Magic: The Gathering Oracle Changes
Ravnica: City of Guilds to Guildpact
Old card (Ravnica: City of Guilds) | New card (Guildpact) |
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Aku Djinn [Click to view this change only.] | |
Aku Djinn {3}{B}{B} Creature — Djinn Trample At the beginning of your upkeep, put a +1/+1 counter on each creature you don't control. 5/6 |
Aku Djinn {3}{B}{B} Creature — Djinn Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. 5/6 |
Armor of Thorns [Click to view this change only.] | |
Armor of Thorns {1}{G} Enchantment — Aura You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Armor of Thorns doesn't have substance, sacrifice it." Enchant nonblack creature Enchanted creature gets +2/+2. |
Armor of Thorns {1}{G} Enchantment — Aura You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant nonblack creature Enchanted creature gets +2/+2. |
Aurochs [Click to view this change only.] | |
Aurochs {3}{G} Creature — Aurochs Trample As long as Aurochs is attacking, it gets +1/+0 for each other attacking Aurochs. 2/3 |
Aurochs {3}{G} Creature — Aurochs Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3 |
Bogardan Phoenix [Click to view this change only.] | |
Bogardan Phoenix {2}{R}{R}{R} Creature — Phoenix Flying When Bogardan Phoenix is put into a graveyard from play and has no death counter on it, return Bogardan Phoenix to play and put a death counter on it. If Bogardan Phoenix would be put into a graveyard from play and has a death counter on it, remove it from the game instead. 3/3 |
Bogardan Phoenix {2}{R}{R}{R} Creature — Phoenix Flying When Bogardan Phoenix is put into a graveyard from play, remove it from the game if it had a death counter on it. Otherwise, return it to play and put a death counter on it. 3/3 |
Bottled Cloister [Click to view this change only.] | |
Bottled Cloister {4} Artifact At the beginning of each opponent's upkeep, remove your hand from the game face down. At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card. |
Bottled Cloister {4} Artifact At the beginning of each opponent's upkeep, remove your hand from the game face down. At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card. |
Coral Atoll [Click to view this change only.] | |
Coral Atoll Land If Coral Atoll would come into play, return an untapped Island you control to its owner's hand instead. If you do, put Coral Atoll into play tapped. If you don't, put it into its owner's graveyard. {T}: Add {1}{U} to your mana pool. |
Coral Atoll Land Coral Atoll comes into play tapped. When Coral Atoll comes into play, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {1}{U} to your mana pool. |
Corrosion [Click to view this change only.] | |
Corrosion {1}{B}{R} Enchantment Cumulative upkeep {1} At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then, for each artifact any opponent controls, if the number of rust counters on that artifact equals or exceeds its converted mana cost, destroy the artifact. Artifacts destroyed this way can't be regenerated. When Corrosion leaves play, remove all rust counters from all artifacts. |
Corrosion {1}{B}{R} Enchantment Cumulative upkeep {1} At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves play, remove all rust counters from all permanents. |
Desolation [Click to view this change only.] | |
Desolation {1}{B}{B} Enchantment At end of turn, each player who tapped a land for mana during that turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains' controller. |
Desolation {1}{B}{B} Enchantment At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. |
Dormant Volcano [Click to view this change only.] | |
Dormant Volcano Land If Dormant Volcano would come into play, return an untapped Mountain you control to its owner's hand instead. If you do, put Dormant Volcano into play tapped. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. |
Dormant Volcano Land Dormant Volcano comes into play tapped. When Dormant Volcano comes into play, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {1}{R} to your mana pool. |
Dream Tides [Click to view this change only.] | |
Dream Tides {2}{U}{U} Enchantment Creatures don't untap during their controllers' untap step. Nongreen creatures have "{2}: Untap this creature. Play this ability only during your upkeep." |
Dream Tides {2}{U}{U} Enchantment Creatures don't untap during their controllers' untap steps. Nongreen creatures have "At the beginning of your upkeep, you may pay {2}. If you do, untap this creature." |
Elephant Grass [Click to view this change only.] | |
Elephant Grass {G} Enchantment Cumulative upkeep {1} Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays an additional {2} for each creature attacking you. |
Elephant Grass {G} Enchantment Cumulative upkeep {1} Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature attacking you. |
Elkin Lair [Click to view this change only.] | |
Elkin Lair {3}{R} World Enchantment At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game. The player may play that card. At end of turn, if the player hasn't played the card, the player puts it into his or her graveyard. |
Elkin Lair {3}{R} World Enchantment At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game. The player may play that card this turn. At end of turn, if the player hasn't played the card, he or she puts it into his or her graveyard. |
Everglades [Click to view this change only.] | |
Everglades Land If Everglades would come into play, return an untapped Swamp you control to its owner's hand instead. If you do, put Everglades into play tapped. If you don't, put it into its owner's graveyard. {T}: Add {1}{B} to your mana pool. |
Everglades Land Everglades comes into play tapped. When Everglades comes into play, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {1}{B} to your mana pool. |
Forbidden Ritual [Click to view this change only.] | |
Forbidden Ritual {2}{B}{B} Sorcery Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process as many times as you choose. |
Forbidden Ritual {2}{B}{B} Sorcery Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. |
Foreshadow [Click to view this change only.] | |
Foreshadow {1}{U} Instant Name a card. Target opponent puts the top card from his or her library into his or her graveyard. If it's the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. |
Foreshadow {1}{U} Instant Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. |
Giant Caterpillar [Click to view this change only.] | |
Giant Caterpillar {3}{G} Creature — Insect {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn. 3/3 |
Giant Caterpillar {3}{G} Creature — Insect {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly into play at end of turn. 3/3 |
Goblin Recruiter [Click to view this change only.] | |
Goblin Recruiter {1}{R} Creature — Goblin When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it in any order. 1/1 |
Goblin Recruiter {1}{R} Creature — Goblin When Goblin Recruiter comes into play, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order. 1/1 |
Grave Servitude [Click to view this change only.] | |
Grave Servitude {1}{B} Enchantment — Aura You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Grave Servitude doesn't have substance, sacrifice it." Enchant creature Enchanted creature gets +3/-1 and is black. |
Grave Servitude {1}{B} Enchantment — Aura You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +3/-1 and is black. |
Griffin Canyon [Click to view this change only.] | |
Griffin Canyon Land {T}: Add {1} to your mana pool. {T}: Untap target Griffin and it gets +1/+1 until end of turn. |
Griffin Canyon Land {T}: Add {1} to your mana pool. {T}: Untap target Griffin. It gets +1/+1 until end of turn. |
Heartless Hidetsugu [Click to view this change only.] | |
Heartless Hidetsugu {3}{R}{R} Legendary Creature — Ogre Shaman {T}: Heartless Hidetsugu deals damge to each player equal to half that player's life total, rounded down. 4/3 |
Heartless Hidetsugu {3}{R}{R} Legendary Creature — Ogre Shaman {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. 4/3 |
Infernal Harvest [Click to view this change only.] | |
Infernal Harvest {1}{B} Sorcery As an additional cost to play Infernal Harvest, return any number of Swamps you control to their owner's hand. Infernal Harvest deals damage equal to the number of Swamps returned this way, divided as you choose among any number of target creatures. |
Infernal Harvest {1}{B} Sorcery As an additional cost to play Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. |
Jungle Basin [Click to view this change only.] | |
Jungle Basin Land If Jungle Basin would come into play, return an untapped Forest you control to its owner's hand instead. If you do, put Jungle Basin into play tapped. If you don't, put it into its owner's graveyard. {T}: Add {1}{G} to your mana pool. |
Jungle Basin Land Jungle Basin comes into play tapped. When Jungle Basin comes into play, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {1}{G} to your mana pool. |
Jungle Patrol [Click to view this change only.] | |
Jungle Patrol {3}{G} Creature — Human Soldier {1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender into play. Sacrifice a Plant Wall: Add {R} to your mana pool. 3/2 |
Jungle Patrol {3}{G} Creature — Human Soldier {1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender into play. Sacrifice a Plant Wall token: Add {R} to your mana pool. 3/2 |
Karoo [Click to view this change only.] | |
Karoo Land If Karoo would come into play, return an untapped Plains you control to its owner's hand instead. If you do, put Karoo into play tapped. If you don't, put it into its owner's graveyard. {T}: Add {1}{W} to your mana pool. |
Karoo Land Karoo comes into play tapped. When Karoo comes into play, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {1}{W} to your mana pool. |
Katabatic Winds [Click to view this change only.] | |
Katabatic Winds {2}{G} Enchantment Phasing Creatures with flying can't attack, block, or use any ability that includes {T} in its activation cost. |
Katabatic Winds {2}{G} Enchantment Phasing Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be played. |
Knight of the Mists [Click to view this change only.] | |
Knight of the Mists {2}{U} Creature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, you may pay {U}. If you don't, destroy target Knight. It can't be regenerated. 2/2 |
Knight of the Mists {2}{U} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. 2/2 |
Lichenthrope [Click to view this change only.] | |
Lichenthrope {3}{G}{G} Creature — Lichenthrope For each 1 damage that would be dealt to Lichenthrope, put a -1/-1 counter on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. 5/5 |
Lichenthrope {3}{G}{G} Creature — Plant Fungus If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. 5/5 |
Lightning Cloud [Click to view this change only.] | |
Lightning Cloud {3}{R} Enchantment Whenever a red spell is played, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. |
Lightning Cloud {3}{R} Enchantment Whenever a player plays a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. |
Lightning Reflexes [Click to view this change only.] | |
Lightning Reflexes {1}{R} Enchantment — Aura You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Lightning Reflexes doesn't have substance, sacrifice it." Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Lightning Reflexes {1}{R} Enchantment — Aura You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Magnetic Mountain [Click to view this change only.] | |
Magnetic Mountain {1}{R}{R} Enchantment Blue creatures don't untap during their controllers' untap steps. Blue creatures have "{4}: Untap this creature. Play this ability only during your upkeep." |
Magnetic Mountain {1}{R}{R} Enchantment Blue creatures don't untap during their controllers' untap steps. Blue creatures have "At the beginning of your upkeep, you may pay {4}. If you do, untap this creature." |
Matopi Golem [Click to view this change only.] | |
Matopi Golem {5} Artifact Creature — Golem {1}: The next time Matopi Golem would be destroyed this turn, it regenerates and put a -1/-1 counter on it instead. 3/3 |
Matopi Golem {5} Artifact Creature — Golem {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. 3/3 |
Mortal Wound [Click to view this change only.] | |
Mortal Wound {G} Enchantment — Aura Enchant creature When enchanted creature is dealt damage, destroy that creature. |
Mortal Wound {G} Enchantment — Aura Enchant creature When enchanted creature is dealt damage, destroy it. |
Mudslide [Click to view this change only.] | |
Mudslide {2}{R} Enchantment Creatures without flying don't untap during their controllers' untap steps and have "{2}: Untap this creature. Play this ability only during your upkeep and only once each turn." |
Mudslide {2}{R} Enchantment Creatures without flying don't untap during their controllers' untap steps. Creatures without flying have "At the beginning of your upkeep, you may pay {2}. If you do, untap this creature." |
Mystic Veil [Click to view this change only.] | |
Mystic Veil {1}{U} Enchantment — Aura You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Mystic Veil doesn't have substance, sacrifice it." Enchant creature Enchanted creature can't be the target of spells or abilities. |
Mystic Veil {1}{U} Enchantment — Aura You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature can't be the target of spells or abilities. |
Natural Order [Click to view this change only.] | |
Natural Order {2}{G}{G} Sorcery As an additional cost to play Natural Order, sacrifice a green creature. Search your library for a green creature card and put that card into play. Then shuffle your library. |
Natural Order {2}{G}{G} Sorcery As an additional cost to play Natural Order, sacrifice a green creature. Search your library for a green creature card and put it into play. Then shuffle your library. |
Necromancy [Click to view this change only.] | |
Necromancy {2}{B} Enchantment You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Necromancy doesn't have substance, sacrifice it." When Necromancy comes into play, if it's in play, it becomes an Aura with enchant creature. Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, destroy enchanted creature. It can't be regenerated. |
Necromancy {2}{B} Enchantment You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. When Necromancy comes into play, if it's in play, it becomes an Aura with enchant creature. Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, destroy enchanted creature. It can't be regenerated. |
Parapet [Click to view this change only.] | |
Parapet {1}{W} Enchantment You may play Parapet any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Parapet doesn't have substance, sacrifice it." Creatures you control get +0/+1. |
Parapet {1}{W} Enchantment You may play Parapet any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Creatures you control get +0/+1. |
Peace Talks [Click to view this change only.] | |
Peace Talks {1}{W} Sorcery This turn and next turn, players skip their combat phases and can't target permanents or players with spells or activated abilities. (Triggered abilities are unaffected.) |
Peace Talks {1}{W} Sorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. |
Pygmy Hippo [Click to view this change only.] | |
Pygmy Hippo {G}{U} Creature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo deals no combat damage this turn and at the beginning of your postcombat main phase, add {X} to your mana pool, where X is equal to the amount of mana emptied from defending player's mana pool this way. 2/2 |
Pygmy Hippo {G}{U} Creature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo deals no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is equal to the amount of mana emptied from defending player's mana pool this way. 2/2 |
Relic Ward [Click to view this change only.] | |
Relic Ward {1}{W} Enchantment — Aura You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Relic Ward doesn't have substance, sacrifice it." Enchant artifact Enchanted artifact can't be the target of spells or abilities. |
Relic Ward {1}{W} Enchantment — Aura You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant artifact Enchanted artifact can't be the target of spells or abilities. |
Snake Basket [Click to view this change only.] | |
Snake Basket {4} Artifact {X}, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only any time you could play a sorcery. |
Snake Basket {4} Artifact {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens into play. Play this ability only any time you could play a sorcery. |
Soar [Click to view this change only.] | |
Soar {1}{U} Enchantment — Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Soar doesn't have substance, sacrifice it." Enchant creature Enchanted creature gets +0/+1 and has flying. |
Soar {1}{U} Enchantment — Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+1 and has flying. |
Song of Blood [Click to view this change only.] | |
Song of Blood {1}{R} Sorcery Put the top four cards from your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. |
Song of Blood {1}{R} Sorcery Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. |
Spider Climb [Click to view this change only.] | |
Spider Climb {G} Enchantment — Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Spider Climb doesn't have substance, sacrifice it." Enchant creature Enchanted creature gets +0/+3 and can block as though it had flying. |
Spider Climb {G} Enchantment — Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+3 and can block as though it had flying. |
Three Wishes [Click to view this change only.] | |
Three Wishes {1}{U}{U} Instant Remove the top three cards of your library from the game face down. You may look at those cards as long as they remain removed from the game. Until your next upkeep, you may play those cards. At the beginning of your next upkeep, put any of those cards not played into your graveyard. |
Three Wishes {1}{U}{U} Instant Remove the top three cards of your library from the game face down. You may look at those cards as long as they remain removed from the game. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. |
Undiscovered Paradise [Click to view this change only.] | |
Undiscovered Paradise Land {T}: Add one mana of any color to your mana pool. During the next untap step of Undiscovered Paradise's controller, as that player untaps his or her permanents, he or she returns Undiscovered Paradise to its owner's hand. |
Undiscovered Paradise Land {T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. |
Vision Charm [Click to view this change only.] | |
Vision Charm {U} Instant Choose one — Target artifact phases out; or target player puts the top four cards from his or her library into his or her graveyard; or all lands of one type become the basic land type of your choice until end of turn. |
Vision Charm {U} Instant Choose one — Target artifact phases out; or target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and the land type of each land of the first chosen type becomes the second chosen type until end of turn. |
Ward of Lights [Click to view this change only.] | |
Ward of Lights {W}{W} Enchantment — Aura You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Ward of Lights doesn't have substance, sacrifice it." Enchant creature As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |
Ward of Lights {W}{W} Enchantment — Aura You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |
Old card (Ravnica: City of Guilds) | New card (Guildpact) |
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City of Solitude [Click to view this change only.] | |
City of Solitude {2}{G} Enchantment Players can play spells and activated abilities only during their own turns. (Triggered abilities are unaffected.) |
City of Solitude {2}{G} Enchantment Players can play spells and activated abilities only during their own turns. |
Old card (Ravnica: City of Guilds) | New card (Guildpact) |
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Fallen Askari [Click to view this change only.] | |
Fallen Askari {1}{B} Creature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2 |
Fallen Askari {1}{B} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2 |
Femeref Enchantress [Click to view this change only.] | |
Femeref Enchantress {G}{W} Creature — Enchantress Whenever an enchantment is put into a graveyard from play, draw a card. 1/2 |
Femeref Enchantress {G}{W} Creature — Human Druid Whenever an enchantment is put into a graveyard from play, draw a card. 1/2 |
Guiding Spirit [Click to view this change only.] | |
Guiding Spirit {1}{W}{U} Creature — Angel Flying {T}: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library. 1/2 |
Guiding Spirit {1}{W}{U} Creature — Spirit Flying {T}: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library. 1/2 |
Hulking Cyclops [Click to view this change only.] | |
Hulking Cyclops {3}{R}{R} Creature — Giant Hulking Cyclops can't block. 5/5 |
Hulking Cyclops {3}{R}{R} Creature — Cyclops Hulking Cyclops can't block. 5/5 |
Jamuraan Lion [Click to view this change only.] | |
Jamuraan Lion {2}{W} Creature — Lion {W}, {T}: Target creature can't block this turn. 3/1 |
Jamuraan Lion {2}{W} Creature — Cat {W}, {T}: Target creature can't block this turn. 3/1 |
Knight of Valor [Click to view this change only.] | |
Knight of Valor {2}{W} Creature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn. 2/2 |
Knight of Valor {2}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn. 2/2 |
Longbow Archer [Click to view this change only.] | |
Longbow Archer {W}{W} Creature — Soldier First strike Longbow Archer can block as though it had flying. 2/2 |
Longbow Archer {W}{W} Creature — Human Soldier Archer First strike Longbow Archer can block as though it had flying. 2/2 |
Mundungu [Click to view this change only.] | |
Mundungu {1}{U}{B} Creature — Wizard {T}: Counter target spell unless its controller pays {1} and 1 life. 1/1 |
Mundungu {1}{U}{B} Creature — Human Wizard {T}: Counter target spell unless its controller pays {1} and 1 life. 1/1 |
Necrosavant [Click to view this change only.] | |
Necrosavant {3}{B}{B}{B} Creature — Necrosavant {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep. 5/5 |
Necrosavant {3}{B}{B}{B} Creature — Zombie Giant {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep. 5/5 |
Ovinomancer [Click to view this change only.] | |
Ovinomancer {2}{U} Creature — Wizard When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play. 0/1 |
Ovinomancer {2}{U} Creature — Human Wizard When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play. 0/1 |
Phyrexian Marauder [Click to view this change only.] | |
Phyrexian Marauder {X} Artifact Creature Phyrexian Marauder comes into play with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. 0/0 |
Phyrexian Marauder {X} Artifact Creature — Construct Phyrexian Marauder comes into play with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. 0/0 |
Phyrexian Walker [Click to view this change only.] | |
Phyrexian Walker {0} Artifact Creature 0/3 |
Phyrexian Walker {0} Artifact Creature — Construct 0/3 |
Quirion Druid [Click to view this change only.] | |
Quirion Druid {2}{G} Creature — Druid {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect doesn't end at end of turn.) 1/2 |
Quirion Druid {2}{G} Creature — Elf Druid {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect doesn't end at end of turn.) 1/2 |
Resistance Fighter [Click to view this change only.] | |
Resistance Fighter {W} Creature — Soldier Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. 1/1 |
Resistance Fighter {W} Creature — Human Soldier Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. 1/1 |
Scalebane's Elite [Click to view this change only.] | |
Scalebane's Elite {3}{W}{G} Creature — Soldier Protection from black 4/4 |
Scalebane's Elite {3}{W}{G} Creature — Human Soldier Protection from black 4/4 |
Stampeding Wildebeests [Click to view this change only.] | |
Stampeding Wildebeests {2}{G}{G} Creature — Wildebeest Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
Stampeding Wildebeests {2}{G}{G} Creature — Beast Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
Suq'Ata Assassin [Click to view this change only.] | |
Suq'Ata Assassin {1}{B}{B} Creature — Minion Fear Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 1/1 |
Suq'Ata Assassin {1}{B}{B} Creature — Human Assassin Fear Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 1/1 |
Suq'Ata Lancer [Click to view this change only.] | |
Suq'Ata Lancer {2}{R} Creature — Knight Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |
Suq'Ata Lancer {2}{R} Creature — Human Knight Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |
Tar Pit Warrior [Click to view this change only.] | |
Tar Pit Warrior {2}{B} Creature — Giant When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4 |
Tar Pit Warrior {2}{B} Creature — Cyclops Warrior When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4 |
Teferi's Honor Guard [Click to view this change only.] | |
Teferi's Honor Guard {2}{W} Creature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. 2/2 |
Teferi's Honor Guard {2}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. 2/2 |
Urborg Mindsucker [Click to view this change only.] | |
Urborg Mindsucker {2}{B} Creature — Mindsucker {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability only any time you could play a sorcery. 2/2 |
Urborg Mindsucker {2}{B} Creature — Horror {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability only any time you could play a sorcery. 2/2 |
Warthog [Click to view this change only.] | |
Warthog {1}{G}{G} Creature — Warthog Swampwalk 3/2 |
Warthog {1}{G}{G} Creature — Beast Swampwalk 3/2 |
Zhalfirin Crusader [Click to view this change only.] | |
Zhalfirin Crusader {1}{W}{W} Creature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. 2/2 |
Zhalfirin Crusader {1}{W}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. 2/2 |
Old card (Ravnica: City of Guilds) | New card (Guildpact) |
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AEtherplasm [Click to view this change only.] | |
AEtherplasm {2}{U}{U} Creature — Illusion Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature. 1/1 |
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Absolver Thrull [Click to view this change only.] | |
Absolver Thrull {3}{W} Creature — Thrull Cleric Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment. 2/3 |
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Abyssal Nocturnus [Click to view this change only.] | |
Abyssal Nocturnus {1}{B}{B} Creature — Horror Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. 2/2 |
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Agent of Masks [Click to view this change only.] | |
Agent of Masks {3}{W}{B} Creature — Human Advisor At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. 2/3 |
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Angel of Despair [Click to view this change only.] | |
Angel of Despair {3}{W}{W}{B}{B} Creature — Angel Flying When Angel of Despair comes into play, destroy target permanent. 5/5 |
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Battering Wurm [Click to view this change only.] | |
Battering Wurm {6}{G} Creature — Wurm Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. 4/3 |
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Beastmaster's Magemark [Click to view this change only.] | |
Beastmaster's Magemark {2}{G} Enchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. |
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Belfry Spirit [Click to view this change only.] | |
Belfry Spirit {3}{W}{W} Creature — Spirit Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play. 1/1 |
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Benediction of Moons [Click to view this change only.] | |
Benediction of Moons {W} Sorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. |
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Bioplasm [Click to view this change only.] | |
Bioplasm {3}{G}{G} Creature — Ooze Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness. (A * on a card not in play is 0.) 4/4 |
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Blind Hunter [Click to view this change only.] | |
Blind Hunter {2}{W}{B} Creature — Bat Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. 2/2 |
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Bloodscale Prowler [Click to view this change only.] | |
Bloodscale Prowler {2}{R} Creature — Viashino Warrior Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) 3/1 |
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Borborygmos [Click to view this change only.] | |
Borborygmos {3}{R}{R}{G}{G} Legendary Creature — Cyclops Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. 6/7 |
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Burning-Tree Bloodscale [Click to view this change only.] | |
Burning-Tree Bloodscale {2}{R}{G} Creature — Viashino Berserker Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. 2/2 |
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Burning-Tree Shaman [Click to view this change only.] | |
Burning-Tree Shaman {1}{R}{G} Creature — Centaur Shaman Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. 3/4 |
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Castigate [Click to view this change only.] | |
Castigate {W}{B} Sorcery Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game. |
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Caustic Rain [Click to view this change only.] | |
Caustic Rain {2}{B}{B} Sorcery Remove target land from the game. |
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Cerebral Vortex [Click to view this change only.] | |
Cerebral Vortex {1}{U}{R} Instant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. |
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Conjurer's Ban [Click to view this change only.] | |
Conjurer's Ban {W}{B} Sorcery Name a card. Until your next turn, the named card can't be played. Draw a card. |
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Crash Landing [Click to view this change only.] | |
Crash Landing {2}{G} Instant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. |
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Cry of Contrition [Click to view this change only.] | |
Cry of Contrition {B} Sorcery Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. |
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Cryptwailing [Click to view this change only.] | |
Cryptwailing {3}{B} Enchantment {1}, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery. |
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Crystal Seer [Click to view this change only.] | |
Crystal Seer {4}{U} Creature — Vedalken Wizard When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order. {4}{U}: Return Crystal Seer to its owner's hand. 2/2 |
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Culling Sun [Click to view this change only.] | |
Culling Sun {2}{W}{W}{B} Sorcery Destroy each creature with converted mana cost 3 or less. |
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Daggerclaw Imp [Click to view this change only.] | |
Daggerclaw Imp {2}{B} Creature — Imp Flying Daggerclaw Imp can't block. 3/1 |
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Debtors' Knell [Click to view this change only.] | |
Debtors' Knell {4}{w/b}{w/b}{w/b} Enchantment ({w/b} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card in a graveyard into play under your control. |
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Djinn Illuminatus [Click to view this change only.] | |
Djinn Illuminatus {5}{u/r}{u/r} Creature — Djinn ({u/r} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) 3/5 |
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Douse in Gloom [Click to view this change only.] | |
Douse in Gloom {2}{B} Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. |
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Droning Bureaucrats [Click to view this change only.] | |
Droning Bureaucrats {3}{W} Creature — Human Advisor {X}, {T}: Each creature with converted mana cost X can't attack or block this turn. 1/4 |
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Drowned Rusalka [Click to view this change only.] | |
Drowned Rusalka {U} Creature — Spirit {U}, Sacrifice a creature: Discard a card, then draw a card. 1/1 |
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Dryad Sophisticate [Click to view this change only.] | |
Dryad Sophisticate {1}{G} Creature — Dryad Nonbasic landwalk 2/1 |
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Dune-Brood Nephilim [Click to view this change only.] | |
Dune-Brood Nephilim {B}{R}{G}{W} Creature — Nephilim Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control. 3/3 |
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Earth Surge [Click to view this change only.] | |
Earth Surge {3}{G} Enchantment Each land gets +2/+2 as long as it's a creature. |
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Electrolyze [Click to view this change only.] | |
Electrolyze {1}{U}{R} Instant Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card. |
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Exhumer Thrull [Click to view this change only.] | |
Exhumer Thrull {5}{B} Creature — Thrull Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand. 3/3 |
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Fencer's Magemark [Click to view this change only.] | |
Fencer's Magemark {2}{R} Enchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. |
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Feral Animist [Click to view this change only.] | |
Feral Animist {1}{R}{G} Creature — Goblin Shaman {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1 |
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Frazzle [Click to view this change only.] | |
Frazzle {3}{U} Instant Counter target nonblue spell. |
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Gatherer of Graces [Click to view this change only.] | |
Gatherer of Graces {1}{G} Creature — Human Druid Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. 1/2 |
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Gelectrode [Click to view this change only.] | |
Gelectrode {1}{U}{R} Creature — Weird {T}: Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode. 0/1 |
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Ghor-Clan Bloodscale [Click to view this change only.] | |
Ghor-Clan Bloodscale {3}{R} Creature — Viashino Warrior First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn. 2/1 |
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Ghor-Clan Savage [Click to view this change only.] | |
Ghor-Clan Savage {3}{G}{G} Creature — Centaur Berserker Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) 2/3 |
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Ghost Council of Orzhova [Click to view this change only.] | |
Ghost Council of Orzhova {W}{W}{B}{B} Legendary Creature — Spirit Lord When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn. 4/4 |
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Ghost Warden [Click to view this change only.] | |
Ghost Warden {1}{W} Creature — Spirit {T}: Target creature gets +1/+1 until end of turn. 1/1 |
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Ghostway [Click to view this change only.] | |
Ghostway {2}{W} Instant Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn. |
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Giant Solifuge [Click to view this change only.] | |
Giant Solifuge {2}{r/g}{r/g} Creature — Insect ({r/g} can be paid with either {R} or {G}.) Trample, haste Giant Solifuge can't be the target of spells or abilities. 4/1 |
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Gigadrowse [Click to view this change only.] | |
Gigadrowse {U} Instant Replicate {U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent. |
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Glint-Eye Nephilim [Click to view this change only.] | |
Glint-Eye Nephilim {U}{B}{R}{G} Creature — Nephilim Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. 2/2 |
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Goblin Flectomancer [Click to view this change only.] | |
Goblin Flectomancer {U}{R}{R} Creature — Goblin Wizard Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. 2/2 |
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Godless Shrine [Click to view this change only.] | |
Godless Shrine Land — Plains Swamp ({T}: Add {W} or {B} to your mana pool.) As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped instead. |
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Graven Dominator [Click to view this change only.] | |
Graven Dominator {4}{W}{W} Creature — Gargoyle Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn. 4/4 |
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Gristleback [Click to view this change only.] | |
Gristleback {2}{G} Creature — Beast Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. 2/2 |
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Gruul Guildmage [Click to view this change only.] | |
Gruul Guildmage {r/g}{r/g} Creature — Human Shaman ({r/g} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. {3}{G}: Target creature gets +2/+2 until end of turn. 2/2 |
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Gruul Nodorog [Click to view this change only.] | |
Gruul Nodorog {4}{G}{G} Creature — Beast {R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. 4/4 |
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Gruul Scrapper [Click to view this change only.] | |
Gruul Scrapper {3}{G} Creature — Human Berserker When Gruul Scrapper comes into play, if {R} was spent to play Gruul Scrapper, it gains haste until end of turn. 3/2 |
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Gruul Signet [Click to view this change only.] | |
Gruul Signet {2} Artifact {1}, {T}: Add {R}{G} to your mana pool. |
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Gruul Turf [Click to view this change only.] | |
Gruul Turf Land Gruul Turf comes into play tapped. When Gruul Turf comes into play, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool. |
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Gruul War Plow [Click to view this change only.] | |
Gruul War Plow {4} Artifact Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. |
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Guardian's Magemark [Click to view this change only.] | |
Guardian's Magemark {2}{W} Enchantment — Aura You may play Guardian's Magemark any time you could play an instant. Enchant creature Creatures you control that are enchanted get +1/+1. |
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Harrier Griffin [Click to view this change only.] | |
Harrier Griffin {5}{W} Creature — Griffin Flying At the beginning of your upkeep, tap target creature. 3/3 |
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Hatching Plans [Click to view this change only.] | |
Hatching Plans {1}{U} Enchantment When Hatching Plans is put into a graveyard from play, draw three cards. |
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Hissing Miasma [Click to view this change only.] | |
Hissing Miasma {1}{B}{B} Enchantment Whenever a creature attacks you, its controller loses 1 life. |
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Hypervolt Grasp [Click to view this change only.] | |
Hypervolt Grasp {2}{R} Enchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." {1}{U}: Return Hypervolt Grasp to its owner's hand. |
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Infiltrator's Magemark [Click to view this change only.] | |
Infiltrator's Magemark {2}{U} Enchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. |
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Ink-Treader Nephilim [Click to view this change only.] | |
Ink-Treader Nephilim {R}{G}{W}{U} Creature — Nephilim Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. 3/3 |
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Invoke the Firemind [Click to view this change only.] | |
Invoke the Firemind {X}{U}{U}{R} Sorcery Choose one — Draw X cards; or Invoke the Firemind deals X damage to target creature or player. |
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Izzet Boilerworks [Click to view this change only.] | |
Izzet Boilerworks Land Izzet Boilerworks comes into play tapped. When Izzet Boilerworks comes into play, return a land you control to its owner's hand. {T}: Add {U}{R} to your mana pool. |
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Izzet Chronarch [Click to view this change only.] | |
Izzet Chronarch {3}{U}{R} Creature — Human Wizard When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand. 2/2 |
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Izzet Guildmage [Click to view this change only.] | |
Izzet Guildmage {u/r}{u/r} Creature — Human Wizard ({u/r} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2/2 |
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Izzet Signet [Click to view this change only.] | |
Izzet Signet {2} Artifact {1}, {T}: Add {U}{R} to your mana pool. |
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Killer Instinct [Click to view this change only.] | |
Killer Instinct {4}{R}{G} Enchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn. |
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Leap of Flame [Click to view this change only.] | |
Leap of Flame {U}{R} Instant Replicate {U}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. |
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Leyline of Lifeforce [Click to view this change only.] | |
Leyline of Lifeforce {2}{G}{G} Enchantment If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play. Creature spells can't be countered. |
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Leyline of Lightning [Click to view this change only.] | |
Leyline of Lightning {2}{R}{R} Enchantment If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. |
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Leyline of Singularity [Click to view this change only.] | |
Leyline of Singularity {2}{U}{U} Enchantment If Leyline of Singularity is in your opening hand, you may begin the game with it in play. All nonland permanents are legendary. |
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Leyline of the Meek [Click to view this change only.] | |
Leyline of the Meek {2}{W}{W} Enchantment If Leyline of the Meek is in your opening hand, you may begin the game with it in play. Creature tokens get +1/+1. |
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Leyline of the Void [Click to view this change only.] | |
Leyline of the Void {2}{B}{B} Enchantment If Leyline of the Void is in your opening hand, you may begin the game with it in play. If a card would be put into an opponent's graveyard, remove it from the game instead. |
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Lionheart Maverick [Click to view this change only.] | |
Lionheart Maverick {W} Creature — Human Knight Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. 1/1 |
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Living Inferno [Click to view this change only.] | |
Living Inferno {6}{R}{R} Creature — Elemental {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. 8/5 |
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Martyred Rusalka [Click to view this change only.] | |
Martyred Rusalka {W} Creature — Spirit {W}, Sacrifice a creature: Target creature can't attack this turn. 1/1 |
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Mimeofacture [Click to view this change only.] | |
Mimeofacture {3}{U} Sorcery Replicate {3}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library. |
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Mizzium Transreliquat [Click to view this change only.] | |
Mizzium Transreliquat {3} Artifact {3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. |
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Moratorium Stone [Click to view this change only.] | |
Moratorium Stone {1} Artifact {2}, {T}: Remove target card in a graveyard from the game. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name. |
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Mortify [Click to view this change only.] | |
Mortify {1}{W}{B} Instant Destroy target creature or enchantment. |
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Mourning Thrull [Click to view this change only.] | |
Mourning Thrull {1}{w/b} Creature — Thrull ({w/b} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. 1/1 |
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Necromancer's Magemark [Click to view this change only.] | |
Necromancer's Magemark {2}{B} Enchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. |
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Niv-Mizzet, the Firemind [Click to view this change only.] | |
Niv-Mizzet, the Firemind {2}{U}{U}{R}{R} Legendary Creature — Dragon Wizard Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. {T}: Draw a card. 4/4 |
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Nivix, Aerie of the Firemind [Click to view this change only.] | |
Nivix, Aerie of the Firemind Land {T}: Add {1} to your mana pool. {2}{U}{R}, {T}: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery. |
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Ogre Savant [Click to view this change only.] | |
Ogre Savant {4}{R} Creature — Ogre Wizard When Ogre Savant comes into play, if {U} was spent to play Ogre Savant, return target creature to its owner's hand. 3/2 |
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Order of the Stars [Click to view this change only.] | |
Order of the Stars {W} Creature — Human Cleric Defender (This creature can't attack.) As Order of the Stars comes into play, choose a color. Order of the Stars has protection from the chosen color. 0/1 |
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Orzhov Basilica [Click to view this change only.] | |
Orzhov Basilica Land Orzhov Basilica comes into play tapped. When Orzhov Basilica comes into play, return a land you control to its owner's hand. {T}: Add {W}{B} to your mana pool. |
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Orzhov Euthanist [Click to view this change only.] | |
Orzhov Euthanist {2}{B} Creature — Human Assassin Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn. 2/2 |
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Orzhov Guildmage [Click to view this change only.] | |
Orzhov Guildmage {w/b}{w/b} Creature — Human Wizard ({w/b} can be paid with either {W} or {B}.) {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life. 2/2 |
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Orzhov Pontiff [Click to view this change only.] | |
Orzhov Pontiff {1}{W}{B} Creature — Human Cleric Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one — creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. 1/1 |
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Orzhov Signet [Click to view this change only.] | |
Orzhov Signet {2} Artifact {1}, {T}: Add {W}{B} to your mana pool. |
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Orzhova, the Church of Deals [Click to view this change only.] | |
Orzhova, the Church of Deals Land {T}: Add {1} to your mana pool. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. |
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Ostiary Thrull [Click to view this change only.] | |
Ostiary Thrull {3}{B} Creature — Thrull {W}, {T}: Tap target creature. 2/2 |
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Parallectric Feedback [Click to view this change only.] | |
Parallectric Feedback {3}{R} Instant Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. |
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Petrahydrox [Click to view this change only.] | |
Petrahydrox {3}{u/r} Creature — Weird ({u/r} can be paid with either {U} or {R}.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. 3/3 |
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Petrified Wood-Kin [Click to view this change only.] | |
Petrified Wood-Kin {6}{G} Creature — Elemental Warrior Petrified Wood-Kin can't be countered. Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants 3/3 |
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Pillory of the Sleepless [Click to view this change only.] | |
Pillory of the Sleepless {1}{W}{B} Enchantment — Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life." |
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Plagued Rusalka [Click to view this change only.] | |
Plagued Rusalka {B} Creature — Spirit {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. 1/1 |
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Poisonbelly Ogre [Click to view this change only.] | |
Poisonbelly Ogre {4}{B} Creature — Ogre Warrior Whenever another creature comes into play, its controller loses 1 life. 3/3 |
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Predatory Focus [Click to view this change only.] | |
Predatory Focus {3}{G}{G} Sorcery You may have creatures you control deal their combat damage to defending player this turn as though they weren't blocked. |
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Primeval Light [Click to view this change only.] | |
Primeval Light {3}{G} Sorcery Destroy all enchantments target player controls. |
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Pyromatics [Click to view this change only.] | |
Pyromatics {1}{R} Instant Replicate {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to target creature or player. |
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Quicken [Click to view this change only.] | |
Quicken {U} Instant The next sorcery spell you play this turn can be played any time you could play an instant. Draw a card. |
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Rabble-Rouser [Click to view this change only.] | |
Rabble-Rouser {3}{R} Creature — Goblin Shaman Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. 1/1 |
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Repeal [Click to view this change only.] | |
Repeal {X}{U} Instant Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. |
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Restless Bones [Click to view this change only.] | |
Restless Bones {2}{B} Creature — Skeleton {3}{B}, {T}: Target creature gains swampwalk until end of turn. {1}{B}: Regenerate Restless Bones. 1/1 |
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Revenant Patriarch [Click to view this change only.] | |
Revenant Patriarch {4}{B} Creature — Spirit When Revenant Patriarch comes into play, if {W} was spent to play Revenant Patriarch, target player skips his or her next combat phase. Revenant Patriarch can't block. 4/3 |
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Rumbling Slum [Click to view this change only.] | |
Rumbling Slum {1}{R}{G}{G} Creature — Elemental At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. 5/5 |
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Runeboggle [Click to view this change only.] | |
Runeboggle {2}{U} Instant Counter target spell unless its controller pays {1}. Draw a card. |
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Sanguine Praetor [Click to view this change only.] | |
Sanguine Praetor {6}{B}{B} Creature — Avatar {B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. 7/5 |
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Scab-Clan Mauler [Click to view this change only.] | |
Scab-Clan Mauler {R}{G} Creature — Human Berserker Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.) Trample 1/1 |
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Schismotivate [Click to view this change only.] | |
Schismotivate {1}{U}{R} Instant Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. |
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Scorched Rusalka [Click to view this change only.] | |
Scorched Rusalka {R} Creature — Spirit {R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. 1/1 |
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Seize the Soul [Click to view this change only.] | |
Seize the Soul {2}{B}{B} Instant Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Haunt When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. |
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Shadow Lance [Click to view this change only.] | |
Shadow Lance {W} Enchantment — Aura Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn. |
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Shattering Spree [Click to view this change only.] | |
Shattering Spree {R} Sorcery Replicate {R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. |
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Shrieking Grotesque [Click to view this change only.] | |
Shrieking Grotesque {2}{W} Creature — Gargoyle Flying When Shrieking Grotesque comes into play, if {B} was spent to play Shrieking Grotesque, target player discards a card. 2/1 |
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Siege of Towers [Click to view this change only.] | |
Siege of Towers {1}{R} Sorcery Replicate {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. |
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Silhana Ledgewalker [Click to view this change only.] | |
Silhana Ledgewalker {1}{G} Creature — Elf Rogue Silhana Ledgewalker can't be blocked except by creatures with flying. Silhana Ledgewalker can't be the target of spells or abilities your opponents control. 1/1 |
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Silhana Starfletcher [Click to view this change only.] | |
Silhana Starfletcher {2}{G} Creature — Elf Druid Archer As Silhana Starfletcher comes into play, choose a color. {T}: Add one mana of the chosen color to your mana pool. Silhana Starfletcher can block as though it had flying. 1/3 |
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Sinstriker's Will [Click to view this change only.] | |
Sinstriker's Will {3}{W} Enchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." |
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Skarrg, the Rage Pits [Click to view this change only.] | |
Skarrg, the Rage Pits Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. |
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Skarrgan Firebird [Click to view this change only.] | |
Skarrgan Firebird {4}{R}{R} Creature — Phoenix Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Flying {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn. 3/3 |
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Skarrgan Pit-Skulk [Click to view this change only.] | |
Skarrgan Pit-Skulk {G} Creature — Human Warrior Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it. 1/1 |
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Skarrgan Skybreaker [Click to view this change only.] | |
Skarrgan Skybreaker {4}{R}{R}{G} Creature — Giant Shaman Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. 3/3 |
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Skeletal Vampire [Click to view this change only.] | |
Skeletal Vampire {4}{B}{B} Creature — Vampire Skeleton Flying When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play. {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play. Sacrifice a Bat: Regenerate Skeletal Vampire. 3/3 |
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Sky Swallower [Click to view this change only.] | |
Sky Swallower {3}{U}{U} Creature — Leviathan Flying When Sky Swallower comes into play, target opponent gains control of all other permanents you control. 8/8 |
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Skyrider Trainee [Click to view this change only.] | |
Skyrider Trainee {4}{W} Creature — Human Soldier As long as Skyrider Trainee is enchanted, it has flying. 3/3 |
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Smogsteed Rider [Click to view this change only.] | |
Smogsteed Rider {2}{B}{B} Creature — Human Wizard Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. 2/2 |
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Souls of the Faultless [Click to view this change only.] | |
Souls of the Faultless {W}{B}{B} Creature — Spirit Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4 |
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Spelltithe Enforcer [Click to view this change only.] | |
Spelltithe Enforcer {3}{W}{W} Creature — Elephant Wizard Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays {1}. 3/3 |
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Starved Rusalka [Click to view this change only.] | |
Starved Rusalka {G} Creature — Spirit {G}, Sacrifice a creature: You gain 1 life. 1/1 |
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Steam Vents [Click to view this change only.] | |
Steam Vents Land — Island Mountain ({T}: Add {U} or {R} to your mana pool.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. |
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Steamcore Weird [Click to view this change only.] | |
Steamcore Weird {3}{U} Creature — Weird When Steamcore Weird comes into play, if {R} was spent to play Steamcore Weird, it deals 2 damage to target creature or player. 1/3 |
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Stitch in Time [Click to view this change only.] | |
Stitch in Time {1}{U}{R} Sorcery Flip a coin. If you win the flip, take an extra turn after this one. |
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Stomping Ground [Click to view this change only.] | |
Stomping Ground Land — Mountain Forest ({T}: Add {R} or {G} to your mana pool.) As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped instead. |
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Storm Herd [Click to view this change only.] | |
Storm Herd {8}{W}{W} Sorcery Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total. |
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Stratozeppelid [Click to view this change only.] | |
Stratozeppelid {4}{U} Creature — Beast Flying Stratozeppelid can block only creatures with flying. 4/4 |
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Streetbreaker Wurm [Click to view this change only.] | |
Streetbreaker Wurm {3}{R}{G} Creature — Wurm 6/4 |
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Sword of the Paruns [Click to view this change only.] | |
Sword of the Paruns {4} Artifact — Equipment As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: Tap or untap equipped creature. Equip {3} |
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Teysa, Orzhov Scion [Click to view this change only.] | |
Teysa, Orzhov Scion {1}{W}{B} Legendary Creature — Human Advisor Sacrifice three white creatures: Remove target creature from the game. Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play. 2/3 |
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Thunderheads [Click to view this change only.] | |
Thunderheads {2}{U} Instant Replicate {2}{U} (When you play this spell, copy it for each time you paid its replicate cost.) Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn. |
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Tibor and Lumia [Click to view this change only.] | |
Tibor and Lumia {2}{U}{R} Legendary Creature — Human Wizard Whenever you play a blue spell, target creature gains flying until end of turn. Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying. 3/3 |
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Tin Street Hooligan [Click to view this change only.] | |
Tin Street Hooligan {1}{R} Creature — Goblin Rogue When Tin Street Hooligan comes into play, if {G} was spent to play Tin Street Hooligan, destroy target artifact. 2/1 |
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To Arms! [Click to view this change only.] | |
To Arms! {1}{W} Instant Untap all creatures you control. Draw a card. |
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Torch Drake [Click to view this change only.] | |
Torch Drake {3}{U} Creature — Drake Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. 2/2 |
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Train of Thought [Click to view this change only.] | |
Train of Thought {1}{U} Sorcery Replicate {1}{U} (When you play this spell, copy it for each time you paid its replicate cost.) Draw a card. |
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Ulasht, the Hate Seed [Click to view this change only.] | |
Ulasht, the Hate Seed {2}{R}{G} Legendary Creature — Hydra Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play. 0/0 |
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Vacuumelt [Click to view this change only.] | |
Vacuumelt {2}{U} Sorcery Replicate {2}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand. |
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Vedalken Plotter [Click to view this change only.] | |
Vedalken Plotter {2}{U} Creature — Vedalken Wizard When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls. 1/1 |
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Vertigo Spawn [Click to view this change only.] | |
Vertigo Spawn {1}{U} Creature — Illusion Defender (This creature can't attack.) Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step. 0/3 |
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Wee Dragonauts [Click to view this change only.] | |
Wee Dragonauts {1}{U}{R} Creature — Faerie Wizard Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. 1/3 |
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Wild Cantor [Click to view this change only.] | |
Wild Cantor {r/g} Creature — Human Druid ({r/g} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool. 1/1 |
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Wildsize [Click to view this change only.] | |
Wildsize {2}{G} Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
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Witch-Maw Nephilim [Click to view this change only.] | |
Witch-Maw Nephilim {G}{W}{U}{B} Creature — Nephilim Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1 |
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Withstand [Click to view this change only.] | |
Withstand {2}{W} Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. |
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Wreak Havoc [Click to view this change only.] | |
Wreak Havoc {2}{R}{G} Sorcery Wreak Havoc can't be countered by spells or abilities. Destroy target artifact or land. |
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Wurmweaver Coil [Click to view this change only.] | |
Wurmweaver Coil {4}{G}{G} Enchantment — Aura Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play. |
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Yore-Tiller Nephilim [Click to view this change only.] | |
Yore-Tiller Nephilim {W}{U}{B}{R} Creature — Nephilim Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking. 2/2 |