Magic: The Gathering Oracle Changes
Planar Chaos to Future Sight
- General changes
- Changes involving "cumulative upkeep"
- Changes involving "lifelink"
- Changes involving "reach"
- Changes involving "scry"
- Changes involving "shroud"
- Changes involving cards in unrevealed zones
- Changes to reminder text only
- Changes to types only
- New cards
- Tribal updates
Old card (Planar Chaos) | New card (Future Sight) |
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Abduction [Click to view this change only.] | |
Abduction {2}{U}{U} Enchantment — Aura Enchant creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. |
Abduction {2}{U}{U} Enchantment — Aura Enchant creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to play under its owner's control. |
Alabaster Dragon [Click to view this change only.] | |
Alabaster Dragon {4}{W}{W} Creature — Dragon Flying If Alabaster Dragon would be put into a graveyard from play, shuffle Alabaster Dragon into its owner's library instead. 4/4 |
Alabaster Dragon {4}{W}{W} Creature — Dragon Flying When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library. 4/4 |
Aladdin [Click to view this change only.] | |
Aladdin {2}{R}{R} Creature — Aladdin {1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin is in play. 1/1 |
Aladdin {2}{R}{R} Creature — Aladdin {1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin remains in play. 1/1 |
Angelic Renewal [Click to view this change only.] | |
Angelic Renewal {1}{W} Enchantment Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that creature to play. |
Angelic Renewal {1}{W} Enchantment Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that card to play. |
Aphetto Runecaster [Click to view this change only.] | |
Aphetto Runecaster {3}{U} Creature — Wizard Whenever a creature is turned face up, you may draw a card. 2/3 |
Aphetto Runecaster {3}{U} Creature — Wizard Whenever a permanent is turned face up, you may draw a card. 2/3 |
Astral Slide [Click to view this change only.] | |
Astral Slide {2}{W} Enchantment Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn. |
Astral Slide {2}{W} Enchantment Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn. |
Aven Farseer [Click to view this change only.] | |
Aven Farseer {1}{W} Creature — Bird Soldier Flying Whenever a creature is turned face up, put a +1/+1 counter on Aven Farseer. 1/1 |
Aven Farseer {1}{W} Creature — Bird Soldier Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. 1/1 |
Bonethorn Valesk [Click to view this change only.] | |
Bonethorn Valesk {4}{R} Creature — Beast Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. 4/2 |
Bonethorn Valesk {4}{R} Creature — Beast Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. 4/2 |
Brutal Suppression [Click to view this change only.] | |
Brutal Suppression {R} Enchantment Rebels' activated abilities cost an additional "Sacrifice a land" to play. |
Brutal Suppression {R} Enchantment Activated abilities of Rebels cost an additional "Sacrifice a land" to play. |
Chimeric Sphere [Click to view this change only.] | |
Chimeric Sphere {3} Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 artifact creature without flying. |
Chimeric Sphere {3} Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. |
Choking Vines [Click to view this change only.] | |
Choking Vines {X}{G} Instant Play Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) |
Choking Vines {X}{G} Instant Play Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) |
Cloudstone Curio [Click to view this change only.] | |
Cloudstone Curio {3} Artifact Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. |
Cloudstone Curio {3} Artifact Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand. |
Cursed Totem [Click to view this change only.] | |
Cursed Totem {2} Artifact Players can't play creatures' activated abilities. |
Cursed Totem {2} Artifact Activated abilities of creatures can't be played. |
Dreamborn Muse [Click to view this change only.] | |
Dreamborn Muse {2}{U}{U} Creature — Spirit At the beginning of each player's upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand. 2/2 |
Dreamborn Muse {2}{U}{U} Creature — Spirit At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. 2/2 |
Evermind [Click to view this change only.] | |
Evermind Instant — Arcane (Spells without mana costs can't be played.) Draw a card. Evermind is blue. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Evermind Instant — Arcane (Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
False Demise [Click to view this change only.] | |
False Demise {2}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that creature to play under your control. |
False Demise {2}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. |
Flint Golem [Click to view this change only.] | |
Flint Golem {4} Artifact Creature — Golem Whenever Flint Golem becomes blocked, defending player puts the top three cards from his or her library into his or her graveyard. 2/3 |
Flint Golem {4} Artifact Creature — Golem Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. 2/3 |
Fool's Demise [Click to view this change only.] | |
Fool's Demise {4}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that creature to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. |
Fool's Demise {4}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. |
Foriysian Brigade [Click to view this change only.] | |
Foriysian Brigade {3}{W} Creature — Soldier Foriysian Brigade can block two creatures each combat. 2/4 |
Foriysian Brigade {3}{W} Creature — Human Soldier Foriysian Brigade can block an additional creature. 2/4 |
Griffin Canyon [Click to view this change only.] | |
Griffin Canyon Land {T}: Add {1} to your mana pool. {T}: Untap target Griffin. It gets +1/+1 until end of turn. |
Griffin Canyon Land {T}: Add {1} to your mana pool. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. |
Haunting Misery [Click to view this change only.] | |
Haunting Misery {1}{B}{B} Sorcery As an additional cost to play Haunting Misery, remove any number of creature cards in your graveyard from the game. Haunting Misery deals X damage to target player, where X is the number of cards removed this way. |
Haunting Misery {1}{B}{B} Sorcery As an additional cost to play Haunting Misery, remove X creature cards in your graveyard from the game. Haunting Misery deals X damage to target player. |
Heat Stroke [Click to view this change only.] | |
Heat Stroke {2}{R} Enchantment Whenever a creature blocks or becomes blocked, destroy it at end of combat. |
Heat Stroke {2}{R} Enchantment At end of combat, destroy each creature that blocked or was blocked this turn. |
Infernal Genesis [Click to view this change only.] | |
Infernal Genesis {4}{B}{B} Enchantment At the beginning of each player's upkeep, that player puts the top card from his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost. |
Infernal Genesis {4}{B}{B} Enchantment At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost. |
Jinxed Ring [Click to view this change only.] | |
Jinxed Ring {2} Artifact Whenever a card is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.) |
Jinxed Ring {2} Artifact Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.) |
Liability [Click to view this change only.] | |
Liability {1}{B}{B} Enchantment Whenever a card is put into a player's graveyard from play, that player loses 1 life. |
Liability {1}{B}{B} Enchantment Whenever a nontoken permanent is put into a player's graveyard from play, that player loses 1 life. |
Master of Arms [Click to view this change only.] | |
Master of Arms {2}{W} Creature — Soldier First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2 |
Master of Arms {2}{W} Creature — Human Soldier First strike {1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn. 2/2 |
Miraculous Recovery [Click to view this change only.] | |
Miraculous Recovery {4}{W} Instant Return target creature card from your graveyard to play and put a +1/+1 counter on it. |
Miraculous Recovery {4}{W} Instant Return target creature card from your graveyard to play with a +1/+1 counter on it. |
Noble Benefactor [Click to view this change only.] | |
Noble Benefactor {2}{U} Creature — Cleric When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library shuffles it. 2/2 |
Noble Benefactor {2}{U} Creature — Human Cleric When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. 2/2 |
Null Rod [Click to view this change only.] | |
Null Rod {2} Artifact Players can't play artifacts' activated abilities. |
Null Rod {2} Artifact Activated abilities of artifacts can't be played. |
Otherworldly Journey [Click to view this change only.] | |
Otherworldly Journey {1}{W} Instant — Arcane Remove target creature from the game. At end of turn, return that creature to play under its owner's control with a +1/+1 counter on it. |
Otherworldly Journey {1}{W} Instant — Arcane Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it. |
Phyrexian Furnace [Click to view this change only.] | |
Phyrexian Furnace {1} Artifact {T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game and draw a card. |
Phyrexian Furnace {1} Artifact {T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game. Draw a card. |
Puppet Master [Click to view this change only.] | |
Puppet Master {U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that creature to its owner's hand and you may pay {U}{U}{U}. If you do, return a card named Puppet Master from your graveyard to your hand. |
Puppet Master {U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand and you may pay {U}{U}{U}. If you do, return a card named Puppet Master from your graveyard to your hand. |
Ray of Erasure [Click to view this change only.] | |
Ray of Erasure {U} Instant Target player puts the top card from his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. |
Ray of Erasure {U} Instant Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. |
Reef Pirates [Click to view this change only.] | |
Reef Pirates {1}{U}{U} Creature — Ship Whenever Reef Pirates deals damage to an opponent, that player puts the top card from his or her library into his or her graveyard. 2/2 |
Reef Pirates {1}{U}{U} Creature — Ship Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. 2/2 |
Reins of Power [Click to view this change only.] | |
Reins of Power {2}{U}{U} Instant Untap all creatures. You and target opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
Reins of Power {2}{U}{U} Instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
Sacred Ground [Click to view this change only.] | |
Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play. |
Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play. |
Shade's Form [Click to view this change only.] | |
Shade's Form {1}{B}{B} Enchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that creature to play under your control. |
Shade's Form {1}{B}{B} Enchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that card to play under your control. |
Shattered Crypt [Click to view this change only.] | |
Shattered Crypt {X}{B}{B} Sorcery Return X target creature cards from your graveyard to your hand and you lose X life. |
Shattered Crypt {X}{B}{B} Sorcery Return X target creature cards from your graveyard to your hand. You lose X life. |
Shirei, Shizo's Caretaker [Click to view this change only.] | |
Shirei, Shizo's Caretaker {4}{B} Legendary Creature — Spirit Whenever a creature with power 1 or less is put into your graveyard from play, you may return that creature card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play. 2/2 |
Shirei, Shizo's Caretaker {4}{B} Legendary Creature — Spirit Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play. 2/2 |
Spectral Bears [Click to view this change only.] | |
Spectral Bears {1}{G} Creature — Bear Whenever Spectral Bears attacks, if defending player controls no black cards, it doesn't untap during your next untap step. 3/3 |
Spectral Bears {1}{G} Creature — Bear Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. 3/3 |
Squee's Embrace [Click to view this change only.] | |
Squee's Embrace {R}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that creature card to its owner's hand. |
Squee's Embrace {R}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. |
Storm Seeker [Click to view this change only.] | |
Storm Seeker {3}{G} Instant Storm Seeker deals X damage to target player, where X is the number of cards in his or her hand. |
Storm Seeker {3}{G} Instant Storm Seeker deals damage equal to the number of cards in target player's hand to that player. |
Sylvan Hierophant [Click to view this change only.] | |
Sylvan Hierophant {1}{G} Creature — Cleric When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return target creature card from your graveyard to your hand. 1/2 |
Sylvan Hierophant {1}{G} Creature — Human Cleric When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return another target creature card from your graveyard to your hand. 1/2 |
Thran Tome [Click to view this change only.] | |
Thran Tome {4} Artifact {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard and draw the rest. |
Thran Tome {4} Artifact {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. |
Urborg Justice [Click to view this change only.] | |
Urborg Justice {B}{B} Instant Target opponent sacrifices a number of creatures equal to the number of creatures put into your graveyard from play this turn. |
Urborg Justice {B}{B} Instant Target opponent sacrifices a creature for each creature put into your graveyard from play this turn. |
Veteran Explorer [Click to view this change only.] | |
Veteran Explorer {G} Creature — Soldier When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library shuffles it. 1/1 |
Veteran Explorer {G} Creature — Human Soldier When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it. 1/1 |
Volrath's Shapeshifter [Click to view this change only.] | |
Volrath's Shapeshifter {1}{U}{U} Creature — Shapeshifter As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.) {2}: Discard a card. 0/1 |
Volrath's Shapeshifter {1}{U}{U} Creature — Shapeshifter As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.) {2}: Discard a card. 0/1 |
Voyager Staff [Click to view this change only.] | |
Voyager Staff {1} Artifact {2}, Sacrifice Voyager Staff: Remove target creature from the game. Return that creature to play under its owner's control at end of turn. |
Voyager Staff {1} Artifact {2}, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn. |
Whetstone [Click to view this change only.] | |
Whetstone {3} Artifact {3}: Each player puts the top two cards from his or her library into his or her graveyard. |
Whetstone {3} Artifact {3}: Each player puts the top two cards of his or her library into his or her graveyard. |
Worry Beads [Click to view this change only.] | |
Worry Beads {3} Artifact At the beginning of each player's upkeep, that player puts the top card from his or her library into his or her graveyard. |
Worry Beads {3} Artifact At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. |
Xanthic Statue [Click to view this change only.] | |
Xanthic Statue {8} Artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 artifact creature with trample. |
Xanthic Statue {8} Artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. |
Changes involving "cumulative upkeep"
Old card (Planar Chaos) | New card (Future Sight) |
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Aboroth [Click to view this change only.] | |
Aboroth {4}{G}{G} Creature — Aboroth Cumulative upkeep—Put a -1/-1 counter on Aboroth. 9/9 |
Aboroth {4}{G}{G} Creature — Elemental Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 9/9 |
Arctic Wolves [Click to view this change only.] | |
Arctic Wolves {3}{G}{G} Creature — Wolf Cumulative upkeep {2} When Arctic Wolves comes into play, draw a card. 4/5 |
Arctic Wolves {3}{G}{G} Creature — Wolf Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves comes into play, draw a card. 4/5 |
Arnjlot's Ascent [Click to view this change only.] | |
Arnjlot's Ascent {1}{U}{U} Enchantment Cumulative upkeep {U} {1}: Target creature gains flying until end of turn. |
Arnjlot's Ascent {1}{U}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. |
Blizzard [Click to view this change only.] | |
Blizzard {G}{G} Enchantment Play Blizzard only if you control a snow land. Cumulative upkeep {2} Creatures with flying don't untap during their controllers' untap steps. |
Blizzard {G}{G} Enchantment Play Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. |
Brand of Ill Omen [Click to view this change only.] | |
Brand of Ill Omen {3}{R} Enchantment — Aura Enchant creature Cumulative upkeep {R} Enchanted creature's controller can't play creature spells. |
Brand of Ill Omen {3}{R} Enchantment — Aura Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't play creature spells. |
Breath of Dreams [Click to view this change only.] | |
Breath of Dreams {2}{U}{U} Enchantment Cumulative upkeep {U} Green creatures have "Cumulative upkeep {1}." |
Breath of Dreams {2}{U}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." |
Cold Snap [Click to view this change only.] | |
Cold Snap {2}{W} Enchantment Cumulative upkeep {2} At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. |
Cold Snap {2}{W} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. |
Cyclone [Click to view this change only.] | |
Cyclone {2}{G}{G} Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {G} for each age counter on it.) Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and player. |
Cyclone {2}{G}{G} Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and player. |
Dystopia [Click to view this change only.] | |
Dystopia {1}{B}{B} Enchantment Cumulative upkeep—Pay 1 life. At the beginning of each player's upkeep, that player sacrifices a white or green permanent. |
Dystopia {1}{B}{B} Enchantment Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a white or green permanent. |
Elephant Grass [Click to view this change only.] | |
Elephant Grass {G} Enchantment Cumulative upkeep {1} Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
Elephant Grass {G} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
Energy Storm [Click to view this change only.] | |
Energy Storm {1}{W} Enchantment Cumulative upkeep {1} Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. |
Energy Storm {1}{W} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. |
Firestorm Hellkite [Click to view this change only.] | |
Firestorm Hellkite {4}{U}{R} Creature — Dragon Flying, trample Cumulative upkeep {U}{R} 6/6 |
Firestorm Hellkite {4}{U}{R} Creature — Dragon Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 6/6 |
Flow of Maggots [Click to view this change only.] | |
Flow of Maggots {2}{B} Creature — Insect Cumulative upkeep {1} Flow of Maggots can't be blocked by non-Wall creatures. 2/2 |
Flow of Maggots {2}{B} Creature — Insect Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. 2/2 |
Fyndhorn Pollen [Click to view this change only.] | |
Fyndhorn Pollen {2}{G} Enchantment Cumulative upkeep {1} All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn. |
Fyndhorn Pollen {2}{G} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn. |
Gallowbraid [Click to view this change only.] | |
Gallowbraid {3}{B}{B} Legendary Creature Cumulative upkeep—Pay 1 life. Trample 5/5 |
Gallowbraid {3}{B}{B} Legendary Creature — Horror Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5 |
Glacial Chasm [Click to view this change only.] | |
Glacial Chasm Land Cumulative upkeep—Pay 2 life. If Glacial Chasm would come into play, sacrifice a land instead. If you do, put Glacial Chasm into play. If you don't, put it into its owner's graveyard. Skip your combat phase. Prevent all damage that would be dealt to you. |
Glacial Chasm Land Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If Glacial Chasm would come into play, sacrifice a land instead. If you do, put Glacial Chasm into play. If you don't, put it into its owner's graveyard. Skip your combat phase. Prevent all damage that would be dealt to you. |
Halls of Mist [Click to view this change only.] | |
Halls of Mist Land Cumulative upkeep {1} Creatures that attacked during their controller's last turn can't attack. |
Halls of Mist Land Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. |
Heart of Bogardan [Click to view this change only.] | |
Heart of Bogardan {2}{R}{R} Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay 2 for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals damage equal to twice the number of age counters minus two to target player and each creature he or she controls. |
Heart of Bogardan {2}{R}{R} Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. |
Heat Wave [Click to view this change only.] | |
Heat Wave {2}{R} Enchantment Cumulative upkeep {R} Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. |
Heat Wave {2}{R} Enchantment Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. |
Illusionary Forces [Click to view this change only.] | |
Illusionary Forces {3}{U} Creature — Illusion Flying Cumulative upkeep {U} 4/4 |
Illusionary Forces {3}{U} Creature — Illusion Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4 |
Illusionary Presence [Click to view this change only.] | |
Illusionary Presence {1}{U}{U} Creature — Illusion Cumulative upkeep {U} At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. 2/2 |
Illusionary Presence {1}{U}{U} Creature — Illusion Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. 2/2 |
Illusionary Terrain [Click to view this change only.] | |
Illusionary Terrain {U}{U} Enchantment Cumulative upkeep {2} As Illusionary Terrain comes into play, choose two basic land types. Basic lands of the first chosen type are of the second chosen type. |
Illusionary Terrain {U}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain comes into play, choose two basic land types. Basic lands of the first chosen type are of the second chosen type. |
Illusionary Wall [Click to view this change only.] | |
Illusionary Wall {4}{U} Creature — Wall Defender (This creature can't attack.) Flying, first strike Cumulative upkeep {U} 7/4 |
Illusionary Wall {4}{U} Creature — Wall Defender (This creature can't attack.) Flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 7/4 |
Illusions of Grandeur [Click to view this change only.] | |
Illusions of Grandeur {3}{U} Enchantment Cumulative upkeep {2} When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. |
Illusions of Grandeur {3}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. |
Infernal Darkness [Click to view this change only.] | |
Infernal Darkness {2}{B}{B} Enchantment Cumulative upkeep—Pay B and 1 life. If a land is tapped for mana, it produces B instead of any other type and amount. |
Infernal Darkness {2}{B}{B} Enchantment Cumulative upkeep—Pay B and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces B instead of any other type and amount. |
Inner Sanctum [Click to view this change only.] | |
Inner Sanctum {1}{W}{W} Enchantment Cumulative upkeep—Pay 2 life. Prevent all damage that would be dealt to creatures you control. |
Inner Sanctum {1}{W}{W} Enchantment Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. |
Juju Bubble [Click to view this change only.] | |
Juju Bubble {1} Artifact Cumulative upkeep {1} When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. |
Juju Bubble {1} Artifact Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. |
Maddening Wind [Click to view this change only.] | |
Maddening Wind {2}{G} Enchantment — Aura Enchant creature Cumulative upkeep {G} At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. |
Maddening Wind {2}{G} Enchantment — Aura Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. |
Mesmeric Trance [Click to view this change only.] | |
Mesmeric Trance {1}{U}{U} Enchantment Cumulative upkeep {1} {U}, Discard a card: Draw a card. |
Mesmeric Trance {1}{U}{U} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. |
Mind Harness [Click to view this change only.] | |
Mind Harness {U} Enchantment — Aura Enchant red or green creature Cumulative upkeep {1} You control enchanted creature. |
Mind Harness {U} Enchantment — Aura Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. |
Morinfen [Click to view this change only.] | |
Morinfen {3}{B}{B} Legendary Creature Flying Cumulative upkeep—Pay 1 life. 5/4 |
Morinfen {3}{B}{B} Legendary Creature — Horror Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/4 |
Musician [Click to view this change only.] | |
Musician {2}{U} Creature — Mage Cumulative upkeep {1} {T}: Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay {1}." (This effect doesn't end at end of turn.) 1/3 |
Musician {2}{U} Creature — Mage Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay {1}." (This effect doesn't end at end of turn.) 1/3 |
Mystic Might [Click to view this change only.] | |
Mystic Might {U} Enchantment — Aura Enchant land you control Cumulative upkeep {1}{U} Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." |
Mystic Might {U} Enchantment — Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." |
Mystic Remora [Click to view this change only.] | |
Mystic Remora {U} Enchantment Cumulative upkeep {1} Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}. |
Mystic Remora {U} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}. |
Naked Singularity [Click to view this change only.] | |
Naked Singularity {5} Artifact Cumulative upkeep {3} If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. |
Naked Singularity {5} Artifact Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. |
Polar Kraken [Click to view this change only.] | |
Polar Kraken {8}{U}{U}{U} Creature — Kraken Polar Kraken comes into play tapped. Cumulative upkeep—Sacrifice a land. Trample 11/11 |
Polar Kraken {8}{U}{U}{U} Creature — Kraken Polar Kraken comes into play tapped. Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample 11/11 |
Prismatic Circle [Click to view this change only.] | |
Prismatic Circle {2}{W} Enchantment Cumulative upkeep {1} As Prismatic Circle comes into play, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
Prismatic Circle {2}{W} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle comes into play, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
Psychic Vortex [Click to view this change only.] | |
Psychic Vortex {2}{U}{U} Enchantment Cumulative upkeep—Draw a card. At the end of your turn, sacrifice a land and discard your hand. |
Psychic Vortex {2}{U}{U} Enchantment Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the end of your turn, sacrifice a land and discard your hand. |
Reality Twist [Click to view this change only.] | |
Reality Twist {U}{U}{U} Enchantment Cumulative upkeep {1}{U}{U} If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. |
Reality Twist {U}{U}{U} Enchantment Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. |
Revered Unicorn [Click to view this change only.] | |
Revered Unicorn {1}{W} Creature — Unicorn Cumulative upkeep {1} When Revered Unicorn leaves play, its controller gains life equal to the number of age counters on it. 2/3 |
Revered Unicorn {1}{W} Creature — Unicorn Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves play, its controller gains life equal to the number of age counters on it. 2/3 |
Ritual of Subdual [Click to view this change only.] | |
Ritual of Subdual {4}{G}{G} Enchantment Cumulative upkeep {2} If tapped for mana, lands produce colorless mana instead of any other type. |
Ritual of Subdual {4}{G}{G} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, lands produce colorless mana instead of any other type. |
Royal Decree [Click to view this change only.] | |
Royal Decree {2}{W}{W} Enchantment Cumulative upkeep {W} Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. |
Royal Decree {2}{W}{W} Enchantment Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. |
Snowfall [Click to view this change only.] | |
Snowfall {2}{U} Enchantment Cumulative upkeep {U} Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep. |
Snowfall {2}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep. |
Soldevi Simulacrum [Click to view this change only.] | |
Soldevi Simulacrum {4} Artifact Creature Cumulative upkeep {1} {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4 |
Soldevi Simulacrum {4} Artifact Creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4 |
Sustaining Spirit [Click to view this change only.] | |
Sustaining Spirit {1}{W} Creature — Guardian Cumulative upkeep {1}{W} Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3 |
Sustaining Spirit {1}{W} Creature — Guardian Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3 |
Thought Lash [Click to view this change only.] | |
Thought Lash {2}{U}{U} Enchantment Cumulative upkeep—Remove the top card of your library from the game. If you don't pay the cumulative upkeep, remove your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. |
Thought Lash {2}{U}{U} Enchantment Cumulative upkeep—Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, remove your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. |
Tidal Control [Click to view this change only.] | |
Tidal Control {1}{U}{U} Enchantment Cumulative upkeep {2} {2}: Counter target red or green spell. Any player may play this ability. Pay 2 life: Counter target red or green spell. Any player may play this ability. |
Tidal Control {1}{U}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}: Counter target red or green spell. Any player may play this ability. Pay 2 life: Counter target red or green spell. Any player may play this ability. |
Tornado [Click to view this change only.] | |
Tornado {4}{G} Enchantment Cumulative upkeep {G} {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. |
Tornado {4}{G} Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. |
Uktabi Efreet [Click to view this change only.] | |
Uktabi Efreet {2}{G}{G} Creature — Efreet Cumulative upkeep {G} 5/4 |
Uktabi Efreet {2}{G}{G} Creature — Efreet Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/4 |
Varchild's War-Riders [Click to view this change only.] | |
Varchild's War-Riders {1}{R} Creature — War-Rider Cumulative upkeep—Put a 1/1 red Survivor creature token into play under an opponent's control. Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/4 |
Varchild's War-Riders {1}{R} Creature — War-Rider Cumulative upkeep—Put a 1/1 red Survivor creature token into play under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/4 |
Volunteer Reserves [Click to view this change only.] | |
Volunteer Reserves {1}{W} Creature — Soldier Banding Cumulative upkeep {1} 2/4 |
Volunteer Reserves {1}{W} Creature — Human Soldier Banding Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 2/4 |
Wave of Terror [Click to view this change only.] | |
Wave of Terror {2}{B} Enchantment Cumulative upkeep {1} At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. |
Wave of Terror {2}{B} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. |
Yavimaya Ants [Click to view this change only.] | |
Yavimaya Ants {2}{G}{G} Creature — Swarm Cumulative upkeep {G}{G} Trample, haste 5/1 |
Yavimaya Ants {2}{G}{G} Creature — Swarm Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/1 |
Old card (Planar Chaos) | New card (Future Sight) |
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Doubtless One [Click to view this change only.] | |
Doubtless One {3}{W} Creature — Cleric Avatar Doubtless One's power and toughness are each equal to the number of Clerics in play. Whenever Doubtless One deals damage, you gain that much life. */* |
Doubtless One {3}{W} Creature — Cleric Avatar Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics in play. */* |
El-Hajjaj [Click to view this change only.] | |
El-Hajjaj {1}{B}{B} Creature — El-Hajjaj Whenever El-Hajjaj deals damage, you gain that much life. 1/1 |
El-Hajjaj {1}{B}{B} Creature — El-Hajjaj Lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
Essence Sliver [Click to view this change only.] | |
Essence Sliver {3}{W} Creature — Sliver Whenever a Sliver deals damage, its controller gains that much life. 3/3 |
Essence Sliver {3}{W} Creature — Sliver All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.) 3/3 |
Exalted Angel [Click to view this change only.] | |
Exalted Angel {4}{W}{W} Creature — Angel Flying Whenever Exalted Angel deals damage, you gain that much life. Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5 |
Exalted Angel {4}{W}{W} Creature — Angel Flying, lifelink (Whenever this creature deals damage, you gain that much life.) Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5 |
Genju of the Fields [Click to view this change only.] | |
Genju of the Fields {W} Enchantment — Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, you gain that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
Genju of the Fields {W} Enchantment — Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with lifelink. It's still a land. (Whenever it deals damage, its controller gains that much life.) When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
Horned Cheetah [Click to view this change only.] | |
Horned Cheetah {2}{G}{W} Creature — Cat Whenever Horned Cheetah deals damage, you gain that much life. 2/2 |
Horned Cheetah {2}{G}{W} Creature — Cat Lifelink (Whenever this creature deals damage, you gain that much life.) 2/2 |
Kjeldoran Gargoyle [Click to view this change only.] | |
Kjeldoran Gargoyle {5}{W} Creature — Gargoyle Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3 |
Kjeldoran Gargoyle {5}{W} Creature — Gargoyle Flying, first strike, lifelink (Whenever this creature deals damage, you gain that much life.) 3/3 |
Loxodon Warhammer [Click to view this change only.] | |
Loxodon Warhammer {3} Artifact — Equipment Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Loxodon Warhammer {3} Artifact — Equipment Equipped creature gets +3/+0 and has trample and lifelink. (Whenever it deals damage, its controller gains that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Mourning Thrull [Click to view this change only.] | |
Mourning Thrull {1}{(w/b)} Creature — Thrull ({(w/b)} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. 1/1 |
Mourning Thrull {1}{(w/b)} Creature — Thrull ({(w/b)} can be paid with either {W} or {B}.) Flying, lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
Necravolver [Click to view this change only.] | |
Necravolver {2}{B} Creature — Volver Kicker {1}{G} and/or {W} If the {1}{G} kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample. If the {W} kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." 2/2 |
Necravolver {2}{B} Creature — Volver Kicker {1}{G} and/or {W} If the {1}{G} kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample. If the {W} kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with lifelink. (Whenever this creature deals damage, you gain that much life.) 2/2 |
Paladin of Prahv [Click to view this change only.] | |
Paladin of Prahv {4}{W}{W} Creature — Human Knight Whenever Paladin of Prahv deals damage, you gain that much life. Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.) 3/4 |
Paladin of Prahv {4}{W}{W} Creature — Human Knight Lifelink (Whenever this creature deals damage, you gain that much life.) Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.) 3/4 |
Phantom Nishoba [Click to view this change only.] | |
Phantom Nishoba {5}{G}{W} Creature — Beast Spirit Trample Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
Phantom Nishoba {5}{G}{W} Creature — Beast Spirit Trample, lifelink (Whenever this creature deals damage, you gain that much life.) Phantom Nishoba comes into play with seven +1/+1 counters on it. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
Rakavolver [Click to view this change only.] | |
Rakavolver {2}{R} Creature — Volver Kicker {1}{W} and/or {U} If the {1}{W} kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If the {U} kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying. 2/2 |
Rakavolver {2}{R} Creature — Volver Kicker {1}{W} and/or {U} If the {1}{W} kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with lifelink. (Whenever this creature deals damage, you gain that much life.) If the {U} kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying. 2/2 |
Spirit Loop [Click to view this change only.] | |
Spirit Loop {1}{W} Enchantment — Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand. |
Spirit Loop {1}{W} Enchantment — Aura Enchant creature you control Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.) When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand. |
Stir the Pride [Click to view this change only.] | |
Stir the Pride {4}{W} Instant Choose one — Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.) |
Stir the Pride {4}{W} Instant Choose one — Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. (Whenever a creature with lifelink deals damage, its controller gains that much life.) Entwine {1}{W} (Choose both if you pay the entwine cost.) |
Warrior Angel [Click to view this change only.] | |
Warrior Angel {4}{W}{W} Creature — Angel Flying Whenever Warrior Angel deals damage, you gain that much life. 3/4 |
Warrior Angel {4}{W}{W} Creature — Angel Flying, lifelink (Whenever this creature deals damage, you gain that much life.) 3/4 |
Zebra Unicorn [Click to view this change only.] | |
Zebra Unicorn {2}{G}{W} Creature — Unicorn Whenever Zebra Unicorn deals damage, you gain that much life. 2/2 |
Zebra Unicorn {2}{G}{W} Creature — Unicorn Lifelink (Whenever this creature deals damage, you gain that much life.) 2/2 |
Old card (Planar Chaos) | New card (Future Sight) |
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AEther Membrane [Click to view this change only.] | |
AEther Membrane {1}{R}{R} Creature — Wall Defender AEther Membrane can block as though it had flying. Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
AEther Membrane {1}{R}{R} Creature — Wall Defender, reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
AEther Web [Click to view this change only.] | |
AEther Web {1}{G} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, can block as though it had flying, and can block creatures with shadow as though they didn't have shadow. |
AEther Web {1}{G} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) |
Alaborn Musketeer [Click to view this change only.] | |
Alaborn Musketeer {1}{W} Creature — Soldier Alaborn Musketeer can block as though it had flying. 2/1 |
Alaborn Musketeer {1}{W} Creature — Soldier Reach (This creature can block creatures with flying.) 2/1 |
Ancient Spider [Click to view this change only.] | |
Ancient Spider {2}{G}{W} Creature — Spider First strike Ancient Spider can block as though it had flying. 2/5 |
Ancient Spider {2}{G}{W} Creature — Spider First strike, reach (This creature can block creatures with flying.) 2/5 |
Anurid Swarmsnapper [Click to view this change only.] | |
Anurid Swarmsnapper {2}{G} Creature — Beast Anurid Swarmsnapper can block as though it had flying. {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. 1/4 |
Anurid Swarmsnapper {2}{G} Creature — Beast Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. 1/4 |
Aquastrand Spider [Click to view this change only.] | |
Aquastrand Spider {1}{G} Creature — Spider Mutant Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it can block as though it had flying this turn. 0/0 |
Aquastrand Spider {1}{G} Creature — Spider Mutant Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) 0/0 |
Arachnoid [Click to view this change only.] | |
Arachnoid {6} Artifact Creature — Spider Arachnoid can block as though it had flying. 2/6 |
Arachnoid {6} Artifact Creature — Spider Reach (This creature can block creatures with flying.) 2/6 |
Canopy Spider [Click to view this change only.] | |
Canopy Spider {1}{G} Creature — Spider Canopy Spider can block as though it had flying. 1/3 |
Canopy Spider {1}{G} Creature — Spider Reach (This creature can block creatures with flying.) 1/3 |
Chaosphere [Click to view this change only.] | |
Chaosphere {2}{R} World Enchantment Creatures with flying have "This creature can't block creatures without flying." Creatures without flying have "This creature can block as though it had flying." |
Chaosphere {2}{R} World Enchantment Creatures with flying have "This creature can't block creatures without flying." Creatures without flying have reach. (They can block creatures with flying.) |
Crossbow Ambush [Click to view this change only.] | |
Crossbow Ambush {G} Instant Creatures you control can block as though they had flying this turn. |
Crossbow Ambush {G} Instant Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
Frog Tongue [Click to view this change only.] | |
Frog Tongue {G} Enchantment — Aura Enchant creature When Frog Tongue comes into play, draw a card. Enchanted creature can block as though it had flying. |
Frog Tongue {G} Enchantment — Aura Enchant creature When Frog Tongue comes into play, draw a card. Enchanted creature has reach. (It can block creatures with flying.) |
Frostweb Spider [Click to view this change only.] | |
Frostweb Spider {2}{G} Snow Creature — Spider Frostweb Spider can block as though it had flying. Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3 |
Frostweb Spider {2}{G} Snow Creature — Spider Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3 |
Giant Mantis [Click to view this change only.] | |
Giant Mantis {3}{G} Creature — Insect Giant Mantis can block as though it had flying. 2/4 |
Giant Mantis {3}{G} Creature — Insect Reach (This creature can block creatures with flying.) 2/4 |
Giant Spider [Click to view this change only.] | |
Giant Spider {3}{G} Creature — Spider Giant Spider can block as though it had flying. 2/4 |
Giant Spider {3}{G} Creature — Spider Reach (This creature can block creatures with flying.) 2/4 |
Goliath Spider [Click to view this change only.] | |
Goliath Spider {6}{G}{G} Creature — Spider Goliath Spider can block as though it had flying. 7/6 |
Goliath Spider {6}{G}{G} Creature — Spider Reach (This creature can block creatures with flying.) 7/6 |
Harbor Guardian [Click to view this change only.] | |
Harbor Guardian {2}{W}{U} Creature — Gargoyle Harbor Guardian can block as though it had flying. Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |
Harbor Guardian {2}{W}{U} Creature — Gargoyle Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |
Hidden Spider [Click to view this change only.] | |
Hidden Spider {G} Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature that can block as though it had flying. |
Hidden Spider {G} Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) |
Keen-Eyed Archers [Click to view this change only.] | |
Keen-Eyed Archers {2}{W} Creature — Soldier Keen-Eyed Archers can block as though it had flying. 2/2 |
Keen-Eyed Archers {2}{W} Creature — Soldier Reach (This creature can block creatures with flying.) 2/2 |
Krosan Archer [Click to view this change only.] | |
Krosan Archer {3}{G} Creature — Centaur Krosan Archer can block as though it had flying. {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. 2/3 |
Krosan Archer {3}{G} Creature — Centaur Reach (This creature can block creatures with flying.) {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. 2/3 |
Longbow Archer [Click to view this change only.] | |
Longbow Archer {W}{W} Creature — Human Soldier Archer First strike Longbow Archer can block as though it had flying. 2/2 |
Longbow Archer {W}{W} Creature — Human Soldier Archer First strike, reach (This creature can block creatures with flying.) 2/2 |
Matsu-Tribe Birdstalker [Click to view this change only.] | |
Matsu-Tribe Birdstalker {2}{G}{G} Creature — Snake Warrior Archer Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: Matsu-Tribe Birdstalker can block as though it had flying until end of turn. 2/2 |
Matsu-Tribe Birdstalker {2}{G}{G} Creature — Snake Warrior Archer Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) 2/2 |
Mounted Archers [Click to view this change only.] | |
Mounted Archers {3}{W} Creature — Soldier Mounted Archers can block as though it had flying. {W}: Mounted Archers can block an additional creature this turn. 2/3 |
Mounted Archers {3}{W} Creature — Soldier Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3 |
Needlepeak Spider [Click to view this change only.] | |
Needlepeak Spider {3}{R} Creature — Spider Needlepeak Spider can block as though it had flying. 4/2 |
Needlepeak Spider {3}{R} Creature — Spider Reach (This creature can block creatures with flying.) 4/2 |
Needleshot Gourna [Click to view this change only.] | |
Needleshot Gourna {4}{G}{G} Creature — Beast Needleshot Gourna can block as though it had flying. 3/6 |
Needleshot Gourna {4}{G}{G} Creature — Beast Reach (This creature can block creatures with flying.) 3/6 |
Norwood Archers [Click to view this change only.] | |
Norwood Archers {3}{G} Creature — Elf Norwood Archers can block as though it had flying. 3/3 |
Norwood Archers {3}{G} Creature — Elf Reach (This creature can block creatures with flying.) 3/3 |
Orbweaver Kumo [Click to view this change only.] | |
Orbweaver Kumo {4}{G}{G} Creature — Spirit Orbweaver Kumo can block as though it had flying. Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. 3/4 |
Orbweaver Kumo {4}{G}{G} Creature — Spirit Reach (This creature can block creatures with flying.) Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. 3/4 |
Penumbra Spider [Click to view this change only.] | |
Penumbra Spider {2}{G}{G} Creature — Spider Penumbra Spider can block as though it had flying. When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token into play with "This creature can block as though it had flying." 2/4 |
Penumbra Spider {2}{G}{G} Creature — Spider Reach (This creature can block creatures with flying.) When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token with reach into play. 2/4 |
Pincer Spider [Click to view this change only.] | |
Pincer Spider {2}{G} Creature — Spider Kicker {3} (You may pay an additional {3} as you play this spell.) Pincer Spider can block as though it had flying. If the kicker cost was paid, Pincer Spider comes into play with a +1/+1 counter on it. 2/3 |
Pincer Spider {2}{G} Creature — Spider Kicker {3} (You may pay an additional {3} as you play this spell.) Reach (This creature can block creatures with flying.) If the kicker cost was paid, Pincer Spider comes into play with a +1/+1 counter on it. 2/3 |
Plated Spider [Click to view this change only.] | |
Plated Spider {4}{G} Creature — Spider Plated Spider can block as though it had flying. 4/4 |
Plated Spider {4}{G} Creature — Spider Reach (This creature can block creatures with flying.) 4/4 |
Rashka the Slayer [Click to view this change only.] | |
Rashka the Slayer {3}{W}{W} Legendary Creature Rashka the Slayer can block as though it had flying. Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
Rashka the Slayer {3}{W}{W} Legendary Creature Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
Rib Cage Spider [Click to view this change only.] | |
Rib Cage Spider {2}{G} Creature — Spider Rib Cage Spider can block as though it had flying. 1/4 |
Rib Cage Spider {2}{G} Creature — Spider Reach (This creature can block creatures with flying.) 1/4 |
Selesnya Sagittars [Click to view this change only.] | |
Selesnya Sagittars {3}{G}{W} Creature — Elf Archer Selesnya Sagittars can block as though it had flying. Selesnya Sagittars can block an additional creature. 2/5 |
Selesnya Sagittars {3}{G}{W} Creature — Elf Archer Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature. 2/5 |
Seton's Scout [Click to view this change only.] | |
Seton's Scout {1}{G} Creature — Centaur Druid Seton's Scout can block as though it had flying. Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1 |
Seton's Scout {1}{G} Creature — Centaur Druid Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1 |
Silhana Starfletcher [Click to view this change only.] | |
Silhana Starfletcher {2}{G} Creature — Elf Druid Archer As Silhana Starfletcher comes into play, choose a color. {T}: Add one mana of the chosen color to your mana pool. Silhana Starfletcher can block as though it had flying. 1/3 |
Silhana Starfletcher {2}{G} Creature — Elf Druid Archer Reach (This creature can block creatures with flying.) As Silhana Starfletcher comes into play, choose a color. {T}: Add one mana of the chosen color to your mana pool. 1/3 |
Silk Net [Click to view this change only.] | |
Silk Net {G} Instant Target creature gets +1/+1 and can block as though it had flying until end of turn. |
Silk Net {G} Instant Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) |
Silklash Spider [Click to view this change only.] | |
Silklash Spider {3}{G}{G} Creature — Spider Silklash Spider can block as though it had flying. {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. 2/7 |
Silklash Spider {3}{G}{G} Creature — Spider Reach (This creature can block creatures with flying.) {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. 2/7 |
Skyshooter [Click to view this change only.] | |
Skyshooter {1}{G} Creature — Centaur Skyshooter can block as though it had flying. {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. 1/2 |
Skyshooter {1}{G} Creature — Centaur Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. 1/2 |
Spider Climb [Click to view this change only.] | |
Spider Climb {G} Enchantment — Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+3 and can block as though it had flying. |
Spider Climb {G} Enchantment — Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
Spidersilk Armor [Click to view this change only.] | |
Spidersilk Armor {2}{G} Enchantment Creatures you control get +0/+1 and can block as though they had flying. |
Spidersilk Armor {2}{G} Enchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) |
Spinneret Sliver [Click to view this change only.] | |
Spinneret Sliver {1}{G} Creature — Sliver All Slivers have "This creature can block as though it had flying." 2/2 |
Spinneret Sliver {1}{G} Creature — Sliver All Sliver creatures have reach. (They can block creatures with flying.) 2/2 |
Spitting Gourna [Click to view this change only.] | |
Spitting Gourna {3}{G}{G} Creature — Beast Spitting Gourna can block as though it had flying. Morph {4}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Spitting Gourna {3}{G}{G} Creature — Beast Reach (This creature can block creatures with flying.) Morph {4}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Spitting Spider [Click to view this change only.] | |
Spitting Spider {3}{G}{G} Creature — Spider Spitting Spider can block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. 3/5 |
Spitting Spider {3}{G}{G} Creature — Spider Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. 3/5 |
Steam Spitter [Click to view this change only.] | |
Steam Spitter {4}{G} Creature — Spider Steam Spitter can block as though it had flying. {R}: Steam Spitter gets +1/+0 until end of turn. 1/5 |
Steam Spitter {4}{G} Creature — Spider Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. 1/5 |
Tangle Spider [Click to view this change only.] | |
Tangle Spider {4}{G}{G} Creature — Spider Flash Tangle Spider can block as though it had flying. 3/4 |
Tangle Spider {4}{G}{G} Creature — Spider Flash Reach (This creature can block creatures with flying.) 3/4 |
Tel-Jilad Archers [Click to view this change only.] | |
Tel-Jilad Archers {4}{G} Creature — Elf Archer Protection from artifacts Tel-Jilad Archers can block as though it had flying. 2/4 |
Tel-Jilad Archers {4}{G} Creature — Elf Archer Protection from artifacts, reach (This creature can block creatures with flying.) 2/4 |
Traproot Kami [Click to view this change only.] | |
Traproot Kami {G} Creature — Spirit Defender (This creature can't attack.) Traproot Kami's toughness is equal to the number of Forests in play. Traproot Kami can block as though it had flying. 0/* |
Traproot Kami {G} Creature — Spirit Defender, reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests in play. 0/* |
Tree Monkey [Click to view this change only.] | |
Tree Monkey {G} Creature — Ape Tree Monkey can block as though it had flying. 1/1 |
Tree Monkey {G} Creature — Ape Reach (This creature can block creatures with flying.) 1/1 |
Treetop Defense [Click to view this change only.] | |
Treetop Defense {1}{G} Instant Play Treetop Defense only during the declare attackers step and only if you are the defending player. This turn, creatures you control can block as though they had flying. |
Treetop Defense {1}{G} Instant Play Treetop Defense only during the declare attackers step and only if you are the defending player. Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
Venerable Kumo [Click to view this change only.] | |
Venerable Kumo {4}{G} Creature — Spirit Venerable Kumo can block as though it had flying. Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) 2/3 |
Venerable Kumo {4}{G} Creature — Spirit Reach (This creature can block creatures with flying.) Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) 2/3 |
Web [Click to view this change only.] | |
Web {G} Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +0/+2 and can block as though it had flying. |
Web {G} Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) |
Whip Silk [Click to view this change only.] | |
Whip Silk {G} Enchantment — Aura Enchant creature Enchanted creature can block as though it had flying. {G}: Return Whip Silk to its owner's hand. |
Whip Silk {G} Enchantment — Aura Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return Whip Silk to its owner's hand. |
Whip Vine [Click to view this change only.] | |
Whip Vine {2}{G} Creature — Wall Defender (This creature can't attack.) Whip Vine can block as though it had flying. You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step. 1/4 |
Whip Vine {2}{G} Creature — Wall Defender, reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step. 1/4 |
Woolly Spider [Click to view this change only.] | |
Woolly Spider {1}{G}{G} Creature — Spider Woolly Spider can block as though it had flying. Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. 2/3 |
Woolly Spider {1}{G}{G} Creature — Spider Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. 2/3 |
Old card (Planar Chaos) | New card (Future Sight) |
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Condescend [Click to view this change only.] | |
Condescend {X}{U} Instant Counter target spell unless its controller pays {X}. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) |
Condescend {X}{U} Instant Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Eyes of the Watcher [Click to view this change only.] | |
Eyes of the Watcher {2}{U} Enchantment Whenever you play an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Eyes of the Watcher {2}{U} Enchantment Whenever you play an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Ferocious Charge [Click to view this change only.] | |
Ferocious Charge {2}{G} Instant Target creature gets +4/+4 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) |
Ferocious Charge {2}{G} Instant Target creature gets +4/+4 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Fill with Fright [Click to view this change only.] | |
Fill with Fright {3}{B} Sorcery Target player discards two cards. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) |
Fill with Fright {3}{B} Sorcery Target player discards two cards. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Lose Hope [Click to view this change only.] | |
Lose Hope {B} Instant Target creature gets -1/-1 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) |
Lose Hope {B} Instant Target creature gets -1/-1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Magma Jet [Click to view this change only.] | |
Magma Jet {1}{R} Instant Magma Jet deals 2 damage to target creature or player. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) |
Magma Jet {1}{R} Instant Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Serum Visions [Click to view this change only.] | |
Serum Visions {U} Sorcery Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) |
Serum Visions {U} Sorcery Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Stand Firm [Click to view this change only.] | |
Stand Firm {W} Instant Target creature gets +1/+1 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) |
Stand Firm {W} Instant Target creature gets +1/+1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Tel-Jilad Justice [Click to view this change only.] | |
Tel-Jilad Justice {1}{G} Instant Destroy target artifact. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) |
Tel-Jilad Justice {1}{G} Instant Destroy target artifact. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Old card (Planar Chaos) | New card (Future Sight) |
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Aboshan's Desire [Click to view this change only.] | |
Aboshan's Desire {U} Enchantment — Aura Enchant creature Enchanted creature has flying. Threshold — Enchanted creature can't be the target of spells or abilities as long as seven or more cards are in your graveyard. |
Aboshan's Desire {U} Enchantment — Aura Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) |
Advanced Hoverguard [Click to view this change only.] | |
Advanced Hoverguard {3}{U} Creature — Drone Flying {U}: Advanced Hoverguard can't be the target of spells or abilities this turn. 2/2 |
Advanced Hoverguard {3}{U} Creature — Drone Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2 |
Alexi's Cloak [Click to view this change only.] | |
Alexi's Cloak {1}{U} Enchantment — Aura Flash Enchant creature Enchanted creature can't be the target of spells or abilities. |
Alexi's Cloak {1}{U} Enchantment — Aura Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Argothian Enchantress [Click to view this change only.] | |
Argothian Enchantress {1}{G} Creature — Enchantress Argothian Enchantress can't be the target of spells or abilities. Whenever you play an enchantment spell, draw a card. 0/1 |
Argothian Enchantress {1}{G} Creature — Enchantress Shroud (This permanent can't be the target of spells or abilities.) Whenever you play an enchantment spell, draw a card. 0/1 |
Armored Guardian [Click to view this change only.] | |
Armored Guardian {3}{W}{U} Creature — Guardian {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian can't be the target of spells or abilities this turn. 2/5 |
Armored Guardian {3}{W}{U} Creature — Guardian {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5 |
Aspect of Mongoose [Click to view this change only.] | |
Aspect of Mongoose {1}{G} Enchantment — Aura Enchant creature Enchanted creature can't be the target of spells or abilities. When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand. |
Aspect of Mongoose {1}{G} Enchantment — Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand. |
Autumn Willow [Click to view this change only.] | |
Autumn Willow {4}{G}{G} Legendary Creature Autumn Willow can't be the target of spells or abilities. {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it did not have "Autumn Willow can't be the target of spells or abilities." 4/4 |
Autumn Willow {4}{G}{G} Legendary Creature Shroud (This permanent can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. 4/4 |
Blastoderm [Click to view this change only.] | |
Blastoderm {2}{G}{G} Creature — Beast Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities. 5/5 |
Blastoderm {2}{G}{G} Creature — Beast Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 5/5 |
Blurred Mongoose [Click to view this change only.] | |
Blurred Mongoose {1}{G} Creature — Mongoose Blurred Mongoose can't be countered. Blurred Mongoose can't be the target of spells or abilities. 2/1 |
Blurred Mongoose {1}{G} Creature — Mongoose Shroud (This permanent can't be the target of spells or abilities.) Blurred Mongoose can't be countered. 2/1 |
Calciderm [Click to view this change only.] | |
Calciderm {2}{W}{W} Creature — Beast Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Calciderm can't be the target of spells or abilities. 5/5 |
Calciderm {2}{W}{W} Creature — Beast Shroud (This permanent can't be the target of spells or abilities.) Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/5 |
Cephalid Inkshrouder [Click to view this change only.] | |
Cephalid Inkshrouder {2}{U} Creature — Cephalid Discard a card: Cephalid Inkshrouder can't be the target of spells or abilities and is unblockable this turn. 2/1 |
Cephalid Inkshrouder {2}{U} Creature — Cephalid Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) 2/1 |
Citanul Centaurs [Click to view this change only.] | |
Citanul Centaurs {3}{G} Creature — Centaur Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Citanul Centaurs can't be the target of spells or abilities. 6/3 |
Citanul Centaurs {3}{G} Creature — Centaur Shroud (This permanent can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/3 |
Crashing Centaur [Click to view this change only.] | |
Crashing Centaur {4}{G}{G} Creature — Centaur {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and can't be the target of spells or abilities. 3/4 |
Crashing Centaur {4}{G}{G} Creature — Centaur {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4 |
Crystalline Sliver [Click to view this change only.] | |
Crystalline Sliver {W}{U} Creature — Sliver Slivers can't be the targets of spells or abilities. 2/2 |
Crystalline Sliver {W}{U} Creature — Sliver All Slivers have shroud. (They can't be the targets of spells or abilities.) 2/2 |
Deadly Grub [Click to view this change only.] | |
Deadly Grub {2}{B} Creature — Insect Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with "This creature can't be the target of spells or abilities." 3/1 |
Deadly Grub {2}{B} Creature — Insect Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with shroud. (It can't be the target of spells or abilities.) 3/1 |
Deadly Insect [Click to view this change only.] | |
Deadly Insect {4}{G} Creature — Insect Deadly Insect can't be the target of spells or abilities. 6/1 |
Deadly Insect {4}{G} Creature — Insect Shroud (This permanent can't be the target of spells or abilities.) 6/1 |
Deep Spawn [Click to view this change only.] | |
Deep Spawn {5}{U}{U}{U} Creature — Homarid Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn can't be the target of spells or abilities this turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. 6/6 |
Deep Spawn {5}{U}{U}{U} Creature — Homarid Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) 6/6 |
Diplomatic Immunity [Click to view this change only.] | |
Diplomatic Immunity {1}{U} Enchantment — Aura Enchant creature Enchanted creature can't be the target of spells or abilities. Diplomatic Immunity can't be the target of spells or abilities. |
Diplomatic Immunity {1}{U} Enchantment — Aura Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud. |
Drill-Skimmer [Click to view this change only.] | |
Drill-Skimmer {4} Artifact Creature Flying Drill-Skimmer can't be the target of spells or abilities as long as you control another artifact creature. 2/1 |
Drill-Skimmer {4} Artifact Creature Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) 2/1 |
Eladamri, Lord of Leaves [Click to view this change only.] | |
Eladamri, Lord of Leaves {G}{G} Legendary Creature All Elves have forestwalk. Elves can't be the target of spells or abilities. 2/2 |
Eladamri, Lord of Leaves {G}{G} Legendary Creature All Elf creatures have forestwalk. All Elves have shroud. (They can't be the targets of spells or abilities.) 2/2 |
Elvish Lookout [Click to view this change only.] | |
Elvish Lookout {G} Creature — Elf Elvish Lookout can't be the target of spells or abilities. 1/1 |
Elvish Lookout {G} Creature — Elf Shroud (This permanent can't be the target of spells or abilities.) 1/1 |
Favorable Destiny [Click to view this change only.] | |
Favorable Destiny {1}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature can't be the target of spells or abilities as long as its controller controls another creature. |
Favorable Destiny {1}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) |
Fountain Watch [Click to view this change only.] | |
Fountain Watch {3}{W}{W} Creature — Guardian Artifacts and enchantments you control can't be the target of spells or abilities. 2/4 |
Fountain Watch {3}{W}{W} Creature — Guardian Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4 |
Frost Raptor [Click to view this change only.] | |
Frost Raptor {2}{U} Snow Creature — Bird Flying {S}{S}: Frost Raptor can't be the target of spells or abilities this turn. ({S} can be paid with one mana from a snow permanent.) 2/2 |
Frost Raptor {2}{U} Snow Creature — Bird Flying {S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent.) 2/2 |
General's Kabuto [Click to view this change only.] | |
General's Kabuto {4} Artifact — Equipment Equipped creature can't be the target of spells or abilities. Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
General's Kabuto {4} Artifact — Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Ghosthelm Courier [Click to view this change only.] | |
Ghosthelm Courier {2}{U} Creature — Wizard You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities. 2/1 |
Ghosthelm Courier {2}{U} Creature — Wizard You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 2/1 |
Giant Crab [Click to view this change only.] | |
Giant Crab {4}{U} Creature — Crab {U}: Giant Crab can't be the target of spells or abilities this turn. 3/3 |
Giant Crab {4}{U} Creature — Crab {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3 |
Giant Solifuge [Click to view this change only.] | |
Giant Solifuge {2}{(r/g)}{(r/g)} Creature — Insect ({(r/g)} can be paid with either {R} or {G}.) Trample, haste Giant Solifuge can't be the target of spells or abilities. 4/1 |
Giant Solifuge {2}{(r/g)}{(r/g)} Creature — Insect ({(r/g)} can be paid with either {R} or {G}.) Trample, haste, shroud (This permanent can't be the target of spells or abilities.) 4/1 |
Gigapede [Click to view this change only.] | |
Gigapede {3}{G}{G} Creature — Insect Gigapede can't be the target of spells or abilities. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. 6/1 |
Gigapede {3}{G}{G} Creature — Insect Shroud (This permanent can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. 6/1 |
Gilded Light [Click to view this change only.] | |
Gilded Light {1}{W} Instant You can't be the target of spells or abilities this turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Gilded Light {1}{W} Instant You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.) |
Glimmering Angel [Click to view this change only.] | |
Glimmering Angel {3}{W} Creature — Angel Flying {U}: Glimmering Angel can't be the target of spells or abilities this turn. 2/2 |
Glimmering Angel {3}{W} Creature — Angel Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2 |
Hanna's Custody [Click to view this change only.] | |
Hanna's Custody {2}{W} Enchantment Artifacts can't be the target of spells or abilities. |
Hanna's Custody {2}{W} Enchantment Artifacts have shroud. (They can't be the targets of spells or abilities.) |
Hawkeater Moth [Click to view this change only.] | |
Hawkeater Moth {3}{G} Creature — Insect Flying Hawkeater Moth can't be the target of spells or abilities. 1/2 |
Hawkeater Moth {3}{G} Creature — Insect Flying, shroud (This permanent can't be the target of spells or abilities.) 1/2 |
Hisoka's Guard [Click to view this change only.] | |
Hisoka's Guard {1}{U} Creature — Human Wizard You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard can't be the target of spells or abilities. 1/1 |
Hisoka's Guard {1}{U} Creature — Human Wizard You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard has shroud. (It can't be the target of spells or abilities.) 1/1 |
Homarid Warrior [Click to view this change only.] | |
Homarid Warrior {4}{U} Creature — Homarid {U}: Homarid Warrior can't be the target of spells or abilities this turn and doesn't untap during your next untap step. Tap Homarid Warrior. 3/3 |
Homarid Warrior {4}{U} Creature — Homarid {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) 3/3 |
Humble Budoka [Click to view this change only.] | |
Humble Budoka {1}{G} Creature — Human Monk Humble Budoka can't be the target of spells or abilities. 2/2 |
Humble Budoka {1}{G} Creature — Human Monk Shroud (This permanent can't be the target of spells or abilities.) 2/2 |
Ivory Mask [Click to view this change only.] | |
Ivory Mask {2}{W}{W} Enchantment You can't be the target of spells or abilities. |
Ivory Mask {2}{W}{W} Enchantment You have shroud. (You can't be the target of spells or abilities.) |
Jolrael's Centaur [Click to view this change only.] | |
Jolrael's Centaur {1}{G}{G} Creature — Centaur Archer Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jolrael's Centaur can't be the target of spells or abilities. 2/2 |
Jolrael's Centaur {1}{G}{G} Creature — Centaur Archer Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |
Kashi-Tribe Elite [Click to view this change only.] | |
Kashi-Tribe Elite {1}{G}{G} Creature — Snake Warrior Legendary Snakes you control can't be the targets of spells or abilities. Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/3 |
Kashi-Tribe Elite {1}{G}{G} Creature — Snake Warrior Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/3 |
Kodama of the North Tree [Click to view this change only.] | |
Kodama of the North Tree {2}{G}{G}{G} Legendary Creature — Spirit Trample Kodama of the North Tree can't be the target of spells or abilities. 6/4 |
Kodama of the North Tree {2}{G}{G}{G} Legendary Creature — Spirit Trample, shroud (This permanent can't be the target of spells or abilities.) 6/4 |
Lightning Greaves [Click to view this change only.] | |
Lightning Greaves {2} Artifact — Equipment Equipped creature has haste and can't be the target of spells or abilities. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
Lightning Greaves {2} Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
Mage's Guile [Click to view this change only.] | |
Mage's Guile {1}{U} Instant Target creature can't be the target of spells or abilities this turn. Cycling {U} ({U}, Discard this card: Draw a card.) |
Mage's Guile {1}{U} Instant Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.) |
Minotaur Illusionist [Click to view this change only.] | |
Minotaur Illusionist {3}{U}{R} Creature — Minotaur {1}{U}: Minotaur Illusionist can't be the target of spells or abilities this turn. {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. 3/4 |
Minotaur Illusionist {3}{U}{R} Creature — Minotaur {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. 3/4 |
Morphling [Click to view this change only.] | |
Morphling {3}{U}{U} Creature — Shapeshifter {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling can't be the target of spells or abilities this turn. {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. 3/3 |
Morphling {3}{U}{U} Creature — Shapeshifter {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. 3/3 |
Multani, Maro-Sorcerer [Click to view this change only.] | |
Multani, Maro-Sorcerer {4}{G}{G} Legendary Creature Multani, Maro-Sorcerer can't be the target of spells or abilities. Multani's power and toughness are each equal to the total number of cards in all players' hands. */* |
Multani, Maro-Sorcerer {4}{G}{G} Legendary Creature Shroud (This permanent can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands. */* |
Mystic Veil [Click to view this change only.] | |
Mystic Veil {1}{U} Enchantment — Aura You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature can't be the target of spells or abilities. |
Mystic Veil {1}{U} Enchantment — Aura You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Neurok Stealthsuit [Click to view this change only.] | |
Neurok Stealthsuit {2} Artifact — Equipment Equipped creature can't be the target of spells or abilities. {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Neurok Stealthsuit {2} Artifact — Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Nimble Mongoose [Click to view this change only.] | |
Nimble Mongoose {G} Creature — Mongoose Nimble Mongoose can't be the target of spells or abilities. Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Nimble Mongoose {G} Creature — Mongoose Shroud (This permanent can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Pemmin's Aura [Click to view this change only.] | |
Pemmin's Aura {1}{U}{U} Enchantment — Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature can't be the target of spells or abilities this turn. {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
Pemmin's Aura {1}{U}{U} Enchantment — Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
Pincher Beetles [Click to view this change only.] | |
Pincher Beetles {2}{G} Creature — Insect Pincher Beetles can't be the target of spells or abilities. 3/1 |
Pincher Beetles {2}{G} Creature — Insect Shroud (This permanent can't be the target of spells or abilities.) 3/1 |
Plaxcaster Frogling [Click to view this change only.] | |
Plaxcaster Frogling {1}{G}{U} Creature — Frog Mutant Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it can't be the target of spells or abilities this turn. 0/0 |
Plaxcaster Frogling {1}{G}{U} Creature — Frog Mutant Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) 0/0 |
Plaxmanta [Click to view this change only.] | |
Plaxmanta {1}{U} Creature — Beast Flash When Plaxmanta comes into play, creatures you control can't be the targets of spells or abilities this turn. When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it. 2/2 |
Plaxmanta {1}{U} Creature — Beast Flash When Plaxmanta comes into play, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it. 2/2 |
Relic Ward [Click to view this change only.] | |
Relic Ward {1}{W} Enchantment — Aura You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant artifact Enchanted artifact can't be the target of spells or abilities. |
Relic Ward {1}{W} Enchantment — Aura You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) |
Robe of Mirrors [Click to view this change only.] | |
Robe of Mirrors {U} Enchantment — Aura Enchant creature Enchanted creature can't be the target of spells or abilities. |
Robe of Mirrors {U} Enchantment — Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Sheltering Prayers [Click to view this change only.] | |
Sheltering Prayers {W} Enchantment Basic lands each player controls can't be the targets of spells or abilities as long as that player controls three or fewer lands. |
Sheltering Prayers {W} Enchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
Simic Sky Swallower [Click to view this change only.] | |
Simic Sky Swallower {5}{G}{U} Creature — Leviathan Flying, trample Simic Sky Swallower can't be the target of spells or abilities. 6/6 |
Simic Sky Swallower {5}{G}{U} Creature — Leviathan Flying, trample, shroud (This permanent can't be the target of spells or abilities.) 6/6 |
Skyshroud Blessing [Click to view this change only.] | |
Skyshroud Blessing {1}{G} Instant Lands can't be the targets of spells or abilities this turn. Draw a card. |
Skyshroud Blessing {1}{G} Instant Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. |
Solitary Confinement [Click to view this change only.] | |
Solitary Confinement {2}{W} Enchantment At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you. |
Solitary Confinement {2}{W} Enchantment At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. |
Soratami Rainshaper [Click to view this change only.] | |
Soratami Rainshaper {2}{U} Creature — Moonfolk Wizard Flying {3}, Return a land you control to its owner's hand: Target creature you control can't be the target of spells or abilities this turn. 2/1 |
Soratami Rainshaper {2}{U} Creature — Moonfolk Wizard Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1 |
Spectral Cloak [Click to view this change only.] | |
Spectral Cloak {U}{U} Enchantment — Aura Enchant creature Enchanted creature can't be the target of spells or abilities as long as it's untapped. |
Spectral Cloak {U}{U} Enchantment — Aura Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) |
Spectral Guardian [Click to view this change only.] | |
Spectral Guardian {2}{W}{W} Creature — Spirit Noncreature artifacts can't be the targets of spells or abilities as long as Spectral Guardian is untapped. 2/3 |
Spectral Guardian {2}{W}{W} Creature — Spirit Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) 2/3 |
Spiritual Asylum [Click to view this change only.] | |
Spiritual Asylum {2}{W}{W} Enchantment Creatures and lands you control can't be the target of spells or abilities. When a creature you control attacks, sacrifice Spiritual Asylum. |
Spiritual Asylum {2}{W}{W} Enchantment Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. |
Steely Resolve [Click to view this change only.] | |
Steely Resolve {1}{G} Enchantment As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type can't be the targets of spells or abilities. |
Steely Resolve {1}{G} Enchantment As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) |
Sterling Grove [Click to view this change only.] | |
Sterling Grove {G}{W} Enchantment All other enchantments you control can't be the targets of spells or abilities. {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. |
Sterling Grove {G}{W} Enchantment All other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. |
Stonewood Invocation [Click to view this change only.] | |
Stonewood Invocation {3}{G} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets +5/+5 until end of turn and can't be the target of spells or abilities this turn. |
Stonewood Invocation {3}{G} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) |
Svyelunite Priest [Click to view this change only.] | |
Svyelunite Priest {1}{U} Creature — Merfolk {U}{U}, {T}: Target creature can't be the target of spells or abilities this turn. Play this ability only during your upkeep. 1/1 |
Svyelunite Priest {1}{U} Creature — Merfolk {U}{U}, {T}: Target creature gains shroud until end of turn. Play this ability only during your upkeep. (It can't be the target of spells or abilities.) 1/1 |
Sylvan Safekeeper [Click to view this change only.] | |
Sylvan Safekeeper {G} Creature — Wizard Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn. 1/1 |
Sylvan Safekeeper {G} Creature — Wizard Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |
True Believer [Click to view this change only.] | |
True Believer {W}{W} Creature — Cleric You can't be the target of spells or abilities. 2/2 |
True Believer {W}{W} Creature — Cleric You have shroud. (You can't be the target of spells or abilities.) 2/2 |
Veil of Secrecy [Click to view this change only.] | |
Veil of Secrecy {1}{U} Instant — Arcane Target creature is unblockable and can't be the target of spells or abilities this turn. Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Veil of Secrecy {1}{U} Instant — Arcane Target creature gains shroud until end of turn and is unblockable this turn. Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Vintara Snapper [Click to view this change only.] | |
Vintara Snapper {G}{G} Creature — Turtle Vintara Snapper can't be the target of spells or abilities as long as you control no untapped lands. 2/2 |
Vintara Snapper {G}{G} Creature — Turtle Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2 |
Warped Researcher [Click to view this change only.] | |
Warped Researcher {4}{U} Creature — Wizard Mutant Whenever a player cycles a card, Warped Researcher gains flying until end of turn and can't be the target of spells or abilities this turn. 3/4 |
Warped Researcher {4}{U} Creature — Wizard Mutant Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) 3/4 |
Whispersilk Cloak [Click to view this change only.] | |
Whispersilk Cloak {3} Artifact — Equipment Equipped creature is unblockable and can't be the target of spells or abilities. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
Whispersilk Cloak {3} Artifact — Equipment Equipped creature has shroud and is unblockable. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
Zephid [Click to view this change only.] | |
Zephid {4}{U}{U} Creature — Illusion Flying Zephid can't be the target of spells or abilities. 3/4 |
Zephid {4}{U}{U} Creature — Illusion Flying, shroud (This permanent can't be the target of spells or abilities.) 3/4 |
Zephid's Embrace [Click to view this change only.] | |
Zephid's Embrace {2}{U}{U} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. It can't be the target of spells or abilities. |
Zephid's Embrace {2}{U}{U} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) |
Changes involving cards in unrevealed zones
Old card (Planar Chaos) | New card (Future Sight) |
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Belbe's Portal [Click to view this change only.] | |
Belbe's Portal {5} Artifact As Belbe's Portal comes into play, choose a creature type. {3}, {T}: Put a creature card of the chosen type from your hand into play. |
Belbe's Portal {5} Artifact As Belbe's Portal comes into play, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand into play. |
Burning Wish [Click to view this change only.] | |
Burning Wish {1}{R} Sorcery Choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game. |
Burning Wish {1}{R} Sorcery You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game. |
Cauldron Dance [Click to view this change only.] | |
Cauldron Dance {4}{B}{R} Instant Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. Put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn. |
Cauldron Dance {4}{B}{R} Instant Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. You may put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn. |
Copper Gnomes [Click to view this change only.] | |
Copper Gnomes {2} Artifact Creature — Gnome {4}, Sacrifice Copper Gnomes: Put an artifact card from your hand into play. 1/1 |
Copper Gnomes {2} Artifact Creature — Gnome {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand into play. 1/1 |
Cunning Wish [Click to view this change only.] | |
Cunning Wish {2}{U} Instant Choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game. |
Cunning Wish {2}{U} Instant You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game. |
Death Wish [Click to view this change only.] | |
Death Wish {1}{B}{B} Sorcery Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game. |
Death Wish {1}{B}{B} Sorcery You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game. |
Didgeridoo [Click to view this change only.] | |
Didgeridoo {1} Artifact {3}: Put a Minotaur card from your hand into play. |
Didgeridoo {1} Artifact {3}: You may put a Minotaur permanent card from your hand into play. |
Dragon Arch [Click to view this change only.] | |
Dragon Arch {5} Artifact {2}, {T}: Put a multicolored creature card from your hand into play. |
Dragon Arch {5} Artifact {2}, {T}: You may put a multicolored creature card from your hand into play. |
Elvish Piper [Click to view this change only.] | |
Elvish Piper {3}{G} Creature — Elf Shaman {G}, {T}: Put a creature card from your hand into play. 1/1 |
Elvish Piper {3}{G} Creature — Elf Shaman {G}, {T}: You may put a creature card from your hand into play. 1/1 |
Firebrand Ranger [Click to view this change only.] | |
Firebrand Ranger {1}{R} Creature — Soldier {G}, {T}: Put a basic land card from your hand into play. 2/1 |
Firebrand Ranger {1}{R} Creature — Soldier {G}, {T}: You may put a basic land card from your hand into play. 2/1 |
Flash [Click to view this change only.] | |
Flash {1}{U} Instant Choose a creature card in your hand. You may pay its mana cost reduced by up to {2}. If you do, put that card into play. If you don't, put that card into your graveyard. |
Flash {1}{U} Instant You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. |
Goblin Wizard [Click to view this change only.] | |
Goblin Wizard {2}{R}{R} Creature — Goblin {T}: Put a Goblin card from your hand into play. {R}: Target Goblin gains protection from white until end of turn. 1/1 |
Goblin Wizard {2}{R}{R} Creature — Goblin {T}: You may put a Goblin permanent card from your hand into play. {R}: Target Goblin gains protection from white until end of turn. 1/1 |
Golden Wish [Click to view this change only.] | |
Golden Wish {3}{W}{W} Sorcery Choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game. |
Golden Wish {3}{W}{W} Sorcery You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game. |
Illusionary Mask [Click to view this change only.] | |
Illusionary Mask {2} Artifact {X}: Put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. The creature's controller may turn the creature face up any time he or she could play an instant by removing all mask counters from it. This effect ends if the creature is turned face up. |
Illusionary Mask {2} Artifact {X}: You may put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. The creature's controller may turn the creature face up any time he or she could play an instant by removing all mask counters from it. This effect ends if the creature is turned face up. |
Krosan Wayfarer [Click to view this change only.] | |
Krosan Wayfarer {G} Creature — Druid Sacrifice Krosan Wayfarer: Put a land card from your hand into play. 1/1 |
Krosan Wayfarer {G} Creature — Druid Sacrifice Krosan Wayfarer: You may put a land card from your hand into play. 1/1 |
Living Wish [Click to view this change only.] | |
Living Wish {1}{G} Sorcery Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game. |
Living Wish {1}{G} Sorcery You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game. |
Lure of Prey [Click to view this change only.] | |
Lure of Prey {2}{G}{G} Instant Play Lure of Prey only if an opponent played a creature spell this turn. Put a green creature card from your hand into play. |
Lure of Prey {2}{G}{G} Instant Play Lure of Prey only if an opponent played a creature spell this turn. You may put a green creature card from your hand into play. |
Mercadian Lift [Click to view this change only.] | |
Mercadian Lift {2} Artifact {1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: Put a creature card with converted mana cost X from your hand into play. |
Mercadian Lift {2} Artifact {1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand into play. |
Quicksilver Amulet [Click to view this change only.] | |
Quicksilver Amulet {4} Artifact {4}, {T}: Put a creature card from your hand into play. |
Quicksilver Amulet {4} Artifact {4}, {T}: You may put a creature card from your hand into play. |
Shifty Doppelganger [Click to view this change only.] | |
Shifty Doppelganger {2}{U} Creature — Shapeshifter {3}{U}, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play. 1/1 |
Shifty Doppelganger {2}{U} Creature — Shapeshifter {3}{U}, Remove Shifty Doppelganger from the game: You may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play. 1/1 |
Skyshroud Ranger [Click to view this change only.] | |
Skyshroud Ranger {G} Creature — Elf {T}: Put a land card from your hand into play. Play this ability only any time you could play a sorcery. 1/1 |
Skyshroud Ranger {G} Creature — Elf {T}: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery. 1/1 |
Sneak Attack [Click to view this change only.] | |
Sneak Attack {3}{R} Enchantment {R}: Put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. |
Sneak Attack {3}{R} Enchantment {R}: You may put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. |
Surprise Deployment [Click to view this change only.] | |
Surprise Deployment {3}{W} Instant Play Surprise Deployment only during combat. Put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.) |
Surprise Deployment {3}{W} Instant Play Surprise Deployment only during combat. You may put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.) |
Terrain Generator [Click to view this change only.] | |
Terrain Generator Land {T}: Add {1} to your mana pool. {2}, {T}: Put a basic land card from your hand into play tapped. |
Terrain Generator Land {T}: Add {1} to your mana pool. {2}, {T}: You may put a basic land card from your hand into play tapped. |
Through the Breach [Click to view this change only.] | |
Through the Breach {4}{R} Instant — Arcane Put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn. Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Through the Breach {4}{R} Instant — Arcane You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn. Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Triassic Egg [Click to view this change only.] | |
Triassic Egg {4} Artifact {3}, {T}: Put an incubation counter on Triassic Egg. Remove two incubation counters from Triassic Egg, sacrifice Triassic Egg: Put a creature card from your hand or graveyard into play. |
Triassic Egg {4} Artifact {3}, {T}: Put an incubation counter on Triassic Egg. Remove two incubation counters from Triassic Egg, sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play. |
Willow Priestess [Click to view this change only.] | |
Willow Priestess {2}{G}{G} Creature — Faerie {T}: Put a Faerie card from your hand into play. {2}{G}: Target green creature gains protection from black until end of turn. 2/2 |
Willow Priestess {2}{G}{G} Creature — Faerie {T}: You may put a Faerie permanent card from your hand into play. {2}{G}: Target green creature gains protection from black until end of turn. 2/2 |
Old card (Planar Chaos) | New card (Future Sight) |
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Camouflage [Click to view this change only.] | |
Camouflage {G} Instant Play Camouflage only during the declare attackers step. This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty) |
Camouflage {G} Instant Play Camouflage only during the declare attackers step. This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.) |
Old card (Planar Chaos) | New card (Future Sight) |
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Abyssal Gatekeeper [Click to view this change only.] | |
Abyssal Gatekeeper {1}{B} Creature — Gatekeeper When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature. 1/1 |
Abyssal Gatekeeper {1}{B} Creature — Horror When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature. 1/1 |
Ardent Militia [Click to view this change only.] | |
Ardent Militia {4}{W} Creature — Soldier Vigilance 2/5 |
Ardent Militia {4}{W} Creature — Human Soldier Vigilance 2/5 |
Avizoa [Click to view this change only.] | |
Avizoa {3}{U} Creature — Avizoa Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn. 2/2 |
Avizoa {3}{U} Creature — Jellyfish Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn. 2/2 |
Barishi [Click to view this change only.] | |
Barishi {2}{G}{G} Creature — Barishi When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. 4/3 |
Barishi {2}{G}{G} Creature — Elemental When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. 4/3 |
Benalish Infantry [Click to view this change only.] | |
Benalish Infantry {2}{W} Creature — Soldier Banding 1/3 |
Benalish Infantry {2}{W} Creature — Human Soldier Banding 1/3 |
Benalish Knight [Click to view this change only.] | |
Benalish Knight {2}{W} Creature — Knight Flash First strike 2/2 |
Benalish Knight {2}{W} Creature — Human Knight Flash First strike 2/2 |
Benalish Missionary [Click to view this change only.] | |
Benalish Missionary {W} Creature — Cleric {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1 |
Benalish Missionary {W} Creature — Human Cleric {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1 |
Bloodrock Cyclops [Click to view this change only.] | |
Bloodrock Cyclops {2}{R} Creature — Giant Bloodrock Cyclops attacks each turn if able. 3/3 |
Bloodrock Cyclops {2}{R} Creature — Cyclops Bloodrock Cyclops attacks each turn if able. 3/3 |
Bogardan Firefiend [Click to view this change only.] | |
Bogardan Firefiend {2}{R} Creature — Spirit When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. 2/1 |
Bogardan Firefiend {2}{R} Creature — Elemental Spirit When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. 2/1 |
Dwarven Berserker [Click to view this change only.] | |
Dwarven Berserker {1}{R} Creature — Dwarf Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. 1/1 |
Dwarven Berserker {1}{R} Creature — Dwarf Berserker Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. 1/1 |
Dwarven Thaumaturgist [Click to view this change only.] | |
Dwarven Thaumaturgist {2}{R} Creature — Dwarf {T}: Switch target creature's power and toughness until end of turn. 1/2 |
Dwarven Thaumaturgist {2}{R} Creature — Dwarf Shaman {T}: Switch target creature's power and toughness until end of turn. 1/2 |
Fungus Elemental [Click to view this change only.] | |
Fungus Elemental {3}{G} Creature — Elemental {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn. 3/3 |
Fungus Elemental {3}{G} Creature — Fungus Elemental {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn. 3/3 |
Heavy Ballista [Click to view this change only.] | |
Heavy Ballista {3}{W} Creature — Soldier {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. 2/3 |
Heavy Ballista {3}{W} Creature — Human Soldier {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. 2/3 |
Hurloon Shaman [Click to view this change only.] | |
Hurloon Shaman {1}{R}{R} Creature — Minotaur When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land. 2/3 |
Hurloon Shaman {1}{R}{R} Creature — Minotaur Shaman When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land. 2/3 |
Jangling Automaton [Click to view this change only.] | |
Jangling Automaton {3} Artifact Creature Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2 |
Jangling Automaton {3} Artifact Creature — Construct Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2 |
Llanowar Druid [Click to view this change only.] | |
Llanowar Druid {1}{G} Creature — Elf {T}, Sacrifice Llanowar Druid: Untap all Forests. 1/2 |
Llanowar Druid {1}{G} Creature — Elf Druid {T}, Sacrifice Llanowar Druid: Untap all Forests. 1/2 |
Maraxus of Keld [Click to view this change only.] | |
Maraxus of Keld {4}{R}{R} Legendary Creature Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. */* |
Maraxus of Keld {4}{R}{R} Legendary Creature — Human Warrior Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. */* |
Mischievous Poltergeist [Click to view this change only.] | |
Mischievous Poltergeist {2}{B} Creature — Ghost Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1 |
Mischievous Poltergeist {2}{B} Creature — Spirit Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1 |
Peacekeeper [Click to view this change only.] | |
Peacekeeper {2}{W} Creature — Peacekeeper At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. 1/1 |
Peacekeeper {2}{W} Creature — Human At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. 1/1 |
Phantom Warrior [Click to view this change only.] | |
Phantom Warrior {1}{U}{U} Creature — Illusion Phantom Warrior is unblockable. 2/2 |
Phantom Warrior {1}{U}{U} Creature — Illusion Warrior Phantom Warrior is unblockable. 2/2 |
Serrated Biskelion [Click to view this change only.] | |
Serrated Biskelion {3} Artifact Creature {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. 2/2 |
Serrated Biskelion {3} Artifact Creature — Construct {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. 2/2 |
Shadow Rider [Click to view this change only.] | |
Shadow Rider {2}{B}{B} Creature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3 |
Shadow Rider {2}{B}{B} Creature — Zombie Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3 |
Soul Shepherd [Click to view this change only.] | |
Soul Shepherd {1}{W} Creature — Cleric {W}, Remove a creature card in your graveyard from the game: You gain 1 life. 2/1 |
Soul Shepherd {1}{W} Creature — Human Cleric {W}, Remove a creature card in your graveyard from the game: You gain 1 life. 2/1 |
Southern Paladin [Click to view this change only.] | |
Southern Paladin {2}{W}{W} Creature — Knight {W}{W}, {T}: Destroy target red permanent. 3/3 |
Southern Paladin {2}{W}{W} Creature — Human Knight {W}{W}, {T}: Destroy target red permanent. 3/3 |
Thundermare [Click to view this change only.] | |
Thundermare {5}{R} Creature — Thundermare Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures. 5/5 |
Thundermare {5}{R} Creature — Elemental Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures. 5/5 |
Tolarian Entrancer [Click to view this change only.] | |
Tolarian Entrancer {1}{U} Creature — Wizard Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1 |
Tolarian Entrancer {1}{U} Creature — Human Wizard Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1 |
Urborg Stalker [Click to view this change only.] | |
Urborg Stalker {3}{B} Creature — Undead At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. 2/4 |
Urborg Stalker {3}{B} Creature — Horror At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. 2/4 |
Vodalian Illusionist [Click to view this change only.] | |
Vodalian Illusionist {2}{U} Creature — Merfolk {U}{U}, {T}: Target creature phases out. 2/2 |
Vodalian Illusionist {2}{U} Creature — Merfolk Wizard {U}{U}, {T}: Target creature phases out. 2/2 |
Warrior's Stand [Click to view this change only.] | |
Warrior's Stand {1}{W} Sorcery Play Warrior's Stand only during the declare attackers step and only if you are the defending player. Creatures you control get +2/+2 until end of turn. |
Warrior's Stand {1}{W} Instant Play Warrior's Stand only during the declare attackers step and only if you are the defending player. Creatures you control get +2/+2 until end of turn. |
Old card (Planar Chaos) | New card (Future Sight) |
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Akroma's Memorial [Click to view this change only.] | |
Akroma's Memorial {7} Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red. |
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Angel of Salvation [Click to view this change only.] | |
Angel of Salvation {6}{W}{W} Creature — Angel Flash; convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Flying When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. 5/5 |
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Arc Blade [Click to view this change only.] | |
Arc Blade {3}{R}{R} Sorcery Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it. Suspend 3—{2}{R} (Rather than play this card from your hand, you may pay {2}{R} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Arcanum Wings [Click to view this change only.] | |
Arcanum Wings {1}{U} Enchantment — Aura Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) |
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Augur il-Vec [Click to view this change only.] | |
Augur il-Vec {1}{W} Creature — Human Cleric Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep. 1/3 |
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Augur of Skulls [Click to view this change only.] | |
Augur of Skulls {1}{B} Creature — Skeleton Wizard {1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep. 1/1 |
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Aven Augur [Click to view this change only.] | |
Aven Augur {3}{U} Creature — Bird Wizard Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep. 2/2 |
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Aven Mindcensor [Click to view this change only.] | |
Aven Mindcensor {2}{W} Creature — Bird Wizard Flash (You may play this spell any time you could play an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. 2/1 |
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Barren Glory [Click to view this change only.] | |
Barren Glory {4}{W}{W} Enchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. |
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Baru, Fist of Krosa [Click to view this change only.] | |
Baru, Fist of Krosa {3}{G}{G} Legendary Creature — Human Druid Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control. 4/4 |
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Bitter Ordeal [Click to view this change only.] | |
Bitter Ordeal {2}{B} Sorcery Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library. Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) |
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Blade of the Sixth Pride [Click to view this change only.] | |
Blade of the Sixth Pride {1}{W} Creature — Cat Rebel 3/1 |
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Blind Phantasm [Click to view this change only.] | |
Blind Phantasm {2}{U} Creature — Illusion 2/3 |
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Bloodshot Trainee [Click to view this change only.] | |
Bloodshot Trainee {3}{R} Creature — Goblin Warrior {T}: Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater. 2/3 |
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Bogardan Lancer [Click to view this change only.] | |
Bogardan Lancer {1}{R} Creature — Human Knight Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |
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Boldwyr Intimidator [Click to view this change only.] | |
Boldwyr Intimidator {5}{R}{R} Creature — Giant Warrior Cowards can't block Warriors. {R}: Target creature's type becomes Coward until end of turn. {2}{R}: Target creature's type becomes Warrior until end of turn. 5/5 |
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Bonded Fetch [Click to view this change only.] | |
Bonded Fetch {2}{U} Creature — Homunculus Defender, haste {T}: Draw a card, then discard a card. 0/2 |
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Bound in Silence [Click to view this change only.] | |
Bound in Silence {2}{W} Tribal Enchantment — Rebel Aura Enchant creature Enchanted creature can't attack or block. |
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Bridge from Below [Click to view this change only.] | |
Bridge from Below {B}{B}{B} Enchantment Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play. When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game. |
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Centaur Omenreader [Click to view this change only.] | |
Centaur Omenreader {3}{G} Snow Creature — Centaur Shaman As long as Centaur Omenreader is tapped, creature spells you play cost {2} less to play. 3/3 |
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Char-Rumbler [Click to view this change only.] | |
Char-Rumbler {2}{R}{R} Creature — Elemental Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. -1/3 |
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Chronomantic Escape [Click to view this change only.] | |
Chronomantic Escape {4}{W}{W} Sorcery Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it. Suspend 3—{2}{W} (Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Cloud Key [Click to view this change only.] | |
Cloud Key {3} Artifact As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery. Spells you play of the chosen type cost {1} less to play. |
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Cloudseeder [Click to view this change only.] | |
Cloudseeder {1}{U} Creature — Faerie Spellshaper Flying {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying." 1/1 |
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Coalition Relic [Click to view this change only.] | |
Coalition Relic {3} Artifact {T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. |
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Cryptic Annelid [Click to view this change only.] | |
Cryptic Annelid {3}{U} Creature — Beast When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/4 |
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Cutthroat il-Dal [Click to view this change only.] | |
Cutthroat il-Dal {3}{B} Creature — Human Rogue Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) 4/1 |
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Cyclical Evolution [Click to view this change only.] | |
Cyclical Evolution {3}{G}{G} Sorcery Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it. Suspend 3—{2}{G} (Rather than play this card from your hand, you may pay {2}{G} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Dakmor Salvage [Click to view this change only.] | |
Dakmor Salvage Land Dakmor Salvage comes into play tapped. {T}: Add {B} to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
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Darksteel Garrison [Click to view this change only.] | |
Darksteel Garrison {2} Artifact — Fortification Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
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Daybreak Coronet [Click to view this change only.] | |
Daybreak Coronet {W}{W} Enchantment — Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.) |
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Death Rattle [Click to view this change only.] | |
Death Rattle {5}{B} Instant Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) Destroy target nongreen creature. It can't be regenerated. |
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Deepcavern Imp [Click to view this change only.] | |
Deepcavern Imp {2}{B} Creature — Imp Rebel Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2 |
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Delay [Click to view this change only.] | |
Delay {1}{U} Instant Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) |
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Dryad Arbor [Click to view this change only.] | |
Dryad Arbor Land Creature — Forest Dryad (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green. 1/1 |
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Dust of Moments [Click to view this change only.] | |
Dust of Moments {2}{W} Instant Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. |
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Edge of Autumn [Click to view this change only.] | |
Edge of Autumn {1}{G} Sorcery If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) |
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Emberwilde Augur [Click to view this change only.] | |
Emberwilde Augur {1}{R} Creature — Goblin Shaman Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep. 2/1 |
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Emblem of the Warmind [Click to view this change only.] | |
Emblem of the Warmind {1}{R} Enchantment — Aura Enchant creature you control Creatures you control have haste. |
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Epochrasite [Click to view this change only.] | |
Epochrasite {2} Artifact Creature — Construct Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand. When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend. 1/1 |
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Even the Odds [Click to view this change only.] | |
Even the Odds {2}{W} Instant Play Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens into play. |
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Fatal Attraction [Click to view this change only.] | |
Fatal Attraction {2}{R} Enchantment — Aura Enchant creature When Fatal Attraction comes into play, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. |
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Festering March [Click to view this change only.] | |
Festering March {3}{B}{B} Sorcery Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it. Suspend 3—{2}{B} (Rather than play this card from your hand, you may pay {2}{B} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Fleshwrither [Click to view this change only.] | |
Fleshwrither {2}{B}{B} Creature — Horror Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.) 3/3 |
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Flowstone Embrace [Click to view this change only.] | |
Flowstone Embrace {1}{R} Enchantment — Aura Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn. |
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Fomori Nomad [Click to view this change only.] | |
Fomori Nomad {4}{R} Creature — Nomad Giant 4/4 |
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Force of Savagery [Click to view this change only.] | |
Force of Savagery {2}{G} Creature — Elemental Trample 8/0 |
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Foresee [Click to view this change only.] | |
Foresee {3}{U} Sorcery Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Frenzy Sliver [Click to view this change only.] | |
Frenzy Sliver {1}{B} Creature — Sliver All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) 1/1 |
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Gathan Raiders [Click to view this change only.] | |
Gathan Raiders {3}{R}{R} Creature — Human Warrior Hellbent — Gathan Raiders gets +2/+2 if you have no cards in hand. Morph—Discard a card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
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Ghostfire [Click to view this change only.] | |
Ghostfire {2}{R} Instant Ghostfire is colorless. Ghostfire deals 3 damage to target creature or player. |
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Gibbering Descent [Click to view this change only.] | |
Gibbering Descent {4}{B}{B} Enchantment At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness {2}{B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
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Gift of Granite [Click to view this change only.] | |
Gift of Granite {W} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +0/+2. |
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Glittering Wish [Click to view this change only.] | |
Glittering Wish {G}{W} Sorcery You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game. |
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Goldmeadow Lookout [Click to view this change only.] | |
Goldmeadow Lookout {3}{W} Creature — Kithkin Spellshaper {W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "{W}, {T}: Tap target creature." 2/2 |
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Grave Peril [Click to view this change only.] | |
Grave Peril {1}{B} Enchantment When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature. |
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Grave Scrabbler [Click to view this change only.] | |
Grave Scrabbler {3}{B} Creature — Zombie Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand. 2/2 |
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Graven Cairns [Click to view this change only.] | |
Graven Cairns Land {T}: Add {1} to your mana pool. {b/r}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. |
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Grinning Ignus [Click to view this change only.] | |
Grinning Ignus {2}{R} Creature — Elemental {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Play this ability only any time you could play a sorcery. 2/2 |
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Grove of the Burnwillows [Click to view this change only.] | |
Grove of the Burnwillows Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. |
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Haze of Rage [Click to view this change only.] | |
Haze of Rage {1}{R} Sorcery Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you play this spell, copy it for each spell played before it this turn.) |
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Heartwood Storyteller [Click to view this change only.] | |
Heartwood Storyteller {1}{G}{G} Creature — Treefolk Whenever a player plays a noncreature spell, each of that player's opponents may draw a card. 2/3 |
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Henchfiend of Ukor [Click to view this change only.] | |
Henchfiend of Ukor {3}{R} Creature — Ogre Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) {b/r}: Henchfiend of Ukor gets +1/+0 until end of turn. 3/2 |
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Homing Sliver [Click to view this change only.] | |
Homing Sliver {2}{R} Creature — Sliver Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) 2/2 |
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Horizon Canopy [Click to view this change only.] | |
Horizon Canopy Land {T}, Pay 1 life: Add {G} or {W} to your mana pool. {1}, {T}, Sacrifice Horizon Canopy: Draw a card. |
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Ichor Slick [Click to view this change only.] | |
Ichor Slick {2}{B} Sorcery Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
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Imperial Mask [Click to view this change only.] | |
Imperial Mask {4}{W} Enchantment When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask. You can't be the target of spells or abilities your opponents control. |
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Imperiosaur [Click to view this change only.] | |
Imperiosaur {2}{G}{G} Creature — Lizard Spend only mana produced by basic lands to play Imperiosaur. 5/5 |
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Infiltrator il-Kor [Click to view this change only.] | |
Infiltrator il-Kor {4}{U} Creature — Kor Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.) 3/1 |
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Intervention Pact [Click to view this change only.] | |
Intervention Pact {0} Instant Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. |
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Jhoira of the Ghitu [Click to view this change only.] | |
Jhoira of the Ghitu {1}{U}{R} Legendary Creature — Human Wizard {2}, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.) 2/2 |
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Judge Unworthy [Click to view this change only.] | |
Judge Unworthy {1}{W} Instant Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Kavu Primarch [Click to view this change only.] | |
Kavu Primarch {3}{G} Creature — Kavu Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.) Kicker {4} (You may pay an additional {4} as you play this spell.) If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it. 3/3 |
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Keldon Megaliths [Click to view this change only.] | |
Keldon Megaliths Land Keldon Megaliths comes into play tapped. {T}: Add {R} to your mana pool. Hellbent — {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand. |
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Knight of Sursi [Click to view this change only.] | |
Knight of Sursi {3}{W} Creature — Human Knight Flying, flanking Suspend 3—{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 2/2 |
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Korlash, Heir to Blackblade [Click to view this change only.] | |
Korlash, Heir to Blackblade {2}{B}{B} Legendary Creature — Zombie Warrior Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library. */* |
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Leaden Fists [Click to view this change only.] | |
Leaden Fists {2}{U} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. |
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Linessa, Zephyr Mage [Click to view this change only.] | |
Linessa, Zephyr Mage {3}{U} Legendary Creature — Human Wizard {X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. 3/3 |
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Llanowar Augur [Click to view this change only.] | |
Llanowar Augur {G} Creature — Elf Shaman Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep. 0/3 |
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Llanowar Empath [Click to view this change only.] | |
Llanowar Empath {3}{G} Creature — Elf Shaman When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/2 |
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Llanowar Mentor [Click to view this change only.] | |
Llanowar Mentor {G} Creature — Elf Spellshaper {G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "{T}: Add {G} to your mana pool." 1/1 |
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Llanowar Reborn [Click to view this change only.] | |
Llanowar Reborn Land Llanowar Reborn comes into play tapped. {T}: Add {G} to your mana pool. Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.) |
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Logic Knot [Click to view this change only.] | |
Logic Knot {X}{U}{U} Instant Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) Counter target spell unless its controller pays {X}. |
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Lost Auramancers [Click to view this change only.] | |
Lost Auramancers {2}{W}{W} Creature — Human Wizard Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library. 3/3 |
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Lost Hours [Click to view this change only.] | |
Lost Hours {1}{B} Sorcery Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library third from the top. |
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Lucent Liminid [Click to view this change only.] | |
Lucent Liminid {3}{W}{W} Enchantment Creature — Elemental Flying 3/3 |
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Lumithread Field [Click to view this change only.] | |
Lumithread Field {1}{W} Enchantment Creatures you control get +0/+1. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) |
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Lymph Sliver [Click to view this change only.] | |
Lymph Sliver {4}{W} Creature — Sliver All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) 3/3 |
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Maelstrom Djinn [Click to view this change only.] | |
Maelstrom Djinn {7}{U} Creature — Djinn Flying Morph {2}{U} When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/6 |
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Magus of the Abyss [Click to view this change only.] | |
Magus of the Abyss {3}{B} Creature — Human Wizard At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. 4/3 |
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Magus of the Future [Click to view this change only.] | |
Magus of the Future {2}{U}{U}{U} Creature — Human Wizard Play with the top card of your library revealed. You may play the top card of your library. 2/3 |
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Magus of the Moat [Click to view this change only.] | |
Magus of the Moat {2}{W}{W} Creature — Human Wizard Creatures without flying can't attack. 0/3 |
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Magus of the Moon [Click to view this change only.] | |
Magus of the Moon {2}{R} Creature — Human Wizard Nonbasic lands are Mountains. 2/2 |
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Magus of the Vineyard [Click to view this change only.] | |
Magus of the Vineyard {G} Creature — Human Wizard At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. 1/1 |
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Marshaling Cry [Click to view this change only.] | |
Marshaling Cry {1}{W}{W} Sorcery Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
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Mass of Ghouls [Click to view this change only.] | |
Mass of Ghouls {3}{B}{B} Creature — Zombie Warrior 5/3 |
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Mesmeric Sliver [Click to view this change only.] | |
Mesmeric Sliver {3}{U} Creature — Sliver All Slivers have "When this permanent comes into play, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) 2/2 |
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Minions' Murmurs [Click to view this change only.] | |
Minions' Murmurs {2}{B}{B} Sorcery You draw X cards and you lose X life, where X is the number of creatures you control. |
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Mistmeadow Skulk [Click to view this change only.] | |
Mistmeadow Skulk {1}{W} Creature — Kithkin Rogue Protection from converted mana cost 3 or greater Lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
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Molten Disaster [Click to view this change only.] | |
Molten Disaster {X}{R}{R} Sorcery Kicker {R} (You may pay an additional {R} as you play this spell.) If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player. |
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Muraganda Petroglyphs [Click to view this change only.] | |
Muraganda Petroglyphs {3}{G} Enchantment Creatures with no abilities get +2/+2. |
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Mystic Speculation [Click to view this change only.] | |
Mystic Speculation {U} Sorcery Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Nacatl War-Pride [Click to view this change only.] | |
Nacatl War-Pride {3}{G}{G}{G} Creature — Cat Warrior Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, put X tokens into play tapped and attacking that are copies of Nacatl War-Pride, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn. 3/3 |
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Narcomoeba [Click to view this change only.] | |
Narcomoeba {1}{U} Creature — Illusion Flying When Narcomoeba is put into your graveyard from your library, you may put it into play. 1/1 |
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Nessian Courser [Click to view this change only.] | |
Nessian Courser {2}{G} Creature — Centaur Warrior 3/3 |
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New Benalia [Click to view this change only.] | |
New Benalia Land New Benalia comes into play tapped. When New Benalia comes into play, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.) {T}: Add {W} to your mana pool. |
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Nihilith [Click to view this change only.] | |
Nihilith {4}{B}{B} Creature — Horror Fear Suspend 7—{1}{B} Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. 4/4 |
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Nimbus Maze [Click to view this change only.] | |
Nimbus Maze Land {T}: Add {1} to your mana pool. {T}: Add {W} to your mana pool. Play this ability only if you control an Island. {T}: Add {U} to your mana pool. Play this ability only if you control a Plains. |
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Nix [Click to view this change only.] | |
Nix {U} Instant Counter target spell if no mana was spent to play it. |
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Oblivion Crown [Click to view this change only.] | |
Oblivion Crown {1}{B} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." |
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Oriss, Samite Guardian [Click to view this change only.] | |
Oriss, Samite Guardian {1}{W}{W} Legendary Creature — Human Cleric {T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn. 1/3 |
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Pact of Negation [Click to view this change only.] | |
Pact of Negation {0} Instant Pact of Negation is blue. Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. |
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Pact of the Titan [Click to view this change only.] | |
Pact of the Titan {0} Instant Pact of the Titan is red. Put a 4/4 red Giant creature token into play. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. |
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Patrician's Scorn [Click to view this change only.] | |
Patrician's Scorn {3}{W} Instant If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost. Destroy all enchantments. |
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Petrified Plating [Click to view this change only.] | |
Petrified Plating {2}{G} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Phosphorescent Feast [Click to view this change only.] | |
Phosphorescent Feast {2}{G}{G}{G} Sorcery Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. |
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Pooling Venom [Click to view this change only.] | |
Pooling Venom {1}{B} Enchantment — Aura Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. {3}{B}: Destroy enchanted land. |
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Putrid Cyclops [Click to view this change only.] | |
Putrid Cyclops {2}{B} Creature — Zombie Cyclops When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/3 |
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Pyromancer's Swath [Click to view this change only.] | |
Pyromancer's Swath {2}{R} Enchantment If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. At end of turn, discard your hand. |
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Quagnoth [Click to view this change only.] | |
Quagnoth {5}{G} Creature — Beast Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Shroud (This permanent can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. 4/5 |
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Quiet Disrepair [Click to view this change only.] | |
Quiet Disrepair {1}{G} Enchantment — Aura Enchant artifact or enchantment At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life. |
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Ramosian Revivalist [Click to view this change only.] | |
Ramosian Revivalist {3}{W} Creature — Human Rebel Cleric {6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play. 2/2 |
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Ravaging Riftwurm [Click to view this change only.] | |
Ravaging Riftwurm {1}{G}{G} Creature — Wurm Kicker {4} (You may pay an additional {4} as you play this spell.) Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it. 6/6 |
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Reality Strobe [Click to view this change only.] | |
Reality Strobe {4}{U}{U} Sorcery Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it. Suspend 3—{2}{U} (Rather than play this card from your hand, you may pay {2}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Riddle of Lightning [Click to view this change only.] | |
Riddle of Lightning {3}{R}{R} Instant Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Rift Elemental [Click to view this change only.] | |
Rift Elemental {R} Creature — Elemental {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. 1/1 |
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Riftsweeper [Click to view this change only.] | |
Riftsweeper {1}{G} Creature — Elf Shaman When Riftsweeper comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library. 2/2 |
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Rites of Flourishing [Click to view this change only.] | |
Rites of Flourishing {2}{G} Enchantment At the beginning of each player's draw step, that player draws a card. Each player may play an additional land on each of his or her turns. |
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River of Tears [Click to view this change only.] | |
River of Tears Land {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. |
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Saltskitter [Click to view this change only.] | |
Saltskitter {3}{W} Creature — Wurm Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn. 3/4 |
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Samite Censer-Bearer [Click to view this change only.] | |
Samite Censer-Bearer {W} Creature — Human Rebel Cleric {W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. 1/1 |
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Sarcomite Myr [Click to view this change only.] | |
Sarcomite Myr {2}{U} Artifact Creature — Myr {2}: Sarcomite Myr gains flying until end of turn. {2}, Sacrifice Sarcomite Myr: Draw a card. 2/1 |
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Scourge of Kher Ridges [Click to view this change only.] | |
Scourge of Kher Ridges {6}{R}{R} Creature — Dragon Flying {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. 6/6 |
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Scout's Warning [Click to view this change only.] | |
Scout's Warning {W} Instant The next creature card you play this turn can be played as though it had flash. Draw a card. |
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Second Wind [Click to view this change only.] | |
Second Wind {2}{U} Enchantment — Aura Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature. |
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Seht's Tiger [Click to view this change only.] | |
Seht's Tiger {2}{W}{W} Creature — Cat Flash (You may play this spell any time you could play an instant.) When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) 3/3 |
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Shah of Naar Isle [Click to view this change only.] | |
Shah of Naar Isle {3}{R} Creature — Efreet Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. 6/6 |
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Shapeshifter's Marrow [Click to view this change only.] | |
Shapeshifter's Marrow {2}{U}{U} Enchantment At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) |
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Shimian Specter [Click to view this change only.] | |
Shimian Specter {2}{B}{B} Creature — Specter Flying Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. 2/2 |
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Shivan Sand-Mage [Click to view this change only.] | |
Shivan Sand-Mage {2}{R}{R} Creature — Viashino Shaman When Shivan Sand-Mage comes into play, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—{R} 3/2 |
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Skirk Ridge Exhumer [Click to view this change only.] | |
Skirk Ridge Exhumer {1}{B} Creature — Zombie Spellshaper {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn." 1/1 |
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Skizzik Surger [Click to view this change only.] | |
Skizzik Surger {4}{R}{R} Creature — Elemental Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/4 |
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Slaughter Pact [Click to view this change only.] | |
Slaughter Pact {0} Instant Slaughter Pact is black. Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. |
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Sliver Legion [Click to view this change only.] | |
Sliver Legion {W}{U}{B}{R}{G} Legendary Creature — Sliver All Sliver creatures get +1/+1 for each other Sliver in play. 7/7 |
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Sliversmith [Click to view this change only.] | |
Sliversmith {2} Artifact Creature — Spellshaper {1}, {T}, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play. 1/1 |
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Snake Cult Initiation [Click to view this change only.] | |
Snake Cult Initiation {3}{B} Enchantment — Aura Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) |
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Soultether Golem [Click to view this change only.] | |
Soultether Golem {2} Artifact Creature — Golem Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature comes into play under your control, put a time counter on Soultether Golem. 3/3 |
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Sparkspitter [Click to view this change only.] | |
Sparkspitter {2}{R} Creature — Elemental Spellshaper {R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental." 1/3 |
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Spellweaver Volute [Click to view this change only.] | |
Spellweaver Volute {3}{U}{U} Enchantment — Aura Enchant instant card in a graveyard Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard. |
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Spellwild Ouphe [Click to view this change only.] | |
Spellwild Ouphe {1}{G} Creature — Ouphe Spells that target Spellwild Ouphe cost {2} less to play. 1/3 |
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Spin into Myth [Click to view this change only.] | |
Spin into Myth {4}{U} Instant Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) |
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Spirit en-Dal [Click to view this change only.] | |
Spirit en-Dal {2}{W} Creature — Spirit Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.) 2/1 |
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Sporoloth Ancient [Click to view this change only.] | |
Sporoloth Ancient {3}{G}{G} Creature — Fungus At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play." 4/4 |
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Sprout Swarm [Click to view this change only.] | |
Sprout Swarm {1}{G} Instant Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 green Saproling creature token into play. |
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Steamflogger Boss [Click to view this change only.] | |
Steamflogger Boss {3}{R} Creature — Goblin Rigger Other Rigger creatures you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. 3/3 |
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Storm Entity [Click to view this change only.] | |
Storm Entity {1}{R} Creature — Elemental Haste Storm Entity comes into play with a +1/+1 counter on it for each other spell played this turn. 1/1 |
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Street Wraith [Click to view this change only.] | |
Street Wraith {3}{B}{B} Creature — Wraith Swampwalk Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4 |
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Stronghold Rats [Click to view this change only.] | |
Stronghold Rats {2}{B} Creature — Rat Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card. 2/1 |
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Summoner's Pact [Click to view this change only.] | |
Summoner's Pact {0} Instant Summoner's Pact is green. Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. |
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Sword of the Meek [Click to view this change only.] | |
Sword of the Meek {2} Artifact — Equipment Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature. |
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Take Possession [Click to view this change only.] | |
Take Possession {5}{U}{U} Enchantment — Aura Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
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Tarmogoyf [Click to view this change only.] | |
Tarmogoyf {1}{G} Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) */1+* |
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Tarox Bladewing [Click to view this change only.] | |
Tarox Bladewing {2}{R}{R}{R} Legendary Creature — Dragon Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. 4/3 |
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Thornweald Archer [Click to view this change only.] | |
Thornweald Archer {1}{G} Creature — Elf Archer Reach (This creature can block creatures with flying.) Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) 2/1 |
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Thunderblade Charge [Click to view this change only.] | |
Thunderblade Charge {1}{R}{R} Sorcery Thunderblade Charge deals 3 damage to target creature or player. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may play it without paying its mana cost. |
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Tolaria West [Click to view this change only.] | |
Tolaria West Land Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) |
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Tombstalker [Click to view this change only.] | |
Tombstalker {6}{B}{B} Creature — Demon Flying Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) 5/5 |
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Unblinking Bleb [Click to view this change only.] | |
Unblinking Bleb {3}{U} Creature — Illusion Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3 |
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Utopia Mycon [Click to view this change only.] | |
Utopia Mycon {G} Creature — Fungus At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Add one mana of any color to your mana pool. 0/2 |
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Vedalken AEthermage [Click to view this change only.] | |
Vedalken AEthermage {1}{U} Creature — Vedalken Wizard Flash (You may play this spell any time you could play an instant.) When Vedalken AEthermage comes into play, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) 1/2 |
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Veilstone Amulet [Click to view this change only.] | |
Veilstone Amulet {3} Artifact Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. |
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Venser's Diffusion [Click to view this change only.] | |
Venser's Diffusion {2}{U} Instant Return target nonland permanent or suspended card to its owner's hand. |
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Venser, Shaper Savant [Click to view this change only.] | |
Venser, Shaper Savant {2}{U}{U} Legendary Creature — Human Wizard Flash (You may play this spell any time you could play an instant.) When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand. 2/2 |
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Virulent Sliver [Click to view this change only.] | |
Virulent Sliver {G} Creature — Sliver All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) 1/1 |
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Whetwheel [Click to view this change only.] | |
Whetwheel {4} Artifact {X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. Morph {3} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) |
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Whip-Spine Drake [Click to view this change only.] | |
Whip-Spine Drake {3}{U}{U} Creature — Drake Flying Morph {2}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
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Witch's Mist [Click to view this change only.] | |
Witch's Mist {2}{B} Enchantment {2}{B}, {T}: Destroy target creature that was dealt damage this turn. |
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Wrap in Vigor [Click to view this change only.] | |
Wrap in Vigor {1}{G} Instant Regenerate each creature you control. |
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Yixlid Jailer [Click to view this change only.] | |
Yixlid Jailer {1}{B} Creature — Zombie Wizard Cards in graveyards lose all abilities. 2/1 |
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Zoetic Cavern [Click to view this change only.] | |
Zoetic Cavern Land {T}: Add {1} to your mana pool. Morph {2} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) |
Old card (Planar Chaos) | New card (Future Sight) |
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Acidic Sliver [Click to view this change only.] | |
Acidic Sliver {B}{R} Creature — Sliver All Slivers have "{2}, Sacrifice this creature: This creature deals 2 damage to target creature or player." 2/2 |
Acidic Sliver {B}{R} Creature — Sliver All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." 2/2 |
Airdrop Condor [Click to view this change only.] | |
Airdrop Condor {4}{R} Creature — Bird Flying {1}{R}, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player. 2/2 |
Airdrop Condor {4}{R} Creature — Bird Flying {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. 2/2 |
Akroma's Devoted [Click to view this change only.] | |
Akroma's Devoted {3}{W} Creature — Cleric All Clerics have vigilance. 2/4 |
Akroma's Devoted {3}{W} Creature — Cleric All Cleric creatures have vigilance. 2/4 |
Alpha Kavu [Click to view this change only.] | |
Alpha Kavu {2}{G} Creature — Kavu {1}{G}: Target Kavu gets -1/+1 until end of turn. 2/2 |
Alpha Kavu {2}{G} Creature — Kavu {1}{G}: Target Kavu creature gets -1/+1 until end of turn. 2/2 |
Amrou Scout [Click to view this change only.] | |
Amrou Scout {1}{W} Creature — Kithkin Rebel Scout {4}, {T}: Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library. 2/1 |
Amrou Scout {1}{W} Creature — Kithkin Rebel Scout {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. 2/1 |
Anaba Ancestor [Click to view this change only.] | |
Anaba Ancestor {1}{R} Creature — Ghost {T}: Target Minotaur gets +1/+1 until end of turn. 1/1 |
Anaba Ancestor {1}{R} Creature — Ghost {T}: Target Minotaur creature gets +1/+1 until end of turn. 1/1 |
Anaba Spirit Crafter [Click to view this change only.] | |
Anaba Spirit Crafter {2}{R}{R} Creature — Minotaur All Minotaurs get +1/+0. 1/3 |
Anaba Spirit Crafter {2}{R}{R} Creature — Minotaur All Minotaur creatures get +1/+0. 1/3 |
Armor Sliver [Click to view this change only.] | |
Armor Sliver {2}{W} Creature — Sliver All Slivers have "{2}: This creature gets +0/+1 until end of turn." 2/2 |
Armor Sliver {2}{W} Creature — Sliver All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." 2/2 |
Assembly-Worker [Click to view this change only.] | |
Assembly-Worker {3} Artifact Creature — Assembly-Worker {T}: Target Assembly-Worker gets +1/+1 until end of turn. 2/2 |
Assembly-Worker {3} Artifact Creature — Assembly-Worker {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2 |
Atogatog [Click to view this change only.] | |
Atogatog {W}{U}{B}{R}{G} Legendary Creature — Atog Sacrifice an Atog: Atogatog gets +X/+X until end of turn, where X is the sacrificed Atog's power. 5/5 |
Atogatog {W}{U}{B}{R}{G} Legendary Creature — Atog Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. 5/5 |
Auriok Steelshaper [Click to view this change only.] | |
Auriok Steelshaper {1}{W} Creature — Human Soldier Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1. 1/1 |
Auriok Steelshaper {1}{W} Creature — Human Soldier Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1. 1/1 |
Aven Brigadier [Click to view this change only.] | |
Aven Brigadier {3}{W}{W}{W} Creature — Bird Soldier Flying All other Birds get +1/+1. All other Soldiers get +1/+1. 3/5 |
Aven Brigadier {3}{W}{W}{W} Creature — Bird Soldier Flying All other Bird creatures get +1/+1. All other Soldier creatures get +1/+1. 3/5 |
Balthor the Defiled [Click to view this change only.] | |
Balthor the Defiled {2}{B}{B} Legendary Creature — Zombie Dwarf All Minions get +1/+1. {B}{B}{B}, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play. 2/2 |
Balthor the Defiled {2}{B}{B} Legendary Creature — Zombie Dwarf All Minion creatures get +1/+1. {B}{B}{B}, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play. 2/2 |
Balthor the Stout [Click to view this change only.] | |
Balthor the Stout {1}{R}{R} Legendary Creature — Dwarf All Barbarians get +1/+1. {R}: Target Barbarian gets +1/+0 until end of turn. 2/2 |
Balthor the Stout {1}{R}{R} Legendary Creature — Dwarf All Barbarian creatures get +1/+1. {R}: Target Barbarian creature gets +1/+0 until end of turn. 2/2 |
Barbed Sliver [Click to view this change only.] | |
Barbed Sliver {2}{R} Creature — Sliver All Slivers have "{2}: This creature gets +1/+0 until end of turn." 2/2 |
Barbed Sliver {2}{R} Creature — Sliver All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." 2/2 |
Basal Sliver [Click to view this change only.] | |
Basal Sliver {2}{B} Creature — Sliver All Slivers have "Sacrifice this creature: Add {B}{B} to your mana pool." 2/2 |
Basal Sliver {2}{B} Creature — Sliver All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." 2/2 |
Battering Sliver [Click to view this change only.] | |
Battering Sliver {5}{R} Creature — Sliver All Slivers have trample. 4/4 |
Battering Sliver {5}{R} Creature — Sliver All Sliver creatures have trample. 4/4 |
Blade Sliver [Click to view this change only.] | |
Blade Sliver {2}{R} Creature — Sliver All Slivers get +1/+0. 2/2 |
Blade Sliver {2}{R} Creature — Sliver All Sliver creatures get +1/+0. 2/2 |
Bladewing the Risen [Click to view this change only.] | |
Bladewing the Risen {3}{B}{B}{R}{R} Legendary Creature — Dragon Flying When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play. {B}{R}: All Dragons get +1/+1 until end of turn. 4/4 |
Bladewing the Risen {3}{B}{B}{R}{R} Legendary Creature — Dragon Flying When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play. {B}{R}: All Dragon creatures get +1/+1 until end of turn. 4/4 |
Blightspeaker [Click to view this change only.] | |
Blightspeaker {1}{B} Creature — Human Rebel Cleric {T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library. 1/1 |
Blightspeaker {1}{B} Creature — Human Rebel Cleric {T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. 1/1 |
Blinkmoth Nexus [Click to view this change only.] | |
Blinkmoth Nexus Land {T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth gets +1/+1 until end of turn. |
Blinkmoth Nexus Land {T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. |
Bloodstoke Howler [Click to view this change only.] | |
Bloodstoke Howler {5}{R} Creature — Beast Morph {6}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beasts you control get +3/+0 until end of turn. 3/4 |
Bloodstoke Howler {5}{R} Creature — Beast Morph {6}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. 3/4 |
Bog Glider [Click to view this change only.] | |
Bog Glider {2}{B} Creature — Mercenary Flying {T}, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 1/1 |
Bog Glider {2}{B} Creature — Mercenary Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 1/1 |
Bonesplitter Sliver [Click to view this change only.] | |
Bonesplitter Sliver {3}{R} Creature — Sliver All Slivers get +2/+0. 2/2 |
Bonesplitter Sliver {3}{R} Creature — Sliver All Sliver creatures get +2/+0. 2/2 |
Brass-Talon Chimera [Click to view this change only.] | |
Brass-Talon Chimera {4} Artifact Creature — Chimera First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains first strike. (This effect doesn't end at end of turn.) 2/2 |
Brass-Talon Chimera {4} Artifact Creature — Chimera First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect doesn't end at end of turn.) 2/2 |
Call to Glory [Click to view this change only.] | |
Call to Glory {1}{W} Instant Untap all creatures you control. Samurai you control get +1/+1 until end of turn. |
Call to Glory {1}{W} Instant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
Cateran Brute [Click to view this change only.] | |
Cateran Brute {2}{B} Creature — Mercenary {2}, {T}: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 2/2 |
Cateran Brute {2}{B} Creature — Mercenary {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 2/2 |
Cateran Enforcer [Click to view this change only.] | |
Cateran Enforcer {3}{B}{B} Creature — Mercenary Fear {4}, {T}: Search your library for a Mercenary card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 4/3 |
Cateran Enforcer {3}{B}{B} Creature — Mercenary Fear {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 4/3 |
Cateran Kidnappers [Click to view this change only.] | |
Cateran Kidnappers {2}{B}{B} Creature — Mercenary {3}, {T}: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 4/2 |
Cateran Kidnappers {2}{B}{B} Creature — Mercenary {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 4/2 |
Cateran Overlord [Click to view this change only.] | |
Cateran Overlord {4}{B}{B}{B} Creature — Mercenary Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary card with converted mana cost 6 or less and put that card into play. Then shuffle your library. 7/5 |
Cateran Overlord {4}{B}{B}{B} Creature — Mercenary Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. 7/5 |
Cateran Persuader [Click to view this change only.] | |
Cateran Persuader {B}{B} Creature — Mercenary {1}, {T}: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library. 2/1 |
Cateran Persuader {B}{B} Creature — Mercenary {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card into play. Then shuffle your library. 2/1 |
Cateran Slaver [Click to view this change only.] | |
Cateran Slaver {4}{B}{B} Creature — Mercenary Swampwalk {5}, {T}: Search your library for a Mercenary card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 5/5 |
Cateran Slaver {4}{B}{B} Creature — Mercenary Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 5/5 |
Cautery Sliver [Click to view this change only.] | |
Cautery Sliver {R}{W} Creature — Sliver All Slivers have "{1}, Sacrifice this creature: This creature deals 1 damage to target creature or player." All Slivers have "{1}, Sacrifice this creature: Prevent the next 1 damage that would be dealt to target Sliver or player this turn." 2/2 |
Cautery Sliver {R}{W} Creature — Sliver All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." 2/2 |
Celestial Gatekeeper [Click to view this change only.] | |
Celestial Gatekeeper {3}{W}{W} Creature — Bird Cleric Flying When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric cards from your graveyard to play. 2/2 |
Celestial Gatekeeper {3}{W}{W} Creature — Bird Cleric Flying When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric permanent cards from your graveyard to play. 2/2 |
Chainer, Dementia Master [Click to view this change only.] | |
Chainer, Dementia Master {3}{B}{B} Legendary Creature — Minion All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game. 3/3 |
Chainer, Dementia Master {3}{B}{B} Legendary Creature — Minion All Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game. 3/3 |
Clash of Realities [Click to view this change only.] | |
Clash of Realities {3}{R} Enchantment All Spirits have "When this creature comes into play, you may have it deal 3 damage to target non-Spirit creature." All non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit." |
Clash of Realities {3}{R} Enchantment All Spirits have "When this permanent comes into play, you may have it deal 3 damage to target non-Spirit creature." All non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit creature." |
Clot Sliver [Click to view this change only.] | |
Clot Sliver {1}{B} Creature — Sliver All Slivers have "{2}: Regenerate this creature." 1/1 |
Clot Sliver {1}{B} Creature — Sliver All Slivers have "{2}: Regenerate this permanent." 1/1 |
Contested Cliffs [Click to view this change only.] | |
Contested Cliffs Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. |
Contested Cliffs Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. |
Darkheart Sliver [Click to view this change only.] | |
Darkheart Sliver {B}{G} Creature — Sliver All Slivers have "Sacrifice this creature: You gain 3 life." 2/2 |
Darkheart Sliver {B}{G} Creature — Sliver All Slivers have "Sacrifice this permanent: You gain 3 life." 2/2 |
Daru Encampment [Click to view this change only.] | |
Daru Encampment Land {T}: Add {1} to your mana pool. {W}, {T}: Target Soldier gets +1/+1 until end of turn. |
Daru Encampment Land {T}: Add {1} to your mana pool. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. |
Daru Spiritualist [Click to view this change only.] | |
Daru Spiritualist {1}{W} Creature — Cleric Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 |
Daru Spiritualist {1}{W} Creature — Cleric Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 |
Daru Warchief [Click to view this change only.] | |
Daru Warchief {2}{W}{W} Creature — Soldier Soldier spells you play cost {1} less to play. Soldiers you control get +1/+2. 1/1 |
Daru Warchief {2}{W}{W} Creature — Soldier Soldier spells you play cost {1} less to play. Soldier creatures you control get +1/+2. 1/1 |
Daunting Defender [Click to view this change only.] | |
Daunting Defender {4}{W} Creature — Cleric If a source would deal damage to a Cleric you control, prevent 1 of that damage. 3/3 |
Daunting Defender {4}{W} Creature — Cleric If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3 |
Defiant Falcon [Click to view this change only.] | |
Defiant Falcon {1}{W} Creature — Rebel Bird Flying {4}, {T}: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 1/1 |
Defiant Falcon {1}{W} Creature — Rebel Bird Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 1/1 |
Defiant Vanguard [Click to view this change only.] | |
Defiant Vanguard {2}{W} Creature — Human Rebel When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library. 2/2 |
Defiant Vanguard {2}{W} Creature — Human Rebel When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library. 2/2 |
Deranged Hermit [Click to view this change only.] | |
Deranged Hermit {3}{G}{G} Creature — Elf Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. All Squirrels get +1/+1. 1/1 |
Deranged Hermit {3}{G}{G} Creature — Elf Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. All Squirrel creatures get +1/+1. 1/1 |
Dormant Sliver [Click to view this change only.] | |
Dormant Sliver {2}{G}{U} Creature — Sliver All Slivers have defender and "When this creature comes into play, draw a card." 2/2 |
Dormant Sliver {2}{G}{U} Creature — Sliver All Sliver creatures have defender. All Slivers have "When this permanent comes into play, draw a card." 2/2 |
Dragonstorm [Click to view this change only.] | |
Dragonstorm {8}{R} Sorcery Search your library for a Dragon card and put it into play. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) |
Dragonstorm {8}{R} Sorcery Search your library for a Dragon permanent card and put it into play. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) |
Dralnu's Crusade [Click to view this change only.] | |
Dralnu's Crusade {1}{B}{R} Enchantment All Goblins get +1/+1, are black, and are Zombies in addition to their other creature types. |
Dralnu's Crusade {1}{B}{R} Enchantment All Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. |
Dwarven Lieutenant [Click to view this change only.] | |
Dwarven Lieutenant {R}{R} Creature — Dwarf {1}{R}: Target Dwarf gets +1/+0 until end of turn. 1/2 |
Dwarven Lieutenant {R}{R} Creature — Dwarf {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. 1/2 |
Dwarven Pony [Click to view this change only.] | |
Dwarven Pony {R} Creature — Pony {1}{R}, {T}: Target Dwarf gains mountainwalk until end of turn. 1/1 |
Dwarven Pony {R} Creature — Pony {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. 1/1 |
Elvish Champion [Click to view this change only.] | |
Elvish Champion {1}{G}{G} Creature — Elf Lord Other Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) 2/2 |
Elvish Champion {1}{G}{G} Creature — Elf Lord Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) 2/2 |
Elvish Pathcutter [Click to view this change only.] | |
Elvish Pathcutter {3}{G} Creature — Elf {2}{G}: Target Elf gains forestwalk until end of turn. 1/2 |
Elvish Pathcutter {3}{G} Creature — Elf {2}{G}: Target Elf creature gains forestwalk until end of turn. 1/2 |
Everglove Courier [Click to view this change only.] | |
Everglove Courier {2}{G} Creature — Elf You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample. 2/1 |
Everglove Courier {2}{G} Creature — Elf You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: As long as Everglove Courier remains tapped, target Elf creature gets +2/+2 and has trample. 2/1 |
Faerie Noble [Click to view this change only.] | |
Faerie Noble {2}{G} Creature — Noble Flying Faeries you control get +0/+1. {T}: Faeries you control get +1/+0 until end of turn. 1/2 |
Faerie Noble {2}{G} Creature — Noble Flying Faerie creatures you control get +0/+1. {T}: Faerie creatures you control get +1/+0 until end of turn. 1/2 |
Fever Charm [Click to view this change only.] | |
Fever Charm {R} Instant Choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard. |
Fever Charm {R} Instant Choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. |
Field Marshal [Click to view this change only.] | |
Field Marshal {1}{W}{W} Creature — Human Soldier Other Soldiers get +1/+1 and have first strike. 2/2 |
Field Marshal {1}{W}{W} Creature — Human Soldier Other Soldier creatures get +1/+1 and have first strike. 2/2 |
Firewake Sliver [Click to view this change only.] | |
Firewake Sliver {1}{R}{G} Creature — Sliver All Slivers have haste and "{1}, Sacrifice this creature: Target Sliver gets +2/+2 until end of turn." 1/1 |
Firewake Sliver {1}{R}{G} Creature — Sliver All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." 1/1 |
Flamestick Courier [Click to view this change only.] | |
Flamestick Courier {2}{R} Creature — Goblin You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste. 2/1 |
Flamestick Courier {2}{R} Creature — Goblin You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: As long as Flamestick Courier remains tapped, target Goblin creature gets +2/+2 and has haste. 2/1 |
Fortified Area [Click to view this change only.] | |
Fortified Area {1}{W}{W} Enchantment Walls you control get +1/+0 and have banding. |
Fortified Area {1}{W}{W} Enchantment Wall creatures you control get +1/+0 and have banding. |
Frenetic Sliver [Click to view this change only.] | |
Frenetic Sliver {1}{U}{R} Creature — Sliver All Slivers have "{0}: If this creature is in play, flip a coin. If you win the flip, remove this creature from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it." 2/2 |
Frenetic Sliver {1}{U}{R} Creature — Sliver All Slivers have "{0}: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it." 2/2 |
Frightshroud Courier [Click to view this change only.] | |
Frightshroud Courier {2}{B} Creature — Zombie You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. 2/1 |
Frightshroud Courier {2}{B} Creature — Zombie You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: As long as Frightshroud Courier remains tapped, target Zombie creature gets +2/+2 and has fear. 2/1 |
Frontline Strategist [Click to view this change only.] | |
Frontline Strategist {W} Creature — Soldier Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldiers would deal this turn. 1/1 |
Frontline Strategist {W} Creature — Soldier Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1 |
Fungus Sliver [Click to view this change only.] | |
Fungus Sliver {3}{G} Creature — Fungus Sliver All Slivers have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) 2/2 |
Fungus Sliver {3}{G} Creature — Fungus Sliver All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) 2/2 |
Fury Sliver [Click to view this change only.] | |
Fury Sliver {5}{R} Creature — Sliver All Slivers have double strike. 3/3 |
Fury Sliver {5}{R} Creature — Sliver All Sliver creatures have double strike. 3/3 |
Gempalm Avenger [Click to view this change only.] | |
Gempalm Avenger {5}{W} Creature — Soldier Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, all Soldiers get +1/+1 and gain first strike until end of turn. 3/5 |
Gempalm Avenger {5}{W} Creature — Soldier Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, all Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5 |
Gempalm Sorcerer [Click to view this change only.] | |
Gempalm Sorcerer {2}{U} Creature — Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, all Wizards gain flying until end of turn. 2/2 |
Gempalm Sorcerer {2}{U} Creature — Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, all Wizard creatures gain flying until end of turn. 2/2 |
Gempalm Strider [Click to view this change only.] | |
Gempalm Strider {1}{G} Creature — Elf Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, all Elves get +2/+2 until end of turn. 2/2 |
Gempalm Strider {1}{G} Creature — Elf Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, all Elf creatures get +2/+2 until end of turn. 2/2 |
Glyph of Life [Click to view this change only.] | |
Glyph of Life {W} Instant Choose target Wall. Until end of turn, whenever an attacking creature deals damage to that Wall, you gain that much life. |
Glyph of Life {W} Instant Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. |
Goblin Burrows [Click to view this change only.] | |
Goblin Burrows Land {T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin gets +2/+0 until end of turn. |
Goblin Burrows Land {T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. |
Goblin Caves [Click to view this change only.] | |
Goblin Caves {1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a basic Mountain, all Goblins get +0/+2. |
Goblin Caves {1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a basic Mountain, all Goblin creatures get +0/+2. |
Goblin General [Click to view this change only.] | |
Goblin General {1}{R}{R} Creature — Goblin Whenever Goblin General attacks, Goblins you control get +1/+1 until end of turn. 1/1 |
Goblin General {1}{R}{R} Creature — Goblin Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1 |
Goblin King [Click to view this change only.] | |
Goblin King {1}{R}{R} Creature — Goblin Lord Other Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) 2/2 |
Goblin King {1}{R}{R} Creature — Goblin Lord Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) 2/2 |
Goblin Lackey [Click to view this change only.] | |
Goblin Lackey {R} Creature — Goblin Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play. 1/1 |
Goblin Lackey {R} Creature — Goblin Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand into play. 1/1 |
Goblin Lookout [Click to view this change only.] | |
Goblin Lookout {1}{R} Creature — Goblin {T}, Sacrifice a Goblin: All Goblins get +2/+0 until end of turn. 1/2 |
Goblin Lookout {1}{R} Creature — Goblin {T}, Sacrifice a Goblin: All Goblin creatures get +2/+0 until end of turn. 1/2 |
Goblin Pyromancer [Click to view this change only.] | |
Goblin Pyromancer {3}{R} Creature — Goblin Wizard When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn. At end of turn, destroy all Goblins. 2/2 |
Goblin Pyromancer {3}{R} Creature — Goblin Wizard When Goblin Pyromancer comes into play, all Goblin creatures get +3/+0 until end of turn. At end of turn, destroy all Goblins. 2/2 |
Goblin Shrine [Click to view this change only.] | |
Goblin Shrine {1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a basic Mountain, all Goblins get +1/+0. When Goblin Shrine leaves play, it deals 1 damage to each Goblin. |
Goblin Shrine {1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a basic Mountain, all Goblin creatures get +1/+0. When Goblin Shrine leaves play, it deals 1 damage to each Goblin creature. |
Goblin Taskmaster [Click to view this change only.] | |
Goblin Taskmaster {R} Creature — Goblin {1}{R}: Target Goblin gets +1/+0 until end of turn. Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Goblin Taskmaster {R} Creature — Goblin {1}{R}: Target Goblin creature gets +1/+0 until end of turn. Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Goblin Warchief [Click to view this change only.] | |
Goblin Warchief {1}{R}{R} Creature — Goblin Goblin spells you play cost {1} less to play. Goblins you control have haste. 2/2 |
Goblin Warchief {1}{R}{R} Creature — Goblin Goblin spells you play cost {1} less to play. Goblin creatures you control have haste. 2/2 |
Grassland Crusader [Click to view this change only.] | |
Grassland Crusader {5}{W} Creature — Cleric Soldier {T}: Target Elf or Soldier gets +2/+2 until end of turn. 2/4 |
Grassland Crusader {5}{W} Creature — Cleric Soldier {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4 |
Harmonic Sliver [Click to view this change only.] | |
Harmonic Sliver {1}{G}{W} Creature — Sliver All Slivers have "When this creature comes into play, destroy target artifact or enchantment." 1/1 |
Harmonic Sliver {1}{G}{W} Creature — Sliver All Slivers have "When this permanent comes into play, destroy target artifact or enchantment." 1/1 |
Heart Sliver [Click to view this change only.] | |
Heart Sliver {1}{R} Creature — Sliver All Slivers have haste. 1/1 |
Heart Sliver {1}{R} Creature — Sliver All Sliver creatures have haste. 1/1 |
Heart Wolf [Click to view this change only.] | |
Heart Wolf {3}{R} Creature — Wolf First strike {T}: Target Dwarf gains first strike and gets +2/+0 until end of turn. When that Dwarf leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat. 2/2 |
Heart Wolf {3}{R} Creature — Wolf First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat. 2/2 |
Hibernation Sliver [Click to view this change only.] | |
Hibernation Sliver {U}{B} Creature — Sliver All Slivers have "Pay 2 life: Return this creature to its owner's hand." 2/2 |
Hibernation Sliver {U}{B} Creature — Sliver All Slivers have "Pay 2 life: Return this permanent to its owner's hand." 2/2 |
Higure, the Still Wind [Click to view this change only.] | |
Higure, the Still Wind {3}{U}{U} Legendary Creature — Human Ninja Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja is unblockable this turn. 3/4 |
Higure, the Still Wind {3}{U}{U} Legendary Creature — Human Ninja Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature is unblockable this turn. 3/4 |
Horned Sliver [Click to view this change only.] | |
Horned Sliver {2}{G} Creature — Sliver All Slivers have trample. 2/2 |
Horned Sliver {2}{G} Creature — Sliver All Sliver creatures have trample. 2/2 |
Hunter Sliver [Click to view this change only.] | |
Hunter Sliver {1}{R} Creature — Sliver All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) 1/1 |
Hunter Sliver {1}{R} Creature — Sliver All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) 1/1 |
Icatian Lieutenant [Click to view this change only.] | |
Icatian Lieutenant {W}{W} Creature — Soldier {1}{W}: Target Soldier gets +1/+0 until end of turn. 1/2 |
Icatian Lieutenant {W}{W} Creature — Soldier {1}{W}: Target Soldier creature gets +1/+0 until end of turn. 1/2 |
Iizuka the Ruthless [Click to view this change only.] | |
Iizuka the Ruthless {3}{R}{R} Legendary Creature — Human Samurai Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai you control gain double strike until end of turn. 3/3 |
Iizuka the Ruthless {3}{R}{R} Legendary Creature — Human Samurai Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3 |
Iname as One [Click to view this change only.] | |
Iname as One {8}{B}{B}{G}{G} Legendary Creature — Spirit When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit card, put it into play, then shuffle your library. When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit card from your graveyard to play. 8/8 |
Iname as One {8}{B}{B}{G}{G} Legendary Creature — Spirit When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library. When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play. 8/8 |
Iron-Heart Chimera [Click to view this change only.] | |
Iron-Heart Chimera {4} Artifact Creature — Chimera Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains vigilance. (This effect doesn't end at end of turn.) 2/2 |
Iron-Heart Chimera {4} Artifact Creature — Chimera Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect doesn't end at end of turn.) 2/2 |
Ivory Guardians [Click to view this change only.] | |
Ivory Guardians {4}{W}{W} Creature — Guardian Protection from red All Guardians get +1/+1 as long as an opponent controls a red permanent. 3/3 |
Ivory Guardians {4}{W}{W} Creature — Guardian Protection from red All Guardian creatures get +1/+1 as long as an opponent controls a red permanent. 3/3 |
Kangee, Aerie Keeper [Click to view this change only.] | |
Kangee, Aerie Keeper {2}{W}{U} Legendary Creature Kicker {2}{X} (You may pay an additional {2}{X} as you play this spell.) Flying When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it. All Birds get +1/+1 for each feather counter on Kangee, Aerie Keeper. 2/2 |
Kangee, Aerie Keeper {2}{W}{U} Legendary Creature Kicker {2}{X} (You may pay an additional {2}{X} as you play this spell.) Flying When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it. All Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. 2/2 |
Kavu Monarch [Click to view this change only.] | |
Kavu Monarch {2}{R}{R} Creature — Kavu All Kavu have trample. Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch. 3/3 |
Kavu Monarch {2}{R}{R} Creature — Kavu All Kavu creatures have trample. Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch. 3/3 |
Kobold Drill Sergeant [Click to view this change only.] | |
Kobold Drill Sergeant {1}{R} Creature — Drill-Sergeant Kobolds you control get +0/+1 and have trample. 1/2 |
Kobold Drill Sergeant {1}{R} Creature — Drill-Sergeant Kobold creatures you control get +0/+1 and have trample. 1/2 |
Kobold Overlord [Click to view this change only.] | |
Kobold Overlord {1}{R} Creature — Lord First strike Kobolds you control have first strike. 1/2 |
Kobold Overlord {1}{R} Creature — Lord First strike Kobold creatures you control have first strike. 1/2 |
Kobold Taskmaster [Click to view this change only.] | |
Kobold Taskmaster {1}{R} Creature — Kobold Other Kobolds you control get +1/+0. 1/2 |
Kobold Taskmaster {1}{R} Creature — Kobold Other Kobold creatures you control get +1/+0. 1/2 |
Krosan Groundshaker [Click to view this change only.] | |
Krosan Groundshaker {4}{G}{G}{G} Creature — Beast {G}: Target Beast gains trample until end of turn. 6/6 |
Krosan Groundshaker {4}{G}{G}{G} Creature — Beast {G}: Target Beast creature gains trample until end of turn. 6/6 |
Lead-Belly Chimera [Click to view this change only.] | |
Lead-Belly Chimera {4} Artifact Creature — Chimera Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains trample. (This effect doesn't end at end of turn.) 2/2 |
Lead-Belly Chimera {4} Artifact Creature — Chimera Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect doesn't end at end of turn.) 2/2 |
Lifespinner [Click to view this change only.] | |
Lifespinner {3}{G} Creature — Spirit {T}, Sacrifice three Spirits: Search your library for a legendary Spirit card and put it into play. Then shuffle your library. 3/3 |
Lifespinner {3}{G} Creature — Spirit {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it into play. Then shuffle your library. 3/3 |
Lin Sivvi, Defiant Hero [Click to view this change only.] | |
Lin Sivvi, Defiant Hero {1}{W}{W} Legendary Creature — Rebel {X}, {T}: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. 1/3 |
Lin Sivvi, Defiant Hero {1}{W}{W} Legendary Creature — Rebel {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card into play. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. 1/3 |
Long-Forgotten Gohei [Click to view this change only.] | |
Long-Forgotten Gohei {3} Artifact Arcane spells you play cost {1} less to play. Spirits you control get +1/+1. |
Long-Forgotten Gohei {3} Artifact Arcane spells you play cost {1} less to play. Spirit creatures you control get +1/+1. |
Lord of Atlantis [Click to view this change only.] | |
Lord of Atlantis {U}{U} Creature — Merfolk Lord Other Merfolk get +1/+1 and have islandwalk. 2/2 |
Lord of Atlantis {U}{U} Creature — Merfolk Lord Other Merfolk creatures get +1/+1 and have islandwalk. 2/2 |
Lord of the Undead [Click to view this change only.] | |
Lord of the Undead {1}{B}{B} Creature — Zombie Lord Other Zombies get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. 2/2 |
Lord of the Undead {1}{B}{B} Creature — Zombie Lord Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. 2/2 |
Lovisa Coldeyes [Click to view this change only.] | |
Lovisa Coldeyes {3}{R}{R} Legendary Creature — Human Lord Barbarians, Warriors, and Berserkers get +2/+2 and have haste. 3/3 |
Lovisa Coldeyes {3}{R}{R} Legendary Creature — Human Lord Barbarian, Warrior, and Berserker creatures get +2/+2 and have haste. 3/3 |
Magma Sliver [Click to view this change only.] | |
Magma Sliver {3}{R} Creature — Sliver All Slivers have "{T}: Target Sliver gets +X/+0 until end of turn, where X is the number of Slivers in play." 3/3 |
Magma Sliver {3}{R} Creature — Sliver All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers in play." 3/3 |
Marrow-Gnawer [Click to view this change only.] | |
Marrow-Gnawer {3}{B}{B} Legendary Creature — Rat Rogue All Rats have fear. {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control. 2/3 |
Marrow-Gnawer {3}{B}{B} Legendary Creature — Rat Rogue All Rat creatures have fear. {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control. 2/3 |
Might Sliver [Click to view this change only.] | |
Might Sliver {4}{G} Creature — Sliver All Slivers get +2/+2. 2/2 |
Might Sliver {4}{G} Creature — Sliver All Sliver creatures get +2/+2. 2/2 |
Mindlash Sliver [Click to view this change only.] | |
Mindlash Sliver {B} Creature — Sliver All Slivers have "{1}, Sacrifice this creature: Each player discards a card." 1/1 |
Mindlash Sliver {B} Creature — Sliver All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." 1/1 |
Mindwhip Sliver [Click to view this change only.] | |
Mindwhip Sliver {2}{B} Creature — Sliver All Slivers have "{2}, Sacrifice this creature: Target player discards a card at random. Play this ability only any time you could play a sorcery." 2/2 |
Mindwhip Sliver {2}{B} Creature — Sliver All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Play this ability only any time you could play a sorcery." 2/2 |
Mishra's Factory [Click to view this change only.] | |
Mishra's Factory Land {T}: Add {1} to your mana pool. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land. {T}: Target Assembly-Worker gets +1/+1 until end of turn. |
Mishra's Factory Land {T}: Add {1} to your mana pool. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. |
Mistform Sliver [Click to view this change only.] | |
Mistform Sliver {1}{U} Creature — Illusion Sliver All Slivers have "{1}: This creature's type becomes the creature type of your choice in addition to its other types until end of turn." 1/1 |
Mistform Sliver {1}{U} Creature — Illusion Sliver All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." 1/1 |
Mnemonic Sliver [Click to view this change only.] | |
Mnemonic Sliver {2}{U} Creature — Sliver All Slivers have "{2}, Sacrifice this creature: Draw a card." 2/2 |
Mnemonic Sliver {2}{U} Creature — Sliver All Slivers have "{2}, Sacrifice this permanent: Draw a card." 2/2 |
Mobilization [Click to view this change only.] | |
Mobilization {2}{W} Enchantment All Soldiers have vigilance. {2}{W}: Put a 1/1 white Soldier creature token into play. |
Mobilization {2}{W} Enchantment All Soldier creatures have vigilance. {2}{W}: Put a 1/1 white Soldier creature token into play. |
Moggcatcher [Click to view this change only.] | |
Moggcatcher {2}{R}{R} Creature — Mercenary {3}, {T}: Search your library for a Goblin card and put that card into play. Then shuffle your library. 2/2 |
Moggcatcher {2}{R}{R} Creature — Mercenary {3}, {T}: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library. 2/2 |
Muscle Sliver [Click to view this change only.] | |
Muscle Sliver {1}{G} Creature — Sliver All Slivers get +1/+1. 1/1 |
Muscle Sliver {1}{G} Creature — Sliver All Sliver creatures get +1/+1. 1/1 |
Myr Matrix [Click to view this change only.] | |
Myr Matrix {5} Artifact Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) All Myr get +1/+1. {5}: Put a 1/1 Myr artifact creature token into play. |
Myr Matrix {5} Artifact Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) All Myr creatures get +1/+1. {5}: Put a 1/1 Myr artifact creature token into play. |
Nagao, Bound by Honor [Click to view this change only.] | |
Nagao, Bound by Honor {3}{W} Legendary Creature — Human Samurai Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai you control get +1/+1 until end of turn. 3/3 |
Nagao, Bound by Honor {3}{W} Legendary Creature — Human Samurai Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. 3/3 |
Necrotic Sliver [Click to view this change only.] | |
Necrotic Sliver {1}{W}{B} Creature — Sliver All Slivers have "{3}, Sacrifice this creature: Destroy target permanent." 2/2 |
Necrotic Sliver {1}{W}{B} Creature — Sliver All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." 2/2 |
Nemata, Grove Guardian [Click to view this change only.] | |
Nemata, Grove Guardian {4}{G}{G} Legendary Creature — Treefolk {2}{G}: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: All Saprolings get +1/+1 until end of turn. 4/5 |
Nemata, Grove Guardian {4}{G}{G} Legendary Creature — Treefolk {2}{G}: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: All Saproling creatures get +1/+1 until end of turn. 4/5 |
Nine-Ringed Bo [Click to view this change only.] | |
Nine-Ringed Bo {3} Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit. If that creature would be put into a graveyard this turn, remove it from the game instead. |
Nine-Ringed Bo {3} Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, remove it from the game instead. |
Nut Collector [Click to view this change only.] | |
Nut Collector {5}{G} Creature — Druid At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Nut Collector {5}{G} Creature — Druid At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold — All Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Opaline Sliver [Click to view this change only.] | |
Opaline Sliver {1}{W}{U} Creature — Sliver All Slivers have "Whenever this creature becomes the target of a spell an opponent controls, you may draw a card." 2/2 |
Opaline Sliver {1}{W}{U} Creature — Sliver All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." 2/2 |
Orc General [Click to view this change only.] | |
Orc General {2}{R} Creature — General {T}, Sacrifice an Orc or a Goblin: All Orcs get +1/+1 until end of turn. 2/2 |
Orc General {2}{R} Creature — General {T}, Sacrifice an Orc or a Goblin: All Orc creatures get +1/+1 until end of turn. 2/2 |
Orcish Captain [Click to view this change only.] | |
Orcish Captain {R} Creature — Orc {1}: Flip a coin. If you win the flip, target Orc gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |
Orcish Captain {R} Creature — Orc {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |
Pallid Mycoderm [Click to view this change only.] | |
Pallid Mycoderm {3}{W} Creature — Fungus At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Each Fungus and each Saproling you control gets +1/+1 until end of turn. 2/4 |
Pallid Mycoderm {3}{W} Creature — Fungus At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Each Fungus creature and each Saproling creature you control gets +1/+1 until end of turn. 2/4 |
Pearlspear Courier [Click to view this change only.] | |
Pearlspear Courier {2}{W} Creature — Soldier You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has vigilance. 2/1 |
Pearlspear Courier {2}{W} Creature — Soldier You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance. 2/1 |
Piety Charm [Click to view this change only.] | |
Piety Charm {W} Instant Choose one — Destroy target Aura attached to a creature; or target Soldier gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. |
Piety Charm {W} Instant Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. |
Plague Sliver [Click to view this change only.] | |
Plague Sliver {2}{B}{B} Creature — Sliver All Slivers have "At the beginning of your upkeep, this creature deals 1 damage to you." 5/5 |
Plague Sliver {2}{B}{B} Creature — Sliver All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." 5/5 |
Plated Sliver [Click to view this change only.] | |
Plated Sliver {W} Creature — Sliver All Slivers get +0/+1. 1/1 |
Plated Sliver {W} Creature — Sliver All Sliver creatures get +0/+1. 1/1 |
Psionic Sliver [Click to view this change only.] | |
Psionic Sliver {4}{U} Creature — Sliver All Slivers have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." 2/2 |
Psionic Sliver {4}{U} Creature — Sliver All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." 2/2 |
Pulmonic Sliver [Click to view this change only.] | |
Pulmonic Sliver {3}{W}{W} Creature — Sliver All Slivers have flying and "If this creature would be put into a graveyard, you may put it on top of its owner's library instead." 3/3 |
Pulmonic Sliver {3}{W}{W} Creature — Sliver All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." 3/3 |
Quilled Sliver [Click to view this change only.] | |
Quilled Sliver {1}{W} Creature — Sliver All Slivers have "{T}: This creature deals 1 damage to target attacking or blocking creature." 1/1 |
Quilled Sliver {1}{W} Creature — Sliver All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." 1/1 |
Raksha Golden Cub [Click to view this change only.] | |
Raksha Golden Cub {5}{W}{W} Legendary Creature — Cat Soldier Vigilance As long as Raksha Golden Cub is equipped, Cats you control get +2/+2 and have double strike. 3/4 |
Raksha Golden Cub {5}{W}{W} Legendary Creature — Cat Soldier Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. 3/4 |
Ramosian Captain [Click to view this change only.] | |
Ramosian Captain {1}{W}{W} Creature — Rebel First strike {5}, {T}: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 2/2 |
Ramosian Captain {1}{W}{W} Creature — Rebel First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 2/2 |
Ramosian Commander [Click to view this change only.] | |
Ramosian Commander {2}{W}{W} Creature — Rebel {6}, {T}: Search your library for a Rebel card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 2/4 |
Ramosian Commander {2}{W}{W} Creature — Rebel {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 2/4 |
Ramosian Lieutenant [Click to view this change only.] | |
Ramosian Lieutenant {1}{W} Creature — Rebel {4}, {T}: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 1/2 |
Ramosian Lieutenant {1}{W} Creature — Rebel {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 1/2 |
Ramosian Sergeant [Click to view this change only.] | |
Ramosian Sergeant {W} Creature — Rebel {3}, {T}: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 1/1 |
Ramosian Sergeant {W} Creature — Rebel {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 1/1 |
Ramosian Sky Marshal [Click to view this change only.] | |
Ramosian Sky Marshal {3}{W}{W} Creature — Rebel Flying {7}, {T}: Search your library for a Rebel card with converted mana cost 6 or less and put that card into play. Then shuffle your library. 3/3 |
Ramosian Sky Marshal {3}{W}{W} Creature — Rebel Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. 3/3 |
Rathi Assassin [Click to view this change only.] | |
Rathi Assassin {2}{B}{B} Creature — Mercenary {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 2/2 |
Rathi Assassin {2}{B}{B} Creature — Mercenary {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 2/2 |
Rathi Fiend [Click to view this change only.] | |
Rathi Fiend {3}{B} Creature — Mercenary When Rathi Fiend comes into play, each player loses 3 life. {3}, {T}: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 2/2 |
Rathi Fiend {3}{B} Creature — Mercenary When Rathi Fiend comes into play, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 2/2 |
Rathi Intimidator [Click to view this change only.] | |
Rathi Intimidator {1}{B}{B} Creature — Mercenary Fear {2}, {T}: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 2/1 |
Rathi Intimidator {1}{B}{B} Creature — Mercenary Fear {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 2/1 |
Reflex Sliver [Click to view this change only.] | |
Reflex Sliver {3}{G} Creature — Sliver All Slivers have haste. 2/2 |
Reflex Sliver {3}{G} Creature — Sliver All Sliver creatures have haste. 2/2 |
Return of the Nightstalkers [Click to view this change only.] | |
Return of the Nightstalkers {5}{B}{B} Sorcery Return all Nightstalker cards from your graveyard to play. Then destroy all Swamps you control. |
Return of the Nightstalkers {5}{B}{B} Sorcery Return all Nightstalker permanent cards from your graveyard to play. Then destroy all Swamps you control. |
Rolling Stones [Click to view this change only.] | |
Rolling Stones {1}{W} Enchantment Walls can attack as though they didn't have defender. |
Rolling Stones {1}{W} Enchantment Wall creatures can attack as though they didn't have defender. |
Sachi, Daughter of Seshiro [Click to view this change only.] | |
Sachi, Daughter of Seshiro {2}{G}{G} Legendary Creature — Snake Shaman Other Snakes you control get +0/+1. Shamans you control have "{T}: Add {G}{G} to your mana pool." 1/3 |
Sachi, Daughter of Seshiro {2}{G}{G} Legendary Creature — Snake Shaman Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G} to your mana pool." 1/3 |
Scion of the Ur-Dragon [Click to view this change only.] | |
Scion of the Ur-Dragon {W}{U}{B}{R}{G} Legendary Creature — Dragon Avatar Flying {2}: Search your library for a Dragon card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. 4/4 |
Scion of the Ur-Dragon {W}{U}{B}{R}{G} Legendary Creature — Dragon Avatar Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. 4/4 |
Seahunter [Click to view this change only.] | |
Seahunter {2}{U}{U} Creature — Mercenary {3}, {T}: Search your library for a Merfolk card and put that card into play. Then shuffle your library. 2/2 |
Seahunter {2}{U}{U} Creature — Mercenary {3}, {T}: Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library. 2/2 |
Sedge Sliver [Click to view this change only.] | |
Sedge Sliver {2}{R} Creature — Sliver All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and "{B}: Regenerate this creature." 2/2 |
Sedge Sliver {2}{R} Creature — Sliver All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." 2/2 |
Seshiro the Anointed [Click to view this change only.] | |
Seshiro the Anointed {4}{G}{G} Legendary Creature — Snake Monk Other Snakes you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4 |
Seshiro the Anointed {4}{G}{G} Legendary Creature — Snake Monk Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4 |
Shadow Sliver [Click to view this change only.] | |
Shadow Sliver {2}{U} Creature — Sliver All Slivers have shadow. (They can block or be blocked by only creatures with shadow.) 1/1 |
Shadow Sliver {2}{U} Creature — Sliver All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) 1/1 |
Sidewinder Sliver [Click to view this change only.] | |
Sidewinder Sliver {W} Creature — Sliver All Slivers have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) 1/1 |
Sidewinder Sliver {W} Creature — Sliver All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) 1/1 |
Sinew Sliver [Click to view this change only.] | |
Sinew Sliver {1}{W} Creature — Sliver All Slivers get +1/+1. 1/1 |
Sinew Sliver {1}{W} Creature — Sliver All Sliver creatures get +1/+1. 1/1 |
Skirk Drill Sergeant [Click to view this change only.] | |
Skirk Drill Sergeant {1}{R} Creature — Goblin Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin card, put it into play. Otherwise, put it into your graveyard. 2/1 |
Skirk Drill Sergeant {1}{R} Creature — Goblin Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it into play. Otherwise, put it into your graveyard. 2/1 |
Skyshroud Poacher [Click to view this change only.] | |
Skyshroud Poacher {2}{G}{G} Creature — Rebel {3}, {T}: Search your library for an Elf card and put that card into play. Then shuffle your library. 2/2 |
Skyshroud Poacher {2}{G}{G} Creature — Rebel {3}, {T}: Search your library for an Elf permanent card and put that card into play. Then shuffle your library. 2/2 |
Snarling Undorak [Click to view this change only.] | |
Snarling Undorak {2}{G}{G} Creature — Beast {2}{G}: Target Beast gets +1/+1 until end of turn. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
Snarling Undorak {2}{G}{G} Creature — Beast {2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
Soraya the Falconer [Click to view this change only.] | |
Soraya the Falconer {1}{W}{W} Legendary Creature All Birds get +1/+1. {1}{W}: Target Bird gains banding until end of turn. 2/2 |
Soraya the Falconer {1}{W}{W} Legendary Creature All Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. 2/2 |
Sosuke, Son of Seshiro [Click to view this change only.] | |
Sosuke, Son of Seshiro {2}{G}{G} Legendary Creature — Snake Warrior Other Snakes you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. 3/4 |
Sosuke, Son of Seshiro {2}{G}{G} Legendary Creature — Snake Warrior Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. 3/4 |
Soulcatchers' Aerie [Click to view this change only.] | |
Soulcatchers' Aerie {1}{W} Enchantment Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatchers' Aerie. All Birds get +1/+1 for each feather counter on Soulcatchers' Aerie. |
Soulcatchers' Aerie {1}{W} Enchantment Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatchers' Aerie. All Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. |
Spectral Sliver [Click to view this change only.] | |
Spectral Sliver {2}{B} Creature — Sliver All Slivers have "{2}: This creature gets +1/+1 until end of turn." 2/2 |
Spectral Sliver {2}{B} Creature — Sliver All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." 2/2 |
Spitting Sliver [Click to view this change only.] | |
Spitting Sliver {4}{B} Creature — Sliver All Slivers have first strike. 3/3 |
Spitting Sliver {4}{B} Creature — Sliver All Sliver creatures have first strike. 3/3 |
Squirrel Wrangler [Click to view this change only.] | |
Squirrel Wrangler {2}{G}{G} Creature — Druid {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. {1}{G}, Sacrifice a land: All Squirrels get +1/+1 until end of turn. 2/2 |
Squirrel Wrangler {2}{G}{G} Creature — Druid {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. {1}{G}, Sacrifice a land: All Squirrel creatures get +1/+1 until end of turn. 2/2 |
Starlit Sanctum [Click to view this change only.] | |
Starlit Sanctum Land {T}: Add {1} to your mana pool. {W}, {T}, Sacrifice a Cleric: You gain life equal to that Cleric's toughness. {B}, {T}, Sacrifice a Cleric: Target player loses life equal to that Cleric's power. |
Starlit Sanctum Land {T}: Add {1} to your mana pool. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. |
Strength of Night [Click to view this change only.] | |
Strength of Night {2}{G} Instant Kicker {B} (You may pay an additional {B} as you play this spell.) Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombies you control get an additional +2/+2 until end of turn. |
Strength of Night {2}{G} Instant Kicker {B} (You may pay an additional {B} as you play this spell.) Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombie creatures you control get an additional +2/+2 until end of turn. |
Synchronous Sliver [Click to view this change only.] | |
Synchronous Sliver {4}{U} Creature — Sliver All Slivers have vigilance. 3/3 |
Synchronous Sliver {4}{U} Creature — Sliver All Sliver creatures have vigilance. 3/3 |
Takeno, Samurai General [Click to view this change only.] | |
Takeno, Samurai General {5}{W} Legendary Creature — Human Samurai Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai you control gets +1/+1 for each point of bushido it has. 3/3 |
Takeno, Samurai General {5}{W} Legendary Creature — Human Samurai Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 |
Talon Sliver [Click to view this change only.] | |
Talon Sliver {1}{W} Creature — Sliver All Slivers have first strike. 1/1 |
Talon Sliver {1}{W} Creature — Sliver All Sliver creatures have first strike. 1/1 |
Thelon of Havenwood [Click to view this change only.] | |
Thelon of Havenwood {G}{G} Legendary Creature — Elf Druid Each Fungus gets +1/+1 for each spore counter on it. {B}{G}, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play. 2/2 |
Thelon of Havenwood {G}{G} Legendary Creature — Elf Druid Each Fungus creature gets +1/+1 for each spore counter on it. {B}{G}, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play. 2/2 |
Thelonite Hermit [Click to view this change only.] | |
Thelonite Hermit {3}{G} Creature — Elf Shaman All Saprolings get +1/+1. Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play. 1/1 |
Thelonite Hermit {3}{G} Creature — Elf Shaman All Saproling creatures get +1/+1. Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play. 1/1 |
Thrull Champion [Click to view this change only.] | |
Thrull Champion {4}{B} Creature — Thrull All Thrulls get +1/+1. {T}: Gain control of target Thrull as long as you control Thrull Champion. 2/2 |
Thrull Champion {4}{B} Creature — Thrull All Thrull creatures get +1/+1. {T}: Gain control of target Thrull as long as you control Thrull Champion. 2/2 |
Tide of War [Click to view this change only.] | |
Tide of War {4}{R}{R} Enchantment Whenever one or more creatures blocks, flip a coin. If you win the flip, the defending player sacrifices all blocking creatures. Otherwise, the attacking player sacrifices the blocked creatures. |
Tide of War {4}{R}{R} Enchantment Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller. |
Tin-Wing Chimera [Click to view this change only.] | |
Tin-Wing Chimera {4} Artifact Creature — Chimera Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying. (This effect doesn't end at end of turn.) 2/2 |
Tin-Wing Chimera {4} Artifact Creature — Chimera Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect doesn't end at end of turn.) 2/2 |
Two-Headed Sliver [Click to view this change only.] | |
Two-Headed Sliver {1}{R} Creature — Sliver All Slivers have "This creature can't be blocked except by two or more creatures." 1/1 |
Two-Headed Sliver {1}{R} Creature — Sliver All Sliver creatures have "This creature can't be blocked except by two or more creatures." 1/1 |
Undead Warchief [Click to view this change only.] | |
Undead Warchief {2}{B}{B} Creature — Zombie Zombie spells you play cost {1} less to play. Zombies you control get +2/+1. 1/1 |
Undead Warchief {2}{B}{B} Creature — Zombie Zombie spells you play cost {1} less to play. Zombie creatures you control get +2/+1. 1/1 |
Vampiric Sliver [Click to view this change only.] | |
Vampiric Sliver {3}{B} Creature — Sliver All Slivers have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." 3/3 |
Vampiric Sliver {3}{B} Creature — Sliver All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." 3/3 |
Verdeloth the Ancient [Click to view this change only.] | |
Verdeloth the Ancient {4}{G}{G} Legendary Creature — Treefolk Kicker {X} (You may pay an additional {X} as you play this spell.) All other Treefolk and all Saprolings get +1/+1. When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play. 4/7 |
Verdeloth the Ancient {4}{G}{G} Legendary Creature — Treefolk Kicker {X} (You may pay an additional {X} as you play this spell.) All other Treefolk creatures and all Saproling creatures get +1/+1. When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play. 4/7 |
Victual Sliver [Click to view this change only.] | |
Victual Sliver {G}{W} Creature — Sliver All Slivers have "{2}, Sacrifice this creature: You gain 4 life." 2/2 |
Victual Sliver {G}{W} Creature — Sliver All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." 2/2 |
Wandering Mage [Click to view this change only.] | |
Wandering Mage {W}{U}{B} Creature — Cleric {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. 0/3 |
Wandering Mage {W}{U}{B} Creature — Cleric {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. 0/3 |
Watcher Sliver [Click to view this change only.] | |
Watcher Sliver {3}{W} Creature — Sliver All Slivers get +0/+2. 2/2 |
Watcher Sliver {3}{W} Creature — Sliver All Sliver creatures get +0/+2. 2/2 |
Winged Sliver [Click to view this change only.] | |
Winged Sliver {1}{U} Creature — Sliver All Slivers have flying. 1/1 |
Winged Sliver {1}{U} Creature — Sliver All Sliver creatures have flying. 1/1 |
Zhalfirin Commander [Click to view this change only.] | |
Zhalfirin Commander {2}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight gets +1/+1 until end of turn. 2/2 |
Zhalfirin Commander {2}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2 |
Zirilan of the Claw [Click to view this change only.] | |
Zirilan of the Claw {3}{R}{R} Legendary Creature — Viashino Shaman {1}{R}{R}, {T}: Search your library for a Dragon card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. 3/4 |
Zirilan of the Claw {3}{R}{R} Legendary Creature — Viashino Shaman {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. 3/4 |
Zombie Master [Click to view this change only.] | |
Zombie Master {1}{B}{B} Creature — Lord All Zombies have "{B}: Regenerate this creature" and swampwalk. 2/3 |
Zombie Master {1}{B}{B} Creature — Lord All Zombies have "{B}: Regenerate this permanent." All Zombie creatures have swampwalk. 2/3 |
Zuberi, Golden Feather [Click to view this change only.] | |
Zuberi, Golden Feather {4}{W} Legendary Creature — Griffin Flying All other Griffins get +1/+1. 3/3 |
Zuberi, Golden Feather {4}{W} Legendary Creature — Griffin Flying All other Griffin creatures get +1/+1. 3/3 |