Rise of the Eldrazi to Magic 2011
- "As long as"
- "Card types"
- "Choose a color"
- "Counters on it"
- "Damage equal to the number"
- "Enchanted creature can't block"
- "If you don't"
- "Owners' graveyards"
- "The mana cost of"
- "Unblocked attacking creature"
- Deathtouch reminder text
- Eggs
- Rebels and Mercenaries
- Reminder text added
- Reminder text removed
- Trample reminder text
- General
- New Cards
Rise of the Eldrazi | Magic 2011 |
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Bronze Horse | Bronze Horse |
{7} Artifact Creature — Horse Trample
4/4 | {7} Artifact Creature — Horse Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4 |
Juniper Order Advocate | Juniper Order Advocate |
{2}{W} Creature — Human Knight
1/2 | {2}{W} Creature — Human Knight As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2 |
Spectral Guardian | Spectral Guardian |
{2}{W}{W} Creature — Spirit
2/3 | {2}{W}{W} Creature — Spirit As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) 2/3 |
Spirit of Resistance | Spirit of Resistance |
{2}{W} Enchantment
| {2}{W} Enchantment As long as you control a permanent of each color, prevent all damage that would be dealt to you. |
Static Orb | Static Orb |
{3} Artifact
| {3} Artifact As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. |
Thunderstaff | Thunderstaff |
{3} Artifact
{2}, {T}: Attacking creatures get +1/+0 until end of turn. | {3} Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. |
Rise of the Eldrazi | Magic 2011 |
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Blood Oath | Blood Oath |
{3}{R} Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. | {3}{R} Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) |
Fertile Imagination | Fertile Imagination |
{2}{G}{G} Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. | {2}{G}{G} Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) |
Holistic Wisdom | Holistic Wisdom |
{1}{G}{G} Enchantment {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. | {1}{G}{G} Enchantment {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) |
Mirror Golem | Mirror Golem |
{6} Artifact Creature — Golem Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. 3/4 | {6} Artifact Creature — Golem Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 3/4 |
Tarmogoyf | Tarmogoyf |
{1}{G} Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. */1+* | {1}{G} Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) */1+* |
Vigean Intuition | Vigean Intuition |
{3}{G}{U} Instant Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. | {3}{G}{U} Instant Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) |
Rise of the Eldrazi | Magic 2011 |
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Akroma's Blessing | Akroma's Blessing |
{2}{W} Instant Creatures you control gain protection from the color Cycling {W} ({W}, Discard this card: Draw a card.) | {2}{W} Instant Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.) |
Aven Warcraft | Aven Warcraft |
{2}{W} Instant Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, | {2}{W} Instant Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn. |
Glory | Glory |
{3}{W}{W} Creature — Incarnation Flying {2}{W}: Creatures you control gain protection from the color 3/3 | {3}{W}{W} Creature — Incarnation Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard. 3/3 |
Prismatic Boon | Prismatic Boon |
{X}{W}{U} Instant X target creatures gain protection from the color | {X}{W}{U} Instant Choose a color. X target creatures gain protection from the chosen color until end of turn. |
Reverent Mantra | Reverent Mantra |
{3}{W} Instant You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. All creatures gain protection from the color | {3}{W} Instant You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn. |
Rise of the Eldrazi | Magic 2011 |
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Armageddon Clock | Armageddon Clock |
{6} Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. | {6} Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. |
Heliophial | Heliophial |
{5} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage | {5} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player. |
Kjeldoran Javelineer | Kjeldoran Javelineer |
{W} Creature — Human Soldier Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage 1/2 | {W} Creature — Human Soldier Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature. 1/2 |
Time Bomb | Time Bomb |
{4} Artifact At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage | {4} Artifact At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player. |
Rise of the Eldrazi | Magic 2011 |
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Rockslide Ambush | Rockslide Ambush |
{1}{R} Sorcery Rockslide Ambush deals damage equal to the number of Mountains you | {1}{R} Sorcery Rockslide Ambush deals damage to target creature equal to the number of Mountains you control. |
Spitting Earth | Spitting Earth |
{1}{R} Sorcery Spitting Earth deals damage equal to the number of Mountains you | {1}{R} Sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. |
"Enchanted creature can't block"
Rise of the Eldrazi | Magic 2011 |
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Gelid Shackles | Gelid Shackles |
{W} Snow Enchantment — Aura Enchant creature Enchanted creature can't {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.) | {W} Snow Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.) |
Lost in Thought | Lost in Thought |
{1}{U} Enchantment — Aura Enchant creature Enchanted creature can't attack or | {1}{U} Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. |
Prison Term | Prison Term |
{1}{W}{W} Enchantment — Aura Enchant creature Enchanted creature can't attack or Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. | {1}{W}{W} Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |
Serra Bestiary | Serra Bestiary |
{W}{W} Enchantment — Aura Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or | {W}{W} Enchantment — Aura Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated. |
Volrath's Curse | Volrath's Curse |
{1}{U} Enchantment — Aura Enchant creature Enchanted creature can't attack or {1}{U}: Return Volrath's Curse to its owner's hand. | {1}{U} Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. |
Rise of the Eldrazi | Magic 2011 |
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Body Snatcher | Body Snatcher |
{2}{B}{B} Creature — Minion When Body Snatcher enters the battlefield, you When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield. 2/2 | {2}{B}{B} Creature — Minion When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield. 2/2 |
Mana Vortex | Mana Vortex |
{1}{U}{U} Enchantment When you cast Mana Vortex, you At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. | {1}{U}{U} Enchantment When you cast Mana Vortex, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. |
Warping Wurm | Warping Wurm |
{2}{G}{U} Creature — Wurm Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, When Warping Wurm phases in, put a +1/+1 counter on it. 1/1 | {2}{G}{U} Creature — Wurm Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. When Warping Wurm phases in, put a +1/+1 counter on it. 1/1 |
Rise of the Eldrazi | Magic 2011 |
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Duplicity | Duplicity |
{3}{U}{U} Enchantment When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their | {3}{U}{U} Enchantment When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. |
Gustha's Scepter | Gustha's Scepter |
{0} Artifact {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their | {0} Artifact {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. |
Rise of the Eldrazi | Magic 2011 |
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Orim's Cure | Orim's Cure |
{1}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Prevent the next 4 damage that would be dealt to target creature or player this turn. | {1}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost. Prevent the next 4 damage that would be dealt to target creature or player this turn. |
Sivvi's Valor | Sivvi's Valor |
{2}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay All damage that would be dealt to target creature this turn is dealt to you instead. | {2}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead. |
"Unblocked attacking creature"
Rise of the Eldrazi | Magic 2011 |
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Curtain of Light | Curtain of Light |
{1}{W} Instant Target Draw a card. | {1}{W} Instant Cast Curtain of Light only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) Draw a card. |
Dazzling Beauty | Dazzling Beauty |
{2}{W} Instant Cast Dazzling Beauty only during the declare blockers step. Target Draw a card at the beginning of the next turn's upkeep. | {2}{W} Instant Cast Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) Draw a card at the beginning of the next turn's upkeep. |
Trap Runner | Trap Runner |
{2}{W}{W} Creature — Human Soldier {T}: Target 2/3 | {2}{W}{W} Creature — Human Soldier {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) 2/3 |
Rise of the Eldrazi | Magic 2011 |
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Acidic Slime | Acidic Slime |
{3}{G}{G} Creature — Ooze Deathtouch When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 | {3}{G}{G} Creature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 |
Deadly Recluse | Deadly Recluse |
{1}{G} Creature — Spider Reach (This creature can block creatures with flying.) Deathtouch 1/2 | {1}{G} Creature — Spider Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2 |
Giant Scorpion | Giant Scorpion |
{2}{B} Creature — Scorpion Deathtouch 1/3 | {2}{B} Creature — Scorpion Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/3 |
Gift of the Deity | Gift of the Deity |
{4}{(b/g)} Enchantment — Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. | {4}{(b/g)} Enchantment — Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. |
Gorgon Flail | Gorgon Flail |
{2} Artifact — Equipment Equipped creature gets +1/+1 and has deathtouch. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | {2} Artifact — Equipment Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Grixis Grimblade | Grixis Grimblade |
{(u/r)}{B} Creature — Zombie Warrior As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. 2/1 | {(u/r)}{B} Creature — Zombie Warrior As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) 2/1 |
Kederekt Creeper | Kederekt Creeper |
{U}{B}{R} Creature — Horror Deathtouch Kederekt Creeper can't be blocked except by two or more creatures. 2/3 | {U}{B}{R} Creature — Horror Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kederekt Creeper can't be blocked except by two or more creatures. 2/3 |
Lace with Moonglove | Lace with Moonglove |
{2}{G} Instant Target creature gains deathtouch until end of turn. Draw a card. | {2}{G} Instant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card. |
Moonglove Changeling | Moonglove Changeling |
{2}{B} Creature — Shapeshifter Changeling (This card is every creature type at all times.) {B}: Moonglove Changeling gains deathtouch until end of turn. 2/2 | {2}{B} Creature — Shapeshifter Changeling (This card is every creature type at all times.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 2/2 |
Moonglove Winnower | Moonglove Winnower |
{3}{B} Creature — Elf Rogue Deathtouch 2/3 | {3}{B} Creature — Elf Rogue Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3 |
Pestilent Kathari | Pestilent Kathari |
{2}{B} Creature — Bird Warrior Flying Deathtouch {2}{R}: Pestilent Kathari gains first strike until end of turn. 1/1 | {2}{B} Creature — Bird Warrior Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{R}: Pestilent Kathari gains first strike until end of turn. 1/1 |
Thornweald Archer | Thornweald Archer |
{1}{G} Creature — Elf Archer Reach (This creature can block creatures with flying.) Deathtouch 2/1 | {1}{G} Creature — Elf Archer Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/1 |
Tidehollow Strix | Tidehollow Strix |
{U}{B} Artifact Creature — Bird Flying Deathtouch 2/1 | {U}{B} Artifact Creature — Bird Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/1 |
Toxic Iguanar | Toxic Iguanar |
{R} Creature — Lizard Toxic Iguanar has deathtouch as long as you control a green permanent. 1/1 | {R} Creature — Lizard Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 1/1 |
Turntimber Basilisk | Turntimber Basilisk |
{1}{G}{G} Creature — Basilisk Deathtouch Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. 2/1 | {1}{G}{G} Creature — Basilisk Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. 2/1 |
Vampire Nighthawk | Vampire Nighthawk |
{1}{B}{B} Creature — Vampire Shaman Flying Deathtouch Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/3 | {1}{B}{B} Creature — Vampire Shaman Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/3 |
Vectis Silencers | Vectis Silencers |
{2}{U} Artifact Creature — Human Rogue {2}{B}: Vectis Silencers gains deathtouch until end of turn. 1/2 | {2}{U} Artifact Creature — Human Rogue {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 1/2 |
Winged Coatl | Winged Coatl |
{1}{G}{U} Creature — Snake Flash Flying Deathtouch 1/1 | {1}{G}{U} Creature — Snake Flash Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/1 |
Wren's Run Packmaster | Wren's Run Packmaster |
{3}{G} Creature — Elf Warrior Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. Each Wolf you control has deathtouch. 5/5 | {3}{G} Creature — Elf Warrior Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) 5/5 |
Wren's Run Vanquisher | Wren's Run Vanquisher |
{1}{G} Creature — Elf Warrior As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. Deathtouch 3/3 | {1}{G} Creature — Elf Warrior As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3 |
Rise of the Eldrazi | Magic 2011 |
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Rukh Egg | Rukh Egg |
{3}{R} Creature — When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. 0/3 | {3}{R} Creature — Bird When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. 0/3 |
Summoner's Egg | Summoner's Egg |
{4} Artifact Creature — Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 0/4 | {4} Artifact Creature — Construct Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 0/4 |
Rise of the Eldrazi | Magic 2011 |
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Bog Glider | Bog Glider |
{2}{B} Creature — Human Mercenary Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put 1/1 | {2}{B} Creature — Human Mercenary Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. 1/1 |
Cateran Brute | Cateran Brute |
{2}{B} Creature — Horror Mercenary {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put 2/2 | {2}{B} Creature — Horror Mercenary {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. 2/2 |
Cateran Enforcer | Cateran Enforcer |
{3}{B}{B} Creature — Horror Mercenary Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put 4/3 | {3}{B}{B} Creature — Horror Mercenary Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. 4/3 |
Cateran Kidnappers | Cateran Kidnappers |
{2}{B}{B} Creature — Human Mercenary {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put 4/2 | {2}{B}{B} Creature — Human Mercenary {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 4/2 |
Cateran Overlord | Cateran Overlord |
{4}{B}{B}{B} Creature — Horror Mercenary Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put 7/5 | {4}{B}{B}{B} Creature — Horror Mercenary Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. 7/5 |
Cateran Persuader | Cateran Persuader |
{B}{B} Creature — Human Mercenary {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put 2/1 | {B}{B} Creature — Human Mercenary {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library. 2/1 |
Cateran Slaver | Cateran Slaver |
{4}{B}{B} Creature — Horror Mercenary Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put 5/5 | {4}{B}{B} Creature — Horror Mercenary Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. 5/5 |
Defiant Falcon | Defiant Falcon |
{1}{W} Creature — Rebel Bird Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put 1/1 | {1}{W} Creature — Rebel Bird Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 1/1 |
Lin Sivvi, Defiant Hero | Lin Sivvi, Defiant Hero |
{1}{W}{W} Legendary Creature — Human Rebel {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put {3}: Put target Rebel card from your graveyard on the bottom of your library. 1/3 | {1}{W}{W} Legendary Creature — Human Rebel {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. 1/3 |
Moggcatcher | Moggcatcher |
{2}{R}{R} Creature — Human Mercenary {3}, {T}: Search your library for a Goblin permanent card and put 2/2 | {2}{R}{R} Creature — Human Mercenary {3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library. 2/2 |
Ramosian Captain | Ramosian Captain |
{1}{W}{W} Creature — Human Rebel First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put 2/2 | {1}{W}{W} Creature — Human Rebel First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. 2/2 |
Ramosian Commander | Ramosian Commander |
{2}{W}{W} Creature — Human Rebel {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put 2/4 | {2}{W}{W} Creature — Human Rebel {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. 2/4 |
Ramosian Lieutenant | Ramosian Lieutenant |
{1}{W} Creature — Human Rebel {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put 1/2 | {1}{W} Creature — Human Rebel {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 1/2 |
Ramosian Sergeant | Ramosian Sergeant |
{W} Creature — Human Rebel {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put 1/1 | {W} Creature — Human Rebel {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. 1/1 |
Ramosian Sky Marshal | Ramosian Sky Marshal |
{3}{W}{W} Creature — Human Rebel Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put 3/3 | {3}{W}{W} Creature — Human Rebel Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. 3/3 |
Rathi Assassin | Rathi Assassin |
{2}{B}{B} Creature — Zombie Mercenary Assassin {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put 2/2 | {2}{B}{B} Creature — Zombie Mercenary Assassin {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 2/2 |
Rathi Fiend | Rathi Fiend |
{3}{B} Creature — Horror Mercenary When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put 2/2 | {3}{B} Creature — Horror Mercenary When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 2/2 |
Rathi Intimidator | Rathi Intimidator |
{1}{B}{B} Creature — Horror Mercenary Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put 2/1 | {1}{B}{B} Creature — Horror Mercenary Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. 2/1 |
Seahunter | Seahunter |
{2}{U}{U} Creature — Human Mercenary {3}, {T}: Search your library for a Merfolk permanent card and put 2/2 | {2}{U}{U} Creature — Human Mercenary {3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library. 2/2 |
Skyshroud Poacher | Skyshroud Poacher |
{2}{G}{G} Creature — Human Rebel {3}, {T}: Search your library for an Elf permanent card and put 2/2 | {2}{G}{G} Creature — Human Rebel {3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library. 2/2 |
Rise of the Eldrazi | Magic 2011 |
---|---|
Bog Raiders | Bog Raiders |
{2}{B} Creature — Zombie Swampwalk 2/2 | {2}{B} Creature — Zombie Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) 2/2 |
Duskdale Wurm | Duskdale Wurm |
{5}{G}{G} Creature — Wurm Trample 7/7 | {5}{G}{G} Creature — Wurm Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 7/7 |
Vulshok Berserker | Vulshok Berserker |
{3}{R} Creature — Human Berserker Haste 3/2 | {3}{R} Creature — Human Berserker Haste (This creature can attack and {T} as soon as it comes under your control.) 3/2 |
Yavimaya Wurm | Yavimaya Wurm |
{4}{G}{G} Creature — Wurm Trample 6/4 | {4}{G}{G} Creature — Wurm Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 6/4 |
Rise of the Eldrazi | Magic 2011 |
---|---|
Azure Drake | Azure Drake |
{3}{U} Creature — Drake Flying 2/4 | {3}{U} Creature — Drake Flying 2/4 |
Cloud Elemental | Cloud Elemental |
{2}{U} Creature — Elemental Flying Cloud Elemental can block only creatures with flying. 2/3 | {2}{U} Creature — Elemental Flying Cloud Elemental can block only creatures with flying. 2/3 |
Goblin Balloon Brigade | Goblin Balloon Brigade |
{R} Creature — Goblin Warrior {R}: Goblin Balloon Brigade gains flying until end of turn. 1/1 | {R} Creature — Goblin Warrior {R}: Goblin Balloon Brigade gains flying until end of turn. 1/1 |
Jinxed Idol | Jinxed Idol |
{2} Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. | {2} Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. |
Wild Griffin | Wild Griffin |
{2}{W} Creature — Griffin Flying 2/2 | {2}{W} Creature — Griffin Flying 2/2 |
Rise of the Eldrazi | Magic 2011 |
---|---|
Avatar of Might | Avatar of Might |
{6}{G}{G} Creature — Avatar If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would 8/8 | {6}{G}{G} Creature — Avatar If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 8/8 |
Ball Lightning | Ball Lightning |
{R}{R}{R} Creature — Elemental Trample (If this creature would Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. 6/1 | {R}{R}{R} Creature — Elemental Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. 6/1 |
Colossus of Sardia | Colossus of Sardia |
{9} Artifact Creature — Golem Trample (If this creature would Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. 9/9 | {9} Artifact Creature — Golem Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. 9/9 |
Force of Nature | Force of Nature |
{2}{G}{G}{G}{G} Creature — Elemental Trample (If this creature would At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. 8/8 | {2}{G}{G}{G}{G} Creature — Elemental Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. 8/8 |
Loxodon Warhammer | Loxodon Warhammer |
{3} Artifact — Equipment Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | {3} Artifact — Equipment Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Might Weaver | Might Weaver |
{1}{G} Creature — Human Wizard {2}: Target red or white creature gains trample until end of turn. (If the creature would 2/1 | {1}{G} Creature — Human Wizard {2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 2/1 |
Molimo, Maro-Sorcerer | Molimo, Maro-Sorcerer |
{4}{G}{G}{G} Legendary Creature — Elemental Trample (If this creature would Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. */* | {4}{G}{G}{G} Legendary Creature — Elemental Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. */* |
Overrun | Overrun |
{2}{G}{G}{G} Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would | {2}{G}{G}{G} Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
Primal Rage | Primal Rage |
{1}{G} Enchantment Creatures you control have trample. (If a creature you control would | {1}{G} Enchantment Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
Rootbreaker Wurm | Rootbreaker Wurm |
{5}{G}{G} Creature — Wurm Trample (If this creature would 6/6 | {5}{G}{G} Creature — Wurm Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 6/6 |
Spark Elemental | Spark Elemental |
{R} Creature — Elemental Trample, haste (If this creature would At the beginning of the end step, sacrifice Spark Elemental. 3/1 | {R} Creature — Elemental Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental. 3/1 |
Stampeding Rhino | Stampeding Rhino |
{4}{G} Creature — Rhino Trample (If this creature would 4/4 | {4}{G} Creature — Rhino Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 4/4 |
Stampeding Wildebeests | Stampeding Wildebeests |
{2}{G}{G} Creature — Antelope Beast Trample (If this creature would At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 | {2}{G}{G} Creature — Antelope Beast Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
Treetop Village | Treetop Village |
Land Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would | Land Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
Rise of the Eldrazi | Magic 2011 |
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Artifact Ward | Artifact Ward |
{W} Enchantment — Aura Enchant creature Enchanted creature | {W} Enchantment — Aura Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources. |
Assembly Hall | Assembly Hall |
{5} Artifact {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal | {5} Artifact {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library. |
Balduvian Shaman | Balduvian Shaman |
{U} Creature — Human Cleric Shaman {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change 1/1 | {U} Creature — Human Cleric Shaman {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) 1/1 |
Bargaining Table | Bargaining Table |
{5} Artifact {X}, {T}: Draw a card. X is the number of cards in an opponent's | {5} Artifact {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. |
Basalt Monolith | Basalt Monolith |
{3} Artifact Basalt Monolith doesn't untap during your untap step.
{T}: Add {3} to your mana | {3} Artifact Basalt Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool.{3}: Untap Basalt Monolith. |
Blaze of Glory | Blaze of Glory |
{W} Instant Target creature can block any number of creatures this turn. It | {W} Instant Cast Blaze of Glory only during the declare attackers step. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. |
Charisma | Charisma |
{U}{U}{U} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the | {U}{U}{U} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. |
Drain Power | Drain Power |
{U}{U} Sorcery Target player activates a mana ability of each land he or she | {U}{U} Sorcery Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. |
Dread Wight | Dread Wight |
{3}{B}{B} Creature — Zombie At end of combat, put a paralyzation counter on 3/4 | {3}{B}{B} Creature — Zombie At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." 3/4 |
Elspeth, Knight-Errant | Elspeth, Knight-Errant |
{2}{W}{W} Planeswalker — Elspeth +1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: 4 loyalty | {2}{W}{W} Planeswalker — Elspeth +1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible." 4 loyalty |
Eye of Yawgmoth | Eye of Yawgmoth |
{3} Artifact {3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. | {3} Artifact {3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. |
Gilt-Leaf Ambush | Gilt-Leaf Ambush |
{2}{G} Tribal Instant — Elf Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. | {2}{G} Tribal Instant — Elf Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
Glyph of Reincarnation | Glyph of Reincarnation |
{G} Instant Cast Glyph of Reincarnation only Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, | {G} Instant Cast Glyph of Reincarnation only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. |
Goblin Shrine | Goblin Shrine |
{1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. | {1}{R}{R} Enchantment — Aura Enchant land If enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. |
Instill Energy | Instill Energy |
{G} Enchantment — Aura Enchant creature Enchanted creature {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. | {G} Enchantment — Aura Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. |
Kormus Bell | Kormus Bell |
{4} Artifact All Swamps are 1/1 creatures that are still lands. | {4} Artifact All Swamps are 1/1 black creatures that are still lands. |
Liliana Vess | Liliana Vess |
{3}{B}{B} Planeswalker — Liliana +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards 5 loyalty | {3}{B}{B} Planeswalker — Liliana +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards onto the battlefield under your control. 5 loyalty |
Miraculous Recovery | Miraculous Recovery |
{4}{W} Instant Return target creature card from your graveyard to the | {4}{W} Instant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. |
Obelisk of Undoing | Obelisk of Undoing |
{1} Artifact {6}, {T}: Return target permanent you own and control to your hand. | {1} Artifact {6}, {T}: Return target permanent you both own and control to your hand. |
Ogre Marauder | Ogre Marauder |
{1}{B}{B} Creature — Ogre Warrior Whenever Ogre Marauder attacks, it gains "Ogre Marauder 3/1 | {1}{B}{B} Creature — Ogre Warrior Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature. 3/1 |
Phyrexian Driver | Phyrexian Driver |
{2}{B} Creature — Zombie Mercenary When Phyrexian Driver enters the battlefield, 1/1 | {2}{B} Creature — Zombie Mercenary When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. 1/1 |
Primal Clay | Primal Clay |
{4} Artifact Creature — Shapeshifter As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 */* | {4} Artifact Creature — Shapeshifter As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. */* |
Renounce | Renounce |
{1}{W} Instant Sacrifice any number of permanents. You gain 2 life for each | {1}{W} Instant Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way. |
Rise from the Grave | Rise from the Grave |
{4}{B} Sorcery Put target creature card | {4}{B} Sorcery Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
Scarwood Bandits | Scarwood Bandits |
{2}{G}{G} Creature — Human Rogue Forestwalk {2}{G}, {T}: Unless 2/2 | {2}{G}{G} Creature — Human Rogue Forestwalk {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2 |
Soothsaying | Soothsaying |
{U} Enchantment {3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your | {U} Enchantment {3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order. |
Splintering Wind | Splintering Wind |
{2}{G}{G} Enchantment {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
| {2}{G}{G} Enchantment {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) |
Stronghold Gambit | Stronghold Gambit |
{1}{R} Sorcery Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of | {1}{R} Sorcery Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. |
Thieves' Auction | Thieves' Auction |
{4}{R}{R}{R} Sorcery Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all | {4}{R}{R}{R} Sorcery Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. |
Triassic Egg | Triassic Egg |
{4} Artifact {3}, {T}: Put a hatchling counter on Triassic Egg.
| {4} Artifact {3}, {T}: Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one — You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg. |
Venomous Breath | Venomous Breath |
{3}{G} Instant At end of combat, destroy all creatures that blocked or were blocked by | {3}{G} Instant Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. |
Vernal Equinox | Vernal Equinox |
{3}{G} Enchantment Any player may | {3}{G} Enchantment Any player may cast creature and enchantment cards as though they had flash. |
Wild Mammoth | Wild Mammoth |
{2}{G} Creature — Elephant At the beginning of your upkeep, if a player controls more creatures than each other player, 3/4 | {2}{G} Creature — Elephant At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. 3/4 |
Worldly Tutor | Worldly Tutor |
{G} Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the | {G} Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. |
Worms of the Earth | Worms of the Earth |
{2}{B}{B}{B} Enchantment Players can't play lands.
At the beginning of each upkeep, any player may sacrifice two lands or | {2}{B}{B}{B} Enchantment Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. |
Rise of the Eldrazi | Magic 2011 |
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A Display of My Dark Power | |
Scheme When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. | |
AEther Adept | |
{1}{U}{U} Creature — Human Wizard When AEther Adept enters the battlefield, return target creature to its owner's hand. 2/2 | |
Air Servant | |
{4}{U} Creature — Elemental Flying {2}{U}: Tap target creature with flying. 4/3 | |
Ajani's Mantra | |
{1}{W} Enchantment At the beginning of your upkeep, you may gain 1 life. | |
Ajani's Pridemate | |
{1}{W} Creature — Cat Soldier Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.) 2/2 | |
Akroma, Angel of Wrath Avatar | |
Vanguard Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance. +1/+7 | |
All in Good Time | |
Scheme When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
All Shall Smolder in My Wake | |
Scheme When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. | |
Ancient Hellkite | |
{4}{R}{R}{R} Creature — Dragon Flying {R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. 6/6 | |
Angelic Arbiter | |
{5}{W}{W} Creature — Angel Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. 5/6 | |
Approach My Molten Realm | |
Scheme When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. | |
Arcanis, the Omnipotent Avatar | |
Vanguard {X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0. +1/-3 | |
Arcbound Overseer Avatar | |
Vanguard At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control. 0/+3 | |
Arc Runner | |
{2}{R} Creature — Elemental Ox Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner. 5/1 | |
Armored Cancrix | |
{4}{U} Creature — Crab 2/5 | |
Ashling, the Extinguisher Avatar | |
Vanguard {5}: Destroy all nonland permanents. Activate this ability only once and only during your turn. +1/-3 | |
Ashling the Pilgrim Avatar | |
Vanguard {2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player. -1/+6 | |
Ashnod | |
Vanguard Whenever a creature deals damage to you, destroy it. +1/-8 | |
Assault Griffin | |
{3}{W} Creature — Griffin Flying 3/2 | |
Augury Owl | |
{1}{U} Creature — Bird Flying When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1 | |
Autumn's Veil | |
{G} Instant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. | |
Back to Nature | |
{1}{G} Instant Destroy all enchantments. | |
Barony Vampire | |
{2}{B} Creature — Vampire 3/2 | |
Barrin | |
Vanguard Sacrifice a permanent: Return target creature to its owner's hand. 0/+6 | |
Behold the Power of Destruction | |
Scheme When you set this scheme in motion, destroy all nonland permanents target opponent controls. | |
Birds of Paradise Avatar | |
Vanguard Lands you control have "{T}: Add one mana of any color to your mana pool." 0/-3 | |
Bloodcrazed Goblin | |
{R} Creature — Goblin Berserker Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. 2/2 | |
Blood Tithe | |
{3}{B} Sorcery Each opponent loses 3 life. You gain life equal to the life lost this way. | |
Bosh, Iron Golem Avatar | |
Vanguard {X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player. 0/-2 | |
Braids, Conjurer Adept Avatar | |
Vanguard {2}: Each player may put a land card from his or her hand onto the battlefield tapped. {3}: Each player may put a noncreature artifact card from his or her hand onto the battlefield. {4}: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery. 0/+3 | |
Brindle Boar | |
{2}{G} Creature — Boar Sacrifice Brindle Boar: You gain 4 life. 2/2 | |
Brittle Effigy | |
{1} Artifact {4}, {T}, Exile Brittle Effigy: Exile target creature. | |
Call to Mind | |
{2}{U} Sorcery Return target instant or sorcery card from your graveyard to your hand. | |
Captivating Vampire | |
{1}{B}{B} Creature — Vampire Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2 | |
Chandra's Outrage | |
{2}{R}{R} Instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. | |
Chandra's Spitfire | |
{2}{R} Creature — Elemental Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. 1/3 | |
Choose Your Champion | |
Scheme When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. | |
Chronatog Avatar | |
Vanguard You have no maximum hand size. {0}: Draw three cards. You skip your next turn. Activate this ability only once each turn. -1/+1 | |
Cloud Crusader | |
{2}{W}{W} Creature — Human Knight Flying First strike (This creature deals combat damage before creatures without first strike.) 2/3 | |
Combust | |
{1}{R} Instant Combust can't be countered by spells or abilities. Combust deals 5 damage to target white or blue creature. The damage can't be prevented. | |
Conundrum Sphinx | |
{2}{U}{U} Creature — Sphinx Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. 4/4 | |
Crovax | |
Vanguard Whenever a creature you control deals damage to a creature or player, you gain 1 life. +2/0 | |
Crystal Ball | |
{3} Artifact {1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Cultivate | |
{2}{G} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. | |
Cyclops Gladiator | |
{1}{R}{R}{R} Creature — Cyclops Warrior Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4 | |
Dakkon Blackblade Avatar | |
Vanguard You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors. +1/0 | |
Dance, Pathetic Marionette | |
Scheme When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards. | |
Dark Tutelage | |
{2}{B} Enchantment At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. | |
Dauntless Escort Avatar | |
Vanguard Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) +1/+1 | |
Demon of Death's Gate | |
{6}{B}{B}{B} Creature — Demon You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. Flying, trample 9/9 | |
Destructive Force | |
{5}{R}{R} Sorcery Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. | |
Diamond Faerie Avatar | |
Vanguard {S}: Target creature you control gets +1/+1 until end of turn. 0/+5 | |
Diminish | |
{U} Instant Target creature becomes 1/1 until end of turn. | |
Dryad's Favor | |
{G} Enchantment — Aura Enchant creature Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.) | |
Earth Servant | |
{5}{R} Creature — Elemental Earth Servant gets +0/+1 for each Mountain you control. 4/4 | |
Eight-and-a-Half-Tails Avatar | |
Vanguard {1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from. +2/-3 | |
Eladamri | |
Vanguard {0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead. -1/+15 | |
Eladamri, Lord of Leaves Avatar | |
Vanguard At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool. -1/+2 | |
Elixir of Immortality | |
{1} Artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library. | |
Elvish Champion Avatar | |
Vanguard You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G} to your mana pool." 0/-5 | |
Ember Hauler | |
{R}{R} Creature — Goblin {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. 2/2 | |
Embrace My Diabolical Vision | |
Scheme When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. | |
Enigma Sphinx Avatar | |
Vanguard Whenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library. 0/+5 | |
Erhnam Djinn Avatar | |
Vanguard Whenever you cast a creature spell, put a 1/1 green Saproling creature token onto the battlefield. 0/+3 | |
Ertai | |
Vanguard Creatures you control can't be the targets of spells or abilities your opponents control. -1/+4 | |
Etched Oracle Avatar | |
Vanguard You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. +1/-4 | |
Every Hope Shall Vanish | |
Scheme When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. | |
Every Last Vestige Shall Rot | |
Scheme When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library. | |
Evil Comes to Fruition | |
Scheme When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
Fallen Angel Avatar | |
Vanguard Whenever a creature you control is put into a graveyard from the battlefield, target opponent loses 1 life and you gain 1 life. 0/-5 | |
Fauna Shaman | |
{1}{G} Creature — Elf Shaman {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. 2/2 | |
Feed the Machine | |
Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. | |
Figure of Destiny Avatar | |
Vanguard {X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it. 0/+3 | |
Fire Servant | |
{3}{R}{R} Creature — Elemental If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3 | |
Flametongue Kavu Avatar | |
Vanguard Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4. 0/-6 | |
Frenetic Efreet Avatar | |
Vanguard Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one. -1/-3 | |
Frost Titan | |
{4}{U}{U} Creature — Giant Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. 6/6 | |
Gaea's Revenge | |
{5}{G}{G} Creature — Elemental Gaea's Revenge can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. 8/5 | |
Gargoyle Sentinel | |
{3} Artifact Creature — Gargoyle Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. 3/3 | |
Garruk's Companion | |
{G}{G} Creature — Beast Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 3/2 | |
Garruk's Packleader | |
{4}{G} Creature — Beast Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 4/4 | |
Gerrard | |
Vanguard At the beginning of your draw step, draw an additional card. -4/0 | |
Gix | |
Vanguard {3}: Return target creature card from your graveyard to your hand. -2/+18 | |
Goblin Warchief Avatar | |
Vanguard Attacking creatures you control get +1/+0. +1/+2 | |
Grave Titan | |
{4}{B}{B} Creature — Giant Deathtouch Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. 6/6 | |
Greater Basilisk | |
{3}{G}{G} Creature — Basilisk Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/5 | |
Greven il-Vec | |
Vanguard Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated. -1/+2 | |
Grinning Demon Avatar | |
Vanguard Whenever a nontoken creature you control is put into a graveyard from the battlefield, target opponent discards a card. -1/-2 | |
Haakon, Stromgald Scourge Avatar | |
Vanguard Pay 1 life: You may play target creature card in your graveyard this turn. Whenever you play a creature card from your graveyard, it becomes a black Zombie Knight. If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead. 0/-3 | |
Hanna | |
Vanguard Spells you cast cost {1} less to cast. +1/-5 | |
Harbor Serpent | |
{4}{U}{U} Creature — Serpent Islandwalk (This creature is unblockable as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5 | |
Heartwood Storyteller Avatar | |
Vanguard The first creature spell you cast each turn costs {1} less to cast. The first noncreature spell each opponent casts each turn costs {1} more to cast. -1/+4 | |
Hell's Caretaker Avatar | |
Vanguard {3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. -1/-4 | |
Hermit Druid Avatar | |
Vanguard At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield. -2/-2 | |
Higure, the Still Wind Avatar | |
Vanguard Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, and put it into your hand. Then shuffle your library. -1/+3 | |
Hoarding Dragon | |
{3}{R}{R} Creature — Dragon Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand. 4/4 | |
Hornet Sting | |
{G} Instant Hornet Sting deals 1 damage to target creature or player. | |
Hunters' Feast | |
{3}{G} Sorcery Any number of target players each gain 6 life. | |
I Bask in Your Silent Awe | |
Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. | |
I Call on the Ancient Magics | |
Scheme When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. | |
I Delight in Your Convulsions | |
Scheme When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. | |
Ignite the Cloneforge! | |
Scheme When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. | |
I Know All, I See All | |
Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. | |
Incite | |
{R} Instant Target creature becomes red until end of turn and attacks this turn if able. | |
Inferno Titan | |
{4}{R}{R} Creature — Giant {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. 6/6 | |
Ink-Eyes, Servant of Oni Avatar | |
Vanguard At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card. {X}, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control. 0/-3 | |
Inspired Charge | |
{2}{W}{W} Instant Creatures you control get +2/+1 until end of turn. | |
Into the Earthen Maw | |
Scheme When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. | |
Introductions Are in Order | |
Scheme When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. | |
Jace's Erasure | |
{1}{U} Enchantment Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. | |
Jace's Ingenuity | |
{3}{U}{U} Instant Draw three cards. | |
Jaya Ballard Avatar | |
Vanguard {X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn. 0/+1 | |
Jhoira of the Ghitu Avatar | |
Vanguard {3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost. {3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery. +1/0 | |
Karn | |
Vanguard Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. +1/+6 | |
Karona, False God Avatar | |
Vanguard At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random. -1/+8 | |
Knight Exemplar | |
{1}{W}{W} Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.) 2/2 | |
Know Naught but Fire | |
Scheme When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. | |
Kresh the Bloodbraided Avatar | |
Vanguard Whenever a creature you control is devoured, put an X/X green Ooze creature token onto the battlefield, where X is the devoured creature's power. +1/-3 | |
Leyline of Anticipation | |
{2}{U}{U} Enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) | |
Leyline of Punishment | |
{2}{R}{R} Enchantment If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented. | |
Leyline of Sanctity | |
{2}{W}{W} Enchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You can't be the target of spells or abilities your opponents control. | |
Leyline of Vitality | |
{2}{G}{G} Enchantment If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life. | |
Liliana's Caress | |
{1}{B} Enchantment Whenever an opponent discards a card, that player loses 2 life. | |
Liliana's Specter | |
{1}{B}{B} Creature — Specter Flying When Liliana's Specter enters the battlefield, each opponent discards a card. 2/1 | |
Look Skyward and Despair | |
Scheme When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. | |
Loxodon Hierarch Avatar | |
Vanguard Sacrifice a permanent: Regenerate target creature you control. 0/+12 | |
Lyna | |
Vanguard Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.) +2/-4 | |
Lyzolda, the Blood Witch Avatar | |
Vanguard Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Hellbent — At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card. -1/-1 | |
Maelstrom Archangel Avatar | |
Vanguard At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost. 0/+5 | |
Malfegor Avatar | |
Vanguard Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0. Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library. +2/-2 | |
Manic Vandal | |
{2}{R} Creature — Human Warrior When Manic Vandal enters the battlefield, destroy target artifact. 2/2 | |
Maralen of the Mornsong Avatar | |
Vanguard At the beginning of the game, you may pay any amount of life. You can't draw cards. At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle your library. 0/-3 | |
Maraxus | |
Vanguard Creatures you control get +1/+0. +1/+2 | |
Maritime Guard | |
{1}{U} Creature — Merfolk Soldier 1/3 | |
Maro Avatar | |
Vanguard Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand. +2/-7 | |
Mass Polymorph | |
{5}{U} Sorcery Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. | |
Master of the Wild Hunt Avatar | |
Vanguard {2}{G}: Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 green Rhino with trample, chosen at random. +1/+3 | |
Mayael the Anima Avatar | |
Vanguard At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library. +1/+5 | |
May Civilization Collapse | |
Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. | |
Merfolk Spy | |
{U} Creature — Merfolk Rogue Islandwalk (This creature is unblockable as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. 1/1 | |
Mighty Leap | |
{1}{W} Instant Target creature gets +2/+2 and gains flying until end of turn. | |
Mirri | |
Vanguard If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. 0/+5 | |
Mirri the Cursed Avatar | |
Vanguard Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature." -2/-3 | |
Mirror Entity Avatar | |
Vanguard {X}: Choose a creature type. Until end of turn, creatures you control of the chosen type become X/X and gain all creature types. +1/-2 | |
Mishra | |
Vanguard If a creature you control would deal damage, it deals double that damage instead. 0/-3 | |
Mitotic Slime | |
{4}{G} Creature — Ooze When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." 4/4 | |
Momir Vig, Simic Visionary Avatar | |
Vanguard {X}, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn. 0/+4 | |
Morinfen Avatar | |
Vanguard At the beginning of your upkeep, you lose 1 life for each permanent you control. 0/+30 | |
Mortal Flesh Is Weak | |
Scheme When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. | |
Multani | |
Vanguard Creatures you control get +X/+0, where X is the number of cards in your hand. -3/-2 | |
Murderous Redcap Avatar | |
Vanguard Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player. 0/-2 | |
My Crushing Masterstroke | |
Scheme When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. | |
My Genius Knows No Bounds | |
Scheme When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards. | |
Mystifying Maze | |
Land {T}: Add {1} to your mana pool. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control. | |
My Undead Horde Awakens | |
Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme. | |
My Wish Is Your Command | |
Scheme When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. | |
Nature Demands an Offering | |
Scheme When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library. | |
Nature Shields Its Own | |
Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. When four or more creatures attack you, abandon this scheme at end of combat. | |
Necropotence Avatar | |
Vanguard Skip your draw step. At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar. 0/+4 | |
Necrotic Plague | |
{2}{B}{B} Enchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. | |
Nekrataal Avatar | |
Vanguard Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay. -1/-4 | |
Nether Horror | |
{3}{B} Creature — Horror 4/2 | |
Nightwing Shade | |
{4}{B} Creature — Shade Flying {1}{B}: Nightwing Shade gets +1/+1 until end of turn. 2/2 | |
Nothing Can Stop Me Now | |
Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. | |
Obstinate Baloth | |
{2}{G}{G} Creature — Beast When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. 4/4 | |
Oni of Wild Places Avatar | |
Vanguard Creatures you control have haste. At the beginning of your upkeep, return a creature you control to its owner's hand. 0/-2 | |
Only Blood Ends Your Nightmares | |
Scheme When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. | |
Oracle | |
Vanguard {0}: Untap target attacking creature you control and remove it from combat. +1/+9 | |
Orcish Squatters Avatar | |
Vanguard At the beginning of your precombat main phase, add {X} to your mana pool, where X is the number of lands target opponent controls. -1/-1 | |
Orim | |
Vanguard Creatures you control have reach. 0/+12 | |
Overwhelming Stampede | |
{3}{G}{G} Sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | |
Peacekeeper Avatar | |
Vanguard {3}: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random. 0/+9 | |
Phage the Untouchable Avatar | |
Vanguard Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature. Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature. 0/-5 | |
Phantom Beast | |
{3}{U} Creature — Illusion Beast When Phantom Beast becomes the target of a spell or ability, sacrifice it. 4/5 | |
Phylactery Lich | |
{B}{B}{B} Creature — Zombie As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. Phylactery Lich is indestructible. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. 5/5 | |
Platinum Angel Avatar | |
Vanguard If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game. -1/-2 | |
Plummet | |
{1}{G} Instant Destroy target creature with flying. | |
Preordain | |
{U} Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Primal Cocoon | |
{G} Enchantment — Aura Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon. | |
Primeval Titan | |
{4}{G}{G} Creature — Giant Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. 6/6 | |
Prodigal Sorcerer Avatar | |
Vanguard At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. 0/+5 | |
Pyretic Ritual | |
{1}{R} Instant Add {R}{R}{R} to your mana pool. | |
Quag Sickness | |
{2}{B} Enchantment — Aura Enchant creature Enchanted creature gets -1/-1 for each Swamp you control. | |
Raksha Golden Cub Avatar | |
Vanguard Creatures you control get +0/+1. Equipped creatures you control get +1/+0 and have first strike. +1/+9 | |
Realms Befitting My Majesty | |
Scheme When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. | |
Reaper King Avatar | |
Vanguard Each creature you control gets +1/+1 for each of its colors. -2/-5 | |
Reassembling Skeleton | |
{1}{B} Creature — Skeleton Warrior {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. 1/1 | |
Redirect | |
{U}{U} Instant You may choose new targets for target spell. | |
Reverberate | |
{R}{R} Instant Copy target instant or sorcery spell. You may choose new targets for the copy. | |
Rith, the Awakener Avatar | |
Vanguard Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield. 0/+6 | |
Roc Egg | |
{2}{W} Creature — Bird Defender (This creature can't attack.) When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield. 0/3 | |
Rofellos | |
Vanguard Whenever a creature you control is put into a graveyard from the battlefield, draw a card. -2/+4 | |
Roots of All Evil | |
Scheme When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield. | |
Rotted Ones, Lay Siege | |
Scheme When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. | |
Rotting Legion | |
{4}{B} Creature — Zombie Rotting Legion enters the battlefield tapped. 4/5 | |
Royal Assassin Avatar | |
Vanguard At the beginning of your upkeep, you draw a card and you lose 1 life. -2/0 | |
Rumbling Slum Avatar | |
Vanguard At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent. +1/+1 | |
Sacred Wolf | |
{2}{G} Creature — Wolf Sacred Wolf can't be the target of spells or abilities your opponents control. 3/1 | |
Sakashima the Impostor Avatar | |
Vanguard {2}: Choose a creature you control. It becomes a copy of target creature except for its name. 0/+1 | |
Scroll Thief | |
{2}{U} Creature — Merfolk Rogue Whenever Scroll Thief deals combat damage to a player, draw a card. 1/3 | |
Selenia | |
Vanguard Creatures you control have vigilance. +1/+7 | |
Serra | |
Vanguard Creatures you control get +0/+2. +1/+1 | |
Serra Angel Avatar | |
Vanguard Whenever you cast a spell, you gain 2 life. 0/-1 | |
Serra Ascendant | |
{W} Creature — Human Monk Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. 1/1 | |
Seshiro the Anointed Avatar | |
Vanguard At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types. 0/-1 | |
Sidar Kondo | |
Vanguard {3}: Target creature gets +3/+3 until end of turn. -1/+12 | |
Sisay | |
Vanguard Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -2/-3 | |
Sisters of Stone Death Avatar | |
Vanguard Each creature you control must be blocked if able. {4}: Exile target creature that's blocking a creature you control. +1/-5 | |
Sliver Queen Avatar | |
Vanguard Whenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell. 0/+7 | |
Sliver Queen, Brood Mother | |
Vanguard {3}: Put a 1/1 colorless Sliver creature token onto the battlefield. 0/+8 | |
Sorcerer's Strongbox | |
{4} Artifact {2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. | |
Squadron Hawk | |
{1}{W} Creature — Bird Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. 1/1 | |
Squee | |
Vanguard Your opponents play with their hands revealed. +3/-4 | |
Squee, Goblin Nabob Avatar | |
Vanguard {1}: Prevent the next 1 damage that would be dealt to target creature you control this turn. +3/-4 | |
Stabbing Pain | |
{B} Instant Target creature gets -1/-1 until end of turn. Tap that creature. | |
Stalking Tiger Avatar | |
Vanguard Whenever you cast a creature spell, you may pay {1}. If you do, draw a card. 0/+2 | |
Starke | |
Vanguard At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library. 0/-2 | |
Steel Overseer | |
{2} Artifact Creature — Construct {T}: Put a +1/+1 counter on each artifact creature you control. 1/1 | |
Stone Golem | |
{5} Artifact Creature — Golem 4/4 | |
Stonehewer Giant Avatar | |
Vanguard Whenever a creature enters the battlefield under your control, put a token onto the battlefield that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature. +1/-5 | |
Stormtide Leviathan | |
{5}{U}{U}{U} Creature — Leviathan Islandwalk (This creature is unblockable as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack. 8/8 | |
Stuffy Doll Avatar | |
Vanguard {0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn. 0/-6 | |
Sun Titan | |
{4}{W}{W} Creature — Giant Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. 6/6 | |
Surrender Your Thoughts | |
Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards. | |
Sword of Vengeance | |
{3} Artifact — Equipment Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | |
Sylvan Ranger | |
{1}{G} Creature — Elf Scout When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. 1/1 | |
Tahngarth | |
Vanguard Creatures you control have haste. -1/+7 | |
Takara | |
Vanguard Sacrifice a creature: Takara deals 1 damage to target creature or player. +3/-8 | |
Tawnos | |
Vanguard You may cast artifact, creature, and enchantment spells as though they had flash. +3/-4 | |
Temple Bell | |
{3} Artifact {T}: Each player draws a card. | |
Teysa, Orzhov Scion Avatar | |
Vanguard Whenever a nontoken creature is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. 0/-2 | |
The Dead Shall Serve | |
Scheme When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. | |
The Fate of the Flammable | |
Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents. | |
The Iron Guardian Stirs | |
Scheme When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield. | |
The Pieces Are Coming Together | |
Scheme When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast. | |
The Very Soil Shall Shake | |
Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control is put into a graveyard from the battlefield, abandon this scheme. | |
Thunder Strike | |
{1}{R} Instant Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) | |
Time Reversal | |
{3}{U}{U} Sorcery Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. | |
Tireless Missionaries | |
{4}{W} Creature — Human Cleric When Tireless Missionaries enters the battlefield, you gain 3 life. 2/3 | |
Titania | |
Vanguard You may play an additional land on each of your turns. +2/-5 | |
Tooth, Claw, and Tail | |
Scheme When you set this scheme in motion, destroy up to three target nonland permanents. | |
Tradewind Rider Avatar | |
Vanguard {3}: Each player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. +1/+4 | |
Two-Headed Giant of Foriys Avatar | |
Vanguard Each creature you control can block an additional creature each combat. Each creature you control can't be blocked except by two or more creatures. +1/-4 | |
Urza | |
Vanguard {3}: Urza deals 1 damage to target creature or player. -1/+10 | |
Vampire Nocturnus Avatar | |
Vanguard Play with the top card of your library revealed. As long as the top card of your library is black, black creatures you control get +2/+1. -1/-2 | |
Vengeful Archon | |
{4}{W}{W}{W} Creature — Archon Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player. 7/7 | |
Viridian Zealot Avatar | |
Vanguard {2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library. 0/+2 | |
Viscera Seer | |
{B} Creature — Vampire Wizard Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 1/1 | |
Volcanic Strength | |
{1}{R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.) | |
Volrath | |
Vanguard Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library. +2/-3 | |
Wall of Vines | |
{G} Creature — Plant Wall Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) 0/3 | |
Warlord's Axe | |
{3} Artifact — Equipment Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | |
War Priest of Thune | |
{1}{W} Creature — Human Cleric When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2 | |
Water Servant | |
{2}{U}{U} Creature — Elemental {U}: Water Servant gets +1/-1 until end of turn. {U}: Water Servant gets -1/+1 until end of turn. 3/4 | |
Which of You Burns Brightest? | |
Scheme When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls. | |
Wild Evocation | |
{5}{R} Enchantment At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. | |
Xantcha | |
Vanguard Sacrifice a permanent: Regenerate target creature. +1/+3 | |
Your Fate Is Thrice Sealed | |
Scheme When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. | |
Your Puny Minds Cannot Fathom | |
Scheme When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. | |
Your Will Is Not Your Own | |
Scheme When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn. |