Resources

Magic Oracle Changes

Rise of the Eldrazi to Magic 2011

"As long as"

Rise of the EldraziMagic 2011
Bronze HorseBronze Horse

{7}

Artifact Creature — Horse

Trample

If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

4/4

{7}

Artifact Creature — Horse

Trample

As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

4/4

Juniper Order AdvocateJuniper Order Advocate

{2}{W}

Creature — Human Knight

Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.

1/2

{2}{W}

Creature — Human Knight

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

1/2

Spectral GuardianSpectral Guardian

{2}{W}{W}

Creature — Spirit

Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.)

2/3

{2}{W}{W}

Creature — Spirit

As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)

2/3

Spirit of ResistanceSpirit of Resistance

{2}{W}

Enchantment

If you control a permanent of each color, prevent all damage that would be dealt to you.

{2}{W}

Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Static OrbStatic Orb

{3}

Artifact

If Static Orb is untapped, players can't untap more than two permanents during their untap steps.

{3}

Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

ThunderstaffThunderstaff

{3}

Artifact

If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.

{3}

Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.

"Card types"

Rise of the EldraziMagic 2011
Blood OathBlood Oath

{3}{R}

Instant

Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

{3}{R}

Instant

Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Fertile ImaginationFertile Imagination

{2}{G}{G}

Sorcery

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

{2}{G}{G}

Sorcery

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Holistic WisdomHolistic Wisdom

{1}{G}{G}

Enchantment

{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

{1}{G}{G}

Enchantment

{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mirror GolemMirror Golem

{6}

Artifact Creature — Golem

Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.

Mirror Golem has protection from each of the exiled card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

3/4

{6}

Artifact Creature — Golem

Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.

Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

3/4

TarmogoyfTarmogoyf

{1}{G}

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

*/1+*

{1}{G}

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

*/1+*

Vigean IntuitionVigean Intuition

{3}{G}{U}

Instant

Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

{3}{G}{U}

Instant

Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

"Choose a color"

Rise of the EldraziMagic 2011
Akroma's BlessingAkroma's Blessing

{2}{W}

Instant

Creatures you control gain protection from the color of your choice until end of turn.

Cycling {W} ({W}, Discard this card: Draw a card.)

{2}{W}

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.

Cycling {W} ({W}, Discard this card: Draw a card.)

Aven WarcraftAven Warcraft

{2}{W}

Instant

Creatures you control get +0/+2 until end of turn.

Threshold — If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.

{2}{W}

Instant

Creatures you control get +0/+2 until end of turn.

Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

GloryGlory

{3}{W}{W}

Creature — Incarnation

Flying

{2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard.

3/3

{3}{W}{W}

Creature — Incarnation

Flying

{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.

3/3

Prismatic BoonPrismatic Boon

{X}{W}{U}

Instant

X target creatures gain protection from the color of your choice until end of turn.

{X}{W}{U}

Instant

Choose a color. X target creatures gain protection from the chosen color until end of turn.

Reverent MantraReverent Mantra

{3}{W}

Instant

You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.

All creatures gain protection from the color of your choice until end of turn.

{3}{W}

Instant

You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.

Choose a color. All creatures gain protection from the chosen color until end of turn.

"Counters on it"

Rise of the EldraziMagic 2011
Armageddon ClockArmageddon Clock

{6}

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it.

{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

{6}

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

HeliophialHeliophial

{5}

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.

{5}

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player.

Kjeldoran JavelineerKjeldoran Javelineer

{W}

Creature — Human Soldier

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.

1/2

{W}

Creature — Human Soldier

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.

1/2

Time BombTime Bomb

{4}

Artifact

At the beginning of your upkeep, put a time counter on Time Bomb.

{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb.

{4}

Artifact

At the beginning of your upkeep, put a time counter on Time Bomb.

{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

"Damage equal to the number"

Rise of the EldraziMagic 2011
Rockslide AmbushRockslide Ambush

{1}{R}

Sorcery

Rockslide Ambush deals damage equal to the number of Mountains you control to target creature.

{1}{R}

Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

Spitting EarthSpitting Earth

{1}{R}

Sorcery

Spitting Earth deals damage equal to the number of Mountains you control to target creature.

{1}{R}

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"Enchanted creature can't block"

Rise of the EldraziMagic 2011
Gelid ShacklesGelid Shackles

{W}

Snow Enchantment — Aura

Enchant creature

Enchanted creature can't block and its activated abilities can't be activated.

{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.)

{W}

Snow Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.)

Lost in ThoughtLost in Thought

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.

Prison TermPrison Term

{1}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

{1}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

Serra BestiarySerra Bestiary

{W}{W}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.

Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated.

{W}{W}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.

Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.

Volrath's CurseVolrath's Curse

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.

{1}{U}: Return Volrath's Curse to its owner's hand.

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.

{1}{U}: Return Volrath's Curse to its owner's hand.

"If you don't"

Rise of the EldraziMagic 2011
Body SnatcherBody Snatcher

{2}{B}{B}

Creature — Minion

When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher.

When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

2/2

{2}{B}{B}

Creature — Minion

When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

2/2

Mana VortexMana Vortex

{1}{U}{U}

Enchantment

When you cast Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands on the battlefield, sacrifice Mana Vortex.

{1}{U}{U}

Enchantment

When you cast Mana Vortex, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands on the battlefield, sacrifice Mana Vortex.

Warping WurmWarping Wurm

{2}{G}{U}

Creature — Wurm

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out.

When Warping Wurm phases in, put a +1/+1 counter on it.

1/1

{2}{G}{U}

Creature — Wurm

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.

When Warping Wurm phases in, put a +1/+1 counter on it.

1/1

"Owners' graveyards"

Rise of the EldraziMagic 2011
DuplicityDuplicity

{3}{U}{U}

Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owners' graveyards.

{3}{U}{U}

Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

Gustha's ScepterGustha's Scepter

{0}

Artifact

{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.

{T}: Return a card you own exiled with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owners' graveyards.

{0}

Artifact

{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.

{T}: Return a card you own exiled with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

"The mana cost of"

Rise of the EldraziMagic 2011
Orim's CureOrim's Cure

{1}{W}

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure.

Prevent the next 4 damage that would be dealt to target creature or player this turn.

{1}{W}

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost.

Prevent the next 4 damage that would be dealt to target creature or player this turn.

Sivvi's ValorSivvi's Valor

{2}{W}

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor.

All damage that would be dealt to target creature this turn is dealt to you instead.

{2}{W}

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.

"Unblocked attacking creature"

Rise of the EldraziMagic 2011
Curtain of LightCurtain of Light

{1}{W}

Instant

Target attacking unblocked creature becomes blocked.

Draw a card.

{1}{W}

Instant

Cast Curtain of Light only during combat after blockers are declared.

Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)

Draw a card.

Dazzling BeautyDazzling Beauty

{2}{W}

Instant

Cast Dazzling Beauty only during the declare blockers step.

Target attacking unblocked creature becomes blocked.

Draw a card at the beginning of the next turn's upkeep.

{2}{W}

Instant

Cast Dazzling Beauty only during the declare blockers step.

Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)

Draw a card at the beginning of the next turn's upkeep.

Trap RunnerTrap Runner

{2}{W}{W}

Creature — Human Soldier

{T}: Target attacking unblocked creature becomes blocked. Activate this ability only during the declare blockers step. (This ability works on unblockable creatures.)

2/3

{2}{W}{W}

Creature — Human Soldier

{T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)

2/3

Deathtouch reminder text

Rise of the EldraziMagic 2011
Acidic SlimeAcidic Slime

{3}{G}{G}

Creature — Ooze

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

{3}{G}{G}

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

Deadly RecluseDeadly Recluse

{1}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

1/2

{1}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/2

Giant ScorpionGiant Scorpion

{2}{B}

Creature — Scorpion

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

1/3

{2}{B}

Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/3

Gift of the DeityGift of the Deity

{4}{(b/g)}

Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

{4}{(b/g)}

Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Gorgon FlailGorgon Flail

{2}

Artifact — Equipment

Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

{2}

Artifact — Equipment

Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Grixis GrimbladeGrixis Grimblade

{(u/r)}{B}

Creature — Zombie Warrior

As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)

2/1

{(u/r)}{B}

Creature — Zombie Warrior

As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

2/1

Kederekt CreeperKederekt Creeper

{U}{B}{R}

Creature — Horror

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

Kederekt Creeper can't be blocked except by two or more creatures.

2/3

{U}{B}{R}

Creature — Horror

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kederekt Creeper can't be blocked except by two or more creatures.

2/3

Lace with MoongloveLace with Moonglove

{2}{G}

Instant

Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)

Draw a card.

{2}{G}

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Draw a card.

Moonglove ChangelingMoonglove Changeling

{2}{B}

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

{B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)

2/2

{2}{B}

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

{B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

2/2

Moonglove WinnowerMoonglove Winnower

{3}{B}

Creature — Elf Rogue

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

2/3

{3}{B}

Creature — Elf Rogue

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2/3

Pestilent KathariPestilent Kathari

{2}{B}

Creature — Bird Warrior

Flying

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

{2}{R}: Pestilent Kathari gains first strike until end of turn.

1/1

{2}{B}

Creature — Bird Warrior

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

{2}{R}: Pestilent Kathari gains first strike until end of turn.

1/1

Thornweald ArcherThornweald Archer

{1}{G}

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

2/1

{1}{G}

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2/1

Tidehollow StrixTidehollow Strix

{U}{B}

Artifact Creature — Bird

Flying

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

2/1

{U}{B}

Artifact Creature — Bird

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2/1

Toxic IguanarToxic Iguanar

{R}

Creature — Lizard

Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)

1/1

{R}

Creature — Lizard

Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

1/1

Turntimber BasiliskTurntimber Basilisk

{1}{G}{G}

Creature — Basilisk

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

2/1

{1}{G}{G}

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

2/1

Vampire NighthawkVampire Nighthawk

{1}{B}{B}

Creature — Vampire Shaman

Flying

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/3

{1}{B}{B}

Creature — Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/3

Vectis SilencersVectis Silencers

{2}{U}

Artifact Creature — Human Rogue

{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)

1/2

{2}{U}

Artifact Creature — Human Rogue

{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

1/2

Winged CoatlWinged Coatl

{1}{G}{U}

Creature — Snake

Flash

Flying

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

1/1

{1}{G}{U}

Creature — Snake

Flash

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/1

Wren's Run PackmasterWren's Run Packmaster

{3}{G}

Creature — Elf Warrior

Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.

Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.)

5/5

{3}{G}

Creature — Elf Warrior

Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.

Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

5/5

Wren's Run VanquisherWren's Run Vanquisher

{1}{G}

Creature — Elf Warrior

As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

3/3

{1}{G}

Creature — Elf Warrior

As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/3

Eggs

Rise of the EldraziMagic 2011
Rukh EggRukh Egg

{3}{R}

Creature — Egg

When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.

0/3

{3}{R}

Creature — Bird

When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.

0/3

Summoner's EggSummoner's Egg

{4}

Artifact Creature — Egg

Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

0/4

{4}

Artifact Creature — Construct

Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

0/4

Rebels and Mercenaries

Rise of the EldraziMagic 2011
Bog GliderBog Glider

{2}{B}

Creature — Human Mercenary

Flying

{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.

1/1

{2}{B}

Creature — Human Mercenary

Flying

{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

1/1

Cateran BruteCateran Brute

{2}{B}

Creature — Horror Mercenary

{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.

2/2

{2}{B}

Creature — Horror Mercenary

{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

2/2

Cateran EnforcerCateran Enforcer

{3}{B}{B}

Creature — Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.

4/3

{3}{B}{B}

Creature — Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

4/3

Cateran KidnappersCateran Kidnappers

{2}{B}{B}

Creature — Human Mercenary

{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.

4/2

{2}{B}{B}

Creature — Human Mercenary

{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

4/2

Cateran OverlordCateran Overlord

{4}{B}{B}{B}

Creature — Horror Mercenary

Sacrifice a creature: Regenerate Cateran Overlord.

{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.

7/5

{4}{B}{B}{B}

Creature — Horror Mercenary

Sacrifice a creature: Regenerate Cateran Overlord.

{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

7/5

Cateran PersuaderCateran Persuader

{B}{B}

Creature — Human Mercenary

{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library.

2/1

{B}{B}

Creature — Human Mercenary

{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

2/1

Cateran SlaverCateran Slaver

{4}{B}{B}

Creature — Horror Mercenary

Swampwalk

{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.

5/5

{4}{B}{B}

Creature — Horror Mercenary

Swampwalk

{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

5/5

Defiant FalconDefiant Falcon

{1}{W}

Creature — Rebel Bird

Flying

{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.

1/1

{1}{W}

Creature — Rebel Bird

Flying

{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

1/1

Lin Sivvi, Defiant HeroLin Sivvi, Defiant Hero

{1}{W}{W}

Legendary Creature — Human Rebel

{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.

{3}: Put target Rebel card from your graveyard on the bottom of your library.

1/3

{1}{W}{W}

Legendary Creature — Human Rebel

{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

{3}: Put target Rebel card from your graveyard on the bottom of your library.

1/3

MoggcatcherMoggcatcher

{2}{R}{R}

Creature — Human Mercenary

{3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library.

2/2

{2}{R}{R}

Creature — Human Mercenary

{3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.

2/2

Ramosian CaptainRamosian Captain

{1}{W}{W}

Creature — Human Rebel

First strike

{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.

2/2

{1}{W}{W}

Creature — Human Rebel

First strike

{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

2/2

Ramosian CommanderRamosian Commander

{2}{W}{W}

Creature — Human Rebel

{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.

2/4

{2}{W}{W}

Creature — Human Rebel

{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

2/4

Ramosian LieutenantRamosian Lieutenant

{1}{W}

Creature — Human Rebel

{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.

1/2

{1}{W}

Creature — Human Rebel

{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

1/2

Ramosian SergeantRamosian Sergeant

{W}

Creature — Human Rebel

{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.

1/1

{W}

Creature — Human Rebel

{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

1/1

Ramosian Sky MarshalRamosian Sky Marshal

{3}{W}{W}

Creature — Human Rebel

Flying

{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.

3/3

{3}{W}{W}

Creature — Human Rebel

Flying

{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

3/3

Rathi AssassinRathi Assassin

{2}{B}{B}

Creature — Zombie Mercenary Assassin

{1}{B}{B}, {T}: Destroy target tapped nonblack creature.

{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.

2/2

{2}{B}{B}

Creature — Zombie Mercenary Assassin

{1}{B}{B}, {T}: Destroy target tapped nonblack creature.

{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

2/2

Rathi FiendRathi Fiend

{3}{B}

Creature — Horror Mercenary

When Rathi Fiend enters the battlefield, each player loses 3 life.

{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.

2/2

{3}{B}

Creature — Horror Mercenary

When Rathi Fiend enters the battlefield, each player loses 3 life.

{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

2/2

Rathi IntimidatorRathi Intimidator

{1}{B}{B}

Creature — Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.

2/1

{1}{B}{B}

Creature — Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

2/1

SeahunterSeahunter

{2}{U}{U}

Creature — Human Mercenary

{3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library.

2/2

{2}{U}{U}

Creature — Human Mercenary

{3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

2/2

Skyshroud PoacherSkyshroud Poacher

{2}{G}{G}

Creature — Human Rebel

{3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library.

2/2

{2}{G}{G}

Creature — Human Rebel

{3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.

2/2

Reminder text added

Rise of the EldraziMagic 2011
Bog RaidersBog Raiders

{2}{B}

Creature — Zombie

Swampwalk

2/2

{2}{B}

Creature — Zombie

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

2/2

Duskdale WurmDuskdale Wurm

{5}{G}{G}

Creature — Wurm

Trample

7/7

{5}{G}{G}

Creature — Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

7/7

Vulshok BerserkerVulshok Berserker

{3}{R}

Creature — Human Berserker

Haste

3/2

{3}{R}

Creature — Human Berserker

Haste (This creature can attack and {T} as soon as it comes under your control.)

3/2

Yavimaya WurmYavimaya Wurm

{4}{G}{G}

Creature — Wurm

Trample

6/4

{4}{G}{G}

Creature — Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

6/4

Reminder text removed

Rise of the EldraziMagic 2011
Azure DrakeAzure Drake

{3}{U}

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

2/4

{3}{U}

Creature — Drake

Flying

2/4

Cloud ElementalCloud Elemental

{2}{U}

Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Elemental can block only creatures with flying.

2/3

{2}{U}

Creature — Elemental

Flying

Cloud Elemental can block only creatures with flying.

2/3

Goblin Balloon BrigadeGoblin Balloon Brigade

{R}

Creature — Goblin Warrior

{R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

1/1

{R}

Creature — Goblin Warrior

{R}: Goblin Balloon Brigade gains flying until end of turn.

1/1

Jinxed IdolJinxed Idol

{2}

Artifact

At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.)

{2}

Artifact

At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.

Wild GriffinWild Griffin

{2}{W}

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

2/2

{2}{W}

Creature — Griffin

Flying

2/2

Trample reminder text

Rise of the EldraziMagic 2011
Avatar of MightAvatar of Might

{6}{G}{G}

Creature — Avatar

If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

8/8

{6}{G}{G}

Creature — Avatar

If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

8/8

Ball LightningBall Lightning

{R}{R}{R}

Creature — Elemental

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

6/1

{R}{R}{R}

Creature — Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

6/1

Colossus of SardiaColossus of Sardia

{9}

Artifact Creature — Golem

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

Colossus of Sardia doesn't untap during your untap step.

{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.

9/9

{9}

Artifact Creature — Golem

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Colossus of Sardia doesn't untap during your untap step.

{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.

9/9

Force of NatureForce of Nature

{2}{G}{G}{G}{G}

Creature — Elemental

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

8/8

{2}{G}{G}{G}{G}

Creature — Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

8/8

Loxodon WarhammerLoxodon Warhammer

{3}

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

{3}

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Might WeaverMight Weaver

{1}{G}

Creature — Human Wizard

{2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

2/1

{1}{G}

Creature — Human Wizard

{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

2/1

Molimo, Maro-SorcererMolimo, Maro-Sorcerer

{4}{G}{G}{G}

Legendary Creature — Elemental

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

*/*

{4}{G}{G}{G}

Legendary Creature — Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

*/*

OverrunOverrun

{2}{G}{G}{G}

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

{2}{G}{G}{G}

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Primal RagePrimal Rage

{1}{G}

Enchantment

Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

{1}{G}

Enchantment

Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Rootbreaker WurmRootbreaker Wurm

{5}{G}{G}

Creature — Wurm

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

6/6

{5}{G}{G}

Creature — Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

6/6

Spark ElementalSpark Elemental

{R}

Creature — Elemental

Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.

3/1

{R}

Creature — Elemental

Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.

3/1

Stampeding RhinoStampeding Rhino

{4}{G}

Creature — Rhino

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

4/4

{4}{G}

Creature — Rhino

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

4/4

Stampeding WildebeestsStampeding Wildebeests

{2}{G}{G}

Creature — Antelope Beast

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

5/4

{2}{G}{G}

Creature — Antelope Beast

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

5/4

Treetop VillageTreetop Village

Land

Treetop Village enters the battlefield tapped.

{T}: Add {G} to your mana pool.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

Land

Treetop Village enters the battlefield tapped.

{T}: Add {G} to your mana pool.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

General

Rise of the EldraziMagic 2011
Artifact WardArtifact Ward

{W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward.

{W}

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Assembly HallAssembly Hall

{5}

Artifact

{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.

{5}

Artifact

{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Balduvian ShamanBalduvian Shaman

{U}

Creature — Human Cleric Shaman

{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "counters black spells" to "counters blue spells.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

1/1

{U}

Creature — Human Cleric Shaman

{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

1/1

Bargaining TableBargaining Table

{5}

Artifact

{X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability.

{5}

Artifact

{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.

Basalt MonolithBasalt Monolith

{3}

Artifact

Basalt Monolith doesn't untap during your untap step.

{3}: Untap Basalt Monolith.

{T}: Add {3} to your mana pool.

{3}

Artifact

Basalt Monolith doesn't untap during your untap step.

{T}: Add {3} to your mana pool.{3}: Untap Basalt Monolith.

Blaze of GloryBlaze of Glory

{W}

Instant

Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.

{W}

Instant

Cast Blaze of Glory only during the declare attackers step.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

CharismaCharisma

{U}{U}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the second creature for as long as Charisma remains on the battlefield.

{U}{U}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Drain PowerDrain Power

{U}{U}

Sorcery

Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way.

{U}{U}

Sorcery

Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.

Dread WightDread Wight

{3}{B}{B}

Creature — Zombie

At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature."

3/4

{3}{B}{B}

Creature — Zombie

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."

3/4

Elspeth, Knight-ErrantElspeth, Knight-Errant

{2}{W}{W}

Planeswalker — Elspeth

+1: Put a 1/1 white Soldier creature token onto the battlefield.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.

4 loyalty

{2}{W}{W}

Planeswalker — Elspeth

+1: Put a 1/1 white Soldier creature token onto the battlefield.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."

4 loyalty

Eye of YawgmothEye of Yawgmoth

{3}

Artifact

{3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

{3}

Artifact

{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Gilt-Leaf AmbushGilt-Leaf Ambush

{2}{G}

Tribal Instant — Elf

Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Creatures dealt damage by a creature with deathtouch are destroyed. You can divide combat damage from a creature with deathtouch among any of the creatures blocking or blocked by it.)

{2}{G}

Tribal Instant — Elf

Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Glyph of ReincarnationGlyph of Reincarnation

{G}

Instant

Cast Glyph of Reincarnation only during the end of combat step.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that creature's controller and return that card to the battlefield under its owner's control.

{G}

Instant

Cast Glyph of Reincarnation only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

Goblin ShrineGoblin Shrine

{1}{R}{R}

Enchantment — Aura

Enchant land

If enchanted land is a Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

{1}{R}{R}

Enchantment — Aura

Enchant land

If enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

Instill EnergyInstill Energy

{G}

Enchantment — Aura

Enchant creature

Enchanted creature has haste.

{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

{G}

Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Kormus BellKormus Bell

{4}

Artifact

All Swamps are 1/1 creatures that are still lands.

{4}

Artifact

All Swamps are 1/1 black creatures that are still lands.

Liliana VessLiliana Vess

{3}{B}{B}

Planeswalker — Liliana

+1: Target player discards a card.

-2: Search your library for a card, then shuffle your library and put that card on top of it.

-8: Put all creature cards from all graveyards onto the battlefield under your control.

5 loyalty

{3}{B}{B}

Planeswalker — Liliana

+1: Target player discards a card.

-2: Search your library for a card, then shuffle your library and put that card on top of it.

-8: Put all creature cards in all graveyards onto the battlefield under your control.

5 loyalty

Miraculous RecoveryMiraculous Recovery

{4}{W}

Instant

Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.

{4}{W}

Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

Obelisk of UndoingObelisk of Undoing

{1}

Artifact

{6}, {T}: Return target permanent you own and control to your hand.

{1}

Artifact

{6}, {T}: Return target permanent you both own and control to your hand.

Ogre MarauderOgre Marauder

{1}{B}{B}

Creature — Ogre Warrior

Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.

3/1

{1}{B}{B}

Creature — Ogre Warrior

Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature.

3/1

Phyrexian DriverPhyrexian Driver

{2}{B}

Creature — Zombie Mercenary

When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn.

1/1

{2}{B}

Creature — Zombie Mercenary

When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.

1/1

Primal ClayPrimal Clay

{4}

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender.

*/*

{4}

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.

*/*

RenounceRenounce

{1}{W}

Instant

Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.

{1}{W}

Instant

Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.

Rise from the GraveRise from the Grave

{4}{B}

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

{4}{B}

Sorcery

Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Scarwood BanditsScarwood Bandits

{2}{G}{G}

Creature — Human Rogue

Forestwalk

{2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact for as long as Scarwood Bandits remains on the battlefield.

2/2

{2}{G}{G}

Creature — Human Rogue

Forestwalk

{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

2/2

SoothsayingSoothsaying

{U}

Enchantment

{3}{U}{U}: Shuffle your library.

{X}: Look at the top X cards of your library and put them back in any order.

{U}

Enchantment

{3}{U}{U}: Shuffle your library.

{X}: Look at the top X cards of your library, then put them back in any order.

Splintering WindSplintering Wind

{2}{G}{G}

Enchantment

{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control.

{2}{G}{G}

Enchantment

{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Stronghold GambitStronghold Gambit

{1}{R}

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card onto the battlefield. If two or more creature cards are tied for lowest cost, those cards are put onto the battlefield.

{1}{R}

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Thieves' AuctionThieves' Auction

{4}{R}{R}{R}

Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all those cards have been chosen.

{4}{R}{R}{R}

Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.

Triassic EggTriassic Egg

{4}

Artifact

{3}, {T}: Put a hatchling counter on Triassic Egg.

Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield.

{4}

Artifact

{3}, {T}: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one — You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.

Venomous BreathVenomous Breath

{3}{G}

Instant

At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.

{3}{G}

Instant

Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.

Vernal EquinoxVernal Equinox

{3}{G}

Enchantment

Any player may play creature and enchantment cards as though they had flash.

{3}{G}

Enchantment

Any player may cast creature and enchantment cards as though they had flash.

Wild MammothWild Mammoth

{2}{G}

Creature — Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, that player gains control of Wild Mammoth.

3/4

{2}{G}

Creature — Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

3/4

Worldly TutorWorldly Tutor

{G}

Instant

Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.

{G}

Instant

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Worms of the EarthWorms of the Earth

{2}{B}{B}{B}

Enchantment

Players can't play lands.

If a land would enter the battlefield, instead it doesn't.

At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, destroy Worms of the Earth.

{2}{B}{B}{B}

Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.

New Cards

Rise of the EldraziMagic 2011
A Display of My Dark Power

Scheme

When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

AEther Adept

{1}{U}{U}

Creature — Human Wizard

When AEther Adept enters the battlefield, return target creature to its owner's hand.

2/2

Air Servant

{4}{U}

Creature — Elemental

Flying

{2}{U}: Tap target creature with flying.

4/3

Ajani's Mantra

{1}{W}

Enchantment

At the beginning of your upkeep, you may gain 1 life.

Ajani's Pridemate

{1}{W}

Creature — Cat Soldier

Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)

2/2

Akroma, Angel of Wrath Avatar

Vanguard

Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance.

+1/+7

All in Good Time

Scheme

When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

All Shall Smolder in My Wake

Scheme

When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.

Ancient Hellkite

{4}{R}{R}{R}

Creature — Dragon

Flying

{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.

6/6

Angelic Arbiter

{5}{W}{W}

Creature — Angel

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

5/6

Approach My Molten Realm

Scheme

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

Arcanis, the Omnipotent Avatar

Vanguard

{X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.

+1/-3

Arcbound Overseer Avatar

Vanguard

At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.

At the beginning of your upkeep, you may put a charge counter on target permanent you control.

0/+3

Arc Runner

{2}{R}

Creature — Elemental Ox

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Arc Runner.

5/1

Armored Cancrix

{4}{U}

Creature — Crab

2/5

Ashling, the Extinguisher Avatar

Vanguard

{5}: Destroy all nonland permanents. Activate this ability only once and only during your turn.

+1/-3

Ashling the Pilgrim Avatar

Vanguard

{2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player.

-1/+6

Ashnod

Vanguard

Whenever a creature deals damage to you, destroy it.

+1/-8

Assault Griffin

{3}{W}

Creature — Griffin

Flying

3/2

Augury Owl

{1}{U}

Creature — Bird

Flying

When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/1

Autumn's Veil

{G}

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Back to Nature

{1}{G}

Instant

Destroy all enchantments.

Barony Vampire

{2}{B}

Creature — Vampire

3/2

Barrin

Vanguard

Sacrifice a permanent: Return target creature to its owner's hand.

0/+6

Behold the Power of Destruction

Scheme

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

Birds of Paradise Avatar

Vanguard

Lands you control have "{T}: Add one mana of any color to your mana pool."

0/-3

Bloodcrazed Goblin

{R}

Creature — Goblin Berserker

Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

2/2

Blood Tithe

{3}{B}

Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

Bosh, Iron Golem Avatar

Vanguard

{X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player.

0/-2

Braids, Conjurer Adept Avatar

Vanguard

{2}: Each player may put a land card from his or her hand onto the battlefield tapped.

{3}: Each player may put a noncreature artifact card from his or her hand onto the battlefield.

{4}: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery.

0/+3

Brindle Boar

{2}{G}

Creature — Boar

Sacrifice Brindle Boar: You gain 4 life.

2/2

Brittle Effigy

{1}

Artifact

{4}, {T}, Exile Brittle Effigy: Exile target creature.

Call to Mind

{2}{U}

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Captivating Vampire

{1}{B}{B}

Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

2/2

Chandra's Outrage

{2}{R}{R}

Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra's Spitfire

{2}{R}

Creature — Elemental

Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

1/3

Choose Your Champion

Scheme

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

Chronatog Avatar

Vanguard

You have no maximum hand size.

{0}: Draw three cards. You skip your next turn. Activate this ability only once each turn.

-1/+1

Cloud Crusader

{2}{W}{W}

Creature — Human Knight

Flying

First strike (This creature deals combat damage before creatures without first strike.)

2/3

Combust

{1}{R}

Instant

Combust can't be countered by spells or abilities.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Conundrum Sphinx

{2}{U}{U}

Creature — Sphinx

Flying

Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.

4/4

Crovax

Vanguard

Whenever a creature you control deals damage to a creature or player, you gain 1 life.

+2/0

Crystal Ball

{3}

Artifact

{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Cultivate

{2}{G}

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Cyclops Gladiator

{1}{R}{R}{R}

Creature — Cyclops Warrior

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

4/4

Dakkon Blackblade Avatar

Vanguard

You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.

+1/0

Dance, Pathetic Marionette

Scheme

When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.

Dark Tutelage

{2}{B}

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Dauntless Escort Avatar

Vanguard

Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

+1/+1

Demon of Death's Gate

{6}{B}{B}{B}

Creature — Demon

You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.

Flying, trample

9/9

Destructive Force

{5}{R}{R}

Sorcery

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

Diamond Faerie Avatar

Vanguard

{S}: Target creature you control gets +1/+1 until end of turn.

0/+5

Diminish

{U}

Instant

Target creature becomes 1/1 until end of turn.

Dryad's Favor

{G}

Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)

Earth Servant

{5}{R}

Creature — Elemental

Earth Servant gets +0/+1 for each Mountain you control.

4/4

Eight-and-a-Half-Tails Avatar

Vanguard

{1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from.

+2/-3

Eladamri

Vanguard

{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.

-1/+15

Eladamri, Lord of Leaves Avatar

Vanguard

At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool.

-1/+2

Elixir of Immortality

{1}

Artifact

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.

Elvish Champion Avatar

Vanguard

You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G} to your mana pool."

0/-5

Ember Hauler

{R}{R}

Creature — Goblin

{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.

2/2

Embrace My Diabolical Vision

Scheme

When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.

Enigma Sphinx Avatar

Vanguard

Whenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.

0/+5

Erhnam Djinn Avatar

Vanguard

Whenever you cast a creature spell, put a 1/1 green Saproling creature token onto the battlefield.

0/+3

Ertai

Vanguard

Creatures you control can't be the targets of spells or abilities your opponents control.

-1/+4

Etched Oracle Avatar

Vanguard

You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.

+1/-4

Every Hope Shall Vanish

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.

Every Last Vestige Shall Rot

Scheme

When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.

Evil Comes to Fruition

Scheme

When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.

Fallen Angel Avatar

Vanguard

Whenever a creature you control is put into a graveyard from the battlefield, target opponent loses 1 life and you gain 1 life.

0/-5

Fauna Shaman

{1}{G}

Creature — Elf Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.

2/2

Feed the Machine

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.

Figure of Destiny Avatar

Vanguard

{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.

0/+3

Fire Servant

{3}{R}{R}

Creature — Elemental

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

4/3

Flametongue Kavu Avatar

Vanguard

Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.

0/-6

Frenetic Efreet Avatar

Vanguard

Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.

-1/-3

Frost Titan

{4}{U}{U}

Creature — Giant

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

6/6

Gaea's Revenge

{5}{G}{G}

Creature — Elemental

Gaea's Revenge can't be countered.

Haste

Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

8/5

Gargoyle Sentinel

{3}

Artifact Creature — Gargoyle

Defender (This creature can't attack.)

{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

3/3

Garruk's Companion

{G}{G}

Creature — Beast

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

3/2

Garruk's Packleader

{4}{G}

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

4/4

Gerrard

Vanguard

At the beginning of your draw step, draw an additional card.

-4/0

Gix

Vanguard

{3}: Return target creature card from your graveyard to your hand.

-2/+18

Goblin Warchief Avatar

Vanguard

Attacking creatures you control get +1/+0.

+1/+2

Grave Titan

{4}{B}{B}

Creature — Giant

Deathtouch

Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

6/6

Greater Basilisk

{3}{G}{G}

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/5

Greven il-Vec

Vanguard

Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated.

-1/+2

Grinning Demon Avatar

Vanguard

Whenever a nontoken creature you control is put into a graveyard from the battlefield, target opponent discards a card.

-1/-2

Haakon, Stromgald Scourge Avatar

Vanguard

Pay 1 life: You may play target creature card in your graveyard this turn.

Whenever you play a creature card from your graveyard, it becomes a black Zombie Knight.

If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.

0/-3

Hanna

Vanguard

Spells you cast cost {1} less to cast.

+1/-5

Harbor Serpent

{4}{U}{U}

Creature — Serpent

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

5/5

Heartwood Storyteller Avatar

Vanguard

The first creature spell you cast each turn costs {1} less to cast.

The first noncreature spell each opponent casts each turn costs {1} more to cast.

-1/+4

Hell's Caretaker Avatar

Vanguard

{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.

-1/-4

Hermit Druid Avatar

Vanguard

At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield.

-2/-2

Higure, the Still Wind Avatar

Vanguard

Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, and put it into your hand. Then shuffle your library.

-1/+3

Hoarding Dragon

{3}{R}{R}

Creature — Dragon

Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.

4/4

Hornet Sting

{G}

Instant

Hornet Sting deals 1 damage to target creature or player.

Hunters' Feast

{3}{G}

Sorcery

Any number of target players each gain 6 life.

I Bask in Your Silent Awe

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Each opponent can't cast more than one spell each turn.

At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.

I Call on the Ancient Magics

Scheme

When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library.

I Delight in Your Convulsions

Scheme

When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

Ignite the Cloneforge!

Scheme

When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.

I Know All, I See All

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Untap all permanents you control during each opponent's untap step.

At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.

Incite

{R}

Instant

Target creature becomes red until end of turn and attacks this turn if able.

Inferno Titan

{4}{R}{R}

Creature — Giant

{R}: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

6/6

Ink-Eyes, Servant of Oni Avatar

Vanguard

At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.

{X}, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control.

0/-3

Inspired Charge

{2}{W}{W}

Instant

Creatures you control get +2/+1 until end of turn.

Into the Earthen Maw

Scheme

When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.

Introductions Are in Order

Scheme

When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.

Jace's Erasure

{1}{U}

Enchantment

Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.

Jace's Ingenuity

{3}{U}{U}

Instant

Draw three cards.

Jaya Ballard Avatar

Vanguard

{X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn.

0/+1

Jhoira of the Ghitu Avatar

Vanguard

{3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost.

{3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery.

+1/0

Karn

Vanguard

Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost.

+1/+6

Karona, False God Avatar

Vanguard

At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.

-1/+8

Knight Exemplar

{1}{W}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)

2/2

Know Naught but Fire

Scheme

When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.

Kresh the Bloodbraided Avatar

Vanguard

Whenever a creature you control is devoured, put an X/X green Ooze creature token onto the battlefield, where X is the devoured creature's power.

+1/-3

Leyline of Anticipation

{2}{U}{U}

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)

Leyline of Punishment

{2}{R}{R}

Enchantment

If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.

Players can't gain life.

Damage can't be prevented.

Leyline of Sanctity

{2}{W}{W}

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You can't be the target of spells or abilities your opponents control.

Leyline of Vitality

{2}{G}{G}

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.

Liliana's Caress

{1}{B}

Enchantment

Whenever an opponent discards a card, that player loses 2 life.

Liliana's Specter

{1}{B}{B}

Creature — Specter

Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.

2/1

Look Skyward and Despair

Scheme

When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.

Loxodon Hierarch Avatar

Vanguard

Sacrifice a permanent: Regenerate target creature you control.

0/+12

Lyna

Vanguard

Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)

+2/-4

Lyzolda, the Blood Witch Avatar

Vanguard

Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Hellbent — At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.

-1/-1

Maelstrom Archangel Avatar

Vanguard

At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.

0/+5

Malfegor Avatar

Vanguard

Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0.

Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.

+2/-2

Manic Vandal

{2}{R}

Creature — Human Warrior

When Manic Vandal enters the battlefield, destroy target artifact.

2/2

Maralen of the Mornsong Avatar

Vanguard

At the beginning of the game, you may pay any amount of life.

You can't draw cards.

At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle your library.

0/-3

Maraxus

Vanguard

Creatures you control get +1/+0.

+1/+2

Maritime Guard

{1}{U}

Creature — Merfolk Soldier

1/3

Maro Avatar

Vanguard

Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.

+2/-7

Mass Polymorph

{5}{U}

Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Master of the Wild Hunt Avatar

Vanguard

{2}{G}: Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 green Rhino with trample, chosen at random.

+1/+3

Mayael the Anima Avatar

Vanguard

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.

+1/+5

May Civilization Collapse

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.

Merfolk Spy

{U}

Creature — Merfolk Rogue

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.

1/1

Mighty Leap

{1}{W}

Instant

Target creature gets +2/+2 and gains flying until end of turn.

Mirri

Vanguard

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

0/+5

Mirri the Cursed Avatar

Vanguard

Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."

-2/-3

Mirror Entity Avatar

Vanguard

{X}: Choose a creature type. Until end of turn, creatures you control of the chosen type become X/X and gain all creature types.

+1/-2

Mishra

Vanguard

If a creature you control would deal damage, it deals double that damage instead.

0/-3

Mitotic Slime

{4}{G}

Creature — Ooze

When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."

4/4

Momir Vig, Simic Visionary Avatar

Vanguard

{X}, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn.

0/+4

Morinfen Avatar

Vanguard

At the beginning of your upkeep, you lose 1 life for each permanent you control.

0/+30

Mortal Flesh Is Weak

Scheme

When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.

Multani

Vanguard

Creatures you control get +X/+0, where X is the number of cards in your hand.

-3/-2

Murderous Redcap Avatar

Vanguard

Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player.

0/-2

My Crushing Masterstroke

Scheme

When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

My Genius Knows No Bounds

Scheme

When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.

Mystifying Maze

Land

{T}: Add {1} to your mana pool.

{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

My Undead Horde Awakens

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.

When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme.

My Wish Is Your Command

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

Nature Demands an Offering

Scheme

When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.

Nature Shields Its Own

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature.

When four or more creatures attack you, abandon this scheme at end of combat.

Necropotence Avatar

Vanguard

Skip your draw step.

At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.

0/+4

Necrotic Plague

{2}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Nekrataal Avatar

Vanguard

Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay.

-1/-4

Nether Horror

{3}{B}

Creature — Horror

4/2

Nightwing Shade

{4}{B}

Creature — Shade

Flying

{1}{B}: Nightwing Shade gets +1/+1 until end of turn.

2/2

Nothing Can Stop Me Now

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.

Obstinate Baloth

{2}{G}{G}

Creature — Beast

When Obstinate Baloth enters the battlefield, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

4/4

Oni of Wild Places Avatar

Vanguard

Creatures you control have haste.

At the beginning of your upkeep, return a creature you control to its owner's hand.

0/-2

Only Blood Ends Your Nightmares

Scheme

When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.

Oracle

Vanguard

{0}: Untap target attacking creature you control and remove it from combat.

+1/+9

Orcish Squatters Avatar

Vanguard

At the beginning of your precombat main phase, add {X} to your mana pool, where X is the number of lands target opponent controls.

-1/-1

Orim

Vanguard

Creatures you control have reach.

0/+12

Overwhelming Stampede

{3}{G}{G}

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Peacekeeper Avatar

Vanguard

{3}: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.

0/+9

Phage the Untouchable Avatar

Vanguard

Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature.

Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.

0/-5

Phantom Beast

{3}{U}

Creature — Illusion Beast

When Phantom Beast becomes the target of a spell or ability, sacrifice it.

4/5

Phylactery Lich

{B}{B}{B}

Creature — Zombie

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

Phylactery Lich is indestructible.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

5/5

Platinum Angel Avatar

Vanguard

If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.

-1/-2

Plummet

{1}{G}

Instant

Destroy target creature with flying.

Preordain

{U}

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Primal Cocoon

{G}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

Primeval Titan

{4}{G}{G}

Creature — Giant

Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

6/6

Prodigal Sorcerer Avatar

Vanguard

At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

0/+5

Pyretic Ritual

{1}{R}

Instant

Add {R}{R}{R} to your mana pool.

Quag Sickness

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.

Raksha Golden Cub Avatar

Vanguard

Creatures you control get +0/+1.

Equipped creatures you control get +1/+0 and have first strike.

+1/+9

Realms Befitting My Majesty

Scheme

When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Reaper King Avatar

Vanguard

Each creature you control gets +1/+1 for each of its colors.

-2/-5

Reassembling Skeleton

{1}{B}

Creature — Skeleton Warrior

{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

1/1

Redirect

{U}{U}

Instant

You may choose new targets for target spell.

Reverberate

{R}{R}

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Rith, the Awakener Avatar

Vanguard

Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.

0/+6

Roc Egg

{2}{W}

Creature — Bird

Defender (This creature can't attack.)

When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.

0/3

Rofellos

Vanguard

Whenever a creature you control is put into a graveyard from the battlefield, draw a card.

-2/+4

Roots of All Evil

Scheme

When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield.

Rotted Ones, Lay Siege

Scheme

When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.

Rotting Legion

{4}{B}

Creature — Zombie

Rotting Legion enters the battlefield tapped.

4/5

Royal Assassin Avatar

Vanguard

At the beginning of your upkeep, you draw a card and you lose 1 life.

-2/0

Rumbling Slum Avatar

Vanguard

At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.

+1/+1

Sacred Wolf

{2}{G}

Creature — Wolf

Sacred Wolf can't be the target of spells or abilities your opponents control.

3/1

Sakashima the Impostor Avatar

Vanguard

{2}: Choose a creature you control. It becomes a copy of target creature except for its name.

0/+1

Scroll Thief

{2}{U}

Creature — Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

1/3

Selenia

Vanguard

Creatures you control have vigilance.

+1/+7

Serra

Vanguard

Creatures you control get +0/+2.

+1/+1

Serra Angel Avatar

Vanguard

Whenever you cast a spell, you gain 2 life.

0/-1

Serra Ascendant

{W}

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

1/1

Seshiro the Anointed Avatar

Vanguard

At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.

0/-1

Sidar Kondo

Vanguard

{3}: Target creature gets +3/+3 until end of turn.

-1/+12

Sisay

Vanguard

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

-2/-3

Sisters of Stone Death Avatar

Vanguard

Each creature you control must be blocked if able.

{4}: Exile target creature that's blocking a creature you control.

+1/-5

Sliver Queen Avatar

Vanguard

Whenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell.

0/+7

Sliver Queen, Brood Mother

Vanguard

{3}: Put a 1/1 colorless Sliver creature token onto the battlefield.

0/+8

Sorcerer's Strongbox

{4}

Artifact

{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.

Squadron Hawk

{1}{W}

Creature — Bird

Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

1/1

Squee

Vanguard

Your opponents play with their hands revealed.

+3/-4

Squee, Goblin Nabob Avatar

Vanguard

{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn.

+3/-4

Stabbing Pain

{B}

Instant

Target creature gets -1/-1 until end of turn. Tap that creature.

Stalking Tiger Avatar

Vanguard

Whenever you cast a creature spell, you may pay {1}. If you do, draw a card.

0/+2

Starke

Vanguard

At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.

0/-2

Steel Overseer

{2}

Artifact Creature — Construct

{T}: Put a +1/+1 counter on each artifact creature you control.

1/1

Stone Golem

{5}

Artifact Creature — Golem

4/4

Stonehewer Giant Avatar

Vanguard

Whenever a creature enters the battlefield under your control, put a token onto the battlefield that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature.

+1/-5

Stormtide Leviathan

{5}{U}{U}{U}

Creature — Leviathan

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

8/8

Stuffy Doll Avatar

Vanguard

{0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn.

0/-6

Sun Titan

{4}{W}{W}

Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

6/6

Surrender Your Thoughts

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.

Sword of Vengeance

{3}

Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Sylvan Ranger

{1}{G}

Creature — Elf Scout

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

1/1

Tahngarth

Vanguard

Creatures you control have haste.

-1/+7

Takara

Vanguard

Sacrifice a creature: Takara deals 1 damage to target creature or player.

+3/-8

Tawnos

Vanguard

You may cast artifact, creature, and enchantment spells as though they had flash.

+3/-4

Temple Bell

{3}

Artifact

{T}: Each player draws a card.

Teysa, Orzhov Scion Avatar

Vanguard

Whenever a nontoken creature is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

0/-2

The Dead Shall Serve

Scheme

When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

The Fate of the Flammable

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.

The Iron Guardian Stirs

Scheme

When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield.

The Pieces Are Coming Together

Scheme

When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.

The Very Soil Shall Shake

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Creatures you control get +2/+2 and have trample.

When a creature you control is put into a graveyard from the battlefield, abandon this scheme.

Thunder Strike

{1}{R}

Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Time Reversal

{3}{U}{U}

Sorcery

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.

Tireless Missionaries

{4}{W}

Creature — Human Cleric

When Tireless Missionaries enters the battlefield, you gain 3 life.

2/3

Titania

Vanguard

You may play an additional land on each of your turns.

+2/-5

Tooth, Claw, and Tail

Scheme

When you set this scheme in motion, destroy up to three target nonland permanents.

Tradewind Rider Avatar

Vanguard

{3}: Each player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.

+1/+4

Two-Headed Giant of Foriys Avatar

Vanguard

Each creature you control can block an additional creature each combat.

Each creature you control can't be blocked except by two or more creatures.

+1/-4

Urza

Vanguard

{3}: Urza deals 1 damage to target creature or player.

-1/+10

Vampire Nocturnus Avatar

Vanguard

Play with the top card of your library revealed.

As long as the top card of your library is black, black creatures you control get +2/+1.

-1/-2

Vengeful Archon

{4}{W}{W}{W}

Creature — Archon

Flying

{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.

7/7

Viridian Zealot Avatar

Vanguard

{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library.

0/+2

Viscera Seer

{B}

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

1/1

Volcanic Strength

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)

Volrath

Vanguard

Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.

+2/-3

Wall of Vines

{G}

Creature — Plant Wall

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

0/3

Warlord's Axe

{3}

Artifact — Equipment

Equipped creature gets +3/+1.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

War Priest of Thune

{1}{W}

Creature — Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

2/2

Water Servant

{2}{U}{U}

Creature — Elemental

{U}: Water Servant gets +1/-1 until end of turn.

{U}: Water Servant gets -1/+1 until end of turn.

3/4

Which of You Burns Brightest?

Scheme

When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls.

Wild Evocation

{5}{R}

Enchantment

At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Xantcha

Vanguard

Sacrifice a permanent: Regenerate target creature.

+1/+3

Your Fate Is Thrice Sealed

Scheme

When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.

Your Puny Minds Cannot Fathom

Scheme

When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

Your Will Is Not Your Own

Scheme

When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn.