equipment

Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Ring of Thune

{2}

Artifact — Equipment

Equipped creature has vigilance. (Attacking doesn't cause it to tap.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Ring of Valkas

{2}

Artifact — Equipment

Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Ring of Xathrid

{2}

Artifact — Equipment

{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Roaring Primadox

{3}{G}

Creature — Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

4/4

Rummaging Goblin

{2}{R}

Creature — Goblin Rogue

{T}, Discard a card: Draw a card.

1/1

Sands of Delirium

{3}

Artifact

{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.

Searing Spear

{1}{R}

Instant

Searing Spear deals 3 damage to target creature or player.

Sentinel Spider

{3}{G}{G}

Creature — Spider

Vigilance (Attacking doesn't cause this creature to tap.)

Reach (This creature can block creatures with flying.)

4/4

Serpent's Gift

{2}{G}

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Servant of Nefarox

{2}{B}

Creature — Human Cleric

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

3/1

Show of Valor

{1}{W}

Instant

Target creature gets +2/+4 until end of turn.

Slumbering Dragon

{R}

Creature — Dragon

Flying

Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.

Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.

3/3

Smelt

{R}

Instant

Destroy target artifact.

Spelltwine

{5}{U}

Sorcery

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Spiked Baloth

{3}{G}

Creature — Beast

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

4/2

Staff of Nin

{6}

Artifact

At the beginning of your upkeep, draw a card.

{T}: Staff of Nin deals 1 damage to target creature or player.

Sublime Archangel

{2}{W}{W}

Creature — Angel

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

4/3

Switcheroo

{4}{U}

Sorcery

Exchange control of two target creatures.

Talrand's Invocation

{2}{U}{U}

Sorcery

Put two 2/2 blue Drake creature tokens with flying onto the battlefield.

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.

2/2

Thragtusk

{4}{G}

Creature — Beast

When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.

5/3

Thundermaw Hellkite

{3}{R}{R}

Creature — Dragon

Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

5/5

Timberpack Wolf

{1}{G}

Creature — Wolf

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

2/2

Touch of the Eternal

{5}{W}{W}

Enchantment

At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.

Trading Post

{4}

Artifact

{1}, {T}, Discard a card: You gain 4 life.

{1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.

{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.

{1}, {T}, Sacrifice an artifact: Draw a card.

Tricks of the Trade

{3}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and is unblockable.

Veilborn Ghoul

{4}{B}

Creature — Zombie

Veilborn Ghoul can't block.

Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.

4/1

Vile Rebirth

{B}

Instant

Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Void Stalker

{1}{U}

Creature — Elemental

{2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.

2/1

Warclamp Mastiff

{W}

Creature — Hound

First strike (This creature deals combat damage before creatures without first strike.)

1/1

War Falcon

{W}

Creature — Bird

Flying

War Falcon can't attack unless you control a Knight or a Soldier.

2/1

Watercourser

{2}{U}

Creature — Elemental

{U}: Watercourser gets +1/-1 until end of turn.

2/3

Wild Guess

{R}{R}

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

Worldfire

{6}{R}{R}{R}

Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Xathrid Gorgon

{5}{B}

Creature — Gorgon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)

3/6

Yeva, Nature's Herald

{2}{G}{G}

Legendary Creature — Elf Shaman

Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature cards as though they had flash.

4/4

Yeva's Forcemage

{2}{G}

Creature — Elf Shaman

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

2/2